@meimu/mutracer 0.1.5 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSES/Classroom-CC0.txt +121 -0
- package/README.md +10 -7
- package/THIRD_PARTY_NOTICES.md +13 -8
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +12316 -9228
- package/docs/api.md +232 -21
- package/docs/caustics.md +80 -0
- package/docs/denoising.md +30 -15
- package/docs/materials.md +6 -5
- package/docs/performance.md +5 -2
- package/docs/progressive-rendering.md +73 -1
- package/docs/technical/continuous-spectrum.md +93 -0
- package/docs/threejs.md +14 -5
- package/docs/updates.md +46 -2
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +15 -8
- package/lib/Display.d.ts +13 -2
- package/lib/Display.js +28 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -0
- package/lib/Engine.js +99 -37
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +98 -15
- package/lib/Render.js +275 -27
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +11 -1
- package/lib/RenderLoop.js +120 -15
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +6 -3
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/math/access.d.ts +4 -0
- package/lib/math/access.js +10 -0
- package/lib/math/access.js.map +1 -0
- package/lib/math/mat3.d.ts +4 -0
- package/lib/math/mat3.js +54 -0
- package/lib/math/mat3.js.map +1 -0
- package/lib/math/mat4.d.ts +19 -0
- package/lib/math/mat4.js +413 -0
- package/lib/math/mat4.js.map +1 -0
- package/lib/math/storage.d.ts +6 -0
- package/lib/math/storage.js +22 -0
- package/lib/math/storage.js.map +1 -0
- package/lib/math/types.d.ts +3 -0
- package/lib/math/types.js +2 -0
- package/lib/math/types.js.map +1 -0
- package/lib/math/vec2.d.ts +13 -0
- package/lib/math/vec2.js +52 -0
- package/lib/math/vec2.js.map +1 -0
- package/lib/math/vec3.d.ts +23 -0
- package/lib/math/vec3.js +139 -0
- package/lib/math/vec3.js.map +1 -0
- package/lib/math.d.ts +5 -17
- package/lib/math.js +5 -55
- package/lib/math.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidn.js +4 -2
- package/lib/oidn.js.map +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
- package/lib/renderer/AovPrimitiveCache.js +48 -0
- package/lib/renderer/AovPrimitiveCache.js.map +1 -0
- package/lib/renderer/Box3.d.ts +5 -0
- package/lib/renderer/Box3.js +9 -0
- package/lib/renderer/Box3.js.map +1 -0
- package/lib/renderer/GPUTraceQueue.d.ts +11 -0
- package/lib/renderer/GPUTraceQueue.js +33 -0
- package/lib/renderer/GPUTraceQueue.js.map +1 -0
- package/lib/renderer/MaterialData.d.ts +15 -0
- package/lib/renderer/MaterialData.js +61 -0
- package/lib/renderer/MaterialData.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +11 -98
- package/lib/renderer/MaterialTable.js +34 -412
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +36 -13
- package/lib/renderer/RenderingPipeline.js +1 -17
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +0 -1
- package/lib/renderer/TileRender.js +14 -1
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +39 -0
- package/lib/renderer/WGPUAov.js +239 -0
- package/lib/renderer/WGPUAov.js.map +1 -0
- package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
- package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
- package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
- package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
- package/lib/renderer/WGPUBindlessTextures.js +180 -0
- package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.js +17 -97
- package/lib/renderer/WGPUBloomPass.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +1 -1
- package/lib/renderer/WGPUComputePass.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
- package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.js +10 -9
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
- package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +132 -29
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +83 -56
- package/lib/renderer/WGPURayTracePass.js +884 -837
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
- package/lib/renderer/WGPURenderingPipeline.js +297 -82
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUShaderCache.d.ts +2 -2
- package/lib/renderer/WGPUShaderCache.js +10 -5
- package/lib/renderer/WGPUShaderCache.js.map +1 -1
- package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
- package/lib/renderer/WGPUShaderCapabilities.js +54 -0
- package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
- package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
- package/lib/renderer/WGPUSkyBaker.js +85 -0
- package/lib/renderer/WGPUSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLAov.d.ts +41 -0
- package/lib/renderer/WebGLAov.js +106 -0
- package/lib/renderer/WebGLAov.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
- package/lib/renderer/WebGLFullQuadPass.js +22 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
- package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
- package/lib/renderer/WebGLRayTracePass.js +121 -9
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +126 -22
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
- package/lib/renderer/WebGLSkyBaker.js +422 -0
- package/lib/renderer/WebGLSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLSkySource.d.ts +9 -0
- package/lib/renderer/WebGLSkySource.js +28 -0
- package/lib/renderer/WebGLSkySource.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +6 -0
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +42 -0
- package/lib/renderer/aov.js +50 -0
- package/lib/renderer/aov.js.map +1 -0
- package/lib/renderer/aovDisplay.d.ts +14 -0
- package/lib/renderer/aovDisplay.js +32 -0
- package/lib/renderer/aovDisplay.js.map +1 -0
- package/lib/renderer/aovScene.d.ts +21 -0
- package/lib/renderer/aovScene.js +139 -0
- package/lib/renderer/aovScene.js.map +1 -0
- package/lib/renderer/binnedSahBvh.js +2 -1
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +20 -10
- package/lib/renderer/bvhAccel.js +168 -58
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
- package/lib/renderer/cameraSnapshot.js +2 -1
- package/lib/renderer/cameraSnapshot.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +2 -0
- package/lib/renderer/cameraUniform.js +12 -0
- package/lib/renderer/cameraUniform.js.map +1 -0
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/committedScene.js +4 -0
- package/lib/renderer/committedScene.js.map +1 -1
- package/lib/renderer/denoiser.d.ts +3 -11
- package/lib/renderer/denoiser.js.map +1 -1
- package/lib/renderer/depthQuery.js +4 -1
- package/lib/renderer/depthQuery.js.map +1 -1
- package/lib/renderer/displacementPreparation.d.ts +11 -0
- package/lib/renderer/displacementPreparation.js +351 -0
- package/lib/renderer/displacementPreparation.js.map +1 -0
- package/lib/renderer/displacementRange.d.ts +1 -0
- package/lib/renderer/displacementRange.js +9 -0
- package/lib/renderer/displacementRange.js.map +1 -0
- package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
- package/lib/renderer/displayParityDiagnostics.js +2 -0
- package/lib/renderer/displayParityDiagnostics.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +9 -8
- package/lib/renderer/envMapCreation.js +36 -12
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/envMapDistribution.d.ts +12 -2
- package/lib/renderer/envMapDistribution.js +43 -34
- package/lib/renderer/envMapDistribution.js.map +1 -1
- package/lib/renderer/geometryBvhBounds.d.ts +4 -0
- package/lib/renderer/geometryBvhBounds.js +82 -0
- package/lib/renderer/geometryBvhBounds.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +32 -0
- package/lib/renderer/geometryUpdateState.js +2 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +17 -9
- package/lib/renderer/geometryUpdates.js +92 -33
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
- package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
- package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/aovTrace.frag.js +121 -0
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
- package/lib/renderer/glsl/depthQuery.frag.js +7 -7
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +271 -248
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
- package/lib/renderer/lightConstants.d.ts +10 -0
- package/lib/renderer/lightConstants.js +11 -0
- package/lib/renderer/lightConstants.js.map +1 -0
- package/lib/renderer/lightCore.d.ts +12 -0
- package/lib/renderer/lightCore.js +13 -0
- package/lib/renderer/lightCore.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +22 -18
- package/lib/renderer/lightSampling.js +135 -62
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/lightsData.d.ts +21 -0
- package/lib/renderer/lightsData.js +192 -0
- package/lib/renderer/lightsData.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +3 -26
- package/lib/renderer/lightsUtil.js +3 -153
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialBufferData.d.ts +70 -0
- package/lib/renderer/materialBufferData.js +2 -0
- package/lib/renderer/materialBufferData.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +11 -0
- package/lib/renderer/materialConstants.js +11 -0
- package/lib/renderer/materialConstants.js.map +1 -1
- package/lib/renderer/materialCore.d.ts +8 -0
- package/lib/renderer/materialCore.js +9 -0
- package/lib/renderer/materialCore.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +2 -2
- package/lib/renderer/materialEmission.js +3 -3
- package/lib/renderer/materialEmission.js.map +1 -1
- package/lib/renderer/materialLayout.d.ts +2 -101
- package/lib/renderer/materialLayout.js +110 -172
- package/lib/renderer/materialLayout.js.map +1 -1
- package/lib/renderer/materialLayoutSchema.d.ts +26 -0
- package/lib/renderer/materialLayoutSchema.js +172 -0
- package/lib/renderer/materialLayoutSchema.js.map +1 -0
- package/lib/renderer/materialParams.d.ts +69 -0
- package/lib/renderer/materialParams.js +272 -0
- package/lib/renderer/materialParams.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +14 -324
- package/lib/renderer/materialTextureSlots.js +21 -8
- package/lib/renderer/materialTextureSlots.js.map +1 -1
- package/lib/renderer/materialTextures.d.ts +6 -0
- package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
- package/lib/renderer/materialTextures.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.js +6 -147
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
- package/lib/renderer/meshInstances.d.ts +4 -21
- package/lib/renderer/meshInstances.js +10 -56
- package/lib/renderer/meshInstances.js.map +1 -1
- package/lib/renderer/oidnNetwork.d.ts +2 -2
- package/lib/renderer/oidnNetwork.js +1 -1
- package/lib/renderer/oidnNetwork.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.js +850 -846
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/ownedDenoiser.d.ts +9 -0
- package/lib/renderer/ownedDenoiser.js +2 -0
- package/lib/renderer/ownedDenoiser.js.map +1 -0
- package/lib/renderer/packedMeshInstances.d.ts +23 -0
- package/lib/renderer/packedMeshInstances.js +80 -0
- package/lib/renderer/packedMeshInstances.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +12 -47
- package/lib/renderer/prepareMeshBVH.js +21 -642
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
- package/lib/renderer/proceduralEnvironmentPower.js +8 -0
- package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +1 -0
- package/lib/renderer/progressiveScheduler.js +7 -3
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +4 -1
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/renderingLimits.d.ts +9 -0
- package/lib/renderer/renderingLimits.js +18 -0
- package/lib/renderer/renderingLimits.js.map +1 -0
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +73 -0
- package/lib/renderer/sceneAssembly.js +109 -0
- package/lib/renderer/sceneAssembly.js.map +1 -0
- package/lib/renderer/sceneChangeCore.d.ts +39 -0
- package/lib/renderer/sceneChangeCore.js +307 -0
- package/lib/renderer/sceneChangeCore.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +3 -6
- package/lib/renderer/sceneChangeDetector.js +24 -150
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +119 -0
- package/lib/renderer/sceneLayoutSchema.js +111 -0
- package/lib/renderer/sceneLayoutSchema.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +3 -3
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +55 -0
- package/lib/renderer/scenePreparation.js +360 -0
- package/lib/renderer/scenePreparation.js.map +1 -0
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/scratchSampling.js.map +1 -1
- package/lib/renderer/shader.d.ts +2 -0
- package/lib/renderer/shader.js +2 -0
- package/lib/renderer/shader.js.map +1 -1
- package/lib/renderer/shaderCapabilities.d.ts +23 -0
- package/lib/renderer/shaderCapabilities.js +55 -0
- package/lib/renderer/shaderCapabilities.js.map +1 -0
- package/lib/renderer/shaderCapacity.d.ts +2 -0
- package/lib/renderer/shaderCapacity.js +5 -0
- package/lib/renderer/shaderCapacity.js.map +1 -0
- package/lib/renderer/skyModel.d.ts +9 -0
- package/lib/renderer/skyModel.js +10 -0
- package/lib/renderer/skyModel.js.map +1 -0
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +60 -0
- package/lib/renderer/textureAtlas.js +145 -0
- package/lib/renderer/textureAtlas.js.map +1 -0
- package/lib/renderer/textureAtlasPixels.d.ts +7 -0
- package/lib/renderer/textureAtlasPixels.js +68 -0
- package/lib/renderer/textureAtlasPixels.js.map +1 -0
- package/lib/renderer/util.d.ts +1 -1
- package/lib/renderer/util.js.map +1 -1
- package/lib/renderer/webgl.d.ts +9 -2
- package/lib/renderer/webgl.js +54 -9
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglLightSampling.d.ts +39 -0
- package/lib/renderer/webglLightSampling.js +15 -0
- package/lib/renderer/webglLightSampling.js.map +1 -0
- package/lib/renderer/wgpuBindless.d.ts +26 -0
- package/lib/renderer/wgpuBindless.js +95 -0
- package/lib/renderer/wgpuBindless.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
- package/lib/renderer/wgpuBindlessSource.js +51 -0
- package/lib/renderer/wgpuBindlessSource.js.map +1 -0
- package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
- package/lib/renderer/wgpuMaterialConstants.js +52 -0
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
- package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
- package/lib/renderer/wgpuSceneUniform.js +125 -0
- package/lib/renderer/wgpuSceneUniform.js.map +1 -0
- package/lib/renderer/wgpuShaderSource.d.ts +22 -0
- package/lib/renderer/wgpuShaderSource.js +33 -0
- package/lib/renderer/wgpuShaderSource.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
- package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
- package/lib/renderer/wgsl/causticLight.compute.js +537 -0
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +41 -35
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +747 -704
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +4 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +83 -79
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +137 -137
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +52 -32
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -144
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +269 -245
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +27 -14
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -95
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
- package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
- package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
- package/lib/renderer/wgsl/jnlm.compute.js +315 -0
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
- package/lib/renderer/wgsl/photonMap.compute.js +352 -0
- package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +25 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +645 -500
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/Camera.js +7 -3
- package/lib/scene/Camera.js.map +1 -1
- package/lib/scene/EnvironmentLight.d.ts +5 -9
- package/lib/scene/EnvironmentLight.js +4 -14
- package/lib/scene/EnvironmentLight.js.map +1 -1
- package/lib/scene/EnvironmentLightState.d.ts +18 -0
- package/lib/scene/EnvironmentLightState.js +19 -0
- package/lib/scene/EnvironmentLightState.js.map +1 -0
- package/lib/scene/Geometry.d.ts +12 -6
- package/lib/scene/Geometry.js +37 -13
- package/lib/scene/Geometry.js.map +1 -1
- package/lib/scene/InstanceState.d.ts +39 -0
- package/lib/scene/InstanceState.js +77 -0
- package/lib/scene/InstanceState.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +1 -1
- package/lib/scene/InstancedMesh.js +3 -0
- package/lib/scene/InstancedMesh.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +209 -0
- package/lib/scene/MaterialState.js +231 -0
- package/lib/scene/MaterialState.js.map +1 -0
- package/lib/scene/Mesh.d.ts +4 -6
- package/lib/scene/Mesh.js +3 -11
- package/lib/scene/Mesh.js.map +1 -1
- package/lib/scene/MeshState.d.ts +20 -0
- package/lib/scene/MeshState.js +35 -0
- package/lib/scene/MeshState.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +6 -168
- package/lib/scene/OpenPBRMaterial.js +5 -223
- package/lib/scene/OpenPBRMaterial.js.map +1 -1
- package/lib/scene/PixelTexture.d.ts +6 -0
- package/lib/scene/PixelTexture.js +10 -0
- package/lib/scene/PixelTexture.js.map +1 -0
- package/lib/scene/ProceduralSky.d.ts +24 -0
- package/lib/scene/ProceduralSky.js +40 -0
- package/lib/scene/ProceduralSky.js.map +1 -0
- package/lib/scene/RectLight.d.ts +2 -13
- package/lib/scene/RectLight.js +3 -21
- package/lib/scene/RectLight.js.map +1 -1
- package/lib/scene/RectLightState.d.ts +31 -0
- package/lib/scene/RectLightState.js +26 -0
- package/lib/scene/RectLightState.js.map +1 -0
- package/lib/scene/Scene.d.ts +15 -4
- package/lib/scene/Scene.js.map +1 -1
- package/lib/scene/SceneNode.js +7 -6
- package/lib/scene/SceneNode.js.map +1 -1
- package/lib/scene/Texture.d.ts +10 -41
- package/lib/scene/Texture.js +4 -33
- package/lib/scene/Texture.js.map +1 -1
- package/lib/scene/TextureState.d.ts +35 -0
- package/lib/scene/TextureState.js +35 -0
- package/lib/scene/TextureState.js.map +1 -0
- package/lib/scene/attributeData.d.ts +4 -0
- package/lib/scene/attributeData.js +10 -0
- package/lib/scene/attributeData.js.map +1 -0
- package/lib/scene/lightState.d.ts +8 -0
- package/lib/scene/lightState.js +2 -0
- package/lib/scene/lightState.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +7 -12
- package/lib/scene/openPbrSchema.js +273 -28
- package/lib/scene/openPbrSchema.js.map +1 -1
- package/lib/scene/skyParameters.d.ts +20 -0
- package/lib/scene/skyParameters.js +28 -0
- package/lib/scene/skyParameters.js.map +1 -0
- package/lib/scene/textureData.d.ts +9 -0
- package/lib/scene/textureData.js +2 -0
- package/lib/scene/textureData.js.map +1 -0
- package/lib/scene/texturePixels.d.ts +6 -0
- package/lib/scene/texturePixels.js +10 -0
- package/lib/scene/texturePixels.js.map +1 -0
- package/lib/settings/display.d.ts +33 -0
- package/lib/settings/display.js +7 -0
- package/lib/settings/display.js.map +1 -1
- package/lib/settings/render.d.ts +36 -3
- package/lib/settings/render.js +4 -1
- package/lib/settings/render.js.map +1 -1
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/util/commonGeometry.js +7 -7
- package/lib/util/commonGeometry.js.map +1 -1
- package/lib/util/fromTHREE.d.ts +4 -1
- package/lib/util/fromTHREE.js +20 -7
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/util/geometry.js +42 -29
- package/lib/util/geometry.js.map +1 -1
- package/lib/util/loadRGBE.js +3 -4
- package/lib/util/loadRGBE.js.map +1 -1
- package/lib/util/studioLighting.d.ts +18 -0
- package/lib/util/studioLighting.js +36 -0
- package/lib/util/studioLighting.js.map +1 -0
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +5 -0
- package/package.json +33 -7
- package/lib/renderer/texturesFromMaterials.d.ts +0 -6
- package/lib/renderer/texturesFromMaterials.js.map +0 -1
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${sampleMaterialGlsl}
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${cameraRayGlsl}
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struct RayTraceAuxiliary {
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@@ -109,8 +123,8 @@ bool isBlank;
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bool isShadowCatcher;
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};
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void bounce(inout Path
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void bounce(inout Path path, inout int depth, inout SurfaceInteraction si, inout OpenPbrResolvedMaterial mat, inout RayTraceAuxiliary outAux) {
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samplingBounce = uint(max(depth, 0));
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@@ -119,11 +133,11 @@ ${intelMac ? doubleTransmissionCheckCode : ''}
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bool isShadowCatcher = mat.materialType == SHADOW_CATCHER;
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if (isShadowCatcher) {
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if (
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if (path.fromEye) {
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outAux.albedo = vec3(1.0);
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outAux.normal = dot(si.normal,
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outAux.normal = dot(si.normal, path.ray.d) > 0.0 ? -si.normal : si.normal;
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si.hit = false;
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outAux.isShadowCatcher = true;
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}
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@@ -131,97 +145,97 @@ else {
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#ifdef USE_ENVMAP
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if (
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if (path.isNextRefraction) {
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vec4 bg =
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bg.rgb =
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float
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:
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vec4 bg = cn(path.ray.o, path.ray.d);
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bg.rgb = sampling_spectral_rgb_filter(bg.rgb, pathChannel);
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float cM = path.scatteringIsDelta ? 1.0
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: aF(path.scatteringPdf,
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envMapPdf(cT(path.ray.d)) * envLightSelectionPmf);
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path.li += cM * path.beta * bg.rgb * bg.a;
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path.alpha = max(path.alpha, bg.a);
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}
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else {
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vec2
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vec3 emission = textureLinear(envMap,
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emission =
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vec2 vC = cT(path.ray.d);
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vec3 emission = textureLinear(envMap, vC).rgb;
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emission = sampling_spectral_rgb_filter(emission, pathChannel);
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path.li += path.beta * emission *
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aF(
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path.scatteringPdf,
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envMapPdf(vC) * envLightSelectionPmf
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);
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}
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#else
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vec4 bg =
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bg.rgb =
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vec4 bg = cn(path.ray.o, path.ray.d);
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bg.rgb = sampling_spectral_rgb_filter(bg.rgb, pathChannel);
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path.li += path.beta * bg.rgb * bg.a;
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#endif
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path.abort = true;
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return;
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}
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}
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if (!si.hit) {
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vec4 bg =
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vec4 bg = cn(path.ray.o, path.ray.d);
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bg.rgb =
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if (
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bg.rgb = sampling_spectral_rgb_filter(bg.rgb, pathChannel);
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if (path.fromEye) {
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path.li = bg.rgb * bg.a;
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path.alpha = bg.a;
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outAux.isBlank = bg.a < 0.01;
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}
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else {
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Ray cam =
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bool
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Ray cam = eT(v_Texcoord + te());
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bool nt = dot(cam.d, path.ray.d) > 0.0;
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if (transmissiveOutputAlphaMin < 1.0) {
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if (
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if (nt) {
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path.alpha = max(path.alpha, bg.a);
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} else {
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path.alpha = 1.0;
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}
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}
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#if !defined(USE_ENVMAP)
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if (
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if (nt) {
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path.li += path.beta * aF(path.scatteringPdf, 1.0) * bg.rgb;
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}
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#endif
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}
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path.abort = true;
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return;
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}
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bool
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bool aJ = false;
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if ((mat.materialType == STANDARD || mat.materialType == UNLIT)) {
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if (transmissiveOutputAlphaMin < 1.0) {
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float alpha = max(1.0 - mat.transmissionWeight, 1.0 - pow(1.0 - transmissiveOutputAlphaMin, float(depth)));
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path.alpha = max(alpha, path.alpha);
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}
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float alpha = mat.alpha;
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if (alpha < 1.0) {
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if (
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path.alpha = max(path.alpha, alpha);
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if (ek(3u) > alpha) {
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aJ = true;
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}
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}
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if (!
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if (!aJ) {
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mx(si, mat, path);
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}
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else {
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path.ray.o = si.position + path.ray.d * EPS;
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}
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}
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if (!si.albedoSampled && !
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if (!si.albedoSampled && !aJ) {
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if ((mat.materialType == STANDARD || mat.materialType == UNLIT) &&
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!(mat.transmissionWeight > 0.5 ||
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@@ -243,100 +257,101 @@ si.albedoSampled = true;
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#ifdef USE_RR
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if (depth >= RR_MAX && !
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if (depth >= RR_MAX && !aJ) {
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float
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float q = max(0.0, 1.0 -
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if (
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float pc = max(max(path.beta.x, path.beta.y), path.beta.z);
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float q = max(0.0, 1.0 - pc);
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if (sample1D(bE(RUSSIAN_ROULETTE)) < q) {
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path.alpha = 1.0;
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path.abort = true;
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}
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else {
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path.beta /= 1.0 - q;
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}
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}
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#endif
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if (
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if (path.abort) {
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return;
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}
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intersectScene(path.ray, si, true);
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getMaterial(mat, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
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si.isTransparency = mat.transmissionWeight > 0.001 || mat.subsurfaceWeight > 0.001 || mat.alpha < 0.999;
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if (dispersionWavelengths == 1 && si.hit && mat.transmissionWeight > 0.001 && mat.transmissionDispersionScale > 0.001) {
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pathWavelength = qh;
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pathChannel = qg;
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}
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if (mat.transmissionWeight > 0.001 &&
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mat.specularIor =
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if (mat.transmissionWeight > 0.001 && pathWavelength > 0.0) {
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mat.specularIor = sampling_cauchy_ior(
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pathWavelength,
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mat.specularIor,
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mat.transmissionDispersionScale,
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mat.dispersionAbbeNumber
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);
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}
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if (
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if (aJ) {
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return;
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}
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bool
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bool ht = ek(3u) < mat.alpha;
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#ifdef NUM_LIGHTS
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LightSampleRec lightSample;
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for (int i = 0; i < NUM_LIGHTS; i++) {
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Light light =
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float d =
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bool
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if (d != INF && !(
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Light light = fetchLight(i);
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float d = mX(path.ray, light, lightSample);
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bool lH = si.hit && d > distance(si.position, path.ray.o);
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if (d != INF && !(lH && ht)) {
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lightSample.pdf *= light.selectionPmf;
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float
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lightSample.emission =
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float misWeight = aF(path.scatteringPdf, lightSample.pdf);
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lightSample.emission = sampling_spectral_rgb_filter(lightSample.emission, pathChannel);
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${enabled ? 'if (!causticHitOwned(path)) { ' : ''}path.li += misWeight * path.beta * lightSample.emission;${enabled ? ' }' : ''}
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path.alpha = 1.0;
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path.abort = true;
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}
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}
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#endif
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#ifdef USE_ENVMAP
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if (!(si.hit &&
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if (
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vec4 bg =
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bg.rgb =
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float
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:
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if (!(si.hit && ht)) {
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if (path.isNextRefraction) {
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vec4 bg = cn(path.ray.o, path.ray.d);
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bg.rgb = sampling_spectral_rgb_filter(bg.rgb, pathChannel);
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333
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float cM = path.scatteringIsDelta ? 1.0
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+
: aF(path.scatteringPdf,
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envMapPdf(cT(path.ray.d)) * envLightSelectionPmf);
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+
path.li += cM * path.beta * bg.rgb * bg.a;
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path.alpha = max(path.alpha, bg.a);
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path.abort = true;
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return;
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}
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vec2 uv =
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341
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+
vec2 uv = cT(path.ray.d);
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vec3 emission = textureLinear(envMap, uv).rgb;
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float
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float misWeight = aF(
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path.scatteringPdf,
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envMapPdf(uv) * envLightSelectionPmf
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);
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emission =
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emission = sampling_spectral_rgb_filter(emission, pathChannel);
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+
path.li += path.beta * emission * misWeight;
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#if !defined(USE_BACKGROUND)
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-
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path.alpha = 1.0;
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#endif
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-
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+
path.abort = true;
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return;
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}
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#endif
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@@ -345,180 +360,182 @@ depth++;
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}
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vec2
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vec2 kK(float radius, float xi) {
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float x = 0.25;
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for (int
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+
for (int iteration = 0; iteration < 10; iteration++) {
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351
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float x2 = x * x;
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float x3 = x2 * x;
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float
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368
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+
float la = 1.0 - x;
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float value = 10.0 * x2 - 20.0 * x3 + 15.0 * x2 * x2 -
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4.0 * x2 * x3 - xi;
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float
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if (abs(value) < 1e-6 ||
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x = clamp(x - value /
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+
float mJ = 20.0 * x * la * la * la;
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372
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+
if (abs(value) < 1e-6 || mJ == 0.0) break;
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+
x = clamp(x - value / mJ, 0.0, 1.0);
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374
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}
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360
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float
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+
float jr = x * radius;
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return vec2(
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362
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-
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363
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-
sqrt(max(radius * radius -
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+
jr,
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+
sqrt(max(radius * radius - jr * jr, 0.0))
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);
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}
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float
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if (
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float
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-
return
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382
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+
float bevelCubicPdf(float radius, float gu) {
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383
|
+
if (gu >= radius) return 0.0;
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384
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+
float falloff = radius - gu;
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385
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+
return falloff * falloff * falloff;
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}
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vec3
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389
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+
vec3 mT(SurfaceInteraction source, float radius) {
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375
390
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vec3 geometricNormal = source.faceNormal;
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|
376
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if (dot(geometricNormal, source.vertexNormal) < 0.0) geometricNormal = -geometricNormal;
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377
392
|
vec3 tangent;
|
|
378
393
|
vec3 bitangent;
|
|
379
|
-
|
|
380
|
-
vec3
|
|
381
|
-
|
|
382
|
-
for (int
|
|
383
|
-
vec2
|
|
384
|
-
float
|
|
385
|
-
float
|
|
386
|
-
vec3
|
|
394
|
+
sampling_orthonormal_basis(geometricNormal, tangent, bitangent);
|
|
395
|
+
vec3 iE = vec3(0.0);
|
|
396
|
+
|
|
397
|
+
for (int ih = 0; ih < BEVEL_SAMPLES; ih++) {
|
|
398
|
+
vec2 qa = sample2D(CAMERA_BEVEL_BASE + uint(ih));
|
|
399
|
+
float cr = qa.x;
|
|
400
|
+
float pj = qa.y;
|
|
401
|
+
vec3 cZ = geometricNormal;
|
|
387
402
|
vec3 fI = tangent;
|
|
388
|
-
vec3
|
|
389
|
-
float
|
|
390
|
-
float
|
|
391
|
-
float
|
|
392
|
-
if (
|
|
393
|
-
|
|
394
|
-
}
|
|
395
|
-
else if (
|
|
396
|
-
vec3
|
|
397
|
-
|
|
398
|
-
fI =
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
403
|
+
vec3 eh = bitangent;
|
|
404
|
+
float ge = 0.5;
|
|
405
|
+
float hW = 0.25;
|
|
406
|
+
float gC = 0.25;
|
|
407
|
+
if (cr < 0.5) {
|
|
408
|
+
cr *= 2.0;
|
|
409
|
+
}
|
|
410
|
+
else if (cr < 0.75) {
|
|
411
|
+
vec3 nr = cZ;
|
|
412
|
+
cZ = fI;
|
|
413
|
+
fI = nr;
|
|
414
|
+
ge = 0.25;
|
|
415
|
+
hW = 0.5;
|
|
416
|
+
cr = (cr - 0.5) * 4.0;
|
|
402
417
|
}
|
|
403
418
|
else {
|
|
404
|
-
vec3
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
}
|
|
411
|
-
|
|
412
|
-
vec2
|
|
413
|
-
float phi = TWOPI *
|
|
414
|
-
vec3
|
|
415
|
-
(cos(phi) * fI + sin(phi) *
|
|
419
|
+
vec3 nr = cZ;
|
|
420
|
+
cZ = eh;
|
|
421
|
+
eh = nr;
|
|
422
|
+
ge = 0.25;
|
|
423
|
+
gC = 0.5;
|
|
424
|
+
cr = (cr - 0.75) * 4.0;
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
vec2 gQ = kK(radius, pj);
|
|
428
|
+
float phi = TWOPI * cr;
|
|
429
|
+
vec3 rr = gQ.x *
|
|
430
|
+
(cos(phi) * fI + sin(phi) * eh);
|
|
416
431
|
Ray ray;
|
|
417
|
-
|
|
432
|
+
initRay(
|
|
418
433
|
ray,
|
|
419
|
-
source.position +
|
|
420
|
-
-
|
|
434
|
+
source.position + cZ * gQ.y + rr,
|
|
435
|
+
-cZ
|
|
421
436
|
);
|
|
422
|
-
|
|
423
|
-
|
|
437
|
+
SurfaceInteraction hit;
|
|
438
|
+
intersectSceneBevel(
|
|
424
439
|
ray,
|
|
425
440
|
hit,
|
|
426
441
|
source.instanceIndex,
|
|
427
|
-
max(2.0 *
|
|
442
|
+
max(2.0 * gQ.y, EPS)
|
|
428
443
|
);
|
|
429
444
|
if (!hit.hit) continue;
|
|
430
445
|
|
|
431
|
-
float
|
|
432
|
-
float
|
|
433
|
-
float
|
|
434
|
-
float weight =
|
|
435
|
-
|
|
436
|
-
|
|
446
|
+
float lc = ge * abs(dot(cZ, hit.faceNormal));
|
|
447
|
+
float nj = hW * abs(dot(fI, hit.faceNormal));
|
|
448
|
+
float kj = gC * abs(dot(eh, hit.faceNormal));
|
|
449
|
+
float weight = lc / max(
|
|
450
|
+
lc * lc + nj * nj +
|
|
451
|
+
kj * kj,
|
|
437
452
|
1e-8
|
|
438
453
|
);
|
|
439
|
-
weight *=
|
|
440
|
-
max(
|
|
441
|
-
|
|
454
|
+
weight *= bevelCubicPdf(radius, distance(hit.position, source.position)) /
|
|
455
|
+
max(bevelCubicPdf(radius, gQ.x), 1e-8);
|
|
456
|
+
iE += weight * hit.vertexNormal;
|
|
442
457
|
}
|
|
443
458
|
|
|
444
|
-
if (dot(
|
|
445
|
-
vec3
|
|
446
|
-
vec3 result = source.normal +
|
|
459
|
+
if (dot(iE, iE) <= 1e-12) return source.normal;
|
|
460
|
+
vec3 jM = normalize(iE);
|
|
461
|
+
vec3 result = source.normal + jM - source.vertexNormal;
|
|
447
462
|
return dot(result, result) > 1e-12 ? normalize(result) : source.normal;
|
|
448
463
|
}
|
|
449
464
|
|
|
450
|
-
vec4
|
|
451
|
-
Path
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
465
|
+
vec4 cG(SurfaceInteraction si, Ray ray, OpenPbrResolvedMaterial mat, inout RayTraceAuxiliary outAux) {
|
|
466
|
+
Path path;
|
|
467
|
+
path.ray = ray;
|
|
468
|
+
path.li = vec3(0);
|
|
469
|
+
path.alpha = transmissiveOutputAlphaMin < 1.0 ? 0.0 : 1.0;
|
|
470
|
+
path.beta = vec3(1.0);
|
|
471
|
+
path.fromEye = true;${enabled ? /* glsl */ `
|
|
472
|
+
path.causticK = 0; path.causticSingleT = false;
|
|
473
|
+
path.causticReceiverPrimary = false; path.causticHasReceiver = false; path.causticMneeReceiver=false;` : ''}
|
|
474
|
+
path.scatteringPdf = 0.0;
|
|
475
|
+
path.scatteringIsDelta = false;
|
|
476
|
+
path.isNextRefraction = false;
|
|
477
|
+
path.abort = false;
|
|
461
478
|
int depth = 0;
|
|
462
479
|
${intelMac ? bounceCodeOnIntelMac : bounceCodeOnOther}
|
|
463
|
-
return vec4(
|
|
480
|
+
return vec4(path.li, path.alpha);
|
|
464
481
|
}
|
|
465
482
|
|
|
466
|
-
vec4
|
|
483
|
+
vec4 iC(SurfaceInteraction si, Ray ray, OpenPbrResolvedMaterial mat, inout RayTraceAuxiliary outAux) {
|
|
467
484
|
float coverage = clamp(mat.alpha, 0.0, 1.0);
|
|
468
485
|
if (!si.hit || (mat.materialType != STANDARD && mat.materialType != UNLIT) || coverage >= 1.0) {
|
|
469
|
-
return
|
|
486
|
+
return cG(si, ray, mat, outAux);
|
|
470
487
|
}
|
|
471
488
|
|
|
472
489
|
|
|
473
490
|
|
|
474
491
|
|
|
475
492
|
|
|
476
|
-
Ray
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
RayTraceAuxiliary
|
|
484
|
-
if (
|
|
485
|
-
|
|
493
|
+
Ray uK = ray;
|
|
494
|
+
uK.o = si.position + ray.d * (EPS * 0.02);
|
|
495
|
+
SurfaceInteraction jL = si;
|
|
496
|
+
jL.albedoSampled = false;
|
|
497
|
+
intersectScene(uK, jL, false);
|
|
498
|
+
OpenPbrResolvedMaterial oH;
|
|
499
|
+
getMaterial(oH, jL.materialIndex, jL.uv, jL.uv1, jL.instanceIndex, jL.vertexColor);
|
|
500
|
+
RayTraceAuxiliary eg = outAux;
|
|
501
|
+
if (jL.hit && (oH.materialType == STANDARD || oH.materialType == UNLIT)) {
|
|
502
|
+
eg.albedo = oH.transmissionWeight > 0.5
|
|
486
503
|
? vec3(1.0)
|
|
487
|
-
:
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
504
|
+
: oH.baseColor;
|
|
505
|
+
eg.normal = dot(
|
|
506
|
+
jL.normal,
|
|
507
|
+
jL.position - vec3(viewInv[3])
|
|
491
508
|
) > 0.0
|
|
492
|
-
? -
|
|
493
|
-
:
|
|
494
|
-
|
|
509
|
+
? -jL.normal
|
|
510
|
+
: jL.normal;
|
|
511
|
+
jL.albedoSampled = oH.transmissionWeight > 0.5;
|
|
495
512
|
}
|
|
496
|
-
vec4 back =
|
|
513
|
+
vec4 back = cG(jL, uK, oH, eg);
|
|
497
514
|
if (coverage <= 0.0) {
|
|
498
|
-
outAux =
|
|
515
|
+
outAux = eg;
|
|
499
516
|
return back;
|
|
500
517
|
}
|
|
501
518
|
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
RayTraceAuxiliary
|
|
506
|
-
vec4
|
|
507
|
-
outAux.albedo = mix(
|
|
508
|
-
vec3
|
|
509
|
-
outAux.normal = dot(
|
|
510
|
-
? normalize(
|
|
519
|
+
SurfaceInteraction yc = si;
|
|
520
|
+
OpenPbrResolvedMaterial vD = mat;
|
|
521
|
+
vD.alpha = 1.0;
|
|
522
|
+
RayTraceAuxiliary sa = outAux;
|
|
523
|
+
vec4 front = cG(yc, ray, vD, sa);
|
|
524
|
+
outAux.albedo = mix(eg.albedo, sa.albedo, coverage);
|
|
525
|
+
vec3 cS = mix(eg.normal, sa.normal, coverage);
|
|
526
|
+
outAux.normal = dot(cS, cS) > 1e-12
|
|
527
|
+
? normalize(cS)
|
|
511
528
|
: vec3(0.0);
|
|
512
|
-
outAux.isBlank =
|
|
513
|
-
return mix(back,
|
|
529
|
+
outAux.isBlank = eg.isBlank && sa.isBlank;
|
|
530
|
+
return mix(back, front, coverage);
|
|
514
531
|
}
|
|
515
532
|
|
|
516
533
|
|
|
517
534
|
|
|
518
|
-
vec4
|
|
535
|
+
vec4 hR(Ray ray, out RayTraceAuxiliary outAux) {
|
|
519
536
|
|
|
520
|
-
|
|
521
|
-
|
|
537
|
+
SurfaceInteraction si;
|
|
538
|
+
OpenPbrResolvedMaterial mat;
|
|
522
539
|
|
|
523
540
|
si.albedoSampled = false;
|
|
524
541
|
#ifdef HAS_MEDIUM
|
|
@@ -528,13 +545,13 @@ si.mediumScattering = vec3(0.0);
|
|
|
528
545
|
si.mediumAnisotropy = 0.0;
|
|
529
546
|
#endif
|
|
530
547
|
|
|
531
|
-
|
|
532
|
-
|
|
548
|
+
intersectScene(ray, si, false);
|
|
549
|
+
getMaterial(mat, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
533
550
|
si.isTransparency = mat.transmissionWeight > 0.001 || mat.subsurfaceWeight > 0.001 || mat.alpha < 0.999;
|
|
534
551
|
|
|
535
552
|
#ifdef HAS_BEVEL
|
|
536
553
|
if (bevelEnabled && mat.bevel > 0.0) {
|
|
537
|
-
si.normal =
|
|
554
|
+
si.normal = mT(si, mat.bevel);
|
|
538
555
|
}
|
|
539
556
|
#endif
|
|
540
557
|
|
|
@@ -551,32 +568,38 @@ si.albedoSampled = mat.transmissionWeight > 0.5;
|
|
|
551
568
|
}
|
|
552
569
|
|
|
553
570
|
if (mat.transmissionDispersionScale > 0.001) {
|
|
554
|
-
mat.specularIor =
|
|
555
|
-
|
|
571
|
+
mat.specularIor = sampling_cauchy_ior(
|
|
572
|
+
pathWavelength,
|
|
556
573
|
mat.specularIor,
|
|
557
574
|
mat.transmissionDispersionScale,
|
|
558
575
|
mat.dispersionAbbeNumber
|
|
559
576
|
);
|
|
560
577
|
}
|
|
561
|
-
return
|
|
578
|
+
return iC(si, ray, mat, outAux);
|
|
562
579
|
}
|
|
563
580
|
|
|
564
581
|
void main() {
|
|
565
582
|
|
|
566
|
-
|
|
567
|
-
|
|
583
|
+
${fragments?.debugInit ?? ''} rA();
|
|
584
|
+
fi(v_Texcoord * viewportSize, int(uint(sampleCount) ^ cB(uint(sequenceSeed))));
|
|
568
585
|
|
|
569
586
|
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
if (
|
|
573
|
-
float
|
|
574
|
-
|
|
587
|
+
pathWavelength = 0.0;
|
|
588
|
+
pathChannel = 0;
|
|
589
|
+
if (spectralChannel > 0) {
|
|
590
|
+
float aZ = sample1D(CAMERA_WAVELENGTH);
|
|
591
|
+
if (dispersionWavelengths == 1) {
|
|
592
|
+
qg = min(int(aZ * 3.0), 2) + 1;
|
|
593
|
+
qh = cU(qg - 1, fract(aZ * 3.0));
|
|
594
|
+
} else {
|
|
595
|
+
pathChannel = spectralChannel;
|
|
596
|
+
pathWavelength = cU(spectralChannel - 1, aZ);
|
|
597
|
+
}
|
|
575
598
|
}
|
|
576
599
|
|
|
577
600
|
|
|
578
601
|
|
|
579
|
-
Ray cam =
|
|
602
|
+
Ray cam = ow();
|
|
580
603
|
|
|
581
604
|
RayTraceAuxiliary outAux;
|
|
582
605
|
outAux.albedo = vec3(0.0);
|
|
@@ -584,38 +607,38 @@ outAux.normal = vec3(0.0);
|
|
|
584
607
|
outAux.isBlank = false;
|
|
585
608
|
outAux.isShadowCatcher = false;
|
|
586
609
|
|
|
587
|
-
vec4
|
|
610
|
+
vec4 liAndAlpha = hR(cam, outAux);
|
|
588
611
|
|
|
589
612
|
|
|
590
613
|
|
|
591
614
|
#ifdef CLAMPING
|
|
592
615
|
float clamping = float(CLAMPING);
|
|
593
|
-
|
|
616
|
+
liAndAlpha.rgb = clamp(liAndAlpha.rgb, -clamping, clamping);
|
|
594
617
|
#endif
|
|
595
618
|
|
|
596
619
|
|
|
597
|
-
if (
|
|
620
|
+
if (pathWavelength > 0.0) {
|
|
598
621
|
|
|
599
|
-
|
|
622
|
+
liAndAlpha.rgb *= 3.0;
|
|
600
623
|
if (dispersionWavelengths != 1) {
|
|
601
624
|
|
|
602
625
|
|
|
603
|
-
|
|
626
|
+
liAndAlpha.a /= 3.0;
|
|
604
627
|
}
|
|
605
628
|
}
|
|
606
|
-
if (!(
|
|
607
|
-
|
|
629
|
+
if (!(liAndAlpha.x < INF && liAndAlpha.x > -EPS)) {
|
|
630
|
+
liAndAlpha = vec4(0, 0, 0, 1);
|
|
608
631
|
}
|
|
609
632
|
|
|
610
|
-
out_color =
|
|
633
|
+
out_color = ${research?.debugOutput || 'liAndAlpha'};
|
|
611
634
|
out_albedo = vec4(outAux.albedo, outAux.isBlank ? 0.0 : 1.0);
|
|
612
635
|
out_normal = vec4(outAux.normal, 1.0);
|
|
613
636
|
|
|
614
637
|
|
|
615
|
-
float
|
|
638
|
+
float jw = dot(liAndAlpha.rgb, vec3(0.2126, 0.7152, 0.0722));
|
|
616
639
|
out_moments = outAux.isShadowCatcher
|
|
617
640
|
? vec4(0.0)
|
|
618
|
-
: vec4(
|
|
641
|
+
: vec4(jw, jw * jw, 1.0, 0.0);
|
|
619
642
|
|
|
620
643
|
}`
|
|
621
644
|
});
|