@needle-tools/engine 4.7.1 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1072) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
  10. package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
  11. package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_lods.js.map +1 -1
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +788 -788
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
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  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
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  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
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  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1070. package/dist/gltf-progressive-60Qk5ebF.min.js +0 -8
  1071. package/dist/gltf-progressive-DM5ZiecW.js +0 -1060
  1072. package/dist/gltf-progressive-wxtaVmio.umd.cjs +0 -8
@@ -1,720 +1,720 @@
1
- import { Color, EquirectangularReflectionMapping, Euler, Frustum, Matrix4, OrthographicCamera, PerspectiveCamera, Ray, Vector3 } from "three";
2
- import { Texture } from "three";
3
-
4
- import { showBalloonMessage } from "../engine/debug/index.js";
5
- import { Gizmos } from "../engine/engine_gizmos.js";
6
- import { serializable } from "../engine/engine_serialization_decorator.js";
7
- import { Context } from "../engine/engine_setup.js";
8
- import { RenderTexture } from "../engine/engine_texture.js";
9
- import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
10
- import type { ICamera } from "../engine/engine_types.js"
11
- import { getParam } from "../engine/engine_utils.js";
12
- import { RGBAColor } from "../engine/js-extensions/index.js";
13
- import { Behaviour, GameObject } from "./Component.js";
14
- import { OrbitControls } from "./OrbitControls.js";
15
-
16
- /**
17
- * The ClearFlags enum is used to determine how the camera clears the background
18
- */
19
- export enum ClearFlags {
20
- /** Don't clear the background */
21
- None = 0,
22
- /** Clear the background with a skybox */
23
- Skybox = 1,
24
- /** Clear the background with a solid color. The alpha channel of the color determines the transparency */
25
- SolidColor = 2,
26
- /** Clear the background with a transparent color */
27
- Uninitialized = 4,
28
- }
29
-
30
- const debug = getParam("debugcam");
31
- const debugscreenpointtoray = getParam("debugscreenpointtoray");
32
-
33
- /**
34
- * Camera component that handles rendering from a specific viewpoint in the scene.
35
- * Supports both perspective and orthographic cameras with various rendering options.
36
- * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
37
- *
38
- * @category Camera Controls
39
- * @group Components
40
- */
41
- export class Camera extends Behaviour implements ICamera {
42
-
43
- /**
44
- * Returns whether this component is a camera
45
- * @returns {boolean} Always returns true
46
- */
47
- get isCamera() {
48
- return true;
49
- }
50
-
51
- /**
52
- * Gets or sets the camera's aspect ratio (width divided by height).
53
- * For perspective cameras, this directly affects the camera's projection matrix.
54
- * When set, automatically updates the projection matrix.
55
- */
56
- get aspect(): number {
57
- if (this._cam instanceof PerspectiveCamera) return this._cam.aspect;
58
- return (this.context.domWidth / this.context.domHeight);
59
- }
60
- @serializable()
61
- set aspect(value: number) {
62
- if (this._cam instanceof PerspectiveCamera) {
63
- if (this._cam.aspect !== value) {
64
- this._cam.aspect = value;
65
- this._cam.updateProjectionMatrix();
66
- }
67
- }
68
- }
69
-
70
- /**
71
- * Gets or sets the camera's field of view in degrees for perspective cameras.
72
- * When set, automatically updates the projection matrix.
73
- */
74
- get fieldOfView(): number | undefined {
75
- if (this._cam instanceof PerspectiveCamera) {
76
- return this._cam.fov;
77
- }
78
- return this._fov;
79
- }
80
- @serializable()
81
- set fieldOfView(val: number | undefined) {
82
- const changed = this.fieldOfView != val;
83
- this._fov = val;
84
- if (changed && this._cam) {
85
- if (this._cam instanceof PerspectiveCamera) {
86
- if (this._fov === undefined) {
87
- console.warn("Can not set undefined fov on PerspectiveCamera");
88
- return;
89
- }
90
- this._cam.fov = this._fov;
91
- this._cam.updateProjectionMatrix();
92
- }
93
- }
94
- }
95
-
96
- /**
97
- * Gets or sets the camera's near clipping plane distance.
98
- * Objects closer than this distance won't be rendered.
99
- * When set, automatically updates the projection matrix.
100
- */
101
- get nearClipPlane(): number { return this._nearClipPlane; }
102
- @serializable()
103
- set nearClipPlane(val) {
104
- const changed = this._nearClipPlane != val;
105
- this._nearClipPlane = val;
106
- if (this._cam && (changed || this._cam.near != val)) {
107
- this._cam.near = val;
108
- this._cam.updateProjectionMatrix();
109
- }
110
- }
111
- private _nearClipPlane: number = 0.1;
112
-
113
- /**
114
- * Gets or sets the camera's far clipping plane distance.
115
- * Objects farther than this distance won't be rendered.
116
- * When set, automatically updates the projection matrix.
117
- */
118
- get farClipPlane(): number { return this._farClipPlane; }
119
- @serializable()
120
- set farClipPlane(val) {
121
- const changed = this._farClipPlane != val;
122
- this._farClipPlane = val;
123
- if (this._cam && (changed || this._cam.far != val)) {
124
- this._cam.far = val;
125
- this._cam.updateProjectionMatrix();
126
- }
127
- }
128
- private _farClipPlane: number = 1000;
129
-
130
- /**
131
- * Applies both the camera's near and far clipping planes and updates the projection matrix.
132
- * This ensures rendering occurs only within the specified distance range.
133
- */
134
- applyClippingPlane() {
135
- if (this._cam) {
136
- this._cam.near = this._nearClipPlane;
137
- this._cam.far = this._farClipPlane;
138
- this._cam.updateProjectionMatrix();
139
- }
140
- }
141
-
142
- /**
143
- * Gets or sets the camera's clear flags that determine how the background is rendered.
144
- * Options include skybox, solid color, or transparent background.
145
- */
146
- @serializable()
147
- public get clearFlags(): ClearFlags {
148
- return this._clearFlags;
149
- }
150
- public set clearFlags(val: ClearFlags | "skybox" | "solidcolor") {
151
-
152
- if (typeof val === "string") {
153
- switch (val) {
154
- case "skybox":
155
- val = ClearFlags.Skybox;
156
- break;
157
- case "solidcolor":
158
- val = ClearFlags.SolidColor;
159
- break;
160
- default:
161
- val = ClearFlags.None;
162
- break;
163
- }
164
- }
165
-
166
- if (val === this._clearFlags) return;
167
- this._clearFlags = val;
168
- this.applyClearFlagsIfIsActiveCamera();
169
- }
170
-
171
- /**
172
- * Determines if the camera should use orthographic projection instead of perspective.
173
- */
174
- @serializable()
175
- public orthographic: boolean = false;
176
-
177
- /**
178
- * The size of the orthographic camera's view volume when in orthographic mode.
179
- * Larger values show more of the scene.
180
- */
181
- @serializable()
182
- public orthographicSize: number = 5;
183
-
184
- /**
185
- * Controls the transparency level of the camera background in AR mode on supported devices.
186
- * Value from 0 (fully transparent) to 1 (fully opaque).
187
- */
188
- @serializable()
189
- public ARBackgroundAlpha: number = 0;
190
-
191
- /**
192
- * Gets or sets the layers mask that determines which objects this camera will render.
193
- * Uses the {@link https://threejs.org/docs/#api/en/core/Layers.mask|three.js layers mask} convention.
194
- */
195
- @serializable()
196
- public set cullingMask(val: number) {
197
- this._cullingMask = val;
198
- if (this._cam) {
199
- this._cam.layers.mask = val;
200
- }
201
- }
202
- public get cullingMask(): number {
203
- if (this._cam) return this._cam.layers.mask;
204
- return this._cullingMask;
205
- }
206
- private _cullingMask: number = 0xffffffff;
207
-
208
- /**
209
- * Sets only a specific layer to be active for rendering by this camera.
210
- * This is equivalent to calling `layers.set(val)` on the three.js camera object.
211
- * @param val The layer index to set active
212
- */
213
- public set cullingLayer(val: number) {
214
- this.cullingMask = (1 << val | 0) >>> 0;
215
- }
216
-
217
- /**
218
- * Gets or sets the blurriness of the skybox background.
219
- * Values range from 0 (sharp) to 1 (maximum blur).
220
- */
221
- @serializable()
222
- public set backgroundBlurriness(val: number | undefined) {
223
- if (val === this._backgroundBlurriness) return;
224
- if (val === undefined)
225
- this._backgroundBlurriness = undefined;
226
- else
227
- this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
228
- this.applyClearFlagsIfIsActiveCamera();
229
- }
230
- public get backgroundBlurriness(): number | undefined {
231
- return this._backgroundBlurriness;
232
- }
233
- private _backgroundBlurriness?: number = undefined;
234
-
235
- /**
236
- * Gets or sets the intensity of the skybox background.
237
- * Values range from 0 (dark) to 10 (very bright).
238
- */
239
- @serializable()
240
- public set backgroundIntensity(val: number | undefined) {
241
- if (val === this._backgroundIntensity) return;
242
- if (val === undefined)
243
- this._backgroundIntensity = undefined;
244
- else
245
- this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
246
- this.applyClearFlagsIfIsActiveCamera();
247
- }
248
- public get backgroundIntensity(): number | undefined {
249
- return this._backgroundIntensity;
250
- }
251
- private _backgroundIntensity?: number = undefined;
252
-
253
- /**
254
- * Gets or sets the rotation of the skybox background.
255
- * Controls the orientation of the environment map.
256
- */
257
- @serializable(Euler)
258
- public set backgroundRotation(val: Euler | undefined) {
259
- if (val === this._backgroundRotation) return;
260
- if (val === undefined)
261
- this._backgroundRotation = undefined;
262
- else
263
- this._backgroundRotation = val;
264
- this.applyClearFlagsIfIsActiveCamera();
265
- }
266
- public get backgroundRotation(): Euler | undefined {
267
- return this._backgroundRotation;
268
- }
269
- private _backgroundRotation?: Euler = undefined;
270
-
271
- /**
272
- * Gets or sets the intensity of the environment lighting.
273
- * Controls how strongly the environment map affects scene lighting.
274
- */
275
- @serializable()
276
- public set environmentIntensity(val: number | undefined) {
277
- this._environmentIntensity = val;
278
- }
279
- public get environmentIntensity(): number | undefined {
280
- return this._environmentIntensity;
281
- }
282
- private _environmentIntensity?: number = undefined;
283
-
284
- /**
285
- * Gets or sets the background color of the camera when {@link ClearFlags} is set to {@link ClearFlags.SolidColor}.
286
- * The alpha component controls transparency.
287
- */
288
- @serializable(RGBAColor)
289
- public get backgroundColor(): RGBAColor | null {
290
- return this._backgroundColor ?? null;
291
- }
292
- public set backgroundColor(val: RGBAColor | Color | null) {
293
- if (!val) return;
294
- if (!this._backgroundColor) {
295
- this._backgroundColor = new RGBAColor(1, 1, 1, 1);
296
- }
297
-
298
- this._backgroundColor.copy(val);
299
-
300
- // set background color to solid if provided color doesnt have any alpha channel
301
- if ((!("alpha" in val) || val.alpha === undefined)) {
302
- this._backgroundColor.alpha = 1;
303
- }
304
- this.applyClearFlagsIfIsActiveCamera();
305
- }
306
-
307
- /**
308
- * Gets or sets the texture that the camera should render to instead of the screen.
309
- * Useful for creating effects like mirrors, portals or custom post processing.
310
- */
311
- @serializable(RenderTexture)
312
- public set targetTexture(rt: RenderTexture | null) {
313
- this._targetTexture = rt;
314
- }
315
- public get targetTexture(): RenderTexture | null {
316
- return this._targetTexture;
317
- }
318
- private _targetTexture: RenderTexture | null = null;
319
-
320
- private _backgroundColor?: RGBAColor;
321
- private _fov?: number;
322
- private _cam: PerspectiveCamera | OrthographicCamera | null = null;
323
- private _clearFlags: ClearFlags = ClearFlags.SolidColor;
324
- private _skybox?: CameraSkybox;
325
-
326
- /**
327
- * Gets the three.js camera object. Creates one if it doesn't exist yet.
328
- * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
329
- * @deprecated Use {@link threeCamera} instead
330
- */
331
- public get cam(): PerspectiveCamera | OrthographicCamera {
332
- return this.threeCamera;
333
- }
334
-
335
- /**
336
- * Gets the three.js camera object. Creates one if it doesn't exist yet.
337
- * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
338
- */
339
- public get threeCamera(): PerspectiveCamera | OrthographicCamera {
340
- if (this.activeAndEnabled)
341
- this.buildCamera();
342
- return this._cam!;
343
- }
344
-
345
- private static _origin: Vector3 = new Vector3();
346
- private static _direction: Vector3 = new Vector3();
347
-
348
- /**
349
- * Converts screen coordinates to a ray in world space.
350
- * Useful for implementing picking or raycasting from screen to world.
351
- *
352
- * @param x The x screen coordinate
353
- * @param y The y screen coordinate
354
- * @param ray Optional ray object to reuse instead of creating a new one
355
- * @returns {Ray} A ray originating from the camera position pointing through the screen point
356
- */
357
- public screenPointToRay(x: number, y: number, ray?: Ray): Ray {
358
- const cam = this.threeCamera;
359
- const origin = Camera._origin;
360
- origin.set(x, y, -1);
361
- this.context.input.convertScreenspaceToRaycastSpace(origin);
362
- if (debugscreenpointtoray) console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
363
- origin.z = -1;
364
- origin.unproject(cam);
365
- const dir = Camera._direction.set(origin.x, origin.y, origin.z);
366
- const camPosition = getWorldPosition(cam);
367
- dir.sub(camPosition);
368
- dir.normalize();
369
- if (ray) {
370
- ray.set(camPosition, dir);
371
- return ray;
372
- }
373
- else {
374
- return new Ray(camPosition.clone(), dir.clone());
375
- }
376
- }
377
-
378
- private _frustum?: Frustum;
379
-
380
- /**
381
- * Gets the camera's view frustum for culling and visibility checks.
382
- * Creates the frustum if it doesn't exist and returns it.
383
- *
384
- * @returns {Frustum} The camera's view frustum
385
- */
386
- public getFrustum(): Frustum {
387
- if (!this._frustum) {
388
- this._frustum = new Frustum();
389
- this.updateFrustum();
390
- }
391
- return this._frustum;
392
- }
393
-
394
- /**
395
- * Forces an update of the camera's frustum.
396
- * This is automatically called every frame in onBeforeRender.
397
- */
398
- public updateFrustum() {
399
- if (!this._frustum) this._frustum = new Frustum();
400
- this._frustum.setFromProjectionMatrix(this.getProjectionScreenMatrix(this._projScreenMatrix, true), this.context.renderer.coordinateSystem);
401
- }
402
-
403
- /**
404
- * Gets this camera's projection-screen matrix.
405
- *
406
- * @param target Matrix4 object to store the result in
407
- * @param forceUpdate Whether to force recalculation of the matrix
408
- * @returns {Matrix4} The requested projection screen matrix
409
- */
410
- public getProjectionScreenMatrix(target: Matrix4, forceUpdate?: boolean) {
411
- if (forceUpdate) {
412
- this._projScreenMatrix.multiplyMatrices(this.threeCamera.projectionMatrix, this.threeCamera.matrixWorldInverse);
413
- }
414
- if (target === this._projScreenMatrix) return target;
415
- return target.copy(this._projScreenMatrix);
416
- }
417
- private readonly _projScreenMatrix = new Matrix4();
418
-
419
- /** @internal */
420
- awake() {
421
- if (debugscreenpointtoray) {
422
- window.addEventListener("pointerdown", evt => {
423
- const px = evt.clientX;
424
- const py = evt.clientY;
425
- console.log("touch", px.toFixed(2), py.toFixed(2))
426
- const ray = this.screenPointToRay(px, py);
427
- const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
428
- Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
429
- });
430
- }
431
- }
432
-
433
- /** @internal */
434
- onEnable(): void {
435
- if (debug) console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
436
- this.buildCamera();
437
- if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
438
- this.context.setCurrentCamera(this);
439
- handleFreeCam(this);
440
- }
441
- this.applyClearFlagsIfIsActiveCamera({ applySkybox: true });
442
- }
443
-
444
- /** @internal */
445
- onDisable() {
446
- this.context.removeCamera(this);
447
- }
448
-
449
-
450
- /** @internal */
451
- onBeforeRender() {
452
- if (this._cam) {
453
-
454
- if (this._frustum) {
455
- this.updateFrustum();
456
- }
457
-
458
- // because the background color may be animated!
459
- if (this._clearFlags === ClearFlags.SolidColor)
460
- this.applyClearFlagsIfIsActiveCamera();
461
-
462
- if (this._targetTexture) {
463
- if (this.context.isManagedExternally) {
464
- // TODO: rendering with r3f renderer does throw an shader error for some reason?
465
- if (!this["_warnedAboutExternalRenderer"]) {
466
- this["_warnedAboutExternalRenderer"] = true;
467
- console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture)
468
- }
469
- }
470
-
471
- // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
472
- const composer = this.context.composer;
473
- const useNormalRenderer = true;// this.context.isInXR || !composer;
474
- const renderer = useNormalRenderer ? this.context.renderer : composer;
475
- if (renderer) {
476
- // TODO: we should do this in onBeforeRender for the main camera only
477
- const mainCam = this.context.mainCameraComponent;
478
- this.applyClearFlags();
479
- this._targetTexture.render(this.context.scene, this._cam, renderer);
480
- mainCam?.applyClearFlags();
481
- }
482
- }
483
- }
484
- }
485
-
486
- /**
487
- * Creates a three.js camera object if it doesn't exist yet and sets its properties.
488
- * This is called internally when accessing the {@link threeCamera} property.
489
- */
490
- buildCamera() {
491
- if (this._cam) return;
492
-
493
- const cameraAlreadyCreated = this.gameObject["isCamera"];
494
-
495
- // TODO: when exporting from blender we already have a camera in the children
496
- let cam: PerspectiveCamera | OrthographicCamera | null = null;
497
- if (cameraAlreadyCreated) {
498
- cam = this.gameObject as any;
499
- cam?.layers.enableAll();
500
- if (cam instanceof PerspectiveCamera)
501
- this._fov = cam.fov;
502
- }
503
- else
504
- cam = this.gameObject.children[0] as PerspectiveCamera | OrthographicCamera | null;
505
- if (cam && cam.isCamera) {
506
- if (cam instanceof PerspectiveCamera) {
507
- if (this._fov)
508
- cam.fov = this._fov;
509
- cam.near = this._nearClipPlane;
510
- cam.far = this._farClipPlane;
511
- cam.updateProjectionMatrix();
512
- }
513
- }
514
- else if (!this.orthographic) {
515
- cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
516
- if (this.fieldOfView)
517
- cam.fov = this.fieldOfView;
518
- this.gameObject.add(cam);
519
- }
520
- else {
521
- const factor = this.orthographicSize * 100;
522
- cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
523
- this.gameObject.add(cam);
524
- }
525
- this._cam = cam;
526
-
527
- this._cam.layers.mask = this._cullingMask;
528
-
529
- if (this.tag == "MainCamera") {
530
- this.context.setCurrentCamera(this);
531
- }
532
- }
533
-
534
- /**
535
- * Applies clear flags if this is the active main camera.
536
- * @param opts Options for applying clear flags
537
- */
538
- applyClearFlagsIfIsActiveCamera(opts?: { applySkybox: boolean }) {
539
- if (this.context.mainCameraComponent === this) {
540
- this.applyClearFlags(opts);
541
- }
542
- }
543
-
544
- /**
545
- * Applies this camera's clear flags and related settings to the renderer.
546
- * This controls how the background is rendered (skybox, solid color, transparent).
547
- * @param opts Options for applying clear flags
548
- */
549
- applyClearFlags(opts?: { applySkybox: boolean }) {
550
- if (!this._cam) {
551
- if (debug) console.log("Camera does not exist (apply clear flags)")
552
- return;
553
- }
554
-
555
- // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
556
- this.fieldOfView = this._fov;
557
-
558
- if (debug) {
559
- const msg = `[Camera] Apply ClearFlags: ${ClearFlags[this._clearFlags]} - \"${this.name}\"`;
560
- console.debug(msg);
561
- }
562
-
563
- const hasBackgroundImageOrColorAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color");
564
-
565
- switch (this._clearFlags) {
566
- case ClearFlags.None:
567
- return;
568
-
569
- case ClearFlags.Skybox:
570
- if (Camera.backgroundShouldBeTransparent(this.context)) {
571
- if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
572
- this.context.scene.background = null;
573
- this.context.renderer.setClearColor(0x000000, 0);
574
- return;
575
- }
576
- }
577
-
578
- // apply the skybox only if it is not already set or if it's the first time (e.g. if the _skybox is not set yet)
579
- if (!this.scene.background || !this._skybox || opts?.applySkybox === true)
580
- this.applySceneSkybox();
581
-
582
- // set background blurriness and intensity
583
- if (this._backgroundBlurriness !== undefined && !this.context.domElement.getAttribute("background-blurriness"))
584
- this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
585
- else if (debug) console.warn(`Camera \"${this.name}\" has no background blurriness`)
586
-
587
- if (this._backgroundIntensity !== undefined && !this.context.domElement.getAttribute("background-intensity"))
588
- this.context.scene.backgroundIntensity = this._backgroundIntensity;
589
-
590
- if (this._backgroundRotation !== undefined && !this.context.domElement.getAttribute("background-rotation"))
591
- this.context.scene.backgroundRotation = this._backgroundRotation;
592
-
593
- else if (debug) console.warn(`Camera \"${this.name}\" has no background intensity`)
594
-
595
- break;
596
- case ClearFlags.SolidColor:
597
- if (this._backgroundColor && !hasBackgroundImageOrColorAttribute) {
598
- let alpha = this._backgroundColor.alpha;
599
- // when in WebXR use ar background alpha override or set to 0
600
- if (Camera.backgroundShouldBeTransparent(this.context)) {
601
- alpha = this.ARBackgroundAlpha ?? 0;
602
- }
603
- this.context.scene.background = null;
604
- // In WebXR VR the background colorspace is wrong
605
- if (this.context.xr?.isVR) {
606
- this.context.renderer.setClearColor(getTempColor(this._backgroundColor).convertLinearToSRGB());
607
- } else {
608
- this.context.renderer.setClearColor(this._backgroundColor, alpha);
609
- }
610
- }
611
- else if (!this._backgroundColor) {
612
- if (debug) console.warn(`[Camera] has no background color \"${this.name}\" `)
613
- }
614
- break;
615
- case ClearFlags.Uninitialized:
616
- if (!hasBackgroundImageOrColorAttribute) {
617
- this.context.scene.background = null
618
- this.context.renderer.setClearColor(0x000000, 0);
619
- }
620
- break;
621
- }
622
- }
623
-
624
- /**
625
- * Applies the skybox texture to the scene background.
626
- */
627
- applySceneSkybox() {
628
- if (!this._skybox)
629
- this._skybox = new CameraSkybox(this);
630
- this._skybox.apply();
631
- }
632
-
633
- /**
634
- * Determines if the background should be transparent when in passthrough AR mode.
635
- *
636
- * @param context The current rendering context
637
- * @returns {boolean} True when in XR on a pass through device where the background should be invisible
638
- */
639
- static backgroundShouldBeTransparent(context: Context) {
640
- const session = context.renderer.xr?.getSession();
641
- if (!session) return false;
642
- if (typeof session["_transparent"] === "boolean") {
643
- return session["_transparent"];
644
- }
645
- const environmentBlendMode = session.environmentBlendMode;
646
- if (debug)
647
- showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
648
- let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
649
- if (context.isInAR) {
650
- if (environmentBlendMode === "opaque") {
651
- // workaround for Quest 2 returning opaque when it should be alpha-blend
652
- // check user agent if this is the Quest browser and return true if so
653
- if (navigator.userAgent?.includes("OculusBrowser")) {
654
- transparent = true;
655
- }
656
- // Mozilla WebXR Viewer
657
- else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
658
- transparent = true;
659
- }
660
- }
661
- }
662
-
663
- session["_transparent"] = transparent;
664
- return transparent;
665
- }
666
- }
667
-
668
- /**
669
- * Helper class for managing skybox textures for cameras.
670
- * Handles retrieving and applying skybox textures to the scene.
671
- */
672
- class CameraSkybox {
673
-
674
- private _camera: Camera;
675
- private _skybox?: Texture;
676
-
677
- get context() { return this._camera?.context; }
678
-
679
- constructor(camera: Camera) {
680
- this._camera = camera;
681
- }
682
-
683
- /**
684
- * Applies the skybox texture to the scene background.
685
- * Retrieves the texture based on the camera's source ID.
686
- */
687
- apply() {
688
- this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId) as Texture;
689
- if (!this._skybox) {
690
- if (!this["_did_log_failed_to_find_skybox"]) {
691
- this["_did_log_failed_to_find_skybox"] = true;
692
- console.warn(`Camera \"${this._camera.name}\" has no skybox texture. ${this._camera.sourceId}`);
693
- }
694
- }
695
- else if (this.context.scene.background !== this._skybox) {
696
-
697
- const hasBackgroundAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
698
-
699
- if (debug) console.debug(`[Camera] Apply Skybox ${this._skybox?.name} ${hasBackgroundAttribute} - \"${this._camera.name}\"`);
700
- if (!hasBackgroundAttribute?.length) {
701
- this._skybox.mapping = EquirectangularReflectionMapping;
702
- this.context.scene.background = this._skybox;
703
- }
704
- }
705
- }
706
- }
707
-
708
- /**
709
- * Adds orbit controls to the camera if the freecam URL parameter is enabled.
710
- *
711
- * @param cam The camera to potentially add orbit controls to
712
- */
713
- function handleFreeCam(cam: Camera) {
714
- const isFreecam = getParam("freecam");
715
- if (isFreecam) {
716
- if (cam.context.mainCameraComponent === cam) {
717
- GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
718
- }
719
- }
1
+ import { Color, EquirectangularReflectionMapping, Euler, Frustum, Matrix4, OrthographicCamera, PerspectiveCamera, Ray, Vector3 } from "three";
2
+ import { Texture } from "three";
3
+
4
+ import { showBalloonMessage } from "../engine/debug/index.js";
5
+ import { Gizmos } from "../engine/engine_gizmos.js";
6
+ import { serializable } from "../engine/engine_serialization_decorator.js";
7
+ import { Context } from "../engine/engine_setup.js";
8
+ import { RenderTexture } from "../engine/engine_texture.js";
9
+ import { getTempColor, getWorldPosition } from "../engine/engine_three_utils.js";
10
+ import type { ICamera } from "../engine/engine_types.js"
11
+ import { getParam } from "../engine/engine_utils.js";
12
+ import { RGBAColor } from "../engine/js-extensions/index.js";
13
+ import { Behaviour, GameObject } from "./Component.js";
14
+ import { OrbitControls } from "./OrbitControls.js";
15
+
16
+ /**
17
+ * The ClearFlags enum is used to determine how the camera clears the background
18
+ */
19
+ export enum ClearFlags {
20
+ /** Don't clear the background */
21
+ None = 0,
22
+ /** Clear the background with a skybox */
23
+ Skybox = 1,
24
+ /** Clear the background with a solid color. The alpha channel of the color determines the transparency */
25
+ SolidColor = 2,
26
+ /** Clear the background with a transparent color */
27
+ Uninitialized = 4,
28
+ }
29
+
30
+ const debug = getParam("debugcam");
31
+ const debugscreenpointtoray = getParam("debugscreenpointtoray");
32
+
33
+ /**
34
+ * Camera component that handles rendering from a specific viewpoint in the scene.
35
+ * Supports both perspective and orthographic cameras with various rendering options.
36
+ * Internally, this component uses {@link PerspectiveCamera} and {@link OrthographicCamera} three.js objects.
37
+ *
38
+ * @category Camera Controls
39
+ * @group Components
40
+ */
41
+ export class Camera extends Behaviour implements ICamera {
42
+
43
+ /**
44
+ * Returns whether this component is a camera
45
+ * @returns {boolean} Always returns true
46
+ */
47
+ get isCamera() {
48
+ return true;
49
+ }
50
+
51
+ /**
52
+ * Gets or sets the camera's aspect ratio (width divided by height).
53
+ * For perspective cameras, this directly affects the camera's projection matrix.
54
+ * When set, automatically updates the projection matrix.
55
+ */
56
+ get aspect(): number {
57
+ if (this._cam instanceof PerspectiveCamera) return this._cam.aspect;
58
+ return (this.context.domWidth / this.context.domHeight);
59
+ }
60
+ @serializable()
61
+ set aspect(value: number) {
62
+ if (this._cam instanceof PerspectiveCamera) {
63
+ if (this._cam.aspect !== value) {
64
+ this._cam.aspect = value;
65
+ this._cam.updateProjectionMatrix();
66
+ }
67
+ }
68
+ }
69
+
70
+ /**
71
+ * Gets or sets the camera's field of view in degrees for perspective cameras.
72
+ * When set, automatically updates the projection matrix.
73
+ */
74
+ get fieldOfView(): number | undefined {
75
+ if (this._cam instanceof PerspectiveCamera) {
76
+ return this._cam.fov;
77
+ }
78
+ return this._fov;
79
+ }
80
+ @serializable()
81
+ set fieldOfView(val: number | undefined) {
82
+ const changed = this.fieldOfView != val;
83
+ this._fov = val;
84
+ if (changed && this._cam) {
85
+ if (this._cam instanceof PerspectiveCamera) {
86
+ if (this._fov === undefined) {
87
+ console.warn("Can not set undefined fov on PerspectiveCamera");
88
+ return;
89
+ }
90
+ this._cam.fov = this._fov;
91
+ this._cam.updateProjectionMatrix();
92
+ }
93
+ }
94
+ }
95
+
96
+ /**
97
+ * Gets or sets the camera's near clipping plane distance.
98
+ * Objects closer than this distance won't be rendered.
99
+ * When set, automatically updates the projection matrix.
100
+ */
101
+ get nearClipPlane(): number { return this._nearClipPlane; }
102
+ @serializable()
103
+ set nearClipPlane(val) {
104
+ const changed = this._nearClipPlane != val;
105
+ this._nearClipPlane = val;
106
+ if (this._cam && (changed || this._cam.near != val)) {
107
+ this._cam.near = val;
108
+ this._cam.updateProjectionMatrix();
109
+ }
110
+ }
111
+ private _nearClipPlane: number = 0.1;
112
+
113
+ /**
114
+ * Gets or sets the camera's far clipping plane distance.
115
+ * Objects farther than this distance won't be rendered.
116
+ * When set, automatically updates the projection matrix.
117
+ */
118
+ get farClipPlane(): number { return this._farClipPlane; }
119
+ @serializable()
120
+ set farClipPlane(val) {
121
+ const changed = this._farClipPlane != val;
122
+ this._farClipPlane = val;
123
+ if (this._cam && (changed || this._cam.far != val)) {
124
+ this._cam.far = val;
125
+ this._cam.updateProjectionMatrix();
126
+ }
127
+ }
128
+ private _farClipPlane: number = 1000;
129
+
130
+ /**
131
+ * Applies both the camera's near and far clipping planes and updates the projection matrix.
132
+ * This ensures rendering occurs only within the specified distance range.
133
+ */
134
+ applyClippingPlane() {
135
+ if (this._cam) {
136
+ this._cam.near = this._nearClipPlane;
137
+ this._cam.far = this._farClipPlane;
138
+ this._cam.updateProjectionMatrix();
139
+ }
140
+ }
141
+
142
+ /**
143
+ * Gets or sets the camera's clear flags that determine how the background is rendered.
144
+ * Options include skybox, solid color, or transparent background.
145
+ */
146
+ @serializable()
147
+ public get clearFlags(): ClearFlags {
148
+ return this._clearFlags;
149
+ }
150
+ public set clearFlags(val: ClearFlags | "skybox" | "solidcolor") {
151
+
152
+ if (typeof val === "string") {
153
+ switch (val) {
154
+ case "skybox":
155
+ val = ClearFlags.Skybox;
156
+ break;
157
+ case "solidcolor":
158
+ val = ClearFlags.SolidColor;
159
+ break;
160
+ default:
161
+ val = ClearFlags.None;
162
+ break;
163
+ }
164
+ }
165
+
166
+ if (val === this._clearFlags) return;
167
+ this._clearFlags = val;
168
+ this.applyClearFlagsIfIsActiveCamera();
169
+ }
170
+
171
+ /**
172
+ * Determines if the camera should use orthographic projection instead of perspective.
173
+ */
174
+ @serializable()
175
+ public orthographic: boolean = false;
176
+
177
+ /**
178
+ * The size of the orthographic camera's view volume when in orthographic mode.
179
+ * Larger values show more of the scene.
180
+ */
181
+ @serializable()
182
+ public orthographicSize: number = 5;
183
+
184
+ /**
185
+ * Controls the transparency level of the camera background in AR mode on supported devices.
186
+ * Value from 0 (fully transparent) to 1 (fully opaque).
187
+ */
188
+ @serializable()
189
+ public ARBackgroundAlpha: number = 0;
190
+
191
+ /**
192
+ * Gets or sets the layers mask that determines which objects this camera will render.
193
+ * Uses the {@link https://threejs.org/docs/#api/en/core/Layers.mask|three.js layers mask} convention.
194
+ */
195
+ @serializable()
196
+ public set cullingMask(val: number) {
197
+ this._cullingMask = val;
198
+ if (this._cam) {
199
+ this._cam.layers.mask = val;
200
+ }
201
+ }
202
+ public get cullingMask(): number {
203
+ if (this._cam) return this._cam.layers.mask;
204
+ return this._cullingMask;
205
+ }
206
+ private _cullingMask: number = 0xffffffff;
207
+
208
+ /**
209
+ * Sets only a specific layer to be active for rendering by this camera.
210
+ * This is equivalent to calling `layers.set(val)` on the three.js camera object.
211
+ * @param val The layer index to set active
212
+ */
213
+ public set cullingLayer(val: number) {
214
+ this.cullingMask = (1 << val | 0) >>> 0;
215
+ }
216
+
217
+ /**
218
+ * Gets or sets the blurriness of the skybox background.
219
+ * Values range from 0 (sharp) to 1 (maximum blur).
220
+ */
221
+ @serializable()
222
+ public set backgroundBlurriness(val: number | undefined) {
223
+ if (val === this._backgroundBlurriness) return;
224
+ if (val === undefined)
225
+ this._backgroundBlurriness = undefined;
226
+ else
227
+ this._backgroundBlurriness = Math.min(Math.max(val, 0), 1);
228
+ this.applyClearFlagsIfIsActiveCamera();
229
+ }
230
+ public get backgroundBlurriness(): number | undefined {
231
+ return this._backgroundBlurriness;
232
+ }
233
+ private _backgroundBlurriness?: number = undefined;
234
+
235
+ /**
236
+ * Gets or sets the intensity of the skybox background.
237
+ * Values range from 0 (dark) to 10 (very bright).
238
+ */
239
+ @serializable()
240
+ public set backgroundIntensity(val: number | undefined) {
241
+ if (val === this._backgroundIntensity) return;
242
+ if (val === undefined)
243
+ this._backgroundIntensity = undefined;
244
+ else
245
+ this._backgroundIntensity = Math.min(Math.max(val, 0), 10);
246
+ this.applyClearFlagsIfIsActiveCamera();
247
+ }
248
+ public get backgroundIntensity(): number | undefined {
249
+ return this._backgroundIntensity;
250
+ }
251
+ private _backgroundIntensity?: number = undefined;
252
+
253
+ /**
254
+ * Gets or sets the rotation of the skybox background.
255
+ * Controls the orientation of the environment map.
256
+ */
257
+ @serializable(Euler)
258
+ public set backgroundRotation(val: Euler | undefined) {
259
+ if (val === this._backgroundRotation) return;
260
+ if (val === undefined)
261
+ this._backgroundRotation = undefined;
262
+ else
263
+ this._backgroundRotation = val;
264
+ this.applyClearFlagsIfIsActiveCamera();
265
+ }
266
+ public get backgroundRotation(): Euler | undefined {
267
+ return this._backgroundRotation;
268
+ }
269
+ private _backgroundRotation?: Euler = undefined;
270
+
271
+ /**
272
+ * Gets or sets the intensity of the environment lighting.
273
+ * Controls how strongly the environment map affects scene lighting.
274
+ */
275
+ @serializable()
276
+ public set environmentIntensity(val: number | undefined) {
277
+ this._environmentIntensity = val;
278
+ }
279
+ public get environmentIntensity(): number | undefined {
280
+ return this._environmentIntensity;
281
+ }
282
+ private _environmentIntensity?: number = undefined;
283
+
284
+ /**
285
+ * Gets or sets the background color of the camera when {@link ClearFlags} is set to {@link ClearFlags.SolidColor}.
286
+ * The alpha component controls transparency.
287
+ */
288
+ @serializable(RGBAColor)
289
+ public get backgroundColor(): RGBAColor | null {
290
+ return this._backgroundColor ?? null;
291
+ }
292
+ public set backgroundColor(val: RGBAColor | Color | null) {
293
+ if (!val) return;
294
+ if (!this._backgroundColor) {
295
+ this._backgroundColor = new RGBAColor(1, 1, 1, 1);
296
+ }
297
+
298
+ this._backgroundColor.copy(val);
299
+
300
+ // set background color to solid if provided color doesnt have any alpha channel
301
+ if ((!("alpha" in val) || val.alpha === undefined)) {
302
+ this._backgroundColor.alpha = 1;
303
+ }
304
+ this.applyClearFlagsIfIsActiveCamera();
305
+ }
306
+
307
+ /**
308
+ * Gets or sets the texture that the camera should render to instead of the screen.
309
+ * Useful for creating effects like mirrors, portals or custom post processing.
310
+ */
311
+ @serializable(RenderTexture)
312
+ public set targetTexture(rt: RenderTexture | null) {
313
+ this._targetTexture = rt;
314
+ }
315
+ public get targetTexture(): RenderTexture | null {
316
+ return this._targetTexture;
317
+ }
318
+ private _targetTexture: RenderTexture | null = null;
319
+
320
+ private _backgroundColor?: RGBAColor;
321
+ private _fov?: number;
322
+ private _cam: PerspectiveCamera | OrthographicCamera | null = null;
323
+ private _clearFlags: ClearFlags = ClearFlags.SolidColor;
324
+ private _skybox?: CameraSkybox;
325
+
326
+ /**
327
+ * Gets the three.js camera object. Creates one if it doesn't exist yet.
328
+ * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
329
+ * @deprecated Use {@link threeCamera} instead
330
+ */
331
+ public get cam(): PerspectiveCamera | OrthographicCamera {
332
+ return this.threeCamera;
333
+ }
334
+
335
+ /**
336
+ * Gets the three.js camera object. Creates one if it doesn't exist yet.
337
+ * @returns {PerspectiveCamera | OrthographicCamera} The three.js camera object
338
+ */
339
+ public get threeCamera(): PerspectiveCamera | OrthographicCamera {
340
+ if (this.activeAndEnabled)
341
+ this.buildCamera();
342
+ return this._cam!;
343
+ }
344
+
345
+ private static _origin: Vector3 = new Vector3();
346
+ private static _direction: Vector3 = new Vector3();
347
+
348
+ /**
349
+ * Converts screen coordinates to a ray in world space.
350
+ * Useful for implementing picking or raycasting from screen to world.
351
+ *
352
+ * @param x The x screen coordinate
353
+ * @param y The y screen coordinate
354
+ * @param ray Optional ray object to reuse instead of creating a new one
355
+ * @returns {Ray} A ray originating from the camera position pointing through the screen point
356
+ */
357
+ public screenPointToRay(x: number, y: number, ray?: Ray): Ray {
358
+ const cam = this.threeCamera;
359
+ const origin = Camera._origin;
360
+ origin.set(x, y, -1);
361
+ this.context.input.convertScreenspaceToRaycastSpace(origin);
362
+ if (debugscreenpointtoray) console.log("screenPointToRay", x.toFixed(2), y.toFixed(2), "now:", origin.x.toFixed(2), origin.y.toFixed(2), "isInXR:" + this.context.isInXR);
363
+ origin.z = -1;
364
+ origin.unproject(cam);
365
+ const dir = Camera._direction.set(origin.x, origin.y, origin.z);
366
+ const camPosition = getWorldPosition(cam);
367
+ dir.sub(camPosition);
368
+ dir.normalize();
369
+ if (ray) {
370
+ ray.set(camPosition, dir);
371
+ return ray;
372
+ }
373
+ else {
374
+ return new Ray(camPosition.clone(), dir.clone());
375
+ }
376
+ }
377
+
378
+ private _frustum?: Frustum;
379
+
380
+ /**
381
+ * Gets the camera's view frustum for culling and visibility checks.
382
+ * Creates the frustum if it doesn't exist and returns it.
383
+ *
384
+ * @returns {Frustum} The camera's view frustum
385
+ */
386
+ public getFrustum(): Frustum {
387
+ if (!this._frustum) {
388
+ this._frustum = new Frustum();
389
+ this.updateFrustum();
390
+ }
391
+ return this._frustum;
392
+ }
393
+
394
+ /**
395
+ * Forces an update of the camera's frustum.
396
+ * This is automatically called every frame in onBeforeRender.
397
+ */
398
+ public updateFrustum() {
399
+ if (!this._frustum) this._frustum = new Frustum();
400
+ this._frustum.setFromProjectionMatrix(this.getProjectionScreenMatrix(this._projScreenMatrix, true), this.context.renderer.coordinateSystem);
401
+ }
402
+
403
+ /**
404
+ * Gets this camera's projection-screen matrix.
405
+ *
406
+ * @param target Matrix4 object to store the result in
407
+ * @param forceUpdate Whether to force recalculation of the matrix
408
+ * @returns {Matrix4} The requested projection screen matrix
409
+ */
410
+ public getProjectionScreenMatrix(target: Matrix4, forceUpdate?: boolean) {
411
+ if (forceUpdate) {
412
+ this._projScreenMatrix.multiplyMatrices(this.threeCamera.projectionMatrix, this.threeCamera.matrixWorldInverse);
413
+ }
414
+ if (target === this._projScreenMatrix) return target;
415
+ return target.copy(this._projScreenMatrix);
416
+ }
417
+ private readonly _projScreenMatrix = new Matrix4();
418
+
419
+ /** @internal */
420
+ awake() {
421
+ if (debugscreenpointtoray) {
422
+ window.addEventListener("pointerdown", evt => {
423
+ const px = evt.clientX;
424
+ const py = evt.clientY;
425
+ console.log("touch", px.toFixed(2), py.toFixed(2))
426
+ const ray = this.screenPointToRay(px, py);
427
+ const randomHex = "#" + Math.floor(Math.random() * 16777215).toString(16);
428
+ Gizmos.DrawRay(ray.origin, ray.direction, randomHex, 10);
429
+ });
430
+ }
431
+ }
432
+
433
+ /** @internal */
434
+ onEnable(): void {
435
+ if (debug) console.log(`Camera enabled: \"${this.name}\". ClearFlags=${ClearFlags[this._clearFlags]}`, this);
436
+ this.buildCamera();
437
+ if (this.tag == "MainCamera" || !this.context.mainCameraComponent) {
438
+ this.context.setCurrentCamera(this);
439
+ handleFreeCam(this);
440
+ }
441
+ this.applyClearFlagsIfIsActiveCamera({ applySkybox: true });
442
+ }
443
+
444
+ /** @internal */
445
+ onDisable() {
446
+ this.context.removeCamera(this);
447
+ }
448
+
449
+
450
+ /** @internal */
451
+ onBeforeRender() {
452
+ if (this._cam) {
453
+
454
+ if (this._frustum) {
455
+ this.updateFrustum();
456
+ }
457
+
458
+ // because the background color may be animated!
459
+ if (this._clearFlags === ClearFlags.SolidColor)
460
+ this.applyClearFlagsIfIsActiveCamera();
461
+
462
+ if (this._targetTexture) {
463
+ if (this.context.isManagedExternally) {
464
+ // TODO: rendering with r3f renderer does throw an shader error for some reason?
465
+ if (!this["_warnedAboutExternalRenderer"]) {
466
+ this["_warnedAboutExternalRenderer"] = true;
467
+ console.warn("Rendering with external renderer is not supported yet. This may not work or throw errors. Please remove the the target texture from your camera: " + this.name, this.targetTexture)
468
+ }
469
+ }
470
+
471
+ // TODO: optimize to not render twice if this is already the main camera. In that case we just want to blit
472
+ const composer = this.context.composer;
473
+ const useNormalRenderer = true;// this.context.isInXR || !composer;
474
+ const renderer = useNormalRenderer ? this.context.renderer : composer;
475
+ if (renderer) {
476
+ // TODO: we should do this in onBeforeRender for the main camera only
477
+ const mainCam = this.context.mainCameraComponent;
478
+ this.applyClearFlags();
479
+ this._targetTexture.render(this.context.scene, this._cam, renderer);
480
+ mainCam?.applyClearFlags();
481
+ }
482
+ }
483
+ }
484
+ }
485
+
486
+ /**
487
+ * Creates a three.js camera object if it doesn't exist yet and sets its properties.
488
+ * This is called internally when accessing the {@link threeCamera} property.
489
+ */
490
+ buildCamera() {
491
+ if (this._cam) return;
492
+
493
+ const cameraAlreadyCreated = this.gameObject["isCamera"];
494
+
495
+ // TODO: when exporting from blender we already have a camera in the children
496
+ let cam: PerspectiveCamera | OrthographicCamera | null = null;
497
+ if (cameraAlreadyCreated) {
498
+ cam = this.gameObject as any;
499
+ cam?.layers.enableAll();
500
+ if (cam instanceof PerspectiveCamera)
501
+ this._fov = cam.fov;
502
+ }
503
+ else
504
+ cam = this.gameObject.children[0] as PerspectiveCamera | OrthographicCamera | null;
505
+ if (cam && cam.isCamera) {
506
+ if (cam instanceof PerspectiveCamera) {
507
+ if (this._fov)
508
+ cam.fov = this._fov;
509
+ cam.near = this._nearClipPlane;
510
+ cam.far = this._farClipPlane;
511
+ cam.updateProjectionMatrix();
512
+ }
513
+ }
514
+ else if (!this.orthographic) {
515
+ cam = new PerspectiveCamera(this.fieldOfView, window.innerWidth / window.innerHeight, this._nearClipPlane, this._farClipPlane);
516
+ if (this.fieldOfView)
517
+ cam.fov = this.fieldOfView;
518
+ this.gameObject.add(cam);
519
+ }
520
+ else {
521
+ const factor = this.orthographicSize * 100;
522
+ cam = new OrthographicCamera(window.innerWidth / -factor, window.innerWidth / factor, window.innerHeight / factor, window.innerHeight / -factor, this._nearClipPlane, this._farClipPlane);
523
+ this.gameObject.add(cam);
524
+ }
525
+ this._cam = cam;
526
+
527
+ this._cam.layers.mask = this._cullingMask;
528
+
529
+ if (this.tag == "MainCamera") {
530
+ this.context.setCurrentCamera(this);
531
+ }
532
+ }
533
+
534
+ /**
535
+ * Applies clear flags if this is the active main camera.
536
+ * @param opts Options for applying clear flags
537
+ */
538
+ applyClearFlagsIfIsActiveCamera(opts?: { applySkybox: boolean }) {
539
+ if (this.context.mainCameraComponent === this) {
540
+ this.applyClearFlags(opts);
541
+ }
542
+ }
543
+
544
+ /**
545
+ * Applies this camera's clear flags and related settings to the renderer.
546
+ * This controls how the background is rendered (skybox, solid color, transparent).
547
+ * @param opts Options for applying clear flags
548
+ */
549
+ applyClearFlags(opts?: { applySkybox: boolean }) {
550
+ if (!this._cam) {
551
+ if (debug) console.log("Camera does not exist (apply clear flags)")
552
+ return;
553
+ }
554
+
555
+ // restore previous fov (e.g. when user was in VR or AR and the camera's fov has changed)
556
+ this.fieldOfView = this._fov;
557
+
558
+ if (debug) {
559
+ const msg = `[Camera] Apply ClearFlags: ${ClearFlags[this._clearFlags]} - \"${this.name}\"`;
560
+ console.debug(msg);
561
+ }
562
+
563
+ const hasBackgroundImageOrColorAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color");
564
+
565
+ switch (this._clearFlags) {
566
+ case ClearFlags.None:
567
+ return;
568
+
569
+ case ClearFlags.Skybox:
570
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
571
+ if (!this.ARBackgroundAlpha || this.ARBackgroundAlpha < 0.001) {
572
+ this.context.scene.background = null;
573
+ this.context.renderer.setClearColor(0x000000, 0);
574
+ return;
575
+ }
576
+ }
577
+
578
+ // apply the skybox only if it is not already set or if it's the first time (e.g. if the _skybox is not set yet)
579
+ if (!this.scene.background || !this._skybox || opts?.applySkybox === true)
580
+ this.applySceneSkybox();
581
+
582
+ // set background blurriness and intensity
583
+ if (this._backgroundBlurriness !== undefined && !this.context.domElement.getAttribute("background-blurriness"))
584
+ this.context.scene.backgroundBlurriness = this._backgroundBlurriness;
585
+ else if (debug) console.warn(`Camera \"${this.name}\" has no background blurriness`)
586
+
587
+ if (this._backgroundIntensity !== undefined && !this.context.domElement.getAttribute("background-intensity"))
588
+ this.context.scene.backgroundIntensity = this._backgroundIntensity;
589
+
590
+ if (this._backgroundRotation !== undefined && !this.context.domElement.getAttribute("background-rotation"))
591
+ this.context.scene.backgroundRotation = this._backgroundRotation;
592
+
593
+ else if (debug) console.warn(`Camera \"${this.name}\" has no background intensity`)
594
+
595
+ break;
596
+ case ClearFlags.SolidColor:
597
+ if (this._backgroundColor && !hasBackgroundImageOrColorAttribute) {
598
+ let alpha = this._backgroundColor.alpha;
599
+ // when in WebXR use ar background alpha override or set to 0
600
+ if (Camera.backgroundShouldBeTransparent(this.context)) {
601
+ alpha = this.ARBackgroundAlpha ?? 0;
602
+ }
603
+ this.context.scene.background = null;
604
+ // In WebXR VR the background colorspace is wrong
605
+ if (this.context.xr?.isVR) {
606
+ this.context.renderer.setClearColor(getTempColor(this._backgroundColor).convertLinearToSRGB());
607
+ } else {
608
+ this.context.renderer.setClearColor(this._backgroundColor, alpha);
609
+ }
610
+ }
611
+ else if (!this._backgroundColor) {
612
+ if (debug) console.warn(`[Camera] has no background color \"${this.name}\" `)
613
+ }
614
+ break;
615
+ case ClearFlags.Uninitialized:
616
+ if (!hasBackgroundImageOrColorAttribute) {
617
+ this.context.scene.background = null
618
+ this.context.renderer.setClearColor(0x000000, 0);
619
+ }
620
+ break;
621
+ }
622
+ }
623
+
624
+ /**
625
+ * Applies the skybox texture to the scene background.
626
+ */
627
+ applySceneSkybox() {
628
+ if (!this._skybox)
629
+ this._skybox = new CameraSkybox(this);
630
+ this._skybox.apply();
631
+ }
632
+
633
+ /**
634
+ * Determines if the background should be transparent when in passthrough AR mode.
635
+ *
636
+ * @param context The current rendering context
637
+ * @returns {boolean} True when in XR on a pass through device where the background should be invisible
638
+ */
639
+ static backgroundShouldBeTransparent(context: Context) {
640
+ const session = context.renderer.xr?.getSession();
641
+ if (!session) return false;
642
+ if (typeof session["_transparent"] === "boolean") {
643
+ return session["_transparent"];
644
+ }
645
+ const environmentBlendMode = session.environmentBlendMode;
646
+ if (debug)
647
+ showBalloonMessage("Environment blend mode: " + environmentBlendMode + " on " + navigator.userAgent);
648
+ let transparent = environmentBlendMode === 'additive' || environmentBlendMode === 'alpha-blend';
649
+ if (context.isInAR) {
650
+ if (environmentBlendMode === "opaque") {
651
+ // workaround for Quest 2 returning opaque when it should be alpha-blend
652
+ // check user agent if this is the Quest browser and return true if so
653
+ if (navigator.userAgent?.includes("OculusBrowser")) {
654
+ transparent = true;
655
+ }
656
+ // Mozilla WebXR Viewer
657
+ else if (navigator.userAgent?.includes("Mozilla") && navigator.userAgent?.includes("Mobile WebXRViewer/v2")) {
658
+ transparent = true;
659
+ }
660
+ }
661
+ }
662
+
663
+ session["_transparent"] = transparent;
664
+ return transparent;
665
+ }
666
+ }
667
+
668
+ /**
669
+ * Helper class for managing skybox textures for cameras.
670
+ * Handles retrieving and applying skybox textures to the scene.
671
+ */
672
+ class CameraSkybox {
673
+
674
+ private _camera: Camera;
675
+ private _skybox?: Texture;
676
+
677
+ get context() { return this._camera?.context; }
678
+
679
+ constructor(camera: Camera) {
680
+ this._camera = camera;
681
+ }
682
+
683
+ /**
684
+ * Applies the skybox texture to the scene background.
685
+ * Retrieves the texture based on the camera's source ID.
686
+ */
687
+ apply() {
688
+ this._skybox = this.context.lightmaps.tryGetSkybox(this._camera.sourceId) as Texture;
689
+ if (!this._skybox) {
690
+ if (!this["_did_log_failed_to_find_skybox"]) {
691
+ this["_did_log_failed_to_find_skybox"] = true;
692
+ console.warn(`Camera \"${this._camera.name}\" has no skybox texture. ${this._camera.sourceId}`);
693
+ }
694
+ }
695
+ else if (this.context.scene.background !== this._skybox) {
696
+
697
+ const hasBackgroundAttribute = this.context.domElement.getAttribute("background-image") || this.context.domElement.getAttribute("background-color") || this.context.domElement.getAttribute("skybox-image");
698
+
699
+ if (debug) console.debug(`[Camera] Apply Skybox ${this._skybox?.name} ${hasBackgroundAttribute} - \"${this._camera.name}\"`);
700
+ if (!hasBackgroundAttribute?.length) {
701
+ this._skybox.mapping = EquirectangularReflectionMapping;
702
+ this.context.scene.background = this._skybox;
703
+ }
704
+ }
705
+ }
706
+ }
707
+
708
+ /**
709
+ * Adds orbit controls to the camera if the freecam URL parameter is enabled.
710
+ *
711
+ * @param cam The camera to potentially add orbit controls to
712
+ */
713
+ function handleFreeCam(cam: Camera) {
714
+ const isFreecam = getParam("freecam");
715
+ if (isFreecam) {
716
+ if (cam.context.mainCameraComponent === cam) {
717
+ GameObject.getOrAddComponent(cam.gameObject, OrbitControls);
718
+ }
719
+ }
720
720
  }