@needle-tools/three 0.146.9 → 0.153.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +39486 -20286
- package/build/three.js +39471 -20270
- package/build/three.min.js +3 -2
- package/build/three.module.js +6717 -5427
- package/build/three.module.min.js +6 -0
- package/examples/jsm/animation/AnimationClipCreator.js +5 -3
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +17 -5
- package/examples/jsm/controls/ArcballControls.js +1828 -1821
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +25 -46
- package/examples/jsm/controls/PointerLockControls.js +70 -65
- package/examples/jsm/controls/TrackballControls.js +18 -4
- package/examples/jsm/controls/TransformControls.js +0 -1
- package/examples/jsm/csm/CSM.js +11 -5
- package/examples/jsm/csm/CSMShader.js +7 -6
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/AsciiEffect.js +3 -6
- package/examples/jsm/effects/OutlineEffect.js +1 -15
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +53 -11
- package/examples/jsm/exporters/EXRExporter.js +3 -9
- package/examples/jsm/exporters/GLTFExporter.js +561 -154
- package/examples/jsm/exporters/KTX2Exporter.js +34 -23
- package/examples/jsm/exporters/MMDExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +8 -1
- package/examples/jsm/exporters/STLExporter.js +8 -4
- package/examples/jsm/exporters/USDZExporter.js +305 -792
- package/examples/jsm/geometries/ConvexGeometry.js +0 -6
- package/examples/jsm/geometries/ParametricGeometry.js +10 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +71 -57
- package/examples/jsm/interactive/HTMLMesh.js +16 -3
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/{js → jsm}/libs/basis/README.md +4 -4
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/lil-gui.module.min.js +2 -2
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +11 -9
- package/examples/jsm/lines/LineSegments2.js +16 -10
- package/examples/jsm/loaders/3DMLoader.js +8 -5
- package/examples/jsm/loaders/3MFLoader.js +12 -11
- package/examples/jsm/loaders/AMFLoader.js +2 -3
- package/examples/jsm/loaders/BVHLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +15 -16
- package/examples/jsm/loaders/DRACOLoader.js +69 -18
- package/examples/jsm/loaders/EXRLoader.js +23 -24
- package/examples/jsm/loaders/FBXLoader.js +34 -50
- package/examples/jsm/loaders/GCodeLoader.js +1 -2
- package/examples/jsm/loaders/GLTFLoader.js +417 -895
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +4 -4
- package/examples/jsm/loaders/KTX2Loader.js +145 -69
- package/examples/jsm/loaders/LDrawLoader.js +20 -18
- package/examples/jsm/loaders/LWOLoader.js +12 -29
- package/examples/jsm/loaders/LottieLoader.js +3 -1
- package/examples/jsm/loaders/MMDLoader.js +49 -18
- package/examples/jsm/loaders/MTLLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +9 -3
- package/examples/jsm/loaders/NRRDLoader.js +33 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +26 -12
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +254 -109
- package/examples/jsm/loaders/RGBELoader.js +3 -3
- package/examples/jsm/loaders/STLLoader.js +9 -5
- package/examples/jsm/loaders/SVGLoader.js +36 -27
- package/examples/jsm/loaders/TTFLoader.js +1 -8
- package/examples/jsm/loaders/TiltLoader.js +13 -7
- package/examples/jsm/loaders/USDZLoader.js +6 -6
- package/examples/jsm/loaders/VOXLoader.js +8 -2
- package/examples/jsm/loaders/VRMLLoader.js +44 -16
- package/examples/jsm/loaders/VTKLoader.js +19 -10
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
- package/examples/jsm/misc/MD2Character.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
- package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
- package/examples/jsm/misc/RollerCoaster.js +7 -1
- package/examples/jsm/misc/Volume.js +20 -5
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/modifiers/CurveModifier.js +1 -0
- package/examples/jsm/modifiers/TessellateModifier.js +19 -19
- package/examples/jsm/nodes/Nodes.js +144 -335
- package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
- package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
- package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
- package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
- package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
- package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
- package/examples/jsm/nodes/accessors/UVNode.js +6 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
- package/examples/jsm/nodes/code/CodeNode.js +75 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
- package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
- package/examples/jsm/nodes/core/AttributeNode.js +17 -9
- package/examples/jsm/nodes/core/BypassNode.js +9 -2
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +3 -0
- package/examples/jsm/nodes/core/ContextNode.js +8 -1
- package/examples/jsm/nodes/core/InputNode.js +26 -5
- package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
- package/examples/jsm/nodes/core/LightingModel.js +16 -0
- package/examples/jsm/nodes/core/Node.js +129 -35
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeFrame.js +56 -5
- package/examples/jsm/nodes/core/NodeUtils.js +115 -28
- package/examples/jsm/nodes/core/PropertyNode.js +19 -2
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +11 -3
- package/examples/jsm/nodes/core/UniformNode.js +16 -1
- package/examples/jsm/nodes/core/VarNode.js +21 -29
- package/examples/jsm/nodes/core/VaryingNode.js +15 -2
- package/examples/jsm/nodes/core/constants.js +6 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
- package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
- package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
- package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
- package/examples/jsm/nodes/display/ViewportNode.js +27 -18
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +12 -6
- package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
- package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
- package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
- package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
- package/examples/jsm/nodes/lighting/AONode.js +5 -3
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
- package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
- package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
- package/examples/jsm/nodes/materials/Materials.js +11 -55
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
- package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
- package/examples/jsm/nodes/math/CondNode.js +43 -17
- package/examples/jsm/nodes/math/MathNode.js +178 -73
- package/examples/jsm/nodes/math/OperatorNode.js +52 -2
- package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
- package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
- package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
- package/examples/jsm/nodes/utils/JoinNode.js +4 -1
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
- package/examples/jsm/nodes/utils/OscNode.js +21 -14
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +13 -5
- package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +7 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
- package/examples/jsm/nodes/utils/TimerNode.js +16 -6
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +7 -4
- package/examples/jsm/objects/Refractor.js +4 -4
- package/examples/jsm/objects/ShadowMesh.js +3 -3
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/physics/AmmoPhysics.js +27 -28
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
- package/examples/jsm/postprocessing/BloomPass.js +7 -4
- package/examples/jsm/postprocessing/BokehPass.js +3 -8
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
- package/examples/jsm/postprocessing/EffectComposer.js +5 -95
- package/examples/jsm/postprocessing/FilmPass.js +1 -2
- package/examples/jsm/postprocessing/GlitchPass.js +0 -2
- package/examples/jsm/postprocessing/HalftonePass.js +0 -6
- package/examples/jsm/postprocessing/OutlinePass.js +7 -7
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -26
- package/examples/jsm/postprocessing/SMAAPass.js +5 -8
- package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
- package/examples/jsm/postprocessing/SSAOPass.js +4 -14
- package/examples/jsm/postprocessing/SSRPass.js +3 -7
- package/examples/jsm/postprocessing/SavePass.js +2 -3
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
- package/examples/jsm/postprocessing/TexturePass.js +0 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +160 -0
- package/examples/jsm/renderers/common/Background.js +133 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +309 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +95 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/RenderTarget.js +15 -0
- package/examples/jsm/renderers/common/Renderer.js +822 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +2 -0
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/MMDToonShader.js +15 -4
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +4 -2
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
- package/examples/jsm/utils/LDrawUtils.js +4 -4
- package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
- package/examples/jsm/utils/SceneUtils.js +8 -4
- package/examples/jsm/utils/SkeletonUtils.js +27 -210
- package/examples/jsm/utils/TextureUtils.js +41 -40
- package/examples/jsm/webxr/VRButton.js +1 -2
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
- package/examples/jsm/webxr/XRPlanes.js +100 -0
- package/package.json +34 -87
- package/src/Three.Legacy.js +19 -110
- package/src/Three.js +4 -3
- package/src/animation/AnimationUtils.js +13 -1
- package/src/audio/Audio.js +7 -2
- package/src/audio/PositionalAudio.js +8 -0
- package/src/cameras/Camera.js +5 -0
- package/src/cameras/CubeCamera.js +76 -13
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +22 -2
- package/src/core/BufferAttribute.js +150 -9
- package/src/core/BufferGeometry.js +4 -10
- package/src/core/GLBufferAttribute.js +2 -0
- package/src/core/InterleavedBufferAttribute.js +5 -5
- package/src/core/Object3D.js +37 -8
- package/src/extras/DataUtils.js +7 -1
- package/src/extras/ImageUtils.js +2 -2
- package/src/extras/PMREMGenerator.js +5 -5
- package/src/extras/core/Curve.js +1 -1
- package/src/extras/curves/LineCurve.js +6 -4
- package/src/extras/curves/LineCurve3.js +13 -0
- package/src/geometries/BoxGeometry.js +10 -0
- package/src/geometries/CircleGeometry.js +11 -1
- package/src/geometries/ConeGeometry.js +1 -1
- package/src/geometries/CylinderGeometry.js +11 -1
- package/src/geometries/EdgesGeometry.js +10 -0
- package/src/geometries/ExtrudeGeometry.js +11 -1
- package/src/geometries/LatheGeometry.js +10 -0
- package/src/geometries/PlaneGeometry.js +10 -0
- package/src/geometries/PolyhedronGeometry.js +11 -1
- package/src/geometries/RingGeometry.js +11 -1
- package/src/geometries/ShapeGeometry.js +11 -1
- package/src/geometries/SphereGeometry.js +12 -2
- package/src/geometries/TorusGeometry.js +11 -1
- package/src/geometries/TorusKnotGeometry.js +10 -0
- package/src/geometries/TubeGeometry.js +10 -0
- package/src/geometries/WireframeGeometry.js +10 -0
- package/src/helpers/Box3Helper.js +1 -2
- package/src/lights/DirectionalLight.js +1 -1
- package/src/lights/HemisphereLight.js +1 -1
- package/src/lights/SpotLight.js +1 -1
- package/src/loaders/AudioLoader.js +14 -8
- package/src/loaders/CubeTextureLoader.js +2 -0
- package/src/loaders/DataTextureLoader.js +5 -1
- package/src/loaders/MaterialLoader.js +8 -0
- package/src/loaders/ObjectLoader.js +10 -2
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +16 -4
- package/src/materials/MeshDistanceMaterial.js +0 -9
- package/src/materials/MeshPhysicalMaterial.js +32 -6
- package/src/materials/ShaderMaterial.js +6 -1
- package/src/math/Box2.js +3 -2
- package/src/math/Box3.js +49 -64
- package/src/math/Color.js +88 -66
- package/src/math/ColorManagement.js +75 -16
- package/src/math/Euler.js +2 -11
- package/src/math/Frustum.js +29 -5
- package/src/math/MathUtils.js +43 -1
- package/src/math/Matrix3.js +26 -6
- package/src/math/Matrix4.js +74 -19
- package/src/math/Plane.js +2 -2
- package/src/math/Quaternion.js +6 -0
- package/src/math/Ray.js +7 -7
- package/src/math/Triangle.js +37 -7
- package/src/math/Vector2.js +16 -0
- package/src/math/Vector3.js +10 -0
- package/src/math/interpolants/CubicInterpolant.js +1 -2
- package/src/objects/InstancedMesh.js +82 -1
- package/src/objects/Mesh.js +108 -76
- package/src/objects/Skeleton.js +1 -1
- package/src/objects/SkinnedMesh.js +123 -8
- package/src/objects/Sprite.js +1 -1
- package/src/renderers/WebGLCubeRenderTarget.js +12 -3
- package/src/renderers/WebGLMultipleRenderTargets.js +4 -2
- package/src/renderers/WebGLRenderTarget.js +14 -2
- package/src/renderers/WebGLRenderer.js +1433 -1236
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +0 -271
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +2 -10
- package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +32 -0
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +26 -3
- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +39 -13
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +306 -10
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -10
- package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +10 -2
- package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +32 -10
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +5 -13
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/output_fragment.glsl.js +1 -2
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +11 -5
- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +4 -11
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +39 -34
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +101 -16
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +113 -1
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +134 -6
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +116 -1
- package/src/renderers/shaders/ShaderChunk.js +0 -6
- package/src/renderers/shaders/ShaderLib/background.glsl.js +0 -8
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +5 -0
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +1 -4
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +0 -3
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +3 -3
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -3
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +16 -12
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -3
- package/src/renderers/shaders/ShaderLib/points.glsl.js +13 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +5 -0
- package/src/renderers/shaders/ShaderLib.js +18 -4
- package/src/renderers/shaders/UniformsLib.js +27 -15
- package/src/renderers/shaders/UniformsUtils.js +12 -3
- package/src/renderers/webgl/WebGLBackground.js +23 -12
- package/src/renderers/webgl/WebGLBindingStates.js +13 -5
- package/src/renderers/webgl/WebGLCapabilities.js +1 -2
- package/src/renderers/webgl/WebGLClipping.js +7 -3
- package/src/renderers/webgl/WebGLGeometries.js +12 -0
- package/src/renderers/webgl/WebGLInfo.js +0 -1
- package/src/renderers/webgl/WebGLLights.js +2 -2
- package/src/renderers/webgl/WebGLMaterials.js +123 -234
- package/src/renderers/webgl/WebGLMorphtargets.js +1 -1
- package/src/renderers/webgl/WebGLProgram.js +130 -48
- package/src/renderers/webgl/WebGLPrograms.js +210 -130
- package/src/renderers/webgl/WebGLRenderStates.js +2 -2
- package/src/renderers/webgl/WebGLShadowMap.js +40 -27
- package/src/renderers/webgl/WebGLState.js +23 -9
- package/src/renderers/webgl/WebGLTextures.js +39 -19
- package/src/renderers/webgl/WebGLUniformsGroups.js +74 -33
- package/src/renderers/webgl/WebGLUtils.js +41 -29
- package/src/renderers/webxr/WebXRController.js +3 -0
- package/src/renderers/webxr/WebXRManager.js +85 -141
- package/src/scenes/Scene.js +4 -6
- package/src/textures/CompressedTexture.js +2 -2
- package/src/textures/CubeTexture.js +2 -2
- package/src/textures/DataTexture.js +2 -2
- package/src/textures/DepthTexture.js +22 -0
- package/src/textures/FramebufferTexture.js +1 -3
- package/src/textures/Source.js +4 -0
- package/src/textures/Texture.js +43 -13
- package/src/utils.js +13 -1
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +0 -9
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +0 -3966
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +0 -4
- package/examples/js/animation/AnimationClipCreator.js +0 -89
- package/examples/js/animation/CCDIKSolver.js +0 -416
- package/examples/js/animation/MMDAnimationHelper.js +0 -1046
- package/examples/js/animation/MMDPhysics.js +0 -1174
- package/examples/js/cameras/CinematicCamera.js +0 -168
- package/examples/js/controls/ArcballControls.js +0 -2770
- package/examples/js/controls/DragControls.js +0 -205
- package/examples/js/controls/FirstPersonControls.js +0 -312
- package/examples/js/controls/FlyControls.js +0 -321
- package/examples/js/controls/OrbitControls.js +0 -1065
- package/examples/js/controls/PointerLockControls.js +0 -144
- package/examples/js/controls/TrackballControls.js +0 -729
- package/examples/js/controls/TransformControls.js +0 -1301
- package/examples/js/csm/CSM.js +0 -347
- package/examples/js/csm/CSMFrustum.js +0 -127
- package/examples/js/csm/CSMHelper.js +0 -165
- package/examples/js/csm/CSMShader.js +0 -253
- package/examples/js/curves/CurveExtras.js +0 -348
- package/examples/js/curves/NURBSCurve.js +0 -63
- package/examples/js/curves/NURBSSurface.js +0 -48
- package/examples/js/curves/NURBSUtils.js +0 -439
- package/examples/js/effects/AnaglyphEffect.js +0 -86
- package/examples/js/effects/AsciiEffect.js +0 -260
- package/examples/js/effects/OutlineEffect.js +0 -450
- package/examples/js/effects/ParallaxBarrierEffect.js +0 -62
- package/examples/js/effects/PeppersGhostEffect.js +0 -139
- package/examples/js/effects/StereoEffect.js +0 -46
- package/examples/js/environments/DebugEnvironment.js +0 -53
- package/examples/js/environments/RoomEnvironment.js +0 -124
- package/examples/js/exporters/ColladaExporter.js +0 -487
- package/examples/js/exporters/DRACOExporter.js +0 -212
- package/examples/js/exporters/EXRExporter.js +0 -455
- package/examples/js/exporters/GLTFExporter.js +0 -2425
- package/examples/js/exporters/MMDExporter.js +0 -187
- package/examples/js/exporters/OBJExporter.js +0 -260
- package/examples/js/exporters/PLYExporter.js +0 -427
- package/examples/js/exporters/STLExporter.js +0 -188
- package/examples/js/exporters/USDZExporter.js +0 -608
- package/examples/js/geometries/BoxLineGeometry.js +0 -59
- package/examples/js/geometries/ConvexGeometry.js +0 -53
- package/examples/js/geometries/DecalGeometry.js +0 -324
- package/examples/js/geometries/LightningStrike.js +0 -861
- package/examples/js/geometries/ParametricGeometries.js +0 -216
- package/examples/js/geometries/ParametricGeometry.js +0 -121
- package/examples/js/geometries/RoundedBoxGeometry.js +0 -142
- package/examples/js/geometries/TeapotGeometry.js +0 -335
- package/examples/js/geometries/TextGeometry.js +0 -53
- package/examples/js/helpers/LightProbeHelper.js +0 -48
- package/examples/js/helpers/OctreeHelper.js +0 -76
- package/examples/js/helpers/PositionalAudioHelper.js +0 -91
- package/examples/js/helpers/RectAreaLightHelper.js +0 -73
- package/examples/js/helpers/VertexNormalsHelper.js +0 -74
- package/examples/js/helpers/VertexTangentsHelper.js +0 -68
- package/examples/js/helpers/ViewHelper.js +0 -281
- package/examples/js/interactive/HTMLMesh.js +0 -497
- package/examples/js/interactive/InteractiveGroup.js +0 -95
- package/examples/js/interactive/SelectionBox.js +0 -195
- package/examples/js/interactive/SelectionHelper.js +0 -83
- package/examples/js/libs/chevrotain.min.js +0 -3
- package/examples/js/libs/draco/draco_decoder.js +0 -52
- package/examples/js/libs/draco/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/draco_wasm_wrapper.js +0 -104
- package/examples/js/libs/draco/gltf/draco_decoder.js +0 -48
- package/examples/js/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/js/libs/draco/gltf/draco_wasm_wrapper.js +0 -104
- package/examples/js/libs/fflate.min.js +0 -7
- package/examples/js/libs/ktx-parse.umd.js +0 -1
- package/examples/js/libs/meshopt_decoder.js +0 -188
- package/examples/js/libs/opentype.min.js +0 -1
- package/examples/js/libs/stats.min.js +0 -5
- package/examples/js/lights/LightProbeGenerator.js +0 -221
- package/examples/js/lights/RectAreaLightUniformsLib.js +0 -60
- package/examples/js/lines/Line2.js +0 -19
- package/examples/js/lines/LineGeometry.js +0 -69
- package/examples/js/lines/LineMaterial.js +0 -635
- package/examples/js/lines/LineSegments2.js +0 -311
- package/examples/js/lines/LineSegmentsGeometry.js +0 -198
- package/examples/js/lines/Wireframe.js +0 -47
- package/examples/js/lines/WireframeGeometry2.js +0 -20
- package/examples/js/loaders/3DMLoader.js +0 -1273
- package/examples/js/loaders/3MFLoader.js +0 -1306
- package/examples/js/loaders/AMFLoader.js +0 -504
- package/examples/js/loaders/BVHLoader.js +0 -395
- package/examples/js/loaders/BasisTextureLoader.js +0 -706
- package/examples/js/loaders/ColladaLoader.js +0 -3663
- package/examples/js/loaders/DDSLoader.js +0 -244
- package/examples/js/loaders/DRACOLoader.js +0 -511
- package/examples/js/loaders/EXRLoader.js +0 -2039
- package/examples/js/loaders/FBXLoader.js +0 -3680
- package/examples/js/loaders/FontLoader.js +0 -160
- package/examples/js/loaders/GCodeLoader.js +0 -255
- package/examples/js/loaders/GLTFLoader.js +0 -4108
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -87
- package/examples/js/loaders/KMZLoader.js +0 -121
- package/examples/js/loaders/KTXLoader.js +0 -159
- package/examples/js/loaders/LDrawLoader.js +0 -2263
- package/examples/js/loaders/LUT3dlLoader.js +0 -135
- package/examples/js/loaders/LUTCubeLoader.js +0 -132
- package/examples/js/loaders/LWOLoader.js +0 -901
- package/examples/js/loaders/LogLuvLoader.js +0 -715
- package/examples/js/loaders/LottieLoader.js +0 -62
- package/examples/js/loaders/MD2Loader.js +0 -248
- package/examples/js/loaders/MDDLoader.js +0 -91
- package/examples/js/loaders/MMDLoader.js +0 -1915
- package/examples/js/loaders/MTLLoader.js +0 -472
- package/examples/js/loaders/MaterialXLoader.js +0 -392
- package/examples/js/loaders/NRRDLoader.js +0 -609
- package/examples/js/loaders/OBJLoader.js +0 -789
- package/examples/js/loaders/PCDLoader.js +0 -413
- package/examples/js/loaders/PDBLoader.js +0 -317
- package/examples/js/loaders/PLYLoader.js +0 -532
- package/examples/js/loaders/PRWMLoader.js +0 -249
- package/examples/js/loaders/PVRLoader.js +0 -218
- package/examples/js/loaders/RGBELoader.js +0 -442
- package/examples/js/loaders/RGBMLoader.js +0 -1354
- package/examples/js/loaders/STLLoader.js +0 -364
- package/examples/js/loaders/SVGLoader.js +0 -2783
- package/examples/js/loaders/TDSLoader.js +0 -992
- package/examples/js/loaders/TGALoader.js +0 -484
- package/examples/js/loaders/TIFFLoader.js +0 -30
- package/examples/js/loaders/TTFLoader.js +0 -203
- package/examples/js/loaders/TiltLoader.js +0 -459
- package/examples/js/loaders/VOXLoader.js +0 -240
- package/examples/js/loaders/VRMLLoader.js +0 -3140
- package/examples/js/loaders/VTKLoader.js +0 -1078
- package/examples/js/loaders/XYZLoader.js +0 -89
- package/examples/js/loaders/lwo/IFFParser.js +0 -1067
- package/examples/js/loaders/lwo/LWO2Parser.js +0 -397
- package/examples/js/loaders/lwo/LWO3Parser.js +0 -360
- package/examples/js/materials/MeshGouraudMaterial.js +0 -387
- package/examples/js/math/Capsule.js +0 -103
- package/examples/js/math/ColorConverter.js +0 -33
- package/examples/js/math/ConvexHull.js +0 -1154
- package/examples/js/math/ImprovedNoise.js +0 -66
- package/examples/js/math/Lut.js +0 -164
- package/examples/js/math/MeshSurfaceSampler.js +0 -171
- package/examples/js/math/OBB.js +0 -382
- package/examples/js/math/Octree.js +0 -410
- package/examples/js/math/SimplexNoise.js +0 -445
- package/examples/js/misc/ConvexObjectBreaker.js +0 -474
- package/examples/js/misc/GPUComputationRenderer.js +0 -393
- package/examples/js/misc/Gyroscope.js +0 -56
- package/examples/js/misc/MD2Character.js +0 -235
- package/examples/js/misc/MD2CharacterComplex.js +0 -513
- package/examples/js/misc/MorphAnimMesh.js +0 -63
- package/examples/js/misc/MorphBlendMesh.js +0 -265
- package/examples/js/misc/ProgressiveLightMap.js +0 -335
- package/examples/js/misc/RollerCoaster.js +0 -430
- package/examples/js/misc/TubePainter.js +0 -167
- package/examples/js/misc/Volume.js +0 -437
- package/examples/js/misc/VolumeSlice.js +0 -214
- package/examples/js/modifiers/CurveModifier.js +0 -309
- package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
- package/examples/js/modifiers/SimplifyModifier.js +0 -465
- package/examples/js/modifiers/TessellateModifier.js +0 -276
- package/examples/js/objects/GroundProjectedEnv.js +0 -181
- package/examples/js/objects/Lensflare.js +0 -356
- package/examples/js/objects/LightningStorm.js +0 -206
- package/examples/js/objects/MarchingCubes.js +0 -759
- package/examples/js/objects/Reflector.js +0 -216
- package/examples/js/objects/ReflectorForSSRPass.js +0 -315
- package/examples/js/objects/Refractor.js +0 -283
- package/examples/js/objects/ShadowMesh.js +0 -59
- package/examples/js/objects/Sky.js +0 -218
- package/examples/js/objects/Water.js +0 -292
- package/examples/js/objects/Water2.js +0 -307
- package/examples/js/physics/AmmoPhysics.js +0 -259
- package/examples/js/physics/OimoPhysics.js +0 -217
- package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
- package/examples/js/postprocessing/AfterimagePass.js +0 -77
- package/examples/js/postprocessing/BloomPass.js +0 -135
- package/examples/js/postprocessing/BokehPass.js +0 -120
- package/examples/js/postprocessing/ClearPass.js +0 -39
- package/examples/js/postprocessing/CubeTexturePass.js +0 -60
- package/examples/js/postprocessing/DotScreenPass.js +0 -51
- package/examples/js/postprocessing/EffectComposer.js +0 -272
- package/examples/js/postprocessing/FilmPass.js +0 -52
- package/examples/js/postprocessing/GlitchPass.js +0 -104
- package/examples/js/postprocessing/HalftonePass.js +0 -75
- package/examples/js/postprocessing/LUTPass.js +0 -171
- package/examples/js/postprocessing/MaskPass.js +0 -95
- package/examples/js/postprocessing/OutlinePass.js +0 -598
- package/examples/js/postprocessing/Pass.js +0 -72
- package/examples/js/postprocessing/RenderPass.js +0 -70
- package/examples/js/postprocessing/SAOPass.js +0 -374
- package/examples/js/postprocessing/SMAAPass.js +0 -170
- package/examples/js/postprocessing/SSAARenderPass.js +0 -156
- package/examples/js/postprocessing/SSAOPass.js +0 -365
- package/examples/js/postprocessing/SSRPass.js +0 -567
- package/examples/js/postprocessing/SavePass.js +0 -59
- package/examples/js/postprocessing/ShaderPass.js +0 -64
- package/examples/js/postprocessing/TAARenderPass.js +0 -130
- package/examples/js/postprocessing/TexturePass.js +0 -49
- package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
- package/examples/js/renderers/CSS2DRenderer.js +0 -178
- package/examples/js/renderers/CSS3DRenderer.js +0 -237
- package/examples/js/renderers/Projector.js +0 -818
- package/examples/js/renderers/SVGRenderer.js +0 -491
- package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
- package/examples/js/shaders/AfterimageShader.js +0 -60
- package/examples/js/shaders/BasicShader.js +0 -27
- package/examples/js/shaders/BleachBypassShader.js +0 -62
- package/examples/js/shaders/BlendShader.js +0 -54
- package/examples/js/shaders/BokehShader.js +0 -156
- package/examples/js/shaders/BokehShader2.js +0 -419
- package/examples/js/shaders/BrightnessContrastShader.js +0 -58
- package/examples/js/shaders/ColorCorrectionShader.js +0 -52
- package/examples/js/shaders/ColorifyShader.js +0 -47
- package/examples/js/shaders/ConvolutionShader.js +0 -92
- package/examples/js/shaders/CopyShader.js +0 -45
- package/examples/js/shaders/DOFMipMapShader.js +0 -60
- package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
- package/examples/js/shaders/DigitalGlitch.js +0 -127
- package/examples/js/shaders/DotScreenShader.js +0 -72
- package/examples/js/shaders/FXAAShader.js +0 -284
- package/examples/js/shaders/FilmShader.js +0 -110
- package/examples/js/shaders/FocusShader.js +0 -95
- package/examples/js/shaders/FreiChenShader.js +0 -93
- package/examples/js/shaders/GammaCorrectionShader.js +0 -41
- package/examples/js/shaders/GodRaysShader.js +0 -284
- package/examples/js/shaders/HalftoneShader.js +0 -336
- package/examples/js/shaders/HorizontalBlurShader.js +0 -59
- package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
- package/examples/js/shaders/HueSaturationShader.js +0 -69
- package/examples/js/shaders/KaleidoShader.js +0 -60
- package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
- package/examples/js/shaders/LuminosityShader.js +0 -46
- package/examples/js/shaders/MMDToonShader.js +0 -96
- package/examples/js/shaders/MirrorShader.js +0 -56
- package/examples/js/shaders/NormalMapShader.js +0 -55
- package/examples/js/shaders/RGBShiftShader.js +0 -56
- package/examples/js/shaders/SAOShader.js +0 -209
- package/examples/js/shaders/SMAAShader.js +0 -454
- package/examples/js/shaders/SSAOShader.js +0 -295
- package/examples/js/shaders/SSRShader.js +0 -381
- package/examples/js/shaders/SepiaShader.js +0 -52
- package/examples/js/shaders/SobelOperatorShader.js +0 -88
- package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
- package/examples/js/shaders/TechnicolorShader.js +0 -43
- package/examples/js/shaders/ToneMapShader.js +0 -84
- package/examples/js/shaders/ToonShader.js +0 -335
- package/examples/js/shaders/TriangleBlurShader.js +0 -70
- package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
- package/examples/js/shaders/VelocityShader.js +0 -126
- package/examples/js/shaders/VerticalBlurShader.js +0 -59
- package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
- package/examples/js/shaders/VignetteShader.js +0 -53
- package/examples/js/shaders/VolumeShader.js +0 -296
- package/examples/js/shaders/WaterRefractionShader.js +0 -84
- package/examples/js/textures/FlakesTexture.js +0 -40
- package/examples/js/utils/BufferGeometryUtils.js +0 -1160
- package/examples/js/utils/CameraUtils.js +0 -71
- package/examples/js/utils/GPUStatsPanel.js +0 -125
- package/examples/js/utils/GeometryCompressionUtils.js +0 -549
- package/examples/js/utils/GeometryUtils.js +0 -168
- package/examples/js/utils/LDrawUtils.js +0 -179
- package/examples/js/utils/PackedPhongMaterial.js +0 -109
- package/examples/js/utils/SceneUtils.js +0 -214
- package/examples/js/utils/ShadowMapViewer.js +0 -183
- package/examples/js/utils/SkeletonUtils.js +0 -493
- package/examples/js/utils/UVsDebug.js +0 -143
- package/examples/js/utils/WorkerPool.js +0 -105
- package/examples/jsm/exporters/ColladaExporter.js +0 -713
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
- package/examples/jsm/libs/OimoPhysics/index.js +0 -43
- package/examples/jsm/libs/flow.module.js +0 -4552
- package/examples/jsm/libs/tween.module.min.js +0 -3
- package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
- package/examples/jsm/loaders/IFCLoader.js +0 -2431
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
- package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
- package/examples/jsm/node-editor/NodeEditor.js +0 -857
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
- package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
- package/examples/jsm/node-editor/core/BaseNode.js +0 -96
- package/examples/jsm/node-editor/core/DataFile.js +0 -59
- package/examples/jsm/node-editor/core/FileEditor.js +0 -20
- package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
- package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
- package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
- package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
- package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
- package/examples/jsm/node-editor/examples/matcap.json +0 -1
- package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
- package/examples/jsm/node-editor/examples/rim.json +0 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
- package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
- package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
- package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
- package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
- package/examples/jsm/node-editor/math/DotEditor.js +0 -35
- package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
- package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
- package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
- package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
- package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
- package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
- package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
- package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
- package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
- package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
- package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
- package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
- package/examples/jsm/nodes/core/CodeNode.js +0 -50
- package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
- package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
- package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/physics/OimoPhysics.js +0 -231
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
- /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
- /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
- /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
- /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
- /package/examples/{js → jsm}/libs/draco/README.md +0 -0
- /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
- /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
|
@@ -1,126 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Mesh Velocity Shader @bhouston
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
const VelocityShader = {
|
|
8
|
-
uniforms: THREE.UniformsUtils.merge( [ THREE.UniformsLib.common, THREE.UniformsLib.displacementmap, {
|
|
9
|
-
modelMatrixPrev: {
|
|
10
|
-
value: new THREE.Matrix4()
|
|
11
|
-
},
|
|
12
|
-
currentProjectionViewMatrix: {
|
|
13
|
-
value: new THREE.Matrix4()
|
|
14
|
-
},
|
|
15
|
-
previousProjectionViewMatrix: {
|
|
16
|
-
value: new THREE.Matrix4()
|
|
17
|
-
}
|
|
18
|
-
} ] ),
|
|
19
|
-
vertexShader: /* glsl */`
|
|
20
|
-
#define NORMAL
|
|
21
|
-
|
|
22
|
-
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
23
|
-
|
|
24
|
-
varying vec3 vViewPosition;
|
|
25
|
-
|
|
26
|
-
#endif
|
|
27
|
-
|
|
28
|
-
#include <common>
|
|
29
|
-
#include <packing>
|
|
30
|
-
#include <uv_pars_vertex>
|
|
31
|
-
#include <displacementmap_pars_vertex>
|
|
32
|
-
#include <normal_pars_vertex>
|
|
33
|
-
#include <morphtarget_pars_vertex>
|
|
34
|
-
#include <skinning_pars_vertex>
|
|
35
|
-
#include <logdepthbuf_pars_vertex>
|
|
36
|
-
#include <clipping_planes_pars_vertex>
|
|
37
|
-
|
|
38
|
-
uniform mat4 previousProjectionViewMatrix;
|
|
39
|
-
uniform mat4 currentProjectionViewMatrix;
|
|
40
|
-
|
|
41
|
-
uniform mat4 modelMatrixPrev;
|
|
42
|
-
|
|
43
|
-
varying vec4 clipPositionCurrent;
|
|
44
|
-
varying vec4 clipPositionPrevious;
|
|
45
|
-
|
|
46
|
-
void main() {
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
#include <uv_vertex>
|
|
50
|
-
|
|
51
|
-
#include <beginnormal_vertex>
|
|
52
|
-
#include <morphnormal_vertex>
|
|
53
|
-
#include <skinbase_vertex>
|
|
54
|
-
#include <skinnormal_vertex>
|
|
55
|
-
#include <defaultnormal_vertex>
|
|
56
|
-
#include <normal_vertex>
|
|
57
|
-
|
|
58
|
-
#include <begin_vertex>
|
|
59
|
-
#include <morphtarget_vertex>
|
|
60
|
-
#include <displacementmap_vertex>
|
|
61
|
-
#include <morphtarget_vertex>
|
|
62
|
-
#include <skinning_vertex>
|
|
63
|
-
|
|
64
|
-
#ifdef USE_SKINNING
|
|
65
|
-
|
|
66
|
-
vec4 mvPosition = modelViewMatrix * skinned;
|
|
67
|
-
clipPositionCurrent = currentProjectionViewMatrix * modelMatrix * skinned;
|
|
68
|
-
clipPositionPrevious = previousProjectionViewMatrix * modelMatrixPrev * skinned;
|
|
69
|
-
|
|
70
|
-
#else
|
|
71
|
-
|
|
72
|
-
vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
|
|
73
|
-
clipPositionCurrent = currentProjectionViewMatrix * modelMatrix * vec4( transformed, 1.0 );
|
|
74
|
-
clipPositionPrevious = previousProjectionViewMatrix * modelMatrixPrev * vec4( transformed, 1.0 );
|
|
75
|
-
|
|
76
|
-
#endif
|
|
77
|
-
|
|
78
|
-
gl_Position = projectionMatrix * mvPosition;
|
|
79
|
-
|
|
80
|
-
#include <logdepthbuf_vertex>
|
|
81
|
-
#include <clipping_planes_vertex>
|
|
82
|
-
}
|
|
83
|
-
`,
|
|
84
|
-
fragmentShader: /* glsl */`
|
|
85
|
-
#define NORMAL
|
|
86
|
-
|
|
87
|
-
uniform float opacity;
|
|
88
|
-
|
|
89
|
-
#include <packing>
|
|
90
|
-
#include <uv_pars_fragment>
|
|
91
|
-
#include <map_pars_fragment>
|
|
92
|
-
#include <alphamap_pars_fragment>
|
|
93
|
-
#include <alphatest_pars_fragment>
|
|
94
|
-
#include <logdepthbuf_pars_fragment>
|
|
95
|
-
#include <clipping_planes_pars_fragment>
|
|
96
|
-
|
|
97
|
-
varying vec4 clipPositionCurrent;
|
|
98
|
-
varying vec4 clipPositionPrevious;
|
|
99
|
-
|
|
100
|
-
void main() {
|
|
101
|
-
|
|
102
|
-
vec4 diffuseColor = vec4( 1.0 );
|
|
103
|
-
diffuseColor.a = opacity;
|
|
104
|
-
|
|
105
|
-
#include <map_fragment>
|
|
106
|
-
#include <alphamap_fragment>
|
|
107
|
-
#include <alphatest_fragment>
|
|
108
|
-
|
|
109
|
-
vec2 ndcPositionCurrent = clipPositionCurrent.xy/clipPositionCurrent.w;
|
|
110
|
-
vec2 ndcPositionPrevious = clipPositionPrevious.xy/clipPositionPrevious.w;
|
|
111
|
-
vec2 vel = ( ndcPositionCurrent - ndcPositionPrevious ) * 0.5;
|
|
112
|
-
vel = vel * 0.5 + 0.5;
|
|
113
|
-
vec2 v1 = packDepthToRG(vel.x);
|
|
114
|
-
vec2 v2 = packDepthToRG(vel.y);
|
|
115
|
-
gl_FragColor = vec4(v1.x, v1.y, v2.x, v2.y);
|
|
116
|
-
|
|
117
|
-
#include <logdepthbuf_fragment>
|
|
118
|
-
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
`
|
|
122
|
-
};
|
|
123
|
-
|
|
124
|
-
THREE.VelocityShader = VelocityShader;
|
|
125
|
-
|
|
126
|
-
} )();
|
|
@@ -1,59 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Two pass Gaussian blur filter (horizontal and vertical blur shaders)
|
|
5
|
-
* - see http://www.cake23.de/traveling-wavefronts-lit-up.html
|
|
6
|
-
*
|
|
7
|
-
* - 9 samples per pass
|
|
8
|
-
* - standard deviation 2.7
|
|
9
|
-
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
10
|
-
*/
|
|
11
|
-
|
|
12
|
-
const VerticalBlurShader = {
|
|
13
|
-
uniforms: {
|
|
14
|
-
'tDiffuse': {
|
|
15
|
-
value: null
|
|
16
|
-
},
|
|
17
|
-
'v': {
|
|
18
|
-
value: 1.0 / 512.0
|
|
19
|
-
}
|
|
20
|
-
},
|
|
21
|
-
vertexShader: /* glsl */`
|
|
22
|
-
|
|
23
|
-
varying vec2 vUv;
|
|
24
|
-
|
|
25
|
-
void main() {
|
|
26
|
-
|
|
27
|
-
vUv = uv;
|
|
28
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
29
|
-
|
|
30
|
-
}`,
|
|
31
|
-
fragmentShader: /* glsl */`
|
|
32
|
-
|
|
33
|
-
uniform sampler2D tDiffuse;
|
|
34
|
-
uniform float v;
|
|
35
|
-
|
|
36
|
-
varying vec2 vUv;
|
|
37
|
-
|
|
38
|
-
void main() {
|
|
39
|
-
|
|
40
|
-
vec4 sum = vec4( 0.0 );
|
|
41
|
-
|
|
42
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * v ) ) * 0.051;
|
|
43
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * v ) ) * 0.0918;
|
|
44
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * v ) ) * 0.12245;
|
|
45
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * v ) ) * 0.1531;
|
|
46
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
|
47
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * v ) ) * 0.1531;
|
|
48
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * v ) ) * 0.12245;
|
|
49
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * v ) ) * 0.0918;
|
|
50
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * v ) ) * 0.051;
|
|
51
|
-
|
|
52
|
-
gl_FragColor = sum;
|
|
53
|
-
|
|
54
|
-
}`
|
|
55
|
-
};
|
|
56
|
-
|
|
57
|
-
THREE.VerticalBlurShader = VerticalBlurShader;
|
|
58
|
-
|
|
59
|
-
} )();
|
|
@@ -1,65 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Simple fake tilt-shift effect, modulating two pass Gaussian blur (see above) by vertical position
|
|
5
|
-
*
|
|
6
|
-
* - 9 samples per pass
|
|
7
|
-
* - standard deviation 2.7
|
|
8
|
-
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
9
|
-
* - "r" parameter control where "focused" horizontal line lies
|
|
10
|
-
*/
|
|
11
|
-
|
|
12
|
-
const VerticalTiltShiftShader = {
|
|
13
|
-
uniforms: {
|
|
14
|
-
'tDiffuse': {
|
|
15
|
-
value: null
|
|
16
|
-
},
|
|
17
|
-
'v': {
|
|
18
|
-
value: 1.0 / 512.0
|
|
19
|
-
},
|
|
20
|
-
'r': {
|
|
21
|
-
value: 0.35
|
|
22
|
-
}
|
|
23
|
-
},
|
|
24
|
-
vertexShader: /* glsl */`
|
|
25
|
-
|
|
26
|
-
varying vec2 vUv;
|
|
27
|
-
|
|
28
|
-
void main() {
|
|
29
|
-
|
|
30
|
-
vUv = uv;
|
|
31
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
32
|
-
|
|
33
|
-
}`,
|
|
34
|
-
fragmentShader: /* glsl */`
|
|
35
|
-
|
|
36
|
-
uniform sampler2D tDiffuse;
|
|
37
|
-
uniform float v;
|
|
38
|
-
uniform float r;
|
|
39
|
-
|
|
40
|
-
varying vec2 vUv;
|
|
41
|
-
|
|
42
|
-
void main() {
|
|
43
|
-
|
|
44
|
-
vec4 sum = vec4( 0.0 );
|
|
45
|
-
|
|
46
|
-
float vv = v * abs( r - vUv.y );
|
|
47
|
-
|
|
48
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 4.0 * vv ) ) * 0.051;
|
|
49
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 3.0 * vv ) ) * 0.0918;
|
|
50
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 2.0 * vv ) ) * 0.12245;
|
|
51
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y - 1.0 * vv ) ) * 0.1531;
|
|
52
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;
|
|
53
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 1.0 * vv ) ) * 0.1531;
|
|
54
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 2.0 * vv ) ) * 0.12245;
|
|
55
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 3.0 * vv ) ) * 0.0918;
|
|
56
|
-
sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y + 4.0 * vv ) ) * 0.051;
|
|
57
|
-
|
|
58
|
-
gl_FragColor = sum;
|
|
59
|
-
|
|
60
|
-
}`
|
|
61
|
-
};
|
|
62
|
-
|
|
63
|
-
THREE.VerticalTiltShiftShader = VerticalTiltShiftShader;
|
|
64
|
-
|
|
65
|
-
} )();
|
|
@@ -1,53 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Vignette shader
|
|
5
|
-
* based on PaintEffect postprocess from ro.me
|
|
6
|
-
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
|
7
|
-
*/
|
|
8
|
-
|
|
9
|
-
const VignetteShader = {
|
|
10
|
-
uniforms: {
|
|
11
|
-
'tDiffuse': {
|
|
12
|
-
value: null
|
|
13
|
-
},
|
|
14
|
-
'offset': {
|
|
15
|
-
value: 1.0
|
|
16
|
-
},
|
|
17
|
-
'darkness': {
|
|
18
|
-
value: 1.0
|
|
19
|
-
}
|
|
20
|
-
},
|
|
21
|
-
vertexShader: /* glsl */`
|
|
22
|
-
|
|
23
|
-
varying vec2 vUv;
|
|
24
|
-
|
|
25
|
-
void main() {
|
|
26
|
-
|
|
27
|
-
vUv = uv;
|
|
28
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
29
|
-
|
|
30
|
-
}`,
|
|
31
|
-
fragmentShader: /* glsl */`
|
|
32
|
-
|
|
33
|
-
uniform float offset;
|
|
34
|
-
uniform float darkness;
|
|
35
|
-
|
|
36
|
-
uniform sampler2D tDiffuse;
|
|
37
|
-
|
|
38
|
-
varying vec2 vUv;
|
|
39
|
-
|
|
40
|
-
void main() {
|
|
41
|
-
|
|
42
|
-
// Eskil's vignette
|
|
43
|
-
|
|
44
|
-
vec4 texel = texture2D( tDiffuse, vUv );
|
|
45
|
-
vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );
|
|
46
|
-
gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );
|
|
47
|
-
|
|
48
|
-
}`
|
|
49
|
-
};
|
|
50
|
-
|
|
51
|
-
THREE.VignetteShader = VignetteShader;
|
|
52
|
-
|
|
53
|
-
} )();
|
|
@@ -1,296 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* Shaders to render 3D volumes using raycasting.
|
|
5
|
-
* The applied techniques are based on similar implementations in the Visvis and Vispy projects.
|
|
6
|
-
* This is not the only approach, therefore it's marked 1.
|
|
7
|
-
*/
|
|
8
|
-
|
|
9
|
-
const VolumeRenderShader1 = {
|
|
10
|
-
uniforms: {
|
|
11
|
-
'u_size': {
|
|
12
|
-
value: new THREE.Vector3( 1, 1, 1 )
|
|
13
|
-
},
|
|
14
|
-
'u_renderstyle': {
|
|
15
|
-
value: 0
|
|
16
|
-
},
|
|
17
|
-
'u_renderthreshold': {
|
|
18
|
-
value: 0.5
|
|
19
|
-
},
|
|
20
|
-
'u_clim': {
|
|
21
|
-
value: new THREE.Vector2( 1, 1 )
|
|
22
|
-
},
|
|
23
|
-
'u_data': {
|
|
24
|
-
value: null
|
|
25
|
-
},
|
|
26
|
-
'u_cmdata': {
|
|
27
|
-
value: null
|
|
28
|
-
}
|
|
29
|
-
},
|
|
30
|
-
vertexShader: /* glsl */`
|
|
31
|
-
|
|
32
|
-
varying vec4 v_nearpos;
|
|
33
|
-
varying vec4 v_farpos;
|
|
34
|
-
varying vec3 v_position;
|
|
35
|
-
|
|
36
|
-
void main() {
|
|
37
|
-
// Prepare transforms to map to "camera view". See also:
|
|
38
|
-
// https://threejs.org/docs/#api/renderers/webgl/WebGLProgram
|
|
39
|
-
mat4 viewtransformf = modelViewMatrix;
|
|
40
|
-
mat4 viewtransformi = inverse(modelViewMatrix);
|
|
41
|
-
|
|
42
|
-
// Project local vertex coordinate to camera position. Then do a step
|
|
43
|
-
// backward (in cam coords) to the near clipping plane, and project back. Do
|
|
44
|
-
// the same for the far clipping plane. This gives us all the information we
|
|
45
|
-
// need to calculate the ray and truncate it to the viewing cone.
|
|
46
|
-
vec4 position4 = vec4(position, 1.0);
|
|
47
|
-
vec4 pos_in_cam = viewtransformf * position4;
|
|
48
|
-
|
|
49
|
-
// Intersection of ray and near clipping plane (z = -1 in clip coords)
|
|
50
|
-
pos_in_cam.z = -pos_in_cam.w;
|
|
51
|
-
v_nearpos = viewtransformi * pos_in_cam;
|
|
52
|
-
|
|
53
|
-
// Intersection of ray and far clipping plane (z = +1 in clip coords)
|
|
54
|
-
pos_in_cam.z = pos_in_cam.w;
|
|
55
|
-
v_farpos = viewtransformi * pos_in_cam;
|
|
56
|
-
|
|
57
|
-
// Set varyings and output pos
|
|
58
|
-
v_position = position;
|
|
59
|
-
gl_Position = projectionMatrix * viewMatrix * modelMatrix * position4;
|
|
60
|
-
}`,
|
|
61
|
-
fragmentShader: /* glsl */`
|
|
62
|
-
|
|
63
|
-
precision highp float;
|
|
64
|
-
precision mediump sampler3D;
|
|
65
|
-
|
|
66
|
-
uniform vec3 u_size;
|
|
67
|
-
uniform int u_renderstyle;
|
|
68
|
-
uniform float u_renderthreshold;
|
|
69
|
-
uniform vec2 u_clim;
|
|
70
|
-
|
|
71
|
-
uniform sampler3D u_data;
|
|
72
|
-
uniform sampler2D u_cmdata;
|
|
73
|
-
|
|
74
|
-
varying vec3 v_position;
|
|
75
|
-
varying vec4 v_nearpos;
|
|
76
|
-
varying vec4 v_farpos;
|
|
77
|
-
|
|
78
|
-
// The maximum distance through our rendering volume is sqrt(3).
|
|
79
|
-
const int MAX_STEPS = 887; // 887 for 512^3, 1774 for 1024^3
|
|
80
|
-
const int REFINEMENT_STEPS = 4;
|
|
81
|
-
const float relative_step_size = 1.0;
|
|
82
|
-
const vec4 ambient_color = vec4(0.2, 0.4, 0.2, 1.0);
|
|
83
|
-
const vec4 diffuse_color = vec4(0.8, 0.2, 0.2, 1.0);
|
|
84
|
-
const vec4 specular_color = vec4(1.0, 1.0, 1.0, 1.0);
|
|
85
|
-
const float shininess = 40.0;
|
|
86
|
-
|
|
87
|
-
void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);
|
|
88
|
-
void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray);
|
|
89
|
-
|
|
90
|
-
float sample1(vec3 texcoords);
|
|
91
|
-
vec4 apply_colormap(float val);
|
|
92
|
-
vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray);
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
void main() {
|
|
96
|
-
// Normalize clipping plane info
|
|
97
|
-
vec3 farpos = v_farpos.xyz / v_farpos.w;
|
|
98
|
-
vec3 nearpos = v_nearpos.xyz / v_nearpos.w;
|
|
99
|
-
|
|
100
|
-
// Calculate unit vector pointing in the view direction through this fragment.
|
|
101
|
-
vec3 view_ray = normalize(nearpos.xyz - farpos.xyz);
|
|
102
|
-
|
|
103
|
-
// Compute the (negative) distance to the front surface or near clipping plane.
|
|
104
|
-
// v_position is the back face of the cuboid, so the initial distance calculated in the dot
|
|
105
|
-
// product below is the distance from near clip plane to the back of the cuboid
|
|
106
|
-
float distance = dot(nearpos - v_position, view_ray);
|
|
107
|
-
distance = max(distance, min((-0.5 - v_position.x) / view_ray.x,
|
|
108
|
-
(u_size.x - 0.5 - v_position.x) / view_ray.x));
|
|
109
|
-
distance = max(distance, min((-0.5 - v_position.y) / view_ray.y,
|
|
110
|
-
(u_size.y - 0.5 - v_position.y) / view_ray.y));
|
|
111
|
-
distance = max(distance, min((-0.5 - v_position.z) / view_ray.z,
|
|
112
|
-
(u_size.z - 0.5 - v_position.z) / view_ray.z));
|
|
113
|
-
|
|
114
|
-
// Now we have the starting position on the front surface
|
|
115
|
-
vec3 front = v_position + view_ray * distance;
|
|
116
|
-
|
|
117
|
-
// Decide how many steps to take
|
|
118
|
-
int nsteps = int(-distance / relative_step_size + 0.5);
|
|
119
|
-
if ( nsteps < 1 )
|
|
120
|
-
discard;
|
|
121
|
-
|
|
122
|
-
// Get starting location and step vector in texture coordinates
|
|
123
|
-
vec3 step = ((v_position - front) / u_size) / float(nsteps);
|
|
124
|
-
vec3 start_loc = front / u_size;
|
|
125
|
-
|
|
126
|
-
// For testing: show the number of steps. This helps to establish
|
|
127
|
-
// whether the rays are correctly oriented
|
|
128
|
-
//'gl_FragColor = vec4(0.0, float(nsteps) / 1.0 / u_size.x, 1.0, 1.0);
|
|
129
|
-
//'return;
|
|
130
|
-
|
|
131
|
-
if (u_renderstyle == 0)
|
|
132
|
-
cast_mip(start_loc, step, nsteps, view_ray);
|
|
133
|
-
else if (u_renderstyle == 1)
|
|
134
|
-
cast_iso(start_loc, step, nsteps, view_ray);
|
|
135
|
-
|
|
136
|
-
if (gl_FragColor.a < 0.05)
|
|
137
|
-
discard;
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
float sample1(vec3 texcoords) {
|
|
142
|
-
/* Sample float value from a 3D texture. Assumes intensity data. */
|
|
143
|
-
return texture(u_data, texcoords.xyz).r;
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
vec4 apply_colormap(float val) {
|
|
148
|
-
val = (val - u_clim[0]) / (u_clim[1] - u_clim[0]);
|
|
149
|
-
return texture2D(u_cmdata, vec2(val, 0.5));
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
void cast_mip(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {
|
|
154
|
-
|
|
155
|
-
float max_val = -1e6;
|
|
156
|
-
int max_i = 100;
|
|
157
|
-
vec3 loc = start_loc;
|
|
158
|
-
|
|
159
|
-
// Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
|
|
160
|
-
// non-constant expression. So we use a hard-coded max, and an additional condition
|
|
161
|
-
// inside the loop.
|
|
162
|
-
for (int iter=0; iter<MAX_STEPS; iter++) {
|
|
163
|
-
if (iter >= nsteps)
|
|
164
|
-
break;
|
|
165
|
-
// Sample from the 3D texture
|
|
166
|
-
float val = sample1(loc);
|
|
167
|
-
// Apply MIP operation
|
|
168
|
-
if (val > max_val) {
|
|
169
|
-
max_val = val;
|
|
170
|
-
max_i = iter;
|
|
171
|
-
}
|
|
172
|
-
// Advance location deeper into the volume
|
|
173
|
-
loc += step;
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
// Refine location, gives crispier images
|
|
177
|
-
vec3 iloc = start_loc + step * (float(max_i) - 0.5);
|
|
178
|
-
vec3 istep = step / float(REFINEMENT_STEPS);
|
|
179
|
-
for (int i=0; i<REFINEMENT_STEPS; i++) {
|
|
180
|
-
max_val = max(max_val, sample1(iloc));
|
|
181
|
-
iloc += istep;
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
// Resolve final color
|
|
185
|
-
gl_FragColor = apply_colormap(max_val);
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
void cast_iso(vec3 start_loc, vec3 step, int nsteps, vec3 view_ray) {
|
|
190
|
-
|
|
191
|
-
gl_FragColor = vec4(0.0); // init transparent
|
|
192
|
-
vec4 color3 = vec4(0.0); // final color
|
|
193
|
-
vec3 dstep = 1.5 / u_size; // step to sample derivative
|
|
194
|
-
vec3 loc = start_loc;
|
|
195
|
-
|
|
196
|
-
float low_threshold = u_renderthreshold - 0.02 * (u_clim[1] - u_clim[0]);
|
|
197
|
-
|
|
198
|
-
// Enter the raycasting loop. In WebGL 1 the loop index cannot be compared with
|
|
199
|
-
// non-constant expression. So we use a hard-coded max, and an additional condition
|
|
200
|
-
// inside the loop.
|
|
201
|
-
for (int iter=0; iter<MAX_STEPS; iter++) {
|
|
202
|
-
if (iter >= nsteps)
|
|
203
|
-
break;
|
|
204
|
-
|
|
205
|
-
// Sample from the 3D texture
|
|
206
|
-
float val = sample1(loc);
|
|
207
|
-
|
|
208
|
-
if (val > low_threshold) {
|
|
209
|
-
// Take the last interval in smaller steps
|
|
210
|
-
vec3 iloc = loc - 0.5 * step;
|
|
211
|
-
vec3 istep = step / float(REFINEMENT_STEPS);
|
|
212
|
-
for (int i=0; i<REFINEMENT_STEPS; i++) {
|
|
213
|
-
val = sample1(iloc);
|
|
214
|
-
if (val > u_renderthreshold) {
|
|
215
|
-
gl_FragColor = add_lighting(val, iloc, dstep, view_ray);
|
|
216
|
-
return;
|
|
217
|
-
}
|
|
218
|
-
iloc += istep;
|
|
219
|
-
}
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
// Advance location deeper into the volume
|
|
223
|
-
loc += step;
|
|
224
|
-
}
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
vec4 add_lighting(float val, vec3 loc, vec3 step, vec3 view_ray)
|
|
229
|
-
{
|
|
230
|
-
// Calculate color by incorporating lighting
|
|
231
|
-
|
|
232
|
-
// View direction
|
|
233
|
-
vec3 V = normalize(view_ray);
|
|
234
|
-
|
|
235
|
-
// calculate normal vector from gradient
|
|
236
|
-
vec3 N;
|
|
237
|
-
float val1, val2;
|
|
238
|
-
val1 = sample1(loc + vec3(-step[0], 0.0, 0.0));
|
|
239
|
-
val2 = sample1(loc + vec3(+step[0], 0.0, 0.0));
|
|
240
|
-
N[0] = val1 - val2;
|
|
241
|
-
val = max(max(val1, val2), val);
|
|
242
|
-
val1 = sample1(loc + vec3(0.0, -step[1], 0.0));
|
|
243
|
-
val2 = sample1(loc + vec3(0.0, +step[1], 0.0));
|
|
244
|
-
N[1] = val1 - val2;
|
|
245
|
-
val = max(max(val1, val2), val);
|
|
246
|
-
val1 = sample1(loc + vec3(0.0, 0.0, -step[2]));
|
|
247
|
-
val2 = sample1(loc + vec3(0.0, 0.0, +step[2]));
|
|
248
|
-
N[2] = val1 - val2;
|
|
249
|
-
val = max(max(val1, val2), val);
|
|
250
|
-
|
|
251
|
-
float gm = length(N); // gradient magnitude
|
|
252
|
-
N = normalize(N);
|
|
253
|
-
|
|
254
|
-
// Flip normal so it points towards viewer
|
|
255
|
-
float Nselect = float(dot(N, V) > 0.0);
|
|
256
|
-
N = (2.0 * Nselect - 1.0) * N; // == Nselect * N - (1.0-Nselect)*N;
|
|
257
|
-
|
|
258
|
-
// Init colors
|
|
259
|
-
vec4 ambient_color = vec4(0.0, 0.0, 0.0, 0.0);
|
|
260
|
-
vec4 diffuse_color = vec4(0.0, 0.0, 0.0, 0.0);
|
|
261
|
-
vec4 specular_color = vec4(0.0, 0.0, 0.0, 0.0);
|
|
262
|
-
|
|
263
|
-
// note: could allow multiple lights
|
|
264
|
-
for (int i=0; i<1; i++)
|
|
265
|
-
{
|
|
266
|
-
// Get light direction (make sure to prevent zero devision)
|
|
267
|
-
vec3 L = normalize(view_ray); //lightDirs[i];
|
|
268
|
-
float lightEnabled = float( length(L) > 0.0 );
|
|
269
|
-
L = normalize(L + (1.0 - lightEnabled));
|
|
270
|
-
|
|
271
|
-
// Calculate lighting properties
|
|
272
|
-
float lambertTerm = clamp(dot(N, L), 0.0, 1.0);
|
|
273
|
-
vec3 H = normalize(L+V); // Halfway vector
|
|
274
|
-
float specularTerm = pow(max(dot(H, N), 0.0), shininess);
|
|
275
|
-
|
|
276
|
-
// Calculate mask
|
|
277
|
-
float mask1 = lightEnabled;
|
|
278
|
-
|
|
279
|
-
// Calculate colors
|
|
280
|
-
ambient_color += mask1 * ambient_color; // * gl_LightSource[i].ambient;
|
|
281
|
-
diffuse_color += mask1 * lambertTerm;
|
|
282
|
-
specular_color += mask1 * specularTerm * specular_color;
|
|
283
|
-
}
|
|
284
|
-
|
|
285
|
-
// Calculate final color by componing different components
|
|
286
|
-
vec4 final_color;
|
|
287
|
-
vec4 color = apply_colormap(val);
|
|
288
|
-
final_color = color * (ambient_color + diffuse_color) + specular_color;
|
|
289
|
-
final_color.a = color.a;
|
|
290
|
-
return final_color;
|
|
291
|
-
}`
|
|
292
|
-
};
|
|
293
|
-
|
|
294
|
-
THREE.VolumeRenderShader1 = VolumeRenderShader1;
|
|
295
|
-
|
|
296
|
-
} )();
|
|
@@ -1,84 +0,0 @@
|
|
|
1
|
-
( function () {
|
|
2
|
-
|
|
3
|
-
const WaterRefractionShader = {
|
|
4
|
-
uniforms: {
|
|
5
|
-
'color': {
|
|
6
|
-
value: null
|
|
7
|
-
},
|
|
8
|
-
'time': {
|
|
9
|
-
value: 0
|
|
10
|
-
},
|
|
11
|
-
'tDiffuse': {
|
|
12
|
-
value: null
|
|
13
|
-
},
|
|
14
|
-
'tDudv': {
|
|
15
|
-
value: null
|
|
16
|
-
},
|
|
17
|
-
'textureMatrix': {
|
|
18
|
-
value: null
|
|
19
|
-
}
|
|
20
|
-
},
|
|
21
|
-
vertexShader: /* glsl */`
|
|
22
|
-
|
|
23
|
-
uniform mat4 textureMatrix;
|
|
24
|
-
|
|
25
|
-
varying vec2 vUv;
|
|
26
|
-
varying vec4 vUvRefraction;
|
|
27
|
-
|
|
28
|
-
void main() {
|
|
29
|
-
|
|
30
|
-
vUv = uv;
|
|
31
|
-
|
|
32
|
-
vUvRefraction = textureMatrix * vec4( position, 1.0 );
|
|
33
|
-
|
|
34
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
35
|
-
|
|
36
|
-
}`,
|
|
37
|
-
fragmentShader: /* glsl */`
|
|
38
|
-
|
|
39
|
-
uniform vec3 color;
|
|
40
|
-
uniform float time;
|
|
41
|
-
uniform sampler2D tDiffuse;
|
|
42
|
-
uniform sampler2D tDudv;
|
|
43
|
-
|
|
44
|
-
varying vec2 vUv;
|
|
45
|
-
varying vec4 vUvRefraction;
|
|
46
|
-
|
|
47
|
-
float blendOverlay( float base, float blend ) {
|
|
48
|
-
|
|
49
|
-
return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
|
|
50
|
-
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
vec3 blendOverlay( vec3 base, vec3 blend ) {
|
|
54
|
-
|
|
55
|
-
return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ),blendOverlay( base.b, blend.b ) );
|
|
56
|
-
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
void main() {
|
|
60
|
-
|
|
61
|
-
float waveStrength = 0.5;
|
|
62
|
-
float waveSpeed = 0.03;
|
|
63
|
-
|
|
64
|
-
// simple distortion (ripple) via dudv map (see https://www.youtube.com/watch?v=6B7IF6GOu7s)
|
|
65
|
-
|
|
66
|
-
vec2 distortedUv = texture2D( tDudv, vec2( vUv.x + time * waveSpeed, vUv.y ) ).rg * waveStrength;
|
|
67
|
-
distortedUv = vUv.xy + vec2( distortedUv.x, distortedUv.y + time * waveSpeed );
|
|
68
|
-
vec2 distortion = ( texture2D( tDudv, distortedUv ).rg * 2.0 - 1.0 ) * waveStrength;
|
|
69
|
-
|
|
70
|
-
// new uv coords
|
|
71
|
-
|
|
72
|
-
vec4 uv = vec4( vUvRefraction );
|
|
73
|
-
uv.xy += distortion;
|
|
74
|
-
|
|
75
|
-
vec4 base = texture2DProj( tDiffuse, uv );
|
|
76
|
-
|
|
77
|
-
gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
|
|
78
|
-
|
|
79
|
-
}`
|
|
80
|
-
};
|
|
81
|
-
|
|
82
|
-
THREE.WaterRefractionShader = WaterRefractionShader;
|
|
83
|
-
|
|
84
|
-
} )();
|