@myclaw163/clawclaw-cli 0.6.66 → 0.6.67
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +427 -427
- package/bin/clawclaw-cli.mjs +3 -3
- package/package.json +48 -48
- package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
- package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
- package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
- package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
- package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
- package/scripts/find-hide-spots.py +157 -157
- package/scripts/postinstall.mjs +20 -20
- package/scripts/sync-bundled-skill.mjs +245 -245
- package/scripts/sync-bundled-skill.test.mjs +152 -152
- package/skills/clawclaw/SKILL.md +244 -245
- package/skills/clawclaw/references/CHATTERBOX.md +142 -142
- package/skills/clawclaw/references/COMMANDS.md +148 -148
- package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
- package/skills/clawclaw/references/HUB.md +48 -48
- package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
- package/skills/clawclaw/references/STRATEGIES.md +57 -57
- package/skills/clawclaw/references/STREAM.md +91 -92
- package/skills/clawclaw/references/TACTICS.md +65 -65
- package/src/assets/clawclaw-ascii-map.txt +40 -40
- package/src/cli.ts +110 -110
- package/src/commands/_schema.ts +109 -109
- package/src/commands/account.ts +209 -209
- package/src/commands/do.test.ts +73 -73
- package/src/commands/do.ts +126 -126
- package/src/commands/events.test.ts +71 -71
- package/src/commands/events.ts +155 -155
- package/src/commands/game-map.test.ts +28 -28
- package/src/commands/game-start-plan.test.ts +84 -84
- package/src/commands/game.ts +1027 -1027
- package/src/commands/history-player.test.ts +102 -102
- package/src/commands/history.ts +573 -573
- package/src/commands/hub.test.ts +96 -96
- package/src/commands/hub.ts +234 -234
- package/src/commands/knowledge.test.ts +19 -19
- package/src/commands/knowledge.ts +168 -168
- package/src/commands/load.test.ts +51 -51
- package/src/commands/load.ts +13 -13
- package/src/commands/meeting-history.test.ts +106 -106
- package/src/commands/memory.ts +40 -40
- package/src/commands/peek.ts +45 -45
- package/src/commands/persona.ts +57 -57
- package/src/commands/setup/codex.ts +266 -248
- package/src/commands/skill.ts +128 -128
- package/src/commands/state.ts +46 -46
- package/src/commands/strategy.test.ts +135 -135
- package/src/commands/strategy.ts +180 -180
- package/src/commands/tts.ts +128 -128
- package/src/commands/upgrade.test.ts +82 -82
- package/src/commands/upgrade.ts +148 -148
- package/src/commands/watch.test.ts +966 -966
- package/src/commands/watch.ts +659 -659
- package/src/lib/auth.test.ts +59 -59
- package/src/lib/auth.ts +186 -186
- package/src/lib/command-meta.ts +37 -37
- package/src/lib/game-client.ts +391 -391
- package/src/lib/http-keepalive.ts +15 -15
- package/src/lib/http-transport.test.ts +42 -42
- package/src/lib/http-transport.ts +113 -113
- package/src/lib/hub-client.test.ts +56 -56
- package/src/lib/hub-client.ts +88 -88
- package/src/lib/hub-install.test.ts +98 -98
- package/src/lib/hub-install.ts +121 -121
- package/src/lib/hub-reminder.ts +75 -75
- package/src/lib/hub-unzip.test.ts +69 -69
- package/src/lib/hub-unzip.ts +62 -62
- package/src/lib/init-command.test.ts +75 -75
- package/src/lib/init-command.ts +120 -120
- package/src/lib/knowledge-store.test.ts +180 -180
- package/src/lib/knowledge-store.ts +374 -374
- package/src/lib/load-context.test.ts +52 -52
- package/src/lib/load-context.ts +52 -52
- package/src/lib/match-state.test.ts +134 -134
- package/src/lib/match-state.ts +94 -94
- package/src/lib/netease-tts.ts +83 -83
- package/src/lib/normalize.ts +42 -42
- package/src/lib/persona.test.ts +41 -41
- package/src/lib/persona.ts +72 -72
- package/src/lib/server-registry.ts +152 -152
- package/src/lib/skill-version.test.ts +48 -48
- package/src/lib/skill-version.ts +19 -19
- package/src/lib/strategy-export.test.ts +232 -232
- package/src/lib/strategy-export.ts +242 -242
- package/src/lib/tts-keys.ts +7 -7
- package/src/lib/tts-speech.test.ts +63 -63
- package/src/lib/tts-speech.ts +76 -76
- package/src/lib/workspace-argv.test.ts +49 -49
- package/src/lib/workspace-argv.ts +44 -44
- package/src/perception/player-history-store.test.ts +87 -87
- package/src/perception/player-history-store.ts +194 -194
- package/src/pipeline/event-format.test.ts +135 -135
- package/src/pipeline/event-format.ts +376 -376
- package/src/pipeline/event-hints.ts +173 -173
- package/src/pipeline/event-store.test.ts +28 -28
- package/src/pipeline/event-store.ts +193 -193
- package/src/pipeline/pipeline.ts +35 -35
- package/src/runtime/auto-upgrade.test.ts +66 -66
- package/src/runtime/auto-upgrade.ts +31 -31
- package/src/runtime/event-daemon.test.ts +107 -107
- package/src/runtime/event-daemon.ts +409 -409
- package/src/runtime/owner-control.ts +150 -150
- package/src/runtime/raw-ws-log.test.ts +33 -33
- package/src/runtime/raw-ws-log.ts +32 -32
- package/src/runtime/runtime-logger.ts +107 -107
- package/src/runtime/ws-client.test.ts +104 -104
- package/src/runtime/ws-client.ts +272 -272
- package/src/sdk/action.ts +166 -166
- package/src/sdk/index.ts +111 -111
- package/src/sdk/types.ts +159 -159
- package/src/strategies/avoid-lone.ts +11 -11
- package/src/strategies/avoid-players.knowledge.md +20 -20
- package/src/strategies/avoid-players.ts +15 -15
- package/src/strategies/corpse-patrol.ts +22 -22
- package/src/strategies/crab-sabotage.ts +21 -21
- package/src/strategies/custom-module.test.ts +269 -269
- package/src/strategies/find-player.ts +16 -16
- package/src/strategies/game-utils.test.ts +190 -190
- package/src/strategies/game-utils.ts +782 -782
- package/src/strategies/goals/anchor-linger.ts +77 -77
- package/src/strategies/goals/avoid-lone-top.ts +168 -168
- package/src/strategies/goals/avoid-players-top.test.ts +83 -83
- package/src/strategies/goals/avoid-players-top.ts +121 -121
- package/src/strategies/goals/conversation-goal.ts +51 -51
- package/src/strategies/goals/corpse-patrol-top.ts +91 -91
- package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
- package/src/strategies/goals/crab-sabotage-top.ts +197 -197
- package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
- package/src/strategies/goals/find-player-top.ts +93 -93
- package/src/strategies/goals/flee-players-goal.ts +53 -53
- package/src/strategies/goals/follow-companion-goal.ts +106 -106
- package/src/strategies/goals/goal-manager.ts +41 -41
- package/src/strategies/goals/goal-root-strategy.ts +49 -49
- package/src/strategies/goals/goal.ts +28 -28
- package/src/strategies/goals/hide-top.ts +197 -197
- package/src/strategies/goals/keep-away-goal.ts +217 -217
- package/src/strategies/goals/kill-frenzy-top.ts +80 -80
- package/src/strategies/goals/kill-lone-top.ts +160 -160
- package/src/strategies/goals/kill-target-goal.ts +59 -59
- package/src/strategies/goals/kill-target-top.ts +109 -109
- package/src/strategies/goals/leaf-goal.ts +25 -25
- package/src/strategies/goals/linger-corpse-goal.ts +35 -35
- package/src/strategies/goals/lone-kill-core.ts +82 -82
- package/src/strategies/goals/lone-kill-goal.ts +24 -24
- package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
- package/src/strategies/goals/lone-kill-task-top.ts +86 -86
- package/src/strategies/goals/move-room-goal.ts +60 -60
- package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
- package/src/strategies/goals/normal-shrimp-top.ts +242 -242
- package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
- package/src/strategies/goals/paradise-fish-top.ts +207 -207
- package/src/strategies/goals/patrol-top.ts +57 -57
- package/src/strategies/goals/report-patrol-top.ts +80 -80
- package/src/strategies/goals/safe-task-goal.ts +102 -102
- package/src/strategies/goals/social-task-top.ts +161 -161
- package/src/strategies/goals/task-kill-report-top.ts +163 -163
- package/src/strategies/goals/task-only-top.ts +57 -57
- package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
- package/src/strategies/goals/task-report-top.ts +57 -57
- package/src/strategies/goals/wander-task-goal.ts +33 -33
- package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
- package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
- package/src/strategies/greeting.ts +53 -53
- package/src/strategies/hide-spots.ts +123 -123
- package/src/strategies/hide.ts +23 -23
- package/src/strategies/kill-frenzy.ts +12 -12
- package/src/strategies/kill-lone.knowledge.md +20 -20
- package/src/strategies/kill-lone.ts +13 -13
- package/src/strategies/kill-target.ts +18 -18
- package/src/strategies/loader.test.ts +678 -678
- package/src/strategies/loader.ts +172 -172
- package/src/strategies/lone-kill-task.ts +21 -21
- package/src/strategies/meeting-gate.test.ts +59 -59
- package/src/strategies/meeting-gate.ts +23 -23
- package/src/strategies/move-room.ts +15 -15
- package/src/strategies/new-events-backfill.ts +98 -98
- package/src/strategies/paradise-fish.knowledge.md +20 -20
- package/src/strategies/paradise-fish.ts +25 -25
- package/src/strategies/pathfind/distance-field.ts +150 -150
- package/src/strategies/pathfind/escape-planner.test.ts +197 -197
- package/src/strategies/pathfind/escape-planner.ts +355 -355
- package/src/strategies/pathfind/walkable-grid.ts +117 -117
- package/src/strategies/patrol.ts +11 -11
- package/src/strategies/player-targets.ts +13 -13
- package/src/strategies/report-patrol.ts +11 -11
- package/src/strategies/shrimp-memory.knowledge.md +20 -20
- package/src/strategies/shrimp-memory.ts +25 -25
- package/src/strategies/social-task.test.ts +28 -28
- package/src/strategies/social-task.ts +49 -49
- package/src/strategies/spawn.ts +82 -82
- package/src/strategies/speech-module.ts +123 -123
- package/src/strategies/strategy-loop.ts +771 -771
- package/src/strategies/task-kill-report.ts +17 -17
- package/src/strategies/task-only.ts +11 -11
- package/src/strategies/task-report.ts +22 -22
- package/src/strategies/types.ts +102 -102
- package/src/strategies/warrior-memory.knowledge.md +22 -22
- package/src/strategies/warrior-memory.ts +16 -16
package/src/runtime/ws-client.ts
CHANGED
|
@@ -1,272 +1,272 @@
|
|
|
1
|
-
// src/runtime/ws-client.ts
|
|
2
|
-
// Internal WebSocket client — NOT exported from index.ts
|
|
3
|
-
// Used only by runtime listeners internally.
|
|
4
|
-
|
|
5
|
-
import WebSocket from 'ws';
|
|
6
|
-
import { WsConnectionState } from '../sdk/types.js';
|
|
7
|
-
import { appendRawWsMessage } from './raw-ws-log.js';
|
|
8
|
-
|
|
9
|
-
export interface WsClientConfig {
|
|
10
|
-
url: string;
|
|
11
|
-
apiKey: string;
|
|
12
|
-
reconnectMaxMs?: number;
|
|
13
|
-
/** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
|
|
14
|
-
heartbeatIntervalMs?: number;
|
|
15
|
-
/** Diagnostic-only raw server frame log path. */
|
|
16
|
-
rawMessageLogPath?: string;
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
/** Heartbeat interval — matches old auto_play.ts */
|
|
20
|
-
const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
|
|
21
|
-
|
|
22
|
-
function wsMessageToString(data: WebSocket.Data): string {
|
|
23
|
-
if (typeof data === 'string') return data;
|
|
24
|
-
if (Buffer.isBuffer(data)) return data.toString('utf8');
|
|
25
|
-
if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
|
|
26
|
-
return Buffer.concat(data).toString('utf8');
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
export class WsClient {
|
|
30
|
-
private config: WsClientConfig;
|
|
31
|
-
private ws: WebSocket | null = null;
|
|
32
|
-
private _state: WsConnectionState = WsConnectionState.Disconnected;
|
|
33
|
-
private shouldReconnect = false;
|
|
34
|
-
private reconnectAttempt = 0;
|
|
35
|
-
private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
|
|
36
|
-
private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
|
|
37
|
-
|
|
38
|
-
// Type-safe event handlers (new)
|
|
39
|
-
private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
|
|
40
|
-
private disconnectHandlers: ((reason: string) => void)[] = [];
|
|
41
|
-
private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
|
|
42
|
-
/** High-water mark for tick-based dedup of state.new_events (align with agones) */
|
|
43
|
-
private lastEventTick = -1;
|
|
44
|
-
|
|
45
|
-
constructor(config: WsClientConfig) {
|
|
46
|
-
this.config = config;
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
get connected(): boolean {
|
|
50
|
-
return this._state === WsConnectionState.Connected;
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
get state(): WsConnectionState {
|
|
54
|
-
return this._state;
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
private setState(newState: WsConnectionState): void {
|
|
58
|
-
if (this._state === newState) return;
|
|
59
|
-
this._state = newState;
|
|
60
|
-
for (const handler of this.stateChangeHandlers) {
|
|
61
|
-
handler(newState);
|
|
62
|
-
}
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
connect(): Promise<void> {
|
|
66
|
-
this.shouldReconnect = true;
|
|
67
|
-
this.reconnectAttempt = 0;
|
|
68
|
-
this.setState(WsConnectionState.Connecting);
|
|
69
|
-
return this._openSocket();
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
private _openSocket(): Promise<void> {
|
|
73
|
-
return new Promise((resolve, reject) => {
|
|
74
|
-
const ws = new WebSocket(this.config.url, {
|
|
75
|
-
headers: { Authorization: `Bearer ${this.config.apiKey}` },
|
|
76
|
-
});
|
|
77
|
-
this.ws = ws;
|
|
78
|
-
|
|
79
|
-
ws.onopen = () => {
|
|
80
|
-
this.setState(WsConnectionState.Connected);
|
|
81
|
-
this.reconnectAttempt = 0;
|
|
82
|
-
this._startHeartbeat();
|
|
83
|
-
resolve();
|
|
84
|
-
};
|
|
85
|
-
|
|
86
|
-
ws.onerror = (err) => {
|
|
87
|
-
reject(err);
|
|
88
|
-
};
|
|
89
|
-
|
|
90
|
-
ws.onmessage = (e) => {
|
|
91
|
-
const data = wsMessageToString(e.data);
|
|
92
|
-
if (this.config.rawMessageLogPath) {
|
|
93
|
-
appendRawWsMessage(this.config.rawMessageLogPath, data);
|
|
94
|
-
}
|
|
95
|
-
if (data === 'pong') return;
|
|
96
|
-
try {
|
|
97
|
-
const msg = JSON.parse(data);
|
|
98
|
-
this.handleMessage(msg);
|
|
99
|
-
} catch {
|
|
100
|
-
// ignore malformed messages
|
|
101
|
-
}
|
|
102
|
-
};
|
|
103
|
-
|
|
104
|
-
ws.onclose = (e: { reason: string }) => {
|
|
105
|
-
this._stopHeartbeat();
|
|
106
|
-
const reason = e.reason ?? '';
|
|
107
|
-
for (const handler of this.disconnectHandlers) {
|
|
108
|
-
handler(reason);
|
|
109
|
-
}
|
|
110
|
-
if (this.shouldReconnect) {
|
|
111
|
-
this.setState(WsConnectionState.Reconnecting);
|
|
112
|
-
this._scheduleReconnect();
|
|
113
|
-
} else {
|
|
114
|
-
this.setState(WsConnectionState.Disconnected);
|
|
115
|
-
}
|
|
116
|
-
};
|
|
117
|
-
});
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
/**
|
|
121
|
-
* Central message handler: handles event_batch, state, and single events.
|
|
122
|
-
* Normalizes event format before dispatching.
|
|
123
|
-
*/
|
|
124
|
-
private handleMessage(msg: any): void {
|
|
125
|
-
// event_batch: unwrap and dispatch each event individually
|
|
126
|
-
if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
|
|
127
|
-
for (const event of msg.data) {
|
|
128
|
-
this.dispatchEvent(event);
|
|
129
|
-
}
|
|
130
|
-
return;
|
|
131
|
-
}
|
|
132
|
-
// state: always dispatch the full snapshot as _state for runtime feed tracking
|
|
133
|
-
// (current_speaker, sub_phase, vote progress, etc. update without necessarily
|
|
134
|
-
// shipping a new event). Process new_events with tick-based dedup if present.
|
|
135
|
-
if (msg.type === 'state' && msg.data) {
|
|
136
|
-
if (Array.isArray(msg.data.new_events)) {
|
|
137
|
-
const threshold = this.lastEventTick;
|
|
138
|
-
let maxTick = threshold;
|
|
139
|
-
for (const event of msg.data.new_events) {
|
|
140
|
-
const evtTick: number = event.tick ?? -1;
|
|
141
|
-
if (evtTick <= threshold) continue; // already processed
|
|
142
|
-
if (evtTick > maxTick) maxTick = evtTick;
|
|
143
|
-
this.dispatchEvent(event);
|
|
144
|
-
}
|
|
145
|
-
this.lastEventTick = maxTick;
|
|
146
|
-
}
|
|
147
|
-
this.dispatchEvent({ type: '_state', data: msg.data });
|
|
148
|
-
return;
|
|
149
|
-
}
|
|
150
|
-
// All other messages are dispatched as events
|
|
151
|
-
this.dispatchEvent(msg);
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
/**
|
|
155
|
-
* Normalize event format and dispatch to typed + legacy handlers.
|
|
156
|
-
*
|
|
157
|
-
* Server sends two formats:
|
|
158
|
-
* - { type, field1, field2 }
|
|
159
|
-
* - { type, data: { field1, field2 } }
|
|
160
|
-
* Normalize to consistent data object for typed handlers.
|
|
161
|
-
*/
|
|
162
|
-
private dispatchEvent(raw: any): void {
|
|
163
|
-
const type: string = raw.type;
|
|
164
|
-
if (!type) return;
|
|
165
|
-
|
|
166
|
-
// Normalize: extract data payload
|
|
167
|
-
const { type: _t, data, ...rest } = raw;
|
|
168
|
-
const normalizedData: Record<string, any> =
|
|
169
|
-
data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
|
|
170
|
-
|
|
171
|
-
// Typed handlers (new API)
|
|
172
|
-
const handlers = this.typedHandlers.get(type);
|
|
173
|
-
if (handlers) {
|
|
174
|
-
for (const handler of handlers) {
|
|
175
|
-
handler(normalizedData);
|
|
176
|
-
}
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
// Catch-all `*` handlers
|
|
180
|
-
const wildcardHandlers = this.typedHandlers.get('*');
|
|
181
|
-
if (wildcardHandlers) {
|
|
182
|
-
for (const handler of wildcardHandlers) {
|
|
183
|
-
handler({ type, ...normalizedData });
|
|
184
|
-
}
|
|
185
|
-
}
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
// ─── Public API ───
|
|
189
|
-
|
|
190
|
-
/**
|
|
191
|
-
* Register a handler for a specific event type.
|
|
192
|
-
* Handler receives normalized data (always a flat object, never nested under .data).
|
|
193
|
-
* Returns an unsubscribe function.
|
|
194
|
-
*/
|
|
195
|
-
on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
|
|
196
|
-
let set = this.typedHandlers.get(eventType);
|
|
197
|
-
if (!set) {
|
|
198
|
-
set = new Set();
|
|
199
|
-
this.typedHandlers.set(eventType, set);
|
|
200
|
-
}
|
|
201
|
-
set.add(handler);
|
|
202
|
-
return () => { set!.delete(handler); };
|
|
203
|
-
}
|
|
204
|
-
|
|
205
|
-
/** Send an action via WebSocket. */
|
|
206
|
-
send(action: { toJSON(): Record<string, any> }): void {
|
|
207
|
-
if (this._state !== WsConnectionState.Connected || !this.ws) return;
|
|
208
|
-
this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
/** Register a handler for state changes. */
|
|
212
|
-
onStateChange(handler: (state: WsConnectionState) => void): void {
|
|
213
|
-
this.stateChangeHandlers.push(handler);
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
onDisconnect(handler: (reason: string) => void): void {
|
|
217
|
-
this.disconnectHandlers.push(handler);
|
|
218
|
-
}
|
|
219
|
-
|
|
220
|
-
/** Clear all typed event handlers (used when replacing WsClient). */
|
|
221
|
-
clearHandlers(): void {
|
|
222
|
-
this.typedHandlers.clear();
|
|
223
|
-
this.stateChangeHandlers = [];
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
disconnect(): void {
|
|
227
|
-
this.shouldReconnect = false;
|
|
228
|
-
this._stopHeartbeat();
|
|
229
|
-
if (this.reconnectTimer !== null) {
|
|
230
|
-
clearTimeout(this.reconnectTimer);
|
|
231
|
-
this.reconnectTimer = null;
|
|
232
|
-
}
|
|
233
|
-
if (this.ws) {
|
|
234
|
-
this.ws.onclose = null;
|
|
235
|
-
this.ws.close();
|
|
236
|
-
this.ws = null;
|
|
237
|
-
}
|
|
238
|
-
this.setState(WsConnectionState.Disconnected);
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
// ─── Heartbeat ───
|
|
242
|
-
|
|
243
|
-
private _startHeartbeat(): void {
|
|
244
|
-
this._stopHeartbeat();
|
|
245
|
-
const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
|
|
246
|
-
if (intervalMs <= 0) return;
|
|
247
|
-
this.heartbeatTimer = setInterval(() => {
|
|
248
|
-
if (this.ws && this._state === WsConnectionState.Connected) {
|
|
249
|
-
this.ws.send('ping');
|
|
250
|
-
}
|
|
251
|
-
}, intervalMs);
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
private _stopHeartbeat(): void {
|
|
255
|
-
if (this.heartbeatTimer !== null) {
|
|
256
|
-
clearInterval(this.heartbeatTimer);
|
|
257
|
-
this.heartbeatTimer = null;
|
|
258
|
-
}
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
private _scheduleReconnect(): void {
|
|
262
|
-
const maxMs = this.config.reconnectMaxMs ?? 30000;
|
|
263
|
-
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
|
|
264
|
-
this.reconnectAttempt++;
|
|
265
|
-
this.reconnectTimer = setTimeout(() => {
|
|
266
|
-
if (this.shouldReconnect) {
|
|
267
|
-
this.setState(WsConnectionState.Connecting);
|
|
268
|
-
this._openSocket().catch(() => {});
|
|
269
|
-
}
|
|
270
|
-
}, delay);
|
|
271
|
-
}
|
|
272
|
-
}
|
|
1
|
+
// src/runtime/ws-client.ts
|
|
2
|
+
// Internal WebSocket client — NOT exported from index.ts
|
|
3
|
+
// Used only by runtime listeners internally.
|
|
4
|
+
|
|
5
|
+
import WebSocket from 'ws';
|
|
6
|
+
import { WsConnectionState } from '../sdk/types.js';
|
|
7
|
+
import { appendRawWsMessage } from './raw-ws-log.js';
|
|
8
|
+
|
|
9
|
+
export interface WsClientConfig {
|
|
10
|
+
url: string;
|
|
11
|
+
apiKey: string;
|
|
12
|
+
reconnectMaxMs?: number;
|
|
13
|
+
/** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
|
|
14
|
+
heartbeatIntervalMs?: number;
|
|
15
|
+
/** Diagnostic-only raw server frame log path. */
|
|
16
|
+
rawMessageLogPath?: string;
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
/** Heartbeat interval — matches old auto_play.ts */
|
|
20
|
+
const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
|
|
21
|
+
|
|
22
|
+
function wsMessageToString(data: WebSocket.Data): string {
|
|
23
|
+
if (typeof data === 'string') return data;
|
|
24
|
+
if (Buffer.isBuffer(data)) return data.toString('utf8');
|
|
25
|
+
if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
|
|
26
|
+
return Buffer.concat(data).toString('utf8');
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
export class WsClient {
|
|
30
|
+
private config: WsClientConfig;
|
|
31
|
+
private ws: WebSocket | null = null;
|
|
32
|
+
private _state: WsConnectionState = WsConnectionState.Disconnected;
|
|
33
|
+
private shouldReconnect = false;
|
|
34
|
+
private reconnectAttempt = 0;
|
|
35
|
+
private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
|
|
36
|
+
private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
|
|
37
|
+
|
|
38
|
+
// Type-safe event handlers (new)
|
|
39
|
+
private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
|
|
40
|
+
private disconnectHandlers: ((reason: string) => void)[] = [];
|
|
41
|
+
private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
|
|
42
|
+
/** High-water mark for tick-based dedup of state.new_events (align with agones) */
|
|
43
|
+
private lastEventTick = -1;
|
|
44
|
+
|
|
45
|
+
constructor(config: WsClientConfig) {
|
|
46
|
+
this.config = config;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
get connected(): boolean {
|
|
50
|
+
return this._state === WsConnectionState.Connected;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
get state(): WsConnectionState {
|
|
54
|
+
return this._state;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
private setState(newState: WsConnectionState): void {
|
|
58
|
+
if (this._state === newState) return;
|
|
59
|
+
this._state = newState;
|
|
60
|
+
for (const handler of this.stateChangeHandlers) {
|
|
61
|
+
handler(newState);
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
connect(): Promise<void> {
|
|
66
|
+
this.shouldReconnect = true;
|
|
67
|
+
this.reconnectAttempt = 0;
|
|
68
|
+
this.setState(WsConnectionState.Connecting);
|
|
69
|
+
return this._openSocket();
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
private _openSocket(): Promise<void> {
|
|
73
|
+
return new Promise((resolve, reject) => {
|
|
74
|
+
const ws = new WebSocket(this.config.url, {
|
|
75
|
+
headers: { Authorization: `Bearer ${this.config.apiKey}` },
|
|
76
|
+
});
|
|
77
|
+
this.ws = ws;
|
|
78
|
+
|
|
79
|
+
ws.onopen = () => {
|
|
80
|
+
this.setState(WsConnectionState.Connected);
|
|
81
|
+
this.reconnectAttempt = 0;
|
|
82
|
+
this._startHeartbeat();
|
|
83
|
+
resolve();
|
|
84
|
+
};
|
|
85
|
+
|
|
86
|
+
ws.onerror = (err) => {
|
|
87
|
+
reject(err);
|
|
88
|
+
};
|
|
89
|
+
|
|
90
|
+
ws.onmessage = (e) => {
|
|
91
|
+
const data = wsMessageToString(e.data);
|
|
92
|
+
if (this.config.rawMessageLogPath) {
|
|
93
|
+
appendRawWsMessage(this.config.rawMessageLogPath, data);
|
|
94
|
+
}
|
|
95
|
+
if (data === 'pong') return;
|
|
96
|
+
try {
|
|
97
|
+
const msg = JSON.parse(data);
|
|
98
|
+
this.handleMessage(msg);
|
|
99
|
+
} catch {
|
|
100
|
+
// ignore malformed messages
|
|
101
|
+
}
|
|
102
|
+
};
|
|
103
|
+
|
|
104
|
+
ws.onclose = (e: { reason: string }) => {
|
|
105
|
+
this._stopHeartbeat();
|
|
106
|
+
const reason = e.reason ?? '';
|
|
107
|
+
for (const handler of this.disconnectHandlers) {
|
|
108
|
+
handler(reason);
|
|
109
|
+
}
|
|
110
|
+
if (this.shouldReconnect) {
|
|
111
|
+
this.setState(WsConnectionState.Reconnecting);
|
|
112
|
+
this._scheduleReconnect();
|
|
113
|
+
} else {
|
|
114
|
+
this.setState(WsConnectionState.Disconnected);
|
|
115
|
+
}
|
|
116
|
+
};
|
|
117
|
+
});
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
/**
|
|
121
|
+
* Central message handler: handles event_batch, state, and single events.
|
|
122
|
+
* Normalizes event format before dispatching.
|
|
123
|
+
*/
|
|
124
|
+
private handleMessage(msg: any): void {
|
|
125
|
+
// event_batch: unwrap and dispatch each event individually
|
|
126
|
+
if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
|
|
127
|
+
for (const event of msg.data) {
|
|
128
|
+
this.dispatchEvent(event);
|
|
129
|
+
}
|
|
130
|
+
return;
|
|
131
|
+
}
|
|
132
|
+
// state: always dispatch the full snapshot as _state for runtime feed tracking
|
|
133
|
+
// (current_speaker, sub_phase, vote progress, etc. update without necessarily
|
|
134
|
+
// shipping a new event). Process new_events with tick-based dedup if present.
|
|
135
|
+
if (msg.type === 'state' && msg.data) {
|
|
136
|
+
if (Array.isArray(msg.data.new_events)) {
|
|
137
|
+
const threshold = this.lastEventTick;
|
|
138
|
+
let maxTick = threshold;
|
|
139
|
+
for (const event of msg.data.new_events) {
|
|
140
|
+
const evtTick: number = event.tick ?? -1;
|
|
141
|
+
if (evtTick <= threshold) continue; // already processed
|
|
142
|
+
if (evtTick > maxTick) maxTick = evtTick;
|
|
143
|
+
this.dispatchEvent(event);
|
|
144
|
+
}
|
|
145
|
+
this.lastEventTick = maxTick;
|
|
146
|
+
}
|
|
147
|
+
this.dispatchEvent({ type: '_state', data: msg.data });
|
|
148
|
+
return;
|
|
149
|
+
}
|
|
150
|
+
// All other messages are dispatched as events
|
|
151
|
+
this.dispatchEvent(msg);
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
* Normalize event format and dispatch to typed + legacy handlers.
|
|
156
|
+
*
|
|
157
|
+
* Server sends two formats:
|
|
158
|
+
* - { type, field1, field2 }
|
|
159
|
+
* - { type, data: { field1, field2 } }
|
|
160
|
+
* Normalize to consistent data object for typed handlers.
|
|
161
|
+
*/
|
|
162
|
+
private dispatchEvent(raw: any): void {
|
|
163
|
+
const type: string = raw.type;
|
|
164
|
+
if (!type) return;
|
|
165
|
+
|
|
166
|
+
// Normalize: extract data payload
|
|
167
|
+
const { type: _t, data, ...rest } = raw;
|
|
168
|
+
const normalizedData: Record<string, any> =
|
|
169
|
+
data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
|
|
170
|
+
|
|
171
|
+
// Typed handlers (new API)
|
|
172
|
+
const handlers = this.typedHandlers.get(type);
|
|
173
|
+
if (handlers) {
|
|
174
|
+
for (const handler of handlers) {
|
|
175
|
+
handler(normalizedData);
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
// Catch-all `*` handlers
|
|
180
|
+
const wildcardHandlers = this.typedHandlers.get('*');
|
|
181
|
+
if (wildcardHandlers) {
|
|
182
|
+
for (const handler of wildcardHandlers) {
|
|
183
|
+
handler({ type, ...normalizedData });
|
|
184
|
+
}
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
// ─── Public API ───
|
|
189
|
+
|
|
190
|
+
/**
|
|
191
|
+
* Register a handler for a specific event type.
|
|
192
|
+
* Handler receives normalized data (always a flat object, never nested under .data).
|
|
193
|
+
* Returns an unsubscribe function.
|
|
194
|
+
*/
|
|
195
|
+
on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
|
|
196
|
+
let set = this.typedHandlers.get(eventType);
|
|
197
|
+
if (!set) {
|
|
198
|
+
set = new Set();
|
|
199
|
+
this.typedHandlers.set(eventType, set);
|
|
200
|
+
}
|
|
201
|
+
set.add(handler);
|
|
202
|
+
return () => { set!.delete(handler); };
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
/** Send an action via WebSocket. */
|
|
206
|
+
send(action: { toJSON(): Record<string, any> }): void {
|
|
207
|
+
if (this._state !== WsConnectionState.Connected || !this.ws) return;
|
|
208
|
+
this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
/** Register a handler for state changes. */
|
|
212
|
+
onStateChange(handler: (state: WsConnectionState) => void): void {
|
|
213
|
+
this.stateChangeHandlers.push(handler);
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
onDisconnect(handler: (reason: string) => void): void {
|
|
217
|
+
this.disconnectHandlers.push(handler);
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
/** Clear all typed event handlers (used when replacing WsClient). */
|
|
221
|
+
clearHandlers(): void {
|
|
222
|
+
this.typedHandlers.clear();
|
|
223
|
+
this.stateChangeHandlers = [];
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
disconnect(): void {
|
|
227
|
+
this.shouldReconnect = false;
|
|
228
|
+
this._stopHeartbeat();
|
|
229
|
+
if (this.reconnectTimer !== null) {
|
|
230
|
+
clearTimeout(this.reconnectTimer);
|
|
231
|
+
this.reconnectTimer = null;
|
|
232
|
+
}
|
|
233
|
+
if (this.ws) {
|
|
234
|
+
this.ws.onclose = null;
|
|
235
|
+
this.ws.close();
|
|
236
|
+
this.ws = null;
|
|
237
|
+
}
|
|
238
|
+
this.setState(WsConnectionState.Disconnected);
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
// ─── Heartbeat ───
|
|
242
|
+
|
|
243
|
+
private _startHeartbeat(): void {
|
|
244
|
+
this._stopHeartbeat();
|
|
245
|
+
const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
|
|
246
|
+
if (intervalMs <= 0) return;
|
|
247
|
+
this.heartbeatTimer = setInterval(() => {
|
|
248
|
+
if (this.ws && this._state === WsConnectionState.Connected) {
|
|
249
|
+
this.ws.send('ping');
|
|
250
|
+
}
|
|
251
|
+
}, intervalMs);
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
private _stopHeartbeat(): void {
|
|
255
|
+
if (this.heartbeatTimer !== null) {
|
|
256
|
+
clearInterval(this.heartbeatTimer);
|
|
257
|
+
this.heartbeatTimer = null;
|
|
258
|
+
}
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
private _scheduleReconnect(): void {
|
|
262
|
+
const maxMs = this.config.reconnectMaxMs ?? 30000;
|
|
263
|
+
const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
|
|
264
|
+
this.reconnectAttempt++;
|
|
265
|
+
this.reconnectTimer = setTimeout(() => {
|
|
266
|
+
if (this.shouldReconnect) {
|
|
267
|
+
this.setState(WsConnectionState.Connecting);
|
|
268
|
+
this._openSocket().catch(() => {});
|
|
269
|
+
}
|
|
270
|
+
}, delay);
|
|
271
|
+
}
|
|
272
|
+
}
|