@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,573 +1,573 @@
1
- import { Command } from 'commander';
2
- import { EventStore } from '../pipeline/event-store.js';
3
- import {
4
- PlayerHistoryStore,
5
- type FramePlayer,
6
- type LobsterTaskPoint,
7
- type PlayerHistoryData,
8
- type VisibleFrame,
9
- } from '../perception/player-history-store.js';
10
-
11
- type HistoryKind = 'stay' | 'last_appear' | 'rooms_seen';
12
-
13
- const KINDS = new Set<HistoryKind>(['stay', 'last_appear', 'rooms_seen']);
14
- const STOP_MIN_SECS = 2;
15
- const TASK_DONE_RADIUS = 15;
16
- const DIR_MIN_MOVE = 6;
17
-
18
- interface PlayerPoint {
19
- frame: VisibleFrame;
20
- pos: FramePlayer;
21
- }
22
-
23
- function round1(value: number): number {
24
- return Math.round(value * 10) / 10;
25
- }
26
-
27
- function dist(a: { x: number; y: number }, b: { x: number; y: number }): number {
28
- return Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
29
- }
30
-
31
- function ageSecs(time: string, now: number): number {
32
- const ms = Date.parse(time);
33
- if (!Number.isFinite(ms)) return 0;
34
- return Math.max(0, round1((now - ms) / 1000));
35
- }
36
-
37
- function durationSecs(start: string, end: string): number {
38
- const startMs = Date.parse(start);
39
- const endMs = Date.parse(end);
40
- if (!Number.isFinite(startMs) || !Number.isFinite(endMs)) return 0;
41
- return Math.max(0, round1((endMs - startMs) / 1000));
42
- }
43
-
44
- function splitSelectors(values: string[]): string[] {
45
- return values
46
- .flatMap((value) => String(value).split(','))
47
- .map((value) => value.trim())
48
- .filter(Boolean);
49
- }
50
-
51
- function knownPlayerNames(data: PlayerHistoryData): string[] {
52
- const names = new Set<string>(Object.keys(data.seats ?? {}));
53
- for (const frame of data.visible_frames ?? []) {
54
- for (const name of Object.keys(frame.players ?? {})) names.add(name);
55
- }
56
- return Array.from(names).sort((a, b) => a.localeCompare(b));
57
- }
58
-
59
- function resolvePlayers(data: PlayerHistoryData, selectors: string[]): { players?: string[]; error?: Record<string, any> } {
60
- const names = knownPlayerNames(data);
61
- if (selectors.length === 0) {
62
- return { error: { code: 'missing_player_id', message: 'Provide a player id/name, list, or all.' } };
63
- }
64
- if (selectors.some((selector) => selector.toLowerCase() === 'all')) return { players: names };
65
-
66
- const resolved: string[] = [];
67
- for (const selector of selectors) {
68
- const seatMatch = selector.match(/^seat:(\d+)$/i);
69
- const seat = seatMatch ? Number(seatMatch[1]) : /^\d+$/.test(selector) ? Number(selector) : null;
70
- let matches: string[] = [];
71
- if (seat != null) {
72
- matches = names.filter((name) => data.seats?.[name] === seat);
73
- } else {
74
- matches = names.filter((name) => name === selector);
75
- if (matches.length === 0) matches = names.filter((name) => name.startsWith(selector));
76
- if (matches.length === 0) matches = names.filter((name) => name.toLowerCase().includes(selector.toLowerCase()));
77
- }
78
- if (matches.length === 0) {
79
- return { error: { code: 'not_found', selector, known_players: names } };
80
- }
81
- if (matches.length > 1) {
82
- return { error: { code: 'ambiguous', selector, candidates: matches } };
83
- }
84
- if (!resolved.includes(matches[0])) resolved.push(matches[0]);
85
- }
86
- return { players: resolved };
87
- }
88
-
89
- function pointsForPlayer(frames: VisibleFrame[], player: string): PlayerPoint[] {
90
- const points: PlayerPoint[] = [];
91
- for (const frame of frames) {
92
- const pos = frame.players?.[player];
93
- if (pos) points.push({ frame, pos });
94
- }
95
- return points;
96
- }
97
-
98
- function continuousRuns(points: PlayerPoint[]): PlayerPoint[][] {
99
- const runs: PlayerPoint[][] = [];
100
- let current: PlayerPoint[] = [];
101
- for (const point of points) {
102
- const prev = current[current.length - 1];
103
- if (!prev || point.frame.tick === prev.frame.tick + 1) {
104
- current.push(point);
105
- } else {
106
- if (current.length > 0) runs.push(current);
107
- current = [point];
108
- }
109
- }
110
- if (current.length > 0) runs.push(current);
111
- return runs;
112
- }
113
-
114
- function centroid(points: PlayerPoint[]): { x: number; y: number } {
115
- const sum = points.reduce((acc, point) => ({ x: acc.x + point.pos.x, y: acc.y + point.pos.y }), { x: 0, y: 0 });
116
- return { x: sum.x / points.length, y: sum.y / points.length };
117
- }
118
-
119
- function mostCommonRoom(points: PlayerPoint[]): string | undefined {
120
- const counts = new Map<string, number>();
121
- for (const point of points) {
122
- if (!point.pos.room) continue;
123
- counts.set(point.pos.room, (counts.get(point.pos.room) ?? 0) + 1);
124
- }
125
- return Array.from(counts.entries()).sort((a, b) => b[1] - a[1])[0]?.[0];
126
- }
127
-
128
- function nearTask(tasks: LobsterTaskPoint[], point: { x: number; y: number }): string | null {
129
- let best: { task: LobsterTaskPoint; distance: number } | null = null;
130
- for (const task of tasks) {
131
- const distance = dist(point, task);
132
- if (distance > TASK_DONE_RADIUS) continue;
133
- if (!best || distance < best.distance) best = { task, distance };
134
- }
135
- return best?.task.name ?? null;
136
- }
137
-
138
- function stayKey(data: PlayerHistoryData, point: PlayerPoint): string {
139
- const task = nearTask(data.lobster_tasks, point.pos);
140
- if (task) return `task:${task}`;
141
- return `pos:${point.pos.x},${point.pos.y}`;
142
- }
143
-
144
- function buildStayResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
145
- const stays: Record<string, any>[] = [];
146
- for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
147
- let segment: PlayerPoint[] = [];
148
- let segmentKey: string | null = null;
149
- for (const point of run) {
150
- const key = stayKey(data, point);
151
- if (segment.length === 0 || key === segmentKey) {
152
- segment.push(point);
153
- segmentKey = key;
154
- } else {
155
- appendStay(stays, segment, data.lobster_tasks, now);
156
- segment = [point];
157
- segmentKey = key;
158
- }
159
- }
160
- appendStay(stays, segment, data.lobster_tasks, now);
161
- }
162
- stays.sort((a, b) => a.to_ago - b.to_ago);
163
- return {
164
- player,
165
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
166
- stays,
167
- };
168
- }
169
-
170
- function appendStay(out: Record<string, any>[], segment: PlayerPoint[], tasks: LobsterTaskPoint[], now: number): void {
171
- if (segment.length < 2) return;
172
- const first = segment[0];
173
- const last = segment[segment.length - 1];
174
- const secs = durationSecs(first.frame.time, last.frame.time);
175
- if (secs < STOP_MIN_SECS) return;
176
- const center = centroid(segment);
177
- const room = mostCommonRoom(segment);
178
- out.push({
179
- from_ago: ageSecs(first.frame.time, now),
180
- to_ago: ageSecs(last.frame.time, now),
181
- secs,
182
- room,
183
- x: round1(center.x),
184
- y: round1(center.y),
185
- pos: `${round1(center.x)},${round1(center.y)}`,
186
- near_task: nearTask(tasks, center),
187
- });
188
- }
189
-
190
- function direction(from: { x: number; y: number }, to: { x: number; y: number }): string {
191
- const dx = to.x - from.x;
192
- const dy = to.y - from.y;
193
- if (Math.sqrt(dx ** 2 + dy ** 2) < DIR_MIN_MOVE) return 'stay';
194
- const horizontal = Math.abs(dx) >= DIR_MIN_MOVE / 2 ? (dx > 0 ? '右' : '左') : '';
195
- const vertical = Math.abs(dy) >= DIR_MIN_MOVE / 2 ? (dy > 0 ? '下' : '上') : '';
196
- return `${horizontal}${vertical}` || 'stay';
197
- }
198
-
199
- function buildLastAppearResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
200
- const runs = continuousRuns(pointsForPlayer(data.visible_frames, player));
201
- const latestFrame = data.visible_frames[data.visible_frames.length - 1];
202
- const lastRun = runs[runs.length - 1] ?? [];
203
- const last = lastRun[lastRun.length - 1];
204
- if (!last) {
205
- return {
206
- player,
207
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
208
- visible: false,
209
- ago: null,
210
- };
211
- }
212
-
213
- const previous = lastRun.length >= 2 ? lastRun[lastRun.length - 2] : last;
214
- return {
215
- player,
216
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
217
- visible: latestFrame?.players?.[player] != null,
218
- ago: ageSecs(last.frame.time, now),
219
- room: last.pos.room,
220
- x: round1(last.pos.x),
221
- y: round1(last.pos.y),
222
- dir: direction(previous.pos, last.pos),
223
- };
224
- }
225
-
226
- function buildRoomsSeenResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
227
- const rooms: Record<string, any>[] = [];
228
- for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
229
- let currentRoom = run[0]?.pos.room ?? 'unknown';
230
- let start = run[0];
231
- let previous = run[0];
232
- for (const point of run.slice(1)) {
233
- const room = point.pos.room ?? 'unknown';
234
- if (room !== currentRoom) {
235
- rooms.push(roomSegment(currentRoom, start, previous, now));
236
- currentRoom = room;
237
- start = point;
238
- }
239
- previous = point;
240
- }
241
- if (start && previous) rooms.push(roomSegment(currentRoom, start, previous, now));
242
- }
243
- rooms.sort((a, b) => a.to_ago - b.to_ago);
244
- return {
245
- player,
246
- ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
247
- rooms,
248
- };
249
- }
250
-
251
- function roomSegment(room: string, start: PlayerPoint, end: PlayerPoint, now: number): Record<string, any> {
252
- return {
253
- room,
254
- from_ago: ageSecs(start.frame.time, now),
255
- to_ago: ageSecs(end.frame.time, now),
256
- secs: durationSecs(start.frame.time, end.frame.time),
257
- };
258
- }
259
-
260
- interface MeetingRecord {
261
- round: number;
262
- start?: Record<string, any>;
263
- briefing?: Record<string, any>;
264
- states: Record<string, any>[];
265
- speechEvents: Record<string, any>[];
266
- voteEvents: Record<string, any>[];
267
- resultEvent?: Record<string, any>;
268
- ended?: Record<string, any>;
269
- interrupted?: boolean;
270
- }
271
-
272
- interface DeathInfo {
273
- type: 'found_in_meeting' | 'exiled';
274
- round: number;
275
- }
276
-
277
- function buildMeetingRecords(events: Record<string, any>[]): MeetingRecord[] {
278
- const meetings: MeetingRecord[] = [];
279
- let current: MeetingRecord | null = null;
280
-
281
- const finishCurrent = (interrupted = false) => {
282
- if (!current) return;
283
- current.interrupted = current.interrupted || interrupted;
284
- meetings.push(current);
285
- current = null;
286
- };
287
-
288
- for (const event of events) {
289
- if (event.type === 'meeting_start') {
290
- finishCurrent(true);
291
- current = {
292
- round: meetings.length + 1,
293
- start: event,
294
- states: [],
295
- speechEvents: [],
296
- voteEvents: [],
297
- };
298
- continue;
299
- }
300
- if (!current) continue;
301
-
302
- if (event.type === 'meeting_briefing') current.briefing = event;
303
- if (event.type === 'meeting_state' && (event.round == null || event.round === current.round)) current.states.push(event);
304
- if (event.type === 'speech' || event.type === 'speech_skipped' || event.type === 'speech_turn') current.speechEvents.push(event);
305
- if (event.type === 'vote_cast') current.voteEvents.push(event);
306
- if (event.type === 'exile' || event.type === 'no_exile') current.resultEvent = event;
307
- if (event.type === 'meeting_ended') {
308
- current.ended = event;
309
- finishCurrent(false);
310
- continue;
311
- }
312
- if (event.type === 'game_over') {
313
- finishCurrent(true);
314
- }
315
- }
316
- finishCurrent(false);
317
- return meetings;
318
- }
319
-
320
- function latestMeetingState(record: MeetingRecord): Record<string, any> | undefined {
321
- return record.states[record.states.length - 1];
322
- }
323
-
324
- function meetingVotes(record: MeetingRecord): Record<string, string> {
325
- const resultVotes = record.resultEvent?.votes;
326
- if (resultVotes && typeof resultVotes === 'object' && !Array.isArray(resultVotes)) {
327
- return resultVotes as Record<string, string>;
328
- }
329
- const votes: Record<string, string> = {};
330
- for (const vote of record.voteEvents) {
331
- if (typeof vote.actor_name === 'string' && typeof vote.target === 'string') votes[vote.actor_name] = vote.target;
332
- }
333
- return votes;
334
- }
335
-
336
- function exiledPlayer(record: MeetingRecord): string | null {
337
- if (record.ended?.result === 'exiled' && typeof record.ended.result_target === 'string') return record.ended.result_target;
338
- if (record.resultEvent?.type === 'exile' && typeof record.resultEvent.actor_name === 'string') return record.resultEvent.actor_name;
339
- return null;
340
- }
341
-
342
- function meetingState(record: MeetingRecord): string {
343
- if (record.ended) return 'ended';
344
- const subPhase = latestMeetingState(record)?.sub_phase;
345
- if (typeof subPhase === 'string' && subPhase.length > 0) return subPhase;
346
- if (record.interrupted) return 'interrupted_or_missing_end';
347
- return 'interrupted_or_missing_end';
348
- }
349
-
350
- function meetingAllSeats(record: MeetingRecord): Array<{ name: string; seat: number }> {
351
- const allSeats = record.briefing?.all_seats;
352
- if (!Array.isArray(allSeats)) return [];
353
- return allSeats
354
- .filter((player: any) => typeof player?.name === 'string' && Number.isFinite(player.seat))
355
- .map((player: any) => ({ name: player.name, seat: player.seat }))
356
- .sort((a, b) => a.seat - b.seat);
357
- }
358
-
359
- function latestAlivePlayers(record: MeetingRecord): Set<string> | null {
360
- for (let i = record.states.length - 1; i >= 0; i--) {
361
- const alive = record.states[i].alive_players;
362
- if (Array.isArray(alive)) return new Set(alive.filter((name: any) => typeof name === 'string'));
363
- }
364
- return null;
365
- }
366
-
367
- function collectSpeechOrder(record: MeetingRecord): string[] {
368
- for (const state of record.states) {
369
- if (Array.isArray(state.speech_order)) {
370
- return state.speech_order.filter((name: any) => typeof name === 'string');
371
- }
372
- }
373
- const order: string[] = [];
374
- for (const event of record.speechEvents) {
375
- const speaker = event.actor_name;
376
- if (typeof speaker === 'string' && !order.includes(speaker)) order.push(speaker);
377
- }
378
- return order;
379
- }
380
-
381
- function meetingSpeeches(record: MeetingRecord): Array<{ speaker: string; text: string; skipped: boolean }> {
382
- const order = collectSpeechOrder(record);
383
- const texts = new Map<string, string>();
384
- const skipped = new Set<string>();
385
- const seen = new Set<string>();
386
-
387
- for (const state of record.states) {
388
- const stateSpeeches = state.speeches;
389
- if (stateSpeeches && typeof stateSpeeches === 'object' && !Array.isArray(stateSpeeches)) {
390
- for (const [speaker, text] of Object.entries(stateSpeeches)) {
391
- if (typeof speaker !== 'string') continue;
392
- texts.set(speaker, typeof text === 'string' ? text : '');
393
- seen.add(speaker);
394
- }
395
- }
396
- if (Array.isArray(state.speech_skipped)) {
397
- for (const speaker of state.speech_skipped) {
398
- if (typeof speaker !== 'string') continue;
399
- skipped.add(speaker);
400
- seen.add(speaker);
401
- }
402
- }
403
- }
404
-
405
- for (const event of record.speechEvents) {
406
- const speaker = event.actor_name;
407
- if (typeof speaker !== 'string') continue;
408
- if (event.type === 'speech') {
409
- texts.set(speaker, typeof event.text === 'string' ? event.text : '');
410
- seen.add(speaker);
411
- } else if (event.type === 'speech_skipped') {
412
- skipped.add(speaker);
413
- seen.add(speaker);
414
- }
415
- }
416
-
417
- const outputOrder = [...order, ...Array.from(seen).filter((speaker) => !order.includes(speaker))];
418
- return outputOrder
419
- .filter((speaker) => seen.has(speaker))
420
- .map((speaker) => ({
421
- speaker,
422
- text: texts.get(speaker) ?? '',
423
- skipped: skipped.has(speaker),
424
- }));
425
- }
426
-
427
- function applyMeetingDeaths(record: MeetingRecord, deaths: Map<string, DeathInfo>): void {
428
- const alive = latestAlivePlayers(record);
429
- if (alive) {
430
- for (const player of meetingAllSeats(record)) {
431
- if (!alive.has(player.name) && !deaths.has(player.name)) {
432
- deaths.set(player.name, { type: 'found_in_meeting', round: record.round });
433
- }
434
- }
435
- }
436
- const exiled = exiledPlayer(record);
437
- if (exiled) deaths.set(exiled, { type: 'exiled', round: record.round });
438
- }
439
-
440
- function meetingPlayers(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any>[] {
441
- return meetingAllSeats(record).map((player) => {
442
- const death = deaths.get(player.name) ?? null;
443
- return {
444
- name: player.name,
445
- seat: player.seat,
446
- status: death ? 'dead' : 'alive',
447
- death,
448
- };
449
- });
450
- }
451
-
452
- function meetingOutput(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any> {
453
- applyMeetingDeaths(record, deaths);
454
- return {
455
- round: record.round,
456
- tick: record.start?.tick ?? record.briefing?.tick ?? null,
457
- caller: record.start?.actor_name ?? record.briefing?.caller ?? latestMeetingState(record)?.caller ?? null,
458
- corpses_found: null,
459
- state: meetingState(record),
460
- exiled_player: exiledPlayer(record),
461
- players: meetingPlayers(record, deaths),
462
- votes: meetingVotes(record),
463
- speeches: meetingSpeeches(record),
464
- };
465
- }
466
-
467
- function allMeetingOutputs(records: MeetingRecord[]): Record<string, any>[] {
468
- const deaths = new Map<string, DeathInfo>();
469
- return records.map((record) => meetingOutput(record, deaths));
470
- }
471
-
472
- function createMeetingsCommand(): Command {
473
- return new Command('meetings')
474
- .description('Show meeting history')
475
- .argument('[round]', 'Meeting round number, starting from 1')
476
- .action((roundText?: string) => {
477
- const records = buildMeetingRecords(EventStore.forLatestGame().all());
478
- const outputs = allMeetingOutputs(records);
479
- if (roundText != null) {
480
- const round = Number(roundText);
481
- const record = Number.isInteger(round) && round > 0 ? outputs.find((meeting) => meeting.round === round) : null;
482
- if (!record) {
483
- console.log(JSON.stringify({
484
- error: {
485
- code: 'meeting_round_not_found',
486
- round: roundText,
487
- available_rounds: outputs.map((meeting) => meeting.round),
488
- },
489
- }, null, 2));
490
- return;
491
- }
492
- console.log(JSON.stringify(record, null, 2));
493
- return;
494
- }
495
- console.log(JSON.stringify({ meetings: outputs }, null, 2));
496
- });
497
- }
498
-
499
- function createPlayerHistorySubcommand(): Command {
500
- return new Command('player')
501
- .description('Show derived visible-player history')
502
- .argument('<kind>', 'stay | last_appear | rooms_seen')
503
- .argument('[player_id...]', 'Player name/seat/list, or all')
504
- .action(async (kind: string, playerArgs: string[]) => {
505
- if (!KINDS.has(kind as HistoryKind)) {
506
- console.log(JSON.stringify({ error: { code: 'invalid_kind', allowed: Array.from(KINDS) } }, null, 2));
507
- return;
508
- }
509
-
510
- const sessionPath = EventStore.latestSessionPath();
511
- if (!sessionPath) {
512
- console.log(JSON.stringify({
513
- kind,
514
- error: { code: 'no_game_events', message: 'No game events found. Join a game first.' },
515
- }, null, 2));
516
- return;
517
- }
518
- const data = PlayerHistoryStore.forSession(sessionPath).read();
519
- if (!data || !Array.isArray(data.visible_frames) || data.visible_frames.length === 0) {
520
- console.log(JSON.stringify({
521
- kind,
522
- error: {
523
- code: 'no_player_history',
524
- message: 'No player_spotted history yet. Join a game and wait for the game runtime to receive player_spotted events.',
525
- },
526
- }, null, 2));
527
- return;
528
- }
529
-
530
- const selectors = splitSelectors(playerArgs);
531
- const resolved = resolvePlayers(data, selectors);
532
- if (resolved.error) {
533
- console.log(JSON.stringify({ kind, error: resolved.error }, null, 2));
534
- return;
535
- }
536
-
537
- const now = Date.now();
538
- const players = resolved.players ?? [];
539
- const resultPlayers = players.map((player) => {
540
- if (kind === 'stay') return buildStayResult(data, player, now);
541
- if (kind === 'last_appear') return buildLastAppearResult(data, player, now);
542
- return buildRoomsSeenResult(data, player, now);
543
- });
544
-
545
- console.log(JSON.stringify({
546
- kind,
547
- time: new Date(now).toISOString(),
548
- players: resultPlayers,
549
- }, null, 2));
550
- });
551
- }
552
-
553
- export function createHistoryCommand(): Command {
554
- const history = new Command('history')
555
- .description('Show derived player and meeting history');
556
- history.addCommand(createPlayerHistorySubcommand());
557
- history.addCommand(createMeetingsCommand());
558
- return history;
559
- }
560
-
561
- export const playerHistoryCommandInternals = {
562
- direction,
563
- resolvePlayers,
564
- buildStayResult,
565
- buildLastAppearResult,
566
- buildRoomsSeenResult,
567
- };
568
-
569
- export const meetingHistoryCommandInternals = {
570
- buildMeetingRecords,
571
- allMeetingOutputs,
572
- meetingSpeeches,
573
- };
1
+ import { Command } from 'commander';
2
+ import { EventStore } from '../pipeline/event-store.js';
3
+ import {
4
+ PlayerHistoryStore,
5
+ type FramePlayer,
6
+ type LobsterTaskPoint,
7
+ type PlayerHistoryData,
8
+ type VisibleFrame,
9
+ } from '../perception/player-history-store.js';
10
+
11
+ type HistoryKind = 'stay' | 'last_appear' | 'rooms_seen';
12
+
13
+ const KINDS = new Set<HistoryKind>(['stay', 'last_appear', 'rooms_seen']);
14
+ const STOP_MIN_SECS = 2;
15
+ const TASK_DONE_RADIUS = 15;
16
+ const DIR_MIN_MOVE = 6;
17
+
18
+ interface PlayerPoint {
19
+ frame: VisibleFrame;
20
+ pos: FramePlayer;
21
+ }
22
+
23
+ function round1(value: number): number {
24
+ return Math.round(value * 10) / 10;
25
+ }
26
+
27
+ function dist(a: { x: number; y: number }, b: { x: number; y: number }): number {
28
+ return Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
29
+ }
30
+
31
+ function ageSecs(time: string, now: number): number {
32
+ const ms = Date.parse(time);
33
+ if (!Number.isFinite(ms)) return 0;
34
+ return Math.max(0, round1((now - ms) / 1000));
35
+ }
36
+
37
+ function durationSecs(start: string, end: string): number {
38
+ const startMs = Date.parse(start);
39
+ const endMs = Date.parse(end);
40
+ if (!Number.isFinite(startMs) || !Number.isFinite(endMs)) return 0;
41
+ return Math.max(0, round1((endMs - startMs) / 1000));
42
+ }
43
+
44
+ function splitSelectors(values: string[]): string[] {
45
+ return values
46
+ .flatMap((value) => String(value).split(','))
47
+ .map((value) => value.trim())
48
+ .filter(Boolean);
49
+ }
50
+
51
+ function knownPlayerNames(data: PlayerHistoryData): string[] {
52
+ const names = new Set<string>(Object.keys(data.seats ?? {}));
53
+ for (const frame of data.visible_frames ?? []) {
54
+ for (const name of Object.keys(frame.players ?? {})) names.add(name);
55
+ }
56
+ return Array.from(names).sort((a, b) => a.localeCompare(b));
57
+ }
58
+
59
+ function resolvePlayers(data: PlayerHistoryData, selectors: string[]): { players?: string[]; error?: Record<string, any> } {
60
+ const names = knownPlayerNames(data);
61
+ if (selectors.length === 0) {
62
+ return { error: { code: 'missing_player_id', message: 'Provide a player id/name, list, or all.' } };
63
+ }
64
+ if (selectors.some((selector) => selector.toLowerCase() === 'all')) return { players: names };
65
+
66
+ const resolved: string[] = [];
67
+ for (const selector of selectors) {
68
+ const seatMatch = selector.match(/^seat:(\d+)$/i);
69
+ const seat = seatMatch ? Number(seatMatch[1]) : /^\d+$/.test(selector) ? Number(selector) : null;
70
+ let matches: string[] = [];
71
+ if (seat != null) {
72
+ matches = names.filter((name) => data.seats?.[name] === seat);
73
+ } else {
74
+ matches = names.filter((name) => name === selector);
75
+ if (matches.length === 0) matches = names.filter((name) => name.startsWith(selector));
76
+ if (matches.length === 0) matches = names.filter((name) => name.toLowerCase().includes(selector.toLowerCase()));
77
+ }
78
+ if (matches.length === 0) {
79
+ return { error: { code: 'not_found', selector, known_players: names } };
80
+ }
81
+ if (matches.length > 1) {
82
+ return { error: { code: 'ambiguous', selector, candidates: matches } };
83
+ }
84
+ if (!resolved.includes(matches[0])) resolved.push(matches[0]);
85
+ }
86
+ return { players: resolved };
87
+ }
88
+
89
+ function pointsForPlayer(frames: VisibleFrame[], player: string): PlayerPoint[] {
90
+ const points: PlayerPoint[] = [];
91
+ for (const frame of frames) {
92
+ const pos = frame.players?.[player];
93
+ if (pos) points.push({ frame, pos });
94
+ }
95
+ return points;
96
+ }
97
+
98
+ function continuousRuns(points: PlayerPoint[]): PlayerPoint[][] {
99
+ const runs: PlayerPoint[][] = [];
100
+ let current: PlayerPoint[] = [];
101
+ for (const point of points) {
102
+ const prev = current[current.length - 1];
103
+ if (!prev || point.frame.tick === prev.frame.tick + 1) {
104
+ current.push(point);
105
+ } else {
106
+ if (current.length > 0) runs.push(current);
107
+ current = [point];
108
+ }
109
+ }
110
+ if (current.length > 0) runs.push(current);
111
+ return runs;
112
+ }
113
+
114
+ function centroid(points: PlayerPoint[]): { x: number; y: number } {
115
+ const sum = points.reduce((acc, point) => ({ x: acc.x + point.pos.x, y: acc.y + point.pos.y }), { x: 0, y: 0 });
116
+ return { x: sum.x / points.length, y: sum.y / points.length };
117
+ }
118
+
119
+ function mostCommonRoom(points: PlayerPoint[]): string | undefined {
120
+ const counts = new Map<string, number>();
121
+ for (const point of points) {
122
+ if (!point.pos.room) continue;
123
+ counts.set(point.pos.room, (counts.get(point.pos.room) ?? 0) + 1);
124
+ }
125
+ return Array.from(counts.entries()).sort((a, b) => b[1] - a[1])[0]?.[0];
126
+ }
127
+
128
+ function nearTask(tasks: LobsterTaskPoint[], point: { x: number; y: number }): string | null {
129
+ let best: { task: LobsterTaskPoint; distance: number } | null = null;
130
+ for (const task of tasks) {
131
+ const distance = dist(point, task);
132
+ if (distance > TASK_DONE_RADIUS) continue;
133
+ if (!best || distance < best.distance) best = { task, distance };
134
+ }
135
+ return best?.task.name ?? null;
136
+ }
137
+
138
+ function stayKey(data: PlayerHistoryData, point: PlayerPoint): string {
139
+ const task = nearTask(data.lobster_tasks, point.pos);
140
+ if (task) return `task:${task}`;
141
+ return `pos:${point.pos.x},${point.pos.y}`;
142
+ }
143
+
144
+ function buildStayResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
145
+ const stays: Record<string, any>[] = [];
146
+ for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
147
+ let segment: PlayerPoint[] = [];
148
+ let segmentKey: string | null = null;
149
+ for (const point of run) {
150
+ const key = stayKey(data, point);
151
+ if (segment.length === 0 || key === segmentKey) {
152
+ segment.push(point);
153
+ segmentKey = key;
154
+ } else {
155
+ appendStay(stays, segment, data.lobster_tasks, now);
156
+ segment = [point];
157
+ segmentKey = key;
158
+ }
159
+ }
160
+ appendStay(stays, segment, data.lobster_tasks, now);
161
+ }
162
+ stays.sort((a, b) => a.to_ago - b.to_ago);
163
+ return {
164
+ player,
165
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
166
+ stays,
167
+ };
168
+ }
169
+
170
+ function appendStay(out: Record<string, any>[], segment: PlayerPoint[], tasks: LobsterTaskPoint[], now: number): void {
171
+ if (segment.length < 2) return;
172
+ const first = segment[0];
173
+ const last = segment[segment.length - 1];
174
+ const secs = durationSecs(first.frame.time, last.frame.time);
175
+ if (secs < STOP_MIN_SECS) return;
176
+ const center = centroid(segment);
177
+ const room = mostCommonRoom(segment);
178
+ out.push({
179
+ from_ago: ageSecs(first.frame.time, now),
180
+ to_ago: ageSecs(last.frame.time, now),
181
+ secs,
182
+ room,
183
+ x: round1(center.x),
184
+ y: round1(center.y),
185
+ pos: `${round1(center.x)},${round1(center.y)}`,
186
+ near_task: nearTask(tasks, center),
187
+ });
188
+ }
189
+
190
+ function direction(from: { x: number; y: number }, to: { x: number; y: number }): string {
191
+ const dx = to.x - from.x;
192
+ const dy = to.y - from.y;
193
+ if (Math.sqrt(dx ** 2 + dy ** 2) < DIR_MIN_MOVE) return 'stay';
194
+ const horizontal = Math.abs(dx) >= DIR_MIN_MOVE / 2 ? (dx > 0 ? '右' : '左') : '';
195
+ const vertical = Math.abs(dy) >= DIR_MIN_MOVE / 2 ? (dy > 0 ? '下' : '上') : '';
196
+ return `${horizontal}${vertical}` || 'stay';
197
+ }
198
+
199
+ function buildLastAppearResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
200
+ const runs = continuousRuns(pointsForPlayer(data.visible_frames, player));
201
+ const latestFrame = data.visible_frames[data.visible_frames.length - 1];
202
+ const lastRun = runs[runs.length - 1] ?? [];
203
+ const last = lastRun[lastRun.length - 1];
204
+ if (!last) {
205
+ return {
206
+ player,
207
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
208
+ visible: false,
209
+ ago: null,
210
+ };
211
+ }
212
+
213
+ const previous = lastRun.length >= 2 ? lastRun[lastRun.length - 2] : last;
214
+ return {
215
+ player,
216
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
217
+ visible: latestFrame?.players?.[player] != null,
218
+ ago: ageSecs(last.frame.time, now),
219
+ room: last.pos.room,
220
+ x: round1(last.pos.x),
221
+ y: round1(last.pos.y),
222
+ dir: direction(previous.pos, last.pos),
223
+ };
224
+ }
225
+
226
+ function buildRoomsSeenResult(data: PlayerHistoryData, player: string, now: number): Record<string, any> {
227
+ const rooms: Record<string, any>[] = [];
228
+ for (const run of continuousRuns(pointsForPlayer(data.visible_frames, player))) {
229
+ let currentRoom = run[0]?.pos.room ?? 'unknown';
230
+ let start = run[0];
231
+ let previous = run[0];
232
+ for (const point of run.slice(1)) {
233
+ const room = point.pos.room ?? 'unknown';
234
+ if (room !== currentRoom) {
235
+ rooms.push(roomSegment(currentRoom, start, previous, now));
236
+ currentRoom = room;
237
+ start = point;
238
+ }
239
+ previous = point;
240
+ }
241
+ if (start && previous) rooms.push(roomSegment(currentRoom, start, previous, now));
242
+ }
243
+ rooms.sort((a, b) => a.to_ago - b.to_ago);
244
+ return {
245
+ player,
246
+ ...(data.seats?.[player] != null ? { seat: data.seats[player] } : {}),
247
+ rooms,
248
+ };
249
+ }
250
+
251
+ function roomSegment(room: string, start: PlayerPoint, end: PlayerPoint, now: number): Record<string, any> {
252
+ return {
253
+ room,
254
+ from_ago: ageSecs(start.frame.time, now),
255
+ to_ago: ageSecs(end.frame.time, now),
256
+ secs: durationSecs(start.frame.time, end.frame.time),
257
+ };
258
+ }
259
+
260
+ interface MeetingRecord {
261
+ round: number;
262
+ start?: Record<string, any>;
263
+ briefing?: Record<string, any>;
264
+ states: Record<string, any>[];
265
+ speechEvents: Record<string, any>[];
266
+ voteEvents: Record<string, any>[];
267
+ resultEvent?: Record<string, any>;
268
+ ended?: Record<string, any>;
269
+ interrupted?: boolean;
270
+ }
271
+
272
+ interface DeathInfo {
273
+ type: 'found_in_meeting' | 'exiled';
274
+ round: number;
275
+ }
276
+
277
+ function buildMeetingRecords(events: Record<string, any>[]): MeetingRecord[] {
278
+ const meetings: MeetingRecord[] = [];
279
+ let current: MeetingRecord | null = null;
280
+
281
+ const finishCurrent = (interrupted = false) => {
282
+ if (!current) return;
283
+ current.interrupted = current.interrupted || interrupted;
284
+ meetings.push(current);
285
+ current = null;
286
+ };
287
+
288
+ for (const event of events) {
289
+ if (event.type === 'meeting_start') {
290
+ finishCurrent(true);
291
+ current = {
292
+ round: meetings.length + 1,
293
+ start: event,
294
+ states: [],
295
+ speechEvents: [],
296
+ voteEvents: [],
297
+ };
298
+ continue;
299
+ }
300
+ if (!current) continue;
301
+
302
+ if (event.type === 'meeting_briefing') current.briefing = event;
303
+ if (event.type === 'meeting_state' && (event.round == null || event.round === current.round)) current.states.push(event);
304
+ if (event.type === 'speech' || event.type === 'speech_skipped' || event.type === 'speech_turn') current.speechEvents.push(event);
305
+ if (event.type === 'vote_cast') current.voteEvents.push(event);
306
+ if (event.type === 'exile' || event.type === 'no_exile') current.resultEvent = event;
307
+ if (event.type === 'meeting_ended') {
308
+ current.ended = event;
309
+ finishCurrent(false);
310
+ continue;
311
+ }
312
+ if (event.type === 'game_over') {
313
+ finishCurrent(true);
314
+ }
315
+ }
316
+ finishCurrent(false);
317
+ return meetings;
318
+ }
319
+
320
+ function latestMeetingState(record: MeetingRecord): Record<string, any> | undefined {
321
+ return record.states[record.states.length - 1];
322
+ }
323
+
324
+ function meetingVotes(record: MeetingRecord): Record<string, string> {
325
+ const resultVotes = record.resultEvent?.votes;
326
+ if (resultVotes && typeof resultVotes === 'object' && !Array.isArray(resultVotes)) {
327
+ return resultVotes as Record<string, string>;
328
+ }
329
+ const votes: Record<string, string> = {};
330
+ for (const vote of record.voteEvents) {
331
+ if (typeof vote.actor_name === 'string' && typeof vote.target === 'string') votes[vote.actor_name] = vote.target;
332
+ }
333
+ return votes;
334
+ }
335
+
336
+ function exiledPlayer(record: MeetingRecord): string | null {
337
+ if (record.ended?.result === 'exiled' && typeof record.ended.result_target === 'string') return record.ended.result_target;
338
+ if (record.resultEvent?.type === 'exile' && typeof record.resultEvent.actor_name === 'string') return record.resultEvent.actor_name;
339
+ return null;
340
+ }
341
+
342
+ function meetingState(record: MeetingRecord): string {
343
+ if (record.ended) return 'ended';
344
+ const subPhase = latestMeetingState(record)?.sub_phase;
345
+ if (typeof subPhase === 'string' && subPhase.length > 0) return subPhase;
346
+ if (record.interrupted) return 'interrupted_or_missing_end';
347
+ return 'interrupted_or_missing_end';
348
+ }
349
+
350
+ function meetingAllSeats(record: MeetingRecord): Array<{ name: string; seat: number }> {
351
+ const allSeats = record.briefing?.all_seats;
352
+ if (!Array.isArray(allSeats)) return [];
353
+ return allSeats
354
+ .filter((player: any) => typeof player?.name === 'string' && Number.isFinite(player.seat))
355
+ .map((player: any) => ({ name: player.name, seat: player.seat }))
356
+ .sort((a, b) => a.seat - b.seat);
357
+ }
358
+
359
+ function latestAlivePlayers(record: MeetingRecord): Set<string> | null {
360
+ for (let i = record.states.length - 1; i >= 0; i--) {
361
+ const alive = record.states[i].alive_players;
362
+ if (Array.isArray(alive)) return new Set(alive.filter((name: any) => typeof name === 'string'));
363
+ }
364
+ return null;
365
+ }
366
+
367
+ function collectSpeechOrder(record: MeetingRecord): string[] {
368
+ for (const state of record.states) {
369
+ if (Array.isArray(state.speech_order)) {
370
+ return state.speech_order.filter((name: any) => typeof name === 'string');
371
+ }
372
+ }
373
+ const order: string[] = [];
374
+ for (const event of record.speechEvents) {
375
+ const speaker = event.actor_name;
376
+ if (typeof speaker === 'string' && !order.includes(speaker)) order.push(speaker);
377
+ }
378
+ return order;
379
+ }
380
+
381
+ function meetingSpeeches(record: MeetingRecord): Array<{ speaker: string; text: string; skipped: boolean }> {
382
+ const order = collectSpeechOrder(record);
383
+ const texts = new Map<string, string>();
384
+ const skipped = new Set<string>();
385
+ const seen = new Set<string>();
386
+
387
+ for (const state of record.states) {
388
+ const stateSpeeches = state.speeches;
389
+ if (stateSpeeches && typeof stateSpeeches === 'object' && !Array.isArray(stateSpeeches)) {
390
+ for (const [speaker, text] of Object.entries(stateSpeeches)) {
391
+ if (typeof speaker !== 'string') continue;
392
+ texts.set(speaker, typeof text === 'string' ? text : '');
393
+ seen.add(speaker);
394
+ }
395
+ }
396
+ if (Array.isArray(state.speech_skipped)) {
397
+ for (const speaker of state.speech_skipped) {
398
+ if (typeof speaker !== 'string') continue;
399
+ skipped.add(speaker);
400
+ seen.add(speaker);
401
+ }
402
+ }
403
+ }
404
+
405
+ for (const event of record.speechEvents) {
406
+ const speaker = event.actor_name;
407
+ if (typeof speaker !== 'string') continue;
408
+ if (event.type === 'speech') {
409
+ texts.set(speaker, typeof event.text === 'string' ? event.text : '');
410
+ seen.add(speaker);
411
+ } else if (event.type === 'speech_skipped') {
412
+ skipped.add(speaker);
413
+ seen.add(speaker);
414
+ }
415
+ }
416
+
417
+ const outputOrder = [...order, ...Array.from(seen).filter((speaker) => !order.includes(speaker))];
418
+ return outputOrder
419
+ .filter((speaker) => seen.has(speaker))
420
+ .map((speaker) => ({
421
+ speaker,
422
+ text: texts.get(speaker) ?? '',
423
+ skipped: skipped.has(speaker),
424
+ }));
425
+ }
426
+
427
+ function applyMeetingDeaths(record: MeetingRecord, deaths: Map<string, DeathInfo>): void {
428
+ const alive = latestAlivePlayers(record);
429
+ if (alive) {
430
+ for (const player of meetingAllSeats(record)) {
431
+ if (!alive.has(player.name) && !deaths.has(player.name)) {
432
+ deaths.set(player.name, { type: 'found_in_meeting', round: record.round });
433
+ }
434
+ }
435
+ }
436
+ const exiled = exiledPlayer(record);
437
+ if (exiled) deaths.set(exiled, { type: 'exiled', round: record.round });
438
+ }
439
+
440
+ function meetingPlayers(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any>[] {
441
+ return meetingAllSeats(record).map((player) => {
442
+ const death = deaths.get(player.name) ?? null;
443
+ return {
444
+ name: player.name,
445
+ seat: player.seat,
446
+ status: death ? 'dead' : 'alive',
447
+ death,
448
+ };
449
+ });
450
+ }
451
+
452
+ function meetingOutput(record: MeetingRecord, deaths: Map<string, DeathInfo>): Record<string, any> {
453
+ applyMeetingDeaths(record, deaths);
454
+ return {
455
+ round: record.round,
456
+ tick: record.start?.tick ?? record.briefing?.tick ?? null,
457
+ caller: record.start?.actor_name ?? record.briefing?.caller ?? latestMeetingState(record)?.caller ?? null,
458
+ corpses_found: null,
459
+ state: meetingState(record),
460
+ exiled_player: exiledPlayer(record),
461
+ players: meetingPlayers(record, deaths),
462
+ votes: meetingVotes(record),
463
+ speeches: meetingSpeeches(record),
464
+ };
465
+ }
466
+
467
+ function allMeetingOutputs(records: MeetingRecord[]): Record<string, any>[] {
468
+ const deaths = new Map<string, DeathInfo>();
469
+ return records.map((record) => meetingOutput(record, deaths));
470
+ }
471
+
472
+ function createMeetingsCommand(): Command {
473
+ return new Command('meetings')
474
+ .description('Show meeting history')
475
+ .argument('[round]', 'Meeting round number, starting from 1')
476
+ .action((roundText?: string) => {
477
+ const records = buildMeetingRecords(EventStore.forLatestGame().all());
478
+ const outputs = allMeetingOutputs(records);
479
+ if (roundText != null) {
480
+ const round = Number(roundText);
481
+ const record = Number.isInteger(round) && round > 0 ? outputs.find((meeting) => meeting.round === round) : null;
482
+ if (!record) {
483
+ console.log(JSON.stringify({
484
+ error: {
485
+ code: 'meeting_round_not_found',
486
+ round: roundText,
487
+ available_rounds: outputs.map((meeting) => meeting.round),
488
+ },
489
+ }, null, 2));
490
+ return;
491
+ }
492
+ console.log(JSON.stringify(record, null, 2));
493
+ return;
494
+ }
495
+ console.log(JSON.stringify({ meetings: outputs }, null, 2));
496
+ });
497
+ }
498
+
499
+ function createPlayerHistorySubcommand(): Command {
500
+ return new Command('player')
501
+ .description('Show derived visible-player history')
502
+ .argument('<kind>', 'stay | last_appear | rooms_seen')
503
+ .argument('[player_id...]', 'Player name/seat/list, or all')
504
+ .action(async (kind: string, playerArgs: string[]) => {
505
+ if (!KINDS.has(kind as HistoryKind)) {
506
+ console.log(JSON.stringify({ error: { code: 'invalid_kind', allowed: Array.from(KINDS) } }, null, 2));
507
+ return;
508
+ }
509
+
510
+ const sessionPath = EventStore.latestSessionPath();
511
+ if (!sessionPath) {
512
+ console.log(JSON.stringify({
513
+ kind,
514
+ error: { code: 'no_game_events', message: 'No game events found. Join a game first.' },
515
+ }, null, 2));
516
+ return;
517
+ }
518
+ const data = PlayerHistoryStore.forSession(sessionPath).read();
519
+ if (!data || !Array.isArray(data.visible_frames) || data.visible_frames.length === 0) {
520
+ console.log(JSON.stringify({
521
+ kind,
522
+ error: {
523
+ code: 'no_player_history',
524
+ message: 'No player_spotted history yet. Join a game and wait for the game runtime to receive player_spotted events.',
525
+ },
526
+ }, null, 2));
527
+ return;
528
+ }
529
+
530
+ const selectors = splitSelectors(playerArgs);
531
+ const resolved = resolvePlayers(data, selectors);
532
+ if (resolved.error) {
533
+ console.log(JSON.stringify({ kind, error: resolved.error }, null, 2));
534
+ return;
535
+ }
536
+
537
+ const now = Date.now();
538
+ const players = resolved.players ?? [];
539
+ const resultPlayers = players.map((player) => {
540
+ if (kind === 'stay') return buildStayResult(data, player, now);
541
+ if (kind === 'last_appear') return buildLastAppearResult(data, player, now);
542
+ return buildRoomsSeenResult(data, player, now);
543
+ });
544
+
545
+ console.log(JSON.stringify({
546
+ kind,
547
+ time: new Date(now).toISOString(),
548
+ players: resultPlayers,
549
+ }, null, 2));
550
+ });
551
+ }
552
+
553
+ export function createHistoryCommand(): Command {
554
+ const history = new Command('history')
555
+ .description('Show derived player and meeting history');
556
+ history.addCommand(createPlayerHistorySubcommand());
557
+ history.addCommand(createMeetingsCommand());
558
+ return history;
559
+ }
560
+
561
+ export const playerHistoryCommandInternals = {
562
+ direction,
563
+ resolvePlayers,
564
+ buildStayResult,
565
+ buildLastAppearResult,
566
+ buildRoomsSeenResult,
567
+ };
568
+
569
+ export const meetingHistoryCommandInternals = {
570
+ buildMeetingRecords,
571
+ allMeetingOutputs,
572
+ meetingSpeeches,
573
+ };