@needle-tools/engine 4.7.1 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1072) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
  10. package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
  11. package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_lods.js.map +1 -1
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +788 -788
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
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  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1070. package/dist/gltf-progressive-60Qk5ebF.min.js +0 -8
  1071. package/dist/gltf-progressive-DM5ZiecW.js +0 -1060
  1072. package/dist/gltf-progressive-wxtaVmio.umd.cjs +0 -8
@@ -1,373 +1,373 @@
1
- import { AxesHelper, Group, Material, Mesh, Object3D, XRHandSpace } from "three";
2
- import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
3
- import { XRControllerModelFactory } from "three/examples/jsm/webxr/XRControllerModelFactory.js";
4
- import { XRHandMeshModel } from "three/examples/jsm/webxr/XRHandMeshModel.js";
5
-
6
- import { AssetReference } from "../../../engine/engine_addressables.js";
7
- import { setDontDestroy } from "../../../engine/engine_gameobject.js";
8
- import { Gizmos } from "../../../engine/engine_gizmos.js";
9
- import { getLoader } from "../../../engine/engine_gltf.js";
10
- import { addDracoAndKTX2Loaders } from "../../../engine/engine_loaders.gltf.js";
11
- import { serializable } from "../../../engine/engine_serialization_decorator.js";
12
- import type { IGameObject, SourceIdentifier } from "../../../engine/engine_types.js";
13
- import { getParam } from "../../../engine/engine_utils.js";
14
- import { NeedleXRController, type NeedleXRControllerEventArgs, type NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
15
- import { registerComponentExtension, registerExtensions } from "../../../engine/extensions/extensions.js";
16
- import { NEEDLE_progressive } from "../../../engine/extensions/NEEDLE_progressive.js";
17
- import { flipForwardMatrix } from "../../../engine/xr/internal.js";
18
- import { Behaviour, Component, GameObject } from "../../Component.js"
19
-
20
- const debug = getParam("debugwebxr");
21
-
22
- const handsJointBuffer = new Float32Array(16 * 25);
23
- const renderingUpdateTimings = new Array<number>();
24
-
25
- /**
26
- * XRControllerModel is a component that allows to display controller models or hand models in an XR session.
27
- */
28
- export class XRControllerModel extends Behaviour {
29
-
30
- /**
31
- * If true, the controller model will be created when a controller is added/connected
32
- * @default true
33
- */
34
- @serializable()
35
- createControllerModel: boolean = true;
36
-
37
- /**
38
- * If true, the hand model will be created when a hand is "added"/tracked
39
- * @default true
40
- */
41
- @serializable()
42
- createHandModel: boolean = true;
43
-
44
- /** assign a model or model url to create custom hand models */
45
- @serializable(AssetReference)
46
- customLeftHand?: AssetReference;
47
- /** assign a model or model url to create custom hand models */
48
- @serializable(AssetReference)
49
- customRightHand?: AssetReference;
50
-
51
-
52
- static readonly factory: XRControllerModelFactory = new XRControllerModelFactory();
53
-
54
- supportsXR(mode: XRSessionMode): boolean {
55
- return mode === "immersive-vr" || mode === "immersive-ar";
56
- }
57
-
58
- private readonly _models = new Array<{ model?: IGameObject, controller: NeedleXRController, handmesh?: XRHandMeshModel }>();
59
-
60
-
61
- async onXRControllerAdded(args: NeedleXRControllerEventArgs) {
62
- // TODO we may want to treat controllers differently in AR/Passthrough mode
63
- const isSupportedSession = args.xr.isVR || args.xr.isPassThrough;
64
- if (!isSupportedSession) return;
65
-
66
- const { controller } = args;
67
-
68
- if (debug) console.warn("Add Controller Model for", controller.side, controller.index)
69
-
70
- if (this.createControllerModel || this.createHandModel) {
71
- if (controller.hand) {
72
- if (this.createHandModel) {
73
- const res = await this.loadHandModel(this, controller);
74
- // check if the model doesnt exist, the hand disconnected or it's suddenly a controller
75
- if (!res || !controller.connected || !controller.isHand) {
76
- if (res?.handObject) setDontDestroy(res.handObject, false);
77
- res?.handObject?.destroy();
78
- return;
79
- }
80
- this._models.push({ controller: controller, model: res.handObject, handmesh: res.handmesh });
81
- this._models.sort((a, b) => a.controller.index - b.controller.index);
82
- this.scene.add(res.handObject);
83
- controller.model = res.handObject;
84
- }
85
- }
86
- else {
87
- if (this.createControllerModel) {
88
- const assetUrl = await controller.getModelUrl();
89
- if (assetUrl) {
90
- const model = await this.loadModel(controller, assetUrl);
91
- // check if the model doesnt exist, the controller disconnected or it's suddenly a hand
92
- if (!model || !controller.connected || controller.isHand) {
93
- return;
94
- }
95
- this._models.push({ controller: controller, model });
96
- this._models.sort((a, b) => a.controller.index - b.controller.index);
97
- this.scene.add(model);
98
- // The controller mesh should by default inherit layers.
99
- model.traverse(child => {
100
- child.layers.set(2);
101
- // disable auto update on controller objects. No need to do this every frame
102
- child.matrixAutoUpdate = false;
103
- child.updateMatrix();
104
- });
105
- controller.model = model;
106
- }
107
- else if (controller.targetRayMode !== "transient-pointer") {
108
- console.warn("XRControllerModel: no model found for " + controller.side);
109
- }
110
- }
111
- }
112
- }
113
- }
114
-
115
- onXRControllerRemoved(args: NeedleXRControllerEventArgs): void {
116
- console.debug("XR Controller Removed", args.controller.side, args.controller.index);
117
- // we need to find the index by the controller because if controller 0 is removed first then args.controller.index 1 will be at index 0
118
- const indexInArray = this._models.findIndex(m => m.controller === args.controller);
119
- const entry = this._models[indexInArray];
120
- if (!entry) return;
121
-
122
- this._models.splice(indexInArray, 1);
123
-
124
- if (entry.model) {
125
- setDontDestroy(entry.model, false);
126
- entry.model.destroy();
127
- entry.model = undefined;
128
- }
129
- }
130
-
131
- onBeforeXR(_mode: XRSessionMode, args: XRSessionInit & { trackedImages: Array<any> }): void {
132
- // When a custom hand model is used, we want to ensure we're requesting hand tracking,
133
- // even when the platform default doesn't include it (for example, on VisionOS we don't
134
- // request hand tracking by default because there's an additional permissions dialogue.
135
- if (this.createHandModel && (this.customLeftHand || this.customRightHand)) {
136
- args.optionalFeatures = args.optionalFeatures || [];
137
- if (!args.optionalFeatures.includes("hand-tracking")) {
138
- args.optionalFeatures.push("hand-tracking");
139
- }
140
- }
141
- }
142
-
143
- onLeaveXR(_args: NeedleXREventArgs): void {
144
- for (const entry of this._models) {
145
- if (!entry) continue;
146
-
147
- if (entry.model) {
148
- setDontDestroy(entry.model, false);
149
- entry.model.destroy();
150
- entry.model = undefined;
151
- }
152
-
153
- // Unassign the model from the controller when this script becomes inactive
154
- if (entry.controller.model === entry.model) {
155
- entry.controller.model = null;
156
- }
157
- }
158
- this._models.length = 0;
159
- }
160
-
161
- onBeforeRender() {
162
- if (!NeedleXRSession.active) return;
163
-
164
- if (debug) renderingUpdateTimings[0] = Date.now();
165
- // update model
166
- this.updateRendering(NeedleXRSession.active);
167
-
168
- if (debug) {
169
- const dt = Date.now() - renderingUpdateTimings[0];
170
- renderingUpdateTimings.push(dt);
171
- if (renderingUpdateTimings.length >= 30) {
172
- renderingUpdateTimings[0] = 0;
173
- const avrg = renderingUpdateTimings.reduce((a, b) => a + b, 0) / renderingUpdateTimings.length;
174
- renderingUpdateTimings.length = 0;
175
- // console.log("[XRControllerModel] " + avrg.toFixed(2) + " ms");
176
- }
177
- }
178
- }
179
-
180
- private updateRendering(xr: NeedleXRSession) {
181
-
182
- for (let i = 0; i < this._models.length; i++) {
183
- const entry = this._models[i];
184
- if (!entry) continue;
185
- const ctrl = entry.controller;
186
- if (!ctrl.connected) {
187
- // the actual removal of the model happens in onXRControllerRemoved
188
- if (debug) console.warn("XRControllerModel.onUpdateXR: controller is not connected anymore", ctrl.side, ctrl.hand);
189
- continue;
190
- }
191
-
192
-
193
- // do we have a controller model?
194
- if (entry.model && !entry.handmesh) {
195
- entry.model.matrixAutoUpdate = false;
196
- entry.model.matrix.copy(ctrl.gripMatrix);
197
- entry.model.visible = ctrl.isTracking;
198
- // ensure that controller models are in rig space
199
- xr.rig?.gameObject.add(entry.model);
200
- }
201
- // do we have a hand mesh?
202
- else if (ctrl.inputSource.hand && entry.handmesh) {
203
- const referenceSpace = xr.referenceSpace;
204
- const hand = this.context.renderer.xr.getHand(ctrl.index);
205
- // if (referenceSpace && xr.frame.fillPoses) {
206
- // xr.frame.fillPoses(ctrl.inputSource.hand.values(), referenceSpace, handsJointBuffer);
207
- // let j = 0;
208
- // for (const space of ctrl.inputSource.hand.values()) {
209
- // const joint = hand.joints[space.jointName];
210
- // if (joint) {
211
- // joint.matrix.fromArray(handsJointBuffer, j * 16);
212
- // joint.matrix.decompose(joint.position, joint.quaternion, joint.scale);
213
- // joint.visible = true;
214
- // }
215
- // j++;
216
- // }
217
- // }
218
- // else
219
- if (referenceSpace && xr.frame.getJointPose) {
220
- for (const inputjoint of ctrl.inputSource.hand.values()) {
221
- // The transform of this joint will be updated with the joint pose on each frame
222
- const joint = hand.joints[inputjoint.jointName];
223
- if (joint) {
224
- // Update the joints groups with the XRJoint poses
225
- const jointPose = ctrl.getHandJointPose(inputjoint);
226
- if (jointPose) {
227
- const position = jointPose.transform.position;
228
- const quaternion = jointPose.transform.orientation;
229
- joint.position.copy(position);
230
- joint.quaternion.copy(quaternion);
231
- joint.matrixAutoUpdate = false;
232
- }
233
- joint.visible = jointPose != null;
234
- }
235
- }
236
- // ensure that the hand renders in rig space
237
- if (entry.model) {
238
- entry.model.visible = ctrl.isTracking;
239
- if (entry.model.visible && entry.model.parent !== xr.rig?.gameObject) {
240
- xr.rig?.gameObject.add(entry.model);
241
- }
242
- }
243
-
244
- if (entry.model?.visible) {
245
- entry.handmesh?.updateMesh();
246
- entry.model.matrixAutoUpdate = false;
247
- entry.model.matrix.identity();
248
- entry.model.applyMatrix4(flipForwardMatrix);
249
- }
250
- }
251
- }
252
- }
253
- }
254
-
255
- protected async loadModel(controller: NeedleXRController, url: string): Promise<IGameObject | null> {
256
- if (!controller.connected) {
257
- console.warn("XRControllerModel.onXRControllerAdded: controller is not connected anymore", controller.side);
258
- return null;
259
- }
260
- const assetReference = AssetReference.getOrCreate("", url);
261
- const model = await assetReference.instantiate() as GameObject;
262
- setDontDestroy(model);
263
-
264
- if (NeedleXRSession.active?.isPassThrough) {
265
- model.traverseVisible((obj: Object3D) => {
266
- this.makeOccluder(obj);
267
- })
268
- }
269
- return model as IGameObject;
270
- }
271
-
272
- protected async loadHandModel(comp: Component, controller: NeedleXRController): Promise<{ handObject: IGameObject, handmesh: XRHandMeshModel } | null> {
273
-
274
- const context = this.context;
275
- const hand = context.renderer.xr.getHand(controller.index);
276
- if (!hand) {
277
- if (debug) Gizmos.DrawLabel(controller.rayWorldPosition, "No hand found for index " + controller.index, .05, 5);
278
- else console.warn("No hand found for index " + controller.index);
279
- }
280
-
281
- const loader = new GLTFLoader();
282
- addDracoAndKTX2Loaders(loader, context);
283
- await registerExtensions(loader, context, this.sourceId ?? "");
284
- const componentsExtension = registerComponentExtension(loader);
285
-
286
- let filename = "";
287
-
288
- const customHand = controller.side === "left" ? this.customLeftHand : this.customRightHand;
289
- if (customHand) {
290
- const urlWithoutExtension = customHand.url.split('.').slice(0, -1).join('.');
291
- filename = urlWithoutExtension;
292
- loader.setPath("");
293
- }
294
- else {
295
- // DEFAULT hands
296
- // XRHandmeshModel is using "<handedness>.glb" for loading the file
297
- filename = controller.inputSource.handedness === "left" ? "left" : "right";
298
- loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/');
299
- }
300
-
301
-
302
- const handObject = new Object3D();
303
- setDontDestroy(handObject);
304
- // @ts-ignore
305
- const handmesh = new XRHandMeshModel(handObject, hand, loader.path, filename, loader, (object: Object3D) => {
306
-
307
- const gltf = componentsExtension?.gltf;
308
- // The XRHandMeshController removes the hand from the gltf before calling this callback
309
- // we need this in the GLTF scene however for creating the builtin components
310
- if (gltf?.scene.children?.length === 0) {
311
- gltf.scene.children[0] = object;
312
- }
313
-
314
- // console.log(controller.side, componentsExtension.gltf, object, componentsExtension.gltf.scene?.children)
315
- if (componentsExtension?.gltf)
316
- getLoader().createBuiltinComponents(comp.context, comp.sourceId || filename, componentsExtension.gltf, null, componentsExtension);
317
-
318
- // The hand mesh should not receive raycasts
319
- object.traverse(child => {
320
- child.layers.set(2);
321
- if (NeedleXRSession.active?.isPassThrough && !customHand)
322
- this.makeOccluder(child);
323
- if (child instanceof Mesh) {
324
- NEEDLE_progressive.assignMeshLOD(child, 0);
325
- }
326
- });
327
- if (!controller.connected) {
328
- if (debug) Gizmos.DrawLabel(controller.rayWorldPosition, "Hand is loaded but not connected anymore", .05, 5);
329
- object.removeFromParent();
330
- }
331
- });
332
-
333
- if (debug) handObject.add(new AxesHelper(.5));
334
-
335
- if (controller.inputSource.hand) {
336
- if (debug) console.log(controller.inputSource.hand);
337
- for (const inputjoint of controller.inputSource.hand.values()) {
338
- if (hand.joints[inputjoint.jointName] === undefined) {
339
- const joint = new Group();
340
- joint.matrixAutoUpdate = false;
341
- joint.visible = true;
342
- // joint.jointRadius = 0.01;
343
- // @ts-ignore
344
- hand.joints[inputjoint.jointName] = joint;
345
- hand.add(joint);
346
-
347
- }
348
- }
349
- }
350
- else {
351
- if (debug) {
352
- Gizmos.DrawLabel(controller.rayWorldPosition, "No inputSource.hand found for index " + controller.index, .05, 5);
353
- }
354
- }
355
-
356
- return { handObject: handObject as IGameObject, handmesh: handmesh };
357
- }
358
-
359
- private makeOccluder(obj: Object3D) {
360
- if (obj instanceof Mesh) {
361
- let mat = obj.material;
362
- if (mat instanceof Material) {
363
- mat = obj.material = mat.clone();
364
- // depth only
365
- mat.depthWrite = true;
366
- mat.depthTest = true;
367
- mat.colorWrite = false;
368
- obj.receiveShadow = false;
369
- obj.renderOrder = -100;
370
- }
371
- }
372
- }
373
- }
1
+ import { AxesHelper, Group, Material, Mesh, Object3D, XRHandSpace } from "three";
2
+ import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
3
+ import { XRControllerModelFactory } from "three/examples/jsm/webxr/XRControllerModelFactory.js";
4
+ import { XRHandMeshModel } from "three/examples/jsm/webxr/XRHandMeshModel.js";
5
+
6
+ import { AssetReference } from "../../../engine/engine_addressables.js";
7
+ import { setDontDestroy } from "../../../engine/engine_gameobject.js";
8
+ import { Gizmos } from "../../../engine/engine_gizmos.js";
9
+ import { getLoader } from "../../../engine/engine_gltf.js";
10
+ import { addDracoAndKTX2Loaders } from "../../../engine/engine_loaders.gltf.js";
11
+ import { serializable } from "../../../engine/engine_serialization_decorator.js";
12
+ import type { IGameObject, SourceIdentifier } from "../../../engine/engine_types.js";
13
+ import { getParam } from "../../../engine/engine_utils.js";
14
+ import { NeedleXRController, type NeedleXRControllerEventArgs, type NeedleXREventArgs, NeedleXRSession } from "../../../engine/engine_xr.js";
15
+ import { registerComponentExtension, registerExtensions } from "../../../engine/extensions/extensions.js";
16
+ import { NEEDLE_progressive } from "../../../engine/extensions/NEEDLE_progressive.js";
17
+ import { flipForwardMatrix } from "../../../engine/xr/internal.js";
18
+ import { Behaviour, Component, GameObject } from "../../Component.js"
19
+
20
+ const debug = getParam("debugwebxr");
21
+
22
+ const handsJointBuffer = new Float32Array(16 * 25);
23
+ const renderingUpdateTimings = new Array<number>();
24
+
25
+ /**
26
+ * XRControllerModel is a component that allows to display controller models or hand models in an XR session.
27
+ */
28
+ export class XRControllerModel extends Behaviour {
29
+
30
+ /**
31
+ * If true, the controller model will be created when a controller is added/connected
32
+ * @default true
33
+ */
34
+ @serializable()
35
+ createControllerModel: boolean = true;
36
+
37
+ /**
38
+ * If true, the hand model will be created when a hand is "added"/tracked
39
+ * @default true
40
+ */
41
+ @serializable()
42
+ createHandModel: boolean = true;
43
+
44
+ /** assign a model or model url to create custom hand models */
45
+ @serializable(AssetReference)
46
+ customLeftHand?: AssetReference;
47
+ /** assign a model or model url to create custom hand models */
48
+ @serializable(AssetReference)
49
+ customRightHand?: AssetReference;
50
+
51
+
52
+ static readonly factory: XRControllerModelFactory = new XRControllerModelFactory();
53
+
54
+ supportsXR(mode: XRSessionMode): boolean {
55
+ return mode === "immersive-vr" || mode === "immersive-ar";
56
+ }
57
+
58
+ private readonly _models = new Array<{ model?: IGameObject, controller: NeedleXRController, handmesh?: XRHandMeshModel }>();
59
+
60
+
61
+ async onXRControllerAdded(args: NeedleXRControllerEventArgs) {
62
+ // TODO we may want to treat controllers differently in AR/Passthrough mode
63
+ const isSupportedSession = args.xr.isVR || args.xr.isPassThrough;
64
+ if (!isSupportedSession) return;
65
+
66
+ const { controller } = args;
67
+
68
+ if (debug) console.warn("Add Controller Model for", controller.side, controller.index)
69
+
70
+ if (this.createControllerModel || this.createHandModel) {
71
+ if (controller.hand) {
72
+ if (this.createHandModel) {
73
+ const res = await this.loadHandModel(this, controller);
74
+ // check if the model doesnt exist, the hand disconnected or it's suddenly a controller
75
+ if (!res || !controller.connected || !controller.isHand) {
76
+ if (res?.handObject) setDontDestroy(res.handObject, false);
77
+ res?.handObject?.destroy();
78
+ return;
79
+ }
80
+ this._models.push({ controller: controller, model: res.handObject, handmesh: res.handmesh });
81
+ this._models.sort((a, b) => a.controller.index - b.controller.index);
82
+ this.scene.add(res.handObject);
83
+ controller.model = res.handObject;
84
+ }
85
+ }
86
+ else {
87
+ if (this.createControllerModel) {
88
+ const assetUrl = await controller.getModelUrl();
89
+ if (assetUrl) {
90
+ const model = await this.loadModel(controller, assetUrl);
91
+ // check if the model doesnt exist, the controller disconnected or it's suddenly a hand
92
+ if (!model || !controller.connected || controller.isHand) {
93
+ return;
94
+ }
95
+ this._models.push({ controller: controller, model });
96
+ this._models.sort((a, b) => a.controller.index - b.controller.index);
97
+ this.scene.add(model);
98
+ // The controller mesh should by default inherit layers.
99
+ model.traverse(child => {
100
+ child.layers.set(2);
101
+ // disable auto update on controller objects. No need to do this every frame
102
+ child.matrixAutoUpdate = false;
103
+ child.updateMatrix();
104
+ });
105
+ controller.model = model;
106
+ }
107
+ else if (controller.targetRayMode !== "transient-pointer") {
108
+ console.warn("XRControllerModel: no model found for " + controller.side);
109
+ }
110
+ }
111
+ }
112
+ }
113
+ }
114
+
115
+ onXRControllerRemoved(args: NeedleXRControllerEventArgs): void {
116
+ console.debug("XR Controller Removed", args.controller.side, args.controller.index);
117
+ // we need to find the index by the controller because if controller 0 is removed first then args.controller.index 1 will be at index 0
118
+ const indexInArray = this._models.findIndex(m => m.controller === args.controller);
119
+ const entry = this._models[indexInArray];
120
+ if (!entry) return;
121
+
122
+ this._models.splice(indexInArray, 1);
123
+
124
+ if (entry.model) {
125
+ setDontDestroy(entry.model, false);
126
+ entry.model.destroy();
127
+ entry.model = undefined;
128
+ }
129
+ }
130
+
131
+ onBeforeXR(_mode: XRSessionMode, args: XRSessionInit & { trackedImages: Array<any> }): void {
132
+ // When a custom hand model is used, we want to ensure we're requesting hand tracking,
133
+ // even when the platform default doesn't include it (for example, on VisionOS we don't
134
+ // request hand tracking by default because there's an additional permissions dialogue.
135
+ if (this.createHandModel && (this.customLeftHand || this.customRightHand)) {
136
+ args.optionalFeatures = args.optionalFeatures || [];
137
+ if (!args.optionalFeatures.includes("hand-tracking")) {
138
+ args.optionalFeatures.push("hand-tracking");
139
+ }
140
+ }
141
+ }
142
+
143
+ onLeaveXR(_args: NeedleXREventArgs): void {
144
+ for (const entry of this._models) {
145
+ if (!entry) continue;
146
+
147
+ if (entry.model) {
148
+ setDontDestroy(entry.model, false);
149
+ entry.model.destroy();
150
+ entry.model = undefined;
151
+ }
152
+
153
+ // Unassign the model from the controller when this script becomes inactive
154
+ if (entry.controller.model === entry.model) {
155
+ entry.controller.model = null;
156
+ }
157
+ }
158
+ this._models.length = 0;
159
+ }
160
+
161
+ onBeforeRender() {
162
+ if (!NeedleXRSession.active) return;
163
+
164
+ if (debug) renderingUpdateTimings[0] = Date.now();
165
+ // update model
166
+ this.updateRendering(NeedleXRSession.active);
167
+
168
+ if (debug) {
169
+ const dt = Date.now() - renderingUpdateTimings[0];
170
+ renderingUpdateTimings.push(dt);
171
+ if (renderingUpdateTimings.length >= 30) {
172
+ renderingUpdateTimings[0] = 0;
173
+ const avrg = renderingUpdateTimings.reduce((a, b) => a + b, 0) / renderingUpdateTimings.length;
174
+ renderingUpdateTimings.length = 0;
175
+ // console.log("[XRControllerModel] " + avrg.toFixed(2) + " ms");
176
+ }
177
+ }
178
+ }
179
+
180
+ private updateRendering(xr: NeedleXRSession) {
181
+
182
+ for (let i = 0; i < this._models.length; i++) {
183
+ const entry = this._models[i];
184
+ if (!entry) continue;
185
+ const ctrl = entry.controller;
186
+ if (!ctrl.connected) {
187
+ // the actual removal of the model happens in onXRControllerRemoved
188
+ if (debug) console.warn("XRControllerModel.onUpdateXR: controller is not connected anymore", ctrl.side, ctrl.hand);
189
+ continue;
190
+ }
191
+
192
+
193
+ // do we have a controller model?
194
+ if (entry.model && !entry.handmesh) {
195
+ entry.model.matrixAutoUpdate = false;
196
+ entry.model.matrix.copy(ctrl.gripMatrix);
197
+ entry.model.visible = ctrl.isTracking;
198
+ // ensure that controller models are in rig space
199
+ xr.rig?.gameObject.add(entry.model);
200
+ }
201
+ // do we have a hand mesh?
202
+ else if (ctrl.inputSource.hand && entry.handmesh) {
203
+ const referenceSpace = xr.referenceSpace;
204
+ const hand = this.context.renderer.xr.getHand(ctrl.index);
205
+ // if (referenceSpace && xr.frame.fillPoses) {
206
+ // xr.frame.fillPoses(ctrl.inputSource.hand.values(), referenceSpace, handsJointBuffer);
207
+ // let j = 0;
208
+ // for (const space of ctrl.inputSource.hand.values()) {
209
+ // const joint = hand.joints[space.jointName];
210
+ // if (joint) {
211
+ // joint.matrix.fromArray(handsJointBuffer, j * 16);
212
+ // joint.matrix.decompose(joint.position, joint.quaternion, joint.scale);
213
+ // joint.visible = true;
214
+ // }
215
+ // j++;
216
+ // }
217
+ // }
218
+ // else
219
+ if (referenceSpace && xr.frame.getJointPose) {
220
+ for (const inputjoint of ctrl.inputSource.hand.values()) {
221
+ // The transform of this joint will be updated with the joint pose on each frame
222
+ const joint = hand.joints[inputjoint.jointName];
223
+ if (joint) {
224
+ // Update the joints groups with the XRJoint poses
225
+ const jointPose = ctrl.getHandJointPose(inputjoint);
226
+ if (jointPose) {
227
+ const position = jointPose.transform.position;
228
+ const quaternion = jointPose.transform.orientation;
229
+ joint.position.copy(position);
230
+ joint.quaternion.copy(quaternion);
231
+ joint.matrixAutoUpdate = false;
232
+ }
233
+ joint.visible = jointPose != null;
234
+ }
235
+ }
236
+ // ensure that the hand renders in rig space
237
+ if (entry.model) {
238
+ entry.model.visible = ctrl.isTracking;
239
+ if (entry.model.visible && entry.model.parent !== xr.rig?.gameObject) {
240
+ xr.rig?.gameObject.add(entry.model);
241
+ }
242
+ }
243
+
244
+ if (entry.model?.visible) {
245
+ entry.handmesh?.updateMesh();
246
+ entry.model.matrixAutoUpdate = false;
247
+ entry.model.matrix.identity();
248
+ entry.model.applyMatrix4(flipForwardMatrix);
249
+ }
250
+ }
251
+ }
252
+ }
253
+ }
254
+
255
+ protected async loadModel(controller: NeedleXRController, url: string): Promise<IGameObject | null> {
256
+ if (!controller.connected) {
257
+ console.warn("XRControllerModel.onXRControllerAdded: controller is not connected anymore", controller.side);
258
+ return null;
259
+ }
260
+ const assetReference = AssetReference.getOrCreate("", url);
261
+ const model = await assetReference.instantiate() as GameObject;
262
+ setDontDestroy(model);
263
+
264
+ if (NeedleXRSession.active?.isPassThrough) {
265
+ model.traverseVisible((obj: Object3D) => {
266
+ this.makeOccluder(obj);
267
+ })
268
+ }
269
+ return model as IGameObject;
270
+ }
271
+
272
+ protected async loadHandModel(comp: Component, controller: NeedleXRController): Promise<{ handObject: IGameObject, handmesh: XRHandMeshModel } | null> {
273
+
274
+ const context = this.context;
275
+ const hand = context.renderer.xr.getHand(controller.index);
276
+ if (!hand) {
277
+ if (debug) Gizmos.DrawLabel(controller.rayWorldPosition, "No hand found for index " + controller.index, .05, 5);
278
+ else console.warn("No hand found for index " + controller.index);
279
+ }
280
+
281
+ const loader = new GLTFLoader();
282
+ addDracoAndKTX2Loaders(loader, context);
283
+ await registerExtensions(loader, context, this.sourceId ?? "");
284
+ const componentsExtension = registerComponentExtension(loader);
285
+
286
+ let filename = "";
287
+
288
+ const customHand = controller.side === "left" ? this.customLeftHand : this.customRightHand;
289
+ if (customHand) {
290
+ const urlWithoutExtension = customHand.url.split('.').slice(0, -1).join('.');
291
+ filename = urlWithoutExtension;
292
+ loader.setPath("");
293
+ }
294
+ else {
295
+ // DEFAULT hands
296
+ // XRHandmeshModel is using "<handedness>.glb" for loading the file
297
+ filename = controller.inputSource.handedness === "left" ? "left" : "right";
298
+ loader.setPath('https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/');
299
+ }
300
+
301
+
302
+ const handObject = new Object3D();
303
+ setDontDestroy(handObject);
304
+ // @ts-ignore
305
+ const handmesh = new XRHandMeshModel(handObject, hand, loader.path, filename, loader, (object: Object3D) => {
306
+
307
+ const gltf = componentsExtension?.gltf;
308
+ // The XRHandMeshController removes the hand from the gltf before calling this callback
309
+ // we need this in the GLTF scene however for creating the builtin components
310
+ if (gltf?.scene.children?.length === 0) {
311
+ gltf.scene.children[0] = object;
312
+ }
313
+
314
+ // console.log(controller.side, componentsExtension.gltf, object, componentsExtension.gltf.scene?.children)
315
+ if (componentsExtension?.gltf)
316
+ getLoader().createBuiltinComponents(comp.context, comp.sourceId || filename, componentsExtension.gltf, null, componentsExtension);
317
+
318
+ // The hand mesh should not receive raycasts
319
+ object.traverse(child => {
320
+ child.layers.set(2);
321
+ if (NeedleXRSession.active?.isPassThrough && !customHand)
322
+ this.makeOccluder(child);
323
+ if (child instanceof Mesh) {
324
+ NEEDLE_progressive.assignMeshLOD(child, 0);
325
+ }
326
+ });
327
+ if (!controller.connected) {
328
+ if (debug) Gizmos.DrawLabel(controller.rayWorldPosition, "Hand is loaded but not connected anymore", .05, 5);
329
+ object.removeFromParent();
330
+ }
331
+ });
332
+
333
+ if (debug) handObject.add(new AxesHelper(.5));
334
+
335
+ if (controller.inputSource.hand) {
336
+ if (debug) console.log(controller.inputSource.hand);
337
+ for (const inputjoint of controller.inputSource.hand.values()) {
338
+ if (hand.joints[inputjoint.jointName] === undefined) {
339
+ const joint = new Group();
340
+ joint.matrixAutoUpdate = false;
341
+ joint.visible = true;
342
+ // joint.jointRadius = 0.01;
343
+ // @ts-ignore
344
+ hand.joints[inputjoint.jointName] = joint;
345
+ hand.add(joint);
346
+
347
+ }
348
+ }
349
+ }
350
+ else {
351
+ if (debug) {
352
+ Gizmos.DrawLabel(controller.rayWorldPosition, "No inputSource.hand found for index " + controller.index, .05, 5);
353
+ }
354
+ }
355
+
356
+ return { handObject: handObject as IGameObject, handmesh: handmesh };
357
+ }
358
+
359
+ private makeOccluder(obj: Object3D) {
360
+ if (obj instanceof Mesh) {
361
+ let mat = obj.material;
362
+ if (mat instanceof Material) {
363
+ mat = obj.material = mat.clone();
364
+ // depth only
365
+ mat.depthWrite = true;
366
+ mat.depthTest = true;
367
+ mat.colorWrite = false;
368
+ obj.receiveShadow = false;
369
+ obj.renderOrder = -100;
370
+ }
371
+ }
372
+ }
373
+ }