@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,190 +1,190 @@
1
- import { describe, expect, it } from 'vitest';
2
- import type { GameState, TaskInfo } from '../sdk/types.js';
3
- import type { StrategyContext } from './types.js';
4
- import { CorpseMemory, firstAvailableTask, nearestSafeTask, PatrolState, safePatrolStep } from './game-utils.js';
5
-
6
- function state(overrides: Partial<GameState> = {}): GameState {
7
- return {
8
- phase: 'wandering',
9
- tick: 1,
10
- you: {
11
- name: 'killer',
12
- x: 0,
13
- y: 0,
14
- room: '居住区',
15
- role: 'neutral_octopus',
16
- faction: 'neutral',
17
- is_alive: true,
18
- },
19
- your_tasks: [],
20
- players: [],
21
- corpses: [],
22
- stale: false,
23
- ...overrides,
24
- };
25
- }
26
-
27
- function taskAt(x: number, y: number): TaskInfo {
28
- return {
29
- task_id: 'medical',
30
- task_name: '检查医疗报告',
31
- room: '居住区',
32
- status: 'normal',
33
- x,
34
- y,
35
- };
36
- }
37
-
38
- function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
39
- return {
40
- taskData: [],
41
- emergency: null,
42
- taskLocalBlockedUntil: 0,
43
- reportCorpseTarget: null,
44
- reportBlockedUntil: 0,
45
- notifications: [],
46
- lastProgressNotifyAt: Date.now(),
47
- teammates: new Set(),
48
- alarmDone: false,
49
- rooms: [],
50
- playerNamesBySeat: {},
51
- forcePatrolAdvance: false,
52
- blockedMoveTarget: null,
53
- mySeat: 1,
54
- speechNotifications: [],
55
- agentAlerts: [],
56
- ...overrides,
57
- };
58
- }
59
-
60
- describe('CorpseMemory', () => {
61
- it('uses the last visible position immediately after a confirmed kill', () => {
62
- const memory = new CorpseMemory();
63
- memory.observe(state({
64
- players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
65
- }));
66
-
67
- memory.observe(
68
- state({
69
- tick: 2,
70
- corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
71
- }),
72
- new Map([['localbot_5', Date.now() + 3000]]),
73
- );
74
-
75
- expect(memory.list()).toEqual([
76
- { name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
77
- ]);
78
- expect(firstAvailableTask(
79
- [taskAt(2058, 1594)],
80
- () => true,
81
- undefined,
82
- undefined,
83
- memory.list(),
84
- )).toBeNull();
85
- });
86
-
87
- it('does not create a corpse for an unconfirmed or expired kill', () => {
88
- const memory = new CorpseMemory();
89
- memory.observe(state({
90
- players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
91
- }));
92
-
93
- memory.observe(state({ tick: 2 }));
94
- memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
95
-
96
- expect(memory.list()).toEqual([]);
97
- });
98
-
99
- it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
100
- const memory = new CorpseMemory();
101
- memory.observe(state({
102
- new_events: [
103
- { type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
104
- { type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
105
- ],
106
- }));
107
-
108
- expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
109
- });
110
-
111
- it('clears corpse and last-seen player memory after a meeting', () => {
112
- const memory = new CorpseMemory();
113
- memory.observe(state({
114
- players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
115
- new_events: [
116
- { type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
117
- ],
118
- }));
119
-
120
- memory.reset();
121
- memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
122
-
123
- expect(memory.list()).toEqual([]);
124
- });
125
- });
126
-
127
- describe('safePatrolStep', () => {
128
- it('skips patrol rooms whose route passes near an avoid target', () => {
129
- const patrol = new PatrolState();
130
- const ctx = context({
131
- rooms: [
132
- { name: 'danger-route', x: 1602, y: 1402 },
133
- { name: 'safe-route', x: 2602, y: 586 },
134
- ],
135
- });
136
- const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
137
-
138
- const first = safePatrolStep(
139
- routeState,
140
- ctx,
141
- patrol,
142
- false,
143
- {
144
- threatPoints: [{ x: 1986, y: 994 }],
145
- },
146
- );
147
-
148
- expect(first).toHaveLength(1);
149
- expect(first[0].action.type).toBe('move');
150
- expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
151
-
152
- const second = safePatrolStep(
153
- routeState,
154
- ctx,
155
- patrol,
156
- false,
157
- {
158
- threatPoints: [{ x: 1986, y: 994 }],
159
- },
160
- );
161
- expect(second).toHaveLength(1);
162
- expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
163
- });
164
- });
165
-
166
- describe('nearestSafeTask', () => {
167
- // 威胁贴在起点旁(视野内 ~52px),唯一安全任务远在反方向、离威胁 556px(> 端点
168
- // 排除半径 500)。修复前 pathNearAny 会因起点采样紧贴威胁把整条「背向威胁」的路线判危,
169
- // 返回 null(虚假僵住);修复后起点邻域被豁免,路线不再判危,应选中该任务。
170
- // 坐标在真实可走网格上验证:start/threat/task 均吸附可走格、任务可达,
171
- // 且去任务点的测地路径在起点 350px 邻域之外不再靠近威胁 350px 内。
172
- it('returns a far safe task when a threat hugs the start', () => {
173
- const routeState = state({ you: { ...state().you, x: 2514, y: 226 } });
174
- const task = taskAt(2514, 730);
175
- const threat = { x: 2514, y: 174 };
176
-
177
- const result = nearestSafeTask(
178
- routeState,
179
- [task],
180
- () => true,
181
- null,
182
- null,
183
- null,
184
- { threatPoints: [threat] },
185
- );
186
-
187
- expect(result).not.toBeNull();
188
- expect(result).toMatchObject({ x: 2514, y: 730 });
189
- });
190
- });
1
+ import { describe, expect, it } from 'vitest';
2
+ import type { GameState, TaskInfo } from '../sdk/types.js';
3
+ import type { StrategyContext } from './types.js';
4
+ import { CorpseMemory, firstAvailableTask, nearestSafeTask, PatrolState, safePatrolStep } from './game-utils.js';
5
+
6
+ function state(overrides: Partial<GameState> = {}): GameState {
7
+ return {
8
+ phase: 'wandering',
9
+ tick: 1,
10
+ you: {
11
+ name: 'killer',
12
+ x: 0,
13
+ y: 0,
14
+ room: '居住区',
15
+ role: 'neutral_octopus',
16
+ faction: 'neutral',
17
+ is_alive: true,
18
+ },
19
+ your_tasks: [],
20
+ players: [],
21
+ corpses: [],
22
+ stale: false,
23
+ ...overrides,
24
+ };
25
+ }
26
+
27
+ function taskAt(x: number, y: number): TaskInfo {
28
+ return {
29
+ task_id: 'medical',
30
+ task_name: '检查医疗报告',
31
+ room: '居住区',
32
+ status: 'normal',
33
+ x,
34
+ y,
35
+ };
36
+ }
37
+
38
+ function context(overrides: Partial<StrategyContext> = {}): StrategyContext {
39
+ return {
40
+ taskData: [],
41
+ emergency: null,
42
+ taskLocalBlockedUntil: 0,
43
+ reportCorpseTarget: null,
44
+ reportBlockedUntil: 0,
45
+ notifications: [],
46
+ lastProgressNotifyAt: Date.now(),
47
+ teammates: new Set(),
48
+ alarmDone: false,
49
+ rooms: [],
50
+ playerNamesBySeat: {},
51
+ forcePatrolAdvance: false,
52
+ blockedMoveTarget: null,
53
+ mySeat: 1,
54
+ speechNotifications: [],
55
+ agentAlerts: [],
56
+ ...overrides,
57
+ };
58
+ }
59
+
60
+ describe('CorpseMemory', () => {
61
+ it('uses the last visible position immediately after a confirmed kill', () => {
62
+ const memory = new CorpseMemory();
63
+ memory.observe(state({
64
+ players: [{ name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 }],
65
+ }));
66
+
67
+ memory.observe(
68
+ state({
69
+ tick: 2,
70
+ corpses: [{ name: 'LocalBot_5', room: '居住区', distance: 0 }],
71
+ }),
72
+ new Map([['localbot_5', Date.now() + 3000]]),
73
+ );
74
+
75
+ expect(memory.list()).toEqual([
76
+ { name: 'LocalBot_5', room: '居住区', x: 2058, y: 1594 },
77
+ ]);
78
+ expect(firstAvailableTask(
79
+ [taskAt(2058, 1594)],
80
+ () => true,
81
+ undefined,
82
+ undefined,
83
+ memory.list(),
84
+ )).toBeNull();
85
+ });
86
+
87
+ it('does not create a corpse for an unconfirmed or expired kill', () => {
88
+ const memory = new CorpseMemory();
89
+ memory.observe(state({
90
+ players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
91
+ }));
92
+
93
+ memory.observe(state({ tick: 2 }));
94
+ memory.observe(state({ tick: 3 }), new Map([['target', Date.now() - 1]]));
95
+
96
+ expect(memory.list()).toEqual([]);
97
+ });
98
+
99
+ it('keeps every corpse in a batch and does not merge nearby different bodies', () => {
100
+ const memory = new CorpseMemory();
101
+ memory.observe(state({
102
+ new_events: [
103
+ { type: 'corpse_spotted', corpse_name: 'A', corpse_room: '居住区', corpse_x: 0, corpse_y: 0 },
104
+ { type: 'corpse_spotted', corpse_name: 'B', corpse_room: '居住区', corpse_x: 90, corpse_y: 0 },
105
+ ],
106
+ }));
107
+
108
+ expect(memory.list().map(c => c.name)).toEqual(['A', 'B']);
109
+ });
110
+
111
+ it('clears corpse and last-seen player memory after a meeting', () => {
112
+ const memory = new CorpseMemory();
113
+ memory.observe(state({
114
+ players: [{ name: 'target', room: '居住区', x: 100, y: 100 }],
115
+ new_events: [
116
+ { type: 'corpse_spotted', corpse_name: 'old', corpse_room: '居住区', corpse_x: 20, corpse_y: 20 },
117
+ ],
118
+ }));
119
+
120
+ memory.reset();
121
+ memory.observe(state({ tick: 2 }), new Map([['target', Date.now() + 3000]]));
122
+
123
+ expect(memory.list()).toEqual([]);
124
+ });
125
+ });
126
+
127
+ describe('safePatrolStep', () => {
128
+ it('skips patrol rooms whose route passes near an avoid target', () => {
129
+ const patrol = new PatrolState();
130
+ const ctx = context({
131
+ rooms: [
132
+ { name: 'danger-route', x: 1602, y: 1402 },
133
+ { name: 'safe-route', x: 2602, y: 586 },
134
+ ],
135
+ });
136
+ const routeState = state({ you: { ...state().you, x: 2418, y: 590 } });
137
+
138
+ const first = safePatrolStep(
139
+ routeState,
140
+ ctx,
141
+ patrol,
142
+ false,
143
+ {
144
+ threatPoints: [{ x: 1986, y: 994 }],
145
+ },
146
+ );
147
+
148
+ expect(first).toHaveLength(1);
149
+ expect(first[0].action.type).toBe('move');
150
+ expect(first[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
151
+
152
+ const second = safePatrolStep(
153
+ routeState,
154
+ ctx,
155
+ patrol,
156
+ false,
157
+ {
158
+ threatPoints: [{ x: 1986, y: 994 }],
159
+ },
160
+ );
161
+ expect(second).toHaveLength(1);
162
+ expect(second[0].action.payload).toMatchObject({ target_x: 2602, target_y: 586 });
163
+ });
164
+ });
165
+
166
+ describe('nearestSafeTask', () => {
167
+ // 威胁贴在起点旁(视野内 ~52px),唯一安全任务远在反方向、离威胁 556px(> 端点
168
+ // 排除半径 500)。修复前 pathNearAny 会因起点采样紧贴威胁把整条「背向威胁」的路线判危,
169
+ // 返回 null(虚假僵住);修复后起点邻域被豁免,路线不再判危,应选中该任务。
170
+ // 坐标在真实可走网格上验证:start/threat/task 均吸附可走格、任务可达,
171
+ // 且去任务点的测地路径在起点 350px 邻域之外不再靠近威胁 350px 内。
172
+ it('returns a far safe task when a threat hugs the start', () => {
173
+ const routeState = state({ you: { ...state().you, x: 2514, y: 226 } });
174
+ const task = taskAt(2514, 730);
175
+ const threat = { x: 2514, y: 174 };
176
+
177
+ const result = nearestSafeTask(
178
+ routeState,
179
+ [task],
180
+ () => true,
181
+ null,
182
+ null,
183
+ null,
184
+ { threatPoints: [threat] },
185
+ );
186
+
187
+ expect(result).not.toBeNull();
188
+ expect(result).toMatchObject({ x: 2514, y: 730 });
189
+ });
190
+ });