@needle-tools/engine 4.7.1 → 4.7.2-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1072) hide show
  1. package/CHANGELOG.md +3782 -3782
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +25 -0
  6. package/dist/gltf-progressive-YjtQYFa9.js +1052 -0
  7. package/dist/gltf-progressive-yOP1mp5W.min.js +8 -0
  8. package/dist/gltf-progressive-zdhlW609.umd.cjs +8 -0
  9. package/dist/{needle-engine.bundle-CN9UC6Ju.min.js → needle-engine.bundle-BhDF-YSv.min.js} +65 -65
  10. package/dist/{needle-engine.bundle-B7M9iBIa.umd.cjs → needle-engine.bundle-D2myV4E4.umd.cjs} +61 -61
  11. package/dist/{needle-engine.bundle-BpCihhaP.js → needle-engine.bundle-gp00DTS4.js} +641 -641
  12. package/dist/needle-engine.d.ts +129 -130
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-CjW23fio.umd.cjs → postprocessing-8AQTeZsr.umd.cjs} +2 -2
  17. package/dist/{postprocessing-xYQWCHFu.min.js → postprocessing-BDScN9yu.min.js} +2 -2
  18. package/dist/{postprocessing-DYLNOL3W.js → postprocessing-BkxN_08g.js} +3 -3
  19. package/dist/{three-DuDKwKB8.min.js → three-Boa-jOq-.min.js} +33 -33
  20. package/dist/{three-DrqIzZTH.js → three-Bz6X1mrw.js} +4198 -4198
  21. package/dist/{three-B_hneGZr.umd.cjs → three-DMrv-4ar.umd.cjs} +4 -4
  22. package/dist/{three-examples-X3OadjXB.umd.cjs → three-examples-C7ryg8vN.umd.cjs} +3 -3
  23. package/dist/{three-examples-DaDLBuy6.min.js → three-examples-DuVhxqft.min.js} +14 -14
  24. package/dist/{three-examples-B50TT3Iu.js → three-examples-GggCDHv0.js} +5 -5
  25. package/dist/{three-mesh-ui-CxuWt7m-.js → three-mesh-ui-CLNOfsWn.js} +1 -1
  26. package/dist/{three-mesh-ui-B3p3gyUz.min.js → three-mesh-ui-CY6Izc7C.min.js} +1 -1
  27. package/dist/{three-mesh-ui-CQiIQIlA.umd.cjs → three-mesh-ui-CwlN0FUC.umd.cjs} +1 -1
  28. package/dist/{vendor-BmYIgaS1.js → vendor-BSD1RQIh.js} +3 -3
  29. package/dist/{vendor-Cavtu3CP.umd.cjs → vendor-DHr4aqIZ.umd.cjs} +3 -3
  30. package/dist/{vendor-BlSxe9JJ.min.js → vendor-zxXa3Dmr.min.js} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +164 -164
  60. package/lib/engine/engine_addressables.js +601 -601
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1673
  79. package/lib/engine/engine_context_registry.d.ts +71 -71
  80. package/lib/engine/engine_context_registry.js +117 -117
  81. package/lib/engine/engine_coroutine.d.ts +35 -35
  82. package/lib/engine/engine_coroutine.js +52 -52
  83. package/lib/engine/engine_create_objects.d.ts +119 -119
  84. package/lib/engine/engine_create_objects.js +320 -320
  85. package/lib/engine/engine_default_parameters.d.ts +2 -2
  86. package/lib/engine/engine_default_parameters.js +3 -3
  87. package/lib/engine/engine_editor-sync.d.ts +21 -21
  88. package/lib/engine/engine_editor-sync.js +4 -4
  89. package/lib/engine/engine_fileloader.d.ts +2 -2
  90. package/lib/engine/engine_fileloader.js +8 -8
  91. package/lib/engine/engine_gameobject.d.ts +68 -68
  92. package/lib/engine/engine_gameobject.js +619 -619
  93. package/lib/engine/engine_generic_utils.d.ts +1 -1
  94. package/lib/engine/engine_generic_utils.js +13 -13
  95. package/lib/engine/engine_gizmos.d.ts +149 -149
  96. package/lib/engine/engine_gizmos.js +530 -530
  97. package/lib/engine/engine_gltf.d.ts +12 -12
  98. package/lib/engine/engine_gltf.js +15 -15
  99. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  100. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  101. package/lib/engine/engine_hot_reload.d.ts +8 -8
  102. package/lib/engine/engine_hot_reload.js +197 -197
  103. package/lib/engine/engine_input.d.ts +362 -362
  104. package/lib/engine/engine_input.js +1294 -1294
  105. package/lib/engine/engine_input_utils.d.ts +2 -2
  106. package/lib/engine/engine_input_utils.js +22 -22
  107. package/lib/engine/engine_instancing.d.ts +19 -19
  108. package/lib/engine/engine_instancing.js +39 -39
  109. package/lib/engine/engine_license.d.ts +11 -11
  110. package/lib/engine/engine_license.js +369 -369
  111. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  112. package/lib/engine/engine_lifecycle_api.js +106 -106
  113. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  114. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  115. package/lib/engine/engine_lightdata.d.ts +23 -23
  116. package/lib/engine/engine_lightdata.js +101 -101
  117. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  118. package/lib/engine/engine_loaders.callbacks.js +86 -86
  119. package/lib/engine/engine_loaders.d.ts +48 -48
  120. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  121. package/lib/engine/engine_loaders.gltf.js +62 -62
  122. package/lib/engine/engine_loaders.js +337 -337
  123. package/lib/engine/engine_lods.d.ts +35 -35
  124. package/lib/engine/engine_lods.js +160 -160
  125. package/lib/engine/engine_lods.js.map +1 -1
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +788 -788
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
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  1000. package/src/engine-components/ui/PointerEvents.ts +206 -206
  1001. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1002. package/src/engine-components/ui/Raycaster.ts +102 -102
  1003. package/src/engine-components/ui/RectTransform.ts +375 -375
  1004. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1005. package/src/engine-components/ui/Symbols.ts +1 -1
  1006. package/src/engine-components/ui/Text.ts +578 -578
  1007. package/src/engine-components/ui/Utils.ts +113 -113
  1008. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1009. package/src/engine-components/utils/LookAt.ts +88 -88
  1010. package/src/engine-components/utils/OpenURL.ts +114 -114
  1011. package/src/engine-components/webxr/Avatar.ts +265 -265
  1012. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1013. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1014. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1015. package/src/engine-components/webxr/WebXR.ts +585 -585
  1016. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1017. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1018. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1019. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1020. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1021. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1022. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1023. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1024. package/src/engine-components/webxr/index.ts +2 -2
  1025. package/src/engine-components/webxr/types.ts +3 -3
  1026. package/src/engine-components-experimental/Presentation.ts +12 -12
  1027. package/src/engine-components-experimental/api.ts +4 -4
  1028. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1029. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1030. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1031. package/src/engine-schemes/README.md +1 -1
  1032. package/src/engine-schemes/api.ts +12 -12
  1033. package/src/engine-schemes/dist/api.js +17 -0
  1034. package/src/engine-schemes/dist/api.js.meta +7 -0
  1035. package/src/engine-schemes/dist/schemes.js +25 -0
  1036. package/src/engine-schemes/dist/schemes.js.meta +7 -0
  1037. package/src/engine-schemes/dist/synced-camera-model.js +74 -0
  1038. package/src/engine-schemes/dist/synced-camera-model.js.meta +7 -0
  1039. package/src/engine-schemes/dist/synced-transform-model.js +73 -0
  1040. package/src/engine-schemes/dist/synced-transform-model.js.meta +7 -0
  1041. package/src/engine-schemes/dist/transform.js +46 -0
  1042. package/src/engine-schemes/dist/transform.js.meta +7 -0
  1043. package/src/engine-schemes/dist/vec2.js +32 -0
  1044. package/src/engine-schemes/dist/vec2.js.meta +7 -0
  1045. package/src/engine-schemes/dist/vec3.js +36 -0
  1046. package/src/engine-schemes/dist/vec3.js.meta +7 -0
  1047. package/src/engine-schemes/dist/vec4.js +40 -0
  1048. package/src/engine-schemes/dist/vec4.js.meta +7 -0
  1049. package/src/engine-schemes/dist/vr-user-state-buffer.js +110 -0
  1050. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +7 -0
  1051. package/src/engine-schemes/schemes.ts +28 -28
  1052. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1053. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1054. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1055. package/src/engine-schemes/transform.ts +50 -50
  1056. package/src/engine-schemes/transforms.fbs +25 -25
  1057. package/src/engine-schemes/vec.fbs +19 -19
  1058. package/src/engine-schemes/vec2.ts +33 -33
  1059. package/src/engine-schemes/vec3.ts +38 -38
  1060. package/src/engine-schemes/vec4.ts +43 -43
  1061. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1062. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1063. package/src/include/draco/draco_decoder.js +34 -34
  1064. package/src/include/ktx2/basis_transcoder.js +21 -21
  1065. package/src/include/needle/arial-msdf.json +1471 -1471
  1066. package/src/include/three/DragControls.js +231 -231
  1067. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1068. package/src/needle-engine.ts +70 -70
  1069. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +0 -25
  1070. package/dist/gltf-progressive-60Qk5ebF.min.js +0 -8
  1071. package/dist/gltf-progressive-DM5ZiecW.js +0 -1060
  1072. package/dist/gltf-progressive-wxtaVmio.umd.cjs +0 -8
@@ -1,721 +1,721 @@
1
- import { AnimationClip, BufferGeometry, InstancedBufferGeometry, Material, Mesh, Object3D, Texture, WireframeGeometry } from "three";
2
- import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
3
-
4
- import { debugExtension } from "../engine/engine_default_parameters.js";
5
- import { addLog, LogType } from "./debug/debug_overlay.js";
6
- import { isLocalNetwork } from "./engine_networking_utils.js";
7
- import { Context } from "./engine_setup.js";
8
- import type { Constructor, ConstructorConcrete, SourceIdentifier } from "./engine_types.js";
9
- import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
10
- import { getParam } from "./engine_utils.js";
11
- import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
12
-
13
- const debug = getParam("debugserializer");
14
-
15
-
16
- export declare type NodeToObjectMap = { [nodeId: string]: Object3D };
17
- export declare type ObjectToNodeMap = { [uuid: string]: number };
18
-
19
- // internal helper class that we can ask for registered type serializers
20
- // register your own type by deriving from ITypeSerializer and calling helper.register
21
- class SerializationHelper {
22
- register(type: Constructor<any>, ser: ITypeSerializer) {
23
- if (this.typeMap.has(type)) {
24
- const existing = this.typeMap.get(type);
25
- if (existing === ser) return;
26
- if (debug) console.warn("Type: " + type + " is already registered", ser, existing);
27
- }
28
- if (debug)
29
- console.log("Register type serializer", ser.name, ser, type);
30
- this.typeMap.set(type, ser);
31
- }
32
-
33
- /** type > serializer map */
34
- private readonly typeMap = new Map<Constructor<any>, ITypeSerializer>();
35
-
36
- private getSerializer(type: Constructor<any>): ITypeSerializer | undefined {
37
- if (!type) return undefined;
38
- return this.typeMap.get(type)
39
- }
40
-
41
- getSerializerForConstructor(type: any, level: number = 0): ITypeSerializer | undefined {
42
- if (level > 20) return undefined;
43
- if (!type || !type.constructor) {
44
- if (debug)
45
- console.log("invalid type");
46
- return undefined;
47
- }
48
- const name = type.name;
49
- const res = this.getSerializer(type);
50
- if (res !== undefined) {
51
- if (debug)
52
- console.log("FOUND SERIALIZER", (res as TypeSerializer)?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
53
- return res;
54
- }
55
- const parent = Object.getPrototypeOf(type);
56
- if (parent && parent !== type) {
57
- const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
58
- if (resultFromChildren) {
59
- const prot = parent.constructor || parent.prototype;
60
- if (debug)
61
- console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
62
- // register sub type
63
- this.register(prot, resultFromChildren);
64
- }
65
- return resultFromChildren;
66
- }
67
- if (debug) console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
68
- return undefined;
69
- }
70
- }
71
-
72
- export const helper: SerializationHelper = new SerializationHelper();
73
-
74
-
75
- export interface ITypeSerializer {
76
- readonly name?: string;
77
- onSerialize(data: any, context: SerializationContext): any;
78
- onDeserialize(data: any, context: SerializationContext): any;
79
- }
80
-
81
-
82
-
83
- /**
84
- * implement and call super(<type string or array>) with the type names this serializer can handle
85
- * for example:
86
- * class ColorSerializer extends TypeSerializer {
87
- * constructor() {
88
- * super("Color")
89
- * }
90
- * }
91
- */
92
- export abstract class TypeSerializer implements ITypeSerializer {
93
-
94
- readonly name?: string;
95
-
96
- // register<T>(c: Constructor<T> | Constructor<T>[])
97
- // {
98
- // if (Array.isArray(c)) {
99
- // for (const t of c) {
100
- // helper.register(t.name, this);
101
- // }
102
- // }
103
- // else {
104
- // helper.register(c.name, this);
105
- // }
106
- // }
107
-
108
- constructor(type: Constructor<any> | Constructor<any>[], name?: string) {
109
- this.name = name;
110
- if (Array.isArray(type)) {
111
- for (const key of type) {
112
- helper.register(key, this);
113
- }
114
- }
115
- else
116
- helper.register(type, this);
117
- }
118
- abstract onSerialize(data: any, context: SerializationContext): any | void;
119
- abstract onDeserialize(data: any, context: SerializationContext): any | void;
120
- }
121
-
122
-
123
-
124
-
125
- export interface ITypeInformation {
126
- type?: ConstructorConcrete<any>;
127
- }
128
-
129
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
130
- export class ImplementationInformation {
131
-
132
- private isDevMode = isLocalNetwork();
133
- private cache: { [key: string]: string[] } = {};
134
-
135
-
136
- /** only call when assigning values for the very first time */
137
- registerDefinedKeys(typeName: string, type: object) {
138
- if (!this.isDevMode) return;
139
- if (this.cache[typeName] === undefined) {
140
- this.cache[typeName] = Object.keys(type);
141
- const serializable = type as ISerializable;
142
- // also register all fields that are annotated with @serializable
143
- if (serializable.$serializedTypes) {
144
- const keys = Object.keys(serializable.$serializedTypes);
145
- if (keys) this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
146
- }
147
- if (debug) console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
148
- }
149
- }
150
-
151
-
152
- getDefinedKey(typeName: string, key: string) {
153
- if (this.cache[typeName] === undefined) return false;
154
- const keys = this.cache[typeName];
155
- const res = keys.includes(key);
156
- return res;
157
- }
158
- }
159
-
160
- // passed to serializers
161
- export class SerializationContext {
162
- root: Object3D;
163
-
164
- gltf?: GLTF;
165
- /** the url of the glb that is currently being loaded */
166
- gltfId?: SourceIdentifier;
167
- object!: Object3D;
168
- target?: object;
169
- nodeId?: number;
170
- nodeToObject?: NodeToObjectMap;
171
- objectToNode?: ObjectToNodeMap;
172
- context?: Context;
173
- path?: string;
174
- type?: ConstructorConcrete<any>;
175
- /** the serializable attribute for this field (target.path) */
176
- serializable?: any;
177
- /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
178
- implementationInformation?: ImplementationInformation;
179
-
180
- constructor(root: Object3D) {
181
- this.root = root;
182
- }
183
- }
184
-
185
-
186
- export interface ISerializable {
187
- $serializedTypes?: { [key: string]: ConstructorConcrete<any> | ITypeInformation | null };
188
- // onDeserialize?(context: SerializationContext): void;
189
- // example:
190
- /* $serializedTypes : {
191
-
192
- // it can be a constructor
193
- myFieldName: Vector3,
194
-
195
- // it can be null if it is a primitve type
196
- myFieldName: null,
197
-
198
- // it can be an object containing a field type that has a constructor
199
- // this is just so we have some flexibility later if we need superspecialcustom overrides
200
- myFieldName : { type: Color },
201
- }
202
- */
203
-
204
- onBeforeDeserialize?(data: any, context: SerializationContext): void | undefined | boolean;
205
- onBeforeDeserializeMember?(key: string, data: any, context: SerializationContext): void | undefined | boolean;
206
- onAfterDeserializeMember?(key: string, data: any, context: SerializationContext): void;
207
- onAfterDeserialize?(data: any, context: SerializationContext): void;
208
- };
209
-
210
-
211
- export function serializeObject(obj: ISerializable, context: SerializationContext): object | null {
212
- const types = obj.$serializedTypes;
213
- if (types === undefined) return null;
214
- const res = {};
215
- for (const key in types) {
216
- const val = obj[key];
217
-
218
- // if the object bein serialized is some type of object check if we have special handling registered for it
219
- if (val !== undefined && val !== null && typeof val === "object") {
220
- // get type name
221
- // get registered serialization handler
222
- const ser = helper.getSerializerForConstructor(val);
223
- if (ser) {
224
- // serialize data using that handler
225
- res[key] = ser.onSerialize(val, context);
226
- continue;
227
- }
228
- }
229
- res[key] = val;
230
- }
231
-
232
- // TODO move this to a helper function and do a reverse lookup once
233
- // instead of doing it for each object
234
- function getComponentName(component) {
235
- const typeNames = TypeStore["_types"];
236
- for (const [typeName, typeVal] of typeNames) {
237
- if (typeVal === obj.constructor) {
238
- return typeName;
239
- }
240
- }
241
- return component.__name || component.constructor.name;
242
- }
243
-
244
- // name is the component type
245
- res["name"] = getComponentName(obj);
246
-
247
- // serialize guid
248
- if (typeof obj["guid"] === "string")
249
- res["guid"] = obj["guid"];
250
- return res;
251
- }
252
-
253
-
254
- const buffer: Array<any> = [];
255
-
256
- function collectSerializedTypesInBaseTypes(obj: ISerializable, typeInfoObject?: object): object | undefined {
257
- if (!obj) return typeInfoObject;
258
- if (typeof obj.$serializedTypes === "object") {
259
- if (!typeInfoObject) typeInfoObject = {};
260
- Object.assign(typeInfoObject, obj.$serializedTypes);
261
- }
262
- const parentTarget = Object.getPrototypeOf(obj);
263
- return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
264
- }
265
-
266
-
267
- export function deserializeObject(obj: ISerializable, serializedData: object, context: SerializationContext): boolean {
268
- if (!obj) return false;
269
-
270
- context.target = obj;
271
-
272
- if (obj.onBeforeDeserialize !== undefined) {
273
- const res = obj.onBeforeDeserialize(serializedData, context);
274
- if (typeof res === "boolean") return res;
275
- }
276
-
277
- // const typeInfo = obj.$serializedTypes;
278
- const typeInfo = collectSerializedTypesInBaseTypes(obj);
279
- if (serializedData) {
280
- // restore guid (see serializeObject)
281
- if (typeof serializedData["guid"] === "string")
282
- obj["guid"] = serializedData["guid"];
283
-
284
- if (typeInfo) {
285
- for (const key in typeInfo) {
286
- const serializedEntryInfo = typeInfo[key];
287
- const data = serializedData[key];
288
- if (debug) console.log(key, data, obj, serializedEntryInfo)
289
-
290
- if (obj[key] !== undefined && data === undefined) {
291
- // if a field is marked as serialized and has some default value
292
- // but no data was serialized do not override the default value with undefined
293
- continue;
294
- }
295
-
296
- context.type = undefined;
297
- context.path = key;
298
- context.serializable = serializedEntryInfo
299
-
300
- if (obj.onBeforeDeserializeMember !== undefined) {
301
- // callback to the instance, if it returns true assume it's done all the things itself
302
- if (obj.onBeforeDeserializeMember(key, data, context) === true) continue;
303
- }
304
-
305
- if (serializedEntryInfo === null) {
306
- obj[key] = data;
307
- // if(typeof data === "string"){
308
- // const serializer = helper.getSerializerForConstructor(String);
309
- // const res = serializer?.onDeserialize(data, context);
310
- // if(res !== undefined) obj[key] = res;
311
- // }
312
- }
313
- else {
314
-
315
- if (Array.isArray(serializedEntryInfo)) {
316
- for (let i = 0; i < serializedEntryInfo.length; i++) {
317
- const typeInfoOrConstructor = serializedEntryInfo[i];
318
- const res = tryResolve(typeInfoOrConstructor);
319
- if (res !== undefined || i === serializedEntryInfo.length - 1) {
320
- obj[key] = res;
321
- break;
322
- }
323
- }
324
- }
325
- else {
326
- obj[key] = tryResolve(serializedEntryInfo);
327
- }
328
-
329
-
330
- buffer.length = 0;
331
- }
332
-
333
- if (obj.onAfterDeserializeMember !== undefined) {
334
- obj.onAfterDeserializeMember(key, data, context);
335
- }
336
-
337
- function tryResolve(typeInfoOrConstructor) {
338
- const typeInformationOrConstructor = typeInfoOrConstructor as ITypeInformation;
339
- // if the entry does specify an object of type ITypeInformation and has the type field set
340
- const type = typeInformationOrConstructor.type;
341
- if (type) {
342
- return deserializeObjectWithType(data, type, context, undefined, obj[key]);
343
- }
344
- // it can also just contain a constructor
345
- else {
346
- const constructor = typeInfoOrConstructor as ConstructorConcrete<any>;
347
- return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
348
- }
349
- }
350
- }
351
- }
352
-
353
- // ***
354
- // the code below could be used to implictly assign serialized data if they are primitive types
355
- // if we decide not to do this we always have to write out all the $serializedTypes
356
- // ***
357
- implictlyAssignPrimitiveTypes(obj, serializedData);
358
- }
359
-
360
- checkObjectAssignments(obj, serializedData, context.implementationInformation);
361
-
362
- if (obj.onAfterDeserialize !== undefined) {
363
- obj.onAfterDeserialize(serializedData, context);
364
- }
365
-
366
- return true;
367
- }
368
-
369
- const blockChecks = getParam("noerrors");
370
- function checkObjectAssignments(obj: any, serializedData: any, implementationInformation?: ImplementationInformation) {
371
- if (blockChecks) return;
372
- if (!serializedData) return;
373
- if (!isLocalNetwork()) return;
374
- if (!obj) return;
375
-
376
- // ignore builtin components that we dont want to check
377
- if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true) return;
378
-
379
- const typeName = obj.constructor?.name as string;
380
- // test if any object reference is missing serializable
381
- const ownKeys = Object.getOwnPropertyNames(serializedData);
382
- for (const key of ownKeys) {
383
- if (key === "sourceId") continue;
384
- const value = obj[key];
385
- if (value == null) continue;
386
- const serialized = serializedData[key];
387
- // check if the field is defined in the class
388
- if (implementationInformation?.getDefinedKey(typeName, key) === false) {
389
-
390
- // if the field is defined but the defined key is uppercase we need to show a warning
391
- // because all fields are serialized in lowercase
392
- const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
393
- if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
394
- addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
395
- console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
396
- }
397
-
398
- continue;
399
- }
400
- if (serialized === undefined || serialized === null) continue;
401
- if (typeof serialized === "object") {
402
- if (value === undefined || !value.isObject3D) {
403
- if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
404
- if (serialized["could_not_resolve"]) {
405
- continue;
406
- }
407
- const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
408
- if (!hasOtherKeys) {
409
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
410
- console.warn(typeName, key, obj[key], obj);
411
- continue;
412
- }
413
- }
414
- else if (!Array.isArray(value)) {
415
- // we can check the constructor name because this is dev only
416
- const valueName = value.constructor?.name;
417
- if (valueName === "Object") {
418
- if (!value.constructor["did_warn:missing_serializable"]) {
419
- value.constructor["did_warn:missing_serializable"] = true;
420
- const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
421
- console.warn(warning + `\n${key}:`, serialized, valueName);
422
- addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
423
- }
424
- }
425
- }
426
- }
427
- }
428
- if (typeof value === "string") {
429
- if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
430
- addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
431
- console.warn(typeName, key, obj[key], obj);
432
- continue;
433
- }
434
- }
435
- }
436
- }
437
-
438
- function implictlyAssignPrimitiveTypes(obj: any, serializedData: any) {
439
- // implictly assign serialized primitive fields
440
- for (const key of Object.keys(serializedData)) {
441
- const data = serializedData[key];
442
- if (typeof data === "object" && data !== null && data !== undefined) {
443
- const member = obj[key];
444
- if (!member) {
445
- if (debug)
446
- console.log(key, "is undefined on", obj);
447
- continue;
448
- }
449
- for (const key of Object.keys(data)) {
450
- const targetMember = member[key];
451
- // implictly assign number, string, boolean if they are undefined
452
- if (targetMember !== undefined) continue;
453
- // resolve serialized primitive types
454
- if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
455
-
456
- const prop = tryFindPropertyDescriptor(member, key);
457
- if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
458
- if (debug)
459
- console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
460
- continue;
461
- }
462
- // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
463
- member[key] = data[key];
464
- }
465
- }
466
- }
467
- }
468
- }
469
-
470
- function tryFindPropertyDescriptor(obj: object, key: string): PropertyDescriptor | undefined {
471
- while (obj) {
472
- const desc = Object.getOwnPropertyDescriptor(obj, key);
473
- if (desc) return desc;
474
- obj = Object.getPrototypeOf(obj);
475
- }
476
- return undefined;
477
- }
478
-
479
- function isPrimitiveType(val): boolean {
480
- switch (typeof val) {
481
- case "number":
482
- case "string":
483
- case "boolean":
484
- return true;
485
- }
486
- return false;
487
- }
488
-
489
- // this is a wrapper for the cached serializer
490
- // we use this to avoid trying to retrieve a serializer for a type multiple times
491
- // e.g. when a type is actually an array of types
492
- declare type TypeDeserializeReference = {
493
- serializer?: ITypeSerializer
494
- }
495
-
496
- function deserializeObjectWithType(data: any, typeOrConstructor: ConstructorConcrete<any>, context: SerializationContext, typeContext?: TypeDeserializeReference, currentValue?: any): any {
497
-
498
- // e.g. @serializable((data) => { })
499
- let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
500
- let type = typeOrConstructor;
501
- if (typeIsFunction) {
502
- // it's possible to assign a function to serializable to dynamically say which type we expect
503
- // e.g. if you have an array of types and you want the array to be resolved with different class instances
504
- try {
505
- const resolvedType = (typeOrConstructor as any)?.call(typeOrConstructor, currentValue);
506
- type = resolvedType;
507
- typeIsFunction = false;
508
- if (type === null || type === undefined) return;
509
- }
510
- catch (err) {
511
- console.error("Error in callback", err, data);
512
- }
513
- }
514
- context.type = type;
515
-
516
- // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
517
- // then we dont need to do anything else
518
- if (!typeIsFunction && currentValue) {
519
- if (currentValue instanceof Material) return currentValue;
520
- if (currentValue instanceof Mesh) return currentValue;
521
- if (currentValue instanceof BufferGeometry) return currentValue;
522
- if (currentValue instanceof AnimationClip) return currentValue;
523
- // We need to call the RenderTexture deserializer so we can not just return here:
524
- // if (currentValue instanceof Texture) return currentValue;
525
- // So this has now been moved down below the deserializer code
526
- }
527
-
528
- // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
529
- // https://linear.app/needle/issue/NE-5350
530
- // if (!typeIsFunction && currentValue instanceof type) return currentValue;
531
-
532
- // try to resolve the serializer for a type only once
533
- if (!typeContext) {
534
- typeContext = {
535
- serializer: helper.getSerializerForConstructor(type)
536
- }
537
- }
538
-
539
- // if the value was already resolved via the persistent asset extension dont try to override that again
540
- if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
541
- // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
542
- if (currentValue["__concreteInstance"]) {
543
- return currentValue["__concreteInstance"];
544
- }
545
- const serializableInstance = currentValue as ISerializable;
546
- if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
547
- serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
548
- if (serializableInstance.$serializedTypes) {
549
- deserializeObject(serializableInstance, data, context);
550
- }
551
-
552
- if (currentValue && type !== undefined) {
553
- try {
554
- let instance = null;
555
- // It's still possible that the type has an explicit serializer
556
- // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
557
- // we have this for @serializable(AnimatorController)
558
- if (typeContext.serializer) {
559
- instance = typeContext.serializer.onDeserialize(data, context);
560
- }
561
- if (!instance) {
562
- // we create a concrete instance for a persistent asset here
563
- // hence we want to have the same instance across all usages of this asset
564
- instance = new type();
565
- if (debugExtension)
566
- console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
567
- assign(instance, currentValue);
568
- }
569
- // save it so if another component references the same persistent asset it will automatically use the concrete instance
570
- currentValue["__concreteInstance"] = instance;
571
- currentValue = instance;
572
- }
573
- catch (err) {
574
- console.error("Error creating instance or creating values on instance", err, currentValue, type);
575
- }
576
- }
577
- return currentValue;
578
- }
579
-
580
- // if the type is an array resolve each entries recursively
581
- if (Array.isArray(data)) {
582
- const newArr: any[] = [];
583
- for (let i = 0; i < data.length; i++) {
584
- const obj = data[i];
585
- // debugger;
586
- const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj)
587
- newArr.push(res);
588
- }
589
- // return value;
590
- return newArr;
591
- }
592
-
593
- const ser = typeContext?.serializer;
594
- if (ser) {
595
- return ser.onDeserialize(data, context);
596
- }
597
-
598
- // console.log(type.prototype.get("$serializedTypes"));
599
-
600
- // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
601
- if (currentValue instanceof Texture) return currentValue;
602
-
603
- let instance: any = undefined;
604
- if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
605
- // if the data is already a threejs object we dont want to create a new instance
606
- // e.g. if we have a serialized class with a serializable(Material)
607
- instance = data;
608
- }
609
- else {
610
- // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
611
- if (data === undefined) return undefined;
612
- if (data === null) {
613
- // Dont implictly create instances for three types that are not assigned
614
- // see: https://github.com/needle-tools/needle-tiny/issues/637
615
- if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
616
- return null;
617
- }
618
- }
619
- try {
620
- // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
621
- // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
622
- instance = new type(...setBuffer(data));
623
- }
624
- catch (err) {
625
- console.error("Error creating " + context.path, context.target, err)
626
- return;
627
- }
628
- }
629
-
630
- // recurse if the deserialized member also implements Iserializable
631
- const serializableInstance = instance as ISerializable;
632
- if (serializableInstance.$serializedTypes) {
633
- deserializeObject(serializableInstance, data, context);
634
- }
635
- return instance;
636
- }
637
-
638
- function setBuffer(value): Array<any> {
639
- buffer.length = 0;
640
- if (typeof value === "object" && value !== null && value !== undefined) {
641
- for (const key of Object.keys(value)) {
642
- buffer.push(value[key]);
643
- }
644
- }
645
- return buffer;
646
- }
647
-
648
-
649
- /** set to true while assigning properties during instantiation.
650
- * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
651
- export const $isAssigningProperties = Symbol("assigned component properties");
652
-
653
- // const developmentMode = getParam("dev")
654
-
655
- /**
656
- * Callback that is called when a property is assigned.
657
- * @param source the source object that is being assigned from
658
- * @param key the key that is being assigned
659
- * @param value the value that is being assigned
660
- */
661
- type OnAssign = (source: object, key: string, value: any) => any;
662
-
663
- /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
664
- export function assign(target: any, source: any, info?: ImplementationInformation, opts?: { onAssign?: OnAssign }) {
665
- if (source === undefined || source === null) return;
666
- if (target === undefined || target === null) return;
667
-
668
- const onlyDeclared = false;
669
- // if (onlyDeclared === true && target.constructor) {
670
- // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
671
- // onlyDeclared = false;
672
- // }
673
-
674
- // if (onlyDeclared !== true && target.constructor) {
675
- // if (target.constructor[STRICT_MARKER] === true)
676
- // onlyDeclared = true;
677
- // }
678
-
679
- // if (onlyDeclared === undefined)
680
- // onlyDeclared = true;
681
-
682
- // if (developmentMode)
683
- // onlyDeclared = false;
684
-
685
- target[$isAssigningProperties] = true;
686
- const typeName = target.constructor?.name ?? "unknown";
687
-
688
- // register the keys that the actual type has defined
689
- // this will be used later when checking if deserialization has assigned all properties
690
- // or if anything could not be deserialized to warn the user
691
- info?.registerDefinedKeys(typeName, target);
692
-
693
- for (const key of Object.keys(source)) {
694
- const desc = getPropertyDescriptor(target, key);
695
-
696
- if (onlyDeclared && desc === undefined) continue;
697
-
698
- if (typeof desc?.value == "function") {
699
- // arrow functions are defined as properties on the object
700
- continue;
701
- }
702
- if (!desc || desc.writable === true) {
703
- const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
704
- target[key] = value;
705
- }
706
- else if (desc?.set !== undefined) {
707
- const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
708
- target[key] = value;
709
- }
710
- }
711
- delete target[$isAssigningProperties];
712
- }
713
-
714
- // we need to recurse because the property might be defined in a base class
715
- function getPropertyDescriptor(obj: any, prop: string): PropertyDescriptor | undefined {
716
- let desc;
717
- do {
718
- desc = Object.getOwnPropertyDescriptor(obj, prop);
719
- } while (!desc && (obj = Object.getPrototypeOf(obj)));
720
- return desc;
1
+ import { AnimationClip, BufferGeometry, InstancedBufferGeometry, Material, Mesh, Object3D, Texture, WireframeGeometry } from "three";
2
+ import { type GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
3
+
4
+ import { debugExtension } from "../engine/engine_default_parameters.js";
5
+ import { addLog, LogType } from "./debug/debug_overlay.js";
6
+ import { isLocalNetwork } from "./engine_networking_utils.js";
7
+ import { Context } from "./engine_setup.js";
8
+ import type { Constructor, ConstructorConcrete, SourceIdentifier } from "./engine_types.js";
9
+ import { $BuiltInTypeFlag, TypeStore } from "./engine_typestore.js";
10
+ import { getParam } from "./engine_utils.js";
11
+ import { isPersistentAsset } from "./extensions/NEEDLE_persistent_assets.js";
12
+
13
+ const debug = getParam("debugserializer");
14
+
15
+
16
+ export declare type NodeToObjectMap = { [nodeId: string]: Object3D };
17
+ export declare type ObjectToNodeMap = { [uuid: string]: number };
18
+
19
+ // internal helper class that we can ask for registered type serializers
20
+ // register your own type by deriving from ITypeSerializer and calling helper.register
21
+ class SerializationHelper {
22
+ register(type: Constructor<any>, ser: ITypeSerializer) {
23
+ if (this.typeMap.has(type)) {
24
+ const existing = this.typeMap.get(type);
25
+ if (existing === ser) return;
26
+ if (debug) console.warn("Type: " + type + " is already registered", ser, existing);
27
+ }
28
+ if (debug)
29
+ console.log("Register type serializer", ser.name, ser, type);
30
+ this.typeMap.set(type, ser);
31
+ }
32
+
33
+ /** type > serializer map */
34
+ private readonly typeMap = new Map<Constructor<any>, ITypeSerializer>();
35
+
36
+ private getSerializer(type: Constructor<any>): ITypeSerializer | undefined {
37
+ if (!type) return undefined;
38
+ return this.typeMap.get(type)
39
+ }
40
+
41
+ getSerializerForConstructor(type: any, level: number = 0): ITypeSerializer | undefined {
42
+ if (level > 20) return undefined;
43
+ if (!type || !type.constructor) {
44
+ if (debug)
45
+ console.log("invalid type");
46
+ return undefined;
47
+ }
48
+ const name = type.name;
49
+ const res = this.getSerializer(type);
50
+ if (res !== undefined) {
51
+ if (debug)
52
+ console.log("FOUND SERIALIZER", (res as TypeSerializer)?.name, type.name, type.constructor.name, "for type: " + name, res, type, this.typeMap);
53
+ return res;
54
+ }
55
+ const parent = Object.getPrototypeOf(type);
56
+ if (parent && parent !== type) {
57
+ const resultFromChildren = this.getSerializerForConstructor(parent, ++level);
58
+ if (resultFromChildren) {
59
+ const prot = parent.constructor || parent.prototype;
60
+ if (debug)
61
+ console.log("FOUND SERIALIZER(in constructor) " + prot.constructor.name, prot.name, prot, resultFromChildren);
62
+ // register sub type
63
+ this.register(prot, resultFromChildren);
64
+ }
65
+ return resultFromChildren;
66
+ }
67
+ if (debug) console.warn("No serializer found for " + name, type, type.name, type.constructor.name);
68
+ return undefined;
69
+ }
70
+ }
71
+
72
+ export const helper: SerializationHelper = new SerializationHelper();
73
+
74
+
75
+ export interface ITypeSerializer {
76
+ readonly name?: string;
77
+ onSerialize(data: any, context: SerializationContext): any;
78
+ onDeserialize(data: any, context: SerializationContext): any;
79
+ }
80
+
81
+
82
+
83
+ /**
84
+ * implement and call super(<type string or array>) with the type names this serializer can handle
85
+ * for example:
86
+ * class ColorSerializer extends TypeSerializer {
87
+ * constructor() {
88
+ * super("Color")
89
+ * }
90
+ * }
91
+ */
92
+ export abstract class TypeSerializer implements ITypeSerializer {
93
+
94
+ readonly name?: string;
95
+
96
+ // register<T>(c: Constructor<T> | Constructor<T>[])
97
+ // {
98
+ // if (Array.isArray(c)) {
99
+ // for (const t of c) {
100
+ // helper.register(t.name, this);
101
+ // }
102
+ // }
103
+ // else {
104
+ // helper.register(c.name, this);
105
+ // }
106
+ // }
107
+
108
+ constructor(type: Constructor<any> | Constructor<any>[], name?: string) {
109
+ this.name = name;
110
+ if (Array.isArray(type)) {
111
+ for (const key of type) {
112
+ helper.register(key, this);
113
+ }
114
+ }
115
+ else
116
+ helper.register(type, this);
117
+ }
118
+ abstract onSerialize(data: any, context: SerializationContext): any | void;
119
+ abstract onDeserialize(data: any, context: SerializationContext): any | void;
120
+ }
121
+
122
+
123
+
124
+
125
+ export interface ITypeInformation {
126
+ type?: ConstructorConcrete<any>;
127
+ }
128
+
129
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
130
+ export class ImplementationInformation {
131
+
132
+ private isDevMode = isLocalNetwork();
133
+ private cache: { [key: string]: string[] } = {};
134
+
135
+
136
+ /** only call when assigning values for the very first time */
137
+ registerDefinedKeys(typeName: string, type: object) {
138
+ if (!this.isDevMode) return;
139
+ if (this.cache[typeName] === undefined) {
140
+ this.cache[typeName] = Object.keys(type);
141
+ const serializable = type as ISerializable;
142
+ // also register all fields that are annotated with @serializable
143
+ if (serializable.$serializedTypes) {
144
+ const keys = Object.keys(serializable.$serializedTypes);
145
+ if (keys) this.cache[typeName].push(...Object.keys(serializable.$serializedTypes));
146
+ }
147
+ if (debug) console.log("registerDefinedKeys for " + typeName, this.cache[typeName], type);
148
+ }
149
+ }
150
+
151
+
152
+ getDefinedKey(typeName: string, key: string) {
153
+ if (this.cache[typeName] === undefined) return false;
154
+ const keys = this.cache[typeName];
155
+ const res = keys.includes(key);
156
+ return res;
157
+ }
158
+ }
159
+
160
+ // passed to serializers
161
+ export class SerializationContext {
162
+ root: Object3D;
163
+
164
+ gltf?: GLTF;
165
+ /** the url of the glb that is currently being loaded */
166
+ gltfId?: SourceIdentifier;
167
+ object!: Object3D;
168
+ target?: object;
169
+ nodeId?: number;
170
+ nodeToObject?: NodeToObjectMap;
171
+ objectToNode?: ObjectToNodeMap;
172
+ context?: Context;
173
+ path?: string;
174
+ type?: ConstructorConcrete<any>;
175
+ /** the serializable attribute for this field (target.path) */
176
+ serializable?: any;
177
+ /** holds information if a field was undefined before serialization. This gives us info if we might want to warn the user about missing attributes */
178
+ implementationInformation?: ImplementationInformation;
179
+
180
+ constructor(root: Object3D) {
181
+ this.root = root;
182
+ }
183
+ }
184
+
185
+
186
+ export interface ISerializable {
187
+ $serializedTypes?: { [key: string]: ConstructorConcrete<any> | ITypeInformation | null };
188
+ // onDeserialize?(context: SerializationContext): void;
189
+ // example:
190
+ /* $serializedTypes : {
191
+
192
+ // it can be a constructor
193
+ myFieldName: Vector3,
194
+
195
+ // it can be null if it is a primitve type
196
+ myFieldName: null,
197
+
198
+ // it can be an object containing a field type that has a constructor
199
+ // this is just so we have some flexibility later if we need superspecialcustom overrides
200
+ myFieldName : { type: Color },
201
+ }
202
+ */
203
+
204
+ onBeforeDeserialize?(data: any, context: SerializationContext): void | undefined | boolean;
205
+ onBeforeDeserializeMember?(key: string, data: any, context: SerializationContext): void | undefined | boolean;
206
+ onAfterDeserializeMember?(key: string, data: any, context: SerializationContext): void;
207
+ onAfterDeserialize?(data: any, context: SerializationContext): void;
208
+ };
209
+
210
+
211
+ export function serializeObject(obj: ISerializable, context: SerializationContext): object | null {
212
+ const types = obj.$serializedTypes;
213
+ if (types === undefined) return null;
214
+ const res = {};
215
+ for (const key in types) {
216
+ const val = obj[key];
217
+
218
+ // if the object bein serialized is some type of object check if we have special handling registered for it
219
+ if (val !== undefined && val !== null && typeof val === "object") {
220
+ // get type name
221
+ // get registered serialization handler
222
+ const ser = helper.getSerializerForConstructor(val);
223
+ if (ser) {
224
+ // serialize data using that handler
225
+ res[key] = ser.onSerialize(val, context);
226
+ continue;
227
+ }
228
+ }
229
+ res[key] = val;
230
+ }
231
+
232
+ // TODO move this to a helper function and do a reverse lookup once
233
+ // instead of doing it for each object
234
+ function getComponentName(component) {
235
+ const typeNames = TypeStore["_types"];
236
+ for (const [typeName, typeVal] of typeNames) {
237
+ if (typeVal === obj.constructor) {
238
+ return typeName;
239
+ }
240
+ }
241
+ return component.__name || component.constructor.name;
242
+ }
243
+
244
+ // name is the component type
245
+ res["name"] = getComponentName(obj);
246
+
247
+ // serialize guid
248
+ if (typeof obj["guid"] === "string")
249
+ res["guid"] = obj["guid"];
250
+ return res;
251
+ }
252
+
253
+
254
+ const buffer: Array<any> = [];
255
+
256
+ function collectSerializedTypesInBaseTypes(obj: ISerializable, typeInfoObject?: object): object | undefined {
257
+ if (!obj) return typeInfoObject;
258
+ if (typeof obj.$serializedTypes === "object") {
259
+ if (!typeInfoObject) typeInfoObject = {};
260
+ Object.assign(typeInfoObject, obj.$serializedTypes);
261
+ }
262
+ const parentTarget = Object.getPrototypeOf(obj);
263
+ return collectSerializedTypesInBaseTypes(parentTarget, typeInfoObject);
264
+ }
265
+
266
+
267
+ export function deserializeObject(obj: ISerializable, serializedData: object, context: SerializationContext): boolean {
268
+ if (!obj) return false;
269
+
270
+ context.target = obj;
271
+
272
+ if (obj.onBeforeDeserialize !== undefined) {
273
+ const res = obj.onBeforeDeserialize(serializedData, context);
274
+ if (typeof res === "boolean") return res;
275
+ }
276
+
277
+ // const typeInfo = obj.$serializedTypes;
278
+ const typeInfo = collectSerializedTypesInBaseTypes(obj);
279
+ if (serializedData) {
280
+ // restore guid (see serializeObject)
281
+ if (typeof serializedData["guid"] === "string")
282
+ obj["guid"] = serializedData["guid"];
283
+
284
+ if (typeInfo) {
285
+ for (const key in typeInfo) {
286
+ const serializedEntryInfo = typeInfo[key];
287
+ const data = serializedData[key];
288
+ if (debug) console.log(key, data, obj, serializedEntryInfo)
289
+
290
+ if (obj[key] !== undefined && data === undefined) {
291
+ // if a field is marked as serialized and has some default value
292
+ // but no data was serialized do not override the default value with undefined
293
+ continue;
294
+ }
295
+
296
+ context.type = undefined;
297
+ context.path = key;
298
+ context.serializable = serializedEntryInfo
299
+
300
+ if (obj.onBeforeDeserializeMember !== undefined) {
301
+ // callback to the instance, if it returns true assume it's done all the things itself
302
+ if (obj.onBeforeDeserializeMember(key, data, context) === true) continue;
303
+ }
304
+
305
+ if (serializedEntryInfo === null) {
306
+ obj[key] = data;
307
+ // if(typeof data === "string"){
308
+ // const serializer = helper.getSerializerForConstructor(String);
309
+ // const res = serializer?.onDeserialize(data, context);
310
+ // if(res !== undefined) obj[key] = res;
311
+ // }
312
+ }
313
+ else {
314
+
315
+ if (Array.isArray(serializedEntryInfo)) {
316
+ for (let i = 0; i < serializedEntryInfo.length; i++) {
317
+ const typeInfoOrConstructor = serializedEntryInfo[i];
318
+ const res = tryResolve(typeInfoOrConstructor);
319
+ if (res !== undefined || i === serializedEntryInfo.length - 1) {
320
+ obj[key] = res;
321
+ break;
322
+ }
323
+ }
324
+ }
325
+ else {
326
+ obj[key] = tryResolve(serializedEntryInfo);
327
+ }
328
+
329
+
330
+ buffer.length = 0;
331
+ }
332
+
333
+ if (obj.onAfterDeserializeMember !== undefined) {
334
+ obj.onAfterDeserializeMember(key, data, context);
335
+ }
336
+
337
+ function tryResolve(typeInfoOrConstructor) {
338
+ const typeInformationOrConstructor = typeInfoOrConstructor as ITypeInformation;
339
+ // if the entry does specify an object of type ITypeInformation and has the type field set
340
+ const type = typeInformationOrConstructor.type;
341
+ if (type) {
342
+ return deserializeObjectWithType(data, type, context, undefined, obj[key]);
343
+ }
344
+ // it can also just contain a constructor
345
+ else {
346
+ const constructor = typeInfoOrConstructor as ConstructorConcrete<any>;
347
+ return deserializeObjectWithType(data, constructor, context, undefined, obj[key]);
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ // ***
354
+ // the code below could be used to implictly assign serialized data if they are primitive types
355
+ // if we decide not to do this we always have to write out all the $serializedTypes
356
+ // ***
357
+ implictlyAssignPrimitiveTypes(obj, serializedData);
358
+ }
359
+
360
+ checkObjectAssignments(obj, serializedData, context.implementationInformation);
361
+
362
+ if (obj.onAfterDeserialize !== undefined) {
363
+ obj.onAfterDeserialize(serializedData, context);
364
+ }
365
+
366
+ return true;
367
+ }
368
+
369
+ const blockChecks = getParam("noerrors");
370
+ function checkObjectAssignments(obj: any, serializedData: any, implementationInformation?: ImplementationInformation) {
371
+ if (blockChecks) return;
372
+ if (!serializedData) return;
373
+ if (!isLocalNetwork()) return;
374
+ if (!obj) return;
375
+
376
+ // ignore builtin components that we dont want to check
377
+ if (obj.constructor && obj.constructor[$BuiltInTypeFlag] === true) return;
378
+
379
+ const typeName = obj.constructor?.name as string;
380
+ // test if any object reference is missing serializable
381
+ const ownKeys = Object.getOwnPropertyNames(serializedData);
382
+ for (const key of ownKeys) {
383
+ if (key === "sourceId") continue;
384
+ const value = obj[key];
385
+ if (value == null) continue;
386
+ const serialized = serializedData[key];
387
+ // check if the field is defined in the class
388
+ if (implementationInformation?.getDefinedKey(typeName, key) === false) {
389
+
390
+ // if the field is defined but the defined key is uppercase we need to show a warning
391
+ // because all fields are serialized in lowercase
392
+ const firstCharUppercase = key.charAt(0).toUpperCase() + key.slice(1);
393
+ if (implementationInformation.getDefinedKey(typeName, firstCharUppercase)) {
394
+ addLog(LogType.Warn, "<strong>Please rename</strong> \"" + firstCharUppercase + "\" to \"" + key + "\" in " + typeName);
395
+ console.warn("Please use lowercase for field: \"" + firstCharUppercase + "\" in " + typeName, serialized, obj);
396
+ }
397
+
398
+ continue;
399
+ }
400
+ if (serialized === undefined || serialized === null) continue;
401
+ if (typeof serialized === "object") {
402
+ if (value === undefined || !value.isObject3D) {
403
+ if (typeof serialized["node"] === "number" || typeof serialized["guid"] === "string") {
404
+ if (serialized["could_not_resolve"]) {
405
+ continue;
406
+ }
407
+ const hasOtherKeys = value !== undefined && Object.keys(value).length > 1;
408
+ if (!hasOtherKeys) {
409
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(Object3D)\n${key}? : Object3D;\n\nin ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">See documentation</a>`);
410
+ console.warn(typeName, key, obj[key], obj);
411
+ continue;
412
+ }
413
+ }
414
+ else if (!Array.isArray(value)) {
415
+ // we can check the constructor name because this is dev only
416
+ const valueName = value.constructor?.name;
417
+ if (valueName === "Object") {
418
+ if (!value.constructor["did_warn:missing_serializable"]) {
419
+ value.constructor["did_warn:missing_serializable"] = true;
420
+ const warning = "You might be missing a @serializable(Type) decorator for field \"" + key + "\" in " + typeName + ".ts";
421
+ console.warn(warning + `\n${key}:`, serialized, valueName);
422
+ addLog(LogType.Warn, "Dev Warning: Are you missing a type in @serializable? Please check the browser console for details");
423
+ }
424
+ }
425
+ }
426
+ }
427
+ }
428
+ if (typeof value === "string") {
429
+ if (typeof serialized === "string" && (serialized.endsWith(".gltf") || serialized.endsWith(".glb"))) {
430
+ addLog(LogType.Warn, `<strong>Missing serialization for object reference!</strong>\n\nPlease change to: \n@serializable(AssetReference)\n${key}? : AssetReference;\n\nin script ${typeName}.ts\n<a href="https://docs.needle.tools/serializable" target="_blank">documentation</a>`);
431
+ console.warn(typeName, key, obj[key], obj);
432
+ continue;
433
+ }
434
+ }
435
+ }
436
+ }
437
+
438
+ function implictlyAssignPrimitiveTypes(obj: any, serializedData: any) {
439
+ // implictly assign serialized primitive fields
440
+ for (const key of Object.keys(serializedData)) {
441
+ const data = serializedData[key];
442
+ if (typeof data === "object" && data !== null && data !== undefined) {
443
+ const member = obj[key];
444
+ if (!member) {
445
+ if (debug)
446
+ console.log(key, "is undefined on", obj);
447
+ continue;
448
+ }
449
+ for (const key of Object.keys(data)) {
450
+ const targetMember = member[key];
451
+ // implictly assign number, string, boolean if they are undefined
452
+ if (targetMember !== undefined) continue;
453
+ // resolve serialized primitive types
454
+ if (isPrimitiveType(data[key]) && !isPrimitiveType(member)) {
455
+
456
+ const prop = tryFindPropertyDescriptor(member, key);
457
+ if (prop && (prop?.writable === undefined || prop?.writable === false) && (prop.set === undefined)) {
458
+ if (debug)
459
+ console.warn("Property is not writable \"" + key + "\"", member, prop, data[key], member[key]);
460
+ continue;
461
+ }
462
+ // console.log("ASSIGN", key, member, member[key], targetMember, data[key], prop);
463
+ member[key] = data[key];
464
+ }
465
+ }
466
+ }
467
+ }
468
+ }
469
+
470
+ function tryFindPropertyDescriptor(obj: object, key: string): PropertyDescriptor | undefined {
471
+ while (obj) {
472
+ const desc = Object.getOwnPropertyDescriptor(obj, key);
473
+ if (desc) return desc;
474
+ obj = Object.getPrototypeOf(obj);
475
+ }
476
+ return undefined;
477
+ }
478
+
479
+ function isPrimitiveType(val): boolean {
480
+ switch (typeof val) {
481
+ case "number":
482
+ case "string":
483
+ case "boolean":
484
+ return true;
485
+ }
486
+ return false;
487
+ }
488
+
489
+ // this is a wrapper for the cached serializer
490
+ // we use this to avoid trying to retrieve a serializer for a type multiple times
491
+ // e.g. when a type is actually an array of types
492
+ declare type TypeDeserializeReference = {
493
+ serializer?: ITypeSerializer
494
+ }
495
+
496
+ function deserializeObjectWithType(data: any, typeOrConstructor: ConstructorConcrete<any>, context: SerializationContext, typeContext?: TypeDeserializeReference, currentValue?: any): any {
497
+
498
+ // e.g. @serializable((data) => { })
499
+ let typeIsFunction = typeof typeOrConstructor === "function" && (typeOrConstructor.prototype === undefined);
500
+ let type = typeOrConstructor;
501
+ if (typeIsFunction) {
502
+ // it's possible to assign a function to serializable to dynamically say which type we expect
503
+ // e.g. if you have an array of types and you want the array to be resolved with different class instances
504
+ try {
505
+ const resolvedType = (typeOrConstructor as any)?.call(typeOrConstructor, currentValue);
506
+ type = resolvedType;
507
+ typeIsFunction = false;
508
+ if (type === null || type === undefined) return;
509
+ }
510
+ catch (err) {
511
+ console.error("Error in callback", err, data);
512
+ }
513
+ }
514
+ context.type = type;
515
+
516
+ // e.g. when @serializable(Texture) and the texture is already resolved via json pointer from gltf
517
+ // then we dont need to do anything else
518
+ if (!typeIsFunction && currentValue) {
519
+ if (currentValue instanceof Material) return currentValue;
520
+ if (currentValue instanceof Mesh) return currentValue;
521
+ if (currentValue instanceof BufferGeometry) return currentValue;
522
+ if (currentValue instanceof AnimationClip) return currentValue;
523
+ // We need to call the RenderTexture deserializer so we can not just return here:
524
+ // if (currentValue instanceof Texture) return currentValue;
525
+ // So this has now been moved down below the deserializer code
526
+ }
527
+
528
+ // Removed this line because it prevents assigning serialized values to existing instances for e.g. EventList
529
+ // https://linear.app/needle/issue/NE-5350
530
+ // if (!typeIsFunction && currentValue instanceof type) return currentValue;
531
+
532
+ // try to resolve the serializer for a type only once
533
+ if (!typeContext) {
534
+ typeContext = {
535
+ serializer: helper.getSerializerForConstructor(type)
536
+ }
537
+ }
538
+
539
+ // if the value was already resolved via the persistent asset extension dont try to override that again
540
+ if (currentValue && typeof currentValue === "object" && isPersistentAsset(currentValue)) {
541
+ // if the persistent asset was already resolved to a concrete instance we dont need to do anything anymore
542
+ if (currentValue["__concreteInstance"]) {
543
+ return currentValue["__concreteInstance"];
544
+ }
545
+ const serializableInstance = currentValue as ISerializable;
546
+ if (!serializableInstance.$serializedTypes && type.prototype.$serializedTypes)
547
+ serializableInstance.$serializedTypes = type.prototype.$serializedTypes;
548
+ if (serializableInstance.$serializedTypes) {
549
+ deserializeObject(serializableInstance, data, context);
550
+ }
551
+
552
+ if (currentValue && type !== undefined) {
553
+ try {
554
+ let instance = null;
555
+ // It's still possible that the type has an explicit serializer
556
+ // e.g. AnimatorController (or if a user registers a serializer for an arbitrary type and then marks a persistent asset with @serializable)
557
+ // we have this for @serializable(AnimatorController)
558
+ if (typeContext.serializer) {
559
+ instance = typeContext.serializer.onDeserialize(data, context);
560
+ }
561
+ if (!instance) {
562
+ // we create a concrete instance for a persistent asset here
563
+ // hence we want to have the same instance across all usages of this asset
564
+ instance = new type();
565
+ if (debugExtension)
566
+ console.log("Create concrete instance for persistent asset", currentValue, "instance:", instance);
567
+ assign(instance, currentValue);
568
+ }
569
+ // save it so if another component references the same persistent asset it will automatically use the concrete instance
570
+ currentValue["__concreteInstance"] = instance;
571
+ currentValue = instance;
572
+ }
573
+ catch (err) {
574
+ console.error("Error creating instance or creating values on instance", err, currentValue, type);
575
+ }
576
+ }
577
+ return currentValue;
578
+ }
579
+
580
+ // if the type is an array resolve each entries recursively
581
+ if (Array.isArray(data)) {
582
+ const newArr: any[] = [];
583
+ for (let i = 0; i < data.length; i++) {
584
+ const obj = data[i];
585
+ // debugger;
586
+ const res = deserializeObjectWithType(obj, typeOrConstructor, context, typeContext, obj)
587
+ newArr.push(res);
588
+ }
589
+ // return value;
590
+ return newArr;
591
+ }
592
+
593
+ const ser = typeContext?.serializer;
594
+ if (ser) {
595
+ return ser.onDeserialize(data, context);
596
+ }
597
+
598
+ // console.log(type.prototype.get("$serializedTypes"));
599
+
600
+ // We check textures AFTER running deserializers because some textures might need to be converted to a RenderTexture
601
+ if (currentValue instanceof Texture) return currentValue;
602
+
603
+ let instance: any = undefined;
604
+ if (data && (data.isMaterial || data.isTexture || data.isObject3D || data instanceof AnimationClip)) {
605
+ // if the data is already a threejs object we dont want to create a new instance
606
+ // e.g. if we have a serialized class with a serializable(Material)
607
+ instance = data;
608
+ }
609
+ else {
610
+ // happens when exporting e.g. Animation component with only clip assigned (clips array is marked as serialized but it might be undefined if no clips are assigned in e.g. blender)
611
+ if (data === undefined) return undefined;
612
+ if (data === null) {
613
+ // Dont implictly create instances for three types that are not assigned
614
+ // see: https://github.com/needle-tools/needle-tiny/issues/637
615
+ if (type === Material || type === Texture || type === Mesh || type === AnimationClip) {
616
+ return null;
617
+ }
618
+ }
619
+ try {
620
+ // the fallback - this assumes that the type has a constructor that accepts the serialized arguments
621
+ // made originally with Vector3 in mind but SHOULD actually not be used/called anymore
622
+ instance = new type(...setBuffer(data));
623
+ }
624
+ catch (err) {
625
+ console.error("Error creating " + context.path, context.target, err)
626
+ return;
627
+ }
628
+ }
629
+
630
+ // recurse if the deserialized member also implements Iserializable
631
+ const serializableInstance = instance as ISerializable;
632
+ if (serializableInstance.$serializedTypes) {
633
+ deserializeObject(serializableInstance, data, context);
634
+ }
635
+ return instance;
636
+ }
637
+
638
+ function setBuffer(value): Array<any> {
639
+ buffer.length = 0;
640
+ if (typeof value === "object" && value !== null && value !== undefined) {
641
+ for (const key of Object.keys(value)) {
642
+ buffer.push(value[key]);
643
+ }
644
+ }
645
+ return buffer;
646
+ }
647
+
648
+
649
+ /** set to true while assigning properties during instantiation.
650
+ * Used for validate decorator to not invoke callbacks on components that are currently in the process of being built */
651
+ export const $isAssigningProperties = Symbol("assigned component properties");
652
+
653
+ // const developmentMode = getParam("dev")
654
+
655
+ /**
656
+ * Callback that is called when a property is assigned.
657
+ * @param source the source object that is being assigned from
658
+ * @param key the key that is being assigned
659
+ * @param value the value that is being assigned
660
+ */
661
+ type OnAssign = (source: object, key: string, value: any) => any;
662
+
663
+ /** Object.assign behaviour but check if property is writeable (e.g. getter only properties are skipped) */
664
+ export function assign(target: any, source: any, info?: ImplementationInformation, opts?: { onAssign?: OnAssign }) {
665
+ if (source === undefined || source === null) return;
666
+ if (target === undefined || target === null) return;
667
+
668
+ const onlyDeclared = false;
669
+ // if (onlyDeclared === true && target.constructor) {
670
+ // if (target.constructor[ALL_PROPERTIES_MARKER] === true)
671
+ // onlyDeclared = false;
672
+ // }
673
+
674
+ // if (onlyDeclared !== true && target.constructor) {
675
+ // if (target.constructor[STRICT_MARKER] === true)
676
+ // onlyDeclared = true;
677
+ // }
678
+
679
+ // if (onlyDeclared === undefined)
680
+ // onlyDeclared = true;
681
+
682
+ // if (developmentMode)
683
+ // onlyDeclared = false;
684
+
685
+ target[$isAssigningProperties] = true;
686
+ const typeName = target.constructor?.name ?? "unknown";
687
+
688
+ // register the keys that the actual type has defined
689
+ // this will be used later when checking if deserialization has assigned all properties
690
+ // or if anything could not be deserialized to warn the user
691
+ info?.registerDefinedKeys(typeName, target);
692
+
693
+ for (const key of Object.keys(source)) {
694
+ const desc = getPropertyDescriptor(target, key);
695
+
696
+ if (onlyDeclared && desc === undefined) continue;
697
+
698
+ if (typeof desc?.value == "function") {
699
+ // arrow functions are defined as properties on the object
700
+ continue;
701
+ }
702
+ if (!desc || desc.writable === true) {
703
+ const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
704
+ target[key] = value;
705
+ }
706
+ else if (desc?.set !== undefined) {
707
+ const value = opts?.onAssign ? opts.onAssign(source, key, source[key]) : source[key];
708
+ target[key] = value;
709
+ }
710
+ }
711
+ delete target[$isAssigningProperties];
712
+ }
713
+
714
+ // we need to recurse because the property might be defined in a base class
715
+ function getPropertyDescriptor(obj: any, prop: string): PropertyDescriptor | undefined {
716
+ let desc;
717
+ do {
718
+ desc = Object.getOwnPropertyDescriptor(obj, prop);
719
+ } while (!desc && (obj = Object.getPrototypeOf(obj)));
720
+ return desc;
721
721
  }