@needle-tools/three 0.146.9 → 0.153.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +39486 -20286
- package/build/three.js +39471 -20270
- package/build/three.min.js +3 -2
- package/build/three.module.js +6717 -5427
- package/build/three.module.min.js +6 -0
- package/examples/jsm/animation/AnimationClipCreator.js +5 -3
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +17 -5
- package/examples/jsm/controls/ArcballControls.js +1828 -1821
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +25 -46
- package/examples/jsm/controls/PointerLockControls.js +70 -65
- package/examples/jsm/controls/TrackballControls.js +18 -4
- package/examples/jsm/controls/TransformControls.js +0 -1
- package/examples/jsm/csm/CSM.js +11 -5
- package/examples/jsm/csm/CSMShader.js +7 -6
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/AsciiEffect.js +3 -6
- package/examples/jsm/effects/OutlineEffect.js +1 -15
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +53 -11
- package/examples/jsm/exporters/EXRExporter.js +3 -9
- package/examples/jsm/exporters/GLTFExporter.js +561 -154
- package/examples/jsm/exporters/KTX2Exporter.js +34 -23
- package/examples/jsm/exporters/MMDExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +8 -1
- package/examples/jsm/exporters/STLExporter.js +8 -4
- package/examples/jsm/exporters/USDZExporter.js +305 -792
- package/examples/jsm/geometries/ConvexGeometry.js +0 -6
- package/examples/jsm/geometries/ParametricGeometry.js +10 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +71 -57
- package/examples/jsm/interactive/HTMLMesh.js +16 -3
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/{js → jsm}/libs/basis/README.md +4 -4
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/lil-gui.module.min.js +2 -2
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +11 -9
- package/examples/jsm/lines/LineSegments2.js +16 -10
- package/examples/jsm/loaders/3DMLoader.js +8 -5
- package/examples/jsm/loaders/3MFLoader.js +12 -11
- package/examples/jsm/loaders/AMFLoader.js +2 -3
- package/examples/jsm/loaders/BVHLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +15 -16
- package/examples/jsm/loaders/DRACOLoader.js +69 -18
- package/examples/jsm/loaders/EXRLoader.js +23 -24
- package/examples/jsm/loaders/FBXLoader.js +34 -50
- package/examples/jsm/loaders/GCodeLoader.js +1 -2
- package/examples/jsm/loaders/GLTFLoader.js +417 -895
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +4 -4
- package/examples/jsm/loaders/KTX2Loader.js +145 -69
- package/examples/jsm/loaders/LDrawLoader.js +20 -18
- package/examples/jsm/loaders/LWOLoader.js +12 -29
- package/examples/jsm/loaders/LottieLoader.js +3 -1
- package/examples/jsm/loaders/MMDLoader.js +49 -18
- package/examples/jsm/loaders/MTLLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +9 -3
- package/examples/jsm/loaders/NRRDLoader.js +33 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +26 -12
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +254 -109
- package/examples/jsm/loaders/RGBELoader.js +3 -3
- package/examples/jsm/loaders/STLLoader.js +9 -5
- package/examples/jsm/loaders/SVGLoader.js +36 -27
- package/examples/jsm/loaders/TTFLoader.js +1 -8
- package/examples/jsm/loaders/TiltLoader.js +13 -7
- package/examples/jsm/loaders/USDZLoader.js +6 -6
- package/examples/jsm/loaders/VOXLoader.js +8 -2
- package/examples/jsm/loaders/VRMLLoader.js +44 -16
- package/examples/jsm/loaders/VTKLoader.js +19 -10
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
- package/examples/jsm/misc/MD2Character.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
- package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
- package/examples/jsm/misc/RollerCoaster.js +7 -1
- package/examples/jsm/misc/Volume.js +20 -5
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/modifiers/CurveModifier.js +1 -0
- package/examples/jsm/modifiers/TessellateModifier.js +19 -19
- package/examples/jsm/nodes/Nodes.js +144 -335
- package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
- package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
- package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
- package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
- package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
- package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
- package/examples/jsm/nodes/accessors/UVNode.js +6 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
- package/examples/jsm/nodes/code/CodeNode.js +75 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
- package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
- package/examples/jsm/nodes/core/AttributeNode.js +17 -9
- package/examples/jsm/nodes/core/BypassNode.js +9 -2
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +3 -0
- package/examples/jsm/nodes/core/ContextNode.js +8 -1
- package/examples/jsm/nodes/core/InputNode.js +26 -5
- package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
- package/examples/jsm/nodes/core/LightingModel.js +16 -0
- package/examples/jsm/nodes/core/Node.js +129 -35
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeFrame.js +56 -5
- package/examples/jsm/nodes/core/NodeUtils.js +115 -28
- package/examples/jsm/nodes/core/PropertyNode.js +19 -2
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +11 -3
- package/examples/jsm/nodes/core/UniformNode.js +16 -1
- package/examples/jsm/nodes/core/VarNode.js +21 -29
- package/examples/jsm/nodes/core/VaryingNode.js +15 -2
- package/examples/jsm/nodes/core/constants.js +6 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
- package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
- package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
- package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
- package/examples/jsm/nodes/display/ViewportNode.js +27 -18
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +12 -6
- package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
- package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
- package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
- package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
- package/examples/jsm/nodes/lighting/AONode.js +5 -3
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
- package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
- package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
- package/examples/jsm/nodes/materials/Materials.js +11 -55
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
- package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
- package/examples/jsm/nodes/math/CondNode.js +43 -17
- package/examples/jsm/nodes/math/MathNode.js +178 -73
- package/examples/jsm/nodes/math/OperatorNode.js +52 -2
- package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
- package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
- package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
- package/examples/jsm/nodes/utils/JoinNode.js +4 -1
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
- package/examples/jsm/nodes/utils/OscNode.js +21 -14
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +13 -5
- package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +7 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
- package/examples/jsm/nodes/utils/TimerNode.js +16 -6
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +7 -4
- package/examples/jsm/objects/Refractor.js +4 -4
- package/examples/jsm/objects/ShadowMesh.js +3 -3
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/physics/AmmoPhysics.js +27 -28
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
- package/examples/jsm/postprocessing/BloomPass.js +7 -4
- package/examples/jsm/postprocessing/BokehPass.js +3 -8
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
- package/examples/jsm/postprocessing/EffectComposer.js +5 -95
- package/examples/jsm/postprocessing/FilmPass.js +1 -2
- package/examples/jsm/postprocessing/GlitchPass.js +0 -2
- package/examples/jsm/postprocessing/HalftonePass.js +0 -6
- package/examples/jsm/postprocessing/OutlinePass.js +7 -7
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -26
- package/examples/jsm/postprocessing/SMAAPass.js +5 -8
- package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
- package/examples/jsm/postprocessing/SSAOPass.js +4 -14
- package/examples/jsm/postprocessing/SSRPass.js +3 -7
- package/examples/jsm/postprocessing/SavePass.js +2 -3
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
- package/examples/jsm/postprocessing/TexturePass.js +0 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +160 -0
- package/examples/jsm/renderers/common/Background.js +133 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +309 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +95 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/RenderTarget.js +15 -0
- package/examples/jsm/renderers/common/Renderer.js +822 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +2 -0
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/MMDToonShader.js +15 -4
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +4 -2
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
- package/examples/jsm/utils/LDrawUtils.js +4 -4
- package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
- package/examples/jsm/utils/SceneUtils.js +8 -4
- package/examples/jsm/utils/SkeletonUtils.js +27 -210
- package/examples/jsm/utils/TextureUtils.js +41 -40
- package/examples/jsm/webxr/VRButton.js +1 -2
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
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- package/examples/js/shaders/FilmShader.js +0 -110
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- package/examples/js/shaders/TriangleBlurShader.js +0 -70
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- package/examples/js/shaders/WaterRefractionShader.js +0 -84
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- package/examples/js/utils/CameraUtils.js +0 -71
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- package/examples/js/utils/SceneUtils.js +0 -214
- package/examples/js/utils/ShadowMapViewer.js +0 -183
- package/examples/js/utils/SkeletonUtils.js +0 -493
- package/examples/js/utils/UVsDebug.js +0 -143
- package/examples/js/utils/WorkerPool.js +0 -105
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- package/examples/jsm/libs/OimoPhysics/index.js +0 -43
- package/examples/jsm/libs/flow.module.js +0 -4552
- package/examples/jsm/libs/tween.module.min.js +0 -3
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- package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
- package/examples/jsm/node-editor/NodeEditor.js +0 -857
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- package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
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- package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
- package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
- package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
- package/examples/jsm/node-editor/examples/matcap.json +0 -1
- package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
- package/examples/jsm/node-editor/examples/rim.json +0 -1
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- package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
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- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
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tGodRays: {
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fGodRayIntensity: {
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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fragmentShader: /* glsl */`
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varying vec2 vUv;
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uniform sampler2D tColors;
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uniform sampler2D tGodRays;
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uniform float fGodRayIntensity;
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void main() {
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gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );
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gl_FragColor.a = 1.0;
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const GodRaysFakeSunShader = {
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uniforms: {
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vSunPositionScreenSpace: {
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},
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fAspect: {
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},
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sunColor: {
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value: new THREE.Color( 0xffee00 )
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},
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bgColor: {
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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varying vec2 vUv;
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uniform vec3 vSunPositionScreenSpace;
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uniform float fAspect;
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uniform vec3 sunColor;
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uniform vec3 bgColor;
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void main() {
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vec2 diff = vUv - vSunPositionScreenSpace.xy;
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// Correct for aspect ratio
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diff.x *= fAspect;
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float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );
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prop = 0.35 * pow( 1.0 - prop, 3.0 );
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gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;
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gl_FragColor.w = 1.0;
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}`
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};
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THREE.GodRaysCombineShader = GodRaysCombineShader;
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THREE.GodRaysDepthMaskShader = GodRaysDepthMaskShader;
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THREE.GodRaysFakeSunShader = GodRaysFakeSunShader;
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THREE.GodRaysGenerateShader = GodRaysGenerateShader;
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} )();
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@@ -1,336 +0,0 @@
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( function () {
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/**
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* RGB Halftone shader for three.js.
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* NOTE:
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* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
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* Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
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*/
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const HalftoneShader = {
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uniforms: {
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'tDiffuse': {
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value: null
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},
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'shape': {
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value: 1
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},
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'radius': {
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value: 4
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},
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'rotateR': {
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value: Math.PI / 12 * 1
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},
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'rotateG': {
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value: Math.PI / 12 * 2
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},
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'rotateB': {
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value: Math.PI / 12 * 3
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},
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'scatter': {
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value: 0
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},
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'width': {
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value: 1
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},
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'height': {
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value: 1
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},
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'blending': {
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value: 1
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},
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'blendingMode': {
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|
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value: 1
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|
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},
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|
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'greyscale': {
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value: false
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|
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},
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'disable': {
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value: false
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}
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},
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vertexShader: /* glsl */`
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|
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varying vec2 vUV;
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|
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|
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|
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void main() {
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|
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|
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vUV = uv;
|
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|
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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|
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}`,
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fragmentShader: /* glsl */`
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|
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|
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|
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#define SQRT2_MINUS_ONE 0.41421356
|
|
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|
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#define SQRT2_HALF_MINUS_ONE 0.20710678
|
|
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|
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#define PI2 6.28318531
|
|
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|
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#define SHAPE_DOT 1
|
|
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|
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#define SHAPE_ELLIPSE 2
|
|
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|
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#define SHAPE_LINE 3
|
|
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|
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#define SHAPE_SQUARE 4
|
|
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|
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#define BLENDING_LINEAR 1
|
|
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|
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#define BLENDING_MULTIPLY 2
|
|
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|
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#define BLENDING_ADD 3
|
|
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|
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#define BLENDING_LIGHTER 4
|
|
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|
-
#define BLENDING_DARKER 5
|
|
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|
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uniform sampler2D tDiffuse;
|
|
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|
-
uniform float radius;
|
|
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|
-
uniform float rotateR;
|
|
79
|
-
uniform float rotateG;
|
|
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|
-
uniform float rotateB;
|
|
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|
-
uniform float scatter;
|
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|
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uniform float width;
|
|
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|
-
uniform float height;
|
|
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|
-
uniform int shape;
|
|
85
|
-
uniform bool disable;
|
|
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|
-
uniform float blending;
|
|
87
|
-
uniform int blendingMode;
|
|
88
|
-
varying vec2 vUV;
|
|
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|
-
uniform bool greyscale;
|
|
90
|
-
const int samples = 8;
|
|
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|
-
|
|
92
|
-
float blend( float a, float b, float t ) {
|
|
93
|
-
|
|
94
|
-
// linear blend
|
|
95
|
-
return a * ( 1.0 - t ) + b * t;
|
|
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|
-
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
float hypot( float x, float y ) {
|
|
100
|
-
|
|
101
|
-
// vector magnitude
|
|
102
|
-
return sqrt( x * x + y * y );
|
|
103
|
-
|
|
104
|
-
}
|
|
105
|
-
|
|
106
|
-
float rand( vec2 seed ){
|
|
107
|
-
|
|
108
|
-
// get pseudo-random number
|
|
109
|
-
return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );
|
|
110
|
-
|
|
111
|
-
}
|
|
112
|
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|
|
113
|
-
float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {
|
|
114
|
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|
|
115
|
-
// apply shape-specific transforms
|
|
116
|
-
float dist = hypot( coord.x - p.x, coord.y - p.y );
|
|
117
|
-
float rad = channel;
|
|
118
|
-
|
|
119
|
-
if ( shape == SHAPE_DOT ) {
|
|
120
|
-
|
|
121
|
-
rad = pow( abs( rad ), 1.125 ) * rad_max;
|
|
122
|
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|
|
123
|
-
} else if ( shape == SHAPE_ELLIPSE ) {
|
|
124
|
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|
|
125
|
-
rad = pow( abs( rad ), 1.125 ) * rad_max;
|
|
126
|
-
|
|
127
|
-
if ( dist != 0.0 ) {
|
|
128
|
-
float dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );
|
|
129
|
-
dist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
} else if ( shape == SHAPE_LINE ) {
|
|
133
|
-
|
|
134
|
-
rad = pow( abs( rad ), 1.5) * rad_max;
|
|
135
|
-
float dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;
|
|
136
|
-
dist = hypot( normal.x * dot_p, normal.y * dot_p );
|
|
137
|
-
|
|
138
|
-
} else if ( shape == SHAPE_SQUARE ) {
|
|
139
|
-
|
|
140
|
-
float theta = atan( p.y - coord.y, p.x - coord.x ) - angle;
|
|
141
|
-
float sin_t = abs( sin( theta ) );
|
|
142
|
-
float cos_t = abs( cos( theta ) );
|
|
143
|
-
rad = pow( abs( rad ), 1.4 );
|
|
144
|
-
rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );
|
|
145
|
-
|
|
146
|
-
}
|
|
147
|
-
|
|
148
|
-
return rad - dist;
|
|
149
|
-
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
struct Cell {
|
|
153
|
-
|
|
154
|
-
// grid sample positions
|
|
155
|
-
vec2 normal;
|
|
156
|
-
vec2 p1;
|
|
157
|
-
vec2 p2;
|
|
158
|
-
vec2 p3;
|
|
159
|
-
vec2 p4;
|
|
160
|
-
float samp2;
|
|
161
|
-
float samp1;
|
|
162
|
-
float samp3;
|
|
163
|
-
float samp4;
|
|
164
|
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|
|
165
|
-
};
|
|
166
|
-
|
|
167
|
-
vec4 getSample( vec2 point ) {
|
|
168
|
-
|
|
169
|
-
// multi-sampled point
|
|
170
|
-
vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );
|
|
171
|
-
float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;
|
|
172
|
-
float step = PI2 / float( samples );
|
|
173
|
-
float dist = radius * 0.66;
|
|
174
|
-
|
|
175
|
-
for ( int i = 0; i < samples; ++i ) {
|
|
176
|
-
|
|
177
|
-
float r = base + step * float( i );
|
|
178
|
-
vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );
|
|
179
|
-
tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );
|
|
180
|
-
|
|
181
|
-
}
|
|
182
|
-
|
|
183
|
-
tex /= float( samples ) + 1.0;
|
|
184
|
-
return tex;
|
|
185
|
-
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {
|
|
189
|
-
|
|
190
|
-
// get colour for given point
|
|
191
|
-
float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;
|
|
192
|
-
|
|
193
|
-
if ( channel == 0 ) {
|
|
194
|
-
|
|
195
|
-
c.samp1 = getSample( c.p1 ).r;
|
|
196
|
-
c.samp2 = getSample( c.p2 ).r;
|
|
197
|
-
c.samp3 = getSample( c.p3 ).r;
|
|
198
|
-
c.samp4 = getSample( c.p4 ).r;
|
|
199
|
-
|
|
200
|
-
} else if (channel == 1) {
|
|
201
|
-
|
|
202
|
-
c.samp1 = getSample( c.p1 ).g;
|
|
203
|
-
c.samp2 = getSample( c.p2 ).g;
|
|
204
|
-
c.samp3 = getSample( c.p3 ).g;
|
|
205
|
-
c.samp4 = getSample( c.p4 ).g;
|
|
206
|
-
|
|
207
|
-
} else {
|
|
208
|
-
|
|
209
|
-
c.samp1 = getSample( c.p1 ).b;
|
|
210
|
-
c.samp3 = getSample( c.p3 ).b;
|
|
211
|
-
c.samp2 = getSample( c.p2 ).b;
|
|
212
|
-
c.samp4 = getSample( c.p4 ).b;
|
|
213
|
-
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );
|
|
217
|
-
dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );
|
|
218
|
-
dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );
|
|
219
|
-
dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );
|
|
220
|
-
res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;
|
|
221
|
-
res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;
|
|
222
|
-
res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;
|
|
223
|
-
res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;
|
|
224
|
-
res = clamp( res, 0.0, 1.0 );
|
|
225
|
-
|
|
226
|
-
return res;
|
|
227
|
-
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {
|
|
231
|
-
|
|
232
|
-
// get containing cell
|
|
233
|
-
Cell c;
|
|
234
|
-
|
|
235
|
-
// calc grid
|
|
236
|
-
vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );
|
|
237
|
-
float threshold = step * 0.5;
|
|
238
|
-
float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );
|
|
239
|
-
float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );
|
|
240
|
-
vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );
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241
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float offset_normal = mod( hypot( offset.x, offset.y ), step );
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242
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float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;
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243
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float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;
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244
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float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );
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245
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float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;
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246
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float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;
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247
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-
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248
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// get closest corner
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249
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c.normal = n;
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250
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c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;
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251
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c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;
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252
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-
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253
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// scatter
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254
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if ( scatter != 0.0 ) {
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255
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-
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256
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float off_mag = scatter * threshold * 0.5;
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257
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float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;
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258
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c.p1.x += cos( off_angle ) * off_mag;
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259
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c.p1.y += sin( off_angle ) * off_mag;
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260
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-
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261
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}
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262
|
-
|
|
263
|
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// find corners
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264
|
-
float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );
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265
|
-
float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );
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|
266
|
-
c.p2.x = c.p1.x - n.x * normal_step;
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267
|
-
c.p2.y = c.p1.y - n.y * normal_step;
|
|
268
|
-
c.p3.x = c.p1.x + n.y * line_step;
|
|
269
|
-
c.p3.y = c.p1.y - n.x * line_step;
|
|
270
|
-
c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;
|
|
271
|
-
c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;
|
|
272
|
-
|
|
273
|
-
return c;
|
|
274
|
-
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
float blendColour( float a, float b, float t ) {
|
|
278
|
-
|
|
279
|
-
// blend colours
|
|
280
|
-
if ( blendingMode == BLENDING_LINEAR ) {
|
|
281
|
-
return blend( a, b, 1.0 - t );
|
|
282
|
-
} else if ( blendingMode == BLENDING_ADD ) {
|
|
283
|
-
return blend( a, min( 1.0, a + b ), t );
|
|
284
|
-
} else if ( blendingMode == BLENDING_MULTIPLY ) {
|
|
285
|
-
return blend( a, max( 0.0, a * b ), t );
|
|
286
|
-
} else if ( blendingMode == BLENDING_LIGHTER ) {
|
|
287
|
-
return blend( a, max( a, b ), t );
|
|
288
|
-
} else if ( blendingMode == BLENDING_DARKER ) {
|
|
289
|
-
return blend( a, min( a, b ), t );
|
|
290
|
-
} else {
|
|
291
|
-
return blend( a, b, 1.0 - t );
|
|
292
|
-
}
|
|
293
|
-
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
void main() {
|
|
297
|
-
|
|
298
|
-
if ( ! disable ) {
|
|
299
|
-
|
|
300
|
-
// setup
|
|
301
|
-
vec2 p = vec2( vUV.x * width, vUV.y * height );
|
|
302
|
-
vec2 origin = vec2( 0, 0 );
|
|
303
|
-
float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;
|
|
304
|
-
|
|
305
|
-
// get channel samples
|
|
306
|
-
Cell cell_r = getReferenceCell( p, origin, rotateR, radius );
|
|
307
|
-
Cell cell_g = getReferenceCell( p, origin, rotateG, radius );
|
|
308
|
-
Cell cell_b = getReferenceCell( p, origin, rotateB, radius );
|
|
309
|
-
float r = getDotColour( cell_r, p, 0, rotateR, aa );
|
|
310
|
-
float g = getDotColour( cell_g, p, 1, rotateG, aa );
|
|
311
|
-
float b = getDotColour( cell_b, p, 2, rotateB, aa );
|
|
312
|
-
|
|
313
|
-
// blend with original
|
|
314
|
-
vec4 colour = texture2D( tDiffuse, vUV );
|
|
315
|
-
r = blendColour( r, colour.r, blending );
|
|
316
|
-
g = blendColour( g, colour.g, blending );
|
|
317
|
-
b = blendColour( b, colour.b, blending );
|
|
318
|
-
|
|
319
|
-
if ( greyscale ) {
|
|
320
|
-
r = g = b = (r + b + g) / 3.0;
|
|
321
|
-
}
|
|
322
|
-
|
|
323
|
-
gl_FragColor = vec4( r, g, b, 1.0 );
|
|
324
|
-
|
|
325
|
-
} else {
|
|
326
|
-
|
|
327
|
-
gl_FragColor = texture2D( tDiffuse, vUV );
|
|
328
|
-
|
|
329
|
-
}
|
|
330
|
-
|
|
331
|
-
}`
|
|
332
|
-
};
|
|
333
|
-
|
|
334
|
-
THREE.HalftoneShader = HalftoneShader;
|
|
335
|
-
|
|
336
|
-
} )();
|
|
@@ -1,59 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Two pass Gaussian blur filter (horizontal and vertical blur shaders)
|
|
5
|
-
* - see http://www.cake23.de/traveling-wavefronts-lit-up.html
|
|
6
|
-
*
|
|
7
|
-
* - 9 samples per pass
|
|
8
|
-
* - standard deviation 2.7
|
|
9
|
-
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
10
|
-
*/
|
|
11
|
-
|
|
12
|
-
const HorizontalBlurShader = {
|
|
13
|
-
uniforms: {
|
|
14
|
-
'tDiffuse': {
|
|
15
|
-
value: null
|
|
16
|
-
},
|
|
17
|
-
'h': {
|
|
18
|
-
value: 1.0 / 512.0
|
|
19
|
-
}
|
|
20
|
-
},
|
|
21
|
-
vertexShader: /* glsl */`
|
|
22
|
-
|
|
23
|
-
varying vec2 vUv;
|
|
24
|
-
|
|
25
|
-
void main() {
|
|
26
|
-
|
|
27
|
-
vUv = uv;
|
|
28
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
29
|
-
|
|
30
|
-
}`,
|
|
31
|
-
fragmentShader: /* glsl */`
|
|
32
|
-
|
|
33
|
-
uniform sampler2D tDiffuse;
|
|
34
|
-
uniform float h;
|
|
35
|
-
|
|
36
|
-
varying vec2 vUv;
|
|
37
|
-
|
|
38
|
-
void main() {
|
|
39
|
-
|
|
40
|
-
vec4 sum = vec4( 0.0 );
|
|
41
|
-
|
|
42
|
-
sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * h, vUv.y ) ) * 0.051;
|
|
43
|
-
sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * h, vUv.y ) ) * 0.0918;
|
|
44
|
-
sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * h, vUv.y ) ) * 0.12245;
|
|
45
|
-
sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * h, vUv.y ) ) * 0.1531;
|
|
46
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
|
47
|
-
sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * h, vUv.y ) ) * 0.1531;
|
|
48
|
-
sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * h, vUv.y ) ) * 0.12245;
|
|
49
|
-
sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * h, vUv.y ) ) * 0.0918;
|
|
50
|
-
sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * h, vUv.y ) ) * 0.051;
|
|
51
|
-
|
|
52
|
-
gl_FragColor = sum;
|
|
53
|
-
|
|
54
|
-
}`
|
|
55
|
-
};
|
|
56
|
-
|
|
57
|
-
THREE.HorizontalBlurShader = HorizontalBlurShader;
|
|
58
|
-
|
|
59
|
-
} )();
|