@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,152 +1,152 @@
1
- // src/lib/server-registry.ts
2
- import { AuthStore } from './auth.js';
3
-
4
- export interface ServerAddresses {
5
- lobbyUrl: string;
6
- gameServerUrl: string | null;
7
- wsUrl: string | null;
8
- }
9
-
10
- export class ServerRegistry {
11
- private lobbyUrl: string;
12
- private _gameServerUrl: string | null;
13
- private _gatewayWsUrl: string | null;
14
- private agentName: string | undefined;
15
- /** True when gameServerUrl was pre-configured (e.g. from auth) — prevents
16
- * discoverGameServer() from clearing it during queue status polling. */
17
- private _urlPreconfigured: boolean;
18
-
19
- constructor(opts: { lobbyUrl: string; gameServerUrl?: string; agentName?: string }) {
20
- this.lobbyUrl = opts.lobbyUrl.replace(/\/$/, '');
21
- this._gatewayWsUrl = null;
22
- if (opts.gameServerUrl) {
23
- const raw = opts.gameServerUrl.replace(/\/$/, '');
24
- try {
25
- const u = new URL(raw);
26
- if (u.pathname && u.pathname !== '/') {
27
- // Gateway URL — restore _gatewayWsUrl so wsUrl path prefix is preserved
28
- this._gatewayWsUrl = raw;
29
- this._gameServerUrl = raw;
30
- } else {
31
- this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
32
- }
33
- } catch {
34
- this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
35
- }
36
- this._urlPreconfigured = true;
37
- } else {
38
- this._gameServerUrl = null;
39
- this._urlPreconfigured = false;
40
- }
41
- this.agentName = opts.agentName;
42
- }
43
-
44
- get addresses(): ServerAddresses {
45
- return {
46
- lobbyUrl: this.lobbyUrl,
47
- gameServerUrl: this._gameServerUrl,
48
- wsUrl: this.wsUrl,
49
- };
50
- }
51
-
52
- get gameServerUrl(): string | null {
53
- return this._gameServerUrl;
54
- }
55
-
56
- /**
57
- * Determine the correct base URL for a given API path.
58
- *
59
- * Game Server routes: /api/v1/game/current, /api/v1/game/action, /api/v1/game/map, /api/v1/game/leave, /api/v1/game/role_info
60
- * Lobby routes: everything else (/api/v1/agents/*, /api/v1/queue/*, etc.)
61
- */
62
- baseUrlFor(path: string): string {
63
- if (
64
- path.startsWith('/api/v1/game/current') ||
65
- path.startsWith('/api/v1/game/action') ||
66
- path.startsWith('/api/v1/game/map') ||
67
- path.startsWith('/api/v1/game/leave') ||
68
- path.startsWith('/api/v1/game/role_info')
69
- ) {
70
- const base = this._gatewayWsUrl ?? this._gameServerUrl;
71
- if (!base) throw new Error('No game server allocated');
72
- return base;
73
- }
74
- return this.lobbyUrl;
75
- }
76
-
77
- /**
78
- * Extract game server address from a queue response and update gameServerUrl.
79
- * Prefers ws_url (Gateway route) over raw address:port.
80
- * Returns true if the address changed.
81
- */
82
- updateFromQueueResponse(data: any): boolean {
83
- if (!data || typeof data !== 'object') return false;
84
- const qs = data.data ?? data;
85
- if (qs.status && qs.status !== 'allocated') {
86
- // Never clear a pre-configured URL just because queue status changed —
87
- // the game may already be in progress. Only clear if the URL was
88
- // originally discovered via queue (not pre-set from auth).
89
- if (this._urlPreconfigured) return false;
90
- if (this._gameServerUrl !== null || this._gatewayWsUrl !== null) {
91
- this._gameServerUrl = null;
92
- this._gatewayWsUrl = null;
93
- this.persistGameServerUrl();
94
- return true;
95
- }
96
- return false;
97
- }
98
-
99
- const wsUrl = qs.ws_url;
100
- if (wsUrl && typeof wsUrl === 'string') {
101
- const httpUrl = wsUrl.replace(/^wss:/, 'https:').replace(/^ws:/, 'http:');
102
- if (this._gatewayWsUrl !== httpUrl) {
103
- this._gatewayWsUrl = httpUrl;
104
- this._gameServerUrl = httpUrl;
105
- this.persistGameServerUrl();
106
- return true;
107
- }
108
- return false;
109
- }
110
-
111
- const addr = qs.address ?? qs.game_server?.address;
112
- const port = qs.port ?? qs.game_server?.port;
113
- if (addr && port) {
114
- const url = `http://${addr}:${port}`;
115
- if (this._gameServerUrl !== url) {
116
- this._gameServerUrl = url;
117
- this._gatewayWsUrl = null;
118
- this.persistGameServerUrl();
119
- return true;
120
- }
121
- }
122
- return false;
123
- }
124
-
125
- /** Manually set the game server URL. */
126
- setGameServerUrl(url: string): void {
127
- this._gameServerUrl = url.replace(/\/$/, '');
128
- this._urlPreconfigured = true;
129
- this.persistGameServerUrl();
130
- }
131
-
132
- /** WS URL derived from gameServerUrl (Gateway or direct). */
133
- get wsUrl(): string | null {
134
- if (!this._gameServerUrl) return null;
135
- try {
136
- const u = new URL(this._gameServerUrl);
137
- const protocol = u.protocol === 'https:' || u.protocol === 'wss:' ? 'wss:' : 'ws:';
138
- const basePath = this._gatewayWsUrl ? u.pathname.replace(/\/$/, '') : '';
139
- return `${protocol}//${u.host}${basePath}/api/v1/game/stream`;
140
- } catch {
141
- return null;
142
- }
143
- }
144
-
145
- /** Persist gameServerUrl to auth profile (best-effort). */
146
- private persistGameServerUrl(): void {
147
- if (!this.agentName) return;
148
- try {
149
- new AuthStore().updateGameServerUrl(this._gameServerUrl ?? undefined, this.agentName);
150
- } catch { /* non-critical */ }
151
- }
152
- }
1
+ // src/lib/server-registry.ts
2
+ import { AuthStore } from './auth.js';
3
+
4
+ export interface ServerAddresses {
5
+ lobbyUrl: string;
6
+ gameServerUrl: string | null;
7
+ wsUrl: string | null;
8
+ }
9
+
10
+ export class ServerRegistry {
11
+ private lobbyUrl: string;
12
+ private _gameServerUrl: string | null;
13
+ private _gatewayWsUrl: string | null;
14
+ private agentName: string | undefined;
15
+ /** True when gameServerUrl was pre-configured (e.g. from auth) — prevents
16
+ * discoverGameServer() from clearing it during queue status polling. */
17
+ private _urlPreconfigured: boolean;
18
+
19
+ constructor(opts: { lobbyUrl: string; gameServerUrl?: string; agentName?: string }) {
20
+ this.lobbyUrl = opts.lobbyUrl.replace(/\/$/, '');
21
+ this._gatewayWsUrl = null;
22
+ if (opts.gameServerUrl) {
23
+ const raw = opts.gameServerUrl.replace(/\/$/, '');
24
+ try {
25
+ const u = new URL(raw);
26
+ if (u.pathname && u.pathname !== '/') {
27
+ // Gateway URL — restore _gatewayWsUrl so wsUrl path prefix is preserved
28
+ this._gatewayWsUrl = raw;
29
+ this._gameServerUrl = raw;
30
+ } else {
31
+ this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
32
+ }
33
+ } catch {
34
+ this._gameServerUrl = raw.replace(/^https:\/\//, 'http://');
35
+ }
36
+ this._urlPreconfigured = true;
37
+ } else {
38
+ this._gameServerUrl = null;
39
+ this._urlPreconfigured = false;
40
+ }
41
+ this.agentName = opts.agentName;
42
+ }
43
+
44
+ get addresses(): ServerAddresses {
45
+ return {
46
+ lobbyUrl: this.lobbyUrl,
47
+ gameServerUrl: this._gameServerUrl,
48
+ wsUrl: this.wsUrl,
49
+ };
50
+ }
51
+
52
+ get gameServerUrl(): string | null {
53
+ return this._gameServerUrl;
54
+ }
55
+
56
+ /**
57
+ * Determine the correct base URL for a given API path.
58
+ *
59
+ * Game Server routes: /api/v1/game/current, /api/v1/game/action, /api/v1/game/map, /api/v1/game/leave, /api/v1/game/role_info
60
+ * Lobby routes: everything else (/api/v1/agents/*, /api/v1/queue/*, etc.)
61
+ */
62
+ baseUrlFor(path: string): string {
63
+ if (
64
+ path.startsWith('/api/v1/game/current') ||
65
+ path.startsWith('/api/v1/game/action') ||
66
+ path.startsWith('/api/v1/game/map') ||
67
+ path.startsWith('/api/v1/game/leave') ||
68
+ path.startsWith('/api/v1/game/role_info')
69
+ ) {
70
+ const base = this._gatewayWsUrl ?? this._gameServerUrl;
71
+ if (!base) throw new Error('No game server allocated');
72
+ return base;
73
+ }
74
+ return this.lobbyUrl;
75
+ }
76
+
77
+ /**
78
+ * Extract game server address from a queue response and update gameServerUrl.
79
+ * Prefers ws_url (Gateway route) over raw address:port.
80
+ * Returns true if the address changed.
81
+ */
82
+ updateFromQueueResponse(data: any): boolean {
83
+ if (!data || typeof data !== 'object') return false;
84
+ const qs = data.data ?? data;
85
+ if (qs.status && qs.status !== 'allocated') {
86
+ // Never clear a pre-configured URL just because queue status changed —
87
+ // the game may already be in progress. Only clear if the URL was
88
+ // originally discovered via queue (not pre-set from auth).
89
+ if (this._urlPreconfigured) return false;
90
+ if (this._gameServerUrl !== null || this._gatewayWsUrl !== null) {
91
+ this._gameServerUrl = null;
92
+ this._gatewayWsUrl = null;
93
+ this.persistGameServerUrl();
94
+ return true;
95
+ }
96
+ return false;
97
+ }
98
+
99
+ const wsUrl = qs.ws_url;
100
+ if (wsUrl && typeof wsUrl === 'string') {
101
+ const httpUrl = wsUrl.replace(/^wss:/, 'https:').replace(/^ws:/, 'http:');
102
+ if (this._gatewayWsUrl !== httpUrl) {
103
+ this._gatewayWsUrl = httpUrl;
104
+ this._gameServerUrl = httpUrl;
105
+ this.persistGameServerUrl();
106
+ return true;
107
+ }
108
+ return false;
109
+ }
110
+
111
+ const addr = qs.address ?? qs.game_server?.address;
112
+ const port = qs.port ?? qs.game_server?.port;
113
+ if (addr && port) {
114
+ const url = `http://${addr}:${port}`;
115
+ if (this._gameServerUrl !== url) {
116
+ this._gameServerUrl = url;
117
+ this._gatewayWsUrl = null;
118
+ this.persistGameServerUrl();
119
+ return true;
120
+ }
121
+ }
122
+ return false;
123
+ }
124
+
125
+ /** Manually set the game server URL. */
126
+ setGameServerUrl(url: string): void {
127
+ this._gameServerUrl = url.replace(/\/$/, '');
128
+ this._urlPreconfigured = true;
129
+ this.persistGameServerUrl();
130
+ }
131
+
132
+ /** WS URL derived from gameServerUrl (Gateway or direct). */
133
+ get wsUrl(): string | null {
134
+ if (!this._gameServerUrl) return null;
135
+ try {
136
+ const u = new URL(this._gameServerUrl);
137
+ const protocol = u.protocol === 'https:' || u.protocol === 'wss:' ? 'wss:' : 'ws:';
138
+ const basePath = this._gatewayWsUrl ? u.pathname.replace(/\/$/, '') : '';
139
+ return `${protocol}//${u.host}${basePath}/api/v1/game/stream`;
140
+ } catch {
141
+ return null;
142
+ }
143
+ }
144
+
145
+ /** Persist gameServerUrl to auth profile (best-effort). */
146
+ private persistGameServerUrl(): void {
147
+ if (!this.agentName) return;
148
+ try {
149
+ new AuthStore().updateGameServerUrl(this._gameServerUrl ?? undefined, this.agentName);
150
+ } catch { /* non-critical */ }
151
+ }
152
+ }
@@ -1,48 +1,48 @@
1
- import { mkdtempSync, writeFileSync } from 'fs';
2
- import { tmpdir } from 'os';
3
- import { join } from 'path';
4
- import { describe, expect, it } from 'vitest';
5
- import { parseSkillVersion, readSkillVersion } from './skill-version.js';
6
-
7
- describe('parseSkillVersion', () => {
8
- it('returns version from a normal frontmatter block', () => {
9
- const md = '---\nname: clawclaw\ndescription: x\nversion: 3.2.8\n---\n\n# body\n';
10
- expect(parseSkillVersion(md)).toBe('3.2.8');
11
- });
12
-
13
- it('handles CRLF line endings', () => {
14
- const md = '---\r\nname: x\r\nversion: 1.0.0\r\n---\r\nbody';
15
- expect(parseSkillVersion(md)).toBe('1.0.0');
16
- });
17
-
18
- it('returns null when frontmatter is missing', () => {
19
- expect(parseSkillVersion('# just a heading\n')).toBeNull();
20
- });
21
-
22
- it('returns null when version key is absent', () => {
23
- expect(parseSkillVersion('---\nname: x\n---\nbody')).toBeNull();
24
- });
25
-
26
- it('ignores a version: outside the frontmatter block', () => {
27
- const md = '---\nname: x\n---\n\nversion: 9.9.9 (in body)\n';
28
- expect(parseSkillVersion(md)).toBeNull();
29
- });
30
-
31
- it('strips surrounding whitespace from the value', () => {
32
- const md = '---\nversion: 2.1.0 \n---\nbody';
33
- expect(parseSkillVersion(md)).toBe('2.1.0');
34
- });
35
- });
36
-
37
- describe('readSkillVersion', () => {
38
- it('reads version from a file on disk', () => {
39
- const dir = mkdtempSync(join(tmpdir(), 'skill-version-'));
40
- const path = join(dir, 'SKILL.md');
41
- writeFileSync(path, '---\nversion: 4.0.0\n---\nbody');
42
- expect(readSkillVersion(path)).toBe('4.0.0');
43
- });
44
-
45
- it('returns null when file does not exist', () => {
46
- expect(readSkillVersion('/nonexistent/path/SKILL.md')).toBeNull();
47
- });
48
- });
1
+ import { mkdtempSync, writeFileSync } from 'fs';
2
+ import { tmpdir } from 'os';
3
+ import { join } from 'path';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { parseSkillVersion, readSkillVersion } from './skill-version.js';
6
+
7
+ describe('parseSkillVersion', () => {
8
+ it('returns version from a normal frontmatter block', () => {
9
+ const md = '---\nname: clawclaw\ndescription: x\nversion: 3.2.8\n---\n\n# body\n';
10
+ expect(parseSkillVersion(md)).toBe('3.2.8');
11
+ });
12
+
13
+ it('handles CRLF line endings', () => {
14
+ const md = '---\r\nname: x\r\nversion: 1.0.0\r\n---\r\nbody';
15
+ expect(parseSkillVersion(md)).toBe('1.0.0');
16
+ });
17
+
18
+ it('returns null when frontmatter is missing', () => {
19
+ expect(parseSkillVersion('# just a heading\n')).toBeNull();
20
+ });
21
+
22
+ it('returns null when version key is absent', () => {
23
+ expect(parseSkillVersion('---\nname: x\n---\nbody')).toBeNull();
24
+ });
25
+
26
+ it('ignores a version: outside the frontmatter block', () => {
27
+ const md = '---\nname: x\n---\n\nversion: 9.9.9 (in body)\n';
28
+ expect(parseSkillVersion(md)).toBeNull();
29
+ });
30
+
31
+ it('strips surrounding whitespace from the value', () => {
32
+ const md = '---\nversion: 2.1.0 \n---\nbody';
33
+ expect(parseSkillVersion(md)).toBe('2.1.0');
34
+ });
35
+ });
36
+
37
+ describe('readSkillVersion', () => {
38
+ it('reads version from a file on disk', () => {
39
+ const dir = mkdtempSync(join(tmpdir(), 'skill-version-'));
40
+ const path = join(dir, 'SKILL.md');
41
+ writeFileSync(path, '---\nversion: 4.0.0\n---\nbody');
42
+ expect(readSkillVersion(path)).toBe('4.0.0');
43
+ });
44
+
45
+ it('returns null when file does not exist', () => {
46
+ expect(readSkillVersion('/nonexistent/path/SKILL.md')).toBeNull();
47
+ });
48
+ });
@@ -1,19 +1,19 @@
1
- import { readFileSync } from 'fs';
2
-
3
- const FRONTMATTER_RE = /^---\r?\n([\s\S]*?)\r?\n---/;
4
- const VERSION_RE = /^version:\s*(\S.*?)\s*$/m;
5
-
6
- export function parseSkillVersion(content: string): string | null {
7
- const fm = FRONTMATTER_RE.exec(content);
8
- if (!fm) return null;
9
- const v = VERSION_RE.exec(fm[1]);
10
- return v ? v[1] : null;
11
- }
12
-
13
- export function readSkillVersion(path: string): string | null {
14
- try {
15
- return parseSkillVersion(readFileSync(path, 'utf8'));
16
- } catch {
17
- return null;
18
- }
19
- }
1
+ import { readFileSync } from 'fs';
2
+
3
+ const FRONTMATTER_RE = /^---\r?\n([\s\S]*?)\r?\n---/;
4
+ const VERSION_RE = /^version:\s*(\S.*?)\s*$/m;
5
+
6
+ export function parseSkillVersion(content: string): string | null {
7
+ const fm = FRONTMATTER_RE.exec(content);
8
+ if (!fm) return null;
9
+ const v = VERSION_RE.exec(fm[1]);
10
+ return v ? v[1] : null;
11
+ }
12
+
13
+ export function readSkillVersion(path: string): string | null {
14
+ try {
15
+ return parseSkillVersion(readFileSync(path, 'utf8'));
16
+ } catch {
17
+ return null;
18
+ }
19
+ }