@needle-tools/three 0.146.9 → 0.153.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +39486 -20286
- package/build/three.js +39471 -20270
- package/build/three.min.js +3 -2
- package/build/three.module.js +6717 -5427
- package/build/three.module.min.js +6 -0
- package/examples/jsm/animation/AnimationClipCreator.js +5 -3
- package/examples/jsm/cameras/CinematicCamera.js +1 -2
- package/examples/jsm/capabilities/WebGPU.js +17 -5
- package/examples/jsm/controls/ArcballControls.js +1828 -1821
- package/examples/jsm/controls/MapControls.js +28 -0
- package/examples/jsm/controls/OrbitControls.js +25 -46
- package/examples/jsm/controls/PointerLockControls.js +70 -65
- package/examples/jsm/controls/TrackballControls.js +18 -4
- package/examples/jsm/controls/TransformControls.js +0 -1
- package/examples/jsm/csm/CSM.js +11 -5
- package/examples/jsm/csm/CSMShader.js +7 -6
- package/examples/jsm/effects/AnaglyphEffect.js +6 -20
- package/examples/jsm/effects/AsciiEffect.js +3 -6
- package/examples/jsm/effects/OutlineEffect.js +1 -15
- package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +53 -11
- package/examples/jsm/exporters/EXRExporter.js +3 -9
- package/examples/jsm/exporters/GLTFExporter.js +561 -154
- package/examples/jsm/exporters/KTX2Exporter.js +34 -23
- package/examples/jsm/exporters/MMDExporter.js +1 -1
- package/examples/jsm/exporters/PLYExporter.js +8 -1
- package/examples/jsm/exporters/STLExporter.js +8 -4
- package/examples/jsm/exporters/USDZExporter.js +305 -792
- package/examples/jsm/geometries/ConvexGeometry.js +0 -6
- package/examples/jsm/geometries/ParametricGeometry.js +10 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +71 -57
- package/examples/jsm/interactive/HTMLMesh.js +16 -3
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/{js → jsm}/libs/basis/README.md +4 -4
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/lil-gui.module.min.js +2 -2
- package/examples/jsm/libs/tween.module.js +803 -0
- package/examples/jsm/lights/IESSpotLight.js +25 -0
- package/examples/jsm/lights/LightProbeGenerator.js +11 -9
- package/examples/jsm/lines/LineSegments2.js +16 -10
- package/examples/jsm/loaders/3DMLoader.js +8 -5
- package/examples/jsm/loaders/3MFLoader.js +12 -11
- package/examples/jsm/loaders/AMFLoader.js +2 -3
- package/examples/jsm/loaders/BVHLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +15 -16
- package/examples/jsm/loaders/DRACOLoader.js +69 -18
- package/examples/jsm/loaders/EXRLoader.js +23 -24
- package/examples/jsm/loaders/FBXLoader.js +34 -50
- package/examples/jsm/loaders/GCodeLoader.js +1 -2
- package/examples/jsm/loaders/GLTFLoader.js +417 -895
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
- package/examples/jsm/loaders/IESLoader.js +337 -0
- package/examples/jsm/loaders/KMZLoader.js +4 -4
- package/examples/jsm/loaders/KTX2Loader.js +145 -69
- package/examples/jsm/loaders/LDrawLoader.js +20 -18
- package/examples/jsm/loaders/LWOLoader.js +12 -29
- package/examples/jsm/loaders/LottieLoader.js +3 -1
- package/examples/jsm/loaders/MMDLoader.js +49 -18
- package/examples/jsm/loaders/MTLLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +9 -3
- package/examples/jsm/loaders/NRRDLoader.js +33 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PCDLoader.js +26 -12
- package/examples/jsm/loaders/PDBLoader.js +7 -2
- package/examples/jsm/loaders/PLYLoader.js +254 -109
- package/examples/jsm/loaders/RGBELoader.js +3 -3
- package/examples/jsm/loaders/STLLoader.js +9 -5
- package/examples/jsm/loaders/SVGLoader.js +36 -27
- package/examples/jsm/loaders/TTFLoader.js +1 -8
- package/examples/jsm/loaders/TiltLoader.js +13 -7
- package/examples/jsm/loaders/USDZLoader.js +6 -6
- package/examples/jsm/loaders/VOXLoader.js +8 -2
- package/examples/jsm/loaders/VRMLLoader.js +44 -16
- package/examples/jsm/loaders/VTKLoader.js +19 -10
- package/examples/jsm/loaders/XYZLoader.js +9 -3
- package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
- package/examples/jsm/math/ConvexHull.js +3 -3
- package/examples/jsm/math/Lut.js +5 -4
- package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
- package/examples/jsm/math/Octree.js +1 -1
- package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
- package/examples/jsm/misc/MD2Character.js +2 -2
- package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
- package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
- package/examples/jsm/misc/RollerCoaster.js +7 -1
- package/examples/jsm/misc/Volume.js +20 -5
- package/examples/jsm/misc/VolumeSlice.js +3 -1
- package/examples/jsm/modifiers/CurveModifier.js +1 -0
- package/examples/jsm/modifiers/TessellateModifier.js +19 -19
- package/examples/jsm/nodes/Nodes.js +144 -335
- package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
- package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
- package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
- package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
- package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
- package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
- package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
- package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
- package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
- package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
- package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
- package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
- package/examples/jsm/nodes/accessors/UVNode.js +6 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
- package/examples/jsm/nodes/code/CodeNode.js +75 -0
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
- package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
- package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
- package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
- package/examples/jsm/nodes/core/AttributeNode.js +17 -9
- package/examples/jsm/nodes/core/BypassNode.js +9 -2
- package/examples/jsm/nodes/core/CacheNode.js +46 -0
- package/examples/jsm/nodes/core/ConstNode.js +3 -0
- package/examples/jsm/nodes/core/ContextNode.js +8 -1
- package/examples/jsm/nodes/core/InputNode.js +26 -5
- package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
- package/examples/jsm/nodes/core/LightingModel.js +16 -0
- package/examples/jsm/nodes/core/Node.js +129 -35
- package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
- package/examples/jsm/nodes/core/NodeCache.js +26 -0
- package/examples/jsm/nodes/core/NodeFrame.js +56 -5
- package/examples/jsm/nodes/core/NodeUtils.js +115 -28
- package/examples/jsm/nodes/core/PropertyNode.js +19 -2
- package/examples/jsm/nodes/core/StackNode.js +99 -0
- package/examples/jsm/nodes/core/TempNode.js +11 -3
- package/examples/jsm/nodes/core/UniformNode.js +16 -1
- package/examples/jsm/nodes/core/VarNode.js +21 -29
- package/examples/jsm/nodes/core/VaryingNode.js +15 -2
- package/examples/jsm/nodes/core/constants.js +6 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
- package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
- package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
- package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
- package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
- package/examples/jsm/nodes/display/ViewportNode.js +27 -18
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
- package/examples/jsm/nodes/fog/FogNode.js +12 -6
- package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
- package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
- package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
- package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
- package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
- package/examples/jsm/nodes/lighting/AONode.js +5 -3
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
- package/examples/jsm/nodes/lighting/LightNode.js +57 -0
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
- package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
- package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
- package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
- package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
- package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
- package/examples/jsm/nodes/materials/Materials.js +11 -55
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
- package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
- package/examples/jsm/nodes/math/CondNode.js +43 -17
- package/examples/jsm/nodes/math/MathNode.js +178 -73
- package/examples/jsm/nodes/math/OperatorNode.js +52 -2
- package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
- package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
- package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
- package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
- package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
- package/examples/jsm/nodes/utils/JoinNode.js +4 -1
- package/examples/jsm/nodes/utils/LoopNode.js +186 -0
- package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
- package/examples/jsm/nodes/utils/OscNode.js +21 -14
- package/examples/jsm/nodes/utils/PackingNode.js +55 -0
- package/examples/jsm/nodes/utils/RemapNode.js +13 -5
- package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
- package/examples/jsm/nodes/utils/SplitNode.js +7 -5
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
- package/examples/jsm/nodes/utils/TimerNode.js +16 -6
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
- package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
- package/examples/jsm/objects/Lensflare.js +3 -4
- package/examples/jsm/objects/MarchingCubes.js +5 -1
- package/examples/jsm/objects/Reflector.js +7 -4
- package/examples/jsm/objects/Refractor.js +4 -4
- package/examples/jsm/objects/ShadowMesh.js +3 -3
- package/examples/jsm/objects/Water.js +2 -1
- package/examples/jsm/physics/AmmoPhysics.js +27 -28
- package/examples/jsm/physics/RapierPhysics.js +199 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
- package/examples/jsm/postprocessing/BloomPass.js +7 -4
- package/examples/jsm/postprocessing/BokehPass.js +3 -8
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
- package/examples/jsm/postprocessing/EffectComposer.js +5 -95
- package/examples/jsm/postprocessing/FilmPass.js +1 -2
- package/examples/jsm/postprocessing/GlitchPass.js +0 -2
- package/examples/jsm/postprocessing/HalftonePass.js +0 -6
- package/examples/jsm/postprocessing/OutlinePass.js +7 -7
- package/examples/jsm/postprocessing/OutputPass.js +72 -0
- package/examples/jsm/postprocessing/Pass.js +2 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +4 -26
- package/examples/jsm/postprocessing/SMAAPass.js +5 -8
- package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
- package/examples/jsm/postprocessing/SSAOPass.js +4 -14
- package/examples/jsm/postprocessing/SSRPass.js +3 -7
- package/examples/jsm/postprocessing/SavePass.js +2 -3
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
- package/examples/jsm/postprocessing/TexturePass.js +0 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
- package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
- package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
- package/examples/jsm/renderers/common/Attributes.js +75 -0
- package/examples/jsm/renderers/common/Backend.js +160 -0
- package/examples/jsm/renderers/common/Background.js +133 -0
- package/examples/jsm/renderers/common/Binding.js +11 -0
- package/examples/jsm/renderers/common/Bindings.js +169 -0
- package/examples/jsm/renderers/common/Buffer.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
- package/examples/jsm/renderers/common/ChainMap.js +89 -0
- package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
- package/examples/jsm/renderers/common/Constants.js +14 -0
- package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
- package/examples/jsm/renderers/common/DataMap.js +54 -0
- package/examples/jsm/renderers/common/Geometries.js +215 -0
- package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
- package/examples/jsm/renderers/common/Pipeline.js +13 -0
- package/examples/jsm/renderers/common/Pipelines.js +309 -0
- package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
- package/examples/jsm/renderers/common/RenderContext.js +37 -0
- package/examples/jsm/renderers/common/RenderContexts.js +38 -0
- package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
- package/examples/jsm/renderers/common/RenderLists.js +38 -0
- package/examples/jsm/renderers/common/RenderObject.js +95 -0
- package/examples/jsm/renderers/common/RenderObjects.js +92 -0
- package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
- package/examples/jsm/renderers/common/RenderTarget.js +15 -0
- package/examples/jsm/renderers/common/Renderer.js +822 -0
- package/examples/jsm/renderers/common/SampledTexture.js +80 -0
- package/examples/jsm/renderers/common/Sampler.js +18 -0
- package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
- package/examples/jsm/renderers/common/Textures.js +206 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
- package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
- package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
- package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
- package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
- package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
- package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
- package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
- package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
- package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
- package/examples/jsm/shaders/BleachBypassShader.js +2 -0
- package/examples/jsm/shaders/BokehShader2.js +3 -0
- package/examples/jsm/shaders/ColorifyShader.js +2 -0
- package/examples/jsm/shaders/ConvolutionShader.js +2 -0
- package/examples/jsm/shaders/CopyShader.js +2 -0
- package/examples/jsm/shaders/DotScreenShader.js +2 -0
- package/examples/jsm/shaders/ExposureShader.js +44 -0
- package/examples/jsm/shaders/FilmShader.js +2 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +2 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +2 -0
- package/examples/jsm/shaders/MMDToonShader.js +15 -4
- package/examples/jsm/shaders/OutputShader.js +61 -0
- package/examples/jsm/shaders/RGBShiftShader.js +4 -2
- package/examples/jsm/shaders/SepiaShader.js +2 -0
- package/examples/jsm/shaders/ToonShader.js +13 -5
- package/examples/jsm/shaders/VelocityShader.js +1 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +2 -0
- package/examples/jsm/shaders/VignetteShader.js +2 -0
- package/examples/jsm/shaders/WaterRefractionShader.js +5 -2
- package/examples/jsm/utils/BufferGeometryUtils.js +54 -36
- package/examples/jsm/utils/LDrawUtils.js +4 -4
- package/examples/jsm/utils/PackedPhongMaterial.js +5 -78
- package/examples/jsm/utils/SceneUtils.js +8 -4
- package/examples/jsm/utils/SkeletonUtils.js +27 -210
- package/examples/jsm/utils/TextureUtils.js +41 -40
- package/examples/jsm/webxr/VRButton.js +1 -2
- package/examples/jsm/webxr/XRButton.js +198 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +1 -0
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- package/examples/js/shaders/BasicShader.js +0 -27
- package/examples/js/shaders/BleachBypassShader.js +0 -62
- package/examples/js/shaders/BlendShader.js +0 -54
- package/examples/js/shaders/BokehShader.js +0 -156
- package/examples/js/shaders/BokehShader2.js +0 -419
- package/examples/js/shaders/BrightnessContrastShader.js +0 -58
- package/examples/js/shaders/ColorCorrectionShader.js +0 -52
- package/examples/js/shaders/ColorifyShader.js +0 -47
- package/examples/js/shaders/ConvolutionShader.js +0 -92
- package/examples/js/shaders/CopyShader.js +0 -45
- package/examples/js/shaders/DOFMipMapShader.js +0 -60
- package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
- package/examples/js/shaders/DigitalGlitch.js +0 -127
- package/examples/js/shaders/DotScreenShader.js +0 -72
- package/examples/js/shaders/FXAAShader.js +0 -284
- package/examples/js/shaders/FilmShader.js +0 -110
- package/examples/js/shaders/FocusShader.js +0 -95
- package/examples/js/shaders/FreiChenShader.js +0 -93
- package/examples/js/shaders/GammaCorrectionShader.js +0 -41
- package/examples/js/shaders/GodRaysShader.js +0 -284
- package/examples/js/shaders/HalftoneShader.js +0 -336
- package/examples/js/shaders/HorizontalBlurShader.js +0 -59
- package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
- package/examples/js/shaders/HueSaturationShader.js +0 -69
- package/examples/js/shaders/KaleidoShader.js +0 -60
- package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
- package/examples/js/shaders/LuminosityShader.js +0 -46
- package/examples/js/shaders/MMDToonShader.js +0 -96
- package/examples/js/shaders/MirrorShader.js +0 -56
- package/examples/js/shaders/NormalMapShader.js +0 -55
- package/examples/js/shaders/RGBShiftShader.js +0 -56
- package/examples/js/shaders/SAOShader.js +0 -209
- package/examples/js/shaders/SMAAShader.js +0 -454
- package/examples/js/shaders/SSAOShader.js +0 -295
- package/examples/js/shaders/SSRShader.js +0 -381
- package/examples/js/shaders/SepiaShader.js +0 -52
- package/examples/js/shaders/SobelOperatorShader.js +0 -88
- package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
- package/examples/js/shaders/TechnicolorShader.js +0 -43
- package/examples/js/shaders/ToneMapShader.js +0 -84
- package/examples/js/shaders/ToonShader.js +0 -335
- package/examples/js/shaders/TriangleBlurShader.js +0 -70
- package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
- package/examples/js/shaders/VelocityShader.js +0 -126
- package/examples/js/shaders/VerticalBlurShader.js +0 -59
- package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
- package/examples/js/shaders/VignetteShader.js +0 -53
- package/examples/js/shaders/VolumeShader.js +0 -296
- package/examples/js/shaders/WaterRefractionShader.js +0 -84
- package/examples/js/textures/FlakesTexture.js +0 -40
- package/examples/js/utils/BufferGeometryUtils.js +0 -1160
- package/examples/js/utils/CameraUtils.js +0 -71
- package/examples/js/utils/GPUStatsPanel.js +0 -125
- package/examples/js/utils/GeometryCompressionUtils.js +0 -549
- package/examples/js/utils/GeometryUtils.js +0 -168
- package/examples/js/utils/LDrawUtils.js +0 -179
- package/examples/js/utils/PackedPhongMaterial.js +0 -109
- package/examples/js/utils/SceneUtils.js +0 -214
- package/examples/js/utils/ShadowMapViewer.js +0 -183
- package/examples/js/utils/SkeletonUtils.js +0 -493
- package/examples/js/utils/UVsDebug.js +0 -143
- package/examples/js/utils/WorkerPool.js +0 -105
- package/examples/jsm/exporters/ColladaExporter.js +0 -713
- package/examples/jsm/geometries/LightningStrike.js +0 -1017
- package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
- package/examples/jsm/libs/OimoPhysics/index.js +0 -43
- package/examples/jsm/libs/flow.module.js +0 -4552
- package/examples/jsm/libs/tween.module.min.js +0 -3
- package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
- package/examples/jsm/loaders/IFCLoader.js +0 -2431
- package/examples/jsm/loaders/PRWMLoader.js +0 -299
- package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
- package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
- package/examples/jsm/node-editor/NodeEditor.js +0 -857
- package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
- package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
- package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
- package/examples/jsm/node-editor/core/BaseNode.js +0 -96
- package/examples/jsm/node-editor/core/DataFile.js +0 -59
- package/examples/jsm/node-editor/core/FileEditor.js +0 -20
- package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
- package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
- package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
- package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
- package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
- package/examples/jsm/node-editor/examples/matcap.json +0 -1
- package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
- package/examples/jsm/node-editor/examples/rim.json +0 -1
- package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
- package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
- package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
- package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
- package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
- package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
- package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
- package/examples/jsm/node-editor/math/DotEditor.js +0 -35
- package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
- package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
- package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
- package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
- package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
- package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
- package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
- package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
- package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
- package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
- package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
- package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
- package/examples/jsm/nodes/core/CodeNode.js +0 -50
- package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
- package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
- package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
- package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
- package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
- package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
- package/examples/jsm/objects/LightningStorm.js +0 -245
- package/examples/jsm/physics/OimoPhysics.js +0 -231
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
- package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
- package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
- package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
- package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
- package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
- package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
- package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
- package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
- package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
- package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
- package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
- package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
- package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
- package/examples/jsm/shaders/ToneMapShader.js +0 -73
- package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
- package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
- package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
- /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
- /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
- /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
- /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
- /package/examples/{js → jsm}/libs/draco/README.md +0 -0
- /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
- /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
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material.ior = ior;
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float specularIntensityFactor = specularIntensity;
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specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
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specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
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#ifdef USE_CLEARCOATMAP
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material.clearcoat *= texture2D( clearcoatMap,
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material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap,
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material.sheenColor = sheenColor;
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material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
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material.sheenRoughness *= texture2D( sheenRoughnessMap,
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#endif
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mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
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vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
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vec2 anisotropyV = anisotropyVector;
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// Roughness along the anisotropy bitangent is the material roughness, while the tangent roughness increases with anisotropy.
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material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
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material.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y;
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material.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y;
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export default /* glsl */`
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struct PhysicalMaterial {
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vec3 attenuationColor;
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#endif
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#ifdef USE_ANISOTROPY
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float anisotropy;
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float alphaT;
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vec3 anisotropyT;
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vec3 anisotropyB;
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#endif
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};
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// temporary
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vec3 clearcoatSpecular = vec3( 0.0 );
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vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
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float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
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float x2 = x * x;
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float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
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return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
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}
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// Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2
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// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
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float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
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float a2 = pow2( alpha );
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float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
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float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
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return 0.5 / max( gv + gl, EPSILON );
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}
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// Microfacet Models for Refraction through Rough Surfaces - equation (33)
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// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
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// alpha is "roughness squared" in Disney’s reparameterization
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float D_GGX( const in float alpha, const in float dotNH ) {
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float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1
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return RECIPROCAL_PI * a2 / pow2( denom );
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}
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// https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
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float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
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float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
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float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
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float v = 0.5 / ( gv + gl );
|
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97
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+
|
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98
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+
return saturate(v);
|
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99
|
+
|
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100
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+
}
|
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101
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+
|
|
102
|
+
float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
|
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103
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+
|
|
104
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+
float a2 = alphaT * alphaB;
|
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105
|
+
highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
|
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106
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+
highp float v2 = dot( v, v );
|
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107
|
+
float w2 = a2 / v2;
|
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108
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+
|
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109
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+
return RECIPROCAL_PI * a2 * pow2 ( w2 );
|
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110
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+
|
|
111
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+
}
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112
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+
|
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113
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+
#endif
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114
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+
|
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115
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+
#ifdef USE_CLEARCOAT
|
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116
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+
|
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117
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+
// GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
|
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118
|
+
vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
|
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119
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+
|
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120
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+
vec3 f0 = material.clearcoatF0;
|
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121
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+
float f90 = material.clearcoatF90;
|
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122
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+
float roughness = material.clearcoatRoughness;
|
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123
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+
|
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124
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+
float alpha = pow2( roughness ); // UE4's roughness
|
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125
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+
|
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126
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+
vec3 halfDir = normalize( lightDir + viewDir );
|
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127
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+
|
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128
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+
float dotNL = saturate( dot( normal, lightDir ) );
|
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129
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+
float dotNV = saturate( dot( normal, viewDir ) );
|
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130
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+
float dotNH = saturate( dot( normal, halfDir ) );
|
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131
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+
float dotVH = saturate( dot( viewDir, halfDir ) );
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132
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+
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133
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+
vec3 F = F_Schlick( f0, f90, dotVH );
|
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134
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+
|
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135
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+
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
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136
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+
|
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137
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+
float D = D_GGX( alpha, dotNH );
|
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138
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+
|
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139
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+
return F * ( V * D );
|
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140
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+
|
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141
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+
}
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142
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+
|
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143
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+
#endif
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144
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+
|
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145
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+
vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
|
|
146
|
+
|
|
147
|
+
vec3 f0 = material.specularColor;
|
|
148
|
+
float f90 = material.specularF90;
|
|
149
|
+
float roughness = material.roughness;
|
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150
|
+
|
|
151
|
+
float alpha = pow2( roughness ); // UE4's roughness
|
|
152
|
+
|
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153
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
154
|
+
|
|
155
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
156
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
157
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
158
|
+
float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
159
|
+
|
|
160
|
+
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
161
|
+
|
|
162
|
+
#ifdef USE_IRIDESCENCE
|
|
163
|
+
|
|
164
|
+
F = mix( F, material.iridescenceFresnel, material.iridescence );
|
|
165
|
+
|
|
166
|
+
#endif
|
|
167
|
+
|
|
168
|
+
#ifdef USE_ANISOTROPY
|
|
169
|
+
|
|
170
|
+
float dotTL = dot( material.anisotropyT, lightDir );
|
|
171
|
+
float dotTV = dot( material.anisotropyT, viewDir );
|
|
172
|
+
float dotTH = dot( material.anisotropyT, halfDir );
|
|
173
|
+
float dotBL = dot( material.anisotropyB, lightDir );
|
|
174
|
+
float dotBV = dot( material.anisotropyB, viewDir );
|
|
175
|
+
float dotBH = dot( material.anisotropyB, halfDir );
|
|
176
|
+
|
|
177
|
+
float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
|
|
178
|
+
|
|
179
|
+
float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
|
|
180
|
+
|
|
181
|
+
#else
|
|
182
|
+
|
|
183
|
+
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
184
|
+
|
|
185
|
+
float D = D_GGX( alpha, dotNH );
|
|
186
|
+
|
|
187
|
+
#endif
|
|
188
|
+
|
|
189
|
+
return F * ( V * D );
|
|
190
|
+
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
// Rect Area Light
|
|
194
|
+
|
|
195
|
+
// Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
|
|
196
|
+
// by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
|
|
197
|
+
// code: https://github.com/selfshadow/ltc_code/
|
|
198
|
+
|
|
199
|
+
vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|
200
|
+
|
|
201
|
+
const float LUT_SIZE = 64.0;
|
|
202
|
+
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
203
|
+
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
204
|
+
|
|
205
|
+
float dotNV = saturate( dot( N, V ) );
|
|
206
|
+
|
|
207
|
+
// texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )
|
|
208
|
+
vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|
209
|
+
|
|
210
|
+
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
211
|
+
|
|
212
|
+
return uv;
|
|
213
|
+
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|
217
|
+
|
|
218
|
+
// Real-Time Area Lighting: a Journey from Research to Production (p.102)
|
|
219
|
+
// An approximation of the form factor of a horizon-clipped rectangle.
|
|
220
|
+
|
|
221
|
+
float l = length( f );
|
|
222
|
+
|
|
223
|
+
return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|
224
|
+
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|
228
|
+
|
|
229
|
+
float x = dot( v1, v2 );
|
|
230
|
+
|
|
231
|
+
float y = abs( x );
|
|
232
|
+
|
|
233
|
+
// rational polynomial approximation to theta / sin( theta ) / 2PI
|
|
234
|
+
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|
235
|
+
float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|
236
|
+
float v = a / b;
|
|
237
|
+
|
|
238
|
+
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|
239
|
+
|
|
240
|
+
return cross( v1, v2 ) * theta_sintheta;
|
|
241
|
+
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|
245
|
+
|
|
246
|
+
// bail if point is on back side of plane of light
|
|
247
|
+
// assumes ccw winding order of light vertices
|
|
248
|
+
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|
249
|
+
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|
250
|
+
vec3 lightNormal = cross( v1, v2 );
|
|
251
|
+
|
|
252
|
+
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|
253
|
+
|
|
254
|
+
// construct orthonormal basis around N
|
|
255
|
+
vec3 T1, T2;
|
|
256
|
+
T1 = normalize( V - N * dot( V, N ) );
|
|
257
|
+
T2 = - cross( N, T1 ); // negated from paper; possibly due to a different handedness of world coordinate system
|
|
258
|
+
|
|
259
|
+
// compute transform
|
|
260
|
+
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
|
261
|
+
|
|
262
|
+
// transform rect
|
|
263
|
+
vec3 coords[ 4 ];
|
|
264
|
+
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
265
|
+
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
266
|
+
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
267
|
+
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
268
|
+
|
|
269
|
+
// project rect onto sphere
|
|
270
|
+
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
271
|
+
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
272
|
+
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
273
|
+
coords[ 3 ] = normalize( coords[ 3 ] );
|
|
274
|
+
|
|
275
|
+
// calculate vector form factor
|
|
276
|
+
vec3 vectorFormFactor = vec3( 0.0 );
|
|
277
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
|
278
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
|
279
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
|
280
|
+
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
|
281
|
+
|
|
282
|
+
// adjust for horizon clipping
|
|
283
|
+
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
|
284
|
+
|
|
285
|
+
/*
|
|
286
|
+
// alternate method of adjusting for horizon clipping (see referece)
|
|
287
|
+
// refactoring required
|
|
288
|
+
float len = length( vectorFormFactor );
|
|
289
|
+
float z = vectorFormFactor.z / len;
|
|
290
|
+
|
|
291
|
+
const float LUT_SIZE = 64.0;
|
|
292
|
+
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
293
|
+
const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
294
|
+
|
|
295
|
+
// tabulated horizon-clipped sphere, apparently...
|
|
296
|
+
vec2 uv = vec2( z * 0.5 + 0.5, len );
|
|
297
|
+
uv = uv * LUT_SCALE + LUT_BIAS;
|
|
298
|
+
|
|
299
|
+
float scale = texture2D( ltc_2, uv ).w;
|
|
300
|
+
|
|
301
|
+
float result = len * scale;
|
|
302
|
+
*/
|
|
303
|
+
|
|
304
|
+
return vec3( result );
|
|
305
|
+
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
// End Rect Area Light
|
|
309
|
+
|
|
310
|
+
#if defined( USE_SHEEN )
|
|
311
|
+
|
|
312
|
+
// https://github.com/google/filament/blob/master/shaders/src/brdf.fs
|
|
313
|
+
float D_Charlie( float roughness, float dotNH ) {
|
|
314
|
+
|
|
315
|
+
float alpha = pow2( roughness );
|
|
316
|
+
|
|
317
|
+
// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
|
|
318
|
+
float invAlpha = 1.0 / alpha;
|
|
319
|
+
float cos2h = dotNH * dotNH;
|
|
320
|
+
float sin2h = max( 1.0 - cos2h, 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
|
|
321
|
+
|
|
322
|
+
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
323
|
+
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
// https://github.com/google/filament/blob/master/shaders/src/brdf.fs
|
|
327
|
+
float V_Neubelt( float dotNV, float dotNL ) {
|
|
328
|
+
|
|
329
|
+
// Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
|
|
330
|
+
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
|
331
|
+
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
335
|
+
|
|
336
|
+
vec3 halfDir = normalize( lightDir + viewDir );
|
|
337
|
+
|
|
338
|
+
float dotNL = saturate( dot( normal, lightDir ) );
|
|
339
|
+
float dotNV = saturate( dot( normal, viewDir ) );
|
|
340
|
+
float dotNH = saturate( dot( normal, halfDir ) );
|
|
341
|
+
|
|
342
|
+
float D = D_Charlie( sheenRoughness, dotNH );
|
|
343
|
+
float V = V_Neubelt( dotNV, dotNL );
|
|
344
|
+
|
|
345
|
+
return sheenColor * ( D * V );
|
|
346
|
+
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
#endif
|
|
350
|
+
|
|
47
351
|
// This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
|
|
48
352
|
// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
|
|
49
353
|
// in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
|
|
@@ -181,7 +485,7 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC
|
|
|
181
485
|
|
|
182
486
|
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
183
487
|
|
|
184
|
-
clearcoatSpecular += ccIrradiance *
|
|
488
|
+
clearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material );
|
|
185
489
|
|
|
186
490
|
#endif
|
|
187
491
|
|
|
@@ -191,15 +495,7 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC
|
|
|
191
495
|
|
|
192
496
|
#endif
|
|
193
497
|
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
reflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );
|
|
197
|
-
|
|
198
|
-
#else
|
|
199
|
-
|
|
200
|
-
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
|
|
201
|
-
|
|
202
|
-
#endif
|
|
498
|
+
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material );
|
|
203
499
|
|
|
204
500
|
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
205
501
|
}
|
|
@@ -2,19 +2,11 @@ export default /* glsl */`
|
|
|
2
2
|
#ifdef USE_MAP
|
|
3
3
|
|
|
4
4
|
#ifdef USE_MIPMAP_BIAS
|
|
5
|
-
|
|
5
|
+
vec4 sampledDiffuseColor = texture2D( map, vMapUv, mipmapBias );
|
|
6
6
|
#else
|
|
7
|
-
|
|
7
|
+
vec4 sampledDiffuseColor = texture2D( map, vMapUv );
|
|
8
8
|
#endif
|
|
9
9
|
|
|
10
|
-
#ifdef DECODE_VIDEO_TEXTURE
|
|
11
|
-
|
|
12
|
-
// inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
|
|
13
|
-
|
|
14
|
-
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
|
|
15
|
-
|
|
16
|
-
#endif
|
|
17
|
-
|
|
18
10
|
diffuseColor *= sampledDiffuseColor;
|
|
19
11
|
|
|
20
12
|
#endif
|
|
@@ -1,7 +1,15 @@
|
|
|
1
1
|
export default /* glsl */`
|
|
2
2
|
#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
3
3
|
|
|
4
|
-
|
|
4
|
+
#if defined( USE_POINTS_UV )
|
|
5
|
+
|
|
6
|
+
vec2 uv = vUv;
|
|
7
|
+
|
|
8
|
+
#else
|
|
9
|
+
|
|
10
|
+
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
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11
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+
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12
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+
#endif
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5
13
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14
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#endif
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7
15
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@@ -1,7 +1,15 @@
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1
1
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export default /* glsl */`
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2
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-
#if defined(
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2
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+
#if defined( USE_POINTS_UV )
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3
3
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4
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-
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4
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+
varying vec2 vUv;
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#else
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7
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+
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8
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#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
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9
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10
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uniform mat3 uvTransform;
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#endif
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5
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#endif
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7
15
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@@ -3,7 +3,7 @@ float metalnessFactor = metalness;
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3
3
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4
4
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#ifdef USE_METALNESSMAP
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5
5
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6
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-
vec4 texelMetalness = texture2D( metalnessMap,
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6
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+
vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
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7
7
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8
8
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// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
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9
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metalnessFactor *= texelMetalness.b;
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@@ -13,27 +13,49 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
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13
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#ifdef DOUBLE_SIDED
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-
normal
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+
normal *= faceDirection;
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#endif
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19
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20
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+
#endif
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21
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+
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22
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+
#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
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23
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+
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20
24
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#ifdef USE_TANGENT
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21
25
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22
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-
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23
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-
vec3 bitangent = normalize( vBitangent );
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26
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+
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
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24
27
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25
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-
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28
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+
#else
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26
29
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27
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-
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28
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-
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30
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+
mat3 tbn = getTangentFrame( - vViewPosition, normal, vNormalMapUv );
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31
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+
|
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32
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+
#endif
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29
33
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30
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-
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34
|
+
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
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31
35
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32
|
-
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36
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+
tbn[0] *= faceDirection;
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37
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+
tbn[1] *= faceDirection;
|
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38
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+
|
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39
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+
#endif
|
|
40
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+
|
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41
|
+
#endif
|
|
42
|
+
|
|
43
|
+
#ifdef USE_CLEARCOAT_NORMALMAP
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|
44
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+
|
|
45
|
+
#ifdef USE_TANGENT
|
|
46
|
+
|
|
47
|
+
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
|
|
48
|
+
|
|
49
|
+
#else
|
|
50
|
+
|
|
51
|
+
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
|
|
52
|
+
|
|
53
|
+
#endif
|
|
33
54
|
|
|
34
|
-
|
|
55
|
+
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
|
|
35
56
|
|
|
36
|
-
|
|
57
|
+
tbn2[0] *= faceDirection;
|
|
58
|
+
tbn2[1] *= faceDirection;
|
|
37
59
|
|
|
38
60
|
#endif
|
|
39
61
|
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
export default /* glsl */`
|
|
2
2
|
|
|
3
|
-
#ifdef
|
|
3
|
+
#ifdef USE_NORMALMAP_OBJECTSPACE
|
|
4
4
|
|
|
5
|
-
normal = texture2D( normalMap,
|
|
5
|
+
normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
|
|
6
6
|
|
|
7
7
|
#ifdef FLIP_SIDED
|
|
8
8
|
|
|
@@ -18,20 +18,12 @@ export default /* glsl */`
|
|
|
18
18
|
|
|
19
19
|
normal = normalize( normalMatrix * normal );
|
|
20
20
|
|
|
21
|
-
#elif defined(
|
|
21
|
+
#elif defined( USE_NORMALMAP_TANGENTSPACE )
|
|
22
22
|
|
|
23
|
-
vec3 mapN = texture2D( normalMap,
|
|
23
|
+
vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
|
|
24
24
|
mapN.xy *= normalScale;
|
|
25
25
|
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
normal = normalize( vTBN * mapN );
|
|
29
|
-
|
|
30
|
-
#else
|
|
31
|
-
|
|
32
|
-
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
|
|
33
|
-
|
|
34
|
-
#endif
|
|
26
|
+
normal = normalize( tbn * mapN );
|
|
35
27
|
|
|
36
28
|
#elif defined( USE_BUMPMAP )
|
|
37
29
|
|
|
@@ -6,23 +6,23 @@ export default /* glsl */`
|
|
|
6
6
|
|
|
7
7
|
#endif
|
|
8
8
|
|
|
9
|
-
#ifdef
|
|
9
|
+
#ifdef USE_NORMALMAP_OBJECTSPACE
|
|
10
10
|
|
|
11
11
|
uniform mat3 normalMatrix;
|
|
12
12
|
|
|
13
13
|
#endif
|
|
14
14
|
|
|
15
|
-
#if ! defined ( USE_TANGENT ) && ( defined (
|
|
15
|
+
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
|
|
16
16
|
|
|
17
17
|
// Normal Mapping Without Precomputed Tangents
|
|
18
18
|
// http://www.thetenthplanet.de/archives/1180
|
|
19
19
|
|
|
20
|
-
|
|
20
|
+
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
|
|
21
21
|
|
|
22
22
|
vec3 q0 = dFdx( eye_pos.xyz );
|
|
23
23
|
vec3 q1 = dFdy( eye_pos.xyz );
|
|
24
|
-
vec2 st0 = dFdx(
|
|
25
|
-
vec2 st1 = dFdy(
|
|
24
|
+
vec2 st0 = dFdx( uv.st );
|
|
25
|
+
vec2 st1 = dFdy( uv.st );
|
|
26
26
|
|
|
27
27
|
vec3 N = surf_norm; // normalized
|
|
28
28
|
|
|
@@ -33,9 +33,9 @@ export default /* glsl */`
|
|
|
33
33
|
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
34
34
|
|
|
35
35
|
float det = max( dot( T, T ), dot( B, B ) );
|
|
36
|
-
float scale = ( det == 0.0 ) ? 0.0 :
|
|
36
|
+
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
|
|
37
37
|
|
|
38
|
-
return
|
|
38
|
+
return mat3( T * scale, B * scale, N );
|
|
39
39
|
|
|
40
40
|
}
|
|
41
41
|
|
|
@@ -3,9 +3,8 @@ export default /* glsl */`
|
|
|
3
3
|
diffuseColor.a = 1.0;
|
|
4
4
|
#endif
|
|
5
5
|
|
|
6
|
-
// https://github.com/mrdoob/three.js/pull/22425
|
|
7
6
|
#ifdef USE_TRANSMISSION
|
|
8
|
-
diffuseColor.a *= material.transmissionAlpha
|
|
7
|
+
diffuseColor.a *= material.transmissionAlpha;
|
|
9
8
|
#endif
|
|
10
9
|
|
|
11
10
|
gl_FragColor = vec4( outgoingLight, diffuseColor.a );
|