@meimu/mutracer 0.1.5 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSES/Classroom-CC0.txt +121 -0
- package/README.md +10 -7
- package/THIRD_PARTY_NOTICES.md +13 -8
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +12316 -9228
- package/docs/api.md +232 -21
- package/docs/caustics.md +80 -0
- package/docs/denoising.md +30 -15
- package/docs/materials.md +6 -5
- package/docs/performance.md +5 -2
- package/docs/progressive-rendering.md +73 -1
- package/docs/technical/continuous-spectrum.md +93 -0
- package/docs/threejs.md +14 -5
- package/docs/updates.md +46 -2
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +15 -8
- package/lib/Display.d.ts +13 -2
- package/lib/Display.js +28 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -0
- package/lib/Engine.js +99 -37
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +98 -15
- package/lib/Render.js +275 -27
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +11 -1
- package/lib/RenderLoop.js +120 -15
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +6 -3
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/math/access.d.ts +4 -0
- package/lib/math/access.js +10 -0
- package/lib/math/access.js.map +1 -0
- package/lib/math/mat3.d.ts +4 -0
- package/lib/math/mat3.js +54 -0
- package/lib/math/mat3.js.map +1 -0
- package/lib/math/mat4.d.ts +19 -0
- package/lib/math/mat4.js +413 -0
- package/lib/math/mat4.js.map +1 -0
- package/lib/math/storage.d.ts +6 -0
- package/lib/math/storage.js +22 -0
- package/lib/math/storage.js.map +1 -0
- package/lib/math/types.d.ts +3 -0
- package/lib/math/types.js +2 -0
- package/lib/math/types.js.map +1 -0
- package/lib/math/vec2.d.ts +13 -0
- package/lib/math/vec2.js +52 -0
- package/lib/math/vec2.js.map +1 -0
- package/lib/math/vec3.d.ts +23 -0
- package/lib/math/vec3.js +139 -0
- package/lib/math/vec3.js.map +1 -0
- package/lib/math.d.ts +5 -17
- package/lib/math.js +5 -55
- package/lib/math.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidn.js +4 -2
- package/lib/oidn.js.map +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
- package/lib/renderer/AovPrimitiveCache.js +48 -0
- package/lib/renderer/AovPrimitiveCache.js.map +1 -0
- package/lib/renderer/Box3.d.ts +5 -0
- package/lib/renderer/Box3.js +9 -0
- package/lib/renderer/Box3.js.map +1 -0
- package/lib/renderer/GPUTraceQueue.d.ts +11 -0
- package/lib/renderer/GPUTraceQueue.js +33 -0
- package/lib/renderer/GPUTraceQueue.js.map +1 -0
- package/lib/renderer/MaterialData.d.ts +15 -0
- package/lib/renderer/MaterialData.js +61 -0
- package/lib/renderer/MaterialData.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +11 -98
- package/lib/renderer/MaterialTable.js +34 -412
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +36 -13
- package/lib/renderer/RenderingPipeline.js +1 -17
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +0 -1
- package/lib/renderer/TileRender.js +14 -1
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +39 -0
- package/lib/renderer/WGPUAov.js +239 -0
- package/lib/renderer/WGPUAov.js.map +1 -0
- package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
- package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
- package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
- package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
- package/lib/renderer/WGPUBindlessTextures.js +180 -0
- package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.js +17 -97
- package/lib/renderer/WGPUBloomPass.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +1 -1
- package/lib/renderer/WGPUComputePass.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
- package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.js +10 -9
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
- package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +132 -29
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +83 -56
- package/lib/renderer/WGPURayTracePass.js +884 -837
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
- package/lib/renderer/WGPURenderingPipeline.js +297 -82
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUShaderCache.d.ts +2 -2
- package/lib/renderer/WGPUShaderCache.js +10 -5
- package/lib/renderer/WGPUShaderCache.js.map +1 -1
- package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
- package/lib/renderer/WGPUShaderCapabilities.js +54 -0
- package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
- package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
- package/lib/renderer/WGPUSkyBaker.js +85 -0
- package/lib/renderer/WGPUSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLAov.d.ts +41 -0
- package/lib/renderer/WebGLAov.js +106 -0
- package/lib/renderer/WebGLAov.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
- package/lib/renderer/WebGLFullQuadPass.js +22 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
- package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
- package/lib/renderer/WebGLRayTracePass.js +121 -9
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +126 -22
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
- package/lib/renderer/WebGLSkyBaker.js +422 -0
- package/lib/renderer/WebGLSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLSkySource.d.ts +9 -0
- package/lib/renderer/WebGLSkySource.js +28 -0
- package/lib/renderer/WebGLSkySource.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +6 -0
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +42 -0
- package/lib/renderer/aov.js +50 -0
- package/lib/renderer/aov.js.map +1 -0
- package/lib/renderer/aovDisplay.d.ts +14 -0
- package/lib/renderer/aovDisplay.js +32 -0
- package/lib/renderer/aovDisplay.js.map +1 -0
- package/lib/renderer/aovScene.d.ts +21 -0
- package/lib/renderer/aovScene.js +139 -0
- package/lib/renderer/aovScene.js.map +1 -0
- package/lib/renderer/binnedSahBvh.js +2 -1
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +20 -10
- package/lib/renderer/bvhAccel.js +168 -58
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
- package/lib/renderer/cameraSnapshot.js +2 -1
- package/lib/renderer/cameraSnapshot.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +2 -0
- package/lib/renderer/cameraUniform.js +12 -0
- package/lib/renderer/cameraUniform.js.map +1 -0
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/committedScene.js +4 -0
- package/lib/renderer/committedScene.js.map +1 -1
- package/lib/renderer/denoiser.d.ts +3 -11
- package/lib/renderer/denoiser.js.map +1 -1
- package/lib/renderer/depthQuery.js +4 -1
- package/lib/renderer/depthQuery.js.map +1 -1
- package/lib/renderer/displacementPreparation.d.ts +11 -0
- package/lib/renderer/displacementPreparation.js +351 -0
- package/lib/renderer/displacementPreparation.js.map +1 -0
- package/lib/renderer/displacementRange.d.ts +1 -0
- package/lib/renderer/displacementRange.js +9 -0
- package/lib/renderer/displacementRange.js.map +1 -0
- package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
- package/lib/renderer/displayParityDiagnostics.js +2 -0
- package/lib/renderer/displayParityDiagnostics.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +9 -8
- package/lib/renderer/envMapCreation.js +36 -12
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/envMapDistribution.d.ts +12 -2
- package/lib/renderer/envMapDistribution.js +43 -34
- package/lib/renderer/envMapDistribution.js.map +1 -1
- package/lib/renderer/geometryBvhBounds.d.ts +4 -0
- package/lib/renderer/geometryBvhBounds.js +82 -0
- package/lib/renderer/geometryBvhBounds.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +32 -0
- package/lib/renderer/geometryUpdateState.js +2 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +17 -9
- package/lib/renderer/geometryUpdates.js +92 -33
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
- package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
- package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/aovTrace.frag.js +121 -0
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
- package/lib/renderer/glsl/depthQuery.frag.js +7 -7
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +271 -248
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
- package/lib/renderer/lightConstants.d.ts +10 -0
- package/lib/renderer/lightConstants.js +11 -0
- package/lib/renderer/lightConstants.js.map +1 -0
- package/lib/renderer/lightCore.d.ts +12 -0
- package/lib/renderer/lightCore.js +13 -0
- package/lib/renderer/lightCore.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +22 -18
- package/lib/renderer/lightSampling.js +135 -62
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/lightsData.d.ts +21 -0
- package/lib/renderer/lightsData.js +192 -0
- package/lib/renderer/lightsData.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +3 -26
- package/lib/renderer/lightsUtil.js +3 -153
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialBufferData.d.ts +70 -0
- package/lib/renderer/materialBufferData.js +2 -0
- package/lib/renderer/materialBufferData.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +11 -0
- package/lib/renderer/materialConstants.js +11 -0
- package/lib/renderer/materialConstants.js.map +1 -1
- package/lib/renderer/materialCore.d.ts +8 -0
- package/lib/renderer/materialCore.js +9 -0
- package/lib/renderer/materialCore.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +2 -2
- package/lib/renderer/materialEmission.js +3 -3
- package/lib/renderer/materialEmission.js.map +1 -1
- package/lib/renderer/materialLayout.d.ts +2 -101
- package/lib/renderer/materialLayout.js +110 -172
- package/lib/renderer/materialLayout.js.map +1 -1
- package/lib/renderer/materialLayoutSchema.d.ts +26 -0
- package/lib/renderer/materialLayoutSchema.js +172 -0
- package/lib/renderer/materialLayoutSchema.js.map +1 -0
- package/lib/renderer/materialParams.d.ts +69 -0
- package/lib/renderer/materialParams.js +272 -0
- package/lib/renderer/materialParams.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +14 -324
- package/lib/renderer/materialTextureSlots.js +21 -8
- package/lib/renderer/materialTextureSlots.js.map +1 -1
- package/lib/renderer/materialTextures.d.ts +6 -0
- package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
- package/lib/renderer/materialTextures.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.js +6 -147
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
- package/lib/renderer/meshInstances.d.ts +4 -21
- package/lib/renderer/meshInstances.js +10 -56
- package/lib/renderer/meshInstances.js.map +1 -1
- package/lib/renderer/oidnNetwork.d.ts +2 -2
- package/lib/renderer/oidnNetwork.js +1 -1
- package/lib/renderer/oidnNetwork.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.js +850 -846
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/ownedDenoiser.d.ts +9 -0
- package/lib/renderer/ownedDenoiser.js +2 -0
- package/lib/renderer/ownedDenoiser.js.map +1 -0
- package/lib/renderer/packedMeshInstances.d.ts +23 -0
- package/lib/renderer/packedMeshInstances.js +80 -0
- package/lib/renderer/packedMeshInstances.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +12 -47
- package/lib/renderer/prepareMeshBVH.js +21 -642
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
- package/lib/renderer/proceduralEnvironmentPower.js +8 -0
- package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +1 -0
- package/lib/renderer/progressiveScheduler.js +7 -3
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +4 -1
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/renderingLimits.d.ts +9 -0
- package/lib/renderer/renderingLimits.js +18 -0
- package/lib/renderer/renderingLimits.js.map +1 -0
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +73 -0
- package/lib/renderer/sceneAssembly.js +109 -0
- package/lib/renderer/sceneAssembly.js.map +1 -0
- package/lib/renderer/sceneChangeCore.d.ts +39 -0
- package/lib/renderer/sceneChangeCore.js +307 -0
- package/lib/renderer/sceneChangeCore.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +3 -6
- package/lib/renderer/sceneChangeDetector.js +24 -150
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +119 -0
- package/lib/renderer/sceneLayoutSchema.js +111 -0
- package/lib/renderer/sceneLayoutSchema.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +3 -3
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +55 -0
- package/lib/renderer/scenePreparation.js +360 -0
- package/lib/renderer/scenePreparation.js.map +1 -0
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/scratchSampling.js.map +1 -1
- package/lib/renderer/shader.d.ts +2 -0
- package/lib/renderer/shader.js +2 -0
- package/lib/renderer/shader.js.map +1 -1
- package/lib/renderer/shaderCapabilities.d.ts +23 -0
- package/lib/renderer/shaderCapabilities.js +55 -0
- package/lib/renderer/shaderCapabilities.js.map +1 -0
- package/lib/renderer/shaderCapacity.d.ts +2 -0
- package/lib/renderer/shaderCapacity.js +5 -0
- package/lib/renderer/shaderCapacity.js.map +1 -0
- package/lib/renderer/skyModel.d.ts +9 -0
- package/lib/renderer/skyModel.js +10 -0
- package/lib/renderer/skyModel.js.map +1 -0
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +60 -0
- package/lib/renderer/textureAtlas.js +145 -0
- package/lib/renderer/textureAtlas.js.map +1 -0
- package/lib/renderer/textureAtlasPixels.d.ts +7 -0
- package/lib/renderer/textureAtlasPixels.js +68 -0
- package/lib/renderer/textureAtlasPixels.js.map +1 -0
- package/lib/renderer/util.d.ts +1 -1
- package/lib/renderer/util.js.map +1 -1
- package/lib/renderer/webgl.d.ts +9 -2
- package/lib/renderer/webgl.js +54 -9
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglLightSampling.d.ts +39 -0
- package/lib/renderer/webglLightSampling.js +15 -0
- package/lib/renderer/webglLightSampling.js.map +1 -0
- package/lib/renderer/wgpuBindless.d.ts +26 -0
- package/lib/renderer/wgpuBindless.js +95 -0
- package/lib/renderer/wgpuBindless.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
- package/lib/renderer/wgpuBindlessSource.js +51 -0
- package/lib/renderer/wgpuBindlessSource.js.map +1 -0
- package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
- package/lib/renderer/wgpuMaterialConstants.js +52 -0
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
- package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
- package/lib/renderer/wgpuSceneUniform.js +125 -0
- package/lib/renderer/wgpuSceneUniform.js.map +1 -0
- package/lib/renderer/wgpuShaderSource.d.ts +22 -0
- package/lib/renderer/wgpuShaderSource.js +33 -0
- package/lib/renderer/wgpuShaderSource.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
- package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
- package/lib/renderer/wgsl/causticLight.compute.js +537 -0
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +41 -35
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +747 -704
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +4 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +83 -79
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +137 -137
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +52 -32
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -144
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +269 -245
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +27 -14
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -95
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
- package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
- package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
- package/lib/renderer/wgsl/jnlm.compute.js +315 -0
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
- package/lib/renderer/wgsl/photonMap.compute.js +352 -0
- package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +25 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +645 -500
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/Camera.js +7 -3
- package/lib/scene/Camera.js.map +1 -1
- package/lib/scene/EnvironmentLight.d.ts +5 -9
- package/lib/scene/EnvironmentLight.js +4 -14
- package/lib/scene/EnvironmentLight.js.map +1 -1
- package/lib/scene/EnvironmentLightState.d.ts +18 -0
- package/lib/scene/EnvironmentLightState.js +19 -0
- package/lib/scene/EnvironmentLightState.js.map +1 -0
- package/lib/scene/Geometry.d.ts +12 -6
- package/lib/scene/Geometry.js +37 -13
- package/lib/scene/Geometry.js.map +1 -1
- package/lib/scene/InstanceState.d.ts +39 -0
- package/lib/scene/InstanceState.js +77 -0
- package/lib/scene/InstanceState.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +1 -1
- package/lib/scene/InstancedMesh.js +3 -0
- package/lib/scene/InstancedMesh.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +209 -0
- package/lib/scene/MaterialState.js +231 -0
- package/lib/scene/MaterialState.js.map +1 -0
- package/lib/scene/Mesh.d.ts +4 -6
- package/lib/scene/Mesh.js +3 -11
- package/lib/scene/Mesh.js.map +1 -1
- package/lib/scene/MeshState.d.ts +20 -0
- package/lib/scene/MeshState.js +35 -0
- package/lib/scene/MeshState.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +6 -168
- package/lib/scene/OpenPBRMaterial.js +5 -223
- package/lib/scene/OpenPBRMaterial.js.map +1 -1
- package/lib/scene/PixelTexture.d.ts +6 -0
- package/lib/scene/PixelTexture.js +10 -0
- package/lib/scene/PixelTexture.js.map +1 -0
- package/lib/scene/ProceduralSky.d.ts +24 -0
- package/lib/scene/ProceduralSky.js +40 -0
- package/lib/scene/ProceduralSky.js.map +1 -0
- package/lib/scene/RectLight.d.ts +2 -13
- package/lib/scene/RectLight.js +3 -21
- package/lib/scene/RectLight.js.map +1 -1
- package/lib/scene/RectLightState.d.ts +31 -0
- package/lib/scene/RectLightState.js +26 -0
- package/lib/scene/RectLightState.js.map +1 -0
- package/lib/scene/Scene.d.ts +15 -4
- package/lib/scene/Scene.js.map +1 -1
- package/lib/scene/SceneNode.js +7 -6
- package/lib/scene/SceneNode.js.map +1 -1
- package/lib/scene/Texture.d.ts +10 -41
- package/lib/scene/Texture.js +4 -33
- package/lib/scene/Texture.js.map +1 -1
- package/lib/scene/TextureState.d.ts +35 -0
- package/lib/scene/TextureState.js +35 -0
- package/lib/scene/TextureState.js.map +1 -0
- package/lib/scene/attributeData.d.ts +4 -0
- package/lib/scene/attributeData.js +10 -0
- package/lib/scene/attributeData.js.map +1 -0
- package/lib/scene/lightState.d.ts +8 -0
- package/lib/scene/lightState.js +2 -0
- package/lib/scene/lightState.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +7 -12
- package/lib/scene/openPbrSchema.js +273 -28
- package/lib/scene/openPbrSchema.js.map +1 -1
- package/lib/scene/skyParameters.d.ts +20 -0
- package/lib/scene/skyParameters.js +28 -0
- package/lib/scene/skyParameters.js.map +1 -0
- package/lib/scene/textureData.d.ts +9 -0
- package/lib/scene/textureData.js +2 -0
- package/lib/scene/textureData.js.map +1 -0
- package/lib/scene/texturePixels.d.ts +6 -0
- package/lib/scene/texturePixels.js +10 -0
- package/lib/scene/texturePixels.js.map +1 -0
- package/lib/settings/display.d.ts +33 -0
- package/lib/settings/display.js +7 -0
- package/lib/settings/display.js.map +1 -1
- package/lib/settings/render.d.ts +36 -3
- package/lib/settings/render.js +4 -1
- package/lib/settings/render.js.map +1 -1
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/util/commonGeometry.js +7 -7
- package/lib/util/commonGeometry.js.map +1 -1
- package/lib/util/fromTHREE.d.ts +4 -1
- package/lib/util/fromTHREE.js +20 -7
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/util/geometry.js +42 -29
- package/lib/util/geometry.js.map +1 -1
- package/lib/util/loadRGBE.js +3 -4
- package/lib/util/loadRGBE.js.map +1 -1
- package/lib/util/studioLighting.d.ts +18 -0
- package/lib/util/studioLighting.js +36 -0
- package/lib/util/studioLighting.js.map +1 -0
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +5 -0
- package/package.json +33 -7
- package/lib/renderer/texturesFromMaterials.d.ts +0 -6
- package/lib/renderer/texturesFromMaterials.js.map +0 -1
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import { photonQuerySource } from './photonMap.compute.js';
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import depthQueryWGSL from './depthQuery.wgsl.js';
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/** Generates the WebGPU megakernel path tracing compute shader. */
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export default function rayTraceCompute(
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export default function rayTraceCompute(options, sceneIntersections = '', pathDiagnostic = false, inputHooks) {
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const research = researchTransport()?.compute(options);
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const enabled = research?.enabled ?? false;
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const partitionDepth = research?.maxDepth ?? 20;
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const debugGroup = research?.debugGroup ?? options.debugGroup ?? -1;
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let { hasDisplacement, workgroupSize = WORKGROUP_SIZE, lightTracing = false, photonMapping = false, photonMaxDepth = 20, hasAnisotropyDirections = false, hasCoatNormals = false, hasAlpha = true, hasSceneAlpha = true, blasLayoutMask = 1, spectral, sceneCapabilities, dynamicEnvironment = false, materialCapabilities = ALL_MATERIAL_SHADER_CAPABILITIES, lightCapabilities } = options;
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const hasShadowCatcher = sceneCapabilities === undefined || (sceneCapabilities & WGPU_SCENE_FEATURE_BITS.HAS_SHADOW_CATCHER) !== 0;
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const primaryVariables = /* wgsl */ `
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var si: SurfaceInteraction;
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var ma: OpenPbrResolvedMaterial;
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si.mediumType = 0;
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`;
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const primaryGuides = /* wgsl */ `${inputHooks?.primarySurface ?? ''} if (${hasShadowCatcher ? /* wgsl */ `si.hit && ma.materialType == SHADOW_CATCHER` : /* wgsl */ `false`}) {
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(*outAux).albedo = vec3f(1.0);
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}
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else {
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if (si.hit && (ma.materialType == STANDARD || ma.materialType == UNLIT)) {
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const source = /* wgsl */ `
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${commonWgsl}
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${rayTraceCoreWgsl({ hasSceneAlpha, hasAnisotropyDirections, hasCoatNormals })}
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${rayTraceCoreWgsl({ hasSceneAlpha, hasAnisotropyDirections, hasCoatNormals, lightCapabilities, caustics: enabled || lightTracing || photonMapping })}
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${createMaterialBufferWgsl({ hasSceneAlpha, hasAnisotropyDirections, hasCoatNormals
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caustics: enabled || lightTracing || photonMapping,
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hasTransmission: (materialCapabilities & MATERIAL_SHADER_CAPABILITIES.transmission) !== 0,
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hasMetalness: (materialCapabilities & MATERIAL_SHADER_CAPABILITIES.metal) !== 0 })}
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${createIntersectionWgsl({ hasDisplacement, blasLayoutMask, hasAnisotropyDirections, hasCoatNormals })}
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${createIntersectionWgsl({ hasDisplacement, blasLayoutMask, hasAnisotropyDirections, hasCoatNormals, sceneIntersections })}
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${randWgsl}
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${randomWgsl}
|
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39
108
|
${envMapWgsl}
|
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40
109
|
|
|
41
110
|
${samplingWgsl}
|
|
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|
+
${spectrumWgsl}
|
|
42
112
|
${createOpenPbrBsdfWgsl(hasAnisotropyDirections, hasCoatNormals)}
|
|
43
|
-
${sampleLightWgsl}
|
|
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|
+
${sampleLightWgsl}${inputHooks?.declarations ?? ''}
|
|
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114
|
|
|
45
115
|
|
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-
var<private>
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+
var<private> vp: u32 = 0u;
|
|
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117
|
|
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48
118
|
|
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49
119
|
|
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-
fn
|
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+
fn ke() -> u32 {
|
|
51
121
|
return u32(max(rtUniform.directLightCandidates, 1));
|
|
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|
}
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|
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|
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125
|
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126
|
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fn
|
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+
fn qp(yQ: u32) -> f32 {
|
|
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128
|
|
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59
129
|
|
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|
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131
|
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132
|
if (SAMPLING_PATTERN == 2) { _ = rand(); }
|
|
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|
-
let
|
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|
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let key =
|
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-
let dimension =
|
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-
return f32(
|
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+
let kl = aI.x + aI.y * u32(rtUniform.outputSize.x);
|
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|
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let key = ak(ak(kl, aC), rtUniform.sequenceSeed);
|
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+
let dimension = ak(samplingBounce, yQ) ^ 0xa511e9b3u;
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+
return f32(cB(key ^ dimension) >> 8u) * (1.0 / 16777216.0);
|
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}
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140
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fn
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let
|
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|
-
if (
|
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-
return
|
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+
fn uY(lightPdf: f32, scatteringPdf: f32) -> f32 {
|
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+
let candidateCount = ke();
|
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if (candidateCount <= 1u) {
|
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return aF(lightPdf, scatteringPdf);
|
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145
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}
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-
let
|
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-
return
|
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-
max(
|
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+
let weightedLightPdf = f32(candidateCount) * lightPdf;
|
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return weightedLightPdf /
|
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|
+
max(weightedLightPdf + scatteringPdf, 1e-20);
|
|
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|
}
|
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150
|
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151
|
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fn
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-
let
|
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84
|
-
if (
|
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|
-
return
|
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+
fn fV(scatteringPdf: f32, lightPdf: f32) -> f32 {
|
|
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|
+
let candidateCount = ke();
|
|
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|
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if (candidateCount <= 1u) {
|
|
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|
+
return aF(scatteringPdf, lightPdf);
|
|
86
156
|
}
|
|
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|
-
let
|
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+
let weightedLightPdf = f32(candidateCount) * lightPdf;
|
|
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158
|
return scatteringPdf /
|
|
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|
-
max(scatteringPdf +
|
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|
+
max(scatteringPdf + weightedLightPdf, 1e-20);
|
|
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160
|
}
|
|
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161
|
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|
-
${
|
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|
+
${enabled || lightTracing || photonMapping ? causticPartitionWGSL(enabled, lightTracing, photonMapping, partitionDepth, debugGroup >= 30, photonMaxDepth) : ''}${research?.declarations ?? ''}${photonMapping ? `const CAUSTIC_LIGHT_TRACING=${lightTracing};
|
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|
+
const CAUSTIC_MNEE=${enabled};
|
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|
+
const CAUSTIC_MNEE_MAX_DEPTH=${partitionDepth}u;
|
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|
+
const CAUSTIC_PHOTON_MAX_DEPTH=${photonMaxDepth}u;
|
|
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|
+
` + photonQuerySource(debugGroup, !lightTracing && (options.photonDirectSubset ?? true)) : ''}${createSampleMaterialWgsl(hasAnisotropyDirections, hasCoatNormals, enabled || lightTracing || photonMapping, research?.contribution, photonMapping)}
|
|
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167
|
${sampleShadowCatcherWgsl}
|
|
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168
|
|
|
95
169
|
|
|
@@ -101,24 +175,24 @@ ${shadowCatcherAccumulationWGSL}
|
|
|
101
175
|
@group(3) @binding(3) var<storage, read_write> outShadowCatcher: array<ShadowCatcherAccumulation>;
|
|
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176
|
|
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103
177
|
|
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fn
|
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|
-
|
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-
|
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|
+
fn hH(
|
|
179
|
+
gf: u32,
|
|
180
|
+
radiance: vec3f,
|
|
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|
normal: vec3f
|
|
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182
|
) {
|
|
109
183
|
if (rtUniform.varianceMoments != 0) {
|
|
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|
-
let value = dot(
|
|
111
|
-
outNormal[
|
|
184
|
+
let value = dot(radiance, luminance);
|
|
185
|
+
outNormal[gf] += vec4f(value * value, 0.0, 0.0, 1.0);
|
|
112
186
|
}
|
|
113
187
|
else {
|
|
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|
-
outNormal[
|
|
188
|
+
outNormal[gf] += vec4f(normal, 1.0);
|
|
115
189
|
}
|
|
116
190
|
}
|
|
117
191
|
|
|
118
192
|
|
|
119
193
|
|
|
120
|
-
fn
|
|
121
|
-
outShadowCatcher[
|
|
194
|
+
fn iP(gf: u32, value: f32) {
|
|
195
|
+
outShadowCatcher[gf].moments += vec4f(value, value * value, 0.0, 0.0);
|
|
122
196
|
}
|
|
123
197
|
|
|
124
198
|
|
|
@@ -128,120 +202,27 @@ albedo: vec3f,
|
|
|
128
202
|
isShadowCatcher: bool,
|
|
129
203
|
normal: vec3f,
|
|
130
204
|
isBlank: bool,
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
fn dq(sN: vec3f, height: f32, radius: f32) -> f32 {
|
|
134
|
-
let fR = length(sN);
|
|
135
|
-
if (fR < 0.00001) {
|
|
136
|
-
return -radius;
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
let iG = radius * sN.y / fR;
|
|
140
|
-
let iq = -1.5 * height;
|
|
141
|
-
var ev: f32;
|
|
142
|
-
if (iG >= 0.0) {
|
|
143
|
-
ev = radius;
|
|
144
|
-
}
|
|
145
|
-
else if (iG < iq) {
|
|
146
|
-
ev = -height * fR / sN.y;
|
|
147
|
-
}
|
|
148
|
-
else {
|
|
149
|
-
let dW = 1.0
|
|
150
|
-
- iG * iG / (3.0 * iq * iq);
|
|
151
|
-
ev = radius * dW;
|
|
152
|
-
}
|
|
153
|
-
return fR - ev;
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
fn eT(origin: vec3f, direction: vec3f) -> vec3f {
|
|
157
|
-
if (!USE_GROUNDED_BACKGROUND) {
|
|
158
|
-
return direction;
|
|
159
|
-
}
|
|
160
|
-
let params = rtUniform.groundedBackgroundParams;
|
|
161
|
-
let bY = normalize(direction);
|
|
162
|
-
let center = vec3f(
|
|
163
|
-
rtUniform.groundedBackgroundCenter.x,
|
|
164
|
-
params.z + params.x,
|
|
165
|
-
rtUniform.groundedBackgroundCenter.y
|
|
166
|
-
);
|
|
167
|
-
let bB = origin - center;
|
|
168
|
-
let eJ = dot(bB, bY);
|
|
169
|
-
let ej = eJ * eJ
|
|
170
|
-
- dot(bB, bB) + params.y * params.y;
|
|
171
|
-
if (
|
|
172
|
-
ej <= 0.0
|
|
173
|
-
|| dq(bB, params.x, params.y) > 0.0
|
|
174
|
-
) {
|
|
175
|
-
return direction;
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
-
var cC = -eJ + sqrt(ej);
|
|
179
|
-
if (cC <= 0.0) {
|
|
180
|
-
return direction;
|
|
181
|
-
}
|
|
182
|
-
|
|
183
|
-
let nO = bB + bY * cC;
|
|
184
|
-
if (nO.y >= 0.0) {
|
|
185
|
-
return normalize(nO);
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
if (bY.y < -0.00001 && params.y > 1.5 * params.x) {
|
|
189
|
-
let hT = (-params.x - bB.y) / bY.y;
|
|
190
|
-
let nE = bB + bY * hT;
|
|
191
|
-
let om = (2.0 / 3.0)
|
|
192
|
-
* sqrt(params.y * params.y - 2.25 * params.x * params.x);
|
|
193
|
-
if (hT > 0.0 && length(nE.xz) <= om) {
|
|
194
|
-
return normalize(nE);
|
|
195
|
-
}
|
|
196
|
-
}
|
|
197
205
|
|
|
198
|
-
|
|
199
|
-
for (var i = 0; i < 14; i++) {
|
|
200
|
-
let fh = (cN + cC) * 0.5;
|
|
201
|
-
let pL = bB + bY * fh;
|
|
202
|
-
if (dq(pL, params.x, params.y) > 0.0) {
|
|
203
|
-
cC = fh;
|
|
204
|
-
}
|
|
205
|
-
else {
|
|
206
|
-
cN = fh;
|
|
207
|
-
}
|
|
208
|
-
}
|
|
209
|
-
let hit = bB + bY * ((cN + cC) * 0.5);
|
|
210
|
-
return normalize(hit);
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
fn hH(ray: Ray) -> vec4f {
|
|
214
|
-
var bg = vec4f(0.0);
|
|
215
|
-
if (USE_BACKGROUND_MAP) {
|
|
216
|
-
let d = eT(ray.o, ray.d);
|
|
217
|
-
let t = rtUniform.backgroundMapTransform;
|
|
218
|
-
let qb = vec3f(t.x * d.x - t.y * d.z, d.y, t.y * d.x + t.x * d.z);
|
|
219
|
-
let aW = textureLinear(backgroundMap, eL(qb));
|
|
220
|
-
bg = vec4f(aW.rgb * t.z, aW.a);
|
|
221
|
-
}
|
|
222
|
-
else if (USE_BACKGROUND) {
|
|
223
|
-
bg = rtUniform.backgroundColor;
|
|
224
|
-
}
|
|
225
|
-
else if (USE_ENVMAP) {
|
|
226
|
-
bg = textureLinear(envMap, cY(ray.d));
|
|
227
|
-
}
|
|
228
|
-
return bg;
|
|
206
|
+
shadowCounts: vec2f,
|
|
229
207
|
}
|
|
230
208
|
|
|
231
|
-
fn
|
|
232
|
-
let bg =
|
|
209
|
+
${backgroundWgsl}fn cP(ray: Ray, channel: i32) -> vec4f {
|
|
210
|
+
let bg = ft(ray);
|
|
233
211
|
if (SPECTRAL) {
|
|
234
|
-
return vec4f(
|
|
212
|
+
return vec4f(sampling_spectral_rgb_filter(bg.rgb, channel), bg.a);
|
|
235
213
|
}
|
|
236
214
|
return bg;
|
|
237
215
|
}
|
|
238
216
|
|
|
239
|
-
|
|
240
|
-
|
|
217
|
+
|
|
218
|
+
|
|
219
|
+
fn nO(uv: vec2f, path: ptr<function, Path>, depth: ptr<function, i32>, si: ptr<function, SurfaceInteraction>, ma: ptr<function, OpenPbrResolvedMaterial>, outAux: ptr<function, RayTraceAuxiliary>, eV: ptr<function, bool>) {
|
|
220
|
+
*eV = false;
|
|
221
|
+
samplingBounce = u32(max(*depth, 0));
|
|
241
222
|
let matType = (*ma).materialType;
|
|
242
|
-
let isShadowCatcher = matType == SHADOW_CATCHER;
|
|
223
|
+
let isShadowCatcher = ${hasShadowCatcher ? /* wgsl */ `matType == SHADOW_CATCHER` : /* wgsl */ `false`};
|
|
243
224
|
if (isShadowCatcher) {
|
|
244
|
-
if ((*
|
|
225
|
+
if ((*path).fromEye) {
|
|
245
226
|
(*si).hit = false;
|
|
246
227
|
}
|
|
247
228
|
else {
|
|
@@ -249,37 +230,37 @@ else {
|
|
|
249
230
|
|
|
250
231
|
|
|
251
232
|
if (USE_ENVMAP) {
|
|
252
|
-
if ((*
|
|
233
|
+
if ((*path).isNextRefraction) {
|
|
253
234
|
|
|
254
235
|
|
|
255
|
-
let bg =
|
|
256
|
-
(*
|
|
257
|
-
(*si).
|
|
236
|
+
let bg = cP(
|
|
237
|
+
(*path).ray,
|
|
238
|
+
(*si).spectralChannel
|
|
258
239
|
);
|
|
259
|
-
let
|
|
260
|
-
|
|
261
|
-
1.0, (*
|
|
262
|
-
(*
|
|
263
|
-
(*
|
|
240
|
+
let cM = select(fV((*path).scatteringPdf,
|
|
241
|
+
envMapPdf(cT((*path).ray.d)) * rtUniform.envLightPmf),
|
|
242
|
+
1.0, (*path).scatteringIsDelta);
|
|
243
|
+
(*path).li += cM * (*path).beta * bg.rgb * bg.a;
|
|
244
|
+
(*path).alpha = max((*path).alpha, bg.a);
|
|
264
245
|
}
|
|
265
246
|
else {
|
|
266
|
-
let
|
|
267
|
-
var emission = textureLinear(envMap,
|
|
247
|
+
let vC = cT((*path).ray.d);
|
|
248
|
+
var emission = textureLinear(envMap, vC).rgb;
|
|
268
249
|
if (SPECTRAL) {
|
|
269
|
-
emission =
|
|
250
|
+
emission = sampling_spectral_rgb_filter(emission, (*si).spectralChannel);
|
|
270
251
|
}
|
|
271
|
-
(*
|
|
272
|
-
|
|
252
|
+
(*path).li += (*path).beta * emission *
|
|
253
|
+
fV((*path).scatteringPdf, envMapPdf(vC));
|
|
273
254
|
}
|
|
274
255
|
}
|
|
275
256
|
else {
|
|
276
|
-
let bg =
|
|
277
|
-
(*
|
|
278
|
-
(*si).
|
|
257
|
+
let bg = cP(
|
|
258
|
+
(*path).ray,
|
|
259
|
+
(*si).spectralChannel
|
|
279
260
|
);
|
|
280
|
-
(*
|
|
261
|
+
(*path).li += (*path).beta * bg.rgb * bg.a;
|
|
281
262
|
}
|
|
282
|
-
(*
|
|
263
|
+
(*path).abort = true;
|
|
283
264
|
return;
|
|
284
265
|
}
|
|
285
266
|
}
|
|
@@ -287,72 +268,72 @@ if (!(*si).hit) {
|
|
|
287
268
|
|
|
288
269
|
|
|
289
270
|
|
|
290
|
-
let bg =
|
|
291
|
-
(*
|
|
292
|
-
(*si).
|
|
271
|
+
let bg = cP(
|
|
272
|
+
(*path).ray,
|
|
273
|
+
(*si).spectralChannel
|
|
293
274
|
);
|
|
294
|
-
if ((*
|
|
275
|
+
if ((*path).fromEye) {
|
|
295
276
|
|
|
296
|
-
(*
|
|
297
|
-
(*
|
|
277
|
+
(*path).li = (*path).beta * bg.rgb * bg.a;
|
|
278
|
+
(*path).alpha = bg.a;
|
|
298
279
|
|
|
299
280
|
(*outAux).isBlank = bg.a < 0.001 ||
|
|
300
281
|
(USE_BACKGROUND && !USE_BACKGROUND_MAP);
|
|
301
282
|
}
|
|
302
283
|
else {
|
|
303
|
-
let cam =
|
|
304
|
-
let
|
|
284
|
+
let cam = eT(uv);
|
|
285
|
+
let nt = dot(cam.d, (*path).ray.d) > 0.0;
|
|
305
286
|
if (rtUniform.transmissiveOutputAlphaMin < 1.0) {
|
|
306
|
-
if (
|
|
307
|
-
(*
|
|
287
|
+
if (nt) {
|
|
288
|
+
(*path).alpha = max((*path).alpha, bg.a);
|
|
308
289
|
} else {
|
|
309
|
-
(*
|
|
290
|
+
(*path).alpha = 1.0;
|
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291
|
}
|
|
311
292
|
}
|
|
312
293
|
if (!USE_ENVMAP) {
|
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313
294
|
|
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314
295
|
|
|
315
|
-
if (
|
|
296
|
+
if (nt) {
|
|
316
297
|
|
|
317
298
|
|
|
318
|
-
(*
|
|
319
|
-
|
|
299
|
+
(*path).li += (*path).beta *
|
|
300
|
+
fV((*path).scatteringPdf, 1.0) * bg.rgb;
|
|
320
301
|
}
|
|
321
302
|
}
|
|
322
303
|
}
|
|
323
|
-
(*
|
|
304
|
+
(*path).abort = true;
|
|
324
305
|
return;
|
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325
306
|
}
|
|
326
307
|
|
|
327
|
-
|
|
308
|
+
|
|
328
309
|
if ((matType == STANDARD || matType == UNLIT)) {
|
|
329
310
|
let alpha = clamp((*ma).alpha, 0.0, 1.0);
|
|
330
311
|
|
|
331
312
|
if (alpha < 1.0) {
|
|
332
313
|
|
|
333
314
|
|
|
334
|
-
if (alpha <= 0.0 ||
|
|
335
|
-
|
|
315
|
+
if (alpha <= 0.0 || ek(3u) > alpha) {
|
|
316
|
+
(*eV) = true;
|
|
336
317
|
}
|
|
337
318
|
}
|
|
338
|
-
if (!
|
|
319
|
+
if (!(*eV) && rtUniform.transmissiveOutputAlphaMin < 1.0) {
|
|
339
320
|
|
|
340
321
|
|
|
341
|
-
let
|
|
342
|
-
(*
|
|
322
|
+
let outputAlpha = max(1.0 - (*ma).transmissionWeight, 1.0 - pow(1.0 - rtUniform.transmissiveOutputAlphaMin, f32(*depth)));
|
|
323
|
+
(*path).alpha = max(outputAlpha, (*path).alpha);
|
|
343
324
|
}
|
|
344
|
-
if (!
|
|
345
|
-
|
|
346
|
-
|
|
325
|
+
if (!(*eV)) {
|
|
326
|
+
vp = u32(max(*depth, 0));
|
|
327
|
+
mx(si, ma, path);
|
|
347
328
|
}
|
|
348
329
|
else {
|
|
349
330
|
|
|
350
331
|
|
|
351
|
-
(*
|
|
332
|
+
(*path).ray.o = (*si).position + (*path).ray.d * EPS;
|
|
352
333
|
}
|
|
353
334
|
}
|
|
354
335
|
|
|
355
|
-
if (!(*si).albedoSampled && !
|
|
336
|
+
if (!(*si).albedoSampled && !(*eV)) {
|
|
356
337
|
|
|
357
338
|
if ((matType == STANDARD || matType == UNLIT)) {
|
|
358
339
|
if (!((*ma).transmissionWeight > 0.5 ||
|
|
@@ -377,33 +358,34 @@ if (*depth > 4) {
|
|
|
377
358
|
|
|
378
359
|
|
|
379
360
|
if (USE_RR) {
|
|
380
|
-
if (*depth >= RR_MAX && !
|
|
381
|
-
let
|
|
361
|
+
if (*depth >= RR_MAX && !(*eV)) {
|
|
362
|
+
let pl = (*path).beta;
|
|
382
363
|
|
|
383
|
-
let
|
|
384
|
-
let q: f32 = max(0.0, 1.0 -
|
|
385
|
-
if (
|
|
364
|
+
let pc = max(max(pl.x, pl.y), pl.z);
|
|
365
|
+
let q: f32 = max(0.0, 1.0 - pc);
|
|
366
|
+
if (sample1D(bE(RUSSIAN_ROULETTE)) < q) {
|
|
386
367
|
|
|
387
368
|
|
|
388
|
-
(*
|
|
389
|
-
(*
|
|
369
|
+
(*path).alpha = 1.0;
|
|
370
|
+
(*path).abort = true;
|
|
390
371
|
}
|
|
391
372
|
else {
|
|
392
|
-
(*
|
|
373
|
+
(*path).beta /= 1.0 - q;
|
|
393
374
|
}
|
|
394
375
|
}
|
|
395
376
|
}
|
|
396
|
-
if ((*
|
|
377
|
+
if ((*path).abort) {
|
|
397
378
|
return;
|
|
398
379
|
}
|
|
399
380
|
|
|
400
|
-
cZ((*aa).ray, si, *depth, true, (*aa).isNextRefraction);
|
|
401
|
-
eX(ma, (*si).materialIndex, (*si).uv, (*si).uv1, (*si).instanceIndex, (*si).vertexColor);
|
|
402
381
|
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
fn jQ(path: ptr<function, Path>, depth: ptr<function, i32>, si: ptr<function, SurfaceInteraction>, ma: ptr<function, OpenPbrResolvedMaterial>, aJ: bool) {
|
|
403
385
|
if (SPECTRAL) {
|
|
404
386
|
|
|
405
387
|
if ((*ma).transmissionWeight > 0.001) {
|
|
406
|
-
(*ma).specularIor =
|
|
388
|
+
(*ma).specularIor = sampling_cauchy_ior(
|
|
407
389
|
(*si).wavelength,
|
|
408
390
|
(*ma).specularIor,
|
|
409
391
|
(*ma).transmissionDispersionScale,
|
|
@@ -412,406 +394,557 @@ if ((*ma).transmissionWeight > 0.001) {
|
|
|
412
394
|
}
|
|
413
395
|
}
|
|
414
396
|
|
|
415
|
-
if (
|
|
397
|
+
if (aJ) {
|
|
416
398
|
return;
|
|
417
399
|
}
|
|
418
400
|
|
|
419
401
|
|
|
420
402
|
var lightSample: LightSampleRec;
|
|
421
|
-
let
|
|
403
|
+
let ht = ek(3u) < (*ma).alpha;
|
|
422
404
|
for (var i = 0; i < rtUniform.lightsCount; i++) {
|
|
423
405
|
|
|
424
406
|
let light: Light = analyticLights[i];
|
|
425
|
-
let d =
|
|
407
|
+
let d = mX((*path).ray, light, &lightSample);
|
|
426
408
|
lightSample.pdf *= light.selectionPmf;
|
|
427
|
-
let
|
|
428
|
-
if (d != INF && !(
|
|
429
|
-
let
|
|
409
|
+
let lH = (*si).hit && d > distance((*si).position, (*path).ray.o);
|
|
410
|
+
if (d != INF && !(lH && ht)) {
|
|
411
|
+
let misWeight = fV((*path).scatteringPdf, lightSample.pdf);
|
|
430
412
|
if (SPECTRAL) {
|
|
431
|
-
lightSample.emission =
|
|
413
|
+
lightSample.emission = sampling_spectral_rgb_filter(lightSample.emission, (*si).spectralChannel);
|
|
432
414
|
}
|
|
433
|
-
(*
|
|
434
|
-
(*
|
|
435
|
-
(*
|
|
415
|
+
${enabled || lightTracing || photonMapping ? 'if (!causticHitOwned(*path, true, true)) { causticHotRecord(*path,misWeight*lightSample.emission,2u); ' : ''}(*path).li += misWeight * (*path).beta * lightSample.emission;${enabled || lightTracing || photonMapping ? ' }' : ''}
|
|
416
|
+
(*path).alpha = 1.0;
|
|
417
|
+
(*path).abort = true;
|
|
436
418
|
}
|
|
437
419
|
}
|
|
438
420
|
|
|
439
421
|
if (USE_ENVMAP) {
|
|
440
|
-
if (!((*si).hit &&
|
|
441
|
-
if
|
|
422
|
+
if (!((*si).hit && ht)) {${lightTracing || photonMapping ? /* wgsl */ `
|
|
423
|
+
if(causticHitOwned(*path,false,true)){(*path).abort=true;return;}` : ''}
|
|
424
|
+
if ((*path).isNextRefraction) {
|
|
442
425
|
|
|
443
426
|
|
|
444
427
|
|
|
445
|
-
let bg =
|
|
446
|
-
(*
|
|
447
|
-
(*si).
|
|
428
|
+
let bg = cP(
|
|
429
|
+
(*path).ray,
|
|
430
|
+
(*si).spectralChannel
|
|
448
431
|
);
|
|
449
|
-
let
|
|
450
|
-
|
|
451
|
-
1.0, (*
|
|
452
|
-
(*
|
|
453
|
-
(*
|
|
454
|
-
(*
|
|
432
|
+
let cM = select(fV((*path).scatteringPdf,
|
|
433
|
+
envMapPdf(cT((*path).ray.d)) * rtUniform.envLightPmf),
|
|
434
|
+
1.0, (*path).scatteringIsDelta);
|
|
435
|
+
(*path).li += cM * (*path).beta * bg.rgb * bg.a;
|
|
436
|
+
(*path).alpha = max((*path).alpha, bg.a);
|
|
437
|
+
(*path).abort = true;
|
|
455
438
|
return;
|
|
456
439
|
}
|
|
457
|
-
let _uv =
|
|
440
|
+
let _uv = cT((*path).ray.d);
|
|
458
441
|
var emission = textureLinear(envMap, _uv).rgb;
|
|
459
|
-
let
|
|
460
|
-
(*
|
|
461
|
-
|
|
442
|
+
let misWeight = fV(
|
|
443
|
+
(*path).scatteringPdf,
|
|
444
|
+
envMapPdf(_uv) * rtUniform.envLightPmf
|
|
462
445
|
);
|
|
463
446
|
if (SPECTRAL) {
|
|
464
|
-
emission =
|
|
447
|
+
emission = sampling_spectral_rgb_filter(emission, (*si).spectralChannel);
|
|
465
448
|
}
|
|
466
449
|
|
|
467
450
|
if (!USE_BACKGROUND) {
|
|
468
|
-
(*
|
|
451
|
+
(*path).alpha = 1.0;
|
|
469
452
|
}
|
|
470
|
-
(*
|
|
471
|
-
(*
|
|
453
|
+
(*path).li += (*path).beta * emission * misWeight;
|
|
454
|
+
(*path).abort = true;
|
|
472
455
|
}
|
|
473
456
|
}
|
|
474
457
|
|
|
475
458
|
*depth = *depth + 1;
|
|
476
459
|
}
|
|
477
460
|
|
|
478
|
-
fn
|
|
479
|
-
let origin = cameraUniform.viewProjectionInv * vec4f(
|
|
480
|
-
let center = cameraUniform.viewProjectionInv * vec4f(
|
|
461
|
+
fn eT(coord: vec2f) -> Ray {
|
|
462
|
+
let origin = cameraUniform.viewProjectionInv * vec4f(coord * 2.0 - 1.0, -1.0, 1.0);
|
|
463
|
+
let center = cameraUniform.viewProjectionInv * vec4f(coord * 2.0 - 1.0, 1.0, 1.0);
|
|
481
464
|
var cam: Ray;
|
|
482
|
-
|
|
465
|
+
initRay(&cam, origin.xyz / origin.w, normalize(center.xyz * origin.w - origin.xyz * center.w));
|
|
483
466
|
|
|
484
467
|
return cam;
|
|
485
468
|
}
|
|
486
469
|
|
|
487
470
|
|
|
488
|
-
fn
|
|
471
|
+
fn kK(radius: f32, xi: f32) -> vec2f {
|
|
489
472
|
var x = 0.25;
|
|
490
|
-
for (var
|
|
473
|
+
for (var iteration = 0; iteration < 10; iteration++) {
|
|
491
474
|
let x2 = x * x;
|
|
492
475
|
let x3 = x2 * x;
|
|
493
|
-
let
|
|
476
|
+
let la = 1.0 - x;
|
|
494
477
|
let value = 10.0 * x2 - 20.0 * x3 + 15.0 * x2 * x2 -
|
|
495
478
|
4.0 * x2 * x3 - xi;
|
|
496
|
-
let
|
|
497
|
-
if (abs(value) < 1e-6 ||
|
|
498
|
-
x = clamp(x - value /
|
|
479
|
+
let mJ = 20.0 * x * la * la * la;
|
|
480
|
+
if (abs(value) < 1e-6 || mJ == 0.0) { break; }
|
|
481
|
+
x = clamp(x - value / mJ, 0.0, 1.0);
|
|
499
482
|
}
|
|
500
|
-
let
|
|
501
|
-
return vec2f(
|
|
483
|
+
let jr = x * radius;
|
|
484
|
+
return vec2f(jr, sqrt(max(radius * radius - jr * jr, 0.0)));
|
|
502
485
|
}
|
|
503
486
|
|
|
504
|
-
fn
|
|
505
|
-
if (
|
|
506
|
-
let
|
|
507
|
-
return
|
|
487
|
+
fn bevelCubicPdf(radius: f32, gu: f32) -> f32 {
|
|
488
|
+
if (gu >= radius) { return 0.0; }
|
|
489
|
+
let falloff = radius - gu;
|
|
490
|
+
return falloff * falloff * falloff;
|
|
508
491
|
}
|
|
509
492
|
|
|
510
493
|
|
|
511
|
-
fn
|
|
494
|
+
fn mT(source: SurfaceInteraction, radius: f32) -> vec3f {
|
|
512
495
|
var geometricNormal = source.faceNormal;
|
|
513
496
|
if (dot(geometricNormal, source.vertexNormal) < 0.0) {
|
|
514
497
|
geometricNormal = -geometricNormal;
|
|
515
498
|
}
|
|
516
499
|
var tangent: vec3f;
|
|
517
500
|
var bitangent: vec3f;
|
|
518
|
-
|
|
519
|
-
var
|
|
520
|
-
|
|
521
|
-
for (var
|
|
522
|
-
let
|
|
523
|
-
var
|
|
524
|
-
let
|
|
525
|
-
var
|
|
501
|
+
sampling_orthonormal_basis(geometricNormal, &tangent, &bitangent);
|
|
502
|
+
var iE = vec3f(0.0);
|
|
503
|
+
|
|
504
|
+
for (var ih = 0; ih < BEVEL_SAMPLES; ih++) {
|
|
505
|
+
let qa = sample2D(CAMERA_BEVEL_BASE + u32(ih));
|
|
506
|
+
var cr = qa.x;
|
|
507
|
+
let pj = qa.y;
|
|
508
|
+
var cZ = geometricNormal;
|
|
526
509
|
var fI = tangent;
|
|
527
|
-
var
|
|
528
|
-
var
|
|
529
|
-
var
|
|
530
|
-
var
|
|
531
|
-
if (
|
|
532
|
-
|
|
533
|
-
}
|
|
534
|
-
else if (
|
|
535
|
-
let
|
|
536
|
-
|
|
537
|
-
fI =
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
510
|
+
var eh = bitangent;
|
|
511
|
+
var ge = 0.5;
|
|
512
|
+
var hW = 0.25;
|
|
513
|
+
var gC = 0.25;
|
|
514
|
+
if (cr < 0.5) {
|
|
515
|
+
cr *= 2.0;
|
|
516
|
+
}
|
|
517
|
+
else if (cr < 0.75) {
|
|
518
|
+
let nr = cZ;
|
|
519
|
+
cZ = fI;
|
|
520
|
+
fI = nr;
|
|
521
|
+
ge = 0.25;
|
|
522
|
+
hW = 0.5;
|
|
523
|
+
cr = (cr - 0.5) * 4.0;
|
|
541
524
|
}
|
|
542
525
|
else {
|
|
543
|
-
let
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
}
|
|
550
|
-
|
|
551
|
-
let
|
|
552
|
-
let phi = TWOPI *
|
|
553
|
-
let
|
|
554
|
-
(cos(phi) * fI + sin(phi) *
|
|
526
|
+
let nr = cZ;
|
|
527
|
+
cZ = eh;
|
|
528
|
+
eh = nr;
|
|
529
|
+
ge = 0.25;
|
|
530
|
+
gC = 0.5;
|
|
531
|
+
cr = (cr - 0.75) * 4.0;
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
let gQ = kK(radius, pj);
|
|
535
|
+
let phi = TWOPI * cr;
|
|
536
|
+
let rr = gQ.x *
|
|
537
|
+
(cos(phi) * fI + sin(phi) * eh);
|
|
555
538
|
var ray: Ray;
|
|
556
|
-
|
|
539
|
+
initRay(
|
|
557
540
|
&ray,
|
|
558
|
-
source.position +
|
|
559
|
-
-
|
|
541
|
+
source.position + cZ * gQ.y + rr,
|
|
542
|
+
-cZ
|
|
560
543
|
);
|
|
561
|
-
var hit:
|
|
562
|
-
|
|
544
|
+
var hit: SurfaceInteraction;
|
|
545
|
+
intersectSceneBevel(
|
|
563
546
|
ray,
|
|
564
547
|
&hit,
|
|
565
548
|
source.instanceIndex,
|
|
566
|
-
max(2.0 *
|
|
549
|
+
max(2.0 * gQ.y, EPS)
|
|
567
550
|
);
|
|
568
551
|
if (!hit.hit) { continue; }
|
|
569
552
|
|
|
570
|
-
let
|
|
571
|
-
let
|
|
572
|
-
let
|
|
573
|
-
var weight =
|
|
574
|
-
|
|
575
|
-
|
|
553
|
+
let lc = ge * abs(dot(cZ, hit.faceNormal));
|
|
554
|
+
let nj = hW * abs(dot(fI, hit.faceNormal));
|
|
555
|
+
let kj = gC * abs(dot(eh, hit.faceNormal));
|
|
556
|
+
var weight = lc / max(
|
|
557
|
+
lc * lc + nj * nj +
|
|
558
|
+
kj * kj,
|
|
576
559
|
1e-8
|
|
577
560
|
);
|
|
578
|
-
weight *=
|
|
579
|
-
max(
|
|
580
|
-
|
|
561
|
+
weight *= bevelCubicPdf(radius, distance(hit.position, source.position)) /
|
|
562
|
+
max(bevelCubicPdf(radius, gQ.x), 1e-8);
|
|
563
|
+
iE += weight * hit.vertexNormal;
|
|
581
564
|
}
|
|
582
565
|
|
|
583
|
-
if (dot(
|
|
584
|
-
let
|
|
585
|
-
let result = source.normal +
|
|
566
|
+
if (dot(iE, iE) <= 1e-12) { return source.normal; }
|
|
567
|
+
let jM = normalize(iE);
|
|
568
|
+
let result = source.normal + jM - source.vertexNormal;
|
|
586
569
|
if (dot(result, result) > 1e-12) { return normalize(result); }
|
|
587
570
|
return source.normal;
|
|
588
571
|
}
|
|
589
572
|
|
|
590
|
-
fn
|
|
591
|
-
var
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
600
|
-
|
|
573
|
+
fn cG(uv: vec2f, si: ptr<function, SurfaceInteraction>, ray: Ray, ma: ptr<function, OpenPbrResolvedMaterial>, outAux: ptr<function, RayTraceAuxiliary>, sc: bool) -> vec4f {
|
|
574
|
+
var path: Path;
|
|
575
|
+
path.ray = ray;
|
|
576
|
+
path.li = vec3f(0.0);
|
|
577
|
+
path.alpha = select(1.0, 0.0, rtUniform.transmissiveOutputAlphaMin < 1.0);
|
|
578
|
+
path.beta = vec3f(1.0);
|
|
579
|
+
path.fromEye = true;
|
|
580
|
+
path.scatteringPdf = 0.0;
|
|
581
|
+
path.scatteringIsDelta = false;
|
|
582
|
+
path.isNextRefraction = false;
|
|
583
|
+
path.abort = false;
|
|
601
584
|
|
|
602
|
-
let rJ = (*ma).transmissionWeight < 0.001 && (*ma).subsurfaceWeight < 0.001 && (*ma).alpha > 0.99;
|
|
603
585
|
let bounceLimit = max(rtUniform.bounces, 0);
|
|
586
|
+
let eZ = min(bounceLimit * 3, ${MAX_PATH_EVENTS});
|
|
604
587
|
var depth = 0;
|
|
588
|
+
var aJ = false;
|
|
589
|
+
var bH = false;
|
|
590
|
+
|
|
591
|
+
|
|
605
592
|
|
|
606
|
-
|
|
607
|
-
|
|
608
|
-
|
|
593
|
+
|
|
594
|
+
for (var event = 0; event <= eZ; event++) {
|
|
595
|
+
if ((event != 0) | sc) {
|
|
596
|
+
intersectScene(path.ray, si, depth, event != 0, path.isNextRefraction);
|
|
597
|
+
getMaterial(ma, (*si).materialIndex, (*si).uv, (*si).uv1, (*si).instanceIndex, (*si).vertexColor);
|
|
609
598
|
}
|
|
610
|
-
if (
|
|
611
|
-
|
|
599
|
+
if (event == 0) {
|
|
600
|
+
if (sc & (*si).hit & ((*ma).materialType == STANDARD)) {
|
|
601
|
+
(*outAux).albedo = select((*ma).baseColor, vec3f(1.0), (*ma).transmissionWeight > 0.5);
|
|
602
|
+
(*outAux).normal = select((*si).normal, -(*si).normal,
|
|
603
|
+
dot((*si).normal, (*si).position - cameraUniform.viewInv[3].xyz) > 0.0);
|
|
604
|
+
(*si).albedoSampled = (*ma).transmissionWeight > 0.5;
|
|
612
605
|
}
|
|
613
|
-
|
|
606
|
+
bH = ((*ma).transmissionWeight < 0.001) & ((*ma).subsurfaceWeight < 0.001) & ((*ma).alpha > 0.99);
|
|
607
|
+
} else {
|
|
608
|
+
jQ(&path, &depth, si, ma, aJ);
|
|
614
609
|
}
|
|
615
|
-
|
|
616
|
-
|
|
610
|
+
if (bH & (event > bounceLimit)) { path.abort = true; }
|
|
611
|
+
if (path.abort | (event >= eZ)) { break; }
|
|
612
|
+
nO(uv, &path, &depth, si, ma, outAux, &aJ);
|
|
613
|
+
if (path.abort) { break; }
|
|
617
614
|
}
|
|
618
615
|
|
|
619
|
-
|
|
620
|
-
${deterministicPrimaryAlpha ? /* wgsl */ `let coverage = clamp((*ma).alpha, 0.0, 1.0);
|
|
621
|
-
if (!(*si).hit || ((*ma).materialType != STANDARD && (*ma).materialType != UNLIT) || coverage >= 1.0) {
|
|
622
|
-
return bw(uv, si, ray, ma, outAux);
|
|
616
|
+
return vec4f(path.li, path.alpha);
|
|
623
617
|
}
|
|
624
618
|
|
|
619
|
+
fn iC(uv: vec2f, si: ptr<function, SurfaceInteraction>, ray: Ray, ma: ptr<function, OpenPbrResolvedMaterial>, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
620
|
+
${deterministicPrimaryAlpha ? /* wgsl */ `let coverage = clamp((*ma).alpha, 0.0, 1.0);
|
|
625
621
|
|
|
626
622
|
|
|
627
623
|
|
|
628
624
|
|
|
629
|
-
|
|
630
|
-
|
|
631
|
-
var
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
if (dE.hit && rr.materialType == STANDARD) {
|
|
638
|
-
gn.albedo = select(
|
|
639
|
-
rr.baseColor,
|
|
640
|
-
vec3f(1.0),
|
|
641
|
-
rr.transmissionWeight > 0.5
|
|
642
|
-
);
|
|
643
|
-
gn.normal = select(
|
|
644
|
-
dE.normal,
|
|
645
|
-
-dE.normal,
|
|
646
|
-
dot(
|
|
647
|
-
dE.normal,
|
|
648
|
-
dE.position - cameraUniform.viewInv[3].xyz
|
|
649
|
-
) > 0.0
|
|
650
|
-
);
|
|
651
|
-
dE.albedoSampled = rr.transmissionWeight > 0.5;
|
|
652
|
-
}
|
|
653
|
-
let back = bw(
|
|
654
|
-
uv, &dE, nX, &rr, &gn
|
|
655
|
-
);
|
|
656
|
-
if (coverage <= 0.0) {
|
|
657
|
-
*outAux = gn;
|
|
658
|
-
return back;
|
|
659
|
-
}
|
|
660
|
-
|
|
661
|
-
var tu = *si;
|
|
662
|
-
var uI = *ma;
|
|
663
|
-
uI.alpha = 1.0;
|
|
664
|
-
var iW = *outAux;
|
|
665
|
-
let qY = bw(
|
|
666
|
-
uv, &tu, ray, &uI, &iW
|
|
667
|
-
);
|
|
668
|
-
(*outAux).albedo = mix(gn.albedo, iW.albedo, coverage);
|
|
669
|
-
let fW = mix(gn.normal, iW.normal, coverage);
|
|
670
|
-
(*outAux).normal = select(
|
|
671
|
-
vec3f(0.0),
|
|
672
|
-
normalize(fW),
|
|
673
|
-
dot(fW, fW) > 1e-12
|
|
674
|
-
);
|
|
675
|
-
(*outAux).isBlank = gn.isBlank && iW.isBlank;
|
|
676
|
-
(*outAux).isShadowCatcher = gn.isShadowCatcher && iW.isShadowCatcher;
|
|
677
|
-
return mix(back, qY, coverage);` : /* wgsl */ `return bw(uv, si, ray, ma, outAux);`}
|
|
625
|
+
let split = (*si).hit & (((*ma).materialType == STANDARD) | ((*ma).materialType == UNLIT)) & (coverage < 1.0);
|
|
626
|
+
var st = ray;
|
|
627
|
+
var tr = *si;
|
|
628
|
+
var tq = *ma;
|
|
629
|
+
var iw = *outAux;
|
|
630
|
+
if (split) {
|
|
631
|
+
st.o = (*si).position + ray.d * (EPS * 0.02);
|
|
632
|
+
tr.albedoSampled = false;
|
|
678
633
|
}
|
|
634
|
+
var back: vec4f;
|
|
635
|
+
var eg: RayTraceAuxiliary;
|
|
679
636
|
|
|
680
637
|
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
|
|
684
|
-
|
|
638
|
+
let vq = select(1u, rtUniform.loopUnrollGuard >> 1u, split & (coverage > 0.0));
|
|
639
|
+
for (var uM = 0u; uM < vq; uM++) {
|
|
640
|
+
let result = cG(uv, &tr, st, &tq, &iw, split & (uM == 0u));
|
|
641
|
+
if (!split | (coverage <= 0.0)) { *outAux = iw; return result; }
|
|
642
|
+
if (uM == 0u) {
|
|
643
|
+
back = result; eg = iw;
|
|
644
|
+
tr = *si; tq = *ma; tq.alpha = 1.0;
|
|
645
|
+
st = ray; iw = *outAux;
|
|
646
|
+
} else {
|
|
647
|
+
(*outAux).albedo = mix(eg.albedo, iw.albedo, coverage);
|
|
648
|
+
let cS = mix(eg.normal, iw.normal, coverage);
|
|
649
|
+
(*outAux).normal = select(vec3f(0.0), normalize(cS), dot(cS, cS) > 1e-12);
|
|
650
|
+
(*outAux).isBlank = eg.isBlank & iw.isBlank;
|
|
651
|
+
(*outAux).isShadowCatcher = eg.isShadowCatcher & iw.isShadowCatcher;
|
|
652
|
+
(*outAux).shadowCounts = mix(eg.shadowCounts, iw.shadowCounts, coverage);
|
|
653
|
+
return mix(back, result, coverage);
|
|
654
|
+
}
|
|
655
|
+
}
|
|
656
|
+
return vec4f(0.0);` : /* wgsl */ `return cG(uv, si, ray, ma, outAux, false);`}
|
|
657
|
+
}
|
|
658
|
+
|
|
659
|
+
|
|
660
|
+
|
|
661
|
+
${spectral === false && deterministicPrimaryAlpha ? /* wgsl */ `fn hR(uv: vec2f, ray: Ray, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
662
|
+
${primaryVariables}
|
|
663
|
+
var oy: SurfaceInteraction;
|
|
664
|
+
var ox: OpenPbrResolvedMaterial;
|
|
665
|
+
var uh: RayTraceAuxiliary;
|
|
666
|
+
var iH = false;
|
|
667
|
+
var query = true;
|
|
668
|
+
var split = false;
|
|
669
|
+
var coverage = 1.0;
|
|
670
|
+
var front = false;
|
|
671
|
+
var back: vec4f;
|
|
672
|
+
var eg: RayTraceAuxiliary;
|
|
673
|
+
var path: Path; path.ray = ray;
|
|
674
|
+
path.alpha = select(1.0, 0.0, rtUniform.transmissiveOutputAlphaMin < 1.0);
|
|
675
|
+
path.beta = vec3f(1.0); path.fromEye = true;
|
|
676
|
+
let bounceLimit = max(rtUniform.bounces, 0);
|
|
677
|
+
let eZ = min(bounceLimit * 3, ${MAX_PATH_EVENTS});
|
|
678
|
+
var event = 0; var depth = 0; var aJ = false;
|
|
679
|
+
var bH = false;
|
|
680
|
+
|
|
681
|
+
|
|
682
|
+
for (var step = 0; step < (${MAX_PATH_EVENTS} + 1) * 2 + 2; step++) {
|
|
683
|
+
if (query) {
|
|
684
|
+
intersectScene(path.ray, &si, depth, event != 0, path.isNextRefraction);
|
|
685
|
+
getMaterial(&ma, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
686
|
+
}
|
|
687
|
+
query = true;
|
|
688
|
+
if (!iH) {
|
|
689
|
+
${primaryGuides}
|
|
690
|
+
oy = si; ox = ma; uh = *outAux;
|
|
691
|
+
iH = true;
|
|
692
|
+
coverage = clamp(ma.alpha, 0.0, 1.0);
|
|
693
|
+
split = si.hit & ((ma.materialType == STANDARD) | (ma.materialType == UNLIT)) & (coverage < 1.0);
|
|
694
|
+
if (split) {
|
|
695
|
+
path.ray.o = si.position + ray.d * (EPS * 0.02);
|
|
685
696
|
si.albedoSampled = false;
|
|
686
|
-
|
|
687
|
-
si.mediumExtinction = vec3f(0.0);
|
|
688
|
-
si.mediumScattering = vec3f(0.0);
|
|
689
|
-
si.mediumAnisotropy = 0.0;
|
|
690
|
-
si.barycentrics = vec2f(0.0);
|
|
691
|
-
|
|
692
|
-
|
|
693
|
-
cZ(ray, &si, 0, false, false);
|
|
694
|
-
eX(&ma, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
695
|
-
|
|
696
|
-
if (si.hit && ma.materialType == SHADOW_CATCHER) {
|
|
697
|
-
(*outAux).isShadowCatcher = true;
|
|
698
|
-
|
|
699
|
-
|
|
700
|
-
(*outAux).albedo = vec3f(1.0);
|
|
701
|
-
(*outAux).normal = select(si.normal, -si.normal, dot(si.normal, ray.d) > 0.0);
|
|
702
|
-
var aa: Path;
|
|
703
|
-
aa.ray = ray;
|
|
704
|
-
aa.fromEye = true;
|
|
705
|
-
sampleShadowCatcher(si, 0, &aa);
|
|
706
|
-
|
|
707
|
-
|
|
708
|
-
|
|
709
|
-
return vec4f(vec3f(1.0), aa.alpha);
|
|
710
|
-
}
|
|
711
|
-
else {
|
|
712
|
-
if (HAS_BEVEL && rtUniform.bevel != 0) {
|
|
713
|
-
if (ma.bevel > 0.0) {
|
|
714
|
-
si.normal = mt(si, ma.bevel);
|
|
715
|
-
}
|
|
697
|
+
continue;
|
|
716
698
|
}
|
|
717
|
-
|
|
718
|
-
|
|
719
|
-
|
|
720
|
-
if (si.hit && (ma.materialType == STANDARD || ma.materialType == UNLIT)) {
|
|
699
|
+
} else if ((event == 0) & !front & split) {
|
|
700
|
+
if (si.hit & (ma.materialType == STANDARD)) {
|
|
721
701
|
(*outAux).albedo = select(ma.baseColor, vec3f(1.0), ma.transmissionWeight > 0.5);
|
|
722
|
-
(*outAux).normal = select(
|
|
723
|
-
si.normal,
|
|
724
|
-
-si.normal,
|
|
725
|
-
dot(si.normal, si.position - cameraUniform.viewInv[3].xyz) > 0.0
|
|
726
|
-
);
|
|
727
|
-
|
|
728
|
-
|
|
729
|
-
|
|
702
|
+
(*outAux).normal = select(si.normal, -si.normal,
|
|
703
|
+
dot(si.normal, si.position - cameraUniform.viewInv[3].xyz) > 0.0);
|
|
730
704
|
si.albedoSampled = ma.transmissionWeight > 0.5;
|
|
731
705
|
}
|
|
706
|
+
}
|
|
707
|
+
if (event == 0) {
|
|
708
|
+
bH = (ma.transmissionWeight < 0.001) & (ma.subsurfaceWeight < 0.001) & (ma.alpha > 0.99);
|
|
709
|
+
} else {
|
|
710
|
+
jQ(&path, &depth, &si, &ma, aJ);
|
|
711
|
+
}
|
|
712
|
+
if (bH & (event > bounceLimit)) { path.abort = true; }
|
|
713
|
+
if (!path.abort & (event < eZ)) {
|
|
714
|
+
nO(uv, &path, &depth, &si, &ma, outAux, &aJ);
|
|
715
|
+
}
|
|
716
|
+
if (path.abort | (event >= eZ)) {
|
|
717
|
+
let result = vec4f(path.li, path.alpha);
|
|
718
|
+
if (!split | (coverage <= 0.0)) { return result; }
|
|
719
|
+
if (front) {
|
|
720
|
+
(*outAux).albedo = mix(eg.albedo, (*outAux).albedo, coverage);
|
|
721
|
+
let cS = mix(eg.normal, (*outAux).normal, coverage);
|
|
722
|
+
(*outAux).normal = select(vec3f(0.0), normalize(cS), dot(cS, cS) > 1e-12);
|
|
723
|
+
(*outAux).isBlank = eg.isBlank & (*outAux).isBlank;
|
|
724
|
+
(*outAux).isShadowCatcher = eg.isShadowCatcher & (*outAux).isShadowCatcher;
|
|
725
|
+
(*outAux).shadowCounts = mix(eg.shadowCounts, (*outAux).shadowCounts, coverage);
|
|
726
|
+
return mix(back, result, coverage);
|
|
727
|
+
}
|
|
728
|
+
back = result; eg = *outAux;
|
|
729
|
+
front = true; query = false; event = 0; depth = 0; aJ = false;
|
|
730
|
+
si = oy; ma = ox; ma.alpha = 1.0; *outAux = uh;
|
|
731
|
+
path = Path(); path.ray = ray; path.beta = vec3f(1.0); path.fromEye = true;
|
|
732
|
+
path.alpha = select(1.0, 0.0, rtUniform.transmissiveOutputAlphaMin < 1.0);
|
|
733
|
+
} else { event++; }
|
|
734
|
+
}
|
|
735
|
+
return vec4f(0.0);
|
|
736
|
+
}
|
|
737
|
+
` : spectral === false && !deterministicPrimaryAlpha ? /* wgsl */ `fn hR(uv: vec2f, ray: Ray, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
738
|
+
${primaryVariables}
|
|
739
|
+
var path: Path;
|
|
740
|
+
path.ray = ray;
|
|
741
|
+
path.alpha = select(1.0, 0.0, rtUniform.transmissiveOutputAlphaMin < 1.0);
|
|
742
|
+
path.beta = vec3f(1.0);
|
|
743
|
+
path.fromEye = true;
|
|
744
|
+
let bounceLimit = max(rtUniform.bounces, 0);
|
|
745
|
+
let eZ = min(bounceLimit * 3, ${MAX_PATH_EVENTS});
|
|
746
|
+
var bH = false;
|
|
747
|
+
var depth = 0;
|
|
748
|
+
var aJ = false;
|
|
749
|
+
|
|
732
750
|
|
|
733
|
-
(*outAux).isShadowCatcher = false;
|
|
734
751
|
|
|
752
|
+
for (var event = 0; event <= eZ; event++) {
|
|
753
|
+
intersectScene(path.ray, &si, depth, event != 0, path.isNextRefraction);
|
|
754
|
+
getMaterial(&ma, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
755
|
+
if (event == 0) {
|
|
756
|
+
${primaryGuides}
|
|
757
|
+
bH = ma.transmissionWeight < 0.001 && ma.subsurfaceWeight < 0.001 && ma.alpha > 0.99;
|
|
758
|
+
} else {
|
|
759
|
+
jQ(&path, &depth, &si, &ma, aJ);
|
|
760
|
+
}
|
|
761
|
+
if (bH && event > bounceLimit) { path.abort = true; }
|
|
762
|
+
if (path.abort || event >= eZ) { break; }
|
|
763
|
+
nO(uv, &path, &depth, &si, &ma, outAux, &aJ);
|
|
764
|
+
if (path.abort) { break; }
|
|
765
|
+
}
|
|
766
|
+
return vec4f(path.li, path.alpha);
|
|
767
|
+
}
|
|
768
|
+
` : spectral === true && !deterministicPrimaryAlpha ? /* wgsl */ `
|
|
769
|
+
fn hR(uv: vec2f, ray: Ray, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
770
|
+
${primaryVariables}
|
|
771
|
+
var oy: SurfaceInteraction;
|
|
772
|
+
var ox: OpenPbrResolvedMaterial;
|
|
773
|
+
var iH = false;
|
|
774
|
+
var path: Path; path.ray = ray;
|
|
775
|
+
let bounceLimit = max(rtUniform.bounces, 0);
|
|
776
|
+
let eZ = min(bounceLimit * 3, ${MAX_PATH_EVENTS});
|
|
777
|
+
var depth = 0; var event = 0; var aJ = false;
|
|
778
|
+
var bH = false;
|
|
779
|
+
var mc = 0;
|
|
780
|
+
let bi = rtUniform.dispersionWavelengths == 1;
|
|
781
|
+
var ew = false;
|
|
782
|
+
var eG = 0;
|
|
783
|
+
var aZ = 0.0;
|
|
784
|
+
var he: vec4u;
|
|
785
|
+
var ey = 0u;
|
|
786
|
+
var aU: RayTraceAuxiliary;
|
|
787
|
+
var color = vec3f(0.0); var alpha = 0.0;
|
|
788
|
+
var dw = vec3f(0.0);
|
|
789
|
+
var dz = vec3f(0.0);
|
|
790
|
+
var mz = true;
|
|
791
|
+
|
|
792
|
+
|
|
793
|
+
|
|
794
|
+
let xf = min((${MAX_PATH_EVENTS} + 1) * 3, i32(rtUniform.loopUnrollGuard * ${Math.ceil((MAX_PATH_EVENTS + 1) * 3 / 4)}u));
|
|
795
|
+
for (var step = 0; step < xf; step++) {
|
|
796
|
+
if (!iH | ((event != 0) & !path.abort)) {
|
|
797
|
+
intersectScene(path.ray, &si, depth, event != 0, path.isNextRefraction);
|
|
798
|
+
getMaterial(&ma, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
799
|
+
}
|
|
800
|
+
if (event == 0) {
|
|
801
|
+
if (!iH) {
|
|
802
|
+
${primaryGuides}
|
|
803
|
+
oy = si; ox = ma; iH = true;
|
|
804
|
+
ew = si.hit & (ma.transmissionWeight > 0.001) & (ma.transmissionDispersionScale > 0.001);
|
|
805
|
+
aZ = sample1D(CAMERA_WAVELENGTH);
|
|
806
|
+
if (bi) {
|
|
807
|
+
eG = min(i32(floor(aZ * 3.0)), 2);
|
|
808
|
+
aZ = fract(aZ * 3.0);
|
|
809
|
+
}
|
|
810
|
+
he = s0; ey = ca;
|
|
811
|
+
}
|
|
812
|
+
si = oy; ma = ox; aU = *outAux;
|
|
813
|
+
if (!bi) {
|
|
814
|
+
s0 = he; ca = ey; samplingBounce = 0u;
|
|
815
|
+
aU.isBlank = false; aU.isShadowCatcher = false;
|
|
816
|
+
}
|
|
817
|
+
si.wavelength = 0.0; si.spectralChannel = 0;
|
|
818
|
+
if (!bi | ew) {
|
|
819
|
+
let channel = select(mc, eG, bi);
|
|
820
|
+
si.spectralChannel = channel + 1;
|
|
821
|
+
si.wavelength = cU(u32(channel), aZ);
|
|
822
|
+
ma.specularIor = sampling_cauchy_ior(si.wavelength, ma.specularIor,
|
|
823
|
+
ma.transmissionDispersionScale, ma.dispersionAbbeNumber);
|
|
824
|
+
}
|
|
825
|
+
path = Path(); path.ray = ray; path.beta = vec3f(1.0); path.fromEye = true;
|
|
826
|
+
path.alpha = select(1.0, 0.0, rtUniform.transmissiveOutputAlphaMin < 1.0);
|
|
827
|
+
depth = 0; aJ = false;
|
|
828
|
+
bH = (ma.transmissionWeight < 0.001) & (ma.subsurfaceWeight < 0.001) & (ma.alpha > 0.99);
|
|
829
|
+
} else if (!path.abort) {
|
|
830
|
+
jQ(&path, &depth, &si, &ma, aJ);
|
|
831
|
+
}
|
|
832
|
+
if (bH & (event > bounceLimit)) { path.abort = true; }
|
|
833
|
+
if (!path.abort & (event < eZ)) {
|
|
834
|
+
nO(uv, &path, &depth, &si, &ma, &aU, &aJ);
|
|
835
|
+
}
|
|
836
|
+
if (path.abort | (event >= eZ)) {
|
|
837
|
+
let result = vec4f(path.li, path.alpha);
|
|
838
|
+
if (bi) {
|
|
839
|
+
*outAux = aU;
|
|
840
|
+
let scale = select(1.0, 3.0, ew);
|
|
841
|
+
return vec4f(result.rgb * scale, result.a);
|
|
842
|
+
}
|
|
843
|
+
color += result.rgb; alpha = max(alpha, result.a);
|
|
844
|
+
dw += aU.albedo;
|
|
845
|
+
dz += aU.normal;
|
|
846
|
+
mz = mz & aU.isBlank;
|
|
847
|
+
mc++;
|
|
848
|
+
if (mc >= 3) {
|
|
849
|
+
(*outAux).albedo = dw / 3.0;
|
|
850
|
+
(*outAux).normal = dz / 3.0;
|
|
851
|
+
(*outAux).isBlank = mz;
|
|
852
|
+
return vec4f(color, alpha);
|
|
853
|
+
}
|
|
854
|
+
event = 0;
|
|
855
|
+
} else { event++; }
|
|
856
|
+
}
|
|
857
|
+
return vec4f(0.0);
|
|
858
|
+
}
|
|
859
|
+
` : /* wgsl */ `fn hR(uv: vec2f, ray: Ray, outAux: ptr<function, RayTraceAuxiliary>) -> vec4f {
|
|
860
|
+
${primaryVariables}
|
|
861
|
+
intersectScene(ray, &si, 0, false, false);
|
|
862
|
+
getMaterial(&ma, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
863
|
+
${primaryGuides}
|
|
735
864
|
if (SPECTRAL) {
|
|
736
865
|
|
|
737
866
|
|
|
738
867
|
|
|
739
868
|
|
|
740
|
-
|
|
741
|
-
var tO = vec3f(0.0);
|
|
869
|
+
var vu = vec3f(0.0);
|
|
742
870
|
var alpha = 0.0;
|
|
743
|
-
var
|
|
744
|
-
var
|
|
745
|
-
var
|
|
871
|
+
var dw = vec3f(0.0);
|
|
872
|
+
var dz = vec3f(0.0);
|
|
873
|
+
var mz = true;
|
|
746
874
|
var si2 = si;
|
|
747
875
|
var ma2 = ma;
|
|
748
|
-
|
|
749
|
-
let
|
|
750
|
-
let
|
|
751
|
-
let
|
|
876
|
+
var aZ = sample1D(CAMERA_WAVELENGTH);
|
|
877
|
+
let he = s0;
|
|
878
|
+
let ey = ca;
|
|
879
|
+
let bi = rtUniform.dispersionWavelengths == 1;
|
|
880
|
+
let ew = si.hit &&
|
|
752
881
|
ma.transmissionWeight > 0.001 &&
|
|
753
882
|
ma.transmissionDispersionScale > 0.001;
|
|
754
|
-
let
|
|
755
|
-
var
|
|
756
|
-
if (
|
|
883
|
+
let tm = select(3, 1, bi);
|
|
884
|
+
var eG = 0;
|
|
885
|
+
if (bi) {
|
|
757
886
|
|
|
758
887
|
|
|
759
|
-
|
|
888
|
+
eG = min(i32(floor(aZ * 3.0)), 2);
|
|
889
|
+
aZ = fract(aZ * 3.0);
|
|
760
890
|
}
|
|
761
|
-
for (var i = 0; i <
|
|
891
|
+
for (var i = 0; i < tm; i++) {
|
|
762
892
|
|
|
763
893
|
|
|
764
894
|
|
|
765
|
-
if (!
|
|
766
|
-
s0 =
|
|
767
|
-
|
|
768
|
-
|
|
895
|
+
if (!bi) {
|
|
896
|
+
s0 = he;
|
|
897
|
+
ca = ey;
|
|
898
|
+
samplingBounce = 0u;
|
|
769
899
|
}
|
|
770
900
|
si.wavelength = 0.0;
|
|
771
|
-
|
|
772
|
-
|
|
773
|
-
|
|
901
|
+
si.spectralChannel = 0;
|
|
902
|
+
if (!bi || ew) {
|
|
903
|
+
let channel = select(i, eG, bi);
|
|
904
|
+
si.spectralChannel = channel + 1;
|
|
905
|
+
si.wavelength = cU(u32(channel), aZ);
|
|
906
|
+
ma.specularIor = sampling_cauchy_ior(
|
|
774
907
|
si.wavelength,
|
|
775
908
|
ma.specularIor,
|
|
776
909
|
ma.transmissionDispersionScale,
|
|
777
910
|
ma.dispersionAbbeNumber
|
|
778
911
|
);
|
|
779
912
|
}
|
|
780
|
-
var
|
|
781
|
-
if (
|
|
782
|
-
|
|
913
|
+
var aU: RayTraceAuxiliary;
|
|
914
|
+
if (bi) {
|
|
915
|
+
aU = *outAux;
|
|
783
916
|
} else {
|
|
784
|
-
|
|
785
|
-
|
|
786
|
-
|
|
787
|
-
|
|
788
|
-
}
|
|
789
|
-
let res =
|
|
790
|
-
if (
|
|
791
|
-
*outAux =
|
|
792
|
-
let scale = select(1.0, 3.0,
|
|
917
|
+
aU.albedo = (*outAux).albedo;
|
|
918
|
+
aU.normal = (*outAux).normal;
|
|
919
|
+
aU.isBlank = false;
|
|
920
|
+
aU.isShadowCatcher = false;
|
|
921
|
+
}
|
|
922
|
+
let res = iC(uv, &si, ray, &ma, &aU);
|
|
923
|
+
if (bi) {
|
|
924
|
+
*outAux = aU;
|
|
925
|
+
let scale = select(1.0, 3.0, ew);
|
|
793
926
|
return vec4f(res.rgb * scale, res.a);
|
|
794
927
|
}
|
|
795
|
-
|
|
928
|
+
vu += res.rgb;
|
|
796
929
|
alpha = max(alpha, res.a);
|
|
797
|
-
|
|
798
|
-
|
|
799
|
-
|
|
930
|
+
dw += aU.albedo;
|
|
931
|
+
dz += aU.normal;
|
|
932
|
+
mz = mz && aU.isBlank;
|
|
800
933
|
si = si2;
|
|
801
934
|
ma = ma2;
|
|
802
935
|
}
|
|
803
|
-
(*outAux).albedo =
|
|
804
|
-
(*outAux).normal =
|
|
805
|
-
(*outAux).isBlank =
|
|
806
|
-
return vec4f(
|
|
936
|
+
(*outAux).albedo = dw / 3.0;
|
|
937
|
+
(*outAux).normal = dz / 3.0;
|
|
938
|
+
(*outAux).isBlank = mz;
|
|
939
|
+
return vec4f(vu, alpha);
|
|
807
940
|
}
|
|
808
941
|
else {
|
|
809
|
-
return
|
|
810
|
-
}
|
|
942
|
+
return iC(uv, &si, ray, &ma, outAux);
|
|
811
943
|
}
|
|
812
944
|
}
|
|
945
|
+
`}
|
|
813
946
|
|
|
814
|
-
fn
|
|
947
|
+
fn kq(ip: vec2f) -> vec2f {
|
|
815
948
|
let p = 2.0 * ip - 1.0;
|
|
816
949
|
let greater = abs(p.x) > abs(p.y);
|
|
817
950
|
let r = select(p.y, p.x, greater);
|
|
@@ -820,23 +953,25 @@ return r * vec2f(cos(theta), sin(theta));
|
|
|
820
953
|
}
|
|
821
954
|
|
|
822
955
|
|
|
823
|
-
@compute @workgroup_size(${
|
|
956
|
+
@compute @workgroup_size(${workgroupSize}, ${workgroupSize}, 1)
|
|
824
957
|
fn main(@builtin(global_invocation_id) globalId: vec3u) {
|
|
825
958
|
let outputSize = rtUniform.outputSize;
|
|
826
959
|
let scaleOffset = rtUniform.scaleOffset;
|
|
827
960
|
var jitter = rtUniform.jitter;
|
|
828
961
|
|
|
829
|
-
|
|
830
|
-
|
|
962
|
+
${pathDiagnostic ? ` if (globalId.y >= mtPathParameters.y) { return; }
|
|
963
|
+
let pathId = vec2u(globalId.x, globalId.y + mtPathParameters.x);
|
|
964
|
+
` : ''} let coord = ${pathDiagnostic ? 'pathId' : 'globalId.xy'} * vec2u(scaleOffset.xy) + vec2u(scaleOffset.zw);
|
|
965
|
+
if (coord.x >= u32(outputSize.x) || coord.y >= u32(outputSize.y)) {
|
|
831
966
|
return;
|
|
832
967
|
}
|
|
833
|
-
let idx =
|
|
968
|
+
let idx = coord.x + coord.y * u32(outputSize.x);
|
|
834
969
|
|
|
835
970
|
if (
|
|
836
971
|
rtUniform.adaptiveSampling != 0 &&
|
|
837
972
|
outNormal[idx].a >= textureLoad(
|
|
838
973
|
adaptiveSampleTargets,
|
|
839
|
-
vec2i(
|
|
974
|
+
vec2i(coord),
|
|
840
975
|
0
|
|
841
976
|
).r
|
|
842
977
|
) {
|
|
@@ -846,26 +981,26 @@ return;
|
|
|
846
981
|
|
|
847
982
|
|
|
848
983
|
|
|
849
|
-
let uv = (vec2<f32>(f32(
|
|
984
|
+
let uv = (vec2<f32>(f32(coord.x), f32(coord.y)) + vec2f(0.5)) / outputSize;
|
|
850
985
|
|
|
851
|
-
|
|
852
|
-
|
|
853
|
-
|
|
854
|
-
if (SAMPLING_PATTERN == 0 || SAMPLING_PATTERN == 1) {
|
|
855
|
-
jitter = (
|
|
986
|
+
aI = coord;
|
|
987
|
+
aC = u32(outNormal[idx].a) + rtUniform.sampleSequenceOffset;
|
|
988
|
+
samplingBounce = 0u; ca = 0u;
|
|
989
|
+
if (${inputHooks?.uniformJitter ? 'false' : 'SAMPLING_PATTERN == 0 || SAMPLING_PATTERN == 1'}) {
|
|
990
|
+
jitter = (sample2D(CAMERA_PIXEL) - 0.5) / outputSize;
|
|
856
991
|
}
|
|
857
|
-
|
|
858
|
-
var cam =
|
|
992
|
+
fi(coord, i32(aC ^ cB(rtUniform.sequenceSeed)));
|
|
993
|
+
var cam = eT(uv + jitter);
|
|
859
994
|
|
|
860
995
|
if (cameraUniform.apertureRadius > 0.0) {
|
|
861
996
|
|
|
862
997
|
let eye = cameraUniform.viewInv[3].xyz;
|
|
863
|
-
let
|
|
864
|
-
let
|
|
865
|
-
let
|
|
866
|
-
let origin = (cameraUniform.viewInv * vec4f(
|
|
867
|
-
let dir = normalize(
|
|
868
|
-
|
|
998
|
+
let forward = -normalize(cameraUniform.viewInv[2].xyz);
|
|
999
|
+
let ju = eye + cam.d * (cameraUniform.focusDistance / dot(cam.d, forward));
|
|
1000
|
+
let sH = cameraUniform.apertureRadius * kq(sample2D(CAMERA_LENS));
|
|
1001
|
+
let origin = (cameraUniform.viewInv * vec4f(sH, 0.0, 1.0)).xyz;
|
|
1002
|
+
let dir = normalize(ju - origin);
|
|
1003
|
+
initRay(&cam, origin, dir);
|
|
869
1004
|
}
|
|
870
1005
|
|
|
871
1006
|
var outAux: RayTraceAuxiliary;
|
|
@@ -873,35 +1008,39 @@ outAux.albedo = vec3f(0.0);
|
|
|
873
1008
|
outAux.normal = vec3f(0.0);
|
|
874
1009
|
outAux.isBlank = false;
|
|
875
1010
|
outAux.isShadowCatcher = false;
|
|
876
|
-
var
|
|
877
|
-
|
|
878
|
-
|
|
1011
|
+
${pathDiagnostic ? ' mtPathBegin(coord);\n' : ''}${inputHooks?.begin ?? ''} var liAndAlpha = hR(uv + jitter, cam, &outAux);
|
|
1012
|
+
${inputHooks?.unclampedColor ?? ''}
|
|
1013
|
+
${(enabled || lightTracing || photonMapping) && debugGroup >= 0 ? /* wgsl */ ` liAndAlpha=${debugGroup >= 50 ? `vec4f(photonQueryStats,1.0)` : debugGroup >= 30 ? `vec4f(causticHot[${debugGroup - 30}],1.0)` : research?.debugOutput ?? 'liAndAlpha'};
|
|
1014
|
+
` : ''}
|
|
879
1015
|
|
|
880
1016
|
if (rtUniform.clamping > 0.0) {
|
|
881
1017
|
let clamping = rtUniform.clamping;
|
|
882
|
-
|
|
1018
|
+
liAndAlpha = vec4(clamp(liAndAlpha.rgb, -vec3f(clamping), vec3f(clamping)), liAndAlpha.a);
|
|
883
1019
|
}
|
|
884
|
-
if (!(
|
|
885
|
-
|
|
1020
|
+
if (!(liAndAlpha.x < INF && liAndAlpha.x > -EPS)) {
|
|
1021
|
+
liAndAlpha = vec4f(0.0, 0.0, 0.0, 1.0);
|
|
886
1022
|
}
|
|
887
1023
|
|
|
888
1024
|
if (outAux.isShadowCatcher) {
|
|
889
1025
|
|
|
890
1026
|
|
|
891
|
-
let aW =
|
|
892
|
-
let
|
|
893
|
-
let
|
|
1027
|
+
let aW = ft(cam);
|
|
1028
|
+
let qX = select(0.0, 1.0, aW.a >= 0.01);
|
|
1029
|
+
let jC = vec4f(aW.rgb * aW.a, aW.a);
|
|
894
1030
|
|
|
895
1031
|
|
|
896
|
-
outShadowCatcher[idx].mask += vec4f(1.0, aW.a, qg, aF.a);
|
|
897
|
-
outShadowCatcher[idx].background += jw;
|
|
898
|
-
outColor[idx] += jw;
|
|
899
|
-
outAlbedo[idx] += vec4f(outAux.albedo, qg);
|
|
900
|
-
hK(idx, aW.rgb, outAux.normal);
|
|
901
1032
|
|
|
1033
|
+
outShadowCatcher[idx].mask += vec4f(1.0, aW.a, qX, 0.0);
|
|
1034
|
+
outShadowCatcher[idx].moments += vec4f(0.0, 0.0, outAux.shadowCounts);
|
|
1035
|
+
outShadowCatcher[idx].background += jC;
|
|
1036
|
+
outColor[idx] += jC;
|
|
1037
|
+
outAlbedo[idx] += vec4f(outAux.albedo, qX);
|
|
1038
|
+
hH(idx, aW.rgb, outAux.normal);
|
|
902
1039
|
|
|
903
|
-
|
|
904
|
-
|
|
1040
|
+
|
|
1041
|
+
let counts = outAux.shadowCounts;
|
|
1042
|
+
let visibility = 1.0 - select(0.0, counts.x / counts.y, counts.y > 0.0);
|
|
1043
|
+
iP(idx, visibility * select(
|
|
905
1044
|
1.0, dot(aW.rgb, luminance), aW.a >= 0.01
|
|
906
1045
|
));
|
|
907
1046
|
}
|
|
@@ -912,28 +1051,34 @@ if (HAS_SHADOW_CATCHER && outAux.isBlank && USE_BACKGROUND && !USE_BACKGROUND_MA
|
|
|
912
1051
|
|
|
913
1052
|
|
|
914
1053
|
|
|
915
|
-
outShadowCatcher[idx].background +=
|
|
916
|
-
outShadowCatcher[idx].mask.g +=
|
|
1054
|
+
outShadowCatcher[idx].background += liAndAlpha;
|
|
1055
|
+
outShadowCatcher[idx].mask.g += liAndAlpha.a;
|
|
917
1056
|
}
|
|
918
|
-
outColor[idx] +=
|
|
1057
|
+
outColor[idx] += liAndAlpha;
|
|
919
1058
|
outAlbedo[idx] += vec4f(outAux.albedo, select(1.0, 0.0, outAux.isBlank));
|
|
920
|
-
|
|
921
|
-
|
|
922
|
-
}
|
|
1059
|
+
hH(idx, liAndAlpha.rgb, outAux.normal);
|
|
1060
|
+
iP(idx, dot(liAndAlpha.rgb, luminance));
|
|
923
1061
|
}
|
|
1062
|
+
${pathDiagnostic ? ' mtPathEnd(outAux.normal, outAux.albedo);\n' : ''}${inputHooks?.end ?? ''}}
|
|
924
1063
|
`;
|
|
925
1064
|
// The query entry point shares the exact BVH and material implementation.
|
|
926
1065
|
// It has no effect on the beauty entry point or its bindings.
|
|
927
1066
|
// Gate optional material layers on scene-level feature flags so drivers can
|
|
928
1067
|
// skip the unused BSDF lobes.
|
|
929
|
-
let specializedSource = source + depthQueryWGSL;
|
|
1068
|
+
let specializedSource = source + depthQueryWGSL + reflectanceWGSL + aovTraceWGSL;
|
|
930
1069
|
const backgroundBits = {
|
|
931
1070
|
USE_BACKGROUND: 1,
|
|
932
1071
|
USE_BACKGROUND_MAP: 2,
|
|
933
1072
|
USE_GROUNDED_BACKGROUND: 4
|
|
934
1073
|
};
|
|
935
1074
|
specializedSource = specializedSource.replace(/\b(?:USE_BACKGROUND|USE_BACKGROUND_MAP|USE_GROUNDED_BACKGROUND)\b/g, (name) => `((rtUniform.backgroundFlags & ${backgroundBits[name]}) != 0)`);
|
|
936
|
-
specializedSource = specializedSource.replace(new RegExp(`\\b(?:${Object.keys(WGPU_SCENE_FEATURE_BITS).join('|')})\\b`, 'g'),
|
|
1075
|
+
specializedSource = specializedSource.replace(new RegExp(`\\b(?:${Object.keys(WGPU_SCENE_FEATURE_BITS).join('|')})\\b`, 'g'),
|
|
1076
|
+
// Material weights and absent texture indices already disable retained
|
|
1077
|
+
// material capabilities. Environment presence also changes background/MIS
|
|
1078
|
+
// behavior, so its active flag must remain dynamic when support is retained.
|
|
1079
|
+
name => sceneCapabilities === undefined || dynamicEnvironment && name === 'USE_ENVMAP' && (sceneCapabilities & WGPU_SCENE_FEATURE_BITS[name]) !== 0
|
|
1080
|
+
? /* wgsl */ `((rtUniform.sceneFeatureFlags & ${WGPU_SCENE_FEATURE_BITS[name]}u) != 0u)`
|
|
1081
|
+
: (sceneCapabilities & WGPU_SCENE_FEATURE_BITS[name]) !== 0 ? /* wgsl */ `true` : /* wgsl */ `false`);
|
|
937
1082
|
return specializedSource;
|
|
938
1083
|
}
|
|
939
1084
|
//# sourceMappingURL=rayTrace.compute.js.map
|