@needle-tools/engine 4.7.1 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1072) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
  10. package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
  11. package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_lods.js.map +1 -1
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +788 -788
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
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  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1070. package/dist/gltf-progressive-60Qk5ebF.min.js +0 -8
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- import { Vector2 as ae, Vector3 as w, Vector4 as ye, Quaternion as W, PlaneGeometry as cs, WebGLRenderer as Zr, PerspectiveCamera as ve, OrthographicCamera as Lu, Scene as ji, Mesh as G, Texture as Fe, Uniform$1 as tn, Color as re, ShaderMaterial as ns, Box3 as Li, ShadowMaterial as b0, Euler as Ft, MeshStandardMaterial as yt, Box3Helper as aS, GridHelper as gg, Object3D as L, Material as Pe, Matrix3 as v0, Matrix4 as oe, Layers as Wo, Ray as Vo, MathUtils as Us, AxesHelper as Di, MeshBasicMaterial as Me, DoubleSide as Bi, BufferGeometry as es, Group as jo, CylinderGeometry as w0, SphereGeometry as Du, BoxGeometry as Za, SpriteMaterial as lS, Sprite as cS, Shape as hS, ExtrudeGeometry as dS, Fog as x0, DirectionalLight as rm, PointLight as yg, EdgesGeometry as uS, LineSegments as S0, LineBasicMaterial as C0, Line as Wc, BufferAttribute as _t, Raycaster as ju, Sphere as Bu, ArrayCamera as fS, Plane as Hr, SkinnedMesh as Ns, InterleavedBufferAttribute as P0, Skeleton as pS, Bone as mS, Source as gS, WebGLCubeRenderTarget as yS, CubeCamera as _S, AnimationClip as Bo, FileLoader as _g, TextureLoader as Wa, PropertyBinding as Ja, LinearSRGBColorSpace as qs, ShaderChunk as ii, UniformsLib as bS, DataTexture as bg, RGBAFormat as Fu, EquirectangularReflectionMapping as $s, SRGBColorSpace as Xs, Clock as vS, NeutralToneMapping as el, AgXToneMapping as zu, ACESFilmicToneMapping as Uu, NoToneMapping as jd, PCFSoftShadowMap$1 as wS, BasicNodeLibrary as xS, WebGLRenderTarget as ss, DepthTexture as O0, NearestFilter as Bd, LoopRepeat as SS, LoopOnce as am, AnimationMixer as vg, CompressedTexture as CS, FrontSide as Ho, Camera as PS, Frustum as i_, AudioListener as OS, PositionalAudio as kS, AudioLoader as lm, EventDispatcher as wg, BackSide as Nu, MeshDepthMaterial as MS, CustomBlending as RS, MaxEquation as TS, AmbientLight as ES, HemisphereLight as AS, AlwaysStencilFunc as IS, GreaterEqualStencilFunc as LS, NotEqualStencilFunc as DS, GreaterStencilFunc as jS, LessEqualStencilFunc as BS, EqualStencilFunc as FS, LessStencilFunc as zS, NeverStencilFunc as n_, InvertStencilOp as US, DecrementWrapStencilOp as NS, IncrementWrapStencilOp as $S, DecrementStencilOp as WS, IncrementStencilOp as VS, ReplaceStencilOp as HS, ZeroStencilOp as GS, KeepStencilOp as qS, RawShaderMaterial as k0, GLSL3 as XS, AlwaysDepth as QS, GreaterEqualDepth as YS, GreaterDepth as KS, LessEqualDepth as ZS, LessDepth as JS, NotEqualDepth as eC, EqualDepth as tC, BatchedMesh as s_, MeshPhysicalMaterial as cm, LinearFilter as Fd, UnsignedByteType as iC, RingGeometry as nC, Line3 as sC, AdditiveBlending as M0, BoxHelper as oC, SpotLight as rC, DirectionalLightHelper as aC, CameraHelper as lC, LOD as cC, Triangle as hC, NormalBlending as dC, ReinhardToneMapping as xg, LinearToneMapping as Sg, HalfFloatType as Qf, VideoTexture as uC, CubeTexture as fC, CompressedCubeTexture as pC, EquirectangularRefractionMapping as mC, VectorKeyframeTrack as gC, QuaternionKeyframeTrack as yC, Audio as _C, ShaderLib as zd, UniformsUtils as R0, MirroredRepeatWrapping as o_, MeshNormalMaterial as bC, AudioContext as vC, PMREMGenerator$1 as wC } from "./three-DrqIzZTH.js";
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- import { createLoaders as Cg, getRaycastMesh as T0, LODsManager as pa, NEEDLE_progressive as Ze, addDracoAndKTX2Loaders as xC, configureLoader as SC, setKTX2TranscoderLocation as CC, setDracoDecoderLocation as PC } from "./gltf-progressive-DM5ZiecW.js";
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+ import { createLoaders as Cg, getRaycastMesh as T0, LODsManager as pa, NEEDLE_progressive as Ze, addDracoAndKTX2Loaders as xC, configureLoader as SC, setKTX2TranscoderLocation as CC, setDracoDecoderLocation as PC } from "./gltf-progressive-YjtQYFa9.js";
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  W0 && console.log("Clearing messages");
701
- for (const o of xc.values())
701
+ for (const o of wc.values())
702
702
  o == null || o.call(o);
703
- xc.clear();
703
+ wc.clear();
704
704
  }
705
705
  const A1 = `
706
706
 
@@ -971,12 +971,12 @@ class X0 {
971
971
  this.x.reset(t == null ? void 0 : t.x), this.y.reset(t == null ? void 0 : t.y), this.z.reset(t == null ? void 0 : t.z);
972
972
  }
973
973
  }
974
- const bd = "needle:cameraController";
974
+ const _d = "needle:cameraController";
975
975
  function B1(o) {
976
- return o[bd];
976
+ return o[_d];
977
977
  }
978
978
  function b_(o, t, e) {
979
- e ? o[bd] = t : o[bd] === t && (o[bd] = null);
979
+ e ? o[_d] = t : o[_d] === t && (o[_d] = null);
980
980
  }
981
981
  const pm = "needle:autofit";
982
982
  function F1(o) {
@@ -1072,7 +1072,7 @@ const W1 = new on(() => new w(), 100), V1 = new w();
1072
1072
  function Ke(o, t = null) {
1073
1073
  return t || (t = W1.get()), o ? o.parent ? (o.getWorldScale(t), t) : t.copy(o.scale) : t.set(0, 0, 0);
1074
1074
  }
1075
- function Gc(o, t) {
1075
+ function Hc(o, t) {
1076
1076
  if (!o) return;
1077
1077
  if (!o.parent) {
1078
1078
  o.scale.copy(t);
@@ -1304,7 +1304,7 @@ function tP(o, t, e) {
1304
1304
  const c = new w();
1305
1305
  c.set(a.x / n.x, a.y / n.y, a.z / n.z);
1306
1306
  const h = Math.min(c.x, c.y, c.z), d = (e == null ? void 0 : e.scale) !== !1;
1307
- if (d && Gc(o, Ke(o).multiplyScalar(h)), (e == null ? void 0 : e.position) !== !1) {
1307
+ if (d && Hc(o, Ke(o).multiplyScalar(h)), (e == null ? void 0 : e.position) !== !1) {
1308
1308
  const u = new w();
1309
1309
  i.getCenter(u), u.y = i.min.y;
1310
1310
  const f = new w();
@@ -1342,21 +1342,21 @@ function ev(o, t, e, i) {
1342
1342
  const s = t;
1343
1343
  return s && (s.map ? n.color.set(1, 1, 1) : n.color.copyLinearToSRGB(s.color), n.emissive.copyLinearToSRGB(s.emissive), n.emissiveIntensity = s.emissiveIntensity, n.opacity = s.opacity, n.displacementScale = s.displacementScale, n.transparent = s.transparent, n.bumpMap = s.bumpMap, n.aoMap = s.aoMap, n.map = s.map, n.displacementMap = s.displacementMap, n.emissiveMap = s.emissiveMap, n.normalMap = s.normalMap, n.envMap = s.envMap, n.alphaMap = s.alphaMap, n.metalness = s.reflectivity, n.vertexColors = s.vertexColors, s.shininess && (n.roughness = 1 - Math.sqrt(s.shininess) / 10), n.needsUpdate = !0), e === void 0 ? o.material = n : i[e] = n, !0;
1344
1344
  }
1345
- let Nh = !1;
1345
+ let Uh = !1;
1346
1346
  O1((...o) => {
1347
1347
  var t;
1348
1348
  z() && ((t = fe.Current) != null && t.isInXR) && (Va(!0), tv("error", ...o));
1349
1349
  });
1350
1350
  function Va(o) {
1351
1351
  if (o) {
1352
- if (Nh) return;
1353
- Nh = !0, sP();
1352
+ if (Uh) return;
1353
+ Uh = !0, sP();
1354
1354
  } else {
1355
- if (!Nh) return;
1356
- Nh = !1, oP();
1355
+ if (!Uh) return;
1356
+ Uh = !1, oP();
1357
1357
  }
1358
1358
  }
1359
- const Sc = {
1359
+ const xc = {
1360
1360
  log: void 0,
1361
1361
  warn: void 0,
1362
1362
  error: void 0
@@ -1492,12 +1492,12 @@ class nP {
1492
1492
  let Jt = null;
1493
1493
  function sP() {
1494
1494
  Jt || (Jt = new nP()), Jt.onEnable();
1495
- for (const o in Sc) {
1496
- Sc[o] = console[o];
1495
+ for (const o in xc) {
1496
+ xc[o] = console[o];
1497
1497
  let t = !1;
1498
1498
  console[o] = function() {
1499
1499
  var e;
1500
- if ((e = Sc[o]) == null || e.apply(console, arguments), !t)
1500
+ if ((e = xc[o]) == null || e.apply(console, arguments), !t)
1501
1501
  try {
1502
1502
  t = !0, tv(o, ...arguments);
1503
1503
  } finally {
@@ -1508,8 +1508,8 @@ function sP() {
1508
1508
  }
1509
1509
  function oP() {
1510
1510
  Jt == null || Jt.onDisable();
1511
- for (const o in Sc)
1512
- console[o] = Sc[o];
1511
+ for (const o in xc)
1512
+ console[o] = xc[o];
1513
1513
  }
1514
1514
  const Wl = /* @__PURE__ */ new Map();
1515
1515
  function tv(o, ...t) {
@@ -1804,14 +1804,14 @@ qo('if(!globalThis["NEEDLE_ENGINE_VERSION"]) globalThis["NEEDLE_ENGINE_VERSION"]
1804
1804
  qo('if(!globalThis["NEEDLE_ENGINE_GENERATOR"]) globalThis["NEEDLE_ENGINE_GENERATOR"] = "unknown";');
1805
1805
  qo('if(!globalThis["NEEDLE_PROJECT_BUILD_TIME"]) globalThis["NEEDLE_PROJECT_BUILD_TIME"] = "unknown";');
1806
1806
  qo('if(!globalThis["NEEDLE_PUBLIC_KEY"]) globalThis["NEEDLE_PUBLIC_KEY"] = "unknown";');
1807
- qo('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.7.1";');
1807
+ qo('globalThis["__NEEDLE_ENGINE_VERSION__"] = "4.7.2-alpha";');
1808
1808
  qo('globalThis["__NEEDLE_ENGINE_GENERATOR__"] = "undefined";');
1809
- qo('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Thu Jul 31 2025 10:10:25 GMT+0000 (Coordinated Universal Time)";');
1810
- qo('globalThis["__NEEDLE_PUBLIC_KEY__"] = "' + NEEDLE_PUBLIC_KEY + '";');
1811
- const ts = "4.7.1", Eg = "undefined", av = "Thu Jul 31 2025 10:10:25 GMT+0000 (Coordinated Universal Time)";
1809
+ qo('globalThis["__NEEDLE_PROJECT_BUILD_TIME__"] = "Thu Jul 31 2025 18:51:16 GMT+0200 (Central European Summer Time)";');
1810
+ qo('globalThis["__NEEDLE_PUBLIC_KEY__"] = "npk_74222a9fbd1b42572cdd3bf7f639eeb17a07d07f40a6185fac5f722e8fd34df9";');
1811
+ const ts = "4.7.2-alpha", Eg = "undefined", av = "Thu Jul 31 2025 18:51:16 GMT+0200 (Central European Summer Time)";
1812
1812
  rv && console.log(`Engine version: ${ts} (generator: ${Eg})
1813
1813
  Project built at ${av}`);
1814
- const hc = NEEDLE_PUBLIC_KEY, zo = "needle_isActiveInHierarchy", Ca = "builtin_components", vd = "needle_editor_guid";
1814
+ const bd = "npk_74222a9fbd1b42572cdd3bf7f639eeb17a07d07f40a6185fac5f722e8fd34df9", zo = "needle_isActiveInHierarchy", Ca = "builtin_components", vd = "needle_editor_guid";
1815
1815
  function qo(o) {
1816
1816
  try {
1817
1817
  (0, eval)(o);
@@ -2025,7 +2025,7 @@ class yo extends PointerEvent {
2025
2025
  this._propagationStopped = !0, super.stopPropagation(), (e = this.source) == null || e.stopPropagation(), ht && console.warn("Stop propagation...", this.pointerId, this.pointerType);
2026
2026
  }
2027
2027
  }
2028
- class $h extends KeyboardEvent {
2028
+ class Nh extends KeyboardEvent {
2029
2029
  constructor(e, i, n) {
2030
2030
  super(e, n);
2031
2031
  r(this, "source");
@@ -2114,7 +2114,7 @@ class vP {
2114
2114
  const e = this.keysPressed[t.code];
2115
2115
  if (e && e.pressed) return;
2116
2116
  this.keysPressed[t.code] = { pressed: !0, frame: this.context.time.frameCount + 1, startFrame: this.context.time.frameCount + 1, key: t.key, code: t.code };
2117
- const i = new $h("keydown", t, t);
2117
+ const i = new Nh("keydown", t, t);
2118
2118
  this.onDispatchEvent(i);
2119
2119
  });
2120
2120
  r(this, "onKeyPressed", (t) => {
@@ -2123,7 +2123,7 @@ class vP {
2123
2123
  const e = this.keysPressed[t.code];
2124
2124
  if (!e) return;
2125
2125
  e.pressed = !0, e.frame = this.context.time.frameCount + 1;
2126
- const i = new $h("keypress", t, t);
2126
+ const i = new Nh("keypress", t, t);
2127
2127
  this.onDispatchEvent(i);
2128
2128
  });
2129
2129
  r(this, "onKeyUp", (t) => {
@@ -2132,7 +2132,7 @@ class vP {
2132
2132
  const e = this.keysPressed[t.code];
2133
2133
  if (!e) return;
2134
2134
  e.pressed = !1, e.frame = this.context.time.frameCount + 1;
2135
- const i = new $h("keyup", t, t);
2135
+ const i = new Nh("keyup", t, t);
2136
2136
  this.onDispatchEvent(i);
2137
2137
  });
2138
2138
  r(this, "onWheelWindow", (t) => {
@@ -2226,7 +2226,7 @@ class vP {
2226
2226
  dispatchEvent(t) {
2227
2227
  var i, n, s, a;
2228
2228
  let e = !1;
2229
- if (t instanceof $h) {
2229
+ if (t instanceof Nh) {
2230
2230
  const l = this._eventListeners[t.type];
2231
2231
  if (l)
2232
2232
  for (const c of l)
@@ -2715,7 +2715,7 @@ class xP {
2715
2715
  return this.gameObject.visible;
2716
2716
  }
2717
2717
  }
2718
- const _s = S("debugwebxr"), Wh = S("debugcustomgesture"), SP = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", CP = "generic-trigger", PP = new W().setFromEuler(new Ft(Us.degToRad(0), Us.degToRad(-90), Us.degToRad(-90))), OP = new w(0.04, -0.04, 0);
2718
+ const _s = S("debugwebxr"), $h = S("debugcustomgesture"), SP = "https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles", CP = "generic-trigger", PP = new W().setFromEuler(new Ft(Us.degToRad(0), Us.degToRad(-90), Us.degToRad(-90))), OP = new w(0.04, -0.04, 0);
2719
2719
  class fv {
2720
2720
  constructor(t, e, i) {
2721
2721
  /** the Needle XR Session */
@@ -2813,10 +2813,10 @@ class fv {
2813
2813
  if (!this.emitPointerDownEvent || this.inputSource !== t.inputSource) return;
2814
2814
  this.onUpdateFrame(t.frame), this._hasSelectEvent = !0;
2815
2815
  const e = (n = this._layout) == null ? void 0 : n.selectComponentId, i = (l = (a = (s = this._layout) == null ? void 0 : s.components[e]) == null ? void 0 : a.gamepadIndices) == null ? void 0 : l.button;
2816
- i !== void 0 && (this._selectButtonIndex = i), !Wh && (_s && H.DrawDirection(this.rayWorldPosition, q(0, 0.01, 1).applyQuaternion(this.rayWorldQuaternion), 16711680, 10), this.emitPointerEvent(We.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2816
+ i !== void 0 && (this._selectButtonIndex = i), !$h && (_s && H.DrawDirection(this.rayWorldPosition, q(0, 0.01, 1).applyQuaternion(this.rayWorldQuaternion), 16711680, 10), this.emitPointerEvent(We.PointerDown, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2817
2817
  });
2818
2818
  r(this, "onSelectEnd", (t) => {
2819
- this.emitPointerUpEvent && (Wh || this.inputSource === t.inputSource && this.emitPointerEvent(We.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2819
+ this.emitPointerUpEvent && ($h || this.inputSource === t.inputSource && this.emitPointerEvent(We.PointerUp, this._selectButtonIndex || 0, "xr-standard-trigger", !0, t));
2820
2820
  });
2821
2821
  r(this, "onSequeezeStart", (t) => {
2822
2822
  var e, i, n;
@@ -3254,7 +3254,7 @@ Pinch: ${(s = this.getGesture("pinch")) == null ? void 0 : s.value.toFixed(3)}`)
3254
3254
  const c = n !== this._selectButtonIndex && n !== this._squeezeButtonIndex;
3255
3255
  if (l != null && c) {
3256
3256
  let h = (e = this._layout) == null ? void 0 : e.gamepad[n];
3257
- this._isMxInk && n === 4 && (h = "stylus-touch"), this._isMxInk && n === 5 && (h = "stylus-tip"), (_s || Wh) && console.log("Emitting pointer event", l, n, h, s.value, this.gamepad, this._layout), this.emitPointerEvent(l, n, h ?? "none", !1, null, s.value);
3257
+ this._isMxInk && n === 4 && (h = "stylus-touch"), this._isMxInk && n === 5 && (h = "stylus-tip"), (_s || $h) && console.log("Emitting pointer event", l, n, h, s.value, this.gamepad, this._layout), this.emitPointerEvent(l, n, h ?? "none", !1, null, s.value);
3258
3258
  }
3259
3259
  }
3260
3260
  if (this._isMetaQuestTouchController) {
@@ -3277,7 +3277,7 @@ Pinch: ${(s = this.getGesture("pinch")) == null ? void 0 : s.value.toFixed(3)}`)
3277
3277
  const u = this.states.pinch || new T_(), f = (0.02 + 0.01) * 1.5;
3278
3278
  u.value = 1 - (l - 0.02) / f;
3279
3279
  const m = l < 0.02 - 0.01, g = l > 0.02 + 0.01;
3280
- m && !u.pressed ? (Wh && console.log("pinch start", l), u.isDown = !0, u.isUp = !1, u.pressed = !0) : g && u.pressed ? (u.isDown = !1, u.isUp = !0, u.pressed = !1) : (u.isDown = !1, u.isUp = !1), this.states.pinch = u;
3280
+ m && !u.pressed ? ($h && console.log("pinch start", l), u.isDown = !0, u.isUp = !1, u.pressed = !0) : g && u.pressed ? (u.isDown = !1, u.isUp = !0, u.pressed = !1) : (u.isDown = !1, u.isUp = !1), this.states.pinch = u;
3281
3281
  }
3282
3282
  }
3283
3283
  }
@@ -3473,17 +3473,17 @@ function pv(o, t) {
3473
3473
  n.length = 0, L_(o, s, e), s.length > 0 && (Ea.has(t) || Ea.set(t, new Array()), Ea.get(t).push(...s));
3474
3474
  }
3475
3475
  }
3476
- const Vh = new Array(), I_ = {
3476
+ const Wh = new Array(), I_ = {
3477
3477
  context: null
3478
3478
  };
3479
3479
  function L_(o, t, e) {
3480
3480
  var n, s;
3481
- Vh.length = 0;
3481
+ Wh.length = 0;
3482
3482
  for (let a = 0; a < t.length; a++)
3483
- Vh.push(t[a]);
3483
+ Wh.push(t[a]);
3484
3484
  let i = wm.get(o);
3485
- for (let a = 0; a < Vh.length; a++) {
3486
- const l = Vh[a];
3485
+ for (let a = 0; a < Wh.length; a++) {
3486
+ const l = Wh[a];
3487
3487
  let c = !0;
3488
3488
  if (i && i.has(l) && (c = !1), c)
3489
3489
  try {
@@ -3525,7 +3525,7 @@ function RP(o, t) {
3525
3525
  }, o ? new r_(o, t) : new r_(t);
3526
3526
  }
3527
3527
  async function D_() {
3528
- const o = await import("./vendor-BmYIgaS1.js").then((t) => t.bundler);
3528
+ const o = await import("./vendor-BSD1RQIh.js").then((t) => t.bundler);
3529
3529
  return console.log(o), o.default === void 0 ? o : o.default;
3530
3530
  }
3531
3531
  class TP {
@@ -3612,7 +3612,7 @@ class AP extends EP {
3612
3612
  var Nn = /* @__PURE__ */ ((o) => (o[o.OnConnection = 0] = "OnConnection", o[o.OnRoomJoin = 1] = "OnRoomJoin", o[o.Queued = 2] = "Queued", o[o.Immediate = 3] = "Immediate", o))(Nn || {});
3613
3613
  const j_ = "https://urls.needle.tools/default-networking-backend/index";
3614
3614
  let hi = "wss://networking.needle.tools/socket";
3615
- const Ci = !!S("debugnet"), Hh = !!(Ci || S("debugowner")), Gh = S("debugnetbin");
3615
+ const Ci = !!S("debugnet"), Vh = !!(Ci || S("debugowner")), Hh = S("debugnetbin");
3616
3616
  var IP = /* @__PURE__ */ ((o) => (o.ConnectionInfo = "connection-start-info", o))(IP || {}), se = /* @__PURE__ */ ((o) => (o.Join = "join-room", o.Leave = "leave-room", o.JoinedRoom = "joined-room", o.LeftRoom = "left-room", o.UserJoinedRoom = "user-joined-room", o.UserLeftRoom = "user-left-room", o.RoomStateSent = "room-state-sent", o))(se || {});
3617
3617
  class zL {
3618
3618
  constructor() {
@@ -3673,7 +3673,7 @@ class yv {
3673
3673
  return this._isWaitingForOwnershipResponseCallback !== null ? this : (this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this), this.connection.beginListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this.connection.send("request-has-owner", { guid: this.guid }), this);
3674
3674
  }
3675
3675
  waitForHasOwnershipRequestResponse(t) {
3676
- t.guid === this.guid && (this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this._isOwned = t.value, t.value || (Hh && console.log("request ownership", this.guid), this.requestOwnership()));
3676
+ t.guid === this.guid && (this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this._isOwned = t.value, t.value || (Vh && console.log("request ownership", this.guid), this.requestOwnership()));
3677
3677
  }
3678
3678
  requestOwnershipAsync() {
3679
3679
  return new Promise((t, e) => {
@@ -3689,7 +3689,7 @@ class yv {
3689
3689
  });
3690
3690
  }
3691
3691
  requestOwnership() {
3692
- return Hh && console.log("Request ownership", this.guid), this.connection.send("request-ownership", { guid: this.guid }), this;
3692
+ return Vh && console.log("Request ownership", this.guid), this.connection.send("request-ownership", { guid: this.guid }), this;
3693
3693
  }
3694
3694
  freeOwnership() {
3695
3695
  return this.connection.send("remove-ownership", { guid: this.guid }), this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null), this;
@@ -3698,10 +3698,10 @@ class yv {
3698
3698
  this.connection.stopListen("gained-ownership", this._gainSubscription), this.connection.stopListen("lost-ownership", this._lostSubscription), this.connection.stopListen("response-has-owner", this._hasOwnerResponse), this._isWaitingForOwnershipResponseCallback && (this.connection.stopListen("response-has-owner", this._isWaitingForOwnershipResponseCallback), this._isWaitingForOwnershipResponseCallback = null);
3699
3699
  }
3700
3700
  onGainedOwnership(t) {
3701
- t.guid === this.guid && (this._isOwned = !0, this.connection.connectionId === t.owner ? (Hh && console.log("GAINED OWNERSHIP", this.guid), this._hasOwnership = !0) : this._hasOwnership = !1);
3701
+ t.guid === this.guid && (this._isOwned = !0, this.connection.connectionId === t.owner ? (Vh && console.log("GAINED OWNERSHIP", this.guid), this._hasOwnership = !0) : this._hasOwnership = !1);
3702
3702
  }
3703
3703
  onLostOwnership(t) {
3704
- t === this.guid && (Hh && console.log("LOST OWNERSHIP", this.guid), this._hasOwnership = !1, this._isOwned = !1);
3704
+ t === this.guid && (Vh && console.log("LOST OWNERSHIP", this.guid), this._hasOwnership = !1, this._isOwned = !1);
3705
3705
  }
3706
3706
  }
3707
3707
  class DP {
@@ -3838,7 +3838,7 @@ class DP {
3838
3838
  /** Send a binary message to the server (broadcasted to all connected users) */
3839
3839
  sendBinary(t) {
3840
3840
  var e;
3841
- Gh && console.log("<< send binary", this.context.time.frame, t.length / 1024 + " KB"), (e = this._ws) == null || e.send(t);
3841
+ Hh && console.log("<< send binary", this.context.time.frame, t.length / 1024 + " KB"), (e = this._ws) == null || e.send(t);
3842
3842
  }
3843
3843
  sendBufferedMessagesNow() {
3844
3844
  var i;
@@ -3955,7 +3955,7 @@ class DP {
3955
3955
  }
3956
3956
  console.debug(`⊡ Connecting to networking backend on
3957
3957
  ` + hi);
3958
- const s = await import("./vendor-BmYIgaS1.js").then((u) => u.index), a = ((h = s.default) == null ? void 0 : h.WebsocketBuilder) ?? s.WebsocketBuilder, l = ((d = s.default) == null ? void 0 : d.ExponentialBackoff) ?? s.ExponentialBackoff, c = new a(hi).withMaxRetries(10).withBackoff(new l(2e3, 4)).onOpen(() => {
3958
+ const s = await import("./vendor-BSD1RQIh.js").then((u) => u.index), a = ((h = s.default) == null ? void 0 : h.WebsocketBuilder) ?? s.WebsocketBuilder, l = ((d = s.default) == null ? void 0 : d.ExponentialBackoff) ?? s.ExponentialBackoff, c = new a(hi).withMaxRetries(10).withBackoff(new l(2e3, 4)).onOpen(() => {
3959
3959
  this._connectingToWebsocketPromise = null, this._ws = c, this.connected = !0, z() || Ci ? console.log(`⊞ Connected to networking backend
3960
3960
  ` + hi) : console.debug("⊞ Connected to networking backend", hi), n(!0), this.onSendQueued(Nn.OnConnection);
3961
3961
  }).onClose((u) => {
@@ -3990,7 +3990,7 @@ class DP {
3990
3990
  }
3991
3991
  }
3992
3992
  async handleIncomingBinaryMessage(t) {
3993
- Gh && console.log("<< bin", this.context.time.frame);
3993
+ Hh && console.log("<< bin", this.context.time.frame);
3994
3994
  const e = await t.arrayBuffer();
3995
3995
  var i = new Uint8Array(e);
3996
3996
  const n = new XC(i), s = n.getBufferIdentifier(), a = this._listenersBinary[s], l = kP(n), c = MP(l);
@@ -4017,7 +4017,7 @@ class DP {
4017
4017
  if (Ci && console.log(t), t) {
4018
4018
  this._isInRoom = !0;
4019
4019
  const c = t;
4020
- this._currentRoomName = c.room, this._currentRoomViewId = c.viewId, this._currentRoomAllowEditing = c.allowEditing ?? !0, this._currentInRoom.length = 0, this._currentInRoom.push(...c.inRoom), (Gh || z()) && console.debug("Joined Needle Engine Room: " + c.room);
4020
+ this._currentRoomName = c.room, this._currentRoomViewId = c.viewId, this._currentRoomAllowEditing = c.allowEditing ?? !0, this._currentInRoom.length = 0, this._currentInRoom.push(...c.inRoom), (Hh || z()) && console.debug("Joined Needle Engine Room: " + c.room);
4021
4021
  const h = new URL(window.location.href);
4022
4022
  h.searchParams.has("room") && h.searchParams.delete("room"), h.searchParams.set("view", this._currentRoomViewId), console.debug(`Room view id: ${this._currentRoomViewId}
4023
4023
  ${h.href}`);
@@ -4026,7 +4026,7 @@ ${h.href}`);
4026
4026
  break;
4027
4027
  case "left-room":
4028
4028
  const a = t;
4029
- a.room === this.currentRoomName && (this._isInRoom = !1, this._currentRoomName = null, this._currentRoomAllowEditing = !0, this._currentInRoom.length = 0, (Gh || z()) && console.debug("Left Needle Engine Room: " + a.room));
4029
+ a.room === this.currentRoomName && (this._isInRoom = !1, this._currentRoomName = null, this._currentRoomAllowEditing = !0, this._currentInRoom.length = 0, (Hh || z()) && console.debug("Left Needle Engine Room: " + a.room));
4030
4030
  break;
4031
4031
  case "user-joined-room":
4032
4032
  if (t.data) {
@@ -4086,7 +4086,7 @@ ${h.href}`);
4086
4086
  }
4087
4087
  }
4088
4088
  }
4089
- const Cc = S("debugwebxr");
4089
+ const Sc = S("debugwebxr");
4090
4090
  class rp {
4091
4091
  constructor(t, e) {
4092
4092
  r(this, "controllerStates", []);
@@ -4094,7 +4094,7 @@ class rp {
4094
4094
  r(this, "context");
4095
4095
  r(this, "userStateEvtName");
4096
4096
  r(this, "onReceivedControllerState", (t) => {
4097
- Cc && console.log(`XRSync: Received change for ${this.userId}: ${t.type} ${t.handedness}; tracked=${t.isTracking}`);
4097
+ Sc && console.log(`XRSync: Received change for ${this.userId}: ${t.type} ${t.handedness}; tracked=${t.isTracking}`);
4098
4098
  let e = !1;
4099
4099
  for (let i = 0; i < this.controllerStates.length; i++)
4100
4100
  if (this.controllerStates[i].index === t.index) {
@@ -4115,7 +4115,7 @@ class rp {
4115
4115
  let n = !1;
4116
4116
  for (let s = 0; s < t.controllers.length; s++)
4117
4117
  t.controllers[s].index === i.index && (n = !0);
4118
- n || (Cc && console.log(`XRSync: ${i.type} ${i.handedness} removed`, i.index), this.controllerStates.splice(e, 1), this.sendControllerRemoved(i));
4118
+ n || (Sc && console.log(`XRSync: ${i.type} ${i.handedness} removed`, i.index), this.controllerStates.splice(e, 1), this.sendControllerRemoved(i));
4119
4119
  }
4120
4120
  for (const e of t.controllers)
4121
4121
  this.updateControllerStates(e);
@@ -4142,7 +4142,7 @@ class rp {
4142
4142
  index: t.index,
4143
4143
  type: t.hand ? "hand" : "controller"
4144
4144
  };
4145
- this.controllerStates.push(i), this.context.connection.send(this.userStateEvtName, i), Cc && console.log(`XRSync: ${i.type} ${i.handedness} added`, i.index);
4145
+ this.controllerStates.push(i), this.context.connection.send(this.userStateEvtName, i), Sc && console.log(`XRSync: ${i.type} ${i.handedness} added`, i.index);
4146
4146
  }
4147
4147
  }
4148
4148
  }
@@ -4151,7 +4151,7 @@ class jP {
4151
4151
  r(this, "context");
4152
4152
  r(this, "onJoinedRoom", () => {
4153
4153
  if (this.context.connection.connectionId) {
4154
- this._states.has(this.context.connection.connectionId) || (Cc && console.log("XRSync: Local user joined room", this.context.connection.connectionId), this._states.set(this.context.connection.connectionId, new rp(this.context.connection.connectionId, this.context)));
4154
+ this._states.has(this.context.connection.connectionId) || (Sc && console.log("XRSync: Local user joined room", this.context.connection.connectionId), this._states.set(this.context.connection.connectionId, new rp(this.context.connection.connectionId, this.context)));
4155
4155
  for (const t of this.context.connection.usersInRoom())
4156
4156
  this._states.has(t) || this._states.set(t, new rp(t, this.context));
4157
4157
  }
@@ -4164,7 +4164,7 @@ class jP {
4164
4164
  });
4165
4165
  r(this, "onOtherUserJoinedRoom", (t) => {
4166
4166
  const e = t.userId;
4167
- this._states.has(e) || (Cc && console.log("XRSync: Remote user joined room", e), this._states.set(e, new rp(e, this.context)));
4167
+ this._states.has(e) || (Sc && console.log("XRSync: Remote user joined room", e), this._states.set(e, new rp(e, this.context)));
4168
4168
  });
4169
4169
  r(this, "onOtherUserLeftRoom", (t) => {
4170
4170
  const e = t.userId;
@@ -4252,7 +4252,7 @@ class B_ {
4252
4252
  return this._transitionPromise = t, t;
4253
4253
  }
4254
4254
  }
4255
- var rl = /* @__PURE__ */ ((o) => (o[o.Quad = 0] = "Quad", o[o.Cube = 1] = "Cube", o[o.Sphere = 2] = "Sphere", o[o.Cylinder = 3] = "Cylinder", o[o.RoundedCube = 10] = "RoundedCube", o))(rl || {}), lh, xm;
4255
+ var rl = /* @__PURE__ */ ((o) => (o[o.Quad = 0] = "Quad", o[o.Cube = 1] = "Cube", o[o.Sphere = 2] = "Sphere", o[o.Cylinder = 3] = "Cylinder", o[o.RoundedCube = 10] = "RoundedCube", o))(rl || {}), ah, xm;
4256
4256
  class ta {
4257
4257
  /**
4258
4258
  * Creates a 3D text object
@@ -4262,10 +4262,10 @@ class ta {
4262
4262
  static createText(t, e) {
4263
4263
  let i = null;
4264
4264
  const n = (e == null ? void 0 : e.font) || FP((e == null ? void 0 : e.familyFamily) || null);
4265
- n instanceof OC ? i = $l(this, lh, xm).call(this, t, n, e) : i == null && (i = new es());
4265
+ n instanceof OC ? i = $l(this, ah, xm).call(this, t, n, e) : i == null && (i = new es());
4266
4266
  const s = (e == null ? void 0 : e.color) || 16777215, a = new G(i, (e == null ? void 0 : e.material) ?? new yt({ color: s }));
4267
4267
  return this.applyDefaultObjectOptions(a, e), n instanceof Promise ? n.then((l) => {
4268
- a.geometry = $l(this, lh, xm).call(this, t, l, e), e != null && e.onGeometry && e.onGeometry(a);
4268
+ a.geometry = $l(this, ah, xm).call(this, t, l, e), e != null && e.onGeometry && e.onGeometry(a);
4269
4269
  }) : e != null && e.onGeometry && e.onGeometry(a), a;
4270
4270
  }
4271
4271
  /**
@@ -4337,7 +4337,7 @@ class ta {
4337
4337
  t.receiveShadow = !0, t.castShadow = !0, e != null && e.name && (t.name = e.name), e != null && e.position && (Array.isArray(e.position) ? t.position.set(e.position[0], e.position[1], e.position[2]) : t.position.set(e.position.x, e.position.y, e.position.z)), e != null && e.rotation && (Array.isArray(e.rotation) ? t.rotation.set(e.rotation[0], e.rotation[1], e.rotation[2]) : t.rotation.set(e.rotation.x, e.rotation.y, e.rotation.z)), e != null && e.scale && (typeof e.scale == "number" ? t.scale.set(e.scale, e.scale, e.scale) : Array.isArray(e.scale) ? t.scale.set(e.scale[0], e.scale[1], e.scale[2]) : t.scale.set(e.scale.x, e.scale.y, e.scale.z)), (e == null ? void 0 : e.receiveShadow) != null && (t.receiveShadow = e.receiveShadow), (e == null ? void 0 : e.castShadow) != null && (t.castShadow = e.castShadow), e != null && e.parent && e.parent.add(t);
4338
4338
  }
4339
4339
  }
4340
- lh = new WeakSet(), xm = function(t, e, i) {
4340
+ ah = new WeakSet(), xm = function(t, e, i) {
4341
4341
  const n = (i == null ? void 0 : i.depth) || 0.1;
4342
4342
  return new kC(t, {
4343
4343
  font: e,
@@ -4349,7 +4349,7 @@ lh = new WeakSet(), xm = function(t, e, i) {
4349
4349
  bevelOffset: 0.01,
4350
4350
  bevelSize: 0.01
4351
4351
  });
4352
- }, mn(ta, lh);
4352
+ }, mn(ta, ah);
4353
4353
  function BP(o, t, e, i, n) {
4354
4354
  const s = new hS(), a = 1e-5, l = i - a;
4355
4355
  s.absarc(a, a, a, -Math.PI / 2, -Math.PI, !0), s.absarc(a, t - l * 2, a, Math.PI, Math.PI / 2, !0), s.absarc(o - l * 2, t - l * 2, a, Math.PI / 2, 0, !0), s.absarc(o - l * 2, a, a, 0, -Math.PI / 2, !0);
@@ -4363,7 +4363,7 @@ function BP(o, t, e, i, n) {
4363
4363
  });
4364
4364
  return c.scale(1, 1, 1 - i), c.center(), c.computeVertexNormals(), c;
4365
4365
  }
4366
- const qh = /* @__PURE__ */ new Map();
4366
+ const Gh = /* @__PURE__ */ new Map();
4367
4367
  function FP(o) {
4368
4368
  let t = "";
4369
4369
  switch (o) {
@@ -4375,16 +4375,16 @@ function FP(o) {
4375
4375
  t = "https://raw.githubusercontent.com/mrdoob/three.js/master/examples/fonts/helvetiker_regular.typeface.json";
4376
4376
  break;
4377
4377
  }
4378
- if (qh.has(t)) {
4379
- const n = qh.get(t);
4378
+ if (Gh.has(t)) {
4379
+ const n = Gh.get(t);
4380
4380
  if (n) return n;
4381
4381
  }
4382
4382
  const e = new MC(), i = new Promise((n, s) => {
4383
4383
  e.load(t, (a) => {
4384
- qh.set(t, a), n(a);
4384
+ Gh.set(t, a), n(a);
4385
4385
  }, void 0, s);
4386
4386
  });
4387
- return qh.set(t, i), i;
4387
+ return Gh.set(t, i), i;
4388
4388
  }
4389
4389
  let ap = !1, lp = null;
4390
4390
  function zP(o, t) {
@@ -4421,7 +4421,7 @@ function F_(o, t) {
4421
4421
  function z_() {
4422
4422
  return new jo().add(ta.createPrimitive("Sphere", { material: new Me({ transparent: !0, opacity: 0.1 }) }));
4423
4423
  }
4424
- const Bc = class Bc {
4424
+ const jc = class jc {
4425
4425
  constructor(t, e, i) {
4426
4426
  r(this, "_session");
4427
4427
  r(this, "_mode");
@@ -4456,7 +4456,7 @@ const Bc = class Bc {
4456
4456
  const i = await navigator.xr.requestSession(t, e);
4457
4457
  return i.addEventListener("end", () => {
4458
4458
  this._active = null;
4459
- }), this._requestInFlight ? (this._requestInFlight = !1, this._active = new Bc(t, e, i), this._active) : (i.end(), null);
4459
+ }), this._requestInFlight ? (this._requestInFlight = !1, this._active = new jc(t, e, i), this._active) : (i.end(), null);
4460
4460
  }
4461
4461
  return null;
4462
4462
  }
@@ -4518,9 +4518,9 @@ const Bc = class Bc {
4518
4518
  }
4519
4519
  }
4520
4520
  };
4521
- r(Bc, "_active", null), r(Bc, "_requestInFlight", !1);
4522
- let al = Bc;
4523
- var qc;
4521
+ r(jc, "_active", null), r(jc, "_requestInFlight", !1);
4522
+ let al = jc;
4523
+ var Gc;
4524
4524
  ((o) => {
4525
4525
  const t = [];
4526
4526
  function e() {
@@ -4540,7 +4540,7 @@ var qc;
4540
4540
  a >= 0 && t.splice(a, 1);
4541
4541
  }
4542
4542
  o.unregisterExporter = n;
4543
- })(qc || (qc = {}));
4543
+ })(Gc || (Gc = {}));
4544
4544
  const et = S("debugwebxr"), U_ = S("stats");
4545
4545
  let cp = 0;
4546
4546
  function UP(o) {
@@ -4706,7 +4706,7 @@ const Qe = class Qe {
4706
4706
  this._newControllers.length = 0, this.controllers.length = 0;
4707
4707
  for (const c of this._xr_scripts)
4708
4708
  (s = c == null ? void 0 : c.onLeaveXR) == null || s.call(c, { xr: this });
4709
- (a = this.sync) == null || a.onExitXR(this), this.context.mainCamera && ((l = this._originalCameraParent) == null || l.add(this.context.mainCamera), this._originalCameraWorldPosition && vt(this.context.mainCamera, this._originalCameraWorldPosition), this._originalCameraWorldRotation && Mn(this.context.mainCamera, this._originalCameraWorldRotation), this._originalCameraWorldScale && Gc(this.context.mainCamera, this._originalCameraWorldScale)), this.context.requestSizeUpdate(), this._defaultRig.gameObject.removeFromParent(), Va(!1);
4709
+ (a = this.sync) == null || a.onExitXR(this), this.context.mainCamera && ((l = this._originalCameraParent) == null || l.add(this.context.mainCamera), this._originalCameraWorldPosition && vt(this.context.mainCamera, this._originalCameraWorldPosition), this._originalCameraWorldRotation && Mn(this.context.mainCamera, this._originalCameraWorldRotation), this._originalCameraWorldScale && Hc(this.context.mainCamera, this._originalCameraWorldScale)), this.context.requestSizeUpdate(), this._defaultRig.gameObject.removeFromParent(), Va(!1);
4710
4710
  });
4711
4711
  r(this, "_didStart", !1);
4712
4712
  /** Called every frame by the engine */
@@ -5008,7 +5008,7 @@ const Qe = class Qe {
5008
5008
  if (await this.isARSupported())
5009
5009
  t = "immersive-ar";
5010
5010
  else
5011
- return qc.exportAndOpen(), null;
5011
+ return Gc.exportAndOpen(), null;
5012
5012
  } else t == "ar" && (t = "immersive-ar");
5013
5013
  if (z() && S("debugxrpreroom"))
5014
5014
  return console.warn("Debug: Starting temporary XR session"), await al.start(t, e || Qe.getDefaultSessionInit(t)), null;
@@ -5700,16 +5700,16 @@ class Le {
5700
5700
  static getLine(t) {
5701
5701
  let e = this.linesCache.pop();
5702
5702
  if (!e) {
5703
- e = new Wc();
5703
+ e = new $c();
5704
5704
  let i = e.geometry.getAttribute("position");
5705
- i || (i = new _t(new Float32Array(6), 3), e.geometry.setAttribute("position", i));
5705
+ i || (i = new _t(new Float32Array(2 * 3), 3), e.geometry.setAttribute("position", i));
5706
5706
  }
5707
5707
  return e.frustumCulled = !1, this.registerTimedObject(Z.Current, e, t, this.linesCache), e;
5708
5708
  }
5709
5709
  static getCircle(t) {
5710
5710
  let e = this.circlesCache.pop();
5711
5711
  if (!e) {
5712
- e = new Wc();
5712
+ e = new $c();
5713
5713
  let i = e.geometry.getAttribute("position");
5714
5714
  if (!i) {
5715
5715
  i = new _t(new Float32Array(dp * 3), 3), e.geometry.setAttribute("position", i);
@@ -5833,7 +5833,7 @@ class bv {
5833
5833
  this.object = t, this.distance = e, this.point = i;
5834
5834
  }
5835
5835
  }
5836
- const Fc = class Fc {
5836
+ const Bc = class Bc {
5837
5837
  constructor(t) {
5838
5838
  r(this, "context");
5839
5839
  r(this, "engine");
@@ -5918,14 +5918,14 @@ const Fc = class Fc {
5918
5918
  let n = t.targets;
5919
5919
  n || (n = this.targetBuffer, n.length = 1, n[0] = this.context.scene);
5920
5920
  let s = t.results;
5921
- this.defaultRaycastOptions.results && (this.defaultRaycastOptions.results.length = 0), s || (this.defaultRaycastOptions.results || (this.defaultRaycastOptions.results = new Array()), s = this.defaultRaycastOptions.results), t.layerMask !== void 0 ? t.layerMask instanceof Wo ? i.layers.mask = t.layerMask.mask : i.layers.mask = t.layerMask : (i.layers.enableAll(), i.layers.disable(2)), ki && console.time("raycast"), s.length = 0, Fc._raycasting++, this.intersect(this.raycaster, n, s, t), s.sort((l, c) => l.distance - c.distance);
5921
+ this.defaultRaycastOptions.results && (this.defaultRaycastOptions.results.length = 0), s || (this.defaultRaycastOptions.results || (this.defaultRaycastOptions.results = new Array()), s = this.defaultRaycastOptions.results), t.layerMask !== void 0 ? t.layerMask instanceof Wo ? i.layers.mask = t.layerMask.mask : i.layers.mask = t.layerMask : (i.layers.enableAll(), i.layers.disable(2)), ki && console.time("raycast"), s.length = 0, Bc._raycasting++, this.intersect(this.raycaster, n, s, t), s.sort((l, c) => l.distance - c.distance);
5922
5922
  const a = t.ignore;
5923
- return a !== void 0 && a.length > 0 && (s = s.filter((l) => !a.includes(l.object))), Fc._raycasting--, ki && (console.timeEnd("raycast"), console.warn("#" + this.context.time.frame + ", hits:", s != null && s.length ? [...s] : "nothing"), performance.mark("raycast.end"), performance.measure("raycast", "raycast.start", "raycast.end")), s;
5923
+ return a !== void 0 && a.length > 0 && (s = s.filter((l) => !a.includes(l.object))), Bc._raycasting--, ki && (console.timeEnd("raycast"), console.warn("#" + this.context.time.frame + ", hits:", s != null && s.length ? [...s] : "nothing"), performance.mark("raycast.end"), performance.measure("raycast", "raycast.start", "raycast.end")), s;
5924
5924
  }
5925
5925
  intersect(t, e, i, n) {
5926
5926
  var s, a, l;
5927
5927
  for (const c of e) {
5928
- if (!c || c.visible === !1 || H.isGizmo(c) || n.lineThreshold !== void 0 && n.lineThreshold < 0 && c instanceof Wc)
5928
+ if (!c || c.visible === !1 || H.isGizmo(c) || n.lineThreshold !== void 0 && n.lineThreshold < 0 && c instanceof $c)
5929
5929
  continue;
5930
5930
  let h = !0;
5931
5931
  const d = c, u = d.geometry;
@@ -5952,7 +5952,7 @@ const Fc = class Fc {
5952
5952
  }
5953
5953
  intersectSphere(t, e, i, n, s, a, l, c) {
5954
5954
  let h = t && t.isMesh && t.layers.test(n) && !H.isGizmo(t);
5955
- h && (h = t.visible), h && (h = !(t instanceof Wc)), h && (h = !(t instanceof tl));
5955
+ h && (h = t.visible), h && (h = !(t instanceof $c)), h && (h = !(t instanceof tl));
5956
5956
  const d = t, u = d.geometry;
5957
5957
  if (h && c) {
5958
5958
  const f = c(t);
@@ -5983,12 +5983,12 @@ const Fc = class Fc {
5983
5983
  }
5984
5984
  }
5985
5985
  };
5986
- r(Fc, "_raycasting", 0);
5987
- let Gd = Fc;
5986
+ r(Bc, "_raycasting", 0);
5987
+ let Gd = Bc;
5988
5988
  function V_(o) {
5989
5989
  return !(o.index && o.index.array.length < 3);
5990
5990
  }
5991
- const ur = new Bu(), Xh = new Hr(), QP = new v0();
5991
+ const ur = new Bu(), qh = new Hr(), QP = new v0();
5992
5992
  function YP(o, t, e) {
5993
5993
  const i = o._computeIntersections;
5994
5994
  if (!i)
@@ -5998,12 +5998,12 @@ function YP(o, t, e) {
5998
5998
  const c = this, h = c.geometry.boundingSphere;
5999
5999
  if (h) {
6000
6000
  if (c instanceof tl) {
6001
- Xh.setFromNormalAndCoplanarPoint(q(0, 1, 0), q(0, -c.position.y, 0)), Xh.applyMatrix4(c.matrixWorld, QP);
6002
- const u = s.ray.intersectPlane(Xh, q());
6001
+ qh.setFromNormalAndCoplanarPoint(q(0, 1, 0), q(0, -c.position.y, 0)), qh.applyMatrix4(c.matrixWorld, QP);
6002
+ const u = s.ray.intersectPlane(qh, q());
6003
6003
  if (u) {
6004
6004
  ur.copy(h), ur.applyMatrix4(c.matrixWorld);
6005
6005
  const m = q(u).sub(s.ray.origin).length(), g = ur.radius * 0.5;
6006
- m < g && a.push({ distance: m, point: u, object: c, normal: Xh.normal.clone() });
6006
+ m < g && a.push({ distance: m, point: u, object: c, normal: qh.normal.clone() });
6007
6007
  }
6008
6008
  return;
6009
6009
  }
@@ -6085,7 +6085,7 @@ var qd;
6085
6085
  o.runMeshBVHRaycast = t;
6086
6086
  let e = !1, i = null, n = null, s = null, a = null;
6087
6087
  function l() {
6088
- e || (e = !0, import("./vendor-BmYIgaS1.js").then((b) => b.index$1).then((b) => {
6088
+ e || (e = !0, import("./vendor-BSD1RQIh.js").then((b) => b.index$1).then((b) => {
6089
6089
  i = b.acceleratedRaycast, n = b.MeshBVH, s = b.StaticGeometryGenerator, a = b.computeBoundsTree;
6090
6090
  }).catch((b) => {
6091
6091
  (ki || z()) && console.error("Failed to load BVH library...", b.message);
@@ -6231,28 +6231,28 @@ function eO(o) {
6231
6231
  const tO = /* @__PURE__ */ new Set();
6232
6232
  function Cv(o, t, e = null, i) {
6233
6233
  if (i || (i = tO, i.clear()), !o) return i;
6234
- const n = o[Xc];
6234
+ const n = o[qc];
6235
6235
  if (n)
6236
6236
  for (const s of n)
6237
6237
  i.has(s) || (e == null ? void 0 : e.call(null, s)) !== !1 && (i.add(s), t && Cv(s, !0, e, i));
6238
6238
  return i;
6239
6239
  }
6240
6240
  function VL(o) {
6241
- return o[dc];
6241
+ return o[hc];
6242
6242
  }
6243
- const Fr = S("debugresourceusers") || S("debugmemory"), Xc = Symbol("needle-resource-users"), dc = Symbol("needle-resource-users-count");
6243
+ const Fr = S("debugresourceusers") || S("debugmemory"), qc = Symbol("needle-resource-users"), hc = Symbol("needle-resource-users-count");
6244
6244
  function Gt(o, t) {
6245
6245
  Ag(o, t, function(e, i) {
6246
- ia && !Gd.raycasting && (Qd(Xc, this, e, !1), Qd(Xc, this, i, !0));
6246
+ ia && !Gd.raycasting && (Qd(qc, this, e, !1), Qd(qc, this, i, !0));
6247
6247
  });
6248
6248
  }
6249
6249
  ia && (Gt(G.prototype, "material"), Gt(G.prototype, "geometry"), Gt(Pe.prototype, "map"), Gt(Pe.prototype, "bumpMap"), Gt(Pe.prototype, "alphaMap"), Gt(Pe.prototype, "normalMap"), Gt(Pe.prototype, "displacementMap"), Gt(Pe.prototype, "roughnessMap"), Gt(Pe.prototype, "metalnessMap"), Gt(Pe.prototype, "emissiveMap"), Gt(Pe.prototype, "specularMap"), Gt(Pe.prototype, "envMap"), Gt(Pe.prototype, "lightMap"), Gt(Pe.prototype, "aoMap"), Gt(Pe.prototype, "gradientMap"));
6250
6250
  function iO(o) {
6251
6251
  if (ia === !1) return;
6252
- const t = o[Xc];
6252
+ const t = o[qc];
6253
6253
  if (t)
6254
6254
  for (const e of t)
6255
- Qd(Xc, e, o, !1);
6255
+ Qd(qc, e, o, !1);
6256
6256
  }
6257
6257
  ia && Ag(Pe.prototype, "dispose", function() {
6258
6258
  iO(this);
@@ -6270,13 +6270,13 @@ function Qd(o, t, e, i) {
6270
6270
  if (n || (n = /* @__PURE__ */ new Set()), i) {
6271
6271
  if (t && !n.has(t)) {
6272
6272
  n.add(t);
6273
- let s = e[dc] || 0;
6274
- s += 1, e[dc] = s, Fr && console.warn(`🟢 Added user of "${e.type}"`, t, e, s, "users:", n);
6273
+ let s = e[hc] || 0;
6274
+ s += 1, e[hc] = s, Fr && console.warn(`🟢 Added user of "${e.type}"`, t, e, s, "users:", n);
6275
6275
  }
6276
6276
  } else if (t && n.has(t)) {
6277
6277
  n.delete(t);
6278
- let s = e[dc] || 0;
6279
- s > 0 && (s -= 1, e[dc] = s), Fr && console.warn(`🔴 Removed user of "${e.type}"`, t, e, s, "users:", n), s <= 0 && (Xd.isLoading(e) || (Xu && console.warn(`🔴 Removed all user of "${e.type}"`, e), vv() && Ie(e)));
6278
+ let s = e[hc] || 0;
6279
+ s > 0 && (s -= 1, e[hc] = s), Fr && console.warn(`🔴 Removed user of "${e.type}"`, t, e, s, "users:", n), s <= 0 && (Xd.isLoading(e) || (Xu && console.warn(`🔴 Removed all user of "${e.type}"`, e), vv() && Ie(e)));
6280
6280
  }
6281
6281
  e[o] = n;
6282
6282
  }
@@ -6315,7 +6315,7 @@ class Qu {
6315
6315
  }
6316
6316
  }
6317
6317
  r(Qu, "eventListeners", /* @__PURE__ */ new Map());
6318
- const Qc = Symbol("NEEDLE_NEED_UPDATE_INSTANCE"), Pv = Symbol("isUsingInstancing"), Ov = Symbol("instancingRenderer"), uc = Symbol("instancingAutoUpdateBounds");
6318
+ const Xc = Symbol("NEEDLE_NEED_UPDATE_INSTANCE"), Pv = Symbol("isUsingInstancing"), Ov = Symbol("instancingRenderer"), dc = Symbol("instancingAutoUpdateBounds");
6319
6319
  class On {
6320
6320
  /** Is this object rendered using a InstancedMesh */
6321
6321
  static isUsingInstancing(t) {
@@ -6329,12 +6329,12 @@ class On {
6329
6329
  }
6330
6330
  setAutoUpdateBounds(t, e) {
6331
6331
  const i = On.getRenderer(t);
6332
- i && (i[uc] = e);
6332
+ i && (i[dc] = e);
6333
6333
  }
6334
6334
  // TODO: change this so it does not set matrix world directly but some flag that is only used by instancing
6335
6335
  /** Mark an instanced object dirty so the instance matrix will be updated */
6336
6336
  static markDirty(t, e = !0) {
6337
- if (t && (this.isUsingInstancing(t) && (t[Qc] = !0, t.matrixWorldNeedsUpdate = !0), e))
6337
+ if (t && (this.isUsingInstancing(t) && (t[Xc] = !0, t.matrixWorldNeedsUpdate = !0), e))
6338
6338
  for (const i of t.children)
6339
6339
  On.markDirty(i, !0);
6340
6340
  }
@@ -6374,7 +6374,7 @@ The script will be ignored. Please make sure your component extends "Behaviour"
6374
6374
  Did you add and remove a component in the same frame?`), je.splice(t, 1), t--;
6375
6375
  continue;
6376
6376
  }
6377
- e.context = o, Pc(e.gameObject), zg(e, o);
6377
+ e.context = o, Cc(e.gameObject), zg(e, o);
6378
6378
  } catch (e) {
6379
6379
  console.error(e), Ts(je[t], o), je.splice(t, 1), t--;
6380
6380
  }
@@ -6391,14 +6391,14 @@ Did you add and remove a component in the same frame?`), je.splice(t, 1), t--;
6391
6391
  } catch (i) {
6392
6392
  console.error(i);
6393
6393
  }
6394
- e.__internalAwake !== void 0 && (e.gameObject || console.error("Calling awake for a component without a GameObject", e, e.gameObject), Pc(e.gameObject), e.activeAndEnabled && qa(e.__internalAwake.bind(e)));
6394
+ e.__internalAwake !== void 0 && (e.gameObject || console.error("Calling awake for a component without a GameObject", e, e.gameObject), Cc(e.gameObject), e.activeAndEnabled && qa(e.__internalAwake.bind(e)));
6395
6395
  } catch (e) {
6396
6396
  console.error(e), Ts(je[t], o), je.splice(t, 1), t--;
6397
6397
  }
6398
6398
  for (let t = 0; t < je.length; t++)
6399
6399
  try {
6400
6400
  const e = je[t];
6401
- if (e.destroyed || e.enabled === !1 || (Pc(e.gameObject), e.activeAndEnabled === !1)) continue;
6401
+ if (e.destroyed || e.enabled === !1 || (Cc(e.gameObject), e.activeAndEnabled === !1)) continue;
6402
6402
  e.__internalEnable !== void 0 && (e.enabled = !0, qa(e.__internalEnable.bind(e)));
6403
6403
  } catch (e) {
6404
6404
  console.error(e), Ts(je[t], o), je.splice(t, 1), t--;
@@ -6455,14 +6455,14 @@ function wd(o) {
6455
6455
  console.trace("Invalid call - no current context.");
6456
6456
  return;
6457
6457
  }
6458
- const t = fh(o);
6458
+ const t = uh(o);
6459
6459
  Mv(o, t, !0) || (Pm || z() ? console.error(`Error updating hierarchy
6460
6460
  Do you have circular references in your project? <a target="_blank" href="https://docs.needle.tools/circular-reference"> Click here for more information.`, o) : console.error('Failed to update active state in hierarchy of "' + o.name + '"', o), console.warn(" ↑ this error might be caused by circular references. Please make sure you don't have files with circular references (e.g. one GLB 1 is loading GLB 2 which is then loading GLB 1 again)."));
6461
6461
  }
6462
6462
  function Mv(o, t, e, i = 0) {
6463
6463
  if (i > 1e3)
6464
6464
  return console.warn("Hierarchy is too deep (> 1000 level) - will abort updating active state"), !1;
6465
- const n = fh(o);
6465
+ const n = uh(o);
6466
6466
  if (t && (t = n, t && o.parent)) {
6467
6467
  const c = o.parent;
6468
6468
  t = c[zo], t === void 0 && (c instanceof ji || (t = !0));
@@ -6477,10 +6477,10 @@ function Mv(o, t, e, i = 0) {
6477
6477
  Mv(c, t, e, i + 1) === !1 && (l = !1);
6478
6478
  return l;
6479
6479
  }
6480
- function Pc(o) {
6480
+ function Cc(o) {
6481
6481
  let t = !0, e = o, i = !1;
6482
6482
  for (; e && e; ) {
6483
- if (e.type === "Scene" && (i = !0), !fh(e)) {
6483
+ if (e.type === "Scene" && (i = !0), !uh(e)) {
6484
6484
  t = !1;
6485
6485
  break;
6486
6486
  }
@@ -6703,7 +6703,7 @@ function Iv(o, t) {
6703
6703
  }
6704
6704
  return null;
6705
6705
  }
6706
- const dh = S("gizmos"), bt = S("debugextension"), fp = S("debugtypes");
6706
+ const hh = S("gizmos"), bt = S("debugextension"), fp = S("debugtypes");
6707
6707
  class _O {
6708
6708
  constructor() {
6709
6709
  r(this, "_types", /* @__PURE__ */ new Map());
@@ -7323,7 +7323,7 @@ const Uv = new zt("addComponentIdProvider");
7323
7323
  function Xa(o, t, e = !0) {
7324
7324
  o.userData || (o.userData = {}), o.userData.components || (o.userData.components = []), o.userData.components.push(t), t.gameObject = o, (t.guid === void 0 || t.guid === "invalid") && (t.guid = Uv.generateUUID()), Wg(o), qg(t, t.context);
7325
7325
  try {
7326
- e && t.__internalAwake && (Pc(o), t.activeAndEnabled && t.__internalAwake()), Qu.dispatchComponentLifecycleEvent("component-added", t);
7326
+ e && t.__internalAwake && (Cc(o), t.activeAndEnabled && t.__internalAwake()), Qu.dispatchComponentLifecycleEvent("component-added", t);
7327
7327
  } catch (i) {
7328
7328
  console.error(i);
7329
7329
  }
@@ -7399,11 +7399,11 @@ function Ju(o, t, e) {
7399
7399
  }
7400
7400
  return null;
7401
7401
  }
7402
- function uh(o, t, e, i = !0) {
7402
+ function dh(o, t, e, i = !0) {
7403
7403
  var n;
7404
7404
  e || (e = []), i && (e.length = 0), Zu(o, t, e, !1);
7405
7405
  for (let s = 0; s < ((n = o == null ? void 0 : o.children) == null ? void 0 : n.length); s++)
7406
- uh(o.children[s], t, e, !1);
7406
+ dh(o.children[s], t, e, !1);
7407
7407
  return e;
7408
7408
  }
7409
7409
  function Jd(o, t) {
@@ -7436,7 +7436,7 @@ function WO(o, t, e = void 0) {
7436
7436
  return console.error("Can not search object without any needle context or scene!!!"), t;
7437
7437
  "scene" in e && (e = e.scene);
7438
7438
  const i = e;
7439
- return i && uh(i, o, t, !1), t;
7439
+ return i && dh(i, o, t, !1), t;
7440
7440
  }
7441
7441
  function Wg(o) {
7442
7442
  o && o.isObject3D === !0 && jO(o, L);
@@ -7472,7 +7472,7 @@ L.prototype.getComponentInChildren = function(o) {
7472
7472
  return Ju(this, o);
7473
7473
  };
7474
7474
  L.prototype.getComponentsInChildren = function(o, t) {
7475
- return uh(this, o, t);
7475
+ return dh(this, o, t);
7476
7476
  };
7477
7477
  L.prototype.getComponentInParent = function(o) {
7478
7478
  return Jd(this, o);
@@ -7482,7 +7482,7 @@ L.prototype.getComponentsInParent = function(o, t) {
7482
7482
  };
7483
7483
  Object.getOwnPropertyDescriptor(L.prototype, "activeSelf") || Object.defineProperty(L.prototype, "activeSelf", {
7484
7484
  get: function() {
7485
- return fh(this);
7485
+ return uh(this);
7486
7486
  },
7487
7487
  set: function(o) {
7488
7488
  Pd(this, o);
@@ -7517,7 +7517,7 @@ Object.getOwnPropertyDescriptor(L.prototype, "worldScale") || Object.definePrope
7517
7517
  return Ke(this);
7518
7518
  },
7519
7519
  set: function(o) {
7520
- Gc(this, o);
7520
+ Hc(this, o);
7521
7521
  }
7522
7522
  });
7523
7523
  Object.getOwnPropertyDescriptor(L.prototype, "worldForward") || Object.defineProperty(L.prototype, "worldForward", {
@@ -7624,7 +7624,7 @@ class hs {
7624
7624
  this.idProvider = t.idProvider, this.parent = t.parent, this.keepWorldPosition = t.keepWorldPosition, this.position = (e = t.position) == null ? void 0 : e.clone(), this.rotation = (i = t.rotation) == null ? void 0 : i.clone(), this.scale = (n = t.scale) == null ? void 0 : n.clone(), this.visible = t.visible, this.context = t.context, this.components = t.components;
7625
7625
  }
7626
7626
  }
7627
- function fh(o) {
7627
+ function uh(o) {
7628
7628
  return o.visible;
7629
7629
  }
7630
7630
  function Pd(o, t) {
@@ -7640,7 +7640,7 @@ function Vg(o) {
7640
7640
  return On.isUsingInstancing(o);
7641
7641
  }
7642
7642
  function $v(o, t) {
7643
- return Vc(o, t, !0, !0);
7643
+ return Wc(o, t, !0, !0);
7644
7644
  }
7645
7645
  const Wv = Symbol("isDestroyed");
7646
7646
  function cl(o) {
@@ -7769,7 +7769,7 @@ function Hv(o, t, e, i, n, s) {
7769
7769
  const h = t.parent;
7770
7770
  if (h && h.add(c), e != null && e.position ? vt(c, e.position) : c.position.copy(t.position), e != null && e.rotation ? Mn(c, e.rotation) : c.quaternion.copy(t.quaternion), e != null && e.scale ? c.scale.copy(e.scale) : c.scale.copy(t.scale), e != null && e.parent && e.parent !== "scene") {
7771
7771
  let u = null;
7772
- if (typeof e.parent == "string" ? u = Vc(e.parent, o.scene, !0) : u = e.parent, u) {
7772
+ if (typeof e.parent == "string" ? u = Wc(e.parent, o.scene, !0) : u = e.parent, u) {
7773
7773
  const f = e.keepWorldPosition === !0 ? u.attach : u.add;
7774
7774
  f ? f.call(u, c) : console.error("Invalid parent object", u, "received when instantiating:", t);
7775
7775
  } else console.warn("could not find parent:", e.parent);
@@ -8380,7 +8380,7 @@ class ek {
8380
8380
  e !== -1 && this.mixers.splice(e, 1);
8381
8381
  }
8382
8382
  }
8383
- class Yc {
8383
+ class Qc {
8384
8384
  /**
8385
8385
  * Tries to get the animation actions from an animation mixer.
8386
8386
  * @param mixer The animation mixer to get the actions from
@@ -8571,7 +8571,7 @@ irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
8571
8571
  #endif`
8572
8572
  );
8573
8573
  bS.lightmap.lightmapScaleOffset = { value: new ye(1, 1, 0, 0) };
8574
- const gp = S("debugprogressive"), Qh = new Li(), Yh = new Bu();
8574
+ const gp = S("debugprogressive"), Xh = new Li(), Qh = new Bu();
8575
8575
  class sk {
8576
8576
  constructor(t) {
8577
8577
  r(this, "context");
@@ -8631,12 +8631,12 @@ class sk {
8631
8631
  const a = i.mesh_lod != n.lastLodLevel_Mesh || i.texture_lod != n.lastLodLevel_Texture;
8632
8632
  if (gp && e.geometry.boundingSphere) {
8633
8633
  const d = e.geometry.boundingSphere;
8634
- Yh.copy(d), Yh.applyMatrix4(e.matrixWorld);
8635
- const u = Yh.center, f = Yh.radius, m = ["#76c43e", "#bcc43e", "#c4ac3e", "#c4673e", "#ff3e3e"];
8634
+ Qh.copy(d), Qh.applyMatrix4(e.matrixWorld);
8635
+ const u = Qh.center, f = Qh.radius, m = ["#76c43e", "#bcc43e", "#c4ac3e", "#c4673e", "#ff3e3e"];
8636
8636
  if (a)
8637
8637
  H.DrawWireSphere(u, f, m[s], 0.1);
8638
8638
  else {
8639
- const g = ((l = e.geometry.index) == null ? void 0 : l.count) ?? 0, _ = (c = Ze.getMeshLODInformation(e.geometry)) == null ? void 0 : c.lods;
8639
+ const g = ((l = e.geometry.index) == null ? void 0 : l.count) ?? 0, _ = (c = Ze.getMeshLODExtension(e.geometry)) == null ? void 0 : c.lods;
8640
8640
  s = _ ? Math.min((_ == null ? void 0 : _.length) - 1, s) : 0;
8641
8641
  let y = "";
8642
8642
  if (_ && n.lastScreenCoverage > 0)
@@ -8652,7 +8652,7 @@ TEX ` + i.texture_lod;
8652
8652
  ` + (b / n.lastScreenCoverage).toFixed(0) + ` dens
8653
8653
  ` + (n.lastScreenCoverage * 100).toFixed(1) + `% cov
8654
8654
  ` + (n.lastCentrality * 100).toFixed(1) + `% centr
8655
- ` + (Qh.min.x.toFixed(2) + "-" + Qh.max.x.toFixed(2) + "x" + Qh.min.y.toFixed(2) + "-" + Qh.max.y.toFixed(2)) + " scr"), n.lastScreenCoverage > 0.1) {
8655
+ ` + (Xh.min.x.toFixed(2) + "-" + Xh.max.x.toFixed(2) + "x" + Xh.min.y.toFixed(2) + "-" + Xh.max.y.toFixed(2)) + " scr"), n.lastScreenCoverage > 0.1) {
8656
8656
  const x = t, k = x.worldForward, O = x.worldPosition, T = q(k).multiplyScalar(f * 0.7).add(u), U = T.distanceTo(O), E = m[Math.min(m.length - 1, Math.max(0, s))] + "88", I = this.context.domHeight > 0 ? screen.height / this.context.domHeight : 1, A = t.isPerspectiveCamera ? Math.tan(t.fov * Math.PI / 180 / 2) : 1;
8657
8657
  H.DrawLabel(T, v, U * 0.012 * I * A, void 0, 16777215, E);
8658
8658
  }
@@ -8705,12 +8705,12 @@ class ak {
8705
8705
  }
8706
8706
  }
8707
8707
  new _g();
8708
- const ph = new Uint8Array(4);
8709
- ph[0] = 255;
8710
- ph[1] = 255;
8711
- ph[2] = 255;
8712
- ph[3] = 255;
8713
- const lk = new bg(ph, 1, 1, Fu);
8708
+ const fh = new Uint8Array(4);
8709
+ fh[0] = 255;
8710
+ fh[1] = 255;
8711
+ fh[2] = 255;
8712
+ fh[3] = 255;
8713
+ const lk = new bg(fh, 1, 1, Fu);
8714
8714
  function Gg(o, t = 1) {
8715
8715
  const e = "alpha" in o, i = t * t, n = new Uint8Array(4 * i), s = Math.floor(o.r * 255), a = Math.floor(o.g * 255), l = Math.floor(o.b * 255);
8716
8716
  for (let h = 0; h < i; h++) {
@@ -8789,7 +8789,7 @@ function fk(o) {
8789
8789
  }).join(""));
8790
8790
  }
8791
8791
  const _n = S("debugenvlight");
8792
- var Oc = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Trilight = 1] = "Trilight", o[o.Flat = 3] = "Flat", o[o.Custom = 4] = "Custom", o))(Oc || {}), Lm = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Custom = 1] = "Custom", o))(Lm || {});
8792
+ var Pc = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Trilight = 1] = "Trilight", o[o.Flat = 3] = "Flat", o[o.Custom = 4] = "Custom", o))(Pc || {}), Lm = /* @__PURE__ */ ((o) => (o[o.Skybox = 0] = "Skybox", o[o.Custom = 1] = "Custom", o))(Lm || {});
8793
8793
  class pk {
8794
8794
  constructor(t) {
8795
8795
  r(this, "context");
@@ -8879,7 +8879,7 @@ class pk {
8879
8879
  var i;
8880
8880
  this.__currentReflectionId = t;
8881
8881
  const e = (i = this._sceneLightSettings) == null ? void 0 : i.get(t);
8882
- switch (_n && console.log("Enable reflection", t, e ? Oc[e.ambientMode] : "Unknown ambient mode", e), e == null ? void 0 : e.ambientMode) {
8882
+ switch (_n && console.log("Enable reflection", t, e ? Pc[e.ambientMode] : "Unknown ambient mode", e), e == null ? void 0 : e.ambientMode) {
8883
8883
  case 0:
8884
8884
  case 4:
8885
8885
  const n = this.internalGetReflection(t);
@@ -9236,22 +9236,22 @@ function bk(o) {
9236
9236
  var e;
9237
9237
  return ((e = o.classList) == null ? void 0 : e.contains("material-symbols-outlined")) || !1;
9238
9238
  }
9239
- const Kh = /* @__PURE__ */ new Map();
9239
+ const Yh = /* @__PURE__ */ new Map();
9240
9240
  async function lb(o) {
9241
9241
  const t = "Material Symbols Outlined";
9242
- if (document.fonts.check(`1em '${t}'`) || (console.log("Font not loaded yet"), await document.fonts.ready), Kh.has(o))
9243
- return Kh.get(o);
9242
+ if (document.fonts.check(`1em '${t}'`) || (console.log("Font not loaded yet"), await document.fonts.ready), Yh.has(o))
9243
+ return Yh.get(o);
9244
9244
  const e = document.createElement("canvas"), i = 48;
9245
9245
  e.width = i, e.height = i;
9246
9246
  const n = e.getContext("2d");
9247
9247
  if (n) {
9248
9248
  n.font = `${i}px '${t}'`, n.fillStyle = "black", n.fillText(o, 0, i);
9249
9249
  const s = e.toDataURL(), a = new Fe();
9250
- return a.name = o + " icon", a.image = new Image(), a.image.src = s, a.needsUpdate = !0, Kh.set(o, a), a;
9250
+ return a.name = o + " icon", a.image = new Image(), a.image.src = s, a.needsUpdate = !0, Yh.set(o, a), a;
9251
9251
  }
9252
- return Kh.set(o, null), null;
9252
+ return Yh.set(o, null), null;
9253
9253
  }
9254
- const zc = class zc {
9254
+ const Fc = class Fc {
9255
9255
  constructor() {
9256
9256
  r(this, "_fullscreenButton");
9257
9257
  r(this, "_muteButton");
@@ -9272,11 +9272,11 @@ const zc = class zc {
9272
9272
  * If you want to create a new factory and create new button instances instead of shared buttons, use `ButtonsFactory.create()` instead
9273
9273
  */
9274
9274
  static getOrCreate() {
9275
- return this._instance || (this._instance = new zc()), this._instance;
9275
+ return this._instance || (this._instance = new Fc()), this._instance;
9276
9276
  }
9277
9277
  /** create a new buttons factory */
9278
9278
  static create() {
9279
- return new zc();
9279
+ return new Fc();
9280
9280
  }
9281
9281
  /**
9282
9282
  * Get the fullscreen button (or undefined if it doesn't exist yet). Call {@link ButtonsFactory.createFullscreenButton} to get or create it
@@ -9395,8 +9395,8 @@ const zc = class zc {
9395
9395
  });
9396
9396
  }
9397
9397
  };
9398
- r(zc, "_instance");
9399
- let Ds = zc;
9398
+ r(Fc, "_instance");
9399
+ let Ds = Fc;
9400
9400
  function nu(o, t) {
9401
9401
  const e = (t == null ? void 0 : t.element) || document.head, i = Array.from(e.querySelectorAll(`link[rel=stylesheet][href*='${o}']`));
9402
9402
  if (i.length <= 0) {
@@ -9796,7 +9796,7 @@ class cb {
9796
9796
  t.use(), this.onclick();
9797
9797
  }
9798
9798
  }
9799
- const vr = "needle-menu", kc = S("debugmenu"), hb = S("debugnoncommercial");
9799
+ const vr = "needle-menu", Oc = S("debugmenu"), hb = S("debugnoncommercial");
9800
9800
  let xk = class {
9801
9801
  constructor(t) {
9802
9802
  r(this, "_context");
@@ -9821,8 +9821,8 @@ let xk = class {
9821
9821
  a ? globalThis.open(n.onclick, l) : console.error("NeedleMenu: onclick is not a valid link", n.onclick);
9822
9822
  }
9823
9823
  }, this._menu.appendChild(s);
9824
- } else kc && console.error("NeedleMenu: unknown postMessage event", e);
9825
- } else kc && console.warn("NeedleMenu: unknown postMessage type", i, e);
9824
+ } else Oc && console.error("NeedleMenu: unknown postMessage event", e);
9825
+ } else Oc && console.warn("NeedleMenu: unknown postMessage type", i, e);
9826
9826
  }
9827
9827
  });
9828
9828
  r(this, "onStartXR", (t) => {
@@ -9907,7 +9907,7 @@ let xk = class {
9907
9907
  return this._menu.appendChild(t);
9908
9908
  }
9909
9909
  };
9910
- var ch;
9910
+ var lh;
9911
9911
  const Jy = class Jy extends HTMLElement {
9912
9912
  constructor() {
9913
9913
  var u, f, m, g, _, y;
@@ -9915,7 +9915,7 @@ const Jy = class Jy extends HTMLElement {
9915
9915
  r(this, "_domElement", null);
9916
9916
  r(this, "_context", null);
9917
9917
  r(this, "_sizeChangeInterval");
9918
- mn(this, ch, (e) => {
9918
+ mn(this, lh, (e) => {
9919
9919
  if (!e.defaultPrevented && e.target == this._domElement && e instanceof PointerEvent && e.button === 0 && this.root.classList.contains("open")) {
9920
9920
  const i = this.foldout.getBoundingClientRect(), n = e;
9921
9921
  n.clientX > i.left && n.clientX < i.right && n.clientY > i.top && n.clientY < i.bottom || this.root.classList.toggle("open", !1);
@@ -9944,7 +9944,7 @@ const Jy = class Jy extends HTMLElement {
9944
9944
  clearTimeout(this._timeoutHandle), this.root.classList.add("compact"), this.foldout.classList.add("floating-panel-style");
9945
9945
  return;
9946
9946
  }
9947
- const a = n - 40;
9947
+ const s = 20 * 2, a = n - s;
9948
9948
  if (!i && Math.abs(a - this._lastAvailableWidthChange) < 1) return;
9949
9949
  this._lastAvailableWidthChange = a, clearTimeout(this._timeoutHandle), this._timeoutHandle = setTimeout(() => {
9950
9950
  const h = c();
@@ -10360,7 +10360,7 @@ const Jy = class Jy extends HTMLElement {
10360
10360
  let l = 0;
10361
10361
  const c = (b, v) => {
10362
10362
  var x, k, O;
10363
- kc && console.log("Set menu visible", v), a != null && a.isInAR && a.arOverlayElement ? b != a.arOverlayElement && a.arOverlayElement.appendChild(this) : this.parentNode != ((x = this._domElement) == null ? void 0 : x.shadowRoot) && ((O = (k = this._domElement) == null ? void 0 : k.shadowRoot) == null || O.appendChild(this)), this.style.display = v ? "flex" : "none", this.style.visibility = "visible", this.style.opacity = "1";
10363
+ Oc && console.log("Set menu visible", v), a != null && a.isInAR && a.arOverlayElement ? b != a.arOverlayElement && a.arOverlayElement.appendChild(this) : this.parentNode != ((x = this._domElement) == null ? void 0 : x.shadowRoot) && ((O = (k = this._domElement) == null ? void 0 : k.shadowRoot) == null || O.appendChild(this)), this.style.display = v ? "flex" : "none", this.style.visibility = "visible", this.style.opacity = "1";
10364
10364
  };
10365
10365
  let h = !1;
10366
10366
  new MutationObserver((b) => {
@@ -10376,7 +10376,7 @@ const Jy = class Jy extends HTMLElement {
10376
10376
  } finally {
10377
10377
  h = !1;
10378
10378
  }
10379
- }).observe(this.root, { childList: !0, subtree: !0, attributes: !0 }), kc && this.___insertDebugOptions();
10379
+ }).observe(this.root, { childList: !0, subtree: !0, attributes: !0 }), Oc && this.___insertDebugOptions();
10380
10380
  }
10381
10381
  static create() {
10382
10382
  return document.createElement(vr, { is: vr });
@@ -10388,12 +10388,12 @@ const Jy = class Jy extends HTMLElement {
10388
10388
  connectedCallback() {
10389
10389
  window.addEventListener("resize", this.handleSizeChange), this.handleMenuVisible(), this._sizeChangeInterval = setInterval(() => this.handleSizeChange(void 0, !0), 5e3), setTimeout(() => {
10390
10390
  var e, i;
10391
- (e = this._domElement) == null || e.addEventListener("resize", this.handleSizeChange), (i = this._domElement) == null || i.addEventListener("click", ue(this, ch));
10391
+ (e = this._domElement) == null || e.addEventListener("resize", this.handleSizeChange), (i = this._domElement) == null || i.addEventListener("click", ue(this, lh));
10392
10392
  }, 1);
10393
10393
  }
10394
10394
  disconnectedCallback() {
10395
10395
  var e, i;
10396
- window.removeEventListener("resize", this.handleSizeChange), clearInterval(this._sizeChangeInterval), (e = this._domElement) == null || e.removeEventListener("resize", this.handleSizeChange), (i = this._context) == null || i.domElement.removeEventListener("click", ue(this, ch));
10396
+ window.removeEventListener("resize", this.handleSizeChange), clearInterval(this._sizeChangeInterval), (e = this._domElement) == null || e.removeEventListener("resize", this.handleSizeChange), (i = this._context) == null || i.domElement.removeEventListener("click", ue(this, lh));
10397
10397
  }
10398
10398
  showNeedleLogo(e) {
10399
10399
  this._userRequestedLogoVisible = e, !(!e && (!Vs() || hb) && (console.warn("[Needle Engine] You need a PRO license to hide the Needle Engine logo in production."), !_i())) && this.___onSetLogoVisible(e);
@@ -10484,7 +10484,7 @@ const Jy = class Jy extends HTMLElement {
10484
10484
  * if we dont have any content and logo then we hide the menu
10485
10485
  */
10486
10486
  handleMenuVisible() {
10487
- kc && console.log("Update VisibleState: Any Content?", this.hasAnyContent), this.hasAnyContent ? this.root.style.display = "" : this.root.style.display = "none", this.root.classList.toggle("has-options", this.hasAnyVisibleOptions), this.root.classList.toggle("has-no-options", !this.hasAnyVisibleOptions);
10487
+ Oc && console.log("Update VisibleState: Any Content?", this.hasAnyContent), this.hasAnyContent ? this.root.style.display = "" : this.root.style.display = "none", this.root.classList.toggle("has-options", this.hasAnyVisibleOptions), this.root.classList.toggle("has-no-options", !this.hasAnyVisibleOptions);
10488
10488
  }
10489
10489
  /** @returns true if we have any content OR a logo */
10490
10490
  get hasAnyContent() {
@@ -10524,7 +10524,7 @@ const Jy = class Jy extends HTMLElement {
10524
10524
  }), this.appendChild(i);
10525
10525
  }
10526
10526
  };
10527
- ch = new WeakMap();
10527
+ lh = new WeakMap();
10528
10528
  let ou = Jy;
10529
10529
  customElements.get(vr) || customElements.define(vr, ou);
10530
10530
  const nt = S("debugcontext"), Sk = S("stats"), Ck = S("debugactive"), Pk = S("debugframerate"), Ok = S("debugcoroutine"), QL = {};
@@ -11224,7 +11224,7 @@ Possible solutions:
11224
11224
  hl(this.scene, (b) => {
11225
11225
  const v = b;
11226
11226
  if (v != null && v.isCamera) {
11227
- if (Pc(v.gameObject), !v.activeAndEnabled) return;
11227
+ if (Cc(v.gameObject), !v.activeAndEnabled) return;
11228
11228
  if (v.tag === "MainCamera")
11229
11229
  return y = v, !0;
11230
11230
  y = v;
@@ -11581,7 +11581,7 @@ function kk(o) {
11581
11581
  return o(!0);
11582
11582
  Kv.push(o);
11583
11583
  }
11584
- function Zh(o) {
11584
+ function Kh(o) {
11585
11585
  for (const t of Kv)
11586
11586
  try {
11587
11587
  t(o);
@@ -11591,7 +11591,7 @@ function Zh(o) {
11591
11591
  fe.registerCallback(me.ContextRegistered, (o) => {
11592
11592
  Tk(o.context), Rk(o.context), setTimeout(() => Ak(o.context), 2e3);
11593
11593
  });
11594
- let Uo, Bm = !1, fc = "";
11594
+ let Uo, Bm = !1, uc = "";
11595
11595
  async function Mk() {
11596
11596
  if (Uo) return Uo;
11597
11597
  if (is === "basic")
@@ -11601,9 +11601,9 @@ async function Mk() {
11601
11601
  }).catch((e) => {
11602
11602
  Ti && console.error("License check failed", e);
11603
11603
  });
11604
- (t == null ? void 0 : t.status) === 200 ? (Bm = !1, Ti && console.log("License check succeeded"), is = "pro", Zh(!0)) : (t == null ? void 0 : t.status) === 403 ? (Zh(!1), Bm = !0, fc = await t.text()) : (Zh(!1), Ti && console.log("License check failed with status " + (t == null ? void 0 : t.status)));
11604
+ (t == null ? void 0 : t.status) === 200 ? (Bm = !1, Ti && console.log("License check succeeded"), is = "pro", Kh(!0)) : (t == null ? void 0 : t.status) === 403 ? (Kh(!1), Bm = !0, uc = await t.text()) : (Kh(!1), Ti && console.log("License check failed with status " + (t == null ? void 0 : t.status)));
11605
11605
  } catch (o) {
11606
- Zh(!1), Ti && console.error("License check failed", o);
11606
+ Kh(!1), Ti && console.error("License check failed", o);
11607
11607
  }
11608
11608
  else Ti && console.log('Runtime license check is skipped because license is already applied as "' + is + '"');
11609
11609
  }
@@ -11642,7 +11642,7 @@ async function Rk(o) {
11642
11642
  background-color: rgba(0,0,0,.3);
11643
11643
  text-shadow: 0 0 2px black;
11644
11644
  `;
11645
- const l = a.style.cssText, c = (fc == null ? void 0 : fc.length) > 1 ? fc : "This web application has been paused.<br/>You might be in violation of the Needle Engine terms of use.<br/>Please contact the Needle support if you think this is a mistake.";
11645
+ const l = a.style.cssText, c = (uc == null ? void 0 : uc.length) > 1 ? uc : "This web application has been paused.<br/>You might be in violation of the Needle Engine terms of use.<br/>Please contact the Needle support if you think this is a mistake.";
11646
11646
  return a.innerHTML = c, setInterval(() => {
11647
11647
  a.innerHTML !== c && (a.innerHTML = c), a.parentNode !== n && n.appendChild(a), n.style.cssText !== s && (n.style.cssText = s), a.style.cssText !== l && (a.style.cssText = l);
11648
11648
  }, 500), n;
@@ -11779,7 +11779,7 @@ async function Ak(o) {
11779
11779
  version: ts,
11780
11780
  generator: Eg,
11781
11781
  build_time: av,
11782
- public_key: hc
11782
+ public_key: bd
11783
11783
  }, d = (i = navigator.sendBeacon) == null ? void 0 : i.call(navigator, c, JSON.stringify(h));
11784
11784
  Ti && console.debug("Sent beacon: " + d);
11785
11785
  }
@@ -11845,31 +11845,31 @@ function mb(o) {
11845
11845
  return o;
11846
11846
  }
11847
11847
  const No = S("debughotreload");
11848
- let Kc = !1;
11849
- const Mc = /* @__PURE__ */ new Map();
11848
+ let Yc = !1;
11849
+ const kc = /* @__PURE__ */ new Map();
11850
11850
  function KL() {
11851
- return Kc;
11851
+ return Yc;
11852
11852
  }
11853
11853
  function gb() {
11854
11854
  return globalThis.NEEDLE_HOT_RELOAD_ENABLED === !0;
11855
11855
  }
11856
11856
  function Lk(o) {
11857
11857
  var i;
11858
- if (Kc) {
11858
+ if (Yc) {
11859
11859
  No && console.warn("[Needle Engine] Hot reloading is in progress, not registering instance", o);
11860
11860
  return;
11861
11861
  }
11862
11862
  No && console.log("[Needle Engine] Registering hot reload instance", o);
11863
11863
  const e = o.constructor.name;
11864
- Mc.has(e) ? (i = Mc.get(e)) == null || i.push(o) : Mc.set(e, [o]);
11864
+ kc.has(e) ? (i = kc.get(e)) == null || i.push(o) : kc.set(e, [o]);
11865
11865
  }
11866
11866
  function Dk(o) {
11867
- if (Kc) {
11867
+ if (Yc) {
11868
11868
  No && console.warn("[Needle Engine] Hot reloading is in progress, not unregistering instance", o);
11869
11869
  return;
11870
11870
  }
11871
11871
  No && console.log("[Needle Engine] Unregistering hot reload instance", o);
11872
- const e = o.constructor.name, i = Mc.get(e);
11872
+ const e = o.constructor.name, i = kc.get(e);
11873
11873
  if (!i) return;
11874
11874
  const n = i.indexOf(o);
11875
11875
  n !== -1 && i.splice(n, 1);
@@ -11894,13 +11894,13 @@ function ZL(o) {
11894
11894
  No && console.log("[HMR] Apply changes", o, Object.keys(o)), jk();
11895
11895
  for (const t of Object.keys(o))
11896
11896
  try {
11897
- Kc = !0;
11897
+ Yc = !0;
11898
11898
  const e = M.get(t);
11899
11899
  if (!e) {
11900
11900
  No && console.log("[HMR] Type not found: " + t);
11901
11901
  continue;
11902
11902
  }
11903
- const i = o[t], n = Mc.get(i.name);
11903
+ const i = o[t], n = kc.get(i.name);
11904
11904
  let s = "[Needle Engine] Updating type: " + t;
11905
11905
  const a = (n == null ? void 0 : n.length) ?? -1;
11906
11906
  a > 0 ? s += " x" + a : s += " (No instances registered)", console.log(s);
@@ -11937,7 +11937,7 @@ function ZL(o) {
11937
11937
  if (No) console.error(e);
11938
11938
  else return !1;
11939
11939
  } finally {
11940
- Kc = !1, Gn(nn.Log, "Script changes applied (HMR)");
11940
+ Yc = !1, Gn(nn.Log, "Script changes applied (HMR)");
11941
11941
  }
11942
11942
  return !0;
11943
11943
  }
@@ -11972,7 +11972,7 @@ class C extends L {
11972
11972
  * @returns True if the GameObject is active
11973
11973
  */
11974
11974
  static isActiveSelf(e) {
11975
- return fh(e);
11975
+ return uh(e);
11976
11976
  }
11977
11977
  /**
11978
11978
  * Checks if the GameObject is active in the hierarchy (e.g. if any parent is invisible or not in the scene it will be false)
@@ -12195,7 +12195,7 @@ class C extends L {
12195
12195
  * @returns Array of components
12196
12196
  */
12197
12197
  static getComponentsInChildren(e, i, n = null) {
12198
- return uh(e, i, n ?? void 0);
12198
+ return dh(e, i, n ?? void 0);
12199
12199
  }
12200
12200
  /**
12201
12201
  * Gets a component of the specified type in the gameObject's parent hierarchy
@@ -13023,7 +13023,7 @@ class t2 {
13023
13023
  return !0;
13024
13024
  }
13025
13025
  }
13026
- class Jh {
13026
+ class Zh {
13027
13027
  constructor(t, e, i, n) {
13028
13028
  /** The name of the animation */
13029
13029
  r(this, "name");
@@ -13055,7 +13055,7 @@ function $k(o, t) {
13055
13055
  };
13056
13056
  }
13057
13057
  var _r = /* @__PURE__ */ ((o) => (o[o.If = 1] = "If", o[o.IfNot = 2] = "IfNot", o[o.Greater = 3] = "Greater", o[o.Less = 4] = "Less", o[o.Equals = 6] = "Equals", o[o.NotEqual = 7] = "NotEqual", o))(_r || {}), iw = /* @__PURE__ */ ((o) => (o[o.Float = 1] = "Float", o[o.Int = 3] = "Int", o[o.Bool = 4] = "Bool", o[o.Trigger = 9] = "Trigger", o))(iw || {});
13058
- const ct = S("debuganimatorcontroller"), ed = S("debugrootmotion");
13058
+ const ct = S("debuganimatorcontroller"), Jh = S("debugrootmotion");
13059
13059
  class kn {
13060
13060
  constructor(t) {
13061
13061
  r(this, "_speed", 1);
@@ -13310,7 +13310,7 @@ class kn {
13310
13310
  const t = this._activeState.motion.action;
13311
13311
  if (!t) return null;
13312
13312
  const e = this._activeState.motion.clip.duration, i = e <= 0 ? 0 : Math.abs(t.time / e);
13313
- return new Jh(this._activeState, i, e, this._speed);
13313
+ return new Zh(this._activeState, i, e, this._speed);
13314
13314
  }
13315
13315
  /**
13316
13316
  * Gets the animation action currently playing.
@@ -13463,7 +13463,7 @@ Exit Time: ` + d, a.hasExitTime);
13463
13463
  i && this.setTimescale(i, e);
13464
13464
  let n = !1;
13465
13465
  if (e.motion.isLooping && i && (i.time >= i.getClip().duration ? (n = !0, i.reset(), i.time = 0, i.play()) : i.time <= 0 && i.timeScale < 0 && (n = !0, i.reset(), i.time = i.getClip().duration, i.play())), !n && e && !t && i && this.animator && e.behaviours) {
13466
- const a = i == null ? void 0 : i.getClip().duration, l = i.time / a, c = new Jh(this._activeState, l, a, this._speed);
13466
+ const a = i == null ? void 0 : i.getClip().duration, l = i.time / a, c = new Zh(this._activeState, l, a, this._speed);
13467
13467
  for (const h of e.behaviours)
13468
13468
  h.instance && ((s = h.instance.onStateUpdate) == null || s.call(h.instance, this.animator, c, 0));
13469
13469
  }
@@ -13495,7 +13495,7 @@ Exit Time: ` + d, a.hasExitTime);
13495
13495
  }
13496
13496
  }
13497
13497
  if ((d = this._activeState) != null && d.behaviours && this._activeState.motion.action) {
13498
- const v = (u = this._activeState) == null ? void 0 : u.motion.clip.duration, x = this._activeState.motion.action.time / v, k = new Jh(this._activeState, x, v, this._speed);
13498
+ const v = (u = this._activeState) == null ? void 0 : u.motion.clip.duration, x = this._activeState.motion.action.time / v, k = new Zh(this._activeState, x, v, this._speed);
13499
13499
  for (const O of this._activeState.behaviours)
13500
13500
  (m = (f = O.instance) == null ? void 0 : f.onStateExit) == null || m.call(O.instance, this.animator, k, n);
13501
13501
  }
@@ -13512,7 +13512,7 @@ Exit Time: ` + d, a.hasExitTime);
13512
13512
  c.isRunning() && c.stop(), c.reset(), c.enabled = !0, this.setTimescale(c, t);
13513
13513
  const v = t.motion.clip.duration;
13514
13514
  if (c.time = s ? 0 : i * v, c.timeScale < 0 && (c.time = v - c.time), c.clampWhenFinished = !0, c.setLoop(am, 0), e > 0 ? c.fadeIn(e) : c.weight = 1, c.play(), this.rootMotionHandler && this.rootMotionHandler.onStart(c), this._activeStates.includes(t) || this._activeStates.push(t), this._activeState.behaviours) {
13515
- const x = new Jh(t, i, v, this._speed);
13515
+ const x = new Zh(t, i, v, this._speed);
13516
13516
  for (const k of this._activeState.behaviours)
13517
13517
  (b = (y = k.instance) == null ? void 0 : y.onStateEnter) == null || b.call(k.instance, this.animator, x, n);
13518
13518
  }
@@ -13667,7 +13667,7 @@ const Te = class Te {
13667
13667
  if (t.getClip() !== this.clip) return;
13668
13668
  Te.lastObjRotation[this.cacheId] || (Te.lastObjRotation[this.cacheId] = this.root.quaternion.clone());
13669
13669
  const e = Te.lastObjRotation[this.cacheId];
13670
- if (Te.spaceRotation[this.cacheId].copy(e), ed) {
13670
+ if (Te.spaceRotation[this.cacheId].copy(e), Jh) {
13671
13671
  const i = new Ft().setFromQuaternion(e);
13672
13672
  console.log("START", this.clip.name, $.toDegrees(i.y), this.root.position.z);
13673
13673
  }
@@ -13678,17 +13678,17 @@ const Te = class Te {
13678
13678
  handlePosition(t, e) {
13679
13679
  if (e) {
13680
13680
  const i = this.root;
13681
- ed && i.add(new Di()), Te.lastObjPosition[this.cacheId] || (Te.lastObjPosition[this.cacheId] = this.root.position.clone());
13681
+ Jh && i.add(new Di()), Te.lastObjPosition[this.cacheId] || (Te.lastObjPosition[this.cacheId] = this.root.position.clone());
13682
13682
  const n = new w(), s = new w();
13683
13683
  this.positionWrapper = new bb(e, (a, l) => {
13684
13684
  const c = this.action.getEffectiveWeight();
13685
- return ed && i.position.length() > 8 && i.position.set(0, i.position.y, 0), a > this._prevTime && (n.set(l[0], l[1], l[2]), n.sub(s), n.multiplyScalar(c), n.applyQuaternion(this.getClipRotationOffset()), n.applyQuaternion(i.quaternion), this.positionChange.copy(n)), s.fromArray(l), this._prevTime = a, l[0] = 0, l[1] = 0, l[2] = 0, l;
13685
+ return Jh && i.position.length() > 8 && i.position.set(0, i.position.y, 0), a > this._prevTime && (n.set(l[0], l[1], l[2]), n.sub(s), n.multiplyScalar(c), n.applyQuaternion(this.getClipRotationOffset()), n.applyQuaternion(i.quaternion), this.positionChange.copy(n)), s.fromArray(l), this._prevTime = a, l[0] = 0, l[1] = 0, l[2] = 0, l;
13686
13686
  });
13687
13687
  }
13688
13688
  }
13689
13689
  handleRotation(t, e) {
13690
13690
  if (e) {
13691
- if (ed) {
13691
+ if (Jh) {
13692
13692
  const a = e.values, l = new Ft().setFromQuaternion(new W(a[0], a[1], a[2], a[3]));
13693
13693
  console.log(t.name, e.name, "FIRST ROTATION IN TRACK", $.toDegrees(l.y));
13694
13694
  const c = e.values.length - 4, h = new W().set(a[c], a[c + 1], a[c + 2], a[c + 3]), d = new Ft().setFromQuaternion(h);
@@ -14087,12 +14087,12 @@ const vb = Symbol("previous-visibility"), Cr = class Cr extends ss {
14087
14087
  };
14088
14088
  r(Cr, "_userSet", /* @__PURE__ */ new Set());
14089
14089
  let Qa = Cr;
14090
- var qk = Object.defineProperty, Xk = Object.getOwnPropertyDescriptor, mh = (o, t, e, i) => {
14090
+ var qk = Object.defineProperty, Xk = Object.getOwnPropertyDescriptor, ph = (o, t, e, i) => {
14091
14091
  for (var n = i > 1 ? void 0 : i ? Xk(t, e) : t, s = o.length - 1, a; s >= 0; s--)
14092
14092
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
14093
14093
  return i && n && qk(t, e, n), n;
14094
14094
  };
14095
- const td = S("debuggroundprojection");
14095
+ const ed = S("debuggroundprojection");
14096
14096
  class io extends j {
14097
14097
  constructor() {
14098
14098
  super(...arguments);
@@ -14135,7 +14135,7 @@ class io extends j {
14135
14135
  /** @internal */
14136
14136
  onEnable() {
14137
14137
  this.context.time.frameCount > 0 && this.applyOnAwake && this.updateAndCreate(), this._watcher || (this._watcher = new Fo(this.context.scene, "background"), this._watcher.subscribeWrite((e) => {
14138
- td && console.log("Background changed", this.context.scene.background), this._needsTextureUpdate = !0;
14138
+ ed && console.log("Background changed", this.context.scene.background), this._needsTextureUpdate = !0;
14139
14139
  }));
14140
14140
  }
14141
14141
  /** @internal */
@@ -14182,7 +14182,7 @@ class io extends j {
14182
14182
  let i = !0;
14183
14183
  const n = 0, s = e !== this._lastBackground || this._height !== this._lastHeight || this._radius !== this._lastRadius;
14184
14184
  if (!this._projection || s) {
14185
- td && console.log("Create/Update Ground Projection", e.name), (u = this._projection) == null || u.removeFromParent();
14185
+ ed && console.log("Create/Update Ground Projection", e.name), (u = this._projection) == null || u.removeFromParent();
14186
14186
  try {
14187
14187
  this._projection = new tl(e, this._height, this._radius, 64);
14188
14188
  } catch (f) {
@@ -14201,7 +14201,7 @@ class io extends j {
14201
14201
  const _ = Ke(this.gameObject).x;
14202
14202
  g.y = m + this._height * _ - n, g.z = f.min.z + (f.max.z - f.min.z) * 0.5, vt(this._projection, g);
14203
14203
  }
14204
- td && H.DrawWireBox3(f, 65280, 5);
14204
+ ed && H.DrawWireBox3(f, 65280, 5);
14205
14205
  }
14206
14206
  this.context.scene.backgroundBlurriness > 1e-3 && this._needsTextureUpdate && this.updateBlurriness(e, this.context.scene.backgroundBlurriness), this._lastBackground = e, this._lastHeight = this._height, this._lastRadius = this._radius, this._needsTextureUpdate = !1;
14207
14207
  }
@@ -14211,7 +14211,7 @@ class io extends j {
14211
14211
  if (!e)
14212
14212
  return;
14213
14213
  } else return;
14214
- this._needsTextureUpdate = !1, td && console.log("Update Blurriness", i), this._blurrynessShader ?? (this._blurrynessShader = new ns({
14214
+ this._needsTextureUpdate = !1, ed && console.log("Update Blurriness", i), this._blurrynessShader ?? (this._blurrynessShader = new ns({
14215
14215
  name: "GroundProjectionBlurriness",
14216
14216
  uniforms: {
14217
14217
  map: { value: e },
@@ -14226,19 +14226,19 @@ class io extends j {
14226
14226
  this._projection.material.transparent = (((s = this.context.xr) == null ? void 0 : s.isAR) === !0 && this.arBlending > 1e-6) ?? !1, this._projection.material.transparent ? this._blurrynessShader.uniforms.blending.value = this.arBlending : this._blurrynessShader.uniforms.blending.value = 0, this.context.isInPassThrough ? this._blurrynessShader.uniforms.alphaFactor.value = 0.95 : this._blurrynessShader.uniforms.alphaFactor.value = 1, n !== this._projection.material.transparent && (this._projection.material.needsUpdate = !0), this._projection.material.map = nl.copyTexture(e, this._blurrynessShader), this._projection.material.depthTest = !0, this._projection.material.depthWrite = !1;
14227
14227
  }
14228
14228
  }
14229
- mh([
14229
+ ph([
14230
14230
  p()
14231
14231
  ], io.prototype, "applyOnAwake", 2);
14232
- mh([
14232
+ ph([
14233
14233
  p()
14234
14234
  ], io.prototype, "autoFit", 2);
14235
- mh([
14235
+ ph([
14236
14236
  p()
14237
14237
  ], io.prototype, "radius", 1);
14238
- mh([
14238
+ ph([
14239
14239
  p()
14240
14240
  ], io.prototype, "height", 1);
14241
- mh([
14241
+ ph([
14242
14242
  p()
14243
14243
  ], io.prototype, "arBlending", 1);
14244
14244
  const Qk = `
@@ -14491,7 +14491,7 @@ var D;
14491
14491
  t.ready = i;
14492
14492
  async function n() {
14493
14493
  if (t.MODULE) return t.MODULE;
14494
- const s = await import("./postprocessing-DYLNOL3W.js").then((a) => a.index);
14494
+ const s = await import("./postprocessing-BkxN_08g.js").then((a) => a.index);
14495
14495
  return t.MODULE = s, t.MAYBEMODULE = s, e.forEach((a) => a(s)), e.length = 0, s;
14496
14496
  }
14497
14497
  t.load = n;
@@ -14506,13 +14506,13 @@ var D;
14506
14506
  t.ready = i;
14507
14507
  async function n() {
14508
14508
  if (t.MODULE) return t.MODULE;
14509
- const s = await import("./postprocessing-DYLNOL3W.js").then((a) => a.N8AO);
14509
+ const s = await import("./postprocessing-BkxN_08g.js").then((a) => a.N8AO);
14510
14510
  return t.MODULE = s, t.MAYBEMODULE = s, e.forEach((a) => a(s)), e.length = 0, s;
14511
14511
  }
14512
14512
  t.load = n;
14513
14513
  })(o.POSTPROCESSING_AO || (o.POSTPROCESSING_AO = {}));
14514
14514
  })(D || (D = {}));
14515
- var Tt = /* @__PURE__ */ ((o) => (o[o.Average = 0] = "Average", o[o.Multiply = 1] = "Multiply", o[o.Minimum = 2] = "Minimum", o[o.Maximum = 3] = "Maximum", o))(Tt || {}), Kg = /* @__PURE__ */ ((o) => (o[o.Discrete = 0] = "Discrete", o[o.Continuous = 1] = "Continuous", o))(Kg || {}), it = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.FreezePositionX = 2] = "FreezePositionX", o[o.FreezePositionY = 4] = "FreezePositionY", o[o.FreezePositionZ = 8] = "FreezePositionZ", o[o.FreezePosition = 14] = "FreezePosition", o[o.FreezeRotationX = 16] = "FreezeRotationX", o[o.FreezeRotationY = 32] = "FreezeRotationY", o[o.FreezeRotationZ = 64] = "FreezeRotationZ", o[o.FreezeRotation = 112] = "FreezeRotation", o[o.FreezeAll = 126] = "FreezeAll", o))(it || {}), pc = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.X = 2] = "X", o[o.Y = 4] = "Y", o[o.Z = 8] = "Z", o[o.All = -1] = "All", o))(pc || {});
14515
+ var Tt = /* @__PURE__ */ ((o) => (o[o.Average = 0] = "Average", o[o.Multiply = 1] = "Multiply", o[o.Minimum = 2] = "Minimum", o[o.Maximum = 3] = "Maximum", o))(Tt || {}), Kg = /* @__PURE__ */ ((o) => (o[o.Discrete = 0] = "Discrete", o[o.Continuous = 1] = "Continuous", o))(Kg || {}), it = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.FreezePositionX = 2] = "FreezePositionX", o[o.FreezePositionY = 4] = "FreezePositionY", o[o.FreezePositionZ = 8] = "FreezePositionZ", o[o.FreezePosition = 14] = "FreezePosition", o[o.FreezeRotationX = 16] = "FreezeRotationX", o[o.FreezeRotationY = 32] = "FreezeRotationY", o[o.FreezeRotationZ = 64] = "FreezeRotationZ", o[o.FreezeRotation = 112] = "FreezeRotation", o[o.FreezeAll = 126] = "FreezeAll", o))(it || {}), fc = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.X = 2] = "X", o[o.Y = 4] = "Y", o[o.Z = 8] = "Z", o[o.All = -1] = "All", o))(fc || {});
14516
14516
  const Wt = function(o, t) {
14517
14517
  return function(e, i, n) {
14518
14518
  tM(e, i, n, o, t);
@@ -14945,8 +14945,8 @@ zi([
14945
14945
  let wt = bi;
14946
14946
  new w();
14947
14947
  new w();
14948
- const _o = S("debugsync"), Zc = "STRS";
14949
- gv(Zc, As.getRootAsSyncedTransformModel);
14948
+ const _o = S("debugsync"), Kc = "STRS";
14949
+ gv(Kc, As.getRootAsSyncedTransformModel);
14950
14950
  const Fn = new Og();
14951
14951
  function sw(o, t, e = !0) {
14952
14952
  Fn.clear();
@@ -14955,13 +14955,13 @@ function sw(o, t, e = !0) {
14955
14955
  const n = t.worldPosition, s = t.worldEuler, a = t.gameObject.scale;
14956
14956
  As.addTransform(Fn, nw.createTransform(Fn, n.x, n.y, n.z, s.x, s.y, s.z, a.x, a.y, a.z));
14957
14957
  const l = As.endSyncedTransformModel(Fn);
14958
- return Fn.finish(l, Zc), Fn.asUint8Array();
14958
+ return Fn.finish(l, Kc), Fn.asUint8Array();
14959
14959
  }
14960
- let Um = 0, Rc = 0;
14960
+ let Um = 0, Mc = 0;
14961
14961
  eM((o) => {
14962
14962
  var i;
14963
14963
  const e = ((i = o.connection.currentServerUrl) == null ? void 0 : i.includes("glitch")) ? 10 : 40;
14964
- Rc = Math.floor(Um / e), Um = 0, _o && Rc > 0 && console.log("Sync Transform Fast Interval", Rc);
14964
+ Mc = Math.floor(Um / e), Um = 0, _o && Mc > 0 && console.log("Sync Transform Fast Interval", Mc);
14965
14965
  });
14966
14966
  class Ks extends j {
14967
14967
  constructor() {
@@ -15029,11 +15029,11 @@ class Ks extends j {
15029
15029
  }
15030
15030
  /** @internal */
15031
15031
  awake() {
15032
- _o && console.log("new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new w(), this._targetRotation = new W(), this.lastPosition = new w(), this.lastRotation = new W(), this.lastScale = new w(), this.rb = C.getComponentInChildren(this.gameObject, wt), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new yv(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(se.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary(Zc, this.receivedDataCallback);
15032
+ _o && console.log("new instance", this.guid, this), this._receivedDataBefore = !1, this._targetPosition = new w(), this._targetRotation = new W(), this.lastPosition = new w(), this.lastRotation = new W(), this.lastScale = new w(), this.rb = C.getComponentInChildren(this.gameObject, wt), this.rb && (this._wasKinematic = this.rb.isKinematic), this.receivedUpdate = !0, this._model = new yv(this.context.connection, this.guid), this.context.connection.isConnected && this.tryGetLastState(), this.joinedRoomCallback = this.tryGetLastState.bind(this), this.context.connection.beginListen(se.JoinedRoom, this.joinedRoomCallback), this.receivedDataCallback = this.onReceivedData.bind(this), this.context.connection.beginListenBinary(Kc, this.receivedDataCallback);
15033
15033
  }
15034
15034
  /** @internal */
15035
15035
  onDestroy() {
15036
- this.syncDestroy && Tv(this.guid, this.context.connection), this._model = null, this.context.connection.stopListen(se.JoinedRoom, this.joinedRoomCallback), this.context.connection.stopListenBinary(Zc, this.receivedDataCallback);
15036
+ this.syncDestroy && Tv(this.guid, this.context.connection), this._model = null, this.context.connection.stopListen(se.JoinedRoom, this.joinedRoomCallback), this.context.connection.stopListenBinary(Kc, this.receivedDataCallback);
15037
15037
  }
15038
15038
  /**
15039
15039
  * Attempts to retrieve and apply the last known network state for this transform
@@ -15112,7 +15112,7 @@ class Ks extends j {
15112
15112
  this.rb && this.overridePhysics && this._wasKinematic !== void 0 && (_o && console.log("reset kinematic", this.rb.name, this._wasKinematic), this.rb.isKinematic = this._wasKinematic);
15113
15113
  const s = 10, a = this.rb || this.fastMode;
15114
15114
  if (this._needsUpdate && (this.context.time.frameCount % s === 0 || a)) {
15115
- if (Um++, a && Rc > 0 && this.context.time.frameCount % Rc !== 0) return;
15115
+ if (Um++, a && Mc > 0 && this.context.time.frameCount % Mc !== 0) return;
15116
15116
  _o && console.debug("[SyncedTransform] Send update", this.context.connection.connectionId, this.guid, this.gameObject.name, this.gameObject.guid), this._needsUpdate = !1;
15117
15117
  const l = sw(this.guid, this, !!a);
15118
15118
  this.context.connection.sendBinary(l);
@@ -16155,7 +16155,7 @@ var bM = Object.defineProperty, ze = (o, t, e, i) => {
16155
16155
  (a = o[s]) && (n = a(t, e, n) || n);
16156
16156
  return n && bM(t, e, n), n;
16157
16157
  };
16158
- const Qi = S("debugorbit"), xp = S("freecam"), ql = S("debugcamerafit"), id = S("smoothcam"), vM = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
16158
+ const Qi = S("debugorbit"), xp = S("freecam"), ql = S("debugcamerafit"), td = S("smoothcam"), vM = { LEFT: "", UP: "", RIGHT: "", BOTTOM: "" };
16159
16159
  let Sp;
16160
16160
  class lu extends CustomEvent {
16161
16161
  constructor(t, e) {
@@ -16423,9 +16423,9 @@ class xe extends j {
16423
16423
  }
16424
16424
  }
16425
16425
  if (this._controls) {
16426
- if (this.debugLog && (this._controls.domElement = this.context.renderer.domElement), this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some((l) => l.used), this._controls.keys = this.enableKeys ? Sp : vM, this._controls.autoRotate = this.autoRotate, this._controls.autoRotateSpeed = this.autoRotateSpeed, this._controls.enableZoom = this.enableZoom, this._controls.zoomSpeed = this.zoomSpeed, this._controls.zoomToCursor = this.zoomToCursor, this._controls.enableDamping = this.enableDamping, this._controls.dampingFactor = this.dampingFactor, this._controls.enablePan = this.enablePan, this._controls.enableRotate = this.enableRotate, this._controls.minAzimuthAngle = this.minAzimuthAngle, this._controls.maxAzimuthAngle = this.maxAzimuthAngle, this._controls.minPolarAngle = this.minPolarAngle, this._controls.maxPolarAngle = this.maxPolarAngle, xp || (((s = (n = this._camera) == null ? void 0 : n.threeCamera) == null ? void 0 : s.type) === "PerspectiveCamera" ? (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom, this._controls.minZoom = 0, this._controls.maxZoom = 1 / 0) : (this._controls.minDistance = 0, this._controls.maxDistance = 1 / 0, this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom)), typeof id == "number" || id === !0) {
16426
+ if (this.debugLog && (this._controls.domElement = this.context.renderer.domElement), this._controls.enabled = !this._shouldDisable && this._camera === this.context.mainCameraComponent && !this.context.isInXR && !this._activePointerEvents.some((l) => l.used), this._controls.keys = this.enableKeys ? Sp : vM, this._controls.autoRotate = this.autoRotate, this._controls.autoRotateSpeed = this.autoRotateSpeed, this._controls.enableZoom = this.enableZoom, this._controls.zoomSpeed = this.zoomSpeed, this._controls.zoomToCursor = this.zoomToCursor, this._controls.enableDamping = this.enableDamping, this._controls.dampingFactor = this.dampingFactor, this._controls.enablePan = this.enablePan, this._controls.enableRotate = this.enableRotate, this._controls.minAzimuthAngle = this.minAzimuthAngle, this._controls.maxAzimuthAngle = this.maxAzimuthAngle, this._controls.minPolarAngle = this.minPolarAngle, this._controls.maxPolarAngle = this.maxPolarAngle, xp || (((s = (n = this._camera) == null ? void 0 : n.threeCamera) == null ? void 0 : s.type) === "PerspectiveCamera" ? (this._controls.minDistance = this.minZoom, this._controls.maxDistance = this.maxZoom, this._controls.minZoom = 0, this._controls.maxZoom = 1 / 0) : (this._controls.minDistance = 0, this._controls.maxDistance = 1 / 0, this._controls.minZoom = this.minZoom, this._controls.maxZoom = this.maxZoom)), typeof td == "number" || td === !0) {
16427
16427
  this._controls.enableDamping = !0;
16428
- const l = typeof id == "number" ? id : 0.99;
16428
+ const l = typeof td == "number" ? td : 0.99;
16429
16429
  this._controls.dampingFactor = Math.max(1e-3, 1 - Math.min(1, l));
16430
16430
  }
16431
16431
  this.allowInterrupt || (this._lookTargetLerpActive && (this._controls.enablePan = !1), this._cameraLerpActive && (this._controls.enableRotate = !1, this._controls.autoRotate = !1), (this._lookTargetLerpActive || this._cameraLerpActive) && (this._controls.enableZoom = !1)), this.context.isInXR || (!xp && ((a = this.lookAtConstraint) != null && a.locked) && this.setLookTargetFromConstraint(0, this.lookAtConstraint01), this._controls.update(this.context.time.deltaTime), Qi && H.DrawWireSphere(this._controls.target, 0.1, 65280));
@@ -17874,7 +17874,7 @@ Incoming:`, this._incomingCalls), l;
17874
17874
  // }
17875
17875
  };
17876
17876
  r(Pr, "instances", /* @__PURE__ */ new Map());
17877
- let Tc = Pr;
17877
+ let Rc = Pr;
17878
17878
  class rf extends wg {
17879
17879
  constructor(e, i) {
17880
17880
  super();
@@ -17929,8 +17929,8 @@ class rf extends wg {
17929
17929
  });
17930
17930
  if (TM(e)) {
17931
17931
  const n = e;
17932
- e = n.context, i = Tc.getOrCreate(n.context, n.guid);
17933
- } else typeof i == "string" && (i = Tc.getOrCreate(e, i));
17932
+ e = n.context, i = Rc.getOrCreate(n.context, n.guid);
17933
+ } else typeof i == "string" && (i = Rc.getOrCreate(e, i));
17934
17934
  if (e) {
17935
17935
  if (!(e instanceof Z)) throw new Error("Failed to create NetworkedStreams because context is not an instance of Context");
17936
17936
  } else throw new Error("Failed to create NetworkedStreams because context is undefined");
@@ -17941,7 +17941,7 @@ class rf extends wg {
17941
17941
  * Create a new NetworkedStreams instance
17942
17942
  */
17943
17943
  static create(e, i) {
17944
- const n = Tc.getOrCreate(e.context, i || e.context.connection.connectionId || e.guid);
17944
+ const n = Rc.getOrCreate(e.context, i || e.context.connection.connectionId || e.guid);
17945
17945
  return new rf(e.context, n);
17946
17946
  }
17947
17947
  startSendingStream(e) {
@@ -18459,7 +18459,7 @@ var qM = Object.defineProperty, sy = (o, t, e, i) => {
18459
18459
  (a = o[s]) && (n = a(t, e, n) || n);
18460
18460
  return n && qM(t, e, n), n;
18461
18461
  };
18462
- class gh extends j {
18462
+ class mh extends j {
18463
18463
  constructor() {
18464
18464
  super(...arguments);
18465
18465
  r(this, "length", 1);
@@ -18472,7 +18472,7 @@ class gh extends j {
18472
18472
  * If marked as a gizmo, it will only be shown when gizmos are enabled in the global parameters.
18473
18473
  */
18474
18474
  onEnable() {
18475
- if (this.isGizmo && !dh) return;
18475
+ if (this.isGizmo && !hh) return;
18476
18476
  this._axes || (this._axes = new Di(this.length)), this._axes.layers.disableAll(), this._axes.layers.set(this.layer), this.gameObject.add(this._axes);
18477
18477
  const e = this._axes.material;
18478
18478
  e && e.depthTest !== void 0 && (e.depthTest = this.depthTest);
@@ -18486,13 +18486,13 @@ class gh extends j {
18486
18486
  }
18487
18487
  sy([
18488
18488
  p()
18489
- ], gh.prototype, "length");
18489
+ ], mh.prototype, "length");
18490
18490
  sy([
18491
18491
  p()
18492
- ], gh.prototype, "depthTest");
18492
+ ], mh.prototype, "depthTest");
18493
18493
  sy([
18494
18494
  p()
18495
- ], gh.prototype, "isGizmo");
18495
+ ], mh.prototype, "isGizmo");
18496
18496
  class uw extends j {
18497
18497
  constructor() {
18498
18498
  super(...arguments);
@@ -18665,7 +18665,7 @@ vi([
18665
18665
  vi([
18666
18666
  p()
18667
18667
  ], Ui.prototype, "filter");
18668
- class yh extends Ui {
18668
+ class gh extends Ui {
18669
18669
  constructor() {
18670
18670
  super(...arguments);
18671
18671
  r(this, "radius", 0.5);
@@ -18694,10 +18694,10 @@ class yh extends Ui {
18694
18694
  vi([
18695
18695
  Wt(),
18696
18696
  p()
18697
- ], yh.prototype, "radius");
18697
+ ], gh.prototype, "radius");
18698
18698
  vi([
18699
18699
  p(w)
18700
- ], yh.prototype, "center");
18700
+ ], gh.prototype, "center");
18701
18701
  const oy = class fw extends Ui {
18702
18702
  constructor() {
18703
18703
  super(...arguments);
@@ -19208,10 +19208,10 @@ const Ob = S("debugdeletable"), za = class za extends Zs {
19208
19208
  }
19209
19209
  };
19210
19210
  r(za, "_instances", []);
19211
- let Jc = za;
19211
+ let Zc = za;
19212
19212
  class gw extends j {
19213
19213
  update() {
19214
- for (const t of Jc._instances) {
19214
+ for (const t of Zc._instances) {
19215
19215
  const e = this.gameObject;
19216
19216
  if (t.isInBox(e) === !0) {
19217
19217
  const n = C.getComponentInParent(this.gameObject, df);
@@ -19840,7 +19840,7 @@ const Tu = class Tu {
19840
19840
  r(this, "_requireUpdateGroundPlane", !0);
19841
19841
  r(this, "_didDragOnGroundPlaneLastFrame", !1);
19842
19842
  this._camera = t;
19843
- const e = new Wc(Tu.geometry), i = e.material;
19843
+ const e = new $c(Tu.geometry), i = e.material;
19844
19844
  i.color = new re(0.4, 0.4, 0.4), e.layers.set(2), e.name = "line", e.scale.y = 1, this._groundLine = e;
19845
19845
  const n = new Du(0.5, 22, 22), s = new Me({ color: i.color }), a = new G(n, s);
19846
19846
  a.visible = !1, a.layers.set(2), this._groundMarker = a;
@@ -19994,7 +19994,7 @@ var Mb;
19994
19994
  }
19995
19995
  o.onDetermineModelMimetype = e;
19996
19996
  })(Mb || (Mb = {}));
19997
- const Ec = S("debugfileformat");
19997
+ const Tc = S("debugfileformat");
19998
19998
  function oR(o) {
19999
19999
  switch ((o.split(".").pop() || o).toUpperCase()) {
20000
20000
  case "GLTF":
@@ -20024,7 +20024,7 @@ async function rR(o, t) {
20024
20024
  const a = o, l = new URL(a, globalThis.location.href);
20025
20025
  let c = null;
20026
20026
  const h = l.searchParams.get("filetype");
20027
- switch (h && (c = h.toUpperCase()), c != null && c.length || (c = (s = l.pathname.split(".").pop()) == null ? void 0 : s.toUpperCase()), Ec && console.warn(`[Needle Engine] Try to use file extension to determine type: '${c}'`), c) {
20027
+ switch (h && (c = h.toUpperCase()), c != null && c.length || (c = (s = l.pathname.split(".").pop()) == null ? void 0 : s.toUpperCase()), Tc && console.warn(`[Needle Engine] Try to use file extension to determine type: '${c}'`), c) {
20028
20028
  case "GLTF":
20029
20029
  return "model/gltf+json";
20030
20030
  case "VRM":
@@ -20056,7 +20056,7 @@ async function rR(o, t) {
20056
20056
  }).catch((a) => null);
20057
20057
  if (n != null && n.ok) {
20058
20058
  const a = await n.arrayBuffer(), l = aR(i, a, n);
20059
- return Ec && console.log("[Needle Engine] Determined file type from header: " + l), l;
20059
+ return Tc && console.log("[Needle Engine] Determined file type from header: " + l), l;
20060
20060
  }
20061
20061
  return "unknown";
20062
20062
  }
@@ -20064,7 +20064,7 @@ function aR(o, t, e) {
20064
20064
  if (t.byteLength < 4)
20065
20065
  return "unknown";
20066
20066
  const i = new Uint8Array(t);
20067
- if (Ec && console.warn(`[Needle Engine] Trying to determine file type from binary data
20067
+ if (Tc && console.warn(`[Needle Engine] Trying to determine file type from binary data
20068
20068
  `, '"' + new TextDecoder().decode(t) + `"
20069
20069
  `, i), i[0] == 103 && i[1] == 108 && i[2] == 84 && i[3] == 70 && (i[4] == 10 || i[4] === 2))
20070
20070
  return console.debug("GLTF detected"), "model/gltf+json";
@@ -20118,9 +20118,9 @@ function aR(o, t, e) {
20118
20118
  bytes: i
20119
20119
  });
20120
20120
  if (s)
20121
- return Ec && console.debug(`Mimetype callback returned: ${s}`), s;
20121
+ return Tc && console.debug(`Mimetype callback returned: ${s}`), s;
20122
20122
  }
20123
- if (z() || Ec) {
20123
+ if (z() || Tc) {
20124
20124
  const n = new TextDecoder().decode(t.slice(0, Math.min(t.byteLength, 32)));
20125
20125
  console.warn(`Could not determine file type.
20126
20126
 
@@ -20359,7 +20359,7 @@ class Ko extends j {
20359
20359
  break;
20360
20360
  }
20361
20361
  }
20362
- Yc.assignAnimationsFromFile(s, {
20362
+ Qc.assignAnimationsFromFile(s, {
20363
20363
  createAnimationComponent: (f) => sn(f, si)
20364
20364
  });
20365
20365
  const h = new cR({
@@ -20669,7 +20669,7 @@ class mR {
20669
20669
  }
20670
20670
  typeof window < "u" && window.addEventListener("unhandledrejection", (o) => {
20671
20671
  });
20672
- const vs = bt, nd = "$___Export_Components", gR = "NEEDLE_components";
20672
+ const vs = bt, id = "$___Export_Components", gR = "NEEDLE_components";
20673
20673
  var _0;
20674
20674
  _0 = Ca;
20675
20675
  class yR {
@@ -20723,12 +20723,12 @@ class xw {
20723
20723
  serializeUserData(t, e) {
20724
20724
  var n;
20725
20725
  const i = (n = t.userData) == null ? void 0 : n.components;
20726
- return !i || i.length <= 0 ? !1 : (delete t.userData.components, t[nd] = i, !0);
20726
+ return !i || i.length <= 0 ? !1 : (delete t.userData.components, t[id] = i, !0);
20727
20727
  }
20728
20728
  afterSerializeUserData(t, e) {
20729
- if (t.type === "Scene" && vs && console.log("DONE", JSON.stringify(e)), t[nd] === void 0) return;
20730
- const i = t[nd];
20731
- delete t[nd], i !== null && (t.userData.components = i);
20729
+ if (t.type === "Scene" && vs && console.log("DONE", JSON.stringify(e)), t[id] === void 0) return;
20730
+ const i = t[id];
20731
+ delete t[id], i !== null && (t.userData.components = i);
20732
20732
  }
20733
20733
  writeNode(t, e) {
20734
20734
  const i = this.writer.json.nodes.length;
@@ -20915,7 +20915,7 @@ fe.registerCallback(me.ContextCreated, (o) => {
20915
20915
  class Vm extends j {
20916
20916
  constructor() {
20917
20917
  super(...arguments);
20918
- r(this, "ambientMode", Oc.Skybox);
20918
+ r(this, "ambientMode", Pc.Skybox);
20919
20919
  r(this, "ambientLight");
20920
20920
  r(this, "ambientTrilight");
20921
20921
  r(this, "ambientIntensity", 1);
@@ -20952,13 +20952,13 @@ class Vm extends j {
20952
20952
  return 2.2 * $.lerp(0, 1.33, i);
20953
20953
  }
20954
20954
  onEnable() {
20955
- if (Ma && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == Oc.Flat) {
20955
+ if (Ma && console.warn("💡🟡 >>> Enable lighting", this.sourceId, this.enabled, this), this.ambientMode == Pc.Flat) {
20956
20956
  if (this.ambientLight && !this._ambientLightObj) {
20957
20957
  const e = this.calculateIntensityFactor(this.ambientLight);
20958
20958
  this._ambientLightObj = new ES(this.ambientLight, this.ambientIntensity * e), Ma && console.log("Created ambient light", this.sourceId, this._ambientLightObj, this.ambientIntensity, e);
20959
20959
  }
20960
20960
  this._ambientLightObj && this.gameObject.add(this._ambientLightObj);
20961
- } else if (this.ambientMode === Oc.Trilight) {
20961
+ } else if (this.ambientMode === Pc.Trilight) {
20962
20962
  if (this.ambientTrilight) {
20963
20963
  const e = this.ambientTrilight[0], i = this.ambientTrilight[this.ambientTrilight.length - 1], n = this.calculateIntensityFactor(i);
20964
20964
  this._hemisphereLightObj = new AS(i, e, this.ambientIntensity * n), this.gameObject.add(this._hemisphereLightObj), Ma && console.log("Created hemisphere ambient light", this.sourceId, this._hemisphereLightObj, this.ambientIntensity, n);
@@ -21379,7 +21379,7 @@ function Cw(o) {
21379
21379
  }
21380
21380
  const kR = S("debugextensions");
21381
21381
  let uu;
21382
- const MR = import("./three-examples-B50TT3Iu.js").then((o) => o.GLTFLoaderAnimationPointer).then(async (o) => (uu = o.GLTFAnimationPointerExtension, uu)).catch((o) => {
21382
+ const MR = import("./three-examples-GggCDHv0.js").then((o) => o.GLTFLoaderAnimationPointer).then(async (o) => (uu = o.GLTFAnimationPointerExtension, uu)).catch((o) => {
21383
21383
  console.warn("Failed to import GLTFLoaderAnimationPointer. Please use @needle-tools/three for full KHR_animation support", o);
21384
21384
  }), Gr = new Array();
21385
21385
  function f2(o) {
@@ -21609,7 +21609,7 @@ const di = S("debuginstancing"), Ua = class Ua {
21609
21609
  autoUpdateInstanceMatrix(t) {
21610
21610
  const e = t.matrixWorld.multiplyMatrices.bind(t.matrixWorld), i = t.matrixWorld.clone(), n = (s, a) => {
21611
21611
  const l = e(s, a);
21612
- return (t[Qc] || i.equals(l) === !1) && (i.copy(l), t[Qc] = !0), l;
21612
+ return (t[Xc] || i.equals(l) === !1) && (i.copy(l), t[Xc] = !0), l;
21613
21613
  };
21614
21614
  t.matrixWorld.multiplyMatrices = n;
21615
21615
  }
@@ -21622,7 +21622,7 @@ r(Ua, "instance", new Ua()), /** This is the initial instance count when creatin
21622
21622
  * @returns The initial instance count
21623
21623
  * */
21624
21624
  r(Ua, "getStartInstanceCount", (t) => 4);
21625
- let eh = Ua;
21625
+ let Jc = Ua;
21626
21626
  const Na = class Na {
21627
21627
  constructor(t, e) {
21628
21628
  /** The object that is being instanced */
@@ -21732,14 +21732,14 @@ class Rw {
21732
21732
  r(this, "_needUpdateBounds", !1);
21733
21733
  r(this, "_debugMaterial", null);
21734
21734
  r(this, "onBeforeRender", () => {
21735
- this._batchedMesh.layers.enableAll(), this._needUpdateBounds && this._batchedMesh[uc] === !0 && (di === "verbose" && console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate), this.updateBounds());
21735
+ this._batchedMesh.layers.enableAll(), this._needUpdateBounds && this._batchedMesh[dc] === !0 && (di === "verbose" && console.log("Update instancing bounds", this.name, this._batchedMesh.matrixWorldNeedsUpdate), this.updateBounds());
21736
21736
  });
21737
21737
  r(this, "onAfterRender", () => {
21738
21738
  this._batchedMesh.layers.disableAll();
21739
21739
  });
21740
21740
  this.name = t, this.geometry = e, this.material = i, this._context = s, this._maxInstanceCount = Math.max(2, n), di && (this._debugMaterial = Ib());
21741
21741
  const a = this.tryEstimateVertexCountSize(this._maxInstanceCount, [e], n);
21742
- this._maxVertexCount = a.vertexCount, this._maxIndexCount = a.indexCount, this._batchedMesh = new s_(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material), this._batchedMesh[uc] = !0, this._batchedMesh.visible = !0, this._context.scene.add(this._batchedMesh), i instanceof k0 && (i.defines.USE_INSTANCING = !0, i.needsUpdate = !0), s.pre_render_callbacks.push(this.onBeforeRender), s.post_render_callbacks.push(this.onAfterRender), di && console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for "${t}"`);
21742
+ this._maxVertexCount = a.vertexCount, this._maxIndexCount = a.indexCount, this._batchedMesh = new s_(this._maxInstanceCount, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material), this._batchedMesh[dc] = !0, this._batchedMesh.visible = !0, this._context.scene.add(this._batchedMesh), i instanceof k0 && (i.defines.USE_INSTANCING = !0, i.needsUpdate = !0), s.pre_render_callbacks.push(this.onBeforeRender), s.post_render_callbacks.push(this.onAfterRender), di && console.log(`Instanced renderer created with ${this._maxInstanceCount} instances, ${this._maxVertexCount} max vertices and ${this._maxIndexCount} max indices for "${t}"`);
21743
21743
  }
21744
21744
  /** The three instanced mesh
21745
21745
  * @link https://threejs.org/docs/#api/en/objects/InstancedMesh
@@ -21859,7 +21859,7 @@ Max vertex count ${this._maxVertexCount} -> ${s}
21859
21859
  Max index count ${this._maxIndexCount} -> ${a}`);
21860
21860
  this._maxVertexCount = s, this._maxIndexCount = a;
21861
21861
  const l = new s_(i, this._maxVertexCount, this._maxIndexCount, this._debugMaterial ?? this.material);
21862
- l.layers = this._batchedMesh.layers, l.castShadow = this._batchedMesh.castShadow, l.receiveShadow = this._batchedMesh.receiveShadow, l.visible = this._batchedMesh.visible, l[uc] = this._batchedMesh[uc], l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate, l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorld.copy(this._batchedMesh.matrixWorld), l.matrix.copy(this._batchedMesh.matrix), this._batchedMesh.dispose(), this._batchedMesh.removeFromParent(), this._geometryIds.clear(), this._batchedMesh = l, this._maxInstanceCount = i;
21862
+ l.layers = this._batchedMesh.layers, l.castShadow = this._batchedMesh.castShadow, l.receiveShadow = this._batchedMesh.receiveShadow, l.visible = this._batchedMesh.visible, l[dc] = this._batchedMesh[dc], l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorldNeedsUpdate = this._batchedMesh.matrixWorldNeedsUpdate, l.matrixAutoUpdate = this._batchedMesh.matrixAutoUpdate, l.matrixWorld.copy(this._batchedMesh.matrixWorld), l.matrix.copy(this._batchedMesh.matrix), this._batchedMesh.dispose(), this._batchedMesh.removeFromParent(), this._geometryIds.clear(), this._batchedMesh = l, this._maxInstanceCount = i;
21863
21863
  const c = [...this._handles];
21864
21864
  this._handles = [];
21865
21865
  for (const u of c)
@@ -21920,7 +21920,7 @@ function xr(o) {
21920
21920
  if (!o)
21921
21921
  return z() && console.error("Cannot get mesh information from null geometry"), { vertexCount: 0, indexCount: 0 };
21922
21922
  let t = ((s = (n = o.attributes) == null ? void 0 : n.position) == null ? void 0 : s.count) || 0, e = o.index ? o.index.count : 0;
21923
- const i = Ze.getMeshLODInformation(o);
21923
+ const i = Ze.getMeshLODExtension(o);
21924
21924
  if (i) {
21925
21925
  const a = i.lods[0];
21926
21926
  let l = a.vertexCount, c = a.indexCount;
@@ -22041,7 +22041,7 @@ var AR = Object.defineProperty, so = (o, t, e, i) => {
22041
22041
  (a = o[s]) && (n = a(t, e, n) || n);
22042
22042
  return n && AR(t, e, n), n;
22043
22043
  };
22044
- const mc = S("debugrenderer"), Lb = S("debugskinnedmesh"), Db = S("noinstancing"), IR = S("wireframe");
22044
+ const pc = S("debugrenderer"), Lb = S("debugskinnedmesh"), Db = S("noinstancing"), IR = S("wireframe");
22045
22045
  class LR {
22046
22046
  constructor() {
22047
22047
  r(this, "path", null);
@@ -22111,7 +22111,7 @@ class DR {
22111
22111
  return this._changed;
22112
22112
  }
22113
22113
  set changed(t) {
22114
- t === !0 && mc && console.warn("SharedMaterials have changed: " + this._renderer.name, this), this._changed = t;
22114
+ t === !0 && pc && console.warn("SharedMaterials have changed: " + this._renderer.name, this), this._changed = t;
22115
22115
  }
22116
22116
  is(t) {
22117
22117
  return this._renderer === t;
@@ -22280,7 +22280,7 @@ const ds = class Td extends j {
22280
22280
  this.enabled || this.setVisibility(!1);
22281
22281
  }
22282
22282
  awake() {
22283
- if (this._firstFrame = this.context.time.frame, mc && console.log("Renderer ", this.name, this), this.clearInstancingState(), this.probeAnchor && mc && this.probeAnchor.add(new Di(0.2)), this._reflectionProbe = null, this.isMultiMaterialObject(this.gameObject)) {
22283
+ if (this._firstFrame = this.context.time.frame, pc && console.log("Renderer ", this.name, this), this.clearInstancingState(), this.probeAnchor && pc && this.probeAnchor.add(new Di(0.2)), this._reflectionProbe = null, this.isMultiMaterialObject(this.gameObject)) {
22284
22284
  for (const e of this.gameObject.children)
22285
22285
  this.context.addBeforeRenderListener(e, this.onBeforeRenderThree), e.layers.mask = this.gameObject.layers.mask;
22286
22286
  if (this.renderOrder !== void 0) {
@@ -22328,7 +22328,7 @@ const ds = class Td extends j {
22328
22328
  }
22329
22329
  }
22330
22330
  } else
22331
- mc && console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
22331
+ pc && console.warn("Lightmap not found", this.sourceId, this.lightmapIndex);
22332
22332
  }
22333
22333
  }
22334
22334
  /**
@@ -22353,7 +22353,7 @@ const ds = class Td extends j {
22353
22353
  if (this._isInstancingEnabled === e) return e && (this._handles === void 0 || this._handles != null && this._handles.length > 0);
22354
22354
  if (this._isInstancingEnabled = e, e) {
22355
22355
  if (this.enableInstancing === void 0 && (this.enableInstancing = !0), this._handles === void 0) {
22356
- if (this._handles = eh.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() }), this._handles)
22356
+ if (this._handles = Jc.instance.setup(this, this.gameObject, this.context, null, { rend: this, foundMeshes: 0, useMatrixWorldAutoUpdate: this.useInstanceMatrixWorldAutoUpdate() }), this._handles)
22357
22357
  return C.markAsInstancedRendered(this.gameObject, !0), !0;
22358
22358
  } else if (this._handles !== null) {
22359
22359
  for (const i of this._handles)
@@ -22400,7 +22400,7 @@ const ds = class Td extends j {
22400
22400
  onBeforeRender() {
22401
22401
  var e, i, n;
22402
22402
  if (this.gameObject) {
22403
- if (this._probeAnchorLastFrame !== this.probeAnchor && ((e = this._reflectionProbe) == null || e.onUnset(this), this.updateReflectionProbe()), mc == this.name && this.gameObject instanceof G) {
22403
+ if (this._probeAnchorLastFrame !== this.probeAnchor && ((e = this._reflectionProbe) == null || e.onUnset(this), this.updateReflectionProbe()), pc == this.name && this.gameObject instanceof G) {
22404
22404
  this.gameObject.geometry.computeBoundingSphere();
22405
22405
  const s = q(this.gameObject.geometry.boundingSphere.center).applyMatrix4(this.gameObject.matrixWorld);
22406
22406
  H.DrawWireSphere(s, this.gameObject.geometry.boundingSphere.radius, 56831);
@@ -22410,8 +22410,8 @@ const ds = class Td extends j {
22410
22410
  this.applySettings(s);
22411
22411
  else
22412
22412
  this.applySettings(this.gameObject);
22413
- if (this.sharedMaterials.changed && (this.sharedMaterials.changed = !1, this.applyLightmapping()), (n = this._handles) != null && n.length && this.gameObject[Qc] === !0) {
22414
- this.gameObject[Qc] = !1;
22413
+ if (this.sharedMaterials.changed && (this.sharedMaterials.changed = !1, this.applyLightmapping()), (n = this._handles) != null && n.length && this.gameObject[Xc] === !0) {
22414
+ this.gameObject[Xc] = !1;
22415
22415
  for (let a = this._handles.length - 1; a >= 0; a--)
22416
22416
  this._handles[a].updateInstanceMatrix();
22417
22417
  this.gameObject.matrixWorldNeedsUpdate = !1;
@@ -22537,7 +22537,7 @@ var jR = Object.defineProperty, Ew = (o, t, e, i) => {
22537
22537
  (a = o[s]) && (n = a(t, e, n) || n);
22538
22538
  return n && jR(t, e, n), n;
22539
22539
  };
22540
- const sd = S("debuggltfexport");
22540
+ const nd = S("debuggltfexport");
22541
22541
  class Aw extends Zs {
22542
22542
  constructor() {
22543
22543
  super(...arguments);
@@ -22552,7 +22552,7 @@ const fy = class Ra extends j {
22552
22552
  r(this, "ext");
22553
22553
  }
22554
22554
  async exportNow(e, i) {
22555
- sd && console.log("Exporting objects as glTF", this.objects), e || (e = "scene"), (!this.objects || this.objects.length <= 0) && (this.objects = [this.context.scene]);
22555
+ nd && console.log("Exporting objects as glTF", this.objects), e || (e = "scene"), (!this.objects || this.objects.length <= 0) && (this.objects = [this.context.scene]);
22556
22556
  const n = {
22557
22557
  binary: this.binary,
22558
22558
  pivot: Ra.calculateCenter(this.objects),
@@ -22579,7 +22579,7 @@ const fy = class Ra extends j {
22579
22579
  animations: (i == null ? void 0 : i.animations) || Ra.collectAnimations(e),
22580
22580
  ...i
22581
22581
  }, a = new Array(), l = new L();
22582
- i != null && i.pivot && l.position.sub(i.pivot), sd && console.log("EXPORT", e), e.forEach((d) => {
22582
+ i != null && i.pivot && l.position.sub(i.pivot), nd && console.log("EXPORT", e), e.forEach((d) => {
22583
22583
  d && Wm(d) && (l.children.push(d), d.matrixAutoUpdate = !1, d.matrix.copy(d.matrixWorld), C.getComponentsInChildren(d, ln).forEach((u) => {
22584
22584
  C.isActiveInHierarchy(u.gameObject) && u.setInstancingEnabled(!1);
22585
22585
  }), d.traverse((u) => {
@@ -22593,7 +22593,7 @@ const fy = class Ra extends j {
22593
22593
  });
22594
22594
  const c = new Dv(l);
22595
22595
  return i != null && i.needleComponents && (this.ext = new xw()), this.ext && (this.ext.registerExport(n), this.ext.context = c), new Promise((d, u) => {
22596
- sd && console.log("Starting glTF export.");
22596
+ nd && console.log("Starting glTF export.");
22597
22597
  try {
22598
22598
  n == null || n.parse(
22599
22599
  l,
@@ -22610,7 +22610,7 @@ const fy = class Ra extends j {
22610
22610
  } catch (f) {
22611
22611
  console.error(f), u(f);
22612
22612
  } finally {
22613
- a.forEach((f) => f()), sd && console.log("Finished glTF export.");
22613
+ a.forEach((f) => f()), nd && console.log("Finished glTF export.");
22614
22614
  }
22615
22615
  });
22616
22616
  function h() {
@@ -22728,7 +22728,7 @@ class de {
22728
22728
  static start(t, e) {
22729
22729
  typeof e == "string" && (e = { parentScope: e });
22730
22730
  const i = new zR(t, e);
22731
- gc.set(t, i);
22731
+ mc.set(t, i);
22732
22732
  }
22733
22733
  /** Report progress for a formerly started scope.
22734
22734
  * @param scope The scope to report progress for.
@@ -22750,7 +22750,7 @@ class de {
22750
22750
  * Progress.report("export-usdz", { currentStep: 1, totalSteps: 10 });
22751
22751
  */
22752
22752
  static report(t, e) {
22753
- const i = gc.get(t);
22753
+ const i = mc.get(t);
22754
22754
  if (!i) {
22755
22755
  console.warn("Reporting progress for non-existing scope", t);
22756
22756
  return;
@@ -22761,11 +22761,11 @@ class de {
22761
22761
  * @remarks Will warn if any child scope is still running (progress < 1).
22762
22762
  */
22763
22763
  static end(t) {
22764
- const e = gc.get(t);
22765
- e && (e.end(), gc.delete(t));
22764
+ const e = mc.get(t);
22765
+ e && (e.end(), mc.delete(t));
22766
22766
  }
22767
22767
  }
22768
- const gc = /* @__PURE__ */ new Map();
22768
+ const mc = /* @__PURE__ */ new Map();
22769
22769
  class zR {
22770
22770
  constructor(t, e) {
22771
22771
  r(this, "scopeLabel");
@@ -22781,7 +22781,7 @@ class zR {
22781
22781
  r(this, "totalProgress", 0);
22782
22782
  r(this, "selfReports", 0);
22783
22783
  r(this, "totalReports", 0);
22784
- this.parentScope = e != null && e.parentScope ? gc.get(e.parentScope) : void 0, this.parentScope && (this.parentScope.childScopes.push(this), this.parentDepth = this.parentScope.parentDepth + 1), this.scopeLabel = " ".repeat(this.parentDepth * 2) + t, this.showLogs = (e == null ? void 0 : e.logTimings) ?? !!BR, this.showLogs && console.time(this.scopeLabel), this.onProgress = e == null ? void 0 : e.onProgress;
22784
+ this.parentScope = e != null && e.parentScope ? mc.get(e.parentScope) : void 0, this.parentScope && (this.parentScope.childScopes.push(this), this.parentDepth = this.parentScope.parentDepth + 1), this.scopeLabel = " ".repeat(this.parentDepth * 2) + t, this.showLogs = (e == null ? void 0 : e.logTimings) ?? !!BR, this.showLogs && console.time(this.scopeLabel), this.onProgress = e == null ? void 0 : e.onProgress;
22785
22785
  }
22786
22786
  report(t, e = !1) {
22787
22787
  if (t) {
@@ -22828,7 +22828,7 @@ function UR(o, t, e) {
22828
22828
  b.set(_, v);
22829
22829
  }
22830
22830
  return b.get(_);
22831
- }, s = o.colorNode ? od(o.colorNode) : [], a = o.colorNode ? `color3f inputs:diffuseColor.connect = ${Ue}/${t}/${n(s.values().next().value)}.outputs:out>` : "", l = o.roughnessNode ? od(o.roughnessNode) : [], c = o.roughnessNode ? `float inputs:roughness.connect = ${Ue}/${t}/${n(l.values().next().value)}.outputs:out>` : "", h = o.normalNode ? od(o.normalNode) : [], d = o.normalNode ? `float3 inputs:normal.connect = ${Ue}/${t}/${n(h.values().next().value)}.outputs:out>` : "", u = o.metalnessNode ? od(o.metalnessNode) : [], f = o.metalnessNode ? `float inputs:metallic.connect = ${Ue}/${t}/${n(u.values().next().value)}.outputs:out>` : "", m = /* @__PURE__ */ new Set([...s, ...l, ...h, ...u]), g = WR(m, t, e, n);
22831
+ }, s = o.colorNode ? sd(o.colorNode) : [], a = o.colorNode ? `color3f inputs:diffuseColor.connect = ${Ue}/${t}/${n(s.values().next().value)}.outputs:out>` : "", l = o.roughnessNode ? sd(o.roughnessNode) : [], c = o.roughnessNode ? `float inputs:roughness.connect = ${Ue}/${t}/${n(l.values().next().value)}.outputs:out>` : "", h = o.normalNode ? sd(o.normalNode) : [], d = o.normalNode ? `float3 inputs:normal.connect = ${Ue}/${t}/${n(h.values().next().value)}.outputs:out>` : "", u = o.metalnessNode ? sd(o.metalnessNode) : [], f = o.metalnessNode ? `float inputs:metallic.connect = ${Ue}/${t}/${n(u.values().next().value)}.outputs:out>` : "", m = /* @__PURE__ */ new Set([...s, ...l, ...h, ...u]), g = WR(m, t, e, n);
22832
22832
  return console.debug(g), `
22833
22833
 
22834
22834
  def Material "${t}" ${o.name ? `(
@@ -22851,7 +22851,7 @@ function UR(o, t, e) {
22851
22851
 
22852
22852
  }`;
22853
22853
  }
22854
- function od(o) {
22854
+ function sd(o) {
22855
22855
  const t = (y) => {
22856
22856
  if (y.nodeType) return y.nodeType;
22857
22857
  switch (y.type) {
@@ -23446,13 +23446,13 @@ function Fw(o, t, e, i) {
23446
23446
  const l = { position: o.position, quaternion: o.quaternion, scale: o.scale };
23447
23447
  if (o.position.x === 0 && o.position.y === 0 && o.position.z === 0 && (l.position = null), o.quaternion.x === 0 && o.quaternion.y === 0 && o.quaternion.z === 0 && o.quaternion.w === 1 && (l.quaternion = null), o.scale.x === 1 && o.scale.y === 1 && o.scale.z === 1 && (l.scale = null), (o instanceof G || o instanceof Ns) && (s = o.geometry, a = o.material), i && !i(o) && (s = void 0, a = void 0), (o instanceof G || o instanceof Ns) && a && typeof a == "object" && (a instanceof yt || a instanceof Me || // material instanceof MeshPhysicalNodeMaterial ||
23448
23448
  a.isMeshPhysicalNodeMaterial || a instanceof Pe && a.type === "MeshLineMaterial")) {
23449
- const h = ld(o), d = o instanceof Ns ? o : null;
23449
+ const h = ad(o), d = o instanceof Ns ? o : null;
23450
23450
  n = new ni(o.uuid, h, l, s, a, void 0, d, o.animations);
23451
23451
  } else if (o instanceof ve || o instanceof Lu) {
23452
- const h = ld(o);
23452
+ const h = ad(o);
23453
23453
  n = new ni(o.uuid, h, l, void 0, void 0, o);
23454
23454
  } else {
23455
- const h = ld(o);
23455
+ const h = ad(o);
23456
23456
  n = new ni(o.uuid, h, l, void 0, void 0, void 0, void 0, o.animations);
23457
23457
  }
23458
23458
  if (n) {
@@ -23460,7 +23460,7 @@ function Fw(o, t, e, i) {
23460
23460
  for (const h of e.extensions)
23461
23461
  h.onExportObject && h.onExportObject.call(h, o, n, e);
23462
23462
  } else {
23463
- const h = ld(o), d = new ni(o.uuid, h, { position: o.position, quaternion: o.quaternion, scale: o.scale });
23463
+ const h = ad(o), d = new ni(o.uuid, h, { position: o.position, quaternion: o.quaternion, scale: o.scale });
23464
23464
  t && t.add(d), t = d;
23465
23465
  }
23466
23466
  for (const h of o.children)
@@ -23568,7 +23568,7 @@ async function Ed(o, t, e = null) {
23568
23568
  }
23569
23569
  }
23570
23570
  }
23571
- let rd = null, qt = null, Ip, va, ad;
23571
+ let od = null, qt = null, Ip, va, rd;
23572
23572
  async function ZR(o, t = 1 / 0, e = null, i = void 0) {
23573
23573
  Ip || (Ip = new cs(2, 2, 1, 1)), va || (va = new ns({
23574
23574
  uniforms: {
@@ -23603,11 +23603,11 @@ async function ZR(o, t = 1 / 0, e = null, i = void 0) {
23603
23603
  }`
23604
23604
  }));
23605
23605
  const n = va.uniforms;
23606
- n.blitTexture.value = o, n.flipY.value = !1, n.scale.value = new ye(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), va.defines.IS_SRGB = o.colorSpace == Xs, va.needsUpdate = !0, ad || (ad = new G(Ip, va), ad.frustumCulled = !1);
23606
+ n.blitTexture.value = o, n.flipY.value = !1, n.scale.value = new ye(1, 1, 1, 1), i !== void 0 && n.scale.value.copy(i), va.defines.IS_SRGB = o.colorSpace == Xs, va.needsUpdate = !0, rd || (rd = new G(Ip, va), rd.frustumCulled = !1);
23607
23607
  const s = new ve(), a = new ji();
23608
- a.add(ad), e || (e = rd = new Zr({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
23608
+ a.add(rd), e || (e = od = new Zr({ antialias: !1, alpha: !0, premultipliedAlpha: !1, preserveDrawingBuffer: !0 }));
23609
23609
  const l = Math.min(o.image.width, t), c = Math.min(o.image.height, t);
23610
- qt && (qt.width !== l || qt.height !== c) && (qt.dispose(), qt = null), qt || (qt = new ss(l, c, { format: Fu, type: iC, minFilter: Fd, magFilter: Fd })), e.setRenderTarget(qt), e.setSize(l, c), e.clear(), e.render(a, s), rd && (rd.dispose(), rd = null);
23610
+ qt && (qt.width !== l || qt.height !== c) && (qt.dispose(), qt = null), qt || (qt = new ss(l, c, { format: Fu, type: iC, minFilter: Fd, magFilter: Fd })), e.setRenderTarget(qt), e.setSize(l, c), e.clear(), e.render(a, s), od && (od.dispose(), od = null);
23611
23611
  const h = new Uint8ClampedArray(qt.width * qt.height * 4);
23612
23612
  e.readRenderTargetPixels(qt, 0, 0, qt.width, qt.height, h);
23613
23613
  const d = new ImageData(h, qt.width, qt.height, void 0), u = await createImageBitmap(d, { premultiplyAlpha: "none" });
@@ -23655,7 +23655,7 @@ function nT(o, t) {
23655
23655
  let e = iT();
23656
23656
  return e += o, L0(e);
23657
23657
  }
23658
- function ld(o) {
23658
+ function ad(o) {
23659
23659
  return o.name.replace(/[-<>\(\)\[\]§$%&\/\\\=\?\,\;]/g, "") + "_" + o.id;
23660
23660
  }
23661
23661
  function Bb(o) {
@@ -23707,9 +23707,9 @@ function he(o) {
23707
23707
  }
23708
23708
  function Fb(o) {
23709
23709
  const t = o.elements;
23710
- return `( ${cd(t, 0)}, ${cd(t, 4)}, ${cd(t, 8)}, ${cd(t, 12)} )`;
23710
+ return `( ${ld(t, 0)}, ${ld(t, 4)}, ${ld(t, 8)}, ${ld(t, 12)} )`;
23711
23711
  }
23712
- function cd(o, t) {
23712
+ function ld(o, t) {
23713
23713
  return `(${he(o[t + 0])}, ${he(o[t + 1])}, ${he(o[t + 2])}, ${he(o[t + 3])})`;
23714
23714
  }
23715
23715
  function sT(o, t = [], e = !0) {
@@ -24238,7 +24238,7 @@ class Mr {
24238
24238
  }
24239
24239
  }
24240
24240
  r(Mr, "global_id", 0);
24241
- const Uc = class Uc {
24241
+ const zc = class zc {
24242
24242
  constructor(t, e) {
24243
24243
  r(this, "id");
24244
24244
  r(this, "tokenId");
@@ -24265,18 +24265,18 @@ const Uc = class Uc {
24265
24265
  // extra info written as comment at the beginning of the action
24266
24266
  r(this, "comment");
24267
24267
  r(this, "animationName");
24268
- t && (this.affectedObjects = t), e ? this.id = e : this.id = "Action", this.id += "_" + Uc.global_id++;
24268
+ t && (this.affectedObjects = t), e ? this.id = e : this.id = "Action", this.id += "_" + zc.global_id++;
24269
24269
  }
24270
24270
  clone() {
24271
- const t = new Uc(), e = t.id;
24271
+ const t = new zc(), e = t.id;
24272
24272
  return Object.assign(t, this), t.id = e, t;
24273
24273
  }
24274
24274
  writeTo(t, e) {
24275
24275
  e.beginBlock(`def Preliminary_Action "${this.id}"`), this.comment && e.appendLine(`# ${this.comment}`), this.affectedObjects && (typeof this.affectedObjects != "string" && (this.affectedObjects = Qm(this.affectedObjects, t)), e.appendLine("rel affectedObjects = " + this.affectedObjects)), typeof this.duration == "number" && (typeof this.animationSpeed == "number" && this.animationSpeed !== 1 ? e.appendLine(`double duration = ${this.duration / this.animationSpeed} `) : e.appendLine(`double duration = ${this.duration} `)), this.easeType && e.appendLine(`token easeType = "${this.easeType}"`), this.tokenId && e.appendLine(`token info:id = "${this.tokenId}"`), this.tokenId === "ChangeScene" && e.appendLine("rel scene = </StageRoot/Scenes/Scene>"), this.motionType !== void 0 && e.appendLine(`token motionType = "${this.motionType}"`), typeof this.moveDistance == "number" && e.appendLine(`double moveDistance = ${this.moveDistance} `), this.style && e.appendLine(`token style = "${this.style}"`), this.type && e.appendLine(`token type = "${this.type}"`), this.front && e.appendLine(`vector3d front = (${this.front.x}, ${this.front.y}, ${this.front.z})`), this.up && e.appendLine(`vector3d upVector = (${this.up.x}, ${this.up.y}, ${this.up.z})`), typeof this.start == "number" && e.appendLine(`double start = ${this.start} `), typeof this.animationSpeed == "number" && e.appendLine(`double animationSpeed = ${this.animationSpeed.toFixed(2)} `), typeof this.reversed == "boolean" && e.appendLine(`bool reversed = ${this.reversed}`), typeof this.pingPong == "boolean" && e.appendLine(`bool reverses = ${this.pingPong}`), this.xFormTarget && (typeof this.xFormTarget != "string" && (this.xFormTarget = Qm(this.xFormTarget, t)), e.appendLine(`rel xformTarget = ${this.xFormTarget}`)), typeof this.audio == "string" && e.appendLine(`asset audio = @${this.audio}@`), typeof this.gain == "number" && e.appendLine(`double gain = ${this.gain}`), typeof this.auralMode == "string" && e.appendLine(`token auralMode = "${this.auralMode}"`), typeof this.multiplePerformOperation == "string" && e.appendLine(`token multiplePerformOperation = "${this.multiplePerformOperation}"`), typeof this.velocity == "object" && e.appendLine(`vector3d velocity = (${this.velocity.x}, ${this.velocity.y}, ${this.velocity.z})`), e.closeBlock();
24276
24276
  }
24277
24277
  };
24278
- r(Uc, "global_id", 0);
24279
- let Ji = Uc;
24278
+ r(zc, "global_id", 0);
24279
+ let Ji = zc;
24280
24280
  class en {
24281
24281
  constructor(t, e, i) {
24282
24282
  r(this, "x", 0);
@@ -25071,7 +25071,7 @@ var fT = Object.defineProperty, He = (o, t, e, i) => {
25071
25071
  return n && fT(t, e, n), n;
25072
25072
  };
25073
25073
  const Wb = S("debugusdzbehaviours");
25074
- function _h(o) {
25074
+ function yh(o) {
25075
25075
  o && (o.getComponentInParent(fl) || (z() && console.debug('Raycaster on "' + o.name + '" was automatically added, because no raycaster was found in the parent hierarchy.'), o.addComponent(an)));
25076
25076
  }
25077
25077
  class Pl extends j {
@@ -25087,7 +25087,7 @@ class Pl extends j {
25087
25087
  r(this, "targetScale", new w());
25088
25088
  }
25089
25089
  start() {
25090
- _h(this.gameObject);
25090
+ yh(this.gameObject);
25091
25091
  }
25092
25092
  onPointerClick(e) {
25093
25093
  e.use(), this.coroutine && this.stopCoroutine(this.coroutine), this.relativeMotion ? this.coroutine = this.startCoroutine(this.moveRelative()) : this.coroutine = this.startCoroutine(this.moveToTarget());
@@ -25096,12 +25096,12 @@ class Pl extends j {
25096
25096
  if (!this.target || !this.object) return;
25097
25097
  const e = te(this.object).clone(), i = te(this.target).clone(), n = Oe(this.object).clone(), s = Oe(this.target).clone(), a = Ke(this.object).clone(), l = Ke(this.target).clone(), c = e.distanceTo(i), h = n.angleTo(s), d = a.distanceTo(l);
25098
25098
  if (c < 0.01 && h < 0.01 && d < 0.01) {
25099
- vt(this.object, i), Mn(this.object, s), Gc(this.object, l), this.coroutine = null;
25099
+ vt(this.object, i), Mn(this.object, s), Hc(this.object, l), this.coroutine = null;
25100
25100
  return;
25101
25101
  }
25102
25102
  let u = 0, f = 0;
25103
25103
  for (; u < 1; )
25104
- u += this.context.time.deltaTime / this.duration, u > 1 && (u = 1), f = u < 0.5 ? 4 * u * u * u : 1 - Math.pow(-2 * u + 2, 3) / 2, this.targetPos.lerpVectors(e, i, f), this.targetRot.slerpQuaternions(n, s, f), this.targetScale.lerpVectors(a, l, f), vt(this.object, this.targetPos), Mn(this.object, this.targetRot), Gc(this.object, this.targetScale), yield;
25104
+ u += this.context.time.deltaTime / this.duration, u > 1 && (u = 1), f = u < 0.5 ? 4 * u * u * u : 1 - Math.pow(-2 * u + 2, 3) / 2, this.targetPos.lerpVectors(e, i, f), this.targetRot.slerpQuaternions(n, s, f), this.targetScale.lerpVectors(a, l, f), vt(this.object, this.targetPos), Mn(this.object, this.targetRot), Hc(this.object, this.targetScale), yield;
25105
25105
  this.coroutine = null;
25106
25106
  }
25107
25107
  *moveRelative() {
@@ -25150,7 +25150,7 @@ const mf = ($e = class extends j {
25150
25150
  }
25151
25151
  start() {
25152
25152
  var e;
25153
- this._objectsWithThisMaterial = this.objectsWithThisMaterial, _h(this.gameObject), z() && this._objectsWithThisMaterial.length <= 0 && console.warn('ChangeMaterialOnClick: No objects found with material "' + ((e = this.materialToSwitch) == null ? void 0 : e.name) + '"');
25153
+ this._objectsWithThisMaterial = this.objectsWithThisMaterial, yh(this.gameObject), z() && this._objectsWithThisMaterial.length <= 0 && console.warn('ChangeMaterialOnClick: No objects found with material "' + ((e = this.materialToSwitch) == null ? void 0 : e.name) + '"');
25154
25154
  }
25155
25155
  onPointerEnter(e) {
25156
25156
  this.context.input.setCursor("pointer");
@@ -25241,7 +25241,7 @@ He([
25241
25241
  ], mf.prototype, "fadeDuration");
25242
25242
  let Vw = mf;
25243
25243
  var _e;
25244
- const bh = (_e = class extends j {
25244
+ const _h = (_e = class extends j {
25245
25245
  constructor() {
25246
25246
  super(...arguments);
25247
25247
  r(this, "target");
@@ -25256,7 +25256,7 @@ const bh = (_e = class extends j {
25256
25256
  r(this, "targetStateBeforeCreatingDocument", !1);
25257
25257
  }
25258
25258
  start() {
25259
- _h(this.gameObject);
25259
+ yh(this.gameObject);
25260
25260
  }
25261
25261
  onPointerClick(e) {
25262
25262
  e.use(), !this.toggleOnClick && this.hideSelf && (this.gameObject.visible = !1), this.target && (this.target.visible = this.toggleOnClick ? !this.target.visible : this.targetState);
@@ -25312,7 +25312,7 @@ const bh = (_e = class extends j {
25312
25312
  ));
25313
25313
  }
25314
25314
  const l = new Array();
25315
- this.targetStateBeforeCreatingDocument || l.push(this.targetModel), this.stateBeforeCreatingDocument || l.push(n), this.toggleModel && l.push(this.toggleModel), th.add(l, e);
25315
+ this.targetStateBeforeCreatingDocument || l.push(this.targetModel), this.stateBeforeCreatingDocument || l.push(n), this.toggleModel && l.push(this.toggleModel), eh.add(l, e);
25316
25316
  }
25317
25317
  }
25318
25318
  afterSerialize(e, i) {
@@ -25321,17 +25321,17 @@ const bh = (_e = class extends j {
25321
25321
  }, r(_e, "clonedToggleIndex", 0), r(_e, "wasVisible", Symbol("usdz_SetActiveOnClick_wasVisible")), r(_e, "toggleClone", Symbol("clone for toggling")), r(_e, "reverseToggleClone", Symbol("clone for reverse toggling")), _e);
25322
25322
  He([
25323
25323
  p(L)
25324
- ], bh.prototype, "target");
25324
+ ], _h.prototype, "target");
25325
25325
  He([
25326
25326
  p()
25327
- ], bh.prototype, "toggleOnClick");
25327
+ ], _h.prototype, "toggleOnClick");
25328
25328
  He([
25329
25329
  p()
25330
- ], bh.prototype, "targetState");
25330
+ ], _h.prototype, "targetState");
25331
25331
  He([
25332
25332
  p()
25333
- ], bh.prototype, "hideSelf");
25334
- let Hw = bh;
25333
+ ], _h.prototype, "hideSelf");
25334
+ let Hw = _h;
25335
25335
  const wn = class wn extends j {
25336
25336
  constructor() {
25337
25337
  super(...arguments);
@@ -25359,8 +25359,8 @@ const wn = class wn extends j {
25359
25359
  }
25360
25360
  };
25361
25361
  r(wn, "_fadeBehaviour"), r(wn, "_fadeObjects", []);
25362
- let th = wn;
25363
- class vh extends j {
25362
+ let eh = wn;
25363
+ class bh extends j {
25364
25364
  constructor() {
25365
25365
  super(...arguments);
25366
25366
  r(this, "target");
@@ -25384,13 +25384,13 @@ class vh extends j {
25384
25384
  }
25385
25385
  He([
25386
25386
  p()
25387
- ], vh.prototype, "target");
25387
+ ], bh.prototype, "target");
25388
25388
  He([
25389
25389
  p()
25390
- ], vh.prototype, "duration");
25390
+ ], bh.prototype, "duration");
25391
25391
  He([
25392
25392
  p()
25393
- ], vh.prototype, "motionType");
25393
+ ], bh.prototype, "motionType");
25394
25394
  class qr extends j {
25395
25395
  constructor() {
25396
25396
  super(...arguments);
@@ -25401,7 +25401,7 @@ class qr extends j {
25401
25401
  r(this, "trigger", "tap");
25402
25402
  }
25403
25403
  start() {
25404
- _h(this.gameObject);
25404
+ yh(this.gameObject);
25405
25405
  }
25406
25406
  ensureAudioSource() {
25407
25407
  if (!this.target) {
@@ -25483,7 +25483,7 @@ const gy = (Dt = class extends j {
25483
25483
  return ((e = this.animator) == null ? void 0 : e.gameObject) || ((i = this.animation) == null ? void 0 : i.gameObject);
25484
25484
  }
25485
25485
  start() {
25486
- _h(this.gameObject);
25486
+ yh(this.gameObject);
25487
25487
  }
25488
25488
  onPointerClick(e) {
25489
25489
  var i;
@@ -25678,7 +25678,7 @@ He([
25678
25678
  p()
25679
25679
  ], gy.prototype, "stateName");
25680
25680
  let mu = gy;
25681
- class wh extends j {
25681
+ class vh extends j {
25682
25682
  constructor() {
25683
25683
  super(...arguments);
25684
25684
  r(this, "target");
@@ -25690,7 +25690,7 @@ class wh extends j {
25690
25690
  }
25691
25691
  He([
25692
25692
  p(L)
25693
- ], wh.prototype, "target");
25693
+ ], vh.prototype, "target");
25694
25694
  class gf extends j {
25695
25695
  constructor() {
25696
25696
  super(...arguments);
@@ -25698,9 +25698,9 @@ class gf extends j {
25698
25698
  }
25699
25699
  }
25700
25700
  He([
25701
- p(wh)
25701
+ p(vh)
25702
25702
  ], gf.prototype, "target");
25703
- class yf extends wh {
25703
+ class yf extends vh {
25704
25704
  constructor() {
25705
25705
  super(...arguments);
25706
25706
  r(this, "type", 1);
@@ -25855,11 +25855,11 @@ var pT = Object.defineProperty, mT = Object.getOwnPropertyDescriptor, St = (o, t
25855
25855
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
25856
25856
  return i && n && pT(t, e, n), n;
25857
25857
  };
25858
- const gu = S("debugspriterenderer"), gT = S("wireframe"), Nc = class Nc {
25858
+ const gu = S("debugspriterenderer"), gT = S("wireframe"), Uc = class Uc {
25859
25859
  static getOrCreateGeometry(t) {
25860
25860
  if (t.__cached_geometry) return t.__cached_geometry;
25861
- if (t.guid && Nc.cache[t.guid])
25862
- return gu && console.log("Take cached geometry for sprite", t.guid), Nc.cache[t.guid];
25861
+ if (t.guid && Uc.cache[t.guid])
25862
+ return gu && console.log("Take cached geometry for sprite", t.guid), Uc.cache[t.guid];
25863
25863
  const e = new es();
25864
25864
  t.__cached_geometry = e;
25865
25865
  const i = new Float32Array(t.triangles.length * 3), n = new Float32Array(t.triangles.length * 2);
@@ -25872,8 +25872,8 @@ const gu = S("debugspriterenderer"), gT = S("wireframe"), Nc = class Nc {
25872
25872
  return e.setAttribute("position", new _t(i, 3)), e.setAttribute("uv", new _t(n, 2)), t.guid && (this.cache[t.guid] = e), gu && console.log("Built sprite geometry", t, e), e;
25873
25873
  }
25874
25874
  };
25875
- r(Nc, "cache", {});
25876
- let ml = Nc;
25875
+ r(Uc, "cache", {});
25876
+ let ml = Uc;
25877
25877
  class yT {
25878
25878
  constructor() {
25879
25879
  r(this, "x");
@@ -25936,7 +25936,7 @@ St([
25936
25936
  _l()
25937
25937
  ], Zo.prototype, "vertices", 2);
25938
25938
  const Bp = Symbol("spriteOwner");
25939
- class ih {
25939
+ class th {
25940
25940
  constructor() {
25941
25941
  r(this, "sprites");
25942
25942
  this.sprites = [];
@@ -25944,7 +25944,7 @@ class ih {
25944
25944
  }
25945
25945
  St([
25946
25946
  p(Zo)
25947
- ], ih.prototype, "sprites", 2);
25947
+ ], th.prototype, "sprites", 2);
25948
25948
  const yy = class Km {
25949
25949
  // we don't assign anything here because it's used by the serialization system.
25950
25950
  // there's currently a limitation in the serializer when e.g. spriteSheet is already assigned it will not be overriden by the serializer
@@ -25955,7 +25955,7 @@ const yy = class Km {
25955
25955
  }
25956
25956
  static create() {
25957
25957
  const t = new Km();
25958
- return t.spriteSheet = new ih(), t;
25958
+ return t.spriteSheet = new th(), t;
25959
25959
  }
25960
25960
  clone() {
25961
25961
  const t = new Km();
@@ -25965,7 +25965,7 @@ const yy = class Km {
25965
25965
  * Set the sprite to be rendered in the currently assigned sprite sheet at the currently active index {@link index}
25966
25966
  */
25967
25967
  set sprite(t) {
25968
- t && (this.spriteSheet ? ((this.index === null || this.index === void 0) && (this.index = 0), this.spriteSheet.sprites[this.index] = t) : (this.spriteSheet = new ih(), this.spriteSheet.sprites = [t], this.index = 0));
25968
+ t && (this.spriteSheet ? ((this.index === null || this.index === void 0) && (this.index = 0), this.spriteSheet.sprites[this.index] = t) : (this.spriteSheet = new th(), this.spriteSheet.sprites = [t], this.index = 0));
25969
25969
  }
25970
25970
  /** The currently active sprite */
25971
25971
  get sprite() {
@@ -25988,12 +25988,12 @@ const yy = class Km {
25988
25988
  }
25989
25989
  };
25990
25990
  St([
25991
- p(ih)
25991
+ p(th)
25992
25992
  ], yy.prototype, "spriteSheet", 2);
25993
25993
  St([
25994
25994
  p()
25995
25995
  ], yy.prototype, "index", 2);
25996
- let Ac = yy;
25996
+ let Ec = yy;
25997
25997
  class Ni extends j {
25998
25998
  constructor() {
25999
25999
  super(...arguments);
@@ -26033,7 +26033,7 @@ class Ni extends j {
26033
26033
  */
26034
26034
  addSprite(e, i = !1) {
26035
26035
  var s, a;
26036
- if (this._spriteSheet || (this._spriteSheet = Ac.create()), !this._spriteSheet.spriteSheet) return -1;
26036
+ if (this._spriteSheet || (this._spriteSheet = Ec.create()), !this._spriteSheet.spriteSheet) return -1;
26037
26037
  (s = this._spriteSheet.spriteSheet) == null || s.sprites.push(e);
26038
26038
  const n = ((a = this._spriteSheet.spriteSheet) == null ? void 0 : a.sprites.length) - 1;
26039
26039
  return i && (this.spriteIndex = n), n;
@@ -26049,7 +26049,7 @@ class Ni extends j {
26049
26049
  if (typeof e == "number") {
26050
26050
  const i = Math.floor(e);
26051
26051
  this.spriteIndex = i;
26052
- } else e instanceof Zo ? (this._spriteSheet || (this._spriteSheet = Ac.create()), this._spriteSheet.sprite != e && (this._spriteSheet.sprite = e), this.updateSprite()) : e != this._spriteSheet && (this._spriteSheet = e, this.updateSprite());
26052
+ } else e instanceof Zo ? (this._spriteSheet || (this._spriteSheet = Ec.create()), this._spriteSheet.sprite != e && (this._spriteSheet.sprite = e), this.updateSprite()) : e != this._spriteSheet && (this._spriteSheet = e, this.updateSprite());
26053
26053
  }
26054
26054
  /**
26055
26055
  * Set the index of the sprite to be rendered in the currently assigned sprite sheet
@@ -26070,7 +26070,7 @@ class Ni extends j {
26070
26070
  }
26071
26071
  /** @internal */
26072
26072
  awake() {
26073
- this._currentSprite = void 0, this._spriteSheet ? this._spriteSheet = this._spriteSheet.clone() : this._spriteSheet = Ac.create(), gu && console.log("Awake", this.name, this, this.sprite);
26073
+ this._currentSprite = void 0, this._spriteSheet ? this._spriteSheet = this._spriteSheet.clone() : this._spriteSheet = Ec.create(), gu && console.log("Awake", this.name, this, this.sprite);
26074
26074
  }
26075
26075
  /** @internal */
26076
26076
  start() {
@@ -26131,7 +26131,7 @@ St([
26131
26131
  p()
26132
26132
  ], Ni.prototype, "toneMapped", 2);
26133
26133
  St([
26134
- p(Ac)
26134
+ p(Ec)
26135
26135
  ], Ni.prototype, "sprite", 1);
26136
26136
  const Vb = S("debugwebxr"), _T = new oe().makeRotationY(Math.PI), Mo = class Mo extends j {
26137
26137
  constructor() {
@@ -26599,16 +26599,16 @@ function wT(o, t) {
26599
26599
  let e = t !== o;
26600
26600
  return !e && o && t && (Array.isArray(o) && Array.isArray(t) || typeof o == "object" && typeof t == "object") && (e = !0), e;
26601
26601
  }
26602
- const Ic = Symbol("AutoSyncHandler");
26602
+ const Ac = Symbol("AutoSyncHandler");
26603
26603
  function xT(o) {
26604
- if (o[Ic])
26605
- return o[Ic];
26604
+ if (o[Ac])
26605
+ return o[Ac];
26606
26606
  const t = _y.getOrCreateSyncer(o);
26607
- return t == null || t.init(o), o[Ic] = t, t;
26607
+ return t == null || t.init(o), o[Ac] = t, t;
26608
26608
  }
26609
26609
  function ST(o) {
26610
- const t = o[Ic];
26611
- t && (_y.removeSyncer(t), t.destroy(), delete o[Ic]);
26610
+ const t = o[Ac];
26611
+ t && (_y.removeSyncer(t), t.destroy(), delete o[Ac]);
26612
26612
  }
26613
26613
  const Xw = function(o = null) {
26614
26614
  return function(t, e) {
@@ -27820,7 +27820,7 @@ Ct([
27820
27820
  p(le)
27821
27821
  ], pt.prototype, "defaultAvatar");
27822
27822
  let wy = pt;
27823
- const hd = S("debugusdzbehaviours");
27823
+ const cd = S("debugusdzbehaviours");
27824
27824
  class Kw {
27825
27825
  constructor() {
27826
27826
  r(this, "behaviours", []);
@@ -27858,7 +27858,7 @@ class Kw {
27858
27858
  l instanceof Promise && e.push(l);
27859
27859
  }
27860
27860
  }, !1);
27861
- }), hd && console.log("onBeforeBuildDocument: all components", this.behaviourComponents), Promise.all(e);
27861
+ }), cd && console.log("onBeforeBuildDocument: all components", this.behaviourComponents), Promise.all(e);
27862
27862
  }
27863
27863
  onExportObject(t, e, i) {
27864
27864
  var n;
@@ -27869,7 +27869,7 @@ class Kw {
27869
27869
  for (const u of this.behaviourComponents)
27870
27870
  typeof u.afterCreateDocument == "function" && u.afterCreateDocument(this, t);
27871
27871
  this.behaviourComponentsCopy = this.behaviourComponents.slice(), this.behaviourComponents.length = 0, this.audioClipsCopy = this.audioClips.slice(), this.audioClips.length = 0;
27872
- const e = /* @__PURE__ */ new Set(), i = /* @__PURE__ */ new Set(), n = /* @__PURE__ */ new Set(), s = /* @__PURE__ */ new Set(), a = hd;
27872
+ const e = /* @__PURE__ */ new Set(), i = /* @__PURE__ */ new Set(), n = /* @__PURE__ */ new Set(), s = /* @__PURE__ */ new Set(), a = cd;
27873
27873
  let l = `graph LR
27874
27874
  `, c = "";
27875
27875
  function h(u) {
@@ -27965,7 +27965,7 @@ axisFormat %s
27965
27965
  n.add(f.uuid);
27966
27966
  else
27967
27967
  n.add(u.uuid);
27968
- hd && console.log("All Behavior trigger sources and action targets", e, i, n), this.targetUuids = new Set(n);
27968
+ cd && console.log("All Behavior trigger sources and action targets", e, i, n), this.targetUuids = new Set(n);
27969
27969
  }
27970
27970
  onAfterHierarchy(t, e) {
27971
27971
  var i;
@@ -27977,7 +27977,7 @@ axisFormat %s
27977
27977
  }
27978
27978
  }
27979
27979
  async onAfterSerialize(t) {
27980
- hd && console.log("onAfterSerialize behaviours", this.behaviourComponentsCopy);
27980
+ cd && console.log("onAfterSerialize behaviours", this.behaviourComponentsCopy);
27981
27981
  for (const e of this.behaviourComponentsCopy)
27982
27982
  typeof e.afterSerialize == "function" && (e.afterSerialize.constructor.name === "AsyncFunction" ? await e.afterSerialize(this, t) : e.afterSerialize(this, t));
27983
27983
  for (const { clipUrl: e, filesKey: i } of this.audioClipsCopy) {
@@ -28011,7 +28011,7 @@ class Zw {
28011
28011
  var f;
28012
28012
  c.beginBlock('def RealityKitComponent "Collider"', "{", !0), c.appendLine("uint group = 1"), c.appendLine('uniform token info:id = "RealityKit.Collider"'), c.appendLine("uint mask = 4294967295");
28013
28013
  const u = l.isTrigger ? "Trigger" : "Default";
28014
- if (c.appendLine(`token type = "${u}"`), c.beginBlock('def RealityKitStruct "Shape"', "{", !0), l instanceof yh) {
28014
+ if (c.appendLine(`token type = "${u}"`), c.beginBlock('def RealityKitStruct "Shape"', "{", !0), l instanceof gh) {
28015
28015
  const m = l;
28016
28016
  c.appendLine('token shapeType = "Sphere"'), c.appendLine(`float radius = ${m.radius}`);
28017
28017
  } else if (l instanceof ry) {
@@ -28110,7 +28110,7 @@ class En extends j {
28110
28110
  const l = this._parentComponent.shadowComponent;
28111
28111
  l && (l == null || l.add(e), s = !0);
28112
28112
  }
28113
- this.shadowComponent = e, i && i.shadowComponent && this.shadowComponent && i.shadowComponent.add(this.shadowComponent), dh && e.add(new Di(0.5)), this.onAfterAddedToScene(), s && n1(), IT && console.warn("Added shadow component", this.shadowComponent);
28113
+ this.shadowComponent = e, i && i.shadowComponent && this.shadowComponent && i.shadowComponent.add(this.shadowComponent), hh && e.add(new Di(0.5)), this.onAfterAddedToScene(), s && n1(), IT && console.warn("Added shadow component", this.shadowComponent);
28114
28114
  }
28115
28115
  setShadowComponentOwner(e) {
28116
28116
  if (e && (e[Ri] === void 0 || e[Ri] === this) && (e[Ri] = this, e.children))
@@ -28139,7 +28139,7 @@ class wf extends En {
28139
28139
  super.awake();
28140
28140
  }
28141
28141
  }
28142
- var LT = Object.defineProperty, DT = Object.getOwnPropertyDescriptor, xh = (o, t, e, i) => {
28142
+ var LT = Object.defineProperty, DT = Object.getOwnPropertyDescriptor, wh = (o, t, e, i) => {
28143
28143
  for (var n = i > 1 ? void 0 : i ? DT(t, e) : t, s = o.length - 1, a; s >= 0; s--)
28144
28144
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
28145
28145
  return i && n && LT(t, e, n), n;
@@ -28159,7 +28159,7 @@ class BT {
28159
28159
  r(this, "height");
28160
28160
  }
28161
28161
  }
28162
- const bn = new w(), Zl = new oe(), dd = new W(), kl = class Jw extends En {
28162
+ const bn = new w(), Zl = new oe(), hd = new W(), kl = class Jw extends En {
28163
28163
  constructor() {
28164
28164
  super(...arguments);
28165
28165
  r(this, "_anchoredPosition");
@@ -28272,7 +28272,7 @@ const bn = new w(), Zl = new oe(), dd = new W(), kl = class Jw extends En {
28272
28272
  this._lastUpdateFrame = this.context.time.frameCount;
28273
28273
  const i = this.shadowComponent;
28274
28274
  if (!i) return;
28275
- this.gameObject.parent ? this._parentRectTransform = C.getComponentInParent(this.gameObject.parent, Jw) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, Np && console.warn("RectTransform → ApplyTransform", this.name + " because " + e), this.isRoot() ? this.Root.screenspace || (i.rotation.y = Math.PI) : (i.matrix.identity(), i.matrixAutoUpdate = !1, bn.set(0, 0, 0), this.applyPivot(bn), i.matrix.setPosition(bn.x, bn.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (dd.copy(this.gameObject.quaternion), dd.x *= -1, dd.z *= -1, Zl.makeRotationFromQuaternion(dd), i.matrix.premultiply(Zl)), bn.set(0, 0, 0), this.applyAnchoring(bn), (s = this.canvas) != null && s.screenspace ? bn.z += 0.1 : bn.z += 0.01, Zl.identity(), Zl.setPosition(bn.x, bn.y, bn.z), i.matrix.premultiply(Zl), i.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
28275
+ this.gameObject.parent ? this._parentRectTransform = C.getComponentInParent(this.gameObject.parent, Jw) : this._parentRectTransform = void 0, this._transformNeedsUpdate = !1, Np && console.warn("RectTransform → ApplyTransform", this.name + " because " + e), this.isRoot() ? this.Root.screenspace || (i.rotation.y = Math.PI) : (i.matrix.identity(), i.matrixAutoUpdate = !1, bn.set(0, 0, 0), this.applyPivot(bn), i.matrix.setPosition(bn.x, bn.y, 0), (this.gameObject.quaternion.x || this.gameObject.quaternion.y || this.gameObject.quaternion.z) && (hd.copy(this.gameObject.quaternion), hd.x *= -1, hd.z *= -1, Zl.makeRotationFromQuaternion(hd), i.matrix.premultiply(Zl)), bn.set(0, 0, 0), this.applyAnchoring(bn), (s = this.canvas) != null && s.screenspace ? bn.z += 0.1 : bn.z += 0.01, Zl.identity(), Zl.setPosition(bn.x, bn.y, bn.z), i.matrix.premultiply(Zl), i.matrix.scale(this.gameObject.scale)), this.lastMatrix.copy(this.gameObject.matrix);
28276
28276
  const n = !0;
28277
28277
  for (const a of Hg(this.gameObject, En, n, 1)) {
28278
28278
  if (a === this || !a.activeAndEnabled) continue;
@@ -28344,19 +28344,19 @@ const bn = new w(), Zl = new oe(), dd = new W(), kl = class Jw extends En {
28344
28344
  return this._createdTextBlocks.push(i), i;
28345
28345
  }
28346
28346
  };
28347
- xh([
28347
+ wh([
28348
28348
  p(ae)
28349
28349
  ], kl.prototype, "anchoredPosition", 1);
28350
- xh([
28350
+ wh([
28351
28351
  p(ae)
28352
28352
  ], kl.prototype, "sizeDelta", 2);
28353
- xh([
28353
+ wh([
28354
28354
  p(ae)
28355
28355
  ], kl.prototype, "pivot", 2);
28356
- xh([
28356
+ wh([
28357
28357
  p(ae)
28358
28358
  ], kl.prototype, "anchorMin", 2);
28359
- xh([
28359
+ wh([
28360
28360
  p(ae)
28361
28361
  ], kl.prototype, "anchorMax", 2);
28362
28362
  let ls = kl;
@@ -28365,7 +28365,7 @@ var FT = Object.defineProperty, ex = (o, t, e, i) => {
28365
28365
  (a = o[s]) && (n = a(t, e, n) || n);
28366
28366
  return n && FT(t, e, n), n;
28367
28367
  };
28368
- class Sh extends j {
28368
+ class xh extends j {
28369
28369
  constructor() {
28370
28370
  super(...arguments);
28371
28371
  r(this, "effectColor");
@@ -28374,16 +28374,16 @@ class Sh extends j {
28374
28374
  }
28375
28375
  ex([
28376
28376
  p(ce)
28377
- ], Sh.prototype, "effectColor");
28377
+ ], xh.prototype, "effectColor");
28378
28378
  ex([
28379
28379
  p(ae)
28380
- ], Sh.prototype, "effectDistance");
28380
+ ], xh.prototype, "effectDistance");
28381
28381
  var zT = Object.defineProperty, UT = Object.getOwnPropertyDescriptor, tx = (o, t, e, i) => {
28382
28382
  for (var n = i > 1 ? void 0 : i ? UT(t, e) : t, s = o.length - 1, a; s >= 0; s--)
28383
28383
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
28384
28384
  return i && n && zT(t, e, n), n;
28385
28385
  };
28386
- const ud = {
28386
+ const dd = {
28387
28387
  backgroundColor: new re(1, 1, 1),
28388
28388
  backgroundOpacity: 1,
28389
28389
  borderColor: new re(1, 1, 1),
@@ -28418,7 +28418,7 @@ const xy = (Zn = class extends En {
28418
28418
  return this._alphaFactor;
28419
28419
  }
28420
28420
  onColorChanged() {
28421
- this.uiObject && (this.sRGBColor.copy(this._color), this.sRGBColor.convertLinearToSRGB(), ud.backgroundColor = this.sRGBColor, ud.backgroundOpacity = this._color.alpha * this._alphaFactor, this.applyEffects(ud, this._alphaFactor), this.uiObject.set(ud), this.markDirty());
28421
+ this.uiObject && (this.sRGBColor.copy(this._color), this.sRGBColor.convertLinearToSRGB(), dd.backgroundColor = this.sRGBColor, dd.backgroundOpacity = this._color.alpha * this._alphaFactor, this.applyEffects(dd, this._alphaFactor), this.uiObject.set(dd), this.markDirty());
28422
28422
  }
28423
28423
  // used via animations
28424
28424
  get m_Color() {
@@ -28474,7 +28474,7 @@ const xy = (Zn = class extends En {
28474
28474
  }
28475
28475
  applyEffects(e, i = 1) {
28476
28476
  var s;
28477
- const n = (s = this.gameObject) == null ? void 0 : s.getComponent(Sh);
28477
+ const n = (s = this.gameObject) == null ? void 0 : s.getComponent(xh);
28478
28478
  n && (n.effectDistance && (e.borderWidth = Math.max(Math.abs(n.effectDistance.x), Math.abs(n.effectDistance.y))), n.effectColor && (e.borderColor = n.effectColor, e.borderOpacity = n.effectColor.alpha * i));
28479
28479
  }
28480
28480
  async setTexture(e) {
@@ -29048,11 +29048,11 @@ class $i extends j {
29048
29048
  }
29049
29049
  onEnable() {
29050
29050
  Gb && console.log(this.name, this), this._rectTransform = this.gameObject.getComponent(ls);
29051
- const e = this.gameObject.getComponentInParent(nh);
29051
+ const e = this.gameObject.getComponentInParent(ih);
29052
29052
  e && e.registerLayoutGroup(this), this._needsUpdate = !0;
29053
29053
  }
29054
29054
  onDisable() {
29055
- const e = this.gameObject.getComponentInParent(nh);
29055
+ const e = this.gameObject.getComponentInParent(ih);
29056
29056
  e && e.unregisterLayoutGroup(this);
29057
29057
  }
29058
29058
  // for animation:
@@ -29414,7 +29414,7 @@ us([
29414
29414
  us([
29415
29415
  p()
29416
29416
  ], hn.prototype, "planeDistance", 2);
29417
- let nh = hn;
29417
+ let ih = hn;
29418
29418
  var QT = Object.defineProperty, YT = Object.getOwnPropertyDescriptor, Cy = (o, t, e, i) => {
29419
29419
  for (var n = i > 1 ? void 0 : i ? YT(t, e) : t, s = o.length - 1, a; s >= 0; s--)
29420
29420
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
@@ -29468,7 +29468,7 @@ class cx {
29468
29468
  // TODO would probably be better to export each object instead of the entire Canvas
29469
29469
  // so that we don't export them twice (once as regular hierarchy, once as part of Canvas export)
29470
29470
  onExportObject(t, e, i) {
29471
- const n = C.getComponent(t, nh);
29471
+ const n = C.getComponent(t, ih);
29472
29472
  if (n && n.enabled && n.renderMode === ax.WorldSpace) {
29473
29473
  const s = new Sy(), a = C.getComponent(t, ls), l = C.getComponent(t, Qr), c = new Array();
29474
29474
  if (a) {
@@ -29548,7 +29548,7 @@ class cx {
29548
29548
  t.index.needsUpdate = !0;
29549
29549
  }
29550
29550
  }
29551
- const yc = S("debugusdz");
29551
+ const gc = S("debugusdz");
29552
29552
  function KT(o, t) {
29553
29553
  var l;
29554
29554
  const e = [], i = C.getComponentsInChildren(o, $t), n = C.getComponentsInChildren(o, si), s = new Array(), a = new Array();
@@ -29565,10 +29565,10 @@ function KT(o, t) {
29565
29565
  else
29566
29566
  for (const c of i) {
29567
29567
  if (!c || !c.runtimeAnimatorController || !c.enabled) continue;
29568
- yc && console.log(c);
29568
+ gc && console.log(c);
29569
29569
  const h = [];
29570
29570
  for (const d of c.runtimeAnimatorController.enumerateActions()) {
29571
- yc && console.log(d);
29571
+ gc && console.log(d);
29572
29572
  const u = d.getClip();
29573
29573
  h.includes(u) || h.push(u);
29574
29574
  }
@@ -29584,13 +29584,13 @@ function KT(o, t) {
29584
29584
  }
29585
29585
  else
29586
29586
  for (const c of n) {
29587
- yc && console.log(c);
29587
+ gc && console.log(c);
29588
29588
  const h = [];
29589
29589
  for (const d of c.animations)
29590
29590
  h.includes(d) || h.push(d);
29591
29591
  e.push({ root: c.gameObject, clips: h });
29592
29592
  }
29593
- yc && (e == null ? void 0 : e.length) > 0 && console.log("USDZ Animation Clips without behaviours", e);
29593
+ gc && (e == null ? void 0 : e.length) > 0 && console.log("USDZ Animation Clips without behaviours", e);
29594
29594
  for (const c of e)
29595
29595
  for (const h of c.clips)
29596
29596
  t.registerAnimation(c.root, h);
@@ -29598,7 +29598,7 @@ function KT(o, t) {
29598
29598
  }
29599
29599
  function ZT(o, t) {
29600
29600
  const e = C.getComponentsInChildren(o, Rn), i = C.getComponentsInChildren(o, qr), n = new Array(), s = new Array();
29601
- yc && console.log({ audioSources: e, playAudioOnClicks: i });
29601
+ gc && console.log({ audioSources: e, playAudioOnClicks: i });
29602
29602
  for (const a of i) {
29603
29603
  if (!a.target) continue;
29604
29604
  const l = e.indexOf(a.target);
@@ -29708,12 +29708,12 @@ const wi = (Ls = class extends j {
29708
29708
  onEnable() {
29709
29709
  var n;
29710
29710
  const e = Q.supportsQuickLookAR(), i = Q.isiOS() || Q.isiPad();
29711
- !this.button && (xi || e || i) && (this.allowCreateQuicklookButton && (this.button = this.createQuicklookButton()), this.lastCallback = this.quicklookCallback.bind(this), this.link = qb(this.context, e), this.link.addEventListener("message", this.lastCallback)), xi && Ve("USDZ Exporter enabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.addEventListener("click", this.onClickedOpenInARElement), qc.registerExporter(this);
29711
+ !this.button && (xi || e || i) && (this.allowCreateQuicklookButton && (this.button = this.createQuicklookButton()), this.lastCallback = this.quicklookCallback.bind(this), this.link = qb(this.context, e), this.link.addEventListener("message", this.lastCallback)), xi && Ve("USDZ Exporter enabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.addEventListener("click", this.onClickedOpenInARElement), Gc.registerExporter(this);
29712
29712
  }
29713
29713
  /** @internal */
29714
29714
  onDisable() {
29715
29715
  var e, i, n;
29716
- (e = this.button) == null || e.remove(), (i = this.link) == null || i.removeEventListener("message", this.lastCallback), xi && Ve("USDZ Exporter disabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.removeEventListener("click", this.onClickedOpenInARElement), qc.unregisterExporter(this);
29716
+ (e = this.button) == null || e.remove(), (i = this.link) == null || i.removeEventListener("message", this.lastCallback), xi && Ve("USDZ Exporter disabled: " + this.name), (n = document.getElementById("open-in-ar")) == null || n.removeEventListener("click", this.onClickedOpenInARElement), Gc.unregisterExporter(this);
29717
29717
  }
29718
29718
  /**
29719
29719
  * Creates an USDZ file from the current scene or assigned objectToExport and opens it in QuickLook.
@@ -29792,7 +29792,7 @@ const wi = (Ls = class extends j {
29792
29792
  de.report("export-usdz", "Invoking before-export"), this.dispatchEvent(new CustomEvent("before-export", { detail: m })), this.applyWebARSessionRoot(), this._previousTimeScale = this.context.time.timeScale, this.context.time.timeScale = 0, de.report("export-usdz", "auto export animations and audio sources");
29793
29793
  const g = new Array();
29794
29794
  this.autoExportAnimations && g.push(...KT(e, h)), f.find((R) => R.extensionName === "Audio") && this.autoExportAudioSources && g.push(...ZT(e)), c.debug = xi, c.pruneUnusedNodes = !tE;
29795
- const y = eh.instance.objs.map((R) => R.batchedMesh);
29795
+ const y = Jc.instance.objs.map((R) => R.batchedMesh);
29796
29796
  c.keepObject = (R) => {
29797
29797
  let T = !0;
29798
29798
  const U = C.getComponent(R, ln);
@@ -29942,7 +29942,7 @@ var iE = Object.defineProperty, nE = Object.getOwnPropertyDescriptor, Py = (o, t
29942
29942
  (a = o[s]) && (n = a(t, e, n) || n);
29943
29943
  return n && iE(t, e, n), n;
29944
29944
  };
29945
- class Ch extends j {
29945
+ class Sh extends j {
29946
29946
  constructor() {
29947
29947
  super(...arguments);
29948
29948
  r(this, "_fog");
@@ -29980,13 +29980,13 @@ class Ch extends j {
29980
29980
  }
29981
29981
  Py([
29982
29982
  p()
29983
- ], Ch.prototype, "near");
29983
+ ], Sh.prototype, "near");
29984
29984
  Py([
29985
29985
  p()
29986
- ], Ch.prototype, "far");
29986
+ ], Sh.prototype, "far");
29987
29987
  Py([
29988
29988
  p(re)
29989
- ], Ch.prototype, "color");
29989
+ ], Sh.prototype, "color");
29990
29990
  var sE = Object.defineProperty, Oy = (o, t, e, i) => {
29991
29991
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
29992
29992
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -30002,7 +30002,7 @@ class Tl extends j {
30002
30002
  r(this, "_boxHelper", null);
30003
30003
  }
30004
30004
  onEnable() {
30005
- this.isGizmo && !dh || (this._gizmoObject || (this.objectBounds ? this._gizmoObject = new oC(this.gameObject, this.color ?? 16776960) : (this.objectBounds = !1, this._gizmoObject = Fg(this.color ?? 16776960))), this.objectBounds ? (this.scene.add(this._gizmoObject), this._boxHelper = this._gizmoObject, this.startCoroutine(this.syncObjectBounds(), Re.OnBeforeRender)) : this.gameObject.add(this._gizmoObject));
30005
+ this.isGizmo && !hh || (this._gizmoObject || (this.objectBounds ? this._gizmoObject = new oC(this.gameObject, this.color ?? 16776960) : (this.objectBounds = !1, this._gizmoObject = Fg(this.color ?? 16776960))), this.objectBounds ? (this.scene.add(this._gizmoObject), this._boxHelper = this._gizmoObject, this.startCoroutine(this.syncObjectBounds(), Re.OnBeforeRender)) : this.gameObject.add(this._gizmoObject));
30006
30006
  }
30007
30007
  onDisable() {
30008
30008
  this._gizmoObject && this.gameObject.remove(this._gizmoObject);
@@ -30027,7 +30027,7 @@ var oE = Object.defineProperty, ky = (o, t, e, i) => {
30027
30027
  (a = o[s]) && (n = a(t, e, n) || n);
30028
30028
  return n && oE(t, e, n), n;
30029
30029
  };
30030
- class Ph extends j {
30030
+ class Ch extends j {
30031
30031
  constructor() {
30032
30032
  super(...arguments);
30033
30033
  r(this, "isGizmo", !1);
@@ -30040,7 +30040,7 @@ class Ph extends j {
30040
30040
  }
30041
30041
  /** @internal */
30042
30042
  onEnable() {
30043
- if (this.isGizmo && !dh) return;
30043
+ if (this.isGizmo && !hh) return;
30044
30044
  const e = this.size, i = this.divisions;
30045
30045
  this.gridHelper || (this.gridHelper = new gg(e, i, this.color0 ?? new re(0.4, 0.4, 0.4), this.color1 ?? new re(0.6, 0.6, 0.6)), this.offset !== void 0 && (this.gridHelper.position.y += this.offset)), this.gridHelper && this.gameObject.add(this.gridHelper);
30046
30046
  }
@@ -30051,13 +30051,13 @@ class Ph extends j {
30051
30051
  }
30052
30052
  ky([
30053
30053
  p()
30054
- ], Ph.prototype, "isGizmo");
30054
+ ], Ch.prototype, "isGizmo");
30055
30055
  ky([
30056
30056
  p(re)
30057
- ], Ph.prototype, "color0");
30057
+ ], Ch.prototype, "color0");
30058
30058
  ky([
30059
30059
  p(re)
30060
- ], Ph.prototype, "color1");
30060
+ ], Ch.prototype, "color1");
30061
30061
  var rE = Object.defineProperty, My = (o, t, e, i) => {
30062
30062
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
30063
30063
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -30388,28 +30388,28 @@ fs([
30388
30388
  p()
30389
30389
  ], Wi.prototype, "shadowResolution", 1);
30390
30390
  new w(0, 0, 0);
30391
- var cE = Object.defineProperty, Oh = (o, t, e, i) => {
30391
+ var cE = Object.defineProperty, Ph = (o, t, e, i) => {
30392
30392
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
30393
30393
  (a = o[s]) && (n = a(t, e, n) || n);
30394
30394
  return n && cE(t, e, n), n;
30395
30395
  };
30396
30396
  const Hp = S("debuglods"), hE = S("nolods");
30397
- class kh {
30397
+ class Oh {
30398
30398
  constructor() {
30399
30399
  r(this, "screenRelativeTransitionHeight");
30400
30400
  r(this, "distance");
30401
30401
  r(this, "renderers");
30402
30402
  }
30403
30403
  }
30404
- Oh([
30404
+ Ph([
30405
30405
  p()
30406
- ], kh.prototype, "screenRelativeTransitionHeight");
30407
- Oh([
30406
+ ], Oh.prototype, "screenRelativeTransitionHeight");
30407
+ Ph([
30408
30408
  p()
30409
- ], kh.prototype, "distance");
30410
- Oh([
30409
+ ], Oh.prototype, "distance");
30410
+ Ph([
30411
30411
  p(ln)
30412
- ], kh.prototype, "renderers");
30412
+ ], Oh.prototype, "renderers");
30413
30413
  class dE {
30414
30414
  constructor(t) {
30415
30415
  r(this, "model");
@@ -30494,18 +30494,18 @@ class Pf extends j {
30494
30494
  }
30495
30495
  }
30496
30496
  }
30497
- Oh([
30497
+ Ph([
30498
30498
  p(w)
30499
30499
  ], Pf.prototype, "localReferencePoint");
30500
- Oh([
30501
- p(kh)
30500
+ Ph([
30501
+ p(Oh)
30502
30502
  ], Pf.prototype, "lodModels");
30503
30503
  var uE = Object.defineProperty, fE = (o, t, e, i) => {
30504
30504
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
30505
30505
  (a = o[s]) && (n = a(t, e, n) || n);
30506
30506
  return n && uE(t, e, n), n;
30507
30507
  };
30508
- const fd = S("debugnestedgltf");
30508
+ const ud = S("debugnestedgltf");
30509
30509
  class Ty extends j {
30510
30510
  constructor() {
30511
30511
  super(...arguments);
@@ -30530,16 +30530,16 @@ class Ty extends j {
30530
30530
  async start() {
30531
30531
  var i, n, s, a, l;
30532
30532
  if (this._isLoadingOrDoneLoading) return;
30533
- fd && console.log(this, this.guid);
30533
+ ud && console.log(this, this.guid);
30534
30534
  const e = this.gameObject.parent;
30535
30535
  if (e) {
30536
30536
  this._isLoadingOrDoneLoading = !0;
30537
30537
  const c = new hs();
30538
30538
  c.idProvider = new zt(this.hash(this.guid)), c.parent = this.loadAssetInParent !== !1 ? e : this.gameObject, this.gameObject.updateMatrix();
30539
30539
  const h = this.gameObject.matrix;
30540
- fd && console.log("Load nested:", ((i = this.filePath) == null ? void 0 : i.url) ?? this.filePath, this.gameObject.position);
30540
+ ud && console.log("Load nested:", ((i = this.filePath) == null ? void 0 : i.url) ?? this.filePath, this.gameObject.position);
30541
30541
  const d = await ((s = (n = this.filePath) == null ? void 0 : n.instantiate) == null ? void 0 : s.call(this.filePath, c));
30542
- fd && console.log("Nested loaded:", ((a = this.filePath) == null ? void 0 : a.url) ?? this.filePath, d), d && this.loadAssetInParent !== !1 && (d.matrixAutoUpdate = !1, d.matrix.identity(), d.applyMatrix4(h), d.matrixAutoUpdate = !0, d.layers.disableAll(), d.layers.set(this.layer), this.dispatchEvent(new CustomEvent("loaded", { detail: { instance: d, assetReference: this.filePath } }))), fd && console.log("Nested loading done:", ((l = this.filePath) == null ? void 0 : l.url) ?? this.filePath, d);
30542
+ ud && console.log("Nested loaded:", ((a = this.filePath) == null ? void 0 : a.url) ?? this.filePath, d), d && this.loadAssetInParent !== !1 && (d.matrixAutoUpdate = !1, d.matrix.identity(), d.applyMatrix4(h), d.matrixAutoUpdate = !0, d.layers.disableAll(), d.layers.set(this.layer), this.dispatchEvent(new CustomEvent("loaded", { detail: { instance: d, assetReference: this.filePath } }))), ud && console.log("Nested loading done:", ((l = this.filePath) == null ? void 0 : l.url) ?? this.filePath, d);
30543
30543
  }
30544
30544
  }
30545
30545
  /** @internal */
@@ -30714,7 +30714,7 @@ tr([
30714
30714
  tr([
30715
30715
  p()
30716
30716
  ], Ii.prototype, "weightedMode");
30717
- const ux = class _c {
30717
+ const ux = class yc {
30718
30718
  constructor() {
30719
30719
  r(this, "keys", []);
30720
30720
  }
@@ -30722,14 +30722,14 @@ const ux = class _c {
30722
30722
  * Creates an animation curve that goes from the `from` value to the `to` value over the given `duration`.
30723
30723
  */
30724
30724
  static linearFromTo(t, e, i) {
30725
- const n = new _c(), s = new Ii();
30725
+ const n = new yc(), s = new Ii();
30726
30726
  s.time = 0, s.value = t;
30727
30727
  const a = new Ii();
30728
30728
  return a.time = i, a.value = e, n.keys.push(s, a), n;
30729
30729
  }
30730
30730
  /** Creates an animation curve with just one keyframe */
30731
30731
  static constant(t) {
30732
- const e = new _c(), i = new Ii();
30732
+ const e = new yc(), i = new Ii();
30733
30733
  return i.time = 0, i.value = t, e.keys.push(i), e;
30734
30734
  }
30735
30735
  /**
@@ -30737,7 +30737,7 @@ const ux = class _c {
30737
30737
  */
30738
30738
  clone() {
30739
30739
  var e;
30740
- const t = new _c();
30740
+ const t = new yc();
30741
30741
  return t.keys = ((e = this.keys) == null ? void 0 : e.map((i) => {
30742
30742
  const n = new Ii();
30743
30743
  return n.time = i.time, n.value = i.value, n.inTangent = i.inTangent, n.inWeight = i.inWeight, n.outTangent = i.outTangent, n.outWeight = i.outWeight, n.weightedMode = i.weightedMode, n;
@@ -30763,7 +30763,7 @@ const ux = class _c {
30763
30763
  if (e + 1 < this.keys.length) {
30764
30764
  const s = this.keys[e + 1];
30765
30765
  if (s.time < t) continue;
30766
- return !isFinite(i.outTangent) || !isFinite(s.inTangent) ? i.value : _c.interpolateValue(t, i, s);
30766
+ return !isFinite(i.outTangent) || !isFinite(s.inTangent) ? i.value : yc.interpolateValue(t, i, s);
30767
30767
  } else
30768
30768
  return i.value;
30769
30769
  }
@@ -30783,7 +30783,7 @@ var _E = Object.defineProperty, P = (o, t, e, i) => {
30783
30783
  (a = o[s]) && (n = a(t, e, n) || n);
30784
30784
  return n && _E(t, e, n), n;
30785
30785
  };
30786
- const pd = S("debugparticles");
30786
+ const fd = S("debugparticles");
30787
30787
  var Ms = /* @__PURE__ */ ((o) => (o[o.Billboard = 0] = "Billboard", o[o.Stretch = 1] = "Stretch", o[o.HorizontalBillboard = 2] = "HorizontalBillboard", o[o.VerticalBillboard = 3] = "VerticalBillboard", o[o.Mesh = 4] = "Mesh", o))(Ms || {});
30788
30788
  class Al {
30789
30789
  constructor() {
@@ -30824,8 +30824,8 @@ P([
30824
30824
  P([
30825
30825
  p()
30826
30826
  ], Al.prototype, "colorKeys");
30827
- var sh = /* @__PURE__ */ ((o) => (o[o.Local = 0] = "Local", o[o.World = 1] = "World", o[o.Custom = 2] = "Custom", o))(sh || {}), tg = /* @__PURE__ */ ((o) => (o[o.Sphere = 0] = "Sphere", o[o.SphereShell = 1] = "SphereShell", o[o.Hemisphere = 2] = "Hemisphere", o[o.HemisphereShell = 3] = "HemisphereShell", o[o.Cone = 4] = "Cone", o[o.Box = 5] = "Box", o[o.Mesh = 6] = "Mesh", o[o.ConeShell = 7] = "ConeShell", o[o.ConeVolume = 8] = "ConeVolume", o[o.ConeVolumeShell = 9] = "ConeVolumeShell", o[o.Circle = 10] = "Circle", o[o.CircleEdge = 11] = "CircleEdge", o[o.SingleSidedEdge = 12] = "SingleSidedEdge", o[o.MeshRenderer = 13] = "MeshRenderer", o[o.SkinnedMeshRenderer = 14] = "SkinnedMeshRenderer", o[o.BoxShell = 15] = "BoxShell", o[o.BoxEdge = 16] = "BoxEdge", o[o.Donut = 17] = "Donut", o[o.Rectangle = 18] = "Rectangle", o[o.Sprite = 19] = "Sprite", o[o.SpriteRenderer = 20] = "SpriteRenderer", o))(tg || {});
30828
- const ao = class bc {
30827
+ var nh = /* @__PURE__ */ ((o) => (o[o.Local = 0] = "Local", o[o.World = 1] = "World", o[o.Custom = 2] = "Custom", o))(nh || {}), tg = /* @__PURE__ */ ((o) => (o[o.Sphere = 0] = "Sphere", o[o.SphereShell = 1] = "SphereShell", o[o.Hemisphere = 2] = "Hemisphere", o[o.HemisphereShell = 3] = "HemisphereShell", o[o.Cone = 4] = "Cone", o[o.Box = 5] = "Box", o[o.Mesh = 6] = "Mesh", o[o.ConeShell = 7] = "ConeShell", o[o.ConeVolume = 8] = "ConeVolume", o[o.ConeVolumeShell = 9] = "ConeVolumeShell", o[o.Circle = 10] = "Circle", o[o.CircleEdge = 11] = "CircleEdge", o[o.SingleSidedEdge = 12] = "SingleSidedEdge", o[o.MeshRenderer = 13] = "MeshRenderer", o[o.SkinnedMeshRenderer = 14] = "SkinnedMeshRenderer", o[o.BoxShell = 15] = "BoxShell", o[o.BoxEdge = 16] = "BoxEdge", o[o.Donut = 17] = "Donut", o[o.Rectangle = 18] = "Rectangle", o[o.Sprite = 19] = "Sprite", o[o.SpriteRenderer = 20] = "SpriteRenderer", o))(tg || {});
30828
+ const ao = class _c {
30829
30829
  constructor() {
30830
30830
  r(this, "mode", "Constant");
30831
30831
  r(this, "constant");
@@ -30837,15 +30837,15 @@ const ao = class bc {
30837
30837
  r(this, "curveMultiplier");
30838
30838
  }
30839
30839
  static constant(t) {
30840
- const e = new bc();
30840
+ const e = new _c();
30841
30841
  return e.setConstant(t), e;
30842
30842
  }
30843
30843
  static betweenTwoConstants(t, e) {
30844
- const i = new bc();
30844
+ const i = new _c();
30845
30845
  return i.setMinMaxConstant(t, e), i;
30846
30846
  }
30847
30847
  static curve(t, e = 1) {
30848
- const i = new bc();
30848
+ const i = new _c();
30849
30849
  return i.setCurve(t, e), i;
30850
30850
  }
30851
30851
  setConstant(t) {
@@ -30859,7 +30859,7 @@ const ao = class bc {
30859
30859
  }
30860
30860
  clone() {
30861
30861
  var e, i, n;
30862
- const t = new bc();
30862
+ const t = new _c();
30863
30863
  return t.mode = this.mode, t.constant = this.constant, t.constantMin = this.constantMin, t.constantMax = this.constantMax, t.curve = (e = this.curve) == null ? void 0 : e.clone(), t.curveMin = (i = this.curveMin) == null ? void 0 : i.clone(), t.curveMax = (n = this.curveMax) == null ? void 0 : n.clone(), t.curveMultiplier = this.curveMultiplier, t;
30864
30864
  }
30865
30865
  evaluate(t, e) {
@@ -31265,7 +31265,7 @@ const at = (Pn = class {
31265
31265
  r(this, "_dir", new w());
31266
31266
  r(this, "_loopTime", 0);
31267
31267
  r(this, "_loopDirection", 1);
31268
- pd && console.log(this);
31268
+ fd && console.log(this);
31269
31269
  }
31270
31270
  // Emittershape start
31271
31271
  get type() {
@@ -31300,7 +31300,7 @@ const at = (Pn = class {
31300
31300
  if (i && (n *= this.system.worldScale.x), this.enabled) {
31301
31301
  switch (this.shapeType) {
31302
31302
  case 5:
31303
- pd && H.DrawWireBox(this.position, this.scale, 14540253, 1), this._vector.x = Math.random() * this.scale.x - this.scale.x / 2, this._vector.y = Math.random() * this.scale.y - this.scale.y / 2, this._vector.z = Math.random() * this.scale.z - this.scale.z / 2, this._vector.add(e);
31303
+ fd && H.DrawWireBox(this.position, this.scale, 14540253, 1), this._vector.x = Math.random() * this.scale.x - this.scale.x / 2, this._vector.y = Math.random() * this.scale.y - this.scale.y / 2, this._vector.z = Math.random() * this.scale.z - this.scale.z / 2, this._vector.add(e);
31304
31304
  break;
31305
31305
  case 4:
31306
31306
  this.randomConePoint(this.position, this.angle, n, this.radiusThickness, this.arc, this.arcMode, this._vector);
@@ -31347,7 +31347,7 @@ const at = (Pn = class {
31347
31347
  }
31348
31348
  this.randomizePosition(this._vector, this.randomPositionAmount);
31349
31349
  }
31350
- this.applyRotation(this._vector), i && (this._vector.applyQuaternion(this.system.worldQuaternion), this._vector.add(this.system.worldPos)), pd && H.DrawSphere(this._vector, 0.03, 16711680, 0.5, !0);
31350
+ this.applyRotation(this._vector), i && (this._vector.applyQuaternion(this.system.worldQuaternion), this._vector.add(this.system.worldPos)), fd && H.DrawSphere(this._vector, 0.03, 16711680, 0.5, !0);
31351
31351
  }
31352
31352
  getDirection(t, e) {
31353
31353
  var i;
@@ -31394,7 +31394,7 @@ const at = (Pn = class {
31394
31394
  this._dir.set(0, 0, 1);
31395
31395
  break;
31396
31396
  }
31397
- return this._space === 1 && this._dir.applyQuaternion(this.system.worldQuaternion), this.applyRotation(this._dir), this._dir.normalize(), this.spherizeDirection(this._dir, this.sphericalDirectionAmount), this.randomizeDirection(this._dir, this.randomDirectionAmount), pd && (H.DrawSphere(e, 0.01, 8925952, 0.5, !0), H.DrawDirection(e, this._dir, 8925952, 0.5, !0)), this._dir;
31397
+ return this._space === 1 && this._dir.applyQuaternion(this.system.worldQuaternion), this.applyRotation(this._dir), this._dir.normalize(), this.spherizeDirection(this._dir, this.sphericalDirectionAmount), this.randomizeDirection(this._dir, this.randomDirectionAmount), fd && (H.DrawSphere(e, 0.01, 8925952, 0.5, !0), H.DrawDirection(e, this._dir, 8925952, 0.5, !0)), this._dir;
31398
31398
  }
31399
31399
  randomizePosition(t, e) {
31400
31400
  if (e <= 0) return;
@@ -32068,7 +32068,7 @@ P([
32068
32068
  P([
32069
32069
  p()
32070
32070
  ], Pt.prototype, "space");
32071
- const Mh = class px {
32071
+ const kh = class px {
32072
32072
  constructor() {
32073
32073
  r(this, "enabled");
32074
32074
  r(this, "curve");
@@ -32115,17 +32115,17 @@ const Mh = class px {
32115
32115
  };
32116
32116
  P([
32117
32117
  p()
32118
- ], Mh.prototype, "enabled");
32118
+ ], kh.prototype, "enabled");
32119
32119
  P([
32120
32120
  p(K)
32121
- ], Mh.prototype, "curve");
32121
+ ], kh.prototype, "curve");
32122
32122
  P([
32123
32123
  p()
32124
- ], Mh.prototype, "curveMultiplier");
32124
+ ], kh.prototype, "curveMultiplier");
32125
32125
  P([
32126
32126
  p()
32127
- ], Mh.prototype, "mode");
32128
- let mx = Mh;
32127
+ ], kh.prototype, "mode");
32128
+ let mx = kh;
32129
32129
  class Vi {
32130
32130
  constructor() {
32131
32131
  r(this, "enabled");
@@ -32178,7 +32178,7 @@ P([
32178
32178
  P([
32179
32179
  p()
32180
32180
  ], Vi.prototype, "zMultiplier");
32181
- class Rh {
32181
+ class Mh {
32182
32182
  constructor() {
32183
32183
  r(this, "enabled");
32184
32184
  r(this, "range");
@@ -32191,13 +32191,13 @@ class Rh {
32191
32191
  }
32192
32192
  P([
32193
32193
  p()
32194
- ], Rh.prototype, "enabled");
32194
+ ], Mh.prototype, "enabled");
32195
32195
  P([
32196
32196
  p(ae)
32197
- ], Rh.prototype, "range");
32197
+ ], Mh.prototype, "range");
32198
32198
  P([
32199
32199
  p(Il)
32200
- ], Rh.prototype, "color");
32200
+ ], Mh.prototype, "color");
32201
32201
  new w(1, 1, 1);
32202
32202
  new w(0, 0, 1);
32203
32203
  class gx {
@@ -32345,7 +32345,7 @@ Ge([
32345
32345
  Ge([
32346
32346
  p()
32347
32347
  ], Ln.prototype, "lengthScale");
32348
- class md {
32348
+ class pd {
32349
32349
  constructor(t, e = 1) {
32350
32350
  r(this, "_curve");
32351
32351
  r(this, "_factor");
@@ -32524,7 +32524,7 @@ class RE extends la {
32524
32524
  }
32525
32525
  }
32526
32526
  }
32527
- const gd = Symbol("startVelocity"), Zb = Symbol("gravityModifier"), Xp = Symbol("gravitySpeed"), yd = Symbol("velocity lerp factor"), og = new w();
32527
+ const md = Symbol("startVelocity"), Zb = Symbol("gravityModifier"), Xp = Symbol("gravitySpeed"), gd = Symbol("velocity lerp factor"), og = new w();
32528
32528
  class TE extends la {
32529
32529
  constructor() {
32530
32530
  super(...arguments);
@@ -32536,26 +32536,26 @@ class TE extends la {
32536
32536
  const i = this.system.main.simulationSpeed;
32537
32537
  e.startSpeed = this.system.main.startSpeed.evaluate(Math.random(), Math.random());
32538
32538
  const n = this.system.shape.getDirection(e, e.position);
32539
- e.velocity.x = n.x * e.startSpeed, e.velocity.y = n.y * e.startSpeed, e.velocity.z = n.z * e.startSpeed, (a = this.system.inheritVelocity) != null && a.enabled && this.system.inheritVelocity.applyInitial(e.velocity), e[gd] ? e[gd].copy(e.velocity) : e[gd] = e.velocity.clone();
32539
+ e.velocity.x = n.x * e.startSpeed, e.velocity.y = n.y * e.startSpeed, e.velocity.z = n.z * e.startSpeed, (a = this.system.inheritVelocity) != null && a.enabled && this.system.inheritVelocity.applyInitial(e.velocity), e[md] ? e[md].copy(e.velocity) : e[md] = e.velocity.clone();
32540
32540
  const s = this.system.main.gravityModifier.evaluate(Math.random(), Math.random());
32541
- e[Zb] = s * i, e[Xp] = s * i * 0.5, e[yd] = Math.random(), (l = this.system.velocityOverLifetime) == null || l.init(e), this._gravityDirection.set(0, -1, 0), this.system.main.simulationSpace === sh.Local && this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
32541
+ e[Zb] = s * i, e[Xp] = s * i * 0.5, e[gd] = Math.random(), (l = this.system.velocityOverLifetime) == null || l.init(e), this._gravityDirection.set(0, -1, 0), this.system.main.simulationSpace === nh.Local && this._gravityDirection.applyQuaternion(this.system.worldQuaternionInverted).normalize();
32542
32542
  }
32543
32543
  update(e, i) {
32544
32544
  var f;
32545
- const n = e[gd], s = e[Zb];
32545
+ const n = e[md], s = e[Zb];
32546
32546
  if (s !== 0) {
32547
32547
  const m = s * e[Xp];
32548
32548
  og.copy(this._gravityDirection).multiplyScalar(m), e[Xp] += i * 0.05, n.add(og);
32549
32549
  }
32550
32550
  e.velocity.copy(n);
32551
32551
  const a = e.age / e.life;
32552
- (f = this.system.inheritVelocity) != null && f.enabled && this.system.inheritVelocity.applyCurrent(e.velocity, a, e[yd]);
32552
+ (f = this.system.inheritVelocity) != null && f.enabled && this.system.inheritVelocity.applyCurrent(e.velocity, a, e[gd]);
32553
32553
  const l = this.system.noise;
32554
32554
  l.enabled && l.apply(0, e.position, e.velocity, i, e.age, e.life);
32555
32555
  const c = this.system.sizeBySpeed;
32556
- c != null && c.enabled && (e.size = c.evaluate(e.velocity, a, e[yd], e.size));
32556
+ c != null && c.enabled && (e.size = c.evaluate(e.velocity, a, e[gd], e.size));
32557
32557
  const h = this.system.colorBySpeed;
32558
- h != null && h.enabled && h.evaluate(e.velocity, e[yd], e.color);
32558
+ h != null && h.enabled && h.evaluate(e.velocity, e[gd], e.color);
32559
32559
  const d = this.system.velocityOverLifetime;
32560
32560
  d.enabled && d.apply(e, 0, e.position, e.velocity, i, e.age, e.life);
32561
32561
  const u = this.system.limitVelocityOverLifetime;
@@ -32629,16 +32629,16 @@ class AE {
32629
32629
  return this.system.shape;
32630
32630
  }
32631
32631
  get startLife() {
32632
- return new md(this.system.main.startLifetime);
32632
+ return new pd(this.system.main.startLifetime);
32633
32633
  }
32634
32634
  get startSpeed() {
32635
- return new md(this.system.main.startSpeed);
32635
+ return new pd(this.system.main.startSpeed);
32636
32636
  }
32637
32637
  get startRotation() {
32638
- return new md(this.system.main.startRotation);
32638
+ return new pd(this.system.main.startRotation);
32639
32639
  }
32640
32640
  get startSize() {
32641
- return new md(this.system.main.startSize);
32641
+ return new pd(this.system.main.startSize);
32642
32642
  }
32643
32643
  /** start length is for trails */
32644
32644
  get startColor() {
@@ -32710,7 +32710,7 @@ class AE {
32710
32710
  return this.system.renderer.transparent;
32711
32711
  }
32712
32712
  get worldSpace() {
32713
- return this.system.main.simulationSpace === sh.World;
32713
+ return this.system.main.simulationSpace === nh.World;
32714
32714
  }
32715
32715
  }
32716
32716
  class IE {
@@ -32834,10 +32834,10 @@ const Ht = class Id extends j {
32834
32834
  return this._container;
32835
32835
  }
32836
32836
  get worldspace() {
32837
- return this.main.simulationSpace === sh.World;
32837
+ return this.main.simulationSpace === nh.World;
32838
32838
  }
32839
32839
  get localspace() {
32840
- return this.main.simulationSpace === sh.Local;
32840
+ return this.main.simulationSpace === nh.Local;
32841
32841
  }
32842
32842
  get worldQuaternion() {
32843
32843
  return this.__worldQuaternion;
@@ -33051,7 +33051,7 @@ Ge([
33051
33051
  p(mx)
33052
33052
  ], Ht.prototype, "inheritVelocity");
33053
33053
  Ge([
33054
- p(Rh)
33054
+ p(Mh)
33055
33055
  ], Ht.prototype, "colorBySpeed");
33056
33056
  Ge([
33057
33057
  p(ci)
@@ -33097,7 +33097,7 @@ function yx(o, t) {
33097
33097
  }
33098
33098
  return t;
33099
33099
  }
33100
- class oh extends j {
33100
+ class sh extends j {
33101
33101
  constructor() {
33102
33102
  super(...arguments);
33103
33103
  r(this, "_didAssignPlayerColor", !1);
@@ -33120,7 +33120,7 @@ class oh extends j {
33120
33120
  ;
33121
33121
  }
33122
33122
  assignUserColor(e) {
33123
- const i = oh.hashCode(e), n = oh.colorFromHashCode(i);
33123
+ const i = sh.hashCode(e), n = sh.colorFromHashCode(i);
33124
33124
  if (this.gameObject.type === "Mesh") {
33125
33125
  const s = this.gameObject;
33126
33126
  this.assignColor(n, e, s);
@@ -33146,7 +33146,7 @@ class oh extends j {
33146
33146
  return new re(i / 255, n / 255, s / 255);
33147
33147
  }
33148
33148
  }
33149
- const vc = S("debugpost");
33149
+ const bc = S("debugpost");
33150
33150
  let ag = null;
33151
33151
  function LE(o) {
33152
33152
  ag = o;
@@ -33165,7 +33165,7 @@ function DE(o) {
33165
33165
  let t = _x(o);
33166
33166
  if (!t)
33167
33167
  if (ag) {
33168
- vc && console.warn("Adding postprocessing manager to the scene.");
33168
+ bc && console.warn("Adding postprocessing manager to the scene.");
33169
33169
  const e = o.scene;
33170
33170
  t = sn(e, ag);
33171
33171
  } else
@@ -33194,10 +33194,10 @@ const gt = {
33194
33194
  };
33195
33195
  let tt = null;
33196
33196
  function jE(o) {
33197
- vc === "verbose" && console.debug("Before ordering effects", [...o]), tt || (tt = /* @__PURE__ */ new Map(), tt.set(D.POSTPROCESSING.MODULE.NormalPass, gt.NormalPass), tt.set(D.POSTPROCESSING.MODULE.DepthDownsamplingPass, gt.DepthDownsamplingPass), tt.set(D.POSTPROCESSING.MODULE.SMAAEffect, gt.SMAA), tt.set(D.POSTPROCESSING.MODULE.SSAOEffect, gt.SSAO), tt.set(D.POSTPROCESSING_AO.MODULE.N8AOPostPass, gt.SSAO), tt.set(D.POSTPROCESSING_AO.MODULE.N8AOPass, gt.SSAO), tt.set(D.POSTPROCESSING.MODULE.TiltShiftEffect, gt.TiltShift), tt.set(D.POSTPROCESSING.MODULE.DepthOfFieldEffect, gt.DepthOfField), tt.set(D.POSTPROCESSING.MODULE.ChromaticAberrationEffect, gt.ChromaticAberration), tt.set(D.POSTPROCESSING.MODULE.BloomEffect, gt.Bloom), tt.set(D.POSTPROCESSING.MODULE.SelectiveBloomEffect, gt.Bloom), tt.set(D.POSTPROCESSING.MODULE.VignetteEffect, gt.Vignette), tt.set(D.POSTPROCESSING.MODULE.PixelationEffect, gt.Pixelation), tt.set(D.POSTPROCESSING.MODULE.ToneMappingEffect, gt.ToneMapping), tt.set(D.POSTPROCESSING.MODULE.HueSaturationEffect, gt.HueSaturation), tt.set(D.POSTPROCESSING.MODULE.BrightnessContrastEffect, gt.BrightnessContrast)), o.sort((t, e) => {
33197
+ bc === "verbose" && console.debug("Before ordering effects", [...o]), tt || (tt = /* @__PURE__ */ new Map(), tt.set(D.POSTPROCESSING.MODULE.NormalPass, gt.NormalPass), tt.set(D.POSTPROCESSING.MODULE.DepthDownsamplingPass, gt.DepthDownsamplingPass), tt.set(D.POSTPROCESSING.MODULE.SMAAEffect, gt.SMAA), tt.set(D.POSTPROCESSING.MODULE.SSAOEffect, gt.SSAO), tt.set(D.POSTPROCESSING_AO.MODULE.N8AOPostPass, gt.SSAO), tt.set(D.POSTPROCESSING_AO.MODULE.N8AOPass, gt.SSAO), tt.set(D.POSTPROCESSING.MODULE.TiltShiftEffect, gt.TiltShift), tt.set(D.POSTPROCESSING.MODULE.DepthOfFieldEffect, gt.DepthOfField), tt.set(D.POSTPROCESSING.MODULE.ChromaticAberrationEffect, gt.ChromaticAberration), tt.set(D.POSTPROCESSING.MODULE.BloomEffect, gt.Bloom), tt.set(D.POSTPROCESSING.MODULE.SelectiveBloomEffect, gt.Bloom), tt.set(D.POSTPROCESSING.MODULE.VignetteEffect, gt.Vignette), tt.set(D.POSTPROCESSING.MODULE.PixelationEffect, gt.Pixelation), tt.set(D.POSTPROCESSING.MODULE.ToneMappingEffect, gt.ToneMapping), tt.set(D.POSTPROCESSING.MODULE.HueSaturationEffect, gt.HueSaturation), tt.set(D.POSTPROCESSING.MODULE.BrightnessContrastEffect, gt.BrightnessContrast)), o.sort((t, e) => {
33198
33198
  const i = typeof t.priority == "number" ? t.priority : tt.get(t.effect.constructor) ?? Number.NEGATIVE_INFINITY, n = typeof e.priority == "number" ? e.priority : tt.get(e.effect.constructor) ?? Number.NEGATIVE_INFINITY;
33199
- return i === Number.NEGATIVE_INFINITY ? (vc && console.warn("Unknown effect found: ", t.constructor.name, t), 1) : n === Number.NEGATIVE_INFINITY ? (vc && console.warn("Unknown effect found: ", e.constructor.name, e), -1) : i - n;
33200
- }), vc === "verbose" && console.debug("After ordering effects", [...o]);
33199
+ return i === Number.NEGATIVE_INFINITY ? (bc && console.warn("Unknown effect found: ", t.constructor.name, t), 1) : n === Number.NEGATIVE_INFINITY ? (bc && console.warn("Unknown effect found: ", e.constructor.name, e), -1) : i - n;
33200
+ }), bc === "verbose" && console.debug("After ordering effects", [...o]);
33201
33201
  }
33202
33202
  var BE = Object.defineProperty, FE = Object.getOwnPropertyDescriptor, bx = (o, t, e, i) => {
33203
33203
  for (var n = FE(t, e), s = o.length - 1, a; s >= 0; s--)
@@ -33529,7 +33529,7 @@ ZE([
33529
33529
  p(N)
33530
33530
  ], Ef.prototype, "intensity");
33531
33531
  Dn("ChromaticAberration", Ef);
33532
- var wc = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.Neutral = 1] = "Neutral", o[o.ACES = 2] = "ACES", o[o.AgX = 3] = "AgX", o[o.KhronosNeutral = 4] = "KhronosNeutral", o))(wc || {});
33532
+ var vc = /* @__PURE__ */ ((o) => (o[o.None = 0] = "None", o[o.Neutral = 1] = "Neutral", o[o.ACES = 2] = "ACES", o[o.AgX = 3] = "AgX", o[o.KhronosNeutral = 4] = "KhronosNeutral", o))(vc || {});
33533
33533
  const t0 = /* @__PURE__ */ new Map();
33534
33534
  function Yp(o) {
33535
33535
  switch (o) {
@@ -33597,7 +33597,7 @@ class Yr extends ft {
33597
33597
  }
33598
33598
  /** Set the tonemapping mode to e.g. "agx" */
33599
33599
  setMode(e) {
33600
- const i = wc[e];
33600
+ const i = vc[e];
33601
33601
  return i === void 0 ? (console.error("[PostProcessing] Invalid ToneMapping mode", e), this) : (this.mode.value = i, this);
33602
33602
  }
33603
33603
  get isToneMapping() {
@@ -33624,8 +33624,8 @@ class Yr extends ft {
33624
33624
  const a = Yp(s);
33625
33625
  i.mode = Ld(a);
33626
33626
  }
33627
- i.name = "ToneMapping (" + wc[s] + ")", Kp && console.log("[PostProcessing] ToneMapping mode changed to", wc[s], e, i.mode);
33628
- }, Kp && console.log("[PostProcessing] Use ToneMapping", wc[this.mode.value], e, i.mode, "renderer.tonemapping: " + this.context.renderer.toneMapping), i;
33627
+ i.name = "ToneMapping (" + vc[s] + ")", Kp && console.log("[PostProcessing] ToneMapping mode changed to", vc[s], e, i.mode);
33628
+ }, Kp && console.log("[PostProcessing] Use ToneMapping", vc[this.mode.value], e, i.mode, "renderer.tonemapping: " + this.context.renderer.toneMapping), i;
33629
33629
  }
33630
33630
  onBeforeRender() {
33631
33631
  var e;
@@ -33709,7 +33709,7 @@ class ms extends ft {
33709
33709
  r(this, "focalLength", new N(0.2));
33710
33710
  r(this, "aperture", new N(20));
33711
33711
  r(this, "gaussianMaxRadius", new N());
33712
- r(this, "resolutionScale", new N(1 / window.devicePixelRatio));
33712
+ r(this, "resolutionScale", new N(1 * 1 / window.devicePixelRatio));
33713
33713
  r(this, "bokehScale", new N());
33714
33714
  }
33715
33715
  get typeName() {
@@ -33803,7 +33803,7 @@ oA([
33803
33803
  p(N)
33804
33804
  ], If.prototype, "granularity");
33805
33805
  Dn("PixelationEffect", If);
33806
- var rA = Object.defineProperty, Th = (o, t, e, i) => {
33806
+ var rA = Object.defineProperty, Rh = (o, t, e, i) => {
33807
33807
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
33808
33808
  (a = o[s]) && (n = a(t, e, n) || n);
33809
33809
  return n && rA(t, e, n), n;
@@ -33858,19 +33858,19 @@ class sr extends ft {
33858
33858
  return a.push(i), a.push(n), a.push(s), a;
33859
33859
  }
33860
33860
  }
33861
- Th([
33861
+ Rh([
33862
33862
  p(N)
33863
33863
  ], sr.prototype, "intensity");
33864
- Th([
33864
+ Rh([
33865
33865
  p(N)
33866
33866
  ], sr.prototype, "falloff");
33867
- Th([
33867
+ Rh([
33868
33868
  p(N)
33869
33869
  ], sr.prototype, "samples");
33870
- Th([
33870
+ Rh([
33871
33871
  p(N)
33872
33872
  ], sr.prototype, "color");
33873
- Th([
33873
+ Rh([
33874
33874
  p(N)
33875
33875
  ], sr.prototype, "luminanceInfluence");
33876
33876
  Dn("ScreenSpaceAmbientOcclusion", sr);
@@ -34399,7 +34399,7 @@ var pA = Object.defineProperty, Sx = (o, t, e, i) => {
34399
34399
  return n && pA(t, e, n), n;
34400
34400
  };
34401
34401
  const mr = S("debugpost");
34402
- class Eh extends j {
34402
+ class Th extends j {
34403
34403
  constructor() {
34404
34404
  super(...arguments);
34405
34405
  r(this, "sharedProfile");
@@ -34549,15 +34549,15 @@ If you need multisampling consider changing 'auto' to a fixed value (e.g. 4).`))
34549
34549
  c.active = e.value, this.scheduleRecreate();
34550
34550
  return;
34551
34551
  }
34552
- if (!_d.has(a)) {
34552
+ if (!yd.has(a)) {
34553
34553
  const h = new Array();
34554
- _d.set(a, h);
34554
+ yd.set(a, h);
34555
34555
  const d = Object.keys(c);
34556
34556
  for (const u of d)
34557
34557
  c[u] instanceof N && h.push(u);
34558
34558
  }
34559
- if (_d.has(a)) {
34560
- const h = l.toLowerCase(), d = _d.get(a);
34559
+ if (yd.has(a)) {
34560
+ const h = l.toLowerCase(), d = yd.get(a);
34561
34561
  for (const u of d)
34562
34562
  if (u.toLowerCase() === h) {
34563
34563
  const f = c[u];
@@ -34582,12 +34582,12 @@ If you need multisampling consider changing 'auto' to a fixed value (e.g. 4).`))
34582
34582
  }
34583
34583
  Sx([
34584
34584
  _l(Ly)
34585
- ], Eh.prototype, "sharedProfile");
34585
+ ], Th.prototype, "sharedProfile");
34586
34586
  Sx([
34587
34587
  _l()
34588
- ], Eh.prototype, "multisampling");
34589
- const _d = /* @__PURE__ */ new Map();
34590
- LE(Eh);
34588
+ ], Th.prototype, "multisampling");
34589
+ const yd = /* @__PURE__ */ new Map();
34590
+ LE(Th);
34591
34591
  async function Fy(o) {
34592
34592
  const { NeedleEngineWebComponent: t } = await Promise.resolve().then(() => $I);
34593
34593
  t.observedAttributes.includes(o) || t.observedAttributes.push(o);
@@ -35780,7 +35780,7 @@ class PA extends ns {
35780
35780
  this.offset = this.offset.set(0, 0), this.zoom = 1, this.needsUpdate = !0;
35781
35781
  }
35782
35782
  }
35783
- var OA = Object.defineProperty, kA = Object.getOwnPropertyDescriptor, Ah = (o, t, e, i) => {
35783
+ var OA = Object.defineProperty, kA = Object.getOwnPropertyDescriptor, Eh = (o, t, e, i) => {
35784
35784
  for (var n = i > 1 ? void 0 : i ? kA(t, e) : t, s = o.length - 1, a; s >= 0; s--)
35785
35785
  (a = o[s]) && (n = (i ? a(t, e, n) : a(n)) || n);
35786
35786
  return i && n && OA(t, e, n), n;
@@ -36064,19 +36064,19 @@ class ua extends j {
36064
36064
  // private openWindowToSelectCamera(){
36065
36065
  // }
36066
36066
  }
36067
- Ah([
36067
+ Eh([
36068
36068
  p()
36069
36069
  ], ua.prototype, "allowStartOnClick", 2);
36070
- Ah([
36070
+ Eh([
36071
36071
  p()
36072
36072
  ], ua.prototype, "autoConnect", 2);
36073
- Ah([
36073
+ Eh([
36074
36074
  p(xt)
36075
36075
  ], ua.prototype, "videoPlayer", 1);
36076
- Ah([
36076
+ Eh([
36077
36077
  p()
36078
36078
  ], ua.prototype, "device", 2);
36079
- Ah([
36079
+ Eh([
36080
36080
  p()
36081
36081
  ], ua.prototype, "deviceName", 2);
36082
36082
  var MA = Object.defineProperty, Mx = (o, t, e, i) => {
@@ -36183,7 +36183,7 @@ Mx([
36183
36183
  Mx([
36184
36184
  p(ce)
36185
36185
  ], Df.prototype, "shadowColor");
36186
- var RA = Object.defineProperty, Ih = (o, t, e, i) => {
36186
+ var RA = Object.defineProperty, Ah = (o, t, e, i) => {
36187
36187
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
36188
36188
  (a = o[s]) && (n = a(t, e, n) || n);
36189
36189
  return n && RA(t, e, n), n;
@@ -36383,20 +36383,20 @@ const Kr = class extends j {
36383
36383
  this.context.domElement.removeEventListener("dragover", this.onDragOverEvent), this.context.domElement.removeEventListener("drop", this.onDrop);
36384
36384
  }
36385
36385
  };
36386
- Ih([
36386
+ Ah([
36387
36387
  Xw(Kr.prototype.urlChangedSyncField),
36388
36388
  p(URL)
36389
36389
  ], Kr.prototype, "url");
36390
- Ih([
36390
+ Ah([
36391
36391
  p()
36392
36392
  ], Kr.prototype, "allowDrop");
36393
- Ih([
36393
+ Ah([
36394
36394
  p()
36395
36395
  ], Kr.prototype, "background");
36396
- Ih([
36396
+ Ah([
36397
36397
  p()
36398
36398
  ], Kr.prototype, "environment");
36399
- Ih([
36399
+ Ah([
36400
36400
  p()
36401
36401
  ], Kr.prototype, "allowNetworking");
36402
36402
  let zy = Kr;
@@ -36419,13 +36419,13 @@ var IA = Object.defineProperty, jf = (o, t, e, i) => {
36419
36419
  (a = o[s]) && (n = a(t, e, n) || n);
36420
36420
  return n && IA(t, e, n), n;
36421
36421
  }, Ar;
36422
- const Lh = (Ar = class extends j {
36422
+ const Ih = (Ar = class extends j {
36423
36423
  constructor() {
36424
36424
  super(...arguments);
36425
36425
  r(this, "target", null);
36426
36426
  r(this, "followFactor", 0.1);
36427
36427
  r(this, "rotateFactor", 0.1);
36428
- r(this, "positionAxes", pc.All);
36428
+ r(this, "positionAxes", fc.All);
36429
36429
  r(this, "flipForward", !1);
36430
36430
  r(this, "_firstUpdate", !0);
36431
36431
  }
@@ -36439,7 +36439,7 @@ const Lh = (Ar = class extends j {
36439
36439
  if (!(!this.target || this.target === this.gameObject)) {
36440
36440
  if (this.followFactor > 0) {
36441
36441
  const i = te(this.target), n = this._firstUpdate || e ? 1 : $.clamp01(this.context.time.deltaTime * this.followFactor), s = this.worldPosition;
36442
- this.positionAxes & pc.X && (s.x = $.lerp(s.x, i.x, n)), this.positionAxes & pc.Y && (s.y = $.lerp(s.y, i.y, n)), this.positionAxes & pc.Z && (s.z = $.lerp(s.z, i.z, n)), this.worldPosition = s;
36442
+ this.positionAxes & fc.X && (s.x = $.lerp(s.x, i.x, n)), this.positionAxes & fc.Y && (s.y = $.lerp(s.y, i.y, n)), this.positionAxes & fc.Z && (s.z = $.lerp(s.z, i.z, n)), this.worldPosition = s;
36443
36443
  }
36444
36444
  if (this.rotateFactor > 0) {
36445
36445
  const i = Oe(this.target);
@@ -36453,23 +36453,23 @@ const Lh = (Ar = class extends j {
36453
36453
  }, r(Ar, "_invertForward", new W().setFromAxisAngle(new w(0, 1, 0), Math.PI)), Ar);
36454
36454
  jf([
36455
36455
  p(L)
36456
- ], Lh.prototype, "target");
36456
+ ], Ih.prototype, "target");
36457
36457
  jf([
36458
36458
  p()
36459
- ], Lh.prototype, "followFactor");
36459
+ ], Ih.prototype, "followFactor");
36460
36460
  jf([
36461
36461
  p()
36462
- ], Lh.prototype, "rotateFactor");
36462
+ ], Ih.prototype, "rotateFactor");
36463
36463
  jf([
36464
36464
  p()
36465
- ], Lh.prototype, "positionAxes");
36466
- let Uy = Lh;
36467
- var LA = Object.defineProperty, Dh = (o, t, e, i) => {
36465
+ ], Ih.prototype, "positionAxes");
36466
+ let Uy = Ih;
36467
+ var LA = Object.defineProperty, Lh = (o, t, e, i) => {
36468
36468
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
36469
36469
  (a = o[s]) && (n = a(t, e, n) || n);
36470
36470
  return n && LA(t, e, n), n;
36471
36471
  };
36472
- const Lc = S("debugspatialtrigger"), o0 = new Wo(), r0 = new Wo();
36472
+ const Ic = S("debugspatialtrigger"), o0 = new Wo(), r0 = new Wo();
36473
36473
  function DA(o, t) {
36474
36474
  return o0.mask = o, r0.mask = t, o0.test(r0);
36475
36475
  }
@@ -36490,7 +36490,7 @@ class Gs extends j {
36490
36490
  * @internal
36491
36491
  */
36492
36492
  start() {
36493
- Lc && console.log(this.name, this.triggerMask, this);
36493
+ Ic && console.log(this.name, this.triggerMask, this);
36494
36494
  }
36495
36495
  /**
36496
36496
  * Checks for intersections with spatial triggers and fires appropriate events
@@ -36515,7 +36515,7 @@ class Gs extends j {
36515
36515
  */
36516
36516
  onEnterTrigger(e) {
36517
36517
  var i;
36518
- Lc && console.log("ENTER TRIGGER", this.name, e.name, this, e), e.raiseOnEnterEvent(this), (i = this.onEnter) == null || i.invoke();
36518
+ Ic && console.log("ENTER TRIGGER", this.name, e.name, this, e), e.raiseOnEnterEvent(this), (i = this.onEnter) == null || i.invoke();
36519
36519
  }
36520
36520
  /**
36521
36521
  * Handles trigger exit events.
@@ -36523,7 +36523,7 @@ class Gs extends j {
36523
36523
  */
36524
36524
  onExitTrigger(e) {
36525
36525
  var i;
36526
- Lc && console.log("EXIT TRIGGER", this.name, e.name), e.raiseOnExitEvent(this), (i = this.onExit) == null || i.invoke();
36526
+ Ic && console.log("EXIT TRIGGER", this.name, e.name), e.raiseOnExitEvent(this), (i = this.onExit) == null || i.invoke();
36527
36527
  }
36528
36528
  /**
36529
36529
  * Handles trigger stay events.
@@ -36534,16 +36534,16 @@ class Gs extends j {
36534
36534
  e.raiseOnStayEvent(this), (i = this.onStay) == null || i.invoke();
36535
36535
  }
36536
36536
  }
36537
- Dh([
36537
+ Lh([
36538
36538
  p()
36539
36539
  ], Gs.prototype, "triggerMask");
36540
- Dh([
36540
+ Lh([
36541
36541
  p(Se)
36542
36542
  ], Gs.prototype, "onEnter");
36543
- Dh([
36543
+ Lh([
36544
36544
  p(Se)
36545
36545
  ], Gs.prototype, "onStay");
36546
- Dh([
36546
+ Lh([
36547
36547
  p(Se)
36548
36548
  ], Gs.prototype, "onExit");
36549
36549
  var zs;
@@ -36558,14 +36558,14 @@ const Tx = (zs = class extends j {
36558
36558
  * Initializes the trigger and logs debug info if enabled
36559
36559
  */
36560
36560
  start() {
36561
- Lc && console.log(this.name, this.triggerMask, this);
36561
+ Ic && console.log(this.name, this.triggerMask, this);
36562
36562
  }
36563
36563
  /**
36564
36564
  * Registers this trigger in the global registry and sets up debug visualization if enabled
36565
36565
  */
36566
36566
  onEnable() {
36567
36567
  var e;
36568
- zs.triggers.push(this), this.boxHelper || (this.boxHelper = C.addComponent(this.gameObject, Zs), (e = this.boxHelper) == null || e.showHelper(null, Lc));
36568
+ zs.triggers.push(this), this.boxHelper || (this.boxHelper = C.addComponent(this.gameObject, Zs), (e = this.boxHelper) == null || e.showHelper(null, Ic));
36569
36569
  }
36570
36570
  /**
36571
36571
  * Removes this trigger from the global registry when disabled
@@ -36611,7 +36611,7 @@ const Tx = (zs = class extends j {
36611
36611
  }
36612
36612
  }, /** Global registry of all active spatial triggers in the scene */
36613
36613
  r(zs, "triggers", []), zs);
36614
- Dh([
36614
+ Lh([
36615
36615
  p()
36616
36616
  ], Tx.prototype, "triggerMask");
36617
36617
  let Ny = Tx;
@@ -37454,7 +37454,7 @@ class Lx extends j {
37454
37454
  }
37455
37455
  awake() {
37456
37456
  if (this.useFlatbuffers)
37457
- this.context.connection.beginListenBinary(Zc, (e) => {
37457
+ this.context.connection.beginListenBinary(Kc, (e) => {
37458
37458
  });
37459
37459
  else {
37460
37460
  this.models = [];
@@ -38013,7 +38013,7 @@ const eI = S("mutetimeline"), kr = class kr extends Uf {
38013
38013
  }
38014
38014
  };
38015
38015
  r(kr, "_audioBuffers", /* @__PURE__ */ new Map());
38016
- let rh = kr;
38016
+ let oh = kr;
38017
38017
  class wu extends Uf {
38018
38018
  constructor() {
38019
38019
  super(...arguments);
@@ -38067,7 +38067,7 @@ class Hy extends Uf {
38067
38067
  console.log("no source object, removing model", i, s), this.models.splice(i, 1);
38068
38068
  continue;
38069
38069
  } else {
38070
- const a = C.getComponent(s.sourceObject, ah);
38070
+ const a = C.getComponent(s.sourceObject, rh);
38071
38071
  this.timelines.push(a), a && s.updateDirector && (a.playOnAwake = !1);
38072
38072
  }
38073
38073
  }
@@ -38461,7 +38461,7 @@ const Gy = (Do = class extends j {
38461
38461
  }
38462
38462
  } else if (a.type === Ki.Audio) {
38463
38463
  if (!a.clips || a.clips.length <= 0) continue;
38464
- const h = new rh();
38464
+ const h = new oh();
38465
38465
  h.director = this, h.track = a, h.audioSource = a.outputs.find((d) => d instanceof Rn), this._audioTracks.push(h), e || (e = (s = this.context.mainCameraComponent) == null ? void 0 : s.gameObject.addComponent(Io)), h.listener = e.listener;
38466
38466
  for (let d = 0; d < a.clips.length; d++) {
38467
38467
  const u = a.clips[d];
@@ -38517,7 +38517,7 @@ Fx([
38517
38517
  Fx([
38518
38518
  p()
38519
38519
  ], Gy.prototype, "extrapolationMode");
38520
- let ah = Gy;
38520
+ let rh = Gy;
38521
38521
  var iI = Object.defineProperty, Nf = (o, t, e, i) => {
38522
38522
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
38523
38523
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -38620,7 +38620,7 @@ class Bl extends j {
38620
38620
  /** @internal */
38621
38621
  onEnable() {
38622
38622
  var e;
38623
- if (!(this.isGizmo && !dh) && this.context.mainCamera && (this._control || (this._control = new NC(this.context.mainCamera, this.context.renderer.domElement), this._control.enabled = !0, this._control.getRaycaster().layers.set(2), this._control.size = 1, ("_root" in this._control ? this._control._root : this._control).traverse((n) => {
38623
+ if (!(this.isGizmo && !hh) && this.context.mainCamera && (this._control || (this._control = new NC(this.context.mainCamera, this.context.renderer.domElement), this._control.enabled = !0, this._control.getRaycaster().layers.set(2), this._control.size = 1, ("_root" in this._control ? this._control._root : this._control).traverse((n) => {
38624
38624
  const s = n;
38625
38625
  if (s.layers.set(2), s) {
38626
38626
  const a = s.material;
@@ -38677,7 +38677,7 @@ class qy {
38677
38677
  $f([
38678
38678
  p(Fe)
38679
38679
  ], qy.prototype, "texture", 2);
38680
- let jh = class extends Sf {
38680
+ let Dh = class extends Sf {
38681
38681
  constructor() {
38682
38682
  super(...arguments);
38683
38683
  r(this, "_sprite");
@@ -38718,10 +38718,10 @@ let jh = class extends Sf {
38718
38718
  };
38719
38719
  $f([
38720
38720
  p(qy)
38721
- ], jh.prototype, "sprite", 1);
38721
+ ], Dh.prototype, "sprite", 1);
38722
38722
  $f([
38723
38723
  p()
38724
- ], jh.prototype, "pixelsPerUnitMultiplier", 2);
38724
+ ], Dh.prototype, "pixelsPerUnitMultiplier", 2);
38725
38725
  class Xy extends Sf {
38726
38726
  constructor() {
38727
38727
  super(...arguments);
@@ -38858,7 +38858,7 @@ class ar extends j {
38858
38858
  this._requestedAnimatorTrigger = e, yield, yield, this._requestedAnimatorTrigger == e && ((i = this.animator) == null || i.setTrigger(e));
38859
38859
  }
38860
38860
  init() {
38861
- this._isInit || (this._isInit = !0, this._image = C.getComponent(this.gameObject, jh), this._image && (this.stateSetup(this._image), this.interactable ? this._image.setState("normal") : this._image.setState("disabled")));
38861
+ this._isInit || (this._isInit = !0, this._image = C.getComponent(this.gameObject, Dh), this._image && (this.stateSetup(this._image), this.interactable ? this._image.setState("normal") : this._image.setState("disabled")));
38862
38862
  }
38863
38863
  stateSetup(e) {
38864
38864
  var m, g, _, y, b;
@@ -38934,7 +38934,7 @@ var lI = Object.defineProperty, Wf = (o, t, e, i) => {
38934
38934
  };
38935
38935
  const go = S("debuginputfield");
38936
38936
  var X;
38937
- const Bh = (X = class extends j {
38937
+ const jh = (X = class extends j {
38938
38938
  constructor() {
38939
38939
  super(...arguments);
38940
38940
  r(this, "textComponent");
@@ -39081,17 +39081,17 @@ const Bh = (X = class extends j {
39081
39081
  }, r(X, "active", null), r(X, "activeTime", -1), r(X, "htmlField", null), r(X, "htmlFieldFocused", !1), X);
39082
39082
  Wf([
39083
39083
  p(ai)
39084
- ], Bh.prototype, "textComponent");
39084
+ ], jh.prototype, "textComponent");
39085
39085
  Wf([
39086
39086
  p(ai)
39087
- ], Bh.prototype, "placeholder");
39087
+ ], jh.prototype, "placeholder");
39088
39088
  Wf([
39089
39089
  p(Se)
39090
- ], Bh.prototype, "onValueChanged");
39090
+ ], jh.prototype, "onValueChanged");
39091
39091
  Wf([
39092
39092
  p(Se)
39093
- ], Bh.prototype, "onEndEdit");
39094
- let zx = Bh;
39093
+ ], jh.prototype, "onEndEdit");
39094
+ let zx = jh;
39095
39095
  var cI = Object.defineProperty, Ux = (o, t, e, i) => {
39096
39096
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
39097
39097
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -39342,7 +39342,7 @@ var uI = Object.defineProperty, Hf = (o, t, e, i) => {
39342
39342
  (a = o[s]) && (n = a(t, e, n) || n);
39343
39343
  return n && uI(t, e, n), n;
39344
39344
  }, Ir;
39345
- const Fh = (Ir = class extends j {
39345
+ const Bh = (Ir = class extends j {
39346
39346
  constructor() {
39347
39347
  super(...arguments);
39348
39348
  r(this, "target");
@@ -39383,23 +39383,23 @@ const Fh = (Ir = class extends j {
39383
39383
  }, r(Ir, "flipYQuat", new W().setFromAxisAngle(new w(0, 1, 0), Math.PI)), Ir);
39384
39384
  Hf([
39385
39385
  p(L)
39386
- ], Fh.prototype, "target");
39386
+ ], Bh.prototype, "target");
39387
39387
  Hf([
39388
39388
  p()
39389
- ], Fh.prototype, "invertForward");
39389
+ ], Bh.prototype, "invertForward");
39390
39390
  Hf([
39391
39391
  p()
39392
- ], Fh.prototype, "keepUpDirection");
39392
+ ], Bh.prototype, "keepUpDirection");
39393
39393
  Hf([
39394
39394
  p()
39395
- ], Fh.prototype, "copyTargetRotation");
39396
- let Nx = Fh;
39395
+ ], Bh.prototype, "copyTargetRotation");
39396
+ let Nx = Bh;
39397
39397
  var fI = Object.defineProperty, Yy = (o, t, e, i) => {
39398
39398
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
39399
39399
  (a = o[s]) && (n = a(t, e, n) || n);
39400
39400
  return n && fI(t, e, n), n;
39401
39401
  };
39402
- class zh extends j {
39402
+ class Fh extends j {
39403
39403
  constructor() {
39404
39404
  super(...arguments);
39405
39405
  r(this, "url");
@@ -39451,13 +39451,13 @@ class zh extends j {
39451
39451
  }
39452
39452
  Yy([
39453
39453
  p()
39454
- ], zh.prototype, "url");
39454
+ ], Fh.prototype, "url");
39455
39455
  Yy([
39456
39456
  p()
39457
- ], zh.prototype, "mode");
39457
+ ], Fh.prototype, "mode");
39458
39458
  Yy([
39459
39459
  p()
39460
- ], zh.prototype, "clickable");
39460
+ ], Fh.prototype, "clickable");
39461
39461
  var pI = Object.defineProperty, Fl = (o, t, e, i) => {
39462
39462
  for (var n = void 0, s = o.length - 1, a; s >= 0; s--)
39463
39463
  (a = o[s]) && (n = a(t, e, n) || n);
@@ -39599,7 +39599,7 @@ function Wx(o) {
39599
39599
  const b = l.getRenderTarget(), v = l.getClearColor(new re()), x = l.getClearAlpha(), k = i.scene.background, O = "aspect" in a ? a.aspect : null;
39600
39600
  try {
39601
39601
  const U = o.render_events !== !1, E = new Array();
39602
- U && (uh(i.scene, ln, E), E.forEach((B) => {
39602
+ U && (dh(i.scene, ln, E), E.forEach((B) => {
39603
39603
  var V;
39604
39604
  if (B == null || B.onBeforeRender(), B.isInstancingActive && B.instances)
39605
39605
  for (let J = 0; J < ((V = B.instances) == null ? void 0 : V.length); J++) {
@@ -40492,20 +40492,20 @@ M.add("Avatar_MouthShapes", af);
40492
40492
  M.add("Avatar_MustacheShake", lw);
40493
40493
  M.add("AvatarBlink_Simple", vl);
40494
40494
  M.add("AvatarEyeLook_Rotation", dw);
40495
- M.add("AxesHelper", gh);
40495
+ M.add("AxesHelper", mh);
40496
40496
  M.add("BasicIKConstraint", uw);
40497
40497
  M.add("BoxHelperComponent", Zs);
40498
40498
  M.add("Camera", Ai);
40499
40499
  M.add("CharacterController", wl);
40500
40500
  M.add("CharacterControllerInput", Qo);
40501
40501
  M.add("Collider", Ui);
40502
- M.add("SphereCollider", yh);
40502
+ M.add("SphereCollider", gh);
40503
40503
  M.add("BoxCollider", ry);
40504
40504
  M.add("MeshCollider", oa);
40505
40505
  M.add("CapsuleCollider", Go);
40506
40506
  M.add("ContactShadows", hf);
40507
40507
  M.add("LogStats", pw);
40508
- M.add("DeleteBox", Jc);
40508
+ M.add("DeleteBox", Zc);
40509
40509
  M.add("Deletable", gw);
40510
40510
  M.add("DeviceFlag", ay);
40511
40511
  M.add("DragControls", Aa);
@@ -40519,18 +40519,18 @@ M.add("VariantAction", Ww);
40519
40519
  M.add("ChangeTransformOnClick", Pl);
40520
40520
  M.add("ChangeMaterialOnClick", Vw);
40521
40521
  M.add("SetActiveOnClick", Hw);
40522
- M.add("HideOnStart", th);
40523
- M.add("EmphasizeOnClick", vh);
40522
+ M.add("HideOnStart", eh);
40523
+ M.add("EmphasizeOnClick", bh);
40524
40524
  M.add("PlayAudioOnClick", qr);
40525
40525
  M.add("PlayAnimationOnClick", mu);
40526
- M.add("PreliminaryAction", wh);
40526
+ M.add("PreliminaryAction", vh);
40527
40527
  M.add("PreliminaryTrigger", gf);
40528
40528
  M.add("VisibilityAction", yf);
40529
40529
  M.add("TapGestureTrigger", Gw);
40530
40530
  M.add("USDZExporter", Hs);
40531
- M.add("Fog", Ch);
40531
+ M.add("Fog", Sh);
40532
40532
  M.add("BoxGizmo", Tl);
40533
- M.add("GridHelper", Ph);
40533
+ M.add("GridHelper", Ch);
40534
40534
  M.add("GroundProjectedEnv", io);
40535
40535
  M.add("UsageMarker", df);
40536
40536
  M.add("Interactable", mw);
@@ -40547,7 +40547,7 @@ M.add("CameraTargetReachedEvent", lu);
40547
40547
  M.add("OrbitControls", xe);
40548
40548
  M.add("ParticleSystemRenderer", Ln);
40549
40549
  M.add("ParticleSystem", yu);
40550
- M.add("PlayerColor", oh);
40550
+ M.add("PlayerColor", sh);
40551
40551
  M.add("Antialiasing", Rf);
40552
40552
  M.add("BloomEffect", jy);
40553
40553
  M.add("ChromaticAberration", Ef);
@@ -40561,7 +40561,7 @@ M.add("SharpeningEffect", Lf);
40561
40561
  M.add("TiltShiftEffect", lo);
40562
40562
  M.add("ToneMappingEffect", Yr);
40563
40563
  M.add("Vignette", jl);
40564
- M.add("Volume", Eh);
40564
+ M.add("Volume", Th);
40565
40565
  M.add("ReflectionProbe", fu);
40566
40566
  M.add("Renderer", ln);
40567
40567
  M.add("MeshRenderer", ff);
@@ -40581,28 +40581,28 @@ M.add("SyncedRoom", ys);
40581
40581
  M.add("SyncedTransform", Ks);
40582
40582
  M.add("TestRunner", Ix);
40583
40583
  M.add("TestSimulateUserData", Lx);
40584
- M.add("PlayableDirector", ah);
40584
+ M.add("PlayableDirector", rh);
40585
40585
  M.add("SignalReceiver", zf);
40586
40586
  M.add("AnimationTrackHandler", Vy);
40587
- M.add("AudioTrackHandler", rh);
40587
+ M.add("AudioTrackHandler", oh);
40588
40588
  M.add("SignalTrackHandler", wu);
40589
40589
  M.add("ControlTrackHandler", Hy);
40590
40590
  M.add("TransformGizmo", Bl);
40591
40591
  M.add("BaseUIComponent", En);
40592
40592
  M.add("UIRootComponent", wf);
40593
40593
  M.add("Button", ar);
40594
- M.add("Canvas", nh);
40594
+ M.add("Canvas", ih);
40595
40595
  M.add("CanvasGroup", Qr);
40596
40596
  M.add("EventSystem", yi);
40597
40597
  M.add("Graphic", xf);
40598
40598
  M.add("MaskableGraphic", Sf);
40599
- M.add("Image", jh);
40599
+ M.add("Image", Dh);
40600
40600
  M.add("RawImage", Xy);
40601
40601
  M.add("InputField", zx);
40602
40602
  M.add("VerticalLayoutGroup", sx);
40603
40603
  M.add("HorizontalLayoutGroup", ox);
40604
40604
  M.add("GridLayoutGroup", rx);
40605
- M.add("Outline", Sh);
40605
+ M.add("Outline", xh);
40606
40606
  M.add("ObjectRaycaster", an);
40607
40607
  M.add("GraphicRaycaster", Jg);
40608
40608
  M.add("SpatialGrabRaycaster", pl);
@@ -40611,7 +40611,7 @@ M.add("SpatialHtml", Vf);
40611
40611
  M.add("Text", ai);
40612
40612
  M.add("EnvironmentScene", Qy);
40613
40613
  M.add("LookAt", Nx);
40614
- M.add("OpenURL", zh);
40614
+ M.add("OpenURL", Fh);
40615
40615
  M.add("VideoPlayer", xt);
40616
40616
  M.add("Voip", sa);
40617
40617
  M.add("Avatar", Xr);
@@ -40630,7 +40630,7 @@ M.add("XRFlag", xn);
40630
40630
  M.add("PlayerSync", Yw);
40631
40631
  M.add("PlayerState", Qn);
40632
40632
  M.add("PresentationMode", OI);
40633
- const Dc = bt, kI = S("debugtypestore");
40633
+ const Lc = bt, kI = S("debugtypestore");
40634
40634
  kI && console.log(M);
40635
40635
  function MI(o, t) {
40636
40636
  const i = MO(o, t);
@@ -40676,13 +40676,13 @@ const hg = Symbol("original-component-name"), xa = /* @__PURE__ */ new Map();
40676
40676
  function dg(o, t, e, i) {
40677
40677
  if (t === null || !o) return;
40678
40678
  const n = o.guid, s = o.guid;
40679
- s != null && s.length && (xa.has(s) || (Dc && console.log('Creating InstanceIdProvider with key "' + s + '" for object ' + o.name), xa.set(s, new zt(s))));
40679
+ s != null && s.length && (xa.has(s) || (Lc && console.log('Creating InstanceIdProvider with key "' + s + '" for object ' + o.name), xa.set(s, new zt(s))));
40680
40680
  const a = s && xa.get(s) || t;
40681
40681
  if (o.guid = a.generateUUID(), n && n !== "invalid" && (e[n] = o.guid), o && o.userData && o.userData.components)
40682
40682
  for (const l of o.userData.components) {
40683
40683
  if (l === null) continue;
40684
40684
  const c = l.guid;
40685
- c ? xa.has(c) || (Dc && console.log('Creating InstanceIdProvider with key "' + c + '" for component ' + l[hg]), xa.set(c, new zt(c))) : Dc && console.warn("Can not create IdProvider: component " + l[hg] + " has no guid", l.guid);
40685
+ c ? xa.has(c) || (Lc && console.log('Creating InstanceIdProvider with key "' + c + '" for component ' + l[hg]), xa.set(c, new zt(c))) : Lc && console.warn("Can not create IdProvider: component " + l[hg] + " has no guid", l.guid);
40686
40686
  const h = xa.get(c) || t, d = l.guid;
40687
40687
  l.guid = h.generateUUID(), d && d !== "invalid" && (e[d] = l.guid), l.resolveGuids && i.push(l);
40688
40688
  }
@@ -40706,7 +40706,7 @@ async function ug(o, t, e, i) {
40706
40706
  const m = new f();
40707
40707
  m.sourceId = o.gltfId, ll(m, u, o.implementationInformation), m.context = o.context, "guid" in u && (m[vd] = u.guid), m[hg] = u.name, Xa(t, m, !1), e.push({ instance: m, compData: u, obj: t }), m.isCamera && o.context && o.context.mainCamera === null && m.tag === "MainCamera" && o.context.setCurrentCamera(m), ((l = (a = (s = o.context) == null ? void 0 : s.physics) == null ? void 0 : a.engine) == null ? void 0 : l.isInitialized) === !1 && (m.isCollider || m.isRigidbody) && ((h = (c = o.context) == null ? void 0 : c.physics.engine) == null || h.initialize());
40708
40708
  } else
40709
- Dc && console.debug("unknown component: " + u.name), ic.includes(u.name) || ic.push(u.name);
40709
+ Lc && console.debug("unknown component: " + u.name), ic.includes(u.name) || ic.push(u.name);
40710
40710
  } catch (f) {
40711
40711
  console.error(u.name + " - " + f.message, f);
40712
40712
  }
@@ -40726,7 +40726,7 @@ This could mean you forgot to add a npmdef to your ExportInfo
40726
40726
  }
40727
40727
  function EI(o, t) {
40728
40728
  const { instance: e, compData: i, obj: n } = o;
40729
- t.object = n, t.target = e, Rm(e, i, t), Dc && console.debug("add " + i.name, i, e);
40729
+ t.object = n, t.target = e, Rm(e, i, t), Lc && console.debug("add " + i.name, i, e);
40730
40730
  }
40731
40731
  class Vx {
40732
40732
  createBuiltinComponents(t, e, i, n, s) {
@@ -40791,7 +40791,7 @@ async function II(o, t, e, i) {
40791
40791
  if (n instanceof Pg) {
40792
40792
  typeof t != "string" && (t = new TextDecoder().decode(t));
40793
40793
  const l = n.parse(t);
40794
- return await jc(n, o, e, l, i, s);
40794
+ return await Dc(n, o, e, l, i, s);
40795
40795
  }
40796
40796
  if (!(n instanceof Qs)) {
40797
40797
  if (n.parse === void 0) {
@@ -40799,14 +40799,14 @@ async function II(o, t, e, i) {
40799
40799
  return;
40800
40800
  }
40801
40801
  const l = n.parse(t, e);
40802
- return await jc(n, o, e, l, i, s);
40802
+ return await Dc(n, o, e, l, i, s);
40803
40803
  }
40804
40804
  return new Promise((l, c) => {
40805
40805
  try {
40806
40806
  let h = e.split("?")[0].trimEnd();
40807
40807
  const d = h.split("/");
40808
40808
  d.length > 0 && d[d.length - 1] !== "" && d.pop(), h = d.join("/"), h.endsWith("/") || (h += "/"), n.resourcePath = h, n.parse(t, "", async (u) => {
40809
- const f = await jc(n, o, e, u, i, s);
40809
+ const f = await Dc(n, o, e, u, i, s);
40810
40810
  l(f);
40811
40811
  }, (u) => {
40812
40812
  console.error('Loading asset at "' + e + `" failed
@@ -40825,12 +40825,12 @@ async function qx(o, t, e, i, n) {
40825
40825
  const { componentsExtension: a } = Xx(s, o);
40826
40826
  if (!(s instanceof Qs)) {
40827
40827
  const l = await s.loadAsync(t, n);
40828
- return await jc(s, o, t, l, i, a);
40828
+ return await Dc(s, o, t, l, i, a);
40829
40829
  }
40830
40830
  return new Promise((l, c) => {
40831
40831
  try {
40832
40832
  s.load(t, async (h) => {
40833
- const d = await jc(s, o, e, h, i, a);
40833
+ const d = await Dc(s, o, e, h, i, a);
40834
40834
  l(d);
40835
40835
  }, (h) => {
40836
40836
  n == null || n.call(s, h);
@@ -40847,7 +40847,7 @@ function Xx(o, t) {
40847
40847
  const e = Pw(o);
40848
40848
  return o instanceof Qs && Qg(o, t), { componentsExtension: e };
40849
40849
  }
40850
- async function jc(o, t, e, i, n, s) {
40850
+ async function Dc(o, t, e, i, n, s) {
40851
40851
  var a;
40852
40852
  if (Hx && console.warn("Loaded", e, i), i == null)
40853
40853
  return console.error(`Loaded model is null '${e}' - please make sure the loader is registered correctly`), {
@@ -41020,7 +41020,7 @@ function Yx(o) {
41020
41020
  const i = o.index / t + oc / t;
41021
41021
  return $.clamp01(i);
41022
41022
  }
41023
- const $c = class $c {
41023
+ const Nc = class Nc {
41024
41024
  /**
41025
41025
  * Creates a new loading view
41026
41026
  * @param owner the element that will contain the loading view (should be the NeedleEngineHTMLElement)
@@ -41045,7 +41045,7 @@ const $c = class $c {
41045
41045
  if (Sr && console.warn("Begin Loading"), !this._loadingElement) {
41046
41046
  for (let i = 0; i < e.children.length; i++) {
41047
41047
  const n = e.children[i];
41048
- if (n.classList.contains($c.LoadingContainerClassName)) {
41048
+ if (n.classList.contains(Nc.LoadingContainerClassName)) {
41049
41049
  if (!this._allowCustomLoadingElement) {
41050
41050
  Sr && console.warn("Remove custom loading container"), e.removeChild(n);
41051
41051
  continue;
@@ -41095,7 +41095,7 @@ const $c = class $c {
41095
41095
  const g = this._element.getAttribute("loading-background");
41096
41096
  g ? this._loadingElement.style.background = g : this._loadingElement.style.backgroundColor = "transparent", this._loadingElement.style.display = "flex", this._loadingElement.style.alignItems = "center", this._loadingElement.style.justifyContent = "center", this._loadingElement.style.zIndex = Number.MAX_SAFE_INTEGER.toString(), this._loadingElement.style.flexDirection = "column", this._loadingElement.style.pointerEvents = "none", this._loadingElement.style.color = "white", this._loadingElement.style.fontFamily = 'system-ui, Roboto, Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"', this._loadingElement.style.fontSize = "1rem", e === "light" ? this._loadingElement.style.color = "rgba(0,0,0,.6)" : this._loadingElement.style.color = "rgba(255,255,255,.3)";
41097
41097
  }
41098
- const n = ((f = this._loadingElementOptions) == null ? void 0 : f.className) ?? $c.LoadingContainerClassName;
41098
+ const n = ((f = this._loadingElementOptions) == null ? void 0 : f.className) ?? Nc.LoadingContainerClassName;
41099
41099
  if (this._loadingElement.classList.add(n), (m = this._loadingElementOptions) != null && m.additionalClasses)
41100
41100
  for (const g of this._loadingElementOptions.additionalClasses)
41101
41101
  this._loadingElement.classList.add(g);
@@ -41143,8 +41143,8 @@ const $c = class $c {
41143
41143
  CLICK HERE TO GET A LICENSE`, i.style.cursor = "pointer", i.style.userSelect = "none", i.style.textAlign = "center", i.style.pointerEvents = "all", i.addEventListener("click", () => window.open("https://needle.tools/pricing", "_self")), i.style.opacity = "0", t.appendChild(i), !z() && Uo && (d0 && console.log("Waiting for runtime license check"), await Uo, e = Vs()), !e && (i.style.transition = "opacity .5s ease-in-out", i.style.opacity = "1");
41144
41144
  }
41145
41145
  };
41146
- r($c, "LoadingContainerClassName", "loading");
41147
- let fg = $c;
41146
+ r(Nc, "LoadingContainerClassName", "loading");
41147
+ let fg = Nc;
41148
41148
  cv(Vx);
41149
41149
  const Ae = S("debugwebcomponent"), f0 = "needle-engine", Kx = "vr", Zx = "desktop", zI = [Qx, Kx, Zx], rc = "ar-session-active", ac = "desktop-session-active", UI = [
41150
41150
  "public-key",
@@ -41392,7 +41392,7 @@ changed from "`, i, '" to "', n, '"'), this.onLoad();
41392
41392
  break;
41393
41393
  }
41394
41394
  case "public-key": {
41395
- n != hc && this.setPublicKey();
41395
+ n != bd && this.setPublicKey();
41396
41396
  break;
41397
41397
  }
41398
41398
  case "version": {
@@ -41545,7 +41545,7 @@ Needle Engine: finished loading ` + i + `
41545
41545
  }
41546
41546
  }
41547
41547
  setPublicKey() {
41548
- hc && hc.length > 0 && this.setAttribute("public-key", hc);
41548
+ bd.length > 0 && this.setAttribute("public-key", bd);
41549
41549
  }
41550
41550
  setVersion() {
41551
41551
  ts.length > 0 && this.setAttribute("version", ts);
@@ -42462,10 +42462,10 @@ class S2 {
42462
42462
  {
42463
42463
  let y = null;
42464
42464
  if (c.endsWith(".hdr")) {
42465
- const b = (await import("./three-examples-B50TT3Iu.js").then((v) => v.RGBELoader$1)).RGBELoader;
42465
+ const b = (await import("./three-examples-GggCDHv0.js").then((v) => v.RGBELoader$1)).RGBELoader;
42466
42466
  y = new b();
42467
42467
  } else if (c.endsWith(".exr")) {
42468
- const b = (await import("./three-examples-B50TT3Iu.js").then((v) => v.EXRLoader$1)).EXRLoader;
42468
+ const b = (await import("./three-examples-GggCDHv0.js").then((v) => v.EXRLoader$1)).EXRLoader;
42469
42469
  y = new b();
42470
42470
  }
42471
42471
  if (y) {
@@ -42530,7 +42530,7 @@ class qI {
42530
42530
  }
42531
42531
  onBeforeExport(t) {
42532
42532
  t.context.animations.mixers.forEach((e) => {
42533
- const i = Yc.tryGetActionsFromMixer(e);
42533
+ const i = Qc.tryGetActionsFromMixer(e);
42534
42534
  if (i)
42535
42535
  for (let n = 0; n < i.length; n++) {
42536
42536
  const s = i[n];
@@ -42552,7 +42552,7 @@ class qI {
42552
42552
  }
42553
42553
  function XI(o, t, e) {
42554
42554
  o.animations.mixers.forEach((n) => {
42555
- const s = Yc.tryGetActionsFromMixer(n);
42555
+ const s = Qc.tryGetActionsFromMixer(n);
42556
42556
  if (s)
42557
42557
  for (let a = 0; a < s.length; a++) {
42558
42558
  const c = s[a].getClip();
@@ -42560,12 +42560,12 @@ function XI(o, t, e) {
42560
42560
  }
42561
42561
  }), Array.isArray(t) || (t = [t]);
42562
42562
  for (const n of t)
42563
- Yc.tryGetAnimationClipsFromObjectHierarchy(n, e);
42563
+ Qc.tryGetAnimationClipsFromObjectHierarchy(n, e);
42564
42564
  const i = new Set(e);
42565
42565
  return Array.from(i);
42566
42566
  }
42567
42567
  const y0 = "needle-button", om = z();
42568
- var Lr, Dr, jr, Kt, Rs, Ka, gl, tS, iS, hh;
42568
+ var Lr, Dr, jr, Kt, Rs, Ka, gl, tS, iS, ch;
42569
42569
  class eS extends HTMLElement {
42570
42570
  constructor() {
42571
42571
  super();
@@ -42579,10 +42579,10 @@ class eS extends HTMLElement {
42579
42579
  /** If AR or VR is requested we create and use the webxr button factory to create a button with default behaviour */
42580
42580
  mn(this, Rs);
42581
42581
  mn(this, Ka);
42582
- mn(this, hh, (e) => {
42582
+ mn(this, ch, (e) => {
42583
42583
  om && console.log("Needle Button clicked"), !e.defaultPrevented && ue(this, Kt) && ue(this, Kt).click();
42584
42584
  });
42585
- this.removeEventListener("click", ue(this, hh)), this.addEventListener("click", ue(this, hh));
42585
+ this.removeEventListener("click", ue(this, ch)), this.addEventListener("click", ue(this, ch));
42586
42586
  }
42587
42587
  attributeChangedCallback(e, i, n) {
42588
42588
  $l(this, gl, tS).call(this);
@@ -42637,7 +42637,7 @@ Lr = new WeakMap(), Dr = new WeakMap(), jr = new WeakMap(), Kt = new WeakMap(),
42637
42637
  `), ue(this, Dr).innerHTML = ue(this, Kt).innerHTML, ue(this, Dr).style.cssText = "display: flex; align-items: center; justify-content: center;", ue(this, Kt).innerHTML = ue(this, Dr).outerHTML, ue(this, Lr).innerHTML = ue(this, Kt).outerHTML, ue(this, Lr).prepend(ue(this, jr)), nu(jm, { element: ue(this, Lr) }), (n = ue(this, Ka)) == null || n.disconnect(), ue(this, Ka) ?? gn(this, Ka, new MutationObserver(() => $l(this, gl, iS).call(this))), ue(this, Ka).observe(ue(this, Kt), { attributes: !0 }), om && console.log("Needle Button updated");
42638
42638
  }, iS = function() {
42639
42639
  ue(this, Kt) && (ue(this, Kt).style.display === "none" ? this.style.display = "none" : this.style.display === "none" && (this.style.display = ""));
42640
- }, hh = new WeakMap(), r(eS, "observedAttributes", ["ar", "vr", "quicklook"]);
42640
+ }, ch = new WeakMap(), r(eS, "observedAttributes", ["ar", "vr", "quicklook"]);
42641
42641
  typeof window < "u" && !window.customElements.get(y0) && window.customElements.define(y0, eS);
42642
42642
  const lc = S("debugavatar");
42643
42643
  class nS {
@@ -42688,7 +42688,7 @@ class QI {
42688
42688
  if (typeof e == "string") {
42689
42689
  if (i = await this.loadAvatar(t, e), !i) {
42690
42690
  const s = new hs();
42691
- i = C.instantiate(Vc(e, t.scene), s);
42691
+ i = C.instantiate(Wc(e, t.scene), s);
42692
42692
  }
42693
42693
  } else i = e;
42694
42694
  if (!i)
@@ -42818,7 +42818,7 @@ const O2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42818
42818
  AudioExtension: Cl,
42819
42819
  AudioListener: Io,
42820
42820
  AudioSource: Rn,
42821
- AudioTrackHandler: rh,
42821
+ AudioTrackHandler: oh,
42822
42822
  Avatar: Xr,
42823
42823
  AvatarBlink_Simple: vl,
42824
42824
  AvatarEyeLook_Rotation: dw,
@@ -42829,7 +42829,7 @@ const O2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42829
42829
  Avatar_MouthShapes: af,
42830
42830
  Avatar_MustacheShake: lw,
42831
42831
  Avatar_POI: $o,
42832
- AxesHelper: gh,
42832
+ AxesHelper: mh,
42833
42833
  BaseUIComponent: En,
42834
42834
  BasicIKConstraint: uw,
42835
42835
  BehaviorExtension: Kw,
@@ -42842,7 +42842,7 @@ const O2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42842
42842
  CallInfo: Ro,
42843
42843
  Camera: Ai,
42844
42844
  CameraTargetReachedEvent: lu,
42845
- Canvas: nh,
42845
+ Canvas: ih,
42846
42846
  CanvasGroup: Qr,
42847
42847
  CapsuleCollider: Go,
42848
42848
  ChangeMaterialOnClick: Vw,
@@ -42852,13 +42852,13 @@ const O2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42852
42852
  ChromaticAberration: Ef,
42853
42853
  Collider: Ui,
42854
42854
  ColorAdjustments: ca,
42855
- ColorBySpeedModule: Rh,
42855
+ ColorBySpeedModule: Mh,
42856
42856
  ColorOverLifetimeModule: Ay,
42857
42857
  ContactShadows: hf,
42858
42858
  ControlTrackHandler: Hy,
42859
42859
  CustomBranding: Rl,
42860
42860
  Deletable: gw,
42861
- DeleteBox: Jc,
42861
+ DeleteBox: Zc,
42862
42862
  DepthOfField: ms,
42863
42863
  DeviceFlag: ay,
42864
42864
  DocumentExtension: YI,
@@ -42867,7 +42867,7 @@ const O2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42867
42867
  Duplicatable: bw,
42868
42868
  EffectWrapper: _u,
42869
42869
  EmissionModule: nr,
42870
- EmphasizeOnClick: vh,
42870
+ EmphasizeOnClick: bh,
42871
42871
  EnvironmentScene: Qy,
42872
42872
  EventList: Se,
42873
42873
  EventListEvent: Zg,
@@ -42875,28 +42875,28 @@ const O2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42875
42875
  EventTrigger: dy,
42876
42876
  FieldWithDefault: LR,
42877
42877
  FixedJoint: hx,
42878
- Fog: Ch,
42878
+ Fog: Sh,
42879
42879
  GltfExport: Iw,
42880
42880
  GltfExportBox: Aw,
42881
42881
  Gradient: Al,
42882
42882
  Graphic: xf,
42883
42883
  GraphicRaycaster: Jg,
42884
- GridHelper: Ph,
42884
+ GridHelper: Ch,
42885
42885
  GridLayoutGroup: rx,
42886
42886
  GroundProjectedEnv: io,
42887
42887
  GroupActionModel: Mr,
42888
- HideOnStart: th,
42888
+ HideOnStart: eh,
42889
42889
  HingeJoint: Cf,
42890
42890
  HorizontalLayoutGroup: ox,
42891
- Image: jh,
42891
+ Image: Dh,
42892
42892
  InheritVelocityModule: mx,
42893
42893
  InputField: zx,
42894
42894
  InstanceHandle: pu,
42895
- InstancingHandler: eh,
42895
+ InstancingHandler: Jc,
42896
42896
  Interactable: mw,
42897
42897
  Keyframe: Ii,
42898
42898
  LODGroup: Pf,
42899
- LODModel: kh,
42899
+ LODModel: Oh,
42900
42900
  Light: Wi,
42901
42901
  LimitVelocityOverLifetimeModule: Pt,
42902
42902
  LogStats: pw,
@@ -42914,9 +42914,9 @@ const O2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42914
42914
  NoiseModule: ke,
42915
42915
  ObjectRaycaster: an,
42916
42916
  OffsetConstraint: El,
42917
- OpenURL: zh,
42917
+ OpenURL: Fh,
42918
42918
  OrbitControls: xe,
42919
- Outline: Sh,
42919
+ Outline: xh,
42920
42920
  Padding: Ml,
42921
42921
  ParticleBurst: ng,
42922
42922
  ParticleSubEmitter: gx,
@@ -42926,11 +42926,11 @@ const O2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42926
42926
  PixelationEffect: If,
42927
42927
  PlayAnimationOnClick: mu,
42928
42928
  PlayAudioOnClick: qr,
42929
- PlayableDirector: ah,
42930
- PlayerColor: oh,
42929
+ PlayableDirector: rh,
42930
+ PlayerColor: sh,
42931
42931
  PointerEventData: of,
42932
42932
  PostProcessingHandler: xx,
42933
- PreliminaryAction: wh,
42933
+ PreliminaryAction: vh,
42934
42934
  PreliminaryTrigger: gf,
42935
42935
  RawImage: Xy,
42936
42936
  Rect: BT,
@@ -42965,11 +42965,11 @@ const O2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
42965
42965
  SpatialTrigger: Ny,
42966
42966
  SpatialTriggerReceiver: Gs,
42967
42967
  SpectatorCamera: $y,
42968
- SphereCollider: yh,
42968
+ SphereCollider: gh,
42969
42969
  Sprite: Zo,
42970
- SpriteData: Ac,
42970
+ SpriteData: Ec,
42971
42971
  SpriteRenderer: Ni,
42972
- SpriteSheet: ih,
42972
+ SpriteSheet: th,
42973
42973
  SubEmitterSystem: rg,
42974
42974
  SyncedCamera: Ax,
42975
42975
  SyncedRoom: ys,
@@ -43002,7 +43002,7 @@ const O2 = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
43002
43002
  Vignette: jl,
43003
43003
  VisibilityAction: yf,
43004
43004
  Voip: sa,
43005
- Volume: Eh,
43005
+ Volume: Th,
43006
43006
  VolumeParameter: N,
43007
43007
  VolumeProfile: Ly,
43008
43008
  WebARCameraBackground: Gf,
@@ -43080,14 +43080,14 @@ fe.registerCallback(me.ContextCreated, (o) => {
43080
43080
  for (const e of o.files)
43081
43081
  C.foreachComponent(e.file.scene, (n) => {
43082
43082
  if (n.enabled !== !1) {
43083
- if (n instanceof si && n.playAutomatically || n instanceof $t || n instanceof ah && n.playOnAwake === !0)
43083
+ if (n instanceof si && n.playAutomatically || n instanceof $t || n instanceof rh && n.playOnAwake === !0)
43084
43084
  return !0;
43085
43085
  if (n instanceof si)
43086
43086
  return n.playAutomatically = !0, !0;
43087
- if (n instanceof ah)
43087
+ if (n instanceof rh)
43088
43088
  return n.playOnAwake = !0, !0;
43089
43089
  }
43090
- }, !0) !== !0 && Yc.assignAnimationsFromFile(e.file, {
43090
+ }, !0) !== !0 && Qc.assignAnimationsFromFile(e.file, {
43091
43091
  createAnimationComponent: (n, s) => sn(n, si)
43092
43092
  });
43093
43093
  });
@@ -43095,7 +43095,7 @@ class ZI extends t1 {
43095
43095
  constructor() {
43096
43096
  super(new Worker(new URL(
43097
43097
  /* @vite-ignore */
43098
- "/generateMeshBVH.worker-BaNp_Xtp.js",
43098
+ "/generateMeshBVH.worker-Cdfpaq5W.js",
43099
43099
  import.meta.url
43100
43100
  ), { type: "module" })), this.name = "GenerateMeshBVHWorker";
43101
43101
  }
@@ -43148,17 +43148,17 @@ export {
43148
43148
  Ji as ActionModel,
43149
43149
  QO as Addressables,
43150
43150
  nf as AlignmentConstraint,
43151
- Oc as AmbientMode,
43151
+ Pc as AmbientMode,
43152
43152
  si as Animation,
43153
43153
  Mf as AnimationCurve,
43154
43154
  my as AnimationExtension,
43155
43155
  Vy as AnimationTrackHandler,
43156
- Yc as AnimationUtils,
43156
+ Qc as AnimationUtils,
43157
43157
  $t as Animator,
43158
43158
  _r as AnimatorConditionMode,
43159
43159
  kn as AnimatorController,
43160
43160
  iw as AnimatorControllerParameterType,
43161
- Jh as AnimatorStateInfo,
43161
+ Zh as AnimatorStateInfo,
43162
43162
  Rf as Antialiasing,
43163
43163
  as as Application,
43164
43164
  ZP as AssetDatabase,
@@ -43166,7 +43166,7 @@ export {
43166
43166
  Cl as AudioExtension,
43167
43167
  Io as AudioListener,
43168
43168
  Rn as AudioSource,
43169
- rh as AudioTrackHandler,
43169
+ oh as AudioTrackHandler,
43170
43170
  Xr as Avatar,
43171
43171
  vl as AvatarBlink_Simple,
43172
43172
  dw as AvatarEyeLook_Rotation,
@@ -43177,8 +43177,8 @@ export {
43177
43177
  af as Avatar_MouthShapes,
43178
43178
  lw as Avatar_MustacheShake,
43179
43179
  $o as Avatar_POI,
43180
- pc as Axes,
43181
- gh as AxesHelper,
43180
+ fc as Axes,
43181
+ mh as AxesHelper,
43182
43182
  av as BUILD_TIME,
43183
43183
  En as BaseUIComponent,
43184
43184
  uw as BasicIKConstraint,
@@ -43195,7 +43195,7 @@ export {
43195
43195
  Ro as CallInfo,
43196
43196
  Ai as Camera,
43197
43197
  lu as CameraTargetReachedEvent,
43198
- nh as Canvas,
43198
+ ih as Canvas,
43199
43199
  Qr as CanvasGroup,
43200
43200
  Go as CapsuleCollider,
43201
43201
  Vw as ChangeMaterialOnClick,
@@ -43210,7 +43210,7 @@ export {
43210
43210
  AM as Collision,
43211
43211
  Kg as CollisionDetectionMode,
43212
43212
  ca as ColorAdjustments,
43213
- Rh as ColorBySpeedModule,
43213
+ Mh as ColorBySpeedModule,
43214
43214
  Ay as ColorOverLifetimeModule,
43215
43215
  JL as Component,
43216
43216
  j as Component$1,
@@ -43228,7 +43228,7 @@ export {
43228
43228
  Hm as CustomShader,
43229
43229
  Lm as DefaultReflectionMode,
43230
43230
  gw as Deletable,
43231
- Jc as DeleteBox,
43231
+ Zc as DeleteBox,
43232
43232
  ms as DepthOfField,
43233
43233
  ay as DeviceFlag,
43234
43234
  Q as DeviceUtilities,
@@ -43239,7 +43239,7 @@ export {
43239
43239
  bw as Duplicatable,
43240
43240
  _u as EffectWrapper,
43241
43241
  nr as EmissionModule,
43242
- vh as EmphasizeOnClick,
43242
+ bh as EmphasizeOnClick,
43243
43243
  fg as EngineLoadingView,
43244
43244
  Qy as EnvironmentScene,
43245
43245
  Se as EventList,
@@ -43252,7 +43252,7 @@ export {
43252
43252
  u2 as FileSpawnModel,
43253
43253
  sR as File_Event,
43254
43254
  hx as FixedJoint,
43255
- Ch as Fog,
43255
+ Sh as Fog,
43256
43256
  Re as FrameEvent,
43257
43257
  Eg as GENERATOR,
43258
43258
  C as GameObject,
@@ -43263,16 +43263,16 @@ export {
43263
43263
  xf as Graphic,
43264
43264
  Jg as GraphicRaycaster,
43265
43265
  nl as Graphics,
43266
- Ph as GridHelper,
43266
+ Ch as GridHelper,
43267
43267
  rx as GridLayoutGroup,
43268
43268
  io as GroundProjectedEnv,
43269
43269
  Mr as GroupActionModel,
43270
43270
  ty as HideFlags,
43271
- th as HideOnStart,
43271
+ eh as HideOnStart,
43272
43272
  Cf as HingeJoint,
43273
43273
  ox as HorizontalLayoutGroup,
43274
43274
  HL as HostData,
43275
- jh as Image,
43275
+ Dh as Image,
43276
43276
  eu as ImageReference,
43277
43277
  ZO as ImageReferenceSerializer,
43278
43278
  mx as InheritVelocityModule,
@@ -43281,7 +43281,7 @@ export {
43281
43281
  We as InputEvents,
43282
43282
  zx as InputField,
43283
43283
  pu as InstanceHandle,
43284
- eh as InstancingHandler,
43284
+ Jc as InstancingHandler,
43285
43285
  On as InstancingUtil,
43286
43286
  cO as InstantiateEvent,
43287
43287
  zt as InstantiateIdProvider,
@@ -43292,7 +43292,7 @@ export {
43292
43292
  jL as KeyEventArgs,
43293
43293
  Ii as Keyframe,
43294
43294
  Pf as LODGroup,
43295
- kh as LODModel,
43295
+ Oh as LODModel,
43296
43296
  UL as LeftRoomResponse,
43297
43297
  Wi as Light,
43298
43298
  mk as LightData,
@@ -43311,7 +43311,7 @@ export {
43311
43311
  ff as MeshRenderer,
43312
43312
  K as MinMaxCurve,
43313
43313
  Il as MinMaxGradient,
43314
- $h as NEKeyboardEvent,
43314
+ Nh as NEKeyboardEvent,
43315
43315
  yo as NEPointerEvent,
43316
43316
  eS as NeedleButtonElement,
43317
43317
  Mb as NeedleEngineModelLoader,
@@ -43334,12 +43334,12 @@ export {
43334
43334
  El as OffsetConstraint,
43335
43335
  tp as OneEuroFilter,
43336
43336
  X0 as OneEuroFilterXYZ,
43337
- zh as OpenURL,
43337
+ Fh as OpenURL,
43338
43338
  xe as OrbitControls,
43339
- Sh as Outline,
43339
+ xh as Outline,
43340
43340
  LP as OwnershipEvent,
43341
43341
  yv as OwnershipModel,
43342
- hc as PUBLIC_KEY,
43342
+ bd as PUBLIC_KEY,
43343
43343
  Ml as Padding,
43344
43344
  ng as ParticleBurst,
43345
43345
  gx as ParticleSubEmitter,
@@ -43347,7 +43347,7 @@ export {
43347
43347
  la as ParticleSystemBaseBehaviour,
43348
43348
  Ln as ParticleSystemRenderer,
43349
43349
  tg as ParticleSystemShapeType,
43350
- Tc as PeerHandle,
43350
+ Rc as PeerHandle,
43351
43351
  TP as PeerNetworking,
43352
43352
  Gd as Physics,
43353
43353
  Zw as PhysicsExtension,
@@ -43355,8 +43355,8 @@ export {
43355
43355
  If as PixelationEffect,
43356
43356
  mu as PlayAnimationOnClick,
43357
43357
  qr as PlayAudioOnClick,
43358
- ah as PlayableDirector,
43359
- oh as PlayerColor,
43358
+ rh as PlayableDirector,
43359
+ sh as PlayerColor,
43360
43360
  Qn as PlayerState,
43361
43361
  PT as PlayerStateEvent,
43362
43362
  Yw as PlayerSync,
@@ -43367,7 +43367,7 @@ export {
43367
43367
  ft as PostProcessingEffect,
43368
43368
  gt as PostProcessingEffectOrder,
43369
43369
  xx as PostProcessingHandler,
43370
- wh as PreliminaryAction,
43370
+ vh as PreliminaryAction,
43371
43371
  gf as PreliminaryTrigger,
43372
43372
  wr as PreviewHelper,
43373
43373
  rl as PrimitiveType,
@@ -43418,13 +43418,13 @@ export {
43418
43418
  Ny as SpatialTrigger,
43419
43419
  Gs as SpatialTriggerReceiver,
43420
43420
  $y as SpectatorCamera,
43421
- yh as SphereCollider,
43421
+ gh as SphereCollider,
43422
43422
  bv as SphereIntersection,
43423
43423
  IM as SphereOverlapResult,
43424
43424
  Zo as Sprite,
43425
- Ac as SpriteData,
43425
+ Ec as SpriteData,
43426
43426
  Ni as SpriteRenderer,
43427
- ih as SpriteSheet,
43427
+ th as SpriteSheet,
43428
43428
  t2 as StateMachineBehaviour,
43429
43429
  rw as StreamEndedEvent,
43430
43430
  LM as StreamReceivedEvent,
@@ -43473,7 +43473,7 @@ export {
43473
43473
  jl as Vignette,
43474
43474
  yf as VisibilityAction,
43475
43475
  sa as Voip,
43476
- Eh as Volume,
43476
+ Th as Volume,
43477
43477
  N as VolumeParameter,
43478
43478
  Ly as VolumeProfile,
43479
43479
  qL as WaitForFrames,
@@ -43519,7 +43519,7 @@ export {
43519
43519
  K1 as copyTexture,
43520
43520
  $k as createMotion,
43521
43521
  Ci as debugNet,
43522
- Hh as debugOwner,
43522
+ Vh as debugOwner,
43523
43523
  ZR as decompressGpuTexture,
43524
43524
  Wu as deepClone,
43525
43525
  os as delay,
@@ -43551,7 +43551,7 @@ export {
43551
43551
  Ju as getComponentInChildren,
43552
43552
  Jd as getComponentInParent,
43553
43553
  Zu as getComponents,
43554
- uh as getComponentsInChildren,
43554
+ dh as getComponentsInChildren,
43555
43555
  $g as getComponentsInParent,
43556
43556
  FR as getFormattedDate,
43557
43557
  Bt as getIconElement,
@@ -43586,7 +43586,7 @@ export {
43586
43586
  bP as invokeXRSessionEnd,
43587
43587
  _P as invokeXRSessionStart,
43588
43588
  VO as isActiveInHierarchy,
43589
- fh as isActiveSelf,
43589
+ uh as isActiveSelf,
43590
43590
  yL as isAndroidDevice,
43591
43591
  Y1 as isAnimationAction,
43592
43592
  TM as isComponent,
@@ -43691,7 +43691,7 @@ export {
43691
43691
  Y0 as setWorldQuaternionXYZW,
43692
43692
  Q1 as setWorldRotation,
43693
43693
  Gu as setWorldRotationXYZ,
43694
- Gc as setWorldScale,
43694
+ Hc as setWorldScale,
43695
43695
  qu as showBalloonError,
43696
43696
  Ve as showBalloonMessage,
43697
43697
  we as showBalloonWarning,
@@ -43704,7 +43704,7 @@ export {
43704
43704
  kP as tryCastBinary,
43705
43705
  aR as tryDetermineMimetypeFromBinary,
43706
43706
  rR as tryDetermineMimetypeFromURL,
43707
- Vc as tryFindObject,
43707
+ Wc as tryFindObject,
43708
43708
  MP as tryGetGuid,
43709
43709
  Dk as unregisterHotReloadType,
43710
43710
  N0 as unwatchWrite,