@needle-tools/three 0.146.9 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +25 -46
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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  646. package/examples/js/math/Octree.js +0 -410
  647. package/examples/js/math/SimplexNoise.js +0 -445
  648. package/examples/js/misc/ConvexObjectBreaker.js +0 -474
  649. package/examples/js/misc/GPUComputationRenderer.js +0 -393
  650. package/examples/js/misc/Gyroscope.js +0 -56
  651. package/examples/js/misc/MD2Character.js +0 -235
  652. package/examples/js/misc/MD2CharacterComplex.js +0 -513
  653. package/examples/js/misc/MorphAnimMesh.js +0 -63
  654. package/examples/js/misc/MorphBlendMesh.js +0 -265
  655. package/examples/js/misc/ProgressiveLightMap.js +0 -335
  656. package/examples/js/misc/RollerCoaster.js +0 -430
  657. package/examples/js/misc/TubePainter.js +0 -167
  658. package/examples/js/misc/Volume.js +0 -437
  659. package/examples/js/misc/VolumeSlice.js +0 -214
  660. package/examples/js/modifiers/CurveModifier.js +0 -309
  661. package/examples/js/modifiers/EdgeSplitModifier.js +0 -228
  662. package/examples/js/modifiers/SimplifyModifier.js +0 -465
  663. package/examples/js/modifiers/TessellateModifier.js +0 -276
  664. package/examples/js/objects/GroundProjectedEnv.js +0 -181
  665. package/examples/js/objects/Lensflare.js +0 -356
  666. package/examples/js/objects/LightningStorm.js +0 -206
  667. package/examples/js/objects/MarchingCubes.js +0 -759
  668. package/examples/js/objects/Reflector.js +0 -216
  669. package/examples/js/objects/ReflectorForSSRPass.js +0 -315
  670. package/examples/js/objects/Refractor.js +0 -283
  671. package/examples/js/objects/ShadowMesh.js +0 -59
  672. package/examples/js/objects/Sky.js +0 -218
  673. package/examples/js/objects/Water.js +0 -292
  674. package/examples/js/objects/Water2.js +0 -307
  675. package/examples/js/physics/AmmoPhysics.js +0 -259
  676. package/examples/js/physics/OimoPhysics.js +0 -217
  677. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +0 -335
  678. package/examples/js/postprocessing/AfterimagePass.js +0 -77
  679. package/examples/js/postprocessing/BloomPass.js +0 -135
  680. package/examples/js/postprocessing/BokehPass.js +0 -120
  681. package/examples/js/postprocessing/ClearPass.js +0 -39
  682. package/examples/js/postprocessing/CubeTexturePass.js +0 -60
  683. package/examples/js/postprocessing/DotScreenPass.js +0 -51
  684. package/examples/js/postprocessing/EffectComposer.js +0 -272
  685. package/examples/js/postprocessing/FilmPass.js +0 -52
  686. package/examples/js/postprocessing/GlitchPass.js +0 -104
  687. package/examples/js/postprocessing/HalftonePass.js +0 -75
  688. package/examples/js/postprocessing/LUTPass.js +0 -171
  689. package/examples/js/postprocessing/MaskPass.js +0 -95
  690. package/examples/js/postprocessing/OutlinePass.js +0 -598
  691. package/examples/js/postprocessing/Pass.js +0 -72
  692. package/examples/js/postprocessing/RenderPass.js +0 -70
  693. package/examples/js/postprocessing/SAOPass.js +0 -374
  694. package/examples/js/postprocessing/SMAAPass.js +0 -170
  695. package/examples/js/postprocessing/SSAARenderPass.js +0 -156
  696. package/examples/js/postprocessing/SSAOPass.js +0 -365
  697. package/examples/js/postprocessing/SSRPass.js +0 -567
  698. package/examples/js/postprocessing/SavePass.js +0 -59
  699. package/examples/js/postprocessing/ShaderPass.js +0 -64
  700. package/examples/js/postprocessing/TAARenderPass.js +0 -130
  701. package/examples/js/postprocessing/TexturePass.js +0 -49
  702. package/examples/js/postprocessing/UnrealBloomPass.js +0 -375
  703. package/examples/js/renderers/CSS2DRenderer.js +0 -178
  704. package/examples/js/renderers/CSS3DRenderer.js +0 -237
  705. package/examples/js/renderers/Projector.js +0 -818
  706. package/examples/js/renderers/SVGRenderer.js +0 -491
  707. package/examples/js/shaders/ACESFilmicToneMappingShader.js +0 -89
  708. package/examples/js/shaders/AfterimageShader.js +0 -60
  709. package/examples/js/shaders/BasicShader.js +0 -27
  710. package/examples/js/shaders/BleachBypassShader.js +0 -62
  711. package/examples/js/shaders/BlendShader.js +0 -54
  712. package/examples/js/shaders/BokehShader.js +0 -156
  713. package/examples/js/shaders/BokehShader2.js +0 -419
  714. package/examples/js/shaders/BrightnessContrastShader.js +0 -58
  715. package/examples/js/shaders/ColorCorrectionShader.js +0 -52
  716. package/examples/js/shaders/ColorifyShader.js +0 -47
  717. package/examples/js/shaders/ConvolutionShader.js +0 -92
  718. package/examples/js/shaders/CopyShader.js +0 -45
  719. package/examples/js/shaders/DOFMipMapShader.js +0 -60
  720. package/examples/js/shaders/DepthLimitedBlurShader.js +0 -173
  721. package/examples/js/shaders/DigitalGlitch.js +0 -127
  722. package/examples/js/shaders/DotScreenShader.js +0 -72
  723. package/examples/js/shaders/FXAAShader.js +0 -284
  724. package/examples/js/shaders/FilmShader.js +0 -110
  725. package/examples/js/shaders/FocusShader.js +0 -95
  726. package/examples/js/shaders/FreiChenShader.js +0 -93
  727. package/examples/js/shaders/GammaCorrectionShader.js +0 -41
  728. package/examples/js/shaders/GodRaysShader.js +0 -284
  729. package/examples/js/shaders/HalftoneShader.js +0 -336
  730. package/examples/js/shaders/HorizontalBlurShader.js +0 -59
  731. package/examples/js/shaders/HorizontalTiltShiftShader.js +0 -65
  732. package/examples/js/shaders/HueSaturationShader.js +0 -69
  733. package/examples/js/shaders/KaleidoShader.js +0 -60
  734. package/examples/js/shaders/LuminosityHighPassShader.js +0 -67
  735. package/examples/js/shaders/LuminosityShader.js +0 -46
  736. package/examples/js/shaders/MMDToonShader.js +0 -96
  737. package/examples/js/shaders/MirrorShader.js +0 -56
  738. package/examples/js/shaders/NormalMapShader.js +0 -55
  739. package/examples/js/shaders/RGBShiftShader.js +0 -56
  740. package/examples/js/shaders/SAOShader.js +0 -209
  741. package/examples/js/shaders/SMAAShader.js +0 -454
  742. package/examples/js/shaders/SSAOShader.js +0 -295
  743. package/examples/js/shaders/SSRShader.js +0 -381
  744. package/examples/js/shaders/SepiaShader.js +0 -52
  745. package/examples/js/shaders/SobelOperatorShader.js +0 -88
  746. package/examples/js/shaders/SubsurfaceScatteringShader.js +0 -49
  747. package/examples/js/shaders/TechnicolorShader.js +0 -43
  748. package/examples/js/shaders/ToneMapShader.js +0 -84
  749. package/examples/js/shaders/ToonShader.js +0 -335
  750. package/examples/js/shaders/TriangleBlurShader.js +0 -70
  751. package/examples/js/shaders/UnpackDepthRGBAShader.js +0 -47
  752. package/examples/js/shaders/VelocityShader.js +0 -126
  753. package/examples/js/shaders/VerticalBlurShader.js +0 -59
  754. package/examples/js/shaders/VerticalTiltShiftShader.js +0 -65
  755. package/examples/js/shaders/VignetteShader.js +0 -53
  756. package/examples/js/shaders/VolumeShader.js +0 -296
  757. package/examples/js/shaders/WaterRefractionShader.js +0 -84
  758. package/examples/js/textures/FlakesTexture.js +0 -40
  759. package/examples/js/utils/BufferGeometryUtils.js +0 -1160
  760. package/examples/js/utils/CameraUtils.js +0 -71
  761. package/examples/js/utils/GPUStatsPanel.js +0 -125
  762. package/examples/js/utils/GeometryCompressionUtils.js +0 -549
  763. package/examples/js/utils/GeometryUtils.js +0 -168
  764. package/examples/js/utils/LDrawUtils.js +0 -179
  765. package/examples/js/utils/PackedPhongMaterial.js +0 -109
  766. package/examples/js/utils/SceneUtils.js +0 -214
  767. package/examples/js/utils/ShadowMapViewer.js +0 -183
  768. package/examples/js/utils/SkeletonUtils.js +0 -493
  769. package/examples/js/utils/UVsDebug.js +0 -143
  770. package/examples/js/utils/WorkerPool.js +0 -105
  771. package/examples/jsm/exporters/ColladaExporter.js +0 -713
  772. package/examples/jsm/geometries/LightningStrike.js +0 -1017
  773. package/examples/jsm/libs/OimoPhysics/OimoPhysics.js +0 -37071
  774. package/examples/jsm/libs/OimoPhysics/index.js +0 -43
  775. package/examples/jsm/libs/flow.module.js +0 -4552
  776. package/examples/jsm/libs/tween.module.min.js +0 -3
  777. package/examples/jsm/loaders/BasisTextureLoader.js +0 -790
  778. package/examples/jsm/loaders/IFCLoader.js +0 -2431
  779. package/examples/jsm/loaders/PRWMLoader.js +0 -299
  780. package/examples/jsm/loaders/ifc/web-ifc-api.js +0 -47504
  781. package/examples/jsm/loaders/ifc/web-ifc.wasm +0 -0
  782. package/examples/jsm/node-editor/NodeEditor.js +0 -857
  783. package/examples/jsm/node-editor/accessors/MatcapUVEditor.js +0 -14
  784. package/examples/jsm/node-editor/accessors/NormalEditor.js +0 -30
  785. package/examples/jsm/node-editor/accessors/PositionEditor.js +0 -30
  786. package/examples/jsm/node-editor/accessors/UVEditor.js +0 -25
  787. package/examples/jsm/node-editor/core/BaseNode.js +0 -96
  788. package/examples/jsm/node-editor/core/DataFile.js +0 -59
  789. package/examples/jsm/node-editor/core/FileEditor.js +0 -20
  790. package/examples/jsm/node-editor/core/FileURLEditor.js +0 -29
  791. package/examples/jsm/node-editor/display/BlendEditor.js +0 -44
  792. package/examples/jsm/node-editor/display/NormalMapEditor.js +0 -49
  793. package/examples/jsm/node-editor/examples/animate-uv.json +0 -1
  794. package/examples/jsm/node-editor/examples/fake-top-light.json +0 -1
  795. package/examples/jsm/node-editor/examples/matcap.json +0 -1
  796. package/examples/jsm/node-editor/examples/oscillator-color.json +0 -1
  797. package/examples/jsm/node-editor/examples/rim.json +0 -1
  798. package/examples/jsm/node-editor/inputs/ColorEditor.js +0 -96
  799. package/examples/jsm/node-editor/inputs/FloatEditor.js +0 -23
  800. package/examples/jsm/node-editor/inputs/SliderEditor.js +0 -67
  801. package/examples/jsm/node-editor/inputs/TextureEditor.js +0 -155
  802. package/examples/jsm/node-editor/inputs/Vector2Editor.js +0 -28
  803. package/examples/jsm/node-editor/inputs/Vector3Editor.js +0 -30
  804. package/examples/jsm/node-editor/inputs/Vector4Editor.js +0 -37
  805. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +0 -84
  806. package/examples/jsm/node-editor/materials/PointsMaterialEditor.js +0 -102
  807. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +0 -118
  808. package/examples/jsm/node-editor/math/AngleEditor.js +0 -40
  809. package/examples/jsm/node-editor/math/DotEditor.js +0 -35
  810. package/examples/jsm/node-editor/math/InvertEditor.js +0 -39
  811. package/examples/jsm/node-editor/math/LimiterEditor.js +0 -62
  812. package/examples/jsm/node-editor/math/NormalizeEditor.js +0 -28
  813. package/examples/jsm/node-editor/math/OperatorEditor.js +0 -63
  814. package/examples/jsm/node-editor/math/PowerEditor.js +0 -44
  815. package/examples/jsm/node-editor/math/TrigonometryEditor.js +0 -45
  816. package/examples/jsm/node-editor/procedural/CheckerEditor.js +0 -27
  817. package/examples/jsm/node-editor/scene/MeshEditor.js +0 -102
  818. package/examples/jsm/node-editor/scene/Object3DEditor.js +0 -160
  819. package/examples/jsm/node-editor/scene/PointsEditor.js +0 -99
  820. package/examples/jsm/node-editor/utils/JoinEditor.js +0 -58
  821. package/examples/jsm/node-editor/utils/OscillatorEditor.js +0 -43
  822. package/examples/jsm/node-editor/utils/PreviewEditor.js +0 -170
  823. package/examples/jsm/node-editor/utils/SplitEditor.js +0 -39
  824. package/examples/jsm/node-editor/utils/TimerEditor.js +0 -58
  825. package/examples/jsm/nodes/core/CodeNode.js +0 -50
  826. package/examples/jsm/nodes/core/ExpressionNode.js +0 -32
  827. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +0 -22
  828. package/examples/jsm/nodes/lighting/PunctualLightNode.js +0 -68
  829. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +0 -301
  830. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +0 -149
  831. package/examples/jsm/objects/GroundProjectedEnv.js +0 -186
  832. package/examples/jsm/objects/LightningStorm.js +0 -245
  833. package/examples/jsm/physics/OimoPhysics.js +0 -231
  834. package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +0 -369
  835. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +0 -187
  836. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +0 -173
  837. package/examples/jsm/renderers/webgpu/WebGPUBinding.js +0 -22
  838. package/examples/jsm/renderers/webgpu/WebGPUBindings.js +0 -255
  839. package/examples/jsm/renderers/webgpu/WebGPUBuffer.js +0 -43
  840. package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +0 -78
  841. package/examples/jsm/renderers/webgpu/WebGPUGeometries.js +0 -82
  842. package/examples/jsm/renderers/webgpu/WebGPUObjects.js +0 -36
  843. package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +0 -22
  844. package/examples/jsm/renderers/webgpu/WebGPUProperties.js +0 -38
  845. package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +0 -296
  846. package/examples/jsm/renderers/webgpu/WebGPURenderStates.js +0 -66
  847. package/examples/jsm/renderers/webgpu/WebGPUSampledTexture.js +0 -73
  848. package/examples/jsm/renderers/webgpu/WebGPUSampler.js +0 -29
  849. package/examples/jsm/renderers/webgpu/WebGPUStorageBuffer.js +0 -20
  850. package/examples/jsm/renderers/webgpu/WebGPUTextureRenderer.js +0 -40
  851. package/examples/jsm/renderers/webgpu/WebGPUTextures.js +0 -794
  852. package/examples/jsm/renderers/webgpu/WebGPUUniformBuffer.js +0 -18
  853. package/examples/jsm/renderers/webgpu/WebGPUUtils.js +0 -81
  854. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +0 -83
  855. package/examples/jsm/shaders/ToneMapShader.js +0 -73
  856. package/src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl.js +0 -7
  857. package/src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl.js +0 -10
  858. package/src/renderers/shaders/ShaderChunk/uv2_vertex.glsl.js +0 -7
  859. /package/examples/{js → jsm}/libs/ammo.wasm.js +0 -0
  860. /package/examples/{js → jsm}/libs/ammo.wasm.wasm +0 -0
  861. /package/examples/{js → jsm}/libs/basis/basis_transcoder.js +0 -0
  862. /package/examples/{js → jsm}/libs/basis/basis_transcoder.wasm +0 -0
  863. /package/examples/{js → jsm}/libs/draco/README.md +0 -0
  864. /package/examples/{js → jsm}/libs/draco/draco_encoder.js +0 -0
  865. /package/examples/{js → jsm}/libs/draco/gltf/draco_encoder.js +0 -0
@@ -32,7 +32,6 @@
32
32
  *
33
33
  **/
34
34
 
35
- import { LoaderUtils } from 'three';
36
35
  import { LWO2Parser } from './LWO2Parser.js';
37
36
  import { LWO3Parser } from './LWO3Parser.js';
38
37
 
@@ -908,6 +907,8 @@ function DataViewReader( buffer ) {
908
907
 
909
908
  this.dv = new DataView( buffer );
910
909
  this.offset = 0;
910
+ this._textDecoder = new TextDecoder();
911
+ this._bytes = new Uint8Array( buffer );
911
912
 
912
913
  }
913
914
 
@@ -1065,35 +1066,34 @@ DataViewReader.prototype = {
1065
1066
 
1066
1067
  if ( size === 0 ) return;
1067
1068
 
1068
- // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
1069
- var a = [];
1070
-
1071
- if ( size ) {
1069
+ const start = this.offset;
1072
1070
 
1073
- for ( var i = 0; i < size; i ++ ) {
1071
+ let result;
1072
+ let length;
1074
1073
 
1075
- a[ i ] = this.getUint8();
1074
+ if ( size ) {
1076
1075
 
1077
- }
1076
+ length = size;
1077
+ result = this._textDecoder.decode( new Uint8Array( this.dv.buffer, start, size ) );
1078
1078
 
1079
1079
  } else {
1080
1080
 
1081
- var currentChar;
1082
- var len = 0;
1083
-
1084
- while ( currentChar !== 0 ) {
1081
+ // use 1:1 mapping of buffer to avoid redundant new array creation.
1082
+ length = this._bytes.indexOf( 0, start ) - start;
1085
1083
 
1086
- currentChar = this.getUint8();
1087
- if ( currentChar !== 0 ) a.push( currentChar );
1088
- len ++;
1084
+ result = this._textDecoder.decode( new Uint8Array( this.dv.buffer, start, length ) );
1089
1085
 
1090
- }
1086
+ // account for null byte in length
1087
+ length ++;
1091
1088
 
1092
- if ( ! isEven( len + 1 ) ) this.getUint8(); // if string with terminating nullbyte is uneven, extra nullbyte is added
1089
+ // if string with terminating nullbyte is uneven, extra nullbyte is added, skip that too
1090
+ length += length % 2;
1093
1091
 
1094
1092
  }
1095
1093
 
1096
- return LoaderUtils.decodeText( new Uint8Array( a ) );
1094
+ this.skip( length );
1095
+
1096
+ return result;
1097
1097
 
1098
1098
  },
1099
1099
 
@@ -1211,7 +1211,7 @@ function stringOffset( string ) {
1211
1211
  // printBuffer( this.reader.dv.buffer, this.reader.offset, length );
1212
1212
  function printBuffer( buffer, from, to ) {
1213
1213
 
1214
- console.log( LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) ) );
1214
+ console.log( new TextDecoder().decode( new Uint8Array( buffer, from, to ) ) );
1215
1215
 
1216
1216
  }
1217
1217
 
@@ -37,7 +37,6 @@ const GouraudShader = {
37
37
 
38
38
  #include <common>
39
39
  #include <uv_pars_vertex>
40
- #include <uv2_pars_vertex>
41
40
  #include <envmap_pars_vertex>
42
41
  #include <bsdfs>
43
42
  #include <lights_pars_begin>
@@ -52,7 +51,6 @@ const GouraudShader = {
52
51
  void main() {
53
52
 
54
53
  #include <uv_vertex>
55
- #include <uv2_vertex>
56
54
  #include <color_vertex>
57
55
  #include <morphcolor_vertex>
58
56
 
@@ -221,7 +219,6 @@ const GouraudShader = {
221
219
  #include <dithering_pars_fragment>
222
220
  #include <color_pars_fragment>
223
221
  #include <uv_pars_fragment>
224
- #include <uv2_pars_fragment>
225
222
  #include <map_pars_fragment>
226
223
  #include <alphamap_pars_fragment>
227
224
  #include <alphatest_pars_fragment>
@@ -122,7 +122,7 @@ class ConvexHull {
122
122
 
123
123
  intersectRay( ray, target ) {
124
124
 
125
- // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
125
+ // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
126
126
 
127
127
  const faces = this.faces;
128
128
 
@@ -156,7 +156,7 @@ class ConvexHull {
156
156
 
157
157
  if ( vD > 0 ) {
158
158
 
159
- // plane faces away from the ray, so this plane is a back-face
159
+ // plane faces away from the ray, so this plane is a back-face
160
160
 
161
161
  tFar = Math.min( t, tFar );
162
162
 
@@ -263,7 +263,7 @@ class ConvexHull {
263
263
 
264
264
  }
265
265
 
266
- // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertext list
266
+ // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertex list
267
267
 
268
268
  removeAllVerticesFromFace( face ) {
269
269
 
@@ -1,5 +1,6 @@
1
1
  import {
2
2
  Color,
3
+ LinearSRGBColorSpace,
3
4
  MathUtils
4
5
  } from 'three';
5
6
 
@@ -75,8 +76,8 @@ class Lut {
75
76
  const min = this.map[ j ][ 0 ];
76
77
  const max = this.map[ j + 1 ][ 0 ];
77
78
 
78
- minColor.set( this.map[ j ][ 1 ] );
79
- maxColor.set( this.map[ j + 1 ][ 1 ] );
79
+ minColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
80
+ maxColor.setHex( this.map[ j + 1 ][ 1 ], LinearSRGBColorSpace );
80
81
 
81
82
  const color = new Color().lerpColors( minColor, maxColor, ( alpha - min ) / ( max - min ) );
82
83
 
@@ -165,8 +166,8 @@ class Lut {
165
166
  const min = this.map[ j - 1 ][ 0 ];
166
167
  const max = this.map[ j ][ 0 ];
167
168
 
168
- minColor.set( this.map[ j - 1 ][ 1 ] );
169
- maxColor.set( this.map[ j ][ 1 ] );
169
+ minColor.setHex( this.map[ j - 1 ][ 1 ], LinearSRGBColorSpace );
170
+ maxColor.setHex( this.map[ j ][ 1 ], LinearSRGBColorSpace );
170
171
 
171
172
  finalColor.lerpColors( minColor, maxColor, ( i - min ) / ( max - min ) );
172
173
 
@@ -23,12 +23,6 @@ class MeshSurfaceSampler {
23
23
 
24
24
  let geometry = mesh.geometry;
25
25
 
26
- if ( ! geometry.isBufferGeometry || geometry.attributes.position.itemSize !== 3 ) {
27
-
28
- throw new Error( 'THREE.MeshSurfaceSampler: Requires BufferGeometry triangle mesh.' );
29
-
30
- }
31
-
32
26
  if ( geometry.index ) {
33
27
 
34
28
  console.warn( 'THREE.MeshSurfaceSampler: Converting geometry to non-indexed BufferGeometry.' );
@@ -114,11 +108,15 @@ class MeshSurfaceSampler {
114
108
 
115
109
  sample( targetPosition, targetNormal, targetColor ) {
116
110
 
117
- const cumulativeTotal = this.distribution[ this.distribution.length - 1 ];
111
+ const faceIndex = this.sampleFaceIndex();
112
+ return this.sampleFace( faceIndex, targetPosition, targetNormal, targetColor );
118
113
 
119
- const faceIndex = this.binarySearch( this.randomFunction() * cumulativeTotal );
114
+ }
120
115
 
121
- return this.sampleFace( faceIndex, targetPosition, targetNormal, targetColor );
116
+ sampleFaceIndex() {
117
+
118
+ const cumulativeTotal = this.distribution[ this.distribution.length - 1 ];
119
+ return this.binarySearch( this.randomFunction() * cumulativeTotal );
122
120
 
123
121
  }
124
122
 
@@ -49,7 +49,7 @@ class Octree {
49
49
 
50
50
  this.box = this.bounds.clone();
51
51
 
52
- // offset small ammount to account for regular grid
52
+ // offset small amount to account for regular grid
53
53
  this.box.min.x -= 0.01;
54
54
  this.box.min.y -= 0.01;
55
55
  this.box.min.z -= 0.01;
@@ -19,7 +19,7 @@ import { ConvexGeometry } from '../geometries/ConvexGeometry.js';
19
19
  *
20
20
  * Requisites for the object:
21
21
  *
22
- * - Mesh object must have a BufferGeometry (not Geometry) and a Material
22
+ * - Mesh object must have a buffer geometry and a material
23
23
  *
24
24
  * - Vertex normals must be planar (not smoothed)
25
25
  *
@@ -70,16 +70,10 @@ class ConvexObjectBreaker {
70
70
 
71
71
  prepareBreakableObject( object, mass, velocity, angularVelocity, breakable ) {
72
72
 
73
- // object is a Object3d (normally a Mesh), must have a BufferGeometry, and it must be convex.
73
+ // object is a Object3d (normally a Mesh), must have a buffer geometry, and it must be convex.
74
74
  // Its material property is propagated to its children (sub-pieces)
75
75
  // mass must be > 0
76
76
 
77
- if ( ! object.geometry.isBufferGeometry ) {
78
-
79
- console.error( 'THREE.ConvexObjectBreaker.prepareBreakableObject(): Parameter object must have a BufferGeometry.' );
80
-
81
- }
82
-
83
77
  const userData = object.userData;
84
78
  userData.mass = mass;
85
79
  userData.velocity = velocity.clone();
@@ -3,7 +3,7 @@ import {
3
3
  ClampToEdgeWrapping,
4
4
  DataTexture,
5
5
  FloatType,
6
- LinearEncoding,
6
+ LinearSRGBColorSpace,
7
7
  Mesh,
8
8
  NearestFilter,
9
9
  NoToneMapping,
@@ -301,7 +301,7 @@ class GPUComputationRenderer {
301
301
 
302
302
  const variable = variables[ i ];
303
303
 
304
- variable.initialValueTexture?.dispose();
304
+ if ( variable.initialValueTexture ) variable.initialValueTexture.dispose();
305
305
 
306
306
  const renderTargets = variable.renderTargets;
307
307
 
@@ -332,6 +332,7 @@ class GPUComputationRenderer {
332
332
  uniforms = uniforms || {};
333
333
 
334
334
  const material = new ShaderMaterial( {
335
+ name: 'GPUComputationShader',
335
336
  uniforms: uniforms,
336
337
  vertexShader: getPassThroughVertexShader(),
337
338
  fragmentShader: computeFragmentShader
@@ -399,12 +400,12 @@ class GPUComputationRenderer {
399
400
 
400
401
  const currentXrEnabled = renderer.xr.enabled;
401
402
  const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
402
- const currentOutputEncoding = renderer.outputEncoding;
403
+ const currentOutputColorSpace = renderer.outputColorSpace;
403
404
  const currentToneMapping = renderer.toneMapping;
404
405
 
405
406
  renderer.xr.enabled = false; // Avoid camera modification
406
407
  renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
407
- renderer.outputEncoding = LinearEncoding;
408
+ renderer.outputColorSpace = LinearSRGBColorSpace;
408
409
  renderer.toneMapping = NoToneMapping;
409
410
 
410
411
  mesh.material = material;
@@ -414,7 +415,7 @@ class GPUComputationRenderer {
414
415
 
415
416
  renderer.xr.enabled = currentXrEnabled;
416
417
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
417
- renderer.outputEncoding = currentOutputEncoding;
418
+ renderer.outputColorSpace = currentOutputColorSpace;
418
419
  renderer.toneMapping = currentToneMapping;
419
420
 
420
421
  renderer.setRenderTarget( currentRenderTarget );
@@ -6,7 +6,7 @@ import {
6
6
  Object3D,
7
7
  TextureLoader,
8
8
  UVMapping,
9
- sRGBEncoding
9
+ SRGBColorSpace
10
10
  } from 'three';
11
11
  import { MD2Loader } from '../loaders/MD2Loader.js';
12
12
 
@@ -73,7 +73,7 @@ class MD2Character {
73
73
  textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
74
74
  textures[ i ].mapping = UVMapping;
75
75
  textures[ i ].name = textureUrls[ i ];
76
- textures[ i ].encoding = sRGBEncoding;
76
+ textures[ i ].colorSpace = SRGBColorSpace;
77
77
 
78
78
  }
79
79
 
@@ -5,7 +5,7 @@ import {
5
5
  Object3D,
6
6
  TextureLoader,
7
7
  UVMapping,
8
- sRGBEncoding
8
+ SRGBColorSpace
9
9
  } from 'three';
10
10
  import { MD2Loader } from '../loaders/MD2Loader.js';
11
11
  import { MorphBlendMesh } from '../misc/MorphBlendMesh.js';
@@ -157,7 +157,7 @@ class MD2CharacterComplex {
157
157
  textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], checkLoadingComplete );
158
158
  textures[ i ].mapping = UVMapping;
159
159
  textures[ i ].name = textureUrls[ i ];
160
- textures[ i ].encoding = sRGBEncoding;
160
+ textures[ i ].colorSpace = SRGBColorSpace;
161
161
 
162
162
  }
163
163
 
@@ -36,6 +36,7 @@ class ProgressiveLightMap {
36
36
  const format = /(Android|iPad|iPhone|iPod)/g.test( navigator.userAgent ) ? THREE.HalfFloatType : THREE.FloatType;
37
37
  this.progressiveLightMap1 = new THREE.WebGLRenderTarget( this.res, this.res, { type: format } );
38
38
  this.progressiveLightMap2 = new THREE.WebGLRenderTarget( this.res, this.res, { type: format } );
39
+ this.progressiveLightMap2.texture.channel = 1;
39
40
 
40
41
  // Inject some spicy new logic into a standard phong material
41
42
  this.uvMat = new THREE.MeshPhongMaterial();
@@ -45,17 +46,18 @@ class ProgressiveLightMap {
45
46
  // Vertex Shader: Set Vertex Positions to the Unwrapped UV Positions
46
47
  shader.vertexShader =
47
48
  '#define USE_LIGHTMAP\n' +
49
+ '#define LIGHTMAP_UV uv1\n' +
48
50
  shader.vertexShader.slice( 0, - 1 ) +
49
- ' gl_Position = vec4((uv2 - 0.5) * 2.0, 1.0, 1.0); }';
51
+ ' gl_Position = vec4((LIGHTMAP_UV - 0.5) * 2.0, 1.0, 1.0); }';
50
52
 
51
53
  // Fragment Shader: Set Pixels to average in the Previous frame's Shadows
52
54
  const bodyStart = shader.fragmentShader.indexOf( 'void main() {' );
53
55
  shader.fragmentShader =
54
- 'varying vec2 vUv2;\n' +
56
+ '#define USE_LIGHTMAP\n' +
55
57
  shader.fragmentShader.slice( 0, bodyStart ) +
56
58
  ' uniform sampler2D previousShadowMap;\n uniform float averagingWindow;\n' +
57
59
  shader.fragmentShader.slice( bodyStart - 1, - 1 ) +
58
- `\nvec3 texelOld = texture2D(previousShadowMap, vUv2).rgb;
60
+ `\nvec3 texelOld = texture2D(previousShadowMap, vLightMapUv).rgb;
59
61
  gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);
60
62
  }`;
61
63
 
@@ -75,7 +77,7 @@ class ProgressiveLightMap {
75
77
  }
76
78
 
77
79
  /**
78
- * Sets these objects' materials' lightmaps and modifies their uv2's.
80
+ * Sets these objects' materials' lightmaps and modifies their uv1's.
79
81
  * @param {Object3D} objects An array of objects and lights to set up your lightmap.
80
82
  */
81
83
  addObjectsToLightMap( objects ) {
@@ -128,16 +130,16 @@ class ProgressiveLightMap {
128
130
  const dimensions = potpack( this.uv_boxes );
129
131
  this.uv_boxes.forEach( ( box ) => {
130
132
 
131
- const uv2 = objects[ box.index ].geometry.getAttribute( 'uv' ).clone();
132
- for ( let i = 0; i < uv2.array.length; i += uv2.itemSize ) {
133
+ const uv1 = objects[ box.index ].geometry.getAttribute( 'uv' ).clone();
134
+ for ( let i = 0; i < uv1.array.length; i += uv1.itemSize ) {
133
135
 
134
- uv2.array[ i ] = ( uv2.array[ i ] + box.x + padding ) / dimensions.w;
135
- uv2.array[ i + 1 ] = ( uv2.array[ i + 1 ] + box.y + padding ) / dimensions.h;
136
+ uv1.array[ i ] = ( uv1.array[ i ] + box.x + padding ) / dimensions.w;
137
+ uv1.array[ i + 1 ] = ( uv1.array[ i + 1 ] + box.y + padding ) / dimensions.h;
136
138
 
137
139
  }
138
140
 
139
- objects[ box.index ].geometry.setAttribute( 'uv2', uv2 );
140
- objects[ box.index ].geometry.getAttribute( 'uv2' ).needsUpdate = true;
141
+ objects[ box.index ].geometry.setAttribute( 'uv1', uv1 );
142
+ objects[ box.index ].geometry.getAttribute( 'uv1' ).needsUpdate = true;
141
143
 
142
144
  } );
143
145
 
@@ -1,8 +1,10 @@
1
1
  import {
2
2
  BufferAttribute,
3
3
  BufferGeometry,
4
+ Color,
4
5
  Quaternion,
5
6
  Raycaster,
7
+ SRGBColorSpace,
6
8
  Vector3
7
9
  } from 'three';
8
10
 
@@ -513,6 +515,8 @@ class TreesGeometry extends BufferGeometry {
513
515
  const raycaster = new Raycaster();
514
516
  raycaster.ray.direction.set( 0, - 1, 0 );
515
517
 
518
+ const _color = new Color();
519
+
516
520
  for ( let i = 0; i < 2000; i ++ ) {
517
521
 
518
522
  const x = Math.random() * 500 - 250;
@@ -544,7 +548,9 @@ class TreesGeometry extends BufferGeometry {
544
548
 
545
549
  for ( let j = 0; j < 6; j ++ ) {
546
550
 
547
- colors.push( 0.2 + random, 0.4 + random, 0 );
551
+ _color.setRGB( 0.2 + random, 0.4 + random, 0, SRGBColorSpace );
552
+
553
+ colors.push( _color.r, _color.g, _color.b );
548
554
 
549
555
  }
550
556
 
@@ -194,10 +194,18 @@ class Volume {
194
194
  this.sliceList = [];
195
195
 
196
196
 
197
+ /**
198
+ * @member {boolean} segmentation in segmentation mode, it can load 16-bits nrrds correctly
199
+ */
200
+ this.segmentation = false;
201
+
202
+
197
203
  /**
198
204
  * @member {Array} RASDimensions This array holds the dimensions of the volume in the RAS space
199
205
  */
200
206
 
207
+
208
+
201
209
  }
202
210
 
203
211
  /**
@@ -332,13 +340,20 @@ class Volume {
332
340
 
333
341
  }
334
342
 
335
- firstDirection.applyMatrix4( volume.inverseMatrix ).normalize();
343
+
344
+ let iLength, jLength;
345
+
346
+ if( ! this.segmentation ) {
347
+
348
+ firstDirection.applyMatrix4( volume.inverseMatrix ).normalize();
349
+ secondDirection.applyMatrix4( volume.inverseMatrix ).normalize();
350
+ axisInIJK.applyMatrix4( volume.inverseMatrix ).normalize();
351
+
352
+ }
336
353
  firstDirection.arglet = 'i';
337
- secondDirection.applyMatrix4( volume.inverseMatrix ).normalize();
338
354
  secondDirection.arglet = 'j';
339
- axisInIJK.applyMatrix4( volume.inverseMatrix ).normalize();
340
- const iLength = Math.floor( Math.abs( firstDirection.dot( dimensions ) ) );
341
- const jLength = Math.floor( Math.abs( secondDirection.dot( dimensions ) ) );
355
+ iLength = Math.floor( Math.abs( firstDirection.dot( dimensions ) ) );
356
+ jLength = Math.floor( Math.abs( secondDirection.dot( dimensions ) ) );
342
357
  const planeWidth = Math.abs( iLength * firstSpacing );
343
358
  const planeHeight = Math.abs( jLength * secondSpacing );
344
359
 
@@ -5,7 +5,8 @@ import {
5
5
  Mesh,
6
6
  MeshBasicMaterial,
7
7
  PlaneGeometry,
8
- Texture
8
+ Texture,
9
+ SRGBColorSpace
9
10
  } from 'three';
10
11
 
11
12
  /**
@@ -68,6 +69,7 @@ class VolumeSlice {
68
69
  const canvasMap = new Texture( this.canvas );
69
70
  canvasMap.minFilter = LinearFilter;
70
71
  canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
72
+ canvasMap.colorSpace = SRGBColorSpace;
71
73
  const material = new MeshBasicMaterial( { map: canvasMap, side: DoubleSide, transparent: true } );
72
74
  /**
73
75
  * @member {Mesh} mesh The mesh ready to get used in the scene
@@ -270,6 +270,7 @@ export class InstancedFlow extends Flow {
270
270
  count
271
271
  );
272
272
  mesh.instanceMatrix.setUsage( DynamicDrawUsage );
273
+ mesh.frustumCulled = false;
273
274
  super( mesh, curveCount );
274
275
 
275
276
  this.offsets = new Array( count ).fill( 0 );
@@ -66,19 +66,19 @@ class TessellateModifier {
66
66
  const hasNormals = attributes.normal !== undefined;
67
67
  const hasColors = attributes.color !== undefined;
68
68
  const hasUVs = attributes.uv !== undefined;
69
- const hasUV2s = attributes.uv2 !== undefined;
69
+ const hasUV1s = attributes.uv1 !== undefined;
70
70
 
71
71
  let positions = attributes.position.array;
72
72
  let normals = hasNormals ? attributes.normal.array : null;
73
73
  let colors = hasColors ? attributes.color.array : null;
74
74
  let uvs = hasUVs ? attributes.uv.array : null;
75
- let uv2s = hasUV2s ? attributes.uv2.array : null;
75
+ let uv1s = hasUV1s ? attributes.uv1.array : null;
76
76
 
77
77
  let positions2 = positions;
78
78
  let normals2 = normals;
79
79
  let colors2 = colors;
80
80
  let uvs2 = uvs;
81
- let uv2s2 = uv2s;
81
+ let uv1s2 = uv1s;
82
82
 
83
83
  let iteration = 0;
84
84
  let tessellating = true;
@@ -129,15 +129,15 @@ class TessellateModifier {
129
129
 
130
130
  }
131
131
 
132
- if ( hasUV2s ) {
132
+ if ( hasUV1s ) {
133
133
 
134
134
  const u21 = u2s[ a ];
135
135
  const u22 = u2s[ b ];
136
136
  const u23 = u2s[ c ];
137
137
 
138
- uv2s2.push( u21.x, u21.y );
139
- uv2s2.push( u22.x, u22.y );
140
- uv2s2.push( u23.x, u23.y );
138
+ uv1s2.push( u21.x, u21.y );
139
+ uv1s2.push( u22.x, u22.y );
140
+ uv1s2.push( u23.x, u23.y );
141
141
 
142
142
  }
143
143
 
@@ -172,10 +172,10 @@ class TessellateModifier {
172
172
 
173
173
  }
174
174
 
175
- if ( hasUV2s ) {
175
+ if ( hasUV1s ) {
176
176
 
177
- uv2s = uv2s2;
178
- uv2s2 = [];
177
+ uv1s = uv1s2;
178
+ uv1s2 = [];
179
179
 
180
180
  }
181
181
 
@@ -209,11 +209,11 @@ class TessellateModifier {
209
209
 
210
210
  }
211
211
 
212
- if ( hasUV2s ) {
212
+ if ( hasUV1s ) {
213
213
 
214
- u2a.fromArray( uv2s, i2 + 0 );
215
- u2b.fromArray( uv2s, i2 + 2 );
216
- u2c.fromArray( uv2s, i2 + 4 );
214
+ u2a.fromArray( uv1s, i2 + 0 );
215
+ u2b.fromArray( uv1s, i2 + 2 );
216
+ u2c.fromArray( uv1s, i2 + 4 );
217
217
 
218
218
  }
219
219
 
@@ -231,7 +231,7 @@ class TessellateModifier {
231
231
  if ( hasNormals ) nm.lerpVectors( na, nb, 0.5 );
232
232
  if ( hasColors ) cm.lerpColors( ca, cb, 0.5 );
233
233
  if ( hasUVs ) um.lerpVectors( ua, ub, 0.5 );
234
- if ( hasUV2s ) u2m.lerpVectors( u2a, u2b, 0.5 );
234
+ if ( hasUV1s ) u2m.lerpVectors( u2a, u2b, 0.5 );
235
235
 
236
236
  addTriangle( 0, 3, 2 );
237
237
  addTriangle( 3, 1, 2 );
@@ -242,7 +242,7 @@ class TessellateModifier {
242
242
  if ( hasNormals ) nm.lerpVectors( nb, nc, 0.5 );
243
243
  if ( hasColors ) cm.lerpColors( cb, cc, 0.5 );
244
244
  if ( hasUVs ) um.lerpVectors( ub, uc, 0.5 );
245
- if ( hasUV2s ) u2m.lerpVectors( u2b, u2c, 0.5 );
245
+ if ( hasUV1s ) u2m.lerpVectors( u2b, u2c, 0.5 );
246
246
 
247
247
  addTriangle( 0, 1, 3 );
248
248
  addTriangle( 3, 2, 0 );
@@ -253,7 +253,7 @@ class TessellateModifier {
253
253
  if ( hasNormals ) nm.lerpVectors( na, nc, 0.5 );
254
254
  if ( hasColors ) cm.lerpColors( ca, cc, 0.5 );
255
255
  if ( hasUVs ) um.lerpVectors( ua, uc, 0.5 );
256
- if ( hasUV2s ) u2m.lerpVectors( u2a, u2c, 0.5 );
256
+ if ( hasUV1s ) u2m.lerpVectors( u2a, u2c, 0.5 );
257
257
 
258
258
  addTriangle( 0, 1, 3 );
259
259
  addTriangle( 3, 1, 2 );
@@ -292,9 +292,9 @@ class TessellateModifier {
292
292
 
293
293
  }
294
294
 
295
- if ( hasUV2s ) {
295
+ if ( hasUV1s ) {
296
296
 
297
- geometry2.setAttribute( 'uv2', new Float32BufferAttribute( uv2s2, 2 ) );
297
+ geometry2.setAttribute( 'uv1', new Float32BufferAttribute( uv1s2, 2 ) );
298
298
 
299
299
  }
300
300