@meimu/mutracer 0.1.5 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/LICENSES/Classroom-CC0.txt +121 -0
  2. package/README.md +10 -7
  3. package/THIRD_PARTY_NOTICES.md +13 -8
  4. package/dist/assets/bvh.worker.js +1 -1
  5. package/dist/mutracer.umd.js +12316 -9228
  6. package/docs/api.md +232 -21
  7. package/docs/caustics.md +80 -0
  8. package/docs/denoising.md +30 -15
  9. package/docs/materials.md +6 -5
  10. package/docs/performance.md +5 -2
  11. package/docs/progressive-rendering.md +73 -1
  12. package/docs/technical/continuous-spectrum.md +93 -0
  13. package/docs/threejs.md +14 -5
  14. package/docs/updates.md +46 -2
  15. package/docs/viewer-checklist.md +65 -0
  16. package/docs/viewer.md +15 -8
  17. package/lib/Display.d.ts +13 -2
  18. package/lib/Display.js +28 -7
  19. package/lib/Display.js.map +1 -1
  20. package/lib/Engine.d.ts +4 -0
  21. package/lib/Engine.js +99 -37
  22. package/lib/Engine.js.map +1 -1
  23. package/lib/Render.d.ts +98 -15
  24. package/lib/Render.js +275 -27
  25. package/lib/Render.js.map +1 -1
  26. package/lib/RenderLoop.d.ts +11 -1
  27. package/lib/RenderLoop.js +120 -15
  28. package/lib/RenderLoop.js.map +1 -1
  29. package/lib/main.d.ts +6 -3
  30. package/lib/main.js +1 -0
  31. package/lib/main.js.map +1 -1
  32. package/lib/math/access.d.ts +4 -0
  33. package/lib/math/access.js +10 -0
  34. package/lib/math/access.js.map +1 -0
  35. package/lib/math/mat3.d.ts +4 -0
  36. package/lib/math/mat3.js +54 -0
  37. package/lib/math/mat3.js.map +1 -0
  38. package/lib/math/mat4.d.ts +19 -0
  39. package/lib/math/mat4.js +413 -0
  40. package/lib/math/mat4.js.map +1 -0
  41. package/lib/math/storage.d.ts +6 -0
  42. package/lib/math/storage.js +22 -0
  43. package/lib/math/storage.js.map +1 -0
  44. package/lib/math/types.d.ts +3 -0
  45. package/lib/math/types.js +2 -0
  46. package/lib/math/types.js.map +1 -0
  47. package/lib/math/vec2.d.ts +13 -0
  48. package/lib/math/vec2.js +52 -0
  49. package/lib/math/vec2.js.map +1 -0
  50. package/lib/math/vec3.d.ts +23 -0
  51. package/lib/math/vec3.js +139 -0
  52. package/lib/math/vec3.js.map +1 -0
  53. package/lib/math.d.ts +5 -17
  54. package/lib/math.js +5 -55
  55. package/lib/math.js.map +1 -1
  56. package/lib/oidn.d.ts +1 -1
  57. package/lib/oidn.js +4 -2
  58. package/lib/oidn.js.map +1 -1
  59. package/lib/oidnBundledWeights.cdn.d.ts +2 -2
  60. package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
  61. package/lib/renderer/AovPrimitiveCache.js +48 -0
  62. package/lib/renderer/AovPrimitiveCache.js.map +1 -0
  63. package/lib/renderer/Box3.d.ts +5 -0
  64. package/lib/renderer/Box3.js +9 -0
  65. package/lib/renderer/Box3.js.map +1 -0
  66. package/lib/renderer/GPUTraceQueue.d.ts +11 -0
  67. package/lib/renderer/GPUTraceQueue.js +33 -0
  68. package/lib/renderer/GPUTraceQueue.js.map +1 -0
  69. package/lib/renderer/MaterialData.d.ts +15 -0
  70. package/lib/renderer/MaterialData.js +61 -0
  71. package/lib/renderer/MaterialData.js.map +1 -0
  72. package/lib/renderer/MaterialTable.d.ts +11 -98
  73. package/lib/renderer/MaterialTable.js +34 -412
  74. package/lib/renderer/MaterialTable.js.map +1 -1
  75. package/lib/renderer/RenderingPipeline.d.ts +36 -13
  76. package/lib/renderer/RenderingPipeline.js +1 -17
  77. package/lib/renderer/RenderingPipeline.js.map +1 -1
  78. package/lib/renderer/TileRender.d.ts +0 -1
  79. package/lib/renderer/TileRender.js +14 -1
  80. package/lib/renderer/TileRender.js.map +1 -1
  81. package/lib/renderer/WGPUAov.d.ts +39 -0
  82. package/lib/renderer/WGPUAov.js +239 -0
  83. package/lib/renderer/WGPUAov.js.map +1 -0
  84. package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
  85. package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
  86. package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
  87. package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
  88. package/lib/renderer/WGPUBindlessTextures.js +180 -0
  89. package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
  90. package/lib/renderer/WGPUBloomPass.js +17 -97
  91. package/lib/renderer/WGPUBloomPass.js.map +1 -1
  92. package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
  93. package/lib/renderer/WGPUCausticLightPass.js +217 -0
  94. package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
  95. package/lib/renderer/WGPUComputePass.d.ts +1 -1
  96. package/lib/renderer/WGPUComputePass.js.map +1 -1
  97. package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
  98. package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
  99. package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
  100. package/lib/renderer/WGPUFullQuadPass.js +10 -9
  101. package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
  102. package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
  103. package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
  104. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
  105. package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
  106. package/lib/renderer/WGPUPhotonMap.js +191 -0
  107. package/lib/renderer/WGPUPhotonMap.js.map +1 -0
  108. package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
  109. package/lib/renderer/WGPURayTraceOutput.js +132 -29
  110. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  111. package/lib/renderer/WGPURayTracePass.d.ts +83 -56
  112. package/lib/renderer/WGPURayTracePass.js +884 -837
  113. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  114. package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
  115. package/lib/renderer/WGPURenderingPipeline.js +297 -82
  116. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  117. package/lib/renderer/WGPUShaderCache.d.ts +2 -2
  118. package/lib/renderer/WGPUShaderCache.js +10 -5
  119. package/lib/renderer/WGPUShaderCache.js.map +1 -1
  120. package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
  121. package/lib/renderer/WGPUShaderCapabilities.js +54 -0
  122. package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
  123. package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
  124. package/lib/renderer/WGPUSkyBaker.js +85 -0
  125. package/lib/renderer/WGPUSkyBaker.js.map +1 -0
  126. package/lib/renderer/WebGLAov.d.ts +41 -0
  127. package/lib/renderer/WebGLAov.js +106 -0
  128. package/lib/renderer/WebGLAov.js.map +1 -0
  129. package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
  130. package/lib/renderer/WebGLFullQuadPass.js +22 -2
  131. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  132. package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
  133. package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
  134. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  135. package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
  136. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
  137. package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
  138. package/lib/renderer/WebGLRayTracePass.js +121 -9
  139. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  140. package/lib/renderer/WebGLRenderingPipeline.js +126 -22
  141. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  142. package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
  143. package/lib/renderer/WebGLSkyBaker.js +422 -0
  144. package/lib/renderer/WebGLSkyBaker.js.map +1 -0
  145. package/lib/renderer/WebGLSkySource.d.ts +9 -0
  146. package/lib/renderer/WebGLSkySource.js +28 -0
  147. package/lib/renderer/WebGLSkySource.js.map +1 -0
  148. package/lib/renderer/accumulationTarget.d.ts +6 -0
  149. package/lib/renderer/accumulationTarget.js.map +1 -1
  150. package/lib/renderer/aov.d.ts +42 -0
  151. package/lib/renderer/aov.js +50 -0
  152. package/lib/renderer/aov.js.map +1 -0
  153. package/lib/renderer/aovDisplay.d.ts +14 -0
  154. package/lib/renderer/aovDisplay.js +32 -0
  155. package/lib/renderer/aovDisplay.js.map +1 -0
  156. package/lib/renderer/aovScene.d.ts +21 -0
  157. package/lib/renderer/aovScene.js +139 -0
  158. package/lib/renderer/aovScene.js.map +1 -0
  159. package/lib/renderer/binnedSahBvh.js +2 -1
  160. package/lib/renderer/binnedSahBvh.js.map +1 -1
  161. package/lib/renderer/bvhAccel.d.ts +20 -10
  162. package/lib/renderer/bvhAccel.js +168 -58
  163. package/lib/renderer/bvhAccel.js.map +1 -1
  164. package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
  165. package/lib/renderer/cameraSnapshot.js +2 -1
  166. package/lib/renderer/cameraSnapshot.js.map +1 -1
  167. package/lib/renderer/cameraUniform.d.ts +2 -0
  168. package/lib/renderer/cameraUniform.js +12 -0
  169. package/lib/renderer/cameraUniform.js.map +1 -0
  170. package/lib/renderer/causticDiagnostics.d.ts +31 -0
  171. package/lib/renderer/causticDiagnostics.js +5 -0
  172. package/lib/renderer/causticDiagnostics.js.map +1 -0
  173. package/lib/renderer/causticEmission.d.ts +10 -0
  174. package/lib/renderer/causticEmission.js +40 -0
  175. package/lib/renderer/causticEmission.js.map +1 -0
  176. package/lib/renderer/causticUniform.d.ts +12 -0
  177. package/lib/renderer/causticUniform.js +22 -0
  178. package/lib/renderer/causticUniform.js.map +1 -0
  179. package/lib/renderer/caustics.d.ts +16 -0
  180. package/lib/renderer/caustics.js +93 -0
  181. package/lib/renderer/caustics.js.map +1 -0
  182. package/lib/renderer/committedScene.js +4 -0
  183. package/lib/renderer/committedScene.js.map +1 -1
  184. package/lib/renderer/denoiser.d.ts +3 -11
  185. package/lib/renderer/denoiser.js.map +1 -1
  186. package/lib/renderer/depthQuery.js +4 -1
  187. package/lib/renderer/depthQuery.js.map +1 -1
  188. package/lib/renderer/displacementPreparation.d.ts +11 -0
  189. package/lib/renderer/displacementPreparation.js +351 -0
  190. package/lib/renderer/displacementPreparation.js.map +1 -0
  191. package/lib/renderer/displacementRange.d.ts +1 -0
  192. package/lib/renderer/displacementRange.js +9 -0
  193. package/lib/renderer/displacementRange.js.map +1 -0
  194. package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
  195. package/lib/renderer/displayParityDiagnostics.js +2 -0
  196. package/lib/renderer/displayParityDiagnostics.js.map +1 -0
  197. package/lib/renderer/envMapCreation.d.ts +9 -8
  198. package/lib/renderer/envMapCreation.js +36 -12
  199. package/lib/renderer/envMapCreation.js.map +1 -1
  200. package/lib/renderer/envMapDistribution.d.ts +12 -2
  201. package/lib/renderer/envMapDistribution.js +43 -34
  202. package/lib/renderer/envMapDistribution.js.map +1 -1
  203. package/lib/renderer/geometryBvhBounds.d.ts +4 -0
  204. package/lib/renderer/geometryBvhBounds.js +82 -0
  205. package/lib/renderer/geometryBvhBounds.js.map +1 -0
  206. package/lib/renderer/geometryUpdateState.d.ts +32 -0
  207. package/lib/renderer/geometryUpdateState.js +2 -0
  208. package/lib/renderer/geometryUpdateState.js.map +1 -0
  209. package/lib/renderer/geometryUpdates.d.ts +17 -9
  210. package/lib/renderer/geometryUpdates.js +92 -33
  211. package/lib/renderer/geometryUpdates.js.map +1 -1
  212. package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
  213. package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
  214. package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
  215. package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
  216. package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
  217. package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
  218. package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
  219. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
  220. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
  221. package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
  222. package/lib/renderer/glsl/aovTrace.frag.js +121 -0
  223. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
  224. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
  225. package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
  226. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
  227. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
  228. package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
  229. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
  230. package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
  231. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
  232. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
  233. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
  234. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  235. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
  236. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  237. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  238. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
  239. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
  240. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  241. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
  242. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
  243. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
  244. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
  245. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
  246. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
  247. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
  248. package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
  249. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
  250. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  251. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  252. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
  253. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
  254. package/lib/renderer/glsl/depthQuery.frag.js +7 -7
  255. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
  256. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
  257. package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
  258. package/lib/renderer/glsl/rayTrace.frag.js +271 -248
  259. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
  260. package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
  261. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  262. package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
  263. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
  264. package/lib/renderer/lightConstants.d.ts +10 -0
  265. package/lib/renderer/lightConstants.js +11 -0
  266. package/lib/renderer/lightConstants.js.map +1 -0
  267. package/lib/renderer/lightCore.d.ts +12 -0
  268. package/lib/renderer/lightCore.js +13 -0
  269. package/lib/renderer/lightCore.js.map +1 -0
  270. package/lib/renderer/lightSampling.d.ts +22 -18
  271. package/lib/renderer/lightSampling.js +135 -62
  272. package/lib/renderer/lightSampling.js.map +1 -1
  273. package/lib/renderer/lightsData.d.ts +21 -0
  274. package/lib/renderer/lightsData.js +192 -0
  275. package/lib/renderer/lightsData.js.map +1 -0
  276. package/lib/renderer/lightsUtil.d.ts +3 -26
  277. package/lib/renderer/lightsUtil.js +3 -153
  278. package/lib/renderer/lightsUtil.js.map +1 -1
  279. package/lib/renderer/materialBufferData.d.ts +70 -0
  280. package/lib/renderer/materialBufferData.js +2 -0
  281. package/lib/renderer/materialBufferData.js.map +1 -0
  282. package/lib/renderer/materialConstants.d.ts +11 -0
  283. package/lib/renderer/materialConstants.js +11 -0
  284. package/lib/renderer/materialConstants.js.map +1 -1
  285. package/lib/renderer/materialCore.d.ts +8 -0
  286. package/lib/renderer/materialCore.js +9 -0
  287. package/lib/renderer/materialCore.js.map +1 -0
  288. package/lib/renderer/materialEmission.d.ts +2 -2
  289. package/lib/renderer/materialEmission.js +3 -3
  290. package/lib/renderer/materialEmission.js.map +1 -1
  291. package/lib/renderer/materialLayout.d.ts +2 -101
  292. package/lib/renderer/materialLayout.js +110 -172
  293. package/lib/renderer/materialLayout.js.map +1 -1
  294. package/lib/renderer/materialLayoutSchema.d.ts +26 -0
  295. package/lib/renderer/materialLayoutSchema.js +172 -0
  296. package/lib/renderer/materialLayoutSchema.js.map +1 -0
  297. package/lib/renderer/materialParams.d.ts +69 -0
  298. package/lib/renderer/materialParams.js +272 -0
  299. package/lib/renderer/materialParams.js.map +1 -0
  300. package/lib/renderer/materialTextureSlots.d.ts +14 -324
  301. package/lib/renderer/materialTextureSlots.js +21 -8
  302. package/lib/renderer/materialTextureSlots.js.map +1 -1
  303. package/lib/renderer/materialTextures.d.ts +6 -0
  304. package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
  305. package/lib/renderer/materialTextures.js.map +1 -0
  306. package/lib/renderer/mergeMeshesToGeometry.js +6 -147
  307. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
  308. package/lib/renderer/meshInstances.d.ts +4 -21
  309. package/lib/renderer/meshInstances.js +10 -56
  310. package/lib/renderer/meshInstances.js.map +1 -1
  311. package/lib/renderer/oidnNetwork.d.ts +2 -2
  312. package/lib/renderer/oidnNetwork.js +1 -1
  313. package/lib/renderer/oidnNetwork.js.map +1 -1
  314. package/lib/renderer/openPbrEnergyLut.js +850 -846
  315. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  316. package/lib/renderer/ownedDenoiser.d.ts +9 -0
  317. package/lib/renderer/ownedDenoiser.js +2 -0
  318. package/lib/renderer/ownedDenoiser.js.map +1 -0
  319. package/lib/renderer/packedMeshInstances.d.ts +23 -0
  320. package/lib/renderer/packedMeshInstances.js +80 -0
  321. package/lib/renderer/packedMeshInstances.js.map +1 -0
  322. package/lib/renderer/prepareMeshBVH.d.ts +12 -47
  323. package/lib/renderer/prepareMeshBVH.js +21 -642
  324. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  325. package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
  326. package/lib/renderer/proceduralEnvironmentPower.js +8 -0
  327. package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
  328. package/lib/renderer/progressiveScheduler.d.ts +1 -0
  329. package/lib/renderer/progressiveScheduler.js +7 -3
  330. package/lib/renderer/progressiveScheduler.js.map +1 -1
  331. package/lib/renderer/renderPipeline.d.ts +4 -1
  332. package/lib/renderer/renderPipeline.js.map +1 -1
  333. package/lib/renderer/renderingLimits.d.ts +9 -0
  334. package/lib/renderer/renderingLimits.js +18 -0
  335. package/lib/renderer/renderingLimits.js.map +1 -0
  336. package/lib/renderer/researchTransport.d.ts +31 -0
  337. package/lib/renderer/researchTransport.js +5 -0
  338. package/lib/renderer/researchTransport.js.map +1 -0
  339. package/lib/renderer/sceneAssembly.d.ts +73 -0
  340. package/lib/renderer/sceneAssembly.js +109 -0
  341. package/lib/renderer/sceneAssembly.js.map +1 -0
  342. package/lib/renderer/sceneChangeCore.d.ts +39 -0
  343. package/lib/renderer/sceneChangeCore.js +307 -0
  344. package/lib/renderer/sceneChangeCore.js.map +1 -0
  345. package/lib/renderer/sceneChangeDetector.d.ts +3 -6
  346. package/lib/renderer/sceneChangeDetector.js +24 -150
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@@ -0,0 +1,9 @@
1
+ import type { JNLMDenoiser } from './jnlm.js';
2
+ import type { OIDNDenoiser } from './oidnNetwork.js';
3
+ export type OwnedDenoiser = {
4
+ kind: 'jnlm';
5
+ denoiser: JNLMDenoiser;
6
+ } | {
7
+ kind: 'oidn';
8
+ denoiser: OIDNDenoiser;
9
+ };
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=ownedDenoiser.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ownedDenoiser.js","sourceRoot":"","sources":["../../src/renderer/ownedDenoiser.ts"],"names":[],"mappings":"","sourcesContent":["import type {JNLMDenoiser} from './jnlm.js';\nimport type {OIDNDenoiser} from './oidnNetwork.js';\n\n// Keep concrete OIDN types out of the public declaration graph: diagnostics\n// depend on denoiser.ts, but only Engine/Render own network implementations.\nexport type OwnedDenoiser =\n | {kind: 'jnlm'; denoiser: JNLMDenoiser}\n | {kind: 'oidn'; denoiser: OIDNDenoiser};\n"]}
@@ -0,0 +1,23 @@
1
+ import type { TLASInstance } from './bvhAccel.js';
2
+ /** CPU instance records in numeric storage; one reusable synchronous read view. */
3
+ export declare class PackedMeshInstances {
4
+ length: number;
5
+ readonly transforms: Float64Array;
6
+ readonly colors: Float32Array;
7
+ readonly bounds: Float32Array;
8
+ readonly blasIndices: Uint32Array;
9
+ readonly materials: Int32Array;
10
+ readonly displacement: Float64Array;
11
+ readonly sourceIndices: Uint32Array;
12
+ bindingSlots: number[][];
13
+ readonly bindingIndices: Uint32Array;
14
+ readonly localIndices: Uint32Array;
15
+ private readonly view;
16
+ constructor(capacity: number);
17
+ copy(): PackedMeshInstances;
18
+ read(index: number): TLASInstance;
19
+ }
20
+ export type MeshInstances = TLASInstance[] | PackedMeshInstances;
21
+ export declare function readMeshInstance(instances: MeshInstances, index: number): TLASInstance;
22
+ export declare function sameInstanceMembership(a: MeshInstances, b: MeshInstances): boolean;
23
+ export declare function meshInstancesLength(instances: MeshInstances): number;
@@ -0,0 +1,80 @@
1
+ import { Box3 } from './Box3.js';
2
+ import { write } from '../math/access.js';
3
+ /** CPU instance records in numeric storage; one reusable synchronous read view. */
4
+ export class PackedMeshInstances {
5
+ length = 0;
6
+ transforms;
7
+ colors;
8
+ bounds;
9
+ blasIndices;
10
+ materials;
11
+ displacement;
12
+ sourceIndices;
13
+ bindingSlots = [];
14
+ bindingIndices;
15
+ localIndices;
16
+ view = { blasIndex: 0, bounds: new Box3(), transform: new Float64Array(16), materialsIndices: [0], color: [1, 1, 1] };
17
+ constructor(capacity) {
18
+ this.bindingIndices = new Uint32Array(capacity);
19
+ this.localIndices = new Uint32Array(capacity);
20
+ this.colors = new Float32Array(capacity * 3);
21
+ this.transforms = new Float64Array(capacity * 16);
22
+ this.bounds = new Float32Array(capacity * 6);
23
+ this.blasIndices = new Uint32Array(capacity);
24
+ this.materials = new Int32Array(capacity);
25
+ this.displacement = new Float64Array(capacity);
26
+ this.sourceIndices = new Uint32Array(capacity);
27
+ }
28
+ copy() {
29
+ const next = new PackedMeshInstances(this.transforms.length / 16);
30
+ next.length = this.length;
31
+ next.bindingSlots = this.bindingSlots;
32
+ next.transforms.set(this.transforms);
33
+ next.bounds.set(this.bounds);
34
+ next.colors.set(this.colors);
35
+ next.blasIndices.set(this.blasIndices);
36
+ next.materials.set(this.materials);
37
+ next.displacement.set(this.displacement);
38
+ next.sourceIndices.set(this.sourceIndices);
39
+ next.bindingIndices.set(this.bindingIndices);
40
+ next.localIndices.set(this.localIndices);
41
+ return next;
42
+ }
43
+ read(index) {
44
+ const v = this.view;
45
+ v.blasIndex = this.blasIndices[index];
46
+ v.materialsIndices[0] = this.materials[index];
47
+ v.displacementScale = this.displacement[index];
48
+ for (let i = 0; i < 16; i++)
49
+ write(v.transform, i, this.transforms[index * 16 + i]);
50
+ // Tuple-to-array conversion uses different native storage; update the tuple directly.
51
+ const color = v.color;
52
+ color[0] = this.colors[index * 3];
53
+ color[1] = this.colors[index * 3 + 1];
54
+ color[2] = this.colors[index * 3 + 2];
55
+ for (let i = 0; i < 3; i++) {
56
+ write(v.bounds.min, i, this.bounds[index * 6 + i]);
57
+ write(v.bounds.max, i, this.bounds[index * 6 + i + 3]);
58
+ }
59
+ return v;
60
+ }
61
+ }
62
+ export function readMeshInstance(instances, index) {
63
+ return Array.isArray(instances) ? instances[index] : instances.read(index);
64
+ }
65
+ export function sameInstanceMembership(a, b) {
66
+ if (meshInstancesLength(a) !== meshInstancesLength(b))
67
+ return false;
68
+ if (!Array.isArray(a) && !Array.isArray(b)) {
69
+ for (let i = 0; i < a.length; i++)
70
+ if (a.sourceIndices[i] !== b.sourceIndices[i])
71
+ return false;
72
+ }
73
+ return true;
74
+ }
75
+ export function meshInstancesLength(instances) {
76
+ if (Array.isArray(instances))
77
+ return instances.length;
78
+ return instances.length;
79
+ }
80
+ //# sourceMappingURL=packedMeshInstances.js.map
@@ -0,0 +1 @@
1
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one reusable synchronous read view. */\nexport class PackedMeshInstances {\n length = 0;\n readonly transforms: Float64Array;\n readonly colors: Float32Array;\n readonly bounds: Float32Array;\n readonly blasIndices: Uint32Array;\n readonly materials: Int32Array;\n readonly displacement: Float64Array;\n readonly sourceIndices: Uint32Array;\n bindingSlots: number[][] = [];\n readonly bindingIndices: Uint32Array;\n readonly localIndices: Uint32Array;\n private readonly view: TLASInstance = {blasIndex: 0, bounds: new Box3(), transform: new Float64Array(16), materialsIndices: [0], color: [1,1,1]};\n constructor(capacity: number) {\n this.bindingIndices = new Uint32Array(capacity); this.localIndices = new Uint32Array(capacity);\n this.colors = new Float32Array(capacity * 3);\n this.transforms = new Float64Array(capacity * 16); this.bounds = new Float32Array(capacity * 6);\n this.blasIndices = new Uint32Array(capacity); this.materials = new Int32Array(capacity); this.displacement = new Float64Array(capacity); this.sourceIndices = new Uint32Array(capacity);\n }\n copy(): PackedMeshInstances {\n const next = new PackedMeshInstances(this.transforms.length / 16);\n next.length = this.length; next.bindingSlots = this.bindingSlots;\n next.transforms.set(this.transforms); next.bounds.set(this.bounds); next.colors.set(this.colors);\n next.blasIndices.set(this.blasIndices); next.materials.set(this.materials); next.displacement.set(this.displacement);\n next.sourceIndices.set(this.sourceIndices); next.bindingIndices.set(this.bindingIndices); next.localIndices.set(this.localIndices);\n return next;\n }\n read(index: number): TLASInstance {\n const v = this.view;\n v.blasIndex = this.blasIndices[index]; v.materialsIndices[0] = this.materials[index]; v.displacementScale = this.displacement[index];\n for (let i = 0; i < 16; i++) write(v.transform, i, this.transforms[index * 16 + i]);\n // Tuple-to-array conversion uses different native storage; update the tuple directly.\n const color = v.color!;\n color[0] = this.colors[index * 3];\n color[1] = this.colors[index * 3 + 1];\n color[2] = this.colors[index * 3 + 2];\n for (let i = 0; i < 3; i++) {write(v.bounds.min, i, this.bounds[index * 6 + i]); write(v.bounds.max, i, this.bounds[index * 6 + i + 3]);}\n return v;\n }\n}\nexport type MeshInstances = TLASInstance[] | PackedMeshInstances;\nexport function readMeshInstance(instances: MeshInstances, index: number) {\n return Array.isArray(instances) ? instances[index] : instances.read(index);\n}\n\nexport function sameInstanceMembership(a: MeshInstances, b: MeshInstances) {\n if (meshInstancesLength(a) !== meshInstancesLength(b)) return false;\n if (!Array.isArray(a) && !Array.isArray(b)) {\n for (let i = 0; i < a.length; i++) if (a.sourceIndices[i] !== b.sourceIndices[i]) return false;\n }\n return true;\n}\n\nexport function meshInstancesLength(instances: MeshInstances): number {\n if (Array.isArray(instances)) return instances.length;\n return instances.length;\n}\n"]}
@@ -1,37 +1,14 @@
1
- import { PackedMeshInstances, type MeshInstances } from './meshInstances.js';
1
+ import { type PreparedMeshInstanceBinding as SharedInstanceBinding } from './scenePreparation.js';
2
+ import { type MeshInstances } from './meshInstances.js';
2
3
  import { type BvhBuildConfig } from './geometryBvh.js';
3
- import { mat4, vec2, vec3 } from '../math.js';
4
+ export { sphericalProjectionTriangle, triplanarProjectionTriangle } from './displacementPreparation.js';
4
5
  import Geometry from '../scene/Geometry.js';
5
6
  import Mesh from '../scene/Mesh.js';
6
7
  import OpenPBRMaterial from '../scene/OpenPBRMaterial.js';
7
- import { TLASInstance } from './bvhAccel.js';
8
8
  import Texture from '../scene/Texture.js';
9
- export declare function getBvhBounds(geometry: Geometry): [vec3.Vec3Array, vec3.Vec3Array];
10
- export declare function computeBounds(_geometry: Geometry, m: mat4.Mat4Array, bvhBounds: [vec3.Vec3Array, vec3.Vec3Array], result?: {
11
- min: any;
12
- max: any;
13
- }, p?: any): {
14
- min: any;
15
- max: any;
16
- };
17
- export interface PreparedMeshInstanceBinding {
18
- mesh: Mesh;
19
- geometry: Geometry;
20
- blasIndex: number;
21
- materialIndices: number[];
22
- displacementScale: number;
23
- bvhBounds: [vec3.Vec3Array, vec3.Vec3Array];
24
- }
25
- export declare function updateMeshInstanceTransforms(bindings: PreparedMeshInstanceBinding[], current?: MeshInstances, dirtyIndices?: ReadonlySet<number>): PackedMeshInstances | TLASInstance[] | {
26
- bounds: {
27
- min: any;
28
- max: any;
29
- };
30
- blasIndex: number;
31
- transform: import("../types.js").Mat4;
32
- materialsIndices: number[];
33
- displacementScale: number;
34
- }[];
9
+ export { getBvhBounds } from './geometryBvhBounds.js';
10
+ export { computeBounds, updateMeshInstanceTransforms } from './scenePreparation.js';
11
+ export type PreparedMeshInstanceBinding = SharedInstanceBinding<Mesh>;
35
12
  /** Returns the first material used for CPU displacement. */
36
13
  export declare function getMeshDisplacementMaterial(mesh: Mesh): OpenPBRMaterial;
37
14
  export declare function getMeshDisplacementMap(mesh: Mesh): Texture | undefined;
@@ -43,16 +20,14 @@ export declare function cachePreparedMeshGeometry(mesh: Mesh, generated: Geometr
43
20
  /** Returns cached prepared geometry, or the source while asynchronous preparation is pending. */
44
21
  export declare function getPreparedMeshGeometry(mesh: Mesh): Geometry;
45
22
  export declare function computeMinmaxCPU(_geometry: Geometry, heightImage: Texture['image']): Uint8Array<ArrayBufferLike>[];
46
- export declare function sphericalProjectionTriangle(na: vec3.Vec3Array, nb: vec3.Vec3Array, nc: vec3.Vec3Array, uvA: vec2.Vec2Array, uvB: vec2.Vec2Array, uvC: vec2.Vec2Array): boolean;
47
- export declare function triplanarProjectionTriangle(a: vec3.Vec3Array, b: vec3.Vec3Array, c: vec3.Vec3Array, na: vec3.Vec3Array, nb: vec3.Vec3Array, nc: vec3.Vec3Array, uvA: vec2.Vec2Array, uvB: vec2.Vec2Array, uvC: vec2.Vec2Array): void;
48
- export declare function getTrianglesDisplacementRange(geometry: Geometry, heightTexture: Texture | undefined, material: OpenPBRMaterial): Float32Array<ArrayBuffer> | undefined;
23
+ export declare function getTrianglesDisplacementRange(geometry: Geometry, heightTexture: Texture | undefined, material: OpenPBRMaterial): Float32Array<ArrayBufferLike> | undefined;
49
24
  /** Prepare auto-generated source attributes before the renderer captures array identities. */
50
25
  export declare function ensureMeshGeometryAttributes(meshes: readonly Mesh[]): void;
51
26
  /** Geometry and displacement inputs shared by synchronous and Worker BLAS builds. */
52
27
  export declare function getMeshBlasInput(mesh: Mesh): {
53
28
  geometry: Geometry;
54
29
  displacementScale: number;
55
- trianglesDisplacement: Float32Array<ArrayBuffer> | undefined;
30
+ trianglesDisplacement: Float32Array<ArrayBufferLike> | undefined;
56
31
  };
57
32
  /** Whether a static mesh still needs a BLAS before it can be rendered. */
58
33
  export declare function meshNeedsStaticBvh(mesh: Mesh, config?: BvhBuildConfig): boolean;
@@ -80,21 +55,12 @@ export declare function updateMeshInstances(meshes: Mesh[], options?: {
80
55
  }>;
81
56
  geometryStates: Map<Geometry, {
82
57
  topologyVersion: number;
83
- indices: Uint16Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>;
58
+ indices: Uint16Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike> | Uint16Array<ArrayBufferLike> | Uint32Array<ArrayBufferLike>;
84
59
  indexCount: number;
85
60
  }>;
86
- instances: PackedMeshInstances | TLASInstance[] | {
87
- bounds: {
88
- min: any;
89
- max: any;
90
- };
91
- blasIndex: number;
92
- transform: import("../types.js").Mat4;
93
- materialsIndices: number[];
94
- displacementScale: number;
95
- }[];
61
+ instances: MeshInstances;
96
62
  materials: OpenPBRMaterial[];
97
- instanceBindings: PreparedMeshInstanceBinding[];
63
+ instanceBindings: SharedInstanceBinding<Mesh>[];
98
64
  emissiveBindings: {
99
65
  mesh: Mesh;
100
66
  geometry: Geometry;
@@ -106,7 +72,6 @@ export declare function updateMeshInstances(meshes: Mesh[], options?: {
106
72
  trainglesCount: number;
107
73
  }[];
108
74
  };
109
- /** Batch records are regenerated together; refit all numeric source slots. */
110
- export declare function dirtyMeshInstanceIndices(bindings: PreparedMeshInstanceBinding[], meshes: ReadonlySet<Mesh>, instances: MeshInstances): Set<number>;
75
+ export { dirtyPreparedInstanceIndices as dirtyMeshInstanceIndices } from './scenePreparation.js';
111
76
  /** Refreshes color storage without computing transforms or bounds. Returns packed source slots. */
112
77
  export declare function updateMeshInstanceColors(bindings: PreparedMeshInstanceBinding[], instances: MeshInstances, meshes: ReadonlySet<Mesh>): Set<number>;