@needle-tools/engine 4.7.1 → 4.7.2-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3782 -3782
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
- package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
- package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
- package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
- package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
- package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
- package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
- package/dist/needle-engine.d.ts +129 -130
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
- package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
- package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
- package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
- package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
- package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
- package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
- package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
- package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
- package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
- package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
- package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
- package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
- package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
- package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +164 -164
- package/lib/engine/engine_addressables.js +601 -601
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1673 -1673
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +101 -101
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +35 -35
- package/lib/engine/engine_lods.js +160 -160
- package/lib/engine/engine_lods.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +788 -788
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +123 -123
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
- package/lib/engine-components/ContactShadows.js +453 -453
- package/lib/engine-components/DeleteBox.d.ts +19 -19
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- package/src/engine-components/SpatialTrigger.ts +229 -229
- package/src/engine-components/SpectatorCamera.ts +787 -787
- package/src/engine-components/SphereCollider.ts +1 -1
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KeyDown = "keydown",
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KeyUp = "keyup",
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KeyPressed = "keypress"
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}
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export declare const enum InputEvents {
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PointerDown = "pointerdown",
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PointerUp = "pointerup",
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PointerMove = "pointermove",
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KeyDown = "keydown",
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KeyUp = "keyup",
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KeyPressed = "keypress"
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}
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/** e.g. `pointerdown` */
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type PointerEventNames = EnumToPrimitiveUnion<PointerEnumType>;
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type KeyboardEventNames = EnumToPrimitiveUnion<KeyboardEnumType>;
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export type InputEventNames = PointerEventNames | KeyboardEventNames;
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declare type PointerEventListener = (evt: NEPointerEvent) => void;
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declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
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export declare type NEPointerEventInit = PointerEventInit & {
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clientZ?: number;
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origin: object;
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pointerId: number;
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/** the index of the device */
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deviceIndex: number;
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pointerType: PointerTypeNames;
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mode: XRTargetRayMode;
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ray?: Ray;
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/** The control object for this input. In the case of spatial devices the controller,
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* otherwise a generated object in screen space. The object may not be in the scene. */
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device: IGameObject;
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buttonName: ButtonName | "none";
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};
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declare type OnPointerHitsEvent = (args: OnPointerHitEvent) => void;
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declare type OnPointerHitEvent = {
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/** The object that raised the event */
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sender: object;
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/** The pointer event that invoked the event */
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event: NEPointerEvent;
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/** The intersections that were generated from this event (or are associated with this event in any way) */
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hits: Intersection[];
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};
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export interface IPointerHitEventReceiver {
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onPointerHits: OnPointerHitsEvent;
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}
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/** An intersection that is potentially associated with a pointer event */
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export declare type NEPointerEventIntersection = Intersection & {
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event?: NEPointerEvent;
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};
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/**
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* The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
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*/
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export declare class NEPointerEvent extends PointerEvent {
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/**
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* Spatial input data
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*/
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clientZ?: number;
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/** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
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readonly deviceIndex: number;
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/** The origin of the event contains a reference to the creator of this event.
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* This can be the Needle Engine input system or e.g. a XR controller.
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* Implement `onPointerHits` to receive the intersections of this event.
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*/
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81
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readonly origin: object & Partial<IPointerHitEventReceiver>;
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82
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/** the browser event that triggered this event (if any) */
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83
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readonly source: Event | null;
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84
|
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/** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
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85
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readonly mode: XRTargetRayMode | "transient-pointer";
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86
|
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/** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
|
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|
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get isSpatial(): boolean;
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|
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/** A ray in worldspace for the event.
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89
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* If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
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|
-
get ray(): Ray;
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91
|
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private set ray(value);
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92
|
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/**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
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93
|
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get hasRay(): boolean;
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94
|
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private _ray;
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95
|
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/** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
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96
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* E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
|
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|
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*/
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readonly space: IGameObject;
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|
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/** true if this event is a click */
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isClick: boolean;
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/** true if this event is a double click */
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isDoubleClick: boolean;
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/** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
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|
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get used(): boolean;
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private _used;
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|
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/** Call to mark an event to be used */
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|
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use(): void;
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|
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/** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
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|
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get pointerId(): number;
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|
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private readonly _pointerid;
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|
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/** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
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112
|
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get pointerType(): PointerTypeNames;
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|
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private readonly _pointerType;
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114
|
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/** The input that raised this event like `pointerdown` */
|
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115
|
-
get type(): InputEventNames;
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|
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private readonly _type;
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117
|
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/** metadata can be used to associate additional information with the event */
|
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|
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readonly metadata: {};
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119
|
-
/** intersections that were generated from this event (or are associated with this event in any way) */
|
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120
|
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readonly intersections: NEPointerEventIntersection[];
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121
|
-
constructor(type: InputEvents | InputEventNames, source: Event | null, init: NEPointerEventInit);
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|
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private _immediatePropagationStopped;
|
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123
|
-
get immediatePropagationStopped(): boolean;
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|
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private _propagationStopped;
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125
|
-
get propagationStopped(): boolean;
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|
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stopImmediatePropagation(): void;
|
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|
-
stopPropagation(): void;
|
|
128
|
-
}
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|
-
export declare class NEKeyboardEvent extends KeyboardEvent {
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|
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source?: Event;
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|
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constructor(type: InputEvents, source: Event, init: KeyboardEventInit);
|
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|
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stopImmediatePropagation(): void;
|
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|
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}
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134
|
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export declare class KeyEventArgs {
|
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135
|
-
key: string;
|
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136
|
-
keyType: string;
|
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137
|
-
source?: Event;
|
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138
|
-
constructor(evt: KeyboardEvent);
|
|
139
|
-
}
|
|
140
|
-
export declare enum InputEventQueue {
|
|
141
|
-
Early = -100,
|
|
142
|
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Default = 0,
|
|
143
|
-
Late = 100
|
|
144
|
-
}
|
|
145
|
-
declare type EventListenerOptions = {
|
|
146
|
-
/** For addEventListener: The queue to add the listener to. Listeners in the same queue are called in the order they were added. Default is 0.
|
|
147
|
-
* For removeEventListener: The queue to remove the listener from. If no queue is specified the listener will be removed from all queues
|
|
148
|
-
*/
|
|
149
|
-
queue?: InputEventQueue | number;
|
|
150
|
-
/** If true, the listener will be removed after it is invoked once. */
|
|
151
|
-
once?: boolean;
|
|
152
|
-
/** The listener will be removed when the given AbortSignal object's `abort()` method is called. If not specified, no AbortSignal is associated with the listener. */
|
|
153
|
-
signal?: AbortSignal;
|
|
154
|
-
};
|
|
155
|
-
/**
|
|
156
|
-
* The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
|
|
157
|
-
*/
|
|
158
|
-
export declare class Input implements IInput {
|
|
159
|
-
/** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
|
|
160
|
-
* That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
|
|
161
|
-
* Listeners per event are sorted
|
|
162
|
-
*/
|
|
163
|
-
private readonly _eventListeners;
|
|
164
|
-
/** Adds an event listener for the specified event type. The callback will be called when the event is triggered.
|
|
165
|
-
* @param type The event type to listen for
|
|
166
|
-
* @param callback The callback to call when the event is triggered
|
|
167
|
-
* @param options The options for adding the event listener.
|
|
168
|
-
* @example Basic usage:
|
|
169
|
-
* ```ts
|
|
170
|
-
* input.addEventListener("pointerdown", (evt) => {
|
|
171
|
-
* console.log("Pointer down", evt.pointerId, evt.pointerType);
|
|
172
|
-
* });
|
|
173
|
-
* ```
|
|
174
|
-
* @example Adding a listener that is called after all other listeners
|
|
175
|
-
* By using a higher value for the queue the listener will be called after other listeners (default queue is 0).
|
|
176
|
-
* ```ts
|
|
177
|
-
* input.addEventListener("pointerdown", (evt) => {
|
|
178
|
-
* console.log("Pointer down", evt.pointerId, evt.pointerType);
|
|
179
|
-
* }, { queue: 10 });
|
|
180
|
-
* ```
|
|
181
|
-
* @example Adding a listener that is only called once
|
|
182
|
-
* ```ts
|
|
183
|
-
* input.addEventListener("pointerdown", (evt) => {
|
|
184
|
-
* console.log("Pointer down", evt.pointerId, evt.pointerType);
|
|
185
|
-
* }, { once: true });
|
|
186
|
-
* ```
|
|
187
|
-
*/
|
|
188
|
-
addEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions): any;
|
|
189
|
-
addEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions): any;
|
|
190
|
-
/** Removes the event listener from the specified event type. If no queue is specified the listener will be removed from all queues.
|
|
191
|
-
* @param type The event type to remove the listener from
|
|
192
|
-
* @param callback The callback to remove
|
|
193
|
-
* @param options The options for removing the event listener
|
|
194
|
-
*/
|
|
195
|
-
removeEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions): any;
|
|
196
|
-
removeEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions): any;
|
|
197
|
-
private dispatchEvent;
|
|
198
|
-
_doubleClickTimeThreshold: number;
|
|
199
|
-
_longPressTimeThreshold: number;
|
|
200
|
-
get mousePosition(): Vector2;
|
|
201
|
-
get mousePositionRC(): Vector2;
|
|
202
|
-
get mouseDown(): boolean;
|
|
203
|
-
get mouseUp(): boolean;
|
|
204
|
-
/** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
|
|
205
|
-
get mouseClick(): boolean;
|
|
206
|
-
/** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
|
|
207
|
-
get mouseDoubleClick(): boolean;
|
|
208
|
-
get mousePressed(): boolean;
|
|
209
|
-
get mouseWheelChanged(): boolean;
|
|
210
|
-
/** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
|
|
211
|
-
get click(): boolean;
|
|
212
|
-
/** Was a double click detected for the primary pointer? */
|
|
213
|
-
get doubleClick(): boolean;
|
|
214
|
-
/**
|
|
215
|
-
* Get a connected Gamepad
|
|
216
|
-
* Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
|
|
217
|
-
* @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
|
|
218
|
-
* @returns The gamepad or null if no gamepad is connected
|
|
219
|
-
*/
|
|
220
|
-
getGamepad(index?: number): Gamepad | null;
|
|
221
|
-
private readonly _setCursorTypes;
|
|
222
|
-
/** @deprecated use setCursor("pointer") */
|
|
223
|
-
setCursorPointer(): void;
|
|
224
|
-
/** @deprecated use unsetCursor() */
|
|
225
|
-
setCursorNormal(): void;
|
|
226
|
-
/**
|
|
227
|
-
* Set a custom cursor. This will set the cursor type until unsetCursor is called
|
|
228
|
-
*/
|
|
229
|
-
setCursor(type: CursorTypeName): void;
|
|
230
|
-
/**
|
|
231
|
-
* Unset a custom cursor. This will set the cursor type to the previous type or default
|
|
232
|
-
*/
|
|
233
|
-
unsetCursor(type: CursorTypeName): void;
|
|
234
|
-
private updateCursor;
|
|
235
|
-
/**
|
|
236
|
-
* Check if a pointer id is currently used.
|
|
237
|
-
*/
|
|
238
|
-
getIsPointerIdInUse(pointerId: number): boolean;
|
|
239
|
-
/** how many pointers are currently pressed */
|
|
240
|
-
getPointerPressedCount(): number;
|
|
241
|
-
/**
|
|
242
|
-
* Gets the position of the given pointer index in pixel
|
|
243
|
-
* @param i The pointer index
|
|
244
|
-
* @returns The position of the pointer in pixel
|
|
245
|
-
*/
|
|
246
|
-
getPointerPosition(i: number): Vector2 | null;
|
|
247
|
-
getPointerPositionLastFrame(i: number): Vector2 | null;
|
|
248
|
-
getPointerPositionDelta(i: number): Vector2 | null;
|
|
249
|
-
/**
|
|
250
|
-
* The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
|
|
251
|
-
* This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
|
|
252
|
-
*/
|
|
253
|
-
getPointerPositionRC(i: number): Vector2 | null;
|
|
254
|
-
getPointerDown(i: number): boolean;
|
|
255
|
-
getPointerUp(i: number): boolean;
|
|
256
|
-
getPointerPressed(i: number): boolean;
|
|
257
|
-
getPointerClicked(i: number): boolean;
|
|
258
|
-
getPointerDoubleClicked(i: number): boolean;
|
|
259
|
-
getPointerDownTime(i: number): number;
|
|
260
|
-
getPointerUpTime(i: number): number;
|
|
261
|
-
getPointerLongPress(i: number): boolean;
|
|
262
|
-
getIsMouse(i: number): boolean;
|
|
263
|
-
getIsTouch(i: number): boolean;
|
|
264
|
-
getTouchesPressedCount(): number;
|
|
265
|
-
getMouseWheelChanged(i?: number): boolean;
|
|
266
|
-
getMouseWheelDeltaY(i?: number): number;
|
|
267
|
-
getPointerEvent(i: number): Event | undefined;
|
|
268
|
-
foreachPointerId(pointerType?: string | PointerType | string[] | PointerType[]): Generator<number>;
|
|
269
|
-
foreachTouchId(): Generator<number>;
|
|
270
|
-
private _pointerIsActive;
|
|
271
|
-
private context;
|
|
272
|
-
private _pointerDown;
|
|
273
|
-
private _pointerUp;
|
|
274
|
-
private _pointerClick;
|
|
275
|
-
private _pointerDoubleClick;
|
|
276
|
-
private _pointerPressed;
|
|
277
|
-
private _pointerPositions;
|
|
278
|
-
private _pointerPositionsLastFrame;
|
|
279
|
-
private _pointerPositionsDelta;
|
|
280
|
-
private _pointerPositionsRC;
|
|
281
|
-
private _pointerPositionDown;
|
|
282
|
-
private _pointerDownTime;
|
|
283
|
-
private _pointerUpTime;
|
|
284
|
-
private _pointerUpTimestamp;
|
|
285
|
-
private _pointerIds;
|
|
286
|
-
private _pointerTypes;
|
|
287
|
-
private _mouseWheelChanged;
|
|
288
|
-
private _mouseWheelDeltaY;
|
|
289
|
-
private _pointerEvent;
|
|
290
|
-
/** current pressed pointer events. Used to check if any of those events was used */
|
|
291
|
-
private _pointerEventsPressed;
|
|
292
|
-
/** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
|
|
293
|
-
private _pointerSpace;
|
|
294
|
-
private readonly _pressedStack;
|
|
295
|
-
private onDownButton;
|
|
296
|
-
private onReleaseButton;
|
|
297
|
-
/** the first button that was down and is currently pressed */
|
|
298
|
-
getFirstPressedButtonForPointer(pointerId: number): number | undefined;
|
|
299
|
-
/** the last (most recent) button that was down and is currently pressed */
|
|
300
|
-
getLatestPressedButtonForPointer(pointerId: number): number | undefined;
|
|
301
|
-
/** Get a key (if any) that was just pressed this frame (this is only true for the frame it was pressed down) */
|
|
302
|
-
getKeyDown(): string | null;
|
|
303
|
-
/** Get true or false if the given key was pressed this frame */
|
|
304
|
-
getKeyDown(key: KeyCode | ({} & string)): boolean;
|
|
305
|
-
/** Get a key (if any) that is currently being pressed (held down) */
|
|
306
|
-
getKeyPressed(): string | null;
|
|
307
|
-
/** Get true or false if the given key is pressed */
|
|
308
|
-
getKeyPressed(key: KeyCode | ({} & string)): boolean;
|
|
309
|
-
/** Get a key (if any) that was released in this frame */
|
|
310
|
-
getKeyUp(): string | null;
|
|
311
|
-
/** Get true or false if the given key was released this frame */
|
|
312
|
-
getKeyUp(key: KeyCode | ({} & string)): boolean;
|
|
313
|
-
isKeyDown(keyCode: KeyCode | ({} & string)): boolean;
|
|
314
|
-
isKeyUp(keyCode: KeyCode | ({} & string)): boolean;
|
|
315
|
-
isKeyPressed(keyCode: KeyCode | ({} & string)): boolean;
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316
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private getCodeForCommonKeyName;
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317
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createInputEvent(args: NEPointerEvent): void;
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318
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convertScreenspaceToRaycastSpace<T extends Vec2 | Vector2>(vec2: T): T;
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319
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/** @internal */
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320
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-
constructor(context: Context);
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321
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/** this is the html element we subscribed to for events */
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322
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private _htmlEventSource;
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323
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bindEvents(): void;
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324
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unbindEvents(): void;
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325
|
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dispose(): void;
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326
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private onLostFocus;
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327
|
-
private readonly _receivedPointerMoveEventsThisFrame;
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328
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-
private onEndOfFrame;
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329
|
-
private canReceiveInput;
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330
|
-
private onContextMenu;
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331
|
-
private keysPressed;
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332
|
-
private onKeyDown;
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333
|
-
private onKeyPressed;
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334
|
-
private onKeyUp;
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335
|
-
private onWheelWindow;
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336
|
-
private onMouseWheel;
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337
|
-
private onPointerDown;
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338
|
-
private onPointerMove;
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339
|
-
private onPointerCancel;
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340
|
-
private onPointerUp;
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341
|
-
private getPointerId;
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342
|
-
private getButtonName;
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343
|
-
private onTouchStart;
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344
|
-
private onTouchMove;
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345
|
-
private onTouchEnd;
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346
|
-
private readonly tempNearPlaneVector;
|
|
347
|
-
private readonly tempFarPlaneVector;
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348
|
-
private readonly tempLookMatrix;
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349
|
-
private getAndUpdateSpatialObjectForScreenPosition;
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350
|
-
private isInRect;
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351
|
-
private onDown;
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352
|
-
private onMove;
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353
|
-
private onUp;
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354
|
-
private updatePointerPosition;
|
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355
|
-
/** get the next free id */
|
|
356
|
-
private getPointerIndex;
|
|
357
|
-
private setPointerState;
|
|
358
|
-
private setPointerStateT;
|
|
359
|
-
private onDispatchEvent;
|
|
360
|
-
}
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|
361
|
-
export declare type KeyCode = "Tab" | "Enter" | "ShiftLeft" | "ShiftRight" | "ControlLeft" | "ControlRight" | "AltLeft" | "AltRight" | "Pause" | "CapsLock" | "Escape" | "Space" | "PageUp" | "PageDown" | "End" | "Home" | "ArrowLeft" | "ArrowUp" | "ArrowRight" | "ArrowDown" | "Insert" | "Delete" | "Digit0" | "Digit1" | "Digit2" | "Digit3" | "Digit4" | "Digit5" | "Digit6" | "Digit7" | "Digit8" | "Digit9" | "KeyA" | "KeyB" | "KeyC" | "KeyD" | "KeyE" | "KeyF" | "KeyG" | "KeyH" | "KeyI" | "KeyJ" | "KeyK" | "KeyL" | "KeyM" | "KeyN" | "KeyO" | "KeyP" | "KeyQ" | "KeyR" | "KeyS" | "KeyT" | "KeyU" | "KeyV" | "KeyW" | "KeyX" | "KeyY" | "KeyZ" | "Select" | "Numpad0" | "Numpad1" | "Numpad2" | "Numpad3" | "Numpad4" | "Numpad5" | "Numpad6" | "Numpad7" | "Numpad8" | "Numpad9" | "Multiply" | "Add" | "Subtract" | "Decimal" | "Divide" | "F1" | "F2" | "F3" | "F4" | "F5" | "F6" | "F7" | "F8" | "F9" | "F10" | "F11" | "F12";
|
|
362
|
-
export {};
|
|
1
|
+
/// <reference types="webxr" />
|
|
2
|
+
import { Intersection, Ray, Vector2 } from 'three';
|
|
3
|
+
import { Context } from './engine_setup.js';
|
|
4
|
+
import type { ButtonName, CursorTypeName, IGameObject, IInput, Vec2 } from './engine_types.js';
|
|
5
|
+
import { type EnumToPrimitiveUnion } from './engine_utils.js';
|
|
6
|
+
export declare const enum PointerType {
|
|
7
|
+
Mouse = "mouse",
|
|
8
|
+
Touch = "touch",
|
|
9
|
+
Controller = "controller",
|
|
10
|
+
Hand = "hand"
|
|
11
|
+
}
|
|
12
|
+
export type PointerTypeNames = EnumToPrimitiveUnion<PointerType>;
|
|
13
|
+
declare const enum PointerEnumType {
|
|
14
|
+
PointerDown = "pointerdown",
|
|
15
|
+
PointerUp = "pointerup",
|
|
16
|
+
PointerMove = "pointermove"
|
|
17
|
+
}
|
|
18
|
+
declare const enum KeyboardEnumType {
|
|
19
|
+
KeyDown = "keydown",
|
|
20
|
+
KeyUp = "keyup",
|
|
21
|
+
KeyPressed = "keypress"
|
|
22
|
+
}
|
|
23
|
+
export declare const enum InputEvents {
|
|
24
|
+
PointerDown = "pointerdown",
|
|
25
|
+
PointerUp = "pointerup",
|
|
26
|
+
PointerMove = "pointermove",
|
|
27
|
+
KeyDown = "keydown",
|
|
28
|
+
KeyUp = "keyup",
|
|
29
|
+
KeyPressed = "keypress"
|
|
30
|
+
}
|
|
31
|
+
/** e.g. `pointerdown` */
|
|
32
|
+
type PointerEventNames = EnumToPrimitiveUnion<PointerEnumType>;
|
|
33
|
+
type KeyboardEventNames = EnumToPrimitiveUnion<KeyboardEnumType>;
|
|
34
|
+
export type InputEventNames = PointerEventNames | KeyboardEventNames;
|
|
35
|
+
declare type PointerEventListener = (evt: NEPointerEvent) => void;
|
|
36
|
+
declare type KeyboardEventListener = (evt: NEKeyboardEvent) => void;
|
|
37
|
+
export declare type NEPointerEventInit = PointerEventInit & {
|
|
38
|
+
clientZ?: number;
|
|
39
|
+
origin: object;
|
|
40
|
+
pointerId: number;
|
|
41
|
+
/** the index of the device */
|
|
42
|
+
deviceIndex: number;
|
|
43
|
+
pointerType: PointerTypeNames;
|
|
44
|
+
mode: XRTargetRayMode;
|
|
45
|
+
ray?: Ray;
|
|
46
|
+
/** The control object for this input. In the case of spatial devices the controller,
|
|
47
|
+
* otherwise a generated object in screen space. The object may not be in the scene. */
|
|
48
|
+
device: IGameObject;
|
|
49
|
+
buttonName: ButtonName | "none";
|
|
50
|
+
};
|
|
51
|
+
declare type OnPointerHitsEvent = (args: OnPointerHitEvent) => void;
|
|
52
|
+
declare type OnPointerHitEvent = {
|
|
53
|
+
/** The object that raised the event */
|
|
54
|
+
sender: object;
|
|
55
|
+
/** The pointer event that invoked the event */
|
|
56
|
+
event: NEPointerEvent;
|
|
57
|
+
/** The intersections that were generated from this event (or are associated with this event in any way) */
|
|
58
|
+
hits: Intersection[];
|
|
59
|
+
};
|
|
60
|
+
export interface IPointerHitEventReceiver {
|
|
61
|
+
onPointerHits: OnPointerHitsEvent;
|
|
62
|
+
}
|
|
63
|
+
/** An intersection that is potentially associated with a pointer event */
|
|
64
|
+
export declare type NEPointerEventIntersection = Intersection & {
|
|
65
|
+
event?: NEPointerEvent;
|
|
66
|
+
};
|
|
67
|
+
/**
|
|
68
|
+
* The Needle Engine Pointer Event is a custom event that extends the PointerEvent. It holds additional information like the device index, the origin of the event, the mode of the event (e.g. screen or spatial), the ray in world space, the space of the device, and more.
|
|
69
|
+
*/
|
|
70
|
+
export declare class NEPointerEvent extends PointerEvent {
|
|
71
|
+
/**
|
|
72
|
+
* Spatial input data
|
|
73
|
+
*/
|
|
74
|
+
clientZ?: number;
|
|
75
|
+
/** the device index: mouse and touch are always 0, otherwise e.g. index of the connected Gamepad or XRController */
|
|
76
|
+
readonly deviceIndex: number;
|
|
77
|
+
/** The origin of the event contains a reference to the creator of this event.
|
|
78
|
+
* This can be the Needle Engine input system or e.g. a XR controller.
|
|
79
|
+
* Implement `onPointerHits` to receive the intersections of this event.
|
|
80
|
+
*/
|
|
81
|
+
readonly origin: object & Partial<IPointerHitEventReceiver>;
|
|
82
|
+
/** the browser event that triggered this event (if any) */
|
|
83
|
+
readonly source: Event | null;
|
|
84
|
+
/** Is the pointer event created via a touch on screen or a spatial device like a XR controller or hand tracking? */
|
|
85
|
+
readonly mode: XRTargetRayMode | "transient-pointer";
|
|
86
|
+
/** Returns true if the input was emitted in 3D space (and not by e.g. clicking on a 2D screen). You can use {@link mode} if you need more information about the input source */
|
|
87
|
+
get isSpatial(): boolean;
|
|
88
|
+
/** A ray in worldspace for the event.
|
|
89
|
+
* If the ray is undefined you can also use `space.worldForward` and `space.worldPosition` */
|
|
90
|
+
get ray(): Ray;
|
|
91
|
+
private set ray(value);
|
|
92
|
+
/**@returns true if this event has a ray. If you access the ray property a ray will automatically created */
|
|
93
|
+
get hasRay(): boolean;
|
|
94
|
+
private _ray;
|
|
95
|
+
/** The device space (this object is not necessarily rendered in the scene but you can access or copy the matrix)
|
|
96
|
+
* E.g. you can access the input world space source position with `space.worldPosition` or world direction with `space.worldForward`
|
|
97
|
+
*/
|
|
98
|
+
readonly space: IGameObject;
|
|
99
|
+
/** true if this event is a click */
|
|
100
|
+
isClick: boolean;
|
|
101
|
+
/** true if this event is a double click */
|
|
102
|
+
isDoubleClick: boolean;
|
|
103
|
+
/** @returns `true` if the event is marked to be used (when `use()` has been called). Default: `false` */
|
|
104
|
+
get used(): boolean;
|
|
105
|
+
private _used;
|
|
106
|
+
/** Call to mark an event to be used */
|
|
107
|
+
use(): void;
|
|
108
|
+
/** Unique identifier for this input: a combination of the deviceIndex + button to uniquely identify the exact input (e.g. LeftController:Button0 = 0, RightController:Button1 = 11) */
|
|
109
|
+
get pointerId(): number;
|
|
110
|
+
private readonly _pointerid;
|
|
111
|
+
/** What type of input created this event: touch, mouse, xr controller, xr hand tracking... */
|
|
112
|
+
get pointerType(): PointerTypeNames;
|
|
113
|
+
private readonly _pointerType;
|
|
114
|
+
/** The input that raised this event like `pointerdown` */
|
|
115
|
+
get type(): InputEventNames;
|
|
116
|
+
private readonly _type;
|
|
117
|
+
/** metadata can be used to associate additional information with the event */
|
|
118
|
+
readonly metadata: {};
|
|
119
|
+
/** intersections that were generated from this event (or are associated with this event in any way) */
|
|
120
|
+
readonly intersections: NEPointerEventIntersection[];
|
|
121
|
+
constructor(type: InputEvents | InputEventNames, source: Event | null, init: NEPointerEventInit);
|
|
122
|
+
private _immediatePropagationStopped;
|
|
123
|
+
get immediatePropagationStopped(): boolean;
|
|
124
|
+
private _propagationStopped;
|
|
125
|
+
get propagationStopped(): boolean;
|
|
126
|
+
stopImmediatePropagation(): void;
|
|
127
|
+
stopPropagation(): void;
|
|
128
|
+
}
|
|
129
|
+
export declare class NEKeyboardEvent extends KeyboardEvent {
|
|
130
|
+
source?: Event;
|
|
131
|
+
constructor(type: InputEvents, source: Event, init: KeyboardEventInit);
|
|
132
|
+
stopImmediatePropagation(): void;
|
|
133
|
+
}
|
|
134
|
+
export declare class KeyEventArgs {
|
|
135
|
+
key: string;
|
|
136
|
+
keyType: string;
|
|
137
|
+
source?: Event;
|
|
138
|
+
constructor(evt: KeyboardEvent);
|
|
139
|
+
}
|
|
140
|
+
export declare enum InputEventQueue {
|
|
141
|
+
Early = -100,
|
|
142
|
+
Default = 0,
|
|
143
|
+
Late = 100
|
|
144
|
+
}
|
|
145
|
+
declare type EventListenerOptions = {
|
|
146
|
+
/** For addEventListener: The queue to add the listener to. Listeners in the same queue are called in the order they were added. Default is 0.
|
|
147
|
+
* For removeEventListener: The queue to remove the listener from. If no queue is specified the listener will be removed from all queues
|
|
148
|
+
*/
|
|
149
|
+
queue?: InputEventQueue | number;
|
|
150
|
+
/** If true, the listener will be removed after it is invoked once. */
|
|
151
|
+
once?: boolean;
|
|
152
|
+
/** The listener will be removed when the given AbortSignal object's `abort()` method is called. If not specified, no AbortSignal is associated with the listener. */
|
|
153
|
+
signal?: AbortSignal;
|
|
154
|
+
};
|
|
155
|
+
/**
|
|
156
|
+
* The input system is responsible for handling all input events like pointer events (mouse, touch, xr controllers) and keyboard events.
|
|
157
|
+
*/
|
|
158
|
+
export declare class Input implements IInput {
|
|
159
|
+
/** This is a list of event listeners per event type (e.g. pointerdown, pointerup, keydown...). Each entry contains a priority and list of listeners.
|
|
160
|
+
* That way users can control if they want to receive events before or after other listeners (e.g subscribe to pointer events before the EventSystem receives them) - this allows certain listeners to be always invoked first (or last) and stop propagation
|
|
161
|
+
* Listeners per event are sorted
|
|
162
|
+
*/
|
|
163
|
+
private readonly _eventListeners;
|
|
164
|
+
/** Adds an event listener for the specified event type. The callback will be called when the event is triggered.
|
|
165
|
+
* @param type The event type to listen for
|
|
166
|
+
* @param callback The callback to call when the event is triggered
|
|
167
|
+
* @param options The options for adding the event listener.
|
|
168
|
+
* @example Basic usage:
|
|
169
|
+
* ```ts
|
|
170
|
+
* input.addEventListener("pointerdown", (evt) => {
|
|
171
|
+
* console.log("Pointer down", evt.pointerId, evt.pointerType);
|
|
172
|
+
* });
|
|
173
|
+
* ```
|
|
174
|
+
* @example Adding a listener that is called after all other listeners
|
|
175
|
+
* By using a higher value for the queue the listener will be called after other listeners (default queue is 0).
|
|
176
|
+
* ```ts
|
|
177
|
+
* input.addEventListener("pointerdown", (evt) => {
|
|
178
|
+
* console.log("Pointer down", evt.pointerId, evt.pointerType);
|
|
179
|
+
* }, { queue: 10 });
|
|
180
|
+
* ```
|
|
181
|
+
* @example Adding a listener that is only called once
|
|
182
|
+
* ```ts
|
|
183
|
+
* input.addEventListener("pointerdown", (evt) => {
|
|
184
|
+
* console.log("Pointer down", evt.pointerId, evt.pointerType);
|
|
185
|
+
* }, { once: true });
|
|
186
|
+
* ```
|
|
187
|
+
*/
|
|
188
|
+
addEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions): any;
|
|
189
|
+
addEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions): any;
|
|
190
|
+
/** Removes the event listener from the specified event type. If no queue is specified the listener will be removed from all queues.
|
|
191
|
+
* @param type The event type to remove the listener from
|
|
192
|
+
* @param callback The callback to remove
|
|
193
|
+
* @param options The options for removing the event listener
|
|
194
|
+
*/
|
|
195
|
+
removeEventListener(type: PointerEventNames, callback: PointerEventListener, options?: EventListenerOptions): any;
|
|
196
|
+
removeEventListener(type: KeyboardEventNames, callback: KeyboardEventListener, options?: EventListenerOptions): any;
|
|
197
|
+
private dispatchEvent;
|
|
198
|
+
_doubleClickTimeThreshold: number;
|
|
199
|
+
_longPressTimeThreshold: number;
|
|
200
|
+
get mousePosition(): Vector2;
|
|
201
|
+
get mousePositionRC(): Vector2;
|
|
202
|
+
get mouseDown(): boolean;
|
|
203
|
+
get mouseUp(): boolean;
|
|
204
|
+
/** Is the primary pointer clicked (usually the left button). This is equivalent to `input.click` */
|
|
205
|
+
get mouseClick(): boolean;
|
|
206
|
+
/** Was a double click detected for the primary pointer? This is equivalent to `input.doubleClick` */
|
|
207
|
+
get mouseDoubleClick(): boolean;
|
|
208
|
+
get mousePressed(): boolean;
|
|
209
|
+
get mouseWheelChanged(): boolean;
|
|
210
|
+
/** Is the primary pointer double clicked (usually the left button). This is equivalent to `input.mouseDoubleClick` */
|
|
211
|
+
get click(): boolean;
|
|
212
|
+
/** Was a double click detected for the primary pointer? */
|
|
213
|
+
get doubleClick(): boolean;
|
|
214
|
+
/**
|
|
215
|
+
* Get a connected Gamepad
|
|
216
|
+
* Note: For a gamepad to be available to the browser it must have received input before while the page was focused.
|
|
217
|
+
* @link https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
|
|
218
|
+
* @returns The gamepad or null if no gamepad is connected
|
|
219
|
+
*/
|
|
220
|
+
getGamepad(index?: number): Gamepad | null;
|
|
221
|
+
private readonly _setCursorTypes;
|
|
222
|
+
/** @deprecated use setCursor("pointer") */
|
|
223
|
+
setCursorPointer(): void;
|
|
224
|
+
/** @deprecated use unsetCursor() */
|
|
225
|
+
setCursorNormal(): void;
|
|
226
|
+
/**
|
|
227
|
+
* Set a custom cursor. This will set the cursor type until unsetCursor is called
|
|
228
|
+
*/
|
|
229
|
+
setCursor(type: CursorTypeName): void;
|
|
230
|
+
/**
|
|
231
|
+
* Unset a custom cursor. This will set the cursor type to the previous type or default
|
|
232
|
+
*/
|
|
233
|
+
unsetCursor(type: CursorTypeName): void;
|
|
234
|
+
private updateCursor;
|
|
235
|
+
/**
|
|
236
|
+
* Check if a pointer id is currently used.
|
|
237
|
+
*/
|
|
238
|
+
getIsPointerIdInUse(pointerId: number): boolean;
|
|
239
|
+
/** how many pointers are currently pressed */
|
|
240
|
+
getPointerPressedCount(): number;
|
|
241
|
+
/**
|
|
242
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+
* Gets the position of the given pointer index in pixel
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243
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+
* @param i The pointer index
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244
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+
* @returns The position of the pointer in pixel
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245
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+
*/
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246
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+
getPointerPosition(i: number): Vector2 | null;
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247
|
+
getPointerPositionLastFrame(i: number): Vector2 | null;
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248
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+
getPointerPositionDelta(i: number): Vector2 | null;
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249
|
+
/**
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250
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+
* The pointer position in screenspace coordinates (-1 to 1) where 0 is the center of the screen.
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251
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+
* This can be useful for e.g. raycasting (see https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera)
|
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252
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+
*/
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253
|
+
getPointerPositionRC(i: number): Vector2 | null;
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254
|
+
getPointerDown(i: number): boolean;
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|
255
|
+
getPointerUp(i: number): boolean;
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|
256
|
+
getPointerPressed(i: number): boolean;
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|
257
|
+
getPointerClicked(i: number): boolean;
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|
258
|
+
getPointerDoubleClicked(i: number): boolean;
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|
259
|
+
getPointerDownTime(i: number): number;
|
|
260
|
+
getPointerUpTime(i: number): number;
|
|
261
|
+
getPointerLongPress(i: number): boolean;
|
|
262
|
+
getIsMouse(i: number): boolean;
|
|
263
|
+
getIsTouch(i: number): boolean;
|
|
264
|
+
getTouchesPressedCount(): number;
|
|
265
|
+
getMouseWheelChanged(i?: number): boolean;
|
|
266
|
+
getMouseWheelDeltaY(i?: number): number;
|
|
267
|
+
getPointerEvent(i: number): Event | undefined;
|
|
268
|
+
foreachPointerId(pointerType?: string | PointerType | string[] | PointerType[]): Generator<number>;
|
|
269
|
+
foreachTouchId(): Generator<number>;
|
|
270
|
+
private _pointerIsActive;
|
|
271
|
+
private context;
|
|
272
|
+
private _pointerDown;
|
|
273
|
+
private _pointerUp;
|
|
274
|
+
private _pointerClick;
|
|
275
|
+
private _pointerDoubleClick;
|
|
276
|
+
private _pointerPressed;
|
|
277
|
+
private _pointerPositions;
|
|
278
|
+
private _pointerPositionsLastFrame;
|
|
279
|
+
private _pointerPositionsDelta;
|
|
280
|
+
private _pointerPositionsRC;
|
|
281
|
+
private _pointerPositionDown;
|
|
282
|
+
private _pointerDownTime;
|
|
283
|
+
private _pointerUpTime;
|
|
284
|
+
private _pointerUpTimestamp;
|
|
285
|
+
private _pointerIds;
|
|
286
|
+
private _pointerTypes;
|
|
287
|
+
private _mouseWheelChanged;
|
|
288
|
+
private _mouseWheelDeltaY;
|
|
289
|
+
private _pointerEvent;
|
|
290
|
+
/** current pressed pointer events. Used to check if any of those events was used */
|
|
291
|
+
private _pointerEventsPressed;
|
|
292
|
+
/** This is added/updated for pointers. screenspace pointers set this to the camera near plane */
|
|
293
|
+
private _pointerSpace;
|
|
294
|
+
private readonly _pressedStack;
|
|
295
|
+
private onDownButton;
|
|
296
|
+
private onReleaseButton;
|
|
297
|
+
/** the first button that was down and is currently pressed */
|
|
298
|
+
getFirstPressedButtonForPointer(pointerId: number): number | undefined;
|
|
299
|
+
/** the last (most recent) button that was down and is currently pressed */
|
|
300
|
+
getLatestPressedButtonForPointer(pointerId: number): number | undefined;
|
|
301
|
+
/** Get a key (if any) that was just pressed this frame (this is only true for the frame it was pressed down) */
|
|
302
|
+
getKeyDown(): string | null;
|
|
303
|
+
/** Get true or false if the given key was pressed this frame */
|
|
304
|
+
getKeyDown(key: KeyCode | ({} & string)): boolean;
|
|
305
|
+
/** Get a key (if any) that is currently being pressed (held down) */
|
|
306
|
+
getKeyPressed(): string | null;
|
|
307
|
+
/** Get true or false if the given key is pressed */
|
|
308
|
+
getKeyPressed(key: KeyCode | ({} & string)): boolean;
|
|
309
|
+
/** Get a key (if any) that was released in this frame */
|
|
310
|
+
getKeyUp(): string | null;
|
|
311
|
+
/** Get true or false if the given key was released this frame */
|
|
312
|
+
getKeyUp(key: KeyCode | ({} & string)): boolean;
|
|
313
|
+
isKeyDown(keyCode: KeyCode | ({} & string)): boolean;
|
|
314
|
+
isKeyUp(keyCode: KeyCode | ({} & string)): boolean;
|
|
315
|
+
isKeyPressed(keyCode: KeyCode | ({} & string)): boolean;
|
|
316
|
+
private getCodeForCommonKeyName;
|
|
317
|
+
createInputEvent(args: NEPointerEvent): void;
|
|
318
|
+
convertScreenspaceToRaycastSpace<T extends Vec2 | Vector2>(vec2: T): T;
|
|
319
|
+
/** @internal */
|
|
320
|
+
constructor(context: Context);
|
|
321
|
+
/** this is the html element we subscribed to for events */
|
|
322
|
+
private _htmlEventSource;
|
|
323
|
+
bindEvents(): void;
|
|
324
|
+
unbindEvents(): void;
|
|
325
|
+
dispose(): void;
|
|
326
|
+
private onLostFocus;
|
|
327
|
+
private readonly _receivedPointerMoveEventsThisFrame;
|
|
328
|
+
private onEndOfFrame;
|
|
329
|
+
private canReceiveInput;
|
|
330
|
+
private onContextMenu;
|
|
331
|
+
private keysPressed;
|
|
332
|
+
private onKeyDown;
|
|
333
|
+
private onKeyPressed;
|
|
334
|
+
private onKeyUp;
|
|
335
|
+
private onWheelWindow;
|
|
336
|
+
private onMouseWheel;
|
|
337
|
+
private onPointerDown;
|
|
338
|
+
private onPointerMove;
|
|
339
|
+
private onPointerCancel;
|
|
340
|
+
private onPointerUp;
|
|
341
|
+
private getPointerId;
|
|
342
|
+
private getButtonName;
|
|
343
|
+
private onTouchStart;
|
|
344
|
+
private onTouchMove;
|
|
345
|
+
private onTouchEnd;
|
|
346
|
+
private readonly tempNearPlaneVector;
|
|
347
|
+
private readonly tempFarPlaneVector;
|
|
348
|
+
private readonly tempLookMatrix;
|
|
349
|
+
private getAndUpdateSpatialObjectForScreenPosition;
|
|
350
|
+
private isInRect;
|
|
351
|
+
private onDown;
|
|
352
|
+
private onMove;
|
|
353
|
+
private onUp;
|
|
354
|
+
private updatePointerPosition;
|
|
355
|
+
/** get the next free id */
|
|
356
|
+
private getPointerIndex;
|
|
357
|
+
private setPointerState;
|
|
358
|
+
private setPointerStateT;
|
|
359
|
+
private onDispatchEvent;
|
|
360
|
+
}
|
|
361
|
+
export declare type KeyCode = "Tab" | "Enter" | "ShiftLeft" | "ShiftRight" | "ControlLeft" | "ControlRight" | "AltLeft" | "AltRight" | "Pause" | "CapsLock" | "Escape" | "Space" | "PageUp" | "PageDown" | "End" | "Home" | "ArrowLeft" | "ArrowUp" | "ArrowRight" | "ArrowDown" | "Insert" | "Delete" | "Digit0" | "Digit1" | "Digit2" | "Digit3" | "Digit4" | "Digit5" | "Digit6" | "Digit7" | "Digit8" | "Digit9" | "KeyA" | "KeyB" | "KeyC" | "KeyD" | "KeyE" | "KeyF" | "KeyG" | "KeyH" | "KeyI" | "KeyJ" | "KeyK" | "KeyL" | "KeyM" | "KeyN" | "KeyO" | "KeyP" | "KeyQ" | "KeyR" | "KeyS" | "KeyT" | "KeyU" | "KeyV" | "KeyW" | "KeyX" | "KeyY" | "KeyZ" | "Select" | "Numpad0" | "Numpad1" | "Numpad2" | "Numpad3" | "Numpad4" | "Numpad5" | "Numpad6" | "Numpad7" | "Numpad8" | "Numpad9" | "Multiply" | "Add" | "Subtract" | "Decimal" | "Divide" | "F1" | "F2" | "F3" | "F4" | "F5" | "F6" | "F7" | "F8" | "F9" | "F10" | "F11" | "F12";
|
|
362
|
+
export {};
|