@needle-tools/engine 4.7.1 → 4.7.2-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3782 -3782
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
- package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
- package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
- package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
- package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
- package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
- package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
- package/dist/needle-engine.d.ts +129 -130
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
- package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
- package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
- package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
- package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
- package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
- package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
- package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
- package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
- package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
- package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
- package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
- package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
- package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
- package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +164 -164
- package/lib/engine/engine_addressables.js +601 -601
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1673 -1673
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +101 -101
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +35 -35
- package/lib/engine/engine_lods.js +160 -160
- package/lib/engine/engine_lods.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +788 -788
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +123 -123
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
- package/lib/engine-components/ContactShadows.js +453 -453
- package/lib/engine-components/DeleteBox.d.ts +19 -19
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/**
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* Unregister an animation mixer instance.
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unregisterAnimationMixer(mixer: AnimationMixer | null | undefined): void;
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}
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/**
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* Utility class for working with animations.
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*/
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export declare class AnimationUtils {
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/**
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* Tries to get the animation actions from an animation mixer.
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* @param mixer The animation mixer to get the actions from
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* @returns The actions or null if the mixer is invalid
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*/
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static tryGetActionsFromMixer(mixer: AnimationMixer): Array<AnimationAction> | null;
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static tryGetAnimationClipsFromObjectHierarchy(obj: Object3D, target?: Array<AnimationClip>): Array<AnimationClip>;
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/**
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* Assigns animations from a GLTF file to the objects in the scene.
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* This method will look for objects in the scene that have animations and assign them to the correct objects.
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* @param file The GLTF file to assign the animations from
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*/
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static assignAnimationsFromFile(file: Pick<Model, "animations" | "scene">, opts?: {
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createAnimationComponent(obj: Object3D, animation: AnimationClip): IAnimationComponent;
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}): void;
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}
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import { AnimationAction, AnimationClip, AnimationMixer, Object3D } from "three";
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import type { Context } from "./engine_context.js";
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import { IAnimationComponent, Model } from "./engine_types.js";
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/**
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* Registry for animation related data. Use {@link registerAnimationMixer} to register an animation mixer instance.
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* Can be accessed from {@link Context.animations} and is used internally e.g. when exporting GLTF files.
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* @category Animation
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*/
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export declare class AnimationsRegistry {
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readonly context: Context;
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readonly mixers: AnimationMixer[];
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constructor(context: Context);
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/** @hidden @internal */
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onDestroy(): void;
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/**
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* Register an animation mixer instance.
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*/
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registerAnimationMixer(mixer: AnimationMixer): void;
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/**
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* Unregister an animation mixer instance.
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*/
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unregisterAnimationMixer(mixer: AnimationMixer | null | undefined): void;
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}
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/**
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* Utility class for working with animations.
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*/
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export declare class AnimationUtils {
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/**
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* Tries to get the animation actions from an animation mixer.
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* @returns The actions or null if the mixer is invalid
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*/
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static tryGetActionsFromMixer(mixer: AnimationMixer): Array<AnimationAction> | null;
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static tryGetAnimationClipsFromObjectHierarchy(obj: Object3D, target?: Array<AnimationClip>): Array<AnimationClip>;
|
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/**
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* Assigns animations from a GLTF file to the objects in the scene.
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* This method will look for objects in the scene that have animations and assign them to the correct objects.
|
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* @param file The GLTF file to assign the animations from
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*/
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static assignAnimationsFromFile(file: Pick<Model, "animations" | "scene">, opts?: {
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createAnimationComponent(obj: Object3D, animation: AnimationClip): IAnimationComponent;
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}): void;
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}
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@@ -1,134 +1,134 @@
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import { PropertyBinding } from "three";
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/**
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* Registry for animation related data. Use {@link registerAnimationMixer} to register an animation mixer instance.
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* Can be accessed from {@link Context.animations} and is used internally e.g. when exporting GLTF files.
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* @category Animation
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*/
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export class AnimationsRegistry {
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context;
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mixers = [];
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constructor(context) {
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}
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/** @hidden @internal */
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onDestroy() {
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this.mixers.forEach(mixer => mixer.stopAllAction());
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this.mixers.length = 0;
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}
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/**
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* Register an animation mixer instance.
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*/
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registerAnimationMixer(mixer) {
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if (!mixer) {
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console.warn("AnimationsRegistry.registerAnimationMixer called with null or undefined mixer");
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return;
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|
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}
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this.mixers.push(mixer);
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}
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/**
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* Unregister an animation mixer instance.
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*/
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unregisterAnimationMixer(mixer) {
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if (!mixer) {
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console.warn("AnimationsRegistry.unregisterAnimationMixer called with null or undefined mixer");
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return;
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|
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}
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const index = this.mixers.indexOf(mixer);
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if (index === -1)
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return;
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|
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this.mixers.splice(index, 1);
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}
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}
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/**
|
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* Utility class for working with animations.
|
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*/
|
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|
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export class AnimationUtils {
|
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|
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/**
|
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* Tries to get the animation actions from an animation mixer.
|
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|
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* @param mixer The animation mixer to get the actions from
|
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|
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* @returns The actions or null if the mixer is invalid
|
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|
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*/
|
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|
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static tryGetActionsFromMixer(mixer) {
|
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|
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const actions = mixer["_actions"];
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|
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if (!actions)
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return actions;
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}
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|
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static tryGetAnimationClipsFromObjectHierarchy(obj, target) {
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if (!target)
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target = new Array();
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}
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else if (obj.animations) {
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target.push(...obj.animations);
|
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|
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}
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|
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if (obj.children) {
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|
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for (const child of obj.children) {
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|
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this.tryGetAnimationClipsFromObjectHierarchy(child, target);
|
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|
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}
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|
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}
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|
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return target;
|
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|
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}
|
|
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|
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/**
|
|
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|
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* Assigns animations from a GLTF file to the objects in the scene.
|
|
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|
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* This method will look for objects in the scene that have animations and assign them to the correct objects.
|
|
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|
-
* @param file The GLTF file to assign the animations from
|
|
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|
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*/
|
|
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|
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static assignAnimationsFromFile(file, opts) {
|
|
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|
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if (!file || !file.animations) {
|
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|
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console.debug("No animations found in file");
|
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|
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return;
|
|
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|
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}
|
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|
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for (let i = 0; i < file.animations.length; i++) {
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|
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const animation = file.animations[i];
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|
-
if (!animation.tracks || animation.tracks.length <= 0) {
|
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|
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console.warn("Animation has no tracks");
|
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|
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continue;
|
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|
-
}
|
|
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|
-
for (const t in animation.tracks) {
|
|
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|
-
const track = animation.tracks[t];
|
|
93
|
-
const parsedPath = PropertyBinding.parseTrackName(track.name);
|
|
94
|
-
let obj = PropertyBinding.findNode(file.scene, parsedPath.nodeName);
|
|
95
|
-
if (!obj) {
|
|
96
|
-
const objectName = track["__objectName"] ?? track.name.substring(0, track.name.indexOf("."));
|
|
97
|
-
// let obj = gltf.scene.getObjectByName(objectName);
|
|
98
|
-
// this finds unnamed objects that still have tracks targeting them
|
|
99
|
-
obj = file.scene.getObjectByProperty('uuid', objectName);
|
|
100
|
-
if (!obj) {
|
|
101
|
-
// console.warn("could not find " + objectName, animation, gltf.scene);
|
|
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|
-
continue;
|
|
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|
-
}
|
|
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|
-
}
|
|
105
|
-
let animationComponent = findAnimationGameObjectInParent(obj);
|
|
106
|
-
if (!animationComponent) {
|
|
107
|
-
if (!opts?.createAnimationComponent) {
|
|
108
|
-
console.warn("No AnimationComponent found in parent hierarchy of object and no 'createAnimationComponent' callback was provided in options.");
|
|
109
|
-
continue;
|
|
110
|
-
}
|
|
111
|
-
animationComponent = opts.createAnimationComponent(file.scene, animation);
|
|
112
|
-
}
|
|
113
|
-
if (animationComponent.addClip) {
|
|
114
|
-
animationComponent.addClip(animation);
|
|
115
|
-
}
|
|
116
|
-
}
|
|
117
|
-
}
|
|
118
|
-
function findAnimationGameObjectInParent(obj) {
|
|
119
|
-
if (!obj)
|
|
120
|
-
return null;
|
|
121
|
-
const components = obj.userData?.components;
|
|
122
|
-
if (components && components.length > 0) {
|
|
123
|
-
for (let i = 0; i < components.length; i++) {
|
|
124
|
-
const component = components[i];
|
|
125
|
-
if (component.isAnimationComponent === true) {
|
|
126
|
-
return obj;
|
|
127
|
-
}
|
|
128
|
-
}
|
|
129
|
-
}
|
|
130
|
-
return findAnimationGameObjectInParent(obj.parent);
|
|
131
|
-
}
|
|
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|
-
}
|
|
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|
-
}
|
|
1
|
+
import { PropertyBinding } from "three";
|
|
2
|
+
/**
|
|
3
|
+
* Registry for animation related data. Use {@link registerAnimationMixer} to register an animation mixer instance.
|
|
4
|
+
* Can be accessed from {@link Context.animations} and is used internally e.g. when exporting GLTF files.
|
|
5
|
+
* @category Animation
|
|
6
|
+
*/
|
|
7
|
+
export class AnimationsRegistry {
|
|
8
|
+
context;
|
|
9
|
+
mixers = [];
|
|
10
|
+
constructor(context) {
|
|
11
|
+
this.context = context;
|
|
12
|
+
}
|
|
13
|
+
/** @hidden @internal */
|
|
14
|
+
onDestroy() {
|
|
15
|
+
this.mixers.forEach(mixer => mixer.stopAllAction());
|
|
16
|
+
this.mixers.length = 0;
|
|
17
|
+
}
|
|
18
|
+
/**
|
|
19
|
+
* Register an animation mixer instance.
|
|
20
|
+
*/
|
|
21
|
+
registerAnimationMixer(mixer) {
|
|
22
|
+
if (!mixer) {
|
|
23
|
+
console.warn("AnimationsRegistry.registerAnimationMixer called with null or undefined mixer");
|
|
24
|
+
return;
|
|
25
|
+
}
|
|
26
|
+
if (this.mixers.includes(mixer))
|
|
27
|
+
return;
|
|
28
|
+
this.mixers.push(mixer);
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* Unregister an animation mixer instance.
|
|
32
|
+
*/
|
|
33
|
+
unregisterAnimationMixer(mixer) {
|
|
34
|
+
if (!mixer) {
|
|
35
|
+
console.warn("AnimationsRegistry.unregisterAnimationMixer called with null or undefined mixer");
|
|
36
|
+
return;
|
|
37
|
+
}
|
|
38
|
+
const index = this.mixers.indexOf(mixer);
|
|
39
|
+
if (index === -1)
|
|
40
|
+
return;
|
|
41
|
+
this.mixers.splice(index, 1);
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
/**
|
|
45
|
+
* Utility class for working with animations.
|
|
46
|
+
*/
|
|
47
|
+
export class AnimationUtils {
|
|
48
|
+
/**
|
|
49
|
+
* Tries to get the animation actions from an animation mixer.
|
|
50
|
+
* @param mixer The animation mixer to get the actions from
|
|
51
|
+
* @returns The actions or null if the mixer is invalid
|
|
52
|
+
*/
|
|
53
|
+
static tryGetActionsFromMixer(mixer) {
|
|
54
|
+
const actions = mixer["_actions"];
|
|
55
|
+
if (!actions)
|
|
56
|
+
return null;
|
|
57
|
+
return actions;
|
|
58
|
+
}
|
|
59
|
+
static tryGetAnimationClipsFromObjectHierarchy(obj, target) {
|
|
60
|
+
if (!target)
|
|
61
|
+
target = new Array();
|
|
62
|
+
if (!obj) {
|
|
63
|
+
return target;
|
|
64
|
+
}
|
|
65
|
+
else if (obj.animations) {
|
|
66
|
+
target.push(...obj.animations);
|
|
67
|
+
}
|
|
68
|
+
if (obj.children) {
|
|
69
|
+
for (const child of obj.children) {
|
|
70
|
+
this.tryGetAnimationClipsFromObjectHierarchy(child, target);
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
return target;
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* Assigns animations from a GLTF file to the objects in the scene.
|
|
77
|
+
* This method will look for objects in the scene that have animations and assign them to the correct objects.
|
|
78
|
+
* @param file The GLTF file to assign the animations from
|
|
79
|
+
*/
|
|
80
|
+
static assignAnimationsFromFile(file, opts) {
|
|
81
|
+
if (!file || !file.animations) {
|
|
82
|
+
console.debug("No animations found in file");
|
|
83
|
+
return;
|
|
84
|
+
}
|
|
85
|
+
for (let i = 0; i < file.animations.length; i++) {
|
|
86
|
+
const animation = file.animations[i];
|
|
87
|
+
if (!animation.tracks || animation.tracks.length <= 0) {
|
|
88
|
+
console.warn("Animation has no tracks");
|
|
89
|
+
continue;
|
|
90
|
+
}
|
|
91
|
+
for (const t in animation.tracks) {
|
|
92
|
+
const track = animation.tracks[t];
|
|
93
|
+
const parsedPath = PropertyBinding.parseTrackName(track.name);
|
|
94
|
+
let obj = PropertyBinding.findNode(file.scene, parsedPath.nodeName);
|
|
95
|
+
if (!obj) {
|
|
96
|
+
const objectName = track["__objectName"] ?? track.name.substring(0, track.name.indexOf("."));
|
|
97
|
+
// let obj = gltf.scene.getObjectByName(objectName);
|
|
98
|
+
// this finds unnamed objects that still have tracks targeting them
|
|
99
|
+
obj = file.scene.getObjectByProperty('uuid', objectName);
|
|
100
|
+
if (!obj) {
|
|
101
|
+
// console.warn("could not find " + objectName, animation, gltf.scene);
|
|
102
|
+
continue;
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
let animationComponent = findAnimationGameObjectInParent(obj);
|
|
106
|
+
if (!animationComponent) {
|
|
107
|
+
if (!opts?.createAnimationComponent) {
|
|
108
|
+
console.warn("No AnimationComponent found in parent hierarchy of object and no 'createAnimationComponent' callback was provided in options.");
|
|
109
|
+
continue;
|
|
110
|
+
}
|
|
111
|
+
animationComponent = opts.createAnimationComponent(file.scene, animation);
|
|
112
|
+
}
|
|
113
|
+
if (animationComponent.addClip) {
|
|
114
|
+
animationComponent.addClip(animation);
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
function findAnimationGameObjectInParent(obj) {
|
|
119
|
+
if (!obj)
|
|
120
|
+
return null;
|
|
121
|
+
const components = obj.userData?.components;
|
|
122
|
+
if (components && components.length > 0) {
|
|
123
|
+
for (let i = 0; i < components.length; i++) {
|
|
124
|
+
const component = components[i];
|
|
125
|
+
if (component.isAnimationComponent === true) {
|
|
126
|
+
return obj;
|
|
127
|
+
}
|
|
128
|
+
}
|
|
129
|
+
}
|
|
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return findAnimationGameObjectInParent(obj.parent);
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import { Context } from "./engine_setup.js";
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export declare enum ApplicationEvents {
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Visible = "application-visible",
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Hidden = "application-hidden",
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MuteChanged = "application-mutechanged"
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}
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/**
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* Invoked when the user interacts with the page (click, touch, keypress, etc) allowing to play media / audio / start XR
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* @internal
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*/
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export declare function internalOnUserInputRegistered(): void;
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/**
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* The Application class can be used to mute audio globally, and to check if the application (canvas) is currently visible (it's tab is active and not minimized).
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*/
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export declare class Application extends EventTarget {
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static get userInteractionRegistered(): boolean;
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/** @deprecated use Application.registerWaitForInteraction instead */
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static readonly registerWaitForAllowAudio: typeof Application.registerWaitForInteraction;
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/**
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* Register a callback that will be called when the user interacts with the page (click, touch, keypress, etc).
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* If the user has already interacted with the page, the callback will be called immediately.
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* This can be used to wait for user interaction before playing audio, for example.
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*/
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static registerWaitForInteraction(cb: Function): void;
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/**
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* Unregister a callback that was previously registered with registerWaitForInteraction.
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*/
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static unregisterWaitForInteraction(cb: Function): void;
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private _mute;
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/** audio muted? */
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get muted(): boolean;
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/** set global audio mute */
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set muted(value: boolean);
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private readonly context;
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/** @returns true if the document is focused */
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get hasFocus(): boolean;
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/**
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* @returns true if the application is currently visible (it's tab is active and not minimized)
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*/
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get isVisible(): boolean;
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private _isVisible;
|
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/** @internal */
|
|
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|
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constructor(context: Context);
|
|
44
|
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private onVisiblityChanged;
|
|
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|
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}
|
|
1
|
+
import { Context } from "./engine_setup.js";
|
|
2
|
+
export declare enum ApplicationEvents {
|
|
3
|
+
Visible = "application-visible",
|
|
4
|
+
Hidden = "application-hidden",
|
|
5
|
+
MuteChanged = "application-mutechanged"
|
|
6
|
+
}
|
|
7
|
+
/**
|
|
8
|
+
* Invoked when the user interacts with the page (click, touch, keypress, etc) allowing to play media / audio / start XR
|
|
9
|
+
* @internal
|
|
10
|
+
*/
|
|
11
|
+
export declare function internalOnUserInputRegistered(): void;
|
|
12
|
+
/**
|
|
13
|
+
* The Application class can be used to mute audio globally, and to check if the application (canvas) is currently visible (it's tab is active and not minimized).
|
|
14
|
+
*/
|
|
15
|
+
export declare class Application extends EventTarget {
|
|
16
|
+
static get userInteractionRegistered(): boolean;
|
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17
|
+
/** @deprecated use Application.registerWaitForInteraction instead */
|
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18
|
+
static readonly registerWaitForAllowAudio: typeof Application.registerWaitForInteraction;
|
|
19
|
+
/**
|
|
20
|
+
* Register a callback that will be called when the user interacts with the page (click, touch, keypress, etc).
|
|
21
|
+
* If the user has already interacted with the page, the callback will be called immediately.
|
|
22
|
+
* This can be used to wait for user interaction before playing audio, for example.
|
|
23
|
+
*/
|
|
24
|
+
static registerWaitForInteraction(cb: Function): void;
|
|
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|
+
/**
|
|
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|
+
* Unregister a callback that was previously registered with registerWaitForInteraction.
|
|
27
|
+
*/
|
|
28
|
+
static unregisterWaitForInteraction(cb: Function): void;
|
|
29
|
+
private _mute;
|
|
30
|
+
/** audio muted? */
|
|
31
|
+
get muted(): boolean;
|
|
32
|
+
/** set global audio mute */
|
|
33
|
+
set muted(value: boolean);
|
|
34
|
+
private readonly context;
|
|
35
|
+
/** @returns true if the document is focused */
|
|
36
|
+
get hasFocus(): boolean;
|
|
37
|
+
/**
|
|
38
|
+
* @returns true if the application is currently visible (it's tab is active and not minimized)
|
|
39
|
+
*/
|
|
40
|
+
get isVisible(): boolean;
|
|
41
|
+
private _isVisible;
|
|
42
|
+
/** @internal */
|
|
43
|
+
constructor(context: Context);
|
|
44
|
+
private onVisiblityChanged;
|
|
45
|
+
}
|
|
@@ -1,105 +1,105 @@
|
|
|
1
|
-
import { isDevEnvironment } from "./debug/index.js";
|
|
2
|
-
export var ApplicationEvents;
|
|
3
|
-
(function (ApplicationEvents) {
|
|
4
|
-
ApplicationEvents["Visible"] = "application-visible";
|
|
5
|
-
ApplicationEvents["Hidden"] = "application-hidden";
|
|
6
|
-
ApplicationEvents["MuteChanged"] = "application-mutechanged";
|
|
7
|
-
})(ApplicationEvents || (ApplicationEvents = {}));
|
|
8
|
-
let userInteractionRegistered = false;
|
|
9
|
-
const userInteractionCallbacks = [];
|
|
10
|
-
/**
|
|
11
|
-
* Invoked when the user interacts with the page (click, touch, keypress, etc) allowing to play media / audio / start XR
|
|
12
|
-
* @internal
|
|
13
|
-
*/
|
|
14
|
-
export function internalOnUserInputRegistered() {
|
|
15
|
-
if (userInteractionRegistered)
|
|
16
|
-
return;
|
|
17
|
-
if (isDevEnvironment())
|
|
18
|
-
console.debug("User interaction registered: audio can now be played");
|
|
19
|
-
userInteractionRegistered = true;
|
|
20
|
-
const copy = [...userInteractionCallbacks];
|
|
21
|
-
userInteractionCallbacks.length = 0;
|
|
22
|
-
copy.forEach(cb => cb());
|
|
23
|
-
}
|
|
24
|
-
document.addEventListener('mousedown', internalOnUserInputRegistered);
|
|
25
|
-
document.addEventListener('pointerup', internalOnUserInputRegistered);
|
|
26
|
-
document.addEventListener('click', internalOnUserInputRegistered);
|
|
27
|
-
document.addEventListener('dragstart', internalOnUserInputRegistered);
|
|
28
|
-
document.addEventListener('touchend', internalOnUserInputRegistered);
|
|
29
|
-
document.addEventListener('keydown', internalOnUserInputRegistered);
|
|
30
|
-
/**
|
|
31
|
-
* The Application class can be used to mute audio globally, and to check if the application (canvas) is currently visible (it's tab is active and not minimized).
|
|
32
|
-
*/
|
|
33
|
-
export class Application extends EventTarget {
|
|
34
|
-
static get userInteractionRegistered() {
|
|
35
|
-
return userInteractionRegistered;
|
|
36
|
-
}
|
|
37
|
-
/** @deprecated use Application.registerWaitForInteraction instead */
|
|
38
|
-
static registerWaitForAllowAudio = Application.registerWaitForInteraction;
|
|
39
|
-
/**
|
|
40
|
-
* Register a callback that will be called when the user interacts with the page (click, touch, keypress, etc).
|
|
41
|
-
* If the user has already interacted with the page, the callback will be called immediately.
|
|
42
|
-
* This can be used to wait for user interaction before playing audio, for example.
|
|
43
|
-
*/
|
|
44
|
-
static registerWaitForInteraction(cb) {
|
|
45
|
-
if (cb !== null) {
|
|
46
|
-
if (userInteractionRegistered) {
|
|
47
|
-
cb();
|
|
48
|
-
return;
|
|
49
|
-
}
|
|
50
|
-
if (userInteractionCallbacks.indexOf(cb) === -1)
|
|
51
|
-
userInteractionCallbacks.push(cb);
|
|
52
|
-
}
|
|
53
|
-
}
|
|
54
|
-
/**
|
|
55
|
-
* Unregister a callback that was previously registered with registerWaitForInteraction.
|
|
56
|
-
*/
|
|
57
|
-
static unregisterWaitForInteraction(cb) {
|
|
58
|
-
const index = userInteractionCallbacks.indexOf(cb);
|
|
59
|
-
if (index !== -1) {
|
|
60
|
-
userInteractionCallbacks.splice(index, 1);
|
|
61
|
-
}
|
|
62
|
-
}
|
|
63
|
-
_mute = false;
|
|
64
|
-
/** audio muted? */
|
|
65
|
-
get muted() { return this._mute; }
|
|
66
|
-
/** set global audio mute */
|
|
67
|
-
set muted(value) {
|
|
68
|
-
if (value === this._mute)
|
|
69
|
-
return;
|
|
70
|
-
this._mute = value;
|
|
71
|
-
this.dispatchEvent(new Event(ApplicationEvents.MuteChanged));
|
|
72
|
-
}
|
|
73
|
-
context;
|
|
74
|
-
/** @returns true if the document is focused */
|
|
75
|
-
get hasFocus() {
|
|
76
|
-
return document.hasFocus();
|
|
77
|
-
}
|
|
78
|
-
/**
|
|
79
|
-
* @returns true if the application is currently visible (it's tab is active and not minimized)
|
|
80
|
-
*/
|
|
81
|
-
get isVisible() {
|
|
82
|
-
return this._isVisible;
|
|
83
|
-
}
|
|
84
|
-
_isVisible = true;
|
|
85
|
-
/** @internal */
|
|
86
|
-
constructor(context) {
|
|
87
|
-
super();
|
|
88
|
-
this.context = context;
|
|
89
|
-
window.addEventListener("visibilitychange", this.onVisiblityChanged.bind(this), false);
|
|
90
|
-
}
|
|
91
|
-
onVisiblityChanged(evt) {
|
|
92
|
-
// console.log(evt.target.visibilityState)
|
|
93
|
-
switch (evt.target.visibilityState) {
|
|
94
|
-
case "hidden":
|
|
95
|
-
this._isVisible = false;
|
|
96
|
-
this.dispatchEvent(new Event(ApplicationEvents.Hidden));
|
|
97
|
-
break;
|
|
98
|
-
case "visible":
|
|
99
|
-
this._isVisible = true;
|
|
100
|
-
this.dispatchEvent(new Event(ApplicationEvents.Visible));
|
|
101
|
-
break;
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
}
|
|
1
|
+
import { isDevEnvironment } from "./debug/index.js";
|
|
2
|
+
export var ApplicationEvents;
|
|
3
|
+
(function (ApplicationEvents) {
|
|
4
|
+
ApplicationEvents["Visible"] = "application-visible";
|
|
5
|
+
ApplicationEvents["Hidden"] = "application-hidden";
|
|
6
|
+
ApplicationEvents["MuteChanged"] = "application-mutechanged";
|
|
7
|
+
})(ApplicationEvents || (ApplicationEvents = {}));
|
|
8
|
+
let userInteractionRegistered = false;
|
|
9
|
+
const userInteractionCallbacks = [];
|
|
10
|
+
/**
|
|
11
|
+
* Invoked when the user interacts with the page (click, touch, keypress, etc) allowing to play media / audio / start XR
|
|
12
|
+
* @internal
|
|
13
|
+
*/
|
|
14
|
+
export function internalOnUserInputRegistered() {
|
|
15
|
+
if (userInteractionRegistered)
|
|
16
|
+
return;
|
|
17
|
+
if (isDevEnvironment())
|
|
18
|
+
console.debug("User interaction registered: audio can now be played");
|
|
19
|
+
userInteractionRegistered = true;
|
|
20
|
+
const copy = [...userInteractionCallbacks];
|
|
21
|
+
userInteractionCallbacks.length = 0;
|
|
22
|
+
copy.forEach(cb => cb());
|
|
23
|
+
}
|
|
24
|
+
document.addEventListener('mousedown', internalOnUserInputRegistered);
|
|
25
|
+
document.addEventListener('pointerup', internalOnUserInputRegistered);
|
|
26
|
+
document.addEventListener('click', internalOnUserInputRegistered);
|
|
27
|
+
document.addEventListener('dragstart', internalOnUserInputRegistered);
|
|
28
|
+
document.addEventListener('touchend', internalOnUserInputRegistered);
|
|
29
|
+
document.addEventListener('keydown', internalOnUserInputRegistered);
|
|
30
|
+
/**
|
|
31
|
+
* The Application class can be used to mute audio globally, and to check if the application (canvas) is currently visible (it's tab is active and not minimized).
|
|
32
|
+
*/
|
|
33
|
+
export class Application extends EventTarget {
|
|
34
|
+
static get userInteractionRegistered() {
|
|
35
|
+
return userInteractionRegistered;
|
|
36
|
+
}
|
|
37
|
+
/** @deprecated use Application.registerWaitForInteraction instead */
|
|
38
|
+
static registerWaitForAllowAudio = Application.registerWaitForInteraction;
|
|
39
|
+
/**
|
|
40
|
+
* Register a callback that will be called when the user interacts with the page (click, touch, keypress, etc).
|
|
41
|
+
* If the user has already interacted with the page, the callback will be called immediately.
|
|
42
|
+
* This can be used to wait for user interaction before playing audio, for example.
|
|
43
|
+
*/
|
|
44
|
+
static registerWaitForInteraction(cb) {
|
|
45
|
+
if (cb !== null) {
|
|
46
|
+
if (userInteractionRegistered) {
|
|
47
|
+
cb();
|
|
48
|
+
return;
|
|
49
|
+
}
|
|
50
|
+
if (userInteractionCallbacks.indexOf(cb) === -1)
|
|
51
|
+
userInteractionCallbacks.push(cb);
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* Unregister a callback that was previously registered with registerWaitForInteraction.
|
|
56
|
+
*/
|
|
57
|
+
static unregisterWaitForInteraction(cb) {
|
|
58
|
+
const index = userInteractionCallbacks.indexOf(cb);
|
|
59
|
+
if (index !== -1) {
|
|
60
|
+
userInteractionCallbacks.splice(index, 1);
|
|
61
|
+
}
|
|
62
|
+
}
|
|
63
|
+
_mute = false;
|
|
64
|
+
/** audio muted? */
|
|
65
|
+
get muted() { return this._mute; }
|
|
66
|
+
/** set global audio mute */
|
|
67
|
+
set muted(value) {
|
|
68
|
+
if (value === this._mute)
|
|
69
|
+
return;
|
|
70
|
+
this._mute = value;
|
|
71
|
+
this.dispatchEvent(new Event(ApplicationEvents.MuteChanged));
|
|
72
|
+
}
|
|
73
|
+
context;
|
|
74
|
+
/** @returns true if the document is focused */
|
|
75
|
+
get hasFocus() {
|
|
76
|
+
return document.hasFocus();
|
|
77
|
+
}
|
|
78
|
+
/**
|
|
79
|
+
* @returns true if the application is currently visible (it's tab is active and not minimized)
|
|
80
|
+
*/
|
|
81
|
+
get isVisible() {
|
|
82
|
+
return this._isVisible;
|
|
83
|
+
}
|
|
84
|
+
_isVisible = true;
|
|
85
|
+
/** @internal */
|
|
86
|
+
constructor(context) {
|
|
87
|
+
super();
|
|
88
|
+
this.context = context;
|
|
89
|
+
window.addEventListener("visibilitychange", this.onVisiblityChanged.bind(this), false);
|
|
90
|
+
}
|
|
91
|
+
onVisiblityChanged(evt) {
|
|
92
|
+
// console.log(evt.target.visibilityState)
|
|
93
|
+
switch (evt.target.visibilityState) {
|
|
94
|
+
case "hidden":
|
|
95
|
+
this._isVisible = false;
|
|
96
|
+
this.dispatchEvent(new Event(ApplicationEvents.Hidden));
|
|
97
|
+
break;
|
|
98
|
+
case "visible":
|
|
99
|
+
this._isVisible = true;
|
|
100
|
+
this.dispatchEvent(new Event(ApplicationEvents.Visible));
|
|
101
|
+
break;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
105
|
//# sourceMappingURL=engine_application.js.map
|