@needle-tools/three 0.146.9 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +25 -46
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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@@ -1,387 +0,0 @@
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- ( function () {
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-
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- /**
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- * MeshGouraudMaterial
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- *
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- * Lambert illumination model with Gouraud (per-vertex) shading
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- *
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- */
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- const GouraudShader = {
10
- uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib.common, THREE.UniformsLib.specularmap, THREE.UniformsLib.envmap, THREE.UniformsLib.aomap, THREE.UniformsLib.lightmap, THREE.UniformsLib.emissivemap, THREE.UniformsLib.fog, THREE.UniformsLib.lights, {
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- emissive: {
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- value: new THREE.Color( 0x000000 )
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- }
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- } ] ),
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- vertexShader: /* glsl */`
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-
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- #define GOURAUD
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-
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- varying vec3 vLightFront;
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- varying vec3 vIndirectFront;
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-
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- #ifdef DOUBLE_SIDED
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- varying vec3 vLightBack;
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- varying vec3 vIndirectBack;
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- #endif
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-
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- #include <common>
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- #include <uv_pars_vertex>
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- #include <uv2_pars_vertex>
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- #include <envmap_pars_vertex>
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- #include <bsdfs>
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- #include <lights_pars_begin>
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- #include <color_pars_vertex>
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- #include <fog_pars_vertex>
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- #include <morphtarget_pars_vertex>
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- #include <skinning_pars_vertex>
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- #include <shadowmap_pars_vertex>
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- #include <logdepthbuf_pars_vertex>
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- #include <clipping_planes_pars_vertex>
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-
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- void main() {
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-
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- #include <uv_vertex>
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- #include <uv2_vertex>
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- #include <color_vertex>
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- #include <morphcolor_vertex>
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-
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- #include <beginnormal_vertex>
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- #include <morphnormal_vertex>
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- #include <skinbase_vertex>
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- #include <skinnormal_vertex>
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- #include <defaultnormal_vertex>
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-
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- #include <begin_vertex>
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- #include <morphtarget_vertex>
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- #include <skinning_vertex>
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- #include <project_vertex>
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- #include <logdepthbuf_vertex>
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- #include <clipping_planes_vertex>
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-
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- #include <worldpos_vertex>
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- #include <envmap_vertex>
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-
64
- // inlining legacy <lights_lambert_vertex>
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-
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- vec3 diffuse = vec3( 1.0 );
67
-
68
- GeometricContext geometry;
69
- geometry.position = mvPosition.xyz;
70
- geometry.normal = normalize( transformedNormal );
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- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
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-
73
- GeometricContext backGeometry;
74
- backGeometry.position = geometry.position;
75
- backGeometry.normal = -geometry.normal;
76
- backGeometry.viewDir = geometry.viewDir;
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-
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- vLightFront = vec3( 0.0 );
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- vIndirectFront = vec3( 0.0 );
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- #ifdef DOUBLE_SIDED
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- vLightBack = vec3( 0.0 );
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- vIndirectBack = vec3( 0.0 );
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- #endif
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-
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- IncidentLight directLight;
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- float dotNL;
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- vec3 directLightColor_Diffuse;
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-
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- vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
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-
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- vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
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-
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- #ifdef DOUBLE_SIDED
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-
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- vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
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-
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- vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
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-
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- #endif
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-
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- #if NUM_POINT_LIGHTS > 0
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-
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- #pragma unroll_loop_start
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- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
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-
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- getPointLightInfo( pointLights[ i ], geometry, directLight );
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-
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- dotNL = dot( geometry.normal, directLight.direction );
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- directLightColor_Diffuse = directLight.color;
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-
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- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
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-
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- #ifdef DOUBLE_SIDED
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-
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- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
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-
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- #endif
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-
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- }
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- #pragma unroll_loop_end
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-
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- #endif
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-
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- #if NUM_SPOT_LIGHTS > 0
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-
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- #pragma unroll_loop_start
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- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
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-
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- getSpotLightInfo( spotLights[ i ], geometry, directLight );
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-
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- dotNL = dot( geometry.normal, directLight.direction );
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- directLightColor_Diffuse = directLight.color;
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-
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- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
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-
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- #ifdef DOUBLE_SIDED
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-
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- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
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-
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- #endif
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- }
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- #pragma unroll_loop_end
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-
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- #endif
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-
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- #if NUM_DIR_LIGHTS > 0
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-
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- #pragma unroll_loop_start
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- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
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-
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- getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
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-
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- dotNL = dot( geometry.normal, directLight.direction );
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- directLightColor_Diffuse = directLight.color;
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-
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- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
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-
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- #ifdef DOUBLE_SIDED
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-
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- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
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-
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- #endif
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-
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- }
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- #pragma unroll_loop_end
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-
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- #endif
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-
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- #if NUM_HEMI_LIGHTS > 0
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-
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- #pragma unroll_loop_start
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- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
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-
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- vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
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-
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- #ifdef DOUBLE_SIDED
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-
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- vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
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-
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- #endif
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-
182
- }
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- #pragma unroll_loop_end
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-
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- #endif
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-
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- #include <shadowmap_vertex>
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- #include <fog_vertex>
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-
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- }`,
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- fragmentShader: /* glsl */`
192
-
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- #define GOURAUD
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-
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- uniform vec3 diffuse;
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- uniform vec3 emissive;
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- uniform float opacity;
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-
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- varying vec3 vLightFront;
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- varying vec3 vIndirectFront;
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-
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- #ifdef DOUBLE_SIDED
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- varying vec3 vLightBack;
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- varying vec3 vIndirectBack;
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- #endif
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-
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- #include <common>
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- #include <packing>
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- #include <dithering_pars_fragment>
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- #include <color_pars_fragment>
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- #include <uv_pars_fragment>
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- #include <uv2_pars_fragment>
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- #include <map_pars_fragment>
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- #include <alphamap_pars_fragment>
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- #include <alphatest_pars_fragment>
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- #include <aomap_pars_fragment>
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- #include <lightmap_pars_fragment>
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- #include <emissivemap_pars_fragment>
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- #include <envmap_common_pars_fragment>
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- #include <envmap_pars_fragment>
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- #include <bsdfs>
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- #include <lights_pars_begin>
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- #include <fog_pars_fragment>
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- #include <shadowmap_pars_fragment>
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- #include <shadowmask_pars_fragment>
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- #include <specularmap_pars_fragment>
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- #include <logdepthbuf_pars_fragment>
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- #include <clipping_planes_pars_fragment>
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-
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- void main() {
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-
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- #include <clipping_planes_fragment>
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-
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- vec4 diffuseColor = vec4( diffuse, opacity );
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- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
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- vec3 totalEmissiveRadiance = emissive;
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-
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- #include <logdepthbuf_fragment>
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- #include <map_fragment>
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- #include <color_fragment>
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- #include <alphamap_fragment>
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- #include <alphatest_fragment>
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- #include <specularmap_fragment>
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- #include <emissivemap_fragment>
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-
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- // accumulation
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-
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- #ifdef DOUBLE_SIDED
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-
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- reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
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-
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- #else
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-
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- reflectedLight.indirectDiffuse += vIndirectFront;
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-
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- #endif
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-
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- #include <lightmap_fragment>
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-
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- reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
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-
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- #ifdef DOUBLE_SIDED
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-
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- reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
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-
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- #else
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-
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- reflectedLight.directDiffuse = vLightFront;
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-
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- #endif
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-
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- reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
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-
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- // modulation
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-
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- #include <aomap_fragment>
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-
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- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
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-
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- #include <envmap_fragment>
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-
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- #include <output_fragment>
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- #include <tonemapping_fragment>
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- #include <encodings_fragment>
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- #include <fog_fragment>
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- #include <premultiplied_alpha_fragment>
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- #include <dithering_fragment>
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-
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- }`
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- };
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-
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- //
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-
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- class MeshGouraudMaterial extends THREE.ShaderMaterial {
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-
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- constructor( parameters ) {
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-
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- super();
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- this.isMeshGouraudMaterial = true;
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- this.type = 'MeshGouraudMaterial';
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-
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- //this.color = new THREE.Color( 0xffffff ); // diffuse
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-
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- //this.map = null;
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-
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- //this.lightMap = null;
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- //this.lightMapIntensity = 1.0;
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-
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- //this.aoMap = null;
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- //this.aoMapIntensity = 1.0;
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-
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- //this.emissive = new THREE.Color( 0x000000 );
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- //this.emissiveIntensity = 1.0;
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- //this.emissiveMap = null;
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-
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- //this.specularMap = null;
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-
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- //this.alphaMap = null;
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-
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- //this.envMap = null;
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- this.combine = THREE.MultiplyOperation; // combine has no uniform
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- //this.reflectivity = 1;
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- //this.refractionRatio = 0.98;
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-
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- this.fog = false; // set to use scene fog
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- this.lights = true; // set to use scene lights
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- this.clipping = false; // set to use user-defined clipping planes
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-
329
- const shader = GouraudShader;
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- this.defines = Object.assign( {}, shader.defines );
331
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
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- this.vertexShader = shader.vertexShader;
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- this.fragmentShader = shader.fragmentShader;
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- const exposePropertyNames = [ 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'specularMap', 'alphaMap', 'envMap', 'reflectivity', 'refractionRatio', 'opacity', 'diffuse' ];
335
- for ( const propertyName of exposePropertyNames ) {
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-
337
- Object.defineProperty( this, propertyName, {
338
- get: function () {
339
-
340
- return this.uniforms[ propertyName ].value;
341
-
342
- },
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- set: function ( value ) {
344
-
345
- this.uniforms[ propertyName ].value = value;
346
-
347
- }
348
- } );
349
-
350
- }
351
-
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- Object.defineProperty( this, 'color', Object.getOwnPropertyDescriptor( this, 'diffuse' ) );
353
- this.setValues( parameters );
354
-
355
- }
356
- copy( source ) {
357
-
358
- super.copy( source );
359
- this.color.copy( source.color );
360
- this.map = source.map;
361
- this.lightMap = source.lightMap;
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- this.lightMapIntensity = source.lightMapIntensity;
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- this.aoMap = source.aoMap;
364
- this.aoMapIntensity = source.aoMapIntensity;
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- this.emissive.copy( source.emissive );
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- this.emissiveMap = source.emissiveMap;
367
- this.emissiveIntensity = source.emissiveIntensity;
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- this.specularMap = source.specularMap;
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- this.alphaMap = source.alphaMap;
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- this.envMap = source.envMap;
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- this.combine = source.combine;
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- this.reflectivity = source.reflectivity;
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- this.refractionRatio = source.refractionRatio;
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- this.wireframe = source.wireframe;
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- this.wireframeLinewidth = source.wireframeLinewidth;
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- this.wireframeLinecap = source.wireframeLinecap;
377
- this.wireframeLinejoin = source.wireframeLinejoin;
378
- this.fog = source.fog;
379
- return this;
380
-
381
- }
382
-
383
- }
384
-
385
- THREE.MeshGouraudMaterial = MeshGouraudMaterial;
386
-
387
- } )();
@@ -1,103 +0,0 @@
1
- ( function () {
2
-
3
- const _v1 = new THREE.Vector3();
4
- const _v2 = new THREE.Vector3();
5
- const _v3 = new THREE.Vector3();
6
- const EPS = 1e-10;
7
- class Capsule {
8
-
9
- constructor( start = new THREE.Vector3( 0, 0, 0 ), end = new THREE.Vector3( 0, 1, 0 ), radius = 1 ) {
10
-
11
- this.start = start;
12
- this.end = end;
13
- this.radius = radius;
14
-
15
- }
16
- clone() {
17
-
18
- return new Capsule( this.start.clone(), this.end.clone(), this.radius );
19
-
20
- }
21
- set( start, end, radius ) {
22
-
23
- this.start.copy( start );
24
- this.end.copy( end );
25
- this.radius = radius;
26
-
27
- }
28
- copy( capsule ) {
29
-
30
- this.start.copy( capsule.start );
31
- this.end.copy( capsule.end );
32
- this.radius = capsule.radius;
33
-
34
- }
35
- getCenter( target ) {
36
-
37
- return target.copy( this.end ).add( this.start ).multiplyScalar( 0.5 );
38
-
39
- }
40
- translate( v ) {
41
-
42
- this.start.add( v );
43
- this.end.add( v );
44
-
45
- }
46
- checkAABBAxis( p1x, p1y, p2x, p2y, minx, maxx, miny, maxy, radius ) {
47
-
48
- return ( minx - p1x < radius || minx - p2x < radius ) && ( p1x - maxx < radius || p2x - maxx < radius ) && ( miny - p1y < radius || miny - p2y < radius ) && ( p1y - maxy < radius || p2y - maxy < radius );
49
-
50
- }
51
- intersectsBox( box ) {
52
-
53
- return this.checkAABBAxis( this.start.x, this.start.y, this.end.x, this.end.y, box.min.x, box.max.x, box.min.y, box.max.y, this.radius ) && this.checkAABBAxis( this.start.x, this.start.z, this.end.x, this.end.z, box.min.x, box.max.x, box.min.z, box.max.z, this.radius ) && this.checkAABBAxis( this.start.y, this.start.z, this.end.y, this.end.z, box.min.y, box.max.y, box.min.z, box.max.z, this.radius );
54
-
55
- }
56
- lineLineMinimumPoints( line1, line2 ) {
57
-
58
- const r = _v1.copy( line1.end ).sub( line1.start );
59
- const s = _v2.copy( line2.end ).sub( line2.start );
60
- const w = _v3.copy( line2.start ).sub( line1.start );
61
- const a = r.dot( s ),
62
- b = r.dot( r ),
63
- c = s.dot( s ),
64
- d = s.dot( w ),
65
- e = r.dot( w );
66
- let t1, t2;
67
- const divisor = b * c - a * a;
68
- if ( Math.abs( divisor ) < EPS ) {
69
-
70
- const d1 = - d / c;
71
- const d2 = ( a - d ) / c;
72
- if ( Math.abs( d1 - 0.5 ) < Math.abs( d2 - 0.5 ) ) {
73
-
74
- t1 = 0;
75
- t2 = d1;
76
-
77
- } else {
78
-
79
- t1 = 1;
80
- t2 = d2;
81
-
82
- }
83
-
84
- } else {
85
-
86
- t1 = ( d * a + e * c ) / divisor;
87
- t2 = ( t1 * a - d ) / c;
88
-
89
- }
90
-
91
- t2 = Math.max( 0, Math.min( 1, t2 ) );
92
- t1 = Math.max( 0, Math.min( 1, t1 ) );
93
- const point1 = r.multiplyScalar( t1 ).add( line1.start );
94
- const point2 = s.multiplyScalar( t2 ).add( line2.start );
95
- return [ point1, point2 ];
96
-
97
- }
98
-
99
- }
100
-
101
- THREE.Capsule = Capsule;
102
-
103
- } )();
@@ -1,33 +0,0 @@
1
- ( function () {
2
-
3
- const _hsl = {};
4
- class ColorConverter {
5
-
6
- static setHSV( color, h, s, v ) {
7
-
8
- // https://gist.github.com/xpansive/1337890#file-index-js
9
-
10
- h = THREE.MathUtils.euclideanModulo( h, 1 );
11
- s = THREE.MathUtils.clamp( s, 0, 1 );
12
- v = THREE.MathUtils.clamp( v, 0, 1 );
13
- return color.setHSL( h, s * v / ( ( h = ( 2 - s ) * v ) < 1 ? h : 2 - h ), h * 0.5 );
14
-
15
- }
16
- static getHSV( color, target ) {
17
-
18
- color.getHSL( _hsl );
19
-
20
- // based on https://gist.github.com/xpansive/1337890#file-index-js
21
- _hsl.s *= _hsl.l < 0.5 ? _hsl.l : 1 - _hsl.l;
22
- target.h = _hsl.h;
23
- target.s = 2 * _hsl.s / ( _hsl.l + _hsl.s );
24
- target.v = _hsl.l + _hsl.s;
25
- return target;
26
-
27
- }
28
-
29
- }
30
-
31
- THREE.ColorConverter = ColorConverter;
32
-
33
- } )();