@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,150 +1,150 @@
1
- import { createHash, randomBytes } from 'crypto';
2
- import { existsSync, mkdirSync, readFileSync, unlinkSync } from 'fs';
3
- import { tmpdir } from 'os';
4
- import { join } from 'path';
5
- import { connect, createServer, type Server } from 'net';
6
-
7
- export const GAME_START_RUNTIME_FILE = 'game-start.json';
8
- export const OWNER_CONTROL_TIMEOUT_MS = 2000;
9
-
10
- export type OwnerControlType = 'stop' | 'quit' | 'leave' | 'switch_strategy' | 'stop_strategy' | 'snapshot';
11
-
12
- export interface OwnerControlInfo {
13
- kind: 'node-net-socket';
14
- path: string;
15
- }
16
-
17
- export interface OwnerControlRequest {
18
- token?: string;
19
- type?: OwnerControlType;
20
- strategy?: string;
21
- args?: string[];
22
- }
23
-
24
- export interface OwnerControlResponse {
25
- ok: boolean;
26
- type?: string;
27
- error?: string;
28
- message?: string;
29
- [key: string]: any;
30
- }
31
-
32
- export interface OwnerControlServer {
33
- control: OwnerControlInfo;
34
- token: string;
35
- close: () => Promise<void>;
36
- }
37
-
38
- export function gameStartRuntimePath(stateDir: string): string {
39
- return join(stateDir, GAME_START_RUNTIME_FILE);
40
- }
41
-
42
- export function readGameStartRuntime(stateDir: string): Record<string, any> | null {
43
- const runtimePath = gameStartRuntimePath(stateDir);
44
- if (!existsSync(runtimePath)) return null;
45
- try {
46
- return JSON.parse(readFileSync(runtimePath, 'utf8'));
47
- } catch {}
48
- return null;
49
- }
50
-
51
- function ownerControlPath(stateDir: string, pid: number): string {
52
- const hash = createHash('sha1').update(stateDir).digest('hex').slice(0, 12);
53
- if (process.platform === 'win32') return `\\\\.\\pipe\\clawclaw-${hash}-${pid}`;
54
- const dir = join(tmpdir(), 'clawclaw');
55
- mkdirSync(dir, { recursive: true });
56
- return join(dir, `${hash}-${pid}.sock`);
57
- }
58
-
59
- export async function startOwnerControlServer(
60
- stateDir: string,
61
- onRequest: (request: OwnerControlRequest) => Promise<OwnerControlResponse> | OwnerControlResponse,
62
- ): Promise<OwnerControlServer> {
63
- const token = randomBytes(24).toString('hex');
64
- const path = ownerControlPath(stateDir, process.pid);
65
- if (process.platform !== 'win32') {
66
- try { unlinkSync(path); } catch {}
67
- }
68
- const server: Server = createServer((socket) => {
69
- let buffer = '';
70
- socket.setEncoding('utf8');
71
- socket.on('data', (chunk) => {
72
- buffer += chunk;
73
- const nl = buffer.indexOf('\n');
74
- if (nl < 0) return;
75
- const line = buffer.slice(0, nl);
76
- buffer = buffer.slice(nl + 1);
77
- void (async () => {
78
- try {
79
- const request = JSON.parse(line) as OwnerControlRequest;
80
- if (request.token !== token) {
81
- socket.end(JSON.stringify({ ok: false, error: 'invalid_token' }) + '\n');
82
- return;
83
- }
84
- const response = await onRequest(request);
85
- socket.end(JSON.stringify(response) + '\n');
86
- } catch (err: any) {
87
- socket.end(JSON.stringify({ ok: false, error: err?.message ?? String(err) }) + '\n');
88
- }
89
- })();
90
- });
91
- });
92
- await new Promise<void>((resolve, reject) => {
93
- server.once('error', reject);
94
- server.listen(path, () => {
95
- server.off('error', reject);
96
- resolve();
97
- });
98
- });
99
- return {
100
- control: { kind: 'node-net-socket', path },
101
- token,
102
- close: () => new Promise((resolve) => {
103
- server.close(() => resolve());
104
- }),
105
- };
106
- }
107
-
108
- export function sendOwnerControlRequest(
109
- stateDir: string,
110
- type: OwnerControlType,
111
- payload: Record<string, any> = {},
112
- timeoutMs = OWNER_CONTROL_TIMEOUT_MS,
113
- ): Promise<OwnerControlResponse | null> {
114
- const info = readGameStartRuntime(stateDir);
115
- const path = typeof info?.control?.path === 'string' ? info.control.path : '';
116
- const token = typeof info?.control_token === 'string' ? info.control_token : '';
117
- if (!path || !token) return Promise.resolve(null);
118
- return new Promise((resolve, reject) => {
119
- const socket = connect(path);
120
- let buffer = '';
121
- const timer = setTimeout(() => {
122
- socket.destroy();
123
- reject(new Error('owner_control_timeout'));
124
- }, timeoutMs);
125
- socket.setEncoding('utf8');
126
- socket.on('connect', () => {
127
- socket.write(JSON.stringify({ token, type, ...payload }) + '\n');
128
- });
129
- socket.on('data', (chunk) => {
130
- buffer += chunk;
131
- const nl = buffer.indexOf('\n');
132
- if (nl < 0) return;
133
- clearTimeout(timer);
134
- socket.end();
135
- try {
136
- resolve(JSON.parse(buffer.slice(0, nl)));
137
- } catch (err) {
138
- reject(err);
139
- }
140
- });
141
- socket.on('error', (err) => {
142
- clearTimeout(timer);
143
- reject(err);
144
- });
145
- socket.on('close', () => {
146
- clearTimeout(timer);
147
- if (!buffer) resolve(null);
148
- });
149
- });
150
- }
1
+ import { createHash, randomBytes } from 'crypto';
2
+ import { existsSync, mkdirSync, readFileSync, unlinkSync } from 'fs';
3
+ import { tmpdir } from 'os';
4
+ import { join } from 'path';
5
+ import { connect, createServer, type Server } from 'net';
6
+
7
+ export const GAME_START_RUNTIME_FILE = 'game-start.json';
8
+ export const OWNER_CONTROL_TIMEOUT_MS = 2000;
9
+
10
+ export type OwnerControlType = 'stop' | 'quit' | 'leave' | 'switch_strategy' | 'stop_strategy' | 'snapshot';
11
+
12
+ export interface OwnerControlInfo {
13
+ kind: 'node-net-socket';
14
+ path: string;
15
+ }
16
+
17
+ export interface OwnerControlRequest {
18
+ token?: string;
19
+ type?: OwnerControlType;
20
+ strategy?: string;
21
+ args?: string[];
22
+ }
23
+
24
+ export interface OwnerControlResponse {
25
+ ok: boolean;
26
+ type?: string;
27
+ error?: string;
28
+ message?: string;
29
+ [key: string]: any;
30
+ }
31
+
32
+ export interface OwnerControlServer {
33
+ control: OwnerControlInfo;
34
+ token: string;
35
+ close: () => Promise<void>;
36
+ }
37
+
38
+ export function gameStartRuntimePath(stateDir: string): string {
39
+ return join(stateDir, GAME_START_RUNTIME_FILE);
40
+ }
41
+
42
+ export function readGameStartRuntime(stateDir: string): Record<string, any> | null {
43
+ const runtimePath = gameStartRuntimePath(stateDir);
44
+ if (!existsSync(runtimePath)) return null;
45
+ try {
46
+ return JSON.parse(readFileSync(runtimePath, 'utf8'));
47
+ } catch {}
48
+ return null;
49
+ }
50
+
51
+ function ownerControlPath(stateDir: string, pid: number): string {
52
+ const hash = createHash('sha1').update(stateDir).digest('hex').slice(0, 12);
53
+ if (process.platform === 'win32') return `\\\\.\\pipe\\clawclaw-${hash}-${pid}`;
54
+ const dir = join(tmpdir(), 'clawclaw');
55
+ mkdirSync(dir, { recursive: true });
56
+ return join(dir, `${hash}-${pid}.sock`);
57
+ }
58
+
59
+ export async function startOwnerControlServer(
60
+ stateDir: string,
61
+ onRequest: (request: OwnerControlRequest) => Promise<OwnerControlResponse> | OwnerControlResponse,
62
+ ): Promise<OwnerControlServer> {
63
+ const token = randomBytes(24).toString('hex');
64
+ const path = ownerControlPath(stateDir, process.pid);
65
+ if (process.platform !== 'win32') {
66
+ try { unlinkSync(path); } catch {}
67
+ }
68
+ const server: Server = createServer((socket) => {
69
+ let buffer = '';
70
+ socket.setEncoding('utf8');
71
+ socket.on('data', (chunk) => {
72
+ buffer += chunk;
73
+ const nl = buffer.indexOf('\n');
74
+ if (nl < 0) return;
75
+ const line = buffer.slice(0, nl);
76
+ buffer = buffer.slice(nl + 1);
77
+ void (async () => {
78
+ try {
79
+ const request = JSON.parse(line) as OwnerControlRequest;
80
+ if (request.token !== token) {
81
+ socket.end(JSON.stringify({ ok: false, error: 'invalid_token' }) + '\n');
82
+ return;
83
+ }
84
+ const response = await onRequest(request);
85
+ socket.end(JSON.stringify(response) + '\n');
86
+ } catch (err: any) {
87
+ socket.end(JSON.stringify({ ok: false, error: err?.message ?? String(err) }) + '\n');
88
+ }
89
+ })();
90
+ });
91
+ });
92
+ await new Promise<void>((resolve, reject) => {
93
+ server.once('error', reject);
94
+ server.listen(path, () => {
95
+ server.off('error', reject);
96
+ resolve();
97
+ });
98
+ });
99
+ return {
100
+ control: { kind: 'node-net-socket', path },
101
+ token,
102
+ close: () => new Promise((resolve) => {
103
+ server.close(() => resolve());
104
+ }),
105
+ };
106
+ }
107
+
108
+ export function sendOwnerControlRequest(
109
+ stateDir: string,
110
+ type: OwnerControlType,
111
+ payload: Record<string, any> = {},
112
+ timeoutMs = OWNER_CONTROL_TIMEOUT_MS,
113
+ ): Promise<OwnerControlResponse | null> {
114
+ const info = readGameStartRuntime(stateDir);
115
+ const path = typeof info?.control?.path === 'string' ? info.control.path : '';
116
+ const token = typeof info?.control_token === 'string' ? info.control_token : '';
117
+ if (!path || !token) return Promise.resolve(null);
118
+ return new Promise((resolve, reject) => {
119
+ const socket = connect(path);
120
+ let buffer = '';
121
+ const timer = setTimeout(() => {
122
+ socket.destroy();
123
+ reject(new Error('owner_control_timeout'));
124
+ }, timeoutMs);
125
+ socket.setEncoding('utf8');
126
+ socket.on('connect', () => {
127
+ socket.write(JSON.stringify({ token, type, ...payload }) + '\n');
128
+ });
129
+ socket.on('data', (chunk) => {
130
+ buffer += chunk;
131
+ const nl = buffer.indexOf('\n');
132
+ if (nl < 0) return;
133
+ clearTimeout(timer);
134
+ socket.end();
135
+ try {
136
+ resolve(JSON.parse(buffer.slice(0, nl)));
137
+ } catch (err) {
138
+ reject(err);
139
+ }
140
+ });
141
+ socket.on('error', (err) => {
142
+ clearTimeout(timer);
143
+ reject(err);
144
+ });
145
+ socket.on('close', () => {
146
+ clearTimeout(timer);
147
+ if (!buffer) resolve(null);
148
+ });
149
+ });
150
+ }
@@ -1,33 +1,33 @@
1
- import { mkdtempSync, readFileSync, rmSync } from 'fs';
2
- import { join } from 'path';
3
- import { tmpdir } from 'os';
4
- import { describe, expect, it } from 'vitest';
5
- import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
6
-
7
- describe('raw websocket logging helpers', () => {
8
- it('is enabled by ccl-test=true or CCL_TEST=true', () => {
9
- expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
10
- expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
11
- expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
12
- });
13
-
14
- it('derives a per-session raw log path', () => {
15
- expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
16
- expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
17
- });
18
-
19
- it('appends raw server frames as jsonl', () => {
20
- const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
21
- try {
22
- const file = join(dir, 'game.raw-ws.jsonl');
23
- appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
24
- const line = readFileSync(file, 'utf8').trim();
25
- const parsed = JSON.parse(line);
26
- expect(parsed.direction).toBe('server_to_ccl');
27
- expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
28
- expect(typeof parsed.ts).toBe('string');
29
- } finally {
30
- rmSync(dir, { recursive: true, force: true });
31
- }
32
- });
33
- });
1
+ import { mkdtempSync, readFileSync, rmSync } from 'fs';
2
+ import { join } from 'path';
3
+ import { tmpdir } from 'os';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { appendRawWsMessage, isCclTestEnabled, rawWsLogPathForSession } from './raw-ws-log.js';
6
+
7
+ describe('raw websocket logging helpers', () => {
8
+ it('is enabled by ccl-test=true or CCL_TEST=true', () => {
9
+ expect(isCclTestEnabled({ 'ccl-test': 'true' })).toBe(true);
10
+ expect(isCclTestEnabled({ CCL_TEST: 'true' })).toBe(true);
11
+ expect(isCclTestEnabled({ 'ccl-test': 'false', CCL_TEST: '0' })).toBe(false);
12
+ });
13
+
14
+ it('derives a per-session raw log path', () => {
15
+ expect(rawWsLogPathForSession('/tmp/game.jsonl')).toBe('/tmp/game.raw-ws.jsonl');
16
+ expect(rawWsLogPathForSession('/tmp/game')).toBe('/tmp/game.raw-ws.jsonl');
17
+ });
18
+
19
+ it('appends raw server frames as jsonl', () => {
20
+ const dir = mkdtempSync(join(tmpdir(), 'ccl-raw-ws-'));
21
+ try {
22
+ const file = join(dir, 'game.raw-ws.jsonl');
23
+ appendRawWsMessage(file, '{"type":"state","data":{"tick":1}}');
24
+ const line = readFileSync(file, 'utf8').trim();
25
+ const parsed = JSON.parse(line);
26
+ expect(parsed.direction).toBe('server_to_ccl');
27
+ expect(parsed.raw).toBe('{"type":"state","data":{"tick":1}}');
28
+ expect(typeof parsed.ts).toBe('string');
29
+ } finally {
30
+ rmSync(dir, { recursive: true, force: true });
31
+ }
32
+ });
33
+ });
@@ -1,32 +1,32 @@
1
- import { appendFileSync, mkdirSync } from 'fs';
2
- import { dirname } from 'path';
3
-
4
- function isTrue(value: string | undefined): boolean {
5
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
6
- }
7
-
8
- export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
9
- return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
10
- }
11
-
12
- export function rawWsLogPathForSession(sessionPath: string): string {
13
- return sessionPath.endsWith('.jsonl')
14
- ? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
15
- : `${sessionPath}.raw-ws.jsonl`;
16
- }
17
-
18
- export function appendRawWsMessage(filePath: string, raw: string): void {
19
- try {
20
- mkdirSync(dirname(filePath), { recursive: true });
21
- appendFileSync(
22
- filePath,
23
- JSON.stringify({
24
- ts: new Date().toISOString(),
25
- direction: 'server_to_ccl',
26
- raw,
27
- }) + '\n',
28
- );
29
- } catch {
30
- // Raw capture is diagnostic-only; never let it affect gameplay.
31
- }
32
- }
1
+ import { appendFileSync, mkdirSync } from 'fs';
2
+ import { dirname } from 'path';
3
+
4
+ function isTrue(value: string | undefined): boolean {
5
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
6
+ }
7
+
8
+ export function isCclTestEnabled(env: NodeJS.ProcessEnv = process.env): boolean {
9
+ return isTrue(env['ccl-test']) || isTrue(env.CCL_TEST);
10
+ }
11
+
12
+ export function rawWsLogPathForSession(sessionPath: string): string {
13
+ return sessionPath.endsWith('.jsonl')
14
+ ? `${sessionPath.slice(0, -'.jsonl'.length)}.raw-ws.jsonl`
15
+ : `${sessionPath}.raw-ws.jsonl`;
16
+ }
17
+
18
+ export function appendRawWsMessage(filePath: string, raw: string): void {
19
+ try {
20
+ mkdirSync(dirname(filePath), { recursive: true });
21
+ appendFileSync(
22
+ filePath,
23
+ JSON.stringify({
24
+ ts: new Date().toISOString(),
25
+ direction: 'server_to_ccl',
26
+ raw,
27
+ }) + '\n',
28
+ );
29
+ } catch {
30
+ // Raw capture is diagnostic-only; never let it affect gameplay.
31
+ }
32
+ }
@@ -1,107 +1,107 @@
1
- /**
2
- * Runtime Logger — structured, leveled logging for the game runtime and CLI.
3
- *
4
- * Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
5
- *
6
- * Levels (lowest → highest):
7
- * DEBUG — verbose diagnostics (task detail lists, tick-level state)
8
- * INFO — key lifecycle events (game start, phase changes, map loaded)
9
- * WARN — recoverable issues (WS not ready, anti-stuck triggered)
10
- * ERROR — failures that need attention (map load failed, tick error)
11
- *
12
- * Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
13
- * Console output is disabled by default so game runtime diagnostics do not
14
- * leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
15
- */
16
-
17
- export enum LogLevel {
18
- DEBUG = 0,
19
- INFO = 1,
20
- WARN = 2,
21
- ERROR = 3,
22
- }
23
-
24
- const LEVEL_NAMES: Record<LogLevel, string> = {
25
- [LogLevel.DEBUG]: 'DEBUG',
26
- [LogLevel.INFO]: 'INFO',
27
- [LogLevel.WARN]: 'WARN',
28
- [LogLevel.ERROR]: 'ERROR',
29
- };
30
-
31
- function parseLogLevel(raw: string | undefined): LogLevel {
32
- switch (raw?.toUpperCase()) {
33
- case 'DEBUG': return LogLevel.DEBUG;
34
- case 'INFO': return LogLevel.INFO;
35
- case 'WARN': return LogLevel.WARN;
36
- case 'ERROR': return LogLevel.ERROR;
37
- default: return LogLevel.DEBUG;
38
- }
39
- }
40
-
41
- function isTrue(value: string | undefined): boolean {
42
- return typeof value === 'string' && value.trim().toLowerCase() === 'true';
43
- }
44
-
45
- export class RuntimeLogger {
46
- private minLevel: LogLevel;
47
- private logToConsole: boolean;
48
-
49
- constructor() {
50
- this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
51
- this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
52
- }
53
-
54
- // ─── Core log methods ────────────────────────────────────────────────────
55
-
56
- debug(tag: string, msg: string): void {
57
- this.log(LogLevel.DEBUG, tag, msg);
58
- }
59
-
60
- info(tag: string, msg: string): void {
61
- this.log(LogLevel.INFO, tag, msg);
62
- }
63
-
64
- warn(tag: string, msg: string): void {
65
- this.log(LogLevel.WARN, tag, msg);
66
- }
67
-
68
- error(tag: string, msg: string, err?: unknown): void {
69
- const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
70
- this.log(LogLevel.ERROR, tag, msg + suffix);
71
- if (this.logToConsole && err instanceof Error && err.stack) {
72
- console.error(err.stack);
73
- }
74
- }
75
-
76
- // ─── Helpers ─────────────────────────────────────────────────────────────
77
-
78
- /**
79
- * Log a list of tasks at DEBUG level (reduces repetitive loop logging).
80
- * Outputs one indented line per task — pair with a preceding info() call for the summary.
81
- */
82
- logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
83
- for (const t of tasks) {
84
- this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
85
- }
86
- }
87
-
88
- // ─── Internal ────────────────────────────────────────────────────────────
89
-
90
- private log(level: LogLevel, tag: string, msg: string): void {
91
- if (level < this.minLevel) return;
92
- if (!this.logToConsole) return;
93
- const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
94
- const line = `${prefix} ${tag} ${msg}`;
95
- switch (level) {
96
- case LogLevel.ERROR:
97
- console.error(line);
98
- break;
99
- case LogLevel.WARN:
100
- console.warn(line);
101
- break;
102
- default:
103
- console.log(line);
104
- break;
105
- }
106
- }
107
- }
1
+ /**
2
+ * Runtime Logger — structured, leveled logging for the game runtime and CLI.
3
+ *
4
+ * Log format: [Runtime:<LEVEL>] <EVENT_TAG> <message>
5
+ *
6
+ * Levels (lowest → highest):
7
+ * DEBUG — verbose diagnostics (task detail lists, tick-level state)
8
+ * INFO — key lifecycle events (game start, phase changes, map loaded)
9
+ * WARN — recoverable issues (WS not ready, anti-stuck triggered)
10
+ * ERROR — failures that need attention (map load failed, tick error)
11
+ *
12
+ * Control via env var CLAWCLAW_LOG_LEVEL (default: DEBUG).
13
+ * Console output is disabled by default so game runtime diagnostics do not
14
+ * leak into Monitor streams. Set CLAWCLAW_RUNTIME_LOG_TO_CONSOLE=1 to print.
15
+ */
16
+
17
+ export enum LogLevel {
18
+ DEBUG = 0,
19
+ INFO = 1,
20
+ WARN = 2,
21
+ ERROR = 3,
22
+ }
23
+
24
+ const LEVEL_NAMES: Record<LogLevel, string> = {
25
+ [LogLevel.DEBUG]: 'DEBUG',
26
+ [LogLevel.INFO]: 'INFO',
27
+ [LogLevel.WARN]: 'WARN',
28
+ [LogLevel.ERROR]: 'ERROR',
29
+ };
30
+
31
+ function parseLogLevel(raw: string | undefined): LogLevel {
32
+ switch (raw?.toUpperCase()) {
33
+ case 'DEBUG': return LogLevel.DEBUG;
34
+ case 'INFO': return LogLevel.INFO;
35
+ case 'WARN': return LogLevel.WARN;
36
+ case 'ERROR': return LogLevel.ERROR;
37
+ default: return LogLevel.DEBUG;
38
+ }
39
+ }
40
+
41
+ function isTrue(value: string | undefined): boolean {
42
+ return typeof value === 'string' && value.trim().toLowerCase() === 'true';
43
+ }
44
+
45
+ export class RuntimeLogger {
46
+ private minLevel: LogLevel;
47
+ private logToConsole: boolean;
48
+
49
+ constructor() {
50
+ this.minLevel = parseLogLevel(process.env.CLAWCLAW_LOG_LEVEL);
51
+ this.logToConsole = isTrue(process.env.CLAWCLAW_RUNTIME_LOG_TO_CONSOLE);
52
+ }
53
+
54
+ // ─── Core log methods ────────────────────────────────────────────────────
55
+
56
+ debug(tag: string, msg: string): void {
57
+ this.log(LogLevel.DEBUG, tag, msg);
58
+ }
59
+
60
+ info(tag: string, msg: string): void {
61
+ this.log(LogLevel.INFO, tag, msg);
62
+ }
63
+
64
+ warn(tag: string, msg: string): void {
65
+ this.log(LogLevel.WARN, tag, msg);
66
+ }
67
+
68
+ error(tag: string, msg: string, err?: unknown): void {
69
+ const suffix = err instanceof Error ? ` err=${err.message}` : (err ? ` err=${err}` : '');
70
+ this.log(LogLevel.ERROR, tag, msg + suffix);
71
+ if (this.logToConsole && err instanceof Error && err.stack) {
72
+ console.error(err.stack);
73
+ }
74
+ }
75
+
76
+ // ─── Helpers ─────────────────────────────────────────────────────────────
77
+
78
+ /**
79
+ * Log a list of tasks at DEBUG level (reduces repetitive loop logging).
80
+ * Outputs one indented line per task — pair with a preceding info() call for the summary.
81
+ */
82
+ logTaskList(tag: string, tasks: Array<{ name: string; room?: string; x?: number; y?: number; status?: string }>): void {
83
+ for (const t of tasks) {
84
+ this.debug(tag, ` └─ ${t.name} room=${t.room ?? '?'} coords=(${t.x ?? '?'},${t.y ?? '?'})${t.status ? ` status=${t.status}` : ''}`);
85
+ }
86
+ }
87
+
88
+ // ─── Internal ────────────────────────────────────────────────────────────
89
+
90
+ private log(level: LogLevel, tag: string, msg: string): void {
91
+ if (level < this.minLevel) return;
92
+ if (!this.logToConsole) return;
93
+ const prefix = `[Runtime:${LEVEL_NAMES[level]}]`;
94
+ const line = `${prefix} ${tag} ${msg}`;
95
+ switch (level) {
96
+ case LogLevel.ERROR:
97
+ console.error(line);
98
+ break;
99
+ case LogLevel.WARN:
100
+ console.warn(line);
101
+ break;
102
+ default:
103
+ console.log(line);
104
+ break;
105
+ }
106
+ }
107
+ }