@myclaw163/clawclaw-cli 0.6.66 → 0.6.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (199) hide show
  1. package/README.md +427 -427
  2. package/bin/clawclaw-cli.mjs +3 -3
  3. package/package.json +48 -48
  4. package/personas//347/220/206/346/231/272/346/270/251/345/222/214.md +23 -23
  5. package/personas//350/200/201/350/260/213/346/267/261/347/256/227.md +22 -22
  6. package/personas//350/257/232/346/201/263/347/233/264/347/216/207.md +22 -22
  7. package/personas//350/275/273/346/235/276/346/264/273/346/263/274.md +22 -22
  8. package/personas//351/207/216/346/200/247/345/217/233/351/200/206.md +23 -23
  9. package/scripts/find-hide-spots.py +157 -157
  10. package/scripts/postinstall.mjs +20 -20
  11. package/scripts/sync-bundled-skill.mjs +245 -245
  12. package/scripts/sync-bundled-skill.test.mjs +152 -152
  13. package/skills/clawclaw/SKILL.md +244 -245
  14. package/skills/clawclaw/references/CHATTERBOX.md +142 -142
  15. package/skills/clawclaw/references/COMMANDS.md +148 -148
  16. package/skills/clawclaw/references/GAME-MECHANICS.md +188 -188
  17. package/skills/clawclaw/references/HUB.md +48 -48
  18. package/skills/clawclaw/references/KNOWLEDGE.md +43 -43
  19. package/skills/clawclaw/references/STRATEGIES.md +57 -57
  20. package/skills/clawclaw/references/STREAM.md +91 -92
  21. package/skills/clawclaw/references/TACTICS.md +65 -65
  22. package/src/assets/clawclaw-ascii-map.txt +40 -40
  23. package/src/cli.ts +110 -110
  24. package/src/commands/_schema.ts +109 -109
  25. package/src/commands/account.ts +209 -209
  26. package/src/commands/do.test.ts +73 -73
  27. package/src/commands/do.ts +126 -126
  28. package/src/commands/events.test.ts +71 -71
  29. package/src/commands/events.ts +155 -155
  30. package/src/commands/game-map.test.ts +28 -28
  31. package/src/commands/game-start-plan.test.ts +84 -84
  32. package/src/commands/game.ts +1027 -1027
  33. package/src/commands/history-player.test.ts +102 -102
  34. package/src/commands/history.ts +573 -573
  35. package/src/commands/hub.test.ts +96 -96
  36. package/src/commands/hub.ts +234 -234
  37. package/src/commands/knowledge.test.ts +19 -19
  38. package/src/commands/knowledge.ts +168 -168
  39. package/src/commands/load.test.ts +51 -51
  40. package/src/commands/load.ts +13 -13
  41. package/src/commands/meeting-history.test.ts +106 -106
  42. package/src/commands/memory.ts +40 -40
  43. package/src/commands/peek.ts +45 -45
  44. package/src/commands/persona.ts +57 -57
  45. package/src/commands/setup/codex.ts +266 -248
  46. package/src/commands/skill.ts +128 -128
  47. package/src/commands/state.ts +46 -46
  48. package/src/commands/strategy.test.ts +135 -135
  49. package/src/commands/strategy.ts +180 -180
  50. package/src/commands/tts.ts +128 -128
  51. package/src/commands/upgrade.test.ts +82 -82
  52. package/src/commands/upgrade.ts +148 -148
  53. package/src/commands/watch.test.ts +966 -966
  54. package/src/commands/watch.ts +659 -659
  55. package/src/lib/auth.test.ts +59 -59
  56. package/src/lib/auth.ts +186 -186
  57. package/src/lib/command-meta.ts +37 -37
  58. package/src/lib/game-client.ts +391 -391
  59. package/src/lib/http-keepalive.ts +15 -15
  60. package/src/lib/http-transport.test.ts +42 -42
  61. package/src/lib/http-transport.ts +113 -113
  62. package/src/lib/hub-client.test.ts +56 -56
  63. package/src/lib/hub-client.ts +88 -88
  64. package/src/lib/hub-install.test.ts +98 -98
  65. package/src/lib/hub-install.ts +121 -121
  66. package/src/lib/hub-reminder.ts +75 -75
  67. package/src/lib/hub-unzip.test.ts +69 -69
  68. package/src/lib/hub-unzip.ts +62 -62
  69. package/src/lib/init-command.test.ts +75 -75
  70. package/src/lib/init-command.ts +120 -120
  71. package/src/lib/knowledge-store.test.ts +180 -180
  72. package/src/lib/knowledge-store.ts +374 -374
  73. package/src/lib/load-context.test.ts +52 -52
  74. package/src/lib/load-context.ts +52 -52
  75. package/src/lib/match-state.test.ts +134 -134
  76. package/src/lib/match-state.ts +94 -94
  77. package/src/lib/netease-tts.ts +83 -83
  78. package/src/lib/normalize.ts +42 -42
  79. package/src/lib/persona.test.ts +41 -41
  80. package/src/lib/persona.ts +72 -72
  81. package/src/lib/server-registry.ts +152 -152
  82. package/src/lib/skill-version.test.ts +48 -48
  83. package/src/lib/skill-version.ts +19 -19
  84. package/src/lib/strategy-export.test.ts +232 -232
  85. package/src/lib/strategy-export.ts +242 -242
  86. package/src/lib/tts-keys.ts +7 -7
  87. package/src/lib/tts-speech.test.ts +63 -63
  88. package/src/lib/tts-speech.ts +76 -76
  89. package/src/lib/workspace-argv.test.ts +49 -49
  90. package/src/lib/workspace-argv.ts +44 -44
  91. package/src/perception/player-history-store.test.ts +87 -87
  92. package/src/perception/player-history-store.ts +194 -194
  93. package/src/pipeline/event-format.test.ts +135 -135
  94. package/src/pipeline/event-format.ts +376 -376
  95. package/src/pipeline/event-hints.ts +173 -173
  96. package/src/pipeline/event-store.test.ts +28 -28
  97. package/src/pipeline/event-store.ts +193 -193
  98. package/src/pipeline/pipeline.ts +35 -35
  99. package/src/runtime/auto-upgrade.test.ts +66 -66
  100. package/src/runtime/auto-upgrade.ts +31 -31
  101. package/src/runtime/event-daemon.test.ts +107 -107
  102. package/src/runtime/event-daemon.ts +409 -409
  103. package/src/runtime/owner-control.ts +150 -150
  104. package/src/runtime/raw-ws-log.test.ts +33 -33
  105. package/src/runtime/raw-ws-log.ts +32 -32
  106. package/src/runtime/runtime-logger.ts +107 -107
  107. package/src/runtime/ws-client.test.ts +104 -104
  108. package/src/runtime/ws-client.ts +272 -272
  109. package/src/sdk/action.ts +166 -166
  110. package/src/sdk/index.ts +111 -111
  111. package/src/sdk/types.ts +159 -159
  112. package/src/strategies/avoid-lone.ts +11 -11
  113. package/src/strategies/avoid-players.knowledge.md +20 -20
  114. package/src/strategies/avoid-players.ts +15 -15
  115. package/src/strategies/corpse-patrol.ts +22 -22
  116. package/src/strategies/crab-sabotage.ts +21 -21
  117. package/src/strategies/custom-module.test.ts +269 -269
  118. package/src/strategies/find-player.ts +16 -16
  119. package/src/strategies/game-utils.test.ts +190 -190
  120. package/src/strategies/game-utils.ts +782 -782
  121. package/src/strategies/goals/anchor-linger.ts +77 -77
  122. package/src/strategies/goals/avoid-lone-top.ts +168 -168
  123. package/src/strategies/goals/avoid-players-top.test.ts +83 -83
  124. package/src/strategies/goals/avoid-players-top.ts +121 -121
  125. package/src/strategies/goals/conversation-goal.ts +51 -51
  126. package/src/strategies/goals/corpse-patrol-top.ts +91 -91
  127. package/src/strategies/goals/crab-octopus-reflexes.ts +93 -93
  128. package/src/strategies/goals/crab-sabotage-top.ts +197 -197
  129. package/src/strategies/goals/emergency-hunt-goal.ts +28 -28
  130. package/src/strategies/goals/find-player-top.ts +93 -93
  131. package/src/strategies/goals/flee-players-goal.ts +53 -53
  132. package/src/strategies/goals/follow-companion-goal.ts +106 -106
  133. package/src/strategies/goals/goal-manager.ts +41 -41
  134. package/src/strategies/goals/goal-root-strategy.ts +49 -49
  135. package/src/strategies/goals/goal.ts +28 -28
  136. package/src/strategies/goals/hide-top.ts +197 -197
  137. package/src/strategies/goals/keep-away-goal.ts +217 -217
  138. package/src/strategies/goals/kill-frenzy-top.ts +80 -80
  139. package/src/strategies/goals/kill-lone-top.ts +160 -160
  140. package/src/strategies/goals/kill-target-goal.ts +59 -59
  141. package/src/strategies/goals/kill-target-top.ts +109 -109
  142. package/src/strategies/goals/leaf-goal.ts +25 -25
  143. package/src/strategies/goals/linger-corpse-goal.ts +35 -35
  144. package/src/strategies/goals/lone-kill-core.ts +82 -82
  145. package/src/strategies/goals/lone-kill-goal.ts +24 -24
  146. package/src/strategies/goals/lone-kill-task-top.test.ts +85 -85
  147. package/src/strategies/goals/lone-kill-task-top.ts +86 -86
  148. package/src/strategies/goals/move-room-goal.ts +60 -60
  149. package/src/strategies/goals/normal-shrimp-top.test.ts +80 -80
  150. package/src/strategies/goals/normal-shrimp-top.ts +242 -242
  151. package/src/strategies/goals/paradise-fish-top.test.ts +126 -126
  152. package/src/strategies/goals/paradise-fish-top.ts +207 -207
  153. package/src/strategies/goals/patrol-top.ts +57 -57
  154. package/src/strategies/goals/report-patrol-top.ts +80 -80
  155. package/src/strategies/goals/safe-task-goal.ts +102 -102
  156. package/src/strategies/goals/social-task-top.ts +161 -161
  157. package/src/strategies/goals/task-kill-report-top.ts +163 -163
  158. package/src/strategies/goals/task-only-top.ts +57 -57
  159. package/src/strategies/goals/task-or-patrol-goal.ts +41 -41
  160. package/src/strategies/goals/task-report-top.ts +57 -57
  161. package/src/strategies/goals/wander-task-goal.ts +33 -33
  162. package/src/strategies/goals/warrior-shrimp-top.test.ts +86 -86
  163. package/src/strategies/goals/warrior-shrimp-top.ts +500 -500
  164. package/src/strategies/greeting.ts +53 -53
  165. package/src/strategies/hide-spots.ts +123 -123
  166. package/src/strategies/hide.ts +23 -23
  167. package/src/strategies/kill-frenzy.ts +12 -12
  168. package/src/strategies/kill-lone.knowledge.md +20 -20
  169. package/src/strategies/kill-lone.ts +13 -13
  170. package/src/strategies/kill-target.ts +18 -18
  171. package/src/strategies/loader.test.ts +678 -678
  172. package/src/strategies/loader.ts +172 -172
  173. package/src/strategies/lone-kill-task.ts +21 -21
  174. package/src/strategies/meeting-gate.test.ts +59 -59
  175. package/src/strategies/meeting-gate.ts +23 -23
  176. package/src/strategies/move-room.ts +15 -15
  177. package/src/strategies/new-events-backfill.ts +98 -98
  178. package/src/strategies/paradise-fish.knowledge.md +20 -20
  179. package/src/strategies/paradise-fish.ts +25 -25
  180. package/src/strategies/pathfind/distance-field.ts +150 -150
  181. package/src/strategies/pathfind/escape-planner.test.ts +197 -197
  182. package/src/strategies/pathfind/escape-planner.ts +355 -355
  183. package/src/strategies/pathfind/walkable-grid.ts +117 -117
  184. package/src/strategies/patrol.ts +11 -11
  185. package/src/strategies/player-targets.ts +13 -13
  186. package/src/strategies/report-patrol.ts +11 -11
  187. package/src/strategies/shrimp-memory.knowledge.md +20 -20
  188. package/src/strategies/shrimp-memory.ts +25 -25
  189. package/src/strategies/social-task.test.ts +28 -28
  190. package/src/strategies/social-task.ts +49 -49
  191. package/src/strategies/spawn.ts +82 -82
  192. package/src/strategies/speech-module.ts +123 -123
  193. package/src/strategies/strategy-loop.ts +771 -771
  194. package/src/strategies/task-kill-report.ts +17 -17
  195. package/src/strategies/task-only.ts +11 -11
  196. package/src/strategies/task-report.ts +22 -22
  197. package/src/strategies/types.ts +102 -102
  198. package/src/strategies/warrior-memory.knowledge.md +22 -22
  199. package/src/strategies/warrior-memory.ts +16 -16
@@ -1,173 +1,173 @@
1
- export interface EventHintContext {
2
- summary?: any | null;
3
- seats?: Record<string, number>;
4
- isFirstVisibleEvent?: boolean;
5
- maxTextLength?: number;
6
- }
7
-
8
- export type EventHintFormatter = (event: Record<string, any>, ctx: EventHintContext) => string | undefined;
9
-
10
- function text(value: unknown, fallback = '?'): string {
11
- if (typeof value === 'string' && value.length > 0) return value;
12
- if (typeof value === 'number' && Number.isFinite(value)) return String(value);
13
- return fallback;
14
- }
15
-
16
- function numberValue(value: unknown): number | undefined {
17
- if (typeof value === 'number' && Number.isFinite(value)) return value;
18
- if (typeof value === 'string' && value.trim() !== '') {
19
- const parsed = Number(value);
20
- if (Number.isFinite(parsed)) return parsed;
21
- }
22
- return undefined;
23
- }
24
-
25
- function firstString(event: Record<string, any>, keys: string[], fallback = '?'): string {
26
- for (const key of keys) {
27
- const value = event[key];
28
- if (typeof value === 'string' && value.length > 0) return value;
29
- if (typeof value === 'number' && Number.isFinite(value)) return String(value);
30
- }
31
- return fallback;
32
- }
33
-
34
- function firstNumber(event: Record<string, any>, keys: string[]): number | undefined {
35
- for (const key of keys) {
36
- const value = numberValue(event[key]);
37
- if (value !== undefined) return value;
38
- }
39
- return undefined;
40
- }
41
-
42
- function optionalSeatPlayerLabel(name: unknown, seat: unknown): string {
43
- const resolved = numberValue(seat);
44
- const displayName = text(name, 'someone');
45
- return resolved === undefined ? displayName : `${resolved}号${displayName}`;
46
- }
47
-
48
- function actorName(event: Record<string, any>, fallback = 'someone'): string {
49
- return text(event.actor_name ?? event.actor ?? event.player_name, fallback);
50
- }
51
-
52
- function coordPair(x: unknown, y: unknown): string {
53
- return `(${text(x, '?')}, ${text(y, '?')})`;
54
- }
55
-
56
- export function roleAssignedHint(event: Record<string, any>): string {
57
- const role = text(event.role_display_name ?? event.role_display ?? event.role, '?');
58
- const faction = text(event.faction, '?');
59
- const description = typeof event.role_description === 'string' && event.role_description.length > 0
60
- ? ` ${event.role_description}`
61
- : '';
62
- const fakeTaskBriefing = typeof event.fake_task_briefing === 'string' && event.fake_task_briefing.length > 0
63
- ? ` ${event.fake_task_briefing}`
64
- : '';
65
- return `You are ${role} (${faction}).${description}${fakeTaskBriefing} Announce your role, faction and win condition to your user.`;
66
- }
67
-
68
- function meetingBriefingHint(event: Record<string, any>): string | undefined {
69
- if (!event.meeting_caller_name && !Array.isArray(event.reported_corpses)) return undefined;
70
- const callerName = event.meeting_caller_name || event.caller || 'Someone';
71
- const callerSeat = firstNumber(event, ['meeting_caller_seat', 'caller_seat', 'actor_seat']);
72
- const callerLabel = callerSeat === undefined ? callerName : `seat ${callerSeat} ${callerName}`;
73
- const corpses = Array.isArray(event.reported_corpses)
74
- ? event.reported_corpses
75
- .map((corpse: any) => (
76
- corpse?.seat === undefined
77
- ? text(corpse?.name, 'someone')
78
- : `seat ${corpse.seat} ${text(corpse?.name, 'someone')}`
79
- ))
80
- .filter(Boolean)
81
- : [];
82
-
83
- let callContext = `${callerLabel} called this meeting`;
84
- if (corpses.length === 1) {
85
- callContext = `${callerLabel} called this meeting after reporting the body of ${corpses[0]}`;
86
- } else if (corpses.length > 1) {
87
- callContext = `${callerLabel} called this meeting after reporting the bodies of ${corpses.join(', ')}`;
88
- }
89
-
90
- const teammates = Array.isArray(event.crab_teammates) ? event.crab_teammates : [];
91
- const teammateHint = teammates.length > 0
92
- ? ` Your Crab teammate(s): ${teammates.map((teammate: any) => (
93
- teammate?.seat === undefined
94
- ? text(teammate?.name, 'someone')
95
- : `seat ${teammate.seat} ${text(teammate?.name, 'someone')}`
96
- )).join(', ')}. Shield them, redirect heat, split suspicion, and control the vote.`
97
- : '';
98
- return `Meeting started — ${callContext}.${teammateHint} Prepare fast — every sentence is accusation, defense, or misdirection under a timer.`;
99
- }
100
-
101
- export const EVENT_HINT_FORMATTERS: Record<string, EventHintFormatter> = {
102
- role_assigned: (event) => roleAssignedHint(event),
103
- kill: (event) => (
104
- `MURDER: ${text(event.actor_name, 'someone')} butchered ${text(event.target_name, 'someone')}. `
105
- + "Blood is on the floor, one voice is gone, and the killer's side moves closer to victory."
106
- ),
107
- killed: (event) => (
108
- `YOU ARE DEAD: ${optionalSeatPlayerLabel(event.killer_name, firstNumber(event, ['killer_seat', 'killer_player_seat']))} removed you from play.`
109
- ),
110
- murder_witnessed: (event) => (
111
- `WITNESS: You saw ${text(event.killer_name, 'someone')} kill ${text(event.target_name, 'someone')}. `
112
- + 'This is hard evidence; survive, report, or weaponize it.'
113
- ),
114
- warrior_shrimp_self_destruct: (event) => (
115
- `You executed ${text(event.target_name, 'a teammate')}, but they were a fellow Lobster. `
116
- + 'Warrior Shrimp justice backfired — your own blade takes you down too.'
117
- ),
118
- task_completed: (event) => {
119
- const taskName = text(event.task_name, 'a task');
120
- const actor = actorName(event, 'You');
121
- if (event.is_fake_shrimp) {
122
- return `${actor} completed forged shrimp task ${taskName}. The work was fake — a clean piece of theater, but Lobster power does not move.`;
123
- }
124
- return `${actor} completed ${taskName}. Lobster momentum surges; the Crab win condition is pushed further away.`;
125
- },
126
- task_sabotaged: (event) => (
127
- `Sabotage hit near ${actorName(event, 'you')}: ${text(event.task_name, 'nearby')} was compromised. Crab pressure is now on the board.`
128
- ),
129
- corpse_spotted: (event) => (
130
- `BODY FOUND: ${text(event.corpse_name, 'someone')} at ${coordPair(event.corpse_x, event.corpse_y)} in ${firstString(event, ['corpse_room', 'room'])}. `
131
- + 'This is leverage soaked in blood — report before the killer rewrites the room.'
132
- ),
133
- octopus_time_start: () => (
134
- '⚠️ OCTOPUS TIME. Three players remain; if the Octopus survives 60 seconds, it steals the entire match. Meetings are disabled.'
135
- ),
136
- emergency_started: (event) => (
137
- `EMERGENCY: ${text(event.task_name, 'A sabotage')} detonated in ${text(event.room, 'somewhere')} `
138
- + `at ${coordPair(event.x ?? event.task_x, event.y ?? event.task_y)}. `
139
- + `${text(event.timeout_secs, '30')}s until Crabs turn sabotage into victory. Lobsters — drop every plan and break the emergency now.`
140
- ),
141
- emergency_resolved: (event) => `${actorName(event)} broke the emergency. Crab pressure collapses, for now.`,
142
- exile: (event) => (
143
- `${actorName(event, text(event.result_target, 'Someone'))} was exiled by the table. `
144
- + 'If this is you, your influence is dead — tell your user and ask whether to spectate or leave.'
145
- ),
146
- no_exile: () => 'No one was exiled. The table failed to strike, and every hidden threat gets another turn.',
147
- meeting_briefing: (event) => meetingBriefingHint(event),
148
- speech_skipped: (event) => `${actorName(event, 'Someone')} lost the floor — silence becomes evidence`,
149
- speech_your_turn: () => 'Submit `ccl do -s "<draft>"` immediately. Server skips you after 45s.',
150
- vote_phase_start: () => 'Voting has begun. Pick a side — this is where suspicion becomes a weapon.',
151
- vote_cast: (event) => `${optionalSeatPlayerLabel(event.actor_name, firstNumber(event, ['actor_seat', 'seat']))} voted.`,
152
- vote_speech_phase_ended: () => 'The vote speech window has closed. Cast your vote now.',
153
- meeting_ended: (event) => {
154
- const result = event.result;
155
- const target = text(event.result_target, '');
156
- if (result === 'exiled') return `Meeting ended — ${target} was voted out. One seat is gone, and the board is harsher now.`;
157
- if (result === 'tie') return 'Meeting ended — tie vote, no exile. Deadlock shields the guilty and wastes the innocent\'s leverage.';
158
- return 'Meeting ended — majority skipped, no exile. The table refused to pull the trigger.';
159
- },
160
- game_over: (event) => {
161
- if (event.reason === 'game_timeout') {
162
- return 'Game over — match time limit reached. The round ends with no faction victory. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.';
163
- }
164
- return `Game over — ${text(event.winner, '?')} faction takes the table. The power struggle is settled. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.`;
165
- },
166
- death_speech: (event) => `${actorName(event, 'Someone')} sent danmaku after death: ${text(event.text, '')}`,
167
- wandering_speech: (event) => `${actorName(event, 'Someone')}: ${text(event.text, '')}`,
168
- };
169
-
170
- export function formatEventHint(event: Record<string, any>, ctx: EventHintContext = {}): string | undefined {
171
- const formatter = typeof event.type === 'string' ? EVENT_HINT_FORMATTERS[event.type] : undefined;
172
- return formatter?.(event, ctx);
173
- }
1
+ export interface EventHintContext {
2
+ summary?: any | null;
3
+ seats?: Record<string, number>;
4
+ isFirstVisibleEvent?: boolean;
5
+ maxTextLength?: number;
6
+ }
7
+
8
+ export type EventHintFormatter = (event: Record<string, any>, ctx: EventHintContext) => string | undefined;
9
+
10
+ function text(value: unknown, fallback = '?'): string {
11
+ if (typeof value === 'string' && value.length > 0) return value;
12
+ if (typeof value === 'number' && Number.isFinite(value)) return String(value);
13
+ return fallback;
14
+ }
15
+
16
+ function numberValue(value: unknown): number | undefined {
17
+ if (typeof value === 'number' && Number.isFinite(value)) return value;
18
+ if (typeof value === 'string' && value.trim() !== '') {
19
+ const parsed = Number(value);
20
+ if (Number.isFinite(parsed)) return parsed;
21
+ }
22
+ return undefined;
23
+ }
24
+
25
+ function firstString(event: Record<string, any>, keys: string[], fallback = '?'): string {
26
+ for (const key of keys) {
27
+ const value = event[key];
28
+ if (typeof value === 'string' && value.length > 0) return value;
29
+ if (typeof value === 'number' && Number.isFinite(value)) return String(value);
30
+ }
31
+ return fallback;
32
+ }
33
+
34
+ function firstNumber(event: Record<string, any>, keys: string[]): number | undefined {
35
+ for (const key of keys) {
36
+ const value = numberValue(event[key]);
37
+ if (value !== undefined) return value;
38
+ }
39
+ return undefined;
40
+ }
41
+
42
+ function optionalSeatPlayerLabel(name: unknown, seat: unknown): string {
43
+ const resolved = numberValue(seat);
44
+ const displayName = text(name, 'someone');
45
+ return resolved === undefined ? displayName : `${resolved}号${displayName}`;
46
+ }
47
+
48
+ function actorName(event: Record<string, any>, fallback = 'someone'): string {
49
+ return text(event.actor_name ?? event.actor ?? event.player_name, fallback);
50
+ }
51
+
52
+ function coordPair(x: unknown, y: unknown): string {
53
+ return `(${text(x, '?')}, ${text(y, '?')})`;
54
+ }
55
+
56
+ export function roleAssignedHint(event: Record<string, any>): string {
57
+ const role = text(event.role_display_name ?? event.role_display ?? event.role, '?');
58
+ const faction = text(event.faction, '?');
59
+ const description = typeof event.role_description === 'string' && event.role_description.length > 0
60
+ ? ` ${event.role_description}`
61
+ : '';
62
+ const fakeTaskBriefing = typeof event.fake_task_briefing === 'string' && event.fake_task_briefing.length > 0
63
+ ? ` ${event.fake_task_briefing}`
64
+ : '';
65
+ return `You are ${role} (${faction}).${description}${fakeTaskBriefing} Announce your role, faction and win condition to your user.`;
66
+ }
67
+
68
+ function meetingBriefingHint(event: Record<string, any>): string | undefined {
69
+ if (!event.meeting_caller_name && !Array.isArray(event.reported_corpses)) return undefined;
70
+ const callerName = event.meeting_caller_name || event.caller || 'Someone';
71
+ const callerSeat = firstNumber(event, ['meeting_caller_seat', 'caller_seat', 'actor_seat']);
72
+ const callerLabel = callerSeat === undefined ? callerName : `seat ${callerSeat} ${callerName}`;
73
+ const corpses = Array.isArray(event.reported_corpses)
74
+ ? event.reported_corpses
75
+ .map((corpse: any) => (
76
+ corpse?.seat === undefined
77
+ ? text(corpse?.name, 'someone')
78
+ : `seat ${corpse.seat} ${text(corpse?.name, 'someone')}`
79
+ ))
80
+ .filter(Boolean)
81
+ : [];
82
+
83
+ let callContext = `${callerLabel} called this meeting`;
84
+ if (corpses.length === 1) {
85
+ callContext = `${callerLabel} called this meeting after reporting the body of ${corpses[0]}`;
86
+ } else if (corpses.length > 1) {
87
+ callContext = `${callerLabel} called this meeting after reporting the bodies of ${corpses.join(', ')}`;
88
+ }
89
+
90
+ const teammates = Array.isArray(event.crab_teammates) ? event.crab_teammates : [];
91
+ const teammateHint = teammates.length > 0
92
+ ? ` Your Crab teammate(s): ${teammates.map((teammate: any) => (
93
+ teammate?.seat === undefined
94
+ ? text(teammate?.name, 'someone')
95
+ : `seat ${teammate.seat} ${text(teammate?.name, 'someone')}`
96
+ )).join(', ')}. Shield them, redirect heat, split suspicion, and control the vote.`
97
+ : '';
98
+ return `Meeting started — ${callContext}.${teammateHint} Prepare fast — every sentence is accusation, defense, or misdirection under a timer.`;
99
+ }
100
+
101
+ export const EVENT_HINT_FORMATTERS: Record<string, EventHintFormatter> = {
102
+ role_assigned: (event) => roleAssignedHint(event),
103
+ kill: (event) => (
104
+ `MURDER: ${text(event.actor_name, 'someone')} butchered ${text(event.target_name, 'someone')}. `
105
+ + "Blood is on the floor, one voice is gone, and the killer's side moves closer to victory."
106
+ ),
107
+ killed: (event) => (
108
+ `YOU ARE DEAD: ${optionalSeatPlayerLabel(event.killer_name, firstNumber(event, ['killer_seat', 'killer_player_seat']))} removed you from play.`
109
+ ),
110
+ murder_witnessed: (event) => (
111
+ `WITNESS: You saw ${text(event.killer_name, 'someone')} kill ${text(event.target_name, 'someone')}. `
112
+ + 'This is hard evidence; survive, report, or weaponize it.'
113
+ ),
114
+ warrior_shrimp_self_destruct: (event) => (
115
+ `You executed ${text(event.target_name, 'a teammate')}, but they were a fellow Lobster. `
116
+ + 'Warrior Shrimp justice backfired — your own blade takes you down too.'
117
+ ),
118
+ task_completed: (event) => {
119
+ const taskName = text(event.task_name, 'a task');
120
+ const actor = actorName(event, 'You');
121
+ if (event.is_fake_shrimp) {
122
+ return `${actor} completed forged shrimp task ${taskName}. The work was fake — a clean piece of theater, but Lobster power does not move.`;
123
+ }
124
+ return `${actor} completed ${taskName}. Lobster momentum surges; the Crab win condition is pushed further away.`;
125
+ },
126
+ task_sabotaged: (event) => (
127
+ `Sabotage hit near ${actorName(event, 'you')}: ${text(event.task_name, 'nearby')} was compromised. Crab pressure is now on the board.`
128
+ ),
129
+ corpse_spotted: (event) => (
130
+ `BODY FOUND: ${text(event.corpse_name, 'someone')} at ${coordPair(event.corpse_x, event.corpse_y)} in ${firstString(event, ['corpse_room', 'room'])}. `
131
+ + 'This is leverage soaked in blood — report before the killer rewrites the room.'
132
+ ),
133
+ octopus_time_start: () => (
134
+ '⚠️ OCTOPUS TIME. Three players remain; if the Octopus survives 60 seconds, it steals the entire match. Meetings are disabled.'
135
+ ),
136
+ emergency_started: (event) => (
137
+ `EMERGENCY: ${text(event.task_name, 'A sabotage')} detonated in ${text(event.room, 'somewhere')} `
138
+ + `at ${coordPair(event.x ?? event.task_x, event.y ?? event.task_y)}. `
139
+ + `${text(event.timeout_secs, '30')}s until Crabs turn sabotage into victory. Lobsters — drop every plan and break the emergency now.`
140
+ ),
141
+ emergency_resolved: (event) => `${actorName(event)} broke the emergency. Crab pressure collapses, for now.`,
142
+ exile: (event) => (
143
+ `${actorName(event, text(event.result_target, 'Someone'))} was exiled by the table. `
144
+ + 'If this is you, your influence is dead — tell your user and ask whether to spectate or leave.'
145
+ ),
146
+ no_exile: () => 'No one was exiled. The table failed to strike, and every hidden threat gets another turn.',
147
+ meeting_briefing: (event) => meetingBriefingHint(event),
148
+ speech_skipped: (event) => `${actorName(event, 'Someone')} lost the floor — silence becomes evidence`,
149
+ speech_your_turn: () => 'Submit `ccl do -s "<draft>"` immediately. Server skips you after 45s.',
150
+ vote_phase_start: () => 'Voting has begun. Pick a side — this is where suspicion becomes a weapon.',
151
+ vote_cast: (event) => `${optionalSeatPlayerLabel(event.actor_name, firstNumber(event, ['actor_seat', 'seat']))} voted.`,
152
+ vote_speech_phase_ended: () => 'The vote speech window has closed. Cast your vote now.',
153
+ meeting_ended: (event) => {
154
+ const result = event.result;
155
+ const target = text(event.result_target, '');
156
+ if (result === 'exiled') return `Meeting ended — ${target} was voted out. One seat is gone, and the board is harsher now.`;
157
+ if (result === 'tie') return 'Meeting ended — tie vote, no exile. Deadlock shields the guilty and wastes the innocent\'s leverage.';
158
+ return 'Meeting ended — majority skipped, no exile. The table refused to pull the trigger.';
159
+ },
160
+ game_over: (event) => {
161
+ if (event.reason === 'game_timeout') {
162
+ return 'Game over — match time limit reached. The round ends with no faction victory. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.';
163
+ }
164
+ return `Game over — ${text(event.winner, '?')} faction takes the table. The power struggle is settled. Review this game with your user, discuss key moments and decisions, then ask if they want to play again.`;
165
+ },
166
+ death_speech: (event) => `${actorName(event, 'Someone')} sent danmaku after death: ${text(event.text, '')}`,
167
+ wandering_speech: (event) => `${actorName(event, 'Someone')}: ${text(event.text, '')}`,
168
+ };
169
+
170
+ export function formatEventHint(event: Record<string, any>, ctx: EventHintContext = {}): string | undefined {
171
+ const formatter = typeof event.type === 'string' ? EVENT_HINT_FORMATTERS[event.type] : undefined;
172
+ return formatter?.(event, ctx);
173
+ }
@@ -1,28 +1,28 @@
1
- import { mkdtempSync } from 'fs';
2
- import { tmpdir } from 'os';
3
- import { join } from 'path';
4
- import { describe, expect, it } from 'vitest';
5
- import { CCL_EVENTS_CURSOR_TYPE, EventStore } from './event-store.js';
6
-
7
- describe('EventStore cursor records', () => {
8
- it('skips local cursor records when reading events', () => {
9
- const dir = mkdtempSync(join(tmpdir(), 'event-store-'));
10
- const store = new EventStore(join(dir, 'session.jsonl'));
11
-
12
- store.append({ type: 'role_assigned', tick: 1 });
13
- store.append({ type: 'kill', tick: 2 });
14
- store.appendEventsCursor(2);
15
- store.append({ type: 'speech', tick: 3 });
16
-
17
- expect(store.readEventsCursor()).toBe(2);
18
- expect(store.records().map((record) => record.event.type)).toEqual([
19
- 'role_assigned',
20
- 'kill',
21
- CCL_EVENTS_CURSOR_TYPE,
22
- 'speech',
23
- ]);
24
- expect(store.eventRecords().map((record) => record.line)).toEqual([1, 2, 4]);
25
- expect(store.all().map((event) => event.type)).toEqual(['role_assigned', 'kill', 'speech']);
26
- expect(store.tail(2).map((event) => event.type)).toEqual(['kill', 'speech']);
27
- });
28
- });
1
+ import { mkdtempSync } from 'fs';
2
+ import { tmpdir } from 'os';
3
+ import { join } from 'path';
4
+ import { describe, expect, it } from 'vitest';
5
+ import { CCL_EVENTS_CURSOR_TYPE, EventStore } from './event-store.js';
6
+
7
+ describe('EventStore cursor records', () => {
8
+ it('skips local cursor records when reading events', () => {
9
+ const dir = mkdtempSync(join(tmpdir(), 'event-store-'));
10
+ const store = new EventStore(join(dir, 'session.jsonl'));
11
+
12
+ store.append({ type: 'role_assigned', tick: 1 });
13
+ store.append({ type: 'kill', tick: 2 });
14
+ store.appendEventsCursor(2);
15
+ store.append({ type: 'speech', tick: 3 });
16
+
17
+ expect(store.readEventsCursor()).toBe(2);
18
+ expect(store.records().map((record) => record.event.type)).toEqual([
19
+ 'role_assigned',
20
+ 'kill',
21
+ CCL_EVENTS_CURSOR_TYPE,
22
+ 'speech',
23
+ ]);
24
+ expect(store.eventRecords().map((record) => record.line)).toEqual([1, 2, 4]);
25
+ expect(store.all().map((event) => event.type)).toEqual(['role_assigned', 'kill', 'speech']);
26
+ expect(store.tail(2).map((event) => event.type)).toEqual(['kill', 'speech']);
27
+ });
28
+ });