@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,272 +1,272 @@
1
- // src/runtime/ws-client.ts
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- // Internal WebSocket client — NOT exported from index.ts
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- // Used only by runtime listeners internally.
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-
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- import WebSocket from 'ws';
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- import { WsConnectionState } from '../sdk/types.js';
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- import { appendRawWsMessage } from './raw-ws-log.js';
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-
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- export interface WsClientConfig {
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- url: string;
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- apiKey: string;
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- reconnectMaxMs?: number;
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- /** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
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- heartbeatIntervalMs?: number;
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- /** Diagnostic-only raw server frame log path. */
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- rawMessageLogPath?: string;
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- }
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-
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- /** Heartbeat interval — matches old auto_play.ts */
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- const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
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-
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- function wsMessageToString(data: WebSocket.Data): string {
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- if (typeof data === 'string') return data;
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- if (Buffer.isBuffer(data)) return data.toString('utf8');
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- if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
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- return Buffer.concat(data).toString('utf8');
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- }
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-
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- export class WsClient {
30
- private config: WsClientConfig;
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- private ws: WebSocket | null = null;
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- private _state: WsConnectionState = WsConnectionState.Disconnected;
33
- private shouldReconnect = false;
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- private reconnectAttempt = 0;
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- private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
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- private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
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-
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- // Type-safe event handlers (new)
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- private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
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- private disconnectHandlers: ((reason: string) => void)[] = [];
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- private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
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- /** High-water mark for tick-based dedup of state.new_events (align with agones) */
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- private lastEventTick = -1;
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-
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- constructor(config: WsClientConfig) {
46
- this.config = config;
47
- }
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-
49
- get connected(): boolean {
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- return this._state === WsConnectionState.Connected;
51
- }
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-
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- get state(): WsConnectionState {
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- return this._state;
55
- }
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-
57
- private setState(newState: WsConnectionState): void {
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- if (this._state === newState) return;
59
- this._state = newState;
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- for (const handler of this.stateChangeHandlers) {
61
- handler(newState);
62
- }
63
- }
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-
65
- connect(): Promise<void> {
66
- this.shouldReconnect = true;
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- this.reconnectAttempt = 0;
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- this.setState(WsConnectionState.Connecting);
69
- return this._openSocket();
70
- }
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-
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- private _openSocket(): Promise<void> {
73
- return new Promise((resolve, reject) => {
74
- const ws = new WebSocket(this.config.url, {
75
- headers: { Authorization: `Bearer ${this.config.apiKey}` },
76
- });
77
- this.ws = ws;
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-
79
- ws.onopen = () => {
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- this.setState(WsConnectionState.Connected);
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- this.reconnectAttempt = 0;
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- this._startHeartbeat();
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- resolve();
84
- };
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-
86
- ws.onerror = (err) => {
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- reject(err);
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- };
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-
90
- ws.onmessage = (e) => {
91
- const data = wsMessageToString(e.data);
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- if (this.config.rawMessageLogPath) {
93
- appendRawWsMessage(this.config.rawMessageLogPath, data);
94
- }
95
- if (data === 'pong') return;
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- try {
97
- const msg = JSON.parse(data);
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- this.handleMessage(msg);
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- } catch {
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- // ignore malformed messages
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- }
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- };
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-
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- ws.onclose = (e: { reason: string }) => {
105
- this._stopHeartbeat();
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- const reason = e.reason ?? '';
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- for (const handler of this.disconnectHandlers) {
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- handler(reason);
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- }
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- if (this.shouldReconnect) {
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- this.setState(WsConnectionState.Reconnecting);
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- this._scheduleReconnect();
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- } else {
114
- this.setState(WsConnectionState.Disconnected);
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- }
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- };
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- });
118
- }
119
-
120
- /**
121
- * Central message handler: handles event_batch, state, and single events.
122
- * Normalizes event format before dispatching.
123
- */
124
- private handleMessage(msg: any): void {
125
- // event_batch: unwrap and dispatch each event individually
126
- if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
127
- for (const event of msg.data) {
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- this.dispatchEvent(event);
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- }
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- return;
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- }
132
- // state: always dispatch the full snapshot as _state for runtime feed tracking
133
- // (current_speaker, sub_phase, vote progress, etc. update without necessarily
134
- // shipping a new event). Process new_events with tick-based dedup if present.
135
- if (msg.type === 'state' && msg.data) {
136
- if (Array.isArray(msg.data.new_events)) {
137
- const threshold = this.lastEventTick;
138
- let maxTick = threshold;
139
- for (const event of msg.data.new_events) {
140
- const evtTick: number = event.tick ?? -1;
141
- if (evtTick <= threshold) continue; // already processed
142
- if (evtTick > maxTick) maxTick = evtTick;
143
- this.dispatchEvent(event);
144
- }
145
- this.lastEventTick = maxTick;
146
- }
147
- this.dispatchEvent({ type: '_state', data: msg.data });
148
- return;
149
- }
150
- // All other messages are dispatched as events
151
- this.dispatchEvent(msg);
152
- }
153
-
154
- /**
155
- * Normalize event format and dispatch to typed + legacy handlers.
156
- *
157
- * Server sends two formats:
158
- * - { type, field1, field2 }
159
- * - { type, data: { field1, field2 } }
160
- * Normalize to consistent data object for typed handlers.
161
- */
162
- private dispatchEvent(raw: any): void {
163
- const type: string = raw.type;
164
- if (!type) return;
165
-
166
- // Normalize: extract data payload
167
- const { type: _t, data, ...rest } = raw;
168
- const normalizedData: Record<string, any> =
169
- data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
170
-
171
- // Typed handlers (new API)
172
- const handlers = this.typedHandlers.get(type);
173
- if (handlers) {
174
- for (const handler of handlers) {
175
- handler(normalizedData);
176
- }
177
- }
178
-
179
- // Catch-all `*` handlers
180
- const wildcardHandlers = this.typedHandlers.get('*');
181
- if (wildcardHandlers) {
182
- for (const handler of wildcardHandlers) {
183
- handler({ type, ...normalizedData });
184
- }
185
- }
186
- }
187
-
188
- // ─── Public API ───
189
-
190
- /**
191
- * Register a handler for a specific event type.
192
- * Handler receives normalized data (always a flat object, never nested under .data).
193
- * Returns an unsubscribe function.
194
- */
195
- on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
196
- let set = this.typedHandlers.get(eventType);
197
- if (!set) {
198
- set = new Set();
199
- this.typedHandlers.set(eventType, set);
200
- }
201
- set.add(handler);
202
- return () => { set!.delete(handler); };
203
- }
204
-
205
- /** Send an action via WebSocket. */
206
- send(action: { toJSON(): Record<string, any> }): void {
207
- if (this._state !== WsConnectionState.Connected || !this.ws) return;
208
- this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
209
- }
210
-
211
- /** Register a handler for state changes. */
212
- onStateChange(handler: (state: WsConnectionState) => void): void {
213
- this.stateChangeHandlers.push(handler);
214
- }
215
-
216
- onDisconnect(handler: (reason: string) => void): void {
217
- this.disconnectHandlers.push(handler);
218
- }
219
-
220
- /** Clear all typed event handlers (used when replacing WsClient). */
221
- clearHandlers(): void {
222
- this.typedHandlers.clear();
223
- this.stateChangeHandlers = [];
224
- }
225
-
226
- disconnect(): void {
227
- this.shouldReconnect = false;
228
- this._stopHeartbeat();
229
- if (this.reconnectTimer !== null) {
230
- clearTimeout(this.reconnectTimer);
231
- this.reconnectTimer = null;
232
- }
233
- if (this.ws) {
234
- this.ws.onclose = null;
235
- this.ws.close();
236
- this.ws = null;
237
- }
238
- this.setState(WsConnectionState.Disconnected);
239
- }
240
-
241
- // ─── Heartbeat ───
242
-
243
- private _startHeartbeat(): void {
244
- this._stopHeartbeat();
245
- const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
246
- if (intervalMs <= 0) return;
247
- this.heartbeatTimer = setInterval(() => {
248
- if (this.ws && this._state === WsConnectionState.Connected) {
249
- this.ws.send('ping');
250
- }
251
- }, intervalMs);
252
- }
253
-
254
- private _stopHeartbeat(): void {
255
- if (this.heartbeatTimer !== null) {
256
- clearInterval(this.heartbeatTimer);
257
- this.heartbeatTimer = null;
258
- }
259
- }
260
-
261
- private _scheduleReconnect(): void {
262
- const maxMs = this.config.reconnectMaxMs ?? 30000;
263
- const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
264
- this.reconnectAttempt++;
265
- this.reconnectTimer = setTimeout(() => {
266
- if (this.shouldReconnect) {
267
- this.setState(WsConnectionState.Connecting);
268
- this._openSocket().catch(() => {});
269
- }
270
- }, delay);
271
- }
272
- }
1
+ // src/runtime/ws-client.ts
2
+ // Internal WebSocket client — NOT exported from index.ts
3
+ // Used only by runtime listeners internally.
4
+
5
+ import WebSocket from 'ws';
6
+ import { WsConnectionState } from '../sdk/types.js';
7
+ import { appendRawWsMessage } from './raw-ws-log.js';
8
+
9
+ export interface WsClientConfig {
10
+ url: string;
11
+ apiKey: string;
12
+ reconnectMaxMs?: number;
13
+ /** Heartbeat interval in ms (default: 15000). Set to 0 to disable. */
14
+ heartbeatIntervalMs?: number;
15
+ /** Diagnostic-only raw server frame log path. */
16
+ rawMessageLogPath?: string;
17
+ }
18
+
19
+ /** Heartbeat interval — matches old auto_play.ts */
20
+ const DEFAULT_HEARTBEAT_INTERVAL_MS = 15000;
21
+
22
+ function wsMessageToString(data: WebSocket.Data): string {
23
+ if (typeof data === 'string') return data;
24
+ if (Buffer.isBuffer(data)) return data.toString('utf8');
25
+ if (data instanceof ArrayBuffer) return Buffer.from(data).toString('utf8');
26
+ return Buffer.concat(data).toString('utf8');
27
+ }
28
+
29
+ export class WsClient {
30
+ private config: WsClientConfig;
31
+ private ws: WebSocket | null = null;
32
+ private _state: WsConnectionState = WsConnectionState.Disconnected;
33
+ private shouldReconnect = false;
34
+ private reconnectAttempt = 0;
35
+ private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
36
+ private heartbeatTimer: ReturnType<typeof setInterval> | null = null;
37
+
38
+ // Type-safe event handlers (new)
39
+ private typedHandlers = new Map<string, Set<(data: Record<string, any>) => void>>();
40
+ private disconnectHandlers: ((reason: string) => void)[] = [];
41
+ private stateChangeHandlers: ((state: WsConnectionState) => void)[] = [];
42
+ /** High-water mark for tick-based dedup of state.new_events (align with agones) */
43
+ private lastEventTick = -1;
44
+
45
+ constructor(config: WsClientConfig) {
46
+ this.config = config;
47
+ }
48
+
49
+ get connected(): boolean {
50
+ return this._state === WsConnectionState.Connected;
51
+ }
52
+
53
+ get state(): WsConnectionState {
54
+ return this._state;
55
+ }
56
+
57
+ private setState(newState: WsConnectionState): void {
58
+ if (this._state === newState) return;
59
+ this._state = newState;
60
+ for (const handler of this.stateChangeHandlers) {
61
+ handler(newState);
62
+ }
63
+ }
64
+
65
+ connect(): Promise<void> {
66
+ this.shouldReconnect = true;
67
+ this.reconnectAttempt = 0;
68
+ this.setState(WsConnectionState.Connecting);
69
+ return this._openSocket();
70
+ }
71
+
72
+ private _openSocket(): Promise<void> {
73
+ return new Promise((resolve, reject) => {
74
+ const ws = new WebSocket(this.config.url, {
75
+ headers: { Authorization: `Bearer ${this.config.apiKey}` },
76
+ });
77
+ this.ws = ws;
78
+
79
+ ws.onopen = () => {
80
+ this.setState(WsConnectionState.Connected);
81
+ this.reconnectAttempt = 0;
82
+ this._startHeartbeat();
83
+ resolve();
84
+ };
85
+
86
+ ws.onerror = (err) => {
87
+ reject(err);
88
+ };
89
+
90
+ ws.onmessage = (e) => {
91
+ const data = wsMessageToString(e.data);
92
+ if (this.config.rawMessageLogPath) {
93
+ appendRawWsMessage(this.config.rawMessageLogPath, data);
94
+ }
95
+ if (data === 'pong') return;
96
+ try {
97
+ const msg = JSON.parse(data);
98
+ this.handleMessage(msg);
99
+ } catch {
100
+ // ignore malformed messages
101
+ }
102
+ };
103
+
104
+ ws.onclose = (e: { reason: string }) => {
105
+ this._stopHeartbeat();
106
+ const reason = e.reason ?? '';
107
+ for (const handler of this.disconnectHandlers) {
108
+ handler(reason);
109
+ }
110
+ if (this.shouldReconnect) {
111
+ this.setState(WsConnectionState.Reconnecting);
112
+ this._scheduleReconnect();
113
+ } else {
114
+ this.setState(WsConnectionState.Disconnected);
115
+ }
116
+ };
117
+ });
118
+ }
119
+
120
+ /**
121
+ * Central message handler: handles event_batch, state, and single events.
122
+ * Normalizes event format before dispatching.
123
+ */
124
+ private handleMessage(msg: any): void {
125
+ // event_batch: unwrap and dispatch each event individually
126
+ if (msg.type === 'event_batch' && Array.isArray(msg.data)) {
127
+ for (const event of msg.data) {
128
+ this.dispatchEvent(event);
129
+ }
130
+ return;
131
+ }
132
+ // state: always dispatch the full snapshot as _state for runtime feed tracking
133
+ // (current_speaker, sub_phase, vote progress, etc. update without necessarily
134
+ // shipping a new event). Process new_events with tick-based dedup if present.
135
+ if (msg.type === 'state' && msg.data) {
136
+ if (Array.isArray(msg.data.new_events)) {
137
+ const threshold = this.lastEventTick;
138
+ let maxTick = threshold;
139
+ for (const event of msg.data.new_events) {
140
+ const evtTick: number = event.tick ?? -1;
141
+ if (evtTick <= threshold) continue; // already processed
142
+ if (evtTick > maxTick) maxTick = evtTick;
143
+ this.dispatchEvent(event);
144
+ }
145
+ this.lastEventTick = maxTick;
146
+ }
147
+ this.dispatchEvent({ type: '_state', data: msg.data });
148
+ return;
149
+ }
150
+ // All other messages are dispatched as events
151
+ this.dispatchEvent(msg);
152
+ }
153
+
154
+ /**
155
+ * Normalize event format and dispatch to typed + legacy handlers.
156
+ *
157
+ * Server sends two formats:
158
+ * - { type, field1, field2 }
159
+ * - { type, data: { field1, field2 } }
160
+ * Normalize to consistent data object for typed handlers.
161
+ */
162
+ private dispatchEvent(raw: any): void {
163
+ const type: string = raw.type;
164
+ if (!type) return;
165
+
166
+ // Normalize: extract data payload
167
+ const { type: _t, data, ...rest } = raw;
168
+ const normalizedData: Record<string, any> =
169
+ data && typeof data === 'object' && !Array.isArray(data) ? data : rest;
170
+
171
+ // Typed handlers (new API)
172
+ const handlers = this.typedHandlers.get(type);
173
+ if (handlers) {
174
+ for (const handler of handlers) {
175
+ handler(normalizedData);
176
+ }
177
+ }
178
+
179
+ // Catch-all `*` handlers
180
+ const wildcardHandlers = this.typedHandlers.get('*');
181
+ if (wildcardHandlers) {
182
+ for (const handler of wildcardHandlers) {
183
+ handler({ type, ...normalizedData });
184
+ }
185
+ }
186
+ }
187
+
188
+ // ─── Public API ───
189
+
190
+ /**
191
+ * Register a handler for a specific event type.
192
+ * Handler receives normalized data (always a flat object, never nested under .data).
193
+ * Returns an unsubscribe function.
194
+ */
195
+ on(eventType: string, handler: (data: Record<string, any>) => void): () => void {
196
+ let set = this.typedHandlers.get(eventType);
197
+ if (!set) {
198
+ set = new Set();
199
+ this.typedHandlers.set(eventType, set);
200
+ }
201
+ set.add(handler);
202
+ return () => { set!.delete(handler); };
203
+ }
204
+
205
+ /** Send an action via WebSocket. */
206
+ send(action: { toJSON(): Record<string, any> }): void {
207
+ if (this._state !== WsConnectionState.Connected || !this.ws) return;
208
+ this.ws.send(JSON.stringify({ type: 'action', data: action.toJSON() }));
209
+ }
210
+
211
+ /** Register a handler for state changes. */
212
+ onStateChange(handler: (state: WsConnectionState) => void): void {
213
+ this.stateChangeHandlers.push(handler);
214
+ }
215
+
216
+ onDisconnect(handler: (reason: string) => void): void {
217
+ this.disconnectHandlers.push(handler);
218
+ }
219
+
220
+ /** Clear all typed event handlers (used when replacing WsClient). */
221
+ clearHandlers(): void {
222
+ this.typedHandlers.clear();
223
+ this.stateChangeHandlers = [];
224
+ }
225
+
226
+ disconnect(): void {
227
+ this.shouldReconnect = false;
228
+ this._stopHeartbeat();
229
+ if (this.reconnectTimer !== null) {
230
+ clearTimeout(this.reconnectTimer);
231
+ this.reconnectTimer = null;
232
+ }
233
+ if (this.ws) {
234
+ this.ws.onclose = null;
235
+ this.ws.close();
236
+ this.ws = null;
237
+ }
238
+ this.setState(WsConnectionState.Disconnected);
239
+ }
240
+
241
+ // ─── Heartbeat ───
242
+
243
+ private _startHeartbeat(): void {
244
+ this._stopHeartbeat();
245
+ const intervalMs = this.config.heartbeatIntervalMs ?? DEFAULT_HEARTBEAT_INTERVAL_MS;
246
+ if (intervalMs <= 0) return;
247
+ this.heartbeatTimer = setInterval(() => {
248
+ if (this.ws && this._state === WsConnectionState.Connected) {
249
+ this.ws.send('ping');
250
+ }
251
+ }, intervalMs);
252
+ }
253
+
254
+ private _stopHeartbeat(): void {
255
+ if (this.heartbeatTimer !== null) {
256
+ clearInterval(this.heartbeatTimer);
257
+ this.heartbeatTimer = null;
258
+ }
259
+ }
260
+
261
+ private _scheduleReconnect(): void {
262
+ const maxMs = this.config.reconnectMaxMs ?? 30000;
263
+ const delay = Math.min(1000 * Math.pow(2, this.reconnectAttempt), maxMs);
264
+ this.reconnectAttempt++;
265
+ this.reconnectTimer = setTimeout(() => {
266
+ if (this.shouldReconnect) {
267
+ this.setState(WsConnectionState.Connecting);
268
+ this._openSocket().catch(() => {});
269
+ }
270
+ }, delay);
271
+ }
272
+ }