@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,197 +1,197 @@
1
- import { describe, expect, it } from 'vitest';
2
- import type { Position } from '../../sdk/types.js';
3
- import { FieldCalculator, PX_PER_UNIT, UNITS_PER_PX } from './distance-field.js';
4
- import { planEscape, type EscapeOptions } from './escape-planner.js';
5
- import { loadWalkableGrid } from './walkable-grid.js';
6
-
7
- const grid = loadWalkableGrid();
8
- const sampleCells = collectWalkableCells(3);
9
-
10
- const stressOpts = {
11
- steps: 4,
12
- stepDist: 144,
13
- killRange: 80,
14
- beamWidth: 6,
15
- fieldRadius: 720,
16
- directions: 12,
17
- } satisfies EscapeOptions;
18
-
19
- interface Scenario {
20
- name: string;
21
- shrimp: Position;
22
- crabs: Position[];
23
- }
24
-
25
- function collectWalkableCells(stride: number): number[] {
26
- const cells: number[] = [];
27
- for (let ty = 0; ty < grid.height; ty += stride) {
28
- for (let tx = 0; tx < grid.width; tx += stride) {
29
- const cell = ty * grid.width + tx;
30
- if (grid.isWalkableCell(cell)) cells.push(cell);
31
- }
32
- }
33
- return cells;
34
- }
35
-
36
- function makeRng(seed: number): () => number {
37
- let state = seed >>> 0;
38
- return () => {
39
- state = (state * 1664525 + 1013904223) >>> 0;
40
- return state / 0x100000000;
41
- };
42
- }
43
-
44
- function randomCell(rng: () => number): number {
45
- return sampleCells[Math.floor(rng() * sampleCells.length)];
46
- }
47
-
48
- function toCell(pos: Position): number {
49
- return grid.snapToWalkable(grid.worldToCell(pos.x, pos.y));
50
- }
51
-
52
- function expectWalkablePosition(pos: Position): void {
53
- const cell = toCell(pos);
54
- expect(cell).toBeGreaterThanOrEqual(0);
55
- expect(grid.isWalkableCell(cell)).toBe(true);
56
- }
57
-
58
- function nearbyCells(source: number, minPx: number, maxPx: number, rng: () => number, limit: number): number[] {
59
- const calc = new FieldCalculator(grid);
60
- const maxUnits = Math.round(maxPx * UNITS_PER_PX);
61
- const minUnits = Math.round(minPx * UNITS_PER_PX);
62
- const field = calc.compute(source, maxUnits, maxUnits, 8);
63
- const start = Math.floor(rng() * sampleCells.length);
64
- const cells: number[] = [];
65
-
66
- for (let i = 0; i < sampleCells.length && cells.length < limit; i++) {
67
- const cell = sampleCells[(start + i) % sampleCells.length];
68
- const dist = field.distOf(cell);
69
- if (cell !== source && dist >= minUnits && dist <= maxUnits) cells.push(cell);
70
- }
71
-
72
- return cells;
73
- }
74
-
75
- function buildScenarios(): Scenario[] {
76
- const rng = makeRng(0xdecafbad);
77
- const scenarios: Scenario[] = [];
78
-
79
- for (let i = 0; i < 48; i++) {
80
- const crabCount = 1 + Math.floor(rng() * 4);
81
- scenarios.push({
82
- name: `global-${i}`,
83
- shrimp: grid.cellToWorld(randomCell(rng)),
84
- crabs: Array.from({ length: crabCount }, () => grid.cellToWorld(randomCell(rng))),
85
- });
86
- }
87
-
88
- let localCount = 0;
89
- for (let attempts = 0; localCount < 48 && attempts < 300; attempts++) {
90
- const source = randomCell(rng);
91
- const near = nearbyCells(source, 88, 360, rng, 32);
92
- if (near.length < 4) continue;
93
-
94
- const crabCount = 1 + (localCount % 4);
95
- const crabs: Position[] = [];
96
- for (let i = 0; i < crabCount; i++) {
97
- const index = Math.floor(((i + 0.5) * near.length) / crabCount);
98
- crabs.push(grid.cellToWorld(near[index]));
99
- }
100
-
101
- scenarios.push({
102
- name: `local-${localCount}`,
103
- shrimp: grid.cellToWorld(source),
104
- crabs,
105
- });
106
- localCount++;
107
- }
108
-
109
- expect(localCount).toBe(48);
110
- return scenarios;
111
- }
112
-
113
- function replayPlan(
114
- shrimp: Position,
115
- crabs: Position[],
116
- path: Position[],
117
- opts: typeof stressOpts,
118
- ): { minCrabDistance: number; finalCell: number } {
119
- const calc = new FieldCalculator(grid);
120
- const stepUnits = Math.round(opts.stepDist * UNITS_PER_PX);
121
- const radiusUnits = Math.round(opts.fieldRadius * UNITS_PER_PX);
122
- let shrimpCell = toCell(shrimp);
123
- let crabCells = crabs.map(toCell).filter(cell => cell >= 0);
124
-
125
- for (const waypoint of path) {
126
- const nextCell = toCell(waypoint);
127
- const field = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
128
- const moveUnits = field.distOf(nextCell);
129
- expect(moveUnits).toBeLessThanOrEqual(stepUnits);
130
- crabCells = crabCells.map(cell => calc.descend(cell, stepUnits).end);
131
- shrimpCell = nextCell;
132
- }
133
-
134
- const finalField = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
135
- const minUnits =
136
- crabCells.length > 0 ? Math.min(...crabCells.map(cell => Math.min(finalField.distOf(cell), radiusUnits))) : Infinity;
137
- return { minCrabDistance: minUnits * PX_PER_UNIT, finalCell: shrimpCell };
138
- }
139
-
140
- function expectPlanShape(plan: ReturnType<typeof planEscape>, opts: typeof stressOpts): void {
141
- expect(plan.survivedSteps).toBeGreaterThanOrEqual(0);
142
- expect(plan.survivedSteps).toBeLessThanOrEqual(opts.steps);
143
- expect(plan.path).toHaveLength(plan.survivedSteps);
144
- expect(Number.isNaN(plan.minCrabDistance)).toBe(false);
145
- expectWalkablePosition(plan.target);
146
- for (const waypoint of plan.path) expectWalkablePosition(waypoint);
147
-
148
- if (plan.survivedSteps > 0) {
149
- expect(plan.target).toEqual(plan.path[plan.path.length - 1]);
150
- }
151
- if (plan.caught) {
152
- expect(plan.survivedSteps).toBeLessThan(opts.steps);
153
- } else {
154
- expect(plan.survivedSteps).toBe(opts.steps);
155
- }
156
- }
157
-
158
- describe('planEscape', () => {
159
- it('plans a full horizon with infinite safety when there are no crabs', () => {
160
- const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 2)]);
161
- const plan = planEscape(start, [], stressOpts);
162
-
163
- expect(plan.caught).toBe(false);
164
- expect(plan.survivedSteps).toBe(stressOpts.steps);
165
- expect(plan.path).toHaveLength(stressOpts.steps);
166
- expect(plan.minCrabDistance).toBe(Infinity);
167
- expectPlanShape(plan, stressOpts);
168
- });
169
-
170
- it('reports no survived step when crabs already occupy the shrimp tile', () => {
171
- const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 3)]);
172
- const plan = planEscape(start, [start, start, start, start], stressOpts);
173
-
174
- expect(plan.caught).toBe(true);
175
- expect(plan.survivedSteps).toBe(0);
176
- expect(plan.path).toEqual([]);
177
- expect(plan.minCrabDistance).toBe(0);
178
- expectPlanShape(plan, stressOpts);
179
- });
180
-
181
- it('keeps movement and distance invariants across seeded global and local pressure cases', () => {
182
- const scenarios = buildScenarios();
183
- expect(scenarios).toHaveLength(96);
184
-
185
- for (const scenario of scenarios) {
186
- const plan = planEscape(scenario.shrimp, scenario.crabs, stressOpts);
187
- const replay = replayPlan(scenario.shrimp, scenario.crabs, plan.path, stressOpts);
188
-
189
- expectPlanShape(plan, stressOpts);
190
- expect(toCell(plan.target), scenario.name).toBe(replay.finalCell);
191
- expect(plan.minCrabDistance, scenario.name).toBeCloseTo(replay.minCrabDistance, 5);
192
- if (!plan.caught) {
193
- expect(plan.minCrabDistance, scenario.name).toBeGreaterThan(stressOpts.killRange);
194
- }
195
- }
196
- }, 15_000);
197
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import type { Position } from '../../sdk/types.js';
3
+ import { FieldCalculator, PX_PER_UNIT, UNITS_PER_PX } from './distance-field.js';
4
+ import { planEscape, type EscapeOptions } from './escape-planner.js';
5
+ import { loadWalkableGrid } from './walkable-grid.js';
6
+
7
+ const grid = loadWalkableGrid();
8
+ const sampleCells = collectWalkableCells(3);
9
+
10
+ const stressOpts = {
11
+ steps: 4,
12
+ stepDist: 144,
13
+ killRange: 80,
14
+ beamWidth: 6,
15
+ fieldRadius: 720,
16
+ directions: 12,
17
+ } satisfies EscapeOptions;
18
+
19
+ interface Scenario {
20
+ name: string;
21
+ shrimp: Position;
22
+ crabs: Position[];
23
+ }
24
+
25
+ function collectWalkableCells(stride: number): number[] {
26
+ const cells: number[] = [];
27
+ for (let ty = 0; ty < grid.height; ty += stride) {
28
+ for (let tx = 0; tx < grid.width; tx += stride) {
29
+ const cell = ty * grid.width + tx;
30
+ if (grid.isWalkableCell(cell)) cells.push(cell);
31
+ }
32
+ }
33
+ return cells;
34
+ }
35
+
36
+ function makeRng(seed: number): () => number {
37
+ let state = seed >>> 0;
38
+ return () => {
39
+ state = (state * 1664525 + 1013904223) >>> 0;
40
+ return state / 0x100000000;
41
+ };
42
+ }
43
+
44
+ function randomCell(rng: () => number): number {
45
+ return sampleCells[Math.floor(rng() * sampleCells.length)];
46
+ }
47
+
48
+ function toCell(pos: Position): number {
49
+ return grid.snapToWalkable(grid.worldToCell(pos.x, pos.y));
50
+ }
51
+
52
+ function expectWalkablePosition(pos: Position): void {
53
+ const cell = toCell(pos);
54
+ expect(cell).toBeGreaterThanOrEqual(0);
55
+ expect(grid.isWalkableCell(cell)).toBe(true);
56
+ }
57
+
58
+ function nearbyCells(source: number, minPx: number, maxPx: number, rng: () => number, limit: number): number[] {
59
+ const calc = new FieldCalculator(grid);
60
+ const maxUnits = Math.round(maxPx * UNITS_PER_PX);
61
+ const minUnits = Math.round(minPx * UNITS_PER_PX);
62
+ const field = calc.compute(source, maxUnits, maxUnits, 8);
63
+ const start = Math.floor(rng() * sampleCells.length);
64
+ const cells: number[] = [];
65
+
66
+ for (let i = 0; i < sampleCells.length && cells.length < limit; i++) {
67
+ const cell = sampleCells[(start + i) % sampleCells.length];
68
+ const dist = field.distOf(cell);
69
+ if (cell !== source && dist >= minUnits && dist <= maxUnits) cells.push(cell);
70
+ }
71
+
72
+ return cells;
73
+ }
74
+
75
+ function buildScenarios(): Scenario[] {
76
+ const rng = makeRng(0xdecafbad);
77
+ const scenarios: Scenario[] = [];
78
+
79
+ for (let i = 0; i < 48; i++) {
80
+ const crabCount = 1 + Math.floor(rng() * 4);
81
+ scenarios.push({
82
+ name: `global-${i}`,
83
+ shrimp: grid.cellToWorld(randomCell(rng)),
84
+ crabs: Array.from({ length: crabCount }, () => grid.cellToWorld(randomCell(rng))),
85
+ });
86
+ }
87
+
88
+ let localCount = 0;
89
+ for (let attempts = 0; localCount < 48 && attempts < 300; attempts++) {
90
+ const source = randomCell(rng);
91
+ const near = nearbyCells(source, 88, 360, rng, 32);
92
+ if (near.length < 4) continue;
93
+
94
+ const crabCount = 1 + (localCount % 4);
95
+ const crabs: Position[] = [];
96
+ for (let i = 0; i < crabCount; i++) {
97
+ const index = Math.floor(((i + 0.5) * near.length) / crabCount);
98
+ crabs.push(grid.cellToWorld(near[index]));
99
+ }
100
+
101
+ scenarios.push({
102
+ name: `local-${localCount}`,
103
+ shrimp: grid.cellToWorld(source),
104
+ crabs,
105
+ });
106
+ localCount++;
107
+ }
108
+
109
+ expect(localCount).toBe(48);
110
+ return scenarios;
111
+ }
112
+
113
+ function replayPlan(
114
+ shrimp: Position,
115
+ crabs: Position[],
116
+ path: Position[],
117
+ opts: typeof stressOpts,
118
+ ): { minCrabDistance: number; finalCell: number } {
119
+ const calc = new FieldCalculator(grid);
120
+ const stepUnits = Math.round(opts.stepDist * UNITS_PER_PX);
121
+ const radiusUnits = Math.round(opts.fieldRadius * UNITS_PER_PX);
122
+ let shrimpCell = toCell(shrimp);
123
+ let crabCells = crabs.map(toCell).filter(cell => cell >= 0);
124
+
125
+ for (const waypoint of path) {
126
+ const nextCell = toCell(waypoint);
127
+ const field = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
128
+ const moveUnits = field.distOf(nextCell);
129
+ expect(moveUnits).toBeLessThanOrEqual(stepUnits);
130
+ crabCells = crabCells.map(cell => calc.descend(cell, stepUnits).end);
131
+ shrimpCell = nextCell;
132
+ }
133
+
134
+ const finalField = calc.compute(shrimpCell, radiusUnits, stepUnits, opts.directions);
135
+ const minUnits =
136
+ crabCells.length > 0 ? Math.min(...crabCells.map(cell => Math.min(finalField.distOf(cell), radiusUnits))) : Infinity;
137
+ return { minCrabDistance: minUnits * PX_PER_UNIT, finalCell: shrimpCell };
138
+ }
139
+
140
+ function expectPlanShape(plan: ReturnType<typeof planEscape>, opts: typeof stressOpts): void {
141
+ expect(plan.survivedSteps).toBeGreaterThanOrEqual(0);
142
+ expect(plan.survivedSteps).toBeLessThanOrEqual(opts.steps);
143
+ expect(plan.path).toHaveLength(plan.survivedSteps);
144
+ expect(Number.isNaN(plan.minCrabDistance)).toBe(false);
145
+ expectWalkablePosition(plan.target);
146
+ for (const waypoint of plan.path) expectWalkablePosition(waypoint);
147
+
148
+ if (plan.survivedSteps > 0) {
149
+ expect(plan.target).toEqual(plan.path[plan.path.length - 1]);
150
+ }
151
+ if (plan.caught) {
152
+ expect(plan.survivedSteps).toBeLessThan(opts.steps);
153
+ } else {
154
+ expect(plan.survivedSteps).toBe(opts.steps);
155
+ }
156
+ }
157
+
158
+ describe('planEscape', () => {
159
+ it('plans a full horizon with infinite safety when there are no crabs', () => {
160
+ const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 2)]);
161
+ const plan = planEscape(start, [], stressOpts);
162
+
163
+ expect(plan.caught).toBe(false);
164
+ expect(plan.survivedSteps).toBe(stressOpts.steps);
165
+ expect(plan.path).toHaveLength(stressOpts.steps);
166
+ expect(plan.minCrabDistance).toBe(Infinity);
167
+ expectPlanShape(plan, stressOpts);
168
+ });
169
+
170
+ it('reports no survived step when crabs already occupy the shrimp tile', () => {
171
+ const start = grid.cellToWorld(sampleCells[Math.floor(sampleCells.length / 3)]);
172
+ const plan = planEscape(start, [start, start, start, start], stressOpts);
173
+
174
+ expect(plan.caught).toBe(true);
175
+ expect(plan.survivedSteps).toBe(0);
176
+ expect(plan.path).toEqual([]);
177
+ expect(plan.minCrabDistance).toBe(0);
178
+ expectPlanShape(plan, stressOpts);
179
+ });
180
+
181
+ it('keeps movement and distance invariants across seeded global and local pressure cases', () => {
182
+ const scenarios = buildScenarios();
183
+ expect(scenarios).toHaveLength(96);
184
+
185
+ for (const scenario of scenarios) {
186
+ const plan = planEscape(scenario.shrimp, scenario.crabs, stressOpts);
187
+ const replay = replayPlan(scenario.shrimp, scenario.crabs, plan.path, stressOpts);
188
+
189
+ expectPlanShape(plan, stressOpts);
190
+ expect(toCell(plan.target), scenario.name).toBe(replay.finalCell);
191
+ expect(plan.minCrabDistance, scenario.name).toBeCloseTo(replay.minCrabDistance, 5);
192
+ if (!plan.caught) {
193
+ expect(plan.minCrabDistance, scenario.name).toBeGreaterThan(stressOpts.killRange);
194
+ }
195
+ }
196
+ }, 15_000);
197
+ });