@needle-tools/engine 4.7.1 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1072) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
  10. package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
  11. package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_lods.js.map +1 -1
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +788 -788
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +123 -123
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererInstancing.js.map +1 -1
  413. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  414. package/lib/engine-components/RendererLightmap.js +182 -182
  415. package/lib/engine-components/RigidBody.d.ts +155 -155
  416. package/lib/engine-components/RigidBody.js +517 -517
  417. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  418. package/lib/engine-components/SceneSwitcher.js +971 -971
  419. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  420. package/lib/engine-components/ScreenCapture.js +547 -547
  421. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  422. package/lib/engine-components/ShadowCatcher.js +166 -166
  423. package/lib/engine-components/Skybox.d.ts +88 -88
  424. package/lib/engine-components/Skybox.js +469 -469
  425. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  426. package/lib/engine-components/SmoothFollow.js +82 -82
  427. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  428. package/lib/engine-components/SpatialTrigger.js +225 -225
  429. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  430. package/lib/engine-components/SpectatorCamera.js +715 -715
  431. package/lib/engine-components/SphereCollider.d.ts +2 -2
  432. package/lib/engine-components/SphereCollider.js +2 -2
  433. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  434. package/lib/engine-components/SpriteRenderer.js +472 -472
  435. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  436. package/lib/engine-components/SyncedCamera.js +199 -199
  437. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  438. package/lib/engine-components/SyncedRoom.js +371 -371
  439. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  440. package/lib/engine-components/SyncedTransform.js +331 -331
  441. package/lib/engine-components/TestRunner.d.ts +16 -16
  442. package/lib/engine-components/TestRunner.js +102 -102
  443. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  444. package/lib/engine-components/TransformGizmo.js +209 -209
  445. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  446. package/lib/engine-components/VideoPlayer.js +978 -978
  447. package/lib/engine-components/Voip.d.ts +67 -67
  448. package/lib/engine-components/Voip.js +360 -360
  449. package/lib/engine-components/api.d.ts +51 -51
  450. package/lib/engine-components/api.js +50 -50
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  452. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  454. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  456. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  458. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  460. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  461. package/lib/engine-components/codegen/components.d.ts +216 -216
  462. package/lib/engine-components/codegen/components.js +218 -218
  463. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  464. package/lib/engine-components/debug/LogStats.js +18 -18
  465. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  466. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  467. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  468. package/lib/engine-components/export/gltf/index.js +1 -1
  469. package/lib/engine-components/export/index.d.ts +1 -1
  470. package/lib/engine-components/export/index.js +1 -1
  471. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  472. package/lib/engine-components/export/usdz/Extension.js +1 -1
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  474. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  475. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  476. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  477. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  478. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  480. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  482. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  483. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  484. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  486. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  488. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  490. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  492. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  499. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  500. package/lib/engine-components/export/usdz/index.js +2 -2
  501. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  502. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  503. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  504. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  505. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  506. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  508. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  510. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  511. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  512. package/lib/engine-components/particlesystem/api.js +2 -2
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  515. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  517. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  519. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  521. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  523. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  525. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  531. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  533. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  539. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  540. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  541. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  542. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  543. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  545. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  546. package/lib/engine-components/postprocessing/Volume.js +385 -385
  547. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  548. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  549. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  550. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  551. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  552. package/lib/engine-components/postprocessing/index.js +6 -6
  553. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  554. package/lib/engine-components/postprocessing/utils.js +119 -119
  555. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  556. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  557. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  558. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  559. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  560. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  561. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  562. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  563. package/lib/engine-components/timeline/index.d.ts +4 -4
  564. package/lib/engine-components/timeline/index.js +3 -3
  565. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  566. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  567. package/lib/engine-components/ui/Button.d.ts +64 -64
  568. package/lib/engine-components/ui/Button.js +315 -315
  569. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  570. package/lib/engine-components/ui/Canvas.js +407 -407
  571. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  572. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  573. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  574. package/lib/engine-components/ui/EventSystem.js +765 -765
  575. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  576. package/lib/engine-components/ui/Graphic.js +255 -255
  577. package/lib/engine-components/ui/Image.d.ts +35 -35
  578. package/lib/engine-components/ui/Image.js +116 -116
  579. package/lib/engine-components/ui/InputField.d.ts +42 -42
  580. package/lib/engine-components/ui/InputField.js +268 -268
  581. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  582. package/lib/engine-components/ui/Interfaces.js +12 -12
  583. package/lib/engine-components/ui/Layout.d.ts +84 -84
  584. package/lib/engine-components/ui/Layout.js +330 -330
  585. package/lib/engine-components/ui/Outline.d.ts +7 -7
  586. package/lib/engine-components/ui/Outline.js +20 -20
  587. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  588. package/lib/engine-components/ui/PointerEvents.js +145 -145
  589. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  590. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  591. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  592. package/lib/engine-components/ui/Raycaster.js +95 -95
  593. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  594. package/lib/engine-components/ui/RectTransform.js +356 -356
  595. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  596. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  597. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  598. package/lib/engine-components/ui/Symbols.js +1 -1
  599. package/lib/engine-components/ui/Text.d.ts +78 -78
  600. package/lib/engine-components/ui/Text.js +539 -539
  601. package/lib/engine-components/ui/Utils.d.ts +24 -24
  602. package/lib/engine-components/ui/Utils.js +90 -90
  603. package/lib/engine-components/ui/index.d.ts +1 -1
  604. package/lib/engine-components/ui/index.js +1 -1
  605. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  606. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  607. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  608. package/lib/engine-components/utils/LookAt.js +82 -82
  609. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  610. package/lib/engine-components/utils/OpenURL.js +119 -119
  611. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  612. package/lib/engine-components/webxr/Avatar.js +255 -255
  613. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  614. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  615. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  616. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  617. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  618. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  619. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  620. package/lib/engine-components/webxr/WebXR.js +561 -561
  621. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  622. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  623. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  624. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  625. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  626. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  627. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  628. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  629. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  630. package/lib/engine-components/webxr/XRFlag.js +139 -139
  631. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  632. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  633. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  634. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  635. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  636. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  637. package/lib/engine-components/webxr/index.d.ts +3 -3
  638. package/lib/engine-components/webxr/index.js +3 -3
  639. package/lib/engine-components/webxr/types.d.ts +3 -3
  640. package/lib/engine-components/webxr/types.js +1 -1
  641. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  642. package/lib/engine-components-experimental/Presentation.js +9 -9
  643. package/lib/engine-components-experimental/api.d.ts +4 -4
  644. package/lib/engine-components-experimental/api.js +4 -4
  645. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  646. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  647. package/lib/engine-schemes/api.d.ts +12 -12
  648. package/lib/engine-schemes/api.js +12 -12
  649. package/lib/engine-schemes/schemes.d.ts +7 -7
  650. package/lib/engine-schemes/schemes.js +19 -19
  651. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  652. package/lib/engine-schemes/synced-camera-model.js +67 -67
  653. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  654. package/lib/engine-schemes/synced-transform-model.js +66 -66
  655. package/lib/engine-schemes/transform.d.ts +12 -12
  656. package/lib/engine-schemes/transform.js +39 -39
  657. package/lib/engine-schemes/vec2.d.ts +10 -10
  658. package/lib/engine-schemes/vec2.js +25 -25
  659. package/lib/engine-schemes/vec3.d.ts +11 -11
  660. package/lib/engine-schemes/vec3.js +29 -29
  661. package/lib/engine-schemes/vec4.d.ts +12 -12
  662. package/lib/engine-schemes/vec4.js +33 -33
  663. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  664. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  665. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  666. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  667. package/lib/needle-engine.d.ts +7 -7
  668. package/lib/needle-engine.js +64 -64
  669. package/package.json +2 -2
  670. package/plugins/common/buildinfo.js +64 -64
  671. package/plugins/common/cloud.js +1 -1
  672. package/plugins/common/config.cjs +31 -31
  673. package/plugins/common/config.js +35 -35
  674. package/plugins/common/files.js +31 -31
  675. package/plugins/common/generator.js +10 -10
  676. package/plugins/common/license.js +452 -452
  677. package/plugins/common/logger.js +327 -327
  678. package/plugins/common/npm.js +15 -15
  679. package/plugins/common/timers.js +7 -7
  680. package/plugins/common/version.js +37 -37
  681. package/plugins/gltf-packer.mjs +1 -1
  682. package/plugins/next/alias.cjs +39 -39
  683. package/plugins/next/license.cjs +24 -24
  684. package/plugins/next/meshbvhworker.cjs +18 -18
  685. package/plugins/next/next.js +141 -141
  686. package/plugins/types/index.d.ts +2 -2
  687. package/plugins/types/license.d.ts +24 -24
  688. package/plugins/types/needleConfig.d.ts +27 -27
  689. package/plugins/types/next.d.ts +2 -2
  690. package/plugins/types/userconfig.d.ts +124 -124
  691. package/plugins/types/vite.d.ts +13 -13
  692. package/plugins/types/webmanifest.d.ts +32 -32
  693. package/plugins/vite/alias.js +189 -189
  694. package/plugins/vite/asap.js +251 -251
  695. package/plugins/vite/build-pipeline.js +371 -371
  696. package/plugins/vite/build.js +19 -19
  697. package/plugins/vite/buildinfo.js +41 -41
  698. package/plugins/vite/config.js +106 -106
  699. package/plugins/vite/copyfiles.js +138 -138
  700. package/plugins/vite/defines.js +70 -70
  701. package/plugins/vite/dependencies.js +232 -232
  702. package/plugins/vite/dependency-watcher.js +237 -237
  703. package/plugins/vite/drop-client.js +76 -76
  704. package/plugins/vite/drop.js +87 -87
  705. package/plugins/vite/editor-connection.js +124 -124
  706. package/plugins/vite/facebook-instant-games.js +102 -102
  707. package/plugins/vite/gzip.js +5 -5
  708. package/plugins/vite/imports-logger.js +143 -143
  709. package/plugins/vite/index.js +147 -147
  710. package/plugins/vite/license.js +56 -56
  711. package/plugins/vite/local-files.js +440 -440
  712. package/plugins/vite/logger.client.js +272 -272
  713. package/plugins/vite/logger.js +100 -100
  714. package/plugins/vite/materialx.js +31 -31
  715. package/plugins/vite/meta.js +163 -163
  716. package/plugins/vite/npm.js +7 -7
  717. package/plugins/vite/peer.js +29 -29
  718. package/plugins/vite/poster-client.js +73 -73
  719. package/plugins/vite/poster.js +79 -79
  720. package/plugins/vite/pwa.js +604 -604
  721. package/plugins/vite/reload-client.js +15 -15
  722. package/plugins/vite/reload.js +351 -351
  723. package/plugins/vite/server.js +66 -66
  724. package/plugins/vite/transform-codegen.js +55 -55
  725. package/plugins/vite/transform.js +32 -32
  726. package/plugins/vite/vite-4.4-hack.js +31 -31
  727. package/src/asap/needle-asap.ts +111 -111
  728. package/src/asap/sessiongranted.ts +75 -75
  729. package/src/asap/utils.ts +4 -4
  730. package/src/engine/analytics/index.ts +10 -10
  731. package/src/engine/analytics/lcp.ts +35 -35
  732. package/src/engine/api.ts +82 -82
  733. package/src/engine/assets/index.ts +59 -59
  734. package/src/engine/assets/static.js +5 -5
  735. package/src/engine/codegen/register_types.ts +300 -300
  736. package/src/engine/debug/debug.ts +51 -51
  737. package/src/engine/debug/debug_console.ts +333 -333
  738. package/src/engine/debug/debug_overlay.ts +332 -332
  739. package/src/engine/debug/debug_spatial_console.ts +429 -429
  740. package/src/engine/debug/index.ts +1 -1
  741. package/src/engine/engine_addressables.ts +671 -671
  742. package/src/engine/engine_animation.ts +145 -145
  743. package/src/engine/engine_application.ts +113 -113
  744. package/src/engine/engine_assetdatabase.ts +389 -389
  745. package/src/engine/engine_audio.ts +24 -24
  746. package/src/engine/engine_camera.ts +39 -39
  747. package/src/engine/engine_components.ts +366 -366
  748. package/src/engine/engine_components_internal.ts +40 -40
  749. package/src/engine/engine_constants.ts +52 -52
  750. package/src/engine/engine_context.ts +1824 -1824
  751. package/src/engine/engine_context_registry.ts +129 -129
  752. package/src/engine/engine_coroutine.ts +54 -54
  753. package/src/engine/engine_create_objects.ts +411 -411
  754. package/src/engine/engine_default_parameters.ts +3 -3
  755. package/src/engine/engine_editor-sync.ts +28 -28
  756. package/src/engine/engine_fileloader.js +9 -9
  757. package/src/engine/engine_gameobject.ts +712 -712
  758. package/src/engine/engine_generic_utils.js +13 -13
  759. package/src/engine/engine_gizmos.ts +577 -577
  760. package/src/engine/engine_gltf.ts +29 -29
  761. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  762. package/src/engine/engine_hot_reload.ts +210 -210
  763. package/src/engine/engine_input.ts +1500 -1500
  764. package/src/engine/engine_input_utils.ts +23 -23
  765. package/src/engine/engine_instancing.ts +45 -45
  766. package/src/engine/engine_license.ts +386 -386
  767. package/src/engine/engine_lifecycle_api.ts +113 -113
  768. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  769. package/src/engine/engine_lightdata.ts +125 -125
  770. package/src/engine/engine_loaders.callbacks.ts +136 -136
  771. package/src/engine/engine_loaders.gltf.ts +82 -82
  772. package/src/engine/engine_loaders.ts +378 -378
  773. package/src/engine/engine_lods.ts +186 -186
  774. package/src/engine/engine_mainloop_utils.ts +472 -472
  775. package/src/engine/engine_math.ts +282 -282
  776. package/src/engine/engine_modules.ts +83 -83
  777. package/src/engine/engine_networking.ts +862 -862
  778. package/src/engine/engine_networking_auto.ts +352 -352
  779. package/src/engine/engine_networking_blob.ts +275 -275
  780. package/src/engine/engine_networking_files.ts +217 -217
  781. package/src/engine/engine_networking_files_default_components.ts +58 -58
  782. package/src/engine/engine_networking_instantiate.ts +419 -419
  783. package/src/engine/engine_networking_peer.ts +159 -159
  784. package/src/engine/engine_networking_streams.ts +713 -713
  785. package/src/engine/engine_networking_types.ts +24 -24
  786. package/src/engine/engine_networking_utils.ts +23 -23
  787. package/src/engine/engine_networking_websocket.ts +2 -2
  788. package/src/engine/engine_patcher.ts +199 -199
  789. package/src/engine/engine_physics.ts +783 -783
  790. package/src/engine/engine_physics.types.ts +46 -46
  791. package/src/engine/engine_physics_rapier.ts +1577 -1577
  792. package/src/engine/engine_playerview.ts +80 -80
  793. package/src/engine/engine_scenelighting.ts +294 -294
  794. package/src/engine/engine_serialization.ts +2 -2
  795. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  796. package/src/engine/engine_serialization_core.ts +720 -720
  797. package/src/engine/engine_serialization_decorator.ts +80 -80
  798. package/src/engine/engine_setup.ts +1 -1
  799. package/src/engine/engine_shaders.ts +267 -267
  800. package/src/engine/engine_shims.ts +32 -32
  801. package/src/engine/engine_test_utils.ts +109 -109
  802. package/src/engine/engine_texture.ts +82 -82
  803. package/src/engine/engine_three_utils.ts +928 -928
  804. package/src/engine/engine_time.ts +94 -94
  805. package/src/engine/engine_time_utils.ts +237 -237
  806. package/src/engine/engine_tonemapping.ts +208 -208
  807. package/src/engine/engine_types.ts +730 -730
  808. package/src/engine/engine_typestore.ts +63 -63
  809. package/src/engine/engine_util_decorator.ts +136 -136
  810. package/src/engine/engine_utils.ts +1115 -1115
  811. package/src/engine/engine_utils_format.ts +273 -273
  812. package/src/engine/engine_utils_screenshot.ts +708 -708
  813. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  814. package/src/engine/export/gltf/Writers.ts +34 -34
  815. package/src/engine/export/gltf/index.ts +158 -158
  816. package/src/engine/export/index.ts +2 -2
  817. package/src/engine/export/state.ts +19 -19
  818. package/src/engine/export/utils.ts +9 -9
  819. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  820. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  821. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  822. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  823. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  824. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  825. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  826. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  827. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  828. package/src/engine/extensions/extension_resolver.ts +4 -4
  829. package/src/engine/extensions/extension_utils.ts +166 -166
  830. package/src/engine/extensions/extensions.ts +140 -140
  831. package/src/engine/extensions/index.ts +5 -5
  832. package/src/engine/extensions/usage_tracker.ts +100 -100
  833. package/src/engine/js-extensions/Camera.ts +37 -37
  834. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  835. package/src/engine/js-extensions/Layers.ts +23 -23
  836. package/src/engine/js-extensions/Object3D.ts +296 -296
  837. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  838. package/src/engine/js-extensions/Vector.ts +18 -18
  839. package/src/engine/js-extensions/index.ts +4 -4
  840. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  841. package/src/engine/shaders/shaderData.ts +67 -67
  842. package/src/engine/tests/test_utils.ts +63 -63
  843. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  844. package/src/engine/webcomponents/api.ts +6 -6
  845. package/src/engine/webcomponents/buttons.ts +292 -292
  846. package/src/engine/webcomponents/fonts.ts +41 -41
  847. package/src/engine/webcomponents/icons.ts +57 -57
  848. package/src/engine/webcomponents/index.ts +1 -1
  849. package/src/engine/webcomponents/logo-element.ts +78 -78
  850. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  851. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  852. package/src/engine/webcomponents/needle-button.ts +181 -181
  853. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  854. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  855. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  856. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  857. package/src/engine/webcomponents/needle-engine.ts +860 -860
  858. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  859. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  860. package/src/engine/xr/NeedleXRSync.ts +220 -220
  861. package/src/engine/xr/SceneTransition.ts +78 -78
  862. package/src/engine/xr/TempXRContext.ts +216 -216
  863. package/src/engine/xr/XRRig.ts +9 -9
  864. package/src/engine/xr/api.ts +5 -5
  865. package/src/engine/xr/events.ts +102 -102
  866. package/src/engine/xr/internal.ts +34 -34
  867. package/src/engine/xr/usdz.ts +30 -30
  868. package/src/engine/xr/utils.ts +39 -39
  869. package/src/engine-components/AlignmentConstraint.ts +36 -36
  870. package/src/engine-components/Animation.ts +557 -557
  871. package/src/engine-components/AnimationCurve.ts +150 -150
  872. package/src/engine-components/AnimationUtils.ts +28 -28
  873. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  874. package/src/engine-components/Animator.ts +397 -397
  875. package/src/engine-components/AnimatorController.ts +1293 -1293
  876. package/src/engine-components/AudioListener.ts +92 -92
  877. package/src/engine-components/AudioSource.ts +644 -644
  878. package/src/engine-components/AvatarLoader.ts +263 -263
  879. package/src/engine-components/AxesHelper.ts +59 -59
  880. package/src/engine-components/BasicIKConstraint.ts +54 -54
  881. package/src/engine-components/BoxCollider.ts +1 -1
  882. package/src/engine-components/BoxHelperComponent.ts +114 -114
  883. package/src/engine-components/Camera.ts +719 -719
  884. package/src/engine-components/CameraUtils.ts +138 -138
  885. package/src/engine-components/CharacterController.ts +253 -253
  886. package/src/engine-components/Collider.ts +374 -374
  887. package/src/engine-components/Component.ts +1297 -1297
  888. package/src/engine-components/ContactShadows.ts +506 -506
  889. package/src/engine-components/DeleteBox.ts +62 -62
  890. package/src/engine-components/DeviceFlag.ts +46 -46
  891. package/src/engine-components/DragControls.ts +1623 -1623
  892. package/src/engine-components/DropListener.ts +713 -713
  893. package/src/engine-components/Duplicatable.ts +198 -198
  894. package/src/engine-components/EventList.ts +266 -266
  895. package/src/engine-components/EventTrigger.ts +74 -74
  896. package/src/engine-components/EventType.ts +22 -22
  897. package/src/engine-components/Fog.ts +60 -60
  898. package/src/engine-components/Gizmos.ts +56 -56
  899. package/src/engine-components/GridHelper.ts +48 -48
  900. package/src/engine-components/GroundProjection.ts +356 -356
  901. package/src/engine-components/Interactable.ts +14 -14
  902. package/src/engine-components/Joints.ts +52 -52
  903. package/src/engine-components/LODGroup.ts +153 -153
  904. package/src/engine-components/Light.ts +558 -558
  905. package/src/engine-components/LookAtConstraint.ts +25 -25
  906. package/src/engine-components/NeedleMenu.ts +84 -84
  907. package/src/engine-components/NestedGltf.ts +86 -86
  908. package/src/engine-components/Networking.ts +114 -114
  909. package/src/engine-components/OffsetConstraint.ts +60 -60
  910. package/src/engine-components/OrbitControls.ts +1074 -1074
  911. package/src/engine-components/PlayerColor.ts +103 -103
  912. package/src/engine-components/ReflectionProbe.ts +220 -220
  913. package/src/engine-components/Renderer.ts +903 -903
  914. package/src/engine-components/RendererInstancing.ts +855 -855
  915. package/src/engine-components/RendererLightmap.ts +198 -198
  916. package/src/engine-components/RigidBody.ts +526 -526
  917. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  918. package/src/engine-components/ScreenCapture.ts +592 -592
  919. package/src/engine-components/ShadowCatcher.ts +172 -172
  920. package/src/engine-components/Skybox.ts +475 -475
  921. package/src/engine-components/SmoothFollow.ts +76 -76
  922. package/src/engine-components/SpatialTrigger.ts +229 -229
  923. package/src/engine-components/SpectatorCamera.ts +787 -787
  924. package/src/engine-components/SphereCollider.ts +1 -1
  925. package/src/engine-components/SpriteRenderer.ts +468 -468
  926. package/src/engine-components/SyncedCamera.ts +220 -220
  927. package/src/engine-components/SyncedRoom.ts +380 -380
  928. package/src/engine-components/SyncedTransform.ts +383 -383
  929. package/src/engine-components/TestRunner.ts +118 -118
  930. package/src/engine-components/TransformGizmo.ts +219 -219
  931. package/src/engine-components/VideoPlayer.ts +1025 -1025
  932. package/src/engine-components/Voip.ts +363 -363
  933. package/src/engine-components/api.ts +60 -60
  934. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  935. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  936. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  937. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  938. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  939. package/src/engine-components/codegen/components.ts +217 -217
  940. package/src/engine-components/debug/LogStats.ts +21 -21
  941. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  942. package/src/engine-components/export/usdz/Extension.ts +24 -24
  943. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  944. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  945. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  946. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  947. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  948. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  949. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  950. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  951. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  952. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  953. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  954. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  955. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  956. package/src/engine-components/export/usdz/index.ts +2 -2
  957. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  958. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  959. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  960. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  961. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  962. package/src/engine-components/particlesystem/api.ts +1 -1
  963. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  964. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  965. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  966. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  967. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  968. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  969. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  970. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  971. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  972. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  973. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  974. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  975. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  976. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  977. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  978. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  979. package/src/engine-components/postprocessing/Volume.ts +426 -426
  980. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  981. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  982. package/src/engine-components/postprocessing/index.ts +5 -5
  983. package/src/engine-components/postprocessing/utils.ts +154 -154
  984. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  985. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  986. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  987. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  988. package/src/engine-components/timeline/index.ts +3 -3
  989. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  990. package/src/engine-components/ui/Button.ts +307 -307
  991. package/src/engine-components/ui/Canvas.ts +419 -419
  992. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  993. package/src/engine-components/ui/EventSystem.ts +854 -854
  994. package/src/engine-components/ui/Graphic.ts +275 -275
  995. package/src/engine-components/ui/Image.ts +112 -112
  996. package/src/engine-components/ui/InputField.ts +321 -321
  997. package/src/engine-components/ui/Interfaces.ts +57 -57
  998. package/src/engine-components/ui/Layout.ts +334 -334
  999. package/src/engine-components/ui/Outline.ts +13 -13
  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1070. package/dist/gltf-progressive-60Qk5ebF.min.js +0 -8
  1071. package/dist/gltf-progressive-DM5ZiecW.js +0 -1060
  1072. package/dist/gltf-progressive-wxtaVmio.umd.cjs +0 -8
@@ -1,1072 +1,1072 @@
1
- import { Matrix4, PropertyBinding, Quaternion, Vector3 } from "three";
2
- import { isDevEnvironment, showBalloonWarning } from "../../../../engine/debug/debug.js";
3
- import { getParam } from "../../../../engine/engine_utils.js";
4
- import { Animator } from "../../../Animator.js";
5
- import { GameObject } from "../../../Component.js";
6
- import { buildMatrix, findStructuralNodesInBoneHierarchy, getPathToSkeleton, usdNumberFormatting as fn } from "../ThreeUSDZExporter.js";
7
- const debug = getParam("debugusdzanimation");
8
- const debugSerialization = getParam("debugusdzanimationserialization");
9
- export class RegisteredAnimationInfo {
10
- _start;
11
- get start() {
12
- if (this._start === undefined) {
13
- this._start = this.ext.getStartTimeByClip(this.clip);
14
- }
15
- return this._start;
16
- }
17
- get duration() { return this.clip?.duration ?? TransformData.restPoseClipDuration; }
18
- get nearestAnimatedRoot() { return this._nearestAnimatedRoot; }
19
- get clipName() { return this.clip?.name ?? "rest"; }
20
- ext;
21
- root;
22
- _nearestAnimatedRoot = undefined;
23
- clip;
24
- // Playback speed. Does not affect how the animation is written, just how fast actions play it back.
25
- speed;
26
- constructor(ext, root, clip) {
27
- this.ext = ext;
28
- this.root = root;
29
- this.clip = clip;
30
- this._nearestAnimatedRoot = this.getNearestAnimatedRoot();
31
- }
32
- static isDescendantOf(parent, child) {
33
- let current = child;
34
- if (!current || !parent)
35
- return false;
36
- while (current) {
37
- if (!current)
38
- return false;
39
- if (current === parent)
40
- return true;
41
- current = current.parent;
42
- }
43
- return false;
44
- }
45
- /** Finds the nearest actually animated object under root based on the tracks in the AnimationClip. */
46
- getNearestAnimatedRoot() {
47
- let highestRoot = undefined;
48
- try {
49
- for (const track of this.clip?.tracks ?? []) {
50
- const parsedPath = PropertyBinding.parseTrackName(track.name);
51
- let animationTarget = PropertyBinding.findNode(this.root, parsedPath.nodeName);
52
- if (animationTarget) {
53
- if (!highestRoot)
54
- highestRoot = animationTarget;
55
- else {
56
- if (animationTarget === highestRoot)
57
- continue;
58
- if (RegisteredAnimationInfo.isDescendantOf(highestRoot, animationTarget))
59
- continue;
60
- if (!RegisteredAnimationInfo.isDescendantOf(animationTarget, highestRoot)) {
61
- // TODO test this, should find the nearest common ancestor
62
- while (!RegisteredAnimationInfo.isDescendantOf(animationTarget, highestRoot) && animationTarget.parent) {
63
- animationTarget = animationTarget.parent;
64
- }
65
- if (!RegisteredAnimationInfo.isDescendantOf(animationTarget, highestRoot)) {
66
- console.error("USDZExporter: Animation clip targets multiple roots that are not parent/child. Please report a bug", this.root, this.clip, highestRoot, animationTarget);
67
- }
68
- }
69
- highestRoot = animationTarget;
70
- }
71
- }
72
- }
73
- }
74
- catch (e) {
75
- console.error("USDZExporter: Exception when trying to find nearest animated root. Please report a bug", e);
76
- highestRoot = undefined;
77
- }
78
- return highestRoot;
79
- }
80
- }
81
- export class TransformData {
82
- clip;
83
- pos;
84
- rot;
85
- scale;
86
- root;
87
- target;
88
- duration = 0;
89
- useRootMotion = false;
90
- /** This value can theoretically be anything – a value of 1 is good to clearly see animation gaps.
91
- * For production, a value of 1/60 is enough, since the files can then still properly play back at 60fps.
92
- */
93
- static frameRate = 60;
94
- static animationDurationPadding = 6 / 60;
95
- static restPoseClipDuration = 6 / 60;
96
- constructor(root, target, clip) {
97
- this.root = root;
98
- this.target = target;
99
- this.clip = clip;
100
- // this is a rest pose clip.
101
- // we assume duration 1/60 and no tracks, and when queried for times we just return [0, duration]
102
- if (!clip) {
103
- this.duration = TransformData.restPoseClipDuration;
104
- }
105
- else {
106
- this.duration = clip.duration;
107
- }
108
- // warn if the duration does not equal the maximum time value in the tracks
109
- if (clip && clip.tracks) {
110
- const maxTime = Math.max(...clip.tracks.map((t) => t.times[t.times.length - 1]));
111
- if (maxTime !== this.duration) {
112
- console.warn("USDZExporter: Animation clip duration does not match the maximum time value in the tracks.", clip, maxTime, this.duration);
113
- // We need to override the duration, otherwise we end up with gaps in the exported animation
114
- // where there are actually no written animation values
115
- this.duration = maxTime;
116
- }
117
- }
118
- const animator = GameObject.getComponent(root, Animator);
119
- if (animator)
120
- this.useRootMotion = animator.applyRootMotion;
121
- }
122
- addTrack(track) {
123
- if (!this.clip) {
124
- console.error("This is a rest clip but you're trying to add tracks to it – this is likely a bug");
125
- return;
126
- }
127
- if (track.name.endsWith("position"))
128
- this.pos = track;
129
- else if (track.name.endsWith("quaternion"))
130
- this.rot = track;
131
- else if (track.name.endsWith("scale"))
132
- this.scale = track;
133
- else {
134
- if (track.name.endsWith("activeSelf")) {
135
- /*
136
- // Construct a scale track, then apply to the existing scale track.
137
- // Not supported right now, because it would also require properly tracking that these objects need to be enabled
138
- // at animation start because they're animating the enabled state... otherwise they just stay disabled from scene start
139
- const newValues = [...track.values].map((v) => v ? [1,1,1] : [0,0,0]).flat();
140
- const scaleTrack = new KeyframeTrack(track.name.replace(".activeSelf", ".scale"), track.times, newValues, InterpolateDiscrete);
141
- if (!this.scale)
142
- {
143
- this.scale = scaleTrack;
144
- console.log("Mock scale track", this.scale);
145
- }
146
- */
147
- console.warn("[USDZ] Animation of enabled/disabled state is not supported for USDZ export and will NOT be exported: " + track.name + " on " + (this.root?.name ?? this.target.name) + ". Animate scale 0/1 instead.");
148
- }
149
- else {
150
- console.warn("[USDZ] Animation track type not supported for USDZ export and will NOT be exported: " + track.name + " on " + (this.root?.name ?? this.target.name) + ". Only .position, .rotation, .scale are supported.");
151
- }
152
- if (isDevEnvironment())
153
- showBalloonWarning("[USDZ] Some animations can't be exported. See console for details.");
154
- }
155
- }
156
- getFrames() {
157
- if (!this.clip)
158
- return 2;
159
- return Math.max(this.pos?.times?.length ?? 0, this.rot?.times?.length ?? 0, this.scale?.times?.length ?? 0);
160
- }
161
- getDuration() {
162
- return this.duration;
163
- }
164
- getSortedTimesArray(generatePos = true, generateRot = true, generateScale = true) {
165
- if (!this.clip)
166
- return [0, this.duration];
167
- const posTimesArray = this.pos?.times;
168
- const rotTimesArray = this.rot?.times;
169
- const scaleTimesArray = this.scale?.times;
170
- // timesArray is the sorted union of all time values
171
- const timesArray = [];
172
- if (generatePos && posTimesArray)
173
- for (const t of posTimesArray)
174
- timesArray.push(t);
175
- if (generateRot && rotTimesArray)
176
- for (const t of rotTimesArray)
177
- timesArray.push(t);
178
- if (generateScale && scaleTimesArray)
179
- for (const t of scaleTimesArray)
180
- timesArray.push(t);
181
- // We also need to make sure we have start and end times for these tracks
182
- // We already ensure this is the case for duration – it's always the maximum time value in the tracks
183
- // (see constructor)
184
- if (!timesArray.includes(0))
185
- timesArray.push(0);
186
- // sort times so it's increasing
187
- timesArray.sort((a, b) => a - b);
188
- // make sure time values are unique
189
- return [...new Set(timesArray)];
190
- }
191
- /**
192
- * Returns an iterator that yields the values for each time sample.
193
- * Values are reused objects - if you want to append them to some array
194
- * instead of processing them right away, clone() them.
195
- * @param timesArray
196
- * @param generatePos
197
- * @param generateRot
198
- * @param generateScale
199
- */
200
- *getValues(timesArray, generatePos = true, generateRot = true, generateScale = true) {
201
- const translation = new Vector3();
202
- const rotation = new Quaternion();
203
- const scale = new Vector3(1, 1, 1);
204
- const object = this.target;
205
- const positionInterpolant = generatePos ? this.pos?.createInterpolant() : undefined;
206
- const rotationInterpolant = generateRot ? this.rot?.createInterpolant() : undefined;
207
- const scaleInterpolant = generateScale ? this.scale?.createInterpolant() : undefined;
208
- if (!positionInterpolant)
209
- translation.set(object.position.x, object.position.y, object.position.z);
210
- if (!rotationInterpolant)
211
- rotation.set(object.quaternion.x, object.quaternion.y, object.quaternion.z, object.quaternion.w);
212
- if (!scaleInterpolant)
213
- scale.set(object.scale.x, object.scale.y, object.scale.z);
214
- // WORKAROUND because it seems that sometimes we get a quaternion interpolant with a valueSize
215
- // of its own length... which then goes into an endless loop
216
- if (positionInterpolant && positionInterpolant.valueSize !== 3)
217
- positionInterpolant.valueSize = 3;
218
- if (rotationInterpolant && rotationInterpolant.valueSize !== 4)
219
- rotationInterpolant.valueSize = 4;
220
- if (scaleInterpolant && scaleInterpolant.valueSize !== 3)
221
- scaleInterpolant.valueSize = 3;
222
- // We're optionally padding with one extra time step at the beginning and the end
223
- // So that we don't get unwanted interpolations between clips (during the padding time)
224
- const extraFrame = 0; // TransformData.animationDurationPadding > 1 / 60 ? 1 : 0;
225
- for (let index = 0 - extraFrame; index < timesArray.length + extraFrame; index++) {
226
- let time = 0;
227
- let returnTime = 0;
228
- if (index < 0) {
229
- time = timesArray[0];
230
- returnTime = time - (TransformData.animationDurationPadding / 2) + 1 / 60;
231
- }
232
- else if (index >= timesArray.length) {
233
- time = timesArray[timesArray.length - 1];
234
- returnTime = time + (TransformData.animationDurationPadding / 2) - 1 / 60;
235
- }
236
- else {
237
- time = timesArray[index];
238
- returnTime = time;
239
- }
240
- if (positionInterpolant) {
241
- const pos = positionInterpolant.evaluate(time);
242
- translation.set(pos[0], pos[1], pos[2]);
243
- }
244
- if (rotationInterpolant) {
245
- const quat = rotationInterpolant.evaluate(time);
246
- rotation.set(quat[0], quat[1], quat[2], quat[3]);
247
- }
248
- if (scaleInterpolant) {
249
- const scaleVal = scaleInterpolant.evaluate(time);
250
- scale.set(scaleVal[0], scaleVal[1], scaleVal[2]);
251
- }
252
- // Apply basic root motion offset – non-animated transformation data is applied to the node again.
253
- // We're doing this because clips that animate their own root are (typically) not in world space,
254
- // but in local space and moved to a specific spot in the world.
255
- if (this.useRootMotion && object === this.root) {
256
- const rootMatrix = new Matrix4();
257
- rootMatrix.compose(translation, rotation, scale);
258
- rootMatrix.multiply(object.matrix);
259
- rootMatrix.decompose(translation, rotation, scale);
260
- }
261
- yield { time: returnTime, translation, rotation, scale, index };
262
- }
263
- }
264
- }
265
- export class AnimationExtension {
266
- get extensionName() { return "animation"; }
267
- get animationData() { return this.dict; }
268
- get registeredClips() { return this.clipToStartTime.keys(); }
269
- get animatedRoots() { return this.rootTargetMap.keys(); }
270
- get holdClipMap() { return this.clipToHoldClip; }
271
- /** For each animated object, contains time/pos/rot/scale samples in the format that USD needs,
272
- * ready to be written to the .usda file.
273
- */
274
- dict = new Map();
275
- /** Map of all roots (Animation/Animator or scene) and all targets that they animate.
276
- * We need that info so that we can ensure that each target has the same number of TransformData entries
277
- * so that switching between animations doesn't result in data "leaking" to another clip.
278
- */
279
- rootTargetMap = new Map();
280
- rootAndClipToRegisteredAnimationMap = new Map();
281
- /** Clips registered for each root */
282
- rootToRegisteredClip = new Map();
283
- lastClipEndTime = 0;
284
- clipToStartTime = new Map();
285
- clipToHoldClip = new Map();
286
- serializers = [];
287
- /** Determines if we inject a rest pose clip for each root - only makes sense for QuickLook */
288
- injectRestPoses = false;
289
- /** Determines if we inject a PlayAnimationOnClick component with "scenestart" trigger - only makes sense for QuickLook */
290
- injectImplicitBehaviours = false;
291
- constructor(quickLookCompatible) {
292
- this.injectRestPoses = quickLookCompatible;
293
- this.injectImplicitBehaviours = quickLookCompatible;
294
- }
295
- getStartTimeCode() {
296
- // return the end time + padding of the rest clip, if any exists
297
- if (!this.injectRestPoses)
298
- return 0;
299
- if (this.rootAndClipToRegisteredAnimationMap.size === 0)
300
- return 0;
301
- // return 0;
302
- return (TransformData.restPoseClipDuration + TransformData.animationDurationPadding) * 60;
303
- }
304
- /** Returns the end time code, based on 60 frames per second, for all registered animations.
305
- * This matches the highest time value in the USDZ file. */
306
- getEndTimeCode() {
307
- let max = 0;
308
- for (const [_, info] of this.rootAndClipToRegisteredAnimationMap) {
309
- const end = info.start + info.duration;
310
- if (end > max)
311
- max = end;
312
- }
313
- return max * 60;
314
- }
315
- getClipCount(root) {
316
- const currentCount = this.rootToRegisteredClip.get(root)?.length ?? 0;
317
- // The rest pose is not part of rootToRegisteredClip
318
- // if (this.injectRestPoses) currentCount = currentCount ? currentCount - 1 : 0;
319
- return currentCount ?? 0;
320
- }
321
- /*
322
- // TODO why do we have this here and on TransformData? Can RegisteredAnimationInfo not cache this value?
323
- // TODO we probably want to assert here that this is the same value on all nodes
324
- getStartTime01(root: Object3D, clip: AnimationClip | null) {
325
- // This is a rest pose clip, it always starts at 0
326
- if (!clip) return 0;
327
-
328
- const targets = this.rootTargetMap.get(root);
329
- if (!targets) return 0;
330
- const transformDatas = this.dict.get(targets[0]);
331
- if (!transformDatas) {
332
- console.error("Trying to get start time for root that has no animation data", root, clip, ...this.dict);
333
- return 0;
334
- }
335
-
336
- let currentStartTime = 0;
337
- for (let i = 0; i < transformDatas.length; i++) {
338
- if (transformDatas[i].clip === clip) break;
339
- currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
340
- }
341
-
342
- return currentStartTime;
343
- }
344
- */
345
- getStartTimeByClip(clip) {
346
- if (!clip)
347
- return 0;
348
- if (!this.clipToStartTime.has(clip)) {
349
- console.error("USDZExporter: Missing start time for clip – please report a bug.", clip);
350
- return 0;
351
- }
352
- const time = this.clipToStartTime.get(clip);
353
- return time;
354
- }
355
- // The same clip could be registered for different roots. All of them need written animation data then.
356
- // The same root could have multiple clips registered to it. If it does, the clips need to write
357
- // independent time data, so that playing back an animation on that root doesn't result in data "leaking"/"overlapping".
358
- // The structure we need is:
359
- // - MyRoot
360
- // Animator
361
- // - Clip1: CubeScale (only animates MyCube), duration: 3s
362
- // - Clip2: SphereRotation (only animates MySphere), duration: 2s
363
- // - MyCube
364
- // - MySphere
365
- // Results in:
366
- // - MyRoot
367
- // - MyCube
368
- // - # rest clip (0..0.1)
369
- // - # CubeScale (0.2..3.2)
370
- // - # rest clip for SphereRotation (3.3..5.3)
371
- // - MySphere
372
- // - # rest clip (0..0.1)
373
- // - # rest clip for CubeScale (0.2..3.2)
374
- // - # SphereRotation (3.3..5.3)
375
- /** Register an AnimationClip for a specific root object.
376
- * @param root The root object that the animation clip is targeting.
377
- * @param clip The animation clip to register. If null, a rest pose is registered.
378
- * @returns The registered animation info, which contains the start time and duration of the clip.
379
- */
380
- registerAnimation(root, clip) {
381
- if (!root)
382
- return null;
383
- if (!this.rootTargetMap.has(root))
384
- this.rootTargetMap.set(root, []);
385
- // if we registered that exact pair already, just return the info
386
- // no proper tuples in JavaScript, but we can use the uuids for a unique key here
387
- const hash = root.uuid + (clip?.uuid ?? "-rest");
388
- if (this.rootAndClipToRegisteredAnimationMap.has(hash)) {
389
- return this.rootAndClipToRegisteredAnimationMap.get(hash);
390
- }
391
- if (debug)
392
- console.log("registerAnimation", root, clip);
393
- // When injecting a rest clip, the rest clip has ALL animated nodes as targets.
394
- // So all other nodes will already have at least one animated clip registered, and their own
395
- // animations need to start at index 1. Otherwise we're getting overlap where everything is
396
- // in animation 0 and some data overrides each other incorrectly.
397
- // When we don't inject a rest clip, we start at 0.
398
- const startIndex = this.injectRestPoses ? 1 : 0;
399
- const currentCount = (this.rootToRegisteredClip.get(root)?.length ?? 0) + startIndex;
400
- const targets = this.rootTargetMap.get(root);
401
- const unregisteredNodesForThisClip = new Set(targets);
402
- if (clip && clip.tracks) {
403
- // We could sort so that supported tracks come first, this allows us to support some additional tracks by
404
- // modifying what has already been written for the supported ones (e.g. enabled -> modify scale).
405
- // Only needed if we're actually emulating some unsupported track types in addTrack(...).
406
- // const sortedTracks = clip.tracks.filter(x => !!x).sort((a, _b) => a.name.endsWith("position") || a.name.endsWith("quaternion") || a.name.endsWith("scale") ? -1 : 1);
407
- for (const track of clip.tracks) {
408
- const parsedPath = PropertyBinding.parseTrackName(track.name);
409
- const animationTarget = PropertyBinding.findNode(root, parsedPath.nodeName);
410
- if (!animationTarget) {
411
- console.warn("no object found for track", track.name, "using " + root.name + " instead");
412
- continue;
413
- // // if no object was found it might be that we have a component that references an animation clip but wants to target another object
414
- // // in that case UnityGLTF writes the name of the component as track targets because it doesnt know of the intented target
415
- // animationTarget = root;
416
- }
417
- if (!this.dict.has(animationTarget)) {
418
- this.dict.set(animationTarget, []);
419
- }
420
- const transformDataForTarget = this.dict.get(animationTarget);
421
- if (!transformDataForTarget) {
422
- console.warn("no transform data found for target ", animationTarget, "at slot " + currentCount + ", this is likely a bug");
423
- continue;
424
- }
425
- // this node has animation data for this clip – no need for additional padding
426
- unregisteredNodesForThisClip.delete(animationTarget);
427
- // Since we're interleaving animations, we need to ensure that for the same root,
428
- // all clips that "touch" it are written in the same order for all animated nodes.
429
- // this means we need to pad the TransformData array with empty entries when a particular
430
- // node inside that root is not animated by a particular clip.
431
- // It also means that when we encounter a clip that contains animation data for a new node,
432
- // We need to pad that one's array as well so it starts at the same point.
433
- // TODO most likely doesn't work for overlapping clips (clips where a root is a child of another root)
434
- // TODO in that case we may need to pad globally, not per root
435
- // Inject a rest pose if we don't have it already
436
- if (this.injectRestPoses && !transformDataForTarget[0]) {
437
- console.log("Injecting rest pose", animationTarget, clip, "at slot", currentCount);
438
- transformDataForTarget[0] = new TransformData(null, animationTarget, null);
439
- }
440
- // These all need to be at the same index, otherwise our padding went wrong
441
- let model = transformDataForTarget[currentCount];
442
- if (!model) {
443
- model = new TransformData(root, animationTarget, clip);
444
- transformDataForTarget[currentCount] = model;
445
- }
446
- model.addTrack(track);
447
- // We're keeping track of all animated nodes per root, needed for proper padding
448
- if (!targets?.includes(animationTarget))
449
- targets?.push(animationTarget);
450
- }
451
- }
452
- if (debug)
453
- console.log("Unregistered nodes for this clip", unregisteredNodesForThisClip, "clip", clip, "at slot", currentCount, "for root", root, "targets", targets);
454
- // add padding for nodes that are not animated by this clip
455
- for (const target of unregisteredNodesForThisClip) {
456
- const transformDataForTarget = this.dict.get(target);
457
- if (!transformDataForTarget)
458
- continue;
459
- // Inject rest pose if these nodes don't have it yet for some reason – this is likely a bug
460
- if (this.injectRestPoses && !transformDataForTarget[0]) {
461
- console.warn("Adding rest pose for ", target, clip, "at slot", currentCount, "This is likely a bug, should have been added earlier.");
462
- const model = new TransformData(null, target, null);
463
- transformDataForTarget[0] = model;
464
- }
465
- let model = transformDataForTarget[currentCount];
466
- if (!model) {
467
- if (debug)
468
- console.log("Adding padding clip for ", target, clip, "at slot", currentCount);
469
- model = new TransformData(root, target, clip);
470
- transformDataForTarget[currentCount] = model;
471
- }
472
- }
473
- // get the entry for this object.
474
- // This doesnt work if we have clips animating multiple objects
475
- const info = new RegisteredAnimationInfo(this, root, clip);
476
- this.rootAndClipToRegisteredAnimationMap.set(hash, info);
477
- if (debug)
478
- console.log({ root, clip, info });
479
- if (clip) {
480
- const registered = this.rootToRegisteredClip.get(root);
481
- if (!registered)
482
- this.rootToRegisteredClip.set(root, [clip]);
483
- else
484
- registered.push(clip);
485
- const lastClip = this.clipToStartTime.get(clip);
486
- if (!lastClip) {
487
- if (this.lastClipEndTime == null)
488
- this.lastClipEndTime = TransformData.restPoseClipDuration;
489
- let newStartTime = this.lastClipEndTime + TransformData.animationDurationPadding;
490
- let newEndTime = newStartTime + clip.duration;
491
- // Round these times, makes it easier to understand what happens in the file
492
- const roundedStartTime = Math.round(newStartTime * 60) / 60;
493
- const roundedEndTime = Math.round(newEndTime * 60) / 60;
494
- if (Math.abs(roundedStartTime - newStartTime) < 0.01)
495
- newStartTime = roundedStartTime;
496
- if (Math.abs(roundedEndTime - newEndTime) < 0.01)
497
- newEndTime = roundedEndTime;
498
- // Round newStartTime up to the next frame
499
- newStartTime = Math.ceil(newStartTime);
500
- newEndTime = newStartTime + clip.duration;
501
- this.clipToStartTime.set(clip, newStartTime);
502
- this.lastClipEndTime = newEndTime;
503
- }
504
- }
505
- return info;
506
- }
507
- onAfterHierarchy(_context) {
508
- if (debug)
509
- console.log("Animation clips per animation target node", this.dict);
510
- }
511
- onAfterBuildDocument(_context) {
512
- // Validation: go through all roots, check if their data and lengths are consistent.
513
- // There are some cases that we can patch up here, especially if non-overlapping animations have resulted in "holes"
514
- // in TransformData where only now we know what the matching animation clip actually is.
515
- if (debug)
516
- console.log("Animation data", { dict: this.dict, rootTargetMap: this.rootTargetMap, rootToRegisteredClip: this.rootToRegisteredClip });
517
- for (const root of this.rootTargetMap.keys()) {
518
- const targets = this.rootTargetMap.get(root);
519
- if (!targets)
520
- continue;
521
- // The TransformData[] arrays here should have the same length, and the same durations
522
- let arrayLength = undefined;
523
- const durations = [];
524
- for (const target of targets) {
525
- const datas = this.dict.get(target);
526
- if (!datas) {
527
- console.error("No data found for target on USDZ export – please report a bug!", target);
528
- continue;
529
- }
530
- if (arrayLength === undefined)
531
- arrayLength = datas?.length;
532
- if (arrayLength !== datas?.length)
533
- console.error("Different array lengths for targets – please report a bug!", datas);
534
- for (let i = 0; i < datas.length; i++) {
535
- let data = datas[i];
536
- if (!data) {
537
- // If we don't have TransformData for this object yet, we're emitting a rest pose with the duration
538
- // of the matching clip that was registered for this root.
539
- const index = i - (this.injectRestPoses ? 1 : 0);
540
- datas[i] = new TransformData(null, target, this.rootToRegisteredClip.get(root)[index]);
541
- data = datas[i];
542
- }
543
- const duration = data.getDuration();
544
- if (durations[i] === undefined)
545
- durations[i] = duration;
546
- else if (durations[i] !== duration) {
547
- console.error("Error during UDSZ export: Encountered different animation durations for animated targets. Please report a bug!", { datas, target });
548
- durations[i] = duration;
549
- continue;
550
- }
551
- }
552
- }
553
- }
554
- for (const ser of this.serializers) {
555
- const parent = ser.model?.parent;
556
- const isEmptyParent = parent?.isDynamic === true;
557
- if (debugSerialization)
558
- console.log(isEmptyParent, ser.model?.parent);
559
- if (isEmptyParent) {
560
- ser.registerCallback(parent);
561
- }
562
- }
563
- }
564
- onExportObject(object, model, _context) {
565
- GameObject.foreachComponent(object, (comp) => {
566
- const c = comp;
567
- if (typeof c.createAnimation === "function") {
568
- c.createAnimation(this, model, _context);
569
- }
570
- }, false);
571
- // we need to be able to retarget serialization to empty parents before actually serializing (we do that in another callback)
572
- const ser = new SerializeAnimation(object, this);
573
- this.serializers.push(ser);
574
- ser.registerCallback(model);
575
- }
576
- }
577
- class SerializeAnimation {
578
- model = undefined;
579
- object;
580
- animationData;
581
- ext;
582
- callback;
583
- constructor(object, ext) {
584
- this.object = object;
585
- this.animationData = ext.animationData;
586
- this.ext = ext;
587
- }
588
- registerCallback(model) {
589
- if (this.model && this.callback) {
590
- this.model.removeEventListener("serialize", this.callback);
591
- }
592
- if (!this.callback)
593
- this.callback = this.onSerialize.bind(this);
594
- if (debugSerialization)
595
- console.log("REPARENT", model);
596
- this.model = model;
597
- if (this.callback)
598
- this.model.addEventListener("serialize", this.callback);
599
- }
600
- skinnedMeshExport(writer, _context, ext) {
601
- const model = this.model;
602
- const dict = this.animationData;
603
- if (!model)
604
- return;
605
- if (model.skinnedMesh) {
606
- const skeleton = model.skinnedMesh.skeleton;
607
- const boneAndInverse = new Array();
608
- const sortedBones = [];
609
- const uuidsFound = [];
610
- for (const bone of skeleton.bones) {
611
- // if (bone.parent!.type !== 'Bone')
612
- {
613
- sortedBones.push(bone);
614
- uuidsFound.push(bone.uuid);
615
- const inverse = skeleton.boneInverses[skeleton.bones.indexOf(bone)];
616
- boneAndInverse.push({ bone, inverse });
617
- }
618
- }
619
- let maxSteps = 10_000;
620
- while (uuidsFound.length < skeleton.bones.length && maxSteps-- > 0) {
621
- for (const sortedBone of sortedBones) {
622
- const children = sortedBone.children;
623
- for (const childBone of children) {
624
- if (uuidsFound.indexOf(childBone.uuid) === -1 && skeleton.bones.indexOf(childBone) !== -1) {
625
- sortedBones.push(childBone);
626
- uuidsFound.push(childBone.uuid);
627
- const childInverse = skeleton.boneInverses[skeleton.bones.indexOf(childBone)];
628
- boneAndInverse.push({ bone: childBone, inverse: childInverse });
629
- }
630
- }
631
- }
632
- }
633
- if (maxSteps <= 0)
634
- console.error("Failed to sort bones in skinned mesh", model.skinnedMesh, skeleton.bones, uuidsFound);
635
- for (const structuralNode of findStructuralNodesInBoneHierarchy(skeleton.bones)) {
636
- boneAndInverse.push({ bone: structuralNode, inverse: structuralNode.matrixWorld.clone().invert() });
637
- }
638
- // sort bones by path – need to be sorted in the same order as during mesh export
639
- const assumedRoot = boneAndInverse[0].bone.parent;
640
- if (!assumedRoot)
641
- console.error("No bone parent found for skinned mesh during USDZ export", model.skinnedMesh);
642
- boneAndInverse.sort((a, b) => getPathToSkeleton(a.bone, assumedRoot) > getPathToSkeleton(b.bone, assumedRoot) ? 1 : -1);
643
- function createVector3TimeSampleLines_(values) {
644
- const lines = [];
645
- for (const [frame, frameValues] of values) {
646
- let line = `${frame} : [`;
647
- const boneRotations = [];
648
- for (const v of frameValues) {
649
- boneRotations.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
650
- }
651
- line = line.concat(boneRotations.join(', '));
652
- line = line.concat('],');
653
- lines.push(line);
654
- }
655
- return lines;
656
- }
657
- function createVector4TimeSampleLines_(rotations) {
658
- const lines = [];
659
- for (const [frame, frameRotations] of rotations) {
660
- let line = `${frame} : [`;
661
- const boneRotations = [];
662
- for (const v of frameRotations) {
663
- boneRotations.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
664
- }
665
- line = line.concat(boneRotations.join(', '));
666
- line = line.concat('],');
667
- lines.push(line);
668
- }
669
- return lines;
670
- }
671
- function getSortedFrameTimes(boneToTransformData) {
672
- // We should have a proper rectangular array,
673
- // Where for each bone we have the same number of TransformData entries.
674
- let numberOfEntries = undefined;
675
- let allBonesHaveSameNumberOfTransformDataEntries = true;
676
- const undefinedBoneEntries = new Map();
677
- for (const [bone, transformDatas] of boneToTransformData) {
678
- if (numberOfEntries === undefined)
679
- numberOfEntries = transformDatas.length;
680
- if (numberOfEntries !== transformDatas.length) {
681
- allBonesHaveSameNumberOfTransformDataEntries = false;
682
- }
683
- let index = 0;
684
- for (const transformData of transformDatas) {
685
- index++;
686
- if (!transformData) {
687
- if (!undefinedBoneEntries.has(bone))
688
- undefinedBoneEntries.set(bone, []);
689
- undefinedBoneEntries.get(bone).push(index);
690
- }
691
- }
692
- }
693
- // TODO not working yet for multiple skinned characters at the same time
694
- if (debug) {
695
- console.log("Bone count: ", boneToTransformData.size, "TransformData entries per bone: ", numberOfEntries, "Undefined bone entries: ", undefinedBoneEntries);
696
- }
697
- console.assert(allBonesHaveSameNumberOfTransformDataEntries, "All bones should have the same number of TransformData entries", boneToTransformData);
698
- console.assert(undefinedBoneEntries.size === 0, "All TransformData entries should be set", undefinedBoneEntries);
699
- const times = [];
700
- for (const [bone, transformDatas] of boneToTransformData) {
701
- /*
702
- // calculate start times from the transformDatas
703
- const startTimes = new Array<number>();
704
- let currentStartTime = 0;
705
- for (let i = 0; i < transformDatas.length; i++) {
706
- startTimes.push(currentStartTime);
707
- currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
708
- }
709
- */
710
- for (let i = 0; i < transformDatas.length; i++) {
711
- const transformData = transformDatas[i];
712
- // const timeOffset = transformData.getStartTime(dict);
713
- const timeOffset = ext.getStartTimeByClip(transformData.clip);
714
- if (times.length <= i) {
715
- times.push({ pos: [], rot: [], scale: [], timeOffset });
716
- }
717
- const perTransfromDataTimes = times[i];
718
- perTransfromDataTimes.pos.push(...transformData.getSortedTimesArray(true, false, false));
719
- perTransfromDataTimes.rot.push(...transformData.getSortedTimesArray(false, true, false));
720
- perTransfromDataTimes.scale.push(...transformData.getSortedTimesArray(false, false, true));
721
- }
722
- }
723
- for (const perTransfromDataTimes of times) {
724
- /*
725
- // TODO we're doing that in animation export as well
726
- if (!times.pos.includes(0)) times.pos.push(0);
727
- if (!times.rot.includes(0)) times.rot.push(0);
728
- if (!times.scale.includes(0)) times.scale.push(0);
729
- */
730
- // sort times so it's increasing
731
- perTransfromDataTimes.pos.sort((a, b) => a - b);
732
- perTransfromDataTimes.rot.sort((a, b) => a - b);
733
- perTransfromDataTimes.scale.sort((a, b) => a - b);
734
- // make sure time values are unique
735
- perTransfromDataTimes.pos = [...new Set(perTransfromDataTimes.pos)];
736
- perTransfromDataTimes.rot = [...new Set(perTransfromDataTimes.rot)];
737
- perTransfromDataTimes.scale = [...new Set(perTransfromDataTimes.scale)];
738
- }
739
- return times;
740
- }
741
- function createTimeSamplesObject_(data, sortedComponentFrameNumbers, bones) {
742
- const positionTimeSamples = new Map();
743
- const quaternionTimeSamples = new Map();
744
- const scaleTimeSamples = new Map();
745
- const count = sortedComponentFrameNumbers.length;
746
- // return sampled data for each bone
747
- for (const bone of bones) {
748
- const boneEntryInData = data.get(bone);
749
- let emptyTransformData = undefined;
750
- // if we have animation data for this bone, check that it's the right amount.
751
- if (boneEntryInData)
752
- console.assert(boneEntryInData.length === count, "We should have the same number of TransformData entries for each bone", boneEntryInData, sortedComponentFrameNumbers);
753
- // if we don't have animation data, create an empty one – 
754
- // it will automatically map to the rest pose, albeit inefficiently
755
- else
756
- emptyTransformData = new TransformData(null, bone, null);
757
- for (let i = 0; i < count; i++) {
758
- const transformData = boneEntryInData ? boneEntryInData[i] : emptyTransformData;
759
- const timeData = sortedComponentFrameNumbers[i];
760
- for (const { time, translation } of transformData.getValues(timeData.pos, true, false, false)) {
761
- const shiftedTime = time + timeData.timeOffset;
762
- const t = shiftedTime * 60;
763
- if (!positionTimeSamples.has(t))
764
- positionTimeSamples.set(t, new Array());
765
- positionTimeSamples.get(t).push(translation.clone());
766
- }
767
- for (const { time, rotation } of transformData.getValues(timeData.rot, false, true, false)) {
768
- const shiftedTime = time + timeData.timeOffset;
769
- const t = shiftedTime * 60;
770
- if (!quaternionTimeSamples.has(t))
771
- quaternionTimeSamples.set(t, new Array());
772
- quaternionTimeSamples.get(t).push(rotation.clone());
773
- }
774
- for (const { time, scale } of transformData.getValues(timeData.scale, false, false, true)) {
775
- const shiftedTime = time + timeData.timeOffset;
776
- const t = shiftedTime * 60;
777
- if (!scaleTimeSamples.has(t))
778
- scaleTimeSamples.set(t, new Array());
779
- scaleTimeSamples.get(t).push(scale.clone());
780
- }
781
- }
782
- }
783
- return {
784
- position: positionTimeSamples.size == 0 ? undefined : positionTimeSamples,
785
- quaternion: quaternionTimeSamples.size == 0 ? undefined : quaternionTimeSamples,
786
- scale: scaleTimeSamples.size == 0 ? undefined : scaleTimeSamples,
787
- };
788
- }
789
- function buildVector3Array_(array) {
790
- const lines = [];
791
- for (const v of array) {
792
- lines.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
793
- }
794
- return lines.join(', ');
795
- }
796
- function buildVector4Array_(array) {
797
- const lines = [];
798
- for (const v of array) {
799
- lines.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
800
- }
801
- return lines.join(', ');
802
- }
803
- function getPerBoneTransformData(bones) {
804
- const boneToTransformData = new Map();
805
- if (debug) {
806
- const logData = new Array();
807
- for (const [key, val] of dict) {
808
- logData.push(key.uuid + ": " + val.length + " " + val.map(x => x.clip?.uuid.substring(0, 6)).join(" "));
809
- }
810
- console.log("getPerBoneTransformData\n" + logData.join("\n"));
811
- }
812
- for (const bone of bones) {
813
- const data = dict.get(bone);
814
- if (!data)
815
- continue;
816
- boneToTransformData.set(bone, data);
817
- }
818
- return boneToTransformData;
819
- }
820
- function createAllTimeSampleObjects(bones) {
821
- const perBoneTransformData = getPerBoneTransformData(bones);
822
- const sortedFrameNumbers = getSortedFrameTimes(perBoneTransformData);
823
- return createTimeSamplesObject_(perBoneTransformData, sortedFrameNumbers, bones);
824
- }
825
- const sanitizeRestPose = _context.quickLookCompatible;
826
- const rest = [];
827
- const translations = [];
828
- const rotations = [];
829
- const scales = [];
830
- for (const { bone } of boneAndInverse) {
831
- // Workaround for FB13808839: Rest poses must be decomposable in QuickLook
832
- if (sanitizeRestPose) {
833
- const scale = bone.scale;
834
- if (scale.x == 0)
835
- scale.x = 0.00001;
836
- if (scale.y == 0)
837
- scale.y = 0.00001;
838
- if (scale.z == 0)
839
- scale.z = 0.00001;
840
- rest.push(new Matrix4().compose(bone.position, bone.quaternion, bone.scale));
841
- }
842
- else {
843
- rest.push(bone.matrix.clone());
844
- }
845
- translations.push(bone.position);
846
- rotations.push(bone.quaternion);
847
- scales.push(bone.scale);
848
- }
849
- const bonesArray = boneAndInverse.map(x => "\"" + getPathToSkeleton(x.bone, assumedRoot) + "\"").join(', ');
850
- const bindTransforms = boneAndInverse.map(x => buildMatrix(x.inverse.clone().invert())).join(', ');
851
- writer.beginBlock(`def Skeleton "Rig"`);
852
- writer.appendLine(`uniform matrix4d[] bindTransforms = [${bindTransforms}]`);
853
- writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
854
- writer.appendLine(`uniform token purpose = "guide"`);
855
- writer.appendLine(`uniform matrix4d[] restTransforms = [${rest.map(m => buildMatrix(m)).join(', ')}]`);
856
- // In glTF, transformations on the Skeleton are ignored (NODE_SKINNED_MESH_LOCAL_TRANSFORMS validator warning)
857
- // So here we don't write anything to get an identity transform.
858
- // writer.appendLine( `matrix4d xformOp:transform = ${buildMatrix( new Matrix4() )}` );
859
- // writer.appendLine( `uniform token[] xformOpOrder = ["xformOp:transform"]` );
860
- const timeSampleObjects = createAllTimeSampleObjects(boneAndInverse.map(x => x.bone));
861
- if (debug) {
862
- // find the first..last value in the time samples
863
- let min = 10000000;
864
- let max = 0;
865
- for (const key of timeSampleObjects.position?.keys() ?? []) {
866
- min = Math.min(min, key);
867
- max = Math.max(max, key);
868
- }
869
- console.log("Time samples", min, max, timeSampleObjects);
870
- }
871
- writer.beginBlock(`def SkelAnimation "_anim"`);
872
- // TODO if we include blendshapes we likely need subdivision?
873
- // writer.appendLine( `uniform token[] blendShapes` )
874
- // writer.appendLine( `float[] blendShapeWeights` )
875
- writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
876
- writer.appendLine(`quatf[] rotations = [${buildVector4Array_(rotations)}]`);
877
- if (timeSampleObjects && timeSampleObjects.quaternion) {
878
- writer.beginBlock(`quatf[] rotations.timeSamples = {`, '');
879
- const rotationTimeSampleLines = createVector4TimeSampleLines_(timeSampleObjects['quaternion']);
880
- for (const line of rotationTimeSampleLines) {
881
- writer.appendLine(line);
882
- }
883
- writer.closeBlock();
884
- }
885
- writer.appendLine(`half3[] scales = [${buildVector3Array_(scales)}]`);
886
- if (timeSampleObjects && timeSampleObjects.scale) {
887
- writer.beginBlock(`half3[] scales.timeSamples = {`, '');
888
- const scaleTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['scale']);
889
- for (const line of scaleTimeSampleLines) {
890
- writer.appendLine(line);
891
- }
892
- writer.closeBlock();
893
- }
894
- writer.appendLine(`float3[] translations = [${buildVector3Array_(translations)}]`);
895
- if (timeSampleObjects && timeSampleObjects.position) {
896
- writer.beginBlock(`float3[] translations.timeSamples = {`, '');
897
- const positionTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['position']);
898
- for (const line of positionTimeSampleLines) {
899
- writer.appendLine(line);
900
- }
901
- writer.closeBlock();
902
- }
903
- writer.closeBlock();
904
- writer.closeBlock();
905
- }
906
- }
907
- onSerialize(writer, _context) {
908
- if (!this.model)
909
- return;
910
- // Workaround: Sanitize TransformData for this object.
911
- // This works around an issue with wrongly detected animation roots, where some of the indices
912
- // in the TransformData array are not property set. Reproduces with golem_yokai.glb
913
- const arr0 = this.animationData.get(this.object);
914
- if (arr0) {
915
- for (let i = 0; i < arr0.length; i++) {
916
- if (arr0[i] !== undefined)
917
- continue;
918
- arr0[i] = new TransformData(null, this.object, null);
919
- }
920
- }
921
- const ext = this.ext;
922
- this.skinnedMeshExport(writer, _context, ext);
923
- const object = this.object;
924
- const model = this.model;
925
- // do we have animation data for this node? if not, return
926
- const animationData = this.animationData.get(object);
927
- if (!animationData)
928
- return;
929
- // Skinned meshes are handled separately by the method above.
930
- // They need to be handled first (before checking for animation data) because animation needs to be exported
931
- // as part of the skinned mesh and that may not be animated at all – if any bone is animated we need to export.
932
- //@ts-ignore
933
- if (object.isSkinnedMesh)
934
- return;
935
- // Excluding the concrete bone xform hierarchy animation his is mostly useful for debugging,
936
- // as otherwise we're getting a ton of extra animation data per-bone xform
937
- // TODO if this turns out to be slow/large (lots of duplicated animation data)
938
- // we can look into optimizing it, and only including both the xform hierarchy and the animation
939
- // only when we need it – when anywhere below it in the hierarchy are animated visible meshes.
940
- //@ts-ignore
941
- // if (object.isBone) return;
942
- if (debugSerialization)
943
- console.log("SERIALIZE", this.model.name, this.object.type, animationData);
944
- // const composedTransform = new Matrix4();
945
- // writer.appendLine("matrix4d xformOp:transform.timeSamples = {");
946
- // writer.indent++;
947
- // TransformData is a collection of clips (position, rotation and scale) for a particular node
948
- // We need to make sure that the same underlying animation clip ends up
949
- // at the same start time in the USD file, and that we're not getting overlaps to other clips.
950
- // That means that the same clip (transformData.clip) should end up at the same start time for all nodes.
951
- // calculate start times
952
- // calculate start times from the transformDatas
953
- /*
954
- const startTimes = new Array<number>();
955
- let currentStartTime = 0;
956
- for (let i = 0; i < animationData.length; i++) {
957
- startTimes.push(currentStartTime);
958
- if (animationData[i] === undefined) {
959
- console.error("Got an undefined transform data, this is likely a bug.", object, animationData);
960
- continue;
961
- }
962
- currentStartTime += animationData[i].getDuration() + TransformData.animationDurationPadding;
963
- }
964
- */
965
- const formatter = Intl.NumberFormat("en-US", {
966
- maximumFractionDigits: 3,
967
- minimumFractionDigits: 0,
968
- useGrouping: false,
969
- });
970
- function writeAnimationTimesamples(arr, type) {
971
- const hasAnimationData = arr.some(x => x && {
972
- position: x.pos,
973
- rotation: x.rot,
974
- scale: x.scale
975
- }[type]);
976
- if (!hasAnimationData) {
977
- return;
978
- }
979
- switch (type) {
980
- case "position":
981
- model.needsTranslate = true;
982
- writer.beginBlock(`double3 xformOp:translate.timeSamples = {`, '');
983
- break;
984
- case "rotation":
985
- model.needsOrient = true;
986
- writer.beginBlock(`quatf xformOp:orient.timeSamples = {`, '');
987
- break;
988
- case "scale":
989
- model.needsScale = true;
990
- writer.beginBlock(`double3 xformOp:scale.timeSamples = {`, '');
991
- break;
992
- }
993
- for (let i = 0; i < arr.length; i++) {
994
- const transformData = arr[i];
995
- if (!transformData)
996
- continue;
997
- const startTime = ext.getStartTimeByClip(transformData.clip);
998
- const timesArray = transformData.getSortedTimesArray(type === "position", type === "rotation", type === "scale");
999
- if (!timesArray || timesArray.length === 0) {
1000
- console.error("got an animated object but no time values?", object, transformData);
1001
- continue;
1002
- }
1003
- const isRestPose = !transformData.clip;
1004
- const hasPos = type === "position" && (transformData.pos || isRestPose);
1005
- const hasRot = type === "rotation" && (transformData.rot || isRestPose);
1006
- const hasScale = type === "scale" && (transformData.scale || isRestPose);
1007
- // Writing out the clip name and duration.
1008
- // If this is a rest pose clip, we still want to write it out, as it's a valid clip.
1009
- if (hasPos || hasRot || hasScale) {
1010
- const clipName = transformData.clip?.name ?? "rest";
1011
- const duration = transformData.getDuration();
1012
- if (debug)
1013
- console.log("Write .timeSamples:", clipName, startTime, duration, arr);
1014
- writer.appendLine("# " + clipName + ": start=" + formatter.format(startTime * TransformData.frameRate) + ", length=" + formatter.format(duration * TransformData.frameRate) + ", frames=" + transformData.getFrames());
1015
- }
1016
- if (hasPos) {
1017
- for (const { time, translation } of transformData.getValues(timesArray, true, false, false)) {
1018
- const timeStr = formatter.format((startTime + time) * TransformData.frameRate);
1019
- const line = `${timeStr}: (${fn(translation.x)}, ${fn(translation.y)}, ${fn(translation.z)}),`;
1020
- writer.appendLine(line);
1021
- }
1022
- }
1023
- if (hasRot) {
1024
- for (const { time, rotation } of transformData.getValues(timesArray, false, true, false)) {
1025
- const timeStr = formatter.format((startTime + time) * TransformData.frameRate);
1026
- const line = `${timeStr}: (${fn(rotation.w)}, ${fn(rotation.x)}, ${fn(rotation.y)}, ${fn(rotation.z)}),`;
1027
- writer.appendLine(line);
1028
- }
1029
- }
1030
- if (hasScale) {
1031
- for (const { time, scale } of transformData.getValues(timesArray, false, false, true)) {
1032
- const timeStr = formatter.format((startTime + time) * TransformData.frameRate);
1033
- const line = `${timeStr}: (${fn(scale.x)}, ${fn(scale.y)}, ${fn(scale.z)}),`;
1034
- writer.appendLine(line);
1035
- }
1036
- }
1037
- }
1038
- writer.closeBlock();
1039
- }
1040
- writeAnimationTimesamples(animationData, "position");
1041
- writeAnimationTimesamples(animationData, "rotation");
1042
- writeAnimationTimesamples(animationData, "scale");
1043
- // We must be careful here that we don't overwrite the xformOpOrder that the object already had.
1044
- // it _might_ not even have any (if the position/quaternion/scale are all indentity values)
1045
- // so in some cases we end up writing the same xformOpOrder multiple times here...
1046
- // So right now, we just always write the xformOpOrder when traversing the hierarchy, in case something is animated.
1047
- // if (xFormOrder.length > 0) {
1048
- // const xformUnique = [...new Set(xFormOrder)];
1049
- // writer.appendLine(`uniform token[] xformOpOrder = [${xformUnique.map(x => `"${x}"`).join(', ')}]`);
1050
- // writer.appendLine('uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]');
1051
- // }
1052
- // for (let i = 0; i < arr.length; i++) {
1053
- // const transformData = arr[i];
1054
- // if (!transformData) continue;
1055
- // const startTime = startTimes[i];
1056
- // const timesArray = transformData.getSortedTimesArray();
1057
- // if (!timesArray || timesArray.length === 0) {
1058
- // console.error("got an animated object but no time values?", object, transformData);
1059
- // continue;
1060
- // }
1061
- // for (const { time, translation, rotation, scale } of transformData.getValues(timesArray)) {
1062
- // composedTransform.compose(translation, rotation, scale);
1063
- // const timeStr = formatter.format((startTime + time) * transformData.frameRate);
1064
- // const line = `${timeStr}: ${buildMatrix(composedTransform)},`;
1065
- // writer.appendLine(line);
1066
- // }
1067
- // }
1068
- // writer.indent--;
1069
- // writer.appendLine("}");
1070
- }
1071
- }
1
+ import { Matrix4, PropertyBinding, Quaternion, Vector3 } from "three";
2
+ import { isDevEnvironment, showBalloonWarning } from "../../../../engine/debug/debug.js";
3
+ import { getParam } from "../../../../engine/engine_utils.js";
4
+ import { Animator } from "../../../Animator.js";
5
+ import { GameObject } from "../../../Component.js";
6
+ import { buildMatrix, findStructuralNodesInBoneHierarchy, getPathToSkeleton, usdNumberFormatting as fn } from "../ThreeUSDZExporter.js";
7
+ const debug = getParam("debugusdzanimation");
8
+ const debugSerialization = getParam("debugusdzanimationserialization");
9
+ export class RegisteredAnimationInfo {
10
+ _start;
11
+ get start() {
12
+ if (this._start === undefined) {
13
+ this._start = this.ext.getStartTimeByClip(this.clip);
14
+ }
15
+ return this._start;
16
+ }
17
+ get duration() { return this.clip?.duration ?? TransformData.restPoseClipDuration; }
18
+ get nearestAnimatedRoot() { return this._nearestAnimatedRoot; }
19
+ get clipName() { return this.clip?.name ?? "rest"; }
20
+ ext;
21
+ root;
22
+ _nearestAnimatedRoot = undefined;
23
+ clip;
24
+ // Playback speed. Does not affect how the animation is written, just how fast actions play it back.
25
+ speed;
26
+ constructor(ext, root, clip) {
27
+ this.ext = ext;
28
+ this.root = root;
29
+ this.clip = clip;
30
+ this._nearestAnimatedRoot = this.getNearestAnimatedRoot();
31
+ }
32
+ static isDescendantOf(parent, child) {
33
+ let current = child;
34
+ if (!current || !parent)
35
+ return false;
36
+ while (current) {
37
+ if (!current)
38
+ return false;
39
+ if (current === parent)
40
+ return true;
41
+ current = current.parent;
42
+ }
43
+ return false;
44
+ }
45
+ /** Finds the nearest actually animated object under root based on the tracks in the AnimationClip. */
46
+ getNearestAnimatedRoot() {
47
+ let highestRoot = undefined;
48
+ try {
49
+ for (const track of this.clip?.tracks ?? []) {
50
+ const parsedPath = PropertyBinding.parseTrackName(track.name);
51
+ let animationTarget = PropertyBinding.findNode(this.root, parsedPath.nodeName);
52
+ if (animationTarget) {
53
+ if (!highestRoot)
54
+ highestRoot = animationTarget;
55
+ else {
56
+ if (animationTarget === highestRoot)
57
+ continue;
58
+ if (RegisteredAnimationInfo.isDescendantOf(highestRoot, animationTarget))
59
+ continue;
60
+ if (!RegisteredAnimationInfo.isDescendantOf(animationTarget, highestRoot)) {
61
+ // TODO test this, should find the nearest common ancestor
62
+ while (!RegisteredAnimationInfo.isDescendantOf(animationTarget, highestRoot) && animationTarget.parent) {
63
+ animationTarget = animationTarget.parent;
64
+ }
65
+ if (!RegisteredAnimationInfo.isDescendantOf(animationTarget, highestRoot)) {
66
+ console.error("USDZExporter: Animation clip targets multiple roots that are not parent/child. Please report a bug", this.root, this.clip, highestRoot, animationTarget);
67
+ }
68
+ }
69
+ highestRoot = animationTarget;
70
+ }
71
+ }
72
+ }
73
+ }
74
+ catch (e) {
75
+ console.error("USDZExporter: Exception when trying to find nearest animated root. Please report a bug", e);
76
+ highestRoot = undefined;
77
+ }
78
+ return highestRoot;
79
+ }
80
+ }
81
+ export class TransformData {
82
+ clip;
83
+ pos;
84
+ rot;
85
+ scale;
86
+ root;
87
+ target;
88
+ duration = 0;
89
+ useRootMotion = false;
90
+ /** This value can theoretically be anything – a value of 1 is good to clearly see animation gaps.
91
+ * For production, a value of 1/60 is enough, since the files can then still properly play back at 60fps.
92
+ */
93
+ static frameRate = 60;
94
+ static animationDurationPadding = 6 / 60;
95
+ static restPoseClipDuration = 6 / 60;
96
+ constructor(root, target, clip) {
97
+ this.root = root;
98
+ this.target = target;
99
+ this.clip = clip;
100
+ // this is a rest pose clip.
101
+ // we assume duration 1/60 and no tracks, and when queried for times we just return [0, duration]
102
+ if (!clip) {
103
+ this.duration = TransformData.restPoseClipDuration;
104
+ }
105
+ else {
106
+ this.duration = clip.duration;
107
+ }
108
+ // warn if the duration does not equal the maximum time value in the tracks
109
+ if (clip && clip.tracks) {
110
+ const maxTime = Math.max(...clip.tracks.map((t) => t.times[t.times.length - 1]));
111
+ if (maxTime !== this.duration) {
112
+ console.warn("USDZExporter: Animation clip duration does not match the maximum time value in the tracks.", clip, maxTime, this.duration);
113
+ // We need to override the duration, otherwise we end up with gaps in the exported animation
114
+ // where there are actually no written animation values
115
+ this.duration = maxTime;
116
+ }
117
+ }
118
+ const animator = GameObject.getComponent(root, Animator);
119
+ if (animator)
120
+ this.useRootMotion = animator.applyRootMotion;
121
+ }
122
+ addTrack(track) {
123
+ if (!this.clip) {
124
+ console.error("This is a rest clip but you're trying to add tracks to it – this is likely a bug");
125
+ return;
126
+ }
127
+ if (track.name.endsWith("position"))
128
+ this.pos = track;
129
+ else if (track.name.endsWith("quaternion"))
130
+ this.rot = track;
131
+ else if (track.name.endsWith("scale"))
132
+ this.scale = track;
133
+ else {
134
+ if (track.name.endsWith("activeSelf")) {
135
+ /*
136
+ // Construct a scale track, then apply to the existing scale track.
137
+ // Not supported right now, because it would also require properly tracking that these objects need to be enabled
138
+ // at animation start because they're animating the enabled state... otherwise they just stay disabled from scene start
139
+ const newValues = [...track.values].map((v) => v ? [1,1,1] : [0,0,0]).flat();
140
+ const scaleTrack = new KeyframeTrack(track.name.replace(".activeSelf", ".scale"), track.times, newValues, InterpolateDiscrete);
141
+ if (!this.scale)
142
+ {
143
+ this.scale = scaleTrack;
144
+ console.log("Mock scale track", this.scale);
145
+ }
146
+ */
147
+ console.warn("[USDZ] Animation of enabled/disabled state is not supported for USDZ export and will NOT be exported: " + track.name + " on " + (this.root?.name ?? this.target.name) + ". Animate scale 0/1 instead.");
148
+ }
149
+ else {
150
+ console.warn("[USDZ] Animation track type not supported for USDZ export and will NOT be exported: " + track.name + " on " + (this.root?.name ?? this.target.name) + ". Only .position, .rotation, .scale are supported.");
151
+ }
152
+ if (isDevEnvironment())
153
+ showBalloonWarning("[USDZ] Some animations can't be exported. See console for details.");
154
+ }
155
+ }
156
+ getFrames() {
157
+ if (!this.clip)
158
+ return 2;
159
+ return Math.max(this.pos?.times?.length ?? 0, this.rot?.times?.length ?? 0, this.scale?.times?.length ?? 0);
160
+ }
161
+ getDuration() {
162
+ return this.duration;
163
+ }
164
+ getSortedTimesArray(generatePos = true, generateRot = true, generateScale = true) {
165
+ if (!this.clip)
166
+ return [0, this.duration];
167
+ const posTimesArray = this.pos?.times;
168
+ const rotTimesArray = this.rot?.times;
169
+ const scaleTimesArray = this.scale?.times;
170
+ // timesArray is the sorted union of all time values
171
+ const timesArray = [];
172
+ if (generatePos && posTimesArray)
173
+ for (const t of posTimesArray)
174
+ timesArray.push(t);
175
+ if (generateRot && rotTimesArray)
176
+ for (const t of rotTimesArray)
177
+ timesArray.push(t);
178
+ if (generateScale && scaleTimesArray)
179
+ for (const t of scaleTimesArray)
180
+ timesArray.push(t);
181
+ // We also need to make sure we have start and end times for these tracks
182
+ // We already ensure this is the case for duration – it's always the maximum time value in the tracks
183
+ // (see constructor)
184
+ if (!timesArray.includes(0))
185
+ timesArray.push(0);
186
+ // sort times so it's increasing
187
+ timesArray.sort((a, b) => a - b);
188
+ // make sure time values are unique
189
+ return [...new Set(timesArray)];
190
+ }
191
+ /**
192
+ * Returns an iterator that yields the values for each time sample.
193
+ * Values are reused objects - if you want to append them to some array
194
+ * instead of processing them right away, clone() them.
195
+ * @param timesArray
196
+ * @param generatePos
197
+ * @param generateRot
198
+ * @param generateScale
199
+ */
200
+ *getValues(timesArray, generatePos = true, generateRot = true, generateScale = true) {
201
+ const translation = new Vector3();
202
+ const rotation = new Quaternion();
203
+ const scale = new Vector3(1, 1, 1);
204
+ const object = this.target;
205
+ const positionInterpolant = generatePos ? this.pos?.createInterpolant() : undefined;
206
+ const rotationInterpolant = generateRot ? this.rot?.createInterpolant() : undefined;
207
+ const scaleInterpolant = generateScale ? this.scale?.createInterpolant() : undefined;
208
+ if (!positionInterpolant)
209
+ translation.set(object.position.x, object.position.y, object.position.z);
210
+ if (!rotationInterpolant)
211
+ rotation.set(object.quaternion.x, object.quaternion.y, object.quaternion.z, object.quaternion.w);
212
+ if (!scaleInterpolant)
213
+ scale.set(object.scale.x, object.scale.y, object.scale.z);
214
+ // WORKAROUND because it seems that sometimes we get a quaternion interpolant with a valueSize
215
+ // of its own length... which then goes into an endless loop
216
+ if (positionInterpolant && positionInterpolant.valueSize !== 3)
217
+ positionInterpolant.valueSize = 3;
218
+ if (rotationInterpolant && rotationInterpolant.valueSize !== 4)
219
+ rotationInterpolant.valueSize = 4;
220
+ if (scaleInterpolant && scaleInterpolant.valueSize !== 3)
221
+ scaleInterpolant.valueSize = 3;
222
+ // We're optionally padding with one extra time step at the beginning and the end
223
+ // So that we don't get unwanted interpolations between clips (during the padding time)
224
+ const extraFrame = 0; // TransformData.animationDurationPadding > 1 / 60 ? 1 : 0;
225
+ for (let index = 0 - extraFrame; index < timesArray.length + extraFrame; index++) {
226
+ let time = 0;
227
+ let returnTime = 0;
228
+ if (index < 0) {
229
+ time = timesArray[0];
230
+ returnTime = time - (TransformData.animationDurationPadding / 2) + 1 / 60;
231
+ }
232
+ else if (index >= timesArray.length) {
233
+ time = timesArray[timesArray.length - 1];
234
+ returnTime = time + (TransformData.animationDurationPadding / 2) - 1 / 60;
235
+ }
236
+ else {
237
+ time = timesArray[index];
238
+ returnTime = time;
239
+ }
240
+ if (positionInterpolant) {
241
+ const pos = positionInterpolant.evaluate(time);
242
+ translation.set(pos[0], pos[1], pos[2]);
243
+ }
244
+ if (rotationInterpolant) {
245
+ const quat = rotationInterpolant.evaluate(time);
246
+ rotation.set(quat[0], quat[1], quat[2], quat[3]);
247
+ }
248
+ if (scaleInterpolant) {
249
+ const scaleVal = scaleInterpolant.evaluate(time);
250
+ scale.set(scaleVal[0], scaleVal[1], scaleVal[2]);
251
+ }
252
+ // Apply basic root motion offset – non-animated transformation data is applied to the node again.
253
+ // We're doing this because clips that animate their own root are (typically) not in world space,
254
+ // but in local space and moved to a specific spot in the world.
255
+ if (this.useRootMotion && object === this.root) {
256
+ const rootMatrix = new Matrix4();
257
+ rootMatrix.compose(translation, rotation, scale);
258
+ rootMatrix.multiply(object.matrix);
259
+ rootMatrix.decompose(translation, rotation, scale);
260
+ }
261
+ yield { time: returnTime, translation, rotation, scale, index };
262
+ }
263
+ }
264
+ }
265
+ export class AnimationExtension {
266
+ get extensionName() { return "animation"; }
267
+ get animationData() { return this.dict; }
268
+ get registeredClips() { return this.clipToStartTime.keys(); }
269
+ get animatedRoots() { return this.rootTargetMap.keys(); }
270
+ get holdClipMap() { return this.clipToHoldClip; }
271
+ /** For each animated object, contains time/pos/rot/scale samples in the format that USD needs,
272
+ * ready to be written to the .usda file.
273
+ */
274
+ dict = new Map();
275
+ /** Map of all roots (Animation/Animator or scene) and all targets that they animate.
276
+ * We need that info so that we can ensure that each target has the same number of TransformData entries
277
+ * so that switching between animations doesn't result in data "leaking" to another clip.
278
+ */
279
+ rootTargetMap = new Map();
280
+ rootAndClipToRegisteredAnimationMap = new Map();
281
+ /** Clips registered for each root */
282
+ rootToRegisteredClip = new Map();
283
+ lastClipEndTime = 0;
284
+ clipToStartTime = new Map();
285
+ clipToHoldClip = new Map();
286
+ serializers = [];
287
+ /** Determines if we inject a rest pose clip for each root - only makes sense for QuickLook */
288
+ injectRestPoses = false;
289
+ /** Determines if we inject a PlayAnimationOnClick component with "scenestart" trigger - only makes sense for QuickLook */
290
+ injectImplicitBehaviours = false;
291
+ constructor(quickLookCompatible) {
292
+ this.injectRestPoses = quickLookCompatible;
293
+ this.injectImplicitBehaviours = quickLookCompatible;
294
+ }
295
+ getStartTimeCode() {
296
+ // return the end time + padding of the rest clip, if any exists
297
+ if (!this.injectRestPoses)
298
+ return 0;
299
+ if (this.rootAndClipToRegisteredAnimationMap.size === 0)
300
+ return 0;
301
+ // return 0;
302
+ return (TransformData.restPoseClipDuration + TransformData.animationDurationPadding) * 60;
303
+ }
304
+ /** Returns the end time code, based on 60 frames per second, for all registered animations.
305
+ * This matches the highest time value in the USDZ file. */
306
+ getEndTimeCode() {
307
+ let max = 0;
308
+ for (const [_, info] of this.rootAndClipToRegisteredAnimationMap) {
309
+ const end = info.start + info.duration;
310
+ if (end > max)
311
+ max = end;
312
+ }
313
+ return max * 60;
314
+ }
315
+ getClipCount(root) {
316
+ const currentCount = this.rootToRegisteredClip.get(root)?.length ?? 0;
317
+ // The rest pose is not part of rootToRegisteredClip
318
+ // if (this.injectRestPoses) currentCount = currentCount ? currentCount - 1 : 0;
319
+ return currentCount ?? 0;
320
+ }
321
+ /*
322
+ // TODO why do we have this here and on TransformData? Can RegisteredAnimationInfo not cache this value?
323
+ // TODO we probably want to assert here that this is the same value on all nodes
324
+ getStartTime01(root: Object3D, clip: AnimationClip | null) {
325
+ // This is a rest pose clip, it always starts at 0
326
+ if (!clip) return 0;
327
+
328
+ const targets = this.rootTargetMap.get(root);
329
+ if (!targets) return 0;
330
+ const transformDatas = this.dict.get(targets[0]);
331
+ if (!transformDatas) {
332
+ console.error("Trying to get start time for root that has no animation data", root, clip, ...this.dict);
333
+ return 0;
334
+ }
335
+
336
+ let currentStartTime = 0;
337
+ for (let i = 0; i < transformDatas.length; i++) {
338
+ if (transformDatas[i].clip === clip) break;
339
+ currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
340
+ }
341
+
342
+ return currentStartTime;
343
+ }
344
+ */
345
+ getStartTimeByClip(clip) {
346
+ if (!clip)
347
+ return 0;
348
+ if (!this.clipToStartTime.has(clip)) {
349
+ console.error("USDZExporter: Missing start time for clip – please report a bug.", clip);
350
+ return 0;
351
+ }
352
+ const time = this.clipToStartTime.get(clip);
353
+ return time;
354
+ }
355
+ // The same clip could be registered for different roots. All of them need written animation data then.
356
+ // The same root could have multiple clips registered to it. If it does, the clips need to write
357
+ // independent time data, so that playing back an animation on that root doesn't result in data "leaking"/"overlapping".
358
+ // The structure we need is:
359
+ // - MyRoot
360
+ // Animator
361
+ // - Clip1: CubeScale (only animates MyCube), duration: 3s
362
+ // - Clip2: SphereRotation (only animates MySphere), duration: 2s
363
+ // - MyCube
364
+ // - MySphere
365
+ // Results in:
366
+ // - MyRoot
367
+ // - MyCube
368
+ // - # rest clip (0..0.1)
369
+ // - # CubeScale (0.2..3.2)
370
+ // - # rest clip for SphereRotation (3.3..5.3)
371
+ // - MySphere
372
+ // - # rest clip (0..0.1)
373
+ // - # rest clip for CubeScale (0.2..3.2)
374
+ // - # SphereRotation (3.3..5.3)
375
+ /** Register an AnimationClip for a specific root object.
376
+ * @param root The root object that the animation clip is targeting.
377
+ * @param clip The animation clip to register. If null, a rest pose is registered.
378
+ * @returns The registered animation info, which contains the start time and duration of the clip.
379
+ */
380
+ registerAnimation(root, clip) {
381
+ if (!root)
382
+ return null;
383
+ if (!this.rootTargetMap.has(root))
384
+ this.rootTargetMap.set(root, []);
385
+ // if we registered that exact pair already, just return the info
386
+ // no proper tuples in JavaScript, but we can use the uuids for a unique key here
387
+ const hash = root.uuid + (clip?.uuid ?? "-rest");
388
+ if (this.rootAndClipToRegisteredAnimationMap.has(hash)) {
389
+ return this.rootAndClipToRegisteredAnimationMap.get(hash);
390
+ }
391
+ if (debug)
392
+ console.log("registerAnimation", root, clip);
393
+ // When injecting a rest clip, the rest clip has ALL animated nodes as targets.
394
+ // So all other nodes will already have at least one animated clip registered, and their own
395
+ // animations need to start at index 1. Otherwise we're getting overlap where everything is
396
+ // in animation 0 and some data overrides each other incorrectly.
397
+ // When we don't inject a rest clip, we start at 0.
398
+ const startIndex = this.injectRestPoses ? 1 : 0;
399
+ const currentCount = (this.rootToRegisteredClip.get(root)?.length ?? 0) + startIndex;
400
+ const targets = this.rootTargetMap.get(root);
401
+ const unregisteredNodesForThisClip = new Set(targets);
402
+ if (clip && clip.tracks) {
403
+ // We could sort so that supported tracks come first, this allows us to support some additional tracks by
404
+ // modifying what has already been written for the supported ones (e.g. enabled -> modify scale).
405
+ // Only needed if we're actually emulating some unsupported track types in addTrack(...).
406
+ // const sortedTracks = clip.tracks.filter(x => !!x).sort((a, _b) => a.name.endsWith("position") || a.name.endsWith("quaternion") || a.name.endsWith("scale") ? -1 : 1);
407
+ for (const track of clip.tracks) {
408
+ const parsedPath = PropertyBinding.parseTrackName(track.name);
409
+ const animationTarget = PropertyBinding.findNode(root, parsedPath.nodeName);
410
+ if (!animationTarget) {
411
+ console.warn("no object found for track", track.name, "using " + root.name + " instead");
412
+ continue;
413
+ // // if no object was found it might be that we have a component that references an animation clip but wants to target another object
414
+ // // in that case UnityGLTF writes the name of the component as track targets because it doesnt know of the intented target
415
+ // animationTarget = root;
416
+ }
417
+ if (!this.dict.has(animationTarget)) {
418
+ this.dict.set(animationTarget, []);
419
+ }
420
+ const transformDataForTarget = this.dict.get(animationTarget);
421
+ if (!transformDataForTarget) {
422
+ console.warn("no transform data found for target ", animationTarget, "at slot " + currentCount + ", this is likely a bug");
423
+ continue;
424
+ }
425
+ // this node has animation data for this clip – no need for additional padding
426
+ unregisteredNodesForThisClip.delete(animationTarget);
427
+ // Since we're interleaving animations, we need to ensure that for the same root,
428
+ // all clips that "touch" it are written in the same order for all animated nodes.
429
+ // this means we need to pad the TransformData array with empty entries when a particular
430
+ // node inside that root is not animated by a particular clip.
431
+ // It also means that when we encounter a clip that contains animation data for a new node,
432
+ // We need to pad that one's array as well so it starts at the same point.
433
+ // TODO most likely doesn't work for overlapping clips (clips where a root is a child of another root)
434
+ // TODO in that case we may need to pad globally, not per root
435
+ // Inject a rest pose if we don't have it already
436
+ if (this.injectRestPoses && !transformDataForTarget[0]) {
437
+ console.log("Injecting rest pose", animationTarget, clip, "at slot", currentCount);
438
+ transformDataForTarget[0] = new TransformData(null, animationTarget, null);
439
+ }
440
+ // These all need to be at the same index, otherwise our padding went wrong
441
+ let model = transformDataForTarget[currentCount];
442
+ if (!model) {
443
+ model = new TransformData(root, animationTarget, clip);
444
+ transformDataForTarget[currentCount] = model;
445
+ }
446
+ model.addTrack(track);
447
+ // We're keeping track of all animated nodes per root, needed for proper padding
448
+ if (!targets?.includes(animationTarget))
449
+ targets?.push(animationTarget);
450
+ }
451
+ }
452
+ if (debug)
453
+ console.log("Unregistered nodes for this clip", unregisteredNodesForThisClip, "clip", clip, "at slot", currentCount, "for root", root, "targets", targets);
454
+ // add padding for nodes that are not animated by this clip
455
+ for (const target of unregisteredNodesForThisClip) {
456
+ const transformDataForTarget = this.dict.get(target);
457
+ if (!transformDataForTarget)
458
+ continue;
459
+ // Inject rest pose if these nodes don't have it yet for some reason – this is likely a bug
460
+ if (this.injectRestPoses && !transformDataForTarget[0]) {
461
+ console.warn("Adding rest pose for ", target, clip, "at slot", currentCount, "This is likely a bug, should have been added earlier.");
462
+ const model = new TransformData(null, target, null);
463
+ transformDataForTarget[0] = model;
464
+ }
465
+ let model = transformDataForTarget[currentCount];
466
+ if (!model) {
467
+ if (debug)
468
+ console.log("Adding padding clip for ", target, clip, "at slot", currentCount);
469
+ model = new TransformData(root, target, clip);
470
+ transformDataForTarget[currentCount] = model;
471
+ }
472
+ }
473
+ // get the entry for this object.
474
+ // This doesnt work if we have clips animating multiple objects
475
+ const info = new RegisteredAnimationInfo(this, root, clip);
476
+ this.rootAndClipToRegisteredAnimationMap.set(hash, info);
477
+ if (debug)
478
+ console.log({ root, clip, info });
479
+ if (clip) {
480
+ const registered = this.rootToRegisteredClip.get(root);
481
+ if (!registered)
482
+ this.rootToRegisteredClip.set(root, [clip]);
483
+ else
484
+ registered.push(clip);
485
+ const lastClip = this.clipToStartTime.get(clip);
486
+ if (!lastClip) {
487
+ if (this.lastClipEndTime == null)
488
+ this.lastClipEndTime = TransformData.restPoseClipDuration;
489
+ let newStartTime = this.lastClipEndTime + TransformData.animationDurationPadding;
490
+ let newEndTime = newStartTime + clip.duration;
491
+ // Round these times, makes it easier to understand what happens in the file
492
+ const roundedStartTime = Math.round(newStartTime * 60) / 60;
493
+ const roundedEndTime = Math.round(newEndTime * 60) / 60;
494
+ if (Math.abs(roundedStartTime - newStartTime) < 0.01)
495
+ newStartTime = roundedStartTime;
496
+ if (Math.abs(roundedEndTime - newEndTime) < 0.01)
497
+ newEndTime = roundedEndTime;
498
+ // Round newStartTime up to the next frame
499
+ newStartTime = Math.ceil(newStartTime);
500
+ newEndTime = newStartTime + clip.duration;
501
+ this.clipToStartTime.set(clip, newStartTime);
502
+ this.lastClipEndTime = newEndTime;
503
+ }
504
+ }
505
+ return info;
506
+ }
507
+ onAfterHierarchy(_context) {
508
+ if (debug)
509
+ console.log("Animation clips per animation target node", this.dict);
510
+ }
511
+ onAfterBuildDocument(_context) {
512
+ // Validation: go through all roots, check if their data and lengths are consistent.
513
+ // There are some cases that we can patch up here, especially if non-overlapping animations have resulted in "holes"
514
+ // in TransformData where only now we know what the matching animation clip actually is.
515
+ if (debug)
516
+ console.log("Animation data", { dict: this.dict, rootTargetMap: this.rootTargetMap, rootToRegisteredClip: this.rootToRegisteredClip });
517
+ for (const root of this.rootTargetMap.keys()) {
518
+ const targets = this.rootTargetMap.get(root);
519
+ if (!targets)
520
+ continue;
521
+ // The TransformData[] arrays here should have the same length, and the same durations
522
+ let arrayLength = undefined;
523
+ const durations = [];
524
+ for (const target of targets) {
525
+ const datas = this.dict.get(target);
526
+ if (!datas) {
527
+ console.error("No data found for target on USDZ export – please report a bug!", target);
528
+ continue;
529
+ }
530
+ if (arrayLength === undefined)
531
+ arrayLength = datas?.length;
532
+ if (arrayLength !== datas?.length)
533
+ console.error("Different array lengths for targets – please report a bug!", datas);
534
+ for (let i = 0; i < datas.length; i++) {
535
+ let data = datas[i];
536
+ if (!data) {
537
+ // If we don't have TransformData for this object yet, we're emitting a rest pose with the duration
538
+ // of the matching clip that was registered for this root.
539
+ const index = i - (this.injectRestPoses ? 1 : 0);
540
+ datas[i] = new TransformData(null, target, this.rootToRegisteredClip.get(root)[index]);
541
+ data = datas[i];
542
+ }
543
+ const duration = data.getDuration();
544
+ if (durations[i] === undefined)
545
+ durations[i] = duration;
546
+ else if (durations[i] !== duration) {
547
+ console.error("Error during UDSZ export: Encountered different animation durations for animated targets. Please report a bug!", { datas, target });
548
+ durations[i] = duration;
549
+ continue;
550
+ }
551
+ }
552
+ }
553
+ }
554
+ for (const ser of this.serializers) {
555
+ const parent = ser.model?.parent;
556
+ const isEmptyParent = parent?.isDynamic === true;
557
+ if (debugSerialization)
558
+ console.log(isEmptyParent, ser.model?.parent);
559
+ if (isEmptyParent) {
560
+ ser.registerCallback(parent);
561
+ }
562
+ }
563
+ }
564
+ onExportObject(object, model, _context) {
565
+ GameObject.foreachComponent(object, (comp) => {
566
+ const c = comp;
567
+ if (typeof c.createAnimation === "function") {
568
+ c.createAnimation(this, model, _context);
569
+ }
570
+ }, false);
571
+ // we need to be able to retarget serialization to empty parents before actually serializing (we do that in another callback)
572
+ const ser = new SerializeAnimation(object, this);
573
+ this.serializers.push(ser);
574
+ ser.registerCallback(model);
575
+ }
576
+ }
577
+ class SerializeAnimation {
578
+ model = undefined;
579
+ object;
580
+ animationData;
581
+ ext;
582
+ callback;
583
+ constructor(object, ext) {
584
+ this.object = object;
585
+ this.animationData = ext.animationData;
586
+ this.ext = ext;
587
+ }
588
+ registerCallback(model) {
589
+ if (this.model && this.callback) {
590
+ this.model.removeEventListener("serialize", this.callback);
591
+ }
592
+ if (!this.callback)
593
+ this.callback = this.onSerialize.bind(this);
594
+ if (debugSerialization)
595
+ console.log("REPARENT", model);
596
+ this.model = model;
597
+ if (this.callback)
598
+ this.model.addEventListener("serialize", this.callback);
599
+ }
600
+ skinnedMeshExport(writer, _context, ext) {
601
+ const model = this.model;
602
+ const dict = this.animationData;
603
+ if (!model)
604
+ return;
605
+ if (model.skinnedMesh) {
606
+ const skeleton = model.skinnedMesh.skeleton;
607
+ const boneAndInverse = new Array();
608
+ const sortedBones = [];
609
+ const uuidsFound = [];
610
+ for (const bone of skeleton.bones) {
611
+ // if (bone.parent!.type !== 'Bone')
612
+ {
613
+ sortedBones.push(bone);
614
+ uuidsFound.push(bone.uuid);
615
+ const inverse = skeleton.boneInverses[skeleton.bones.indexOf(bone)];
616
+ boneAndInverse.push({ bone, inverse });
617
+ }
618
+ }
619
+ let maxSteps = 10_000;
620
+ while (uuidsFound.length < skeleton.bones.length && maxSteps-- > 0) {
621
+ for (const sortedBone of sortedBones) {
622
+ const children = sortedBone.children;
623
+ for (const childBone of children) {
624
+ if (uuidsFound.indexOf(childBone.uuid) === -1 && skeleton.bones.indexOf(childBone) !== -1) {
625
+ sortedBones.push(childBone);
626
+ uuidsFound.push(childBone.uuid);
627
+ const childInverse = skeleton.boneInverses[skeleton.bones.indexOf(childBone)];
628
+ boneAndInverse.push({ bone: childBone, inverse: childInverse });
629
+ }
630
+ }
631
+ }
632
+ }
633
+ if (maxSteps <= 0)
634
+ console.error("Failed to sort bones in skinned mesh", model.skinnedMesh, skeleton.bones, uuidsFound);
635
+ for (const structuralNode of findStructuralNodesInBoneHierarchy(skeleton.bones)) {
636
+ boneAndInverse.push({ bone: structuralNode, inverse: structuralNode.matrixWorld.clone().invert() });
637
+ }
638
+ // sort bones by path – need to be sorted in the same order as during mesh export
639
+ const assumedRoot = boneAndInverse[0].bone.parent;
640
+ if (!assumedRoot)
641
+ console.error("No bone parent found for skinned mesh during USDZ export", model.skinnedMesh);
642
+ boneAndInverse.sort((a, b) => getPathToSkeleton(a.bone, assumedRoot) > getPathToSkeleton(b.bone, assumedRoot) ? 1 : -1);
643
+ function createVector3TimeSampleLines_(values) {
644
+ const lines = [];
645
+ for (const [frame, frameValues] of values) {
646
+ let line = `${frame} : [`;
647
+ const boneRotations = [];
648
+ for (const v of frameValues) {
649
+ boneRotations.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
650
+ }
651
+ line = line.concat(boneRotations.join(', '));
652
+ line = line.concat('],');
653
+ lines.push(line);
654
+ }
655
+ return lines;
656
+ }
657
+ function createVector4TimeSampleLines_(rotations) {
658
+ const lines = [];
659
+ for (const [frame, frameRotations] of rotations) {
660
+ let line = `${frame} : [`;
661
+ const boneRotations = [];
662
+ for (const v of frameRotations) {
663
+ boneRotations.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
664
+ }
665
+ line = line.concat(boneRotations.join(', '));
666
+ line = line.concat('],');
667
+ lines.push(line);
668
+ }
669
+ return lines;
670
+ }
671
+ function getSortedFrameTimes(boneToTransformData) {
672
+ // We should have a proper rectangular array,
673
+ // Where for each bone we have the same number of TransformData entries.
674
+ let numberOfEntries = undefined;
675
+ let allBonesHaveSameNumberOfTransformDataEntries = true;
676
+ const undefinedBoneEntries = new Map();
677
+ for (const [bone, transformDatas] of boneToTransformData) {
678
+ if (numberOfEntries === undefined)
679
+ numberOfEntries = transformDatas.length;
680
+ if (numberOfEntries !== transformDatas.length) {
681
+ allBonesHaveSameNumberOfTransformDataEntries = false;
682
+ }
683
+ let index = 0;
684
+ for (const transformData of transformDatas) {
685
+ index++;
686
+ if (!transformData) {
687
+ if (!undefinedBoneEntries.has(bone))
688
+ undefinedBoneEntries.set(bone, []);
689
+ undefinedBoneEntries.get(bone).push(index);
690
+ }
691
+ }
692
+ }
693
+ // TODO not working yet for multiple skinned characters at the same time
694
+ if (debug) {
695
+ console.log("Bone count: ", boneToTransformData.size, "TransformData entries per bone: ", numberOfEntries, "Undefined bone entries: ", undefinedBoneEntries);
696
+ }
697
+ console.assert(allBonesHaveSameNumberOfTransformDataEntries, "All bones should have the same number of TransformData entries", boneToTransformData);
698
+ console.assert(undefinedBoneEntries.size === 0, "All TransformData entries should be set", undefinedBoneEntries);
699
+ const times = [];
700
+ for (const [bone, transformDatas] of boneToTransformData) {
701
+ /*
702
+ // calculate start times from the transformDatas
703
+ const startTimes = new Array<number>();
704
+ let currentStartTime = 0;
705
+ for (let i = 0; i < transformDatas.length; i++) {
706
+ startTimes.push(currentStartTime);
707
+ currentStartTime += transformDatas[i].getDuration() + TransformData.animationDurationPadding;
708
+ }
709
+ */
710
+ for (let i = 0; i < transformDatas.length; i++) {
711
+ const transformData = transformDatas[i];
712
+ // const timeOffset = transformData.getStartTime(dict);
713
+ const timeOffset = ext.getStartTimeByClip(transformData.clip);
714
+ if (times.length <= i) {
715
+ times.push({ pos: [], rot: [], scale: [], timeOffset });
716
+ }
717
+ const perTransfromDataTimes = times[i];
718
+ perTransfromDataTimes.pos.push(...transformData.getSortedTimesArray(true, false, false));
719
+ perTransfromDataTimes.rot.push(...transformData.getSortedTimesArray(false, true, false));
720
+ perTransfromDataTimes.scale.push(...transformData.getSortedTimesArray(false, false, true));
721
+ }
722
+ }
723
+ for (const perTransfromDataTimes of times) {
724
+ /*
725
+ // TODO we're doing that in animation export as well
726
+ if (!times.pos.includes(0)) times.pos.push(0);
727
+ if (!times.rot.includes(0)) times.rot.push(0);
728
+ if (!times.scale.includes(0)) times.scale.push(0);
729
+ */
730
+ // sort times so it's increasing
731
+ perTransfromDataTimes.pos.sort((a, b) => a - b);
732
+ perTransfromDataTimes.rot.sort((a, b) => a - b);
733
+ perTransfromDataTimes.scale.sort((a, b) => a - b);
734
+ // make sure time values are unique
735
+ perTransfromDataTimes.pos = [...new Set(perTransfromDataTimes.pos)];
736
+ perTransfromDataTimes.rot = [...new Set(perTransfromDataTimes.rot)];
737
+ perTransfromDataTimes.scale = [...new Set(perTransfromDataTimes.scale)];
738
+ }
739
+ return times;
740
+ }
741
+ function createTimeSamplesObject_(data, sortedComponentFrameNumbers, bones) {
742
+ const positionTimeSamples = new Map();
743
+ const quaternionTimeSamples = new Map();
744
+ const scaleTimeSamples = new Map();
745
+ const count = sortedComponentFrameNumbers.length;
746
+ // return sampled data for each bone
747
+ for (const bone of bones) {
748
+ const boneEntryInData = data.get(bone);
749
+ let emptyTransformData = undefined;
750
+ // if we have animation data for this bone, check that it's the right amount.
751
+ if (boneEntryInData)
752
+ console.assert(boneEntryInData.length === count, "We should have the same number of TransformData entries for each bone", boneEntryInData, sortedComponentFrameNumbers);
753
+ // if we don't have animation data, create an empty one – 
754
+ // it will automatically map to the rest pose, albeit inefficiently
755
+ else
756
+ emptyTransformData = new TransformData(null, bone, null);
757
+ for (let i = 0; i < count; i++) {
758
+ const transformData = boneEntryInData ? boneEntryInData[i] : emptyTransformData;
759
+ const timeData = sortedComponentFrameNumbers[i];
760
+ for (const { time, translation } of transformData.getValues(timeData.pos, true, false, false)) {
761
+ const shiftedTime = time + timeData.timeOffset;
762
+ const t = shiftedTime * 60;
763
+ if (!positionTimeSamples.has(t))
764
+ positionTimeSamples.set(t, new Array());
765
+ positionTimeSamples.get(t).push(translation.clone());
766
+ }
767
+ for (const { time, rotation } of transformData.getValues(timeData.rot, false, true, false)) {
768
+ const shiftedTime = time + timeData.timeOffset;
769
+ const t = shiftedTime * 60;
770
+ if (!quaternionTimeSamples.has(t))
771
+ quaternionTimeSamples.set(t, new Array());
772
+ quaternionTimeSamples.get(t).push(rotation.clone());
773
+ }
774
+ for (const { time, scale } of transformData.getValues(timeData.scale, false, false, true)) {
775
+ const shiftedTime = time + timeData.timeOffset;
776
+ const t = shiftedTime * 60;
777
+ if (!scaleTimeSamples.has(t))
778
+ scaleTimeSamples.set(t, new Array());
779
+ scaleTimeSamples.get(t).push(scale.clone());
780
+ }
781
+ }
782
+ }
783
+ return {
784
+ position: positionTimeSamples.size == 0 ? undefined : positionTimeSamples,
785
+ quaternion: quaternionTimeSamples.size == 0 ? undefined : quaternionTimeSamples,
786
+ scale: scaleTimeSamples.size == 0 ? undefined : scaleTimeSamples,
787
+ };
788
+ }
789
+ function buildVector3Array_(array) {
790
+ const lines = [];
791
+ for (const v of array) {
792
+ lines.push(`(${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
793
+ }
794
+ return lines.join(', ');
795
+ }
796
+ function buildVector4Array_(array) {
797
+ const lines = [];
798
+ for (const v of array) {
799
+ lines.push(`(${fn(v.w)}, ${fn(v.x)}, ${fn(v.y)}, ${fn(v.z)})`);
800
+ }
801
+ return lines.join(', ');
802
+ }
803
+ function getPerBoneTransformData(bones) {
804
+ const boneToTransformData = new Map();
805
+ if (debug) {
806
+ const logData = new Array();
807
+ for (const [key, val] of dict) {
808
+ logData.push(key.uuid + ": " + val.length + " " + val.map(x => x.clip?.uuid.substring(0, 6)).join(" "));
809
+ }
810
+ console.log("getPerBoneTransformData\n" + logData.join("\n"));
811
+ }
812
+ for (const bone of bones) {
813
+ const data = dict.get(bone);
814
+ if (!data)
815
+ continue;
816
+ boneToTransformData.set(bone, data);
817
+ }
818
+ return boneToTransformData;
819
+ }
820
+ function createAllTimeSampleObjects(bones) {
821
+ const perBoneTransformData = getPerBoneTransformData(bones);
822
+ const sortedFrameNumbers = getSortedFrameTimes(perBoneTransformData);
823
+ return createTimeSamplesObject_(perBoneTransformData, sortedFrameNumbers, bones);
824
+ }
825
+ const sanitizeRestPose = _context.quickLookCompatible;
826
+ const rest = [];
827
+ const translations = [];
828
+ const rotations = [];
829
+ const scales = [];
830
+ for (const { bone } of boneAndInverse) {
831
+ // Workaround for FB13808839: Rest poses must be decomposable in QuickLook
832
+ if (sanitizeRestPose) {
833
+ const scale = bone.scale;
834
+ if (scale.x == 0)
835
+ scale.x = 0.00001;
836
+ if (scale.y == 0)
837
+ scale.y = 0.00001;
838
+ if (scale.z == 0)
839
+ scale.z = 0.00001;
840
+ rest.push(new Matrix4().compose(bone.position, bone.quaternion, bone.scale));
841
+ }
842
+ else {
843
+ rest.push(bone.matrix.clone());
844
+ }
845
+ translations.push(bone.position);
846
+ rotations.push(bone.quaternion);
847
+ scales.push(bone.scale);
848
+ }
849
+ const bonesArray = boneAndInverse.map(x => "\"" + getPathToSkeleton(x.bone, assumedRoot) + "\"").join(', ');
850
+ const bindTransforms = boneAndInverse.map(x => buildMatrix(x.inverse.clone().invert())).join(', ');
851
+ writer.beginBlock(`def Skeleton "Rig"`);
852
+ writer.appendLine(`uniform matrix4d[] bindTransforms = [${bindTransforms}]`);
853
+ writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
854
+ writer.appendLine(`uniform token purpose = "guide"`);
855
+ writer.appendLine(`uniform matrix4d[] restTransforms = [${rest.map(m => buildMatrix(m)).join(', ')}]`);
856
+ // In glTF, transformations on the Skeleton are ignored (NODE_SKINNED_MESH_LOCAL_TRANSFORMS validator warning)
857
+ // So here we don't write anything to get an identity transform.
858
+ // writer.appendLine( `matrix4d xformOp:transform = ${buildMatrix( new Matrix4() )}` );
859
+ // writer.appendLine( `uniform token[] xformOpOrder = ["xformOp:transform"]` );
860
+ const timeSampleObjects = createAllTimeSampleObjects(boneAndInverse.map(x => x.bone));
861
+ if (debug) {
862
+ // find the first..last value in the time samples
863
+ let min = 10000000;
864
+ let max = 0;
865
+ for (const key of timeSampleObjects.position?.keys() ?? []) {
866
+ min = Math.min(min, key);
867
+ max = Math.max(max, key);
868
+ }
869
+ console.log("Time samples", min, max, timeSampleObjects);
870
+ }
871
+ writer.beginBlock(`def SkelAnimation "_anim"`);
872
+ // TODO if we include blendshapes we likely need subdivision?
873
+ // writer.appendLine( `uniform token[] blendShapes` )
874
+ // writer.appendLine( `float[] blendShapeWeights` )
875
+ writer.appendLine(`uniform token[] joints = [${bonesArray}]`);
876
+ writer.appendLine(`quatf[] rotations = [${buildVector4Array_(rotations)}]`);
877
+ if (timeSampleObjects && timeSampleObjects.quaternion) {
878
+ writer.beginBlock(`quatf[] rotations.timeSamples = {`, '');
879
+ const rotationTimeSampleLines = createVector4TimeSampleLines_(timeSampleObjects['quaternion']);
880
+ for (const line of rotationTimeSampleLines) {
881
+ writer.appendLine(line);
882
+ }
883
+ writer.closeBlock();
884
+ }
885
+ writer.appendLine(`half3[] scales = [${buildVector3Array_(scales)}]`);
886
+ if (timeSampleObjects && timeSampleObjects.scale) {
887
+ writer.beginBlock(`half3[] scales.timeSamples = {`, '');
888
+ const scaleTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['scale']);
889
+ for (const line of scaleTimeSampleLines) {
890
+ writer.appendLine(line);
891
+ }
892
+ writer.closeBlock();
893
+ }
894
+ writer.appendLine(`float3[] translations = [${buildVector3Array_(translations)}]`);
895
+ if (timeSampleObjects && timeSampleObjects.position) {
896
+ writer.beginBlock(`float3[] translations.timeSamples = {`, '');
897
+ const positionTimeSampleLines = createVector3TimeSampleLines_(timeSampleObjects['position']);
898
+ for (const line of positionTimeSampleLines) {
899
+ writer.appendLine(line);
900
+ }
901
+ writer.closeBlock();
902
+ }
903
+ writer.closeBlock();
904
+ writer.closeBlock();
905
+ }
906
+ }
907
+ onSerialize(writer, _context) {
908
+ if (!this.model)
909
+ return;
910
+ // Workaround: Sanitize TransformData for this object.
911
+ // This works around an issue with wrongly detected animation roots, where some of the indices
912
+ // in the TransformData array are not property set. Reproduces with golem_yokai.glb
913
+ const arr0 = this.animationData.get(this.object);
914
+ if (arr0) {
915
+ for (let i = 0; i < arr0.length; i++) {
916
+ if (arr0[i] !== undefined)
917
+ continue;
918
+ arr0[i] = new TransformData(null, this.object, null);
919
+ }
920
+ }
921
+ const ext = this.ext;
922
+ this.skinnedMeshExport(writer, _context, ext);
923
+ const object = this.object;
924
+ const model = this.model;
925
+ // do we have animation data for this node? if not, return
926
+ const animationData = this.animationData.get(object);
927
+ if (!animationData)
928
+ return;
929
+ // Skinned meshes are handled separately by the method above.
930
+ // They need to be handled first (before checking for animation data) because animation needs to be exported
931
+ // as part of the skinned mesh and that may not be animated at all – if any bone is animated we need to export.
932
+ //@ts-ignore
933
+ if (object.isSkinnedMesh)
934
+ return;
935
+ // Excluding the concrete bone xform hierarchy animation his is mostly useful for debugging,
936
+ // as otherwise we're getting a ton of extra animation data per-bone xform
937
+ // TODO if this turns out to be slow/large (lots of duplicated animation data)
938
+ // we can look into optimizing it, and only including both the xform hierarchy and the animation
939
+ // only when we need it – when anywhere below it in the hierarchy are animated visible meshes.
940
+ //@ts-ignore
941
+ // if (object.isBone) return;
942
+ if (debugSerialization)
943
+ console.log("SERIALIZE", this.model.name, this.object.type, animationData);
944
+ // const composedTransform = new Matrix4();
945
+ // writer.appendLine("matrix4d xformOp:transform.timeSamples = {");
946
+ // writer.indent++;
947
+ // TransformData is a collection of clips (position, rotation and scale) for a particular node
948
+ // We need to make sure that the same underlying animation clip ends up
949
+ // at the same start time in the USD file, and that we're not getting overlaps to other clips.
950
+ // That means that the same clip (transformData.clip) should end up at the same start time for all nodes.
951
+ // calculate start times
952
+ // calculate start times from the transformDatas
953
+ /*
954
+ const startTimes = new Array<number>();
955
+ let currentStartTime = 0;
956
+ for (let i = 0; i < animationData.length; i++) {
957
+ startTimes.push(currentStartTime);
958
+ if (animationData[i] === undefined) {
959
+ console.error("Got an undefined transform data, this is likely a bug.", object, animationData);
960
+ continue;
961
+ }
962
+ currentStartTime += animationData[i].getDuration() + TransformData.animationDurationPadding;
963
+ }
964
+ */
965
+ const formatter = Intl.NumberFormat("en-US", {
966
+ maximumFractionDigits: 3,
967
+ minimumFractionDigits: 0,
968
+ useGrouping: false,
969
+ });
970
+ function writeAnimationTimesamples(arr, type) {
971
+ const hasAnimationData = arr.some(x => x && {
972
+ position: x.pos,
973
+ rotation: x.rot,
974
+ scale: x.scale
975
+ }[type]);
976
+ if (!hasAnimationData) {
977
+ return;
978
+ }
979
+ switch (type) {
980
+ case "position":
981
+ model.needsTranslate = true;
982
+ writer.beginBlock(`double3 xformOp:translate.timeSamples = {`, '');
983
+ break;
984
+ case "rotation":
985
+ model.needsOrient = true;
986
+ writer.beginBlock(`quatf xformOp:orient.timeSamples = {`, '');
987
+ break;
988
+ case "scale":
989
+ model.needsScale = true;
990
+ writer.beginBlock(`double3 xformOp:scale.timeSamples = {`, '');
991
+ break;
992
+ }
993
+ for (let i = 0; i < arr.length; i++) {
994
+ const transformData = arr[i];
995
+ if (!transformData)
996
+ continue;
997
+ const startTime = ext.getStartTimeByClip(transformData.clip);
998
+ const timesArray = transformData.getSortedTimesArray(type === "position", type === "rotation", type === "scale");
999
+ if (!timesArray || timesArray.length === 0) {
1000
+ console.error("got an animated object but no time values?", object, transformData);
1001
+ continue;
1002
+ }
1003
+ const isRestPose = !transformData.clip;
1004
+ const hasPos = type === "position" && (transformData.pos || isRestPose);
1005
+ const hasRot = type === "rotation" && (transformData.rot || isRestPose);
1006
+ const hasScale = type === "scale" && (transformData.scale || isRestPose);
1007
+ // Writing out the clip name and duration.
1008
+ // If this is a rest pose clip, we still want to write it out, as it's a valid clip.
1009
+ if (hasPos || hasRot || hasScale) {
1010
+ const clipName = transformData.clip?.name ?? "rest";
1011
+ const duration = transformData.getDuration();
1012
+ if (debug)
1013
+ console.log("Write .timeSamples:", clipName, startTime, duration, arr);
1014
+ writer.appendLine("# " + clipName + ": start=" + formatter.format(startTime * TransformData.frameRate) + ", length=" + formatter.format(duration * TransformData.frameRate) + ", frames=" + transformData.getFrames());
1015
+ }
1016
+ if (hasPos) {
1017
+ for (const { time, translation } of transformData.getValues(timesArray, true, false, false)) {
1018
+ const timeStr = formatter.format((startTime + time) * TransformData.frameRate);
1019
+ const line = `${timeStr}: (${fn(translation.x)}, ${fn(translation.y)}, ${fn(translation.z)}),`;
1020
+ writer.appendLine(line);
1021
+ }
1022
+ }
1023
+ if (hasRot) {
1024
+ for (const { time, rotation } of transformData.getValues(timesArray, false, true, false)) {
1025
+ const timeStr = formatter.format((startTime + time) * TransformData.frameRate);
1026
+ const line = `${timeStr}: (${fn(rotation.w)}, ${fn(rotation.x)}, ${fn(rotation.y)}, ${fn(rotation.z)}),`;
1027
+ writer.appendLine(line);
1028
+ }
1029
+ }
1030
+ if (hasScale) {
1031
+ for (const { time, scale } of transformData.getValues(timesArray, false, false, true)) {
1032
+ const timeStr = formatter.format((startTime + time) * TransformData.frameRate);
1033
+ const line = `${timeStr}: (${fn(scale.x)}, ${fn(scale.y)}, ${fn(scale.z)}),`;
1034
+ writer.appendLine(line);
1035
+ }
1036
+ }
1037
+ }
1038
+ writer.closeBlock();
1039
+ }
1040
+ writeAnimationTimesamples(animationData, "position");
1041
+ writeAnimationTimesamples(animationData, "rotation");
1042
+ writeAnimationTimesamples(animationData, "scale");
1043
+ // We must be careful here that we don't overwrite the xformOpOrder that the object already had.
1044
+ // it _might_ not even have any (if the position/quaternion/scale are all indentity values)
1045
+ // so in some cases we end up writing the same xformOpOrder multiple times here...
1046
+ // So right now, we just always write the xformOpOrder when traversing the hierarchy, in case something is animated.
1047
+ // if (xFormOrder.length > 0) {
1048
+ // const xformUnique = [...new Set(xFormOrder)];
1049
+ // writer.appendLine(`uniform token[] xformOpOrder = [${xformUnique.map(x => `"${x}"`).join(', ')}]`);
1050
+ // writer.appendLine('uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]');
1051
+ // }
1052
+ // for (let i = 0; i < arr.length; i++) {
1053
+ // const transformData = arr[i];
1054
+ // if (!transformData) continue;
1055
+ // const startTime = startTimes[i];
1056
+ // const timesArray = transformData.getSortedTimesArray();
1057
+ // if (!timesArray || timesArray.length === 0) {
1058
+ // console.error("got an animated object but no time values?", object, transformData);
1059
+ // continue;
1060
+ // }
1061
+ // for (const { time, translation, rotation, scale } of transformData.getValues(timesArray)) {
1062
+ // composedTransform.compose(translation, rotation, scale);
1063
+ // const timeStr = formatter.format((startTime + time) * transformData.frameRate);
1064
+ // const line = `${timeStr}: ${buildMatrix(composedTransform)},`;
1065
+ // writer.appendLine(line);
1066
+ // }
1067
+ // }
1068
+ // writer.indent--;
1069
+ // writer.appendLine("}");
1070
+ }
1071
+ }
1072
1072
  //# sourceMappingURL=Animation.js.map