@needle-tools/three 0.146.9 → 0.153.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (865) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +39486 -20286
  3. package/build/three.js +39471 -20270
  4. package/build/three.min.js +3 -2
  5. package/build/three.module.js +6717 -5427
  6. package/build/three.module.min.js +6 -0
  7. package/examples/jsm/animation/AnimationClipCreator.js +5 -3
  8. package/examples/jsm/cameras/CinematicCamera.js +1 -2
  9. package/examples/jsm/capabilities/WebGPU.js +17 -5
  10. package/examples/jsm/controls/ArcballControls.js +1828 -1821
  11. package/examples/jsm/controls/MapControls.js +28 -0
  12. package/examples/jsm/controls/OrbitControls.js +25 -46
  13. package/examples/jsm/controls/PointerLockControls.js +70 -65
  14. package/examples/jsm/controls/TrackballControls.js +18 -4
  15. package/examples/jsm/controls/TransformControls.js +0 -1
  16. package/examples/jsm/csm/CSM.js +11 -5
  17. package/examples/jsm/csm/CSMShader.js +7 -6
  18. package/examples/jsm/effects/AnaglyphEffect.js +6 -20
  19. package/examples/jsm/effects/AsciiEffect.js +3 -6
  20. package/examples/jsm/effects/OutlineEffect.js +1 -15
  21. package/examples/jsm/effects/ParallaxBarrierEffect.js +3 -0
  22. package/examples/jsm/exporters/DRACOExporter.js +53 -11
  23. package/examples/jsm/exporters/EXRExporter.js +3 -9
  24. package/examples/jsm/exporters/GLTFExporter.js +561 -154
  25. package/examples/jsm/exporters/KTX2Exporter.js +34 -23
  26. package/examples/jsm/exporters/MMDExporter.js +1 -1
  27. package/examples/jsm/exporters/PLYExporter.js +8 -1
  28. package/examples/jsm/exporters/STLExporter.js +8 -4
  29. package/examples/jsm/exporters/USDZExporter.js +305 -792
  30. package/examples/jsm/geometries/ConvexGeometry.js +0 -6
  31. package/examples/jsm/geometries/ParametricGeometry.js +10 -0
  32. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  33. package/examples/jsm/helpers/ViewHelper.js +71 -57
  34. package/examples/jsm/interactive/HTMLMesh.js +16 -3
  35. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  36. package/examples/{js → jsm}/libs/basis/README.md +4 -4
  37. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  38. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  39. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  40. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  41. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  42. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  43. package/examples/jsm/libs/lil-gui.module.min.js +2 -2
  44. package/examples/jsm/libs/tween.module.js +803 -0
  45. package/examples/jsm/lights/IESSpotLight.js +25 -0
  46. package/examples/jsm/lights/LightProbeGenerator.js +11 -9
  47. package/examples/jsm/lines/LineSegments2.js +16 -10
  48. package/examples/jsm/loaders/3DMLoader.js +8 -5
  49. package/examples/jsm/loaders/3MFLoader.js +12 -11
  50. package/examples/jsm/loaders/AMFLoader.js +2 -3
  51. package/examples/jsm/loaders/BVHLoader.js +2 -2
  52. package/examples/jsm/loaders/ColladaLoader.js +15 -16
  53. package/examples/jsm/loaders/DRACOLoader.js +69 -18
  54. package/examples/jsm/loaders/EXRLoader.js +23 -24
  55. package/examples/jsm/loaders/FBXLoader.js +34 -50
  56. package/examples/jsm/loaders/GCodeLoader.js +1 -2
  57. package/examples/jsm/loaders/GLTFLoader.js +417 -895
  58. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +684 -0
  59. package/examples/jsm/loaders/HDRCubeTextureLoader.js +4 -4
  60. package/examples/jsm/loaders/IESLoader.js +337 -0
  61. package/examples/jsm/loaders/KMZLoader.js +4 -4
  62. package/examples/jsm/loaders/KTX2Loader.js +145 -69
  63. package/examples/jsm/loaders/LDrawLoader.js +20 -18
  64. package/examples/jsm/loaders/LWOLoader.js +12 -29
  65. package/examples/jsm/loaders/LottieLoader.js +3 -1
  66. package/examples/jsm/loaders/MMDLoader.js +49 -18
  67. package/examples/jsm/loaders/MTLLoader.js +2 -2
  68. package/examples/jsm/loaders/MaterialXLoader.js +9 -3
  69. package/examples/jsm/loaders/NRRDLoader.js +33 -5
  70. package/examples/jsm/loaders/OBJLoader.js +1 -1
  71. package/examples/jsm/loaders/PCDLoader.js +26 -12
  72. package/examples/jsm/loaders/PDBLoader.js +7 -2
  73. package/examples/jsm/loaders/PLYLoader.js +254 -109
  74. package/examples/jsm/loaders/RGBELoader.js +3 -3
  75. package/examples/jsm/loaders/STLLoader.js +9 -5
  76. package/examples/jsm/loaders/SVGLoader.js +36 -27
  77. package/examples/jsm/loaders/TTFLoader.js +1 -8
  78. package/examples/jsm/loaders/TiltLoader.js +13 -7
  79. package/examples/jsm/loaders/USDZLoader.js +6 -6
  80. package/examples/jsm/loaders/VOXLoader.js +8 -2
  81. package/examples/jsm/loaders/VRMLLoader.js +44 -16
  82. package/examples/jsm/loaders/VTKLoader.js +19 -10
  83. package/examples/jsm/loaders/XYZLoader.js +9 -3
  84. package/examples/jsm/loaders/lwo/IFFParser.js +19 -19
  85. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -3
  86. package/examples/jsm/math/ConvexHull.js +3 -3
  87. package/examples/jsm/math/Lut.js +5 -4
  88. package/examples/jsm/math/MeshSurfaceSampler.js +7 -9
  89. package/examples/jsm/math/Octree.js +1 -1
  90. package/examples/jsm/misc/ConvexObjectBreaker.js +2 -8
  91. package/examples/jsm/misc/GPUComputationRenderer.js +6 -5
  92. package/examples/jsm/misc/MD2Character.js +2 -2
  93. package/examples/jsm/misc/MD2CharacterComplex.js +2 -2
  94. package/examples/jsm/misc/ProgressiveLightMap.js +12 -10
  95. package/examples/jsm/misc/RollerCoaster.js +7 -1
  96. package/examples/jsm/misc/Volume.js +20 -5
  97. package/examples/jsm/misc/VolumeSlice.js +3 -1
  98. package/examples/jsm/modifiers/CurveModifier.js +1 -0
  99. package/examples/jsm/modifiers/TessellateModifier.js +19 -19
  100. package/examples/jsm/nodes/Nodes.js +144 -335
  101. package/examples/jsm/nodes/accessors/BitangentNode.js +43 -16
  102. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +86 -0
  103. package/examples/jsm/nodes/accessors/BufferNode.js +6 -0
  104. package/examples/jsm/nodes/accessors/CameraNode.js +12 -2
  105. package/examples/jsm/nodes/accessors/CubeTextureNode.js +27 -33
  106. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +58 -0
  107. package/examples/jsm/nodes/accessors/InstanceNode.js +41 -26
  108. package/examples/jsm/nodes/accessors/MaterialNode.js +155 -38
  109. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +16 -0
  110. package/examples/jsm/nodes/accessors/ModelNode.js +11 -0
  111. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +13 -14
  112. package/examples/jsm/nodes/accessors/NormalNode.js +35 -19
  113. package/examples/jsm/nodes/accessors/Object3DNode.js +32 -12
  114. package/examples/jsm/nodes/accessors/PointUVNode.js +6 -1
  115. package/examples/jsm/nodes/accessors/PositionNode.js +38 -23
  116. package/examples/jsm/nodes/accessors/ReferenceNode.js +21 -14
  117. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +11 -7
  118. package/examples/jsm/nodes/accessors/SkinningNode.js +43 -40
  119. package/examples/jsm/nodes/accessors/StorageBufferNode.js +6 -0
  120. package/examples/jsm/nodes/accessors/TangentNode.js +28 -20
  121. package/examples/jsm/nodes/accessors/TextureNode.js +80 -12
  122. package/examples/jsm/nodes/accessors/UVNode.js +6 -0
  123. package/examples/jsm/nodes/accessors/UserDataNode.js +6 -0
  124. package/examples/jsm/nodes/code/CodeNode.js +75 -0
  125. package/examples/jsm/nodes/code/ExpressionNode.js +37 -0
  126. package/examples/jsm/nodes/{core → code}/FunctionCallNode.js +15 -1
  127. package/examples/jsm/nodes/{core → code}/FunctionNode.js +8 -7
  128. package/examples/jsm/nodes/code/ScriptableNode.js +488 -0
  129. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -0
  130. package/examples/jsm/nodes/core/ArrayUniformNode.js +3 -0
  131. package/examples/jsm/nodes/core/AttributeNode.js +17 -9
  132. package/examples/jsm/nodes/core/BypassNode.js +9 -2
  133. package/examples/jsm/nodes/core/CacheNode.js +46 -0
  134. package/examples/jsm/nodes/core/ConstNode.js +3 -0
  135. package/examples/jsm/nodes/core/ContextNode.js +8 -1
  136. package/examples/jsm/nodes/core/InputNode.js +26 -5
  137. package/examples/jsm/nodes/core/InstanceIndexNode.js +26 -2
  138. package/examples/jsm/nodes/core/LightingModel.js +16 -0
  139. package/examples/jsm/nodes/core/Node.js +129 -35
  140. package/examples/jsm/nodes/core/NodeAttribute.js +2 -1
  141. package/examples/jsm/nodes/core/NodeBuilder.js +271 -121
  142. package/examples/jsm/nodes/core/NodeCache.js +26 -0
  143. package/examples/jsm/nodes/core/NodeFrame.js +56 -5
  144. package/examples/jsm/nodes/core/NodeUtils.js +115 -28
  145. package/examples/jsm/nodes/core/PropertyNode.js +19 -2
  146. package/examples/jsm/nodes/core/StackNode.js +99 -0
  147. package/examples/jsm/nodes/core/TempNode.js +11 -3
  148. package/examples/jsm/nodes/core/UniformNode.js +16 -1
  149. package/examples/jsm/nodes/core/VarNode.js +21 -29
  150. package/examples/jsm/nodes/core/VaryingNode.js +15 -2
  151. package/examples/jsm/nodes/core/constants.js +6 -0
  152. package/examples/jsm/nodes/display/BlendModeNode.js +25 -11
  153. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +30 -14
  154. package/examples/jsm/nodes/display/ColorSpaceNode.js +39 -27
  155. package/examples/jsm/nodes/display/FrontFacingNode.js +7 -1
  156. package/examples/jsm/nodes/display/NormalMapNode.js +31 -18
  157. package/examples/jsm/nodes/display/PosterizeNode.js +10 -3
  158. package/examples/jsm/nodes/display/ToneMappingNode.js +101 -11
  159. package/examples/jsm/nodes/display/ViewportNode.js +27 -18
  160. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +30 -0
  161. package/examples/jsm/nodes/display/ViewportTextureNode.js +67 -0
  162. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -0
  163. package/examples/jsm/nodes/fog/FogNode.js +12 -6
  164. package/examples/jsm/nodes/fog/FogRangeNode.js +12 -5
  165. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +30 -0
  166. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -13
  167. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  168. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -6
  169. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +4 -4
  170. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +3 -3
  171. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +7 -5
  172. package/examples/jsm/nodes/functions/PhongLightingModel.js +28 -0
  173. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +35 -36
  174. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +4 -3
  175. package/examples/jsm/nodes/functions/material/getRoughness.js +4 -4
  176. package/examples/jsm/nodes/geometry/RangeNode.js +50 -55
  177. package/examples/jsm/nodes/gpgpu/ComputeNode.js +9 -2
  178. package/examples/jsm/nodes/lighting/AONode.js +5 -3
  179. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -0
  180. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +114 -5
  181. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +43 -0
  182. package/examples/jsm/nodes/lighting/EnvironmentNode.js +121 -35
  183. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +15 -10
  184. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -0
  185. package/examples/jsm/nodes/lighting/LightNode.js +57 -0
  186. package/examples/jsm/nodes/lighting/LightUtils.js +17 -0
  187. package/examples/jsm/nodes/lighting/LightingContextNode.js +30 -8
  188. package/examples/jsm/nodes/lighting/LightingNode.js +3 -1
  189. package/examples/jsm/nodes/lighting/LightsNode.js +18 -10
  190. package/examples/jsm/nodes/lighting/PointLightNode.js +71 -0
  191. package/examples/jsm/nodes/lighting/SpotLightNode.js +92 -0
  192. package/examples/jsm/nodes/loaders/NodeLoader.js +5 -4
  193. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +4 -20
  194. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +6 -9
  195. package/examples/jsm/nodes/materials/Materials.js +11 -55
  196. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +5 -11
  197. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +48 -0
  198. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +74 -0
  199. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
  200. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +21 -96
  201. package/examples/jsm/nodes/materials/NodeMaterial.js +284 -62
  202. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +7 -1
  203. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +29 -25
  204. package/examples/jsm/nodes/materialx/MaterialXNodes.js +31 -22
  205. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +1 -1
  206. package/examples/jsm/nodes/materialx/lib/mx_noise.js +2 -1
  207. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +2 -1
  208. package/examples/jsm/nodes/math/CondNode.js +43 -17
  209. package/examples/jsm/nodes/math/MathNode.js +178 -73
  210. package/examples/jsm/nodes/math/OperatorNode.js +52 -2
  211. package/examples/jsm/nodes/procedural/CheckerNode.js +14 -6
  212. package/examples/jsm/nodes/shadernode/ShaderNode.js +186 -63
  213. package/examples/jsm/nodes/utils/ArrayElementNode.js +4 -2
  214. package/examples/jsm/nodes/utils/ConvertNode.js +19 -1
  215. package/examples/jsm/nodes/utils/DiscardNode.js +26 -0
  216. package/examples/jsm/nodes/utils/EquirectUVNode.js +10 -4
  217. package/examples/jsm/nodes/utils/JoinNode.js +4 -1
  218. package/examples/jsm/nodes/utils/LoopNode.js +186 -0
  219. package/examples/jsm/nodes/utils/MatcapUVNode.js +11 -4
  220. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +18 -5
  221. package/examples/jsm/nodes/utils/OscNode.js +21 -14
  222. package/examples/jsm/nodes/utils/PackingNode.js +55 -0
  223. package/examples/jsm/nodes/utils/RemapNode.js +13 -5
  224. package/examples/jsm/nodes/utils/RotateUVNode.js +18 -7
  225. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -0
  226. package/examples/jsm/nodes/utils/SplitNode.js +7 -5
  227. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +15 -30
  228. package/examples/jsm/nodes/utils/TimerNode.js +16 -6
  229. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +21 -10
  230. package/examples/jsm/objects/GroundProjectedSkybox.js +172 -0
  231. package/examples/jsm/objects/Lensflare.js +3 -4
  232. package/examples/jsm/objects/MarchingCubes.js +5 -1
  233. package/examples/jsm/objects/Reflector.js +7 -4
  234. package/examples/jsm/objects/Refractor.js +4 -4
  235. package/examples/jsm/objects/ShadowMesh.js +3 -3
  236. package/examples/jsm/objects/Water.js +2 -1
  237. package/examples/jsm/physics/AmmoPhysics.js +27 -28
  238. package/examples/jsm/physics/RapierPhysics.js +199 -0
  239. package/examples/jsm/postprocessing/AfterimagePass.js +3 -2
  240. package/examples/jsm/postprocessing/BloomPass.js +7 -4
  241. package/examples/jsm/postprocessing/BokehPass.js +3 -8
  242. package/examples/jsm/postprocessing/DotScreenPass.js +1 -2
  243. package/examples/jsm/postprocessing/EffectComposer.js +5 -95
  244. package/examples/jsm/postprocessing/FilmPass.js +1 -2
  245. package/examples/jsm/postprocessing/GlitchPass.js +0 -2
  246. package/examples/jsm/postprocessing/HalftonePass.js +0 -6
  247. package/examples/jsm/postprocessing/OutlinePass.js +7 -7
  248. package/examples/jsm/postprocessing/OutputPass.js +72 -0
  249. package/examples/jsm/postprocessing/Pass.js +2 -0
  250. package/examples/jsm/postprocessing/RenderPixelatedPass.js +4 -3
  251. package/examples/jsm/postprocessing/SAOPass.js +4 -26
  252. package/examples/jsm/postprocessing/SMAAPass.js +5 -8
  253. package/examples/jsm/postprocessing/SSAARenderPass.js +15 -6
  254. package/examples/jsm/postprocessing/SSAOPass.js +4 -14
  255. package/examples/jsm/postprocessing/SSRPass.js +3 -7
  256. package/examples/jsm/postprocessing/SavePass.js +2 -3
  257. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  258. package/examples/jsm/postprocessing/TAARenderPass.js +3 -2
  259. package/examples/jsm/postprocessing/TexturePass.js +0 -2
  260. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -11
  261. package/examples/jsm/renderers/CSS2DRenderer.js +6 -1
  262. package/examples/jsm/renderers/CSS3DRenderer.js +27 -5
  263. package/examples/jsm/renderers/{webgpu/WebGPUAnimation.js → common/Animation.js} +4 -4
  264. package/examples/jsm/renderers/common/Attributes.js +75 -0
  265. package/examples/jsm/renderers/common/Backend.js +160 -0
  266. package/examples/jsm/renderers/common/Background.js +133 -0
  267. package/examples/jsm/renderers/common/Binding.js +11 -0
  268. package/examples/jsm/renderers/common/Bindings.js +169 -0
  269. package/examples/jsm/renderers/common/Buffer.js +38 -0
  270. package/examples/jsm/renderers/{webgpu/WebGPUBufferUtils.js → common/BufferUtils.js} +2 -2
  271. package/examples/jsm/renderers/common/ChainMap.js +89 -0
  272. package/examples/jsm/renderers/common/ComputePipeline.js +17 -0
  273. package/examples/jsm/renderers/common/Constants.js +14 -0
  274. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -0
  275. package/examples/jsm/renderers/common/DataMap.js +54 -0
  276. package/examples/jsm/renderers/common/Geometries.js +215 -0
  277. package/examples/jsm/renderers/{webgpu/WebGPUInfo.js → common/Info.js} +2 -3
  278. package/examples/jsm/renderers/common/Pipeline.js +13 -0
  279. package/examples/jsm/renderers/common/Pipelines.js +309 -0
  280. package/examples/jsm/renderers/common/ProgrammableStage.js +18 -0
  281. package/examples/jsm/renderers/common/RenderContext.js +37 -0
  282. package/examples/jsm/renderers/common/RenderContexts.js +38 -0
  283. package/examples/jsm/renderers/{webgpu/WebGPURenderLists.js → common/RenderList.js} +26 -47
  284. package/examples/jsm/renderers/common/RenderLists.js +38 -0
  285. package/examples/jsm/renderers/common/RenderObject.js +95 -0
  286. package/examples/jsm/renderers/common/RenderObjects.js +92 -0
  287. package/examples/jsm/renderers/common/RenderPipeline.js +16 -0
  288. package/examples/jsm/renderers/common/RenderTarget.js +15 -0
  289. package/examples/jsm/renderers/common/Renderer.js +822 -0
  290. package/examples/jsm/renderers/common/SampledTexture.js +80 -0
  291. package/examples/jsm/renderers/common/Sampler.js +18 -0
  292. package/examples/jsm/renderers/common/StorageBuffer.js +17 -0
  293. package/examples/jsm/renderers/common/Textures.js +206 -0
  294. package/examples/jsm/renderers/{webgpu/WebGPUUniform.js → common/Uniform.js} +13 -9
  295. package/examples/jsm/renderers/common/UniformBuffer.js +15 -0
  296. package/examples/jsm/renderers/{webgpu/WebGPUUniformsGroup.js → common/UniformsGroup.js} +13 -13
  297. package/examples/jsm/renderers/common/nodes/NodeRender.js +302 -0
  298. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampledTexture.js → common/nodes/NodeSampledTexture.js} +4 -4
  299. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeSampler.js → common/nodes/NodeSampler.js} +3 -3
  300. package/examples/jsm/renderers/{webgpu/nodes/WebGPUNodeUniform.js → common/nodes/NodeUniform.js} +1 -1
  301. package/examples/jsm/renderers/common/nodes/Nodes.js +319 -0
  302. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +35 -31
  303. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +765 -0
  304. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +15 -987
  305. package/examples/jsm/renderers/webgpu/nodes/{WebGPUNodeBuilder.js → WGSLNodeBuilder.js} +117 -90
  306. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeFunction.js +2 -2
  307. package/examples/jsm/{nodes/parsers → renderers/webgpu/nodes}/WGSLNodeParser.js +1 -1
  308. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +251 -0
  309. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +145 -0
  310. package/examples/jsm/renderers/webgpu/{constants.js → utils/WebGPUConstants.js} +73 -12
  311. package/examples/jsm/renderers/webgpu/{WebGPURenderPipeline.js → utils/WebGPUPipelineUtils.js} +135 -285
  312. package/examples/jsm/renderers/webgpu/{WebGPUTextureUtils.js → utils/WebGPUTextureMipmapUtils.js} +5 -25
  313. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +855 -0
  314. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +88 -0
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- ];
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- //
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- const Version = createToken( {
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- name: 'Version',
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- pattern: /#VRML.*/,
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- longer_alt: Identifier
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- } );
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- } );
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- } );
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- const USE = createToken( {
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- } );
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- const ROUTE = createToken( {
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- longer_alt: Identifier
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- } );
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- const TO = createToken( {
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- name: 'TO',
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- pattern: /TO/,
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- longer_alt: Identifier
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- } );
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- //
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- const StringLiteral = createToken( {
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- name: 'StringLiteral',
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- pattern: /"(?:[^\\"\n\r]|\\[bfnrtv"\\/]|\\u[0-9a-fA-F][0-9a-fA-F][0-9a-fA-F][0-9a-fA-F])*"/
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- } );
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- const HexLiteral = createToken( {
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- name: 'HexLiteral',
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- pattern: /0[xX][0-9a-fA-F]+/
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- } );
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- const NumberLiteral = createToken( {
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- pattern: /[-+]?[0-9]*\.?[0-9]+([eE][-+]?[0-9]+)?/
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- } );
173
- const TrueLiteral = createToken( {
174
- name: 'TrueLiteral',
175
- pattern: /TRUE/
176
- } );
177
- const FalseLiteral = createToken( {
178
- name: 'FalseLiteral',
179
- pattern: /FALSE/
180
- } );
181
- const NullLiteral = createToken( {
182
- name: 'NullLiteral',
183
- pattern: /NULL/
184
- } );
185
- const LSquare = createToken( {
186
- name: 'LSquare',
187
- pattern: /\[/
188
- } );
189
- const RSquare = createToken( {
190
- name: 'RSquare',
191
- pattern: /]/
192
- } );
193
- const LCurly = createToken( {
194
- name: 'LCurly',
195
- pattern: /{/
196
- } );
197
- const RCurly = createToken( {
198
- name: 'RCurly',
199
- pattern: /}/
200
- } );
201
- const Comment = createToken( {
202
- name: 'Comment',
203
- pattern: /#.*/,
204
- group: chevrotain.Lexer.SKIPPED // eslint-disable-line no-undef
205
- } );
206
-
207
- // commas, blanks, tabs, newlines and carriage returns are whitespace characters wherever they appear outside of string fields
208
-
209
- const WhiteSpace = createToken( {
210
- name: 'WhiteSpace',
211
- pattern: /[ ,\s]/,
212
- group: chevrotain.Lexer.SKIPPED // eslint-disable-line no-undef
213
- } );
214
-
215
- const tokens = [ WhiteSpace,
216
- // keywords appear before the Identifier
217
- NodeName, DEF, USE, ROUTE, TO, TrueLiteral, FalseLiteral, NullLiteral,
218
- // the Identifier must appear after the keywords because all keywords are valid identifiers
219
- Version, Identifier, RouteIdentifier, StringLiteral, HexLiteral, NumberLiteral, LSquare, RSquare, LCurly, RCurly, Comment ];
220
- const tokenVocabulary = {};
221
- for ( let i = 0, l = tokens.length; i < l; i ++ ) {
222
-
223
- const token = tokens[ i ];
224
- tokenVocabulary[ token.name ] = token;
225
-
226
- }
227
-
228
- return {
229
- tokens: tokens,
230
- tokenVocabulary: tokenVocabulary
231
- };
232
-
233
- }
234
-
235
- function createVisitor( BaseVRMLVisitor ) {
236
-
237
- // the visitor is created dynmaically based on the given base class
238
-
239
- class VRMLToASTVisitor extends BaseVRMLVisitor {
240
-
241
- constructor() {
242
-
243
- super();
244
- this.validateVisitor();
245
-
246
- }
247
- vrml( ctx ) {
248
-
249
- const data = {
250
- version: this.visit( ctx.version ),
251
- nodes: [],
252
- routes: []
253
- };
254
- for ( let i = 0, l = ctx.node.length; i < l; i ++ ) {
255
-
256
- const node = ctx.node[ i ];
257
- data.nodes.push( this.visit( node ) );
258
-
259
- }
260
-
261
- if ( ctx.route ) {
262
-
263
- for ( let i = 0, l = ctx.route.length; i < l; i ++ ) {
264
-
265
- const route = ctx.route[ i ];
266
- data.routes.push( this.visit( route ) );
267
-
268
- }
269
-
270
- }
271
-
272
- return data;
273
-
274
- }
275
- version( ctx ) {
276
-
277
- return ctx.Version[ 0 ].image;
278
-
279
- }
280
- node( ctx ) {
281
-
282
- const data = {
283
- name: ctx.NodeName[ 0 ].image,
284
- fields: []
285
- };
286
- if ( ctx.field ) {
287
-
288
- for ( let i = 0, l = ctx.field.length; i < l; i ++ ) {
289
-
290
- const field = ctx.field[ i ];
291
- data.fields.push( this.visit( field ) );
292
-
293
- }
294
-
295
- }
296
-
297
- // DEF
298
-
299
- if ( ctx.def ) {
300
-
301
- data.DEF = this.visit( ctx.def[ 0 ] );
302
-
303
- }
304
-
305
- return data;
306
-
307
- }
308
- field( ctx ) {
309
-
310
- const data = {
311
- name: ctx.Identifier[ 0 ].image,
312
- type: null,
313
- values: null
314
- };
315
- let result;
316
-
317
- // SFValue
318
-
319
- if ( ctx.singleFieldValue ) {
320
-
321
- result = this.visit( ctx.singleFieldValue[ 0 ] );
322
-
323
- }
324
-
325
- // MFValue
326
-
327
- if ( ctx.multiFieldValue ) {
328
-
329
- result = this.visit( ctx.multiFieldValue[ 0 ] );
330
-
331
- }
332
-
333
- data.type = result.type;
334
- data.values = result.values;
335
- return data;
336
-
337
- }
338
- def( ctx ) {
339
-
340
- return ( ctx.Identifier || ctx.NodeName )[ 0 ].image;
341
-
342
- }
343
- use( ctx ) {
344
-
345
- return {
346
- USE: ( ctx.Identifier || ctx.NodeName )[ 0 ].image
347
- };
348
-
349
- }
350
- singleFieldValue( ctx ) {
351
-
352
- return processField( this, ctx );
353
-
354
- }
355
- multiFieldValue( ctx ) {
356
-
357
- return processField( this, ctx );
358
-
359
- }
360
- route( ctx ) {
361
-
362
- const data = {
363
- FROM: ctx.RouteIdentifier[ 0 ].image,
364
- TO: ctx.RouteIdentifier[ 1 ].image
365
- };
366
- return data;
367
-
368
- }
369
-
370
- }
371
- function processField( scope, ctx ) {
372
-
373
- const field = {
374
- type: null,
375
- values: []
376
- };
377
- if ( ctx.node ) {
378
-
379
- field.type = 'node';
380
- for ( let i = 0, l = ctx.node.length; i < l; i ++ ) {
381
-
382
- const node = ctx.node[ i ];
383
- field.values.push( scope.visit( node ) );
384
-
385
- }
386
-
387
- }
388
-
389
- if ( ctx.use ) {
390
-
391
- field.type = 'use';
392
- for ( let i = 0, l = ctx.use.length; i < l; i ++ ) {
393
-
394
- const use = ctx.use[ i ];
395
- field.values.push( scope.visit( use ) );
396
-
397
- }
398
-
399
- }
400
-
401
- if ( ctx.StringLiteral ) {
402
-
403
- field.type = 'string';
404
- for ( let i = 0, l = ctx.StringLiteral.length; i < l; i ++ ) {
405
-
406
- const stringLiteral = ctx.StringLiteral[ i ];
407
- field.values.push( stringLiteral.image.replace( /'|"/g, '' ) );
408
-
409
- }
410
-
411
- }
412
-
413
- if ( ctx.NumberLiteral ) {
414
-
415
- field.type = 'number';
416
- for ( let i = 0, l = ctx.NumberLiteral.length; i < l; i ++ ) {
417
-
418
- const numberLiteral = ctx.NumberLiteral[ i ];
419
- field.values.push( parseFloat( numberLiteral.image ) );
420
-
421
- }
422
-
423
- }
424
-
425
- if ( ctx.HexLiteral ) {
426
-
427
- field.type = 'hex';
428
- for ( let i = 0, l = ctx.HexLiteral.length; i < l; i ++ ) {
429
-
430
- const hexLiteral = ctx.HexLiteral[ i ];
431
- field.values.push( hexLiteral.image );
432
-
433
- }
434
-
435
- }
436
-
437
- if ( ctx.TrueLiteral ) {
438
-
439
- field.type = 'boolean';
440
- for ( let i = 0, l = ctx.TrueLiteral.length; i < l; i ++ ) {
441
-
442
- const trueLiteral = ctx.TrueLiteral[ i ];
443
- if ( trueLiteral.image === 'TRUE' ) field.values.push( true );
444
-
445
- }
446
-
447
- }
448
-
449
- if ( ctx.FalseLiteral ) {
450
-
451
- field.type = 'boolean';
452
- for ( let i = 0, l = ctx.FalseLiteral.length; i < l; i ++ ) {
453
-
454
- const falseLiteral = ctx.FalseLiteral[ i ];
455
- if ( falseLiteral.image === 'FALSE' ) field.values.push( false );
456
-
457
- }
458
-
459
- }
460
-
461
- if ( ctx.NullLiteral ) {
462
-
463
- field.type = 'null';
464
- ctx.NullLiteral.forEach( function () {
465
-
466
- field.values.push( null );
467
-
468
- } );
469
-
470
- }
471
-
472
- return field;
473
-
474
- }
475
-
476
- return new VRMLToASTVisitor();
477
-
478
- }
479
-
480
- function parseTree( tree ) {
481
-
482
- // console.log( JSON.stringify( tree, null, 2 ) );
483
-
484
- const nodes = tree.nodes;
485
- const scene = new THREE.Scene();
486
-
487
- // first iteration: build nodemap based on DEF statements
488
-
489
- for ( let i = 0, l = nodes.length; i < l; i ++ ) {
490
-
491
- const node = nodes[ i ];
492
- buildNodeMap( node );
493
-
494
- }
495
-
496
- // second iteration: build nodes
497
-
498
- for ( let i = 0, l = nodes.length; i < l; i ++ ) {
499
-
500
- const node = nodes[ i ];
501
- const object = getNode( node );
502
- if ( object instanceof THREE.Object3D ) scene.add( object );
503
- if ( node.name === 'WorldInfo' ) scene.userData.worldInfo = object;
504
-
505
- }
506
-
507
- return scene;
508
-
509
- }
510
-
511
- function buildNodeMap( node ) {
512
-
513
- if ( node.DEF ) {
514
-
515
- nodeMap[ node.DEF ] = node;
516
-
517
- }
518
-
519
- const fields = node.fields;
520
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
521
-
522
- const field = fields[ i ];
523
- if ( field.type === 'node' ) {
524
-
525
- const fieldValues = field.values;
526
- for ( let j = 0, jl = fieldValues.length; j < jl; j ++ ) {
527
-
528
- buildNodeMap( fieldValues[ j ] );
529
-
530
- }
531
-
532
- }
533
-
534
- }
535
-
536
- }
537
-
538
- function getNode( node ) {
539
-
540
- // handle case where a node refers to a different one
541
-
542
- if ( node.USE ) {
543
-
544
- return resolveUSE( node.USE );
545
-
546
- }
547
-
548
- if ( node.build !== undefined ) return node.build;
549
- node.build = buildNode( node );
550
- return node.build;
551
-
552
- }
553
-
554
- // node builder
555
-
556
- function buildNode( node ) {
557
-
558
- const nodeName = node.name;
559
- let build;
560
- switch ( nodeName ) {
561
-
562
- case 'Anchor':
563
- case 'Group':
564
- case 'Transform':
565
- case 'Collision':
566
- build = buildGroupingNode( node );
567
- break;
568
- case 'Background':
569
- build = buildBackgroundNode( node );
570
- break;
571
- case 'Shape':
572
- build = buildShapeNode( node );
573
- break;
574
- case 'Appearance':
575
- build = buildAppearanceNode( node );
576
- break;
577
- case 'Material':
578
- build = buildMaterialNode( node );
579
- break;
580
- case 'ImageTexture':
581
- build = buildImageTextureNode( node );
582
- break;
583
- case 'PixelTexture':
584
- build = buildPixelTextureNode( node );
585
- break;
586
- case 'TextureTransform':
587
- build = buildTextureTransformNode( node );
588
- break;
589
- case 'IndexedFaceSet':
590
- build = buildIndexedFaceSetNode( node );
591
- break;
592
- case 'IndexedLineSet':
593
- build = buildIndexedLineSetNode( node );
594
- break;
595
- case 'PointSet':
596
- build = buildPointSetNode( node );
597
- break;
598
- case 'Box':
599
- build = buildBoxNode( node );
600
- break;
601
- case 'Cone':
602
- build = buildConeNode( node );
603
- break;
604
- case 'Cylinder':
605
- build = buildCylinderNode( node );
606
- break;
607
- case 'Sphere':
608
- build = buildSphereNode( node );
609
- break;
610
- case 'ElevationGrid':
611
- build = buildElevationGridNode( node );
612
- break;
613
- case 'Extrusion':
614
- build = buildExtrusionNode( node );
615
- break;
616
- case 'Color':
617
- case 'Coordinate':
618
- case 'Normal':
619
- case 'TextureCoordinate':
620
- build = buildGeometricNode( node );
621
- break;
622
- case 'WorldInfo':
623
- build = buildWorldInfoNode( node );
624
- break;
625
- case 'Billboard':
626
- case 'Inline':
627
- case 'LOD':
628
- case 'Switch':
629
- case 'AudioClip':
630
- case 'DirectionalLight':
631
- case 'PointLight':
632
- case 'Script':
633
- case 'Sound':
634
- case 'SpotLight':
635
- case 'CylinderSensor':
636
- case 'PlaneSensor':
637
- case 'ProximitySensor':
638
- case 'SphereSensor':
639
- case 'TimeSensor':
640
- case 'TouchSensor':
641
- case 'VisibilitySensor':
642
- case 'Text':
643
- case 'FontStyle':
644
- case 'MovieTexture':
645
- case 'ColorInterpolator':
646
- case 'CoordinateInterpolator':
647
- case 'NormalInterpolator':
648
- case 'OrientationInterpolator':
649
- case 'PositionInterpolator':
650
- case 'ScalarInterpolator':
651
- case 'Fog':
652
- case 'NavigationInfo':
653
- case 'Viewpoint':
654
- // node not supported yet
655
- break;
656
- default:
657
- console.warn( 'THREE.VRMLLoader: Unknown node:', nodeName );
658
- break;
659
-
660
- }
661
-
662
- if ( build !== undefined && node.DEF !== undefined && build.hasOwnProperty( 'name' ) === true ) {
663
-
664
- build.name = node.DEF;
665
-
666
- }
667
-
668
- return build;
669
-
670
- }
671
-
672
- function buildGroupingNode( node ) {
673
-
674
- const object = new THREE.Group();
675
-
676
- //
677
-
678
- const fields = node.fields;
679
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
680
-
681
- const field = fields[ i ];
682
- const fieldName = field.name;
683
- const fieldValues = field.values;
684
- switch ( fieldName ) {
685
-
686
- case 'bboxCenter':
687
- // field not supported
688
- break;
689
- case 'bboxSize':
690
- // field not supported
691
- break;
692
- case 'center':
693
- // field not supported
694
- break;
695
- case 'children':
696
- parseFieldChildren( fieldValues, object );
697
- break;
698
- case 'description':
699
- // field not supported
700
- break;
701
- case 'collide':
702
- // field not supported
703
- break;
704
- case 'parameter':
705
- // field not supported
706
- break;
707
- case 'rotation':
708
- const axis = new THREE.Vector3( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
709
- const angle = fieldValues[ 3 ];
710
- object.quaternion.setFromAxisAngle( axis, angle );
711
- break;
712
- case 'scale':
713
- object.scale.set( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
714
- break;
715
- case 'scaleOrientation':
716
- // field not supported
717
- break;
718
- case 'translation':
719
- object.position.set( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
720
- break;
721
- case 'proxy':
722
- // field not supported
723
- break;
724
- case 'url':
725
- // field not supported
726
- break;
727
- default:
728
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
729
- break;
730
-
731
- }
732
-
733
- }
734
-
735
- return object;
736
-
737
- }
738
-
739
- function buildBackgroundNode( node ) {
740
-
741
- const group = new THREE.Group();
742
- let groundAngle, groundColor;
743
- let skyAngle, skyColor;
744
- const fields = node.fields;
745
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
746
-
747
- const field = fields[ i ];
748
- const fieldName = field.name;
749
- const fieldValues = field.values;
750
- switch ( fieldName ) {
751
-
752
- case 'groundAngle':
753
- groundAngle = fieldValues;
754
- break;
755
- case 'groundColor':
756
- groundColor = fieldValues;
757
- break;
758
- case 'backUrl':
759
- // field not supported
760
- break;
761
- case 'bottomUrl':
762
- // field not supported
763
- break;
764
- case 'frontUrl':
765
- // field not supported
766
- break;
767
- case 'leftUrl':
768
- // field not supported
769
- break;
770
- case 'rightUrl':
771
- // field not supported
772
- break;
773
- case 'topUrl':
774
- // field not supported
775
- break;
776
- case 'skyAngle':
777
- skyAngle = fieldValues;
778
- break;
779
- case 'skyColor':
780
- skyColor = fieldValues;
781
- break;
782
- default:
783
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
784
- break;
785
-
786
- }
787
-
788
- }
789
-
790
- const radius = 10000;
791
-
792
- // sky
793
-
794
- if ( skyColor ) {
795
-
796
- const skyGeometry = new THREE.SphereGeometry( radius, 32, 16 );
797
- const skyMaterial = new THREE.MeshBasicMaterial( {
798
- fog: false,
799
- side: THREE.BackSide,
800
- depthWrite: false,
801
- depthTest: false
802
- } );
803
- if ( skyColor.length > 3 ) {
804
-
805
- paintFaces( skyGeometry, radius, skyAngle, toColorArray( skyColor ), true );
806
- skyMaterial.vertexColors = true;
807
-
808
- } else {
809
-
810
- skyMaterial.color.setRGB( skyColor[ 0 ], skyColor[ 1 ], skyColor[ 2 ] );
811
-
812
- }
813
-
814
- const sky = new THREE.Mesh( skyGeometry, skyMaterial );
815
- group.add( sky );
816
-
817
- }
818
-
819
- // ground
820
-
821
- if ( groundColor ) {
822
-
823
- if ( groundColor.length > 0 ) {
824
-
825
- const groundGeometry = new THREE.SphereGeometry( radius, 32, 16, 0, 2 * Math.PI, 0.5 * Math.PI, 1.5 * Math.PI );
826
- const groundMaterial = new THREE.MeshBasicMaterial( {
827
- fog: false,
828
- side: THREE.BackSide,
829
- vertexColors: true,
830
- depthWrite: false,
831
- depthTest: false
832
- } );
833
- paintFaces( groundGeometry, radius, groundAngle, toColorArray( groundColor ), false );
834
- const ground = new THREE.Mesh( groundGeometry, groundMaterial );
835
- group.add( ground );
836
-
837
- }
838
-
839
- }
840
-
841
- // render background group first
842
-
843
- group.renderOrder = - Infinity;
844
- return group;
845
-
846
- }
847
-
848
- function buildShapeNode( node ) {
849
-
850
- const fields = node.fields;
851
-
852
- // if the appearance field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)
853
-
854
- let material = new THREE.MeshBasicMaterial( {
855
- color: 0x000000
856
- } );
857
- let geometry;
858
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
859
-
860
- const field = fields[ i ];
861
- const fieldName = field.name;
862
- const fieldValues = field.values;
863
- switch ( fieldName ) {
864
-
865
- case 'appearance':
866
- if ( fieldValues[ 0 ] !== null ) {
867
-
868
- material = getNode( fieldValues[ 0 ] );
869
-
870
- }
871
-
872
- break;
873
- case 'geometry':
874
- if ( fieldValues[ 0 ] !== null ) {
875
-
876
- geometry = getNode( fieldValues[ 0 ] );
877
-
878
- }
879
-
880
- break;
881
- default:
882
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
883
- break;
884
-
885
- }
886
-
887
- }
888
-
889
- // build 3D object
890
-
891
- let object;
892
- if ( geometry && geometry.attributes.position ) {
893
-
894
- const type = geometry._type;
895
- if ( type === 'points' ) {
896
-
897
- // points
898
-
899
- const pointsMaterial = new THREE.PointsMaterial( {
900
- color: 0xffffff
901
- } );
902
- if ( geometry.attributes.color !== undefined ) {
903
-
904
- pointsMaterial.vertexColors = true;
905
-
906
- } else {
907
-
908
- // if the color field is NULL and there is a material defined for the appearance affecting this PointSet, then use the emissiveColor of the material to draw the points
909
-
910
- if ( material.isMeshPhongMaterial ) {
911
-
912
- pointsMaterial.color.copy( material.emissive );
913
-
914
- }
915
-
916
- }
917
-
918
- object = new THREE.Points( geometry, pointsMaterial );
919
-
920
- } else if ( type === 'line' ) {
921
-
922
- // lines
923
-
924
- const lineMaterial = new THREE.LineBasicMaterial( {
925
- color: 0xffffff
926
- } );
927
- if ( geometry.attributes.color !== undefined ) {
928
-
929
- lineMaterial.vertexColors = true;
930
-
931
- } else {
932
-
933
- // if the color field is NULL and there is a material defined for the appearance affecting this IndexedLineSet, then use the emissiveColor of the material to draw the lines
934
-
935
- if ( material.isMeshPhongMaterial ) {
936
-
937
- lineMaterial.color.copy( material.emissive );
938
-
939
- }
940
-
941
- }
942
-
943
- object = new THREE.LineSegments( geometry, lineMaterial );
944
-
945
- } else {
946
-
947
- // consider meshes
948
-
949
- // check "solid" hint (it's placed in the geometry but affects the material)
950
-
951
- if ( geometry._solid !== undefined ) {
952
-
953
- material.side = geometry._solid ? THREE.FrontSide : THREE.DoubleSide;
954
-
955
- }
956
-
957
- // check for vertex colors
958
-
959
- if ( geometry.attributes.color !== undefined ) {
960
-
961
- material.vertexColors = true;
962
-
963
- }
964
-
965
- object = new THREE.Mesh( geometry, material );
966
-
967
- }
968
-
969
- } else {
970
-
971
- object = new THREE.Object3D();
972
-
973
- // if the geometry field is NULL or no vertices are defined the object is not drawn
974
-
975
- object.visible = false;
976
-
977
- }
978
-
979
- return object;
980
-
981
- }
982
-
983
- function buildAppearanceNode( node ) {
984
-
985
- let material = new THREE.MeshPhongMaterial();
986
- let transformData;
987
- const fields = node.fields;
988
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
989
-
990
- const field = fields[ i ];
991
- const fieldName = field.name;
992
- const fieldValues = field.values;
993
- switch ( fieldName ) {
994
-
995
- case 'material':
996
- if ( fieldValues[ 0 ] !== null ) {
997
-
998
- const materialData = getNode( fieldValues[ 0 ] );
999
- if ( materialData.diffuseColor ) material.color.copy( materialData.diffuseColor );
1000
- if ( materialData.emissiveColor ) material.emissive.copy( materialData.emissiveColor );
1001
- if ( materialData.shininess ) material.shininess = materialData.shininess;
1002
- if ( materialData.specularColor ) material.specular.copy( materialData.specularColor );
1003
- if ( materialData.transparency ) material.opacity = 1 - materialData.transparency;
1004
- if ( materialData.transparency > 0 ) material.transparent = true;
1005
-
1006
- } else {
1007
-
1008
- // if the material field is NULL or unspecified, lighting is off and the unlit object color is (0, 0, 0)
1009
-
1010
- material = new THREE.MeshBasicMaterial( {
1011
- color: 0x000000
1012
- } );
1013
-
1014
- }
1015
-
1016
- break;
1017
- case 'texture':
1018
- const textureNode = fieldValues[ 0 ];
1019
- if ( textureNode !== null ) {
1020
-
1021
- if ( textureNode.name === 'ImageTexture' || textureNode.name === 'PixelTexture' ) {
1022
-
1023
- material.map = getNode( textureNode );
1024
-
1025
- } else {
1026
-
1027
- // MovieTexture not supported yet
1028
- }
1029
-
1030
- }
1031
-
1032
- break;
1033
- case 'textureTransform':
1034
- if ( fieldValues[ 0 ] !== null ) {
1035
-
1036
- transformData = getNode( fieldValues[ 0 ] );
1037
-
1038
- }
1039
-
1040
- break;
1041
- default:
1042
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1043
- break;
1044
-
1045
- }
1046
-
1047
- }
1048
-
1049
- // only apply texture transform data if a texture was defined
1050
-
1051
- if ( material.map ) {
1052
-
1053
- // respect VRML lighting model
1054
-
1055
- if ( material.map.__type ) {
1056
-
1057
- switch ( material.map.__type ) {
1058
-
1059
- case TEXTURE_TYPE.INTENSITY_ALPHA:
1060
- material.opacity = 1; // ignore transparency
1061
- break;
1062
- case TEXTURE_TYPE.RGB:
1063
- material.color.set( 0xffffff ); // ignore material color
1064
- break;
1065
- case TEXTURE_TYPE.RGBA:
1066
- material.color.set( 0xffffff ); // ignore material color
1067
- material.opacity = 1; // ignore transparency
1068
- break;
1069
- default:
1070
-
1071
- }
1072
-
1073
- delete material.map.__type;
1074
-
1075
- }
1076
-
1077
- // apply texture transform
1078
-
1079
- if ( transformData ) {
1080
-
1081
- material.map.center.copy( transformData.center );
1082
- material.map.rotation = transformData.rotation;
1083
- material.map.repeat.copy( transformData.scale );
1084
- material.map.offset.copy( transformData.translation );
1085
-
1086
- }
1087
-
1088
- }
1089
-
1090
- return material;
1091
-
1092
- }
1093
-
1094
- function buildMaterialNode( node ) {
1095
-
1096
- const materialData = {};
1097
- const fields = node.fields;
1098
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1099
-
1100
- const field = fields[ i ];
1101
- const fieldName = field.name;
1102
- const fieldValues = field.values;
1103
- switch ( fieldName ) {
1104
-
1105
- case 'ambientIntensity':
1106
- // field not supported
1107
- break;
1108
- case 'diffuseColor':
1109
- materialData.diffuseColor = new THREE.Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
1110
- break;
1111
- case 'emissiveColor':
1112
- materialData.emissiveColor = new THREE.Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
1113
- break;
1114
- case 'shininess':
1115
- materialData.shininess = fieldValues[ 0 ];
1116
- break;
1117
- case 'specularColor':
1118
- materialData.emissiveColor = new THREE.Color( fieldValues[ 0 ], fieldValues[ 1 ], fieldValues[ 2 ] );
1119
- break;
1120
- case 'transparency':
1121
- materialData.transparency = fieldValues[ 0 ];
1122
- break;
1123
- default:
1124
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1125
- break;
1126
-
1127
- }
1128
-
1129
- }
1130
-
1131
- return materialData;
1132
-
1133
- }
1134
-
1135
- function parseHexColor( hex, textureType, color ) {
1136
-
1137
- let value;
1138
- switch ( textureType ) {
1139
-
1140
- case TEXTURE_TYPE.INTENSITY:
1141
- // Intensity texture: A one-component image specifies one-byte hexadecimal or integer values representing the intensity of the image
1142
- value = parseInt( hex );
1143
- color.r = value;
1144
- color.g = value;
1145
- color.b = value;
1146
- color.a = 1;
1147
- break;
1148
- case TEXTURE_TYPE.INTENSITY_ALPHA:
1149
- // Intensity+Alpha texture: A two-component image specifies the intensity in the first (high) byte and the alpha opacity in the second (low) byte.
1150
- value = parseInt( '0x' + hex.substring( 2, 4 ) );
1151
- color.r = value;
1152
- color.g = value;
1153
- color.b = value;
1154
- color.a = parseInt( '0x' + hex.substring( 4, 6 ) );
1155
- break;
1156
- case TEXTURE_TYPE.RGB:
1157
- // RGB texture: Pixels in a three-component image specify the red component in the first (high) byte, followed by the green and blue components
1158
- color.r = parseInt( '0x' + hex.substring( 2, 4 ) );
1159
- color.g = parseInt( '0x' + hex.substring( 4, 6 ) );
1160
- color.b = parseInt( '0x' + hex.substring( 6, 8 ) );
1161
- color.a = 1;
1162
- break;
1163
- case TEXTURE_TYPE.RGBA:
1164
- // RGBA texture: Four-component images specify the alpha opacity byte after red/green/blue
1165
- color.r = parseInt( '0x' + hex.substring( 2, 4 ) );
1166
- color.g = parseInt( '0x' + hex.substring( 4, 6 ) );
1167
- color.b = parseInt( '0x' + hex.substring( 6, 8 ) );
1168
- color.a = parseInt( '0x' + hex.substring( 8, 10 ) );
1169
- break;
1170
- default:
1171
-
1172
- }
1173
-
1174
- }
1175
-
1176
- function getTextureType( num_components ) {
1177
-
1178
- let type;
1179
- switch ( num_components ) {
1180
-
1181
- case 1:
1182
- type = TEXTURE_TYPE.INTENSITY;
1183
- break;
1184
- case 2:
1185
- type = TEXTURE_TYPE.INTENSITY_ALPHA;
1186
- break;
1187
- case 3:
1188
- type = TEXTURE_TYPE.RGB;
1189
- break;
1190
- case 4:
1191
- type = TEXTURE_TYPE.RGBA;
1192
- break;
1193
- default:
1194
-
1195
- }
1196
-
1197
- return type;
1198
-
1199
- }
1200
-
1201
- function buildPixelTextureNode( node ) {
1202
-
1203
- let texture;
1204
- let wrapS = THREE.RepeatWrapping;
1205
- let wrapT = THREE.RepeatWrapping;
1206
- const fields = node.fields;
1207
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1208
-
1209
- const field = fields[ i ];
1210
- const fieldName = field.name;
1211
- const fieldValues = field.values;
1212
- switch ( fieldName ) {
1213
-
1214
- case 'image':
1215
- const width = fieldValues[ 0 ];
1216
- const height = fieldValues[ 1 ];
1217
- const num_components = fieldValues[ 2 ];
1218
- const textureType = getTextureType( num_components );
1219
- const data = new Uint8Array( 4 * width * height );
1220
- const color = {
1221
- r: 0,
1222
- g: 0,
1223
- b: 0,
1224
- a: 0
1225
- };
1226
- for ( let j = 3, k = 0, jl = fieldValues.length; j < jl; j ++, k ++ ) {
1227
-
1228
- parseHexColor( fieldValues[ j ], textureType, color );
1229
- const stride = k * 4;
1230
- data[ stride + 0 ] = color.r;
1231
- data[ stride + 1 ] = color.g;
1232
- data[ stride + 2 ] = color.b;
1233
- data[ stride + 3 ] = color.a;
1234
-
1235
- }
1236
-
1237
- texture = new THREE.DataTexture( data, width, height );
1238
- texture.needsUpdate = true;
1239
- texture.__type = textureType; // needed for material modifications
1240
- break;
1241
- case 'repeatS':
1242
- if ( fieldValues[ 0 ] === false ) wrapS = THREE.ClampToEdgeWrapping;
1243
- break;
1244
- case 'repeatT':
1245
- if ( fieldValues[ 0 ] === false ) wrapT = THREE.ClampToEdgeWrapping;
1246
- break;
1247
- default:
1248
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1249
- break;
1250
-
1251
- }
1252
-
1253
- }
1254
-
1255
- if ( texture ) {
1256
-
1257
- texture.wrapS = wrapS;
1258
- texture.wrapT = wrapT;
1259
-
1260
- }
1261
-
1262
- return texture;
1263
-
1264
- }
1265
-
1266
- function buildImageTextureNode( node ) {
1267
-
1268
- let texture;
1269
- let wrapS = THREE.RepeatWrapping;
1270
- let wrapT = THREE.RepeatWrapping;
1271
- const fields = node.fields;
1272
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1273
-
1274
- const field = fields[ i ];
1275
- const fieldName = field.name;
1276
- const fieldValues = field.values;
1277
- switch ( fieldName ) {
1278
-
1279
- case 'url':
1280
- const url = fieldValues[ 0 ];
1281
- if ( url ) texture = textureLoader.load( url );
1282
- break;
1283
- case 'repeatS':
1284
- if ( fieldValues[ 0 ] === false ) wrapS = THREE.ClampToEdgeWrapping;
1285
- break;
1286
- case 'repeatT':
1287
- if ( fieldValues[ 0 ] === false ) wrapT = THREE.ClampToEdgeWrapping;
1288
- break;
1289
- default:
1290
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1291
- break;
1292
-
1293
- }
1294
-
1295
- }
1296
-
1297
- if ( texture ) {
1298
-
1299
- texture.wrapS = wrapS;
1300
- texture.wrapT = wrapT;
1301
-
1302
- }
1303
-
1304
- return texture;
1305
-
1306
- }
1307
-
1308
- function buildTextureTransformNode( node ) {
1309
-
1310
- const transformData = {
1311
- center: new THREE.Vector2(),
1312
- rotation: new THREE.Vector2(),
1313
- scale: new THREE.Vector2(),
1314
- translation: new THREE.Vector2()
1315
- };
1316
- const fields = node.fields;
1317
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1318
-
1319
- const field = fields[ i ];
1320
- const fieldName = field.name;
1321
- const fieldValues = field.values;
1322
- switch ( fieldName ) {
1323
-
1324
- case 'center':
1325
- transformData.center.set( fieldValues[ 0 ], fieldValues[ 1 ] );
1326
- break;
1327
- case 'rotation':
1328
- transformData.rotation = fieldValues[ 0 ];
1329
- break;
1330
- case 'scale':
1331
- transformData.scale.set( fieldValues[ 0 ], fieldValues[ 1 ] );
1332
- break;
1333
- case 'translation':
1334
- transformData.translation.set( fieldValues[ 0 ], fieldValues[ 1 ] );
1335
- break;
1336
- default:
1337
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1338
- break;
1339
-
1340
- }
1341
-
1342
- }
1343
-
1344
- return transformData;
1345
-
1346
- }
1347
-
1348
- function buildGeometricNode( node ) {
1349
-
1350
- return node.fields[ 0 ].values;
1351
-
1352
- }
1353
-
1354
- function buildWorldInfoNode( node ) {
1355
-
1356
- const worldInfo = {};
1357
- const fields = node.fields;
1358
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1359
-
1360
- const field = fields[ i ];
1361
- const fieldName = field.name;
1362
- const fieldValues = field.values;
1363
- switch ( fieldName ) {
1364
-
1365
- case 'title':
1366
- worldInfo.title = fieldValues[ 0 ];
1367
- break;
1368
- case 'info':
1369
- worldInfo.info = fieldValues;
1370
- break;
1371
- default:
1372
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1373
- break;
1374
-
1375
- }
1376
-
1377
- }
1378
-
1379
- return worldInfo;
1380
-
1381
- }
1382
-
1383
- function buildIndexedFaceSetNode( node ) {
1384
-
1385
- let color, coord, normal, texCoord;
1386
- let ccw = true,
1387
- solid = true,
1388
- creaseAngle = 0;
1389
- let colorIndex, coordIndex, normalIndex, texCoordIndex;
1390
- let colorPerVertex = true,
1391
- normalPerVertex = true;
1392
- const fields = node.fields;
1393
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1394
-
1395
- const field = fields[ i ];
1396
- const fieldName = field.name;
1397
- const fieldValues = field.values;
1398
- switch ( fieldName ) {
1399
-
1400
- case 'color':
1401
- const colorNode = fieldValues[ 0 ];
1402
- if ( colorNode !== null ) {
1403
-
1404
- color = getNode( colorNode );
1405
-
1406
- }
1407
-
1408
- break;
1409
- case 'coord':
1410
- const coordNode = fieldValues[ 0 ];
1411
- if ( coordNode !== null ) {
1412
-
1413
- coord = getNode( coordNode );
1414
-
1415
- }
1416
-
1417
- break;
1418
- case 'normal':
1419
- const normalNode = fieldValues[ 0 ];
1420
- if ( normalNode !== null ) {
1421
-
1422
- normal = getNode( normalNode );
1423
-
1424
- }
1425
-
1426
- break;
1427
- case 'texCoord':
1428
- const texCoordNode = fieldValues[ 0 ];
1429
- if ( texCoordNode !== null ) {
1430
-
1431
- texCoord = getNode( texCoordNode );
1432
-
1433
- }
1434
-
1435
- break;
1436
- case 'ccw':
1437
- ccw = fieldValues[ 0 ];
1438
- break;
1439
- case 'colorIndex':
1440
- colorIndex = fieldValues;
1441
- break;
1442
- case 'colorPerVertex':
1443
- colorPerVertex = fieldValues[ 0 ];
1444
- break;
1445
- case 'convex':
1446
- // field not supported
1447
- break;
1448
- case 'coordIndex':
1449
- coordIndex = fieldValues;
1450
- break;
1451
- case 'creaseAngle':
1452
- creaseAngle = fieldValues[ 0 ];
1453
- break;
1454
- case 'normalIndex':
1455
- normalIndex = fieldValues;
1456
- break;
1457
- case 'normalPerVertex':
1458
- normalPerVertex = fieldValues[ 0 ];
1459
- break;
1460
- case 'solid':
1461
- solid = fieldValues[ 0 ];
1462
- break;
1463
- case 'texCoordIndex':
1464
- texCoordIndex = fieldValues;
1465
- break;
1466
- default:
1467
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1468
- break;
1469
-
1470
- }
1471
-
1472
- }
1473
-
1474
- if ( coordIndex === undefined ) {
1475
-
1476
- console.warn( 'THREE.VRMLLoader: Missing coordIndex.' );
1477
- return new THREE.BufferGeometry(); // handle VRML files with incomplete geometry definition
1478
-
1479
- }
1480
-
1481
- const triangulatedCoordIndex = triangulateFaceIndex( coordIndex, ccw );
1482
- let colorAttribute;
1483
- let normalAttribute;
1484
- let uvAttribute;
1485
- if ( color ) {
1486
-
1487
- if ( colorPerVertex === true ) {
1488
-
1489
- if ( colorIndex && colorIndex.length > 0 ) {
1490
-
1491
- // if the colorIndex field is not empty, then it is used to choose colors for each vertex of the IndexedFaceSet.
1492
-
1493
- const triangulatedColorIndex = triangulateFaceIndex( colorIndex, ccw );
1494
- colorAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedColorIndex, color, 3 );
1495
-
1496
- } else {
1497
-
1498
- // if the colorIndex field is empty, then the coordIndex field is used to choose colors from the THREE.Color node
1499
-
1500
- colorAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( color, 3 ) );
1501
-
1502
- }
1503
-
1504
- } else {
1505
-
1506
- if ( colorIndex && colorIndex.length > 0 ) {
1507
-
1508
- // if the colorIndex field is not empty, then they are used to choose one color for each face of the IndexedFaceSet
1509
-
1510
- const flattenFaceColors = flattenData( color, colorIndex );
1511
- const triangulatedFaceColors = triangulateFaceData( flattenFaceColors, coordIndex );
1512
- colorAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceColors );
1513
-
1514
- } else {
1515
-
1516
- // if the colorIndex field is empty, then the color are applied to each face of the IndexedFaceSet in order
1517
-
1518
- const triangulatedFaceColors = triangulateFaceData( color, coordIndex );
1519
- colorAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceColors );
1520
-
1521
- }
1522
-
1523
- }
1524
-
1525
- }
1526
-
1527
- if ( normal ) {
1528
-
1529
- if ( normalPerVertex === true ) {
1530
-
1531
- // consider vertex normals
1532
-
1533
- if ( normalIndex && normalIndex.length > 0 ) {
1534
-
1535
- // if the normalIndex field is not empty, then it is used to choose normals for each vertex of the IndexedFaceSet.
1536
-
1537
- const triangulatedNormalIndex = triangulateFaceIndex( normalIndex, ccw );
1538
- normalAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedNormalIndex, normal, 3 );
1539
-
1540
- } else {
1541
-
1542
- // if the normalIndex field is empty, then the coordIndex field is used to choose normals from the Normal node
1543
-
1544
- normalAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( normal, 3 ) );
1545
-
1546
- }
1547
-
1548
- } else {
1549
-
1550
- // consider face normals
1551
-
1552
- if ( normalIndex && normalIndex.length > 0 ) {
1553
-
1554
- // if the normalIndex field is not empty, then they are used to choose one normal for each face of the IndexedFaceSet
1555
-
1556
- const flattenFaceNormals = flattenData( normal, normalIndex );
1557
- const triangulatedFaceNormals = triangulateFaceData( flattenFaceNormals, coordIndex );
1558
- normalAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceNormals );
1559
-
1560
- } else {
1561
-
1562
- // if the normalIndex field is empty, then the normals are applied to each face of the IndexedFaceSet in order
1563
-
1564
- const triangulatedFaceNormals = triangulateFaceData( normal, coordIndex );
1565
- normalAttribute = computeAttributeFromFaceData( triangulatedCoordIndex, triangulatedFaceNormals );
1566
-
1567
- }
1568
-
1569
- }
1570
-
1571
- } else {
1572
-
1573
- // if the normal field is NULL, then the loader should automatically generate normals, using creaseAngle to determine if and how normals are smoothed across shared vertices
1574
-
1575
- normalAttribute = computeNormalAttribute( triangulatedCoordIndex, coord, creaseAngle );
1576
-
1577
- }
1578
-
1579
- if ( texCoord ) {
1580
-
1581
- // texture coordinates are always defined on vertex level
1582
-
1583
- if ( texCoordIndex && texCoordIndex.length > 0 ) {
1584
-
1585
- // if the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet.
1586
-
1587
- const triangulatedTexCoordIndex = triangulateFaceIndex( texCoordIndex, ccw );
1588
- uvAttribute = computeAttributeFromIndexedData( triangulatedCoordIndex, triangulatedTexCoordIndex, texCoord, 2 );
1589
-
1590
- } else {
1591
-
1592
- // if the texCoordIndex field is empty, then the coordIndex array is used to choose texture coordinates from the TextureCoordinate node
1593
-
1594
- uvAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( texCoord, 2 ) );
1595
-
1596
- }
1597
-
1598
- }
1599
-
1600
- const geometry = new THREE.BufferGeometry();
1601
- const positionAttribute = toNonIndexedAttribute( triangulatedCoordIndex, new THREE.Float32BufferAttribute( coord, 3 ) );
1602
- geometry.setAttribute( 'position', positionAttribute );
1603
- geometry.setAttribute( 'normal', normalAttribute );
1604
-
1605
- // optional attributes
1606
-
1607
- if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );
1608
- if ( uvAttribute ) geometry.setAttribute( 'uv', uvAttribute );
1609
-
1610
- // "solid" influences the material so let's store it for later use
1611
-
1612
- geometry._solid = solid;
1613
- geometry._type = 'mesh';
1614
- return geometry;
1615
-
1616
- }
1617
-
1618
- function buildIndexedLineSetNode( node ) {
1619
-
1620
- let color, coord;
1621
- let colorIndex, coordIndex;
1622
- let colorPerVertex = true;
1623
- const fields = node.fields;
1624
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1625
-
1626
- const field = fields[ i ];
1627
- const fieldName = field.name;
1628
- const fieldValues = field.values;
1629
- switch ( fieldName ) {
1630
-
1631
- case 'color':
1632
- const colorNode = fieldValues[ 0 ];
1633
- if ( colorNode !== null ) {
1634
-
1635
- color = getNode( colorNode );
1636
-
1637
- }
1638
-
1639
- break;
1640
- case 'coord':
1641
- const coordNode = fieldValues[ 0 ];
1642
- if ( coordNode !== null ) {
1643
-
1644
- coord = getNode( coordNode );
1645
-
1646
- }
1647
-
1648
- break;
1649
- case 'colorIndex':
1650
- colorIndex = fieldValues;
1651
- break;
1652
- case 'colorPerVertex':
1653
- colorPerVertex = fieldValues[ 0 ];
1654
- break;
1655
- case 'coordIndex':
1656
- coordIndex = fieldValues;
1657
- break;
1658
- default:
1659
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1660
- break;
1661
-
1662
- }
1663
-
1664
- }
1665
-
1666
- // build lines
1667
-
1668
- let colorAttribute;
1669
- const expandedLineIndex = expandLineIndex( coordIndex ); // create an index for three.js's linesegment primitive
1670
-
1671
- if ( color ) {
1672
-
1673
- if ( colorPerVertex === true ) {
1674
-
1675
- if ( colorIndex.length > 0 ) {
1676
-
1677
- // if the colorIndex field is not empty, then one color is used for each polyline of the IndexedLineSet.
1678
-
1679
- const expandedColorIndex = expandLineIndex( colorIndex ); // compute colors for each line segment (rendering primitve)
1680
- colorAttribute = computeAttributeFromIndexedData( expandedLineIndex, expandedColorIndex, color, 3 ); // compute data on vertex level
1681
-
1682
- } else {
1683
-
1684
- // if the colorIndex field is empty, then the colors are applied to each polyline of the IndexedLineSet in order.
1685
-
1686
- colorAttribute = toNonIndexedAttribute( expandedLineIndex, new THREE.Float32BufferAttribute( color, 3 ) );
1687
-
1688
- }
1689
-
1690
- } else {
1691
-
1692
- if ( colorIndex.length > 0 ) {
1693
-
1694
- // if the colorIndex field is not empty, then colors are applied to each vertex of the IndexedLineSet
1695
-
1696
- const flattenLineColors = flattenData( color, colorIndex ); // compute colors for each VRML primitve
1697
- const expandedLineColors = expandLineData( flattenLineColors, coordIndex ); // compute colors for each line segment (rendering primitve)
1698
- colorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level
1699
-
1700
- } else {
1701
-
1702
- // if the colorIndex field is empty, then the coordIndex field is used to choose colors from the THREE.Color node
1703
-
1704
- const expandedLineColors = expandLineData( color, coordIndex ); // compute colors for each line segment (rendering primitve)
1705
- colorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level
1706
-
1707
- }
1708
-
1709
- }
1710
-
1711
- }
1712
-
1713
- //
1714
-
1715
- const geometry = new THREE.BufferGeometry();
1716
- const positionAttribute = toNonIndexedAttribute( expandedLineIndex, new THREE.Float32BufferAttribute( coord, 3 ) );
1717
- geometry.setAttribute( 'position', positionAttribute );
1718
- if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );
1719
- geometry._type = 'line';
1720
- return geometry;
1721
-
1722
- }
1723
-
1724
- function buildPointSetNode( node ) {
1725
-
1726
- let color, coord;
1727
- const fields = node.fields;
1728
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1729
-
1730
- const field = fields[ i ];
1731
- const fieldName = field.name;
1732
- const fieldValues = field.values;
1733
- switch ( fieldName ) {
1734
-
1735
- case 'color':
1736
- const colorNode = fieldValues[ 0 ];
1737
- if ( colorNode !== null ) {
1738
-
1739
- color = getNode( colorNode );
1740
-
1741
- }
1742
-
1743
- break;
1744
- case 'coord':
1745
- const coordNode = fieldValues[ 0 ];
1746
- if ( coordNode !== null ) {
1747
-
1748
- coord = getNode( coordNode );
1749
-
1750
- }
1751
-
1752
- break;
1753
- default:
1754
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1755
- break;
1756
-
1757
- }
1758
-
1759
- }
1760
-
1761
- const geometry = new THREE.BufferGeometry();
1762
- geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( coord, 3 ) );
1763
- if ( color ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color, 3 ) );
1764
- geometry._type = 'points';
1765
- return geometry;
1766
-
1767
- }
1768
-
1769
- function buildBoxNode( node ) {
1770
-
1771
- const size = new THREE.Vector3( 2, 2, 2 );
1772
- const fields = node.fields;
1773
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1774
-
1775
- const field = fields[ i ];
1776
- const fieldName = field.name;
1777
- const fieldValues = field.values;
1778
- switch ( fieldName ) {
1779
-
1780
- case 'size':
1781
- size.x = fieldValues[ 0 ];
1782
- size.y = fieldValues[ 1 ];
1783
- size.z = fieldValues[ 2 ];
1784
- break;
1785
- default:
1786
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1787
- break;
1788
-
1789
- }
1790
-
1791
- }
1792
-
1793
- const geometry = new THREE.BoxGeometry( size.x, size.y, size.z );
1794
- return geometry;
1795
-
1796
- }
1797
-
1798
- function buildConeNode( node ) {
1799
-
1800
- let radius = 1,
1801
- height = 2,
1802
- openEnded = false;
1803
- const fields = node.fields;
1804
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1805
-
1806
- const field = fields[ i ];
1807
- const fieldName = field.name;
1808
- const fieldValues = field.values;
1809
- switch ( fieldName ) {
1810
-
1811
- case 'bottom':
1812
- openEnded = ! fieldValues[ 0 ];
1813
- break;
1814
- case 'bottomRadius':
1815
- radius = fieldValues[ 0 ];
1816
- break;
1817
- case 'height':
1818
- height = fieldValues[ 0 ];
1819
- break;
1820
- case 'side':
1821
- // field not supported
1822
- break;
1823
- default:
1824
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1825
- break;
1826
-
1827
- }
1828
-
1829
- }
1830
-
1831
- const geometry = new THREE.ConeGeometry( radius, height, 16, 1, openEnded );
1832
- return geometry;
1833
-
1834
- }
1835
-
1836
- function buildCylinderNode( node ) {
1837
-
1838
- let radius = 1,
1839
- height = 2;
1840
- const fields = node.fields;
1841
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1842
-
1843
- const field = fields[ i ];
1844
- const fieldName = field.name;
1845
- const fieldValues = field.values;
1846
- switch ( fieldName ) {
1847
-
1848
- case 'bottom':
1849
- // field not supported
1850
- break;
1851
- case 'radius':
1852
- radius = fieldValues[ 0 ];
1853
- break;
1854
- case 'height':
1855
- height = fieldValues[ 0 ];
1856
- break;
1857
- case 'side':
1858
- // field not supported
1859
- break;
1860
- case 'top':
1861
- // field not supported
1862
- break;
1863
- default:
1864
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1865
- break;
1866
-
1867
- }
1868
-
1869
- }
1870
-
1871
- const geometry = new THREE.CylinderGeometry( radius, radius, height, 16, 1 );
1872
- return geometry;
1873
-
1874
- }
1875
-
1876
- function buildSphereNode( node ) {
1877
-
1878
- let radius = 1;
1879
- const fields = node.fields;
1880
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1881
-
1882
- const field = fields[ i ];
1883
- const fieldName = field.name;
1884
- const fieldValues = field.values;
1885
- switch ( fieldName ) {
1886
-
1887
- case 'radius':
1888
- radius = fieldValues[ 0 ];
1889
- break;
1890
- default:
1891
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1892
- break;
1893
-
1894
- }
1895
-
1896
- }
1897
-
1898
- const geometry = new THREE.SphereGeometry( radius, 16, 16 );
1899
- return geometry;
1900
-
1901
- }
1902
-
1903
- function buildElevationGridNode( node ) {
1904
-
1905
- let color;
1906
- let normal;
1907
- let texCoord;
1908
- let height;
1909
- let colorPerVertex = true;
1910
- let normalPerVertex = true;
1911
- let solid = true;
1912
- let ccw = true;
1913
- let creaseAngle = 0;
1914
- let xDimension = 2;
1915
- let zDimension = 2;
1916
- let xSpacing = 1;
1917
- let zSpacing = 1;
1918
- const fields = node.fields;
1919
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
1920
-
1921
- const field = fields[ i ];
1922
- const fieldName = field.name;
1923
- const fieldValues = field.values;
1924
- switch ( fieldName ) {
1925
-
1926
- case 'color':
1927
- const colorNode = fieldValues[ 0 ];
1928
- if ( colorNode !== null ) {
1929
-
1930
- color = getNode( colorNode );
1931
-
1932
- }
1933
-
1934
- break;
1935
- case 'normal':
1936
- const normalNode = fieldValues[ 0 ];
1937
- if ( normalNode !== null ) {
1938
-
1939
- normal = getNode( normalNode );
1940
-
1941
- }
1942
-
1943
- break;
1944
- case 'texCoord':
1945
- const texCoordNode = fieldValues[ 0 ];
1946
- if ( texCoordNode !== null ) {
1947
-
1948
- texCoord = getNode( texCoordNode );
1949
-
1950
- }
1951
-
1952
- break;
1953
- case 'height':
1954
- height = fieldValues;
1955
- break;
1956
- case 'ccw':
1957
- ccw = fieldValues[ 0 ];
1958
- break;
1959
- case 'colorPerVertex':
1960
- colorPerVertex = fieldValues[ 0 ];
1961
- break;
1962
- case 'creaseAngle':
1963
- creaseAngle = fieldValues[ 0 ];
1964
- break;
1965
- case 'normalPerVertex':
1966
- normalPerVertex = fieldValues[ 0 ];
1967
- break;
1968
- case 'solid':
1969
- solid = fieldValues[ 0 ];
1970
- break;
1971
- case 'xDimension':
1972
- xDimension = fieldValues[ 0 ];
1973
- break;
1974
- case 'xSpacing':
1975
- xSpacing = fieldValues[ 0 ];
1976
- break;
1977
- case 'zDimension':
1978
- zDimension = fieldValues[ 0 ];
1979
- break;
1980
- case 'zSpacing':
1981
- zSpacing = fieldValues[ 0 ];
1982
- break;
1983
- default:
1984
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
1985
- break;
1986
-
1987
- }
1988
-
1989
- }
1990
-
1991
- // vertex data
1992
-
1993
- const vertices = [];
1994
- const normals = [];
1995
- const colors = [];
1996
- const uvs = [];
1997
- for ( let i = 0; i < zDimension; i ++ ) {
1998
-
1999
- for ( let j = 0; j < xDimension; j ++ ) {
2000
-
2001
- // compute a row major index
2002
-
2003
- const index = i * xDimension + j;
2004
-
2005
- // vertices
2006
-
2007
- const x = xSpacing * i;
2008
- const y = height[ index ];
2009
- const z = zSpacing * j;
2010
- vertices.push( x, y, z );
2011
-
2012
- // colors
2013
-
2014
- if ( color && colorPerVertex === true ) {
2015
-
2016
- const r = color[ index * 3 + 0 ];
2017
- const g = color[ index * 3 + 1 ];
2018
- const b = color[ index * 3 + 2 ];
2019
- colors.push( r, g, b );
2020
-
2021
- }
2022
-
2023
- // normals
2024
-
2025
- if ( normal && normalPerVertex === true ) {
2026
-
2027
- const xn = normal[ index * 3 + 0 ];
2028
- const yn = normal[ index * 3 + 1 ];
2029
- const zn = normal[ index * 3 + 2 ];
2030
- normals.push( xn, yn, zn );
2031
-
2032
- }
2033
-
2034
- // uvs
2035
-
2036
- if ( texCoord ) {
2037
-
2038
- const s = texCoord[ index * 2 + 0 ];
2039
- const t = texCoord[ index * 2 + 1 ];
2040
- uvs.push( s, t );
2041
-
2042
- } else {
2043
-
2044
- uvs.push( i / ( xDimension - 1 ), j / ( zDimension - 1 ) );
2045
-
2046
- }
2047
-
2048
- }
2049
-
2050
- }
2051
-
2052
- // indices
2053
-
2054
- const indices = [];
2055
- for ( let i = 0; i < xDimension - 1; i ++ ) {
2056
-
2057
- for ( let j = 0; j < zDimension - 1; j ++ ) {
2058
-
2059
- // from https://tecfa.unige.ch/guides/vrml/vrml97/spec/part1/nodesRef.html#ElevationGrid
2060
-
2061
- const a = i + j * xDimension;
2062
- const b = i + ( j + 1 ) * xDimension;
2063
- const c = i + 1 + ( j + 1 ) * xDimension;
2064
- const d = i + 1 + j * xDimension;
2065
-
2066
- // faces
2067
-
2068
- if ( ccw === true ) {
2069
-
2070
- indices.push( a, c, b );
2071
- indices.push( c, a, d );
2072
-
2073
- } else {
2074
-
2075
- indices.push( a, b, c );
2076
- indices.push( c, d, a );
2077
-
2078
- }
2079
-
2080
- }
2081
-
2082
- }
2083
-
2084
- //
2085
-
2086
- const positionAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( vertices, 3 ) );
2087
- const uvAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( uvs, 2 ) );
2088
- let colorAttribute;
2089
- let normalAttribute;
2090
-
2091
- // color attribute
2092
-
2093
- if ( color ) {
2094
-
2095
- if ( colorPerVertex === false ) {
2096
-
2097
- for ( let i = 0; i < xDimension - 1; i ++ ) {
2098
-
2099
- for ( let j = 0; j < zDimension - 1; j ++ ) {
2100
-
2101
- const index = i + j * ( xDimension - 1 );
2102
- const r = color[ index * 3 + 0 ];
2103
- const g = color[ index * 3 + 1 ];
2104
- const b = color[ index * 3 + 2 ];
2105
-
2106
- // one color per quad
2107
-
2108
- colors.push( r, g, b );
2109
- colors.push( r, g, b );
2110
- colors.push( r, g, b );
2111
- colors.push( r, g, b );
2112
- colors.push( r, g, b );
2113
- colors.push( r, g, b );
2114
-
2115
- }
2116
-
2117
- }
2118
-
2119
- colorAttribute = new THREE.Float32BufferAttribute( colors, 3 );
2120
-
2121
- } else {
2122
-
2123
- colorAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( colors, 3 ) );
2124
-
2125
- }
2126
-
2127
- }
2128
-
2129
- // normal attribute
2130
-
2131
- if ( normal ) {
2132
-
2133
- if ( normalPerVertex === false ) {
2134
-
2135
- for ( let i = 0; i < xDimension - 1; i ++ ) {
2136
-
2137
- for ( let j = 0; j < zDimension - 1; j ++ ) {
2138
-
2139
- const index = i + j * ( xDimension - 1 );
2140
- const xn = normal[ index * 3 + 0 ];
2141
- const yn = normal[ index * 3 + 1 ];
2142
- const zn = normal[ index * 3 + 2 ];
2143
-
2144
- // one normal per quad
2145
-
2146
- normals.push( xn, yn, zn );
2147
- normals.push( xn, yn, zn );
2148
- normals.push( xn, yn, zn );
2149
- normals.push( xn, yn, zn );
2150
- normals.push( xn, yn, zn );
2151
- normals.push( xn, yn, zn );
2152
-
2153
- }
2154
-
2155
- }
2156
-
2157
- normalAttribute = new THREE.Float32BufferAttribute( normals, 3 );
2158
-
2159
- } else {
2160
-
2161
- normalAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( normals, 3 ) );
2162
-
2163
- }
2164
-
2165
- } else {
2166
-
2167
- normalAttribute = computeNormalAttribute( indices, vertices, creaseAngle );
2168
-
2169
- }
2170
-
2171
- // build geometry
2172
-
2173
- const geometry = new THREE.BufferGeometry();
2174
- geometry.setAttribute( 'position', positionAttribute );
2175
- geometry.setAttribute( 'normal', normalAttribute );
2176
- geometry.setAttribute( 'uv', uvAttribute );
2177
- if ( colorAttribute ) geometry.setAttribute( 'color', colorAttribute );
2178
-
2179
- // "solid" influences the material so let's store it for later use
2180
-
2181
- geometry._solid = solid;
2182
- geometry._type = 'mesh';
2183
- return geometry;
2184
-
2185
- }
2186
-
2187
- function buildExtrusionNode( node ) {
2188
-
2189
- let crossSection = [ 1, 1, 1, - 1, - 1, - 1, - 1, 1, 1, 1 ];
2190
- let spine = [ 0, 0, 0, 0, 1, 0 ];
2191
- let scale;
2192
- let orientation;
2193
- let beginCap = true;
2194
- let ccw = true;
2195
- let creaseAngle = 0;
2196
- let endCap = true;
2197
- let solid = true;
2198
- const fields = node.fields;
2199
- for ( let i = 0, l = fields.length; i < l; i ++ ) {
2200
-
2201
- const field = fields[ i ];
2202
- const fieldName = field.name;
2203
- const fieldValues = field.values;
2204
- switch ( fieldName ) {
2205
-
2206
- case 'beginCap':
2207
- beginCap = fieldValues[ 0 ];
2208
- break;
2209
- case 'ccw':
2210
- ccw = fieldValues[ 0 ];
2211
- break;
2212
- case 'convex':
2213
- // field not supported
2214
- break;
2215
- case 'creaseAngle':
2216
- creaseAngle = fieldValues[ 0 ];
2217
- break;
2218
- case 'crossSection':
2219
- crossSection = fieldValues;
2220
- break;
2221
- case 'endCap':
2222
- endCap = fieldValues[ 0 ];
2223
- break;
2224
- case 'orientation':
2225
- orientation = fieldValues;
2226
- break;
2227
- case 'scale':
2228
- scale = fieldValues;
2229
- break;
2230
- case 'solid':
2231
- solid = fieldValues[ 0 ];
2232
- break;
2233
- case 'spine':
2234
- spine = fieldValues; // only extrusion along the Y-axis are supported so far
2235
- break;
2236
- default:
2237
- console.warn( 'THREE.VRMLLoader: Unknown field:', fieldName );
2238
- break;
2239
-
2240
- }
2241
-
2242
- }
2243
-
2244
- const crossSectionClosed = crossSection[ 0 ] === crossSection[ crossSection.length - 2 ] && crossSection[ 1 ] === crossSection[ crossSection.length - 1 ];
2245
-
2246
- // vertices
2247
-
2248
- const vertices = [];
2249
- const spineVector = new THREE.Vector3();
2250
- const scaling = new THREE.Vector3();
2251
- const axis = new THREE.Vector3();
2252
- const vertex = new THREE.Vector3();
2253
- const quaternion = new THREE.Quaternion();
2254
- for ( let i = 0, j = 0, o = 0, il = spine.length; i < il; i += 3, j += 2, o += 4 ) {
2255
-
2256
- spineVector.fromArray( spine, i );
2257
- scaling.x = scale ? scale[ j + 0 ] : 1;
2258
- scaling.y = 1;
2259
- scaling.z = scale ? scale[ j + 1 ] : 1;
2260
- axis.x = orientation ? orientation[ o + 0 ] : 0;
2261
- axis.y = orientation ? orientation[ o + 1 ] : 0;
2262
- axis.z = orientation ? orientation[ o + 2 ] : 1;
2263
- const angle = orientation ? orientation[ o + 3 ] : 0;
2264
- for ( let k = 0, kl = crossSection.length; k < kl; k += 2 ) {
2265
-
2266
- vertex.x = crossSection[ k + 0 ];
2267
- vertex.y = 0;
2268
- vertex.z = crossSection[ k + 1 ];
2269
-
2270
- // scale
2271
-
2272
- vertex.multiply( scaling );
2273
-
2274
- // rotate
2275
-
2276
- quaternion.setFromAxisAngle( axis, angle );
2277
- vertex.applyQuaternion( quaternion );
2278
-
2279
- // translate
2280
-
2281
- vertex.add( spineVector );
2282
- vertices.push( vertex.x, vertex.y, vertex.z );
2283
-
2284
- }
2285
-
2286
- }
2287
-
2288
- // indices
2289
-
2290
- const indices = [];
2291
- const spineCount = spine.length / 3;
2292
- const crossSectionCount = crossSection.length / 2;
2293
- for ( let i = 0; i < spineCount - 1; i ++ ) {
2294
-
2295
- for ( let j = 0; j < crossSectionCount - 1; j ++ ) {
2296
-
2297
- const a = j + i * crossSectionCount;
2298
- let b = j + 1 + i * crossSectionCount;
2299
- const c = j + ( i + 1 ) * crossSectionCount;
2300
- let d = j + 1 + ( i + 1 ) * crossSectionCount;
2301
- if ( j === crossSectionCount - 2 && crossSectionClosed === true ) {
2302
-
2303
- b = i * crossSectionCount;
2304
- d = ( i + 1 ) * crossSectionCount;
2305
-
2306
- }
2307
-
2308
- if ( ccw === true ) {
2309
-
2310
- indices.push( a, b, c );
2311
- indices.push( c, b, d );
2312
-
2313
- } else {
2314
-
2315
- indices.push( a, c, b );
2316
- indices.push( c, d, b );
2317
-
2318
- }
2319
-
2320
- }
2321
-
2322
- }
2323
-
2324
- // triangulate cap
2325
-
2326
- if ( beginCap === true || endCap === true ) {
2327
-
2328
- const contour = [];
2329
- for ( let i = 0, l = crossSection.length; i < l; i += 2 ) {
2330
-
2331
- contour.push( new THREE.Vector2( crossSection[ i ], crossSection[ i + 1 ] ) );
2332
-
2333
- }
2334
-
2335
- const faces = THREE.ShapeUtils.triangulateShape( contour, [] );
2336
- const capIndices = [];
2337
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
2338
-
2339
- const face = faces[ i ];
2340
- capIndices.push( face[ 0 ], face[ 1 ], face[ 2 ] );
2341
-
2342
- }
2343
-
2344
- // begin cap
2345
-
2346
- if ( beginCap === true ) {
2347
-
2348
- for ( let i = 0, l = capIndices.length; i < l; i += 3 ) {
2349
-
2350
- if ( ccw === true ) {
2351
-
2352
- indices.push( capIndices[ i + 0 ], capIndices[ i + 1 ], capIndices[ i + 2 ] );
2353
-
2354
- } else {
2355
-
2356
- indices.push( capIndices[ i + 0 ], capIndices[ i + 2 ], capIndices[ i + 1 ] );
2357
-
2358
- }
2359
-
2360
- }
2361
-
2362
- }
2363
-
2364
- // end cap
2365
-
2366
- if ( endCap === true ) {
2367
-
2368
- const indexOffset = crossSectionCount * ( spineCount - 1 ); // references to the first vertex of the last cross section
2369
-
2370
- for ( let i = 0, l = capIndices.length; i < l; i += 3 ) {
2371
-
2372
- if ( ccw === true ) {
2373
-
2374
- indices.push( indexOffset + capIndices[ i + 0 ], indexOffset + capIndices[ i + 2 ], indexOffset + capIndices[ i + 1 ] );
2375
-
2376
- } else {
2377
-
2378
- indices.push( indexOffset + capIndices[ i + 0 ], indexOffset + capIndices[ i + 1 ], indexOffset + capIndices[ i + 2 ] );
2379
-
2380
- }
2381
-
2382
- }
2383
-
2384
- }
2385
-
2386
- }
2387
-
2388
- const positionAttribute = toNonIndexedAttribute( indices, new THREE.Float32BufferAttribute( vertices, 3 ) );
2389
- const normalAttribute = computeNormalAttribute( indices, vertices, creaseAngle );
2390
- const geometry = new THREE.BufferGeometry();
2391
- geometry.setAttribute( 'position', positionAttribute );
2392
- geometry.setAttribute( 'normal', normalAttribute );
2393
- // no uvs yet
2394
-
2395
- // "solid" influences the material so let's store it for later use
2396
-
2397
- geometry._solid = solid;
2398
- geometry._type = 'mesh';
2399
- return geometry;
2400
-
2401
- }
2402
-
2403
- // helper functions
2404
-
2405
- function resolveUSE( identifier ) {
2406
-
2407
- const node = nodeMap[ identifier ];
2408
- const build = getNode( node );
2409
-
2410
- // because the same 3D objects can have different transformations, it's necessary to clone them.
2411
- // materials can be influenced by the geometry (e.g. vertex normals). cloning is necessary to avoid
2412
- // any side effects
2413
-
2414
- return build.isObject3D || build.isMaterial ? build.clone() : build;
2415
-
2416
- }
2417
-
2418
- function parseFieldChildren( children, owner ) {
2419
-
2420
- for ( let i = 0, l = children.length; i < l; i ++ ) {
2421
-
2422
- const object = getNode( children[ i ] );
2423
- if ( object instanceof THREE.Object3D ) owner.add( object );
2424
-
2425
- }
2426
-
2427
- }
2428
-
2429
- function triangulateFaceIndex( index, ccw ) {
2430
-
2431
- const indices = [];
2432
-
2433
- // since face defintions can have more than three vertices, it's necessary to
2434
- // perform a simple triangulation
2435
-
2436
- let start = 0;
2437
- for ( let i = 0, l = index.length; i < l; i ++ ) {
2438
-
2439
- const i1 = index[ start ];
2440
- const i2 = index[ i + ( ccw ? 1 : 2 ) ];
2441
- const i3 = index[ i + ( ccw ? 2 : 1 ) ];
2442
- indices.push( i1, i2, i3 );
2443
-
2444
- // an index of -1 indicates that the current face has ended and the next one begins
2445
-
2446
- if ( index[ i + 3 ] === - 1 || i + 3 >= l ) {
2447
-
2448
- i += 3;
2449
- start = i + 1;
2450
-
2451
- }
2452
-
2453
- }
2454
-
2455
- return indices;
2456
-
2457
- }
2458
-
2459
- function triangulateFaceData( data, index ) {
2460
-
2461
- const triangulatedData = [];
2462
- let start = 0;
2463
- for ( let i = 0, l = index.length; i < l; i ++ ) {
2464
-
2465
- const stride = start * 3;
2466
- const x = data[ stride ];
2467
- const y = data[ stride + 1 ];
2468
- const z = data[ stride + 2 ];
2469
- triangulatedData.push( x, y, z );
2470
-
2471
- // an index of -1 indicates that the current face has ended and the next one begins
2472
-
2473
- if ( index[ i + 3 ] === - 1 || i + 3 >= l ) {
2474
-
2475
- i += 3;
2476
- start ++;
2477
-
2478
- }
2479
-
2480
- }
2481
-
2482
- return triangulatedData;
2483
-
2484
- }
2485
-
2486
- function flattenData( data, index ) {
2487
-
2488
- const flattenData = [];
2489
- for ( let i = 0, l = index.length; i < l; i ++ ) {
2490
-
2491
- const i1 = index[ i ];
2492
- const stride = i1 * 3;
2493
- const x = data[ stride ];
2494
- const y = data[ stride + 1 ];
2495
- const z = data[ stride + 2 ];
2496
- flattenData.push( x, y, z );
2497
-
2498
- }
2499
-
2500
- return flattenData;
2501
-
2502
- }
2503
-
2504
- function expandLineIndex( index ) {
2505
-
2506
- const indices = [];
2507
- for ( let i = 0, l = index.length; i < l; i ++ ) {
2508
-
2509
- const i1 = index[ i ];
2510
- const i2 = index[ i + 1 ];
2511
- indices.push( i1, i2 );
2512
-
2513
- // an index of -1 indicates that the current line has ended and the next one begins
2514
-
2515
- if ( index[ i + 2 ] === - 1 || i + 2 >= l ) {
2516
-
2517
- i += 2;
2518
-
2519
- }
2520
-
2521
- }
2522
-
2523
- return indices;
2524
-
2525
- }
2526
-
2527
- function expandLineData( data, index ) {
2528
-
2529
- const triangulatedData = [];
2530
- let start = 0;
2531
- for ( let i = 0, l = index.length; i < l; i ++ ) {
2532
-
2533
- const stride = start * 3;
2534
- const x = data[ stride ];
2535
- const y = data[ stride + 1 ];
2536
- const z = data[ stride + 2 ];
2537
- triangulatedData.push( x, y, z );
2538
-
2539
- // an index of -1 indicates that the current line has ended and the next one begins
2540
-
2541
- if ( index[ i + 2 ] === - 1 || i + 2 >= l ) {
2542
-
2543
- i += 2;
2544
- start ++;
2545
-
2546
- }
2547
-
2548
- }
2549
-
2550
- return triangulatedData;
2551
-
2552
- }
2553
-
2554
- const vA = new THREE.Vector3();
2555
- const vB = new THREE.Vector3();
2556
- const vC = new THREE.Vector3();
2557
- const uvA = new THREE.Vector2();
2558
- const uvB = new THREE.Vector2();
2559
- const uvC = new THREE.Vector2();
2560
- function computeAttributeFromIndexedData( coordIndex, index, data, itemSize ) {
2561
-
2562
- const array = [];
2563
-
2564
- // we use the coordIndex.length as delimiter since normalIndex must contain at least as many indices
2565
-
2566
- for ( let i = 0, l = coordIndex.length; i < l; i += 3 ) {
2567
-
2568
- const a = index[ i ];
2569
- const b = index[ i + 1 ];
2570
- const c = index[ i + 2 ];
2571
- if ( itemSize === 2 ) {
2572
-
2573
- uvA.fromArray( data, a * itemSize );
2574
- uvB.fromArray( data, b * itemSize );
2575
- uvC.fromArray( data, c * itemSize );
2576
- array.push( uvA.x, uvA.y );
2577
- array.push( uvB.x, uvB.y );
2578
- array.push( uvC.x, uvC.y );
2579
-
2580
- } else {
2581
-
2582
- vA.fromArray( data, a * itemSize );
2583
- vB.fromArray( data, b * itemSize );
2584
- vC.fromArray( data, c * itemSize );
2585
- array.push( vA.x, vA.y, vA.z );
2586
- array.push( vB.x, vB.y, vB.z );
2587
- array.push( vC.x, vC.y, vC.z );
2588
-
2589
- }
2590
-
2591
- }
2592
-
2593
- return new THREE.Float32BufferAttribute( array, itemSize );
2594
-
2595
- }
2596
-
2597
- function computeAttributeFromFaceData( index, faceData ) {
2598
-
2599
- const array = [];
2600
- for ( let i = 0, j = 0, l = index.length; i < l; i += 3, j ++ ) {
2601
-
2602
- vA.fromArray( faceData, j * 3 );
2603
- array.push( vA.x, vA.y, vA.z );
2604
- array.push( vA.x, vA.y, vA.z );
2605
- array.push( vA.x, vA.y, vA.z );
2606
-
2607
- }
2608
-
2609
- return new THREE.Float32BufferAttribute( array, 3 );
2610
-
2611
- }
2612
-
2613
- function computeAttributeFromLineData( index, lineData ) {
2614
-
2615
- const array = [];
2616
- for ( let i = 0, j = 0, l = index.length; i < l; i += 2, j ++ ) {
2617
-
2618
- vA.fromArray( lineData, j * 3 );
2619
- array.push( vA.x, vA.y, vA.z );
2620
- array.push( vA.x, vA.y, vA.z );
2621
-
2622
- }
2623
-
2624
- return new THREE.Float32BufferAttribute( array, 3 );
2625
-
2626
- }
2627
-
2628
- function toNonIndexedAttribute( indices, attribute ) {
2629
-
2630
- const array = attribute.array;
2631
- const itemSize = attribute.itemSize;
2632
- const array2 = new array.constructor( indices.length * itemSize );
2633
- let index = 0,
2634
- index2 = 0;
2635
- for ( let i = 0, l = indices.length; i < l; i ++ ) {
2636
-
2637
- index = indices[ i ] * itemSize;
2638
- for ( let j = 0; j < itemSize; j ++ ) {
2639
-
2640
- array2[ index2 ++ ] = array[ index ++ ];
2641
-
2642
- }
2643
-
2644
- }
2645
-
2646
- return new THREE.Float32BufferAttribute( array2, itemSize );
2647
-
2648
- }
2649
-
2650
- const ab = new THREE.Vector3();
2651
- const cb = new THREE.Vector3();
2652
- function computeNormalAttribute( index, coord, creaseAngle ) {
2653
-
2654
- const faces = [];
2655
- const vertexNormals = {};
2656
-
2657
- // prepare face and raw vertex normals
2658
-
2659
- for ( let i = 0, l = index.length; i < l; i += 3 ) {
2660
-
2661
- const a = index[ i ];
2662
- const b = index[ i + 1 ];
2663
- const c = index[ i + 2 ];
2664
- const face = new Face( a, b, c );
2665
- vA.fromArray( coord, a * 3 );
2666
- vB.fromArray( coord, b * 3 );
2667
- vC.fromArray( coord, c * 3 );
2668
- cb.subVectors( vC, vB );
2669
- ab.subVectors( vA, vB );
2670
- cb.cross( ab );
2671
- cb.normalize();
2672
- face.normal.copy( cb );
2673
- if ( vertexNormals[ a ] === undefined ) vertexNormals[ a ] = [];
2674
- if ( vertexNormals[ b ] === undefined ) vertexNormals[ b ] = [];
2675
- if ( vertexNormals[ c ] === undefined ) vertexNormals[ c ] = [];
2676
- vertexNormals[ a ].push( face.normal );
2677
- vertexNormals[ b ].push( face.normal );
2678
- vertexNormals[ c ].push( face.normal );
2679
- faces.push( face );
2680
-
2681
- }
2682
-
2683
- // compute vertex normals and build final geometry
2684
-
2685
- const normals = [];
2686
- for ( let i = 0, l = faces.length; i < l; i ++ ) {
2687
-
2688
- const face = faces[ i ];
2689
- const nA = weightedNormal( vertexNormals[ face.a ], face.normal, creaseAngle );
2690
- const nB = weightedNormal( vertexNormals[ face.b ], face.normal, creaseAngle );
2691
- const nC = weightedNormal( vertexNormals[ face.c ], face.normal, creaseAngle );
2692
- vA.fromArray( coord, face.a * 3 );
2693
- vB.fromArray( coord, face.b * 3 );
2694
- vC.fromArray( coord, face.c * 3 );
2695
- normals.push( nA.x, nA.y, nA.z );
2696
- normals.push( nB.x, nB.y, nB.z );
2697
- normals.push( nC.x, nC.y, nC.z );
2698
-
2699
- }
2700
-
2701
- return new THREE.Float32BufferAttribute( normals, 3 );
2702
-
2703
- }
2704
-
2705
- function weightedNormal( normals, vector, creaseAngle ) {
2706
-
2707
- const normal = new THREE.Vector3();
2708
- if ( creaseAngle === 0 ) {
2709
-
2710
- normal.copy( vector );
2711
-
2712
- } else {
2713
-
2714
- for ( let i = 0, l = normals.length; i < l; i ++ ) {
2715
-
2716
- if ( normals[ i ].angleTo( vector ) < creaseAngle ) {
2717
-
2718
- normal.add( normals[ i ] );
2719
-
2720
- }
2721
-
2722
- }
2723
-
2724
- }
2725
-
2726
- return normal.normalize();
2727
-
2728
- }
2729
-
2730
- function toColorArray( colors ) {
2731
-
2732
- const array = [];
2733
- for ( let i = 0, l = colors.length; i < l; i += 3 ) {
2734
-
2735
- array.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
2736
-
2737
- }
2738
-
2739
- return array;
2740
-
2741
- }
2742
-
2743
- /**
2744
- * Vertically paints the faces interpolating between the
2745
- * specified colors at the specified angels. This is used for the Background
2746
- * node, but could be applied to other nodes with multiple faces as well.
2747
- *
2748
- * When used with the Background node, default is directionIsDown is true if
2749
- * interpolating the skyColor down from the Zenith. When interpolationg up from
2750
- * the Nadir i.e. interpolating the groundColor, the directionIsDown is false.
2751
- *
2752
- * The first angle is never specified, it is the Zenith (0 rad). Angles are specified
2753
- * in radians. The geometry is thought a sphere, but could be anything. The color interpolation
2754
- * is linear along the Y axis in any case.
2755
- *
2756
- * You must specify one more color than you have angles at the beginning of the colors array.
2757
- * This is the color of the Zenith (the top of the shape).
2758
- *
2759
- * @param {BufferGeometry} geometry
2760
- * @param {number} radius
2761
- * @param {array} angles
2762
- * @param {array} colors
2763
- * @param {boolean} topDown - Whether to work top down or bottom up.
2764
- */
2765
- function paintFaces( geometry, radius, angles, colors, topDown ) {
2766
-
2767
- // compute threshold values
2768
-
2769
- const thresholds = [];
2770
- const startAngle = topDown === true ? 0 : Math.PI;
2771
- for ( let i = 0, l = colors.length; i < l; i ++ ) {
2772
-
2773
- let angle = i === 0 ? 0 : angles[ i - 1 ];
2774
- angle = topDown === true ? angle : startAngle - angle;
2775
- const point = new THREE.Vector3();
2776
- point.setFromSphericalCoords( radius, angle, 0 );
2777
- thresholds.push( point );
2778
-
2779
- }
2780
-
2781
- // generate vertex colors
2782
-
2783
- const indices = geometry.index;
2784
- const positionAttribute = geometry.attributes.position;
2785
- const colorAttribute = new THREE.BufferAttribute( new Float32Array( geometry.attributes.position.count * 3 ), 3 );
2786
- const position = new THREE.Vector3();
2787
- const color = new THREE.Color();
2788
- for ( let i = 0; i < indices.count; i ++ ) {
2789
-
2790
- const index = indices.getX( i );
2791
- position.fromBufferAttribute( positionAttribute, index );
2792
- let thresholdIndexA, thresholdIndexB;
2793
- let t = 1;
2794
- for ( let j = 1; j < thresholds.length; j ++ ) {
2795
-
2796
- thresholdIndexA = j - 1;
2797
- thresholdIndexB = j;
2798
- const thresholdA = thresholds[ thresholdIndexA ];
2799
- const thresholdB = thresholds[ thresholdIndexB ];
2800
- if ( topDown === true ) {
2801
-
2802
- // interpolation for sky color
2803
-
2804
- if ( position.y <= thresholdA.y && position.y > thresholdB.y ) {
2805
-
2806
- t = Math.abs( thresholdA.y - position.y ) / Math.abs( thresholdA.y - thresholdB.y );
2807
- break;
2808
-
2809
- }
2810
-
2811
- } else {
2812
-
2813
- // interpolation for ground color
2814
-
2815
- if ( position.y >= thresholdA.y && position.y < thresholdB.y ) {
2816
-
2817
- t = Math.abs( thresholdA.y - position.y ) / Math.abs( thresholdA.y - thresholdB.y );
2818
- break;
2819
-
2820
- }
2821
-
2822
- }
2823
-
2824
- }
2825
-
2826
- const colorA = colors[ thresholdIndexA ];
2827
- const colorB = colors[ thresholdIndexB ];
2828
- color.copy( colorA ).lerp( colorB, t );
2829
- colorAttribute.setXYZ( index, color.r, color.g, color.b );
2830
-
2831
- }
2832
-
2833
- geometry.setAttribute( 'color', colorAttribute );
2834
-
2835
- }
2836
-
2837
- //
2838
-
2839
- const textureLoader = new THREE.TextureLoader( this.manager );
2840
- textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
2841
-
2842
- // check version (only 2.0 is supported)
2843
-
2844
- if ( data.indexOf( '#VRML V2.0' ) === - 1 ) {
2845
-
2846
- throw Error( 'THREE.VRMLLexer: Version of VRML asset not supported.' );
2847
-
2848
- }
2849
-
2850
- // create JSON representing the tree structure of the VRML asset
2851
-
2852
- const tree = generateVRMLTree( data );
2853
-
2854
- // parse the tree structure to a three.js scene
2855
-
2856
- const scene = parseTree( tree );
2857
- return scene;
2858
-
2859
- }
2860
-
2861
- }
2862
- class VRMLLexer {
2863
-
2864
- constructor( tokens ) {
2865
-
2866
- this.lexer = new chevrotain.Lexer( tokens ); // eslint-disable-line no-undef
2867
-
2868
- }
2869
-
2870
- lex( inputText ) {
2871
-
2872
- const lexingResult = this.lexer.tokenize( inputText );
2873
- if ( lexingResult.errors.length > 0 ) {
2874
-
2875
- console.error( lexingResult.errors );
2876
- throw Error( 'THREE.VRMLLexer: Lexing errors detected.' );
2877
-
2878
- }
2879
-
2880
- return lexingResult;
2881
-
2882
- }
2883
-
2884
- }
2885
- const CstParser = chevrotain.CstParser; // eslint-disable-line no-undef
2886
-
2887
- class VRMLParser extends CstParser {
2888
-
2889
- constructor( tokenVocabulary ) {
2890
-
2891
- super( tokenVocabulary );
2892
- const $ = this;
2893
- const Version = tokenVocabulary[ 'Version' ];
2894
- const LCurly = tokenVocabulary[ 'LCurly' ];
2895
- const RCurly = tokenVocabulary[ 'RCurly' ];
2896
- const LSquare = tokenVocabulary[ 'LSquare' ];
2897
- const RSquare = tokenVocabulary[ 'RSquare' ];
2898
- const Identifier = tokenVocabulary[ 'Identifier' ];
2899
- const RouteIdentifier = tokenVocabulary[ 'RouteIdentifier' ];
2900
- const StringLiteral = tokenVocabulary[ 'StringLiteral' ];
2901
- const HexLiteral = tokenVocabulary[ 'HexLiteral' ];
2902
- const NumberLiteral = tokenVocabulary[ 'NumberLiteral' ];
2903
- const TrueLiteral = tokenVocabulary[ 'TrueLiteral' ];
2904
- const FalseLiteral = tokenVocabulary[ 'FalseLiteral' ];
2905
- const NullLiteral = tokenVocabulary[ 'NullLiteral' ];
2906
- const DEF = tokenVocabulary[ 'DEF' ];
2907
- const USE = tokenVocabulary[ 'USE' ];
2908
- const ROUTE = tokenVocabulary[ 'ROUTE' ];
2909
- const TO = tokenVocabulary[ 'TO' ];
2910
- const NodeName = tokenVocabulary[ 'NodeName' ];
2911
- $.RULE( 'vrml', function () {
2912
-
2913
- $.SUBRULE( $.version );
2914
- $.AT_LEAST_ONE( function () {
2915
-
2916
- $.SUBRULE( $.node );
2917
-
2918
- } );
2919
- $.MANY( function () {
2920
-
2921
- $.SUBRULE( $.route );
2922
-
2923
- } );
2924
-
2925
- } );
2926
- $.RULE( 'version', function () {
2927
-
2928
- $.CONSUME( Version );
2929
-
2930
- } );
2931
- $.RULE( 'node', function () {
2932
-
2933
- $.OPTION( function () {
2934
-
2935
- $.SUBRULE( $.def );
2936
-
2937
- } );
2938
- $.CONSUME( NodeName );
2939
- $.CONSUME( LCurly );
2940
- $.MANY( function () {
2941
-
2942
- $.SUBRULE( $.field );
2943
-
2944
- } );
2945
- $.CONSUME( RCurly );
2946
-
2947
- } );
2948
- $.RULE( 'field', function () {
2949
-
2950
- $.CONSUME( Identifier );
2951
- $.OR2( [ {
2952
- ALT: function () {
2953
-
2954
- $.SUBRULE( $.singleFieldValue );
2955
-
2956
- }
2957
- }, {
2958
- ALT: function () {
2959
-
2960
- $.SUBRULE( $.multiFieldValue );
2961
-
2962
- }
2963
- } ] );
2964
-
2965
- } );
2966
- $.RULE( 'def', function () {
2967
-
2968
- $.CONSUME( DEF );
2969
- $.OR( [ {
2970
- ALT: function () {
2971
-
2972
- $.CONSUME( Identifier );
2973
-
2974
- }
2975
- }, {
2976
- ALT: function () {
2977
-
2978
- $.CONSUME( NodeName );
2979
-
2980
- }
2981
- } ] );
2982
-
2983
- } );
2984
- $.RULE( 'use', function () {
2985
-
2986
- $.CONSUME( USE );
2987
- $.OR( [ {
2988
- ALT: function () {
2989
-
2990
- $.CONSUME( Identifier );
2991
-
2992
- }
2993
- }, {
2994
- ALT: function () {
2995
-
2996
- $.CONSUME( NodeName );
2997
-
2998
- }
2999
- } ] );
3000
-
3001
- } );
3002
- $.RULE( 'singleFieldValue', function () {
3003
-
3004
- $.AT_LEAST_ONE( function () {
3005
-
3006
- $.OR( [ {
3007
- ALT: function () {
3008
-
3009
- $.SUBRULE( $.node );
3010
-
3011
- }
3012
- }, {
3013
- ALT: function () {
3014
-
3015
- $.SUBRULE( $.use );
3016
-
3017
- }
3018
- }, {
3019
- ALT: function () {
3020
-
3021
- $.CONSUME( StringLiteral );
3022
-
3023
- }
3024
- }, {
3025
- ALT: function () {
3026
-
3027
- $.CONSUME( HexLiteral );
3028
-
3029
- }
3030
- }, {
3031
- ALT: function () {
3032
-
3033
- $.CONSUME( NumberLiteral );
3034
-
3035
- }
3036
- }, {
3037
- ALT: function () {
3038
-
3039
- $.CONSUME( TrueLiteral );
3040
-
3041
- }
3042
- }, {
3043
- ALT: function () {
3044
-
3045
- $.CONSUME( FalseLiteral );
3046
-
3047
- }
3048
- }, {
3049
- ALT: function () {
3050
-
3051
- $.CONSUME( NullLiteral );
3052
-
3053
- }
3054
- } ] );
3055
-
3056
- } );
3057
-
3058
- } );
3059
- $.RULE( 'multiFieldValue', function () {
3060
-
3061
- $.CONSUME( LSquare );
3062
- $.MANY( function () {
3063
-
3064
- $.OR( [ {
3065
- ALT: function () {
3066
-
3067
- $.SUBRULE( $.node );
3068
-
3069
- }
3070
- }, {
3071
- ALT: function () {
3072
-
3073
- $.SUBRULE( $.use );
3074
-
3075
- }
3076
- }, {
3077
- ALT: function () {
3078
-
3079
- $.CONSUME( StringLiteral );
3080
-
3081
- }
3082
- }, {
3083
- ALT: function () {
3084
-
3085
- $.CONSUME( HexLiteral );
3086
-
3087
- }
3088
- }, {
3089
- ALT: function () {
3090
-
3091
- $.CONSUME( NumberLiteral );
3092
-
3093
- }
3094
- }, {
3095
- ALT: function () {
3096
-
3097
- $.CONSUME( NullLiteral );
3098
-
3099
- }
3100
- } ] );
3101
-
3102
- } );
3103
- $.CONSUME( RSquare );
3104
-
3105
- } );
3106
- $.RULE( 'route', function () {
3107
-
3108
- $.CONSUME( ROUTE );
3109
- $.CONSUME( RouteIdentifier );
3110
- $.CONSUME( TO );
3111
- $.CONSUME2( RouteIdentifier );
3112
-
3113
- } );
3114
- this.performSelfAnalysis();
3115
-
3116
- }
3117
-
3118
- }
3119
- class Face {
3120
-
3121
- constructor( a, b, c ) {
3122
-
3123
- this.a = a;
3124
- this.b = b;
3125
- this.c = c;
3126
- this.normal = new THREE.Vector3();
3127
-
3128
- }
3129
-
3130
- }
3131
- const TEXTURE_TYPE = {
3132
- INTENSITY: 1,
3133
- INTENSITY_ALPHA: 2,
3134
- RGB: 3,
3135
- RGBA: 4
3136
- };
3137
-
3138
- THREE.VRMLLoader = VRMLLoader;
3139
-
3140
- } )();