@needle-tools/engine 4.7.1 → 4.7.2-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3782 -3782
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
- package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
- package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
- package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
- package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
- package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
- package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
- package/dist/needle-engine.d.ts +129 -130
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
- package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
- package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
- package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
- package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
- package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
- package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
- package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
- package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
- package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
- package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
- package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
- package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
- package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
- package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +164 -164
- package/lib/engine/engine_addressables.js +601 -601
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1673 -1673
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +101 -101
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +35 -35
- package/lib/engine/engine_lods.js +160 -160
- package/lib/engine/engine_lods.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +788 -788
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +123 -123
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
- package/lib/engine-components/ContactShadows.js +453 -453
- package/lib/engine-components/DeleteBox.d.ts +19 -19
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export declare function getTempVector(x: number, y: number, z: number): Vector3;
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export declare function getTempColor(color?: Color): Color;
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export declare function setWorldPosition(obj: Object3D, val: Vector3): Object3D;
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/**
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* Set the world position of an object
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export declare function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number): Object3D;
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export declare function getWorldQuaternion(obj: Object3D, target?: Quaternion | null): Quaternion;
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export declare function setWorldQuaternion(obj: Object3D, val: Quaternion): void;
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export declare function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number): void;
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export declare function getWorldScale(obj: Object3D, vec?: Vector3 | null): Vector3;
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export declare function setWorldScale(obj: Object3D, vec: Vector3): void;
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export declare function forward(obj: Object3D): Vector3;
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/** Get the world direction. Returns world forward if nothing is passed in.
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export declare function getWorldDirection(obj: Object3D, dir?: Vector3): Vector3;
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export declare function getWorldEuler(obj: Object3D): Euler;
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export declare function setWorldEuler(obj: Object3D, val: Euler): void;
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export declare function getWorldRotation(obj: Object3D): Vector3;
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export declare function setWorldRotation(obj: Object3D, val: Vector3): void;
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export declare function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees?: boolean): void;
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export declare function logHierarchy(root: Object3D | null | undefined, collapsible?: boolean): void;
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export declare function getParentHierarchyPath(obj: Object3D): string;
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export declare function isAnimationAction(obj: object): boolean;
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/**
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* Utility class to perform various graphics operations like copying textures to canvas
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*/
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export declare class Graphics {
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private static readonly planeGeometry;
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private static readonly renderer;
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private static readonly perspectiveCam;
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private static readonly orthographicCam;
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private static readonly scene;
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private static readonly blitMaterial;
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private static readonly mesh;
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/**
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* Copy a texture to a new texture
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|
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* @param texture the texture to copy
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|
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* @param blitMaterial the material to use for copying (optional)
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|
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* @returns the newly created, copied texture
|
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|
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*/
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|
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static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial): Texture;
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|
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static blit(src: Texture, target: WebGLRenderTarget, options?: {
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renderer?: WebGLRenderer;
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blitMaterial?: ShaderMaterial;
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flipY?: boolean;
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|
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depthTexture?: DepthTexture | null;
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|
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depthTest?: boolean;
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|
-
depthWrite?: boolean;
|
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|
-
}): void;
|
|
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|
-
/**
|
|
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|
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* Copy a texture to a HTMLCanvasElement
|
|
141
|
-
* @param texture the texture convert
|
|
142
|
-
* @param force if true the texture will be copied to a new texture before converting
|
|
143
|
-
* @returns the HTMLCanvasElement with the texture or null if the texture could not be copied
|
|
144
|
-
*/
|
|
145
|
-
static textureToCanvas(texture: Texture, force?: boolean): HTMLCanvasElement | null;
|
|
146
|
-
}
|
|
147
|
-
/**@obsolete use Graphics.copyTexture */
|
|
148
|
-
export declare function copyTexture(texture: Texture): Texture;
|
|
149
|
-
/**@obsolete use Graphics.textureToCanvas */
|
|
150
|
-
export declare function textureToCanvas(texture: Texture, force?: boolean): HTMLCanvasElement | null;
|
|
151
|
-
export declare function setVisibleInCustomShadowRendering(obj: Object3D, enabled: boolean): void;
|
|
152
|
-
export declare function getVisibleInCustomShadowRendering(obj: Object3D): boolean;
|
|
153
|
-
/**
|
|
154
|
-
* Get the axis-aligned bounding box of a list of objects.
|
|
155
|
-
* @param objects The objects to get the bounding box from.
|
|
156
|
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* @param ignore Objects to ignore when calculating the bounding box. Objects that are invisible (gizmos, helpers, etc.) are excluded by default.
|
|
157
|
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* @param layers The layers to include. Typically the main camera's layers.
|
|
158
|
-
* @param result The result box to store the bounding box in. Returns a new box if not passed in.
|
|
159
|
-
*/
|
|
160
|
-
export declare function getBoundingBox(objects: Object3D | Object3D[], ignore?: ((obj: Object3D) => void | boolean) | Array<Object3D | null | undefined> | undefined, layers?: Layers | undefined | null, result?: Box3 | undefined): Box3;
|
|
161
|
-
/**
|
|
162
|
-
* Fits an object into a bounding volume. The volume is defined by a Box3 in world space.
|
|
163
|
-
* @param obj the object to fit
|
|
164
|
-
* @param volume the volume to fit the object into
|
|
165
|
-
* @param opts options for fitting
|
|
166
|
-
*/
|
|
167
|
-
export declare function fitObjectIntoVolume(obj: Object3D, volume: Box3, opts?: {
|
|
168
|
-
/** Objects to ignore when calculating the obj's bounding box */
|
|
169
|
-
ignore?: Object3D[];
|
|
170
|
-
/** when `true` aligns the objects position to the volume ground
|
|
171
|
-
* @default true
|
|
172
|
-
*/
|
|
173
|
-
position?: boolean;
|
|
174
|
-
/** when `true` scales the object to fit the volume
|
|
175
|
-
* @default true
|
|
176
|
-
*/
|
|
177
|
-
scale?: boolean;
|
|
178
|
-
}): {
|
|
179
|
-
/** The object's bounding box before fitting */
|
|
180
|
-
boundsBefore: Box3;
|
|
181
|
-
/** The scale that was applied to the object */
|
|
182
|
-
scale: Vector3;
|
|
183
|
-
};
|
|
184
|
-
declare type PlaceOnSurfaceResult = {
|
|
185
|
-
/** The offset from the object bounds to the pivot */
|
|
186
|
-
offset: Vector3;
|
|
187
|
-
/** The object's bounding box */
|
|
188
|
-
bounds: Box3;
|
|
189
|
-
};
|
|
190
|
-
/**
|
|
191
|
-
* Place an object on a surface. This will calculate the object bounds which might be an expensive operation for complex objects.
|
|
192
|
-
* The object will be visually placed on the surface (the object's pivot will be ignored).
|
|
193
|
-
* @param obj the object to place on the surface
|
|
194
|
-
* @param point the point to place the object on
|
|
195
|
-
* @returns the offset from the object bounds to the pivot
|
|
196
|
-
*/
|
|
197
|
-
export declare function placeOnSurface(obj: Object3D, point: Vector3): PlaceOnSurfaceResult;
|
|
198
|
-
/**
|
|
199
|
-
* Postprocesses the material of an object loaded by {@link FBXLoader}.
|
|
200
|
-
* It will apply necessary color conversions, remap shininess to roughness, and turn everything into {@link MeshStandardMaterial} on the object.
|
|
201
|
-
* This ensures consistent lighting and shading, including environment effects.
|
|
202
|
-
*/
|
|
203
|
-
export declare function postprocessFBXMaterials(obj: Mesh, material: Material | Material[], index?: number, array?: Material[]): boolean;
|
|
204
|
-
export {};
|
|
1
|
+
import { Box3, Camera, Color, DepthTexture, Euler, Layers, Material, Mesh, Object3D, Quaternion, Texture, Vector2Like, Vector3, WebGLRenderTarget } from "three";
|
|
2
|
+
import { ShaderMaterial, WebGLRenderer } from "three";
|
|
3
|
+
import { Vec3 } from "./engine_types.js";
|
|
4
|
+
/**
|
|
5
|
+
* Slerp between two vectors
|
|
6
|
+
*/
|
|
7
|
+
export declare function slerp(vec: Vector3, end: Vector3, t: number): Vector3;
|
|
8
|
+
export declare function lookAtInverse(obj: Object3D, target: Vector3): void;
|
|
9
|
+
/** Better lookAt
|
|
10
|
+
* @param object the object that the lookAt should be applied to
|
|
11
|
+
* @param target the target to look at
|
|
12
|
+
* @param keepUpDirection if true the up direction will be kept
|
|
13
|
+
* @param copyTargetRotation if true the target rotation will be copied so the rotation is not skewed
|
|
14
|
+
*/
|
|
15
|
+
export declare function lookAtObject(object: Object3D, target: Object3D, keepUpDirection?: boolean, copyTargetRotation?: boolean): void;
|
|
16
|
+
/**
|
|
17
|
+
* Look at a 2D point in screen space
|
|
18
|
+
* @param object the object to look at the point
|
|
19
|
+
* @param target the target point in 2D screen space XY e.g. from a mouse event
|
|
20
|
+
* @param camera the camera to use for the lookAt
|
|
21
|
+
* @param factor the factor to multiply the distance from the camera to the object. Default is 1
|
|
22
|
+
* @returns the target point in world space
|
|
23
|
+
*
|
|
24
|
+
* @example Needle Engine Component
|
|
25
|
+
* ```ts
|
|
26
|
+
* export class MyLookAtComponent extends Behaviour {
|
|
27
|
+
* update() {
|
|
28
|
+
* lookAtScreenPoint(this.gameObject, this.context.input.mousePosition, this.context.mainCamera);
|
|
29
|
+
* }
|
|
30
|
+
* }
|
|
31
|
+
* ```
|
|
32
|
+
*
|
|
33
|
+
* @example Look at from browser mouse move event
|
|
34
|
+
* ```ts
|
|
35
|
+
* window.addEventListener("mousemove", (e) => {
|
|
36
|
+
* lookAtScreenPoint(object, new Vector2(e.clientX, e.clientY), camera);
|
|
37
|
+
* });
|
|
38
|
+
* ```
|
|
39
|
+
*/
|
|
40
|
+
export declare function lookAtScreenPoint(object: Object3D, target: Vector2Like, camera: Camera, factor?: number): Vector3 | null;
|
|
41
|
+
/** Gets a temporary vector. If a vector is passed in it will be copied to the temporary vector
|
|
42
|
+
* Temporary vectors are cached and reused internally. Don't store them!
|
|
43
|
+
* @param vec3 the vector to copy or the x value
|
|
44
|
+
* @param y the y value
|
|
45
|
+
* @param z the z value
|
|
46
|
+
* @returns a temporary vector
|
|
47
|
+
*
|
|
48
|
+
* @example
|
|
49
|
+
* ``` javascript
|
|
50
|
+
* const vec = getTempVector(1, 2, 3);
|
|
51
|
+
* const vec2 = getTempVector(vec);
|
|
52
|
+
* const vec3 = getTempVector(new Vector3(1, 2, 3));
|
|
53
|
+
* const vec4 = getTempVector(new DOMPointReadOnly(1, 2, 3));
|
|
54
|
+
* const vec5 = getTempVector();
|
|
55
|
+
* ```
|
|
56
|
+
*/
|
|
57
|
+
export declare function getTempVector(): Vector3;
|
|
58
|
+
export declare function getTempVector(vec3: Vector3): Vector3;
|
|
59
|
+
export declare function getTempVector(vec3: [number, number, number]): Vector3;
|
|
60
|
+
export declare function getTempVector(vec3: Vec3): Vector3;
|
|
61
|
+
export declare function getTempVector(dom: DOMPointReadOnly): Vector3;
|
|
62
|
+
export declare function getTempVector(x: number): Vector3;
|
|
63
|
+
export declare function getTempVector(x: number, y: number, z: number): Vector3;
|
|
64
|
+
export declare function getTempColor(color?: Color): Color;
|
|
65
|
+
/**
|
|
66
|
+
* Gets a temporary quaternion. If a quaternion is passed in it will be copied to the temporary quaternion
|
|
67
|
+
* Temporary quaternions are cached and reused internally. Don't store them!
|
|
68
|
+
* @param value the quaternion to copy
|
|
69
|
+
* @returns a temporary quaternion
|
|
70
|
+
*/
|
|
71
|
+
export declare function getTempQuaternion(value?: Quaternion | DOMPointReadOnly): Quaternion;
|
|
72
|
+
/**
|
|
73
|
+
* Get the world position of an object
|
|
74
|
+
* @param obj the object to get the world position from
|
|
75
|
+
* @param vec a vector to store the result in. If not passed in a temporary vector will be used
|
|
76
|
+
* @param updateParents if true the parents will be updated before getting the world position
|
|
77
|
+
* @returns the world position
|
|
78
|
+
*/
|
|
79
|
+
export declare function getWorldPosition(obj: Object3D, vec?: Vector3 | null, updateParents?: boolean): Vector3;
|
|
80
|
+
/**
|
|
81
|
+
* Set the world position of an object
|
|
82
|
+
* @param obj the object to set the world position of
|
|
83
|
+
* @param val the world position to set
|
|
84
|
+
*/
|
|
85
|
+
export declare function setWorldPosition(obj: Object3D, val: Vector3): Object3D;
|
|
86
|
+
/**
|
|
87
|
+
* Set the world position of an object
|
|
88
|
+
* @param obj the object to set the world position of
|
|
89
|
+
* @param x the x position
|
|
90
|
+
* @param y the y position
|
|
91
|
+
* @param z the z position
|
|
92
|
+
*/
|
|
93
|
+
export declare function setWorldPositionXYZ(obj: Object3D, x: number, y: number, z: number): Object3D;
|
|
94
|
+
export declare function getWorldQuaternion(obj: Object3D, target?: Quaternion | null): Quaternion;
|
|
95
|
+
export declare function setWorldQuaternion(obj: Object3D, val: Quaternion): void;
|
|
96
|
+
export declare function setWorldQuaternionXYZW(obj: Object3D, x: number, y: number, z: number, w: number): void;
|
|
97
|
+
export declare function getWorldScale(obj: Object3D, vec?: Vector3 | null): Vector3;
|
|
98
|
+
export declare function setWorldScale(obj: Object3D, vec: Vector3): void;
|
|
99
|
+
export declare function forward(obj: Object3D): Vector3;
|
|
100
|
+
/** Get the world direction. Returns world forward if nothing is passed in.
|
|
101
|
+
* Pass in a relative direction to get it converted to world space (e.g. dir = new Vector3(0, 1, 1))
|
|
102
|
+
* The returned vector will not be normalized
|
|
103
|
+
*/
|
|
104
|
+
export declare function getWorldDirection(obj: Object3D, dir?: Vector3): Vector3;
|
|
105
|
+
export declare function getWorldEuler(obj: Object3D): Euler;
|
|
106
|
+
export declare function setWorldEuler(obj: Object3D, val: Euler): void;
|
|
107
|
+
export declare function getWorldRotation(obj: Object3D): Vector3;
|
|
108
|
+
export declare function setWorldRotation(obj: Object3D, val: Vector3): void;
|
|
109
|
+
export declare function setWorldRotationXYZ(obj: Object3D, x: number, y: number, z: number, degrees?: boolean): void;
|
|
110
|
+
export declare function logHierarchy(root: Object3D | null | undefined, collapsible?: boolean): void;
|
|
111
|
+
export declare function getParentHierarchyPath(obj: Object3D): string;
|
|
112
|
+
export declare function isAnimationAction(obj: object): boolean;
|
|
113
|
+
/**
|
|
114
|
+
* Utility class to perform various graphics operations like copying textures to canvas
|
|
115
|
+
*/
|
|
116
|
+
export declare class Graphics {
|
|
117
|
+
private static readonly planeGeometry;
|
|
118
|
+
private static readonly renderer;
|
|
119
|
+
private static readonly perspectiveCam;
|
|
120
|
+
private static readonly orthographicCam;
|
|
121
|
+
private static readonly scene;
|
|
122
|
+
private static readonly blitMaterial;
|
|
123
|
+
private static readonly mesh;
|
|
124
|
+
/**
|
|
125
|
+
* Copy a texture to a new texture
|
|
126
|
+
* @param texture the texture to copy
|
|
127
|
+
* @param blitMaterial the material to use for copying (optional)
|
|
128
|
+
* @returns the newly created, copied texture
|
|
129
|
+
*/
|
|
130
|
+
static copyTexture(texture: Texture, blitMaterial?: ShaderMaterial): Texture;
|
|
131
|
+
static blit(src: Texture, target: WebGLRenderTarget, options?: {
|
|
132
|
+
renderer?: WebGLRenderer;
|
|
133
|
+
blitMaterial?: ShaderMaterial;
|
|
134
|
+
flipY?: boolean;
|
|
135
|
+
depthTexture?: DepthTexture | null;
|
|
136
|
+
depthTest?: boolean;
|
|
137
|
+
depthWrite?: boolean;
|
|
138
|
+
}): void;
|
|
139
|
+
/**
|
|
140
|
+
* Copy a texture to a HTMLCanvasElement
|
|
141
|
+
* @param texture the texture convert
|
|
142
|
+
* @param force if true the texture will be copied to a new texture before converting
|
|
143
|
+
* @returns the HTMLCanvasElement with the texture or null if the texture could not be copied
|
|
144
|
+
*/
|
|
145
|
+
static textureToCanvas(texture: Texture, force?: boolean): HTMLCanvasElement | null;
|
|
146
|
+
}
|
|
147
|
+
/**@obsolete use Graphics.copyTexture */
|
|
148
|
+
export declare function copyTexture(texture: Texture): Texture;
|
|
149
|
+
/**@obsolete use Graphics.textureToCanvas */
|
|
150
|
+
export declare function textureToCanvas(texture: Texture, force?: boolean): HTMLCanvasElement | null;
|
|
151
|
+
export declare function setVisibleInCustomShadowRendering(obj: Object3D, enabled: boolean): void;
|
|
152
|
+
export declare function getVisibleInCustomShadowRendering(obj: Object3D): boolean;
|
|
153
|
+
/**
|
|
154
|
+
* Get the axis-aligned bounding box of a list of objects.
|
|
155
|
+
* @param objects The objects to get the bounding box from.
|
|
156
|
+
* @param ignore Objects to ignore when calculating the bounding box. Objects that are invisible (gizmos, helpers, etc.) are excluded by default.
|
|
157
|
+
* @param layers The layers to include. Typically the main camera's layers.
|
|
158
|
+
* @param result The result box to store the bounding box in. Returns a new box if not passed in.
|
|
159
|
+
*/
|
|
160
|
+
export declare function getBoundingBox(objects: Object3D | Object3D[], ignore?: ((obj: Object3D) => void | boolean) | Array<Object3D | null | undefined> | undefined, layers?: Layers | undefined | null, result?: Box3 | undefined): Box3;
|
|
161
|
+
/**
|
|
162
|
+
* Fits an object into a bounding volume. The volume is defined by a Box3 in world space.
|
|
163
|
+
* @param obj the object to fit
|
|
164
|
+
* @param volume the volume to fit the object into
|
|
165
|
+
* @param opts options for fitting
|
|
166
|
+
*/
|
|
167
|
+
export declare function fitObjectIntoVolume(obj: Object3D, volume: Box3, opts?: {
|
|
168
|
+
/** Objects to ignore when calculating the obj's bounding box */
|
|
169
|
+
ignore?: Object3D[];
|
|
170
|
+
/** when `true` aligns the objects position to the volume ground
|
|
171
|
+
* @default true
|
|
172
|
+
*/
|
|
173
|
+
position?: boolean;
|
|
174
|
+
/** when `true` scales the object to fit the volume
|
|
175
|
+
* @default true
|
|
176
|
+
*/
|
|
177
|
+
scale?: boolean;
|
|
178
|
+
}): {
|
|
179
|
+
/** The object's bounding box before fitting */
|
|
180
|
+
boundsBefore: Box3;
|
|
181
|
+
/** The scale that was applied to the object */
|
|
182
|
+
scale: Vector3;
|
|
183
|
+
};
|
|
184
|
+
declare type PlaceOnSurfaceResult = {
|
|
185
|
+
/** The offset from the object bounds to the pivot */
|
|
186
|
+
offset: Vector3;
|
|
187
|
+
/** The object's bounding box */
|
|
188
|
+
bounds: Box3;
|
|
189
|
+
};
|
|
190
|
+
/**
|
|
191
|
+
* Place an object on a surface. This will calculate the object bounds which might be an expensive operation for complex objects.
|
|
192
|
+
* The object will be visually placed on the surface (the object's pivot will be ignored).
|
|
193
|
+
* @param obj the object to place on the surface
|
|
194
|
+
* @param point the point to place the object on
|
|
195
|
+
* @returns the offset from the object bounds to the pivot
|
|
196
|
+
*/
|
|
197
|
+
export declare function placeOnSurface(obj: Object3D, point: Vector3): PlaceOnSurfaceResult;
|
|
198
|
+
/**
|
|
199
|
+
* Postprocesses the material of an object loaded by {@link FBXLoader}.
|
|
200
|
+
* It will apply necessary color conversions, remap shininess to roughness, and turn everything into {@link MeshStandardMaterial} on the object.
|
|
201
|
+
* This ensures consistent lighting and shading, including environment effects.
|
|
202
|
+
*/
|
|
203
|
+
export declare function postprocessFBXMaterials(obj: Mesh, material: Material | Material[], index?: number, array?: Material[]): boolean;
|
|
204
|
+
export {};
|