@needle-tools/three 0.146.9 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +25 -46
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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@@ -1,1046 +0,0 @@
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- ( function () {
2
-
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- /**
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- * MMDAnimationHelper handles animation of MMD assets loaded by MMDLoader
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- * with MMD special features as IK, Grant, and Physics.
6
- *
7
- * Dependencies
8
- * - ammo.js https://github.com/kripken/ammo.js
9
- * - THREE.MMDPhysics
10
- * - THREE.CCDIKSolver
11
- *
12
- * TODO
13
- * - more precise grant skinning support.
14
- */
15
- class MMDAnimationHelper {
16
-
17
- /**
18
- * @param {Object} params - (optional)
19
- * @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true.
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- * @param {Number} params.afterglow - Default is 0.0.
21
- * @param {boolean} params.resetPhysicsOnLoop - Default is true.
22
- */
23
- constructor( params = {} ) {
24
-
25
- this.meshes = [];
26
- this.camera = null;
27
- this.cameraTarget = new THREE.Object3D();
28
- this.cameraTarget.name = 'target';
29
- this.audio = null;
30
- this.audioManager = null;
31
- this.objects = new WeakMap();
32
- this.configuration = {
33
- sync: params.sync !== undefined ? params.sync : true,
34
- afterglow: params.afterglow !== undefined ? params.afterglow : 0.0,
35
- resetPhysicsOnLoop: params.resetPhysicsOnLoop !== undefined ? params.resetPhysicsOnLoop : true,
36
- pmxAnimation: params.pmxAnimation !== undefined ? params.pmxAnimation : false
37
- };
38
- this.enabled = {
39
- animation: true,
40
- ik: true,
41
- grant: true,
42
- physics: true,
43
- cameraAnimation: true
44
- };
45
- this.onBeforePhysics = function /* mesh */ () {};
46
-
47
- // experimental
48
- this.sharedPhysics = false;
49
- this.masterPhysics = null;
50
-
51
- }
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-
53
- /**
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- * Adds an Three.js Object to helper and setups animation.
55
- * The anmation durations of added objects are synched
56
- * if this.configuration.sync is true.
57
- *
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- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
59
- * @param {Object} params - (optional)
60
- * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
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- * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
62
- * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
63
- * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
64
- * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
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- * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
66
- * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
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- * @return {MMDAnimationHelper}
68
- */
69
- add( object, params = {} ) {
70
-
71
- if ( object.isSkinnedMesh ) {
72
-
73
- this._addMesh( object, params );
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-
75
- } else if ( object.isCamera ) {
76
-
77
- this._setupCamera( object, params );
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-
79
- } else if ( object.type === 'Audio' ) {
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-
81
- this._setupAudio( object, params );
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-
83
- } else {
84
-
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- throw new Error( 'THREE.MMDAnimationHelper.add: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.' );
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-
87
- }
88
-
89
- if ( this.configuration.sync ) this._syncDuration();
90
- return this;
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-
92
- }
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-
94
- /**
95
- * Removes an Three.js Object from helper.
96
- *
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- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
98
- * @return {MMDAnimationHelper}
99
- */
100
- remove( object ) {
101
-
102
- if ( object.isSkinnedMesh ) {
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-
104
- this._removeMesh( object );
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-
106
- } else if ( object.isCamera ) {
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-
108
- this._clearCamera( object );
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-
110
- } else if ( object.type === 'Audio' ) {
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-
112
- this._clearAudio( object );
113
-
114
- } else {
115
-
116
- throw new Error( 'THREE.MMDAnimationHelper.remove: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.' );
117
-
118
- }
119
-
120
- if ( this.configuration.sync ) this._syncDuration();
121
- return this;
122
-
123
- }
124
-
125
- /**
126
- * Updates the animation.
127
- *
128
- * @param {Number} delta
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- * @return {MMDAnimationHelper}
130
- */
131
- update( delta ) {
132
-
133
- if ( this.audioManager !== null ) this.audioManager.control( delta );
134
- for ( let i = 0; i < this.meshes.length; i ++ ) {
135
-
136
- this._animateMesh( this.meshes[ i ], delta );
137
-
138
- }
139
-
140
- if ( this.sharedPhysics ) this._updateSharedPhysics( delta );
141
- if ( this.camera !== null ) this._animateCamera( this.camera, delta );
142
- return this;
143
-
144
- }
145
-
146
- /**
147
- * Changes the pose of SkinnedMesh as VPD specifies.
148
- *
149
- * @param {THREE.SkinnedMesh} mesh
150
- * @param {Object} vpd - VPD content parsed MMDParser
151
- * @param {Object} params - (optional)
152
- * @param {boolean} params.resetPose - Default is true.
153
- * @param {boolean} params.ik - Default is true.
154
- * @param {boolean} params.grant - Default is true.
155
- * @return {MMDAnimationHelper}
156
- */
157
- pose( mesh, vpd, params = {} ) {
158
-
159
- if ( params.resetPose !== false ) mesh.pose();
160
- const bones = mesh.skeleton.bones;
161
- const boneParams = vpd.bones;
162
- const boneNameDictionary = {};
163
- for ( let i = 0, il = bones.length; i < il; i ++ ) {
164
-
165
- boneNameDictionary[ bones[ i ].name ] = i;
166
-
167
- }
168
-
169
- const vector = new THREE.Vector3();
170
- const quaternion = new THREE.Quaternion();
171
- for ( let i = 0, il = boneParams.length; i < il; i ++ ) {
172
-
173
- const boneParam = boneParams[ i ];
174
- const boneIndex = boneNameDictionary[ boneParam.name ];
175
- if ( boneIndex === undefined ) continue;
176
- const bone = bones[ boneIndex ];
177
- bone.position.add( vector.fromArray( boneParam.translation ) );
178
- bone.quaternion.multiply( quaternion.fromArray( boneParam.quaternion ) );
179
-
180
- }
181
-
182
- mesh.updateMatrixWorld( true );
183
-
184
- // PMX animation system special path
185
- if ( this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === 'pmx' ) {
186
-
187
- const sortedBonesData = this._sortBoneDataArray( mesh.geometry.userData.MMD.bones.slice() );
188
- const ikSolver = params.ik !== false ? this._createCCDIKSolver( mesh ) : null;
189
- const grantSolver = params.grant !== false ? this.createGrantSolver( mesh ) : null;
190
- this._animatePMXMesh( mesh, sortedBonesData, ikSolver, grantSolver );
191
-
192
- } else {
193
-
194
- if ( params.ik !== false ) {
195
-
196
- this._createCCDIKSolver( mesh ).update();
197
-
198
- }
199
-
200
- if ( params.grant !== false ) {
201
-
202
- this.createGrantSolver( mesh ).update();
203
-
204
- }
205
-
206
- }
207
-
208
- return this;
209
-
210
- }
211
-
212
- /**
213
- * Enabes/Disables an animation feature.
214
- *
215
- * @param {string} key
216
- * @param {boolean} enabled
217
- * @return {MMDAnimationHelper}
218
- */
219
- enable( key, enabled ) {
220
-
221
- if ( this.enabled[ key ] === undefined ) {
222
-
223
- throw new Error( 'THREE.MMDAnimationHelper.enable: ' + 'unknown key ' + key );
224
-
225
- }
226
-
227
- this.enabled[ key ] = enabled;
228
- if ( key === 'physics' ) {
229
-
230
- for ( let i = 0, il = this.meshes.length; i < il; i ++ ) {
231
-
232
- this._optimizeIK( this.meshes[ i ], enabled );
233
-
234
- }
235
-
236
- }
237
-
238
- return this;
239
-
240
- }
241
-
242
- /**
243
- * Creates an GrantSolver instance.
244
- *
245
- * @param {THREE.SkinnedMesh} mesh
246
- * @return {GrantSolver}
247
- */
248
- createGrantSolver( mesh ) {
249
-
250
- return new GrantSolver( mesh, mesh.geometry.userData.MMD.grants );
251
-
252
- }
253
-
254
- // private methods
255
-
256
- _addMesh( mesh, params ) {
257
-
258
- if ( this.meshes.indexOf( mesh ) >= 0 ) {
259
-
260
- throw new Error( 'THREE.MMDAnimationHelper._addMesh: ' + 'SkinnedMesh \'' + mesh.name + '\' has already been added.' );
261
-
262
- }
263
-
264
- this.meshes.push( mesh );
265
- this.objects.set( mesh, {
266
- looped: false
267
- } );
268
- this._setupMeshAnimation( mesh, params.animation );
269
- if ( params.physics !== false ) {
270
-
271
- this._setupMeshPhysics( mesh, params );
272
-
273
- }
274
-
275
- return this;
276
-
277
- }
278
- _setupCamera( camera, params ) {
279
-
280
- if ( this.camera === camera ) {
281
-
282
- throw new Error( 'THREE.MMDAnimationHelper._setupCamera: ' + 'Camera \'' + camera.name + '\' has already been set.' );
283
-
284
- }
285
-
286
- if ( this.camera ) this.clearCamera( this.camera );
287
- this.camera = camera;
288
- camera.add( this.cameraTarget );
289
- this.objects.set( camera, {} );
290
- if ( params.animation !== undefined ) {
291
-
292
- this._setupCameraAnimation( camera, params.animation );
293
-
294
- }
295
-
296
- return this;
297
-
298
- }
299
- _setupAudio( audio, params ) {
300
-
301
- if ( this.audio === audio ) {
302
-
303
- throw new Error( 'THREE.MMDAnimationHelper._setupAudio: ' + 'Audio \'' + audio.name + '\' has already been set.' );
304
-
305
- }
306
-
307
- if ( this.audio ) this.clearAudio( this.audio );
308
- this.audio = audio;
309
- this.audioManager = new AudioManager( audio, params );
310
- this.objects.set( this.audioManager, {
311
- duration: this.audioManager.duration
312
- } );
313
- return this;
314
-
315
- }
316
- _removeMesh( mesh ) {
317
-
318
- let found = false;
319
- let writeIndex = 0;
320
- for ( let i = 0, il = this.meshes.length; i < il; i ++ ) {
321
-
322
- if ( this.meshes[ i ] === mesh ) {
323
-
324
- this.objects.delete( mesh );
325
- found = true;
326
- continue;
327
-
328
- }
329
-
330
- this.meshes[ writeIndex ++ ] = this.meshes[ i ];
331
-
332
- }
333
-
334
- if ( ! found ) {
335
-
336
- throw new Error( 'THREE.MMDAnimationHelper._removeMesh: ' + 'SkinnedMesh \'' + mesh.name + '\' has not been added yet.' );
337
-
338
- }
339
-
340
- this.meshes.length = writeIndex;
341
- return this;
342
-
343
- }
344
- _clearCamera( camera ) {
345
-
346
- if ( camera !== this.camera ) {
347
-
348
- throw new Error( 'THREE.MMDAnimationHelper._clearCamera: ' + 'Camera \'' + camera.name + '\' has not been set yet.' );
349
-
350
- }
351
-
352
- this.camera.remove( this.cameraTarget );
353
- this.objects.delete( this.camera );
354
- this.camera = null;
355
- return this;
356
-
357
- }
358
- _clearAudio( audio ) {
359
-
360
- if ( audio !== this.audio ) {
361
-
362
- throw new Error( 'THREE.MMDAnimationHelper._clearAudio: ' + 'Audio \'' + audio.name + '\' has not been set yet.' );
363
-
364
- }
365
-
366
- this.objects.delete( this.audioManager );
367
- this.audio = null;
368
- this.audioManager = null;
369
- return this;
370
-
371
- }
372
- _setupMeshAnimation( mesh, animation ) {
373
-
374
- const objects = this.objects.get( mesh );
375
- if ( animation !== undefined ) {
376
-
377
- const animations = Array.isArray( animation ) ? animation : [ animation ];
378
- objects.mixer = new THREE.AnimationMixer( mesh );
379
- for ( let i = 0, il = animations.length; i < il; i ++ ) {
380
-
381
- objects.mixer.clipAction( animations[ i ] ).play();
382
-
383
- }
384
-
385
- // TODO: find a workaround not to access ._clip looking like a private property
386
- objects.mixer.addEventListener( 'loop', function ( event ) {
387
-
388
- const tracks = event.action._clip.tracks;
389
- if ( tracks.length > 0 && tracks[ 0 ].name.slice( 0, 6 ) !== '.bones' ) return;
390
- objects.looped = true;
391
-
392
- } );
393
-
394
- }
395
-
396
- objects.ikSolver = this._createCCDIKSolver( mesh );
397
- objects.grantSolver = this.createGrantSolver( mesh );
398
- return this;
399
-
400
- }
401
- _setupCameraAnimation( camera, animation ) {
402
-
403
- const animations = Array.isArray( animation ) ? animation : [ animation ];
404
- const objects = this.objects.get( camera );
405
- objects.mixer = new THREE.AnimationMixer( camera );
406
- for ( let i = 0, il = animations.length; i < il; i ++ ) {
407
-
408
- objects.mixer.clipAction( animations[ i ] ).play();
409
-
410
- }
411
-
412
- }
413
- _setupMeshPhysics( mesh, params ) {
414
-
415
- const objects = this.objects.get( mesh );
416
-
417
- // shared physics is experimental
418
-
419
- if ( params.world === undefined && this.sharedPhysics ) {
420
-
421
- const masterPhysics = this._getMasterPhysics();
422
- if ( masterPhysics !== null ) world = masterPhysics.world; // eslint-disable-line no-undef
423
-
424
- }
425
-
426
- objects.physics = this._createMMDPhysics( mesh, params );
427
- if ( objects.mixer && params.animationWarmup !== false ) {
428
-
429
- this._animateMesh( mesh, 0 );
430
- objects.physics.reset();
431
-
432
- }
433
-
434
- objects.physics.warmup( params.warmup !== undefined ? params.warmup : 60 );
435
- this._optimizeIK( mesh, true );
436
-
437
- }
438
- _animateMesh( mesh, delta ) {
439
-
440
- const objects = this.objects.get( mesh );
441
- const mixer = objects.mixer;
442
- const ikSolver = objects.ikSolver;
443
- const grantSolver = objects.grantSolver;
444
- const physics = objects.physics;
445
- const looped = objects.looped;
446
- if ( mixer && this.enabled.animation ) {
447
-
448
- // alternate solution to save/restore bones but less performant?
449
- //mesh.pose();
450
- //this._updatePropertyMixersBuffer( mesh );
451
-
452
- this._restoreBones( mesh );
453
- mixer.update( delta );
454
- this._saveBones( mesh );
455
-
456
- // PMX animation system special path
457
- if ( this.configuration.pmxAnimation && mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === 'pmx' ) {
458
-
459
- if ( ! objects.sortedBonesData ) objects.sortedBonesData = this._sortBoneDataArray( mesh.geometry.userData.MMD.bones.slice() );
460
- this._animatePMXMesh( mesh, objects.sortedBonesData, ikSolver && this.enabled.ik ? ikSolver : null, grantSolver && this.enabled.grant ? grantSolver : null );
461
-
462
- } else {
463
-
464
- if ( ikSolver && this.enabled.ik ) {
465
-
466
- mesh.updateMatrixWorld( true );
467
- ikSolver.update();
468
-
469
- }
470
-
471
- if ( grantSolver && this.enabled.grant ) {
472
-
473
- grantSolver.update();
474
-
475
- }
476
-
477
- }
478
-
479
- }
480
-
481
- if ( looped === true && this.enabled.physics ) {
482
-
483
- if ( physics && this.configuration.resetPhysicsOnLoop ) physics.reset();
484
- objects.looped = false;
485
-
486
- }
487
-
488
- if ( physics && this.enabled.physics && ! this.sharedPhysics ) {
489
-
490
- this.onBeforePhysics( mesh );
491
- physics.update( delta );
492
-
493
- }
494
-
495
- }
496
-
497
- // Sort bones in order by 1. transformationClass and 2. bone index.
498
- // In PMX animation system, bone transformations should be processed
499
- // in this order.
500
- _sortBoneDataArray( boneDataArray ) {
501
-
502
- return boneDataArray.sort( function ( a, b ) {
503
-
504
- if ( a.transformationClass !== b.transformationClass ) {
505
-
506
- return a.transformationClass - b.transformationClass;
507
-
508
- } else {
509
-
510
- return a.index - b.index;
511
-
512
- }
513
-
514
- } );
515
-
516
- }
517
-
518
- // PMX Animation system is a bit too complex and doesn't great match to
519
- // Three.js Animation system. This method attempts to simulate it as much as
520
- // possible but doesn't perfectly simulate.
521
- // This method is more costly than the regular one so
522
- // you are recommended to set constructor parameter "pmxAnimation: true"
523
- // only if your PMX model animation doesn't work well.
524
- // If you need better method you would be required to write your own.
525
- _animatePMXMesh( mesh, sortedBonesData, ikSolver, grantSolver ) {
526
-
527
- _quaternionIndex = 0;
528
- _grantResultMap.clear();
529
- for ( let i = 0, il = sortedBonesData.length; i < il; i ++ ) {
530
-
531
- updateOne( mesh, sortedBonesData[ i ].index, ikSolver, grantSolver );
532
-
533
- }
534
-
535
- mesh.updateMatrixWorld( true );
536
- return this;
537
-
538
- }
539
- _animateCamera( camera, delta ) {
540
-
541
- const mixer = this.objects.get( camera ).mixer;
542
- if ( mixer && this.enabled.cameraAnimation ) {
543
-
544
- mixer.update( delta );
545
- camera.updateProjectionMatrix();
546
- camera.up.set( 0, 1, 0 );
547
- camera.up.applyQuaternion( camera.quaternion );
548
- camera.lookAt( this.cameraTarget.position );
549
-
550
- }
551
-
552
- }
553
- _optimizeIK( mesh, physicsEnabled ) {
554
-
555
- const iks = mesh.geometry.userData.MMD.iks;
556
- const bones = mesh.geometry.userData.MMD.bones;
557
- for ( let i = 0, il = iks.length; i < il; i ++ ) {
558
-
559
- const ik = iks[ i ];
560
- const links = ik.links;
561
- for ( let j = 0, jl = links.length; j < jl; j ++ ) {
562
-
563
- const link = links[ j ];
564
- if ( physicsEnabled === true ) {
565
-
566
- // disable IK of the bone the corresponding rigidBody type of which is 1 or 2
567
- // because its rotation will be overriden by physics
568
- link.enabled = bones[ link.index ].rigidBodyType > 0 ? false : true;
569
-
570
- } else {
571
-
572
- link.enabled = true;
573
-
574
- }
575
-
576
- }
577
-
578
- }
579
-
580
- }
581
- _createCCDIKSolver( mesh ) {
582
-
583
- if ( THREE.CCDIKSolver === undefined ) {
584
-
585
- throw new Error( 'THREE.MMDAnimationHelper: Import THREE.CCDIKSolver.' );
586
-
587
- }
588
-
589
- return new THREE.CCDIKSolver( mesh, mesh.geometry.userData.MMD.iks );
590
-
591
- }
592
- _createMMDPhysics( mesh, params ) {
593
-
594
- if ( THREE.MMDPhysics === undefined ) {
595
-
596
- throw new Error( 'THREE.MMDPhysics: Import THREE.MMDPhysics.' );
597
-
598
- }
599
-
600
- return new THREE.MMDPhysics( mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params );
601
-
602
- }
603
-
604
- /*
605
- * Detects the longest duration and then sets it to them to sync.
606
- * TODO: Not to access private properties ( ._actions and ._clip )
607
- */
608
- _syncDuration() {
609
-
610
- let max = 0.0;
611
- const objects = this.objects;
612
- const meshes = this.meshes;
613
- const camera = this.camera;
614
- const audioManager = this.audioManager;
615
-
616
- // get the longest duration
617
-
618
- for ( let i = 0, il = meshes.length; i < il; i ++ ) {
619
-
620
- const mixer = this.objects.get( meshes[ i ] ).mixer;
621
- if ( mixer === undefined ) continue;
622
- for ( let j = 0; j < mixer._actions.length; j ++ ) {
623
-
624
- const clip = mixer._actions[ j ]._clip;
625
- if ( ! objects.has( clip ) ) {
626
-
627
- objects.set( clip, {
628
- duration: clip.duration
629
- } );
630
-
631
- }
632
-
633
- max = Math.max( max, objects.get( clip ).duration );
634
-
635
- }
636
-
637
- }
638
-
639
- if ( camera !== null ) {
640
-
641
- const mixer = this.objects.get( camera ).mixer;
642
- if ( mixer !== undefined ) {
643
-
644
- for ( let i = 0, il = mixer._actions.length; i < il; i ++ ) {
645
-
646
- const clip = mixer._actions[ i ]._clip;
647
- if ( ! objects.has( clip ) ) {
648
-
649
- objects.set( clip, {
650
- duration: clip.duration
651
- } );
652
-
653
- }
654
-
655
- max = Math.max( max, objects.get( clip ).duration );
656
-
657
- }
658
-
659
- }
660
-
661
- }
662
-
663
- if ( audioManager !== null ) {
664
-
665
- max = Math.max( max, objects.get( audioManager ).duration );
666
-
667
- }
668
-
669
- max += this.configuration.afterglow;
670
-
671
- // update the duration
672
-
673
- for ( let i = 0, il = this.meshes.length; i < il; i ++ ) {
674
-
675
- const mixer = this.objects.get( this.meshes[ i ] ).mixer;
676
- if ( mixer === undefined ) continue;
677
- for ( let j = 0, jl = mixer._actions.length; j < jl; j ++ ) {
678
-
679
- mixer._actions[ j ]._clip.duration = max;
680
-
681
- }
682
-
683
- }
684
-
685
- if ( camera !== null ) {
686
-
687
- const mixer = this.objects.get( camera ).mixer;
688
- if ( mixer !== undefined ) {
689
-
690
- for ( let i = 0, il = mixer._actions.length; i < il; i ++ ) {
691
-
692
- mixer._actions[ i ]._clip.duration = max;
693
-
694
- }
695
-
696
- }
697
-
698
- }
699
-
700
- if ( audioManager !== null ) {
701
-
702
- audioManager.duration = max;
703
-
704
- }
705
-
706
- }
707
-
708
- // workaround
709
-
710
- _updatePropertyMixersBuffer( mesh ) {
711
-
712
- const mixer = this.objects.get( mesh ).mixer;
713
- const propertyMixers = mixer._bindings;
714
- const accuIndex = mixer._accuIndex;
715
- for ( let i = 0, il = propertyMixers.length; i < il; i ++ ) {
716
-
717
- const propertyMixer = propertyMixers[ i ];
718
- const buffer = propertyMixer.buffer;
719
- const stride = propertyMixer.valueSize;
720
- const offset = ( accuIndex + 1 ) * stride;
721
- propertyMixer.binding.getValue( buffer, offset );
722
-
723
- }
724
-
725
- }
726
-
727
- /*
728
- * Avoiding these two issues by restore/save bones before/after mixer animation.
729
- *
730
- * 1. PropertyMixer used by THREE.AnimationMixer holds cache value in .buffer.
731
- * Calculating IK, Grant, and Physics after mixer animation can break
732
- * the cache coherency.
733
- *
734
- * 2. Applying Grant two or more times without reset the posing breaks model.
735
- */
736
- _saveBones( mesh ) {
737
-
738
- const objects = this.objects.get( mesh );
739
- const bones = mesh.skeleton.bones;
740
- let backupBones = objects.backupBones;
741
- if ( backupBones === undefined ) {
742
-
743
- backupBones = new Float32Array( bones.length * 7 );
744
- objects.backupBones = backupBones;
745
-
746
- }
747
-
748
- for ( let i = 0, il = bones.length; i < il; i ++ ) {
749
-
750
- const bone = bones[ i ];
751
- bone.position.toArray( backupBones, i * 7 );
752
- bone.quaternion.toArray( backupBones, i * 7 + 3 );
753
-
754
- }
755
-
756
- }
757
- _restoreBones( mesh ) {
758
-
759
- const objects = this.objects.get( mesh );
760
- const backupBones = objects.backupBones;
761
- if ( backupBones === undefined ) return;
762
- const bones = mesh.skeleton.bones;
763
- for ( let i = 0, il = bones.length; i < il; i ++ ) {
764
-
765
- const bone = bones[ i ];
766
- bone.position.fromArray( backupBones, i * 7 );
767
- bone.quaternion.fromArray( backupBones, i * 7 + 3 );
768
-
769
- }
770
-
771
- }
772
-
773
- // experimental
774
-
775
- _getMasterPhysics() {
776
-
777
- if ( this.masterPhysics !== null ) return this.masterPhysics;
778
- for ( let i = 0, il = this.meshes.length; i < il; i ++ ) {
779
-
780
- const physics = this.meshes[ i ].physics;
781
- if ( physics !== undefined && physics !== null ) {
782
-
783
- this.masterPhysics = physics;
784
- return this.masterPhysics;
785
-
786
- }
787
-
788
- }
789
-
790
- return null;
791
-
792
- }
793
- _updateSharedPhysics( delta ) {
794
-
795
- if ( this.meshes.length === 0 || ! this.enabled.physics || ! this.sharedPhysics ) return;
796
- const physics = this._getMasterPhysics();
797
- if ( physics === null ) return;
798
- for ( let i = 0, il = this.meshes.length; i < il; i ++ ) {
799
-
800
- const p = this.meshes[ i ].physics;
801
- if ( p !== null && p !== undefined ) {
802
-
803
- p.updateRigidBodies();
804
-
805
- }
806
-
807
- }
808
-
809
- physics.stepSimulation( delta );
810
- for ( let i = 0, il = this.meshes.length; i < il; i ++ ) {
811
-
812
- const p = this.meshes[ i ].physics;
813
- if ( p !== null && p !== undefined ) {
814
-
815
- p.updateBones();
816
-
817
- }
818
-
819
- }
820
-
821
- }
822
-
823
- }
824
-
825
- // Keep working quaternions for less GC
826
- const _quaternions = [];
827
- let _quaternionIndex = 0;
828
- function getQuaternion() {
829
-
830
- if ( _quaternionIndex >= _quaternions.length ) {
831
-
832
- _quaternions.push( new THREE.Quaternion() );
833
-
834
- }
835
-
836
- return _quaternions[ _quaternionIndex ++ ];
837
-
838
- }
839
-
840
- // Save rotation whose grant and IK are already applied
841
- // used by grant children
842
- const _grantResultMap = new Map();
843
- function updateOne( mesh, boneIndex, ikSolver, grantSolver ) {
844
-
845
- const bones = mesh.skeleton.bones;
846
- const bonesData = mesh.geometry.userData.MMD.bones;
847
- const boneData = bonesData[ boneIndex ];
848
- const bone = bones[ boneIndex ];
849
-
850
- // Return if already updated by being referred as a grant parent.
851
- if ( _grantResultMap.has( boneIndex ) ) return;
852
- const quaternion = getQuaternion();
853
-
854
- // Initialize grant result here to prevent infinite loop.
855
- // If it's referred before updating with actual result later
856
- // result without applyting IK or grant is gotten
857
- // but better than composing of infinite loop.
858
- _grantResultMap.set( boneIndex, quaternion.copy( bone.quaternion ) );
859
-
860
- // @TODO: Support global grant and grant position
861
- if ( grantSolver && boneData.grant && ! boneData.grant.isLocal && boneData.grant.affectRotation ) {
862
-
863
- const parentIndex = boneData.grant.parentIndex;
864
- const ratio = boneData.grant.ratio;
865
- if ( ! _grantResultMap.has( parentIndex ) ) {
866
-
867
- updateOne( mesh, parentIndex, ikSolver, grantSolver );
868
-
869
- }
870
-
871
- grantSolver.addGrantRotation( bone, _grantResultMap.get( parentIndex ), ratio );
872
-
873
- }
874
-
875
- if ( ikSolver && boneData.ik ) {
876
-
877
- // @TODO: Updating world matrices every time solving an IK bone is
878
- // costly. Optimize if possible.
879
- mesh.updateMatrixWorld( true );
880
- ikSolver.updateOne( boneData.ik );
881
-
882
- // No confident, but it seems the grant results with ik links should be updated?
883
- const links = boneData.ik.links;
884
- for ( let i = 0, il = links.length; i < il; i ++ ) {
885
-
886
- const link = links[ i ];
887
- if ( link.enabled === false ) continue;
888
- const linkIndex = link.index;
889
- if ( _grantResultMap.has( linkIndex ) ) {
890
-
891
- _grantResultMap.set( linkIndex, _grantResultMap.get( linkIndex ).copy( bones[ linkIndex ].quaternion ) );
892
-
893
- }
894
-
895
- }
896
-
897
- }
898
-
899
- // Update with the actual result here
900
- quaternion.copy( bone.quaternion );
901
-
902
- }
903
-
904
- //
905
-
906
- class AudioManager {
907
-
908
- /**
909
- * @param {THREE.Audio} audio
910
- * @param {Object} params - (optional)
911
- * @param {Nuumber} params.delayTime
912
- */
913
- constructor( audio, params = {} ) {
914
-
915
- this.audio = audio;
916
- this.elapsedTime = 0.0;
917
- this.currentTime = 0.0;
918
- this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
919
- this.audioDuration = this.audio.buffer.duration;
920
- this.duration = this.audioDuration + this.delayTime;
921
-
922
- }
923
-
924
- /**
925
- * @param {Number} delta
926
- * @return {AudioManager}
927
- */
928
- control( delta ) {
929
-
930
- this.elapsed += delta;
931
- this.currentTime += delta;
932
- if ( this._shouldStopAudio() ) this.audio.stop();
933
- if ( this._shouldStartAudio() ) this.audio.play();
934
- return this;
935
-
936
- }
937
-
938
- // private methods
939
-
940
- _shouldStartAudio() {
941
-
942
- if ( this.audio.isPlaying ) return false;
943
- while ( this.currentTime >= this.duration ) {
944
-
945
- this.currentTime -= this.duration;
946
-
947
- }
948
-
949
- if ( this.currentTime < this.delayTime ) return false;
950
-
951
- // 'duration' can be bigger than 'audioDuration + delayTime' because of sync configuration
952
- if ( this.currentTime - this.delayTime > this.audioDuration ) return false;
953
- return true;
954
-
955
- }
956
- _shouldStopAudio() {
957
-
958
- return this.audio.isPlaying && this.currentTime >= this.duration;
959
-
960
- }
961
-
962
- }
963
- const _q = new THREE.Quaternion();
964
-
965
- /**
966
- * Solver for Grant (Fuyo in Japanese. I just google translated because
967
- * Fuyo may be MMD specific term and may not be common word in 3D CG terms.)
968
- * Grant propagates a bone's transform to other bones transforms even if
969
- * they are not children.
970
- * @param {THREE.SkinnedMesh} mesh
971
- * @param {Array<Object>} grants
972
- */
973
- class GrantSolver {
974
-
975
- constructor( mesh, grants = [] ) {
976
-
977
- this.mesh = mesh;
978
- this.grants = grants;
979
-
980
- }
981
-
982
- /**
983
- * Solve all the grant bones
984
- * @return {GrantSolver}
985
- */
986
- update() {
987
-
988
- const grants = this.grants;
989
- for ( let i = 0, il = grants.length; i < il; i ++ ) {
990
-
991
- this.updateOne( grants[ i ] );
992
-
993
- }
994
-
995
- return this;
996
-
997
- }
998
-
999
- /**
1000
- * Solve a grant bone
1001
- * @param {Object} grant - grant parameter
1002
- * @return {GrantSolver}
1003
- */
1004
- updateOne( grant ) {
1005
-
1006
- const bones = this.mesh.skeleton.bones;
1007
- const bone = bones[ grant.index ];
1008
- const parentBone = bones[ grant.parentIndex ];
1009
- if ( grant.isLocal ) {
1010
-
1011
- // TODO: implement
1012
- if ( grant.affectPosition ) {}
1013
-
1014
- // TODO: implement
1015
- if ( grant.affectRotation ) {}
1016
-
1017
- } else {
1018
-
1019
- // TODO: implement
1020
- if ( grant.affectPosition ) {}
1021
-
1022
- if ( grant.affectRotation ) {
1023
-
1024
- this.addGrantRotation( bone, parentBone.quaternion, grant.ratio );
1025
-
1026
- }
1027
-
1028
- }
1029
-
1030
- return this;
1031
-
1032
- }
1033
- addGrantRotation( bone, q, ratio ) {
1034
-
1035
- _q.set( 0, 0, 0, 1 );
1036
- _q.slerp( q, ratio );
1037
- bone.quaternion.multiply( _q );
1038
- return this;
1039
-
1040
- }
1041
-
1042
- }
1043
-
1044
- THREE.MMDAnimationHelper = MMDAnimationHelper;
1045
-
1046
- } )();