@meimu/mutracer 0.1.5 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/LICENSES/Classroom-CC0.txt +121 -0
  2. package/README.md +10 -7
  3. package/THIRD_PARTY_NOTICES.md +13 -8
  4. package/dist/assets/bvh.worker.js +1 -1
  5. package/dist/mutracer.umd.js +12316 -9228
  6. package/docs/api.md +232 -21
  7. package/docs/caustics.md +80 -0
  8. package/docs/denoising.md +30 -15
  9. package/docs/materials.md +6 -5
  10. package/docs/performance.md +5 -2
  11. package/docs/progressive-rendering.md +73 -1
  12. package/docs/technical/continuous-spectrum.md +93 -0
  13. package/docs/threejs.md +14 -5
  14. package/docs/updates.md +46 -2
  15. package/docs/viewer-checklist.md +65 -0
  16. package/docs/viewer.md +15 -8
  17. package/lib/Display.d.ts +13 -2
  18. package/lib/Display.js +28 -7
  19. package/lib/Display.js.map +1 -1
  20. package/lib/Engine.d.ts +4 -0
  21. package/lib/Engine.js +99 -37
  22. package/lib/Engine.js.map +1 -1
  23. package/lib/Render.d.ts +98 -15
  24. package/lib/Render.js +275 -27
  25. package/lib/Render.js.map +1 -1
  26. package/lib/RenderLoop.d.ts +11 -1
  27. package/lib/RenderLoop.js +120 -15
  28. package/lib/RenderLoop.js.map +1 -1
  29. package/lib/main.d.ts +6 -3
  30. package/lib/main.js +1 -0
  31. package/lib/main.js.map +1 -1
  32. package/lib/math/access.d.ts +4 -0
  33. package/lib/math/access.js +10 -0
  34. package/lib/math/access.js.map +1 -0
  35. package/lib/math/mat3.d.ts +4 -0
  36. package/lib/math/mat3.js +54 -0
  37. package/lib/math/mat3.js.map +1 -0
  38. package/lib/math/mat4.d.ts +19 -0
  39. package/lib/math/mat4.js +413 -0
  40. package/lib/math/mat4.js.map +1 -0
  41. package/lib/math/storage.d.ts +6 -0
  42. package/lib/math/storage.js +22 -0
  43. package/lib/math/storage.js.map +1 -0
  44. package/lib/math/types.d.ts +3 -0
  45. package/lib/math/types.js +2 -0
  46. package/lib/math/types.js.map +1 -0
  47. package/lib/math/vec2.d.ts +13 -0
  48. package/lib/math/vec2.js +52 -0
  49. package/lib/math/vec2.js.map +1 -0
  50. package/lib/math/vec3.d.ts +23 -0
  51. package/lib/math/vec3.js +139 -0
  52. package/lib/math/vec3.js.map +1 -0
  53. package/lib/math.d.ts +5 -17
  54. package/lib/math.js +5 -55
  55. package/lib/math.js.map +1 -1
  56. package/lib/oidn.d.ts +1 -1
  57. package/lib/oidn.js +4 -2
  58. package/lib/oidn.js.map +1 -1
  59. package/lib/oidnBundledWeights.cdn.d.ts +2 -2
  60. package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
  61. package/lib/renderer/AovPrimitiveCache.js +48 -0
  62. package/lib/renderer/AovPrimitiveCache.js.map +1 -0
  63. package/lib/renderer/Box3.d.ts +5 -0
  64. package/lib/renderer/Box3.js +9 -0
  65. package/lib/renderer/Box3.js.map +1 -0
  66. package/lib/renderer/GPUTraceQueue.d.ts +11 -0
  67. package/lib/renderer/GPUTraceQueue.js +33 -0
  68. package/lib/renderer/GPUTraceQueue.js.map +1 -0
  69. package/lib/renderer/MaterialData.d.ts +15 -0
  70. package/lib/renderer/MaterialData.js +61 -0
  71. package/lib/renderer/MaterialData.js.map +1 -0
  72. package/lib/renderer/MaterialTable.d.ts +11 -98
  73. package/lib/renderer/MaterialTable.js +34 -412
  74. package/lib/renderer/MaterialTable.js.map +1 -1
  75. package/lib/renderer/RenderingPipeline.d.ts +36 -13
  76. package/lib/renderer/RenderingPipeline.js +1 -17
  77. package/lib/renderer/RenderingPipeline.js.map +1 -1
  78. package/lib/renderer/TileRender.d.ts +0 -1
  79. package/lib/renderer/TileRender.js +14 -1
  80. package/lib/renderer/TileRender.js.map +1 -1
  81. package/lib/renderer/WGPUAov.d.ts +39 -0
  82. package/lib/renderer/WGPUAov.js +239 -0
  83. package/lib/renderer/WGPUAov.js.map +1 -0
  84. package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
  85. package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
  86. package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
  87. package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
  88. package/lib/renderer/WGPUBindlessTextures.js +180 -0
  89. package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
  90. package/lib/renderer/WGPUBloomPass.js +17 -97
  91. package/lib/renderer/WGPUBloomPass.js.map +1 -1
  92. package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
  93. package/lib/renderer/WGPUCausticLightPass.js +217 -0
  94. package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
  95. package/lib/renderer/WGPUComputePass.d.ts +1 -1
  96. package/lib/renderer/WGPUComputePass.js.map +1 -1
  97. package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
  98. package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
  99. package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
  100. package/lib/renderer/WGPUFullQuadPass.js +10 -9
  101. package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
  102. package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
  103. package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
  104. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
  105. package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
  106. package/lib/renderer/WGPUPhotonMap.js +191 -0
  107. package/lib/renderer/WGPUPhotonMap.js.map +1 -0
  108. package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
  109. package/lib/renderer/WGPURayTraceOutput.js +132 -29
  110. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  111. package/lib/renderer/WGPURayTracePass.d.ts +83 -56
  112. package/lib/renderer/WGPURayTracePass.js +884 -837
  113. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  114. package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
  115. package/lib/renderer/WGPURenderingPipeline.js +297 -82
  116. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  117. package/lib/renderer/WGPUShaderCache.d.ts +2 -2
  118. package/lib/renderer/WGPUShaderCache.js +10 -5
  119. package/lib/renderer/WGPUShaderCache.js.map +1 -1
  120. package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
  121. package/lib/renderer/WGPUShaderCapabilities.js +54 -0
  122. package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
  123. package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
  124. package/lib/renderer/WGPUSkyBaker.js +85 -0
  125. package/lib/renderer/WGPUSkyBaker.js.map +1 -0
  126. package/lib/renderer/WebGLAov.d.ts +41 -0
  127. package/lib/renderer/WebGLAov.js +106 -0
  128. package/lib/renderer/WebGLAov.js.map +1 -0
  129. package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
  130. package/lib/renderer/WebGLFullQuadPass.js +22 -2
  131. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  132. package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
  133. package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
  134. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  135. package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
  136. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
  137. package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
  138. package/lib/renderer/WebGLRayTracePass.js +121 -9
  139. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  140. package/lib/renderer/WebGLRenderingPipeline.js +126 -22
  141. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  142. package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
  143. package/lib/renderer/WebGLSkyBaker.js +422 -0
  144. package/lib/renderer/WebGLSkyBaker.js.map +1 -0
  145. package/lib/renderer/WebGLSkySource.d.ts +9 -0
  146. package/lib/renderer/WebGLSkySource.js +28 -0
  147. package/lib/renderer/WebGLSkySource.js.map +1 -0
  148. package/lib/renderer/accumulationTarget.d.ts +6 -0
  149. package/lib/renderer/accumulationTarget.js.map +1 -1
  150. package/lib/renderer/aov.d.ts +42 -0
  151. package/lib/renderer/aov.js +50 -0
  152. package/lib/renderer/aov.js.map +1 -0
  153. package/lib/renderer/aovDisplay.d.ts +14 -0
  154. package/lib/renderer/aovDisplay.js +32 -0
  155. package/lib/renderer/aovDisplay.js.map +1 -0
  156. package/lib/renderer/aovScene.d.ts +21 -0
  157. package/lib/renderer/aovScene.js +139 -0
  158. package/lib/renderer/aovScene.js.map +1 -0
  159. package/lib/renderer/binnedSahBvh.js +2 -1
  160. package/lib/renderer/binnedSahBvh.js.map +1 -1
  161. package/lib/renderer/bvhAccel.d.ts +20 -10
  162. package/lib/renderer/bvhAccel.js +168 -58
  163. package/lib/renderer/bvhAccel.js.map +1 -1
  164. package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
  165. package/lib/renderer/cameraSnapshot.js +2 -1
  166. package/lib/renderer/cameraSnapshot.js.map +1 -1
  167. package/lib/renderer/cameraUniform.d.ts +2 -0
  168. package/lib/renderer/cameraUniform.js +12 -0
  169. package/lib/renderer/cameraUniform.js.map +1 -0
  170. package/lib/renderer/causticDiagnostics.d.ts +31 -0
  171. package/lib/renderer/causticDiagnostics.js +5 -0
  172. package/lib/renderer/causticDiagnostics.js.map +1 -0
  173. package/lib/renderer/causticEmission.d.ts +10 -0
  174. package/lib/renderer/causticEmission.js +40 -0
  175. package/lib/renderer/causticEmission.js.map +1 -0
  176. package/lib/renderer/causticUniform.d.ts +12 -0
  177. package/lib/renderer/causticUniform.js +22 -0
  178. package/lib/renderer/causticUniform.js.map +1 -0
  179. package/lib/renderer/caustics.d.ts +16 -0
  180. package/lib/renderer/caustics.js +93 -0
  181. package/lib/renderer/caustics.js.map +1 -0
  182. package/lib/renderer/committedScene.js +4 -0
  183. package/lib/renderer/committedScene.js.map +1 -1
  184. package/lib/renderer/denoiser.d.ts +3 -11
  185. package/lib/renderer/denoiser.js.map +1 -1
  186. package/lib/renderer/depthQuery.js +4 -1
  187. package/lib/renderer/depthQuery.js.map +1 -1
  188. package/lib/renderer/displacementPreparation.d.ts +11 -0
  189. package/lib/renderer/displacementPreparation.js +351 -0
  190. package/lib/renderer/displacementPreparation.js.map +1 -0
  191. package/lib/renderer/displacementRange.d.ts +1 -0
  192. package/lib/renderer/displacementRange.js +9 -0
  193. package/lib/renderer/displacementRange.js.map +1 -0
  194. package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
  195. package/lib/renderer/displayParityDiagnostics.js +2 -0
  196. package/lib/renderer/displayParityDiagnostics.js.map +1 -0
  197. package/lib/renderer/envMapCreation.d.ts +9 -8
  198. package/lib/renderer/envMapCreation.js +36 -12
  199. package/lib/renderer/envMapCreation.js.map +1 -1
  200. package/lib/renderer/envMapDistribution.d.ts +12 -2
  201. package/lib/renderer/envMapDistribution.js +43 -34
  202. package/lib/renderer/envMapDistribution.js.map +1 -1
  203. package/lib/renderer/geometryBvhBounds.d.ts +4 -0
  204. package/lib/renderer/geometryBvhBounds.js +82 -0
  205. package/lib/renderer/geometryBvhBounds.js.map +1 -0
  206. package/lib/renderer/geometryUpdateState.d.ts +32 -0
  207. package/lib/renderer/geometryUpdateState.js +2 -0
  208. package/lib/renderer/geometryUpdateState.js.map +1 -0
  209. package/lib/renderer/geometryUpdates.d.ts +17 -9
  210. package/lib/renderer/geometryUpdates.js +92 -33
  211. package/lib/renderer/geometryUpdates.js.map +1 -1
  212. package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
  213. package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
  214. package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
  215. package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
  216. package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
  217. package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
  218. package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
  219. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
  220. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
  221. package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
  222. package/lib/renderer/glsl/aovTrace.frag.js +121 -0
  223. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
  224. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
  225. package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
  226. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
  227. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
  228. package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
  229. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
  230. package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
  231. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
  232. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
  233. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
  234. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  235. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
  236. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  237. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  238. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
  239. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
  240. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  241. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
  242. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
  243. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
  244. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
  245. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
  246. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
  247. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
  248. package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
  249. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
  250. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  251. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  252. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
  253. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
  254. package/lib/renderer/glsl/depthQuery.frag.js +7 -7
  255. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
  256. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
  257. package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
  258. package/lib/renderer/glsl/rayTrace.frag.js +271 -248
  259. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
  260. package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
  261. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  262. package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
  263. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
  264. package/lib/renderer/lightConstants.d.ts +10 -0
  265. package/lib/renderer/lightConstants.js +11 -0
  266. package/lib/renderer/lightConstants.js.map +1 -0
  267. package/lib/renderer/lightCore.d.ts +12 -0
  268. package/lib/renderer/lightCore.js +13 -0
  269. package/lib/renderer/lightCore.js.map +1 -0
  270. package/lib/renderer/lightSampling.d.ts +22 -18
  271. package/lib/renderer/lightSampling.js +135 -62
  272. package/lib/renderer/lightSampling.js.map +1 -1
  273. package/lib/renderer/lightsData.d.ts +21 -0
  274. package/lib/renderer/lightsData.js +192 -0
  275. package/lib/renderer/lightsData.js.map +1 -0
  276. package/lib/renderer/lightsUtil.d.ts +3 -26
  277. package/lib/renderer/lightsUtil.js +3 -153
  278. package/lib/renderer/lightsUtil.js.map +1 -1
  279. package/lib/renderer/materialBufferData.d.ts +70 -0
  280. package/lib/renderer/materialBufferData.js +2 -0
  281. package/lib/renderer/materialBufferData.js.map +1 -0
  282. package/lib/renderer/materialConstants.d.ts +11 -0
  283. package/lib/renderer/materialConstants.js +11 -0
  284. package/lib/renderer/materialConstants.js.map +1 -1
  285. package/lib/renderer/materialCore.d.ts +8 -0
  286. package/lib/renderer/materialCore.js +9 -0
  287. package/lib/renderer/materialCore.js.map +1 -0
  288. package/lib/renderer/materialEmission.d.ts +2 -2
  289. package/lib/renderer/materialEmission.js +3 -3
  290. package/lib/renderer/materialEmission.js.map +1 -1
  291. package/lib/renderer/materialLayout.d.ts +2 -101
  292. package/lib/renderer/materialLayout.js +110 -172
  293. package/lib/renderer/materialLayout.js.map +1 -1
  294. package/lib/renderer/materialLayoutSchema.d.ts +26 -0
  295. package/lib/renderer/materialLayoutSchema.js +172 -0
  296. package/lib/renderer/materialLayoutSchema.js.map +1 -0
  297. package/lib/renderer/materialParams.d.ts +69 -0
  298. package/lib/renderer/materialParams.js +272 -0
  299. package/lib/renderer/materialParams.js.map +1 -0
  300. package/lib/renderer/materialTextureSlots.d.ts +14 -324
  301. package/lib/renderer/materialTextureSlots.js +21 -8
  302. package/lib/renderer/materialTextureSlots.js.map +1 -1
  303. package/lib/renderer/materialTextures.d.ts +6 -0
  304. package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
  305. package/lib/renderer/materialTextures.js.map +1 -0
  306. package/lib/renderer/mergeMeshesToGeometry.js +6 -147
  307. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
  308. package/lib/renderer/meshInstances.d.ts +4 -21
  309. package/lib/renderer/meshInstances.js +10 -56
  310. package/lib/renderer/meshInstances.js.map +1 -1
  311. package/lib/renderer/oidnNetwork.d.ts +2 -2
  312. package/lib/renderer/oidnNetwork.js +1 -1
  313. package/lib/renderer/oidnNetwork.js.map +1 -1
  314. package/lib/renderer/openPbrEnergyLut.js +850 -846
  315. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  316. package/lib/renderer/ownedDenoiser.d.ts +9 -0
  317. package/lib/renderer/ownedDenoiser.js +2 -0
  318. package/lib/renderer/ownedDenoiser.js.map +1 -0
  319. package/lib/renderer/packedMeshInstances.d.ts +23 -0
  320. package/lib/renderer/packedMeshInstances.js +80 -0
  321. package/lib/renderer/packedMeshInstances.js.map +1 -0
  322. package/lib/renderer/prepareMeshBVH.d.ts +12 -47
  323. package/lib/renderer/prepareMeshBVH.js +21 -642
  324. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  325. package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
  326. package/lib/renderer/proceduralEnvironmentPower.js +8 -0
  327. package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
  328. package/lib/renderer/progressiveScheduler.d.ts +1 -0
  329. package/lib/renderer/progressiveScheduler.js +7 -3
  330. package/lib/renderer/progressiveScheduler.js.map +1 -1
  331. package/lib/renderer/renderPipeline.d.ts +4 -1
  332. package/lib/renderer/renderPipeline.js.map +1 -1
  333. package/lib/renderer/renderingLimits.d.ts +9 -0
  334. package/lib/renderer/renderingLimits.js +18 -0
  335. package/lib/renderer/renderingLimits.js.map +1 -0
  336. package/lib/renderer/researchTransport.d.ts +31 -0
  337. package/lib/renderer/researchTransport.js +5 -0
  338. package/lib/renderer/researchTransport.js.map +1 -0
  339. package/lib/renderer/sceneAssembly.d.ts +73 -0
  340. package/lib/renderer/sceneAssembly.js +109 -0
  341. package/lib/renderer/sceneAssembly.js.map +1 -0
  342. package/lib/renderer/sceneChangeCore.d.ts +39 -0
  343. package/lib/renderer/sceneChangeCore.js +307 -0
  344. package/lib/renderer/sceneChangeCore.js.map +1 -0
  345. package/lib/renderer/sceneChangeDetector.d.ts +3 -6
  346. package/lib/renderer/sceneChangeDetector.js +24 -150
  347. package/lib/renderer/sceneChangeDetector.js.map +1 -1
  348. package/lib/renderer/sceneLayoutSchema.d.ts +119 -0
  349. package/lib/renderer/sceneLayoutSchema.js +111 -0
  350. package/lib/renderer/sceneLayoutSchema.js.map +1 -0
  351. package/lib/renderer/sceneLightChanges.d.ts +3 -3
  352. package/lib/renderer/sceneLightChanges.js.map +1 -1
  353. package/lib/renderer/scenePreparation.d.ts +55 -0
  354. package/lib/renderer/scenePreparation.js +360 -0
  355. package/lib/renderer/scenePreparation.js.map +1 -0
  356. package/lib/renderer/scratchSampling.js +18 -18
  357. package/lib/renderer/scratchSampling.js.map +1 -1
  358. package/lib/renderer/shader.d.ts +2 -0
  359. package/lib/renderer/shader.js +2 -0
  360. package/lib/renderer/shader.js.map +1 -1
  361. package/lib/renderer/shaderCapabilities.d.ts +23 -0
  362. package/lib/renderer/shaderCapabilities.js +55 -0
  363. package/lib/renderer/shaderCapabilities.js.map +1 -0
  364. package/lib/renderer/shaderCapacity.d.ts +2 -0
  365. package/lib/renderer/shaderCapacity.js +5 -0
  366. package/lib/renderer/shaderCapacity.js.map +1 -0
  367. package/lib/renderer/skyModel.d.ts +9 -0
  368. package/lib/renderer/skyModel.js +10 -0
  369. package/lib/renderer/skyModel.js.map +1 -0
  370. package/lib/renderer/spectrum.d.ts +21 -0
  371. package/lib/renderer/spectrum.js +154 -0
  372. package/lib/renderer/spectrum.js.map +1 -0
  373. package/lib/renderer/textureAtlas.d.ts +60 -0
  374. package/lib/renderer/textureAtlas.js +145 -0
  375. package/lib/renderer/textureAtlas.js.map +1 -0
  376. package/lib/renderer/textureAtlasPixels.d.ts +7 -0
  377. package/lib/renderer/textureAtlasPixels.js +68 -0
  378. package/lib/renderer/textureAtlasPixels.js.map +1 -0
  379. package/lib/renderer/util.d.ts +1 -1
  380. package/lib/renderer/util.js.map +1 -1
  381. package/lib/renderer/webgl.d.ts +9 -2
  382. package/lib/renderer/webgl.js +54 -9
  383. package/lib/renderer/webgl.js.map +1 -1
  384. package/lib/renderer/webglLightSampling.d.ts +39 -0
  385. package/lib/renderer/webglLightSampling.js +15 -0
  386. package/lib/renderer/webglLightSampling.js.map +1 -0
  387. package/lib/renderer/wgpuBindless.d.ts +26 -0
  388. package/lib/renderer/wgpuBindless.js +95 -0
  389. package/lib/renderer/wgpuBindless.js.map +1 -0
  390. package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
  391. package/lib/renderer/wgpuBindlessSource.js +51 -0
  392. package/lib/renderer/wgpuBindlessSource.js.map +1 -0
  393. package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
  394. package/lib/renderer/wgpuMaterialConstants.js +52 -0
  395. package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
  396. package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
  397. package/lib/renderer/wgpuSceneUniform.js +125 -0
  398. package/lib/renderer/wgpuSceneUniform.js.map +1 -0
  399. package/lib/renderer/wgpuShaderSource.d.ts +22 -0
  400. package/lib/renderer/wgpuShaderSource.js +33 -0
  401. package/lib/renderer/wgpuShaderSource.js.map +1 -0
  402. package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
  403. package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
  404. package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
  405. package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
  406. package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
  407. package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
  408. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
  409. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
  410. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
  411. package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
  412. package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
  413. package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
  414. package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
  415. package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
  416. package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
  417. package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
  418. package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
  419. package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
  420. package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
  421. package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
  422. package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
  423. package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
  424. package/lib/renderer/wgsl/causticLight.compute.js +537 -0
  425. package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
  426. package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
  427. package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
  428. package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
  429. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
  430. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
  431. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
  432. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
  433. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
  434. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
  435. package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
  436. package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
  437. package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
  438. package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
  439. package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
  440. package/lib/renderer/wgsl/chunks/envMap.wgsl.js +41 -35
  441. package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
  442. package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
  443. package/lib/renderer/wgsl/chunks/intersect.wgsl.js +747 -704
  444. package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
  445. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
  446. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
  447. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +4 -1
  448. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +83 -79
  449. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
  450. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
  451. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
  452. package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +137 -137
  453. package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
  454. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +3 -1
  455. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +52 -32
  456. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
  457. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
  458. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -144
  459. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
  460. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
  461. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +269 -245
  462. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
  463. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
  464. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +27 -14
  465. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
  466. package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
  467. package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -95
  468. package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
  469. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
  470. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
  471. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
  472. package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
  473. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
  474. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
  475. package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
  476. package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
  477. package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
  478. package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
  479. package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
  480. package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
  481. package/lib/renderer/wgsl/jnlm.compute.js +315 -0
  482. package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
  483. package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
  484. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
  485. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
  486. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
  487. package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
  488. package/lib/renderer/wgsl/photonMap.compute.js +352 -0
  489. package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
  490. package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
  491. package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
  492. package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
  493. package/lib/renderer/wgsl/rayTrace.compute.d.ts +25 -1
  494. package/lib/renderer/wgsl/rayTrace.compute.js +645 -500
  495. package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
  496. package/lib/scene/Camera.js +7 -3
  497. package/lib/scene/Camera.js.map +1 -1
  498. package/lib/scene/EnvironmentLight.d.ts +5 -9
  499. package/lib/scene/EnvironmentLight.js +4 -14
  500. package/lib/scene/EnvironmentLight.js.map +1 -1
  501. package/lib/scene/EnvironmentLightState.d.ts +18 -0
  502. package/lib/scene/EnvironmentLightState.js +19 -0
  503. package/lib/scene/EnvironmentLightState.js.map +1 -0
  504. package/lib/scene/Geometry.d.ts +12 -6
  505. package/lib/scene/Geometry.js +37 -13
  506. package/lib/scene/Geometry.js.map +1 -1
  507. package/lib/scene/InstanceState.d.ts +39 -0
  508. package/lib/scene/InstanceState.js +77 -0
  509. package/lib/scene/InstanceState.js.map +1 -0
  510. package/lib/scene/InstancedMesh.d.ts +1 -1
  511. package/lib/scene/InstancedMesh.js +3 -0
  512. package/lib/scene/InstancedMesh.js.map +1 -1
  513. package/lib/scene/MaterialState.d.ts +209 -0
  514. package/lib/scene/MaterialState.js +231 -0
  515. package/lib/scene/MaterialState.js.map +1 -0
  516. package/lib/scene/Mesh.d.ts +4 -6
  517. package/lib/scene/Mesh.js +3 -11
  518. package/lib/scene/Mesh.js.map +1 -1
  519. package/lib/scene/MeshState.d.ts +20 -0
  520. package/lib/scene/MeshState.js +35 -0
  521. package/lib/scene/MeshState.js.map +1 -0
  522. package/lib/scene/OpenPBRMaterial.d.ts +6 -168
  523. package/lib/scene/OpenPBRMaterial.js +5 -223
  524. package/lib/scene/OpenPBRMaterial.js.map +1 -1
  525. package/lib/scene/PixelTexture.d.ts +6 -0
  526. package/lib/scene/PixelTexture.js +10 -0
  527. package/lib/scene/PixelTexture.js.map +1 -0
  528. package/lib/scene/ProceduralSky.d.ts +24 -0
  529. package/lib/scene/ProceduralSky.js +40 -0
  530. package/lib/scene/ProceduralSky.js.map +1 -0
  531. package/lib/scene/RectLight.d.ts +2 -13
  532. package/lib/scene/RectLight.js +3 -21
  533. package/lib/scene/RectLight.js.map +1 -1
  534. package/lib/scene/RectLightState.d.ts +31 -0
  535. package/lib/scene/RectLightState.js +26 -0
  536. package/lib/scene/RectLightState.js.map +1 -0
  537. package/lib/scene/Scene.d.ts +15 -4
  538. package/lib/scene/Scene.js.map +1 -1
  539. package/lib/scene/SceneNode.js +7 -6
  540. package/lib/scene/SceneNode.js.map +1 -1
  541. package/lib/scene/Texture.d.ts +10 -41
  542. package/lib/scene/Texture.js +4 -33
  543. package/lib/scene/Texture.js.map +1 -1
  544. package/lib/scene/TextureState.d.ts +35 -0
  545. package/lib/scene/TextureState.js +35 -0
  546. package/lib/scene/TextureState.js.map +1 -0
  547. package/lib/scene/attributeData.d.ts +4 -0
  548. package/lib/scene/attributeData.js +10 -0
  549. package/lib/scene/attributeData.js.map +1 -0
  550. package/lib/scene/lightState.d.ts +8 -0
  551. package/lib/scene/lightState.js +2 -0
  552. package/lib/scene/lightState.js.map +1 -0
  553. package/lib/scene/openPbrSchema.d.ts +7 -12
  554. package/lib/scene/openPbrSchema.js +273 -28
  555. package/lib/scene/openPbrSchema.js.map +1 -1
  556. package/lib/scene/skyParameters.d.ts +20 -0
  557. package/lib/scene/skyParameters.js +28 -0
  558. package/lib/scene/skyParameters.js.map +1 -0
  559. package/lib/scene/textureData.d.ts +9 -0
  560. package/lib/scene/textureData.js +2 -0
  561. package/lib/scene/textureData.js.map +1 -0
  562. package/lib/scene/texturePixels.d.ts +6 -0
  563. package/lib/scene/texturePixels.js +10 -0
  564. package/lib/scene/texturePixels.js.map +1 -0
  565. package/lib/settings/display.d.ts +33 -0
  566. package/lib/settings/display.js +7 -0
  567. package/lib/settings/display.js.map +1 -1
  568. package/lib/settings/render.d.ts +36 -3
  569. package/lib/settings/render.js +4 -1
  570. package/lib/settings/render.js.map +1 -1
  571. package/lib/tinybvh/tinybvh.wasm +0 -0
  572. package/lib/util/commonGeometry.js +7 -7
  573. package/lib/util/commonGeometry.js.map +1 -1
  574. package/lib/util/fromTHREE.d.ts +4 -1
  575. package/lib/util/fromTHREE.js +20 -7
  576. package/lib/util/fromTHREE.js.map +1 -1
  577. package/lib/util/geometry.js +42 -29
  578. package/lib/util/geometry.js.map +1 -1
  579. package/lib/util/loadRGBE.js +3 -4
  580. package/lib/util/loadRGBE.js.map +1 -1
  581. package/lib/util/studioLighting.d.ts +18 -0
  582. package/lib/util/studioLighting.js +36 -0
  583. package/lib/util/studioLighting.js.map +1 -0
  584. package/lib/version.d.ts +1 -1
  585. package/lib/version.js +1 -1
  586. package/lib/version.js.map +1 -1
  587. package/llms.txt +5 -0
  588. package/package.json +33 -7
  589. package/lib/renderer/texturesFromMaterials.d.ts +0 -6
  590. package/lib/renderer/texturesFromMaterials.js.map +0 -1
@@ -1,10 +1,10 @@
1
1
  // Next-event estimation with resampled importance sampling over the light
2
2
  // candidates, followed by BSDF (or phase function) sampling, as described in
3
3
  // http://www.pbr-book.org/3ed-2018/Light_Transport_I_Surface_Reflection/Direct_Lighting.html#EstimatingtheDirectLightingIntegral
4
- export function createSampleMaterialWgsl(hasAnisotropyDirections = true, hasCoatNormals = false) {
4
+ export function createSampleMaterialWgsl(hasAnisotropyDirections = true, hasCoatNormals = false, caustics = false, researchContribution = '', photonMapping = false) {
5
5
  return /* wgsl */ `
6
6
 
7
- struct ne {
7
+ struct nR {
8
8
  ray: Ray,
9
9
  maxDistance: f32,
10
10
  triangleIndex: i32,
@@ -16,137 +16,114 @@ lightSelectionPmf: f32,
16
16
  valid: bool,
17
17
  }
18
18
 
19
- fn qq(
20
- si: ptr<function, ad>,
21
- ma: J,
22
- prepared: ag,
23
- aa: ptr<function, Path>,
19
+ fn rZ(
20
+ si: ptr<function, SurfaceInteraction>,
21
+ ma: OpenPbrResolvedMaterial,
22
+ path: ptr<function, Path>,
24
23
  ffnormal: vec3f,
25
- gF: bool,
26
- ca: u32,
27
- aV: u32,
28
- gj: ptr<function, ne>
24
+ isSurface: bool,
25
+ lightSample: LightSampleRec,
26
+ f: vec3f,
27
+ scatteringPdf: f32,
28
+ gj: ptr<function, nR>
29
29
  ) -> bool {
30
30
  (*gj).valid = false;
31
31
  (*gj).lightSelectionPmf = 0.0;
32
32
  (*gj).risTarget = 0.0;
33
- let ln = vec3f(fp(rd(ca, 1u)), dz(rd(ca, 0u)));
34
-
35
- var lightSample: LightSampleRec;
36
- mH(
37
- (*si).position,
38
- ln,
39
- ca,
40
- aV,
41
- &lightSample
42
- );
43
33
  var Li = lightSample.emission;
44
34
 
45
- let lightDir = lightSample.direction;
46
- let oS = -(*aa).ray.d;
47
- let fg = lightSample.pdf;
35
+ let lightDir = lightSample.direction;${caustics ? /* wgsl */ `
36
+ if(isSurface&&isCausticSpecular(ma)){
37
+ var connection=*path;
38
+ causticAdvance(&connection,ma,dot(ffnormal,lightDir)<0.0,true);
39
+ if(causticHitOwned(connection,lightSample.sourceType!=0u,true)){return false;}
40
+ }` : ''}
41
+ let qR = -(*path).ray.d;
42
+ let lightPdf = lightSample.pdf;
48
43
  let lightSelectionPmf = lightSample.selectionPmf;
49
44
 
50
45
 
51
46
  ${hasCoatNormals ? /* wgsl */ `var cosThetaL = dot(ffnormal, lightDir);
52
- if (gF && ma.coatNormalEnabled) { cosThetaL = dot(ma.geometricNormal, lightDir); }` : 'let cosThetaL = dot(ffnormal, lightDir);'}
53
-
54
- if (fg <= 0.0 || lightSelectionPmf <= 0.0 ||
55
- max(max(Li.x, Li.y), Li.z) <= 0.0) {
56
- return false;
57
- }
58
-
59
- var scatteringPdf = 0.0;
60
- var f = vec3f(0.0);
61
- if (gF) {
47
+ if (isSurface && ma.coatNormalEnabled) { cosThetaL = dot(ma.geometricNormal, lightDir); }` : 'let cosThetaL = dot(ffnormal, lightDir);'}
62
48
 
63
-
64
- if (cosThetaL <= 0.0 && ma.transmissionWeight <= 0.0 && ma.subsurfaceWeight <= 0.0) {
49
+ if ((lightPdf <= 0.0) | (lightSelectionPmf <= 0.0) |
50
+ (max(max(Li.x, Li.y), Li.z) <= 0.0)) {
65
51
  return false;
66
52
  }
67
- f = bI(prepared, lightDir, &scatteringPdf);
68
- }
69
- else {
70
- scatteringPdf = bD(
71
- dot(oS, lightDir),
72
- (*si).mediumAnisotropy
73
- );
74
- f = vec3f(scatteringPdf);
75
- }
76
53
 
77
- if (scatteringPdf <= 0.0 || max(max(f.x, f.y), f.z) <= 0.0) {
54
+ if ((scatteringPdf <= 0.0) | (max(max(f.x, f.y), f.z) <= 0.0)) {
78
55
  return false;
79
56
  }
80
57
 
81
- var mz: Ray;
82
- var hi = (*si).position + EPS * lightDir;
83
- if (gF) {
84
- hi = rQ((*si).position, (*si).faceNormal, lightDir);
85
- let bZ = 0.1;
86
- var dr = dot((*si).normal, lightDir);
87
- ${hasCoatNormals ? /* wgsl */ ` if (ma.coatNormalEnabled) { dr = dot((*si).faceNormal, lightDir); }` : ''}
58
+ var mY: Ray;
59
+ var eO = (*si).position + EPS * lightDir;
60
+ if (isSurface) {
61
+ eO = sO((*si).position, (*si).faceNormal, lightDir);
62
+ let shadowTerminatorCutoff = 0.1;
63
+ var dj = dot((*si).normal, lightDir);
64
+ ${hasCoatNormals ? /* wgsl */ ` if (ma.coatNormalEnabled) { dj = dot((*si).faceNormal, lightDir); }` : ''}
88
65
  let geometricNormal = select(
89
66
  (*si).faceNormal,
90
67
  -(*si).faceNormal,
91
- dr < 0.0
68
+ dj < 0.0
92
69
  );
93
- dr = abs(dr);
94
- let hS = dot(geometricNormal, lightDir);
95
- let oB = select(
96
- clamp(1.0 - hS / bZ, 0.0, 1.0),
70
+ dj = abs(dj);
71
+ let hO = dot(geometricNormal, lightDir);
72
+ let pf = select(
73
+ clamp(1.0 - hO / shadowTerminatorCutoff, 0.0, 1.0),
97
74
  clamp(
98
- 2.0 - (hS + dr) / bZ,
75
+ 2.0 - (hO + dj) / shadowTerminatorCutoff,
99
76
  0.0,
100
77
  1.0
101
78
  ),
102
- dr < bZ
79
+ dj < shadowTerminatorCutoff
103
80
  );
104
- hi += (*si).shadowOffset * oB;
81
+ eO += (*si).shadowOffset * pf;
105
82
  }
106
83
 
107
84
 
108
85
 
109
86
 
110
- var lQ = lightDir;
111
- var mO = lightSample.dist - EPS;
87
+ var mh = lightDir;
88
+ var nC = lightSample.dist - EPS;
112
89
  if (lightSample.sourceType == 1u) {
113
- let sY =
90
+ let us =
114
91
  (*si).position + lightSample.direction * lightSample.dist;
115
- let qe = sY + EPS * lightSample.normal;
116
- let qp = qe - hi;
117
- mO = length(qp);
118
- lQ = normalize(qp);
92
+ let qU = us + EPS * lightSample.normal;
93
+ let rk = qU - eO;
94
+ nC = length(rk);
95
+ mh = normalize(rk);
119
96
  }
120
- iC(&mz, hi, lQ);
97
+ initRay(&mY, eO, mh);
121
98
 
122
99
 
123
100
 
124
101
 
125
- if (gF && cosThetaL < 0.0 && lightSample.sourceType == 0u) {
126
- let background = hH(mz);
102
+ if (isSurface & (cosThetaL < 0.0) & (lightSample.sourceType == 0u)) {
103
+ let background = ft(mY);
127
104
  Li = background.rgb * background.a;
128
105
  }
129
106
  if (SPECTRAL) {
130
- Li = ai(Li, (*si).wavelength);
107
+ Li = sampling_spectral_rgb_filter(Li, (*si).spectralChannel);
131
108
  }
132
109
 
133
110
 
134
111
 
135
- let fa = select(
136
- tC(fg, scatteringPdf),
112
+ let misWeight = select(
113
+ uY(lightPdf, scatteringPdf),
137
114
  1.0,
138
115
  lightSample.isDelta
139
116
  );
140
- if (fa > 0.0) {
141
- let kq = Li * f / fg * (*aa).beta;
117
+ if (misWeight > 0.0) {
118
+ let kB = Li * f / lightPdf * (*path).beta;
142
119
  (*gj).risTarget = max(
143
- dot(max(kq * lightSelectionPmf, vec3f(0.0)), luminance),
120
+ dot(max(kB * lightSelectionPmf, vec3f(0.0)), luminance),
144
121
  0.0
145
122
  );
146
- (*gj).ray = mz;
147
- (*gj).maxDistance = mO;
123
+ (*gj).ray = mY;
124
+ (*gj).maxDistance = nC;
148
125
  (*gj).triangleIndex = (*si).triangleIndex;
149
- (*gj).contribution = fa * kq;
126
+ (*gj).contribution = misWeight * kB;
150
127
  (*gj).lightSelectionPmf = lightSelectionPmf;
151
128
  (*gj).valid = true;
152
129
  return true;
@@ -154,271 +131,318 @@ return true;
154
131
  return false;
155
132
  }
156
133
 
157
- fn mT(
158
- si: ptr<function, ad>,
159
- ma: J,
160
- prepared: ag,
161
- aa: ptr<function, Path>,
134
+ struct pX {
135
+ direction: vec3f,
136
+ response: vec3f,
137
+ pdf: f32,
138
+ transmission: bool,
139
+ }
140
+
141
+ fn sV(
142
+ si: ptr<function, SurfaceInteraction>,
143
+ ma: OpenPbrResolvedMaterial,
144
+ prepared: OpenPbrPreparedBsdf,
145
+ path: ptr<function, Path>,
162
146
  ffnormal: vec3f,
163
- gF: bool
164
- ) {
165
- let aV = jX();
166
- var selected: ne;
147
+ isSurface: bool
148
+ ) -> pX {
149
+ let candidateCount = ke();
150
+ var selected: nR;
167
151
  selected.valid = false;
168
- var mI = 0.0;
169
- var lH = 0.0;
152
+ var nq = 0.0;
153
+ var lW = 0.0;
154
+ var result: pX;
170
155
 
171
156
 
172
- for (var ca = 0u; ca < aV; ca++) {
173
- var candidate: ne;
174
- let pj = qq(
175
- si, ma, prepared, aa, ffnormal, gF,
176
- ca, aV, &candidate);
177
- if (aV == 1u) {
178
- if (!pj) { return; }
157
+
158
+
159
+ for (var event = 0u; event <= candidateCount; event++) {
160
+ let continuation = event == candidateCount;
161
+ var lightSample: LightSampleRec;
162
+ var lightDir: vec3f;
163
+ var scatteringPdf = 0.0;
164
+ var response = vec3f(0.0);
165
+ var tF = false;
166
+ if (continuation) {
167
+ var oI = 1.0;
168
+ var valid = selected.valid;
169
+ if (candidateCount > 1u) {
170
+ valid = valid & (nq > 0.0);
171
+ if (valid) {
172
+ oI = selected.lightSelectionPmf * lW /
173
+ (f32(candidateCount) * nq);
174
+ }
175
+ }
176
+ if (valid && !intersectSceneShadow(selected.ray, selected.maxDistance, selected.triangleIndex, (*si).instanceIndex)) {
177
+ ${caustics ? ` var connection=*path;
178
+ if(isSurface&&isCausticSpecular(ma)){causticAdvance(&connection,ma,dot(ffnormal,selected.ray.d)<0.0,true);}
179
+ connection.beta=vec3f(1.0);causticHotRecord(connection,selected.contribution*oI,0u);
180
+ ` : ''} (*path).li += selected.contribution * oI;
181
+ }
182
+ if (!isSurface) {
183
+ result.direction = fj(-(*path).ray.d,
184
+ (*si).mediumAnisotropy, sample2D(bE(PHASE_DIRECTION)));
185
+ result.pdf = bB(
186
+ dot(result.direction, -(*path).ray.d), (*si).mediumAnisotropy);
187
+ return result;
188
+ }
189
+ let wh = vec3f(sample2D(bE(BSDF_DIRECTION)), sample1D(bE(BSDF_LOBE)));
190
+ tF = !prepared.material.thinWalled &
191
+ (abs(prepared.material.relativeIor - 1.0) <= 1e-6) &
192
+ (prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] >= 1.0 - 1e-6);
193
+ if (tF) {
194
+ lightDir = openpbr_to_world(prepared.basis, -prepared.viewLocal);
195
+ response = ba(prepared.material) * cm(prepared,
196
+ ${hasCoatNormals ? 'select(-prepared.viewLocal.z, dot(prepared.coatBasis.normal, lightDir), prepared.material.coatNormalEnabled)' : '-prepared.viewLocal.z'});
197
+ scatteringPdf = 1.0;
198
+ result.transmission = true;
199
+ } else {
200
+ var roughness = 1.0; var specular = false; var diffuse = true;
201
+ var lobe = u32(OPENPBR_LOBE_DIFFUSE);
202
+
203
+ var transmission = false;
204
+ if (!iW(prepared, wh, &lightDir, &transmission,
205
+ &roughness, &specular, &diffuse, &lobe)) { return result; }
206
+ result.transmission = transmission;
207
+ }
208
+ } else {
209
+ let mZ = vec3f(sample2D(sf(event, 1u)), sample1D(sf(event, 0u)));
210
+ nk((*si).position, mZ, event, candidateCount, &lightSample);
211
+ lightDir = lightSample.direction;
212
+ if ((lightSample.pdf <= 0.0) | (lightSample.selectionPmf <= 0.0) |
213
+ (max(max(lightSample.emission.x, lightSample.emission.y), lightSample.emission.z) <= 0.0)) { continue; }
214
+ ${hasCoatNormals ? /* wgsl */ `var cosThetaL = dot(ffnormal, lightDir);
215
+ if (isSurface & ma.coatNormalEnabled) { cosThetaL = dot(ma.geometricNormal, lightDir); }` : /* wgsl */ `let cosThetaL = dot(ffnormal, lightDir);`}
216
+ if (isSurface & (cosThetaL <= 0.0) & (ma.transmissionWeight <= 0.0) & (ma.subsurfaceWeight <= 0.0)) { continue; }
217
+ }
218
+ if (!tF) {
219
+ if (isSurface) {
220
+ response = openpbr_eval_prepared(prepared, lightDir, &scatteringPdf);
221
+ } else {
222
+ scatteringPdf = bB(
223
+ dot(-(*path).ray.d, lightDir), (*si).mediumAnisotropy);
224
+ response = vec3f(scatteringPdf);
225
+ }
226
+ }
227
+ if (continuation) {
228
+ result.direction = lightDir; result.response = response; result.pdf = scatteringPdf;
229
+ return result;
230
+ }
231
+ var candidate: nR;
232
+ let tv = rZ(si, ma, path, ffnormal, isSurface,
233
+ lightSample, response, scatteringPdf, &candidate);
234
+ if (!tv) { continue; }
235
+ if (candidateCount == 1u) {
179
236
  selected = candidate;
180
- break;
237
+ continue;
181
238
  }
182
- if (!pj) { continue; }
183
- let kj = candidate.risTarget / max(candidate.lightSelectionPmf, 1e-20);
184
- if (!(kj > 0.0) || kj != kj) { continue; }
185
- lH += kj;
239
+ let kt = candidate.risTarget / max(candidate.lightSelectionPmf, 1e-20);
240
+ if (!(kt > 0.0) | (kt != kt)) { continue; }
241
+ lW += kt;
186
242
  if (!selected.valid ||
187
- pK(ca) * lH <= kj) {
243
+ qp(event) * lW <= kt) {
188
244
  selected = candidate;
189
- mI = candidate.risTarget;
245
+ nq = candidate.risTarget;
246
+ }
190
247
  }
248
+ return result;
191
249
  }
192
- var qP = 1.0;
193
- if (aV > 1u) {
194
- if (!selected.valid || mI <= 0.0) { return; }
195
250
 
251
+ fn emissiveHitMisWeight(
252
+ si: ptr<function, SurfaceInteraction>,
253
+ path: ptr<function, Path>
254
+ ) -> f32 {${caustics ? /* wgsl */ `
255
+ if (causticHitOwned(*path, true, true)) { return 0.0; }` : ''}
196
256
 
197
- qP = selected.lightSelectionPmf * lH /
198
- (f32(aV) * mI);
199
- }
200
- if (selected.valid &&
201
- !ex(selected.ray, selected.maxDistance, selected.triangleIndex)) {
202
- (*aa).li += selected.contribution * qP;
203
- }
204
- }
205
257
 
206
- fn pp(
207
- si: ptr<function, ad>,
208
- aa: ptr<function, Path>
209
- ) -> f32 {
210
- if ((*aa).fromEye || rtUniform.lightWeightTotal <= 0.0 ||
211
- i32(materialsBuffer[(*si).materialIndex].matType) == UNLIT) {
258
+ let om = dot((*si).faceNormal, -(*path).ray.d);
259
+ if (om <= 0.0 && materialsBuffer[(*si).materialIndex].doubleSided < 0.5) { return 0.0; }
260
+ if ((*path).fromEye | (rtUniform.lightWeightTotal <= 0.0) |
261
+ (i32(materialsBuffer[(*si).materialIndex].matType) == UNLIT)) {
212
262
  return 1.0;
213
263
  }
214
264
  let samplingLuminance = dot(
215
265
  materialsBuffer[(*si).materialIndex].emission,
216
266
  luminance
217
267
  );
218
- let pm = dot((*si).faceNormal, -(*aa).ray.d);
219
- if (samplingLuminance <= 0.0 || pm <= 0.0) {
268
+ if ((samplingLuminance <= 0.0) | (om <= 0.0)) {
220
269
  return 1.0;
221
270
  }
222
- let rY = distance((*si).position, (*aa).ray.o);
223
- let fg = samplingLuminance / rtUniform.lightWeightTotal *
224
- rY * rY / max(pm, 1e-8);
225
- return fX((*aa).scatteringPdf, fg);
271
+ let tc = distance((*si).position, (*path).ray.o);
272
+ let lightPdf = samplingLuminance / rtUniform.lightWeightTotal *
273
+ tc * tc / max(om, 1e-8);
274
+ return fV((*path).scatteringPdf, lightPdf);
226
275
  }
227
276
 
228
277
  ${hasCoatNormals ? /* wgsl */ `
229
278
 
230
279
 
231
- fn fF(input: vec3f, tq: vec3f, view: vec3f) -> vec3f {
232
- let qY = dot(tq, view) >= 0.0;
233
- let uo = select(-tq, tq, qY);
234
- let qX = select(-input, input, qY);
235
- if (dot(input, tq) <= 0.0 || dot(qX, view) <= 1e-6) { return uo; }
236
- return qX;
280
+ fn fE(input: vec3f, face: vec3f, view: vec3f) -> vec3f {
281
+ let front = dot(face, view) >= 0.0;
282
+ let wd = select(-face, face, front);
283
+ let rY = select(-input, input, front);
284
+ if ((dot(input, face) <= 0.0) | (dot(rY, view) <= 1e-6)) { return wd; }
285
+ return rY;
237
286
  }
238
287
  ` : ''}
239
- fn mb(
240
- si: ptr<function, ad>,
241
- ma: ptr<function, J>,
242
- aa: ptr<function, Path>
288
+ fn mx(
289
+ si: ptr<function, SurfaceInteraction>,
290
+ ma: ptr<function, OpenPbrResolvedMaterial>,
291
+ path: ptr<function, Path>
243
292
  ) {
244
293
  ${hasCoatNormals ? /* wgsl */ `
245
- let bC = (*si).faceNormal;
246
- let mE = (*si).normal;
294
+ let bA = (*si).faceNormal;
295
+ let ni = (*si).normal;
247
296
  ` : ''}
248
- var rN: f32 = -dot((*si).faceNormal, (*aa).ray.d);
249
- var sG: f32 = -dot((*si).normal, (*aa).ray.d);
250
- if (((*ma).transmissionWeight > 0.0 || (*ma).subsurfaceWeight > 0.0) && (*ma).thinWalled) {
297
+ var sL: f32 = -dot((*si).faceNormal, (*path).ray.d);
298
+ var tY: f32 = -dot((*si).normal, (*path).ray.d);
299
+ if ((((*ma).transmissionWeight > 0.0) | ((*ma).subsurfaceWeight > 0.0)) & (*ma).thinWalled) {
251
300
 
252
- if (rN < 0.0) {
301
+ if (sL < 0.0) {
253
302
  (*si).faceNormal = -(*si).faceNormal;
254
- rN = -rN;
303
+ sL = -sL;
255
304
  }
256
- if (sG < 0.0) {
305
+ if (tY < 0.0) {
257
306
  (*si).normal = -(*si).normal;
258
- sG = -sG;
307
+ tY = -tY;
259
308
  }
260
309
  }
261
310
 
262
311
 
263
- var pU: bool = rN >= 0.0 && sG < 0.0;
264
- var ndv: f32 = select(sG, rN, pU);
265
- var N: vec3f = select((*si).normal, (*si).faceNormal, pU);
312
+ var qE: bool = (sL >= 0.0) & (tY < 0.0);
313
+ var ndv: f32 = select(tY, sL, qE);
314
+ var N: vec3f = select((*si).normal, (*si).faceNormal, qE);
266
315
 
267
- (*ma).inside = ndv <= 0.0 && !(*ma).thinWalled;
316
+ (*ma).inside = (ndv <= 0.0) & !(*ma).thinWalled;
268
317
 
269
318
  (*ma).relativeIor = select((*ma).specularIor, (1.0 / (*ma).specularIor), ndv > 0.0);
270
319
  var ffnormal = select(-N, N, ndv >= 0.0);
271
320
  ${hasCoatNormals ? /* wgsl */ `
272
321
  if ((*ma).coatNormalEnabled) {
273
- let view = -(*aa).ray.d;
274
- let gb = dot(bC, view);
275
- (*ma).geometricNormal = select(-bC, bC, gb >= 0.0);
276
- ffnormal = fF(mE, bC, view);
277
- (*ma).coatNormal = fF((*si).coatNormal, bC, view);
278
- (*ma).inside = gb <= 0.0 && !(*ma).thinWalled;
279
- (*ma).relativeIor = select((*ma).specularIor, 1.0 / (*ma).specularIor, gb > 0.0 || (*ma).thinWalled);
322
+ let view = -(*path).ray.d;
323
+ let fZ = dot(bA, view);
324
+ (*ma).geometricNormal = select(-bA, bA, fZ >= 0.0);
325
+ ffnormal = fE(ni, bA, view);
326
+ (*ma).coatNormal = fE((*si).coatNormal, bA, view);
327
+ (*ma).inside = (fZ <= 0.0) & !(*ma).thinWalled;
328
+ (*ma).relativeIor = select((*ma).specularIor, 1.0 / (*ma).specularIor, (fZ > 0.0) | (*ma).thinWalled);
280
329
  }
281
330
  ` : ''}
282
331
 
283
- (*aa).scatteringIsDelta = false;
284
- var bl = false;
285
- var hn = false;
332
+ (*path).scatteringIsDelta = false;
333
+ var mediumSampled = false;
334
+ var hj = false;
286
335
  let mediumType = (*si).mediumType;
287
336
 
288
337
  var scatteringPdf: f32;
289
- var cG: vec3f;
338
+ var df: vec3f;
290
339
 
291
340
  if (HAS_MEDIUM) {
292
- let d = distance((*si).position, (*aa).ray.o);
293
- let nu = (*aa).ray.o;
341
+ let d = distance((*si).position, (*path).ray.o);
342
+ let od = (*path).ray.o;
294
343
  let extinction = (*si).mediumExtinction;
295
344
  let scattering = min((*si).mediumScattering, extinction);
296
- let sC = max(max(extinction.x, extinction.y), extinction.z);
297
- if (mediumType > 0 && sC > 0.0) {
345
+ let tU = max(max(extinction.x, extinction.y), extinction.z);
346
+ if ((mediumType > 0) & (tU > 0.0)) {
298
347
 
299
348
 
300
- let nj = min(i32(dz(cw(MEDIUM_CHANNEL)) * 3.0), 2);
301
- let fE = extinction[nj];
302
- let ih = select(
349
+ let nX = min(i32(sample1D(bE(MEDIUM_CHANNEL)) * 3.0), 2);
350
+ let fD = extinction[nX];
351
+ let ij = select(
303
352
  d,
304
- min(-log(max(dz(cw(MEDIUM_DISTANCE)), 1e-7)) / fE, d),
305
- fE > 0.0
353
+ min(-log(max(sample1D(bE(MEDIUM_DISTANCE)), 1e-7)) / fD, d),
354
+ fD > 0.0
306
355
  );
307
- bl = ih < d;
308
- let ew = exp(-extinction * ih);
309
- let nZ = select(
310
- ew,
311
- extinction * ew,
312
- bl
356
+ mediumSampled = ij < d;
357
+ let transmittance = exp(-extinction * ij);
358
+ let oK = select(
359
+ transmittance,
360
+ extinction * transmittance,
361
+ mediumSampled
313
362
  );
314
- let nK = max((nZ.x + nZ.y + nZ.z) / 3.0, 1e-8);
315
- if (bl) {
316
- (*aa).beta *= ew * scattering / nK;
363
+ let mediumPdf = max((oK.x + oK.y + oK.z) / 3.0, 1e-8);
364
+ if (mediumSampled) {
365
+ (*path).beta *= transmittance * scattering / mediumPdf;
317
366
 
318
- (*aa).ray.o = nu + ih * (*aa).ray.d;
319
- (*si).position = (*aa).ray.o;
367
+ (*path).ray.o = od + ij * (*path).ray.d;
368
+ (*si).position = (*path).ray.o;
320
369
  }
321
370
  else {
322
- (*aa).beta *= ew / nK;
371
+ (*path).beta *= transmittance / mediumPdf;
323
372
  }
324
373
  }
325
374
  }
326
375
 
327
- if (!bl) {
328
- (*aa).li += pp(si, aa) * (*ma).emission * (*aa).beta;
376
+ if (!mediumSampled) {
377
+ ${caustics ? ` let mM=emissiveHitMisWeight(si,path);
378
+ causticHotRecord(*path,mM*(*ma).emission,1u);causticEmitterRecord(*si,*path,mM,(*ma).emission);
379
+ (*path).li+=mM*(*ma).emission*(*path).beta;` : ' (*path).li += emissiveHitMisWeight(si, path) * (*ma).emission * (*path).beta;'}
329
380
  }
330
381
  if ((*ma).materialType == UNLIT) {
331
- (*aa).abort = true;
382
+ (*path).abort = true;
332
383
  return;
333
384
  }
334
385
 
335
386
 
336
- var prepared: ag;
337
- if (!bl) {
387
+ var prepared: OpenPbrPreparedBsdf;
388
+ if (!mediumSampled) {
338
389
  ${hasAnisotropyDirections ? /* wgsl */ `
339
390
  (*ma).directionTangent = (*si).directionTangent;
340
391
  (*ma).directionBitangent = (*si).directionBitangent;
341
392
  (*ma).geometryTangent = (*si).geometryTangent;
342
393
  (*ma).geometryBitangent = (*si).geometryBitangent;
343
394
  ` : /* wgsl */ ``}
344
- prepared = eH((*si).tangent, *ma, -(*aa).ray.d, ffnormal);
345
- }
346
- mT(si, *ma, prepared, aa, ffnormal, !bl);
347
- if (bl) {
348
-
349
- cG = fq(
350
- -(*aa).ray.d,
351
- (*si).mediumAnisotropy,
352
- fp(cw(PHASE_DIRECTION))
353
- );
354
- scatteringPdf = bD(
355
- dot(cG, -(*aa).ray.d),
356
- (*si).mediumAnisotropy
357
- );
395
+ prepared = bV((*si).tangent, *ma, -(*path).ray.d, ffnormal);
358
396
  }
359
- else {
360
-
361
- var isNextRefraction: bool;
362
- var aA = 1.0;
363
- var aS = false;
364
- var bE = true;
365
- var aR = u32(OPENPBR_LOBE_DIFFUSE);
366
- var qI = 0.0;
367
- let ur = vec3f(fp(cw(BSDF_DIRECTION)), dz(cw(BSDF_LOBE)));
368
- var gY = vec3f(0.0);
369
- let f = dv(
370
- prepared,
371
- ur,
372
- &cG,
373
- &scatteringPdf,
374
- &isNextRefraction,
375
- &aA,
376
- &aS,
377
- &bE,
378
- &aR,
379
- &qI,
380
- &gY
381
- );
397
+ ${researchContribution}${photonMapping ? /* wgsl */ ` if(!mediumSampled){let value=(*path).beta*rI(*si,prepared,(*path).fromEye,!(*path).causticHasReceiver);causticEstimateRecord(value,1u);(*path).li+=value;}
398
+ ` : ''} let qP = sV(si, *ma, prepared, path, ffnormal, !mediumSampled);
399
+ df = qP.direction;
400
+ scatteringPdf = qP.pdf;
401
+ if (!mediumSampled) {
402
+ let f = qP.response;
403
+ let isNextRefraction = qP.transmission;
382
404
 
383
405
 
384
406
 
385
407
 
386
- if (!(scatteringPdf > 0.0) ||
387
- !all(f == f) || !all(abs(f) < vec3f(3.402823e38)) ||
388
- dot(cG, cG) < 0.5) {
389
- (*aa).scatteringPdf = 0.0;
390
- (*aa).abort = true;
408
+ if (!(scatteringPdf > 0.0) |
409
+ !all(f == f) | !all(abs(f) < vec3f(3.402823e38)) |
410
+ (dot(df, df) < 0.5)) {
411
+ (*path).scatteringPdf = 0.0;
412
+ (*path).abort = true;
391
413
  return;
392
414
  }
393
415
 
394
416
 
395
- (*aa).scatteringIsDelta = !prepared.material.thinWalled &&
396
- abs(prepared.material.relativeIor - 1.0) <= 1e-6 &&
397
- prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] >= 1.0 - 1e-6;
398
- (*aa).beta *= f / scatteringPdf;
417
+ (*path).scatteringIsDelta = !prepared.material.thinWalled &
418
+ (abs(prepared.material.relativeIor - 1.0) <= 1e-6) &
419
+ (prepared.probabilities[OPENPBR_LOBE_TRANSMISSION] >= 1.0 - 1e-6);
420
+ ${caustics ? /* wgsl */ ` causticAdvance(path, *ma, isNextRefraction, true);
421
+ ` : ''} (*path).beta *= f / scatteringPdf;
399
422
 
400
- hn = isNextRefraction && !(*ma).thinWalled;
401
- (*aa).isNextRefraction = isNextRefraction;
423
+ hj = isNextRefraction & !(*ma).thinWalled;
424
+ (*path).isNextRefraction = isNextRefraction;
402
425
 
403
426
 
404
- (*aa).ray.o = (*si).position + EPS * cG;
427
+ (*path).ray.o = (*si).position + EPS * df;
405
428
  ${hasCoatNormals ? /* wgsl */ `
406
- if ((*ma).coatNormalEnabled) { (*aa).ray.o = (*si).position + EPS * select(-bC, bC, dot(bC, cG) >= 0.0); }
429
+ if ((*ma).coatNormalEnabled) { (*path).ray.o = (*si).position + EPS * select(-bA, bA, dot(bA, df) >= 0.0); }
407
430
  ` : ''}
408
431
  }
409
- (*aa).scatteringPdf = scatteringPdf;
410
- (*aa).ray.d = cG;
411
- if (bl) {
412
- (*aa).isNextRefraction = false;
432
+ (*path).scatteringPdf = scatteringPdf;
433
+ (*path).ray.d = df;
434
+ if (mediumSampled) {${caustics ? /* wgsl */ `
435
+ causticAdvance(path, *ma, false, false);` : ''}
436
+ (*path).isNextRefraction = false;
413
437
  }
414
438
 
415
- (*aa).fromEye = false;
439
+ (*path).fromEye = false;
416
440
 
417
441
  if (HAS_MEDIUM) {
418
442
 
419
443
 
420
- if (!bl && hn && (*ma).mediumType > 0) {
421
- if (rN >= 0.0) {
444
+ if (!mediumSampled & hj & ((*ma).mediumType > 0)) {
445
+ if (sL >= 0.0) {
422
446
  (*si).mediumType = (*ma).mediumType;
423
447
  (*si).mediumExtinction = (*ma).mediumExtinction;
424
448
  (*si).mediumScattering = (*ma).mediumScattering;