@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,269 +1,269 @@
1
- import { describe, it, expect } from 'vitest';
2
- import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
- import type { GameState } from '../sdk/types.js';
4
- import { Action } from '../sdk/action.js';
5
- import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
-
7
- function makeMoveDecision(): BehaviorDecision {
8
- return { action: Action.move({ x: 100, y: 100 }) };
9
- }
10
-
11
- function makeKillDecision(): BehaviorDecision {
12
- return { action: Action.kill('target') };
13
- }
14
-
15
- class TestCustomModule implements CustomModule {
16
- processEventsCalled = 0;
17
- afterDecideCalled = 0;
18
- onMeetingResumeCalled = 0;
19
- onMapLoadedCalled = 0;
20
- lastTick = -1;
21
- lastEventCount = 0;
22
- lastRooms: any[] = [];
23
- lastState: GameState | null = null;
24
- lastDecisions: BehaviorDecision[] = [];
25
-
26
- processEvents(events: any[], tick: number, state: GameState): void {
27
- this.processEventsCalled++;
28
- this.lastTick = tick;
29
- this.lastEventCount = events.length;
30
- this.lastState = state;
31
- }
32
-
33
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
- this.afterDecideCalled++;
35
- this.lastDecisions = decisions;
36
- return decisions;
37
- }
38
-
39
- onMeetingResume(): void {
40
- this.onMeetingResumeCalled++;
41
- }
42
-
43
- onMapLoaded(rawRooms: any[]): void {
44
- this.onMapLoadedCalled++;
45
- this.lastRooms = rawRooms;
46
- }
47
- }
48
-
49
- /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
- class SuppressMoveModule implements CustomModule {
51
- processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
- afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
- return decisions.filter(d => d.action.type !== 'move');
54
- }
55
- }
56
-
57
- class TestCustomModuleStrategy implements Strategy {
58
- readonly name = 'test-custom-module';
59
- private module: TestCustomModule;
60
-
61
- constructor() {
62
- this.module = new TestCustomModule();
63
- }
64
-
65
- customModules(): CustomModule[] {
66
- return [this.module];
67
- }
68
-
69
- decide() {
70
- return [];
71
- }
72
- }
73
-
74
- const testEntry: StrategyEntry = {
75
- id: 'test-custom-module',
76
- description: 'Internal test strategy for CustomModule verification.',
77
- create() {
78
- return new TestCustomModuleStrategy();
79
- },
80
- };
81
-
82
- const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
83
-
84
- function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
85
- return {
86
- taskData: [],
87
- emergency: null,
88
- taskLocalBlockedUntil: 0,
89
- reportCorpseTarget: null,
90
- reportBlockedUntil: 0,
91
- notifications: [],
92
- lastProgressNotifyAt: 0,
93
- teammates: new Set(),
94
- alarmDone: false,
95
- rooms: [],
96
- playerNamesBySeat: {},
97
- forcePatrolAdvance: false,
98
- blockedMoveTarget: null,
99
- mySeat: 1,
100
- speechNotifications: [],
101
- agentAlerts: [],
102
- knowledge: emptyKnowledgeView(),
103
- ...overrides,
104
- };
105
- }
106
-
107
- describe('CustomModule interface', () => {
108
- describe('TestCustomModule lifecycle', () => {
109
- it('processEvents receives events, tick, and state', () => {
110
- const mod = new TestCustomModule();
111
- const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
112
-
113
- mod.processEvents(events, 42, FAKE_STATE);
114
-
115
- expect(mod.processEventsCalled).toBe(1);
116
- expect(mod.lastTick).toBe(42);
117
- expect(mod.lastEventCount).toBe(2);
118
- expect(mod.lastState).toBe(FAKE_STATE);
119
- });
120
-
121
- it('afterDecide receives and can modify decisions', () => {
122
- const mod = new TestCustomModule();
123
- const decisions = [makeMoveDecision(), makeKillDecision()];
124
-
125
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
126
-
127
- expect(mod.afterDecideCalled).toBe(1);
128
- expect(result).toEqual(decisions);
129
- });
130
-
131
- it('onMeetingResume is callable', () => {
132
- const mod = new TestCustomModule();
133
- mod.onMeetingResume();
134
- mod.onMeetingResume();
135
- expect(mod.onMeetingResumeCalled).toBe(2);
136
- });
137
-
138
- it('onMapLoaded receives raw rooms', () => {
139
- const mod = new TestCustomModule();
140
- const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
141
-
142
- mod.onMapLoaded(rooms);
143
-
144
- expect(mod.onMapLoadedCalled).toBe(1);
145
- expect(mod.lastRooms).toEqual(rooms);
146
- });
147
- });
148
-
149
- describe('Strategy.customModules()', () => {
150
- it('test strategy returns modules via customModules()', () => {
151
- const strat = testEntry.create();
152
- expect(strat.customModules).toBeDefined();
153
-
154
- const modules = strat.customModules!();
155
- expect(modules).toHaveLength(1);
156
- expect(modules[0]).toBeInstanceOf(TestCustomModule);
157
- });
158
-
159
- it('customModules() returns the same instance on repeated calls', () => {
160
- const strat = testEntry.create();
161
- const a = strat.customModules!();
162
- const b = strat.customModules!();
163
- expect(a[0]).toBe(b[0]);
164
- });
165
- });
166
-
167
- describe('Strategy-loop lifecycle simulation', () => {
168
- it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
169
- const strat = testEntry.create();
170
- const modules = strat.customModules!();
171
- const mod = modules[0] as TestCustomModule;
172
- const ctx = makeCtx();
173
-
174
- // Simulate 3 ticks: processEvents then afterDecide
175
- for (let tick = 1; tick <= 3; tick++) {
176
- mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
177
- mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
178
- }
179
- expect(mod.processEventsCalled).toBe(3);
180
- expect(mod.afterDecideCalled).toBe(3);
181
- expect(mod.lastTick).toBe(3);
182
-
183
- // Simulate map load
184
- mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
185
- expect(mod.onMapLoadedCalled).toBe(1);
186
-
187
- // Simulate meeting end
188
- mod.onMeetingResume?.();
189
- expect(mod.onMeetingResumeCalled).toBe(1);
190
-
191
- // Post-meeting tick
192
- mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
193
- mod.afterDecide([], FAKE_STATE, ctx);
194
- expect(mod.processEventsCalled).toBe(4);
195
- expect(mod.afterDecideCalled).toBe(4);
196
- });
197
- });
198
-
199
- describe('afterDecide pipeline', () => {
200
- it('module can filter decisions (chained)', () => {
201
- const mod = new SuppressMoveModule();
202
- const decisions = [makeKillDecision(), makeMoveDecision()];
203
-
204
- const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
205
-
206
- expect(result).toHaveLength(1);
207
- expect(result[0].action.type).toBe('kill');
208
- });
209
-
210
- it('multiple modules chain by registration order', () => {
211
- const mod1 = new TestCustomModule();
212
- const mod2 = new SuppressMoveModule();
213
- const modules: CustomModule[] = [mod1, mod2];
214
- const ctx = makeCtx();
215
-
216
- let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
217
- for (const mod of modules) {
218
- if (mod.afterDecide) {
219
- decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
220
- }
221
- }
222
-
223
- // mod1 saw both decisions, mod2 filtered out move
224
- expect(mod1.lastDecisions).toHaveLength(2);
225
- expect(decisions).toHaveLength(1);
226
- expect(decisions[0].action.type).toBe('kill');
227
- });
228
-
229
- it('module without afterDecide is skipped', () => {
230
- const minimal: CustomModule = {
231
- processEvents(_events, _tick) {},
232
- };
233
- const decisions = [makeMoveDecision()];
234
- const ctx = makeCtx();
235
-
236
- // afterDecide is optional — strategy-loop skips if undefined
237
- const result = minimal.afterDecide
238
- ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
239
- : decisions;
240
-
241
- expect(result).toBe(decisions);
242
- });
243
- });
244
-
245
- describe('CustomModule type conformance', () => {
246
- it('module with only processEvents satisfies CustomModule', () => {
247
- const minimal: CustomModule = {
248
- processEvents(_events, _tick) {},
249
- };
250
- expect(minimal.processEvents).toBeDefined();
251
- expect(minimal.afterDecide).toBeUndefined();
252
- expect(minimal.onMeetingResume).toBeUndefined();
253
- expect(minimal.onMapLoaded).toBeUndefined();
254
- });
255
-
256
- it('module with all hooks satisfies CustomModule', () => {
257
- const full: CustomModule = {
258
- processEvents(_events, _tick) {},
259
- afterDecide(d, _state, _ctx) { return d; },
260
- onMeetingResume() {},
261
- onMapLoaded(_rooms) {},
262
- };
263
- expect(full.processEvents).toBeDefined();
264
- expect(full.afterDecide).toBeDefined();
265
- expect(full.onMeetingResume).toBeDefined();
266
- expect(full.onMapLoaded).toBeDefined();
267
- });
268
- });
269
- });
1
+ import { describe, it, expect } from 'vitest';
2
+ import type { BehaviorDecision, CustomModule, Strategy, StrategyContext, StrategyEntry } from './types.js';
3
+ import type { GameState } from '../sdk/types.js';
4
+ import { Action } from '../sdk/action.js';
5
+ import { emptyKnowledgeView } from '../lib/knowledge-store.js';
6
+
7
+ function makeMoveDecision(): BehaviorDecision {
8
+ return { action: Action.move({ x: 100, y: 100 }) };
9
+ }
10
+
11
+ function makeKillDecision(): BehaviorDecision {
12
+ return { action: Action.kill('target') };
13
+ }
14
+
15
+ class TestCustomModule implements CustomModule {
16
+ processEventsCalled = 0;
17
+ afterDecideCalled = 0;
18
+ onMeetingResumeCalled = 0;
19
+ onMapLoadedCalled = 0;
20
+ lastTick = -1;
21
+ lastEventCount = 0;
22
+ lastRooms: any[] = [];
23
+ lastState: GameState | null = null;
24
+ lastDecisions: BehaviorDecision[] = [];
25
+
26
+ processEvents(events: any[], tick: number, state: GameState): void {
27
+ this.processEventsCalled++;
28
+ this.lastTick = tick;
29
+ this.lastEventCount = events.length;
30
+ this.lastState = state;
31
+ }
32
+
33
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
34
+ this.afterDecideCalled++;
35
+ this.lastDecisions = decisions;
36
+ return decisions;
37
+ }
38
+
39
+ onMeetingResume(): void {
40
+ this.onMeetingResumeCalled++;
41
+ }
42
+
43
+ onMapLoaded(rawRooms: any[]): void {
44
+ this.onMapLoadedCalled++;
45
+ this.lastRooms = rawRooms;
46
+ }
47
+ }
48
+
49
+ /** Module that filters out move decisions (simulates SpeechModule suppress behavior). */
50
+ class SuppressMoveModule implements CustomModule {
51
+ processEvents(_events: any[], _tick: number, _state: GameState): void {}
52
+ afterDecide(decisions: BehaviorDecision[], _state: GameState, _ctx: StrategyContext): BehaviorDecision[] {
53
+ return decisions.filter(d => d.action.type !== 'move');
54
+ }
55
+ }
56
+
57
+ class TestCustomModuleStrategy implements Strategy {
58
+ readonly name = 'test-custom-module';
59
+ private module: TestCustomModule;
60
+
61
+ constructor() {
62
+ this.module = new TestCustomModule();
63
+ }
64
+
65
+ customModules(): CustomModule[] {
66
+ return [this.module];
67
+ }
68
+
69
+ decide() {
70
+ return [];
71
+ }
72
+ }
73
+
74
+ const testEntry: StrategyEntry = {
75
+ id: 'test-custom-module',
76
+ description: 'Internal test strategy for CustomModule verification.',
77
+ create() {
78
+ return new TestCustomModuleStrategy();
79
+ },
80
+ };
81
+
82
+ const FAKE_STATE = { phase: 'wandering', tick: 1 } as GameState;
83
+
84
+ function makeCtx(overrides: Partial<StrategyContext> = {}): StrategyContext {
85
+ return {
86
+ taskData: [],
87
+ emergency: null,
88
+ taskLocalBlockedUntil: 0,
89
+ reportCorpseTarget: null,
90
+ reportBlockedUntil: 0,
91
+ notifications: [],
92
+ lastProgressNotifyAt: 0,
93
+ teammates: new Set(),
94
+ alarmDone: false,
95
+ rooms: [],
96
+ playerNamesBySeat: {},
97
+ forcePatrolAdvance: false,
98
+ blockedMoveTarget: null,
99
+ mySeat: 1,
100
+ speechNotifications: [],
101
+ agentAlerts: [],
102
+ knowledge: emptyKnowledgeView(),
103
+ ...overrides,
104
+ };
105
+ }
106
+
107
+ describe('CustomModule interface', () => {
108
+ describe('TestCustomModule lifecycle', () => {
109
+ it('processEvents receives events, tick, and state', () => {
110
+ const mod = new TestCustomModule();
111
+ const events = [{ type: 'player_moved', actor: 'p1' }, { type: 'kill', actor: 'p2' }];
112
+
113
+ mod.processEvents(events, 42, FAKE_STATE);
114
+
115
+ expect(mod.processEventsCalled).toBe(1);
116
+ expect(mod.lastTick).toBe(42);
117
+ expect(mod.lastEventCount).toBe(2);
118
+ expect(mod.lastState).toBe(FAKE_STATE);
119
+ });
120
+
121
+ it('afterDecide receives and can modify decisions', () => {
122
+ const mod = new TestCustomModule();
123
+ const decisions = [makeMoveDecision(), makeKillDecision()];
124
+
125
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
126
+
127
+ expect(mod.afterDecideCalled).toBe(1);
128
+ expect(result).toEqual(decisions);
129
+ });
130
+
131
+ it('onMeetingResume is callable', () => {
132
+ const mod = new TestCustomModule();
133
+ mod.onMeetingResume();
134
+ mod.onMeetingResume();
135
+ expect(mod.onMeetingResumeCalled).toBe(2);
136
+ });
137
+
138
+ it('onMapLoaded receives raw rooms', () => {
139
+ const mod = new TestCustomModule();
140
+ const rooms = [{ name: 'room1', polygon: [[0, 0], [10, 0], [10, 10], [0, 10]] }];
141
+
142
+ mod.onMapLoaded(rooms);
143
+
144
+ expect(mod.onMapLoadedCalled).toBe(1);
145
+ expect(mod.lastRooms).toEqual(rooms);
146
+ });
147
+ });
148
+
149
+ describe('Strategy.customModules()', () => {
150
+ it('test strategy returns modules via customModules()', () => {
151
+ const strat = testEntry.create();
152
+ expect(strat.customModules).toBeDefined();
153
+
154
+ const modules = strat.customModules!();
155
+ expect(modules).toHaveLength(1);
156
+ expect(modules[0]).toBeInstanceOf(TestCustomModule);
157
+ });
158
+
159
+ it('customModules() returns the same instance on repeated calls', () => {
160
+ const strat = testEntry.create();
161
+ const a = strat.customModules!();
162
+ const b = strat.customModules!();
163
+ expect(a[0]).toBe(b[0]);
164
+ });
165
+ });
166
+
167
+ describe('Strategy-loop lifecycle simulation', () => {
168
+ it('simulates processEvents → afterDecide → onMeetingResume → onMapLoaded sequence', () => {
169
+ const strat = testEntry.create();
170
+ const modules = strat.customModules!();
171
+ const mod = modules[0] as TestCustomModule;
172
+ const ctx = makeCtx();
173
+
174
+ // Simulate 3 ticks: processEvents then afterDecide
175
+ for (let tick = 1; tick <= 3; tick++) {
176
+ mod.processEvents([{ type: 'player_moved' }], tick, FAKE_STATE);
177
+ mod.afterDecide([makeMoveDecision()], FAKE_STATE, ctx);
178
+ }
179
+ expect(mod.processEventsCalled).toBe(3);
180
+ expect(mod.afterDecideCalled).toBe(3);
181
+ expect(mod.lastTick).toBe(3);
182
+
183
+ // Simulate map load
184
+ mod.onMapLoaded?.([{ name: 'kitchen' }, { name: 'medbay' }]);
185
+ expect(mod.onMapLoadedCalled).toBe(1);
186
+
187
+ // Simulate meeting end
188
+ mod.onMeetingResume?.();
189
+ expect(mod.onMeetingResumeCalled).toBe(1);
190
+
191
+ // Post-meeting tick
192
+ mod.processEvents([{ type: 'session_started' }], 4, FAKE_STATE);
193
+ mod.afterDecide([], FAKE_STATE, ctx);
194
+ expect(mod.processEventsCalled).toBe(4);
195
+ expect(mod.afterDecideCalled).toBe(4);
196
+ });
197
+ });
198
+
199
+ describe('afterDecide pipeline', () => {
200
+ it('module can filter decisions (chained)', () => {
201
+ const mod = new SuppressMoveModule();
202
+ const decisions = [makeKillDecision(), makeMoveDecision()];
203
+
204
+ const result = mod.afterDecide(decisions, FAKE_STATE, makeCtx());
205
+
206
+ expect(result).toHaveLength(1);
207
+ expect(result[0].action.type).toBe('kill');
208
+ });
209
+
210
+ it('multiple modules chain by registration order', () => {
211
+ const mod1 = new TestCustomModule();
212
+ const mod2 = new SuppressMoveModule();
213
+ const modules: CustomModule[] = [mod1, mod2];
214
+ const ctx = makeCtx();
215
+
216
+ let decisions: BehaviorDecision[] = [makeKillDecision(), makeMoveDecision()];
217
+ for (const mod of modules) {
218
+ if (mod.afterDecide) {
219
+ decisions = mod.afterDecide(decisions, FAKE_STATE, ctx);
220
+ }
221
+ }
222
+
223
+ // mod1 saw both decisions, mod2 filtered out move
224
+ expect(mod1.lastDecisions).toHaveLength(2);
225
+ expect(decisions).toHaveLength(1);
226
+ expect(decisions[0].action.type).toBe('kill');
227
+ });
228
+
229
+ it('module without afterDecide is skipped', () => {
230
+ const minimal: CustomModule = {
231
+ processEvents(_events, _tick) {},
232
+ };
233
+ const decisions = [makeMoveDecision()];
234
+ const ctx = makeCtx();
235
+
236
+ // afterDecide is optional — strategy-loop skips if undefined
237
+ const result = minimal.afterDecide
238
+ ? minimal.afterDecide(decisions, FAKE_STATE, ctx)
239
+ : decisions;
240
+
241
+ expect(result).toBe(decisions);
242
+ });
243
+ });
244
+
245
+ describe('CustomModule type conformance', () => {
246
+ it('module with only processEvents satisfies CustomModule', () => {
247
+ const minimal: CustomModule = {
248
+ processEvents(_events, _tick) {},
249
+ };
250
+ expect(minimal.processEvents).toBeDefined();
251
+ expect(minimal.afterDecide).toBeUndefined();
252
+ expect(minimal.onMeetingResume).toBeUndefined();
253
+ expect(minimal.onMapLoaded).toBeUndefined();
254
+ });
255
+
256
+ it('module with all hooks satisfies CustomModule', () => {
257
+ const full: CustomModule = {
258
+ processEvents(_events, _tick) {},
259
+ afterDecide(d, _state, _ctx) { return d; },
260
+ onMeetingResume() {},
261
+ onMapLoaded(_rooms) {},
262
+ };
263
+ expect(full.processEvents).toBeDefined();
264
+ expect(full.afterDecide).toBeDefined();
265
+ expect(full.onMeetingResume).toBeDefined();
266
+ expect(full.onMapLoaded).toBeDefined();
267
+ });
268
+ });
269
+ });
@@ -1,16 +1,16 @@
1
- import type { StrategyEntry } from './types.js';
2
- import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
- import { FindPlayerTop } from './goals/find-player-top.js';
4
- import { parseTargetArgs } from './player-targets.js';
5
-
6
- export const strategy: StrategyEntry = {
7
- id: 'find-player',
8
- description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
9
- create(args?: string[]) {
10
- const targets = args ? parseTargetArgs(args) : [];
11
- if (targets.length === 0) {
12
- throw new Error('find-player strategy requires a target seat number or player name as argument.');
13
- }
14
- return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
15
- },
16
- };
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { FindPlayerTop } from './goals/find-player-top.js';
4
+ import { parseTargetArgs } from './player-targets.js';
5
+
6
+ export const strategy: StrategyEntry = {
7
+ id: 'find-player',
8
+ description: '全力寻找并贴身跟踪一个指定目标(座位号或名字,单个)。看到就贴上去近距离尾随(约40距离);跟丢就先奔向最后出现的位置,再按房间顺序不停巡逻直到目标重新出现,绝不放弃。只跟踪、不出刀、不做任务、不报告;目标死亡即停。',
9
+ create(args?: string[]) {
10
+ const targets = args ? parseTargetArgs(args) : [];
11
+ if (targets.length === 0) {
12
+ throw new Error('find-player strategy requires a target seat number or player name as argument.');
13
+ }
14
+ return new GoalRootStrategy('find-player', () => new FindPlayerTop(targets[0]), { resetOnMeetingResume: false });
15
+ },
16
+ };