@needle-tools/three 0.146.9 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +25 -46
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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@@ -1,356 +0,0 @@
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- ( function () {
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-
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- class Lensflare extends THREE.Mesh {
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-
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- constructor() {
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-
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- super( Lensflare.Geometry, new THREE.MeshBasicMaterial( {
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- opacity: 0,
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- transparent: true
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- } ) );
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- this.isLensflare = true;
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- this.type = 'Lensflare';
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- this.frustumCulled = false;
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- this.renderOrder = Infinity;
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-
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- //
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-
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- const positionScreen = new THREE.Vector3();
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- const positionView = new THREE.Vector3();
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-
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- // textures
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-
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- const tempMap = new THREE.FramebufferTexture( 16, 16, THREE.RGBAFormat );
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- const occlusionMap = new THREE.FramebufferTexture( 16, 16, THREE.RGBAFormat );
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-
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- // material
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-
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- const geometry = Lensflare.Geometry;
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- const material1a = new THREE.RawShaderMaterial( {
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- uniforms: {
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- 'scale': {
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- value: null
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- },
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- 'screenPosition': {
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- value: null
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- }
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- },
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- vertexShader: /* glsl */`
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-
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- precision highp float;
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-
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- uniform vec3 screenPosition;
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- uniform vec2 scale;
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-
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- attribute vec3 position;
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-
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- void main() {
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-
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- gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
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-
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- }`,
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- fragmentShader: /* glsl */`
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-
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- precision highp float;
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-
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- void main() {
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-
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- gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );
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-
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- }`,
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- depthTest: true,
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- depthWrite: false,
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- transparent: false
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- } );
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- const material1b = new THREE.RawShaderMaterial( {
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- uniforms: {
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- 'map': {
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- value: tempMap
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- },
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- 'scale': {
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- value: null
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- },
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- 'screenPosition': {
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- value: null
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- }
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- },
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- vertexShader: /* glsl */`
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-
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- precision highp float;
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-
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- uniform vec3 screenPosition;
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- uniform vec2 scale;
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-
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- attribute vec3 position;
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- attribute vec2 uv;
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-
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- varying vec2 vUV;
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-
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- void main() {
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-
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- vUV = uv;
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- gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
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-
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- }`,
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- fragmentShader: /* glsl */`
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-
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- precision highp float;
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-
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- uniform sampler2D map;
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-
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- varying vec2 vUV;
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- void main() {
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-
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- gl_FragColor = texture2D( map, vUV );
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-
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- }`,
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- depthTest: false,
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- depthWrite: false,
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- transparent: false
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- } );
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-
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- // the following object is used for occlusionMap generation
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- const mesh1 = new THREE.Mesh( geometry, material1a );
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-
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- //
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-
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- const elements = [];
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- const shader = LensflareElement.Shader;
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- const material2 = new THREE.RawShaderMaterial( {
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- uniforms: {
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- 'map': {
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- value: null
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- },
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- 'occlusionMap': {
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- value: occlusionMap
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- },
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- 'color': {
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- value: new THREE.Color( 0xffffff )
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- },
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- 'scale': {
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- value: new THREE.Vector2()
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- },
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- 'screenPosition': {
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- value: new THREE.Vector3()
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- }
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- },
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- vertexShader: shader.vertexShader,
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- fragmentShader: shader.fragmentShader,
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- blending: THREE.AdditiveBlending,
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- transparent: true,
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- depthWrite: false
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- } );
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- const mesh2 = new THREE.Mesh( geometry, material2 );
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- this.addElement = function ( element ) {
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-
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- elements.push( element );
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-
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- };
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-
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- //
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-
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- const scale = new THREE.Vector2();
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- const screenPositionPixels = new THREE.Vector2();
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- const validArea = new THREE.Box2();
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- const viewport = new THREE.Vector4();
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- this.onBeforeRender = function ( renderer, scene, camera ) {
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-
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- renderer.getCurrentViewport( viewport );
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- const invAspect = viewport.w / viewport.z;
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- const halfViewportWidth = viewport.z / 2.0;
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- const halfViewportHeight = viewport.w / 2.0;
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- let size = 16 / viewport.w;
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- scale.set( size * invAspect, size );
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- validArea.min.set( viewport.x, viewport.y );
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- validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) );
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-
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- // calculate position in screen space
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-
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- positionView.setFromMatrixPosition( this.matrixWorld );
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- positionView.applyMatrix4( camera.matrixWorldInverse );
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- if ( positionView.z > 0 ) return; // lensflare is behind the camera
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-
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- positionScreen.copy( positionView ).applyMatrix4( camera.projectionMatrix );
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-
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- // horizontal and vertical coordinate of the lower left corner of the pixels to copy
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- screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
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- screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
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-
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- // screen cull
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-
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- if ( validArea.containsPoint( screenPositionPixels ) ) {
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-
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- // save current RGB to temp texture
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-
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- renderer.copyFramebufferToTexture( screenPositionPixels, tempMap );
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-
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- // render pink quad
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-
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- let uniforms = material1a.uniforms;
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- uniforms[ 'scale' ].value = scale;
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- uniforms[ 'screenPosition' ].value = positionScreen;
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- renderer.renderBufferDirect( camera, null, geometry, material1a, mesh1, null );
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-
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- // copy result to occlusionMap
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- renderer.copyFramebufferToTexture( screenPositionPixels, occlusionMap );
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-
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- // restore graphics
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- uniforms = material1b.uniforms;
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- uniforms[ 'scale' ].value = scale;
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- uniforms[ 'screenPosition' ].value = positionScreen;
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- renderer.renderBufferDirect( camera, null, geometry, material1b, mesh1, null );
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-
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- // render elements
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-
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- const vecX = - positionScreen.x * 2;
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- const vecY = - positionScreen.y * 2;
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- for ( let i = 0, l = elements.length; i < l; i ++ ) {
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-
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- const element = elements[ i ];
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- const uniforms = material2.uniforms;
217
- uniforms[ 'color' ].value.copy( element.color );
218
- uniforms[ 'map' ].value = element.texture;
219
- uniforms[ 'screenPosition' ].value.x = positionScreen.x + vecX * element.distance;
220
- uniforms[ 'screenPosition' ].value.y = positionScreen.y + vecY * element.distance;
221
- size = element.size / viewport.w;
222
- const invAspect = viewport.w / viewport.z;
223
- uniforms[ 'scale' ].value.set( size * invAspect, size );
224
- material2.uniformsNeedUpdate = true;
225
- renderer.renderBufferDirect( camera, null, geometry, material2, mesh2, null );
226
-
227
- }
228
-
229
- }
230
-
231
- };
232
-
233
- this.dispose = function () {
234
-
235
- material1a.dispose();
236
- material1b.dispose();
237
- material2.dispose();
238
- tempMap.dispose();
239
- occlusionMap.dispose();
240
- for ( let i = 0, l = elements.length; i < l; i ++ ) {
241
-
242
- elements[ i ].texture.dispose();
243
-
244
- }
245
-
246
- };
247
-
248
- }
249
-
250
- }
251
-
252
- //
253
-
254
- class LensflareElement {
255
-
256
- constructor( texture, size = 1, distance = 0, color = new THREE.Color( 0xffffff ) ) {
257
-
258
- this.texture = texture;
259
- this.size = size;
260
- this.distance = distance;
261
- this.color = color;
262
-
263
- }
264
-
265
- }
266
- LensflareElement.Shader = {
267
- uniforms: {
268
- 'map': {
269
- value: null
270
- },
271
- 'occlusionMap': {
272
- value: null
273
- },
274
- 'color': {
275
- value: null
276
- },
277
- 'scale': {
278
- value: null
279
- },
280
- 'screenPosition': {
281
- value: null
282
- }
283
- },
284
- vertexShader: /* glsl */`
285
-
286
- precision highp float;
287
-
288
- uniform vec3 screenPosition;
289
- uniform vec2 scale;
290
-
291
- uniform sampler2D occlusionMap;
292
-
293
- attribute vec3 position;
294
- attribute vec2 uv;
295
-
296
- varying vec2 vUV;
297
- varying float vVisibility;
298
-
299
- void main() {
300
-
301
- vUV = uv;
302
-
303
- vec2 pos = position.xy;
304
-
305
- vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
306
- visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
307
- visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
308
- visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
309
- visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
310
- visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
311
- visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
312
- visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
313
- visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
314
-
315
- vVisibility = visibility.r / 9.0;
316
- vVisibility *= 1.0 - visibility.g / 9.0;
317
- vVisibility *= visibility.b / 9.0;
318
-
319
- gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
320
-
321
- }`,
322
- fragmentShader: /* glsl */`
323
-
324
- precision highp float;
325
-
326
- uniform sampler2D map;
327
- uniform vec3 color;
328
-
329
- varying vec2 vUV;
330
- varying float vVisibility;
331
-
332
- void main() {
333
-
334
- vec4 texture = texture2D( map, vUV );
335
- texture.a *= vVisibility;
336
- gl_FragColor = texture;
337
- gl_FragColor.rgb *= color;
338
-
339
- }`
340
- };
341
- Lensflare.Geometry = function () {
342
-
343
- const geometry = new THREE.BufferGeometry();
344
- const float32Array = new Float32Array( [ - 1, - 1, 0, 0, 0, 1, - 1, 0, 1, 0, 1, 1, 0, 1, 1, - 1, 1, 0, 0, 1 ] );
345
- const interleavedBuffer = new THREE.InterleavedBuffer( float32Array, 5 );
346
- geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
347
- geometry.setAttribute( 'position', new THREE.InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
348
- geometry.setAttribute( 'uv', new THREE.InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
349
- return geometry;
350
-
351
- }();
352
-
353
- THREE.Lensflare = Lensflare;
354
- THREE.LensflareElement = LensflareElement;
355
-
356
- } )();
@@ -1,206 +0,0 @@
1
- ( function () {
2
-
3
- /**
4
- * @fileoverview Lightning strike object generator
5
- *
6
- *
7
- * Usage
8
- *
9
- * const myStorm = new LightningStorm( paramsObject );
10
- * myStorm.position.set( ... );
11
- * scene.add( myStorm );
12
- * ...
13
- * myStorm.update( currentTime );
14
- *
15
- * The "currentTime" can only go forwards or be stopped.
16
- *
17
- *
18
- * LightningStorm parameters:
19
- *
20
- * @param {double} size Size of the storm. If no 'onRayPosition' parameter is defined, it means the side of the rectangle the storm covers.
21
- *
22
- * @param {double} minHeight Minimum height a ray can start at. If no 'onRayPosition' parameter is defined, it means the height above plane y = 0.
23
- *
24
- * @param {double} maxHeight Maximum height a ray can start at. If no 'onRayPosition' parameter is defined, it means the height above plane y = 0.
25
- *
26
- * @param {double} maxSlope The maximum inclination slope of a ray. If no 'onRayPosition' parameter is defined, it means the slope relative to plane y = 0.
27
- *
28
- * @param {integer} maxLightnings Greater than 0. The maximum number of simultaneous rays.
29
- *
30
- * @param {double} lightningMinPeriod minimum time between two consecutive rays.
31
- *
32
- * @param {double} lightningMaxPeriod maximum time between two consecutive rays.
33
- *
34
- * @param {double} lightningMinDuration The minimum time a ray can last.
35
- *
36
- * @param {double} lightningMaxDuration The maximum time a ray can last.
37
- *
38
- * @param {Object} lightningParameters The parameters for created rays. See THREE.LightningStrike (geometry)
39
- *
40
- * @param {Material} lightningMaterial The THREE.Material used for the created rays.
41
- *
42
- * @param {function} onRayPosition Optional callback with two Vector3 parameters (source, dest). You can set here the start and end points for each created ray, using the standard size, minHeight, etc parameters and other values in your algorithm.
43
- *
44
- * @param {function} onLightningDown This optional callback is called with one parameter (lightningStrike) when a ray ends propagating, so it has hit the ground.
45
- *
46
- *
47
- */
48
-
49
- class LightningStorm extends THREE.Object3D {
50
-
51
- constructor( stormParams = {} ) {
52
-
53
- super();
54
- this.isLightningStorm = true;
55
-
56
- // Parameters
57
-
58
- this.stormParams = stormParams;
59
- stormParams.size = stormParams.size !== undefined ? stormParams.size : 1000.0;
60
- stormParams.minHeight = stormParams.minHeight !== undefined ? stormParams.minHeight : 80.0;
61
- stormParams.maxHeight = stormParams.maxHeight !== undefined ? stormParams.maxHeight : 100.0;
62
- stormParams.maxSlope = stormParams.maxSlope !== undefined ? stormParams.maxSlope : 1.1;
63
- stormParams.maxLightnings = stormParams.maxLightnings !== undefined ? stormParams.maxLightnings : 3;
64
- stormParams.lightningMinPeriod = stormParams.lightningMinPeriod !== undefined ? stormParams.lightningMinPeriod : 3.0;
65
- stormParams.lightningMaxPeriod = stormParams.lightningMaxPeriod !== undefined ? stormParams.lightningMaxPeriod : 7.0;
66
- stormParams.lightningMinDuration = stormParams.lightningMinDuration !== undefined ? stormParams.lightningMinDuration : 1.0;
67
- stormParams.lightningMaxDuration = stormParams.lightningMaxDuration !== undefined ? stormParams.lightningMaxDuration : 2.5;
68
- this.lightningParameters = THREE.LightningStrike.copyParameters( stormParams.lightningParameters, stormParams.lightningParameters );
69
- this.lightningParameters.isEternal = false;
70
- this.lightningMaterial = stormParams.lightningMaterial !== undefined ? stormParams.lightningMaterial : new THREE.MeshBasicMaterial( {
71
- color: 0xB0FFFF
72
- } );
73
- if ( stormParams.onRayPosition !== undefined ) {
74
-
75
- this.onRayPosition = stormParams.onRayPosition;
76
-
77
- } else {
78
-
79
- this.onRayPosition = function ( source, dest ) {
80
-
81
- dest.set( ( Math.random() - 0.5 ) * stormParams.size, 0, ( Math.random() - 0.5 ) * stormParams.size );
82
- const height = THREE.MathUtils.lerp( stormParams.minHeight, stormParams.maxHeight, Math.random() );
83
- source.set( stormParams.maxSlope * ( 2 * Math.random() - 1 ), 1, stormParams.maxSlope * ( 2 * Math.random() - 1 ) ).multiplyScalar( height ).add( dest );
84
-
85
- };
86
-
87
- }
88
-
89
- this.onLightningDown = stormParams.onLightningDown;
90
-
91
- // Internal state
92
-
93
- this.inited = false;
94
- this.nextLightningTime = 0;
95
- this.lightningsMeshes = [];
96
- this.deadLightningsMeshes = [];
97
- for ( let i = 0; i < this.stormParams.maxLightnings; i ++ ) {
98
-
99
- const lightning = new THREE.LightningStrike( THREE.LightningStrike.copyParameters( {}, this.lightningParameters ) );
100
- const mesh = new THREE.Mesh( lightning, this.lightningMaterial );
101
- this.deadLightningsMeshes.push( mesh );
102
-
103
- }
104
-
105
- }
106
- update( time ) {
107
-
108
- if ( ! this.inited ) {
109
-
110
- this.nextLightningTime = this.getNextLightningTime( time ) * Math.random();
111
- this.inited = true;
112
-
113
- }
114
-
115
- if ( time >= this.nextLightningTime ) {
116
-
117
- // Lightning creation
118
-
119
- const lightningMesh = this.deadLightningsMeshes.pop();
120
- if ( lightningMesh ) {
121
-
122
- const lightningParams1 = THREE.LightningStrike.copyParameters( lightningMesh.geometry.rayParameters, this.lightningParameters );
123
- lightningParams1.birthTime = time;
124
- lightningParams1.deathTime = time + THREE.MathUtils.lerp( this.stormParams.lightningMinDuration, this.stormParams.lightningMaxDuration, Math.random() );
125
- this.onRayPosition( lightningParams1.sourceOffset, lightningParams1.destOffset );
126
- lightningParams1.noiseSeed = Math.random();
127
- this.add( lightningMesh );
128
- this.lightningsMeshes.push( lightningMesh );
129
-
130
- }
131
-
132
- // Schedule next lightning
133
- this.nextLightningTime = this.getNextLightningTime( time );
134
-
135
- }
136
-
137
- let i = 0,
138
- il = this.lightningsMeshes.length;
139
- while ( i < il ) {
140
-
141
- const mesh = this.lightningsMeshes[ i ];
142
- const lightning = mesh.geometry;
143
- const prevState = lightning.state;
144
- lightning.update( time );
145
- if ( prevState === THREE.LightningStrike.RAY_PROPAGATING && lightning.state > prevState ) {
146
-
147
- if ( this.onLightningDown ) {
148
-
149
- this.onLightningDown( lightning );
150
-
151
- }
152
-
153
- }
154
-
155
- if ( lightning.state === THREE.LightningStrike.RAY_EXTINGUISHED ) {
156
-
157
- // Lightning is to be destroyed
158
-
159
- this.lightningsMeshes.splice( this.lightningsMeshes.indexOf( mesh ), 1 );
160
- this.deadLightningsMeshes.push( mesh );
161
- this.remove( mesh );
162
- il --;
163
-
164
- } else {
165
-
166
- i ++;
167
-
168
- }
169
-
170
- }
171
-
172
- }
173
- getNextLightningTime( currentTime ) {
174
-
175
- return currentTime + THREE.MathUtils.lerp( this.stormParams.lightningMinPeriod, this.stormParams.lightningMaxPeriod, Math.random() ) / ( this.stormParams.maxLightnings + 1 );
176
-
177
- }
178
- copy( source, recursive ) {
179
-
180
- super.copy( source, recursive );
181
- this.stormParams.size = source.stormParams.size;
182
- this.stormParams.minHeight = source.stormParams.minHeight;
183
- this.stormParams.maxHeight = source.stormParams.maxHeight;
184
- this.stormParams.maxSlope = source.stormParams.maxSlope;
185
- this.stormParams.maxLightnings = source.stormParams.maxLightnings;
186
- this.stormParams.lightningMinPeriod = source.stormParams.lightningMinPeriod;
187
- this.stormParams.lightningMaxPeriod = source.stormParams.lightningMaxPeriod;
188
- this.stormParams.lightningMinDuration = source.stormParams.lightningMinDuration;
189
- this.stormParams.lightningMaxDuration = source.stormParams.lightningMaxDuration;
190
- this.lightningParameters = THREE.LightningStrike.copyParameters( {}, source.lightningParameters );
191
- this.lightningMaterial = source.stormParams.lightningMaterial;
192
- this.onLightningDown = source.onLightningDown;
193
- return this;
194
-
195
- }
196
- clone() {
197
-
198
- return new this.constructor( this.stormParams ).copy( this );
199
-
200
- }
201
-
202
- }
203
-
204
- THREE.LightningStorm = LightningStorm;
205
-
206
- } )();