@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,157 +1,157 @@
1
- """Compute bot "hiding spots" from the server's baked map.
2
-
3
- Usage: python scripts/find-hide-spots.py [npz_path]
4
-
5
- Reads the baked map npz (room_lookup + inflated walkable weights + meta), counts
6
- each room's wall openings to classify through-rooms (>=2 exits) vs dead-ends, then
7
- within each through-room picks the walkable cell that is deepest from the room's
8
- exits and far from task points / spawns — a tucked corner that is off the
9
- task-running routes but still has >=2 ways to flee. Corridors (the task routes
10
- themselves) and >=4-exit junction hubs are excluded.
11
-
12
- Prints a summary table and a ready-to-paste TS array for
13
- `src/strategies/hide-spots.ts` (`HIDE_SPOTS`). Re-run whenever the map is rebaked.
14
- Dependency: numpy only (run with the backend venv interpreter).
15
- """
16
- import json
17
- import math
18
- import sys
19
- from pathlib import Path
20
-
21
- import numpy as np
22
-
23
- DEFAULT_NPZ = r"I:\crab-kill-backend\config\clawclaw\clawclaw.tmj.baked.npz"
24
-
25
- # Tunables (world px)
26
- EXIT_MIN = 120.0 # candidate must be at least this deep from any exit (kills thin corridors)
27
- SPAWN_MIN = 160.0 # keep clear of spawn clusters
28
- TASK_MIN = 110.0 # don't sit on top of a task point (players doing it would see you)
29
- MAX_EXITS = 3 # >=4 openings = a junction/hub: too much through-traffic to hide in
30
- DEEP_CAP = 250.0 # diminishing returns on exit depth
31
- TASK_CAP = 300.0 # diminishing returns on task clearance
32
- TASK_W = 0.8
33
- SAMPLE_STEP = 4 # evaluate every Nth tile inside a room (tile=4px -> 16px grid)
34
- MIN_SPACING = 240.0 # spread chosen spots apart
35
- MAX_SPOTS = 14
36
- EXCLUDE_NAME_SUBSTR = ("走廊",) # corridors are exactly the task-running routes -> never hide there
37
-
38
-
39
- def union_find_components(cells):
40
- """8-connected component count over a set of (ty, tx) cells."""
41
- cellset = set(cells)
42
- parent = {c: c for c in cellset}
43
-
44
- def find(a):
45
- while parent[a] != a:
46
- parent[a] = parent[parent[a]]
47
- a = parent[a]
48
- return a
49
-
50
- for (ty, tx) in cellset:
51
- for dy in (-1, 0, 1):
52
- for dx in (-1, 0, 1):
53
- if dy == 0 and dx == 0:
54
- continue
55
- nb = (ty + dy, tx + dx)
56
- if nb in cellset:
57
- ra, rb = find((ty, tx)), find(nb)
58
- if ra != rb:
59
- parent[ra] = rb
60
- return len({find(c) for c in cellset})
61
-
62
-
63
- def exit_cells_of(room_lookup, walk, r):
64
- """Walkable cells of room r that border a walkable cell outside room r."""
65
- room_mask = (room_lookup == r) & walk
66
- if not room_mask.any():
67
- return None, None
68
- outside = walk & (room_lookup != r)
69
- border = np.zeros_like(room_mask)
70
- border[:-1, :] |= room_mask[:-1, :] & outside[1:, :]
71
- border[1:, :] |= room_mask[1:, :] & outside[:-1, :]
72
- border[:, :-1] |= room_mask[:, :-1] & outside[:, 1:]
73
- border[:, 1:] |= room_mask[:, 1:] & outside[:, :-1]
74
- ys, xs = np.where(border)
75
- return room_mask, list(zip(ys.tolist(), xs.tolist()))
76
-
77
-
78
- def best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th):
79
- ys, xs = np.where(room_mask)
80
- if len(ys) == 0:
81
- return None
82
- sel = (ys % SAMPLE_STEP == 0) & (xs % SAMPLE_STEP == 0)
83
- ys, xs = ys[sel], xs[sel]
84
- if len(ys) == 0:
85
- return None
86
- cx = xs * tw + tw / 2.0
87
- cy = ys * th + th / 2.0
88
- pts = np.stack([cx, cy], axis=1)
89
-
90
- op = np.array(opening_px, dtype=np.float64)
91
- exit_d = np.sqrt(((pts[:, None, :] - op[None, :, :]) ** 2).sum(-1)).min(1)
92
- task_d = np.sqrt(((pts[:, None, :] - task_xy[None, :, :]) ** 2).sum(-1)).min(1)
93
- spawn_d = np.sqrt(((pts[:, None, :] - spawn_xy[None, :, :]) ** 2).sum(-1)).min(1)
94
-
95
- ok = (exit_d >= EXIT_MIN) & (spawn_d >= SPAWN_MIN) & (task_d >= TASK_MIN)
96
- if not ok.any():
97
- return None
98
- score = np.minimum(exit_d, DEEP_CAP) + TASK_W * np.minimum(task_d, TASK_CAP)
99
- score = np.where(ok, score, -1e9)
100
- i = int(np.argmax(score))
101
- return (round(float(cx[i]), 1), round(float(cy[i]), 1), float(score[i]),
102
- float(exit_d[i]), float(task_d[i]), float(spawn_d[i]))
103
-
104
-
105
- def main() -> None:
106
- npz_path = sys.argv[1] if len(sys.argv) > 1 else DEFAULT_NPZ
107
- data = np.load(npz_path, allow_pickle=False)
108
- meta = json.loads(data["meta"].tobytes().decode("utf-8"))
109
- room_lookup = data["room_lookup"]
110
- weights = data["inflated_weights"]
111
- tw, th = meta["tile_width"], meta["tile_height"]
112
- room_names = meta["room_names"]
113
- walk = np.isfinite(weights)
114
- task_xy = np.array([[t["x"], t["y"]] for t in meta["task_points"]], dtype=np.float64)
115
- spawn_xy = np.array([[s["x"], s["y"]] for s in meta["spawn_points"]], dtype=np.float64)
116
-
117
- candidates = []
118
- for r in range(1, len(room_names)):
119
- room_mask, opening = exit_cells_of(room_lookup, walk, r)
120
- if room_mask is None or not opening:
121
- continue
122
- name = room_names[r]
123
- if any(s in name for s in EXCLUDE_NAME_SUBSTR):
124
- continue
125
- n_exits = union_find_components(opening)
126
- if n_exits < 2 or n_exits > MAX_EXITS:
127
- continue
128
- opening_px = [(tx * tw + tw / 2.0, ty * th + th / 2.0) for (ty, tx) in opening]
129
- best = best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th)
130
- if best is None:
131
- continue
132
- x, y, score, ed, td, sd = best
133
- candidates.append({"x": x, "y": y, "room": name, "exits": n_exits,
134
- "score": round(score, 1), "exit_dist": round(ed, 1),
135
- "task_dist": round(td, 1), "spawn_dist": round(sd, 1)})
136
-
137
- candidates.sort(key=lambda c: c["score"], reverse=True)
138
- chosen = []
139
- for c in candidates:
140
- if all(math.hypot(c["x"] - k["x"], c["y"] - k["y"]) >= MIN_SPACING for k in chosen):
141
- chosen.append(c)
142
- if len(chosen) >= MAX_SPOTS:
143
- break
144
-
145
- print(f"{len(candidates)} through-room candidates, {len(chosen)} chosen after spacing:\n")
146
- print(f"{'room':>8} {'x':>7} {'y':>7} {'exits':>5} {'exitD':>6} {'taskD':>6} {'spawnD':>6}")
147
- for c in chosen:
148
- print(f"{c['room']:>8} {c['x']:>7.0f} {c['y']:>7.0f} {c['exits']:>5} "
149
- f"{c['exit_dist']:>6.0f} {c['task_dist']:>6.0f} {c['spawn_dist']:>6.0f}")
150
-
151
- print("\n// paste into src/strategies/hide-spots.ts (HIDE_SPOTS):")
152
- for c in chosen:
153
- print(f" {{ x: {c['x']:.0f}, y: {c['y']:.0f}, room: '{c['room']}' }},")
154
-
155
-
156
- if __name__ == "__main__":
157
- main()
1
+ """Compute bot "hiding spots" from the server's baked map.
2
+
3
+ Usage: python scripts/find-hide-spots.py [npz_path]
4
+
5
+ Reads the baked map npz (room_lookup + inflated walkable weights + meta), counts
6
+ each room's wall openings to classify through-rooms (>=2 exits) vs dead-ends, then
7
+ within each through-room picks the walkable cell that is deepest from the room's
8
+ exits and far from task points / spawns — a tucked corner that is off the
9
+ task-running routes but still has >=2 ways to flee. Corridors (the task routes
10
+ themselves) and >=4-exit junction hubs are excluded.
11
+
12
+ Prints a summary table and a ready-to-paste TS array for
13
+ `src/strategies/hide-spots.ts` (`HIDE_SPOTS`). Re-run whenever the map is rebaked.
14
+ Dependency: numpy only (run with the backend venv interpreter).
15
+ """
16
+ import json
17
+ import math
18
+ import sys
19
+ from pathlib import Path
20
+
21
+ import numpy as np
22
+
23
+ DEFAULT_NPZ = r"I:\crab-kill-backend\config\clawclaw\clawclaw.tmj.baked.npz"
24
+
25
+ # Tunables (world px)
26
+ EXIT_MIN = 120.0 # candidate must be at least this deep from any exit (kills thin corridors)
27
+ SPAWN_MIN = 160.0 # keep clear of spawn clusters
28
+ TASK_MIN = 110.0 # don't sit on top of a task point (players doing it would see you)
29
+ MAX_EXITS = 3 # >=4 openings = a junction/hub: too much through-traffic to hide in
30
+ DEEP_CAP = 250.0 # diminishing returns on exit depth
31
+ TASK_CAP = 300.0 # diminishing returns on task clearance
32
+ TASK_W = 0.8
33
+ SAMPLE_STEP = 4 # evaluate every Nth tile inside a room (tile=4px -> 16px grid)
34
+ MIN_SPACING = 240.0 # spread chosen spots apart
35
+ MAX_SPOTS = 14
36
+ EXCLUDE_NAME_SUBSTR = ("走廊",) # corridors are exactly the task-running routes -> never hide there
37
+
38
+
39
+ def union_find_components(cells):
40
+ """8-connected component count over a set of (ty, tx) cells."""
41
+ cellset = set(cells)
42
+ parent = {c: c for c in cellset}
43
+
44
+ def find(a):
45
+ while parent[a] != a:
46
+ parent[a] = parent[parent[a]]
47
+ a = parent[a]
48
+ return a
49
+
50
+ for (ty, tx) in cellset:
51
+ for dy in (-1, 0, 1):
52
+ for dx in (-1, 0, 1):
53
+ if dy == 0 and dx == 0:
54
+ continue
55
+ nb = (ty + dy, tx + dx)
56
+ if nb in cellset:
57
+ ra, rb = find((ty, tx)), find(nb)
58
+ if ra != rb:
59
+ parent[ra] = rb
60
+ return len({find(c) for c in cellset})
61
+
62
+
63
+ def exit_cells_of(room_lookup, walk, r):
64
+ """Walkable cells of room r that border a walkable cell outside room r."""
65
+ room_mask = (room_lookup == r) & walk
66
+ if not room_mask.any():
67
+ return None, None
68
+ outside = walk & (room_lookup != r)
69
+ border = np.zeros_like(room_mask)
70
+ border[:-1, :] |= room_mask[:-1, :] & outside[1:, :]
71
+ border[1:, :] |= room_mask[1:, :] & outside[:-1, :]
72
+ border[:, :-1] |= room_mask[:, :-1] & outside[:, 1:]
73
+ border[:, 1:] |= room_mask[:, 1:] & outside[:, :-1]
74
+ ys, xs = np.where(border)
75
+ return room_mask, list(zip(ys.tolist(), xs.tolist()))
76
+
77
+
78
+ def best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th):
79
+ ys, xs = np.where(room_mask)
80
+ if len(ys) == 0:
81
+ return None
82
+ sel = (ys % SAMPLE_STEP == 0) & (xs % SAMPLE_STEP == 0)
83
+ ys, xs = ys[sel], xs[sel]
84
+ if len(ys) == 0:
85
+ return None
86
+ cx = xs * tw + tw / 2.0
87
+ cy = ys * th + th / 2.0
88
+ pts = np.stack([cx, cy], axis=1)
89
+
90
+ op = np.array(opening_px, dtype=np.float64)
91
+ exit_d = np.sqrt(((pts[:, None, :] - op[None, :, :]) ** 2).sum(-1)).min(1)
92
+ task_d = np.sqrt(((pts[:, None, :] - task_xy[None, :, :]) ** 2).sum(-1)).min(1)
93
+ spawn_d = np.sqrt(((pts[:, None, :] - spawn_xy[None, :, :]) ** 2).sum(-1)).min(1)
94
+
95
+ ok = (exit_d >= EXIT_MIN) & (spawn_d >= SPAWN_MIN) & (task_d >= TASK_MIN)
96
+ if not ok.any():
97
+ return None
98
+ score = np.minimum(exit_d, DEEP_CAP) + TASK_W * np.minimum(task_d, TASK_CAP)
99
+ score = np.where(ok, score, -1e9)
100
+ i = int(np.argmax(score))
101
+ return (round(float(cx[i]), 1), round(float(cy[i]), 1), float(score[i]),
102
+ float(exit_d[i]), float(task_d[i]), float(spawn_d[i]))
103
+
104
+
105
+ def main() -> None:
106
+ npz_path = sys.argv[1] if len(sys.argv) > 1 else DEFAULT_NPZ
107
+ data = np.load(npz_path, allow_pickle=False)
108
+ meta = json.loads(data["meta"].tobytes().decode("utf-8"))
109
+ room_lookup = data["room_lookup"]
110
+ weights = data["inflated_weights"]
111
+ tw, th = meta["tile_width"], meta["tile_height"]
112
+ room_names = meta["room_names"]
113
+ walk = np.isfinite(weights)
114
+ task_xy = np.array([[t["x"], t["y"]] for t in meta["task_points"]], dtype=np.float64)
115
+ spawn_xy = np.array([[s["x"], s["y"]] for s in meta["spawn_points"]], dtype=np.float64)
116
+
117
+ candidates = []
118
+ for r in range(1, len(room_names)):
119
+ room_mask, opening = exit_cells_of(room_lookup, walk, r)
120
+ if room_mask is None or not opening:
121
+ continue
122
+ name = room_names[r]
123
+ if any(s in name for s in EXCLUDE_NAME_SUBSTR):
124
+ continue
125
+ n_exits = union_find_components(opening)
126
+ if n_exits < 2 or n_exits > MAX_EXITS:
127
+ continue
128
+ opening_px = [(tx * tw + tw / 2.0, ty * th + th / 2.0) for (ty, tx) in opening]
129
+ best = best_cell_in_room(room_mask, opening_px, task_xy, spawn_xy, tw, th)
130
+ if best is None:
131
+ continue
132
+ x, y, score, ed, td, sd = best
133
+ candidates.append({"x": x, "y": y, "room": name, "exits": n_exits,
134
+ "score": round(score, 1), "exit_dist": round(ed, 1),
135
+ "task_dist": round(td, 1), "spawn_dist": round(sd, 1)})
136
+
137
+ candidates.sort(key=lambda c: c["score"], reverse=True)
138
+ chosen = []
139
+ for c in candidates:
140
+ if all(math.hypot(c["x"] - k["x"], c["y"] - k["y"]) >= MIN_SPACING for k in chosen):
141
+ chosen.append(c)
142
+ if len(chosen) >= MAX_SPOTS:
143
+ break
144
+
145
+ print(f"{len(candidates)} through-room candidates, {len(chosen)} chosen after spacing:\n")
146
+ print(f"{'room':>8} {'x':>7} {'y':>7} {'exits':>5} {'exitD':>6} {'taskD':>6} {'spawnD':>6}")
147
+ for c in chosen:
148
+ print(f"{c['room']:>8} {c['x']:>7.0f} {c['y']:>7.0f} {c['exits']:>5} "
149
+ f"{c['exit_dist']:>6.0f} {c['task_dist']:>6.0f} {c['spawn_dist']:>6.0f}")
150
+
151
+ print("\n// paste into src/strategies/hide-spots.ts (HIDE_SPOTS):")
152
+ for c in chosen:
153
+ print(f" {{ x: {c['x']:.0f}, y: {c['y']:.0f}, room: '{c['room']}' }},")
154
+
155
+
156
+ if __name__ == "__main__":
157
+ main()
@@ -1,20 +1,20 @@
1
- #!/usr/bin/env node
2
- import { syncBundledSkill } from './sync-bundled-skill.mjs';
3
-
4
- function main() {
5
- if (process.env.CLAWCLAW_SKIP_SKILL_SYNC === '1') return;
6
- if (process.env.npm_config_global !== 'true') return;
7
-
8
- try {
9
- const result = syncBundledSkill();
10
- if (result.backupDir) {
11
- console.warn(`[clawclaw-cli] Backed up existing clawclaw skill to: ${result.backupDir}`);
12
- }
13
- } catch (err) {
14
- console.warn('[clawclaw-cli] CLI installed, but bundled agent skill was not updated.');
15
- console.warn('[clawclaw-cli] Run: ccl upgrade skill');
16
- console.warn(`[clawclaw-cli] Error: ${err?.message ?? String(err)}`);
17
- }
18
- }
19
-
20
- main();
1
+ #!/usr/bin/env node
2
+ import { syncBundledSkill } from './sync-bundled-skill.mjs';
3
+
4
+ function main() {
5
+ if (process.env.CLAWCLAW_SKIP_SKILL_SYNC === '1') return;
6
+ if (process.env.npm_config_global !== 'true') return;
7
+
8
+ try {
9
+ const result = syncBundledSkill();
10
+ if (result.backupDir) {
11
+ console.warn(`[clawclaw-cli] Backed up existing clawclaw skill to: ${result.backupDir}`);
12
+ }
13
+ } catch (err) {
14
+ console.warn('[clawclaw-cli] CLI installed, but bundled agent skill was not updated.');
15
+ console.warn('[clawclaw-cli] Run: ccl upgrade skill');
16
+ console.warn(`[clawclaw-cli] Error: ${err?.message ?? String(err)}`);
17
+ }
18
+ }
19
+
20
+ main();