@meimu/mutracer 0.1.5 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSES/Classroom-CC0.txt +121 -0
- package/README.md +10 -7
- package/THIRD_PARTY_NOTICES.md +13 -8
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +12316 -9228
- package/docs/api.md +232 -21
- package/docs/caustics.md +80 -0
- package/docs/denoising.md +30 -15
- package/docs/materials.md +6 -5
- package/docs/performance.md +5 -2
- package/docs/progressive-rendering.md +73 -1
- package/docs/technical/continuous-spectrum.md +93 -0
- package/docs/threejs.md +14 -5
- package/docs/updates.md +46 -2
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +15 -8
- package/lib/Display.d.ts +13 -2
- package/lib/Display.js +28 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -0
- package/lib/Engine.js +99 -37
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +98 -15
- package/lib/Render.js +275 -27
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +11 -1
- package/lib/RenderLoop.js +120 -15
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +6 -3
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/math/access.d.ts +4 -0
- package/lib/math/access.js +10 -0
- package/lib/math/access.js.map +1 -0
- package/lib/math/mat3.d.ts +4 -0
- package/lib/math/mat3.js +54 -0
- package/lib/math/mat3.js.map +1 -0
- package/lib/math/mat4.d.ts +19 -0
- package/lib/math/mat4.js +413 -0
- package/lib/math/mat4.js.map +1 -0
- package/lib/math/storage.d.ts +6 -0
- package/lib/math/storage.js +22 -0
- package/lib/math/storage.js.map +1 -0
- package/lib/math/types.d.ts +3 -0
- package/lib/math/types.js +2 -0
- package/lib/math/types.js.map +1 -0
- package/lib/math/vec2.d.ts +13 -0
- package/lib/math/vec2.js +52 -0
- package/lib/math/vec2.js.map +1 -0
- package/lib/math/vec3.d.ts +23 -0
- package/lib/math/vec3.js +139 -0
- package/lib/math/vec3.js.map +1 -0
- package/lib/math.d.ts +5 -17
- package/lib/math.js +5 -55
- package/lib/math.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidn.js +4 -2
- package/lib/oidn.js.map +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
- package/lib/renderer/AovPrimitiveCache.js +48 -0
- package/lib/renderer/AovPrimitiveCache.js.map +1 -0
- package/lib/renderer/Box3.d.ts +5 -0
- package/lib/renderer/Box3.js +9 -0
- package/lib/renderer/Box3.js.map +1 -0
- package/lib/renderer/GPUTraceQueue.d.ts +11 -0
- package/lib/renderer/GPUTraceQueue.js +33 -0
- package/lib/renderer/GPUTraceQueue.js.map +1 -0
- package/lib/renderer/MaterialData.d.ts +15 -0
- package/lib/renderer/MaterialData.js +61 -0
- package/lib/renderer/MaterialData.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +11 -98
- package/lib/renderer/MaterialTable.js +34 -412
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +36 -13
- package/lib/renderer/RenderingPipeline.js +1 -17
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +0 -1
- package/lib/renderer/TileRender.js +14 -1
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +39 -0
- package/lib/renderer/WGPUAov.js +239 -0
- package/lib/renderer/WGPUAov.js.map +1 -0
- package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
- package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
- package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
- package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
- package/lib/renderer/WGPUBindlessTextures.js +180 -0
- package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.js +17 -97
- package/lib/renderer/WGPUBloomPass.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +1 -1
- package/lib/renderer/WGPUComputePass.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
- package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.js +10 -9
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
- package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +132 -29
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +83 -56
- package/lib/renderer/WGPURayTracePass.js +884 -837
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
- package/lib/renderer/WGPURenderingPipeline.js +297 -82
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUShaderCache.d.ts +2 -2
- package/lib/renderer/WGPUShaderCache.js +10 -5
- package/lib/renderer/WGPUShaderCache.js.map +1 -1
- package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
- package/lib/renderer/WGPUShaderCapabilities.js +54 -0
- package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
- package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
- package/lib/renderer/WGPUSkyBaker.js +85 -0
- package/lib/renderer/WGPUSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLAov.d.ts +41 -0
- package/lib/renderer/WebGLAov.js +106 -0
- package/lib/renderer/WebGLAov.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
- package/lib/renderer/WebGLFullQuadPass.js +22 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
- package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
- package/lib/renderer/WebGLRayTracePass.js +121 -9
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +126 -22
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
- package/lib/renderer/WebGLSkyBaker.js +422 -0
- package/lib/renderer/WebGLSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLSkySource.d.ts +9 -0
- package/lib/renderer/WebGLSkySource.js +28 -0
- package/lib/renderer/WebGLSkySource.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +6 -0
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +42 -0
- package/lib/renderer/aov.js +50 -0
- package/lib/renderer/aov.js.map +1 -0
- package/lib/renderer/aovDisplay.d.ts +14 -0
- package/lib/renderer/aovDisplay.js +32 -0
- package/lib/renderer/aovDisplay.js.map +1 -0
- package/lib/renderer/aovScene.d.ts +21 -0
- package/lib/renderer/aovScene.js +139 -0
- package/lib/renderer/aovScene.js.map +1 -0
- package/lib/renderer/binnedSahBvh.js +2 -1
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +20 -10
- package/lib/renderer/bvhAccel.js +168 -58
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
- package/lib/renderer/cameraSnapshot.js +2 -1
- package/lib/renderer/cameraSnapshot.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +2 -0
- package/lib/renderer/cameraUniform.js +12 -0
- package/lib/renderer/cameraUniform.js.map +1 -0
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/committedScene.js +4 -0
- package/lib/renderer/committedScene.js.map +1 -1
- package/lib/renderer/denoiser.d.ts +3 -11
- package/lib/renderer/denoiser.js.map +1 -1
- package/lib/renderer/depthQuery.js +4 -1
- package/lib/renderer/depthQuery.js.map +1 -1
- package/lib/renderer/displacementPreparation.d.ts +11 -0
- package/lib/renderer/displacementPreparation.js +351 -0
- package/lib/renderer/displacementPreparation.js.map +1 -0
- package/lib/renderer/displacementRange.d.ts +1 -0
- package/lib/renderer/displacementRange.js +9 -0
- package/lib/renderer/displacementRange.js.map +1 -0
- package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
- package/lib/renderer/displayParityDiagnostics.js +2 -0
- package/lib/renderer/displayParityDiagnostics.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +9 -8
- package/lib/renderer/envMapCreation.js +36 -12
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/envMapDistribution.d.ts +12 -2
- package/lib/renderer/envMapDistribution.js +43 -34
- package/lib/renderer/envMapDistribution.js.map +1 -1
- package/lib/renderer/geometryBvhBounds.d.ts +4 -0
- package/lib/renderer/geometryBvhBounds.js +82 -0
- package/lib/renderer/geometryBvhBounds.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +32 -0
- package/lib/renderer/geometryUpdateState.js +2 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +17 -9
- package/lib/renderer/geometryUpdates.js +92 -33
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
- package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
- package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/aovTrace.frag.js +121 -0
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
- package/lib/renderer/glsl/depthQuery.frag.js +7 -7
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +271 -248
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
- package/lib/renderer/lightConstants.d.ts +10 -0
- package/lib/renderer/lightConstants.js +11 -0
- package/lib/renderer/lightConstants.js.map +1 -0
- package/lib/renderer/lightCore.d.ts +12 -0
- package/lib/renderer/lightCore.js +13 -0
- package/lib/renderer/lightCore.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +22 -18
- package/lib/renderer/lightSampling.js +135 -62
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/lightsData.d.ts +21 -0
- package/lib/renderer/lightsData.js +192 -0
- package/lib/renderer/lightsData.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +3 -26
- package/lib/renderer/lightsUtil.js +3 -153
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialBufferData.d.ts +70 -0
- package/lib/renderer/materialBufferData.js +2 -0
- package/lib/renderer/materialBufferData.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +11 -0
- package/lib/renderer/materialConstants.js +11 -0
- package/lib/renderer/materialConstants.js.map +1 -1
- package/lib/renderer/materialCore.d.ts +8 -0
- package/lib/renderer/materialCore.js +9 -0
- package/lib/renderer/materialCore.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +2 -2
- package/lib/renderer/materialEmission.js +3 -3
- package/lib/renderer/materialEmission.js.map +1 -1
- package/lib/renderer/materialLayout.d.ts +2 -101
- package/lib/renderer/materialLayout.js +110 -172
- package/lib/renderer/materialLayout.js.map +1 -1
- package/lib/renderer/materialLayoutSchema.d.ts +26 -0
- package/lib/renderer/materialLayoutSchema.js +172 -0
- package/lib/renderer/materialLayoutSchema.js.map +1 -0
- package/lib/renderer/materialParams.d.ts +69 -0
- package/lib/renderer/materialParams.js +272 -0
- package/lib/renderer/materialParams.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +14 -324
- package/lib/renderer/materialTextureSlots.js +21 -8
- package/lib/renderer/materialTextureSlots.js.map +1 -1
- package/lib/renderer/materialTextures.d.ts +6 -0
- package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
- package/lib/renderer/materialTextures.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.js +6 -147
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
- package/lib/renderer/meshInstances.d.ts +4 -21
- package/lib/renderer/meshInstances.js +10 -56
- package/lib/renderer/meshInstances.js.map +1 -1
- package/lib/renderer/oidnNetwork.d.ts +2 -2
- package/lib/renderer/oidnNetwork.js +1 -1
- package/lib/renderer/oidnNetwork.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.js +850 -846
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/ownedDenoiser.d.ts +9 -0
- package/lib/renderer/ownedDenoiser.js +2 -0
- package/lib/renderer/ownedDenoiser.js.map +1 -0
- package/lib/renderer/packedMeshInstances.d.ts +23 -0
- package/lib/renderer/packedMeshInstances.js +80 -0
- package/lib/renderer/packedMeshInstances.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +12 -47
- package/lib/renderer/prepareMeshBVH.js +21 -642
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
- package/lib/renderer/proceduralEnvironmentPower.js +8 -0
- package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +1 -0
- package/lib/renderer/progressiveScheduler.js +7 -3
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +4 -1
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/renderingLimits.d.ts +9 -0
- package/lib/renderer/renderingLimits.js +18 -0
- package/lib/renderer/renderingLimits.js.map +1 -0
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +73 -0
- package/lib/renderer/sceneAssembly.js +109 -0
- package/lib/renderer/sceneAssembly.js.map +1 -0
- package/lib/renderer/sceneChangeCore.d.ts +39 -0
- package/lib/renderer/sceneChangeCore.js +307 -0
- package/lib/renderer/sceneChangeCore.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +3 -6
- package/lib/renderer/sceneChangeDetector.js +24 -150
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +119 -0
- package/lib/renderer/sceneLayoutSchema.js +111 -0
- package/lib/renderer/sceneLayoutSchema.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +3 -3
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +55 -0
- package/lib/renderer/scenePreparation.js +360 -0
- package/lib/renderer/scenePreparation.js.map +1 -0
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/scratchSampling.js.map +1 -1
- package/lib/renderer/shader.d.ts +2 -0
- package/lib/renderer/shader.js +2 -0
- package/lib/renderer/shader.js.map +1 -1
- package/lib/renderer/shaderCapabilities.d.ts +23 -0
- package/lib/renderer/shaderCapabilities.js +55 -0
- package/lib/renderer/shaderCapabilities.js.map +1 -0
- package/lib/renderer/shaderCapacity.d.ts +2 -0
- package/lib/renderer/shaderCapacity.js +5 -0
- package/lib/renderer/shaderCapacity.js.map +1 -0
- package/lib/renderer/skyModel.d.ts +9 -0
- package/lib/renderer/skyModel.js +10 -0
- package/lib/renderer/skyModel.js.map +1 -0
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +60 -0
- package/lib/renderer/textureAtlas.js +145 -0
- package/lib/renderer/textureAtlas.js.map +1 -0
- package/lib/renderer/textureAtlasPixels.d.ts +7 -0
- package/lib/renderer/textureAtlasPixels.js +68 -0
- package/lib/renderer/textureAtlasPixels.js.map +1 -0
- package/lib/renderer/util.d.ts +1 -1
- package/lib/renderer/util.js.map +1 -1
- package/lib/renderer/webgl.d.ts +9 -2
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import { aovDisplayShader } from './wgsl/aovDisplay.wgsl.js';
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import { packAovDisplay } from './aovDisplay.js';
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import { aovSnapshotShader, aovSnapshotBinding, AOV_SNAPSHOT_BATCH_SIZE } from './wgsl/aovSnapshot.wgsl.js';
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import { AovHistory, AOV_KINDS, AOV_LAYOUT, aovMask } from './aov.js';
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/** One target's optional AOV allocations and accepted frame history. */
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export class WGPUAov {
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device;
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history = new AovHistory();
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width = 0;
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height = 0;
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samples = 0;
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centerReady = false;
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accumulation;
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center;
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previousCenter;
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scene;
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frame;
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displayPipeline;
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displayTexture;
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resolvePipelines = new Map();
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scenePrimitives;
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scenePrimitiveOffset = 0;
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snapshotGeneration = 0;
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snapshotPool = new Map();
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snapshotLeases = new WeakMap();
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snapshotBuffers = new Set();
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constructor(device) {
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this.device = device;
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}
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reset() {
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if (this.centerReady && this.center && this.previousCenter) {
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const encoder = this.device.createCommandEncoder();
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encoder.copyBufferToBuffer(this.center, 0, this.previousCenter, 0, this.center.size);
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this.device.queue.submit([encoder.finish()]);
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}
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this.samples = 0;
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this.centerReady = false;
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this.frame = undefined;
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}
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resize(width, height) {
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if (width === this.width && height === this.height)
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return;
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if (width * height * AOV_LAYOUT.accumulatedBytes > this.device.limits.maxStorageBufferBindingSize || width * height * AOV_LAYOUT.accumulatedBytes > this.device.limits.maxBufferSize)
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throw new RangeError('AOV accumulation exceeds device buffer limits');
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this.dispose();
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this.history.clear();
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this.reset();
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this.width = width;
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this.height = height;
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const usage = GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC;
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this.accumulation = this.device.createBuffer({ label: 'AOV accumulation', size: width * height * AOV_LAYOUT.accumulatedBytes, usage });
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this.previousCenter = this.device.createBuffer({ label: 'Previous AOV center', size: width * height * AOV_LAYOUT.centerBytes, usage });
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this.center = this.device.createBuffer({ label: 'AOV center', size: width * height * AOV_LAYOUT.centerBytes, usage });
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}
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setScene(words, primitiveIds) {
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const bytes = words.byteLength + (primitiveIds?.byteLength ?? 0);
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if (bytes > this.device.limits.maxStorageBufferBindingSize)
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throw new RangeError('AOV scene metadata exceeds device storage binding limit');
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let replaced = false;
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if (!this.scene || this.scene.size < bytes) {
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this.scene?.destroy();
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this.scene = this.device.createBuffer({ label: 'AOV identities/history', size: Math.max(16, bytes), usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
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replaced = true;
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}
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this.device.queue.writeBuffer(this.scene, 0, words);
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// Primitive-cache arrays are immutable. Camera, material and rigid edits
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// update only the prefix; topology/storage replacements change the tail's
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// identity, and instance/material counts can move its byte offset.
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if (primitiveIds && (replaced || this.scenePrimitives !== primitiveIds || this.scenePrimitiveOffset !== words.byteLength)) {
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this.device.queue.writeBuffer(this.scene, words.byteLength, primitiveIds);
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}
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this.scenePrimitives = primitiveIds;
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this.scenePrimitiveOffset = words.byteLength;
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}
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get bytes() { return (this.accumulation?.size ?? 0) + (this.center?.size ?? 0) + (this.previousCenter?.size ?? 0) + (this.scene?.size ?? 0) + (this.displayTexture ? this.width * this.height * 8 : 0) + [...this.snapshotBuffers].reduce((bytes, buffer) => bytes + buffer.size, 0); }
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snapshot(kinds) {
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if (!this.accumulation || !this.center || !this.samples)
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throw new Error('AOV output is not ready');
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const device = this.device;
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aovMask(kinds);
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const unique = AOV_KINDS.filter(kind => kinds.includes(kind));
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const batches = [];
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for (let offset = 0; offset < unique.length; offset += AOV_SNAPSHOT_BATCH_SIZE) {
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const batch = unique.slice(offset, offset + AOV_SNAPSHOT_BATCH_SIZE), key = batch.join(',');
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let pipeline = this.resolvePipelines.get(key);
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if (!pipeline) {
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pipeline = device.createComputePipeline({ label: 'AOV snapshot', layout: 'auto',
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compute: { module: device.createShaderModule({ code: aovSnapshotShader(batch) }), entryPoint: 'main' } });
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this.resolvePipelines.set(key, pipeline);
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}
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batches.push({ kinds: batch, pipeline });
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}
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const buffers = {};
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94
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+
if (!batches.length)
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95
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return buffers;
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+
const parameters = device.createBuffer({ size: 16, usage: GPUBufferUsage.UNIFORM, mappedAtCreation: true });
|
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97
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+
new Uint32Array(parameters.getMappedRange()).set([this.width, this.height, this.samples, 0]);
|
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parameters.unmap();
|
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+
try {
|
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100
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const encoder = device.createCommandEncoder({ label: 'AOV snapshot' }), pass = encoder.beginComputePass();
|
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101
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+
for (const { kinds: batch, pipeline } of batches) {
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102
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const entries = [
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{ binding: 0, resource: { buffer: this.accumulation } },
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{ binding: 1, resource: { buffer: this.center } },
|
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105
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+
{ binding: 3, resource: { buffer: parameters } }
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];
|
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107
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batch.forEach((kind, index) => {
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108
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const buffer = this.snapshotPool.get(kind) ?? device.createBuffer({ label: `Custom ${kind} input`, size: this.width * this.height * 16,
|
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109
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+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST });
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110
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+
this.snapshotPool.delete(kind);
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111
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+
this.snapshotLeases.set(buffer, { kind, generation: this.snapshotGeneration });
|
|
112
|
+
this.snapshotBuffers.add(buffer);
|
|
113
|
+
buffers[kind] = buffer;
|
|
114
|
+
entries.push({ binding: aovSnapshotBinding(index), resource: { buffer } });
|
|
115
|
+
});
|
|
116
|
+
pass.setPipeline(pipeline);
|
|
117
|
+
pass.setBindGroup(0, device.createBindGroup({ layout: pipeline.getBindGroupLayout(0), entries }));
|
|
118
|
+
pass.dispatchWorkgroups(Math.ceil(this.width / 8), Math.ceil(this.height / 8));
|
|
119
|
+
}
|
|
120
|
+
pass.end();
|
|
121
|
+
device.queue.submit([encoder.finish()]);
|
|
122
|
+
return buffers;
|
|
123
|
+
}
|
|
124
|
+
catch (error) {
|
|
125
|
+
// Nothing was submitted, so these unfinished outputs can be retired now.
|
|
126
|
+
Object.values(buffers).forEach(buffer => {
|
|
127
|
+
if (buffer) {
|
|
128
|
+
this.snapshotLeases.delete(buffer);
|
|
129
|
+
this.snapshotBuffers.delete(buffer);
|
|
130
|
+
buffer.destroy();
|
|
131
|
+
}
|
|
132
|
+
});
|
|
133
|
+
throw error;
|
|
134
|
+
}
|
|
135
|
+
finally {
|
|
136
|
+
parameters.destroy();
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
// Call only after the consumer and its queued GPU work have finished. Each
|
|
140
|
+
// in-flight denoiser owns separate outputs, including cancelled jobs whose
|
|
141
|
+
// callbacks have not settled. Keep at most one reusable buffer per kind.
|
|
142
|
+
releaseSnapshot(buffers) {
|
|
143
|
+
for (const buffer of Object.values(buffers)) {
|
|
144
|
+
if (!buffer)
|
|
145
|
+
continue;
|
|
146
|
+
const lease = this.snapshotLeases.get(buffer);
|
|
147
|
+
if (!lease)
|
|
148
|
+
continue;
|
|
149
|
+
this.snapshotLeases.delete(buffer);
|
|
150
|
+
if (lease.generation === this.snapshotGeneration && !this.snapshotPool.has(lease.kind)) {
|
|
151
|
+
this.snapshotPool.set(lease.kind, buffer);
|
|
152
|
+
}
|
|
153
|
+
else {
|
|
154
|
+
this.snapshotBuffers.delete(buffer);
|
|
155
|
+
buffer.destroy();
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
visualize(kind, options, linear) {
|
|
160
|
+
if (!this.accumulation || !this.center || !this.samples)
|
|
161
|
+
throw new Error('AOV output is not ready');
|
|
162
|
+
const device = this.device;
|
|
163
|
+
this.displayPipeline ??= device.createComputePipeline({ label: 'AOV visualization', layout: 'auto', compute: { module: device.createShaderModule({ code: aovDisplayShader('rgba16float') }), entryPoint: 'main' } });
|
|
164
|
+
if (!this.displayTexture || this.displayTexture.width !== this.width || this.displayTexture.height !== this.height) {
|
|
165
|
+
this.displayTexture?.destroy();
|
|
166
|
+
this.displayTexture = device.createTexture({ label: 'AOV display image', size: [this.width, this.height], format: 'rgba16float', usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC });
|
|
167
|
+
}
|
|
168
|
+
const words = packAovDisplay(this.width, this.height, this.samples, kind, options, linear);
|
|
169
|
+
const parameters = device.createBuffer({ size: 48, usage: GPUBufferUsage.UNIFORM, mappedAtCreation: true });
|
|
170
|
+
new Uint32Array(parameters.getMappedRange()).set(words);
|
|
171
|
+
parameters.unmap();
|
|
172
|
+
const group = device.createBindGroup({ layout: this.displayPipeline.getBindGroupLayout(0), entries: [{ binding: 0, resource: { buffer: this.accumulation } }, { binding: 1, resource: { buffer: this.center } }, { binding: 2, resource: this.displayTexture.createView() }, { binding: 3, resource: { buffer: parameters } }] });
|
|
173
|
+
const encoder = device.createCommandEncoder(), pass = encoder.beginComputePass();
|
|
174
|
+
pass.setPipeline(this.displayPipeline);
|
|
175
|
+
pass.setBindGroup(0, group);
|
|
176
|
+
pass.dispatchWorkgroups(Math.ceil(this.width / 8), Math.ceil(this.height / 8));
|
|
177
|
+
pass.end();
|
|
178
|
+
device.queue.submit([encoder.finish()]);
|
|
179
|
+
parameters.destroy();
|
|
180
|
+
return this.displayTexture;
|
|
181
|
+
}
|
|
182
|
+
async read(kind) {
|
|
183
|
+
const center = kind === 'id' || kind === 'motion';
|
|
184
|
+
const source = center ? this.center : this.accumulation;
|
|
185
|
+
const staging = this.device.createBuffer({ size: source.size, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST });
|
|
186
|
+
try {
|
|
187
|
+
const encoder = this.device.createCommandEncoder();
|
|
188
|
+
encoder.copyBufferToBuffer(source, 0, staging, 0, source.size);
|
|
189
|
+
this.device.queue.submit([encoder.finish()]);
|
|
190
|
+
await staging.mapAsync(GPUMapMode.READ);
|
|
191
|
+
const f = new Float32Array(staging.getMappedRange()), u = new Uint32Array(f.buffer);
|
|
192
|
+
const data = kind === 'id' ? new Uint32Array(this.width * this.height * 4) : new Float32Array(this.width * this.height * 4);
|
|
193
|
+
for (let y = 0; y < this.height; y++)
|
|
194
|
+
for (let x = 0; x < this.width; x++) {
|
|
195
|
+
const target = (y * this.width + x) * 4;
|
|
196
|
+
// Tracing uses OpenGL camera coordinates; API images are top row first.
|
|
197
|
+
const pixel = ((this.height - 1 - y) * this.width + x), o = pixel * (center ? 8 : 16);
|
|
198
|
+
if (kind === 'id')
|
|
199
|
+
data.set(u.subarray(o, o + 4), target);
|
|
200
|
+
else if (kind === 'motion')
|
|
201
|
+
data.set([f[o + 4], f[o + 5], 0, f[o + 7]], target);
|
|
202
|
+
else {
|
|
203
|
+
const hits = f[o + 7], coverage = hits / Math.max(1, this.samples), inv = hits > 0 ? 1 / hits : 0;
|
|
204
|
+
if (kind === 'depth')
|
|
205
|
+
data.set([f[o] * inv, 0, 0, coverage], target);
|
|
206
|
+
else if (kind === 'position')
|
|
207
|
+
data.set([f[o + 4] * inv, f[o + 5] * inv, f[o + 6] * inv, coverage], target);
|
|
208
|
+
else if (kind === 'roughness')
|
|
209
|
+
data.set([f[o + 1] * inv, f[o + 2] * inv, f[o + 3] * inv, coverage], target);
|
|
210
|
+
else {
|
|
211
|
+
const offset = kind === 'diffuseAlbedo' ? o + 8 : o + 12, valid = f[offset + 3];
|
|
212
|
+
const scale = valid > 0 ? 1 / valid : 0;
|
|
213
|
+
data.set([f[offset] * scale, f[offset + 1] * scale, f[offset + 2] * scale, valid / Math.max(1, this.samples)], target);
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
return { width: this.width, height: this.height, data };
|
|
218
|
+
}
|
|
219
|
+
finally {
|
|
220
|
+
if (staging.mapState === 'mapped')
|
|
221
|
+
staging.unmap();
|
|
222
|
+
staging.destroy();
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
dispose() {
|
|
226
|
+
const texture = this.displayTexture;
|
|
227
|
+
this.displayTexture = undefined;
|
|
228
|
+
this.scenePrimitives = undefined;
|
|
229
|
+
this.scenePrimitiveOffset = 0;
|
|
230
|
+
this.snapshotGeneration++;
|
|
231
|
+
const pooled = [...this.snapshotPool.values()];
|
|
232
|
+
this.snapshotPool.clear();
|
|
233
|
+
pooled.forEach(buffer => this.snapshotBuffers.delete(buffer));
|
|
234
|
+
const buffers = [this.accumulation, this.center, this.scene, this.previousCenter, ...pooled];
|
|
235
|
+
this.accumulation = this.center = this.scene = this.previousCenter = undefined;
|
|
236
|
+
void this.device.queue.onSubmittedWorkDone().catch(() => undefined).then(() => { texture?.destroy(); buffers.forEach(buffer => buffer?.destroy()); });
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
//# sourceMappingURL=WGPUAov.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{aovDisplayShader} from './wgsl/aovDisplay.wgsl.js';\nimport {packAovDisplay, type AovDisplayOptions} from './aovDisplay.js';\nimport {aovSnapshotShader, aovSnapshotBinding, AOV_SNAPSHOT_BATCH_SIZE} from './wgsl/aovSnapshot.wgsl.js';\nimport {AovHistory, AOV_KINDS, AOV_LAYOUT, aovMask, type AovKind, type AovFrameSnapshot} from './aov.js';\n/** One target's optional AOV allocations and accepted frame history. */\nexport class WGPUAov {\n readonly history = new AovHistory();\n width = 0; height = 0; samples = 0; centerReady = false;\n accumulation?: GPUBuffer; center?: GPUBuffer; previousCenter?: GPUBuffer; scene?: GPUBuffer;\n frame?: AovFrameSnapshot;\n private displayPipeline?: GPUComputePipeline;\n private displayTexture?: GPUTexture;\n private readonly resolvePipelines = new Map<string, GPUComputePipeline>();\n private scenePrimitives?: Uint32Array;\n private scenePrimitiveOffset = 0;\n private snapshotGeneration = 0;\n private readonly snapshotPool = new Map<AovKind, GPUBuffer>();\n private readonly snapshotLeases = new WeakMap<GPUBuffer, {kind: AovKind; generation: number}>();\n private readonly snapshotBuffers = new Set<GPUBuffer>();\n constructor(readonly device: GPUDevice) {}\n reset() {\n if (this.centerReady && this.center && this.previousCenter) {\n const encoder=this.device.createCommandEncoder();encoder.copyBufferToBuffer(this.center,0,this.previousCenter,0,this.center.size);this.device.queue.submit([encoder.finish()]);\n }\n this.samples = 0; this.centerReady = false; this.frame = undefined; }\n resize(width: number, height: number) {\n if (width === this.width && height === this.height) return;\n if (width*height*AOV_LAYOUT.accumulatedBytes>this.device.limits.maxStorageBufferBindingSize || width*height*AOV_LAYOUT.accumulatedBytes>this.device.limits.maxBufferSize) throw new RangeError('AOV accumulation exceeds device buffer limits');\n this.dispose(); this.history.clear(); this.reset(); this.width = width; this.height = height;\n const usage = GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC;\n this.accumulation = this.device.createBuffer({label: 'AOV accumulation', size: width * height * AOV_LAYOUT.accumulatedBytes, usage});\n this.previousCenter = this.device.createBuffer({label: 'Previous AOV center', size: width*height*AOV_LAYOUT.centerBytes, usage});\n this.center = this.device.createBuffer({label: 'AOV center', size: width * height * AOV_LAYOUT.centerBytes, usage});\n }\n setScene(words: Uint32Array, primitiveIds?: Uint32Array) {\n const bytes = words.byteLength + (primitiveIds?.byteLength ?? 0);\n if (bytes > this.device.limits.maxStorageBufferBindingSize) throw new RangeError('AOV scene metadata exceeds device storage binding limit');\n let replaced = false;\n if (!this.scene || this.scene.size < bytes) {\n this.scene?.destroy();\n this.scene = this.device.createBuffer({label: 'AOV identities/history', size: Math.max(16, bytes), usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST});\n replaced = true;\n }\n this.device.queue.writeBuffer(this.scene, 0, words);\n // Primitive-cache arrays are immutable. Camera, material and rigid edits\n // update only the prefix; topology/storage replacements change the tail's\n // identity, and instance/material counts can move its byte offset.\n if (primitiveIds && (replaced || this.scenePrimitives !== primitiveIds || this.scenePrimitiveOffset !== words.byteLength)) {\n this.device.queue.writeBuffer(this.scene, words.byteLength, primitiveIds);\n }\n this.scenePrimitives = primitiveIds; this.scenePrimitiveOffset = words.byteLength;\n }\n get bytes() { return (this.accumulation?.size ?? 0) + (this.center?.size ?? 0) + (this.previousCenter?.size ?? 0) + (this.scene?.size ?? 0) + (this.displayTexture ? this.width*this.height*8 : 0) + [...this.snapshotBuffers].reduce((bytes, buffer) => bytes + buffer.size, 0); }\n snapshot(kinds: readonly AovKind[]): Partial<Record<AovKind,GPUBuffer>> {\n if(!this.accumulation || !this.center || !this.samples) throw new Error('AOV output is not ready');\n const device = this.device;\n aovMask(kinds);\n const unique = AOV_KINDS.filter(kind => kinds.includes(kind));\n const batches: {kinds: AovKind[]; pipeline: GPUComputePipeline}[] = [];\n for (let offset = 0; offset < unique.length; offset += AOV_SNAPSHOT_BATCH_SIZE) {\n const batch = unique.slice(offset, offset + AOV_SNAPSHOT_BATCH_SIZE), key = batch.join(',');\n let pipeline = this.resolvePipelines.get(key);\n if (!pipeline) {\n pipeline = device.createComputePipeline({label: 'AOV snapshot', layout: 'auto',\n compute: {module: device.createShaderModule({code: aovSnapshotShader(batch)}), entryPoint: 'main'}});\n this.resolvePipelines.set(key, pipeline);\n }\n batches.push({kinds: batch, pipeline});\n }\n const buffers: Partial<Record<AovKind, GPUBuffer>> = {};\n if (!batches.length) return buffers;\n const parameters = device.createBuffer({size: 16, usage: GPUBufferUsage.UNIFORM, mappedAtCreation: true});\n new Uint32Array(parameters.getMappedRange()).set([this.width, this.height, this.samples, 0]); parameters.unmap();\n try {\n const encoder = device.createCommandEncoder({label: 'AOV snapshot'}), pass = encoder.beginComputePass();\n for (const {kinds: batch, pipeline} of batches) {\n const entries: GPUBindGroupEntry[] = [\n {binding: 0, resource: {buffer: this.accumulation}},\n {binding: 1, resource: {buffer: this.center}},\n {binding: 3, resource: {buffer: parameters}}\n ];\n batch.forEach((kind, index) => {\n const buffer = this.snapshotPool.get(kind) ?? device.createBuffer({label: `Custom ${kind} input`, size: this.width * this.height * 16,\n usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST});\n this.snapshotPool.delete(kind);\n this.snapshotLeases.set(buffer, {kind, generation: this.snapshotGeneration});\n this.snapshotBuffers.add(buffer);\n buffers[kind] = buffer;\n entries.push({binding: aovSnapshotBinding(index), resource: {buffer}});\n });\n pass.setPipeline(pipeline);\n pass.setBindGroup(0, device.createBindGroup({layout: pipeline.getBindGroupLayout(0), entries}));\n pass.dispatchWorkgroups(Math.ceil(this.width / 8), Math.ceil(this.height / 8));\n }\n pass.end(); device.queue.submit([encoder.finish()]);\n return buffers;\n } catch (error) {\n // Nothing was submitted, so these unfinished outputs can be retired now.\n Object.values(buffers).forEach(buffer => {\n if (buffer) {this.snapshotLeases.delete(buffer); this.snapshotBuffers.delete(buffer); buffer.destroy();}\n });\n throw error;\n } finally { parameters.destroy(); }\n }\n // Call only after the consumer and its queued GPU work have finished. Each\n // in-flight denoiser owns separate outputs, including cancelled jobs whose\n // callbacks have not settled. Keep at most one reusable buffer per kind.\n releaseSnapshot(buffers: Partial<Record<AovKind, GPUBuffer>>) {\n for (const buffer of Object.values(buffers)) {\n if (!buffer) continue;\n const lease = this.snapshotLeases.get(buffer);\n if (!lease) continue;\n this.snapshotLeases.delete(buffer);\n if (lease.generation === this.snapshotGeneration && !this.snapshotPool.has(lease.kind)) {\n this.snapshotPool.set(lease.kind, buffer);\n } else { this.snapshotBuffers.delete(buffer); buffer.destroy(); }\n }\n }\n visualize(kind: AovKind, options: AovDisplayOptions, linear: boolean): GPUTexture {\n if(!this.accumulation || !this.center || !this.samples) throw new Error('AOV output is not ready');\n const device=this.device;\n this.displayPipeline ??= device.createComputePipeline({label:'AOV visualization',layout:'auto',compute:{module:device.createShaderModule({code:aovDisplayShader('rgba16float')}),entryPoint:'main'}});\n if(!this.displayTexture || this.displayTexture.width!==this.width || this.displayTexture.height!==this.height){\n this.displayTexture?.destroy();\n this.displayTexture=device.createTexture({label:'AOV display image',size:[this.width,this.height],format:'rgba16float',usage:GPUTextureUsage.STORAGE_BINDING|GPUTextureUsage.TEXTURE_BINDING|GPUTextureUsage.COPY_SRC});\n }\n const words=packAovDisplay(this.width,this.height,this.samples,kind,options,linear);\n const parameters=device.createBuffer({size:48,usage:GPUBufferUsage.UNIFORM,mappedAtCreation:true});new Uint32Array(parameters.getMappedRange()).set(words);parameters.unmap();\n const group=device.createBindGroup({layout:this.displayPipeline.getBindGroupLayout(0),entries:[{binding:0,resource:{buffer:this.accumulation}},{binding:1,resource:{buffer:this.center}},{binding:2,resource:this.displayTexture.createView()},{binding:3,resource:{buffer:parameters}}]});\n const encoder=device.createCommandEncoder(),pass=encoder.beginComputePass();pass.setPipeline(this.displayPipeline);pass.setBindGroup(0,group);pass.dispatchWorkgroups(Math.ceil(this.width/8),Math.ceil(this.height/8));pass.end();device.queue.submit([encoder.finish()]);parameters.destroy();\n return this.displayTexture;\n }\n async read(kind: AovKind) {\n const center = kind === 'id' || kind === 'motion';\n const source = center ? this.center! : this.accumulation!;\n const staging = this.device.createBuffer({size: source.size, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST});\n try {\n const encoder = this.device.createCommandEncoder(); encoder.copyBufferToBuffer(source, 0, staging, 0, source.size);\n this.device.queue.submit([encoder.finish()]); await staging.mapAsync(GPUMapMode.READ);\n const f = new Float32Array(staging.getMappedRange()), u = new Uint32Array(f.buffer);\n const data = kind === 'id' ? new Uint32Array(this.width*this.height*4) : new Float32Array(this.width*this.height*4);\n for (let y = 0; y < this.height; y++) for (let x = 0; x < this.width; x++) {\n const target = (y * this.width + x) * 4;\n // Tracing uses OpenGL camera coordinates; API images are top row first.\n const pixel = ((this.height-1-y)*this.width+x), o = pixel * (center ? 8 : 16);\n if (kind === 'id') data.set(u.subarray(o, o+4), target);\n else if (kind === 'motion') data.set([f[o+4],f[o+5],0,f[o+7]], target);\n else {\n const hits = f[o+7], coverage = hits / Math.max(1, this.samples), inv = hits > 0 ? 1 / hits : 0;\n if (kind === 'depth') data.set([f[o]*inv, 0, 0, coverage], target);\n else if (kind === 'position') data.set([f[o+4]*inv, f[o+5]*inv, f[o+6]*inv, coverage], target);\n else if (kind === 'roughness') data.set([f[o+1]*inv, f[o+2]*inv, f[o+3]*inv, coverage], target);\n else { const offset = kind === 'diffuseAlbedo' ? o+8 : o+12, valid = f[offset+3];\n const scale = valid > 0 ? 1/valid : 0;\n data.set([f[offset]*scale, f[offset+1]*scale, f[offset+2]*scale, valid / Math.max(1,this.samples)], target); }\n }\n }\n return {width: this.width, height: this.height, data};\n } finally { if (staging.mapState === 'mapped') staging.unmap(); staging.destroy(); }\n }\n dispose() {\n const texture=this.displayTexture;this.displayTexture=undefined;\n this.scenePrimitives = undefined; this.scenePrimitiveOffset = 0;\n this.snapshotGeneration++;\n const pooled = [...this.snapshotPool.values()]; this.snapshotPool.clear();\n pooled.forEach(buffer => this.snapshotBuffers.delete(buffer));\n const buffers=[this.accumulation,this.center,this.scene,this.previousCenter,...pooled];\n this.accumulation=this.center=this.scene=this.previousCenter=undefined;\n void this.device.queue.onSubmittedWorkDone().catch(()=>undefined).then(()=>{texture?.destroy();buffers.forEach(buffer=>buffer?.destroy());});\n }\n}\n"]}
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@@ -0,0 +1,17 @@
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import type OpenPBRMaterial from '../scene/OpenPBRMaterial.js';
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2
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+
import type { SceneLight } from '../scene/Scene.js';
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3
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import type Texture from '../scene/Texture.js';
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4
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export declare class WGPUBindlessMaterialData {
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5
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+
readonly bufferData: import("./materialBufferData.js").BufferData;
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6
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readonly textures: Texture[];
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7
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readonly defines: Record<string, number>;
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8
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private readonly lightIndices;
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9
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private readonly displacementMaps;
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10
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constructor(materials: OpenPBRMaterial[], lights: SceneLight[]);
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11
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repackParams(materials: OpenPBRMaterial[]): void;
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12
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getBufferArray(): Float32Array<ArrayBufferLike>;
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13
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getLightTexturesIndices(): number[];
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14
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+
getDisplacementMaps(): Texture[];
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15
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}
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16
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+
export declare function textureFloatStorage(texture: Texture): boolean;
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export declare function textureColorLinear(texture: Texture): number;
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1
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import { isTextureDataSource } from '../scene/Texture.js';
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2
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import { textureWrapIndex } from '../scene/TextureState.js';
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3
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import { MATERIAL_TEXTURE_NAMES, MATERIAL_TEXTURE_SLOTS } from './materialTextureSlots.js';
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4
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import { mergeTexturesFromMaterials } from './materialTextures.js';
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5
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+
import { createMaterialBufferData, repackMaterialParams } from './materialParams.js';
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6
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import { packMaterialBuffer } from './materialLayout.js';
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// Browser adapter intentionally keeps the shared/native MaterialData entry intact.
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8
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export class WGPUBindlessMaterialData {
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bufferData;
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textures;
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defines;
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lightIndices = [];
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displacementMaps;
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constructor(materials, lights) {
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const maps = mergeTexturesFromMaterials(materials, MATERIAL_TEXTURE_NAMES);
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this.textures = maps.textures.slice();
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this.displacementMaps = maps.indices.displacementMap.map(index => maps.textures[index]).filter(Boolean);
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for (const light of lights) {
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const texture = light.type === 'RectLight' ? light.texture : undefined;
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this.lightIndices.push(texture ? this.textures.length : -1);
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if (texture)
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this.textures.push(texture);
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}
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this.bufferData = createMaterialBufferData(materials);
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this.defines = { NUM_MAPS: this.textures.length };
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for (const slot of MATERIAL_TEXTURE_SLOTS) {
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this.bufferData[slot.index] = maps.indices[slot.property];
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if (slot.define)
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this.defines[slot.define] = maps.indices[slot.property].filter(index => index >= 0).length;
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}
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this.bufferData.mapUvChannel = this.textures.map(t => t.uvChannel);
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this.bufferData.mapColorLinear = this.textures.map(textureColorLinear);
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this.bufferData.mapTransform = this.textures.flatMap(t => [...t.uvScale, ...t.uvOffset]);
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this.bufferData.mapWrap = this.textures.flatMap(t => [textureWrapIndex(t.wrapS), textureWrapIndex(t.wrapT)]);
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}
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repackParams(materials) { repackMaterialParams(this.bufferData, materials); }
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getBufferArray() { return packMaterialBuffer(this.bufferData); }
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getLightTexturesIndices() { return this.lightIndices; }
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getDisplacementMaps() { return this.displacementMaps; }
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}
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export function textureFloatStorage(texture) {
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const source = texture.image;
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return isTextureDataSource(source) && !(source.data instanceof Uint8Array) && !(source.data instanceof Uint8ClampedArray);
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}
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export function textureColorLinear(texture) {
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46
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return Number(texture.colorSpace ? texture.colorSpace === 'linear' : textureFloatStorage(texture));
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}
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//# sourceMappingURL=WGPUBindlessMaterialData.js.map
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{"version":3,"file":"WGPUBindlessMaterialData.js","sourceRoot":"","sources":["../../src/renderer/WGPUBindlessMaterialData.ts"],"names":[],"mappings":"AAGA,OAAO,EAAC,mBAAmB,EAAC,MAAM,qBAAqB,CAAC;AACxD,OAAO,EAAC,gBAAgB,EAAC,MAAM,0BAA0B,CAAC;AAC1D,OAAO,EAAC,sBAAsB,EAAE,sBAAsB,EAAC,MAAM,2BAA2B,CAAC;AACzF,OAAO,EAAC,0BAA0B,EAAC,MAAM,uBAAuB,CAAC;AACjE,OAAO,EAAC,wBAAwB,EAAE,oBAAoB,EAAC,MAAM,qBAAqB,CAAC;AACnF,OAAO,EAAC,kBAAkB,EAAC,MAAM,qBAAqB,CAAC;AAEvD,mFAAmF;AACnF,MAAM,OAAO,wBAAwB;IAC1B,UAAU,CAAC;IACX,QAAQ,CAAY;IACpB,OAAO,CAAyB;IACxB,YAAY,GAAa,EAAE,CAAC;IAC5B,gBAAgB,CAAY;IAC7C,YAAY,SAA4B,EAAE,MAAoB;QAC5D,MAAM,IAAI,GAAG,0BAA0B,CAAC,SAAS,EAAE,sBAAsB,CAAC,CAAC;QAC3E,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QACxG,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;YAC3B,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,KAAK,WAAW,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC;YACvE,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5D,IAAI,OAAO;gBAAE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC3C,CAAC;QACD,IAAI,CAAC,UAAU,GAAG,wBAAwB,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,OAAO,GAAG,EAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAC,CAAC;QAChD,KAAK,MAAM,IAAI,IAAI,sBAAsB,EAAE,CAAC;YAC1C,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAC1D,IAAI,IAAI,CAAC,MAAM;gBAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC;QAC9G,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QACnE,IAAI,CAAC,UAAU,CAAC,cAAc,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;QACvE,IAAI,CAAC,UAAU,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC;QACzF,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE,gBAAgB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC/G,CAAC;IACD,YAAY,CAAC,SAA4B,IAAI,oBAAoB,CAAC,IAAI,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;IAChG,cAAc,KAAK,OAAO,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;IAChE,uBAAuB,KAAK,OAAO,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;IACvD,mBAAmB,KAAK,OAAO,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC;CACxD;AACD,MAAM,UAAU,mBAAmB,CAAC,OAAgB;IAClD,MAAM,MAAM,GAAG,OAAO,CAAC,KAAK,CAAC;IAC7B,OAAO,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,IAAI,YAAY,UAAU,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,IAAI,YAAY,iBAAiB,CAAC,CAAC;AAC5H,CAAC;AACD,MAAM,UAAU,kBAAkB,CAAC,OAAgB;IACjD,OAAO,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,OAAO,CAAC,UAAU,KAAK,QAAQ,CAAC,CAAC,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC;AACrG,CAAC","sourcesContent":["import type OpenPBRMaterial from '../scene/OpenPBRMaterial.js';\nimport type {SceneLight} from '../scene/Scene.js';\nimport type Texture from '../scene/Texture.js';\nimport {isTextureDataSource} from '../scene/Texture.js';\nimport {textureWrapIndex} from '../scene/TextureState.js';\nimport {MATERIAL_TEXTURE_NAMES, MATERIAL_TEXTURE_SLOTS} from './materialTextureSlots.js';\nimport {mergeTexturesFromMaterials} from './materialTextures.js';\nimport {createMaterialBufferData, repackMaterialParams} from './materialParams.js';\nimport {packMaterialBuffer} from './materialLayout.js';\n\n// Browser adapter intentionally keeps the shared/native MaterialData entry intact.\nexport class WGPUBindlessMaterialData {\n readonly bufferData;\n readonly textures: Texture[];\n readonly defines: Record<string, number>;\n private readonly lightIndices: number[] = [];\n private readonly displacementMaps: Texture[];\n constructor(materials: OpenPBRMaterial[], lights: SceneLight[]) {\n const maps = mergeTexturesFromMaterials(materials, MATERIAL_TEXTURE_NAMES);\n this.textures = maps.textures.slice();\n this.displacementMaps = maps.indices.displacementMap.map(index => maps.textures[index]).filter(Boolean);\n for (const light of lights) {\n const texture = light.type === 'RectLight' ? light.texture : undefined;\n this.lightIndices.push(texture ? this.textures.length : -1);\n if (texture) this.textures.push(texture);\n }\n this.bufferData = createMaterialBufferData(materials);\n this.defines = {NUM_MAPS: this.textures.length};\n for (const slot of MATERIAL_TEXTURE_SLOTS) {\n this.bufferData[slot.index] = maps.indices[slot.property];\n if (slot.define) this.defines[slot.define] = maps.indices[slot.property].filter(index => index >= 0).length;\n }\n this.bufferData.mapUvChannel = this.textures.map(t => t.uvChannel);\n this.bufferData.mapColorLinear = this.textures.map(textureColorLinear);\n this.bufferData.mapTransform = this.textures.flatMap(t => [...t.uvScale, ...t.uvOffset]);\n this.bufferData.mapWrap = this.textures.flatMap(t => [textureWrapIndex(t.wrapS), textureWrapIndex(t.wrapT)]);\n }\n repackParams(materials: OpenPBRMaterial[]) { repackMaterialParams(this.bufferData, materials); }\n getBufferArray() { return packMaterialBuffer(this.bufferData); }\n getLightTexturesIndices() { return this.lightIndices; }\n getDisplacementMaps() { return this.displacementMaps; }\n}\nexport function textureFloatStorage(texture: Texture) {\n const source = texture.image;\n return isTextureDataSource(source) && !(source.data instanceof Uint8Array) && !(source.data instanceof Uint8ClampedArray);\n}\nexport function textureColorLinear(texture: Texture) {\n return Number(texture.colorSpace ? texture.colorSpace === 'linear' : textureFloatStorage(texture));\n}\n"]}
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@@ -0,0 +1,47 @@
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1
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+
import type Texture from '../scene/Texture.js';
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2
|
+
import { type ResourceTable } from './wgpuBindless.js';
|
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3
|
+
export interface TextureExtent {
|
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4
|
+
width: number;
|
|
5
|
+
height: number;
|
|
6
|
+
}
|
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7
|
+
export declare function planIndependentTextures(textures: readonly Texture[], budget: number, dimension: number): {
|
|
8
|
+
sizes: {
|
|
9
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+
width: number;
|
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10
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+
height: number;
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11
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+
}[];
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12
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+
scale: number;
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13
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+
floatStorage: boolean;
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14
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+
bytesPerPixel: number;
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15
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+
estimatedBytes: number;
|
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16
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+
};
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17
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+
export declare function independentTexturePixels(texture: Texture, size: TextureExtent, floatStorage: boolean): Uint8Array | Uint16Array;
|
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18
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+
export declare function packIndependentTextureInfo(textures: readonly Texture[], sizes: TextureExtent[], capacity: number): ArrayBuffer;
|
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19
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+
/** Browser scene resources; callers wait for retirement before preparing another generation. */
|
|
20
|
+
export declare class WGPUBindlessTextures {
|
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21
|
+
private device;
|
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22
|
+
table?: ResourceTable;
|
|
23
|
+
metadata?: GPUBuffer;
|
|
24
|
+
retirement?: Promise<void>;
|
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25
|
+
private entries;
|
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26
|
+
private logical;
|
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27
|
+
private samplers;
|
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28
|
+
private fallback;
|
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29
|
+
private disposed;
|
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30
|
+
private generation;
|
|
31
|
+
private metadataCapacity;
|
|
32
|
+
private retiredBytes;
|
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33
|
+
private destroyRetired?;
|
|
34
|
+
private stats;
|
|
35
|
+
constructor(device: GPUDevice);
|
|
36
|
+
get revision(): number;
|
|
37
|
+
get diagnostics(): {
|
|
38
|
+
metadataBytes: number;
|
|
39
|
+
resourceTableCapacity: number;
|
|
40
|
+
retiredBytes: number;
|
|
41
|
+
textureCount: number;
|
|
42
|
+
estimatedBytes: number;
|
|
43
|
+
scale: number;
|
|
44
|
+
};
|
|
45
|
+
update(textures: Texture[], budget: number): void;
|
|
46
|
+
dispose(): void;
|
|
47
|
+
}
|
|
@@ -0,0 +1,180 @@
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1
|
+
import { isProceduralSkyImage } from '../scene/skyParameters.js';
|
|
2
|
+
import { isTextureDataSource } from '../scene/Texture.js';
|
|
3
|
+
import { textureWrapIndex } from '../scene/TextureState.js';
|
|
4
|
+
import { createCanvas } from '../util/canvas.js';
|
|
5
|
+
import { writeRawAtlasPlacement } from './textureAtlasPixels.js';
|
|
6
|
+
import { float16Bits } from './float16.js';
|
|
7
|
+
import { textureColorLinear, textureFloatStorage } from './WGPUBindlessMaterialData.js';
|
|
8
|
+
import { bindlessLimitReason, createResourceTable, FIRST_TEXTURE_SLOT, RESOURCE_TABLE_LIMIT } from './wgpuBindless.js';
|
|
9
|
+
export function planIndependentTextures(textures, budget, dimension) {
|
|
10
|
+
const floatStorage = textures.some(textureFloatStorage), bytesPerPixel = floatStorage ? 8 : 4;
|
|
11
|
+
const indices = [...new Map(textures.map((t, i) => [t, i])).values()];
|
|
12
|
+
for (const { image } of textures)
|
|
13
|
+
if (!Number.isSafeInteger(image.width) || !Number.isSafeInteger(image.height) || image.width < 1 || image.height < 1) {
|
|
14
|
+
throw new Error('Material textures require positive integer dimensions.');
|
|
15
|
+
}
|
|
16
|
+
const extents = (scale) => textures.map(t => ({ width: Math.max(1, Math.floor(t.image.width * scale)), height: Math.max(1, Math.floor(t.image.height * scale)) }));
|
|
17
|
+
const bytes = (sizes) => indices.reduce((sum, i) => sum + sizes[i].width * sizes[i].height * bytesPerPixel, 0);
|
|
18
|
+
if (indices.length * bytesPerPixel > budget)
|
|
19
|
+
throw new Error('Material textures cannot fit the budget even at 1×1.');
|
|
20
|
+
let scale = textures.reduce((s, t) => Math.min(s, dimension / Math.max(t.image.width, t.image.height)), 1);
|
|
21
|
+
if (bytes(extents(scale)) > budget) {
|
|
22
|
+
let low = 0, high = scale;
|
|
23
|
+
for (let i = 0; i < 40; i++) {
|
|
24
|
+
const mid = (low + high) / 2;
|
|
25
|
+
if (bytes(extents(mid)) <= budget)
|
|
26
|
+
low = mid;
|
|
27
|
+
else
|
|
28
|
+
high = mid;
|
|
29
|
+
}
|
|
30
|
+
scale = low;
|
|
31
|
+
}
|
|
32
|
+
const sizes = extents(scale);
|
|
33
|
+
return { sizes, scale, floatStorage, bytesPerPixel, estimatedBytes: bytes(sizes) };
|
|
34
|
+
}
|
|
35
|
+
export function independentTexturePixels(texture, size, floatStorage) {
|
|
36
|
+
const data = floatStorage ? new Uint16Array(size.width * size.height * 4) : new Uint8Array(size.width * size.height * 4);
|
|
37
|
+
if (isTextureDataSource(texture.image)) {
|
|
38
|
+
writeRawAtlasPlacement(data, size.width, { index: 0, layer: 0, x: 0, y: 0, ...size }, { image: texture.image, flipY: texture.flipY }, floatStorage);
|
|
39
|
+
}
|
|
40
|
+
else {
|
|
41
|
+
const canvas = createCanvas(size.width, size.height), context = canvas.getContext('2d');
|
|
42
|
+
if (!context)
|
|
43
|
+
throw new Error('Unable to prepare material texture pixels.');
|
|
44
|
+
if (texture.flipY) {
|
|
45
|
+
context.translate(0, size.height);
|
|
46
|
+
context.scale(1, -1);
|
|
47
|
+
}
|
|
48
|
+
if (isProceduralSkyImage(texture.image))
|
|
49
|
+
throw new Error('ProceduralSky is only supported as an environment or background.');
|
|
50
|
+
context.drawImage(texture.image, 0, 0, size.width, size.height);
|
|
51
|
+
const pixels = context.getImageData(0, 0, size.width, size.height).data;
|
|
52
|
+
for (let i = 0; i < pixels.length; i++)
|
|
53
|
+
data[i] = floatStorage ? float16Bits(pixels[i] / 255) : pixels[i];
|
|
54
|
+
}
|
|
55
|
+
return data;
|
|
56
|
+
}
|
|
57
|
+
export function packIndependentTextureInfo(textures, sizes, capacity) {
|
|
58
|
+
const data = new ArrayBuffer(capacity * 48), f32 = new Float32Array(data), u32 = new Uint32Array(data);
|
|
59
|
+
textures.forEach((t, i) => {
|
|
60
|
+
const base = i * 12;
|
|
61
|
+
f32.set([...t.uvScale, ...t.uvOffset], base);
|
|
62
|
+
u32.set([FIRST_TEXTURE_SLOT + i, 1 + textureWrapIndex(t.wrapS) * 3 + textureWrapIndex(t.wrapT), t.uvChannel, textureColorLinear(t), sizes[i].width, sizes[i].height], base + 4);
|
|
63
|
+
});
|
|
64
|
+
return data;
|
|
65
|
+
}
|
|
66
|
+
/** Browser scene resources; callers wait for retirement before preparing another generation. */
|
|
67
|
+
export class WGPUBindlessTextures {
|
|
68
|
+
device;
|
|
69
|
+
table;
|
|
70
|
+
metadata;
|
|
71
|
+
retirement;
|
|
72
|
+
entries = new Map();
|
|
73
|
+
logical = [];
|
|
74
|
+
samplers;
|
|
75
|
+
fallback;
|
|
76
|
+
disposed = false;
|
|
77
|
+
generation = 0;
|
|
78
|
+
metadataCapacity = 0;
|
|
79
|
+
retiredBytes = 0;
|
|
80
|
+
destroyRetired;
|
|
81
|
+
stats = { textureCount: 0, estimatedBytes: 0, scale: 1 };
|
|
82
|
+
constructor(device) {
|
|
83
|
+
this.device = device;
|
|
84
|
+
const modes = ['repeat', 'clamp-to-edge', 'mirror-repeat'];
|
|
85
|
+
this.samplers = modes.flatMap(addressModeU => modes.map(addressModeV => device.createSampler({ minFilter: 'linear', magFilter: 'linear', addressModeU, addressModeV })));
|
|
86
|
+
this.fallback = device.createTexture({ size: [1, 1], format: 'rgba8unorm', usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST });
|
|
87
|
+
device.queue.writeTexture({ texture: this.fallback }, new Uint8Array([255, 255, 255, 255]), { bytesPerRow: 4 }, [1, 1]);
|
|
88
|
+
}
|
|
89
|
+
get revision() { return this.generation; }
|
|
90
|
+
get diagnostics() { return { ...this.stats, metadataBytes: this.metadata?.size ?? 0, resourceTableCapacity: this.table?.size ?? 0, retiredBytes: this.retiredBytes }; }
|
|
91
|
+
update(textures, budget) {
|
|
92
|
+
if (this.disposed)
|
|
93
|
+
throw new Error('Bindless textures are disposed.');
|
|
94
|
+
if (this.retirement)
|
|
95
|
+
throw new Error('Previous resource-table generation has not retired.');
|
|
96
|
+
const reason = bindlessLimitReason(this.device, textures.length);
|
|
97
|
+
if (reason)
|
|
98
|
+
throw new Error(reason);
|
|
99
|
+
const plan = planIndependentTextures(textures, budget, this.device.limits.maxTextureDimension2D);
|
|
100
|
+
const format = plan.floatStorage ? 'rgba16float' : 'rgba8unorm';
|
|
101
|
+
const next = new Map(), created = [];
|
|
102
|
+
let newTable, newBuffer;
|
|
103
|
+
try {
|
|
104
|
+
textures.forEach((texture, i) => {
|
|
105
|
+
if (next.has(texture))
|
|
106
|
+
return;
|
|
107
|
+
const size = plan.sizes[i], old = this.entries.get(texture);
|
|
108
|
+
const reusable = old && old.width === size.width && old.height === size.height && old.format === format;
|
|
109
|
+
const gpu = reusable ? old.gpu : this.device.createTexture({ label: 'Material texture', size: [size.width, size.height], format, usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST });
|
|
110
|
+
if (!reusable)
|
|
111
|
+
created.push(gpu);
|
|
112
|
+
if (!reusable || old.image !== texture.image || old.version !== texture.version || old.flipY !== texture.flipY || old.sourceWidth !== texture.image.width || old.sourceHeight !== texture.image.height) {
|
|
113
|
+
const pixels = independentTexturePixels(texture, size, plan.floatStorage);
|
|
114
|
+
this.device.queue.writeTexture({ texture: gpu }, pixels, { bytesPerRow: size.width * plan.bytesPerPixel }, [size.width, size.height]);
|
|
115
|
+
}
|
|
116
|
+
next.set(texture, { gpu, image: texture.image, version: texture.version, sourceWidth: texture.image.width, sourceHeight: texture.image.height, flipY: texture.flipY, format, ...size });
|
|
117
|
+
});
|
|
118
|
+
const logical = textures.map(t => next.get(t).gpu);
|
|
119
|
+
const changed = !this.table || logical.length !== this.logical.length || logical.some((t, i) => t !== this.logical[i]);
|
|
120
|
+
if (changed) {
|
|
121
|
+
const size = Math.min(RESOURCE_TABLE_LIMIT, 2 ** Math.ceil(Math.log2(Math.max(16, textures.length + FIRST_TEXTURE_SLOT))));
|
|
122
|
+
newTable = createResourceTable(this.device, size);
|
|
123
|
+
newTable.update(0, this.fallback.createView());
|
|
124
|
+
this.samplers.forEach((sampler, i) => newTable.update(i + 1, sampler));
|
|
125
|
+
logical.forEach((gpu, i) => newTable.update(FIRST_TEXTURE_SLOT + i, gpu.createView()));
|
|
126
|
+
}
|
|
127
|
+
const maxCapacity = Math.floor(Math.min(this.device.limits.maxStorageBufferBindingSize, this.device.limits.maxBufferSize) / 48);
|
|
128
|
+
const capacity = Math.min(maxCapacity, Math.max(this.metadataCapacity, 2 ** Math.ceil(Math.log2(Math.max(1, textures.length)))));
|
|
129
|
+
if (!this.metadata || capacity !== this.metadataCapacity)
|
|
130
|
+
newBuffer = this.device.createBuffer({ label: 'Material texture metadata', size: capacity * 48, usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST });
|
|
131
|
+
this.device.queue.writeBuffer(newBuffer ?? this.metadata, 0, packIndependentTextureInfo(textures, plan.sizes, capacity));
|
|
132
|
+
const oldTable = newTable ? this.table : undefined, oldBuffer = newBuffer ? this.metadata : undefined;
|
|
133
|
+
const retained = new Set(logical);
|
|
134
|
+
const removed = [...new Set([...this.entries.values()].map(e => e.gpu))].filter(t => !retained.has(t));
|
|
135
|
+
this.entries = next;
|
|
136
|
+
this.logical = logical;
|
|
137
|
+
if (newTable)
|
|
138
|
+
this.table = newTable;
|
|
139
|
+
if (newBuffer)
|
|
140
|
+
this.metadata = newBuffer;
|
|
141
|
+
this.metadataCapacity = capacity;
|
|
142
|
+
this.generation++;
|
|
143
|
+
this.stats = { textureCount: textures.length, estimatedBytes: [...new Set(logical)].reduce((n, t) => n + t.width * t.height * plan.bytesPerPixel, 0), scale: plan.scale };
|
|
144
|
+
if (oldTable || oldBuffer || removed.length) {
|
|
145
|
+
this.retiredBytes = (oldBuffer?.size ?? 0) + removed.reduce((n, t) => n + t.width * t.height * (t.format === 'rgba16float' ? 8 : 4), 0);
|
|
146
|
+
const destroy = () => { oldTable?.destroy(); oldBuffer?.destroy(); removed.forEach(t => t.destroy()); this.retiredBytes = 0; };
|
|
147
|
+
this.destroyRetired = destroy;
|
|
148
|
+
this.retirement = this.device.queue.onSubmittedWorkDone().catch(() => { }).then(() => {
|
|
149
|
+
if (this.destroyRetired === destroy) {
|
|
150
|
+
destroy();
|
|
151
|
+
this.destroyRetired = undefined;
|
|
152
|
+
this.retirement = undefined;
|
|
153
|
+
}
|
|
154
|
+
});
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
catch (error) {
|
|
158
|
+
newTable?.destroy();
|
|
159
|
+
newBuffer?.destroy();
|
|
160
|
+
created.forEach(t => t.destroy());
|
|
161
|
+
throw error;
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
dispose() {
|
|
165
|
+
if (this.disposed)
|
|
166
|
+
return;
|
|
167
|
+
this.disposed = true;
|
|
168
|
+
this.generation++;
|
|
169
|
+
this.destroyRetired?.();
|
|
170
|
+
this.destroyRetired = undefined;
|
|
171
|
+
this.retirement = undefined;
|
|
172
|
+
this.table?.destroy();
|
|
173
|
+
this.metadata?.destroy();
|
|
174
|
+
this.fallback.destroy();
|
|
175
|
+
new Set([...this.entries.values()].map(e => e.gpu)).forEach(t => t.destroy());
|
|
176
|
+
this.entries.clear();
|
|
177
|
+
this.logical = [];
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
//# sourceMappingURL=WGPUBindlessTextures.js.map
|