@needle-tools/three 0.146.9 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +25 -46
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  647. package/examples/js/math/SimplexNoise.js +0 -445
  648. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
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  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
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  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
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  687. package/examples/js/postprocessing/HalftonePass.js +0 -75
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  783. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  784. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
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  786. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
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@@ -1,265 +0,0 @@
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- ( function () {
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- class MorphBlendMesh extends THREE.Mesh {
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- constructor( geometry, material ) {
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- this.animationsMap = {};
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- this.animationsList = [];
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- // (all frames played together in 1 second)
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-
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- const numFrames = Object.keys( this.morphTargetDictionary ).length;
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- const name = '__default';
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- const startFrame = 0;
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- const endFrame = numFrames - 1;
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- const fps = numFrames / 1;
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- this.createAnimation( name, startFrame, endFrame, fps );
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- this.setAnimationWeight( name, 1 );
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-
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- }
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- createAnimation( name, start, end, fps ) {
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- const animation = {
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- start: start,
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- end: end,
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- length: end - start + 1,
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- fps: fps,
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- duration: ( end - start ) / fps,
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- lastFrame: 0,
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- currentFrame: 0,
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- active: false,
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- time: 0,
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- direction: 1,
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- weight: 1,
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- directionBackwards: false,
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- mirroredLoop: false
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- };
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- this.animationsMap[ name ] = animation;
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- this.animationsList.push( animation );
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-
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- }
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- autoCreateAnimations( fps ) {
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-
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- const pattern = /([a-z]+)_?(\d+)/i;
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- let firstAnimation;
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- const frameRanges = {};
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- let i = 0;
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- for ( const key in this.morphTargetDictionary ) {
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- const chunks = key.match( pattern );
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- if ( chunks && chunks.length > 1 ) {
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- const name = chunks[ 1 ];
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- if ( ! frameRanges[ name ] ) frameRanges[ name ] = {
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- start: Infinity,
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- end: - Infinity
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- };
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- const range = frameRanges[ name ];
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- if ( i < range.start ) range.start = i;
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- if ( i > range.end ) range.end = i;
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- if ( ! firstAnimation ) firstAnimation = name;
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- }
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- i ++;
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- }
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- for ( const name in frameRanges ) {
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- const range = frameRanges[ name ];
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- this.createAnimation( name, range.start, range.end, fps );
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- }
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- this.firstAnimation = firstAnimation;
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- }
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- setAnimationDirectionForward( name ) {
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- const animation = this.animationsMap[ name ];
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- if ( animation ) {
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- animation.direction = 1;
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- animation.directionBackwards = false;
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- }
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- }
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- setAnimationDirectionBackward( name ) {
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- const animation = this.animationsMap[ name ];
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- if ( animation ) {
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- animation.direction = - 1;
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- animation.directionBackwards = true;
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- }
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- }
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- setAnimationFPS( name, fps ) {
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- const animation = this.animationsMap[ name ];
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- if ( animation ) {
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- animation.fps = fps;
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- animation.duration = ( animation.end - animation.start ) / animation.fps;
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-
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- }
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- }
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- setAnimationDuration( name, duration ) {
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- const animation = this.animationsMap[ name ];
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- if ( animation ) {
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- animation.duration = duration;
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- animation.fps = ( animation.end - animation.start ) / animation.duration;
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- }
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- }
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- setAnimationWeight( name, weight ) {
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- const animation = this.animationsMap[ name ];
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- if ( animation ) {
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- animation.weight = weight;
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-
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- }
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- }
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- setAnimationTime( name, time ) {
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- const animation = this.animationsMap[ name ];
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- if ( animation ) {
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- animation.time = time;
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- }
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- }
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- getAnimationTime( name ) {
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- const animation = this.animationsMap[ name ];
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- if ( animation ) {
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- time = animation.time;
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- }
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- return time;
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- }
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- getAnimationDuration( name ) {
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- const animation = this.animationsMap[ name ];
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- if ( animation ) {
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- duration = animation.duration;
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- }
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- return duration;
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- }
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- playAnimation( name ) {
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- if ( animation ) {
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- animation.time = 0;
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- animation.active = true;
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- } else {
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- console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );
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-
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- }
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-
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- }
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- stopAnimation( name ) {
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- const animation = this.animationsMap[ name ];
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- if ( animation ) {
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- animation.active = false;
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-
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- }
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- }
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- update( delta ) {
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- for ( let i = 0, il = this.animationsList.length; i < il; i ++ ) {
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- const animation = this.animationsList[ i ];
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- if ( ! animation.active ) continue;
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- const frameTime = animation.duration / animation.length;
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- animation.time += animation.direction * delta;
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- if ( animation.mirroredLoop ) {
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- if ( animation.time > animation.duration || animation.time < 0 ) {
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- animation.direction *= - 1;
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- if ( animation.time > animation.duration ) {
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- animation.time = animation.duration;
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- animation.directionBackwards = true;
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- }
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- if ( animation.time < 0 ) {
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- animation.time = 0;
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- animation.directionBackwards = false;
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- }
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- }
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- } else {
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- animation.time = animation.time % animation.duration;
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- if ( animation.time < 0 ) animation.time += animation.duration;
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- }
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- const keyframe = animation.start + THREE.MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
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- const weight = animation.weight;
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- if ( keyframe !== animation.currentFrame ) {
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-
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- this.morphTargetInfluences[ animation.lastFrame ] = 0;
237
- this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
238
- this.morphTargetInfluences[ keyframe ] = 0;
239
- animation.lastFrame = animation.currentFrame;
240
- animation.currentFrame = keyframe;
241
-
242
- }
243
-
244
- let mix = animation.time % frameTime / frameTime;
245
- if ( animation.directionBackwards ) mix = 1 - mix;
246
- if ( animation.currentFrame !== animation.lastFrame ) {
247
-
248
- this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
249
- this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
250
-
251
- } else {
252
-
253
- this.morphTargetInfluences[ animation.currentFrame ] = weight;
254
-
255
- }
256
-
257
- }
258
-
259
- }
260
-
261
- }
262
-
263
- THREE.MorphBlendMesh = MorphBlendMesh;
264
-
265
- } )();
@@ -1,335 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * Progressive Light Map Accumulator, by [zalo](https://github.com/zalo/)
5
- *
6
- * To use, simply construct a `ProgressiveLightMap` object,
7
- * `plmap.addObjectsToLightMap(object)` an array of semi-static
8
- * objects and lights to the class once, and then call
9
- * `plmap.update(camera)` every frame to begin accumulating
10
- * lighting samples.
11
- *
12
- * This should begin accumulating lightmaps which apply to
13
- * your objects, so you can start jittering lighting to achieve
14
- * the texture-space effect you're looking for.
15
- *
16
- * @param {WebGLRenderer} renderer A WebGL Rendering Context
17
- * @param {number} res The side-long dimension of you total lightmap
18
- */
19
- class ProgressiveLightMap {
20
-
21
- constructor( renderer, res = 1024 ) {
22
-
23
- this.renderer = renderer;
24
- this.res = res;
25
- this.lightMapContainers = [];
26
- this.compiled = false;
27
- this.scene = new THREE.Scene();
28
- this.scene.background = null;
29
- this.tinyTarget = new THREE.WebGLRenderTarget( 1, 1 );
30
- this.buffer1Active = false;
31
- this.firstUpdate = true;
32
- this.warned = false;
33
-
34
- // Create the Progressive LightMap Texture
35
- const format = /(Android|iPad|iPhone|iPod)/g.test( navigator.userAgent ) ? THREE.HalfFloatType : THREE.FloatType;
36
- this.progressiveLightMap1 = new THREE.WebGLRenderTarget( this.res, this.res, {
37
- type: format
38
- } );
39
- this.progressiveLightMap2 = new THREE.WebGLRenderTarget( this.res, this.res, {
40
- type: format
41
- } );
42
-
43
- // Inject some spicy new logic into a standard phong material
44
- this.uvMat = new THREE.MeshPhongMaterial();
45
- this.uvMat.uniforms = {};
46
- this.uvMat.onBeforeCompile = shader => {
47
-
48
- // Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
49
- shader.vertexShader = '#define USE_LIGHTMAP\n' + shader.vertexShader.slice( 0, - 1 ) + ' gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }';
50
-
51
- // Fragment Shader: Set Pixels to average in the Previous frame's Shadows
52
- const bodyStart = shader.fragmentShader.indexOf( 'void main() {' );
53
- shader.fragmentShader = 'varying vec2 vUv2;\n' + shader.fragmentShader.slice( 0, bodyStart ) + ' uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' + shader.fragmentShader.slice( bodyStart - 1, - 1 ) + `\nvec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
54
- gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
55
- }`;
56
-
57
- // Set the Previous Frame's Texture Buffer and Averaging Window
58
- shader.uniforms.previousShadowMap = {
59
- value: this.progressiveLightMap1.texture
60
- };
61
- shader.uniforms.averagingWindow = {
62
- value: 100
63
- };
64
- this.uvMat.uniforms = shader.uniforms;
65
-
66
- // Set the new Shader to this
67
- this.uvMat.userData.shader = shader;
68
- this.compiled = true;
69
-
70
- };
71
-
72
- }
73
-
74
- /**
75
- * Sets these objects' materials' lightmaps and modifies their uv2's.
76
- * @param {Object3D} objects An array of objects and lights to set up your lightmap.
77
- */
78
- addObjectsToLightMap( objects ) {
79
-
80
- // Prepare list of UV bounding boxes for packing later...
81
- this.uv_boxes = [];
82
- const padding = 3 / this.res;
83
- for ( let ob = 0; ob < objects.length; ob ++ ) {
84
-
85
- const object = objects[ ob ];
86
-
87
- // If this object is a light, simply add it to the internal scene
88
- if ( object.isLight ) {
89
-
90
- this.scene.attach( object );
91
- continue;
92
-
93
- }
94
-
95
- if ( ! object.geometry.hasAttribute( 'uv' ) ) {
96
-
97
- console.warn( 'All lightmap objects need UVs!' );
98
- continue;
99
-
100
- }
101
-
102
- if ( this.blurringPlane == null ) {
103
-
104
- this._initializeBlurPlane( this.res, this.progressiveLightMap1 );
105
-
106
- }
107
-
108
- // Apply the lightmap to the object
109
- object.material.lightMap = this.progressiveLightMap2.texture;
110
- object.material.dithering = true;
111
- object.castShadow = true;
112
- object.receiveShadow = true;
113
- object.renderOrder = 1000 + ob;
114
-
115
- // Prepare UV boxes for potpack
116
- // TODO: Size these by object surface area
117
- this.uv_boxes.push( {
118
- w: 1 + padding * 2,
119
- h: 1 + padding * 2,
120
- index: ob
121
- } );
122
- this.lightMapContainers.push( {
123
- basicMat: object.material,
124
- object: object
125
- } );
126
- this.compiled = false;
127
-
128
- }
129
-
130
- // Pack the objects' lightmap UVs into the same global space
131
- const dimensions = potpack( this.uv_boxes );
132
- this.uv_boxes.forEach( box => {
133
-
134
- const uv2 = objects[ box.index ].geometry.getAttribute( 'uv' ).clone();
135
- for ( let i = 0; i < uv2.array.length; i += uv2.itemSize ) {
136
-
137
- uv2.array[ i ] = ( uv2.array[ i ] + box.x + padding ) / dimensions.w;
138
- uv2.array[ i + 1 ] = ( uv2.array[ i + 1 ] + box.y + padding ) / dimensions.h;
139
-
140
- }
141
-
142
- objects[ box.index ].geometry.setAttribute( 'uv2', uv2 );
143
- objects[ box.index ].geometry.getAttribute( 'uv2' ).needsUpdate = true;
144
-
145
- } );
146
-
147
- }
148
-
149
- /**
150
- * This function renders each mesh one at a time into their respective surface maps
151
- * @param {Camera} camera Standard Rendering Camera
152
- * @param {number} blendWindow When >1, samples will accumulate over time.
153
- * @param {boolean} blurEdges Whether to fix UV Edges via blurring
154
- */
155
- update( camera, blendWindow = 100, blurEdges = true ) {
156
-
157
- if ( this.blurringPlane == null ) {
158
-
159
- return;
160
-
161
- }
162
-
163
- // Store the original Render Target
164
- const oldTarget = this.renderer.getRenderTarget();
165
-
166
- // The blurring plane applies blur to the seams of the lightmap
167
- this.blurringPlane.visible = blurEdges;
168
-
169
- // Steal the Object3D from the real world to our special dimension
170
- for ( let l = 0; l < this.lightMapContainers.length; l ++ ) {
171
-
172
- this.lightMapContainers[ l ].object.oldScene = this.lightMapContainers[ l ].object.parent;
173
- this.scene.attach( this.lightMapContainers[ l ].object );
174
-
175
- }
176
-
177
- // Render once normally to initialize everything
178
- if ( this.firstUpdate ) {
179
-
180
- this.renderer.setRenderTarget( this.tinyTarget ); // Tiny for Speed
181
- this.renderer.render( this.scene, camera );
182
- this.firstUpdate = false;
183
-
184
- }
185
-
186
- // Set each object's material to the UV Unwrapped Surface Mapping Version
187
- for ( let l = 0; l < this.lightMapContainers.length; l ++ ) {
188
-
189
- this.uvMat.uniforms.averagingWindow = {
190
- value: blendWindow
191
- };
192
- this.lightMapContainers[ l ].object.material = this.uvMat;
193
- this.lightMapContainers[ l ].object.oldFrustumCulled = this.lightMapContainers[ l ].object.frustumCulled;
194
- this.lightMapContainers[ l ].object.frustumCulled = false;
195
-
196
- }
197
-
198
- // Ping-pong two surface buffers for reading/writing
199
- const activeMap = this.buffer1Active ? this.progressiveLightMap1 : this.progressiveLightMap2;
200
- const inactiveMap = this.buffer1Active ? this.progressiveLightMap2 : this.progressiveLightMap1;
201
-
202
- // Render the object's surface maps
203
- this.renderer.setRenderTarget( activeMap );
204
- this.uvMat.uniforms.previousShadowMap = {
205
- value: inactiveMap.texture
206
- };
207
- this.blurringPlane.material.uniforms.previousShadowMap = {
208
- value: inactiveMap.texture
209
- };
210
- this.buffer1Active = ! this.buffer1Active;
211
- this.renderer.render( this.scene, camera );
212
-
213
- // Restore the object's Real-time Material and add it back to the original world
214
- for ( let l = 0; l < this.lightMapContainers.length; l ++ ) {
215
-
216
- this.lightMapContainers[ l ].object.frustumCulled = this.lightMapContainers[ l ].object.oldFrustumCulled;
217
- this.lightMapContainers[ l ].object.material = this.lightMapContainers[ l ].basicMat;
218
- this.lightMapContainers[ l ].object.oldScene.attach( this.lightMapContainers[ l ].object );
219
-
220
- }
221
-
222
- // Restore the original Render Target
223
- this.renderer.setRenderTarget( oldTarget );
224
-
225
- }
226
-
227
- /** DEBUG
228
- * Draw the lightmap in the main scene. Call this after adding the objects to it.
229
- * @param {boolean} visible Whether the debug plane should be visible
230
- * @param {Vector3} position Where the debug plane should be drawn
231
- */
232
- showDebugLightmap( visible, position = undefined ) {
233
-
234
- if ( this.lightMapContainers.length == 0 ) {
235
-
236
- if ( ! this.warned ) {
237
-
238
- console.warn( 'Call this after adding the objects!' );
239
- this.warned = true;
240
-
241
- }
242
-
243
- return;
244
-
245
- }
246
-
247
- if ( this.labelMesh == null ) {
248
-
249
- this.labelMaterial = new THREE.MeshBasicMaterial( {
250
- map: this.progressiveLightMap1.texture,
251
- side: THREE.DoubleSide
252
- } );
253
- this.labelPlane = new THREE.PlaneGeometry( 100, 100 );
254
- this.labelMesh = new THREE.Mesh( this.labelPlane, this.labelMaterial );
255
- this.labelMesh.position.y = 250;
256
- this.lightMapContainers[ 0 ].object.parent.add( this.labelMesh );
257
-
258
- }
259
-
260
- if ( position != undefined ) {
261
-
262
- this.labelMesh.position.copy( position );
263
-
264
- }
265
-
266
- this.labelMesh.visible = visible;
267
-
268
- }
269
-
270
- /**
271
- * INTERNAL Creates the Blurring Plane
272
- * @param {number} res The square resolution of this object's lightMap.
273
- * @param {WebGLRenderTexture} lightMap The lightmap to initialize the plane with.
274
- */
275
- _initializeBlurPlane( res, lightMap = null ) {
276
-
277
- const blurMaterial = new THREE.MeshBasicMaterial();
278
- blurMaterial.uniforms = {
279
- previousShadowMap: {
280
- value: null
281
- },
282
- pixelOffset: {
283
- value: 1.0 / res
284
- },
285
- polygonOffset: true,
286
- polygonOffsetFactor: - 1,
287
- polygonOffsetUnits: 3.0
288
- };
289
- blurMaterial.onBeforeCompile = shader => {
290
-
291
- // Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
292
- shader.vertexShader = '#define USE_UV\n' + shader.vertexShader.slice( 0, - 1 ) + ' gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }';
293
-
294
- // Fragment Shader: Set Pixels to 9-tap box blur the current frame's Shadows
295
- const bodyStart = shader.fragmentShader.indexOf( 'void main() {' );
296
- shader.fragmentShader = '#define USE_UV\n' + shader.fragmentShader.slice( 0, bodyStart ) + ' uniform sampler2D previousShadowMap;\n uniform float pixelOffset;\n' + shader.fragmentShader.slice( bodyStart - 1, - 1 ) + ` gl_FragColor.rgb = (
297
- texture2D(previousShadowMap, vUv + vec2( pixelOffset, 0.0 )).rgb +
298
- texture2D(previousShadowMap, vUv + vec2( 0.0 , pixelOffset)).rgb +
299
- texture2D(previousShadowMap, vUv + vec2( 0.0 , -pixelOffset)).rgb +
300
- texture2D(previousShadowMap, vUv + vec2(-pixelOffset, 0.0 )).rgb +
301
- texture2D(previousShadowMap, vUv + vec2( pixelOffset, pixelOffset)).rgb +
302
- texture2D(previousShadowMap, vUv + vec2(-pixelOffset, pixelOffset)).rgb +
303
- texture2D(previousShadowMap, vUv + vec2( pixelOffset, -pixelOffset)).rgb +
304
- texture2D(previousShadowMap, vUv + vec2(-pixelOffset, -pixelOffset)).rgb)/8.0;
305
- }`;
306
-
307
- // Set the LightMap Accumulation Buffer
308
- shader.uniforms.previousShadowMap = {
309
- value: lightMap.texture
310
- };
311
- shader.uniforms.pixelOffset = {
312
- value: 0.5 / res
313
- };
314
- blurMaterial.uniforms = shader.uniforms;
315
-
316
- // Set the new Shader to this
317
- blurMaterial.userData.shader = shader;
318
- this.compiled = true;
319
-
320
- };
321
-
322
- this.blurringPlane = new THREE.Mesh( new THREE.PlaneGeometry( 1, 1 ), blurMaterial );
323
- this.blurringPlane.name = 'Blurring Plane';
324
- this.blurringPlane.frustumCulled = false;
325
- this.blurringPlane.renderOrder = 0;
326
- this.blurringPlane.material.depthWrite = false;
327
- this.scene.add( this.blurringPlane );
328
-
329
- }
330
-
331
- }
332
-
333
- THREE.ProgressiveLightMap = ProgressiveLightMap;
334
-
335
- } )();