@needle-tools/engine 4.7.1 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1072) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
  10. package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
  11. package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_lods.js.map +1 -1
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +788 -788
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
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  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1070. package/dist/gltf-progressive-60Qk5ebF.min.js +0 -8
  1071. package/dist/gltf-progressive-DM5ZiecW.js +0 -1060
  1072. package/dist/gltf-progressive-wxtaVmio.umd.cjs +0 -8
@@ -1,342 +1,342 @@
1
- import "./codegen/register_types.js";
2
- import { LogType, showBalloonMessage } from "./debug/index.js";
3
- import { addNewComponent } from "./engine_components.js";
4
- import { builtinComponentKeyName, editorGuidKeyName } from "./engine_constants.js";
5
- import { debugExtension } from "./engine_default_parameters.js";
6
- import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
7
- import { isLocalNetwork } from "./engine_networking_utils.js";
8
- import { deserializeObject, serializeObject } from "./engine_serialization.js";
9
- import { assign, ImplementationInformation, SerializationContext } from "./engine_serialization_core.js";
10
- import { TypeStore } from "./engine_typestore.js";
11
- import { getParam } from "./engine_utils.js";
12
- const debug = debugExtension;
13
- const debugTypeStore = getParam("debugtypestore");
14
- if (debugTypeStore)
15
- console.log(TypeStore);
16
- export function writeBuiltinComponentData(comp, context) {
17
- // const fn = (comp as unknown as ISerializable)?.onBeforeSerialize;
18
- // if (fn) {
19
- // const res = fn?.call(comp);
20
- // if (res !== undefined) {
21
- // res["name"] = comp.constructor.name;
22
- // return res;
23
- // }
24
- // }
25
- const serializable = comp;
26
- const data = serializeObject(serializable, context);
27
- // console.log(data);
28
- if (data !== undefined)
29
- return data;
30
- return null;
31
- }
32
- const typeImplementationInformation = new ImplementationInformation();
33
- const $context_deserialize_queue = Symbol("deserialize-queue");
34
- export async function createBuiltinComponents(context, gltfId, gltf, seed = null, extension) {
35
- if (!gltf) {
36
- console.debug("Can not create component instances: gltf is null");
37
- return;
38
- }
39
- const lateResolve = [];
40
- let idProvider = seed;
41
- if (typeof idProvider === "number") {
42
- idProvider = new InstantiateIdProvider(seed);
43
- }
44
- const idEnd = gltfId.indexOf("?");
45
- gltfId = idEnd === -1 ? gltfId : gltfId.substring(0, idEnd);
46
- const serializationContext = new SerializationContext(gltf.scene);
47
- serializationContext.gltfId = gltfId;
48
- serializationContext.context = context;
49
- serializationContext.gltf = gltf;
50
- serializationContext.nodeToObject = extension?.nodeToObjectMap;
51
- serializationContext.implementationInformation = typeImplementationInformation;
52
- // If we're loading multiple gltf files in one scene we need to make sure we deserialize all of them in one go
53
- // for that we collect them in one list per context
54
- let deserializeQueue = context[$context_deserialize_queue];
55
- if (!deserializeQueue)
56
- deserializeQueue = context[$context_deserialize_queue] = [];
57
- if (gltf.scenes) {
58
- for (const scene of gltf.scenes) {
59
- await onCreateBuiltinComponents(serializationContext, scene, deserializeQueue, lateResolve);
60
- }
61
- }
62
- // TODO: when is the gltf here an object3d?
63
- if (gltf.children) {
64
- for (const ch of gltf.children) {
65
- await onCreateBuiltinComponents(serializationContext, ch, deserializeQueue, lateResolve);
66
- }
67
- }
68
- context.new_scripts_pre_setup_callbacks.push(() => {
69
- // First deserialize ALL components that were loaded before pre setup
70
- // Down below they get new guids assigned so we have to do all of them first
71
- // E.g. in cases where we load multiple glb files on startup from one scene
72
- // and they might have cross-glb references
73
- const queue = context[$context_deserialize_queue];
74
- if (queue) {
75
- for (const des of queue) {
76
- handleDeserialization(des, serializationContext);
77
- }
78
- queue.length = 0;
79
- }
80
- // when dropping the same file multiple times we need to generate new guids
81
- // e.g. SyncedTransform sends its own guid to the server to know about ownership
82
- // so it requires a unique guid for a new instance
83
- // doing it here at the end of resolving of references should ensure that
84
- // and this should run before awake and onenable of newly created components
85
- if (idProvider) {
86
- // TODO: should we do this after setup callbacks now?
87
- const guidsMap = {};
88
- const resolveGuids = [];
89
- // TODO: when is the gltf here an object3d?
90
- recursiveCreateGuids(gltf, idProvider, guidsMap, resolveGuids);
91
- for (const scene of gltf.scenes)
92
- recursiveCreateGuids(scene, idProvider, guidsMap, resolveGuids);
93
- // make sure to resolve all guids AFTER new guids have been assigned
94
- for (const res of resolveGuids) {
95
- res.resolveGuids(guidsMap);
96
- }
97
- }
98
- });
99
- }
100
- const originalComponentNameKey = Symbol("original-component-name");
101
- /**
102
- * We want to create one id provider per component
103
- * If a component is used multiple times we want to create a new id provider for each instance
104
- * That way the order of components in the scene doesnt affect the result GUID
105
- */
106
- // TODO: clear this when re-loading the context
107
- const idProviderCache = new Map();
108
- function recursiveCreateGuids(obj, idProvider, guidsMap, resolveGuids) {
109
- if (idProvider === null)
110
- return;
111
- if (!obj)
112
- return;
113
- const prev = obj.guid;
114
- // we also want to use the idproviderCache for objects because they might be removed or re-ordered in the scene hierarchy
115
- // in which case we dont want to e.g. change the syncedInstantiate objects that get created because suddenly another object has that guid
116
- const idProviderKey = obj.guid;
117
- if (idProviderKey?.length) {
118
- if (!idProviderCache.has(idProviderKey)) {
119
- if (debug)
120
- console.log("Creating InstanceIdProvider with key \"" + idProviderKey + "\" for object " + obj.name);
121
- idProviderCache.set(idProviderKey, new InstantiateIdProvider(idProviderKey));
122
- }
123
- }
124
- const objectIdProvider = idProviderKey && idProviderCache.get(idProviderKey) || idProvider;
125
- obj.guid = objectIdProvider.generateUUID();
126
- if (prev && prev !== "invalid")
127
- guidsMap[prev] = obj.guid;
128
- // console.log(obj);
129
- if (obj && obj.userData && obj.userData.components) {
130
- for (const comp of obj.userData.components) {
131
- if (comp === null)
132
- continue;
133
- // by default we use the component guid as a key - order of the components in the scene doesnt matter with this approach
134
- // this is to prevent cases where multiple GLBs are loaded with the same component guid
135
- const idProviderKey = comp.guid;
136
- if (idProviderKey) {
137
- if (!idProviderCache.has(idProviderKey)) {
138
- if (debug)
139
- console.log("Creating InstanceIdProvider with key \"" + idProviderKey + "\" for component " + comp[originalComponentNameKey]);
140
- idProviderCache.set(idProviderKey, new InstantiateIdProvider(idProviderKey));
141
- }
142
- }
143
- else if (debug)
144
- console.warn("Can not create IdProvider: component " + comp[originalComponentNameKey] + " has no guid", comp.guid);
145
- const componentIdProvider = idProviderCache.get(idProviderKey) || idProvider;
146
- const prev = comp.guid;
147
- comp.guid = componentIdProvider.generateUUID();
148
- if (prev && prev !== "invalid")
149
- guidsMap[prev] = comp.guid;
150
- if (comp.resolveGuids)
151
- resolveGuids.push(comp);
152
- }
153
- }
154
- if (obj.children) {
155
- for (const child of obj.children) {
156
- recursiveCreateGuids(child, idProvider, guidsMap, resolveGuids);
157
- }
158
- }
159
- }
160
- const unknownComponentsBuffer = [];
161
- async function onCreateBuiltinComponents(context, obj, deserialize, lateResolve) {
162
- if (!obj)
163
- return;
164
- // iterate injected data
165
- const data = obj.userData;
166
- if (data) {
167
- const components = data.builtin_components;
168
- if (components && components.length > 0) {
169
- // console.log(obj);
170
- for (const compData of components) {
171
- try {
172
- if (compData === null)
173
- continue;
174
- const type = TypeStore.get(compData.name);
175
- // console.log(compData, compData.name, type, TypeStore);
176
- if (type !== undefined && type !== null) {
177
- const instance = new type();
178
- instance.sourceId = context.gltfId;
179
- // assign basic fields
180
- assign(instance, compData, context.implementationInformation);
181
- // make sure we assign the Needle Engine Context because Context.Current is unreliable when loading multiple <needle-engine> elements at the same time due to async processes
182
- instance.context = context.context;
183
- // assign the guid of the original instance
184
- if ("guid" in compData)
185
- instance[editorGuidKeyName] = compData.guid;
186
- // we store the original component name per component which will later be used to get or initialize the InstanceIdProvider
187
- instance[originalComponentNameKey] = compData.name;
188
- // Object.assign(instance, compData);
189
- // dont call awake here because some references might not be resolved yet and components that access those fields in awake will throw
190
- // for example Duplicatable reference to object might still be { node: id }
191
- const callAwake = false;
192
- addNewComponent(obj, instance, callAwake);
193
- deserialize.push({ instance, compData, obj });
194
- // if the component instance is a camera and we dont have a main camera yet
195
- // we want to assign it to the context BEFORE any component becomes active (ensuring that in awake and onEnable the mainCamera is assigned)
196
- // alternatively we could try to search for the mainCamera in the getter of the context when creating the engine for the first time
197
- if (instance.isCamera && context.context) {
198
- if (context.context.mainCamera === null && (instance.tag === "MainCamera"))
199
- context.context.setCurrentCamera(instance);
200
- }
201
- // if the component is a rigidbody or collider and the physics engine is not initialized yet
202
- // initialize the physics engine right away
203
- if (context.context?.physics?.engine?.isInitialized === false && (instance.isCollider || instance.isRigidbody)) {
204
- context.context?.physics.engine?.initialize();
205
- }
206
- }
207
- else {
208
- if (debug)
209
- console.debug("unknown component: " + compData.name);
210
- if (!unknownComponentsBuffer.includes(compData.name))
211
- unknownComponentsBuffer.push(compData.name);
212
- }
213
- }
214
- catch (err) {
215
- console.error(compData.name + " - " + err.message, err);
216
- }
217
- }
218
- // console.debug("finished adding gltf builtin components", obj);
219
- }
220
- if (unknownComponentsBuffer.length > 0) {
221
- const unknown = unknownComponentsBuffer.join(", ");
222
- console.warn("unknown components: " + unknown);
223
- unknownComponentsBuffer.length = 0;
224
- if (isLocalNetwork())
225
- showBalloonMessage(`<strong>Unknown components in scene</strong>:\n\n${unknown}\n\nThis could mean you forgot to add a npmdef to your ExportInfo\n<a href="https://engine.needle.tools/docs/project_structure.html#creating-and-installing-a-npmdef" target="_blank">documentation</a>`, LogType.Warn);
226
- }
227
- }
228
- if (obj.children) {
229
- for (const ch of obj.children) {
230
- await onCreateBuiltinComponents(context, ch, deserialize, lateResolve);
231
- }
232
- }
233
- }
234
- function handleDeserialization(data, context) {
235
- const { instance, compData, obj } = data;
236
- context.object = obj;
237
- context.target = instance;
238
- // const beforeFn = (instance as ISerializationCallbackReceiver)?.onBeforeDeserialize;
239
- // console.log(beforeFn, instance);
240
- // if (beforeFn) beforeFn.call(instance, data.compData);
241
- let deserialized = true;
242
- // console.log(instance, compData);
243
- // TODO: first build components and then deserialize data?
244
- // currently a component referencing another component can not find it if the referenced component hasnt been added
245
- // we should split this up in two steps then.
246
- deserialized = deserializeObject(instance, compData, context) === true;
247
- // if (!deserialized) {
248
- // // now loop through data again and search for special reference types
249
- // for (const key in compData) {
250
- // const entry = compData[key];
251
- // if (!entry) {
252
- // instance[key] = null;
253
- // continue;
254
- // }
255
- // const fn = (instance as ISerializationCallbackReceiver)?.onDeserialize;
256
- // if (fn) {
257
- // const res = fn.call(instance, key, entry);
258
- // if (res !== undefined) {
259
- // instance[key] = res;
260
- // continue;
261
- // }
262
- // }
263
- // // if (!resolve(instance, key, entry, lateResolve)) {
264
- // // }
265
- // }
266
- // }
267
- // console.log(instance);
268
- // const afterFn = (instance as ISerializationCallbackReceiver)?.onAfterDeserialize;
269
- // if (afterFn) afterFn.call(instance);
270
- if (debug)
271
- console.debug("add " + compData.name, compData, instance);
272
- }
273
- // // TODO: THIS should be legacy once we update unity builtin component exports
274
- // function resolve(instance, key: string, entry, lateResolve: LateResolveCallback[]): boolean {
275
- // switch (entry["$type"]) {
276
- // default:
277
- // const type = entry["$type"];
278
- // if (type !== undefined) {
279
- // const res = tryResolveType(type, entry);
280
- // if (res !== undefined)
281
- // instance[key] = res;
282
- // return res !== undefined;
283
- // }
284
- // break;
285
- // // the thing is a reference
286
- // case "reference":
287
- // // we expect some identifier entry to use for finding the reference
288
- // const guid = entry["guid"];
289
- // lateResolve.push(async (gltf) => {
290
- // instance[key] = findInGltf(guid, gltf);
291
- // });
292
- // return true;
293
- // }
294
- // if (Array.isArray(entry)) {
295
- // // the thing is an array
296
- // const targetArray = instance[key];
297
- // for (const index in entry) {
298
- // const val = entry[index];
299
- // if (val === null) {
300
- // targetArray[index] = null;
301
- // continue;
302
- // }
303
- // switch (val["$type"]) {
304
- // default:
305
- // const type = val["$type"];
306
- // if (type !== undefined) {
307
- // const res = tryResolveType(type, entry);
308
- // if (res !== undefined) targetArray[index] = res;
309
- // }
310
- // break;
311
- // case "reference":
312
- // // this entry is a reference
313
- // const guid = val["guid"];
314
- // lateResolve.push(async (gltf) => {
315
- // targetArray[index] = findInGltf(guid, gltf);
316
- // });
317
- // break;
318
- // }
319
- // }
320
- // return true;
321
- // }
322
- // return false;
323
- // }
324
- // function findInGltf(guid: string, gltf) {
325
- // let res = tools.tryFindScript(guid);
326
- // if (!res) res = tools.tryFindObject(guid, gltf, true);
327
- // return res;
328
- // }
329
- // function tryResolveType(type, entry): any | undefined {
330
- // switch (type) {
331
- // case "Vector2":
332
- // return new Vector2(entry.x, entry.y);
333
- // case "Vector3":
334
- // return new Vector3(entry.x, entry.y, entry.z);
335
- // case "Vector4":
336
- // return new Vector4(entry.x, entry.y, entry.z, entry.w);
337
- // case "Quaternion":
338
- // return new Quaternion(entry.x, entry.y, entry.z, entry.w);
339
- // }
340
- // return undefined;
341
- // }
1
+ import "./codegen/register_types.js";
2
+ import { LogType, showBalloonMessage } from "./debug/index.js";
3
+ import { addNewComponent } from "./engine_components.js";
4
+ import { builtinComponentKeyName, editorGuidKeyName } from "./engine_constants.js";
5
+ import { debugExtension } from "./engine_default_parameters.js";
6
+ import { InstantiateIdProvider } from "./engine_networking_instantiate.js";
7
+ import { isLocalNetwork } from "./engine_networking_utils.js";
8
+ import { deserializeObject, serializeObject } from "./engine_serialization.js";
9
+ import { assign, ImplementationInformation, SerializationContext } from "./engine_serialization_core.js";
10
+ import { TypeStore } from "./engine_typestore.js";
11
+ import { getParam } from "./engine_utils.js";
12
+ const debug = debugExtension;
13
+ const debugTypeStore = getParam("debugtypestore");
14
+ if (debugTypeStore)
15
+ console.log(TypeStore);
16
+ export function writeBuiltinComponentData(comp, context) {
17
+ // const fn = (comp as unknown as ISerializable)?.onBeforeSerialize;
18
+ // if (fn) {
19
+ // const res = fn?.call(comp);
20
+ // if (res !== undefined) {
21
+ // res["name"] = comp.constructor.name;
22
+ // return res;
23
+ // }
24
+ // }
25
+ const serializable = comp;
26
+ const data = serializeObject(serializable, context);
27
+ // console.log(data);
28
+ if (data !== undefined)
29
+ return data;
30
+ return null;
31
+ }
32
+ const typeImplementationInformation = new ImplementationInformation();
33
+ const $context_deserialize_queue = Symbol("deserialize-queue");
34
+ export async function createBuiltinComponents(context, gltfId, gltf, seed = null, extension) {
35
+ if (!gltf) {
36
+ console.debug("Can not create component instances: gltf is null");
37
+ return;
38
+ }
39
+ const lateResolve = [];
40
+ let idProvider = seed;
41
+ if (typeof idProvider === "number") {
42
+ idProvider = new InstantiateIdProvider(seed);
43
+ }
44
+ const idEnd = gltfId.indexOf("?");
45
+ gltfId = idEnd === -1 ? gltfId : gltfId.substring(0, idEnd);
46
+ const serializationContext = new SerializationContext(gltf.scene);
47
+ serializationContext.gltfId = gltfId;
48
+ serializationContext.context = context;
49
+ serializationContext.gltf = gltf;
50
+ serializationContext.nodeToObject = extension?.nodeToObjectMap;
51
+ serializationContext.implementationInformation = typeImplementationInformation;
52
+ // If we're loading multiple gltf files in one scene we need to make sure we deserialize all of them in one go
53
+ // for that we collect them in one list per context
54
+ let deserializeQueue = context[$context_deserialize_queue];
55
+ if (!deserializeQueue)
56
+ deserializeQueue = context[$context_deserialize_queue] = [];
57
+ if (gltf.scenes) {
58
+ for (const scene of gltf.scenes) {
59
+ await onCreateBuiltinComponents(serializationContext, scene, deserializeQueue, lateResolve);
60
+ }
61
+ }
62
+ // TODO: when is the gltf here an object3d?
63
+ if (gltf.children) {
64
+ for (const ch of gltf.children) {
65
+ await onCreateBuiltinComponents(serializationContext, ch, deserializeQueue, lateResolve);
66
+ }
67
+ }
68
+ context.new_scripts_pre_setup_callbacks.push(() => {
69
+ // First deserialize ALL components that were loaded before pre setup
70
+ // Down below they get new guids assigned so we have to do all of them first
71
+ // E.g. in cases where we load multiple glb files on startup from one scene
72
+ // and they might have cross-glb references
73
+ const queue = context[$context_deserialize_queue];
74
+ if (queue) {
75
+ for (const des of queue) {
76
+ handleDeserialization(des, serializationContext);
77
+ }
78
+ queue.length = 0;
79
+ }
80
+ // when dropping the same file multiple times we need to generate new guids
81
+ // e.g. SyncedTransform sends its own guid to the server to know about ownership
82
+ // so it requires a unique guid for a new instance
83
+ // doing it here at the end of resolving of references should ensure that
84
+ // and this should run before awake and onenable of newly created components
85
+ if (idProvider) {
86
+ // TODO: should we do this after setup callbacks now?
87
+ const guidsMap = {};
88
+ const resolveGuids = [];
89
+ // TODO: when is the gltf here an object3d?
90
+ recursiveCreateGuids(gltf, idProvider, guidsMap, resolveGuids);
91
+ for (const scene of gltf.scenes)
92
+ recursiveCreateGuids(scene, idProvider, guidsMap, resolveGuids);
93
+ // make sure to resolve all guids AFTER new guids have been assigned
94
+ for (const res of resolveGuids) {
95
+ res.resolveGuids(guidsMap);
96
+ }
97
+ }
98
+ });
99
+ }
100
+ const originalComponentNameKey = Symbol("original-component-name");
101
+ /**
102
+ * We want to create one id provider per component
103
+ * If a component is used multiple times we want to create a new id provider for each instance
104
+ * That way the order of components in the scene doesnt affect the result GUID
105
+ */
106
+ // TODO: clear this when re-loading the context
107
+ const idProviderCache = new Map();
108
+ function recursiveCreateGuids(obj, idProvider, guidsMap, resolveGuids) {
109
+ if (idProvider === null)
110
+ return;
111
+ if (!obj)
112
+ return;
113
+ const prev = obj.guid;
114
+ // we also want to use the idproviderCache for objects because they might be removed or re-ordered in the scene hierarchy
115
+ // in which case we dont want to e.g. change the syncedInstantiate objects that get created because suddenly another object has that guid
116
+ const idProviderKey = obj.guid;
117
+ if (idProviderKey?.length) {
118
+ if (!idProviderCache.has(idProviderKey)) {
119
+ if (debug)
120
+ console.log("Creating InstanceIdProvider with key \"" + idProviderKey + "\" for object " + obj.name);
121
+ idProviderCache.set(idProviderKey, new InstantiateIdProvider(idProviderKey));
122
+ }
123
+ }
124
+ const objectIdProvider = idProviderKey && idProviderCache.get(idProviderKey) || idProvider;
125
+ obj.guid = objectIdProvider.generateUUID();
126
+ if (prev && prev !== "invalid")
127
+ guidsMap[prev] = obj.guid;
128
+ // console.log(obj);
129
+ if (obj && obj.userData && obj.userData.components) {
130
+ for (const comp of obj.userData.components) {
131
+ if (comp === null)
132
+ continue;
133
+ // by default we use the component guid as a key - order of the components in the scene doesnt matter with this approach
134
+ // this is to prevent cases where multiple GLBs are loaded with the same component guid
135
+ const idProviderKey = comp.guid;
136
+ if (idProviderKey) {
137
+ if (!idProviderCache.has(idProviderKey)) {
138
+ if (debug)
139
+ console.log("Creating InstanceIdProvider with key \"" + idProviderKey + "\" for component " + comp[originalComponentNameKey]);
140
+ idProviderCache.set(idProviderKey, new InstantiateIdProvider(idProviderKey));
141
+ }
142
+ }
143
+ else if (debug)
144
+ console.warn("Can not create IdProvider: component " + comp[originalComponentNameKey] + " has no guid", comp.guid);
145
+ const componentIdProvider = idProviderCache.get(idProviderKey) || idProvider;
146
+ const prev = comp.guid;
147
+ comp.guid = componentIdProvider.generateUUID();
148
+ if (prev && prev !== "invalid")
149
+ guidsMap[prev] = comp.guid;
150
+ if (comp.resolveGuids)
151
+ resolveGuids.push(comp);
152
+ }
153
+ }
154
+ if (obj.children) {
155
+ for (const child of obj.children) {
156
+ recursiveCreateGuids(child, idProvider, guidsMap, resolveGuids);
157
+ }
158
+ }
159
+ }
160
+ const unknownComponentsBuffer = [];
161
+ async function onCreateBuiltinComponents(context, obj, deserialize, lateResolve) {
162
+ if (!obj)
163
+ return;
164
+ // iterate injected data
165
+ const data = obj.userData;
166
+ if (data) {
167
+ const components = data.builtin_components;
168
+ if (components && components.length > 0) {
169
+ // console.log(obj);
170
+ for (const compData of components) {
171
+ try {
172
+ if (compData === null)
173
+ continue;
174
+ const type = TypeStore.get(compData.name);
175
+ // console.log(compData, compData.name, type, TypeStore);
176
+ if (type !== undefined && type !== null) {
177
+ const instance = new type();
178
+ instance.sourceId = context.gltfId;
179
+ // assign basic fields
180
+ assign(instance, compData, context.implementationInformation);
181
+ // make sure we assign the Needle Engine Context because Context.Current is unreliable when loading multiple <needle-engine> elements at the same time due to async processes
182
+ instance.context = context.context;
183
+ // assign the guid of the original instance
184
+ if ("guid" in compData)
185
+ instance[editorGuidKeyName] = compData.guid;
186
+ // we store the original component name per component which will later be used to get or initialize the InstanceIdProvider
187
+ instance[originalComponentNameKey] = compData.name;
188
+ // Object.assign(instance, compData);
189
+ // dont call awake here because some references might not be resolved yet and components that access those fields in awake will throw
190
+ // for example Duplicatable reference to object might still be { node: id }
191
+ const callAwake = false;
192
+ addNewComponent(obj, instance, callAwake);
193
+ deserialize.push({ instance, compData, obj });
194
+ // if the component instance is a camera and we dont have a main camera yet
195
+ // we want to assign it to the context BEFORE any component becomes active (ensuring that in awake and onEnable the mainCamera is assigned)
196
+ // alternatively we could try to search for the mainCamera in the getter of the context when creating the engine for the first time
197
+ if (instance.isCamera && context.context) {
198
+ if (context.context.mainCamera === null && (instance.tag === "MainCamera"))
199
+ context.context.setCurrentCamera(instance);
200
+ }
201
+ // if the component is a rigidbody or collider and the physics engine is not initialized yet
202
+ // initialize the physics engine right away
203
+ if (context.context?.physics?.engine?.isInitialized === false && (instance.isCollider || instance.isRigidbody)) {
204
+ context.context?.physics.engine?.initialize();
205
+ }
206
+ }
207
+ else {
208
+ if (debug)
209
+ console.debug("unknown component: " + compData.name);
210
+ if (!unknownComponentsBuffer.includes(compData.name))
211
+ unknownComponentsBuffer.push(compData.name);
212
+ }
213
+ }
214
+ catch (err) {
215
+ console.error(compData.name + " - " + err.message, err);
216
+ }
217
+ }
218
+ // console.debug("finished adding gltf builtin components", obj);
219
+ }
220
+ if (unknownComponentsBuffer.length > 0) {
221
+ const unknown = unknownComponentsBuffer.join(", ");
222
+ console.warn("unknown components: " + unknown);
223
+ unknownComponentsBuffer.length = 0;
224
+ if (isLocalNetwork())
225
+ showBalloonMessage(`<strong>Unknown components in scene</strong>:\n\n${unknown}\n\nThis could mean you forgot to add a npmdef to your ExportInfo\n<a href="https://engine.needle.tools/docs/project_structure.html#creating-and-installing-a-npmdef" target="_blank">documentation</a>`, LogType.Warn);
226
+ }
227
+ }
228
+ if (obj.children) {
229
+ for (const ch of obj.children) {
230
+ await onCreateBuiltinComponents(context, ch, deserialize, lateResolve);
231
+ }
232
+ }
233
+ }
234
+ function handleDeserialization(data, context) {
235
+ const { instance, compData, obj } = data;
236
+ context.object = obj;
237
+ context.target = instance;
238
+ // const beforeFn = (instance as ISerializationCallbackReceiver)?.onBeforeDeserialize;
239
+ // console.log(beforeFn, instance);
240
+ // if (beforeFn) beforeFn.call(instance, data.compData);
241
+ let deserialized = true;
242
+ // console.log(instance, compData);
243
+ // TODO: first build components and then deserialize data?
244
+ // currently a component referencing another component can not find it if the referenced component hasnt been added
245
+ // we should split this up in two steps then.
246
+ deserialized = deserializeObject(instance, compData, context) === true;
247
+ // if (!deserialized) {
248
+ // // now loop through data again and search for special reference types
249
+ // for (const key in compData) {
250
+ // const entry = compData[key];
251
+ // if (!entry) {
252
+ // instance[key] = null;
253
+ // continue;
254
+ // }
255
+ // const fn = (instance as ISerializationCallbackReceiver)?.onDeserialize;
256
+ // if (fn) {
257
+ // const res = fn.call(instance, key, entry);
258
+ // if (res !== undefined) {
259
+ // instance[key] = res;
260
+ // continue;
261
+ // }
262
+ // }
263
+ // // if (!resolve(instance, key, entry, lateResolve)) {
264
+ // // }
265
+ // }
266
+ // }
267
+ // console.log(instance);
268
+ // const afterFn = (instance as ISerializationCallbackReceiver)?.onAfterDeserialize;
269
+ // if (afterFn) afterFn.call(instance);
270
+ if (debug)
271
+ console.debug("add " + compData.name, compData, instance);
272
+ }
273
+ // // TODO: THIS should be legacy once we update unity builtin component exports
274
+ // function resolve(instance, key: string, entry, lateResolve: LateResolveCallback[]): boolean {
275
+ // switch (entry["$type"]) {
276
+ // default:
277
+ // const type = entry["$type"];
278
+ // if (type !== undefined) {
279
+ // const res = tryResolveType(type, entry);
280
+ // if (res !== undefined)
281
+ // instance[key] = res;
282
+ // return res !== undefined;
283
+ // }
284
+ // break;
285
+ // // the thing is a reference
286
+ // case "reference":
287
+ // // we expect some identifier entry to use for finding the reference
288
+ // const guid = entry["guid"];
289
+ // lateResolve.push(async (gltf) => {
290
+ // instance[key] = findInGltf(guid, gltf);
291
+ // });
292
+ // return true;
293
+ // }
294
+ // if (Array.isArray(entry)) {
295
+ // // the thing is an array
296
+ // const targetArray = instance[key];
297
+ // for (const index in entry) {
298
+ // const val = entry[index];
299
+ // if (val === null) {
300
+ // targetArray[index] = null;
301
+ // continue;
302
+ // }
303
+ // switch (val["$type"]) {
304
+ // default:
305
+ // const type = val["$type"];
306
+ // if (type !== undefined) {
307
+ // const res = tryResolveType(type, entry);
308
+ // if (res !== undefined) targetArray[index] = res;
309
+ // }
310
+ // break;
311
+ // case "reference":
312
+ // // this entry is a reference
313
+ // const guid = val["guid"];
314
+ // lateResolve.push(async (gltf) => {
315
+ // targetArray[index] = findInGltf(guid, gltf);
316
+ // });
317
+ // break;
318
+ // }
319
+ // }
320
+ // return true;
321
+ // }
322
+ // return false;
323
+ // }
324
+ // function findInGltf(guid: string, gltf) {
325
+ // let res = tools.tryFindScript(guid);
326
+ // if (!res) res = tools.tryFindObject(guid, gltf, true);
327
+ // return res;
328
+ // }
329
+ // function tryResolveType(type, entry): any | undefined {
330
+ // switch (type) {
331
+ // case "Vector2":
332
+ // return new Vector2(entry.x, entry.y);
333
+ // case "Vector3":
334
+ // return new Vector3(entry.x, entry.y, entry.z);
335
+ // case "Vector4":
336
+ // return new Vector4(entry.x, entry.y, entry.z, entry.w);
337
+ // case "Quaternion":
338
+ // return new Quaternion(entry.x, entry.y, entry.z, entry.w);
339
+ // }
340
+ // return undefined;
341
+ // }
342
342
  //# sourceMappingURL=engine_gltf_builtin_components.js.map