@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,98 +1,98 @@
1
- import { closeSync, existsSync, openSync, readSync, statSync } from 'fs';
2
- import { extractNewEvents } from '../pipeline/event-store.js';
3
-
4
- const SUPPLEMENTAL_TYPES = new Set([
5
- 'corpse_spotted', 'crab_teammates',
6
- 'meeting_ended', 'meeting_result_pending', 'meeting_start', 'meeting_started',
7
- 'move_end', 'move_interrupted',
8
- 'wandering_speech',
9
- ]);
10
-
11
- const KEY_FIELDS = [
12
- 'type', 'tick', 'actor_name', 'spotted_name', 'killer_name', 'result_target',
13
- 'target_name', 'corpse_name', 'task_name', 'reason', 'text', 'content',
14
- ];
15
-
16
- export function createStrategyNewEventsBackfill(eventLogPath: string): {
17
- correct(stateNewEvents: any): Record<string, any>[];
18
- } {
19
- let pos = sizeOf(eventLogPath);
20
-
21
- return {
22
- correct(stateNewEvents: any): Record<string, any>[] {
23
- const httpEvents = extractNewEvents(stateNewEvents);
24
- const httpKeys = new Set(httpEvents.map(eventKey));
25
- const out: Array<{ event: Record<string, any>; order: number }> = [];
26
- const seen = new Set<string>();
27
- let order = 0;
28
- const add = (evt: any, supplemental = false) => {
29
- if (!evt || typeof evt !== 'object' || typeof evt.type !== 'string' || evt.synthetic) return;
30
- if (supplemental && !SUPPLEMENTAL_TYPES.has(evt.type)) return;
31
- const key = eventKey(evt);
32
- if (supplemental && httpKeys.has(key)) return;
33
- if (seen.has(key)) return;
34
- seen.add(key);
35
- out.push({ event: evt, order: order++ });
36
- };
37
-
38
- for (const line of readNewLines()) {
39
- const events = extractNewEvents(line);
40
- for (const evt of events.length > 0 ? events : [line]) add(evt, true);
41
- }
42
- for (const evt of httpEvents) add(evt);
43
- return out.sort(compareEvents).map(item => item.event);
44
- },
45
- };
46
-
47
- function readNewLines(): Record<string, any>[] {
48
- if (!existsSync(eventLogPath)) { pos = 0; return []; }
49
- let stat;
50
- try { stat = statSync(eventLogPath); } catch { return []; }
51
- if (stat.size < pos) pos = 0;
52
- if (stat.size === pos) return [];
53
-
54
- let fd: number;
55
- try { fd = openSync(eventLogPath, 'r'); } catch { return []; }
56
- const buf = Buffer.alloc(stat.size - pos);
57
- try {
58
- readSync(fd, buf, 0, buf.length, pos);
59
- } finally {
60
- closeSync(fd);
61
- }
62
-
63
- const cut = buf.lastIndexOf(0x0A);
64
- if (cut < 0) return [];
65
- const chunk = buf.subarray(0, cut).toString('utf8');
66
- pos += cut + 1;
67
- return chunk.split('\n').flatMap(parseLine);
68
- }
69
- }
70
-
71
- function eventKey(evt: Record<string, any>): string {
72
- return evt.tick == null ? JSON.stringify(evt) : KEY_FIELDS.map(k => evt[k] ?? '').join('|');
73
- }
74
-
75
- function compareEvents(a: { event: Record<string, any>; order: number }, b: { event: Record<string, any>; order: number }): number {
76
- const at = typeof a.event.tick === 'number' && Number.isFinite(a.event.tick) ? a.event.tick : null;
77
- const bt = typeof b.event.tick === 'number' && Number.isFinite(b.event.tick) ? b.event.tick : null;
78
- if (at != null && bt != null && at !== bt) return at - bt;
79
- return a.order - b.order;
80
- }
81
-
82
- function parseLine(line: string): Record<string, any>[] {
83
- if (!line.trim()) return [];
84
- try {
85
- const obj = JSON.parse(line);
86
- return obj && typeof obj === 'object' ? [obj] : [];
87
- } catch {
88
- return [];
89
- }
90
- }
91
-
92
- function sizeOf(path: string): number {
93
- try {
94
- return existsSync(path) ? statSync(path).size : 0;
95
- } catch {
96
- return 0;
97
- }
98
- }
1
+ import { closeSync, existsSync, openSync, readSync, statSync } from 'fs';
2
+ import { extractNewEvents } from '../pipeline/event-store.js';
3
+
4
+ const SUPPLEMENTAL_TYPES = new Set([
5
+ 'corpse_spotted', 'crab_teammates',
6
+ 'meeting_ended', 'meeting_result_pending', 'meeting_start', 'meeting_started',
7
+ 'move_end', 'move_interrupted',
8
+ 'wandering_speech',
9
+ ]);
10
+
11
+ const KEY_FIELDS = [
12
+ 'type', 'tick', 'actor_name', 'spotted_name', 'killer_name', 'result_target',
13
+ 'target_name', 'corpse_name', 'task_name', 'reason', 'text', 'content',
14
+ ];
15
+
16
+ export function createStrategyNewEventsBackfill(eventLogPath: string): {
17
+ correct(stateNewEvents: any): Record<string, any>[];
18
+ } {
19
+ let pos = sizeOf(eventLogPath);
20
+
21
+ return {
22
+ correct(stateNewEvents: any): Record<string, any>[] {
23
+ const httpEvents = extractNewEvents(stateNewEvents);
24
+ const httpKeys = new Set(httpEvents.map(eventKey));
25
+ const out: Array<{ event: Record<string, any>; order: number }> = [];
26
+ const seen = new Set<string>();
27
+ let order = 0;
28
+ const add = (evt: any, supplemental = false) => {
29
+ if (!evt || typeof evt !== 'object' || typeof evt.type !== 'string' || evt.synthetic) return;
30
+ if (supplemental && !SUPPLEMENTAL_TYPES.has(evt.type)) return;
31
+ const key = eventKey(evt);
32
+ if (supplemental && httpKeys.has(key)) return;
33
+ if (seen.has(key)) return;
34
+ seen.add(key);
35
+ out.push({ event: evt, order: order++ });
36
+ };
37
+
38
+ for (const line of readNewLines()) {
39
+ const events = extractNewEvents(line);
40
+ for (const evt of events.length > 0 ? events : [line]) add(evt, true);
41
+ }
42
+ for (const evt of httpEvents) add(evt);
43
+ return out.sort(compareEvents).map(item => item.event);
44
+ },
45
+ };
46
+
47
+ function readNewLines(): Record<string, any>[] {
48
+ if (!existsSync(eventLogPath)) { pos = 0; return []; }
49
+ let stat;
50
+ try { stat = statSync(eventLogPath); } catch { return []; }
51
+ if (stat.size < pos) pos = 0;
52
+ if (stat.size === pos) return [];
53
+
54
+ let fd: number;
55
+ try { fd = openSync(eventLogPath, 'r'); } catch { return []; }
56
+ const buf = Buffer.alloc(stat.size - pos);
57
+ try {
58
+ readSync(fd, buf, 0, buf.length, pos);
59
+ } finally {
60
+ closeSync(fd);
61
+ }
62
+
63
+ const cut = buf.lastIndexOf(0x0A);
64
+ if (cut < 0) return [];
65
+ const chunk = buf.subarray(0, cut).toString('utf8');
66
+ pos += cut + 1;
67
+ return chunk.split('\n').flatMap(parseLine);
68
+ }
69
+ }
70
+
71
+ function eventKey(evt: Record<string, any>): string {
72
+ return evt.tick == null ? JSON.stringify(evt) : KEY_FIELDS.map(k => evt[k] ?? '').join('|');
73
+ }
74
+
75
+ function compareEvents(a: { event: Record<string, any>; order: number }, b: { event: Record<string, any>; order: number }): number {
76
+ const at = typeof a.event.tick === 'number' && Number.isFinite(a.event.tick) ? a.event.tick : null;
77
+ const bt = typeof b.event.tick === 'number' && Number.isFinite(b.event.tick) ? b.event.tick : null;
78
+ if (at != null && bt != null && at !== bt) return at - bt;
79
+ return a.order - b.order;
80
+ }
81
+
82
+ function parseLine(line: string): Record<string, any>[] {
83
+ if (!line.trim()) return [];
84
+ try {
85
+ const obj = JSON.parse(line);
86
+ return obj && typeof obj === 'object' ? [obj] : [];
87
+ } catch {
88
+ return [];
89
+ }
90
+ }
91
+
92
+ function sizeOf(path: string): number {
93
+ try {
94
+ return existsSync(path) ? statSync(path).size : 0;
95
+ } catch {
96
+ return 0;
97
+ }
98
+ }
@@ -1,20 +1,20 @@
1
- # paradise-fish 知识契约
2
-
3
- `paradise-fish` 只读取统一的玩家三档标记:
4
-
5
- | 标记 | 行为 |
6
- |------|------|
7
- | `suspect` | 可疑:无尸体时进入视野便寻路远离 |
8
- | `hostile` | 敌对:无尸体时进入视野便寻路远离 |
9
- | `trusted` | 可信:可与其抱团、靠近站定伪装做任务 |
10
-
11
- 天堂鱼不出刀,因此 suspect 与 hostile 都表现为回避。发现尸体时仍优先执行尸体旁游走逻辑,不报警。
12
-
13
- ```bash
14
- ccl knowledge mark 5 suspect --confidence 0.7 --note "行为可疑"
15
- ccl knowledge mark 5 hostile --confidence 0.9 --note "确认危险"
16
- ccl knowledge mark 3 trusted --note "可以抱团"
17
- ccl knowledge del player 5
18
- ```
19
-
20
- `role` 是纯身份事实,不直接控制策略。
1
+ # paradise-fish 知识契约
2
+
3
+ `paradise-fish` 只读取统一的玩家三档标记:
4
+
5
+ | 标记 | 行为 |
6
+ |------|------|
7
+ | `suspect` | 可疑:无尸体时进入视野便寻路远离 |
8
+ | `hostile` | 敌对:无尸体时进入视野便寻路远离 |
9
+ | `trusted` | 可信:可与其抱团、靠近站定伪装做任务 |
10
+
11
+ 天堂鱼不出刀,因此 suspect 与 hostile 都表现为回避。发现尸体时仍优先执行尸体旁游走逻辑,不报警。
12
+
13
+ ```bash
14
+ ccl knowledge mark 5 suspect --confidence 0.7 --note "行为可疑"
15
+ ccl knowledge mark 5 hostile --confidence 0.9 --note "确认危险"
16
+ ccl knowledge mark 3 trusted --note "可以抱团"
17
+ ccl knowledge del player 5
18
+ ```
19
+
20
+ `role` 是纯身份事实,不直接控制策略。
@@ -1,25 +1,25 @@
1
- import type { StrategyEntry } from './types.js';
2
- import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
- import { ParadiseFishTop } from './goals/paradise-fish-top.js';
4
- import { parseGreetingArgs } from './greeting.js';
5
-
6
- class ParadiseFishStrategy extends GoalRootStrategy {
7
- constructor(private readonly greetingPhrases: string[]) {
8
- super('paradise-fish', () => new ParadiseFishTop(greetingPhrases), {
9
- resetOnMeetingResume: false,
10
- });
11
- }
12
-
13
- speechWarmupTexts(): string[] {
14
- return this.greetingPhrases;
15
- }
16
- }
17
-
18
- export const strategy: StrategyEntry = {
19
- id: 'paradise-fish',
20
- description:
21
- '天堂鱼·进阶版(中立,不报警、不做任务,靠被投票出局取胜;corpse-patrol 的带记忆升级)。统一读取 ccl knowledge 三档标记:suspect/hostile 都视为危险并寻路远离,trusted 视为可抱团的可信同伴。发现尸体绝不报警,贴着尸体游走制造嫌疑;附近有人时远离那人但仍在尸体附近活动。传入打招呼话术时,视野内出现人就随机发送一条,之后120秒内不再发言。',
22
- create(args?: string[]) {
23
- return new ParadiseFishStrategy(parseGreetingArgs(args, 'paradise-fish'));
24
- },
25
- };
1
+ import type { StrategyEntry } from './types.js';
2
+ import { GoalRootStrategy } from './goals/goal-root-strategy.js';
3
+ import { ParadiseFishTop } from './goals/paradise-fish-top.js';
4
+ import { parseGreetingArgs } from './greeting.js';
5
+
6
+ class ParadiseFishStrategy extends GoalRootStrategy {
7
+ constructor(private readonly greetingPhrases: string[]) {
8
+ super('paradise-fish', () => new ParadiseFishTop(greetingPhrases), {
9
+ resetOnMeetingResume: false,
10
+ });
11
+ }
12
+
13
+ speechWarmupTexts(): string[] {
14
+ return this.greetingPhrases;
15
+ }
16
+ }
17
+
18
+ export const strategy: StrategyEntry = {
19
+ id: 'paradise-fish',
20
+ description:
21
+ '天堂鱼·进阶版(中立,不报警、不做任务,靠被投票出局取胜;corpse-patrol 的带记忆升级)。统一读取 ccl knowledge 三档标记:suspect/hostile 都视为危险并寻路远离,trusted 视为可抱团的可信同伴。发现尸体绝不报警,贴着尸体游走制造嫌疑;附近有人时远离那人但仍在尸体附近活动。传入打招呼话术时,视野内出现人就随机发送一条,之后120秒内不再发言。',
22
+ create(args?: string[]) {
23
+ return new ParadiseFishStrategy(parseGreetingArgs(args, 'paradise-fish'));
24
+ },
25
+ };
@@ -1,150 +1,150 @@
1
- import type { WalkableGrid } from './walkable-grid.js';
2
-
3
- // Geodesic distance field over the walkable grid, integer octile costs:
4
- // straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
5
- export const COST_STRAIGHT = 5;
6
- export const COST_DIAG = 7;
7
- export const UNITS_PER_PX = COST_STRAIGHT / 4;
8
- export const PX_PER_UNIT = 4 / COST_STRAIGHT;
9
-
10
- export interface FieldResult {
11
- /** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
12
- distOf(cell: number): number;
13
- /** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
14
- ringCandidates: Int32Array;
15
- }
16
-
17
- export class FieldCalculator {
18
- private readonly dist: Int32Array;
19
- private readonly stamp: Int32Array;
20
- private gen = 0;
21
- private source = -1;
22
-
23
- constructor(private readonly grid: WalkableGrid) {
24
- this.dist = new Int32Array(grid.width * grid.height);
25
- this.stamp = new Int32Array(grid.width * grid.height);
26
- }
27
-
28
- /**
29
- * Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
30
- * Diagonal steps require both orthogonal neighbors walkable (no corner
31
- * cutting, matching the server's supercover line checks).
32
- */
33
- compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
34
- const { grid, dist, stamp } = this;
35
- const W = grid.width;
36
- this.gen++;
37
- this.source = sourceCell;
38
- const gen = this.gen;
39
-
40
- const ringCandidates = new Int32Array(bucketCount).fill(-1);
41
- const ringDist = new Int32Array(bucketCount).fill(-1);
42
- const sx = sourceCell % W;
43
- const sy = Math.floor(sourceCell / W);
44
-
45
- const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
46
- dist[sourceCell] = 0;
47
- stamp[sourceCell] = gen;
48
- buckets[0] = [sourceCell];
49
-
50
- for (let c = 0; c <= maxCostUnits; c++) {
51
- const bucket = buckets[c];
52
- if (!bucket) continue;
53
- for (const cell of bucket) {
54
- if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
55
- const tx = cell % W;
56
- const ty = Math.floor(cell / W);
57
- if (c > 0 && c <= ringUnits) {
58
- const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
59
- if (c > ringDist[b]) {
60
- ringDist[b] = c;
61
- ringCandidates[b] = cell;
62
- }
63
- }
64
- const e = grid.isWalkable(tx + 1, ty);
65
- const w = grid.isWalkable(tx - 1, ty);
66
- const s = grid.isWalkable(tx, ty + 1);
67
- const n = grid.isWalkable(tx, ty - 1);
68
- this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
69
- this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
70
- this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
71
- this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
72
- this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
73
- this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
74
- this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
75
- this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
76
- }
77
- buckets[c] = undefined;
78
- }
79
-
80
- const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
81
- return { distOf, ringCandidates };
82
- }
83
-
84
- private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
85
- if (!walkable) return;
86
- if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
87
- this.dist[cell] = cost;
88
- this.stamp[cell] = gen;
89
- (buckets[cost] ??= []).push(cell);
90
- }
91
-
92
- /**
93
- * Walk from fromCell down the latest field's gradient toward its source,
94
- * stopping once >= budgetUnits is spent (the last step may overshoot).
95
- * Unreached cells stay frozen in place. Returns visited cells incl. ends.
96
- */
97
- descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
98
- const cells = [fromCell];
99
- if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
100
- let cur = fromCell;
101
- let spent = 0;
102
- while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
103
- const next = this.bestNeighbor(cur);
104
- if (next < 0) break;
105
- spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
106
- cur = next;
107
- cells.push(cur);
108
- }
109
- return { end: cur, cells };
110
- }
111
-
112
- /** Shrimp step path: cells from the latest field's source to fromCell. */
113
- pathToSource(fromCell: number): number[] {
114
- return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
115
- }
116
-
117
- private distOfCurrent(cell: number): number {
118
- return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
119
- }
120
-
121
- private bestNeighbor(cell: number): number {
122
- const { grid } = this;
123
- const W = grid.width;
124
- const tx = cell % W;
125
- const ty = Math.floor(cell / W);
126
- const e = grid.isWalkable(tx + 1, ty);
127
- const w = grid.isWalkable(tx - 1, ty);
128
- const s = grid.isWalkable(tx, ty + 1);
129
- const n = grid.isWalkable(tx, ty - 1);
130
- let best = -1;
131
- let bestDist = this.distOfCurrent(cell);
132
- const consider = (c: number, walkable: boolean) => {
133
- if (!walkable) return;
134
- const d = this.distOfCurrent(c);
135
- if (d < bestDist) {
136
- bestDist = d;
137
- best = c;
138
- }
139
- };
140
- consider(cell + 1, e);
141
- consider(cell - 1, w);
142
- consider(cell + W, s);
143
- consider(cell - W, n);
144
- consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
145
- consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
146
- consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
147
- consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
148
- return best;
149
- }
150
- }
1
+ import type { WalkableGrid } from './walkable-grid.js';
2
+
3
+ // Geodesic distance field over the walkable grid, integer octile costs:
4
+ // straight 5, diagonal 7 (~1:1.4). One tile = 4px = 5 units.
5
+ export const COST_STRAIGHT = 5;
6
+ export const COST_DIAG = 7;
7
+ export const UNITS_PER_PX = COST_STRAIGHT / 4;
8
+ export const PX_PER_UNIT = 4 / COST_STRAIGHT;
9
+
10
+ export interface FieldResult {
11
+ /** Geodesic cost in units from the source; Infinity if unreached. Valid until the next compute(). */
12
+ distOf(cell: number): number;
13
+ /** Per angle bucket, the farthest settled cell with dist <= ringUnits; -1 for empty buckets. */
14
+ ringCandidates: Int32Array;
15
+ }
16
+
17
+ export class FieldCalculator {
18
+ private readonly dist: Int32Array;
19
+ private readonly stamp: Int32Array;
20
+ private gen = 0;
21
+ private source = -1;
22
+
23
+ constructor(private readonly grid: WalkableGrid) {
24
+ this.dist = new Int32Array(grid.width * grid.height);
25
+ this.stamp = new Int32Array(grid.width * grid.height);
26
+ }
27
+
28
+ /**
29
+ * Dial's-bucket Dijkstra from sourceCell, settling cells up to maxCostUnits.
30
+ * Diagonal steps require both orthogonal neighbors walkable (no corner
31
+ * cutting, matching the server's supercover line checks).
32
+ */
33
+ compute(sourceCell: number, maxCostUnits: number, ringUnits: number, bucketCount = 16): FieldResult {
34
+ const { grid, dist, stamp } = this;
35
+ const W = grid.width;
36
+ this.gen++;
37
+ this.source = sourceCell;
38
+ const gen = this.gen;
39
+
40
+ const ringCandidates = new Int32Array(bucketCount).fill(-1);
41
+ const ringDist = new Int32Array(bucketCount).fill(-1);
42
+ const sx = sourceCell % W;
43
+ const sy = Math.floor(sourceCell / W);
44
+
45
+ const buckets: (number[] | undefined)[] = new Array(maxCostUnits + COST_DIAG + 1);
46
+ dist[sourceCell] = 0;
47
+ stamp[sourceCell] = gen;
48
+ buckets[0] = [sourceCell];
49
+
50
+ for (let c = 0; c <= maxCostUnits; c++) {
51
+ const bucket = buckets[c];
52
+ if (!bucket) continue;
53
+ for (const cell of bucket) {
54
+ if (dist[cell] !== c || stamp[cell] !== gen) continue; // stale entry
55
+ const tx = cell % W;
56
+ const ty = Math.floor(cell / W);
57
+ if (c > 0 && c <= ringUnits) {
58
+ const b = Math.floor(((Math.atan2(ty - sy, tx - sx) + Math.PI) / (2 * Math.PI)) * bucketCount) % bucketCount;
59
+ if (c > ringDist[b]) {
60
+ ringDist[b] = c;
61
+ ringCandidates[b] = cell;
62
+ }
63
+ }
64
+ const e = grid.isWalkable(tx + 1, ty);
65
+ const w = grid.isWalkable(tx - 1, ty);
66
+ const s = grid.isWalkable(tx, ty + 1);
67
+ const n = grid.isWalkable(tx, ty - 1);
68
+ this.relax(cell + 1, c + COST_STRAIGHT, e, buckets, gen);
69
+ this.relax(cell - 1, c + COST_STRAIGHT, w, buckets, gen);
70
+ this.relax(cell + W, c + COST_STRAIGHT, s, buckets, gen);
71
+ this.relax(cell - W, c + COST_STRAIGHT, n, buckets, gen);
72
+ this.relax(cell + W + 1, c + COST_DIAG, e && s && grid.isWalkable(tx + 1, ty + 1), buckets, gen);
73
+ this.relax(cell + W - 1, c + COST_DIAG, w && s && grid.isWalkable(tx - 1, ty + 1), buckets, gen);
74
+ this.relax(cell - W + 1, c + COST_DIAG, e && n && grid.isWalkable(tx + 1, ty - 1), buckets, gen);
75
+ this.relax(cell - W - 1, c + COST_DIAG, w && n && grid.isWalkable(tx - 1, ty - 1), buckets, gen);
76
+ }
77
+ buckets[c] = undefined;
78
+ }
79
+
80
+ const distOf = (cell: number) => (stamp[cell] === gen ? dist[cell] : Infinity);
81
+ return { distOf, ringCandidates };
82
+ }
83
+
84
+ private relax(cell: number, cost: number, walkable: boolean, buckets: (number[] | undefined)[], gen: number): void {
85
+ if (!walkable) return;
86
+ if (this.stamp[cell] === gen && this.dist[cell] <= cost) return;
87
+ this.dist[cell] = cost;
88
+ this.stamp[cell] = gen;
89
+ (buckets[cost] ??= []).push(cell);
90
+ }
91
+
92
+ /**
93
+ * Walk from fromCell down the latest field's gradient toward its source,
94
+ * stopping once >= budgetUnits is spent (the last step may overshoot).
95
+ * Unreached cells stay frozen in place. Returns visited cells incl. ends.
96
+ */
97
+ descend(fromCell: number, budgetUnits: number): { end: number; cells: number[] } {
98
+ const cells = [fromCell];
99
+ if (this.distOfCurrent(fromCell) === Infinity) return { end: fromCell, cells };
100
+ let cur = fromCell;
101
+ let spent = 0;
102
+ while (spent < budgetUnits && this.distOfCurrent(cur) > 0) {
103
+ const next = this.bestNeighbor(cur);
104
+ if (next < 0) break;
105
+ spent += this.distOfCurrent(cur) - this.distOfCurrent(next);
106
+ cur = next;
107
+ cells.push(cur);
108
+ }
109
+ return { end: cur, cells };
110
+ }
111
+
112
+ /** Shrimp step path: cells from the latest field's source to fromCell. */
113
+ pathToSource(fromCell: number): number[] {
114
+ return this.descend(fromCell, Number.MAX_SAFE_INTEGER).cells.reverse();
115
+ }
116
+
117
+ private distOfCurrent(cell: number): number {
118
+ return this.stamp[cell] === this.gen ? this.dist[cell] : Infinity;
119
+ }
120
+
121
+ private bestNeighbor(cell: number): number {
122
+ const { grid } = this;
123
+ const W = grid.width;
124
+ const tx = cell % W;
125
+ const ty = Math.floor(cell / W);
126
+ const e = grid.isWalkable(tx + 1, ty);
127
+ const w = grid.isWalkable(tx - 1, ty);
128
+ const s = grid.isWalkable(tx, ty + 1);
129
+ const n = grid.isWalkable(tx, ty - 1);
130
+ let best = -1;
131
+ let bestDist = this.distOfCurrent(cell);
132
+ const consider = (c: number, walkable: boolean) => {
133
+ if (!walkable) return;
134
+ const d = this.distOfCurrent(c);
135
+ if (d < bestDist) {
136
+ bestDist = d;
137
+ best = c;
138
+ }
139
+ };
140
+ consider(cell + 1, e);
141
+ consider(cell - 1, w);
142
+ consider(cell + W, s);
143
+ consider(cell - W, n);
144
+ consider(cell + W + 1, e && s && grid.isWalkable(tx + 1, ty + 1));
145
+ consider(cell + W - 1, w && s && grid.isWalkable(tx - 1, ty + 1));
146
+ consider(cell - W + 1, e && n && grid.isWalkable(tx + 1, ty - 1));
147
+ consider(cell - W - 1, w && n && grid.isWalkable(tx - 1, ty - 1));
148
+ return best;
149
+ }
150
+ }