@needle-tools/engine 4.7.1 → 4.7.2-alpha
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +3782 -3782
- package/LICENSE.md +10 -10
- package/README.md +64 -64
- package/components.needle.json +1 -1
- package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
- package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
- package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
- package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
- package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
- package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
- package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
- package/dist/needle-engine.d.ts +129 -130
- package/dist/needle-engine.js +4 -4
- package/dist/needle-engine.min.js +1 -1
- package/dist/needle-engine.umd.cjs +1 -1
- package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
- package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
- package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
- package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
- package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
- package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
- package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
- package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
- package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
- package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
- package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
- package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
- package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
- package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
- package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
- package/lib/asap/needle-asap.d.ts +1 -1
- package/lib/asap/needle-asap.js +95 -95
- package/lib/asap/sessiongranted.d.ts +3 -3
- package/lib/asap/sessiongranted.js +65 -65
- package/lib/asap/utils.d.ts +1 -1
- package/lib/asap/utils.js +3 -3
- package/lib/engine/analytics/index.d.ts +6 -6
- package/lib/engine/analytics/index.js +12 -12
- package/lib/engine/analytics/lcp.d.ts +3 -3
- package/lib/engine/analytics/lcp.js +34 -34
- package/lib/engine/api.d.ts +82 -82
- package/lib/engine/api.js +81 -81
- package/lib/engine/assets/index.d.ts +11 -11
- package/lib/engine/assets/index.js +47 -47
- package/lib/engine/assets/static.d.ts +1 -1
- package/lib/engine/assets/static.js +4 -4
- package/lib/engine/codegen/register_types.d.ts +1 -1
- package/lib/engine/codegen/register_types.js +300 -300
- package/lib/engine/debug/debug.d.ts +15 -15
- package/lib/engine/debug/debug.js +44 -44
- package/lib/engine/debug/debug_console.d.ts +2 -2
- package/lib/engine/debug/debug_console.js +307 -307
- package/lib/engine/debug/debug_overlay.d.ts +22 -22
- package/lib/engine/debug/debug_overlay.js +316 -316
- package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
- package/lib/engine/debug/debug_spatial_console.js +390 -390
- package/lib/engine/debug/index.d.ts +2 -2
- package/lib/engine/debug/index.js +2 -2
- package/lib/engine/engine_addressables.d.ts +164 -164
- package/lib/engine/engine_addressables.js +601 -601
- package/lib/engine/engine_animation.d.ts +43 -43
- package/lib/engine/engine_animation.js +133 -133
- package/lib/engine/engine_application.d.ts +45 -45
- package/lib/engine/engine_application.js +104 -104
- package/lib/engine/engine_assetdatabase.d.ts +25 -25
- package/lib/engine/engine_assetdatabase.js +346 -346
- package/lib/engine/engine_audio.d.ts +4 -4
- package/lib/engine/engine_audio.js +23 -23
- package/lib/engine/engine_camera.d.ts +13 -13
- package/lib/engine/engine_camera.js +30 -30
- package/lib/engine/engine_components.d.ts +110 -110
- package/lib/engine/engine_components.js +374 -374
- package/lib/engine/engine_components_internal.d.ts +9 -9
- package/lib/engine/engine_components_internal.js +36 -36
- package/lib/engine/engine_constants.d.ts +10 -10
- package/lib/engine/engine_constants.js +41 -41
- package/lib/engine/engine_context.d.ts +475 -475
- package/lib/engine/engine_context.js +1673 -1673
- package/lib/engine/engine_context_registry.d.ts +71 -71
- package/lib/engine/engine_context_registry.js +117 -117
- package/lib/engine/engine_coroutine.d.ts +35 -35
- package/lib/engine/engine_coroutine.js +52 -52
- package/lib/engine/engine_create_objects.d.ts +119 -119
- package/lib/engine/engine_create_objects.js +320 -320
- package/lib/engine/engine_default_parameters.d.ts +2 -2
- package/lib/engine/engine_default_parameters.js +3 -3
- package/lib/engine/engine_editor-sync.d.ts +21 -21
- package/lib/engine/engine_editor-sync.js +4 -4
- package/lib/engine/engine_fileloader.d.ts +2 -2
- package/lib/engine/engine_fileloader.js +8 -8
- package/lib/engine/engine_gameobject.d.ts +68 -68
- package/lib/engine/engine_gameobject.js +619 -619
- package/lib/engine/engine_generic_utils.d.ts +1 -1
- package/lib/engine/engine_generic_utils.js +13 -13
- package/lib/engine/engine_gizmos.d.ts +149 -149
- package/lib/engine/engine_gizmos.js +530 -530
- package/lib/engine/engine_gltf.d.ts +12 -12
- package/lib/engine/engine_gltf.js +15 -15
- package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
- package/lib/engine/engine_gltf_builtin_components.js +341 -341
- package/lib/engine/engine_hot_reload.d.ts +8 -8
- package/lib/engine/engine_hot_reload.js +197 -197
- package/lib/engine/engine_input.d.ts +362 -362
- package/lib/engine/engine_input.js +1294 -1294
- package/lib/engine/engine_input_utils.d.ts +2 -2
- package/lib/engine/engine_input_utils.js +22 -22
- package/lib/engine/engine_instancing.d.ts +19 -19
- package/lib/engine/engine_instancing.js +39 -39
- package/lib/engine/engine_license.d.ts +11 -11
- package/lib/engine/engine_license.js +369 -369
- package/lib/engine/engine_lifecycle_api.d.ts +83 -83
- package/lib/engine/engine_lifecycle_api.js +106 -106
- package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
- package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
- package/lib/engine/engine_lightdata.d.ts +23 -23
- package/lib/engine/engine_lightdata.js +101 -101
- package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
- package/lib/engine/engine_loaders.callbacks.js +86 -86
- package/lib/engine/engine_loaders.d.ts +48 -48
- package/lib/engine/engine_loaders.gltf.d.ts +13 -13
- package/lib/engine/engine_loaders.gltf.js +62 -62
- package/lib/engine/engine_loaders.js +337 -337
- package/lib/engine/engine_lods.d.ts +35 -35
- package/lib/engine/engine_lods.js +160 -160
- package/lib/engine/engine_lods.js.map +1 -1
- package/lib/engine/engine_mainloop_utils.d.ts +32 -32
- package/lib/engine/engine_mainloop_utils.js +466 -466
- package/lib/engine/engine_math.d.ts +114 -114
- package/lib/engine/engine_math.js +247 -247
- package/lib/engine/engine_modules.d.ts +36 -36
- package/lib/engine/engine_modules.js +85 -85
- package/lib/engine/engine_networking.d.ts +260 -260
- package/lib/engine/engine_networking.js +764 -764
- package/lib/engine/engine_networking_auto.d.ts +24 -24
- package/lib/engine/engine_networking_auto.js +310 -310
- package/lib/engine/engine_networking_blob.d.ts +48 -48
- package/lib/engine/engine_networking_blob.js +228 -228
- package/lib/engine/engine_networking_files.d.ts +35 -35
- package/lib/engine/engine_networking_files.js +172 -172
- package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
- package/lib/engine/engine_networking_files_default_components.js +42 -42
- package/lib/engine/engine_networking_instantiate.d.ts +100 -100
- package/lib/engine/engine_networking_instantiate.js +345 -345
- package/lib/engine/engine_networking_peer.d.ts +15 -15
- package/lib/engine/engine_networking_peer.js +132 -132
- package/lib/engine/engine_networking_streams.d.ts +123 -123
- package/lib/engine/engine_networking_streams.js +645 -645
- package/lib/engine/engine_networking_types.d.ts +22 -22
- package/lib/engine/engine_networking_types.js +7 -7
- package/lib/engine/engine_networking_utils.d.ts +2 -2
- package/lib/engine/engine_networking_utils.js +20 -20
- package/lib/engine/engine_networking_websocket.d.ts +1 -1
- package/lib/engine/engine_networking_websocket.js +2 -2
- package/lib/engine/engine_patcher.d.ts +10 -10
- package/lib/engine/engine_patcher.js +142 -142
- package/lib/engine/engine_physics.d.ts +152 -152
- package/lib/engine/engine_physics.js +645 -645
- package/lib/engine/engine_physics.types.d.ts +40 -40
- package/lib/engine/engine_physics.types.js +33 -33
- package/lib/engine/engine_physics_rapier.d.ts +147 -147
- package/lib/engine/engine_physics_rapier.js +1433 -1433
- package/lib/engine/engine_playerview.d.ts +26 -26
- package/lib/engine/engine_playerview.js +64 -64
- package/lib/engine/engine_scenelighting.d.ts +71 -71
- package/lib/engine/engine_scenelighting.js +226 -226
- package/lib/engine/engine_serialization.d.ts +3 -3
- package/lib/engine/engine_serialization.js +3 -3
- package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
- package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
- package/lib/engine/engine_serialization_core.d.ts +94 -94
- package/lib/engine/engine_serialization_core.js +607 -607
- package/lib/engine/engine_serialization_decorator.d.ts +23 -23
- package/lib/engine/engine_serialization_decorator.js +66 -66
- package/lib/engine/engine_setup.d.ts +1 -1
- package/lib/engine/engine_setup.js +2 -2
- package/lib/engine/engine_shaders.d.ts +53 -53
- package/lib/engine/engine_shaders.js +252 -252
- package/lib/engine/engine_shims.d.ts +4 -4
- package/lib/engine/engine_shims.js +24 -24
- package/lib/engine/engine_test_utils.d.ts +39 -39
- package/lib/engine/engine_test_utils.js +83 -83
- package/lib/engine/engine_texture.d.ts +28 -28
- package/lib/engine/engine_texture.js +64 -64
- package/lib/engine/engine_three_utils.d.ts +204 -204
- package/lib/engine/engine_three_utils.js +788 -788
- package/lib/engine/engine_time.d.ts +51 -51
- package/lib/engine/engine_time.js +82 -82
- package/lib/engine/engine_time_utils.d.ts +88 -88
- package/lib/engine/engine_time_utils.js +215 -215
- package/lib/engine/engine_tonemapping.d.ts +6 -6
- package/lib/engine/engine_tonemapping.js +197 -197
- package/lib/engine/engine_types.d.ts +578 -578
- package/lib/engine/engine_types.js +95 -95
- package/lib/engine/engine_typestore.d.ts +28 -28
- package/lib/engine/engine_typestore.js +55 -55
- package/lib/engine/engine_util_decorator.d.ts +13 -13
- package/lib/engine/engine_util_decorator.js +116 -116
- package/lib/engine/engine_utils.d.ts +248 -248
- package/lib/engine/engine_utils.js +1012 -1012
- package/lib/engine/engine_utils_format.d.ts +24 -24
- package/lib/engine/engine_utils_format.js +239 -239
- package/lib/engine/engine_utils_screenshot.d.ts +159 -159
- package/lib/engine/engine_utils_screenshot.js +522 -522
- package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
- package/lib/engine/engine_utils_screenshot.xr.js +90 -90
- package/lib/engine/engine_xr.d.ts +1 -1
- package/lib/engine/engine_xr.js +1 -1
- package/lib/engine/export/gltf/Writers.d.ts +19 -19
- package/lib/engine/export/gltf/Writers.js +24 -24
- package/lib/engine/export/gltf/index.d.ts +11 -11
- package/lib/engine/export/gltf/index.js +123 -123
- package/lib/engine/export/index.d.ts +2 -2
- package/lib/engine/export/index.js +2 -2
- package/lib/engine/export/state.d.ts +7 -7
- package/lib/engine/export/state.js +17 -17
- package/lib/engine/export/utils.d.ts +2 -2
- package/lib/engine/export/utils.js +7 -7
- package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
- package/lib/engine/extensions/EXT_texture_exr.js +32 -32
- package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
- package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
- package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
- package/lib/engine/extensions/NEEDLE_components.js +220 -220
- package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
- package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
- package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
- package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
- package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
- package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
- package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
- package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
- package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
- package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
- package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
- package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
- package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
- package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
- package/lib/engine/extensions/extension_resolver.d.ts +4 -4
- package/lib/engine/extensions/extension_resolver.js +1 -1
- package/lib/engine/extensions/extension_utils.d.ts +12 -12
- package/lib/engine/extensions/extension_utils.js +152 -152
- package/lib/engine/extensions/extensions.d.ts +32 -32
- package/lib/engine/extensions/extensions.js +107 -107
- package/lib/engine/extensions/index.d.ts +6 -6
- package/lib/engine/extensions/index.js +6 -6
- package/lib/engine/extensions/usage_tracker.d.ts +13 -13
- package/lib/engine/extensions/usage_tracker.js +65 -65
- package/lib/engine/js-extensions/Camera.d.ts +1 -1
- package/lib/engine/js-extensions/Camera.js +39 -39
- package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
- package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
- package/lib/engine/js-extensions/Layers.d.ts +6 -6
- package/lib/engine/js-extensions/Layers.js +22 -22
- package/lib/engine/js-extensions/Object3D.d.ts +120 -120
- package/lib/engine/js-extensions/Object3D.js +136 -136
- package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
- package/lib/engine/js-extensions/RGBAColor.js +111 -111
- package/lib/engine/js-extensions/Vector.d.ts +3 -3
- package/lib/engine/js-extensions/Vector.js +13 -13
- package/lib/engine/js-extensions/index.d.ts +5 -5
- package/lib/engine/js-extensions/index.js +5 -5
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
- package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
- package/lib/engine/shaders/shaderData.d.ts +55 -55
- package/lib/engine/shaders/shaderData.js +58 -58
- package/lib/engine/tests/test_utils.d.ts +2 -2
- package/lib/engine/tests/test_utils.js +53 -53
- package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
- package/lib/engine/webcomponents/WebXRButtons.js +230 -230
- package/lib/engine/webcomponents/api.d.ts +5 -5
- package/lib/engine/webcomponents/api.js +4 -4
- package/lib/engine/webcomponents/buttons.d.ts +51 -51
- package/lib/engine/webcomponents/buttons.js +264 -264
- package/lib/engine/webcomponents/fonts.d.ts +9 -9
- package/lib/engine/webcomponents/fonts.js +32 -32
- package/lib/engine/webcomponents/icons.d.ts +9 -9
- package/lib/engine/webcomponents/icons.js +52 -52
- package/lib/engine/webcomponents/index.d.ts +1 -1
- package/lib/engine/webcomponents/index.js +1 -1
- package/lib/engine/webcomponents/logo-element.d.ts +10 -10
- package/lib/engine/webcomponents/logo-element.js +67 -67
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
- package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
- package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
- package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
- package/lib/engine/webcomponents/needle-button.d.ts +34 -34
- package/lib/engine/webcomponents/needle-button.js +161 -161
- package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
- package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
- package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
- package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
- package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
- package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
- package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
- package/lib/engine/webcomponents/needle-engine.js +821 -821
- package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
- package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
- package/lib/engine/xr/NeedleXRController.d.ts +313 -313
- package/lib/engine/xr/NeedleXRController.js +1007 -1007
- package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
- package/lib/engine/xr/NeedleXRSession.js +1463 -1463
- package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
- package/lib/engine/xr/NeedleXRSync.js +188 -188
- package/lib/engine/xr/SceneTransition.d.ts +18 -18
- package/lib/engine/xr/SceneTransition.js +69 -69
- package/lib/engine/xr/TempXRContext.d.ts +34 -34
- package/lib/engine/xr/TempXRContext.js +187 -187
- package/lib/engine/xr/XRRig.d.ts +7 -7
- package/lib/engine/xr/XRRig.js +1 -1
- package/lib/engine/xr/api.d.ts +6 -6
- package/lib/engine/xr/api.js +6 -6
- package/lib/engine/xr/events.d.ts +66 -66
- package/lib/engine/xr/events.js +93 -93
- package/lib/engine/xr/internal.d.ts +12 -12
- package/lib/engine/xr/internal.js +25 -25
- package/lib/engine/xr/usdz.d.ts +12 -12
- package/lib/engine/xr/usdz.js +29 -29
- package/lib/engine/xr/utils.d.ts +11 -11
- package/lib/engine/xr/utils.js +34 -34
- package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
- package/lib/engine-components/AlignmentConstraint.js +39 -39
- package/lib/engine-components/Animation.d.ts +156 -156
- package/lib/engine-components/Animation.js +508 -508
- package/lib/engine-components/AnimationCurve.d.ts +40 -40
- package/lib/engine-components/AnimationCurve.js +159 -159
- package/lib/engine-components/AnimationUtils.d.ts +8 -8
- package/lib/engine-components/AnimationUtils.js +27 -27
- package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
- package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
- package/lib/engine-components/Animator.d.ts +217 -217
- package/lib/engine-components/Animator.js +354 -354
- package/lib/engine-components/AnimatorController.d.ts +227 -227
- package/lib/engine-components/AnimatorController.js +1152 -1152
- package/lib/engine-components/AudioListener.d.ts +33 -33
- package/lib/engine-components/AudioListener.js +86 -86
- package/lib/engine-components/AudioSource.d.ts +217 -217
- package/lib/engine-components/AudioSource.js +635 -635
- package/lib/engine-components/AvatarLoader.d.ts +80 -80
- package/lib/engine-components/AvatarLoader.js +231 -231
- package/lib/engine-components/AxesHelper.d.ts +32 -32
- package/lib/engine-components/AxesHelper.js +67 -67
- package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
- package/lib/engine-components/BasicIKConstraint.js +43 -43
- package/lib/engine-components/BoxCollider.d.ts +2 -2
- package/lib/engine-components/BoxCollider.js +2 -2
- package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
- package/lib/engine-components/BoxHelperComponent.js +102 -102
- package/lib/engine-components/Camera.d.ts +231 -231
- package/lib/engine-components/Camera.js +700 -700
- package/lib/engine-components/CameraUtils.d.ts +1 -1
- package/lib/engine-components/CameraUtils.js +123 -123
- package/lib/engine-components/CharacterController.d.ts +55 -55
- package/lib/engine-components/CharacterController.js +236 -236
- package/lib/engine-components/Collider.d.ts +188 -188
- package/lib/engine-components/Collider.js +369 -369
- package/lib/engine-components/Component.d.ts +792 -792
- package/lib/engine-components/Component.js +920 -920
- package/lib/engine-components/ContactShadows.d.ts +94 -94
- package/lib/engine-components/ContactShadows.js +453 -453
- package/lib/engine-components/DeleteBox.d.ts +19 -19
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import { delayForFrames, DeviceUtilities, getParam } from "../../engine/engine_utils.js";
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13
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import { NeedleXRSession } from "../../engine/engine_xr.js";
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14
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import { ButtonsFactory } from "../../engine/webcomponents/buttons.js";
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import { WebXRButtonFactory } from "../../engine/webcomponents/WebXRButtons.js";
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import { PlayerSync } from "../../engine-components-experimental/networking/PlayerSync.js";
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import { Behaviour, GameObject } from "../Component.js";
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import { USDZExporter } from "../export/usdz/USDZExporter.js";
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import { NeedleMenu } from "../NeedleMenu.js";
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import { SpatialGrabRaycaster } from "../ui/Raycaster.js";
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21
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import { Avatar } from "./Avatar.js";
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22
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import { XRControllerModel } from "./controllers/XRControllerModel.js";
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23
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import { XRControllerMovement } from "./controllers/XRControllerMovement.js";
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24
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import { WebARSessionRoot } from "./WebARSessionRoot.js";
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25
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import { XRState, XRStateFlag } from "./XRFlag.js";
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const debug = getParam("debugwebxr");
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27
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const debugQuicklook = getParam("debugusdz");
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/**
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* WebXR component to enable VR, AR and Quicklook on iOS in your scene.
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* It provides a simple wrapper around the {@link NeedleXRSession} API and adds some additional features like creating buttons or enabling default movement behaviour.
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* @category XR
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32
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* @group Components
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33
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*/
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34
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export class WebXR extends Behaviour {
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// UI
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36
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/**
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37
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* When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter VR mode.
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38
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*/
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39
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createVRButton = true;
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40
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/**
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41
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* When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter AR mode.
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42
|
-
*/
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43
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createARButton = true;
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44
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/**
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45
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* When enabled, a button to send the experience to an Oculus Quest will be shown if the current device does not support VR.
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46
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* This helps direct users to compatible devices for optimal VR experiences.
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47
|
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*/
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48
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createSendToQuestButton = true;
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49
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/**
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50
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* When enabled, a QR code will be generated and displayed on desktop devices to allow easy opening of the experience on mobile devices.
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51
|
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*/
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52
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createQRCode = true;
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53
|
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// VR Settings
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54
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/**
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55
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* When enabled, default movement controls will be automatically added to the scene when entering VR.
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56
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* This includes teleportation and smooth locomotion options for VR controllers.
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57
|
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*/
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58
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useDefaultControls = true;
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59
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/**
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60
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* When enabled, 3D models representing the user's VR controllers will be automatically created and rendered in the scene.
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61
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*/
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62
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showControllerModels = true;
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63
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/**
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64
|
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* When enabled, 3D models representing the user's hands will be automatically created and rendered when hand tracking is available.
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65
|
-
*/
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66
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showHandModels = true;
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67
|
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// AR Settings
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68
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/**
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69
|
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* When enabled, a reticle will be displayed to help place the scene in AR. The user must tap on a detected surface to position the scene.
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70
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*/
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71
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usePlacementReticle = true;
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72
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/**
|
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73
|
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* Optional custom 3D object to use as the AR placement reticle instead of the default one.
|
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74
|
-
*/
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75
|
-
customARPlacementReticle;
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76
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/**
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77
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* When enabled, users can adjust the position, rotation, and scale of the AR scene with one or two fingers after initial placement.
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78
|
-
*/
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79
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usePlacementAdjustment = true;
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80
|
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/**
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81
|
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* Determines the scale of the user relative to the scene in AR. Larger values make the 3D content appear smaller.
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82
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* Only applies when `usePlacementReticle` is enabled.
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83
|
-
*/
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84
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arScale = 1;
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85
|
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/**
|
|
86
|
-
* When enabled, an XRAnchor will be created for the AR scene and its position will be regularly updated to match the anchor.
|
|
87
|
-
* This can help with spatial persistence in AR experiences.
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88
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* @experimental
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|
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*/
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90
|
-
useXRAnchor = false;
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91
|
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/**
|
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92
|
-
* When enabled, the scene will be automatically placed as soon as a suitable surface is detected in AR,
|
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93
|
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* without requiring the user to tap to confirm placement.
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94
|
-
*/
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95
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autoPlace = false;
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96
|
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/**
|
|
97
|
-
* When enabled, the AR session root center will be automatically adjusted to place the center of the scene.
|
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98
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* This helps ensure the scene is properly aligned with detected surfaces.
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|
-
*/
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autoCenter = false;
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/**
|
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102
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-
* When enabled, a USDZExporter component will be automatically added to the scene if none is found.
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* This allows iOS and visionOS devices to view 3D content using Apple's AR QuickLook.
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*/
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useQuicklookExport = false;
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/**
|
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* When enabled, the 'depth-sensing' WebXR feature will be requested to provide real-time depth occlusion.
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* Currently only supported on Oculus Quest devices.
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* @see https://developer.mozilla.org/en-US/docs/Web/API/XRDepthInformation
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110
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* @experimental
|
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111
|
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*/
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112
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useDepthSensing = false;
|
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113
|
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/**
|
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114
|
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* When enabled, a {@link SpatialGrabRaycaster} will be added or enabled in the scene,
|
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115
|
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* allowing users to interact with objects at a distance in VR/AR.
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116
|
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* @default true
|
|
117
|
-
*/
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118
|
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useSpatialGrab = true;
|
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119
|
-
/**
|
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120
|
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* Specifies the avatar representation that will be created when entering a WebXR session.
|
|
121
|
-
* Can be a reference to a 3D model or a boolean to use the default avatar.
|
|
122
|
-
*/
|
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123
|
-
defaultAvatar;
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124
|
-
_playerSync;
|
|
125
|
-
/** these components were created by the WebXR component on session start and will be cleaned up again in session end */
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126
|
-
_createdComponentsInSession = [];
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127
|
-
_usdzExporter;
|
|
128
|
-
static activeWebXRComponent = null;
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129
|
-
/**
|
|
130
|
-
* Initializes the WebXR component by obtaining the XR sync object for this context.
|
|
131
|
-
* @internal
|
|
132
|
-
*/
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|
133
|
-
awake() {
|
|
134
|
-
NeedleXRSession.getXRSync(this.context);
|
|
135
|
-
}
|
|
136
|
-
/**
|
|
137
|
-
* Sets up the WebXR component when it's enabled. Checks for HTTPS connection,
|
|
138
|
-
* sets up USDZ export if enabled, creates UI buttons, and configures avatar settings.
|
|
139
|
-
* @internal
|
|
140
|
-
*/
|
|
141
|
-
onEnable() {
|
|
142
|
-
// check if we're on a secure connection:
|
|
143
|
-
if (window.location.protocol !== "https:") {
|
|
144
|
-
showBalloonWarning("<a href=\"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API\" target=\"_blank\">WebXR</a> only works on secure connections (https).");
|
|
145
|
-
}
|
|
146
|
-
if (this.useQuicklookExport) {
|
|
147
|
-
const existingUSDZExporter = GameObject.findObjectOfType(USDZExporter);
|
|
148
|
-
if (!existingUSDZExporter) {
|
|
149
|
-
// if no USDZ Exporter is found we add one and assign the scene to be exported
|
|
150
|
-
if (debug)
|
|
151
|
-
console.log("WebXR: Adding USDZExporter");
|
|
152
|
-
this._usdzExporter = GameObject.addComponent(this.gameObject, USDZExporter);
|
|
153
|
-
this._usdzExporter.objectToExport = this.context.scene;
|
|
154
|
-
this._usdzExporter.autoExportAnimations = true;
|
|
155
|
-
this._usdzExporter.autoExportAudioSources = true;
|
|
156
|
-
}
|
|
157
|
-
}
|
|
158
|
-
this.handleCreatingHTML();
|
|
159
|
-
this.handleOfferSession();
|
|
160
|
-
// If the avatar is undefined (meaning not set and also not null) we will use the fallback default avatar
|
|
161
|
-
if (this.defaultAvatar === true) {
|
|
162
|
-
if (debug)
|
|
163
|
-
console.warn("WebXR: No default avatar set, using static default avatar");
|
|
164
|
-
this.defaultAvatar = new AssetReference("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb");
|
|
165
|
-
}
|
|
166
|
-
if (this.defaultAvatar) {
|
|
167
|
-
this._playerSync = this.gameObject.getOrAddComponent(PlayerSync);
|
|
168
|
-
this._playerSync.autoSync = false;
|
|
169
|
-
}
|
|
170
|
-
if (this._playerSync && typeof this.defaultAvatar != "boolean") {
|
|
171
|
-
this._playerSync.asset = this.defaultAvatar;
|
|
172
|
-
this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned);
|
|
173
|
-
this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned);
|
|
174
|
-
}
|
|
175
|
-
}
|
|
176
|
-
/**
|
|
177
|
-
* Cleans up resources when the component is disabled.
|
|
178
|
-
* Destroys the USDZ exporter if one was created and removes UI buttons.
|
|
179
|
-
* @internal
|
|
180
|
-
*/
|
|
181
|
-
onDisable() {
|
|
182
|
-
this._usdzExporter?.destroy();
|
|
183
|
-
this.removeButtons();
|
|
184
|
-
}
|
|
185
|
-
/**
|
|
186
|
-
* Checks if WebXR is supported and offers an appropriate session.
|
|
187
|
-
* This is used to show the WebXR session joining prompt in browsers that support it.
|
|
188
|
-
* @returns A Promise that resolves to true if a session was offered, false otherwise
|
|
189
|
-
*/
|
|
190
|
-
async handleOfferSession() {
|
|
191
|
-
if (this.createVRButton) {
|
|
192
|
-
const hasVRSupport = await NeedleXRSession.isVRSupported();
|
|
193
|
-
if (hasVRSupport && this.createVRButton) {
|
|
194
|
-
return NeedleXRSession.offerSession("immersive-vr", "default", this.context);
|
|
195
|
-
}
|
|
196
|
-
}
|
|
197
|
-
if (this.createARButton) {
|
|
198
|
-
const hasARSupport = await NeedleXRSession.isARSupported();
|
|
199
|
-
if (hasARSupport && this.createARButton) {
|
|
200
|
-
return NeedleXRSession.offerSession("immersive-ar", "default", this.context);
|
|
201
|
-
}
|
|
202
|
-
}
|
|
203
|
-
return false;
|
|
204
|
-
}
|
|
205
|
-
/** the currently active webxr input session */
|
|
206
|
-
get session() {
|
|
207
|
-
return NeedleXRSession.active ?? null;
|
|
208
|
-
}
|
|
209
|
-
/** immersive-vr or immersive-ar */
|
|
210
|
-
get sessionMode() {
|
|
211
|
-
return NeedleXRSession.activeMode ?? null;
|
|
212
|
-
;
|
|
213
|
-
}
|
|
214
|
-
/** While AR: this will return the currently active WebARSessionRoot component.
|
|
215
|
-
* You can also query this component in your scene with `findObjectOfType(WebARSessionRoot)`
|
|
216
|
-
*/
|
|
217
|
-
get arSessionRoot() {
|
|
218
|
-
return this._activeWebARSessionRoot;
|
|
219
|
-
}
|
|
220
|
-
/** Call to start an WebVR session.
|
|
221
|
-
*
|
|
222
|
-
* This is a shorthand for `NeedleXRSession.start("immersive-vr", init, this.context)`
|
|
223
|
-
*/
|
|
224
|
-
async enterVR(init) {
|
|
225
|
-
return NeedleXRSession.start("immersive-vr", init, this.context);
|
|
226
|
-
}
|
|
227
|
-
/** Call to start an WebAR session
|
|
228
|
-
*
|
|
229
|
-
* This is a shorthand for `NeedleXRSession.start("immersive-ar", init, this.context)`
|
|
230
|
-
*/
|
|
231
|
-
async enterAR(init) {
|
|
232
|
-
return NeedleXRSession.start("immersive-ar", init, this.context);
|
|
233
|
-
}
|
|
234
|
-
/** Call to end a WebXR (AR or VR) session.
|
|
235
|
-
*
|
|
236
|
-
* This is a shorthand for `NeedleXRSession.stop()`
|
|
237
|
-
*/
|
|
238
|
-
exitXR() {
|
|
239
|
-
NeedleXRSession.stop();
|
|
240
|
-
}
|
|
241
|
-
_exitXRMenuButton;
|
|
242
|
-
_previousXRState = 0;
|
|
243
|
-
_spatialGrabRaycaster;
|
|
244
|
-
_activeWebARSessionRoot = null;
|
|
245
|
-
get isActiveWebXR() {
|
|
246
|
-
return !WebXR.activeWebXRComponent || WebXR.activeWebXRComponent === this;
|
|
247
|
-
}
|
|
248
|
-
/**
|
|
249
|
-
* Called before entering a WebXR session. Sets up optional features like depth sensing, if needed.
|
|
250
|
-
* @param _mode The XR session mode being requested (immersive-ar or immersive-vr)
|
|
251
|
-
* @param args The XRSessionInit object that will be passed to the WebXR API
|
|
252
|
-
* @internal
|
|
253
|
-
*/
|
|
254
|
-
onBeforeXR(_mode, args) {
|
|
255
|
-
if (!this.isActiveWebXR) {
|
|
256
|
-
console.warn(`WebXR: another WebXR component is already active (${WebXR.activeWebXRComponent?.name}). This is ignored: ${this.name}`);
|
|
257
|
-
return;
|
|
258
|
-
}
|
|
259
|
-
WebXR.activeWebXRComponent = this;
|
|
260
|
-
if (_mode == "immersive-ar" && this.useDepthSensing) {
|
|
261
|
-
args.optionalFeatures = args.optionalFeatures || [];
|
|
262
|
-
args.optionalFeatures.push("depth-sensing");
|
|
263
|
-
}
|
|
264
|
-
}
|
|
265
|
-
/**
|
|
266
|
-
* Called when a WebXR session begins. Sets up the scene for XR by configuring controllers,
|
|
267
|
-
* AR placement, and other features based on component settings.
|
|
268
|
-
* @param args Event arguments containing information about the started XR session
|
|
269
|
-
* @internal
|
|
270
|
-
*/
|
|
271
|
-
async onEnterXR(args) {
|
|
272
|
-
if (!this.isActiveWebXR)
|
|
273
|
-
return;
|
|
274
|
-
if (debug)
|
|
275
|
-
console.log("WebXR onEnterXR");
|
|
276
|
-
// set XR flags
|
|
277
|
-
this._previousXRState = XRState.Global.Mask;
|
|
278
|
-
const isVR = args.xr.isVR;
|
|
279
|
-
XRState.Global.Set(isVR ? XRStateFlag.VR : XRStateFlag.AR);
|
|
280
|
-
// Handle AR session root
|
|
281
|
-
if (args.xr.isAR) {
|
|
282
|
-
let sessionroot = GameObject.findObjectOfType(WebARSessionRoot);
|
|
283
|
-
// Only create a WebARSessionRoot if none is in the scene already
|
|
284
|
-
if (!sessionroot) {
|
|
285
|
-
if (this.usePlacementReticle) {
|
|
286
|
-
const implicitSessionRoot = new Object3D();
|
|
287
|
-
for (const ch of this.context.scene.children)
|
|
288
|
-
implicitSessionRoot.add(ch);
|
|
289
|
-
this.context.scene.add(implicitSessionRoot);
|
|
290
|
-
sessionroot = GameObject.addComponent(implicitSessionRoot, WebARSessionRoot);
|
|
291
|
-
this._createdComponentsInSession.push(sessionroot);
|
|
292
|
-
}
|
|
293
|
-
else if (debug || isDevEnvironment()) {
|
|
294
|
-
console.warn("WebXR: No WebARSessionRoot found in scene and usePlacementReticle is disabled in WebXR component.");
|
|
295
|
-
}
|
|
296
|
-
}
|
|
297
|
-
this._activeWebARSessionRoot = sessionroot;
|
|
298
|
-
if (sessionroot) {
|
|
299
|
-
// sessionroot.enabled = this.usePlacementReticle; // < not sure if we want to disable the session root when placement reticle if OFF...
|
|
300
|
-
sessionroot.customReticle = this.customARPlacementReticle;
|
|
301
|
-
sessionroot.arScale = this.arScale;
|
|
302
|
-
sessionroot.arTouchTransform = this.usePlacementAdjustment;
|
|
303
|
-
sessionroot.autoPlace = this.autoPlace;
|
|
304
|
-
sessionroot.autoCenter = this.autoCenter;
|
|
305
|
-
sessionroot.useXRAnchor = this.useXRAnchor;
|
|
306
|
-
}
|
|
307
|
-
}
|
|
308
|
-
// handle VR controls
|
|
309
|
-
if (this.useDefaultControls) {
|
|
310
|
-
this.setDefaultMovementEnabled(true);
|
|
311
|
-
}
|
|
312
|
-
if (this.showControllerModels || this.showHandModels) {
|
|
313
|
-
this.setDefaultControllerRenderingEnabled(true);
|
|
314
|
-
}
|
|
315
|
-
// ensure we have a spatial grab raycaster for close grabs
|
|
316
|
-
if (this.useSpatialGrab) {
|
|
317
|
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this._spatialGrabRaycaster = GameObject.findObjectOfType(SpatialGrabRaycaster) ?? undefined;
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if (!this._spatialGrabRaycaster) {
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this._spatialGrabRaycaster = this.gameObject.addComponent(SpatialGrabRaycaster);
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}
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}
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322
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this.createLocalAvatar(args.xr);
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323
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// for mobile screen AR we have the "X" button to exit and don't need to add an extra menu button to close
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324
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// https://linear.app/needle/issue/NE-5716
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if (args.xr.isScreenBasedAR) {
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}
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else {
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this._exitXRMenuButton = this.context.menu.appendChild({
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label: "Quit XR",
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onClick: () => this.exitXR(),
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icon: "exit_to_app",
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priority: 20_000,
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333
|
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});
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|
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}
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|
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}
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/**
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* Called every frame during an active WebXR session.
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* Updates components that depend on the current XR state.
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* @param _args Event arguments containing information about the current XR session frame
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* @internal
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|
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*/
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342
|
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onUpdateXR(_args) {
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|
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if (!this.isActiveWebXR)
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|
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return;
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345
|
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if (this._spatialGrabRaycaster) {
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346
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this._spatialGrabRaycaster.enabled = this.useSpatialGrab;
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|
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}
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|
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}
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|
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/**
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350
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* Called when a WebXR session ends. Restores pre-session state,
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351
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* removes temporary components, and cleans up resources.
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* @param _ Event arguments containing information about the ended XR session
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|
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* @internal
|
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354
|
-
*/
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|
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onLeaveXR(_) {
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|
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this._exitXRMenuButton?.remove();
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357
|
-
if (!this.isActiveWebXR)
|
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358
|
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return;
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359
|
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// revert XR flags
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360
|
-
XRState.Global.Set(this._previousXRState);
|
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361
|
-
this._playerSync?.destroyInstance();
|
|
362
|
-
for (const comp of this._createdComponentsInSession) {
|
|
363
|
-
comp.destroy();
|
|
364
|
-
}
|
|
365
|
-
this._createdComponentsInSession.length = 0;
|
|
366
|
-
this._activeWebARSessionRoot = null;
|
|
367
|
-
this.handleOfferSession();
|
|
368
|
-
delayForFrames(1).then(() => WebXR.activeWebXRComponent = null);
|
|
369
|
-
}
|
|
370
|
-
/** Call to enable or disable default controller behaviour */
|
|
371
|
-
setDefaultMovementEnabled(enabled) {
|
|
372
|
-
let movement = this.gameObject.getComponent(XRControllerMovement);
|
|
373
|
-
if (!movement && enabled) {
|
|
374
|
-
movement = this.gameObject.addComponent(XRControllerMovement);
|
|
375
|
-
this._createdComponentsInSession.push(movement);
|
|
376
|
-
}
|
|
377
|
-
if (movement)
|
|
378
|
-
movement.enabled = enabled;
|
|
379
|
-
return movement;
|
|
380
|
-
}
|
|
381
|
-
/** Call to enable or disable default controller rendering */
|
|
382
|
-
setDefaultControllerRenderingEnabled(enabled) {
|
|
383
|
-
let models = this.gameObject.getComponent(XRControllerModel);
|
|
384
|
-
if (!models && enabled) {
|
|
385
|
-
models = this.gameObject.addComponent(XRControllerModel);
|
|
386
|
-
this._createdComponentsInSession.push(models);
|
|
387
|
-
models.createControllerModel = this.showControllerModels;
|
|
388
|
-
models.createHandModel == this.showHandModels;
|
|
389
|
-
}
|
|
390
|
-
if (models)
|
|
391
|
-
models.enabled = enabled;
|
|
392
|
-
return models;
|
|
393
|
-
}
|
|
394
|
-
/**
|
|
395
|
-
* Creates and instantiates the user's avatar representation in the WebXR session.
|
|
396
|
-
* @param xr The active session
|
|
397
|
-
*/
|
|
398
|
-
async createLocalAvatar(xr) {
|
|
399
|
-
if (this._playerSync && xr.running && typeof this.defaultAvatar != "boolean") {
|
|
400
|
-
this._playerSync.asset = this.defaultAvatar;
|
|
401
|
-
await this._playerSync.getInstance();
|
|
402
|
-
}
|
|
403
|
-
}
|
|
404
|
-
/**
|
|
405
|
-
* Event handler called when a player avatar is spawned.
|
|
406
|
-
* Ensures the avatar has the necessary Avatar component.
|
|
407
|
-
* @param instance The spawned avatar 3D object
|
|
408
|
-
*/
|
|
409
|
-
onAvatarSpawned = (instance) => {
|
|
410
|
-
// spawned webxr avatars must have a avatar component
|
|
411
|
-
if (debug)
|
|
412
|
-
console.log("WebXR.onAvatarSpawned", instance);
|
|
413
|
-
let avatar = GameObject.getComponentInChildren(instance, Avatar);
|
|
414
|
-
avatar ??= GameObject.addComponent(instance, Avatar);
|
|
415
|
-
};
|
|
416
|
-
// HTML UI
|
|
417
|
-
/** @deprecated use {@link getButtonsFactory} or directly access {@link WebXRButtonFactory.getOrCreate} */
|
|
418
|
-
getButtonsContainer() {
|
|
419
|
-
return this.getButtonsFactory();
|
|
420
|
-
}
|
|
421
|
-
/**
|
|
422
|
-
* Returns the WebXR button factory, creating one if it doesn't exist.
|
|
423
|
-
* Use this to access and modify WebXR UI buttons.
|
|
424
|
-
* @returns The WebXRButtonFactory instance
|
|
425
|
-
*/
|
|
426
|
-
getButtonsFactory() {
|
|
427
|
-
if (!this._buttonFactory) {
|
|
428
|
-
this._buttonFactory = WebXRButtonFactory.getOrCreate();
|
|
429
|
-
}
|
|
430
|
-
return this._buttonFactory;
|
|
431
|
-
}
|
|
432
|
-
/**
|
|
433
|
-
* Reference to the WebXR button factory used by this component.
|
|
434
|
-
*/
|
|
435
|
-
_buttonFactory;
|
|
436
|
-
/**
|
|
437
|
-
* Creates and sets up UI elements for WebXR interaction based on component settings
|
|
438
|
-
* and device capabilities. Handles creating AR, VR, QuickLook buttons and utility buttons like QR codes.
|
|
439
|
-
*/
|
|
440
|
-
handleCreatingHTML() {
|
|
441
|
-
const xrButtonsPriority = 50;
|
|
442
|
-
if (this.createARButton || this.createVRButton || this.useQuicklookExport) {
|
|
443
|
-
// Quicklook / iOS
|
|
444
|
-
if ((DeviceUtilities.isiOS() && DeviceUtilities.isSafari()) || debugQuicklook) {
|
|
445
|
-
if (this.useQuicklookExport) {
|
|
446
|
-
const usdzExporter = GameObject.findObjectOfType(USDZExporter);
|
|
447
|
-
if (!usdzExporter || (usdzExporter && usdzExporter.allowCreateQuicklookButton)) {
|
|
448
|
-
const button = this.getButtonsFactory().createQuicklookButton();
|
|
449
|
-
this.addButton(button, xrButtonsPriority);
|
|
450
|
-
}
|
|
451
|
-
}
|
|
452
|
-
}
|
|
453
|
-
// WebXR
|
|
454
|
-
if (this.createARButton) {
|
|
455
|
-
const arbutton = this.getButtonsFactory().createARButton();
|
|
456
|
-
this.addButton(arbutton, xrButtonsPriority);
|
|
457
|
-
}
|
|
458
|
-
if (this.createVRButton) {
|
|
459
|
-
const vrbutton = this.getButtonsFactory().createVRButton();
|
|
460
|
-
this.addButton(vrbutton, xrButtonsPriority);
|
|
461
|
-
}
|
|
462
|
-
}
|
|
463
|
-
if (this.createSendToQuestButton && !DeviceUtilities.isQuest()) {
|
|
464
|
-
NeedleXRSession.isVRSupported().then(supported => {
|
|
465
|
-
if (!supported) {
|
|
466
|
-
const button = this.getButtonsFactory().createSendToQuestButton();
|
|
467
|
-
this.addButton(button, xrButtonsPriority);
|
|
468
|
-
}
|
|
469
|
-
});
|
|
470
|
-
}
|
|
471
|
-
if (this.createQRCode) {
|
|
472
|
-
const menu = findObjectOfType(NeedleMenu);
|
|
473
|
-
if (menu && menu.createQRCodeButton === false) {
|
|
474
|
-
// If the menu exists and the QRCode option is disabled we dont create it (NE-4919)
|
|
475
|
-
if (isDevEnvironment())
|
|
476
|
-
console.warn("WebXR: QRCode button is disabled in the Needle Menu component");
|
|
477
|
-
}
|
|
478
|
-
else if (!DeviceUtilities.isMobileDevice()) {
|
|
479
|
-
const qrCode = ButtonsFactory.getOrCreate().createQRCode();
|
|
480
|
-
this.addButton(qrCode, xrButtonsPriority);
|
|
481
|
-
}
|
|
482
|
-
}
|
|
483
|
-
}
|
|
484
|
-
/**
|
|
485
|
-
* Storage for UI buttons created by this component.
|
|
486
|
-
*/
|
|
487
|
-
_buttons = [];
|
|
488
|
-
/**
|
|
489
|
-
* Adds a button to the UI with the specified priority.
|
|
490
|
-
* @param button The HTML element to add
|
|
491
|
-
* @param priority The button's priority value (lower numbers appear first)
|
|
492
|
-
*/
|
|
493
|
-
addButton(button, priority) {
|
|
494
|
-
this._buttons.push(button);
|
|
495
|
-
button.setAttribute("priority", priority.toString());
|
|
496
|
-
this.context.menu.appendChild(button);
|
|
497
|
-
}
|
|
498
|
-
/**
|
|
499
|
-
* Removes all buttons created by this component from the UI.
|
|
500
|
-
*/
|
|
501
|
-
removeButtons() {
|
|
502
|
-
for (const button of this._buttons) {
|
|
503
|
-
button.remove();
|
|
504
|
-
}
|
|
505
|
-
this._buttons.length = 0;
|
|
506
|
-
}
|
|
507
|
-
}
|
|
508
|
-
__decorate([
|
|
509
|
-
serializable()
|
|
510
|
-
], WebXR.prototype, "createVRButton", void 0);
|
|
511
|
-
__decorate([
|
|
512
|
-
serializable()
|
|
513
|
-
], WebXR.prototype, "createARButton", void 0);
|
|
514
|
-
__decorate([
|
|
515
|
-
serializable()
|
|
516
|
-
], WebXR.prototype, "createSendToQuestButton", void 0);
|
|
517
|
-
__decorate([
|
|
518
|
-
serializable()
|
|
519
|
-
], WebXR.prototype, "createQRCode", void 0);
|
|
520
|
-
__decorate([
|
|
521
|
-
serializable()
|
|
522
|
-
], WebXR.prototype, "useDefaultControls", void 0);
|
|
523
|
-
__decorate([
|
|
524
|
-
serializable()
|
|
525
|
-
], WebXR.prototype, "showControllerModels", void 0);
|
|
526
|
-
__decorate([
|
|
527
|
-
serializable()
|
|
528
|
-
], WebXR.prototype, "showHandModels", void 0);
|
|
529
|
-
__decorate([
|
|
530
|
-
serializable()
|
|
531
|
-
], WebXR.prototype, "usePlacementReticle", void 0);
|
|
532
|
-
__decorate([
|
|
533
|
-
serializable(AssetReference)
|
|
534
|
-
], WebXR.prototype, "customARPlacementReticle", void 0);
|
|
535
|
-
__decorate([
|
|
536
|
-
serializable()
|
|
537
|
-
], WebXR.prototype, "usePlacementAdjustment", void 0);
|
|
538
|
-
__decorate([
|
|
539
|
-
serializable()
|
|
540
|
-
], WebXR.prototype, "arScale", void 0);
|
|
541
|
-
__decorate([
|
|
542
|
-
serializable()
|
|
543
|
-
], WebXR.prototype, "useXRAnchor", void 0);
|
|
544
|
-
__decorate([
|
|
545
|
-
serializable()
|
|
546
|
-
], WebXR.prototype, "autoPlace", void 0);
|
|
547
|
-
__decorate([
|
|
548
|
-
serializable()
|
|
549
|
-
], WebXR.prototype, "autoCenter", void 0);
|
|
550
|
-
__decorate([
|
|
551
|
-
serializable()
|
|
552
|
-
], WebXR.prototype, "useQuicklookExport", void 0);
|
|
553
|
-
__decorate([
|
|
554
|
-
serializable()
|
|
555
|
-
], WebXR.prototype, "useDepthSensing", void 0);
|
|
556
|
-
__decorate([
|
|
557
|
-
serializable()
|
|
558
|
-
], WebXR.prototype, "useSpatialGrab", void 0);
|
|
559
|
-
__decorate([
|
|
560
|
-
serializable(AssetReference)
|
|
561
|
-
], WebXR.prototype, "defaultAvatar", void 0);
|
|
1
|
+
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
+
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
+
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
+
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
+
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
+
};
|
|
7
|
+
import { Object3D } from "three";
|
|
8
|
+
import { isDevEnvironment, showBalloonWarning } from "../../engine/debug/index.js";
|
|
9
|
+
import { AssetReference } from "../../engine/engine_addressables.js";
|
|
10
|
+
import { findObjectOfType } from "../../engine/engine_components.js";
|
|
11
|
+
import { serializable } from "../../engine/engine_serialization.js";
|
|
12
|
+
import { delayForFrames, DeviceUtilities, getParam } from "../../engine/engine_utils.js";
|
|
13
|
+
import { NeedleXRSession } from "../../engine/engine_xr.js";
|
|
14
|
+
import { ButtonsFactory } from "../../engine/webcomponents/buttons.js";
|
|
15
|
+
import { WebXRButtonFactory } from "../../engine/webcomponents/WebXRButtons.js";
|
|
16
|
+
import { PlayerSync } from "../../engine-components-experimental/networking/PlayerSync.js";
|
|
17
|
+
import { Behaviour, GameObject } from "../Component.js";
|
|
18
|
+
import { USDZExporter } from "../export/usdz/USDZExporter.js";
|
|
19
|
+
import { NeedleMenu } from "../NeedleMenu.js";
|
|
20
|
+
import { SpatialGrabRaycaster } from "../ui/Raycaster.js";
|
|
21
|
+
import { Avatar } from "./Avatar.js";
|
|
22
|
+
import { XRControllerModel } from "./controllers/XRControllerModel.js";
|
|
23
|
+
import { XRControllerMovement } from "./controllers/XRControllerMovement.js";
|
|
24
|
+
import { WebARSessionRoot } from "./WebARSessionRoot.js";
|
|
25
|
+
import { XRState, XRStateFlag } from "./XRFlag.js";
|
|
26
|
+
const debug = getParam("debugwebxr");
|
|
27
|
+
const debugQuicklook = getParam("debugusdz");
|
|
28
|
+
/**
|
|
29
|
+
* WebXR component to enable VR, AR and Quicklook on iOS in your scene.
|
|
30
|
+
* It provides a simple wrapper around the {@link NeedleXRSession} API and adds some additional features like creating buttons or enabling default movement behaviour.
|
|
31
|
+
* @category XR
|
|
32
|
+
* @group Components
|
|
33
|
+
*/
|
|
34
|
+
export class WebXR extends Behaviour {
|
|
35
|
+
// UI
|
|
36
|
+
/**
|
|
37
|
+
* When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter VR mode.
|
|
38
|
+
*/
|
|
39
|
+
createVRButton = true;
|
|
40
|
+
/**
|
|
41
|
+
* When enabled, a button will be automatically added to {@link NeedleMenu} that allows users to enter AR mode.
|
|
42
|
+
*/
|
|
43
|
+
createARButton = true;
|
|
44
|
+
/**
|
|
45
|
+
* When enabled, a button to send the experience to an Oculus Quest will be shown if the current device does not support VR.
|
|
46
|
+
* This helps direct users to compatible devices for optimal VR experiences.
|
|
47
|
+
*/
|
|
48
|
+
createSendToQuestButton = true;
|
|
49
|
+
/**
|
|
50
|
+
* When enabled, a QR code will be generated and displayed on desktop devices to allow easy opening of the experience on mobile devices.
|
|
51
|
+
*/
|
|
52
|
+
createQRCode = true;
|
|
53
|
+
// VR Settings
|
|
54
|
+
/**
|
|
55
|
+
* When enabled, default movement controls will be automatically added to the scene when entering VR.
|
|
56
|
+
* This includes teleportation and smooth locomotion options for VR controllers.
|
|
57
|
+
*/
|
|
58
|
+
useDefaultControls = true;
|
|
59
|
+
/**
|
|
60
|
+
* When enabled, 3D models representing the user's VR controllers will be automatically created and rendered in the scene.
|
|
61
|
+
*/
|
|
62
|
+
showControllerModels = true;
|
|
63
|
+
/**
|
|
64
|
+
* When enabled, 3D models representing the user's hands will be automatically created and rendered when hand tracking is available.
|
|
65
|
+
*/
|
|
66
|
+
showHandModels = true;
|
|
67
|
+
// AR Settings
|
|
68
|
+
/**
|
|
69
|
+
* When enabled, a reticle will be displayed to help place the scene in AR. The user must tap on a detected surface to position the scene.
|
|
70
|
+
*/
|
|
71
|
+
usePlacementReticle = true;
|
|
72
|
+
/**
|
|
73
|
+
* Optional custom 3D object to use as the AR placement reticle instead of the default one.
|
|
74
|
+
*/
|
|
75
|
+
customARPlacementReticle;
|
|
76
|
+
/**
|
|
77
|
+
* When enabled, users can adjust the position, rotation, and scale of the AR scene with one or two fingers after initial placement.
|
|
78
|
+
*/
|
|
79
|
+
usePlacementAdjustment = true;
|
|
80
|
+
/**
|
|
81
|
+
* Determines the scale of the user relative to the scene in AR. Larger values make the 3D content appear smaller.
|
|
82
|
+
* Only applies when `usePlacementReticle` is enabled.
|
|
83
|
+
*/
|
|
84
|
+
arScale = 1;
|
|
85
|
+
/**
|
|
86
|
+
* When enabled, an XRAnchor will be created for the AR scene and its position will be regularly updated to match the anchor.
|
|
87
|
+
* This can help with spatial persistence in AR experiences.
|
|
88
|
+
* @experimental
|
|
89
|
+
*/
|
|
90
|
+
useXRAnchor = false;
|
|
91
|
+
/**
|
|
92
|
+
* When enabled, the scene will be automatically placed as soon as a suitable surface is detected in AR,
|
|
93
|
+
* without requiring the user to tap to confirm placement.
|
|
94
|
+
*/
|
|
95
|
+
autoPlace = false;
|
|
96
|
+
/**
|
|
97
|
+
* When enabled, the AR session root center will be automatically adjusted to place the center of the scene.
|
|
98
|
+
* This helps ensure the scene is properly aligned with detected surfaces.
|
|
99
|
+
*/
|
|
100
|
+
autoCenter = false;
|
|
101
|
+
/**
|
|
102
|
+
* When enabled, a USDZExporter component will be automatically added to the scene if none is found.
|
|
103
|
+
* This allows iOS and visionOS devices to view 3D content using Apple's AR QuickLook.
|
|
104
|
+
*/
|
|
105
|
+
useQuicklookExport = false;
|
|
106
|
+
/**
|
|
107
|
+
* When enabled, the 'depth-sensing' WebXR feature will be requested to provide real-time depth occlusion.
|
|
108
|
+
* Currently only supported on Oculus Quest devices.
|
|
109
|
+
* @see https://developer.mozilla.org/en-US/docs/Web/API/XRDepthInformation
|
|
110
|
+
* @experimental
|
|
111
|
+
*/
|
|
112
|
+
useDepthSensing = false;
|
|
113
|
+
/**
|
|
114
|
+
* When enabled, a {@link SpatialGrabRaycaster} will be added or enabled in the scene,
|
|
115
|
+
* allowing users to interact with objects at a distance in VR/AR.
|
|
116
|
+
* @default true
|
|
117
|
+
*/
|
|
118
|
+
useSpatialGrab = true;
|
|
119
|
+
/**
|
|
120
|
+
* Specifies the avatar representation that will be created when entering a WebXR session.
|
|
121
|
+
* Can be a reference to a 3D model or a boolean to use the default avatar.
|
|
122
|
+
*/
|
|
123
|
+
defaultAvatar;
|
|
124
|
+
_playerSync;
|
|
125
|
+
/** these components were created by the WebXR component on session start and will be cleaned up again in session end */
|
|
126
|
+
_createdComponentsInSession = [];
|
|
127
|
+
_usdzExporter;
|
|
128
|
+
static activeWebXRComponent = null;
|
|
129
|
+
/**
|
|
130
|
+
* Initializes the WebXR component by obtaining the XR sync object for this context.
|
|
131
|
+
* @internal
|
|
132
|
+
*/
|
|
133
|
+
awake() {
|
|
134
|
+
NeedleXRSession.getXRSync(this.context);
|
|
135
|
+
}
|
|
136
|
+
/**
|
|
137
|
+
* Sets up the WebXR component when it's enabled. Checks for HTTPS connection,
|
|
138
|
+
* sets up USDZ export if enabled, creates UI buttons, and configures avatar settings.
|
|
139
|
+
* @internal
|
|
140
|
+
*/
|
|
141
|
+
onEnable() {
|
|
142
|
+
// check if we're on a secure connection:
|
|
143
|
+
if (window.location.protocol !== "https:") {
|
|
144
|
+
showBalloonWarning("<a href=\"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API\" target=\"_blank\">WebXR</a> only works on secure connections (https).");
|
|
145
|
+
}
|
|
146
|
+
if (this.useQuicklookExport) {
|
|
147
|
+
const existingUSDZExporter = GameObject.findObjectOfType(USDZExporter);
|
|
148
|
+
if (!existingUSDZExporter) {
|
|
149
|
+
// if no USDZ Exporter is found we add one and assign the scene to be exported
|
|
150
|
+
if (debug)
|
|
151
|
+
console.log("WebXR: Adding USDZExporter");
|
|
152
|
+
this._usdzExporter = GameObject.addComponent(this.gameObject, USDZExporter);
|
|
153
|
+
this._usdzExporter.objectToExport = this.context.scene;
|
|
154
|
+
this._usdzExporter.autoExportAnimations = true;
|
|
155
|
+
this._usdzExporter.autoExportAudioSources = true;
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
this.handleCreatingHTML();
|
|
159
|
+
this.handleOfferSession();
|
|
160
|
+
// If the avatar is undefined (meaning not set and also not null) we will use the fallback default avatar
|
|
161
|
+
if (this.defaultAvatar === true) {
|
|
162
|
+
if (debug)
|
|
163
|
+
console.warn("WebXR: No default avatar set, using static default avatar");
|
|
164
|
+
this.defaultAvatar = new AssetReference("https://cdn.needle.tools/static/avatars/DefaultAvatar.glb");
|
|
165
|
+
}
|
|
166
|
+
if (this.defaultAvatar) {
|
|
167
|
+
this._playerSync = this.gameObject.getOrAddComponent(PlayerSync);
|
|
168
|
+
this._playerSync.autoSync = false;
|
|
169
|
+
}
|
|
170
|
+
if (this._playerSync && typeof this.defaultAvatar != "boolean") {
|
|
171
|
+
this._playerSync.asset = this.defaultAvatar;
|
|
172
|
+
this._playerSync.onPlayerSpawned?.removeEventListener(this.onAvatarSpawned);
|
|
173
|
+
this._playerSync.onPlayerSpawned?.addEventListener(this.onAvatarSpawned);
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
/**
|
|
177
|
+
* Cleans up resources when the component is disabled.
|
|
178
|
+
* Destroys the USDZ exporter if one was created and removes UI buttons.
|
|
179
|
+
* @internal
|
|
180
|
+
*/
|
|
181
|
+
onDisable() {
|
|
182
|
+
this._usdzExporter?.destroy();
|
|
183
|
+
this.removeButtons();
|
|
184
|
+
}
|
|
185
|
+
/**
|
|
186
|
+
* Checks if WebXR is supported and offers an appropriate session.
|
|
187
|
+
* This is used to show the WebXR session joining prompt in browsers that support it.
|
|
188
|
+
* @returns A Promise that resolves to true if a session was offered, false otherwise
|
|
189
|
+
*/
|
|
190
|
+
async handleOfferSession() {
|
|
191
|
+
if (this.createVRButton) {
|
|
192
|
+
const hasVRSupport = await NeedleXRSession.isVRSupported();
|
|
193
|
+
if (hasVRSupport && this.createVRButton) {
|
|
194
|
+
return NeedleXRSession.offerSession("immersive-vr", "default", this.context);
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
if (this.createARButton) {
|
|
198
|
+
const hasARSupport = await NeedleXRSession.isARSupported();
|
|
199
|
+
if (hasARSupport && this.createARButton) {
|
|
200
|
+
return NeedleXRSession.offerSession("immersive-ar", "default", this.context);
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
return false;
|
|
204
|
+
}
|
|
205
|
+
/** the currently active webxr input session */
|
|
206
|
+
get session() {
|
|
207
|
+
return NeedleXRSession.active ?? null;
|
|
208
|
+
}
|
|
209
|
+
/** immersive-vr or immersive-ar */
|
|
210
|
+
get sessionMode() {
|
|
211
|
+
return NeedleXRSession.activeMode ?? null;
|
|
212
|
+
;
|
|
213
|
+
}
|
|
214
|
+
/** While AR: this will return the currently active WebARSessionRoot component.
|
|
215
|
+
* You can also query this component in your scene with `findObjectOfType(WebARSessionRoot)`
|
|
216
|
+
*/
|
|
217
|
+
get arSessionRoot() {
|
|
218
|
+
return this._activeWebARSessionRoot;
|
|
219
|
+
}
|
|
220
|
+
/** Call to start an WebVR session.
|
|
221
|
+
*
|
|
222
|
+
* This is a shorthand for `NeedleXRSession.start("immersive-vr", init, this.context)`
|
|
223
|
+
*/
|
|
224
|
+
async enterVR(init) {
|
|
225
|
+
return NeedleXRSession.start("immersive-vr", init, this.context);
|
|
226
|
+
}
|
|
227
|
+
/** Call to start an WebAR session
|
|
228
|
+
*
|
|
229
|
+
* This is a shorthand for `NeedleXRSession.start("immersive-ar", init, this.context)`
|
|
230
|
+
*/
|
|
231
|
+
async enterAR(init) {
|
|
232
|
+
return NeedleXRSession.start("immersive-ar", init, this.context);
|
|
233
|
+
}
|
|
234
|
+
/** Call to end a WebXR (AR or VR) session.
|
|
235
|
+
*
|
|
236
|
+
* This is a shorthand for `NeedleXRSession.stop()`
|
|
237
|
+
*/
|
|
238
|
+
exitXR() {
|
|
239
|
+
NeedleXRSession.stop();
|
|
240
|
+
}
|
|
241
|
+
_exitXRMenuButton;
|
|
242
|
+
_previousXRState = 0;
|
|
243
|
+
_spatialGrabRaycaster;
|
|
244
|
+
_activeWebARSessionRoot = null;
|
|
245
|
+
get isActiveWebXR() {
|
|
246
|
+
return !WebXR.activeWebXRComponent || WebXR.activeWebXRComponent === this;
|
|
247
|
+
}
|
|
248
|
+
/**
|
|
249
|
+
* Called before entering a WebXR session. Sets up optional features like depth sensing, if needed.
|
|
250
|
+
* @param _mode The XR session mode being requested (immersive-ar or immersive-vr)
|
|
251
|
+
* @param args The XRSessionInit object that will be passed to the WebXR API
|
|
252
|
+
* @internal
|
|
253
|
+
*/
|
|
254
|
+
onBeforeXR(_mode, args) {
|
|
255
|
+
if (!this.isActiveWebXR) {
|
|
256
|
+
console.warn(`WebXR: another WebXR component is already active (${WebXR.activeWebXRComponent?.name}). This is ignored: ${this.name}`);
|
|
257
|
+
return;
|
|
258
|
+
}
|
|
259
|
+
WebXR.activeWebXRComponent = this;
|
|
260
|
+
if (_mode == "immersive-ar" && this.useDepthSensing) {
|
|
261
|
+
args.optionalFeatures = args.optionalFeatures || [];
|
|
262
|
+
args.optionalFeatures.push("depth-sensing");
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
/**
|
|
266
|
+
* Called when a WebXR session begins. Sets up the scene for XR by configuring controllers,
|
|
267
|
+
* AR placement, and other features based on component settings.
|
|
268
|
+
* @param args Event arguments containing information about the started XR session
|
|
269
|
+
* @internal
|
|
270
|
+
*/
|
|
271
|
+
async onEnterXR(args) {
|
|
272
|
+
if (!this.isActiveWebXR)
|
|
273
|
+
return;
|
|
274
|
+
if (debug)
|
|
275
|
+
console.log("WebXR onEnterXR");
|
|
276
|
+
// set XR flags
|
|
277
|
+
this._previousXRState = XRState.Global.Mask;
|
|
278
|
+
const isVR = args.xr.isVR;
|
|
279
|
+
XRState.Global.Set(isVR ? XRStateFlag.VR : XRStateFlag.AR);
|
|
280
|
+
// Handle AR session root
|
|
281
|
+
if (args.xr.isAR) {
|
|
282
|
+
let sessionroot = GameObject.findObjectOfType(WebARSessionRoot);
|
|
283
|
+
// Only create a WebARSessionRoot if none is in the scene already
|
|
284
|
+
if (!sessionroot) {
|
|
285
|
+
if (this.usePlacementReticle) {
|
|
286
|
+
const implicitSessionRoot = new Object3D();
|
|
287
|
+
for (const ch of this.context.scene.children)
|
|
288
|
+
implicitSessionRoot.add(ch);
|
|
289
|
+
this.context.scene.add(implicitSessionRoot);
|
|
290
|
+
sessionroot = GameObject.addComponent(implicitSessionRoot, WebARSessionRoot);
|
|
291
|
+
this._createdComponentsInSession.push(sessionroot);
|
|
292
|
+
}
|
|
293
|
+
else if (debug || isDevEnvironment()) {
|
|
294
|
+
console.warn("WebXR: No WebARSessionRoot found in scene and usePlacementReticle is disabled in WebXR component.");
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
this._activeWebARSessionRoot = sessionroot;
|
|
298
|
+
if (sessionroot) {
|
|
299
|
+
// sessionroot.enabled = this.usePlacementReticle; // < not sure if we want to disable the session root when placement reticle if OFF...
|
|
300
|
+
sessionroot.customReticle = this.customARPlacementReticle;
|
|
301
|
+
sessionroot.arScale = this.arScale;
|
|
302
|
+
sessionroot.arTouchTransform = this.usePlacementAdjustment;
|
|
303
|
+
sessionroot.autoPlace = this.autoPlace;
|
|
304
|
+
sessionroot.autoCenter = this.autoCenter;
|
|
305
|
+
sessionroot.useXRAnchor = this.useXRAnchor;
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
// handle VR controls
|
|
309
|
+
if (this.useDefaultControls) {
|
|
310
|
+
this.setDefaultMovementEnabled(true);
|
|
311
|
+
}
|
|
312
|
+
if (this.showControllerModels || this.showHandModels) {
|
|
313
|
+
this.setDefaultControllerRenderingEnabled(true);
|
|
314
|
+
}
|
|
315
|
+
// ensure we have a spatial grab raycaster for close grabs
|
|
316
|
+
if (this.useSpatialGrab) {
|
|
317
|
+
this._spatialGrabRaycaster = GameObject.findObjectOfType(SpatialGrabRaycaster) ?? undefined;
|
|
318
|
+
if (!this._spatialGrabRaycaster) {
|
|
319
|
+
this._spatialGrabRaycaster = this.gameObject.addComponent(SpatialGrabRaycaster);
|
|
320
|
+
}
|
|
321
|
+
}
|
|
322
|
+
this.createLocalAvatar(args.xr);
|
|
323
|
+
// for mobile screen AR we have the "X" button to exit and don't need to add an extra menu button to close
|
|
324
|
+
// https://linear.app/needle/issue/NE-5716
|
|
325
|
+
if (args.xr.isScreenBasedAR) {
|
|
326
|
+
}
|
|
327
|
+
else {
|
|
328
|
+
this._exitXRMenuButton = this.context.menu.appendChild({
|
|
329
|
+
label: "Quit XR",
|
|
330
|
+
onClick: () => this.exitXR(),
|
|
331
|
+
icon: "exit_to_app",
|
|
332
|
+
priority: 20_000,
|
|
333
|
+
});
|
|
334
|
+
}
|
|
335
|
+
}
|
|
336
|
+
/**
|
|
337
|
+
* Called every frame during an active WebXR session.
|
|
338
|
+
* Updates components that depend on the current XR state.
|
|
339
|
+
* @param _args Event arguments containing information about the current XR session frame
|
|
340
|
+
* @internal
|
|
341
|
+
*/
|
|
342
|
+
onUpdateXR(_args) {
|
|
343
|
+
if (!this.isActiveWebXR)
|
|
344
|
+
return;
|
|
345
|
+
if (this._spatialGrabRaycaster) {
|
|
346
|
+
this._spatialGrabRaycaster.enabled = this.useSpatialGrab;
|
|
347
|
+
}
|
|
348
|
+
}
|
|
349
|
+
/**
|
|
350
|
+
* Called when a WebXR session ends. Restores pre-session state,
|
|
351
|
+
* removes temporary components, and cleans up resources.
|
|
352
|
+
* @param _ Event arguments containing information about the ended XR session
|
|
353
|
+
* @internal
|
|
354
|
+
*/
|
|
355
|
+
onLeaveXR(_) {
|
|
356
|
+
this._exitXRMenuButton?.remove();
|
|
357
|
+
if (!this.isActiveWebXR)
|
|
358
|
+
return;
|
|
359
|
+
// revert XR flags
|
|
360
|
+
XRState.Global.Set(this._previousXRState);
|
|
361
|
+
this._playerSync?.destroyInstance();
|
|
362
|
+
for (const comp of this._createdComponentsInSession) {
|
|
363
|
+
comp.destroy();
|
|
364
|
+
}
|
|
365
|
+
this._createdComponentsInSession.length = 0;
|
|
366
|
+
this._activeWebARSessionRoot = null;
|
|
367
|
+
this.handleOfferSession();
|
|
368
|
+
delayForFrames(1).then(() => WebXR.activeWebXRComponent = null);
|
|
369
|
+
}
|
|
370
|
+
/** Call to enable or disable default controller behaviour */
|
|
371
|
+
setDefaultMovementEnabled(enabled) {
|
|
372
|
+
let movement = this.gameObject.getComponent(XRControllerMovement);
|
|
373
|
+
if (!movement && enabled) {
|
|
374
|
+
movement = this.gameObject.addComponent(XRControllerMovement);
|
|
375
|
+
this._createdComponentsInSession.push(movement);
|
|
376
|
+
}
|
|
377
|
+
if (movement)
|
|
378
|
+
movement.enabled = enabled;
|
|
379
|
+
return movement;
|
|
380
|
+
}
|
|
381
|
+
/** Call to enable or disable default controller rendering */
|
|
382
|
+
setDefaultControllerRenderingEnabled(enabled) {
|
|
383
|
+
let models = this.gameObject.getComponent(XRControllerModel);
|
|
384
|
+
if (!models && enabled) {
|
|
385
|
+
models = this.gameObject.addComponent(XRControllerModel);
|
|
386
|
+
this._createdComponentsInSession.push(models);
|
|
387
|
+
models.createControllerModel = this.showControllerModels;
|
|
388
|
+
models.createHandModel == this.showHandModels;
|
|
389
|
+
}
|
|
390
|
+
if (models)
|
|
391
|
+
models.enabled = enabled;
|
|
392
|
+
return models;
|
|
393
|
+
}
|
|
394
|
+
/**
|
|
395
|
+
* Creates and instantiates the user's avatar representation in the WebXR session.
|
|
396
|
+
* @param xr The active session
|
|
397
|
+
*/
|
|
398
|
+
async createLocalAvatar(xr) {
|
|
399
|
+
if (this._playerSync && xr.running && typeof this.defaultAvatar != "boolean") {
|
|
400
|
+
this._playerSync.asset = this.defaultAvatar;
|
|
401
|
+
await this._playerSync.getInstance();
|
|
402
|
+
}
|
|
403
|
+
}
|
|
404
|
+
/**
|
|
405
|
+
* Event handler called when a player avatar is spawned.
|
|
406
|
+
* Ensures the avatar has the necessary Avatar component.
|
|
407
|
+
* @param instance The spawned avatar 3D object
|
|
408
|
+
*/
|
|
409
|
+
onAvatarSpawned = (instance) => {
|
|
410
|
+
// spawned webxr avatars must have a avatar component
|
|
411
|
+
if (debug)
|
|
412
|
+
console.log("WebXR.onAvatarSpawned", instance);
|
|
413
|
+
let avatar = GameObject.getComponentInChildren(instance, Avatar);
|
|
414
|
+
avatar ??= GameObject.addComponent(instance, Avatar);
|
|
415
|
+
};
|
|
416
|
+
// HTML UI
|
|
417
|
+
/** @deprecated use {@link getButtonsFactory} or directly access {@link WebXRButtonFactory.getOrCreate} */
|
|
418
|
+
getButtonsContainer() {
|
|
419
|
+
return this.getButtonsFactory();
|
|
420
|
+
}
|
|
421
|
+
/**
|
|
422
|
+
* Returns the WebXR button factory, creating one if it doesn't exist.
|
|
423
|
+
* Use this to access and modify WebXR UI buttons.
|
|
424
|
+
* @returns The WebXRButtonFactory instance
|
|
425
|
+
*/
|
|
426
|
+
getButtonsFactory() {
|
|
427
|
+
if (!this._buttonFactory) {
|
|
428
|
+
this._buttonFactory = WebXRButtonFactory.getOrCreate();
|
|
429
|
+
}
|
|
430
|
+
return this._buttonFactory;
|
|
431
|
+
}
|
|
432
|
+
/**
|
|
433
|
+
* Reference to the WebXR button factory used by this component.
|
|
434
|
+
*/
|
|
435
|
+
_buttonFactory;
|
|
436
|
+
/**
|
|
437
|
+
* Creates and sets up UI elements for WebXR interaction based on component settings
|
|
438
|
+
* and device capabilities. Handles creating AR, VR, QuickLook buttons and utility buttons like QR codes.
|
|
439
|
+
*/
|
|
440
|
+
handleCreatingHTML() {
|
|
441
|
+
const xrButtonsPriority = 50;
|
|
442
|
+
if (this.createARButton || this.createVRButton || this.useQuicklookExport) {
|
|
443
|
+
// Quicklook / iOS
|
|
444
|
+
if ((DeviceUtilities.isiOS() && DeviceUtilities.isSafari()) || debugQuicklook) {
|
|
445
|
+
if (this.useQuicklookExport) {
|
|
446
|
+
const usdzExporter = GameObject.findObjectOfType(USDZExporter);
|
|
447
|
+
if (!usdzExporter || (usdzExporter && usdzExporter.allowCreateQuicklookButton)) {
|
|
448
|
+
const button = this.getButtonsFactory().createQuicklookButton();
|
|
449
|
+
this.addButton(button, xrButtonsPriority);
|
|
450
|
+
}
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
// WebXR
|
|
454
|
+
if (this.createARButton) {
|
|
455
|
+
const arbutton = this.getButtonsFactory().createARButton();
|
|
456
|
+
this.addButton(arbutton, xrButtonsPriority);
|
|
457
|
+
}
|
|
458
|
+
if (this.createVRButton) {
|
|
459
|
+
const vrbutton = this.getButtonsFactory().createVRButton();
|
|
460
|
+
this.addButton(vrbutton, xrButtonsPriority);
|
|
461
|
+
}
|
|
462
|
+
}
|
|
463
|
+
if (this.createSendToQuestButton && !DeviceUtilities.isQuest()) {
|
|
464
|
+
NeedleXRSession.isVRSupported().then(supported => {
|
|
465
|
+
if (!supported) {
|
|
466
|
+
const button = this.getButtonsFactory().createSendToQuestButton();
|
|
467
|
+
this.addButton(button, xrButtonsPriority);
|
|
468
|
+
}
|
|
469
|
+
});
|
|
470
|
+
}
|
|
471
|
+
if (this.createQRCode) {
|
|
472
|
+
const menu = findObjectOfType(NeedleMenu);
|
|
473
|
+
if (menu && menu.createQRCodeButton === false) {
|
|
474
|
+
// If the menu exists and the QRCode option is disabled we dont create it (NE-4919)
|
|
475
|
+
if (isDevEnvironment())
|
|
476
|
+
console.warn("WebXR: QRCode button is disabled in the Needle Menu component");
|
|
477
|
+
}
|
|
478
|
+
else if (!DeviceUtilities.isMobileDevice()) {
|
|
479
|
+
const qrCode = ButtonsFactory.getOrCreate().createQRCode();
|
|
480
|
+
this.addButton(qrCode, xrButtonsPriority);
|
|
481
|
+
}
|
|
482
|
+
}
|
|
483
|
+
}
|
|
484
|
+
/**
|
|
485
|
+
* Storage for UI buttons created by this component.
|
|
486
|
+
*/
|
|
487
|
+
_buttons = [];
|
|
488
|
+
/**
|
|
489
|
+
* Adds a button to the UI with the specified priority.
|
|
490
|
+
* @param button The HTML element to add
|
|
491
|
+
* @param priority The button's priority value (lower numbers appear first)
|
|
492
|
+
*/
|
|
493
|
+
addButton(button, priority) {
|
|
494
|
+
this._buttons.push(button);
|
|
495
|
+
button.setAttribute("priority", priority.toString());
|
|
496
|
+
this.context.menu.appendChild(button);
|
|
497
|
+
}
|
|
498
|
+
/**
|
|
499
|
+
* Removes all buttons created by this component from the UI.
|
|
500
|
+
*/
|
|
501
|
+
removeButtons() {
|
|
502
|
+
for (const button of this._buttons) {
|
|
503
|
+
button.remove();
|
|
504
|
+
}
|
|
505
|
+
this._buttons.length = 0;
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
__decorate([
|
|
509
|
+
serializable()
|
|
510
|
+
], WebXR.prototype, "createVRButton", void 0);
|
|
511
|
+
__decorate([
|
|
512
|
+
serializable()
|
|
513
|
+
], WebXR.prototype, "createARButton", void 0);
|
|
514
|
+
__decorate([
|
|
515
|
+
serializable()
|
|
516
|
+
], WebXR.prototype, "createSendToQuestButton", void 0);
|
|
517
|
+
__decorate([
|
|
518
|
+
serializable()
|
|
519
|
+
], WebXR.prototype, "createQRCode", void 0);
|
|
520
|
+
__decorate([
|
|
521
|
+
serializable()
|
|
522
|
+
], WebXR.prototype, "useDefaultControls", void 0);
|
|
523
|
+
__decorate([
|
|
524
|
+
serializable()
|
|
525
|
+
], WebXR.prototype, "showControllerModels", void 0);
|
|
526
|
+
__decorate([
|
|
527
|
+
serializable()
|
|
528
|
+
], WebXR.prototype, "showHandModels", void 0);
|
|
529
|
+
__decorate([
|
|
530
|
+
serializable()
|
|
531
|
+
], WebXR.prototype, "usePlacementReticle", void 0);
|
|
532
|
+
__decorate([
|
|
533
|
+
serializable(AssetReference)
|
|
534
|
+
], WebXR.prototype, "customARPlacementReticle", void 0);
|
|
535
|
+
__decorate([
|
|
536
|
+
serializable()
|
|
537
|
+
], WebXR.prototype, "usePlacementAdjustment", void 0);
|
|
538
|
+
__decorate([
|
|
539
|
+
serializable()
|
|
540
|
+
], WebXR.prototype, "arScale", void 0);
|
|
541
|
+
__decorate([
|
|
542
|
+
serializable()
|
|
543
|
+
], WebXR.prototype, "useXRAnchor", void 0);
|
|
544
|
+
__decorate([
|
|
545
|
+
serializable()
|
|
546
|
+
], WebXR.prototype, "autoPlace", void 0);
|
|
547
|
+
__decorate([
|
|
548
|
+
serializable()
|
|
549
|
+
], WebXR.prototype, "autoCenter", void 0);
|
|
550
|
+
__decorate([
|
|
551
|
+
serializable()
|
|
552
|
+
], WebXR.prototype, "useQuicklookExport", void 0);
|
|
553
|
+
__decorate([
|
|
554
|
+
serializable()
|
|
555
|
+
], WebXR.prototype, "useDepthSensing", void 0);
|
|
556
|
+
__decorate([
|
|
557
|
+
serializable()
|
|
558
|
+
], WebXR.prototype, "useSpatialGrab", void 0);
|
|
559
|
+
__decorate([
|
|
560
|
+
serializable(AssetReference)
|
|
561
|
+
], WebXR.prototype, "defaultAvatar", void 0);
|
|
562
562
|
//# sourceMappingURL=WebXR.js.map
|