@needle-tools/engine 4.7.1 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1072) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
  10. package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
  11. package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_lods.js.map +1 -1
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +788 -788
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +123 -123
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererInstancing.js.map +1 -1
  413. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  414. package/lib/engine-components/RendererLightmap.js +182 -182
  415. package/lib/engine-components/RigidBody.d.ts +155 -155
  416. package/lib/engine-components/RigidBody.js +517 -517
  417. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  418. package/lib/engine-components/SceneSwitcher.js +971 -971
  419. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  420. package/lib/engine-components/ScreenCapture.js +547 -547
  421. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  422. package/lib/engine-components/ShadowCatcher.js +166 -166
  423. package/lib/engine-components/Skybox.d.ts +88 -88
  424. package/lib/engine-components/Skybox.js +469 -469
  425. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  426. package/lib/engine-components/SmoothFollow.js +82 -82
  427. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  428. package/lib/engine-components/SpatialTrigger.js +225 -225
  429. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  430. package/lib/engine-components/SpectatorCamera.js +715 -715
  431. package/lib/engine-components/SphereCollider.d.ts +2 -2
  432. package/lib/engine-components/SphereCollider.js +2 -2
  433. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  434. package/lib/engine-components/SpriteRenderer.js +472 -472
  435. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  436. package/lib/engine-components/SyncedCamera.js +199 -199
  437. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  438. package/lib/engine-components/SyncedRoom.js +371 -371
  439. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  440. package/lib/engine-components/SyncedTransform.js +331 -331
  441. package/lib/engine-components/TestRunner.d.ts +16 -16
  442. package/lib/engine-components/TestRunner.js +102 -102
  443. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  444. package/lib/engine-components/TransformGizmo.js +209 -209
  445. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  446. package/lib/engine-components/VideoPlayer.js +978 -978
  447. package/lib/engine-components/Voip.d.ts +67 -67
  448. package/lib/engine-components/Voip.js +360 -360
  449. package/lib/engine-components/api.d.ts +51 -51
  450. package/lib/engine-components/api.js +50 -50
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  452. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  454. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  456. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  458. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  460. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  461. package/lib/engine-components/codegen/components.d.ts +216 -216
  462. package/lib/engine-components/codegen/components.js +218 -218
  463. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  464. package/lib/engine-components/debug/LogStats.js +18 -18
  465. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  466. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  467. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  468. package/lib/engine-components/export/gltf/index.js +1 -1
  469. package/lib/engine-components/export/index.d.ts +1 -1
  470. package/lib/engine-components/export/index.js +1 -1
  471. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  472. package/lib/engine-components/export/usdz/Extension.js +1 -1
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  474. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  475. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  476. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  477. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  478. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  480. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  482. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  483. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  484. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  486. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  488. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  490. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  492. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  499. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  500. package/lib/engine-components/export/usdz/index.js +2 -2
  501. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  502. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  503. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  504. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  505. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  506. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  508. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  510. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  511. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  512. package/lib/engine-components/particlesystem/api.js +2 -2
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  515. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  517. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  519. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  521. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  523. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  525. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  531. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  533. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  539. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  540. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  541. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  542. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  543. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  545. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  546. package/lib/engine-components/postprocessing/Volume.js +385 -385
  547. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  548. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  549. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  550. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  551. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  552. package/lib/engine-components/postprocessing/index.js +6 -6
  553. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  554. package/lib/engine-components/postprocessing/utils.js +119 -119
  555. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  556. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  557. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  558. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  559. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  560. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  561. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  562. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  563. package/lib/engine-components/timeline/index.d.ts +4 -4
  564. package/lib/engine-components/timeline/index.js +3 -3
  565. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  566. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  567. package/lib/engine-components/ui/Button.d.ts +64 -64
  568. package/lib/engine-components/ui/Button.js +315 -315
  569. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  570. package/lib/engine-components/ui/Canvas.js +407 -407
  571. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  572. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  573. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  574. package/lib/engine-components/ui/EventSystem.js +765 -765
  575. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  576. package/lib/engine-components/ui/Graphic.js +255 -255
  577. package/lib/engine-components/ui/Image.d.ts +35 -35
  578. package/lib/engine-components/ui/Image.js +116 -116
  579. package/lib/engine-components/ui/InputField.d.ts +42 -42
  580. package/lib/engine-components/ui/InputField.js +268 -268
  581. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  582. package/lib/engine-components/ui/Interfaces.js +12 -12
  583. package/lib/engine-components/ui/Layout.d.ts +84 -84
  584. package/lib/engine-components/ui/Layout.js +330 -330
  585. package/lib/engine-components/ui/Outline.d.ts +7 -7
  586. package/lib/engine-components/ui/Outline.js +20 -20
  587. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  588. package/lib/engine-components/ui/PointerEvents.js +145 -145
  589. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  590. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  591. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  592. package/lib/engine-components/ui/Raycaster.js +95 -95
  593. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  594. package/lib/engine-components/ui/RectTransform.js +356 -356
  595. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  596. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  597. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  598. package/lib/engine-components/ui/Symbols.js +1 -1
  599. package/lib/engine-components/ui/Text.d.ts +78 -78
  600. package/lib/engine-components/ui/Text.js +539 -539
  601. package/lib/engine-components/ui/Utils.d.ts +24 -24
  602. package/lib/engine-components/ui/Utils.js +90 -90
  603. package/lib/engine-components/ui/index.d.ts +1 -1
  604. package/lib/engine-components/ui/index.js +1 -1
  605. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  606. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  607. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  608. package/lib/engine-components/utils/LookAt.js +82 -82
  609. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  610. package/lib/engine-components/utils/OpenURL.js +119 -119
  611. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  612. package/lib/engine-components/webxr/Avatar.js +255 -255
  613. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  614. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  615. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  616. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  617. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  618. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  619. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  620. package/lib/engine-components/webxr/WebXR.js +561 -561
  621. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  622. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  623. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  624. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  625. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  626. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  627. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  628. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  629. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  630. package/lib/engine-components/webxr/XRFlag.js +139 -139
  631. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  632. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  633. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  634. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  635. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  636. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  637. package/lib/engine-components/webxr/index.d.ts +3 -3
  638. package/lib/engine-components/webxr/index.js +3 -3
  639. package/lib/engine-components/webxr/types.d.ts +3 -3
  640. package/lib/engine-components/webxr/types.js +1 -1
  641. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  642. package/lib/engine-components-experimental/Presentation.js +9 -9
  643. package/lib/engine-components-experimental/api.d.ts +4 -4
  644. package/lib/engine-components-experimental/api.js +4 -4
  645. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  646. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  647. package/lib/engine-schemes/api.d.ts +12 -12
  648. package/lib/engine-schemes/api.js +12 -12
  649. package/lib/engine-schemes/schemes.d.ts +7 -7
  650. package/lib/engine-schemes/schemes.js +19 -19
  651. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  652. package/lib/engine-schemes/synced-camera-model.js +67 -67
  653. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  654. package/lib/engine-schemes/synced-transform-model.js +66 -66
  655. package/lib/engine-schemes/transform.d.ts +12 -12
  656. package/lib/engine-schemes/transform.js +39 -39
  657. package/lib/engine-schemes/vec2.d.ts +10 -10
  658. package/lib/engine-schemes/vec2.js +25 -25
  659. package/lib/engine-schemes/vec3.d.ts +11 -11
  660. package/lib/engine-schemes/vec3.js +29 -29
  661. package/lib/engine-schemes/vec4.d.ts +12 -12
  662. package/lib/engine-schemes/vec4.js +33 -33
  663. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  664. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  665. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  666. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  667. package/lib/needle-engine.d.ts +7 -7
  668. package/lib/needle-engine.js +64 -64
  669. package/package.json +2 -2
  670. package/plugins/common/buildinfo.js +64 -64
  671. package/plugins/common/cloud.js +1 -1
  672. package/plugins/common/config.cjs +31 -31
  673. package/plugins/common/config.js +35 -35
  674. package/plugins/common/files.js +31 -31
  675. package/plugins/common/generator.js +10 -10
  676. package/plugins/common/license.js +452 -452
  677. package/plugins/common/logger.js +327 -327
  678. package/plugins/common/npm.js +15 -15
  679. package/plugins/common/timers.js +7 -7
  680. package/plugins/common/version.js +37 -37
  681. package/plugins/gltf-packer.mjs +1 -1
  682. package/plugins/next/alias.cjs +39 -39
  683. package/plugins/next/license.cjs +24 -24
  684. package/plugins/next/meshbvhworker.cjs +18 -18
  685. package/plugins/next/next.js +141 -141
  686. package/plugins/types/index.d.ts +2 -2
  687. package/plugins/types/license.d.ts +24 -24
  688. package/plugins/types/needleConfig.d.ts +27 -27
  689. package/plugins/types/next.d.ts +2 -2
  690. package/plugins/types/userconfig.d.ts +124 -124
  691. package/plugins/types/vite.d.ts +13 -13
  692. package/plugins/types/webmanifest.d.ts +32 -32
  693. package/plugins/vite/alias.js +189 -189
  694. package/plugins/vite/asap.js +251 -251
  695. package/plugins/vite/build-pipeline.js +371 -371
  696. package/plugins/vite/build.js +19 -19
  697. package/plugins/vite/buildinfo.js +41 -41
  698. package/plugins/vite/config.js +106 -106
  699. package/plugins/vite/copyfiles.js +138 -138
  700. package/plugins/vite/defines.js +70 -70
  701. package/plugins/vite/dependencies.js +232 -232
  702. package/plugins/vite/dependency-watcher.js +237 -237
  703. package/plugins/vite/drop-client.js +76 -76
  704. package/plugins/vite/drop.js +87 -87
  705. package/plugins/vite/editor-connection.js +124 -124
  706. package/plugins/vite/facebook-instant-games.js +102 -102
  707. package/plugins/vite/gzip.js +5 -5
  708. package/plugins/vite/imports-logger.js +143 -143
  709. package/plugins/vite/index.js +147 -147
  710. package/plugins/vite/license.js +56 -56
  711. package/plugins/vite/local-files.js +440 -440
  712. package/plugins/vite/logger.client.js +272 -272
  713. package/plugins/vite/logger.js +100 -100
  714. package/plugins/vite/materialx.js +31 -31
  715. package/plugins/vite/meta.js +163 -163
  716. package/plugins/vite/npm.js +7 -7
  717. package/plugins/vite/peer.js +29 -29
  718. package/plugins/vite/poster-client.js +73 -73
  719. package/plugins/vite/poster.js +79 -79
  720. package/plugins/vite/pwa.js +604 -604
  721. package/plugins/vite/reload-client.js +15 -15
  722. package/plugins/vite/reload.js +351 -351
  723. package/plugins/vite/server.js +66 -66
  724. package/plugins/vite/transform-codegen.js +55 -55
  725. package/plugins/vite/transform.js +32 -32
  726. package/plugins/vite/vite-4.4-hack.js +31 -31
  727. package/src/asap/needle-asap.ts +111 -111
  728. package/src/asap/sessiongranted.ts +75 -75
  729. package/src/asap/utils.ts +4 -4
  730. package/src/engine/analytics/index.ts +10 -10
  731. package/src/engine/analytics/lcp.ts +35 -35
  732. package/src/engine/api.ts +82 -82
  733. package/src/engine/assets/index.ts +59 -59
  734. package/src/engine/assets/static.js +5 -5
  735. package/src/engine/codegen/register_types.ts +300 -300
  736. package/src/engine/debug/debug.ts +51 -51
  737. package/src/engine/debug/debug_console.ts +333 -333
  738. package/src/engine/debug/debug_overlay.ts +332 -332
  739. package/src/engine/debug/debug_spatial_console.ts +429 -429
  740. package/src/engine/debug/index.ts +1 -1
  741. package/src/engine/engine_addressables.ts +671 -671
  742. package/src/engine/engine_animation.ts +145 -145
  743. package/src/engine/engine_application.ts +113 -113
  744. package/src/engine/engine_assetdatabase.ts +389 -389
  745. package/src/engine/engine_audio.ts +24 -24
  746. package/src/engine/engine_camera.ts +39 -39
  747. package/src/engine/engine_components.ts +366 -366
  748. package/src/engine/engine_components_internal.ts +40 -40
  749. package/src/engine/engine_constants.ts +52 -52
  750. package/src/engine/engine_context.ts +1824 -1824
  751. package/src/engine/engine_context_registry.ts +129 -129
  752. package/src/engine/engine_coroutine.ts +54 -54
  753. package/src/engine/engine_create_objects.ts +411 -411
  754. package/src/engine/engine_default_parameters.ts +3 -3
  755. package/src/engine/engine_editor-sync.ts +28 -28
  756. package/src/engine/engine_fileloader.js +9 -9
  757. package/src/engine/engine_gameobject.ts +712 -712
  758. package/src/engine/engine_generic_utils.js +13 -13
  759. package/src/engine/engine_gizmos.ts +577 -577
  760. package/src/engine/engine_gltf.ts +29 -29
  761. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  762. package/src/engine/engine_hot_reload.ts +210 -210
  763. package/src/engine/engine_input.ts +1500 -1500
  764. package/src/engine/engine_input_utils.ts +23 -23
  765. package/src/engine/engine_instancing.ts +45 -45
  766. package/src/engine/engine_license.ts +386 -386
  767. package/src/engine/engine_lifecycle_api.ts +113 -113
  768. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  769. package/src/engine/engine_lightdata.ts +125 -125
  770. package/src/engine/engine_loaders.callbacks.ts +136 -136
  771. package/src/engine/engine_loaders.gltf.ts +82 -82
  772. package/src/engine/engine_loaders.ts +378 -378
  773. package/src/engine/engine_lods.ts +186 -186
  774. package/src/engine/engine_mainloop_utils.ts +472 -472
  775. package/src/engine/engine_math.ts +282 -282
  776. package/src/engine/engine_modules.ts +83 -83
  777. package/src/engine/engine_networking.ts +862 -862
  778. package/src/engine/engine_networking_auto.ts +352 -352
  779. package/src/engine/engine_networking_blob.ts +275 -275
  780. package/src/engine/engine_networking_files.ts +217 -217
  781. package/src/engine/engine_networking_files_default_components.ts +58 -58
  782. package/src/engine/engine_networking_instantiate.ts +419 -419
  783. package/src/engine/engine_networking_peer.ts +159 -159
  784. package/src/engine/engine_networking_streams.ts +713 -713
  785. package/src/engine/engine_networking_types.ts +24 -24
  786. package/src/engine/engine_networking_utils.ts +23 -23
  787. package/src/engine/engine_networking_websocket.ts +2 -2
  788. package/src/engine/engine_patcher.ts +199 -199
  789. package/src/engine/engine_physics.ts +783 -783
  790. package/src/engine/engine_physics.types.ts +46 -46
  791. package/src/engine/engine_physics_rapier.ts +1577 -1577
  792. package/src/engine/engine_playerview.ts +80 -80
  793. package/src/engine/engine_scenelighting.ts +294 -294
  794. package/src/engine/engine_serialization.ts +2 -2
  795. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  796. package/src/engine/engine_serialization_core.ts +720 -720
  797. package/src/engine/engine_serialization_decorator.ts +80 -80
  798. package/src/engine/engine_setup.ts +1 -1
  799. package/src/engine/engine_shaders.ts +267 -267
  800. package/src/engine/engine_shims.ts +32 -32
  801. package/src/engine/engine_test_utils.ts +109 -109
  802. package/src/engine/engine_texture.ts +82 -82
  803. package/src/engine/engine_three_utils.ts +928 -928
  804. package/src/engine/engine_time.ts +94 -94
  805. package/src/engine/engine_time_utils.ts +237 -237
  806. package/src/engine/engine_tonemapping.ts +208 -208
  807. package/src/engine/engine_types.ts +730 -730
  808. package/src/engine/engine_typestore.ts +63 -63
  809. package/src/engine/engine_util_decorator.ts +136 -136
  810. package/src/engine/engine_utils.ts +1115 -1115
  811. package/src/engine/engine_utils_format.ts +273 -273
  812. package/src/engine/engine_utils_screenshot.ts +708 -708
  813. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  814. package/src/engine/export/gltf/Writers.ts +34 -34
  815. package/src/engine/export/gltf/index.ts +158 -158
  816. package/src/engine/export/index.ts +2 -2
  817. package/src/engine/export/state.ts +19 -19
  818. package/src/engine/export/utils.ts +9 -9
  819. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  820. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  821. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  822. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  823. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  824. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  825. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  826. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  827. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  828. package/src/engine/extensions/extension_resolver.ts +4 -4
  829. package/src/engine/extensions/extension_utils.ts +166 -166
  830. package/src/engine/extensions/extensions.ts +140 -140
  831. package/src/engine/extensions/index.ts +5 -5
  832. package/src/engine/extensions/usage_tracker.ts +100 -100
  833. package/src/engine/js-extensions/Camera.ts +37 -37
  834. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  835. package/src/engine/js-extensions/Layers.ts +23 -23
  836. package/src/engine/js-extensions/Object3D.ts +296 -296
  837. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  838. package/src/engine/js-extensions/Vector.ts +18 -18
  839. package/src/engine/js-extensions/index.ts +4 -4
  840. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  841. package/src/engine/shaders/shaderData.ts +67 -67
  842. package/src/engine/tests/test_utils.ts +63 -63
  843. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  844. package/src/engine/webcomponents/api.ts +6 -6
  845. package/src/engine/webcomponents/buttons.ts +292 -292
  846. package/src/engine/webcomponents/fonts.ts +41 -41
  847. package/src/engine/webcomponents/icons.ts +57 -57
  848. package/src/engine/webcomponents/index.ts +1 -1
  849. package/src/engine/webcomponents/logo-element.ts +78 -78
  850. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  851. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  852. package/src/engine/webcomponents/needle-button.ts +181 -181
  853. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  854. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  855. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  856. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  857. package/src/engine/webcomponents/needle-engine.ts +860 -860
  858. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  859. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  860. package/src/engine/xr/NeedleXRSync.ts +220 -220
  861. package/src/engine/xr/SceneTransition.ts +78 -78
  862. package/src/engine/xr/TempXRContext.ts +216 -216
  863. package/src/engine/xr/XRRig.ts +9 -9
  864. package/src/engine/xr/api.ts +5 -5
  865. package/src/engine/xr/events.ts +102 -102
  866. package/src/engine/xr/internal.ts +34 -34
  867. package/src/engine/xr/usdz.ts +30 -30
  868. package/src/engine/xr/utils.ts +39 -39
  869. package/src/engine-components/AlignmentConstraint.ts +36 -36
  870. package/src/engine-components/Animation.ts +557 -557
  871. package/src/engine-components/AnimationCurve.ts +150 -150
  872. package/src/engine-components/AnimationUtils.ts +28 -28
  873. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  874. package/src/engine-components/Animator.ts +397 -397
  875. package/src/engine-components/AnimatorController.ts +1293 -1293
  876. package/src/engine-components/AudioListener.ts +92 -92
  877. package/src/engine-components/AudioSource.ts +644 -644
  878. package/src/engine-components/AvatarLoader.ts +263 -263
  879. package/src/engine-components/AxesHelper.ts +59 -59
  880. package/src/engine-components/BasicIKConstraint.ts +54 -54
  881. package/src/engine-components/BoxCollider.ts +1 -1
  882. package/src/engine-components/BoxHelperComponent.ts +114 -114
  883. package/src/engine-components/Camera.ts +719 -719
  884. package/src/engine-components/CameraUtils.ts +138 -138
  885. package/src/engine-components/CharacterController.ts +253 -253
  886. package/src/engine-components/Collider.ts +374 -374
  887. package/src/engine-components/Component.ts +1297 -1297
  888. package/src/engine-components/ContactShadows.ts +506 -506
  889. package/src/engine-components/DeleteBox.ts +62 -62
  890. package/src/engine-components/DeviceFlag.ts +46 -46
  891. package/src/engine-components/DragControls.ts +1623 -1623
  892. package/src/engine-components/DropListener.ts +713 -713
  893. package/src/engine-components/Duplicatable.ts +198 -198
  894. package/src/engine-components/EventList.ts +266 -266
  895. package/src/engine-components/EventTrigger.ts +74 -74
  896. package/src/engine-components/EventType.ts +22 -22
  897. package/src/engine-components/Fog.ts +60 -60
  898. package/src/engine-components/Gizmos.ts +56 -56
  899. package/src/engine-components/GridHelper.ts +48 -48
  900. package/src/engine-components/GroundProjection.ts +356 -356
  901. package/src/engine-components/Interactable.ts +14 -14
  902. package/src/engine-components/Joints.ts +52 -52
  903. package/src/engine-components/LODGroup.ts +153 -153
  904. package/src/engine-components/Light.ts +558 -558
  905. package/src/engine-components/LookAtConstraint.ts +25 -25
  906. package/src/engine-components/NeedleMenu.ts +84 -84
  907. package/src/engine-components/NestedGltf.ts +86 -86
  908. package/src/engine-components/Networking.ts +114 -114
  909. package/src/engine-components/OffsetConstraint.ts +60 -60
  910. package/src/engine-components/OrbitControls.ts +1074 -1074
  911. package/src/engine-components/PlayerColor.ts +103 -103
  912. package/src/engine-components/ReflectionProbe.ts +220 -220
  913. package/src/engine-components/Renderer.ts +903 -903
  914. package/src/engine-components/RendererInstancing.ts +855 -855
  915. package/src/engine-components/RendererLightmap.ts +198 -198
  916. package/src/engine-components/RigidBody.ts +526 -526
  917. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  918. package/src/engine-components/ScreenCapture.ts +592 -592
  919. package/src/engine-components/ShadowCatcher.ts +172 -172
  920. package/src/engine-components/Skybox.ts +475 -475
  921. package/src/engine-components/SmoothFollow.ts +76 -76
  922. package/src/engine-components/SpatialTrigger.ts +229 -229
  923. package/src/engine-components/SpectatorCamera.ts +787 -787
  924. package/src/engine-components/SphereCollider.ts +1 -1
  925. package/src/engine-components/SpriteRenderer.ts +468 -468
  926. package/src/engine-components/SyncedCamera.ts +220 -220
  927. package/src/engine-components/SyncedRoom.ts +380 -380
  928. package/src/engine-components/SyncedTransform.ts +383 -383
  929. package/src/engine-components/TestRunner.ts +118 -118
  930. package/src/engine-components/TransformGizmo.ts +219 -219
  931. package/src/engine-components/VideoPlayer.ts +1025 -1025
  932. package/src/engine-components/Voip.ts +363 -363
  933. package/src/engine-components/api.ts +60 -60
  934. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  935. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  936. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  937. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  938. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  939. package/src/engine-components/codegen/components.ts +217 -217
  940. package/src/engine-components/debug/LogStats.ts +21 -21
  941. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  942. package/src/engine-components/export/usdz/Extension.ts +24 -24
  943. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  944. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  945. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  946. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  947. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  948. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  949. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  950. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  951. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  952. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  953. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  954. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  955. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  956. package/src/engine-components/export/usdz/index.ts +2 -2
  957. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  958. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  959. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  960. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  961. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  962. package/src/engine-components/particlesystem/api.ts +1 -1
  963. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  964. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  965. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  966. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  967. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  968. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  969. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  970. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  971. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  972. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  973. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  974. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  975. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  976. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  977. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  978. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  979. package/src/engine-components/postprocessing/Volume.ts +426 -426
  980. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  981. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  982. package/src/engine-components/postprocessing/index.ts +5 -5
  983. package/src/engine-components/postprocessing/utils.ts +154 -154
  984. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  985. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  986. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  987. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  988. package/src/engine-components/timeline/index.ts +3 -3
  989. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  990. package/src/engine-components/ui/Button.ts +307 -307
  991. package/src/engine-components/ui/Canvas.ts +419 -419
  992. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  993. package/src/engine-components/ui/EventSystem.ts +854 -854
  994. package/src/engine-components/ui/Graphic.ts +275 -275
  995. package/src/engine-components/ui/Image.ts +112 -112
  996. package/src/engine-components/ui/InputField.ts +321 -321
  997. package/src/engine-components/ui/Interfaces.ts +57 -57
  998. package/src/engine-components/ui/Layout.ts +334 -334
  999. package/src/engine-components/ui/Outline.ts +13 -13
  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1070. package/dist/gltf-progressive-60Qk5ebF.min.js +0 -8
  1071. package/dist/gltf-progressive-DM5ZiecW.js +0 -1060
  1072. package/dist/gltf-progressive-wxtaVmio.umd.cjs +0 -8
@@ -1,792 +1,792 @@
1
- /// <reference types="webxr" />
2
- import { Euler, Object3D, Quaternion, Scene, Vector3 } from "three";
3
- import { type AssetReference } from "../engine/engine_addressables.js";
4
- import { type IInstantiateOptions } from "../engine/engine_gameobject.js";
5
- import { SyncInstantiateOptions } from "../engine/engine_networking_instantiate.js";
6
- import { Context, FrameEvent } from "../engine/engine_setup.js";
7
- import type { Collision, ComponentInit, Constructor, ConstructorConcrete, GuidsMap, ICollider, IComponent, IGameObject, SourceIdentifier } from "../engine/engine_types.js";
8
- import type { INeedleXRSessionEventReceiver, NeedleXRControllerEventArgs, NeedleXREventArgs } from "../engine/engine_xr.js";
9
- import { type IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
10
- /**
11
- * Base class for objects in Needle Engine. Extends {@link Object3D} from three.js.
12
- * GameObjects can have components attached to them, which can be used to add functionality to the object.
13
- * They manage their components and provide methods to add, remove and get components.
14
- *
15
- * All {@link Object3D} types loaded in Needle Engine have methods like {@link addComponent}.
16
- * These methods are available directly on the GameObject instance:
17
- * ```typescript
18
- * target.addComponent(MyComponent);
19
- * ```
20
- *
21
- * And can be called statically on the GameObject class as well:
22
- * ```typescript
23
- * GameObject.setActive(target, true);
24
- * ```
25
- */
26
- export declare abstract class GameObject extends Object3D implements Object3D, IGameObject {
27
- /**
28
- * Indicates if the GameObject is currently active. Inactive GameObjects will not be rendered or updated.
29
- * When the activeSelf state changes, components will receive {@link Component.onEnable} or {@link Component.onDisable} callbacks.
30
- */
31
- abstract activeSelf: boolean;
32
- /** @deprecated Use {@link addComponent} instead */
33
- abstract addNewComponent<T extends IComponent>(type: ConstructorConcrete<T>, init?: ComponentInit<T>): T;
34
- /**
35
- * Creates a new component on this gameObject or adds an existing component instance
36
- * @param comp Component type constructor or existing component instance
37
- * @param init Optional initialization values for the component
38
- * @returns The newly created or added component
39
- */
40
- abstract addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
41
- /**
42
- * Removes a component from this GameObject
43
- * @param comp Component instance to remove
44
- * @returns The removed component
45
- */
46
- abstract removeComponent<T extends IComponent>(comp: T): T;
47
- /**
48
- * Gets an existing component of the specified type or adds a new one if it doesn't exist
49
- * @param typeName Constructor of the component type to get or add
50
- * @returns The existing or newly added component
51
- */
52
- abstract getOrAddComponent<T>(typeName: ConstructorConcrete<T> | null): T;
53
- /**
54
- * Gets a component of the specified type attached to this GameObject
55
- * @param type Constructor of the component type to get
56
- * @returns The component if found, otherwise null
57
- */
58
- abstract getComponent<T>(type: Constructor<T>): T | null;
59
- /**
60
- * Gets all components of the specified type attached to this GameObject
61
- * @param type Constructor of the component type to get
62
- * @param arr Optional array to populate with the components
63
- * @returns Array of components
64
- */
65
- abstract getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
66
- /**
67
- * Gets a component of the specified type in this GameObject's children hierarchy
68
- * @param type Constructor of the component type to get
69
- * @returns The first matching component if found, otherwise null
70
- */
71
- abstract getComponentInChildren<T>(type: Constructor<T>): T | null;
72
- /**
73
- * Gets all components of the specified type in this GameObject's children hierarchy
74
- * @param type Constructor of the component type to get
75
- * @param arr Optional array to populate with the components
76
- * @returns Array of components
77
- */
78
- abstract getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
79
- /**
80
- * Gets a component of the specified type in this GameObject's parent hierarchy
81
- * @param type Constructor of the component type to get
82
- * @returns The first matching component if found, otherwise null
83
- */
84
- abstract getComponentInParent<T>(type: Constructor<T>): T | null;
85
- /**
86
- * Gets all components of the specified type in this GameObject's parent hierarchy
87
- * @param type Constructor of the component type to get
88
- * @param arr Optional array to populate with the components
89
- * @returns Array of components
90
- */
91
- abstract getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
92
- /**
93
- * The position of this GameObject in world space
94
- */
95
- abstract get worldPosition(): Vector3;
96
- abstract set worldPosition(val: Vector3);
97
- /**
98
- * The rotation of this GameObject in world space as a quaternion
99
- */
100
- abstract set worldQuaternion(val: Quaternion);
101
- abstract get worldQuaternion(): Quaternion;
102
- /**
103
- * The rotation of this GameObject in world space in euler angles (degrees)
104
- */
105
- abstract set worldRotation(val: Vector3);
106
- abstract get worldRotation(): Vector3;
107
- /**
108
- * The scale of this GameObject in world space
109
- */
110
- abstract set worldScale(val: Vector3);
111
- abstract get worldScale(): Vector3;
112
- /**
113
- * The forward direction vector of this GameObject in world space
114
- */
115
- abstract get worldForward(): Vector3;
116
- /**
117
- * The right direction vector of this GameObject in world space
118
- */
119
- abstract get worldRight(): Vector3;
120
- /**
121
- * The up direction vector of this GameObject in world space
122
- */
123
- abstract get worldUp(): Vector3;
124
- /**
125
- * Unique identifier for this GameObject
126
- */
127
- guid: string | undefined;
128
- /**
129
- * Destroys this GameObject and all its components.
130
- * Internally, this is added to the three.js {@link Object3D} prototype.
131
- */
132
- abstract destroy(): any;
133
- /**
134
- * Checks if a GameObject has been destroyed
135
- * @param go The GameObject to check
136
- * @returns True if the GameObject has been destroyed
137
- */
138
- static isDestroyed(go: Object3D): boolean;
139
- /**
140
- * Sets the active state of a GameObject
141
- * @param go The GameObject to modify
142
- * @param active Whether the GameObject should be active
143
- * @param processStart Whether to process the start callbacks if being activated
144
- */
145
- static setActive(go: Object3D, active: boolean, processStart?: boolean): void;
146
- /**
147
- * Checks if the GameObject itself is active (same as go.visible)
148
- * @param go The GameObject to check
149
- * @returns True if the GameObject is active
150
- */
151
- static isActiveSelf(go: Object3D): boolean;
152
- /**
153
- * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
154
- * @param go The GameObject to check
155
- * @returns True if the GameObject is active in the hierarchy
156
- */
157
- static isActiveInHierarchy(go: Object3D): boolean;
158
- /**
159
- * Marks a GameObject to be rendered using instancing
160
- * @param go The GameObject to mark
161
- * @param instanced Whether the GameObject should use instanced rendering
162
- */
163
- static markAsInstancedRendered(go: Object3D, instanced: boolean): void;
164
- /**
165
- * Checks if a GameObject is using instanced rendering
166
- * @param instance The GameObject to check
167
- * @returns True if the GameObject is using instanced rendering
168
- */
169
- static isUsingInstancing(instance: Object3D): boolean;
170
- /**
171
- * Executes a callback for all components of the provided type on the provided object and its children
172
- * @param instance Object to run the method on
173
- * @param cb Callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
174
- * @param recursive If true, the method will be run on all children as well
175
- * @returns The last return value of the callback
176
- */
177
- static foreachComponent(instance: Object3D, cb: (comp: Component) => any, recursive?: boolean): any;
178
- /**
179
- * Creates a new instance of the provided object that will be replicated to all connected clients
180
- * @param instance Object to instantiate
181
- * @param opts Options for the instantiation
182
- * @returns The newly created instance or null if creation failed
183
- */
184
- static instantiateSynced(instance: GameObject | Object3D | null, opts: SyncInstantiateOptions): GameObject | null;
185
- /**
186
- * Creates a new instance of the provided object (like cloning it including all components and children)
187
- * @param instance Object to instantiate
188
- * @param opts Options for the instantiation (e.g. with what parent, position, etc.)
189
- * @returns The newly created instance
190
- */
191
- static instantiate(instance: AssetReference, opts?: IInstantiateOptions | null | undefined): Promise<Object3D | null>;
192
- static instantiate(instance: GameObject | Object3D, opts?: IInstantiateOptions | null | undefined): GameObject;
193
- /**
194
- * Destroys an object on all connected clients (if in a networked session)
195
- * @param instance Object to destroy
196
- * @param context Optional context to use
197
- * @param recursive If true, all children will be destroyed as well
198
- */
199
- static destroySynced(instance: Object3D | Component, context?: Context, recursive?: boolean): void;
200
- /**
201
- * Destroys an object
202
- * @param instance Object to destroy
203
- * @param recursive If true, all children will be destroyed as well. Default: true
204
- */
205
- static destroy(instance: Object3D | Component, recursive?: boolean): void;
206
- /**
207
- * Adds an object to parent and ensures all components are properly registered
208
- * @param instance Object to add
209
- * @param parent Parent to add the object to
210
- * @param context Optional context to use
211
- */
212
- static add(instance: Object3D | null | undefined, parent: Object3D, context?: Context): void;
213
- /**
214
- * Removes the object from its parent and deactivates all of its components
215
- * @param instance Object to remove
216
- */
217
- static remove(instance: Object3D | null | undefined): void;
218
- /**
219
- * Invokes a method on all components including children (if a method with that name exists)
220
- * @param go GameObject to invoke the method on
221
- * @param functionName Name of the method to invoke
222
- * @param args Arguments to pass to the method
223
- */
224
- static invokeOnChildren(go: Object3D | null | undefined, functionName: string, ...args: any): void;
225
- /**
226
- * Invokes a method on all components that have a method matching the provided name
227
- * @param go GameObject to invoke the method on
228
- * @param functionName Name of the method to invoke
229
- * @param children Whether to invoke on children as well
230
- * @param args Arguments to pass to the method
231
- */
232
- static invoke(go: Object3D | null | undefined, functionName: string, children?: boolean, ...args: any): void;
233
- /** @deprecated use `addComponent` */
234
- static addNewComponent<T extends IComponent>(go: IGameObject | Object3D, type: T | ConstructorConcrete<T>, init?: ComponentInit<T>, callAwake?: boolean): T;
235
- /**
236
- * Adds a new component (or moves an existing component) to the provided object
237
- * @param go Object to add the component to
238
- * @param instanceOrType If an instance is provided it will be moved to the new object, if a type is provided a new instance will be created
239
- * @param init Optional init object to initialize the component with
240
- * @param opts Optional options for adding the component
241
- * @returns The added or moved component
242
- */
243
- static addComponent<T extends IComponent>(go: IGameObject | Object3D, instanceOrType: T | ConstructorConcrete<T>, init?: ComponentInit<T>, opts?: {
244
- callAwake: boolean;
245
- }): T;
246
- /**
247
- * Moves a component to a new object
248
- * @param go GameObject to move the component to
249
- * @param instance Component to move
250
- * @returns The moved component
251
- */
252
- static moveComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): T;
253
- /**
254
- * Removes a component from its object
255
- * @param instance Component to remove
256
- * @returns The removed component
257
- */
258
- static removeComponent<T extends IComponent>(instance: T): T;
259
- /**
260
- * Gets or adds a component of the specified type
261
- * @param go GameObject to get or add the component to
262
- * @param typeName Constructor of the component type
263
- * @returns The existing or newly added component
264
- */
265
- static getOrAddComponent<T extends IComponent>(go: IGameObject | Object3D, typeName: ConstructorConcrete<T>): T;
266
- /**
267
- * Gets a component on the provided object
268
- * @param go GameObject to get the component from
269
- * @param typeName Constructor of the component type
270
- * @returns The component if found, otherwise null
271
- */
272
- static getComponent<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T> | null): T | null;
273
- /**
274
- * Gets all components of the specified type on the provided object
275
- * @param go GameObject to get the components from
276
- * @param typeName Constructor of the component type
277
- * @param arr Optional array to populate with the components
278
- * @returns Array of components
279
- */
280
- static getComponents<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T>, arr?: T[] | null): T[];
281
- /**
282
- * Finds an object or component by its unique identifier
283
- * @param guid Unique identifier to search for
284
- * @param hierarchy Root object to search in
285
- * @returns The found GameObject or Component, or null/undefined if not found
286
- */
287
- static findByGuid(guid: string, hierarchy: Object3D): GameObject | Component | null | undefined;
288
- /**
289
- * Finds the first object of the specified component type in the scene
290
- * @param typeName Constructor of the component type
291
- * @param context Context or root object to search in
292
- * @param includeInactive Whether to include inactive objects in the search
293
- * @returns The first matching component if found, otherwise null
294
- */
295
- static findObjectOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D, includeInactive?: boolean): T | null;
296
- /**
297
- * Finds all objects of the specified component type in the scene
298
- * @param typeName Constructor of the component type
299
- * @param context Context or root object to search in
300
- * @returns Array of matching components
301
- */
302
- static findObjectsOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D): Array<T>;
303
- /**
304
- * Gets a component of the specified type in the gameObject's children hierarchy
305
- * @param go GameObject to search in
306
- * @param typeName Constructor of the component type
307
- * @returns The first matching component if found, otherwise null
308
- */
309
- static getComponentInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
310
- /**
311
- * Gets all components of the specified type in the gameObject's children hierarchy
312
- * @param go GameObject to search in
313
- * @param typeName Constructor of the component type
314
- * @param arr Optional array to populate with the components
315
- * @returns Array of components
316
- */
317
- static getComponentsInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: T[] | null): Array<T>;
318
- /**
319
- * Gets a component of the specified type in the gameObject's parent hierarchy
320
- * @param go GameObject to search in
321
- * @param typeName Constructor of the component type
322
- * @returns The first matching component if found, otherwise null
323
- */
324
- static getComponentInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
325
- /**
326
- * Gets all components of the specified type in the gameObject's parent hierarchy
327
- * @param go GameObject to search in
328
- * @param typeName Constructor of the component type
329
- * @param arr Optional array to populate with the components
330
- * @returns Array of components
331
- */
332
- static getComponentsInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: Array<T> | null): Array<T>;
333
- /**
334
- * Gets all components on the gameObject
335
- * @param go GameObject to get components from
336
- * @returns Array of all components
337
- */
338
- static getAllComponents(go: IGameObject | Object3D): Component[];
339
- /**
340
- * Iterates through all components on the gameObject
341
- * @param go GameObject to iterate components on
342
- * @returns Generator yielding each component
343
- */
344
- static iterateComponents(go: IGameObject | Object3D): Generator<any, void, unknown>;
345
- }
346
- /**
347
- * Needle Engine component base class. Component's are the main building blocks of the Needle Engine.
348
- * Derive from {@link Behaviour} to implement your own using the provided lifecycle methods.
349
- * Components can be added to any {@link Object3D} using {@link addComponent} or {@link GameObject.addComponent}.
350
- *
351
- * The most common lifecycle methods are {@link update}, {@link awake}, {@link start}, {@link onEnable}, {@link onDisable} and {@link onDestroy}.
352
- *
353
- * XR specific callbacks include {@link onEnterXR}, {@link onLeaveXR}, {@link onUpdateXR}, {@link onXRControllerAdded} and {@link onXRControllerRemoved}.
354
- *
355
- * To receive pointer events implement {@link onPointerDown}, {@link onPointerUp}, {@link onPointerEnter}, {@link onPointerExit} and {@link onPointerMove}.
356
- *
357
- * @example
358
- * ```typescript
359
- * import { Behaviour } from "@needle-tools/engine";
360
- * export class MyComponent extends Behaviour {
361
- * start() {
362
- * console.log("Hello World");
363
- * }
364
- * update() {
365
- * console.log("Frame", this.context.time.frame);
366
- * }
367
- * }
368
- * ```
369
- *
370
- * @group Components
371
- */
372
- export declare abstract class Component implements IComponent, EventTarget, Partial<INeedleXRSessionEventReceiver>, Partial<IPointerEventHandler> {
373
- /**
374
- * Indicates whether this object is a component
375
- * @internal
376
- */
377
- get isComponent(): boolean;
378
- private __context;
379
- /**
380
- * The context this component belongs to, providing access to the runtime environment
381
- * including physics, timing utilities, camera, and scene
382
- */
383
- get context(): Context;
384
- set context(context: Context);
385
- /**
386
- * Shorthand accessor for the current scene from the context
387
- * @returns The scene this component belongs to
388
- */
389
- get scene(): Scene;
390
- /**
391
- * The layer value of the GameObject this component is attached to
392
- * Used for visibility and physics filtering
393
- */
394
- get layer(): number;
395
- /**
396
- * The name of the GameObject this component is attached to
397
- * Used for debugging and finding objects
398
- */
399
- get name(): string;
400
- private __name?;
401
- set name(str: string);
402
- /**
403
- * The tag of the GameObject this component is attached to
404
- * Used for categorizing objects and efficient lookup
405
- */
406
- get tag(): string;
407
- set tag(str: string);
408
- /**
409
- * Indicates whether the GameObject is marked as static
410
- * Static objects typically don't move and can be optimized by the engine
411
- */
412
- get static(): boolean;
413
- set static(value: boolean);
414
- /**
415
- * Checks if this component is currently active (enabled and part of an active GameObject hierarchy)
416
- * Components that are inactive won't receive lifecycle method calls
417
- * @returns True if the component is enabled and all parent GameObjects are active
418
- */
419
- get activeAndEnabled(): boolean;
420
- private get __isActive();
421
- private get __isActiveInHierarchy();
422
- private set __isActiveInHierarchy(value);
423
- /**
424
- * Reference to the GameObject this component is attached to
425
- * This is a three.js Object3D with additional GameObject functionality
426
- */
427
- gameObject: GameObject;
428
- /**
429
- * Unique identifier for this component instance,
430
- * used for finding and tracking components
431
- */
432
- guid: string;
433
- /**
434
- * Identifier for the source asset that created this component.
435
- * For example, URL to the glTF file this component was loaded from
436
- */
437
- sourceId?: SourceIdentifier;
438
- /**
439
- * Called when this component needs to remap guids after an instantiate operation.
440
- * @param guidsMap Mapping from old guids to newly generated guids
441
- */
442
- resolveGuids?(guidsMap: GuidsMap): void;
443
- /**
444
- * Called once when the component becomes active for the first time.
445
- * This is the first lifecycle callback to be invoked
446
- */
447
- awake(): void;
448
- /**
449
- * Called every time the component becomes enabled or active in the hierarchy.
450
- * Invoked after {@link awake} and before {@link start}.
451
- */
452
- onEnable(): void;
453
- /**
454
- * Called every time the component becomes disabled or inactive in the hierarchy.
455
- * Invoked when the component or any parent GameObject becomes invisible
456
- */
457
- onDisable(): void;
458
- /**
459
- * Called when the component is destroyed.
460
- * Use for cleanup operations like removing event listeners
461
- */
462
- onDestroy(): void;
463
- /**
464
- * Called when a field decorated with @validate() is modified.
465
- * @param prop The name of the field that was changed
466
- */
467
- onValidate?(prop?: string): void;
468
- /**
469
- * Called when the context's pause state changes.
470
- * @param isPaused Whether the context is currently paused
471
- * @param wasPaused The previous pause state
472
- */
473
- onPausedChanged?(isPaused: boolean, wasPaused: boolean): void;
474
- /**
475
- * Called once at the beginning of the first frame after the component is enabled.
476
- * Use for initialization that requires other components to be awake.
477
- */
478
- start?(): void;
479
- /**
480
- * Called at the beginning of each frame before regular updates.
481
- * Use for logic that needs to run before standard update callbacks.
482
- */
483
- earlyUpdate?(): void;
484
- /**
485
- * Called once per frame during the main update loop.
486
- * The primary location for frame-based game logic.
487
- */
488
- update?(): void;
489
- /**
490
- * Called after all update functions have been called.
491
- * Use for calculations that depend on other components being updated first.
492
- */
493
- lateUpdate?(): void;
494
- /**
495
- * Called immediately before the scene is rendered.
496
- * @param frame Current XRFrame if in an XR session, null otherwise
497
- */
498
- onBeforeRender?(frame: XRFrame | null): void;
499
- /**
500
- * Called after the scene has been rendered.
501
- * Use for post-processing or UI updates that should happen after rendering
502
- */
503
- onAfterRender?(): void;
504
- /**
505
- * Called when this component's collider begins colliding with another collider.
506
- * @param col Information about the collision that occurred
507
- */
508
- onCollisionEnter?(col: Collision): any;
509
- /**
510
- * Called when this component's collider stops colliding with another collider.
511
- * @param col Information about the collision that ended
512
- */
513
- onCollisionExit?(col: Collision): any;
514
- /**
515
- * Called each frame while this component's collider is colliding with another collider
516
- * @param col Information about the ongoing collision
517
- */
518
- onCollisionStay?(col: Collision): any;
519
- /**
520
- * Called when this component's trigger collider is entered by another collider
521
- * @param col The collider that entered this trigger
522
- */
523
- onTriggerEnter?(col: ICollider): any;
524
- /**
525
- * Called each frame while another collider is inside this component's trigger collider
526
- * @param col The collider that is inside this trigger
527
- */
528
- onTriggerStay?(col: ICollider): any;
529
- /**
530
- * Called when another collider exits this component's trigger collider
531
- * @param col The collider that exited this trigger
532
- */
533
- onTriggerExit?(col: ICollider): any;
534
- /**
535
- * Determines if this component supports a specific XR mode
536
- * @param mode The XR session mode to check support for
537
- * @returns True if the component supports the specified mode
538
- */
539
- supportsXR?(mode: XRSessionMode): boolean;
540
- /**
541
- * Called before an XR session is requested
542
- * Use to modify session initialization parameters
543
- * @param mode The XR session mode being requested
544
- * @param args The session initialization parameters that can be modified
545
- */
546
- onBeforeXR?(mode: XRSessionMode, args: XRSessionInit): void;
547
- /**
548
- * Called when this component joins an XR session or becomes active in a running session
549
- * @param args Event data for the XR session
550
- */
551
- onEnterXR?(args: NeedleXREventArgs): void;
552
- /**
553
- * Called each frame while this component is active in an XR session
554
- * @param args Event data for the current XR frame
555
- */
556
- onUpdateXR?(args: NeedleXREventArgs): void;
557
- /**
558
- * Called when this component exits an XR session or becomes inactive during a session
559
- * @param args Event data for the XR session
560
- */
561
- onLeaveXR?(args: NeedleXREventArgs): void;
562
- /**
563
- * Called when an XR controller is connected or when this component becomes active
564
- * in a session with existing controllers
565
- * @param args Event data for the controller that was added
566
- */
567
- onXRControllerAdded?(args: NeedleXRControllerEventArgs): void;
568
- /**
569
- * Called when an XR controller is disconnected or when this component becomes inactive
570
- * during a session with controllers
571
- * @param args Event data for the controller that was removed
572
- */
573
- onXRControllerRemoved?(args: NeedleXRControllerEventArgs): void;
574
- /**
575
- * Called when a pointer enters this component's GameObject
576
- * @param args Data about the pointer event
577
- */
578
- onPointerEnter?(args: PointerEventData): any;
579
- /**
580
- * Called when a pointer moves while over this component's GameObject
581
- * @param args Data about the pointer event
582
- */
583
- onPointerMove?(args: PointerEventData): any;
584
- /**
585
- * Called when a pointer exits this component's GameObject
586
- * @param args Data about the pointer event
587
- */
588
- onPointerExit?(args: PointerEventData): any;
589
- /**
590
- * Called when a pointer button is pressed while over this component's GameObject
591
- * @param args Data about the pointer event
592
- */
593
- onPointerDown?(args: PointerEventData): any;
594
- /**
595
- * Called when a pointer button is released while over this component's GameObject
596
- * @param args Data about the pointer event
597
- */
598
- onPointerUp?(args: PointerEventData): any;
599
- /**
600
- * Called when a pointer completes a click interaction with this component's GameObject
601
- * @param args Data about the pointer event
602
- */
603
- onPointerClick?(args: PointerEventData): any;
604
- /**
605
- * Starts a coroutine that can yield to wait for events.
606
- * Coroutines allow for time-based sequencing of operations without blocking.
607
- * Coroutines are based on generator functions, a JavaScript language feature.
608
- *
609
- * @param routine Generator function to start
610
- * @param evt Event to register the coroutine for (default: FrameEvent.Update)
611
- * @returns The generator function that can be used to stop the coroutine
612
- * @example
613
- * Time-based sequencing of operations
614
- * ```ts
615
- * *myCoroutine() {
616
- * yield WaitForSeconds(1); // wait for 1 second
617
- * yield WaitForFrames(10); // wait for 10 frames
618
- * yield new Promise(resolve => setTimeout(resolve, 1000)); // wait for a promise to resolve
619
- * }
620
- * ```
621
- * @example
622
- * Coroutine that logs a message every 5 frames
623
- * ```ts
624
- * onEnable() {
625
- * this.startCoroutine(this.myCoroutine());
626
- * }
627
- * private *myCoroutine() {
628
- * while(this.activeAndEnabled) {
629
- * console.log("Hello World", this.context.time.frame);
630
- * // wait for 5 frames
631
- * for(let i = 0; i < 5; i++) yield;
632
- * }
633
- * }
634
- * ```
635
- */
636
- startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
637
- /**
638
- * Stops a coroutine that was previously started with startCoroutine
639
- * @param routine The routine to be stopped
640
- * @param evt The frame event the routine was registered with
641
- */
642
- stopCoroutine(routine: Generator, evt?: FrameEvent): void;
643
- /**
644
- * Checks if this component has been destroyed
645
- * @returns True if the component or its GameObject has been destroyed
646
- */
647
- get destroyed(): boolean;
648
- /**
649
- * Destroys this component and removes it from its GameObject
650
- * After destruction, the component will no longer receive lifecycle callbacks
651
- */
652
- destroy(): void;
653
- /** @internal */
654
- protected __didAwake: boolean;
655
- /** @internal */
656
- private __didStart;
657
- /** @internal */
658
- protected __didEnable: boolean;
659
- /** @internal */
660
- protected __isEnabled: boolean | undefined;
661
- /** @internal */
662
- private __destroyed;
663
- /** @internal */
664
- get __internalDidAwakeAndStart(): boolean;
665
- /** @internal */
666
- constructor(init?: ComponentInit<Component>);
667
- /** @internal */
668
- __internalNewInstanceCreated(init?: ComponentInit<this>): this;
669
- /**
670
- * Initializes component properties from an initialization object
671
- * @param init Object with properties to copy to this component
672
- * @internal
673
- */
674
- _internalInit(init?: ComponentInit<this>): void;
675
- /** @internal */
676
- __internalAwake(): void;
677
- /** @internal */
678
- __internalStart(): void;
679
- /** @internal */
680
- __internalEnable(isAddingToScene?: boolean): boolean;
681
- /** @internal */
682
- __internalDisable(isRemovingFromScene?: boolean): void;
683
- /** @internal */
684
- __internalDestroy(): void;
685
- /**
686
- * Controls whether this component is enabled
687
- * Disabled components don't receive lifecycle callbacks
688
- */
689
- get enabled(): boolean;
690
- set enabled(val: boolean);
691
- /**
692
- * Gets the position of this component's GameObject in world space.
693
- * Note: This is equivalent to calling `this.gameObject.worldPosition`
694
- */
695
- get worldPosition(): Vector3;
696
- /**
697
- * Sets the position of this component's GameObject in world space
698
- * @param val The world position vector to set
699
- */
700
- set worldPosition(val: Vector3);
701
- /**
702
- * Sets the position of this component's GameObject in world space using individual coordinates
703
- * @param x X-coordinate in world space
704
- * @param y Y-coordinate in world space
705
- * @param z Z-coordinate in world space
706
- */
707
- setWorldPosition(x: number, y: number, z: number): void;
708
- /**
709
- * Gets the rotation of this component's GameObject in world space as a quaternion
710
- * Note: This is equivalent to calling `this.gameObject.worldQuaternion`
711
- */
712
- get worldQuaternion(): Quaternion;
713
- /**
714
- * Sets the rotation of this component's GameObject in world space using a quaternion
715
- * @param val The world rotation quaternion to set
716
- */
717
- set worldQuaternion(val: Quaternion);
718
- /**
719
- * Sets the rotation of this component's GameObject in world space using quaternion components
720
- * @param x X component of the quaternion
721
- * @param y Y component of the quaternion
722
- * @param z Z component of the quaternion
723
- * @param w W component of the quaternion
724
- */
725
- setWorldQuaternion(x: number, y: number, z: number, w: number): void;
726
- /**
727
- * Gets the rotation of this component's GameObject in world space as Euler angles (in radians)
728
- */
729
- get worldEuler(): Euler;
730
- /**
731
- * Sets the rotation of this component's GameObject in world space using Euler angles (in radians)
732
- * @param val The world rotation Euler angles to set
733
- */
734
- set worldEuler(val: Euler);
735
- /**
736
- * Gets the rotation of this component's GameObject in world space as Euler angles (in degrees)
737
- * Note: This is equivalent to calling `this.gameObject.worldRotation`
738
- */
739
- get worldRotation(): Vector3;
740
- /**
741
- * Sets the rotation of this component's GameObject in world space using Euler angles (in degrees)
742
- * @param val The world rotation vector to set (in degrees)
743
- */
744
- set worldRotation(val: Vector3);
745
- /**
746
- * Sets the rotation of this component's GameObject in world space using individual Euler angles
747
- * @param x X-axis rotation
748
- * @param y Y-axis rotation
749
- * @param z Z-axis rotation
750
- * @param degrees Whether the values are in degrees (true) or radians (false)
751
- */
752
- setWorldRotation(x: number, y: number, z: number, degrees?: boolean): void;
753
- private static _forward;
754
- /**
755
- * Gets the forward direction vector (0,0,-1) of this component's GameObject in world space
756
- */
757
- get forward(): Vector3;
758
- private static _right;
759
- /**
760
- * Gets the right direction vector (1,0,0) of this component's GameObject in world space
761
- */
762
- get right(): Vector3;
763
- private static _up;
764
- /**
765
- * Gets the up direction vector (0,1,0) of this component's GameObject in world space
766
- */
767
- get up(): Vector3;
768
- /**
769
- * Storage for event listeners registered to this component
770
- * @private
771
- */
772
- private _eventListeners;
773
- /**
774
- * Registers an event listener for the specified event type
775
- * @param type The event type to listen for
776
- * @param listener The callback function to execute when the event occurs
777
- */
778
- addEventListener<T extends Event>(type: string, listener: (evt: T) => any): void;
779
- /**
780
- * Removes a previously registered event listener
781
- * @param type The event type the listener was registered for
782
- * @param listener The callback function to remove
783
- */
784
- removeEventListener<T extends Event>(type: string, listener: (arg: T) => any): void;
785
- /**
786
- * Dispatches an event to all registered listeners
787
- * @param evt The event object to dispatch
788
- * @returns Always returns false (standard implementation of EventTarget)
789
- */
790
- dispatchEvent(evt: Event): boolean;
791
- }
792
- export { Component as Behaviour };
1
+ /// <reference types="webxr" />
2
+ import { Euler, Object3D, Quaternion, Scene, Vector3 } from "three";
3
+ import { type AssetReference } from "../engine/engine_addressables.js";
4
+ import { type IInstantiateOptions } from "../engine/engine_gameobject.js";
5
+ import { SyncInstantiateOptions } from "../engine/engine_networking_instantiate.js";
6
+ import { Context, FrameEvent } from "../engine/engine_setup.js";
7
+ import type { Collision, ComponentInit, Constructor, ConstructorConcrete, GuidsMap, ICollider, IComponent, IGameObject, SourceIdentifier } from "../engine/engine_types.js";
8
+ import type { INeedleXRSessionEventReceiver, NeedleXRControllerEventArgs, NeedleXREventArgs } from "../engine/engine_xr.js";
9
+ import { type IPointerEventHandler, PointerEventData } from "./ui/PointerEvents.js";
10
+ /**
11
+ * Base class for objects in Needle Engine. Extends {@link Object3D} from three.js.
12
+ * GameObjects can have components attached to them, which can be used to add functionality to the object.
13
+ * They manage their components and provide methods to add, remove and get components.
14
+ *
15
+ * All {@link Object3D} types loaded in Needle Engine have methods like {@link addComponent}.
16
+ * These methods are available directly on the GameObject instance:
17
+ * ```typescript
18
+ * target.addComponent(MyComponent);
19
+ * ```
20
+ *
21
+ * And can be called statically on the GameObject class as well:
22
+ * ```typescript
23
+ * GameObject.setActive(target, true);
24
+ * ```
25
+ */
26
+ export declare abstract class GameObject extends Object3D implements Object3D, IGameObject {
27
+ /**
28
+ * Indicates if the GameObject is currently active. Inactive GameObjects will not be rendered or updated.
29
+ * When the activeSelf state changes, components will receive {@link Component.onEnable} or {@link Component.onDisable} callbacks.
30
+ */
31
+ abstract activeSelf: boolean;
32
+ /** @deprecated Use {@link addComponent} instead */
33
+ abstract addNewComponent<T extends IComponent>(type: ConstructorConcrete<T>, init?: ComponentInit<T>): T;
34
+ /**
35
+ * Creates a new component on this gameObject or adds an existing component instance
36
+ * @param comp Component type constructor or existing component instance
37
+ * @param init Optional initialization values for the component
38
+ * @returns The newly created or added component
39
+ */
40
+ abstract addComponent<T extends IComponent>(comp: T | ConstructorConcrete<T>, init?: ComponentInit<T>): T;
41
+ /**
42
+ * Removes a component from this GameObject
43
+ * @param comp Component instance to remove
44
+ * @returns The removed component
45
+ */
46
+ abstract removeComponent<T extends IComponent>(comp: T): T;
47
+ /**
48
+ * Gets an existing component of the specified type or adds a new one if it doesn't exist
49
+ * @param typeName Constructor of the component type to get or add
50
+ * @returns The existing or newly added component
51
+ */
52
+ abstract getOrAddComponent<T>(typeName: ConstructorConcrete<T> | null): T;
53
+ /**
54
+ * Gets a component of the specified type attached to this GameObject
55
+ * @param type Constructor of the component type to get
56
+ * @returns The component if found, otherwise null
57
+ */
58
+ abstract getComponent<T>(type: Constructor<T>): T | null;
59
+ /**
60
+ * Gets all components of the specified type attached to this GameObject
61
+ * @param type Constructor of the component type to get
62
+ * @param arr Optional array to populate with the components
63
+ * @returns Array of components
64
+ */
65
+ abstract getComponents<T>(type: Constructor<T>, arr?: T[]): Array<T>;
66
+ /**
67
+ * Gets a component of the specified type in this GameObject's children hierarchy
68
+ * @param type Constructor of the component type to get
69
+ * @returns The first matching component if found, otherwise null
70
+ */
71
+ abstract getComponentInChildren<T>(type: Constructor<T>): T | null;
72
+ /**
73
+ * Gets all components of the specified type in this GameObject's children hierarchy
74
+ * @param type Constructor of the component type to get
75
+ * @param arr Optional array to populate with the components
76
+ * @returns Array of components
77
+ */
78
+ abstract getComponentsInChildren<T>(type: Constructor<T>, arr?: T[]): Array<T>;
79
+ /**
80
+ * Gets a component of the specified type in this GameObject's parent hierarchy
81
+ * @param type Constructor of the component type to get
82
+ * @returns The first matching component if found, otherwise null
83
+ */
84
+ abstract getComponentInParent<T>(type: Constructor<T>): T | null;
85
+ /**
86
+ * Gets all components of the specified type in this GameObject's parent hierarchy
87
+ * @param type Constructor of the component type to get
88
+ * @param arr Optional array to populate with the components
89
+ * @returns Array of components
90
+ */
91
+ abstract getComponentsInParent<T>(type: Constructor<T>, arr?: T[]): Array<T>;
92
+ /**
93
+ * The position of this GameObject in world space
94
+ */
95
+ abstract get worldPosition(): Vector3;
96
+ abstract set worldPosition(val: Vector3);
97
+ /**
98
+ * The rotation of this GameObject in world space as a quaternion
99
+ */
100
+ abstract set worldQuaternion(val: Quaternion);
101
+ abstract get worldQuaternion(): Quaternion;
102
+ /**
103
+ * The rotation of this GameObject in world space in euler angles (degrees)
104
+ */
105
+ abstract set worldRotation(val: Vector3);
106
+ abstract get worldRotation(): Vector3;
107
+ /**
108
+ * The scale of this GameObject in world space
109
+ */
110
+ abstract set worldScale(val: Vector3);
111
+ abstract get worldScale(): Vector3;
112
+ /**
113
+ * The forward direction vector of this GameObject in world space
114
+ */
115
+ abstract get worldForward(): Vector3;
116
+ /**
117
+ * The right direction vector of this GameObject in world space
118
+ */
119
+ abstract get worldRight(): Vector3;
120
+ /**
121
+ * The up direction vector of this GameObject in world space
122
+ */
123
+ abstract get worldUp(): Vector3;
124
+ /**
125
+ * Unique identifier for this GameObject
126
+ */
127
+ guid: string | undefined;
128
+ /**
129
+ * Destroys this GameObject and all its components.
130
+ * Internally, this is added to the three.js {@link Object3D} prototype.
131
+ */
132
+ abstract destroy(): any;
133
+ /**
134
+ * Checks if a GameObject has been destroyed
135
+ * @param go The GameObject to check
136
+ * @returns True if the GameObject has been destroyed
137
+ */
138
+ static isDestroyed(go: Object3D): boolean;
139
+ /**
140
+ * Sets the active state of a GameObject
141
+ * @param go The GameObject to modify
142
+ * @param active Whether the GameObject should be active
143
+ * @param processStart Whether to process the start callbacks if being activated
144
+ */
145
+ static setActive(go: Object3D, active: boolean, processStart?: boolean): void;
146
+ /**
147
+ * Checks if the GameObject itself is active (same as go.visible)
148
+ * @param go The GameObject to check
149
+ * @returns True if the GameObject is active
150
+ */
151
+ static isActiveSelf(go: Object3D): boolean;
152
+ /**
153
+ * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
154
+ * @param go The GameObject to check
155
+ * @returns True if the GameObject is active in the hierarchy
156
+ */
157
+ static isActiveInHierarchy(go: Object3D): boolean;
158
+ /**
159
+ * Marks a GameObject to be rendered using instancing
160
+ * @param go The GameObject to mark
161
+ * @param instanced Whether the GameObject should use instanced rendering
162
+ */
163
+ static markAsInstancedRendered(go: Object3D, instanced: boolean): void;
164
+ /**
165
+ * Checks if a GameObject is using instanced rendering
166
+ * @param instance The GameObject to check
167
+ * @returns True if the GameObject is using instanced rendering
168
+ */
169
+ static isUsingInstancing(instance: Object3D): boolean;
170
+ /**
171
+ * Executes a callback for all components of the provided type on the provided object and its children
172
+ * @param instance Object to run the method on
173
+ * @param cb Callback to run on each component, "return undefined;" to continue and "return <anything>;" to break the loop
174
+ * @param recursive If true, the method will be run on all children as well
175
+ * @returns The last return value of the callback
176
+ */
177
+ static foreachComponent(instance: Object3D, cb: (comp: Component) => any, recursive?: boolean): any;
178
+ /**
179
+ * Creates a new instance of the provided object that will be replicated to all connected clients
180
+ * @param instance Object to instantiate
181
+ * @param opts Options for the instantiation
182
+ * @returns The newly created instance or null if creation failed
183
+ */
184
+ static instantiateSynced(instance: GameObject | Object3D | null, opts: SyncInstantiateOptions): GameObject | null;
185
+ /**
186
+ * Creates a new instance of the provided object (like cloning it including all components and children)
187
+ * @param instance Object to instantiate
188
+ * @param opts Options for the instantiation (e.g. with what parent, position, etc.)
189
+ * @returns The newly created instance
190
+ */
191
+ static instantiate(instance: AssetReference, opts?: IInstantiateOptions | null | undefined): Promise<Object3D | null>;
192
+ static instantiate(instance: GameObject | Object3D, opts?: IInstantiateOptions | null | undefined): GameObject;
193
+ /**
194
+ * Destroys an object on all connected clients (if in a networked session)
195
+ * @param instance Object to destroy
196
+ * @param context Optional context to use
197
+ * @param recursive If true, all children will be destroyed as well
198
+ */
199
+ static destroySynced(instance: Object3D | Component, context?: Context, recursive?: boolean): void;
200
+ /**
201
+ * Destroys an object
202
+ * @param instance Object to destroy
203
+ * @param recursive If true, all children will be destroyed as well. Default: true
204
+ */
205
+ static destroy(instance: Object3D | Component, recursive?: boolean): void;
206
+ /**
207
+ * Adds an object to parent and ensures all components are properly registered
208
+ * @param instance Object to add
209
+ * @param parent Parent to add the object to
210
+ * @param context Optional context to use
211
+ */
212
+ static add(instance: Object3D | null | undefined, parent: Object3D, context?: Context): void;
213
+ /**
214
+ * Removes the object from its parent and deactivates all of its components
215
+ * @param instance Object to remove
216
+ */
217
+ static remove(instance: Object3D | null | undefined): void;
218
+ /**
219
+ * Invokes a method on all components including children (if a method with that name exists)
220
+ * @param go GameObject to invoke the method on
221
+ * @param functionName Name of the method to invoke
222
+ * @param args Arguments to pass to the method
223
+ */
224
+ static invokeOnChildren(go: Object3D | null | undefined, functionName: string, ...args: any): void;
225
+ /**
226
+ * Invokes a method on all components that have a method matching the provided name
227
+ * @param go GameObject to invoke the method on
228
+ * @param functionName Name of the method to invoke
229
+ * @param children Whether to invoke on children as well
230
+ * @param args Arguments to pass to the method
231
+ */
232
+ static invoke(go: Object3D | null | undefined, functionName: string, children?: boolean, ...args: any): void;
233
+ /** @deprecated use `addComponent` */
234
+ static addNewComponent<T extends IComponent>(go: IGameObject | Object3D, type: T | ConstructorConcrete<T>, init?: ComponentInit<T>, callAwake?: boolean): T;
235
+ /**
236
+ * Adds a new component (or moves an existing component) to the provided object
237
+ * @param go Object to add the component to
238
+ * @param instanceOrType If an instance is provided it will be moved to the new object, if a type is provided a new instance will be created
239
+ * @param init Optional init object to initialize the component with
240
+ * @param opts Optional options for adding the component
241
+ * @returns The added or moved component
242
+ */
243
+ static addComponent<T extends IComponent>(go: IGameObject | Object3D, instanceOrType: T | ConstructorConcrete<T>, init?: ComponentInit<T>, opts?: {
244
+ callAwake: boolean;
245
+ }): T;
246
+ /**
247
+ * Moves a component to a new object
248
+ * @param go GameObject to move the component to
249
+ * @param instance Component to move
250
+ * @returns The moved component
251
+ */
252
+ static moveComponent<T extends IComponent>(go: IGameObject | Object3D, instance: T | ConstructorConcrete<T>): T;
253
+ /**
254
+ * Removes a component from its object
255
+ * @param instance Component to remove
256
+ * @returns The removed component
257
+ */
258
+ static removeComponent<T extends IComponent>(instance: T): T;
259
+ /**
260
+ * Gets or adds a component of the specified type
261
+ * @param go GameObject to get or add the component to
262
+ * @param typeName Constructor of the component type
263
+ * @returns The existing or newly added component
264
+ */
265
+ static getOrAddComponent<T extends IComponent>(go: IGameObject | Object3D, typeName: ConstructorConcrete<T>): T;
266
+ /**
267
+ * Gets a component on the provided object
268
+ * @param go GameObject to get the component from
269
+ * @param typeName Constructor of the component type
270
+ * @returns The component if found, otherwise null
271
+ */
272
+ static getComponent<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T> | null): T | null;
273
+ /**
274
+ * Gets all components of the specified type on the provided object
275
+ * @param go GameObject to get the components from
276
+ * @param typeName Constructor of the component type
277
+ * @param arr Optional array to populate with the components
278
+ * @returns Array of components
279
+ */
280
+ static getComponents<T extends IComponent>(go: IGameObject | Object3D | null, typeName: Constructor<T>, arr?: T[] | null): T[];
281
+ /**
282
+ * Finds an object or component by its unique identifier
283
+ * @param guid Unique identifier to search for
284
+ * @param hierarchy Root object to search in
285
+ * @returns The found GameObject or Component, or null/undefined if not found
286
+ */
287
+ static findByGuid(guid: string, hierarchy: Object3D): GameObject | Component | null | undefined;
288
+ /**
289
+ * Finds the first object of the specified component type in the scene
290
+ * @param typeName Constructor of the component type
291
+ * @param context Context or root object to search in
292
+ * @param includeInactive Whether to include inactive objects in the search
293
+ * @returns The first matching component if found, otherwise null
294
+ */
295
+ static findObjectOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D, includeInactive?: boolean): T | null;
296
+ /**
297
+ * Finds all objects of the specified component type in the scene
298
+ * @param typeName Constructor of the component type
299
+ * @param context Context or root object to search in
300
+ * @returns Array of matching components
301
+ */
302
+ static findObjectsOfType<T extends IComponent>(typeName: Constructor<T>, context?: Context | Object3D): Array<T>;
303
+ /**
304
+ * Gets a component of the specified type in the gameObject's children hierarchy
305
+ * @param go GameObject to search in
306
+ * @param typeName Constructor of the component type
307
+ * @returns The first matching component if found, otherwise null
308
+ */
309
+ static getComponentInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
310
+ /**
311
+ * Gets all components of the specified type in the gameObject's children hierarchy
312
+ * @param go GameObject to search in
313
+ * @param typeName Constructor of the component type
314
+ * @param arr Optional array to populate with the components
315
+ * @returns Array of components
316
+ */
317
+ static getComponentsInChildren<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: T[] | null): Array<T>;
318
+ /**
319
+ * Gets a component of the specified type in the gameObject's parent hierarchy
320
+ * @param go GameObject to search in
321
+ * @param typeName Constructor of the component type
322
+ * @returns The first matching component if found, otherwise null
323
+ */
324
+ static getComponentInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>): T | null;
325
+ /**
326
+ * Gets all components of the specified type in the gameObject's parent hierarchy
327
+ * @param go GameObject to search in
328
+ * @param typeName Constructor of the component type
329
+ * @param arr Optional array to populate with the components
330
+ * @returns Array of components
331
+ */
332
+ static getComponentsInParent<T extends IComponent>(go: IGameObject | Object3D, typeName: Constructor<T>, arr?: Array<T> | null): Array<T>;
333
+ /**
334
+ * Gets all components on the gameObject
335
+ * @param go GameObject to get components from
336
+ * @returns Array of all components
337
+ */
338
+ static getAllComponents(go: IGameObject | Object3D): Component[];
339
+ /**
340
+ * Iterates through all components on the gameObject
341
+ * @param go GameObject to iterate components on
342
+ * @returns Generator yielding each component
343
+ */
344
+ static iterateComponents(go: IGameObject | Object3D): Generator<any, void, unknown>;
345
+ }
346
+ /**
347
+ * Needle Engine component base class. Component's are the main building blocks of the Needle Engine.
348
+ * Derive from {@link Behaviour} to implement your own using the provided lifecycle methods.
349
+ * Components can be added to any {@link Object3D} using {@link addComponent} or {@link GameObject.addComponent}.
350
+ *
351
+ * The most common lifecycle methods are {@link update}, {@link awake}, {@link start}, {@link onEnable}, {@link onDisable} and {@link onDestroy}.
352
+ *
353
+ * XR specific callbacks include {@link onEnterXR}, {@link onLeaveXR}, {@link onUpdateXR}, {@link onXRControllerAdded} and {@link onXRControllerRemoved}.
354
+ *
355
+ * To receive pointer events implement {@link onPointerDown}, {@link onPointerUp}, {@link onPointerEnter}, {@link onPointerExit} and {@link onPointerMove}.
356
+ *
357
+ * @example
358
+ * ```typescript
359
+ * import { Behaviour } from "@needle-tools/engine";
360
+ * export class MyComponent extends Behaviour {
361
+ * start() {
362
+ * console.log("Hello World");
363
+ * }
364
+ * update() {
365
+ * console.log("Frame", this.context.time.frame);
366
+ * }
367
+ * }
368
+ * ```
369
+ *
370
+ * @group Components
371
+ */
372
+ export declare abstract class Component implements IComponent, EventTarget, Partial<INeedleXRSessionEventReceiver>, Partial<IPointerEventHandler> {
373
+ /**
374
+ * Indicates whether this object is a component
375
+ * @internal
376
+ */
377
+ get isComponent(): boolean;
378
+ private __context;
379
+ /**
380
+ * The context this component belongs to, providing access to the runtime environment
381
+ * including physics, timing utilities, camera, and scene
382
+ */
383
+ get context(): Context;
384
+ set context(context: Context);
385
+ /**
386
+ * Shorthand accessor for the current scene from the context
387
+ * @returns The scene this component belongs to
388
+ */
389
+ get scene(): Scene;
390
+ /**
391
+ * The layer value of the GameObject this component is attached to
392
+ * Used for visibility and physics filtering
393
+ */
394
+ get layer(): number;
395
+ /**
396
+ * The name of the GameObject this component is attached to
397
+ * Used for debugging and finding objects
398
+ */
399
+ get name(): string;
400
+ private __name?;
401
+ set name(str: string);
402
+ /**
403
+ * The tag of the GameObject this component is attached to
404
+ * Used for categorizing objects and efficient lookup
405
+ */
406
+ get tag(): string;
407
+ set tag(str: string);
408
+ /**
409
+ * Indicates whether the GameObject is marked as static
410
+ * Static objects typically don't move and can be optimized by the engine
411
+ */
412
+ get static(): boolean;
413
+ set static(value: boolean);
414
+ /**
415
+ * Checks if this component is currently active (enabled and part of an active GameObject hierarchy)
416
+ * Components that are inactive won't receive lifecycle method calls
417
+ * @returns True if the component is enabled and all parent GameObjects are active
418
+ */
419
+ get activeAndEnabled(): boolean;
420
+ private get __isActive();
421
+ private get __isActiveInHierarchy();
422
+ private set __isActiveInHierarchy(value);
423
+ /**
424
+ * Reference to the GameObject this component is attached to
425
+ * This is a three.js Object3D with additional GameObject functionality
426
+ */
427
+ gameObject: GameObject;
428
+ /**
429
+ * Unique identifier for this component instance,
430
+ * used for finding and tracking components
431
+ */
432
+ guid: string;
433
+ /**
434
+ * Identifier for the source asset that created this component.
435
+ * For example, URL to the glTF file this component was loaded from
436
+ */
437
+ sourceId?: SourceIdentifier;
438
+ /**
439
+ * Called when this component needs to remap guids after an instantiate operation.
440
+ * @param guidsMap Mapping from old guids to newly generated guids
441
+ */
442
+ resolveGuids?(guidsMap: GuidsMap): void;
443
+ /**
444
+ * Called once when the component becomes active for the first time.
445
+ * This is the first lifecycle callback to be invoked
446
+ */
447
+ awake(): void;
448
+ /**
449
+ * Called every time the component becomes enabled or active in the hierarchy.
450
+ * Invoked after {@link awake} and before {@link start}.
451
+ */
452
+ onEnable(): void;
453
+ /**
454
+ * Called every time the component becomes disabled or inactive in the hierarchy.
455
+ * Invoked when the component or any parent GameObject becomes invisible
456
+ */
457
+ onDisable(): void;
458
+ /**
459
+ * Called when the component is destroyed.
460
+ * Use for cleanup operations like removing event listeners
461
+ */
462
+ onDestroy(): void;
463
+ /**
464
+ * Called when a field decorated with @validate() is modified.
465
+ * @param prop The name of the field that was changed
466
+ */
467
+ onValidate?(prop?: string): void;
468
+ /**
469
+ * Called when the context's pause state changes.
470
+ * @param isPaused Whether the context is currently paused
471
+ * @param wasPaused The previous pause state
472
+ */
473
+ onPausedChanged?(isPaused: boolean, wasPaused: boolean): void;
474
+ /**
475
+ * Called once at the beginning of the first frame after the component is enabled.
476
+ * Use for initialization that requires other components to be awake.
477
+ */
478
+ start?(): void;
479
+ /**
480
+ * Called at the beginning of each frame before regular updates.
481
+ * Use for logic that needs to run before standard update callbacks.
482
+ */
483
+ earlyUpdate?(): void;
484
+ /**
485
+ * Called once per frame during the main update loop.
486
+ * The primary location for frame-based game logic.
487
+ */
488
+ update?(): void;
489
+ /**
490
+ * Called after all update functions have been called.
491
+ * Use for calculations that depend on other components being updated first.
492
+ */
493
+ lateUpdate?(): void;
494
+ /**
495
+ * Called immediately before the scene is rendered.
496
+ * @param frame Current XRFrame if in an XR session, null otherwise
497
+ */
498
+ onBeforeRender?(frame: XRFrame | null): void;
499
+ /**
500
+ * Called after the scene has been rendered.
501
+ * Use for post-processing or UI updates that should happen after rendering
502
+ */
503
+ onAfterRender?(): void;
504
+ /**
505
+ * Called when this component's collider begins colliding with another collider.
506
+ * @param col Information about the collision that occurred
507
+ */
508
+ onCollisionEnter?(col: Collision): any;
509
+ /**
510
+ * Called when this component's collider stops colliding with another collider.
511
+ * @param col Information about the collision that ended
512
+ */
513
+ onCollisionExit?(col: Collision): any;
514
+ /**
515
+ * Called each frame while this component's collider is colliding with another collider
516
+ * @param col Information about the ongoing collision
517
+ */
518
+ onCollisionStay?(col: Collision): any;
519
+ /**
520
+ * Called when this component's trigger collider is entered by another collider
521
+ * @param col The collider that entered this trigger
522
+ */
523
+ onTriggerEnter?(col: ICollider): any;
524
+ /**
525
+ * Called each frame while another collider is inside this component's trigger collider
526
+ * @param col The collider that is inside this trigger
527
+ */
528
+ onTriggerStay?(col: ICollider): any;
529
+ /**
530
+ * Called when another collider exits this component's trigger collider
531
+ * @param col The collider that exited this trigger
532
+ */
533
+ onTriggerExit?(col: ICollider): any;
534
+ /**
535
+ * Determines if this component supports a specific XR mode
536
+ * @param mode The XR session mode to check support for
537
+ * @returns True if the component supports the specified mode
538
+ */
539
+ supportsXR?(mode: XRSessionMode): boolean;
540
+ /**
541
+ * Called before an XR session is requested
542
+ * Use to modify session initialization parameters
543
+ * @param mode The XR session mode being requested
544
+ * @param args The session initialization parameters that can be modified
545
+ */
546
+ onBeforeXR?(mode: XRSessionMode, args: XRSessionInit): void;
547
+ /**
548
+ * Called when this component joins an XR session or becomes active in a running session
549
+ * @param args Event data for the XR session
550
+ */
551
+ onEnterXR?(args: NeedleXREventArgs): void;
552
+ /**
553
+ * Called each frame while this component is active in an XR session
554
+ * @param args Event data for the current XR frame
555
+ */
556
+ onUpdateXR?(args: NeedleXREventArgs): void;
557
+ /**
558
+ * Called when this component exits an XR session or becomes inactive during a session
559
+ * @param args Event data for the XR session
560
+ */
561
+ onLeaveXR?(args: NeedleXREventArgs): void;
562
+ /**
563
+ * Called when an XR controller is connected or when this component becomes active
564
+ * in a session with existing controllers
565
+ * @param args Event data for the controller that was added
566
+ */
567
+ onXRControllerAdded?(args: NeedleXRControllerEventArgs): void;
568
+ /**
569
+ * Called when an XR controller is disconnected or when this component becomes inactive
570
+ * during a session with controllers
571
+ * @param args Event data for the controller that was removed
572
+ */
573
+ onXRControllerRemoved?(args: NeedleXRControllerEventArgs): void;
574
+ /**
575
+ * Called when a pointer enters this component's GameObject
576
+ * @param args Data about the pointer event
577
+ */
578
+ onPointerEnter?(args: PointerEventData): any;
579
+ /**
580
+ * Called when a pointer moves while over this component's GameObject
581
+ * @param args Data about the pointer event
582
+ */
583
+ onPointerMove?(args: PointerEventData): any;
584
+ /**
585
+ * Called when a pointer exits this component's GameObject
586
+ * @param args Data about the pointer event
587
+ */
588
+ onPointerExit?(args: PointerEventData): any;
589
+ /**
590
+ * Called when a pointer button is pressed while over this component's GameObject
591
+ * @param args Data about the pointer event
592
+ */
593
+ onPointerDown?(args: PointerEventData): any;
594
+ /**
595
+ * Called when a pointer button is released while over this component's GameObject
596
+ * @param args Data about the pointer event
597
+ */
598
+ onPointerUp?(args: PointerEventData): any;
599
+ /**
600
+ * Called when a pointer completes a click interaction with this component's GameObject
601
+ * @param args Data about the pointer event
602
+ */
603
+ onPointerClick?(args: PointerEventData): any;
604
+ /**
605
+ * Starts a coroutine that can yield to wait for events.
606
+ * Coroutines allow for time-based sequencing of operations without blocking.
607
+ * Coroutines are based on generator functions, a JavaScript language feature.
608
+ *
609
+ * @param routine Generator function to start
610
+ * @param evt Event to register the coroutine for (default: FrameEvent.Update)
611
+ * @returns The generator function that can be used to stop the coroutine
612
+ * @example
613
+ * Time-based sequencing of operations
614
+ * ```ts
615
+ * *myCoroutine() {
616
+ * yield WaitForSeconds(1); // wait for 1 second
617
+ * yield WaitForFrames(10); // wait for 10 frames
618
+ * yield new Promise(resolve => setTimeout(resolve, 1000)); // wait for a promise to resolve
619
+ * }
620
+ * ```
621
+ * @example
622
+ * Coroutine that logs a message every 5 frames
623
+ * ```ts
624
+ * onEnable() {
625
+ * this.startCoroutine(this.myCoroutine());
626
+ * }
627
+ * private *myCoroutine() {
628
+ * while(this.activeAndEnabled) {
629
+ * console.log("Hello World", this.context.time.frame);
630
+ * // wait for 5 frames
631
+ * for(let i = 0; i < 5; i++) yield;
632
+ * }
633
+ * }
634
+ * ```
635
+ */
636
+ startCoroutine(routine: Generator, evt?: FrameEvent): Generator;
637
+ /**
638
+ * Stops a coroutine that was previously started with startCoroutine
639
+ * @param routine The routine to be stopped
640
+ * @param evt The frame event the routine was registered with
641
+ */
642
+ stopCoroutine(routine: Generator, evt?: FrameEvent): void;
643
+ /**
644
+ * Checks if this component has been destroyed
645
+ * @returns True if the component or its GameObject has been destroyed
646
+ */
647
+ get destroyed(): boolean;
648
+ /**
649
+ * Destroys this component and removes it from its GameObject
650
+ * After destruction, the component will no longer receive lifecycle callbacks
651
+ */
652
+ destroy(): void;
653
+ /** @internal */
654
+ protected __didAwake: boolean;
655
+ /** @internal */
656
+ private __didStart;
657
+ /** @internal */
658
+ protected __didEnable: boolean;
659
+ /** @internal */
660
+ protected __isEnabled: boolean | undefined;
661
+ /** @internal */
662
+ private __destroyed;
663
+ /** @internal */
664
+ get __internalDidAwakeAndStart(): boolean;
665
+ /** @internal */
666
+ constructor(init?: ComponentInit<Component>);
667
+ /** @internal */
668
+ __internalNewInstanceCreated(init?: ComponentInit<this>): this;
669
+ /**
670
+ * Initializes component properties from an initialization object
671
+ * @param init Object with properties to copy to this component
672
+ * @internal
673
+ */
674
+ _internalInit(init?: ComponentInit<this>): void;
675
+ /** @internal */
676
+ __internalAwake(): void;
677
+ /** @internal */
678
+ __internalStart(): void;
679
+ /** @internal */
680
+ __internalEnable(isAddingToScene?: boolean): boolean;
681
+ /** @internal */
682
+ __internalDisable(isRemovingFromScene?: boolean): void;
683
+ /** @internal */
684
+ __internalDestroy(): void;
685
+ /**
686
+ * Controls whether this component is enabled
687
+ * Disabled components don't receive lifecycle callbacks
688
+ */
689
+ get enabled(): boolean;
690
+ set enabled(val: boolean);
691
+ /**
692
+ * Gets the position of this component's GameObject in world space.
693
+ * Note: This is equivalent to calling `this.gameObject.worldPosition`
694
+ */
695
+ get worldPosition(): Vector3;
696
+ /**
697
+ * Sets the position of this component's GameObject in world space
698
+ * @param val The world position vector to set
699
+ */
700
+ set worldPosition(val: Vector3);
701
+ /**
702
+ * Sets the position of this component's GameObject in world space using individual coordinates
703
+ * @param x X-coordinate in world space
704
+ * @param y Y-coordinate in world space
705
+ * @param z Z-coordinate in world space
706
+ */
707
+ setWorldPosition(x: number, y: number, z: number): void;
708
+ /**
709
+ * Gets the rotation of this component's GameObject in world space as a quaternion
710
+ * Note: This is equivalent to calling `this.gameObject.worldQuaternion`
711
+ */
712
+ get worldQuaternion(): Quaternion;
713
+ /**
714
+ * Sets the rotation of this component's GameObject in world space using a quaternion
715
+ * @param val The world rotation quaternion to set
716
+ */
717
+ set worldQuaternion(val: Quaternion);
718
+ /**
719
+ * Sets the rotation of this component's GameObject in world space using quaternion components
720
+ * @param x X component of the quaternion
721
+ * @param y Y component of the quaternion
722
+ * @param z Z component of the quaternion
723
+ * @param w W component of the quaternion
724
+ */
725
+ setWorldQuaternion(x: number, y: number, z: number, w: number): void;
726
+ /**
727
+ * Gets the rotation of this component's GameObject in world space as Euler angles (in radians)
728
+ */
729
+ get worldEuler(): Euler;
730
+ /**
731
+ * Sets the rotation of this component's GameObject in world space using Euler angles (in radians)
732
+ * @param val The world rotation Euler angles to set
733
+ */
734
+ set worldEuler(val: Euler);
735
+ /**
736
+ * Gets the rotation of this component's GameObject in world space as Euler angles (in degrees)
737
+ * Note: This is equivalent to calling `this.gameObject.worldRotation`
738
+ */
739
+ get worldRotation(): Vector3;
740
+ /**
741
+ * Sets the rotation of this component's GameObject in world space using Euler angles (in degrees)
742
+ * @param val The world rotation vector to set (in degrees)
743
+ */
744
+ set worldRotation(val: Vector3);
745
+ /**
746
+ * Sets the rotation of this component's GameObject in world space using individual Euler angles
747
+ * @param x X-axis rotation
748
+ * @param y Y-axis rotation
749
+ * @param z Z-axis rotation
750
+ * @param degrees Whether the values are in degrees (true) or radians (false)
751
+ */
752
+ setWorldRotation(x: number, y: number, z: number, degrees?: boolean): void;
753
+ private static _forward;
754
+ /**
755
+ * Gets the forward direction vector (0,0,-1) of this component's GameObject in world space
756
+ */
757
+ get forward(): Vector3;
758
+ private static _right;
759
+ /**
760
+ * Gets the right direction vector (1,0,0) of this component's GameObject in world space
761
+ */
762
+ get right(): Vector3;
763
+ private static _up;
764
+ /**
765
+ * Gets the up direction vector (0,1,0) of this component's GameObject in world space
766
+ */
767
+ get up(): Vector3;
768
+ /**
769
+ * Storage for event listeners registered to this component
770
+ * @private
771
+ */
772
+ private _eventListeners;
773
+ /**
774
+ * Registers an event listener for the specified event type
775
+ * @param type The event type to listen for
776
+ * @param listener The callback function to execute when the event occurs
777
+ */
778
+ addEventListener<T extends Event>(type: string, listener: (evt: T) => any): void;
779
+ /**
780
+ * Removes a previously registered event listener
781
+ * @param type The event type the listener was registered for
782
+ * @param listener The callback function to remove
783
+ */
784
+ removeEventListener<T extends Event>(type: string, listener: (arg: T) => any): void;
785
+ /**
786
+ * Dispatches an event to all registered listeners
787
+ * @param evt The event object to dispatch
788
+ * @returns Always returns false (standard implementation of EventTarget)
789
+ */
790
+ dispatchEvent(evt: Event): boolean;
791
+ }
792
+ export { Component as Behaviour };