@needle-tools/engine 4.7.1 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1072) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
  10. package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
  11. package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_lods.js.map +1 -1
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +788 -788
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +123 -123
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererInstancing.js.map +1 -1
  413. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  414. package/lib/engine-components/RendererLightmap.js +182 -182
  415. package/lib/engine-components/RigidBody.d.ts +155 -155
  416. package/lib/engine-components/RigidBody.js +517 -517
  417. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  418. package/lib/engine-components/SceneSwitcher.js +971 -971
  419. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  420. package/lib/engine-components/ScreenCapture.js +547 -547
  421. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  422. package/lib/engine-components/ShadowCatcher.js +166 -166
  423. package/lib/engine-components/Skybox.d.ts +88 -88
  424. package/lib/engine-components/Skybox.js +469 -469
  425. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  426. package/lib/engine-components/SmoothFollow.js +82 -82
  427. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  428. package/lib/engine-components/SpatialTrigger.js +225 -225
  429. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  430. package/lib/engine-components/SpectatorCamera.js +715 -715
  431. package/lib/engine-components/SphereCollider.d.ts +2 -2
  432. package/lib/engine-components/SphereCollider.js +2 -2
  433. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  434. package/lib/engine-components/SpriteRenderer.js +472 -472
  435. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  436. package/lib/engine-components/SyncedCamera.js +199 -199
  437. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  438. package/lib/engine-components/SyncedRoom.js +371 -371
  439. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  440. package/lib/engine-components/SyncedTransform.js +331 -331
  441. package/lib/engine-components/TestRunner.d.ts +16 -16
  442. package/lib/engine-components/TestRunner.js +102 -102
  443. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  444. package/lib/engine-components/TransformGizmo.js +209 -209
  445. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  446. package/lib/engine-components/VideoPlayer.js +978 -978
  447. package/lib/engine-components/Voip.d.ts +67 -67
  448. package/lib/engine-components/Voip.js +360 -360
  449. package/lib/engine-components/api.d.ts +51 -51
  450. package/lib/engine-components/api.js +50 -50
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  452. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  454. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  456. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  458. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  460. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  461. package/lib/engine-components/codegen/components.d.ts +216 -216
  462. package/lib/engine-components/codegen/components.js +218 -218
  463. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  464. package/lib/engine-components/debug/LogStats.js +18 -18
  465. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  466. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  467. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  468. package/lib/engine-components/export/gltf/index.js +1 -1
  469. package/lib/engine-components/export/index.d.ts +1 -1
  470. package/lib/engine-components/export/index.js +1 -1
  471. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  472. package/lib/engine-components/export/usdz/Extension.js +1 -1
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  474. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  475. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  476. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  477. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  478. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  480. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  482. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  483. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  484. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  486. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  488. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  490. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  492. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  496. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  498. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  499. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  500. package/lib/engine-components/export/usdz/index.js +2 -2
  501. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  502. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  503. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  504. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  505. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  506. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  508. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  510. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  511. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  512. package/lib/engine-components/particlesystem/api.js +2 -2
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -59
  515. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  517. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  519. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  521. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  523. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  525. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  531. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  533. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  539. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  540. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  541. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  542. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  543. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -494
  545. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  546. package/lib/engine-components/postprocessing/Volume.js +385 -385
  547. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  548. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  549. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  550. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  551. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  552. package/lib/engine-components/postprocessing/index.js +6 -6
  553. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  554. package/lib/engine-components/postprocessing/utils.js +119 -119
  555. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  556. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  557. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  558. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  559. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  560. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  561. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  562. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  563. package/lib/engine-components/timeline/index.d.ts +4 -4
  564. package/lib/engine-components/timeline/index.js +3 -3
  565. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  566. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  567. package/lib/engine-components/ui/Button.d.ts +64 -64
  568. package/lib/engine-components/ui/Button.js +315 -315
  569. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  570. package/lib/engine-components/ui/Canvas.js +407 -407
  571. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  572. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  573. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  574. package/lib/engine-components/ui/EventSystem.js +765 -765
  575. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  576. package/lib/engine-components/ui/Graphic.js +255 -255
  577. package/lib/engine-components/ui/Image.d.ts +35 -35
  578. package/lib/engine-components/ui/Image.js +116 -116
  579. package/lib/engine-components/ui/InputField.d.ts +42 -42
  580. package/lib/engine-components/ui/InputField.js +268 -268
  581. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  582. package/lib/engine-components/ui/Interfaces.js +12 -12
  583. package/lib/engine-components/ui/Layout.d.ts +84 -84
  584. package/lib/engine-components/ui/Layout.js +330 -330
  585. package/lib/engine-components/ui/Outline.d.ts +7 -7
  586. package/lib/engine-components/ui/Outline.js +20 -20
  587. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  588. package/lib/engine-components/ui/PointerEvents.js +145 -145
  589. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  590. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  591. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  592. package/lib/engine-components/ui/Raycaster.js +95 -95
  593. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  594. package/lib/engine-components/ui/RectTransform.js +356 -356
  595. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  596. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  597. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  598. package/lib/engine-components/ui/Symbols.js +1 -1
  599. package/lib/engine-components/ui/Text.d.ts +78 -78
  600. package/lib/engine-components/ui/Text.js +539 -539
  601. package/lib/engine-components/ui/Utils.d.ts +24 -24
  602. package/lib/engine-components/ui/Utils.js +90 -90
  603. package/lib/engine-components/ui/index.d.ts +1 -1
  604. package/lib/engine-components/ui/index.js +1 -1
  605. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  606. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  607. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  608. package/lib/engine-components/utils/LookAt.js +82 -82
  609. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  610. package/lib/engine-components/utils/OpenURL.js +119 -119
  611. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  612. package/lib/engine-components/webxr/Avatar.js +255 -255
  613. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  614. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  615. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  616. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  617. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  618. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  619. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  620. package/lib/engine-components/webxr/WebXR.js +561 -561
  621. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  622. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  623. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  624. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  625. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  626. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  627. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  628. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  629. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  630. package/lib/engine-components/webxr/XRFlag.js +139 -139
  631. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  632. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  633. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  634. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  635. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  636. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  637. package/lib/engine-components/webxr/index.d.ts +3 -3
  638. package/lib/engine-components/webxr/index.js +3 -3
  639. package/lib/engine-components/webxr/types.d.ts +3 -3
  640. package/lib/engine-components/webxr/types.js +1 -1
  641. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  642. package/lib/engine-components-experimental/Presentation.js +9 -9
  643. package/lib/engine-components-experimental/api.d.ts +4 -4
  644. package/lib/engine-components-experimental/api.js +4 -4
  645. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  646. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  647. package/lib/engine-schemes/api.d.ts +12 -12
  648. package/lib/engine-schemes/api.js +12 -12
  649. package/lib/engine-schemes/schemes.d.ts +7 -7
  650. package/lib/engine-schemes/schemes.js +19 -19
  651. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  652. package/lib/engine-schemes/synced-camera-model.js +67 -67
  653. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  654. package/lib/engine-schemes/synced-transform-model.js +66 -66
  655. package/lib/engine-schemes/transform.d.ts +12 -12
  656. package/lib/engine-schemes/transform.js +39 -39
  657. package/lib/engine-schemes/vec2.d.ts +10 -10
  658. package/lib/engine-schemes/vec2.js +25 -25
  659. package/lib/engine-schemes/vec3.d.ts +11 -11
  660. package/lib/engine-schemes/vec3.js +29 -29
  661. package/lib/engine-schemes/vec4.d.ts +12 -12
  662. package/lib/engine-schemes/vec4.js +33 -33
  663. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  664. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  665. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  666. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  667. package/lib/needle-engine.d.ts +7 -7
  668. package/lib/needle-engine.js +64 -64
  669. package/package.json +2 -2
  670. package/plugins/common/buildinfo.js +64 -64
  671. package/plugins/common/cloud.js +1 -1
  672. package/plugins/common/config.cjs +31 -31
  673. package/plugins/common/config.js +35 -35
  674. package/plugins/common/files.js +31 -31
  675. package/plugins/common/generator.js +10 -10
  676. package/plugins/common/license.js +452 -452
  677. package/plugins/common/logger.js +327 -327
  678. package/plugins/common/npm.js +15 -15
  679. package/plugins/common/timers.js +7 -7
  680. package/plugins/common/version.js +37 -37
  681. package/plugins/gltf-packer.mjs +1 -1
  682. package/plugins/next/alias.cjs +39 -39
  683. package/plugins/next/license.cjs +24 -24
  684. package/plugins/next/meshbvhworker.cjs +18 -18
  685. package/plugins/next/next.js +141 -141
  686. package/plugins/types/index.d.ts +2 -2
  687. package/plugins/types/license.d.ts +24 -24
  688. package/plugins/types/needleConfig.d.ts +27 -27
  689. package/plugins/types/next.d.ts +2 -2
  690. package/plugins/types/userconfig.d.ts +124 -124
  691. package/plugins/types/vite.d.ts +13 -13
  692. package/plugins/types/webmanifest.d.ts +32 -32
  693. package/plugins/vite/alias.js +189 -189
  694. package/plugins/vite/asap.js +251 -251
  695. package/plugins/vite/build-pipeline.js +371 -371
  696. package/plugins/vite/build.js +19 -19
  697. package/plugins/vite/buildinfo.js +41 -41
  698. package/plugins/vite/config.js +106 -106
  699. package/plugins/vite/copyfiles.js +138 -138
  700. package/plugins/vite/defines.js +70 -70
  701. package/plugins/vite/dependencies.js +232 -232
  702. package/plugins/vite/dependency-watcher.js +237 -237
  703. package/plugins/vite/drop-client.js +76 -76
  704. package/plugins/vite/drop.js +87 -87
  705. package/plugins/vite/editor-connection.js +124 -124
  706. package/plugins/vite/facebook-instant-games.js +102 -102
  707. package/plugins/vite/gzip.js +5 -5
  708. package/plugins/vite/imports-logger.js +143 -143
  709. package/plugins/vite/index.js +147 -147
  710. package/plugins/vite/license.js +56 -56
  711. package/plugins/vite/local-files.js +440 -440
  712. package/plugins/vite/logger.client.js +272 -272
  713. package/plugins/vite/logger.js +100 -100
  714. package/plugins/vite/materialx.js +31 -31
  715. package/plugins/vite/meta.js +163 -163
  716. package/plugins/vite/npm.js +7 -7
  717. package/plugins/vite/peer.js +29 -29
  718. package/plugins/vite/poster-client.js +73 -73
  719. package/plugins/vite/poster.js +79 -79
  720. package/plugins/vite/pwa.js +604 -604
  721. package/plugins/vite/reload-client.js +15 -15
  722. package/plugins/vite/reload.js +351 -351
  723. package/plugins/vite/server.js +66 -66
  724. package/plugins/vite/transform-codegen.js +55 -55
  725. package/plugins/vite/transform.js +32 -32
  726. package/plugins/vite/vite-4.4-hack.js +31 -31
  727. package/src/asap/needle-asap.ts +111 -111
  728. package/src/asap/sessiongranted.ts +75 -75
  729. package/src/asap/utils.ts +4 -4
  730. package/src/engine/analytics/index.ts +10 -10
  731. package/src/engine/analytics/lcp.ts +35 -35
  732. package/src/engine/api.ts +82 -82
  733. package/src/engine/assets/index.ts +59 -59
  734. package/src/engine/assets/static.js +5 -5
  735. package/src/engine/codegen/register_types.ts +300 -300
  736. package/src/engine/debug/debug.ts +51 -51
  737. package/src/engine/debug/debug_console.ts +333 -333
  738. package/src/engine/debug/debug_overlay.ts +332 -332
  739. package/src/engine/debug/debug_spatial_console.ts +429 -429
  740. package/src/engine/debug/index.ts +1 -1
  741. package/src/engine/engine_addressables.ts +671 -671
  742. package/src/engine/engine_animation.ts +145 -145
  743. package/src/engine/engine_application.ts +113 -113
  744. package/src/engine/engine_assetdatabase.ts +389 -389
  745. package/src/engine/engine_audio.ts +24 -24
  746. package/src/engine/engine_camera.ts +39 -39
  747. package/src/engine/engine_components.ts +366 -366
  748. package/src/engine/engine_components_internal.ts +40 -40
  749. package/src/engine/engine_constants.ts +52 -52
  750. package/src/engine/engine_context.ts +1824 -1824
  751. package/src/engine/engine_context_registry.ts +129 -129
  752. package/src/engine/engine_coroutine.ts +54 -54
  753. package/src/engine/engine_create_objects.ts +411 -411
  754. package/src/engine/engine_default_parameters.ts +3 -3
  755. package/src/engine/engine_editor-sync.ts +28 -28
  756. package/src/engine/engine_fileloader.js +9 -9
  757. package/src/engine/engine_gameobject.ts +712 -712
  758. package/src/engine/engine_generic_utils.js +13 -13
  759. package/src/engine/engine_gizmos.ts +577 -577
  760. package/src/engine/engine_gltf.ts +29 -29
  761. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  762. package/src/engine/engine_hot_reload.ts +210 -210
  763. package/src/engine/engine_input.ts +1500 -1500
  764. package/src/engine/engine_input_utils.ts +23 -23
  765. package/src/engine/engine_instancing.ts +45 -45
  766. package/src/engine/engine_license.ts +386 -386
  767. package/src/engine/engine_lifecycle_api.ts +113 -113
  768. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  769. package/src/engine/engine_lightdata.ts +125 -125
  770. package/src/engine/engine_loaders.callbacks.ts +136 -136
  771. package/src/engine/engine_loaders.gltf.ts +82 -82
  772. package/src/engine/engine_loaders.ts +378 -378
  773. package/src/engine/engine_lods.ts +186 -186
  774. package/src/engine/engine_mainloop_utils.ts +472 -472
  775. package/src/engine/engine_math.ts +282 -282
  776. package/src/engine/engine_modules.ts +83 -83
  777. package/src/engine/engine_networking.ts +862 -862
  778. package/src/engine/engine_networking_auto.ts +352 -352
  779. package/src/engine/engine_networking_blob.ts +275 -275
  780. package/src/engine/engine_networking_files.ts +217 -217
  781. package/src/engine/engine_networking_files_default_components.ts +58 -58
  782. package/src/engine/engine_networking_instantiate.ts +419 -419
  783. package/src/engine/engine_networking_peer.ts +159 -159
  784. package/src/engine/engine_networking_streams.ts +713 -713
  785. package/src/engine/engine_networking_types.ts +24 -24
  786. package/src/engine/engine_networking_utils.ts +23 -23
  787. package/src/engine/engine_networking_websocket.ts +2 -2
  788. package/src/engine/engine_patcher.ts +199 -199
  789. package/src/engine/engine_physics.ts +783 -783
  790. package/src/engine/engine_physics.types.ts +46 -46
  791. package/src/engine/engine_physics_rapier.ts +1577 -1577
  792. package/src/engine/engine_playerview.ts +80 -80
  793. package/src/engine/engine_scenelighting.ts +294 -294
  794. package/src/engine/engine_serialization.ts +2 -2
  795. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  796. package/src/engine/engine_serialization_core.ts +720 -720
  797. package/src/engine/engine_serialization_decorator.ts +80 -80
  798. package/src/engine/engine_setup.ts +1 -1
  799. package/src/engine/engine_shaders.ts +267 -267
  800. package/src/engine/engine_shims.ts +32 -32
  801. package/src/engine/engine_test_utils.ts +109 -109
  802. package/src/engine/engine_texture.ts +82 -82
  803. package/src/engine/engine_three_utils.ts +928 -928
  804. package/src/engine/engine_time.ts +94 -94
  805. package/src/engine/engine_time_utils.ts +237 -237
  806. package/src/engine/engine_tonemapping.ts +208 -208
  807. package/src/engine/engine_types.ts +730 -730
  808. package/src/engine/engine_typestore.ts +63 -63
  809. package/src/engine/engine_util_decorator.ts +136 -136
  810. package/src/engine/engine_utils.ts +1115 -1115
  811. package/src/engine/engine_utils_format.ts +273 -273
  812. package/src/engine/engine_utils_screenshot.ts +708 -708
  813. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  814. package/src/engine/export/gltf/Writers.ts +34 -34
  815. package/src/engine/export/gltf/index.ts +158 -158
  816. package/src/engine/export/index.ts +2 -2
  817. package/src/engine/export/state.ts +19 -19
  818. package/src/engine/export/utils.ts +9 -9
  819. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  820. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  821. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  822. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  823. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  824. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  825. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  826. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  827. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  828. package/src/engine/extensions/extension_resolver.ts +4 -4
  829. package/src/engine/extensions/extension_utils.ts +166 -166
  830. package/src/engine/extensions/extensions.ts +140 -140
  831. package/src/engine/extensions/index.ts +5 -5
  832. package/src/engine/extensions/usage_tracker.ts +100 -100
  833. package/src/engine/js-extensions/Camera.ts +37 -37
  834. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  835. package/src/engine/js-extensions/Layers.ts +23 -23
  836. package/src/engine/js-extensions/Object3D.ts +296 -296
  837. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  838. package/src/engine/js-extensions/Vector.ts +18 -18
  839. package/src/engine/js-extensions/index.ts +4 -4
  840. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  841. package/src/engine/shaders/shaderData.ts +67 -67
  842. package/src/engine/tests/test_utils.ts +63 -63
  843. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  844. package/src/engine/webcomponents/api.ts +6 -6
  845. package/src/engine/webcomponents/buttons.ts +292 -292
  846. package/src/engine/webcomponents/fonts.ts +41 -41
  847. package/src/engine/webcomponents/icons.ts +57 -57
  848. package/src/engine/webcomponents/index.ts +1 -1
  849. package/src/engine/webcomponents/logo-element.ts +78 -78
  850. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  851. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  852. package/src/engine/webcomponents/needle-button.ts +181 -181
  853. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  854. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  855. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  856. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  857. package/src/engine/webcomponents/needle-engine.ts +860 -860
  858. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  859. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  860. package/src/engine/xr/NeedleXRSync.ts +220 -220
  861. package/src/engine/xr/SceneTransition.ts +78 -78
  862. package/src/engine/xr/TempXRContext.ts +216 -216
  863. package/src/engine/xr/XRRig.ts +9 -9
  864. package/src/engine/xr/api.ts +5 -5
  865. package/src/engine/xr/events.ts +102 -102
  866. package/src/engine/xr/internal.ts +34 -34
  867. package/src/engine/xr/usdz.ts +30 -30
  868. package/src/engine/xr/utils.ts +39 -39
  869. package/src/engine-components/AlignmentConstraint.ts +36 -36
  870. package/src/engine-components/Animation.ts +557 -557
  871. package/src/engine-components/AnimationCurve.ts +150 -150
  872. package/src/engine-components/AnimationUtils.ts +28 -28
  873. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  874. package/src/engine-components/Animator.ts +397 -397
  875. package/src/engine-components/AnimatorController.ts +1293 -1293
  876. package/src/engine-components/AudioListener.ts +92 -92
  877. package/src/engine-components/AudioSource.ts +644 -644
  878. package/src/engine-components/AvatarLoader.ts +263 -263
  879. package/src/engine-components/AxesHelper.ts +59 -59
  880. package/src/engine-components/BasicIKConstraint.ts +54 -54
  881. package/src/engine-components/BoxCollider.ts +1 -1
  882. package/src/engine-components/BoxHelperComponent.ts +114 -114
  883. package/src/engine-components/Camera.ts +719 -719
  884. package/src/engine-components/CameraUtils.ts +138 -138
  885. package/src/engine-components/CharacterController.ts +253 -253
  886. package/src/engine-components/Collider.ts +374 -374
  887. package/src/engine-components/Component.ts +1297 -1297
  888. package/src/engine-components/ContactShadows.ts +506 -506
  889. package/src/engine-components/DeleteBox.ts +62 -62
  890. package/src/engine-components/DeviceFlag.ts +46 -46
  891. package/src/engine-components/DragControls.ts +1623 -1623
  892. package/src/engine-components/DropListener.ts +713 -713
  893. package/src/engine-components/Duplicatable.ts +198 -198
  894. package/src/engine-components/EventList.ts +266 -266
  895. package/src/engine-components/EventTrigger.ts +74 -74
  896. package/src/engine-components/EventType.ts +22 -22
  897. package/src/engine-components/Fog.ts +60 -60
  898. package/src/engine-components/Gizmos.ts +56 -56
  899. package/src/engine-components/GridHelper.ts +48 -48
  900. package/src/engine-components/GroundProjection.ts +356 -356
  901. package/src/engine-components/Interactable.ts +14 -14
  902. package/src/engine-components/Joints.ts +52 -52
  903. package/src/engine-components/LODGroup.ts +153 -153
  904. package/src/engine-components/Light.ts +558 -558
  905. package/src/engine-components/LookAtConstraint.ts +25 -25
  906. package/src/engine-components/NeedleMenu.ts +84 -84
  907. package/src/engine-components/NestedGltf.ts +86 -86
  908. package/src/engine-components/Networking.ts +114 -114
  909. package/src/engine-components/OffsetConstraint.ts +60 -60
  910. package/src/engine-components/OrbitControls.ts +1074 -1074
  911. package/src/engine-components/PlayerColor.ts +103 -103
  912. package/src/engine-components/ReflectionProbe.ts +220 -220
  913. package/src/engine-components/Renderer.ts +903 -903
  914. package/src/engine-components/RendererInstancing.ts +855 -855
  915. package/src/engine-components/RendererLightmap.ts +198 -198
  916. package/src/engine-components/RigidBody.ts +526 -526
  917. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  918. package/src/engine-components/ScreenCapture.ts +592 -592
  919. package/src/engine-components/ShadowCatcher.ts +172 -172
  920. package/src/engine-components/Skybox.ts +475 -475
  921. package/src/engine-components/SmoothFollow.ts +76 -76
  922. package/src/engine-components/SpatialTrigger.ts +229 -229
  923. package/src/engine-components/SpectatorCamera.ts +787 -787
  924. package/src/engine-components/SphereCollider.ts +1 -1
  925. package/src/engine-components/SpriteRenderer.ts +468 -468
  926. package/src/engine-components/SyncedCamera.ts +220 -220
  927. package/src/engine-components/SyncedRoom.ts +380 -380
  928. package/src/engine-components/SyncedTransform.ts +383 -383
  929. package/src/engine-components/TestRunner.ts +118 -118
  930. package/src/engine-components/TransformGizmo.ts +219 -219
  931. package/src/engine-components/VideoPlayer.ts +1025 -1025
  932. package/src/engine-components/Voip.ts +363 -363
  933. package/src/engine-components/api.ts +60 -60
  934. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  935. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  936. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  937. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  938. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  939. package/src/engine-components/codegen/components.ts +217 -217
  940. package/src/engine-components/debug/LogStats.ts +21 -21
  941. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  942. package/src/engine-components/export/usdz/Extension.ts +24 -24
  943. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  944. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  945. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  946. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  947. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  948. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  949. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  950. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  951. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  952. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  953. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  954. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  955. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  956. package/src/engine-components/export/usdz/index.ts +2 -2
  957. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  958. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  959. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  960. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  961. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  962. package/src/engine-components/particlesystem/api.ts +1 -1
  963. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -64
  964. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  965. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  966. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  967. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  968. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  969. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  970. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  971. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  972. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  973. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  974. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  975. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  976. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  977. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  978. package/src/engine-components/postprocessing/PostProcessingHandler.ts +572 -572
  979. package/src/engine-components/postprocessing/Volume.ts +426 -426
  980. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  981. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  982. package/src/engine-components/postprocessing/index.ts +5 -5
  983. package/src/engine-components/postprocessing/utils.ts +154 -154
  984. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  985. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  986. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  987. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  988. package/src/engine-components/timeline/index.ts +3 -3
  989. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  990. package/src/engine-components/ui/Button.ts +307 -307
  991. package/src/engine-components/ui/Canvas.ts +419 -419
  992. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  993. package/src/engine-components/ui/EventSystem.ts +854 -854
  994. package/src/engine-components/ui/Graphic.ts +275 -275
  995. package/src/engine-components/ui/Image.ts +112 -112
  996. package/src/engine-components/ui/InputField.ts +321 -321
  997. package/src/engine-components/ui/Interfaces.ts +57 -57
  998. package/src/engine-components/ui/Layout.ts +334 -334
  999. package/src/engine-components/ui/Outline.ts +13 -13
  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1070. package/dist/gltf-progressive-60Qk5ebF.min.js +0 -8
  1071. package/dist/gltf-progressive-DM5ZiecW.js +0 -1060
  1072. package/dist/gltf-progressive-wxtaVmio.umd.cjs +0 -8
@@ -1,475 +1,475 @@
1
- /// <reference types="webxr" />
2
- import 'three/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js';
3
- import type { EffectComposer } from "postprocessing";
4
- import { BufferGeometry, Camera, DepthTexture, Group, Material, Object3D, OrthographicCamera, PerspectiveCamera, Scene, Texture, WebGLRenderer, type WebGLRendererParameters, type WebXRArrayCamera } from 'three';
5
- import type { EffectComposer as ThreeEffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
6
- import { Addressables } from './engine_addressables.js';
7
- import { AnimationsRegistry } from './engine_animation.js';
8
- import { Application } from './engine_application.js';
9
- import { AssetDatabase } from './engine_assetdatabase.js';
10
- import { Input } from './engine_input.js';
11
- import { type ILightDataRegistry } from './engine_lightdata.js';
12
- import { LODsManager } from "./engine_lods.js";
13
- import { NetworkConnection } from './engine_networking.js';
14
- import { Physics } from './engine_physics.js';
15
- import { PlayerViewManager } from './engine_playerview.js';
16
- import { RendererData as SceneLighting } from './engine_scenelighting.js';
17
- import { Time } from './engine_time.js';
18
- import type { CoroutineData, ICamera, IComponent, IContext, ILight, Model, Vec2 } from "./engine_types.js";
19
- import type { INeedleXRSessionEventReceiver, NeedleXRSession } from './engine_xr.js';
20
- import { NeedleMenu } from './webcomponents/needle menu/needle-menu.js';
21
- import type { NeedleEngineWebComponent } from './webcomponents/needle-engine.js';
22
- export declare const build_scene_functions: {
23
- [name: string]: (context: Context) => Promise<void>;
24
- };
25
- export declare class LoadingProgressArgs {
26
- /** the name or URL of the loaded file */
27
- name: string;
28
- /** the loading progress event from the loader */
29
- progress: ProgressEvent;
30
- /** the index of the loaded file */
31
- index: number;
32
- /** the total number of files to load */
33
- count: number;
34
- }
35
- export declare class ContextCreateArgs {
36
- /** list of glTF or GLB files to load */
37
- files: Array<string>;
38
- abortSignal?: AbortSignal;
39
- /** called when loading a provided glTF file started */
40
- onLoadingStart?: (index: number, file: string) => void;
41
- /** called on update for each loaded glTF file */
42
- onLoadingProgress?: (args: LoadingProgressArgs) => void;
43
- /** Called after a gLTF file has finished loading */
44
- onLoadingFinished?: (index: number, file: string, glTF: Model | null) => void;
45
- }
46
- export declare class ContextArgs {
47
- name?: string;
48
- /** for debugging only */
49
- alias?: string;
50
- /** the hash is used as a seed when initially loading the scene files */
51
- hash?: string;
52
- /** when true the context will not check if it's visible in the viewport and always update and render */
53
- runInBackground?: boolean;
54
- /** the DOM element the context belongs to or is inside of (this does not have to be the canvas. use renderer.domElement if you want to access the dom canvas) */
55
- domElement?: HTMLElement | null;
56
- /** externally owned renderer */
57
- renderer?: WebGLRenderer;
58
- /** externally owned camera */
59
- camera?: Camera;
60
- /** externally owned scene */
61
- scene?: Scene;
62
- }
63
- export declare enum FrameEvent {
64
- Start = -1,
65
- EarlyUpdate = 0,
66
- Update = 1,
67
- LateUpdate = 2,
68
- OnBeforeRender = 3,
69
- OnAfterRender = 4,
70
- PrePhysicsStep = 9,
71
- PostPhysicsStep = 10,
72
- Undefined = -1
73
- }
74
- /** threejs callback event signature */
75
- export declare type OnRenderCallback = (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
76
- export declare function registerComponent(script: IComponent, context?: Context): void;
77
- /**
78
- * The context is the main object that holds all the data and state of the Needle Engine.
79
- * It can be used to access the scene, renderer, camera, input, physics, networking, and more.
80
- * @example
81
- * ```typescript
82
- * import { Behaviour } from "@needle-tools/engine";
83
- * import { Mesh, BoxGeometry, MeshBasicMaterial } from "three";
84
- * export class MyScript extends Behaviour {
85
- * start() {
86
- * console.log("Hello from MyScript");
87
- * this.context.scene.add(new Mesh(new BoxGeometry(), new MeshBasicMaterial()));
88
- * }
89
- * }
90
- * ```
91
- */
92
- export declare class Context implements IContext {
93
- private static _defaultTargetFramerate;
94
- /** When a new context is created this is the framerate that will be used by default */
95
- static get DefaultTargetFrameRate(): number | undefined;
96
- /** When a new context is created this is the framerate that will be used by default */
97
- static set DefaultTargetFrameRate(val: number | undefined);
98
- private static _defaultWebglRendererParameters;
99
- /** The default parameters that will be used when creating a new WebGLRenderer.
100
- * Modify in global context to change the default parameters for all new contexts.
101
- * @example
102
- * ```typescript
103
- * import { Context } from "@needle-tools/engine";
104
- * Context.DefaultWebGLRendererParameters.antialias = false;
105
- * ```
106
- */
107
- static get DefaultWebGLRendererParameters(): WebGLRendererParameters;
108
- /** The needle engine version */
109
- get version(): string;
110
- /** The currently active context. Only set during the update loops */
111
- static get Current(): Context;
112
- /** @internal this property should not be set by user code */
113
- static set Current(context: Context);
114
- static get All(): Context[];
115
- /** The name of the context */
116
- name: string;
117
- /** An alias for the context */
118
- alias: string | undefined | null;
119
- /** When the renderer or camera are managed by an external process (e.g. when running in r3f context).
120
- * When this is false you are responsible to call update(timestamp, xframe.
121
- * It is also currently assumed that rendering is handled performed by an external process
122
- * */
123
- isManagedExternally: boolean;
124
- /** set to true to pause the update loop. You can receive an event for it in your components.
125
- * Note that script updates will not be called when paused */
126
- isPaused: boolean;
127
- /** When enabled the application will run while not visible on the page */
128
- runInBackground: boolean;
129
- /**
130
- * Set to the target framerate you want your application to run in (you can use ?stats to check the fps)
131
- * Set to undefined if you want to run at the maximum framerate
132
- */
133
- targetFrameRate?: number | {
134
- value?: number;
135
- };
136
- /** Use a higher number for more accurate physics simulation.
137
- * When undefined physics steps will be 1 for mobile devices and 5 for desktop devices
138
- * Set to 0 to disable physics updates
139
- * TODO: changing physics steps is currently not supported because then forces that we get from the character controller and rigidbody et al are not correct anymore - this needs to be properly tested before making this configureable
140
- */
141
- private physicsSteps?;
142
- /** used to append to loaded assets */
143
- hash?: string;
144
- /** The `<needle-engine>` web component */
145
- domElement: NeedleEngineWebComponent | HTMLElement;
146
- appendHTMLElement(element: HTMLElement): HTMLElement;
147
- get resolutionScaleFactor(): number;
148
- /** use to scale the resolution up or down of the renderer. default is 1 */
149
- set resolutionScaleFactor(val: number);
150
- private _resolutionScaleFactor;
151
- private _boundingClientRectFrame;
152
- private _boundingClientRect;
153
- private _domX;
154
- private _domY;
155
- /** update bounding rects + domX, domY */
156
- private calculateBoundingClientRect;
157
- /** The width of the `<needle-engine>` element on the website */
158
- get domWidth(): number;
159
- /** The height of the `<needle-engine>` element on the website */
160
- get domHeight(): number;
161
- /** the X position of the `<needle-engine>` element on the website */
162
- get domX(): number;
163
- /** the Y position of the `<needle-engine>` element on the website */
164
- get domY(): number;
165
- /**
166
- * Is a XR session currently active and presenting?
167
- * @returns true if the xr renderer is currently presenting
168
- */
169
- get isInXR(): boolean;
170
- /** shorthand for `NeedleXRSession.active`
171
- * Automatically set by NeedleXRSession when a XR session is active
172
- * @returns the active XR session or null if no session is active
173
- * */
174
- xr: NeedleXRSession | null;
175
- /**
176
- * Shorthand for `this.xr?.mode`. AR or VR
177
- * @returns the current XR session mode (immersive-vr or immersive-ar)
178
- */
179
- get xrSessionMode(): XRSessionMode | undefined;
180
- /** Shorthand for `this.xrSessionMode === "immersive-vr"`
181
- * @returns true if a webxr VR session is currently active.
182
- */
183
- get isInVR(): boolean;
184
- /**
185
- * Shorthand for `this.xrSessionMode === "immersive-ar"`
186
- * @returns true if a webxr AR session is currently active.
187
- */
188
- get isInAR(): boolean;
189
- /** If a XR session is active and in pass through mode (immersive-ar on e.g. Quest)
190
- * @returns true if the XR session is in pass through mode
191
- */
192
- get isInPassThrough(): boolean;
193
- /** access the raw `XRSession` object (shorthand for `context.renderer.xr.getSession()`). For more control use `NeedleXRSession.active` */
194
- get xrSession(): XRSession | null;
195
- /** @returns the latest XRFrame (if a XRSession is currently active)
196
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
197
- */
198
- get xrFrame(): XRFrame | null;
199
- /** @returns the current WebXR camera while the WebXRManager is active (shorthand for `context.renderer.xr.getCamera()`) */
200
- get xrCamera(): WebXRArrayCamera | undefined;
201
- private _xrFrame;
202
- /**
203
- * The AR overlay element is used to display 2D HTML elements while a AR session is active.
204
- */
205
- get arOverlayElement(): HTMLElement;
206
- /**
207
- * Current event of the update cycle (e.g. `FrameEvent.EarlyUpdate` or `FrameEvent.OnBeforeRender`)
208
- */
209
- get currentFrameEvent(): FrameEvent;
210
- private _currentFrameEvent;
211
- /**
212
- * The scene contains all objects in the hierarchy and is automatically rendered by the context every frane.
213
- */
214
- scene: Scene;
215
- /**
216
- * The renderer is used to render the scene. It is automatically created when the context is created.
217
- */
218
- renderer: WebGLRenderer;
219
- /**
220
- * The effect composer can be used to render postprocessing effects. If assigned then it will automatically render the scene every frame.
221
- */
222
- composer: EffectComposer | ThreeEffectComposer | null;
223
- /**
224
- * @internal All known components. Don't use directly
225
- */
226
- readonly scripts: IComponent[];
227
- /**
228
- * @internal All paused components. Don't use directly
229
- */
230
- readonly scripts_pausedChanged: IComponent[];
231
- /**
232
- * @internal All components that have a early update event. Don't use directly
233
- */
234
- readonly scripts_earlyUpdate: IComponent[];
235
- /**
236
- * @internal All components that have a update event. Don't use directly
237
- */
238
- readonly scripts_update: IComponent[];
239
- /**
240
- * @internal All components that have a late update event. Don't use directly
241
- */
242
- readonly scripts_lateUpdate: IComponent[];
243
- /**
244
- * @internal All components that have a onBeforeRender event. Don't use directly
245
- */
246
- readonly scripts_onBeforeRender: IComponent[];
247
- /**
248
- * @internal All components that have a onAfterRender event. Don't use directly
249
- */
250
- readonly scripts_onAfterRender: IComponent[];
251
- /**
252
- * @internal All components that have coroutines. Don't use directly
253
- */
254
- readonly scripts_WithCorroutines: IComponent[];
255
- /**
256
- * @internal Components with immersive-vr event methods. Don't use directly
257
- */
258
- readonly scripts_immersive_vr: INeedleXRSessionEventReceiver[];
259
- /**
260
- * @internal Components with immersive-ar event methods. Don't use directly
261
- */
262
- readonly scripts_immersive_ar: INeedleXRSessionEventReceiver[];
263
- /**
264
- * @internal Coroutine data
265
- */
266
- readonly coroutines: {
267
- [FrameEvent: number]: Array<CoroutineData>;
268
- };
269
- /** callbacks called once after the context has been created */
270
- readonly post_setup_callbacks: Function[];
271
- /** called every frame at the beginning of the frame (after component start events and before earlyUpdate) */
272
- readonly pre_update_callbacks: Function[];
273
- /** called every frame before rendering (after all component events) */
274
- readonly pre_render_callbacks: Array<(frame: XRFrame | null) => void>;
275
- /** called every frame after rendering (after all component events) */
276
- readonly post_render_callbacks: Function[];
277
- /** called every frame befroe update (this list is emptied every frame) */
278
- readonly pre_update_oneshot_callbacks: Function[];
279
- /** @internal */
280
- readonly new_scripts: IComponent[];
281
- /** @internal */
282
- readonly new_script_start: IComponent[];
283
- /** @internal */
284
- readonly new_scripts_pre_setup_callbacks: Function[];
285
- /** @internal */
286
- readonly new_scripts_post_setup_callbacks: Function[];
287
- /** @internal */
288
- readonly new_scripts_xr: INeedleXRSessionEventReceiver[];
289
- /**
290
- * The **main camera component** of the scene - this camera is used for rendering.
291
- * Use `setCurrentCamera` for updating the main camera.
292
- */
293
- mainCameraComponent: ICamera | undefined;
294
- /**
295
- * The main camera of the scene - this camera is used for rendering
296
- * Use `setCurrentCamera` for updating the main camera.
297
- */
298
- get mainCamera(): Camera;
299
- /** Set the main camera of the scene. If set to null the camera of the {@link mainCameraComponent} will be used - this camera is used for rendering */
300
- set mainCamera(cam: Camera | null);
301
- private _mainCamera;
302
- private _fallbackCamera;
303
- /** access application state (e.g. if all audio should be muted) */
304
- application: Application;
305
- /** access animation mixer used by components in the scene */
306
- animations: AnimationsRegistry;
307
- /** access timings (current frame number, deltaTime, timeScale, ...) */
308
- time: Time;
309
- /** access input data (e.g. click or touch events) */
310
- input: Input;
311
- /** access physics related methods (e.g. raycasting). To access the phyiscs engine use `context.physics.engine` */
312
- physics: Physics;
313
- /** access networking methods (use it to send or listen to messages or join a networking backend) */
314
- connection: NetworkConnection;
315
- /**
316
- * @deprecated AssetDataBase is deprecated
317
- */
318
- assets: AssetDatabase;
319
- /** The main light in the scene */
320
- mainLight: ILight | null;
321
- /** @deprecated Use sceneLighting */
322
- get rendererData(): SceneLighting;
323
- sceneLighting: SceneLighting;
324
- addressables: Addressables;
325
- lightmaps: ILightDataRegistry;
326
- players: PlayerViewManager;
327
- readonly lodsManager: LODsManager;
328
- /** Access the needle menu to add or remove buttons to the menu element */
329
- readonly menu: NeedleMenu;
330
- /** @returns true if the context is fully created and ready */
331
- get isCreated(): boolean;
332
- private _needsUpdateSize;
333
- private _isCreated;
334
- private _isCreating;
335
- private _isVisible;
336
- private _stats;
337
- constructor(args?: ContextArgs);
338
- /**
339
- * Calling this function will dispose the current renderer and create a new one which will then be assigned to the context. It can be used to create a new renderer with custom WebGLRendererParameters.
340
- * **Note**: Instead you can also modify the static `Context.DefaultWebGlRendererParameters` before the context is created.
341
- * **Note**: This method is recommended because it re-uses an potentially already existing canvas element. This is necessary to keep input event handlers from working (e.g. components like OrbitControls subscribe to input events on the canvas)
342
- * @returns {WebGLRenderer} the newly created renderer
343
- */
344
- createNewRenderer(params?: WebGLRendererParameters): WebGLRenderer;
345
- private _intersectionObserver;
346
- private internalOnUpdateVisible;
347
- private _disposeCallbacks;
348
- /** will request a renderer size update the next render call (will call updateSize the next update) */
349
- requestSizeUpdate(): void;
350
- /** Clamps the renderer max resolution. If undefined the max resolution is not clamped. Default is undefined */
351
- maxRenderResolution?: Vec2;
352
- /** Control the renderer devicePixelRatio.
353
- * **Options**
354
- * - `auto` - Needle Engine automatically sets the pixel ratio to the current window.devicePixelRatio.
355
- * - `manual` - Needle Engine will not change the renderer pixel ratio. You can set it manually.
356
- * - `number` - Needle Engine will set the pixel ratio to the given number. The change will be applied to the renderer and the composer (if used) at the end of the current frame.
357
- */
358
- get devicePixelRatio(): "auto" | "manual" | number;
359
- set devicePixelRatio(val: "auto" | "manual" | number);
360
- private _devicePixelRatio;
361
- /**
362
- * Update the renderer and canvas size. This is also automatically called when a DOM size change is detected.
363
- */
364
- updateSize(force?: boolean): void;
365
- /**
366
- * Update the camera aspect ratio or orthorgraphic camera size. This is automatically called when a DOM size change is detected.
367
- */
368
- updateAspect(camera: PerspectiveCamera | OrthographicCamera, width?: number, height?: number): void;
369
- /** This will recreate the whole needle engine context and dispose the whole scene content
370
- * All content will be reloaded (loading times might be faster due to browser caches)
371
- * All scripts will be recreated */
372
- recreate(): void;
373
- private _originalCreationArgs?;
374
- /** @deprecated use create. This method will be removed in a future version */
375
- onCreate(opts?: ContextCreateArgs): Promise<boolean>;
376
- /** @internal */
377
- create(opts?: ContextCreateArgs): Promise<boolean>;
378
- private onUnhandledRejection;
379
- /** Dispatches an error */
380
- private onError;
381
- /**
382
- * Clears the context and destroys all scenes and objects in the scene.
383
- * The ContextCleared event is called at the end.
384
- * This is automatically called when e.g. the `src` attribute changes on `<needle-engine>`
385
- * or when the web component is removed from the DOM
386
- */
387
- clear(): void;
388
- /**
389
- * Dispose all allocated resources and clears the scene. This is automatically called e.g. when the `<needle-engine>` component is removed from the DOM.
390
- */
391
- dispose(): void;
392
- /**@deprecated use dispose() */
393
- onDestroy(): void;
394
- private internalOnDestroy;
395
- /** @internal Automatically called by components when you call `startCoroutine`. Use `startCoroutine` instead */
396
- registerCoroutineUpdate(script: IComponent, coroutine: Generator, evt: FrameEvent): Generator;
397
- /** @internal Automatically called by components. */
398
- unregisterCoroutineUpdate(coroutine: Generator, evt: FrameEvent): void;
399
- /** @internal Automatically called */
400
- stopAllCoroutinesFrom(script: IComponent): void;
401
- private _cameraStack;
402
- /** Change the main camera */
403
- setCurrentCamera(cam: ICamera): void;
404
- /**
405
- * Remove the camera from the mainCamera stack (if it has been set before with `setCurrentCamera`)
406
- */
407
- removeCamera(cam?: ICamera | null): void;
408
- private readonly _onBeforeRenderListeners;
409
- private readonly _onAfterRenderListeners;
410
- /** Use to subscribe to onBeforeRender events on threejs objects.
411
- * @link https://threejs.org/docs/#api/en/core/Object3D.onBeforeRender
412
- */
413
- addBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
414
- /** Remove callback from three `onBeforeRender` event (if it has been added with `addBeforeRenderListener(...)`)
415
- * @link https://threejs.org/docs/#api/en/core/Object3D.onBeforeRender
416
- */
417
- removeBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
418
- /**
419
- * Subscribe to onAfterRender events on threejs objects
420
- * @link https://threejs.org/docs/#api/en/core/Object3D.onAfterRender
421
- */
422
- addAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
423
- /**
424
- * Remove from onAfterRender events on threejs objects
425
- * @link https://threejs.org/docs/#api/en/core/Object3D.onAfterRender
426
- */
427
- removeAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
428
- private _createRenderCallbackWrapper;
429
- private _requireDepthTexture;
430
- private _requireColorTexture;
431
- private _renderTarget?;
432
- private _isRendering;
433
- /** @returns true while the WebGL renderer is rendering (between onBeforeRender and onAfterRender events) */
434
- get isRendering(): boolean;
435
- setRequireDepth(val: boolean): void;
436
- setRequireColor(val: boolean): void;
437
- get depthTexture(): DepthTexture | null;
438
- get opaqueColorTexture(): Texture | null;
439
- /** @returns true if the `<needle-engine>` DOM element is visible on screen (`context.domElement`) */
440
- get isVisibleToUser(): boolean;
441
- private _createId;
442
- private internalOnCreate;
443
- private internalLoadInitialContent;
444
- /** Sets the animation loop.
445
- * Can not be done while creating the context or when disposed
446
- **/
447
- restartRenderLoop(): boolean;
448
- private _renderlooperrors;
449
- /** Performs a full update step including script callbacks, rendering (unless isManagedExternally is set to false) and post render callbacks */
450
- update(timestamp: DOMHighResTimeStamp, frame?: XRFrame | null): void;
451
- /** Call to **manually** perform physics steps.
452
- * By default the context uses the `physicsSteps` property to perform steps during the update loop
453
- * If you just want to increase the accuracy of physics you can instead set the `physicsSteps` property to a higher value
454
- * */
455
- updatePhysics(steps: number): void;
456
- private _lastTimestamp;
457
- private _accumulatedTime;
458
- private _dispatchReadyAfterFrame;
459
- private internalStep;
460
- private internalOnBeforeRender;
461
- private internalUpdatePhysics;
462
- private internalOnRender;
463
- private internalOnAfterRender;
464
- private readonly _tempClearColor;
465
- private readonly _tempClearColor2;
466
- renderNow(camera?: Camera): boolean;
467
- private _contextRestoreTries;
468
- private handleRendererContextLost;
469
- /** returns true if we should return out of the frame loop */
470
- private _wasPaused;
471
- private onHandlePaused;
472
- private evaluatePaused;
473
- private renderRequiredTextures;
474
- private executeCoroutines;
475
- }
1
+ /// <reference types="webxr" />
2
+ import 'three/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js';
3
+ import type { EffectComposer } from "postprocessing";
4
+ import { BufferGeometry, Camera, DepthTexture, Group, Material, Object3D, OrthographicCamera, PerspectiveCamera, Scene, Texture, WebGLRenderer, type WebGLRendererParameters, type WebXRArrayCamera } from 'three';
5
+ import type { EffectComposer as ThreeEffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
6
+ import { Addressables } from './engine_addressables.js';
7
+ import { AnimationsRegistry } from './engine_animation.js';
8
+ import { Application } from './engine_application.js';
9
+ import { AssetDatabase } from './engine_assetdatabase.js';
10
+ import { Input } from './engine_input.js';
11
+ import { type ILightDataRegistry } from './engine_lightdata.js';
12
+ import { LODsManager } from "./engine_lods.js";
13
+ import { NetworkConnection } from './engine_networking.js';
14
+ import { Physics } from './engine_physics.js';
15
+ import { PlayerViewManager } from './engine_playerview.js';
16
+ import { RendererData as SceneLighting } from './engine_scenelighting.js';
17
+ import { Time } from './engine_time.js';
18
+ import type { CoroutineData, ICamera, IComponent, IContext, ILight, Model, Vec2 } from "./engine_types.js";
19
+ import type { INeedleXRSessionEventReceiver, NeedleXRSession } from './engine_xr.js';
20
+ import { NeedleMenu } from './webcomponents/needle menu/needle-menu.js';
21
+ import type { NeedleEngineWebComponent } from './webcomponents/needle-engine.js';
22
+ export declare const build_scene_functions: {
23
+ [name: string]: (context: Context) => Promise<void>;
24
+ };
25
+ export declare class LoadingProgressArgs {
26
+ /** the name or URL of the loaded file */
27
+ name: string;
28
+ /** the loading progress event from the loader */
29
+ progress: ProgressEvent;
30
+ /** the index of the loaded file */
31
+ index: number;
32
+ /** the total number of files to load */
33
+ count: number;
34
+ }
35
+ export declare class ContextCreateArgs {
36
+ /** list of glTF or GLB files to load */
37
+ files: Array<string>;
38
+ abortSignal?: AbortSignal;
39
+ /** called when loading a provided glTF file started */
40
+ onLoadingStart?: (index: number, file: string) => void;
41
+ /** called on update for each loaded glTF file */
42
+ onLoadingProgress?: (args: LoadingProgressArgs) => void;
43
+ /** Called after a gLTF file has finished loading */
44
+ onLoadingFinished?: (index: number, file: string, glTF: Model | null) => void;
45
+ }
46
+ export declare class ContextArgs {
47
+ name?: string;
48
+ /** for debugging only */
49
+ alias?: string;
50
+ /** the hash is used as a seed when initially loading the scene files */
51
+ hash?: string;
52
+ /** when true the context will not check if it's visible in the viewport and always update and render */
53
+ runInBackground?: boolean;
54
+ /** the DOM element the context belongs to or is inside of (this does not have to be the canvas. use renderer.domElement if you want to access the dom canvas) */
55
+ domElement?: HTMLElement | null;
56
+ /** externally owned renderer */
57
+ renderer?: WebGLRenderer;
58
+ /** externally owned camera */
59
+ camera?: Camera;
60
+ /** externally owned scene */
61
+ scene?: Scene;
62
+ }
63
+ export declare enum FrameEvent {
64
+ Start = -1,
65
+ EarlyUpdate = 0,
66
+ Update = 1,
67
+ LateUpdate = 2,
68
+ OnBeforeRender = 3,
69
+ OnAfterRender = 4,
70
+ PrePhysicsStep = 9,
71
+ PostPhysicsStep = 10,
72
+ Undefined = -1
73
+ }
74
+ /** threejs callback event signature */
75
+ export declare type OnRenderCallback = (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
76
+ export declare function registerComponent(script: IComponent, context?: Context): void;
77
+ /**
78
+ * The context is the main object that holds all the data and state of the Needle Engine.
79
+ * It can be used to access the scene, renderer, camera, input, physics, networking, and more.
80
+ * @example
81
+ * ```typescript
82
+ * import { Behaviour } from "@needle-tools/engine";
83
+ * import { Mesh, BoxGeometry, MeshBasicMaterial } from "three";
84
+ * export class MyScript extends Behaviour {
85
+ * start() {
86
+ * console.log("Hello from MyScript");
87
+ * this.context.scene.add(new Mesh(new BoxGeometry(), new MeshBasicMaterial()));
88
+ * }
89
+ * }
90
+ * ```
91
+ */
92
+ export declare class Context implements IContext {
93
+ private static _defaultTargetFramerate;
94
+ /** When a new context is created this is the framerate that will be used by default */
95
+ static get DefaultTargetFrameRate(): number | undefined;
96
+ /** When a new context is created this is the framerate that will be used by default */
97
+ static set DefaultTargetFrameRate(val: number | undefined);
98
+ private static _defaultWebglRendererParameters;
99
+ /** The default parameters that will be used when creating a new WebGLRenderer.
100
+ * Modify in global context to change the default parameters for all new contexts.
101
+ * @example
102
+ * ```typescript
103
+ * import { Context } from "@needle-tools/engine";
104
+ * Context.DefaultWebGLRendererParameters.antialias = false;
105
+ * ```
106
+ */
107
+ static get DefaultWebGLRendererParameters(): WebGLRendererParameters;
108
+ /** The needle engine version */
109
+ get version(): string;
110
+ /** The currently active context. Only set during the update loops */
111
+ static get Current(): Context;
112
+ /** @internal this property should not be set by user code */
113
+ static set Current(context: Context);
114
+ static get All(): Context[];
115
+ /** The name of the context */
116
+ name: string;
117
+ /** An alias for the context */
118
+ alias: string | undefined | null;
119
+ /** When the renderer or camera are managed by an external process (e.g. when running in r3f context).
120
+ * When this is false you are responsible to call update(timestamp, xframe.
121
+ * It is also currently assumed that rendering is handled performed by an external process
122
+ * */
123
+ isManagedExternally: boolean;
124
+ /** set to true to pause the update loop. You can receive an event for it in your components.
125
+ * Note that script updates will not be called when paused */
126
+ isPaused: boolean;
127
+ /** When enabled the application will run while not visible on the page */
128
+ runInBackground: boolean;
129
+ /**
130
+ * Set to the target framerate you want your application to run in (you can use ?stats to check the fps)
131
+ * Set to undefined if you want to run at the maximum framerate
132
+ */
133
+ targetFrameRate?: number | {
134
+ value?: number;
135
+ };
136
+ /** Use a higher number for more accurate physics simulation.
137
+ * When undefined physics steps will be 1 for mobile devices and 5 for desktop devices
138
+ * Set to 0 to disable physics updates
139
+ * TODO: changing physics steps is currently not supported because then forces that we get from the character controller and rigidbody et al are not correct anymore - this needs to be properly tested before making this configureable
140
+ */
141
+ private physicsSteps?;
142
+ /** used to append to loaded assets */
143
+ hash?: string;
144
+ /** The `<needle-engine>` web component */
145
+ domElement: NeedleEngineWebComponent | HTMLElement;
146
+ appendHTMLElement(element: HTMLElement): HTMLElement;
147
+ get resolutionScaleFactor(): number;
148
+ /** use to scale the resolution up or down of the renderer. default is 1 */
149
+ set resolutionScaleFactor(val: number);
150
+ private _resolutionScaleFactor;
151
+ private _boundingClientRectFrame;
152
+ private _boundingClientRect;
153
+ private _domX;
154
+ private _domY;
155
+ /** update bounding rects + domX, domY */
156
+ private calculateBoundingClientRect;
157
+ /** The width of the `<needle-engine>` element on the website */
158
+ get domWidth(): number;
159
+ /** The height of the `<needle-engine>` element on the website */
160
+ get domHeight(): number;
161
+ /** the X position of the `<needle-engine>` element on the website */
162
+ get domX(): number;
163
+ /** the Y position of the `<needle-engine>` element on the website */
164
+ get domY(): number;
165
+ /**
166
+ * Is a XR session currently active and presenting?
167
+ * @returns true if the xr renderer is currently presenting
168
+ */
169
+ get isInXR(): boolean;
170
+ /** shorthand for `NeedleXRSession.active`
171
+ * Automatically set by NeedleXRSession when a XR session is active
172
+ * @returns the active XR session or null if no session is active
173
+ * */
174
+ xr: NeedleXRSession | null;
175
+ /**
176
+ * Shorthand for `this.xr?.mode`. AR or VR
177
+ * @returns the current XR session mode (immersive-vr or immersive-ar)
178
+ */
179
+ get xrSessionMode(): XRSessionMode | undefined;
180
+ /** Shorthand for `this.xrSessionMode === "immersive-vr"`
181
+ * @returns true if a webxr VR session is currently active.
182
+ */
183
+ get isInVR(): boolean;
184
+ /**
185
+ * Shorthand for `this.xrSessionMode === "immersive-ar"`
186
+ * @returns true if a webxr AR session is currently active.
187
+ */
188
+ get isInAR(): boolean;
189
+ /** If a XR session is active and in pass through mode (immersive-ar on e.g. Quest)
190
+ * @returns true if the XR session is in pass through mode
191
+ */
192
+ get isInPassThrough(): boolean;
193
+ /** access the raw `XRSession` object (shorthand for `context.renderer.xr.getSession()`). For more control use `NeedleXRSession.active` */
194
+ get xrSession(): XRSession | null;
195
+ /** @returns the latest XRFrame (if a XRSession is currently active)
196
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
197
+ */
198
+ get xrFrame(): XRFrame | null;
199
+ /** @returns the current WebXR camera while the WebXRManager is active (shorthand for `context.renderer.xr.getCamera()`) */
200
+ get xrCamera(): WebXRArrayCamera | undefined;
201
+ private _xrFrame;
202
+ /**
203
+ * The AR overlay element is used to display 2D HTML elements while a AR session is active.
204
+ */
205
+ get arOverlayElement(): HTMLElement;
206
+ /**
207
+ * Current event of the update cycle (e.g. `FrameEvent.EarlyUpdate` or `FrameEvent.OnBeforeRender`)
208
+ */
209
+ get currentFrameEvent(): FrameEvent;
210
+ private _currentFrameEvent;
211
+ /**
212
+ * The scene contains all objects in the hierarchy and is automatically rendered by the context every frane.
213
+ */
214
+ scene: Scene;
215
+ /**
216
+ * The renderer is used to render the scene. It is automatically created when the context is created.
217
+ */
218
+ renderer: WebGLRenderer;
219
+ /**
220
+ * The effect composer can be used to render postprocessing effects. If assigned then it will automatically render the scene every frame.
221
+ */
222
+ composer: EffectComposer | ThreeEffectComposer | null;
223
+ /**
224
+ * @internal All known components. Don't use directly
225
+ */
226
+ readonly scripts: IComponent[];
227
+ /**
228
+ * @internal All paused components. Don't use directly
229
+ */
230
+ readonly scripts_pausedChanged: IComponent[];
231
+ /**
232
+ * @internal All components that have a early update event. Don't use directly
233
+ */
234
+ readonly scripts_earlyUpdate: IComponent[];
235
+ /**
236
+ * @internal All components that have a update event. Don't use directly
237
+ */
238
+ readonly scripts_update: IComponent[];
239
+ /**
240
+ * @internal All components that have a late update event. Don't use directly
241
+ */
242
+ readonly scripts_lateUpdate: IComponent[];
243
+ /**
244
+ * @internal All components that have a onBeforeRender event. Don't use directly
245
+ */
246
+ readonly scripts_onBeforeRender: IComponent[];
247
+ /**
248
+ * @internal All components that have a onAfterRender event. Don't use directly
249
+ */
250
+ readonly scripts_onAfterRender: IComponent[];
251
+ /**
252
+ * @internal All components that have coroutines. Don't use directly
253
+ */
254
+ readonly scripts_WithCorroutines: IComponent[];
255
+ /**
256
+ * @internal Components with immersive-vr event methods. Don't use directly
257
+ */
258
+ readonly scripts_immersive_vr: INeedleXRSessionEventReceiver[];
259
+ /**
260
+ * @internal Components with immersive-ar event methods. Don't use directly
261
+ */
262
+ readonly scripts_immersive_ar: INeedleXRSessionEventReceiver[];
263
+ /**
264
+ * @internal Coroutine data
265
+ */
266
+ readonly coroutines: {
267
+ [FrameEvent: number]: Array<CoroutineData>;
268
+ };
269
+ /** callbacks called once after the context has been created */
270
+ readonly post_setup_callbacks: Function[];
271
+ /** called every frame at the beginning of the frame (after component start events and before earlyUpdate) */
272
+ readonly pre_update_callbacks: Function[];
273
+ /** called every frame before rendering (after all component events) */
274
+ readonly pre_render_callbacks: Array<(frame: XRFrame | null) => void>;
275
+ /** called every frame after rendering (after all component events) */
276
+ readonly post_render_callbacks: Function[];
277
+ /** called every frame befroe update (this list is emptied every frame) */
278
+ readonly pre_update_oneshot_callbacks: Function[];
279
+ /** @internal */
280
+ readonly new_scripts: IComponent[];
281
+ /** @internal */
282
+ readonly new_script_start: IComponent[];
283
+ /** @internal */
284
+ readonly new_scripts_pre_setup_callbacks: Function[];
285
+ /** @internal */
286
+ readonly new_scripts_post_setup_callbacks: Function[];
287
+ /** @internal */
288
+ readonly new_scripts_xr: INeedleXRSessionEventReceiver[];
289
+ /**
290
+ * The **main camera component** of the scene - this camera is used for rendering.
291
+ * Use `setCurrentCamera` for updating the main camera.
292
+ */
293
+ mainCameraComponent: ICamera | undefined;
294
+ /**
295
+ * The main camera of the scene - this camera is used for rendering
296
+ * Use `setCurrentCamera` for updating the main camera.
297
+ */
298
+ get mainCamera(): Camera;
299
+ /** Set the main camera of the scene. If set to null the camera of the {@link mainCameraComponent} will be used - this camera is used for rendering */
300
+ set mainCamera(cam: Camera | null);
301
+ private _mainCamera;
302
+ private _fallbackCamera;
303
+ /** access application state (e.g. if all audio should be muted) */
304
+ application: Application;
305
+ /** access animation mixer used by components in the scene */
306
+ animations: AnimationsRegistry;
307
+ /** access timings (current frame number, deltaTime, timeScale, ...) */
308
+ time: Time;
309
+ /** access input data (e.g. click or touch events) */
310
+ input: Input;
311
+ /** access physics related methods (e.g. raycasting). To access the phyiscs engine use `context.physics.engine` */
312
+ physics: Physics;
313
+ /** access networking methods (use it to send or listen to messages or join a networking backend) */
314
+ connection: NetworkConnection;
315
+ /**
316
+ * @deprecated AssetDataBase is deprecated
317
+ */
318
+ assets: AssetDatabase;
319
+ /** The main light in the scene */
320
+ mainLight: ILight | null;
321
+ /** @deprecated Use sceneLighting */
322
+ get rendererData(): SceneLighting;
323
+ sceneLighting: SceneLighting;
324
+ addressables: Addressables;
325
+ lightmaps: ILightDataRegistry;
326
+ players: PlayerViewManager;
327
+ readonly lodsManager: LODsManager;
328
+ /** Access the needle menu to add or remove buttons to the menu element */
329
+ readonly menu: NeedleMenu;
330
+ /** @returns true if the context is fully created and ready */
331
+ get isCreated(): boolean;
332
+ private _needsUpdateSize;
333
+ private _isCreated;
334
+ private _isCreating;
335
+ private _isVisible;
336
+ private _stats;
337
+ constructor(args?: ContextArgs);
338
+ /**
339
+ * Calling this function will dispose the current renderer and create a new one which will then be assigned to the context. It can be used to create a new renderer with custom WebGLRendererParameters.
340
+ * **Note**: Instead you can also modify the static `Context.DefaultWebGlRendererParameters` before the context is created.
341
+ * **Note**: This method is recommended because it re-uses an potentially already existing canvas element. This is necessary to keep input event handlers from working (e.g. components like OrbitControls subscribe to input events on the canvas)
342
+ * @returns {WebGLRenderer} the newly created renderer
343
+ */
344
+ createNewRenderer(params?: WebGLRendererParameters): WebGLRenderer;
345
+ private _intersectionObserver;
346
+ private internalOnUpdateVisible;
347
+ private _disposeCallbacks;
348
+ /** will request a renderer size update the next render call (will call updateSize the next update) */
349
+ requestSizeUpdate(): void;
350
+ /** Clamps the renderer max resolution. If undefined the max resolution is not clamped. Default is undefined */
351
+ maxRenderResolution?: Vec2;
352
+ /** Control the renderer devicePixelRatio.
353
+ * **Options**
354
+ * - `auto` - Needle Engine automatically sets the pixel ratio to the current window.devicePixelRatio.
355
+ * - `manual` - Needle Engine will not change the renderer pixel ratio. You can set it manually.
356
+ * - `number` - Needle Engine will set the pixel ratio to the given number. The change will be applied to the renderer and the composer (if used) at the end of the current frame.
357
+ */
358
+ get devicePixelRatio(): "auto" | "manual" | number;
359
+ set devicePixelRatio(val: "auto" | "manual" | number);
360
+ private _devicePixelRatio;
361
+ /**
362
+ * Update the renderer and canvas size. This is also automatically called when a DOM size change is detected.
363
+ */
364
+ updateSize(force?: boolean): void;
365
+ /**
366
+ * Update the camera aspect ratio or orthorgraphic camera size. This is automatically called when a DOM size change is detected.
367
+ */
368
+ updateAspect(camera: PerspectiveCamera | OrthographicCamera, width?: number, height?: number): void;
369
+ /** This will recreate the whole needle engine context and dispose the whole scene content
370
+ * All content will be reloaded (loading times might be faster due to browser caches)
371
+ * All scripts will be recreated */
372
+ recreate(): void;
373
+ private _originalCreationArgs?;
374
+ /** @deprecated use create. This method will be removed in a future version */
375
+ onCreate(opts?: ContextCreateArgs): Promise<boolean>;
376
+ /** @internal */
377
+ create(opts?: ContextCreateArgs): Promise<boolean>;
378
+ private onUnhandledRejection;
379
+ /** Dispatches an error */
380
+ private onError;
381
+ /**
382
+ * Clears the context and destroys all scenes and objects in the scene.
383
+ * The ContextCleared event is called at the end.
384
+ * This is automatically called when e.g. the `src` attribute changes on `<needle-engine>`
385
+ * or when the web component is removed from the DOM
386
+ */
387
+ clear(): void;
388
+ /**
389
+ * Dispose all allocated resources and clears the scene. This is automatically called e.g. when the `<needle-engine>` component is removed from the DOM.
390
+ */
391
+ dispose(): void;
392
+ /**@deprecated use dispose() */
393
+ onDestroy(): void;
394
+ private internalOnDestroy;
395
+ /** @internal Automatically called by components when you call `startCoroutine`. Use `startCoroutine` instead */
396
+ registerCoroutineUpdate(script: IComponent, coroutine: Generator, evt: FrameEvent): Generator;
397
+ /** @internal Automatically called by components. */
398
+ unregisterCoroutineUpdate(coroutine: Generator, evt: FrameEvent): void;
399
+ /** @internal Automatically called */
400
+ stopAllCoroutinesFrom(script: IComponent): void;
401
+ private _cameraStack;
402
+ /** Change the main camera */
403
+ setCurrentCamera(cam: ICamera): void;
404
+ /**
405
+ * Remove the camera from the mainCamera stack (if it has been set before with `setCurrentCamera`)
406
+ */
407
+ removeCamera(cam?: ICamera | null): void;
408
+ private readonly _onBeforeRenderListeners;
409
+ private readonly _onAfterRenderListeners;
410
+ /** Use to subscribe to onBeforeRender events on threejs objects.
411
+ * @link https://threejs.org/docs/#api/en/core/Object3D.onBeforeRender
412
+ */
413
+ addBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
414
+ /** Remove callback from three `onBeforeRender` event (if it has been added with `addBeforeRenderListener(...)`)
415
+ * @link https://threejs.org/docs/#api/en/core/Object3D.onBeforeRender
416
+ */
417
+ removeBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
418
+ /**
419
+ * Subscribe to onAfterRender events on threejs objects
420
+ * @link https://threejs.org/docs/#api/en/core/Object3D.onAfterRender
421
+ */
422
+ addAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
423
+ /**
424
+ * Remove from onAfterRender events on threejs objects
425
+ * @link https://threejs.org/docs/#api/en/core/Object3D.onAfterRender
426
+ */
427
+ removeAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
428
+ private _createRenderCallbackWrapper;
429
+ private _requireDepthTexture;
430
+ private _requireColorTexture;
431
+ private _renderTarget?;
432
+ private _isRendering;
433
+ /** @returns true while the WebGL renderer is rendering (between onBeforeRender and onAfterRender events) */
434
+ get isRendering(): boolean;
435
+ setRequireDepth(val: boolean): void;
436
+ setRequireColor(val: boolean): void;
437
+ get depthTexture(): DepthTexture | null;
438
+ get opaqueColorTexture(): Texture | null;
439
+ /** @returns true if the `<needle-engine>` DOM element is visible on screen (`context.domElement`) */
440
+ get isVisibleToUser(): boolean;
441
+ private _createId;
442
+ private internalOnCreate;
443
+ private internalLoadInitialContent;
444
+ /** Sets the animation loop.
445
+ * Can not be done while creating the context or when disposed
446
+ **/
447
+ restartRenderLoop(): boolean;
448
+ private _renderlooperrors;
449
+ /** Performs a full update step including script callbacks, rendering (unless isManagedExternally is set to false) and post render callbacks */
450
+ update(timestamp: DOMHighResTimeStamp, frame?: XRFrame | null): void;
451
+ /** Call to **manually** perform physics steps.
452
+ * By default the context uses the `physicsSteps` property to perform steps during the update loop
453
+ * If you just want to increase the accuracy of physics you can instead set the `physicsSteps` property to a higher value
454
+ * */
455
+ updatePhysics(steps: number): void;
456
+ private _lastTimestamp;
457
+ private _accumulatedTime;
458
+ private _dispatchReadyAfterFrame;
459
+ private internalStep;
460
+ private internalOnBeforeRender;
461
+ private internalUpdatePhysics;
462
+ private internalOnRender;
463
+ private internalOnAfterRender;
464
+ private readonly _tempClearColor;
465
+ private readonly _tempClearColor2;
466
+ renderNow(camera?: Camera): boolean;
467
+ private _contextRestoreTries;
468
+ private handleRendererContextLost;
469
+ /** returns true if we should return out of the frame loop */
470
+ private _wasPaused;
471
+ private onHandlePaused;
472
+ private evaluatePaused;
473
+ private renderRequiredTextures;
474
+ private executeCoroutines;
475
+ }