@needle-tools/engine 4.7.1 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1072) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
  10. package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
  11. package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_lods.js.map +1 -1
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +788 -788
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
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  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
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  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
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  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
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  1072. package/dist/gltf-progressive-wxtaVmio.umd.cjs +0 -8
@@ -1,70 +1,70 @@
1
- import type { N8AOPostPass } from "n8ao";
2
- import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
3
- import { VolumeParameter } from "../VolumeParameter.js";
4
- /**See (N8AO documentation)[https://github.com/N8python/n8ao] */
5
- export declare enum ScreenSpaceAmbientOcclusionN8QualityMode {
6
- Performance = 0,
7
- Low = 1,
8
- Medium = 2,
9
- High = 3,
10
- Ultra = 4
11
- }
12
- /** Screen Space Ambient Occlusion (SSAO) effect.
13
- * @category Effects
14
- * @group Components
15
- * @link [N8AO documentation](https://github.com/N8python/n8ao)
16
- */
17
- export declare class ScreenSpaceAmbientOcclusionN8 extends PostProcessingEffect {
18
- get typeName(): string;
19
- get pass(): N8AOPostPass;
20
- gammaCorrection: boolean;
21
- /** The most important parameter for your ambient occlusion effect.
22
- * Controls the radius/size of the ambient occlusion in world units.
23
- * Should be set to how far you want the occlusion to extend from a given object.
24
- * Set it too low, and AO becomes an edge detector.
25
- * Too high, and the AO becomes "soft" and might not highlight the details you want.
26
- * The radius should be one or two magnitudes less than scene scale:
27
- * if your scene is 10 units across, the radius should be between 0.1 and 1. If its 100, 1 to 10.
28
- * @default 1
29
- */
30
- aoRadius: VolumeParameter;
31
- /** The second most important parameter for your ambient occlusion effect.
32
- * Controls how fast the ambient occlusion fades away with distance in proportion to its radius.
33
- * Defaults to 1, and behind-the-scenes, is a calculated as a ratio of your radius (0.2 * distanceFalloff is the size used for attenuation).
34
- * Decreasing it reduces "haloing" artifacts and improves the accuracy of your occlusion,
35
- * but making it too small makes the ambient occlusion disappear entirely.
36
- * @default 1
37
- */
38
- falloff: VolumeParameter;
39
- /** A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity),
40
- * which has the effect of darkening areas with more ambient occlusion.
41
- * Useful to make the effect more pronounced.
42
- * An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable,
43
- * whereas one of 5 produces heavily prominent ambient occlusion.
44
- * @default 1
45
- */
46
- intensity: VolumeParameter;
47
- /** The color of the ambient occlusion. By default, it is black, but it can be changed to any color
48
- * to offer a crude approximation of global illumination.
49
- * Recommended in scenes where bounced light has a uniform "color",
50
- * for instance a scene that is predominantly lit by a blue sky.
51
- * The color is expected to be in the sRGB color space, and is automatically converted to linear space for you.
52
- * Keep the color pretty dark for sensible results.
53
- * @default new Color(0, 0, 0)
54
- */
55
- color: VolumeParameter;
56
- /** If you want the AO to calculate the radius based on screen space, you can do so by setting configuration.screenSpaceRadius to true.
57
- * This is useful for scenes where the camera is moving across different scales a lot,
58
- * or for scenes where the camera is very close to the objects.
59
- * @default false
60
- */
61
- screenspaceRadius: boolean;
62
- /**
63
- * The quality of the ambient occlusion effect.
64
- * @default ScreenSpaceAmbientOcclusionN8QualityMode.Medium
65
- */
66
- quality: ScreenSpaceAmbientOcclusionN8QualityMode;
67
- private _ssao?;
68
- onValidate(): void;
69
- onCreateEffect(): EffectProviderResult;
70
- }
1
+ import type { N8AOPostPass } from "n8ao";
2
+ import { type EffectProviderResult, PostProcessingEffect } from "../PostProcessingEffect.js";
3
+ import { VolumeParameter } from "../VolumeParameter.js";
4
+ /**See (N8AO documentation)[https://github.com/N8python/n8ao] */
5
+ export declare enum ScreenSpaceAmbientOcclusionN8QualityMode {
6
+ Performance = 0,
7
+ Low = 1,
8
+ Medium = 2,
9
+ High = 3,
10
+ Ultra = 4
11
+ }
12
+ /** Screen Space Ambient Occlusion (SSAO) effect.
13
+ * @category Effects
14
+ * @group Components
15
+ * @link [N8AO documentation](https://github.com/N8python/n8ao)
16
+ */
17
+ export declare class ScreenSpaceAmbientOcclusionN8 extends PostProcessingEffect {
18
+ get typeName(): string;
19
+ get pass(): N8AOPostPass;
20
+ gammaCorrection: boolean;
21
+ /** The most important parameter for your ambient occlusion effect.
22
+ * Controls the radius/size of the ambient occlusion in world units.
23
+ * Should be set to how far you want the occlusion to extend from a given object.
24
+ * Set it too low, and AO becomes an edge detector.
25
+ * Too high, and the AO becomes "soft" and might not highlight the details you want.
26
+ * The radius should be one or two magnitudes less than scene scale:
27
+ * if your scene is 10 units across, the radius should be between 0.1 and 1. If its 100, 1 to 10.
28
+ * @default 1
29
+ */
30
+ aoRadius: VolumeParameter;
31
+ /** The second most important parameter for your ambient occlusion effect.
32
+ * Controls how fast the ambient occlusion fades away with distance in proportion to its radius.
33
+ * Defaults to 1, and behind-the-scenes, is a calculated as a ratio of your radius (0.2 * distanceFalloff is the size used for attenuation).
34
+ * Decreasing it reduces "haloing" artifacts and improves the accuracy of your occlusion,
35
+ * but making it too small makes the ambient occlusion disappear entirely.
36
+ * @default 1
37
+ */
38
+ falloff: VolumeParameter;
39
+ /** A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity),
40
+ * which has the effect of darkening areas with more ambient occlusion.
41
+ * Useful to make the effect more pronounced.
42
+ * An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable,
43
+ * whereas one of 5 produces heavily prominent ambient occlusion.
44
+ * @default 1
45
+ */
46
+ intensity: VolumeParameter;
47
+ /** The color of the ambient occlusion. By default, it is black, but it can be changed to any color
48
+ * to offer a crude approximation of global illumination.
49
+ * Recommended in scenes where bounced light has a uniform "color",
50
+ * for instance a scene that is predominantly lit by a blue sky.
51
+ * The color is expected to be in the sRGB color space, and is automatically converted to linear space for you.
52
+ * Keep the color pretty dark for sensible results.
53
+ * @default new Color(0, 0, 0)
54
+ */
55
+ color: VolumeParameter;
56
+ /** If you want the AO to calculate the radius based on screen space, you can do so by setting configuration.screenSpaceRadius to true.
57
+ * This is useful for scenes where the camera is moving across different scales a lot,
58
+ * or for scenes where the camera is very close to the objects.
59
+ * @default false
60
+ */
61
+ screenspaceRadius: boolean;
62
+ /**
63
+ * The quality of the ambient occlusion effect.
64
+ * @default ScreenSpaceAmbientOcclusionN8QualityMode.Medium
65
+ */
66
+ quality: ScreenSpaceAmbientOcclusionN8QualityMode;
67
+ private _ssao?;
68
+ onValidate(): void;
69
+ onCreateEffect(): EffectProviderResult;
70
+ }
@@ -1,177 +1,177 @@
1
- var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
- else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
- return c > 3 && r && Object.defineProperty(target, key, r), r;
6
- };
7
- import { Color, WebGLRenderTarget } from "three";
8
- import { MODULES } from "../../../engine/engine_modules.js";
9
- import { serializable } from "../../../engine/engine_serialization.js";
10
- import { validate } from "../../../engine/engine_util_decorator.js";
11
- import { getParam } from "../../../engine/engine_utils.js";
12
- import { PostProcessingEffect } from "../PostProcessingEffect.js";
13
- import { VolumeParameter } from "../VolumeParameter.js";
14
- import { registerCustomEffectType } from "../VolumeProfile.js";
15
- const debugN8AO = getParam("debugN8AO");
16
- // https://github.com/N8python/n8ao
17
- /**See (N8AO documentation)[https://github.com/N8python/n8ao] */
18
- export var ScreenSpaceAmbientOcclusionN8QualityMode;
19
- (function (ScreenSpaceAmbientOcclusionN8QualityMode) {
20
- ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Performance"] = 0] = "Performance";
21
- ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Low"] = 1] = "Low";
22
- ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Medium"] = 2] = "Medium";
23
- ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["High"] = 3] = "High";
24
- ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Ultra"] = 4] = "Ultra";
25
- })(ScreenSpaceAmbientOcclusionN8QualityMode || (ScreenSpaceAmbientOcclusionN8QualityMode = {}));
26
- /** Screen Space Ambient Occlusion (SSAO) effect.
27
- * @category Effects
28
- * @group Components
29
- * @link [N8AO documentation](https://github.com/N8python/n8ao)
30
- */
31
- export class ScreenSpaceAmbientOcclusionN8 extends PostProcessingEffect {
32
- get typeName() {
33
- return "ScreenSpaceAmbientOcclusionN8";
34
- }
35
- get pass() {
36
- return this._ssao;
37
- }
38
- gammaCorrection = true;
39
- /** The most important parameter for your ambient occlusion effect.
40
- * Controls the radius/size of the ambient occlusion in world units.
41
- * Should be set to how far you want the occlusion to extend from a given object.
42
- * Set it too low, and AO becomes an edge detector.
43
- * Too high, and the AO becomes "soft" and might not highlight the details you want.
44
- * The radius should be one or two magnitudes less than scene scale:
45
- * if your scene is 10 units across, the radius should be between 0.1 and 1. If its 100, 1 to 10.
46
- * @default 1
47
- */
48
- aoRadius = new VolumeParameter(1);
49
- /** The second most important parameter for your ambient occlusion effect.
50
- * Controls how fast the ambient occlusion fades away with distance in proportion to its radius.
51
- * Defaults to 1, and behind-the-scenes, is a calculated as a ratio of your radius (0.2 * distanceFalloff is the size used for attenuation).
52
- * Decreasing it reduces "haloing" artifacts and improves the accuracy of your occlusion,
53
- * but making it too small makes the ambient occlusion disappear entirely.
54
- * @default 1
55
- */
56
- falloff = new VolumeParameter(1);
57
- /** A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity),
58
- * which has the effect of darkening areas with more ambient occlusion.
59
- * Useful to make the effect more pronounced.
60
- * An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable,
61
- * whereas one of 5 produces heavily prominent ambient occlusion.
62
- * @default 1
63
- */
64
- intensity = new VolumeParameter(1);
65
- /** The color of the ambient occlusion. By default, it is black, but it can be changed to any color
66
- * to offer a crude approximation of global illumination.
67
- * Recommended in scenes where bounced light has a uniform "color",
68
- * for instance a scene that is predominantly lit by a blue sky.
69
- * The color is expected to be in the sRGB color space, and is automatically converted to linear space for you.
70
- * Keep the color pretty dark for sensible results.
71
- * @default new Color(0, 0, 0)
72
- */
73
- color = new VolumeParameter(new Color(0, 0, 0));
74
- /** If you want the AO to calculate the radius based on screen space, you can do so by setting configuration.screenSpaceRadius to true.
75
- * This is useful for scenes where the camera is moving across different scales a lot,
76
- * or for scenes where the camera is very close to the objects.
77
- * @default false
78
- */
79
- screenspaceRadius = false;
80
- /**
81
- * The quality of the ambient occlusion effect.
82
- * @default ScreenSpaceAmbientOcclusionN8QualityMode.Medium
83
- */
84
- quality = ScreenSpaceAmbientOcclusionN8QualityMode.Medium;
85
- _ssao;
86
- onValidate() {
87
- if (this._ssao) {
88
- this._ssao.setQualityMode(ScreenSpaceAmbientOcclusionN8QualityMode[this.quality]);
89
- this._ssao.configuration.gammaCorrection = this.gammaCorrection;
90
- this._ssao.configuration.screenSpaceRadius = this.screenspaceRadius;
91
- }
92
- }
93
- onCreateEffect() {
94
- const cam = this.context.mainCamera;
95
- const width = this.context.domWidth;
96
- const height = this.context.domHeight;
97
- const ssao = this._ssao = new MODULES.POSTPROCESSING_AO.MODULE.N8AOPostPass(this.context.scene, cam, width, height);
98
- ssao.name = "SSAO_N8";
99
- const mode = ScreenSpaceAmbientOcclusionN8QualityMode[this.quality];
100
- ssao.setQualityMode(mode);
101
- ssao.configuration.transparencyAware = false;
102
- // ssao.needsSwap = false;
103
- const renderTarget = new WebGLRenderTarget(width, height);
104
- ssao.configuration.beautyRenderTarget = renderTarget;
105
- ssao.configuration.autoRenderBeauty = false;
106
- // // If you just want a depth buffer
107
- // renderTarget.depthTexture = new DepthTexture(width, height, UnsignedIntType);
108
- // renderTarget.depthTexture.format = DepthFormat;
109
- // // If you want a depth buffer and a stencil buffer
110
- // renderTarget.depthTexture = new DepthTexture(width, height, UnsignedInt248Type);
111
- // renderTarget.depthTexture.format = DepthStencilFormat;
112
- ssao.configuration.gammaCorrection = this.gammaCorrection;
113
- ssao.configuration.screenSpaceRadius = this.screenspaceRadius;
114
- if (debugN8AO) {
115
- // ssao.debug = debugN8AO;
116
- ssao.enableDebugMode();
117
- console.log(ssao);
118
- setInterval(() => {
119
- console.log("SSAO", ssao.lastTime);
120
- }, 1000);
121
- setInterval(() => {
122
- // ssao.enabled = !ssao.enabled;
123
- console.log("SSAO", ssao.enabled, { ssao, autoRenderBeauty: ssao.configuration.autoRenderBeauty });
124
- }, 4000);
125
- }
126
- this.intensity.onValueChanged = newValue => {
127
- ssao.configuration.intensity = newValue;
128
- };
129
- this.falloff.onValueChanged = newValue => {
130
- ssao.configuration.distanceFalloff = newValue;
131
- };
132
- this.aoRadius.onValueChanged = newValue => {
133
- ssao.configuration.aoRadius = newValue;
134
- };
135
- this.color.onValueChanged = newValue => {
136
- if (!ssao.color)
137
- ssao.color = new Color();
138
- ssao.configuration.color.copy(newValue);
139
- };
140
- // const normalPass = new MODULES.POSTPROCESSING.MODULE.NormalPass(this.context.scene, cam);
141
- // const depthDownsamplingPass = new MODULES.POSTPROCESSING.MODULE.DepthDownsamplingPass({
142
- // normalBuffer: normalPass.texture,
143
- // resolutionScale: .1
144
- // });
145
- // const arr = new Array();
146
- // arr.push(normalPass);
147
- // arr.push(depthDownsamplingPass);
148
- // arr.push(ssao);
149
- return ssao;
150
- }
151
- }
152
- __decorate([
153
- validate(),
154
- serializable()
155
- ], ScreenSpaceAmbientOcclusionN8.prototype, "gammaCorrection", void 0);
156
- __decorate([
157
- serializable(VolumeParameter)
158
- ], ScreenSpaceAmbientOcclusionN8.prototype, "aoRadius", void 0);
159
- __decorate([
160
- serializable(VolumeParameter)
161
- ], ScreenSpaceAmbientOcclusionN8.prototype, "falloff", void 0);
162
- __decorate([
163
- serializable(VolumeParameter)
164
- ], ScreenSpaceAmbientOcclusionN8.prototype, "intensity", void 0);
165
- __decorate([
166
- serializable(VolumeParameter)
167
- ], ScreenSpaceAmbientOcclusionN8.prototype, "color", void 0);
168
- __decorate([
169
- validate(),
170
- serializable()
171
- ], ScreenSpaceAmbientOcclusionN8.prototype, "screenspaceRadius", void 0);
172
- __decorate([
173
- validate(),
174
- serializable()
175
- ], ScreenSpaceAmbientOcclusionN8.prototype, "quality", void 0);
176
- registerCustomEffectType("ScreenSpaceAmbientOcclusionN8", ScreenSpaceAmbientOcclusionN8);
1
+ var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
2
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
3
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
4
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
5
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
6
+ };
7
+ import { Color, WebGLRenderTarget } from "three";
8
+ import { MODULES } from "../../../engine/engine_modules.js";
9
+ import { serializable } from "../../../engine/engine_serialization.js";
10
+ import { validate } from "../../../engine/engine_util_decorator.js";
11
+ import { getParam } from "../../../engine/engine_utils.js";
12
+ import { PostProcessingEffect } from "../PostProcessingEffect.js";
13
+ import { VolumeParameter } from "../VolumeParameter.js";
14
+ import { registerCustomEffectType } from "../VolumeProfile.js";
15
+ const debugN8AO = getParam("debugN8AO");
16
+ // https://github.com/N8python/n8ao
17
+ /**See (N8AO documentation)[https://github.com/N8python/n8ao] */
18
+ export var ScreenSpaceAmbientOcclusionN8QualityMode;
19
+ (function (ScreenSpaceAmbientOcclusionN8QualityMode) {
20
+ ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Performance"] = 0] = "Performance";
21
+ ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Low"] = 1] = "Low";
22
+ ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Medium"] = 2] = "Medium";
23
+ ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["High"] = 3] = "High";
24
+ ScreenSpaceAmbientOcclusionN8QualityMode[ScreenSpaceAmbientOcclusionN8QualityMode["Ultra"] = 4] = "Ultra";
25
+ })(ScreenSpaceAmbientOcclusionN8QualityMode || (ScreenSpaceAmbientOcclusionN8QualityMode = {}));
26
+ /** Screen Space Ambient Occlusion (SSAO) effect.
27
+ * @category Effects
28
+ * @group Components
29
+ * @link [N8AO documentation](https://github.com/N8python/n8ao)
30
+ */
31
+ export class ScreenSpaceAmbientOcclusionN8 extends PostProcessingEffect {
32
+ get typeName() {
33
+ return "ScreenSpaceAmbientOcclusionN8";
34
+ }
35
+ get pass() {
36
+ return this._ssao;
37
+ }
38
+ gammaCorrection = true;
39
+ /** The most important parameter for your ambient occlusion effect.
40
+ * Controls the radius/size of the ambient occlusion in world units.
41
+ * Should be set to how far you want the occlusion to extend from a given object.
42
+ * Set it too low, and AO becomes an edge detector.
43
+ * Too high, and the AO becomes "soft" and might not highlight the details you want.
44
+ * The radius should be one or two magnitudes less than scene scale:
45
+ * if your scene is 10 units across, the radius should be between 0.1 and 1. If its 100, 1 to 10.
46
+ * @default 1
47
+ */
48
+ aoRadius = new VolumeParameter(1);
49
+ /** The second most important parameter for your ambient occlusion effect.
50
+ * Controls how fast the ambient occlusion fades away with distance in proportion to its radius.
51
+ * Defaults to 1, and behind-the-scenes, is a calculated as a ratio of your radius (0.2 * distanceFalloff is the size used for attenuation).
52
+ * Decreasing it reduces "haloing" artifacts and improves the accuracy of your occlusion,
53
+ * but making it too small makes the ambient occlusion disappear entirely.
54
+ * @default 1
55
+ */
56
+ falloff = new VolumeParameter(1);
57
+ /** A purely artistic control for the intensity of the AO - runs the ao through the function pow(ao, intensity),
58
+ * which has the effect of darkening areas with more ambient occlusion.
59
+ * Useful to make the effect more pronounced.
60
+ * An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable,
61
+ * whereas one of 5 produces heavily prominent ambient occlusion.
62
+ * @default 1
63
+ */
64
+ intensity = new VolumeParameter(1);
65
+ /** The color of the ambient occlusion. By default, it is black, but it can be changed to any color
66
+ * to offer a crude approximation of global illumination.
67
+ * Recommended in scenes where bounced light has a uniform "color",
68
+ * for instance a scene that is predominantly lit by a blue sky.
69
+ * The color is expected to be in the sRGB color space, and is automatically converted to linear space for you.
70
+ * Keep the color pretty dark for sensible results.
71
+ * @default new Color(0, 0, 0)
72
+ */
73
+ color = new VolumeParameter(new Color(0, 0, 0));
74
+ /** If you want the AO to calculate the radius based on screen space, you can do so by setting configuration.screenSpaceRadius to true.
75
+ * This is useful for scenes where the camera is moving across different scales a lot,
76
+ * or for scenes where the camera is very close to the objects.
77
+ * @default false
78
+ */
79
+ screenspaceRadius = false;
80
+ /**
81
+ * The quality of the ambient occlusion effect.
82
+ * @default ScreenSpaceAmbientOcclusionN8QualityMode.Medium
83
+ */
84
+ quality = ScreenSpaceAmbientOcclusionN8QualityMode.Medium;
85
+ _ssao;
86
+ onValidate() {
87
+ if (this._ssao) {
88
+ this._ssao.setQualityMode(ScreenSpaceAmbientOcclusionN8QualityMode[this.quality]);
89
+ this._ssao.configuration.gammaCorrection = this.gammaCorrection;
90
+ this._ssao.configuration.screenSpaceRadius = this.screenspaceRadius;
91
+ }
92
+ }
93
+ onCreateEffect() {
94
+ const cam = this.context.mainCamera;
95
+ const width = this.context.domWidth;
96
+ const height = this.context.domHeight;
97
+ const ssao = this._ssao = new MODULES.POSTPROCESSING_AO.MODULE.N8AOPostPass(this.context.scene, cam, width, height);
98
+ ssao.name = "SSAO_N8";
99
+ const mode = ScreenSpaceAmbientOcclusionN8QualityMode[this.quality];
100
+ ssao.setQualityMode(mode);
101
+ ssao.configuration.transparencyAware = false;
102
+ // ssao.needsSwap = false;
103
+ const renderTarget = new WebGLRenderTarget(width, height);
104
+ ssao.configuration.beautyRenderTarget = renderTarget;
105
+ ssao.configuration.autoRenderBeauty = false;
106
+ // // If you just want a depth buffer
107
+ // renderTarget.depthTexture = new DepthTexture(width, height, UnsignedIntType);
108
+ // renderTarget.depthTexture.format = DepthFormat;
109
+ // // If you want a depth buffer and a stencil buffer
110
+ // renderTarget.depthTexture = new DepthTexture(width, height, UnsignedInt248Type);
111
+ // renderTarget.depthTexture.format = DepthStencilFormat;
112
+ ssao.configuration.gammaCorrection = this.gammaCorrection;
113
+ ssao.configuration.screenSpaceRadius = this.screenspaceRadius;
114
+ if (debugN8AO) {
115
+ // ssao.debug = debugN8AO;
116
+ ssao.enableDebugMode();
117
+ console.log(ssao);
118
+ setInterval(() => {
119
+ console.log("SSAO", ssao.lastTime);
120
+ }, 1000);
121
+ setInterval(() => {
122
+ // ssao.enabled = !ssao.enabled;
123
+ console.log("SSAO", ssao.enabled, { ssao, autoRenderBeauty: ssao.configuration.autoRenderBeauty });
124
+ }, 4000);
125
+ }
126
+ this.intensity.onValueChanged = newValue => {
127
+ ssao.configuration.intensity = newValue;
128
+ };
129
+ this.falloff.onValueChanged = newValue => {
130
+ ssao.configuration.distanceFalloff = newValue;
131
+ };
132
+ this.aoRadius.onValueChanged = newValue => {
133
+ ssao.configuration.aoRadius = newValue;
134
+ };
135
+ this.color.onValueChanged = newValue => {
136
+ if (!ssao.color)
137
+ ssao.color = new Color();
138
+ ssao.configuration.color.copy(newValue);
139
+ };
140
+ // const normalPass = new MODULES.POSTPROCESSING.MODULE.NormalPass(this.context.scene, cam);
141
+ // const depthDownsamplingPass = new MODULES.POSTPROCESSING.MODULE.DepthDownsamplingPass({
142
+ // normalBuffer: normalPass.texture,
143
+ // resolutionScale: .1
144
+ // });
145
+ // const arr = new Array();
146
+ // arr.push(normalPass);
147
+ // arr.push(depthDownsamplingPass);
148
+ // arr.push(ssao);
149
+ return ssao;
150
+ }
151
+ }
152
+ __decorate([
153
+ validate(),
154
+ serializable()
155
+ ], ScreenSpaceAmbientOcclusionN8.prototype, "gammaCorrection", void 0);
156
+ __decorate([
157
+ serializable(VolumeParameter)
158
+ ], ScreenSpaceAmbientOcclusionN8.prototype, "aoRadius", void 0);
159
+ __decorate([
160
+ serializable(VolumeParameter)
161
+ ], ScreenSpaceAmbientOcclusionN8.prototype, "falloff", void 0);
162
+ __decorate([
163
+ serializable(VolumeParameter)
164
+ ], ScreenSpaceAmbientOcclusionN8.prototype, "intensity", void 0);
165
+ __decorate([
166
+ serializable(VolumeParameter)
167
+ ], ScreenSpaceAmbientOcclusionN8.prototype, "color", void 0);
168
+ __decorate([
169
+ validate(),
170
+ serializable()
171
+ ], ScreenSpaceAmbientOcclusionN8.prototype, "screenspaceRadius", void 0);
172
+ __decorate([
173
+ validate(),
174
+ serializable()
175
+ ], ScreenSpaceAmbientOcclusionN8.prototype, "quality", void 0);
176
+ registerCustomEffectType("ScreenSpaceAmbientOcclusionN8", ScreenSpaceAmbientOcclusionN8);
177
177
  //# sourceMappingURL=ScreenspaceAmbientOcclusionN8.js.map
@@ -1,18 +1,18 @@
1
- import { PostProcessingEffect } from "../PostProcessingEffect.js";
2
- /**
3
- * @category Effects
4
- * @group Components
5
- */
6
- export declare class SharpeningEffect extends PostProcessingEffect {
7
- get typeName(): string;
8
- order: number | undefined;
9
- private _effect?;
10
- onCreateEffect(): any;
11
- private get effect();
12
- set amount(value: number);
13
- get amount(): number;
14
- private _amount;
15
- set radius(value: number);
16
- get radius(): number;
17
- private _radius;
18
- }
1
+ import { PostProcessingEffect } from "../PostProcessingEffect.js";
2
+ /**
3
+ * @category Effects
4
+ * @group Components
5
+ */
6
+ export declare class SharpeningEffect extends PostProcessingEffect {
7
+ get typeName(): string;
8
+ order: number | undefined;
9
+ private _effect?;
10
+ onCreateEffect(): any;
11
+ private get effect();
12
+ set amount(value: number);
13
+ get amount(): number;
14
+ private _amount;
15
+ set radius(value: number);
16
+ get radius(): number;
17
+ private _radius;
18
+ }