@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,391 +1,391 @@
1
- // src/lib/game-client.ts
2
- import type { GameState } from '../sdk/types.js';
3
- import { AuthStore } from './auth.js';
4
- import { ServerRegistry } from './server-registry.js';
5
- import { HttpTransport, ApiError } from './http-transport.js';
6
- import { WsClient } from '../runtime/ws-client.js';
7
- import { normalizeGameState } from './normalize.js';
8
- import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
-
10
- export { ApiError } from './http-transport.js';
11
-
12
- export interface GameClientConfig {
13
- lobbyUrl: string;
14
- gameServerUrl?: string;
15
- apiKey: string;
16
- agentName?: string;
17
- enableWs?: boolean;
18
- rawWsLogPath?: string;
19
- }
20
-
21
- export class GameClient {
22
- private http: HttpTransport;
23
- private ws: WsClient | null = null;
24
- private wsHandlers: Array<{
25
- eventType: string;
26
- handler: (data: Record<string, any>) => void;
27
- unsubscribe?: () => void;
28
- }> = [];
29
- private registry: ServerRegistry;
30
- private apiKey: string;
31
- private enableWs: boolean;
32
- private rawWsLogPath?: string;
33
- private log = new RuntimeLogger();
34
-
35
- constructor(config: GameClientConfig) {
36
- this.apiKey = config.apiKey;
37
- this.enableWs = config.enableWs ?? false;
38
- this.rawWsLogPath = config.rawWsLogPath;
39
- this.registry = new ServerRegistry({
40
- lobbyUrl: config.lobbyUrl,
41
- gameServerUrl: config.gameServerUrl,
42
- agentName: config.agentName,
43
- });
44
- this.http = new HttpTransport(config.apiKey, this.registry);
45
- }
46
-
47
- // ─── Factory Methods ───
48
-
49
- /**
50
- * Create GameClient from active auth profile.
51
- * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
52
- */
53
- static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
- const store = opts?.authStore ?? new AuthStore();
55
- const profile = store.getActive();
56
-
57
- if (!profile) {
58
- throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
- }
60
-
61
- return new GameClient({
62
- lobbyUrl: profile.serverUrl,
63
- gameServerUrl: profile.gameServerUrl,
64
- apiKey: profile.apiKey,
65
- agentName: profile.agentName,
66
- enableWs: opts?.ws ?? false,
67
- rawWsLogPath: opts?.rawWsLogPath,
68
- });
69
- }
70
-
71
- /** Get current server addresses. */
72
- get addresses() {
73
- return this.registry.addresses;
74
- }
75
-
76
- // ─── Game API (→ game server) ───
77
- async getGameState(): Promise<GameState | null> {
78
- try {
79
- const res = await this.http.get<any>('/api/v1/game/current');
80
- return normalizeGameState(res.data ?? res);
81
- } catch (err: any) {
82
- if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
- throw err; // unexpected error — let caller decide
84
- }
85
- }
86
-
87
- /**
88
- * Submit a game action.
89
- * If WS is connected, sends via WebSocket (lower latency).
90
- * Otherwise falls back to HTTP POST.
91
- */
92
- async submitAction(action: {
93
- action: string; target?: string; target_x?: number; target_y?: number;
94
- task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
- }): Promise<any> {
96
- if (this.ws?.connected) {
97
- this.ws.send({ toJSON: () => action });
98
- return;
99
- }
100
- return this.http.post('/api/v1/game/action', action);
101
- }
102
-
103
- /**
104
- * Fetch the game map (rooms, tasks, spawn points).
105
- * Returns null on failure — callers should handle gracefully since
106
- * map data is supplementary (game loop continues without it).
107
- */
108
- async getMap(): Promise<any> {
109
- try {
110
- const res = await this.http.get<any>('/api/v1/game/map');
111
- return res.data ?? res;
112
- } catch (err: any) {
113
- this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
- return null;
115
- }
116
- }
117
-
118
- // ─── Audio Upload (→ lobby) ───
119
-
120
- /**
121
- * Upload an audio file to the Lobby server.
122
- * Returns the audio URL to use in speech actions.
123
- *
124
- * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
- * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
- * @param contentType - Optional MIME type, defaults to audio/mpeg
127
- * @returns Object with `audio_url` field
128
- */
129
- async uploadAudio(
130
- filePathOrBuffer: string | Buffer,
131
- filename?: string,
132
- contentType = 'audio/mpeg',
133
- ): Promise<{ audio_url: string }> {
134
- const form = new FormData();
135
-
136
- if (typeof filePathOrBuffer === 'string') {
137
- // File path: read from disk
138
- const fs = await import('fs');
139
- const path = await import('path');
140
- if (!fs.existsSync(filePathOrBuffer)) {
141
- throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
- }
143
- const buffer = fs.readFileSync(filePathOrBuffer);
144
- const name = filename ?? path.basename(filePathOrBuffer);
145
- const blob = new Blob([buffer as any], { type: contentType });
146
- form.append('file', blob, name);
147
- } else {
148
- // Buffer: wrap as Blob
149
- const name = filename ?? 'audio.mp3';
150
- const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
- form.append('file', blob, name);
152
- }
153
-
154
- const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
- const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
- if (!audioUrl) {
157
- throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
- }
159
- return { audio_url: audioUrl };
160
- }
161
-
162
- // ─── Agent API (→ lobby) ───
163
-
164
- /**
165
- * Register a new agent. No auth required.
166
- * Server expects multipart/form-data with optional name/description/avatar fields.
167
- */
168
- async registerAgent(opts: {
169
- name?: string;
170
- description?: string;
171
- avatarUrl?: string;
172
- avatarFile?: string;
173
- inviteCode?: string;
174
- }): Promise<any> {
175
- const form = new FormData();
176
- if (opts.name) form.append('name', opts.name);
177
- if (opts.description) form.append('description', opts.description);
178
- if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
- if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
- if (opts.avatarFile) {
181
- const { readFileSync } = await import('fs');
182
- const { basename } = await import('path');
183
- const buf = readFileSync(opts.avatarFile);
184
- form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
- }
186
- return this.http.post('/api/v1/agents/register', form);
187
- }
188
-
189
- async renameAgent(name: string): Promise<any> {
190
- return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
- }
192
-
193
- async login(apiKey: string): Promise<any> {
194
- return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
- }
196
-
197
- async getMe(): Promise<any> {
198
- return this.http.get('/api/v1/agents/me');
199
- }
200
-
201
- // ─── Queue API (→ lobby, auto game server discovery) ───
202
-
203
-
204
-
205
- async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
- const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
- this.registry.updateFromQueueResponse(result);
208
- return result;
209
- }
210
-
211
- async getQueueStatus(gameType?: string): Promise<any> {
212
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
- const result = await this.http.get(`/api/v1/queue/status${query}`);
214
- this.registry.updateFromQueueResponse(result);
215
- return result;
216
- }
217
-
218
-
219
- async leaveQueue(gameType?: string): Promise<any> {
220
- const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
- return this.http.post(`/api/v1/queue/leave${query}`);
222
- }
223
-
224
- /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
- async leaveGame(): Promise<any> {
226
- return this.http.post('/api/v1/game/leave');
227
- }
228
-
229
- async getRoleInfo(): Promise<any> {
230
- return this.http.get('/api/v1/game/role_info');
231
- }
232
-
233
- // ─── Economy / Leaderboard ───
234
-
235
- async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
- const params = new URLSearchParams();
237
- if (page != null) params.set('page', String(page));
238
- if (limit != null) params.set('limit', String(limit));
239
- const query = params.toString() ? `?${params.toString()}` : '';
240
- return this.http.get(`/api/v1/leaderboard${query}`);
241
- }
242
-
243
- async getSettlement(): Promise<any> {
244
- return this.http.get('/api/v1/game/settlement');
245
- }
246
-
247
- async getGameHistory(page?: number, limit?: number): Promise<any> {
248
- const params = new URLSearchParams();
249
- if (page != null) params.set('page', String(page));
250
- if (limit != null) params.set('limit', String(limit));
251
- const query = params.toString() ? `?${params.toString()}` : '';
252
- return this.http.get(`/api/v1/game/history${query}`);
253
- }
254
-
255
- // ─── Connection Management ───
256
-
257
- /** Connect WebSocket to the current server (game server or lobby). */
258
- async connectWs(): Promise<boolean> {
259
- if (!this.enableWs) return false;
260
- if (this.wsConnected) return true;
261
-
262
- const wsUrl = this.registry.wsUrl;
263
- if (!wsUrl) {
264
- this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
- return false;
266
- }
267
-
268
- if (this.ws) {
269
- this.ws.clearHandlers();
270
- this.ws.disconnect();
271
- this.markWsHandlersDetached();
272
- }
273
-
274
- const newWs = new WsClient({
275
- url: wsUrl,
276
- apiKey: this.apiKey,
277
- rawMessageLogPath: this.rawWsLogPath,
278
- });
279
- this.ws = newWs;
280
- this.attachWsHandlers();
281
- try {
282
- await newWs.connect();
283
- return true;
284
- } catch {
285
- this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
286
- newWs.disconnect();
287
- this.ws = null;
288
- this.markWsHandlersDetached();
289
- return false;
290
- }
291
- }
292
-
293
- /** Disconnect WebSocket. */
294
- disconnectWs(): void {
295
- if (this.ws) {
296
- this.ws.disconnect();
297
- this.ws = null;
298
- }
299
- }
300
-
301
- /**
302
- * Try to discover game server from /queue/status.
303
- * If found and WS is enabled, reconnects WS to the game server.
304
- * Returns true if a game server was discovered.
305
- *
306
- * Note: uses http.get directly instead of getQueueStatus() to avoid
307
- * double-calling registry.updateFromQueueResponse().
308
- */
309
- async discoverGameServer(): Promise<boolean> {
310
- try {
311
- const result = await this.http.get<any>('/api/v1/queue/status');
312
- const changed = this.registry.updateFromQueueResponse(result);
313
- if (changed && this._gameServerUrl) {
314
- this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
- if (this.enableWs) {
316
- await this.reconnectWsToGameServer();
317
- }
318
- return true;
319
- }
320
- } catch { /* queue/status unavailable */ }
321
- return false;
322
- }
323
-
324
- /** Reconnect WS to the current game server address. */
325
- async reconnectWsToGameServer(): Promise<void> {
326
- const wsUrl = this.registry.wsUrl;
327
- if (!wsUrl) return;
328
-
329
- // Disconnect old WS
330
- if (this.ws) {
331
- this.ws.clearHandlers();
332
- this.ws.disconnect();
333
- this.markWsHandlersDetached();
334
- }
335
-
336
- const newWs = new WsClient({
337
- url: wsUrl,
338
- apiKey: this.apiKey,
339
- rawMessageLogPath: this.rawWsLogPath,
340
- });
341
- this.ws = newWs;
342
- this.attachWsHandlers();
343
- try {
344
- await newWs.connect();
345
- this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
- } catch {
347
- this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
348
- newWs.disconnect();
349
- this.ws = null;
350
- this.markWsHandlersDetached();
351
- }
352
- }
353
-
354
- /** Get the current game server URL. */
355
- get _gameServerUrl(): string | null {
356
- return this.registry.gameServerUrl;
357
- }
358
-
359
- // ─── WS Event Proxy ───
360
-
361
- /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
- const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
- this.wsHandlers.push(entry);
365
- if (this.ws) {
366
- entry.unsubscribe = this.ws.on(eventType, handler);
367
- }
368
- return () => {
369
- entry.unsubscribe?.();
370
- const idx = this.wsHandlers.indexOf(entry);
371
- if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
- };
373
- }
374
-
375
- get wsConnected(): boolean {
376
- return this.ws?.connected ?? false;
377
- }
378
-
379
- private attachWsHandlers(): void {
380
- if (!this.ws) return;
381
- for (const entry of this.wsHandlers) {
382
- entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
- }
384
- }
385
-
386
- private markWsHandlersDetached(): void {
387
- for (const entry of this.wsHandlers) {
388
- entry.unsubscribe = undefined;
389
- }
390
- }
391
- }
1
+ // src/lib/game-client.ts
2
+ import type { GameState } from '../sdk/types.js';
3
+ import { AuthStore } from './auth.js';
4
+ import { ServerRegistry } from './server-registry.js';
5
+ import { HttpTransport, ApiError } from './http-transport.js';
6
+ import { WsClient } from '../runtime/ws-client.js';
7
+ import { normalizeGameState } from './normalize.js';
8
+ import { RuntimeLogger } from '../runtime/runtime-logger.js';
9
+
10
+ export { ApiError } from './http-transport.js';
11
+
12
+ export interface GameClientConfig {
13
+ lobbyUrl: string;
14
+ gameServerUrl?: string;
15
+ apiKey: string;
16
+ agentName?: string;
17
+ enableWs?: boolean;
18
+ rawWsLogPath?: string;
19
+ }
20
+
21
+ export class GameClient {
22
+ private http: HttpTransport;
23
+ private ws: WsClient | null = null;
24
+ private wsHandlers: Array<{
25
+ eventType: string;
26
+ handler: (data: Record<string, any>) => void;
27
+ unsubscribe?: () => void;
28
+ }> = [];
29
+ private registry: ServerRegistry;
30
+ private apiKey: string;
31
+ private enableWs: boolean;
32
+ private rawWsLogPath?: string;
33
+ private log = new RuntimeLogger();
34
+
35
+ constructor(config: GameClientConfig) {
36
+ this.apiKey = config.apiKey;
37
+ this.enableWs = config.enableWs ?? false;
38
+ this.rawWsLogPath = config.rawWsLogPath;
39
+ this.registry = new ServerRegistry({
40
+ lobbyUrl: config.lobbyUrl,
41
+ gameServerUrl: config.gameServerUrl,
42
+ agentName: config.agentName,
43
+ });
44
+ this.http = new HttpTransport(config.apiKey, this.registry);
45
+ }
46
+
47
+ // ─── Factory Methods ───
48
+
49
+ /**
50
+ * Create GameClient from active auth profile.
51
+ * Used by both runtime listeners (ws: true) and CLI commands (ws: false).
52
+ */
53
+ static fromAuth(opts?: { ws?: boolean; authStore?: AuthStore; rawWsLogPath?: string }): GameClient {
54
+ const store = opts?.authStore ?? new AuthStore();
55
+ const profile = store.getActive();
56
+
57
+ if (!profile) {
58
+ throw new Error('No active auth profile. Run: clawclaw-cli account register');
59
+ }
60
+
61
+ return new GameClient({
62
+ lobbyUrl: profile.serverUrl,
63
+ gameServerUrl: profile.gameServerUrl,
64
+ apiKey: profile.apiKey,
65
+ agentName: profile.agentName,
66
+ enableWs: opts?.ws ?? false,
67
+ rawWsLogPath: opts?.rawWsLogPath,
68
+ });
69
+ }
70
+
71
+ /** Get current server addresses. */
72
+ get addresses() {
73
+ return this.registry.addresses;
74
+ }
75
+
76
+ // ─── Game API (→ game server) ───
77
+ async getGameState(): Promise<GameState | null> {
78
+ try {
79
+ const res = await this.http.get<any>('/api/v1/game/current');
80
+ return normalizeGameState(res.data ?? res);
81
+ } catch (err: any) {
82
+ if (err instanceof ApiError && err.body?.includes('NO_ACTIVE_GAME')) return null;
83
+ throw err; // unexpected error — let caller decide
84
+ }
85
+ }
86
+
87
+ /**
88
+ * Submit a game action.
89
+ * If WS is connected, sends via WebSocket (lower latency).
90
+ * Otherwise falls back to HTTP POST.
91
+ */
92
+ async submitAction(action: {
93
+ action: string; target?: string; target_x?: number; target_y?: number;
94
+ task_name?: string; text?: string; thinking_content?: string; audio_url?: string;
95
+ }): Promise<any> {
96
+ if (this.ws?.connected) {
97
+ this.ws.send({ toJSON: () => action });
98
+ return;
99
+ }
100
+ return this.http.post('/api/v1/game/action', action);
101
+ }
102
+
103
+ /**
104
+ * Fetch the game map (rooms, tasks, spawn points).
105
+ * Returns null on failure — callers should handle gracefully since
106
+ * map data is supplementary (game loop continues without it).
107
+ */
108
+ async getMap(): Promise<any> {
109
+ try {
110
+ const res = await this.http.get<any>('/api/v1/game/map');
111
+ return res.data ?? res;
112
+ } catch (err: any) {
113
+ this.log.error('HTTP_GET_MAP', 'getMap failed', err);
114
+ return null;
115
+ }
116
+ }
117
+
118
+ // ─── Audio Upload (→ lobby) ───
119
+
120
+ /**
121
+ * Upload an audio file to the Lobby server.
122
+ * Returns the audio URL to use in speech actions.
123
+ *
124
+ * @param filePathOrBuffer - Absolute file path (string) or Buffer of the audio file
125
+ * @param filename - Optional filename (required when passing Buffer, defaults to 'audio.mp3')
126
+ * @param contentType - Optional MIME type, defaults to audio/mpeg
127
+ * @returns Object with `audio_url` field
128
+ */
129
+ async uploadAudio(
130
+ filePathOrBuffer: string | Buffer,
131
+ filename?: string,
132
+ contentType = 'audio/mpeg',
133
+ ): Promise<{ audio_url: string }> {
134
+ const form = new FormData();
135
+
136
+ if (typeof filePathOrBuffer === 'string') {
137
+ // File path: read from disk
138
+ const fs = await import('fs');
139
+ const path = await import('path');
140
+ if (!fs.existsSync(filePathOrBuffer)) {
141
+ throw new Error(`Audio file not found: ${filePathOrBuffer}`);
142
+ }
143
+ const buffer = fs.readFileSync(filePathOrBuffer);
144
+ const name = filename ?? path.basename(filePathOrBuffer);
145
+ const blob = new Blob([buffer as any], { type: contentType });
146
+ form.append('file', blob, name);
147
+ } else {
148
+ // Buffer: wrap as Blob
149
+ const name = filename ?? 'audio.mp3';
150
+ const blob = new Blob([filePathOrBuffer as any], { type: contentType });
151
+ form.append('file', blob, name);
152
+ }
153
+
154
+ const result = await this.http.post<any>('/api/v1/agents/upload_audio', form);
155
+ const audioUrl = result?.audio_url ?? result?.data?.audio_url;
156
+ if (!audioUrl) {
157
+ throw new Error(`upload_audio: unexpected response: ${JSON.stringify(result)}`);
158
+ }
159
+ return { audio_url: audioUrl };
160
+ }
161
+
162
+ // ─── Agent API (→ lobby) ───
163
+
164
+ /**
165
+ * Register a new agent. No auth required.
166
+ * Server expects multipart/form-data with optional name/description/avatar fields.
167
+ */
168
+ async registerAgent(opts: {
169
+ name?: string;
170
+ description?: string;
171
+ avatarUrl?: string;
172
+ avatarFile?: string;
173
+ inviteCode?: string;
174
+ }): Promise<any> {
175
+ const form = new FormData();
176
+ if (opts.name) form.append('name', opts.name);
177
+ if (opts.description) form.append('description', opts.description);
178
+ if (opts.inviteCode) form.append('invite_code', opts.inviteCode);
179
+ if (opts.avatarUrl) form.append('avatar_url', opts.avatarUrl);
180
+ if (opts.avatarFile) {
181
+ const { readFileSync } = await import('fs');
182
+ const { basename } = await import('path');
183
+ const buf = readFileSync(opts.avatarFile);
184
+ form.append('avatar_file', new Blob([buf]), basename(opts.avatarFile));
185
+ }
186
+ return this.http.post('/api/v1/agents/register', form);
187
+ }
188
+
189
+ async renameAgent(name: string): Promise<any> {
190
+ return this.http.request('PATCH', '/api/v1/agents/name', { name });
191
+ }
192
+
193
+ async login(apiKey: string): Promise<any> {
194
+ return this.http.post('/api/v1/agents/login', { api_key: apiKey });
195
+ }
196
+
197
+ async getMe(): Promise<any> {
198
+ return this.http.get('/api/v1/agents/me');
199
+ }
200
+
201
+ // ─── Queue API (→ lobby, auto game server discovery) ───
202
+
203
+
204
+
205
+ async joinQueue(gameType: string = 'clawclaw'): Promise<any> {
206
+ const result = await this.http.post('/api/v1/queue/join', { game_type: gameType });
207
+ this.registry.updateFromQueueResponse(result);
208
+ return result;
209
+ }
210
+
211
+ async getQueueStatus(gameType?: string): Promise<any> {
212
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
213
+ const result = await this.http.get(`/api/v1/queue/status${query}`);
214
+ this.registry.updateFromQueueResponse(result);
215
+ return result;
216
+ }
217
+
218
+
219
+ async leaveQueue(gameType?: string): Promise<any> {
220
+ const query = gameType ? `?game_type=${encodeURIComponent(gameType)}` : '';
221
+ return this.http.post(`/api/v1/queue/leave${query}`);
222
+ }
223
+
224
+ /** Leave the active game. Only callable when dead — server returns STILL_ALIVE error otherwise. Clears allocation so the agent can re-queue. */
225
+ async leaveGame(): Promise<any> {
226
+ return this.http.post('/api/v1/game/leave');
227
+ }
228
+
229
+ async getRoleInfo(): Promise<any> {
230
+ return this.http.get('/api/v1/game/role_info');
231
+ }
232
+
233
+ // ─── Economy / Leaderboard ───
234
+
235
+ async getLeaderboard(page?: number, limit?: number): Promise<any> {
236
+ const params = new URLSearchParams();
237
+ if (page != null) params.set('page', String(page));
238
+ if (limit != null) params.set('limit', String(limit));
239
+ const query = params.toString() ? `?${params.toString()}` : '';
240
+ return this.http.get(`/api/v1/leaderboard${query}`);
241
+ }
242
+
243
+ async getSettlement(): Promise<any> {
244
+ return this.http.get('/api/v1/game/settlement');
245
+ }
246
+
247
+ async getGameHistory(page?: number, limit?: number): Promise<any> {
248
+ const params = new URLSearchParams();
249
+ if (page != null) params.set('page', String(page));
250
+ if (limit != null) params.set('limit', String(limit));
251
+ const query = params.toString() ? `?${params.toString()}` : '';
252
+ return this.http.get(`/api/v1/game/history${query}`);
253
+ }
254
+
255
+ // ─── Connection Management ───
256
+
257
+ /** Connect WebSocket to the current server (game server or lobby). */
258
+ async connectWs(): Promise<boolean> {
259
+ if (!this.enableWs) return false;
260
+ if (this.wsConnected) return true;
261
+
262
+ const wsUrl = this.registry.wsUrl;
263
+ if (!wsUrl) {
264
+ this.log.warn('WS_CONNECT', 'no game server URL for WebSocket');
265
+ return false;
266
+ }
267
+
268
+ if (this.ws) {
269
+ this.ws.clearHandlers();
270
+ this.ws.disconnect();
271
+ this.markWsHandlersDetached();
272
+ }
273
+
274
+ const newWs = new WsClient({
275
+ url: wsUrl,
276
+ apiKey: this.apiKey,
277
+ rawMessageLogPath: this.rawWsLogPath,
278
+ });
279
+ this.ws = newWs;
280
+ this.attachWsHandlers();
281
+ try {
282
+ await newWs.connect();
283
+ return true;
284
+ } catch {
285
+ this.log.warn('WS_CONNECT', 'event WebSocket connection failed; runtime will retry');
286
+ newWs.disconnect();
287
+ this.ws = null;
288
+ this.markWsHandlersDetached();
289
+ return false;
290
+ }
291
+ }
292
+
293
+ /** Disconnect WebSocket. */
294
+ disconnectWs(): void {
295
+ if (this.ws) {
296
+ this.ws.disconnect();
297
+ this.ws = null;
298
+ }
299
+ }
300
+
301
+ /**
302
+ * Try to discover game server from /queue/status.
303
+ * If found and WS is enabled, reconnects WS to the game server.
304
+ * Returns true if a game server was discovered.
305
+ *
306
+ * Note: uses http.get directly instead of getQueueStatus() to avoid
307
+ * double-calling registry.updateFromQueueResponse().
308
+ */
309
+ async discoverGameServer(): Promise<boolean> {
310
+ try {
311
+ const result = await this.http.get<any>('/api/v1/queue/status');
312
+ const changed = this.registry.updateFromQueueResponse(result);
313
+ if (changed && this._gameServerUrl) {
314
+ this.log.info('GAME_SERVER_DISCOVERED', `url=${this._gameServerUrl}`);
315
+ if (this.enableWs) {
316
+ await this.reconnectWsToGameServer();
317
+ }
318
+ return true;
319
+ }
320
+ } catch { /* queue/status unavailable */ }
321
+ return false;
322
+ }
323
+
324
+ /** Reconnect WS to the current game server address. */
325
+ async reconnectWsToGameServer(): Promise<void> {
326
+ const wsUrl = this.registry.wsUrl;
327
+ if (!wsUrl) return;
328
+
329
+ // Disconnect old WS
330
+ if (this.ws) {
331
+ this.ws.clearHandlers();
332
+ this.ws.disconnect();
333
+ this.markWsHandlersDetached();
334
+ }
335
+
336
+ const newWs = new WsClient({
337
+ url: wsUrl,
338
+ apiKey: this.apiKey,
339
+ rawMessageLogPath: this.rawWsLogPath,
340
+ });
341
+ this.ws = newWs;
342
+ this.attachWsHandlers();
343
+ try {
344
+ await newWs.connect();
345
+ this.log.info('WS_RECONNECT', `connected to ${wsUrl}`);
346
+ } catch {
347
+ this.log.warn('WS_RECONNECT', 'event WebSocket reconnect failed; runtime will retry');
348
+ newWs.disconnect();
349
+ this.ws = null;
350
+ this.markWsHandlersDetached();
351
+ }
352
+ }
353
+
354
+ /** Get the current game server URL. */
355
+ get _gameServerUrl(): string | null {
356
+ return this.registry.gameServerUrl;
357
+ }
358
+
359
+ // ─── WS Event Proxy ───
360
+
361
+ /** Register a handler for a specific WS event type. Returns unsubscribe function. */
362
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
363
+ const entry = { eventType, handler, unsubscribe: undefined as (() => void) | undefined };
364
+ this.wsHandlers.push(entry);
365
+ if (this.ws) {
366
+ entry.unsubscribe = this.ws.on(eventType, handler);
367
+ }
368
+ return () => {
369
+ entry.unsubscribe?.();
370
+ const idx = this.wsHandlers.indexOf(entry);
371
+ if (idx >= 0) this.wsHandlers.splice(idx, 1);
372
+ };
373
+ }
374
+
375
+ get wsConnected(): boolean {
376
+ return this.ws?.connected ?? false;
377
+ }
378
+
379
+ private attachWsHandlers(): void {
380
+ if (!this.ws) return;
381
+ for (const entry of this.wsHandlers) {
382
+ entry.unsubscribe = this.ws.on(entry.eventType, entry.handler);
383
+ }
384
+ }
385
+
386
+ private markWsHandlersDetached(): void {
387
+ for (const entry of this.wsHandlers) {
388
+ entry.unsubscribe = undefined;
389
+ }
390
+ }
391
+ }