@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,82 +1,82 @@
1
- import { spawn } from 'child_process';
2
- import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
3
- import { dirname, join, resolve } from 'path';
4
- import { fileURLToPath } from 'url';
5
- import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
6
- import { AuthStore } from '../lib/auth.js';
7
-
8
- const __filename = fileURLToPath(import.meta.url);
9
- const __dirname = dirname(__filename);
10
-
11
- const fwd = (p: string) => p.replace(/\\/g, '/');
12
- const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
13
-
14
- function isTrue(value: string | undefined): boolean {
15
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
16
- }
17
-
18
- function isDeveloperDiagnosticsEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
19
- return isTrue(env.CCL_DEBUG_RUNTIME) || isTrue(env.CCL_TEST) || isTrue(env['ccl-test']);
20
- }
21
-
22
- export function spawnStrategyLoop(
23
- strategyId: string,
24
- strategyArgs?: string[],
25
- opts?: { source?: string; gameId?: string; role?: string; detached?: boolean; writeRuntimeFiles?: boolean },
26
- ): ReturnType<typeof spawn> {
27
- if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
28
- const isWin = process.platform === 'win32';
29
- const writeRuntimeFiles = opts?.writeRuntimeFiles ?? false;
30
-
31
- let logFile: string | undefined;
32
- if (isWin && isDeveloperDiagnosticsEnabled()) {
33
- try {
34
- const store = new AuthStore();
35
- const active = store.getActive();
36
- if (active) {
37
- const logsDir = getProfileLogsDir(active);
38
- mkdirSync(logsDir, { recursive: true });
39
- const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
40
- logFile = resolve(logsDir, `strategy-${timestamp}.log`);
41
- openSync(logFile, 'a');
42
- }
43
- } catch {}
44
- }
45
-
46
- const args = ['_strategy', strategyId];
47
- if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
48
-
49
- const detached = opts?.detached ?? false;
50
- const child = spawn(process.execPath, [BIN_MJS, ...args], {
51
- detached,
52
- stdio: ['ignore', 'ignore', 'ignore'],
53
- env: {
54
- ...process.env,
55
- ...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
56
- ...(writeRuntimeFiles ? { CLAWCLAW_STRATEGY_RUNTIME_FILES: '1' } : {}),
57
- },
58
- windowsHide: true,
59
- });
60
-
61
- if (child.pid && writeRuntimeFiles) {
62
- try {
63
- const store = new AuthStore();
64
- const active = store.getActive();
65
- if (active) {
66
- const stateDir = getProfileStateDir(active);
67
- mkdirSync(stateDir, { recursive: true });
68
- writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
69
- writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
70
- strategy: strategyId,
71
- pid: child.pid,
72
- source: opts?.source ?? 'manual',
73
- ...(opts?.gameId ? { game_id: opts.gameId } : {}),
74
- ...(opts?.role ? { role: opts.role } : {}),
75
- }));
76
- }
77
- } catch {}
78
- }
79
-
80
- if (detached) child.unref();
81
- return child;
82
- }
1
+ import { spawn } from 'child_process';
2
+ import { existsSync, mkdirSync, openSync, writeFileSync } from 'fs';
3
+ import { dirname, join, resolve } from 'path';
4
+ import { fileURLToPath } from 'url';
5
+ import { getProfileLogsDir, getProfileStateDir } from '../lib/init-command.js';
6
+ import { AuthStore } from '../lib/auth.js';
7
+
8
+ const __filename = fileURLToPath(import.meta.url);
9
+ const __dirname = dirname(__filename);
10
+
11
+ const fwd = (p: string) => p.replace(/\\/g, '/');
12
+ const BIN_MJS = fwd(resolve(__dirname, '..', '..', 'bin', 'clawclaw-cli.mjs'));
13
+
14
+ function isTrue(value: string | undefined): boolean {
15
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
16
+ }
17
+
18
+ function isDeveloperDiagnosticsEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
19
+ return isTrue(env.CCL_DEBUG_RUNTIME) || isTrue(env.CCL_TEST) || isTrue(env['ccl-test']);
20
+ }
21
+
22
+ export function spawnStrategyLoop(
23
+ strategyId: string,
24
+ strategyArgs?: string[],
25
+ opts?: { source?: string; gameId?: string; role?: string; detached?: boolean; writeRuntimeFiles?: boolean },
26
+ ): ReturnType<typeof spawn> {
27
+ if (!existsSync(BIN_MJS)) throw new Error('clawclaw-cli bin entry not found');
28
+ const isWin = process.platform === 'win32';
29
+ const writeRuntimeFiles = opts?.writeRuntimeFiles ?? false;
30
+
31
+ let logFile: string | undefined;
32
+ if (isWin && isDeveloperDiagnosticsEnabled()) {
33
+ try {
34
+ const store = new AuthStore();
35
+ const active = store.getActive();
36
+ if (active) {
37
+ const logsDir = getProfileLogsDir(active);
38
+ mkdirSync(logsDir, { recursive: true });
39
+ const timestamp = new Date().toISOString().replace(/[:.]/g, '-');
40
+ logFile = resolve(logsDir, `strategy-${timestamp}.log`);
41
+ openSync(logFile, 'a');
42
+ }
43
+ } catch {}
44
+ }
45
+
46
+ const args = ['_strategy', strategyId];
47
+ if (strategyArgs && strategyArgs.length > 0) args.push('--', ...strategyArgs);
48
+
49
+ const detached = opts?.detached ?? false;
50
+ const child = spawn(process.execPath, [BIN_MJS, ...args], {
51
+ detached,
52
+ stdio: ['ignore', 'ignore', 'ignore'],
53
+ env: {
54
+ ...process.env,
55
+ ...(isWin && logFile ? { CLAWCLAW_LOG_FILE: logFile } : {}),
56
+ ...(writeRuntimeFiles ? { CLAWCLAW_STRATEGY_RUNTIME_FILES: '1' } : {}),
57
+ },
58
+ windowsHide: true,
59
+ });
60
+
61
+ if (child.pid && writeRuntimeFiles) {
62
+ try {
63
+ const store = new AuthStore();
64
+ const active = store.getActive();
65
+ if (active) {
66
+ const stateDir = getProfileStateDir(active);
67
+ mkdirSync(stateDir, { recursive: true });
68
+ writeFileSync(join(stateDir, 'auto.pid'), String(child.pid));
69
+ writeFileSync(join(stateDir, 'auto.json'), JSON.stringify({
70
+ strategy: strategyId,
71
+ pid: child.pid,
72
+ source: opts?.source ?? 'manual',
73
+ ...(opts?.gameId ? { game_id: opts.gameId } : {}),
74
+ ...(opts?.role ? { role: opts.role } : {}),
75
+ }));
76
+ }
77
+ } catch {}
78
+ }
79
+
80
+ if (detached) child.unref();
81
+ return child;
82
+ }
@@ -1,123 +1,123 @@
1
- import type { GameState, PlayerInfo } from '../sdk/types.js';
2
- import type { StrategyContext } from './types.js';
3
-
4
- export interface SpeechModuleConfig {
5
- globalCooldownMs: number;
6
- perPersonCooldownMs: number;
7
- autoGreetEnabled: boolean;
8
- }
9
-
10
- export interface SpeechEvalResult {
11
- notifications: string[];
12
- }
13
-
14
- export class SpeechModule {
15
- private config: SpeechModuleConfig;
16
- private lastInitiateTime = 0;
17
- private perPersonCooldowns = new Map<string, number>();
18
-
19
- constructor(config: SpeechModuleConfig) {
20
- this.config = config;
21
- }
22
-
23
- evaluate(
24
- state: GameState,
25
- ctx: StrategyContext,
26
- signals: { allowAutoGreet: boolean },
27
- ): SpeechEvalResult {
28
- const result: SpeechEvalResult = { notifications: [] };
29
- const now = Date.now();
30
-
31
- const speechEvents = (state.new_events ?? []).filter(
32
- evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
33
- );
34
-
35
- for (const evt of speechEvents) {
36
- const speaker = evt.actor_name as string;
37
- const text = (evt.text ?? evt.content ?? '') as string;
38
- const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
39
- result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
40
- }
41
-
42
- if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
43
- const candidate = this.pickCandidate(state, ctx, now);
44
- if (candidate) {
45
- const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
46
- this.lastInitiateTime = now;
47
- this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
48
- result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
49
- }
50
- }
51
-
52
- return result;
53
- }
54
-
55
- private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
56
- if (!this.config.autoGreetEnabled) return false;
57
- if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
58
- if (state.you.doing_task) return false;
59
- if (ctx.reportCorpseTarget) return false;
60
- if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
61
-
62
- return true;
63
- }
64
-
65
- private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
66
- const mySeat = ctx.mySeat ?? 0;
67
- const speechActors = new Set(
68
- (state.new_events ?? [])
69
- .filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
70
- .map(evt => evt.actor_name as string),
71
- );
72
-
73
- for (const player of state.players) {
74
- const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
75
- if (now < cooldownUntil) continue;
76
-
77
- const theirSeat = player.seat ?? Infinity;
78
- if (mySeat >= theirSeat) continue;
79
-
80
- if (speechActors.has(player.name)) continue;
81
-
82
- return player;
83
- }
84
- return null;
85
- }
86
-
87
- /** 会议边界不再暂停移动,也无需清理等待对话状态。 */
88
- resetMeetingState(): void {
89
- }
90
-
91
- /** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
92
- updateConfig(role: string): void {
93
- this.config = getSpeechConfigForRole(role);
94
- }
95
-
96
- private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
97
- const player = state.players.find(p => p.name === name);
98
- if (player?.seat != null) return `(${player.seat}号)`;
99
- for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
100
- if (pName === name) return `(${seat}号)`;
101
- }
102
- return '';
103
- }
104
- }
105
-
106
- const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
107
- shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
108
- shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
109
- shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
110
- crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
111
- neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
112
- neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
113
- };
114
-
115
- const DEFAULT_CONFIG: SpeechModuleConfig = {
116
- globalCooldownMs: 30_000,
117
- perPersonCooldownMs: 90_000,
118
- autoGreetEnabled: true,
119
- };
120
-
121
- export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
122
- return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
123
- }
1
+ import type { GameState, PlayerInfo } from '../sdk/types.js';
2
+ import type { StrategyContext } from './types.js';
3
+
4
+ export interface SpeechModuleConfig {
5
+ globalCooldownMs: number;
6
+ perPersonCooldownMs: number;
7
+ autoGreetEnabled: boolean;
8
+ }
9
+
10
+ export interface SpeechEvalResult {
11
+ notifications: string[];
12
+ }
13
+
14
+ export class SpeechModule {
15
+ private config: SpeechModuleConfig;
16
+ private lastInitiateTime = 0;
17
+ private perPersonCooldowns = new Map<string, number>();
18
+
19
+ constructor(config: SpeechModuleConfig) {
20
+ this.config = config;
21
+ }
22
+
23
+ evaluate(
24
+ state: GameState,
25
+ ctx: StrategyContext,
26
+ signals: { allowAutoGreet: boolean },
27
+ ): SpeechEvalResult {
28
+ const result: SpeechEvalResult = { notifications: [] };
29
+ const now = Date.now();
30
+
31
+ const speechEvents = (state.new_events ?? []).filter(
32
+ evt => evt.type === 'wandering_speech' && evt.actor_name && evt.actor_name !== state.you.name,
33
+ );
34
+
35
+ for (const evt of speechEvents) {
36
+ const speaker = evt.actor_name as string;
37
+ const text = (evt.text ?? evt.content ?? '') as string;
38
+ const seatInfo = this.findSeatForPlayer(speaker, state, ctx);
39
+ result.notifications.push(`[被搭话] ${speaker}${seatInfo}对你说:「${text}」`);
40
+ }
41
+
42
+ if (signals.allowAutoGreet && this.canInitiate(state, ctx, now)) {
43
+ const candidate = this.pickCandidate(state, ctx, now);
44
+ if (candidate) {
45
+ const seatInfo = this.findSeatForPlayer(candidate.name, state, ctx);
46
+ this.lastInitiateTime = now;
47
+ this.perPersonCooldowns.set(candidate.name, now + this.config.perPersonCooldownMs);
48
+ result.notifications.push(`[发言] 视野内出现${candidate.name}${seatInfo},可以主动打招呼。`);
49
+ }
50
+ }
51
+
52
+ return result;
53
+ }
54
+
55
+ private canInitiate(state: GameState, ctx: StrategyContext, now: number): boolean {
56
+ if (!this.config.autoGreetEnabled) return false;
57
+ if (now - this.lastInitiateTime < this.config.globalCooldownMs) return false;
58
+ if (state.you.doing_task) return false;
59
+ if (ctx.reportCorpseTarget) return false;
60
+ if (ctx.emergency && ctx.emergency.status !== 'completed') return false;
61
+
62
+ return true;
63
+ }
64
+
65
+ private pickCandidate(state: GameState, ctx: StrategyContext, now: number): PlayerInfo | null {
66
+ const mySeat = ctx.mySeat ?? 0;
67
+ const speechActors = new Set(
68
+ (state.new_events ?? [])
69
+ .filter(evt => evt.type === 'wandering_speech' && evt.actor_name)
70
+ .map(evt => evt.actor_name as string),
71
+ );
72
+
73
+ for (const player of state.players) {
74
+ const cooldownUntil = this.perPersonCooldowns.get(player.name) ?? 0;
75
+ if (now < cooldownUntil) continue;
76
+
77
+ const theirSeat = player.seat ?? Infinity;
78
+ if (mySeat >= theirSeat) continue;
79
+
80
+ if (speechActors.has(player.name)) continue;
81
+
82
+ return player;
83
+ }
84
+ return null;
85
+ }
86
+
87
+ /** 会议边界不再暂停移动,也无需清理等待对话状态。 */
88
+ resetMeetingState(): void {
89
+ }
90
+
91
+ /** 角色变化时刷新发言配置,保留 ConversationGoal 持有的模块实例。 */
92
+ updateConfig(role: string): void {
93
+ this.config = getSpeechConfigForRole(role);
94
+ }
95
+
96
+ private findSeatForPlayer(name: string, state: GameState, ctx: StrategyContext): string {
97
+ const player = state.players.find(p => p.name === name);
98
+ if (player?.seat != null) return `(${player.seat}号)`;
99
+ for (const [seat, pName] of Object.entries(ctx.playerNamesBySeat)) {
100
+ if (pName === name) return `(${seat}号)`;
101
+ }
102
+ return '';
103
+ }
104
+ }
105
+
106
+ const ROLE_CONFIGS: Record<string, SpeechModuleConfig> = {
107
+ shrimp_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
108
+ shrimp_warrior: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
109
+ shrimp_pistol: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
110
+ crab_generic: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
111
+ neutral_paradise_fish: { globalCooldownMs: 20_000, perPersonCooldownMs: 90_000, autoGreetEnabled: true },
112
+ neutral_octopus: { globalCooldownMs: 30_000, perPersonCooldownMs: 90_000, autoGreetEnabled: false },
113
+ };
114
+
115
+ const DEFAULT_CONFIG: SpeechModuleConfig = {
116
+ globalCooldownMs: 30_000,
117
+ perPersonCooldownMs: 90_000,
118
+ autoGreetEnabled: true,
119
+ };
120
+
121
+ export function getSpeechConfigForRole(role: string): SpeechModuleConfig {
122
+ return ROLE_CONFIGS[role] ?? DEFAULT_CONFIG;
123
+ }