@meimu/mutracer 0.1.5 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/LICENSES/Classroom-CC0.txt +121 -0
  2. package/README.md +10 -7
  3. package/THIRD_PARTY_NOTICES.md +13 -8
  4. package/dist/assets/bvh.worker.js +1 -1
  5. package/dist/mutracer.umd.js +12316 -9228
  6. package/docs/api.md +232 -21
  7. package/docs/caustics.md +80 -0
  8. package/docs/denoising.md +30 -15
  9. package/docs/materials.md +6 -5
  10. package/docs/performance.md +5 -2
  11. package/docs/progressive-rendering.md +73 -1
  12. package/docs/technical/continuous-spectrum.md +93 -0
  13. package/docs/threejs.md +14 -5
  14. package/docs/updates.md +46 -2
  15. package/docs/viewer-checklist.md +65 -0
  16. package/docs/viewer.md +15 -8
  17. package/lib/Display.d.ts +13 -2
  18. package/lib/Display.js +28 -7
  19. package/lib/Display.js.map +1 -1
  20. package/lib/Engine.d.ts +4 -0
  21. package/lib/Engine.js +99 -37
  22. package/lib/Engine.js.map +1 -1
  23. package/lib/Render.d.ts +98 -15
  24. package/lib/Render.js +275 -27
  25. package/lib/Render.js.map +1 -1
  26. package/lib/RenderLoop.d.ts +11 -1
  27. package/lib/RenderLoop.js +120 -15
  28. package/lib/RenderLoop.js.map +1 -1
  29. package/lib/main.d.ts +6 -3
  30. package/lib/main.js +1 -0
  31. package/lib/main.js.map +1 -1
  32. package/lib/math/access.d.ts +4 -0
  33. package/lib/math/access.js +10 -0
  34. package/lib/math/access.js.map +1 -0
  35. package/lib/math/mat3.d.ts +4 -0
  36. package/lib/math/mat3.js +54 -0
  37. package/lib/math/mat3.js.map +1 -0
  38. package/lib/math/mat4.d.ts +19 -0
  39. package/lib/math/mat4.js +413 -0
  40. package/lib/math/mat4.js.map +1 -0
  41. package/lib/math/storage.d.ts +6 -0
  42. package/lib/math/storage.js +22 -0
  43. package/lib/math/storage.js.map +1 -0
  44. package/lib/math/types.d.ts +3 -0
  45. package/lib/math/types.js +2 -0
  46. package/lib/math/types.js.map +1 -0
  47. package/lib/math/vec2.d.ts +13 -0
  48. package/lib/math/vec2.js +52 -0
  49. package/lib/math/vec2.js.map +1 -0
  50. package/lib/math/vec3.d.ts +23 -0
  51. package/lib/math/vec3.js +139 -0
  52. package/lib/math/vec3.js.map +1 -0
  53. package/lib/math.d.ts +5 -17
  54. package/lib/math.js +5 -55
  55. package/lib/math.js.map +1 -1
  56. package/lib/oidn.d.ts +1 -1
  57. package/lib/oidn.js +4 -2
  58. package/lib/oidn.js.map +1 -1
  59. package/lib/oidnBundledWeights.cdn.d.ts +2 -2
  60. package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
  61. package/lib/renderer/AovPrimitiveCache.js +48 -0
  62. package/lib/renderer/AovPrimitiveCache.js.map +1 -0
  63. package/lib/renderer/Box3.d.ts +5 -0
  64. package/lib/renderer/Box3.js +9 -0
  65. package/lib/renderer/Box3.js.map +1 -0
  66. package/lib/renderer/GPUTraceQueue.d.ts +11 -0
  67. package/lib/renderer/GPUTraceQueue.js +33 -0
  68. package/lib/renderer/GPUTraceQueue.js.map +1 -0
  69. package/lib/renderer/MaterialData.d.ts +15 -0
  70. package/lib/renderer/MaterialData.js +61 -0
  71. package/lib/renderer/MaterialData.js.map +1 -0
  72. package/lib/renderer/MaterialTable.d.ts +11 -98
  73. package/lib/renderer/MaterialTable.js +34 -412
  74. package/lib/renderer/MaterialTable.js.map +1 -1
  75. package/lib/renderer/RenderingPipeline.d.ts +36 -13
  76. package/lib/renderer/RenderingPipeline.js +1 -17
  77. package/lib/renderer/RenderingPipeline.js.map +1 -1
  78. package/lib/renderer/TileRender.d.ts +0 -1
  79. package/lib/renderer/TileRender.js +14 -1
  80. package/lib/renderer/TileRender.js.map +1 -1
  81. package/lib/renderer/WGPUAov.d.ts +39 -0
  82. package/lib/renderer/WGPUAov.js +239 -0
  83. package/lib/renderer/WGPUAov.js.map +1 -0
  84. package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
  85. package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
  86. package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
  87. package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
  88. package/lib/renderer/WGPUBindlessTextures.js +180 -0
  89. package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
  90. package/lib/renderer/WGPUBloomPass.js +17 -97
  91. package/lib/renderer/WGPUBloomPass.js.map +1 -1
  92. package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
  93. package/lib/renderer/WGPUCausticLightPass.js +217 -0
  94. package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
  95. package/lib/renderer/WGPUComputePass.d.ts +1 -1
  96. package/lib/renderer/WGPUComputePass.js.map +1 -1
  97. package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
  98. package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
  99. package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
  100. package/lib/renderer/WGPUFullQuadPass.js +10 -9
  101. package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
  102. package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
  103. package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
  104. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
  105. package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
  106. package/lib/renderer/WGPUPhotonMap.js +191 -0
  107. package/lib/renderer/WGPUPhotonMap.js.map +1 -0
  108. package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
  109. package/lib/renderer/WGPURayTraceOutput.js +132 -29
  110. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  111. package/lib/renderer/WGPURayTracePass.d.ts +83 -56
  112. package/lib/renderer/WGPURayTracePass.js +884 -837
  113. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  114. package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
  115. package/lib/renderer/WGPURenderingPipeline.js +297 -82
  116. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  117. package/lib/renderer/WGPUShaderCache.d.ts +2 -2
  118. package/lib/renderer/WGPUShaderCache.js +10 -5
  119. package/lib/renderer/WGPUShaderCache.js.map +1 -1
  120. package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
  121. package/lib/renderer/WGPUShaderCapabilities.js +54 -0
  122. package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
  123. package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
  124. package/lib/renderer/WGPUSkyBaker.js +85 -0
  125. package/lib/renderer/WGPUSkyBaker.js.map +1 -0
  126. package/lib/renderer/WebGLAov.d.ts +41 -0
  127. package/lib/renderer/WebGLAov.js +106 -0
  128. package/lib/renderer/WebGLAov.js.map +1 -0
  129. package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
  130. package/lib/renderer/WebGLFullQuadPass.js +22 -2
  131. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  132. package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
  133. package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
  134. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  135. package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
  136. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
  137. package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
  138. package/lib/renderer/WebGLRayTracePass.js +121 -9
  139. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  140. package/lib/renderer/WebGLRenderingPipeline.js +126 -22
  141. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  142. package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
  143. package/lib/renderer/WebGLSkyBaker.js +422 -0
  144. package/lib/renderer/WebGLSkyBaker.js.map +1 -0
  145. package/lib/renderer/WebGLSkySource.d.ts +9 -0
  146. package/lib/renderer/WebGLSkySource.js +28 -0
  147. package/lib/renderer/WebGLSkySource.js.map +1 -0
  148. package/lib/renderer/accumulationTarget.d.ts +6 -0
  149. package/lib/renderer/accumulationTarget.js.map +1 -1
  150. package/lib/renderer/aov.d.ts +42 -0
  151. package/lib/renderer/aov.js +50 -0
  152. package/lib/renderer/aov.js.map +1 -0
  153. package/lib/renderer/aovDisplay.d.ts +14 -0
  154. package/lib/renderer/aovDisplay.js +32 -0
  155. package/lib/renderer/aovDisplay.js.map +1 -0
  156. package/lib/renderer/aovScene.d.ts +21 -0
  157. package/lib/renderer/aovScene.js +139 -0
  158. package/lib/renderer/aovScene.js.map +1 -0
  159. package/lib/renderer/binnedSahBvh.js +2 -1
  160. package/lib/renderer/binnedSahBvh.js.map +1 -1
  161. package/lib/renderer/bvhAccel.d.ts +20 -10
  162. package/lib/renderer/bvhAccel.js +168 -58
  163. package/lib/renderer/bvhAccel.js.map +1 -1
  164. package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
  165. package/lib/renderer/cameraSnapshot.js +2 -1
  166. package/lib/renderer/cameraSnapshot.js.map +1 -1
  167. package/lib/renderer/cameraUniform.d.ts +2 -0
  168. package/lib/renderer/cameraUniform.js +12 -0
  169. package/lib/renderer/cameraUniform.js.map +1 -0
  170. package/lib/renderer/causticDiagnostics.d.ts +31 -0
  171. package/lib/renderer/causticDiagnostics.js +5 -0
  172. package/lib/renderer/causticDiagnostics.js.map +1 -0
  173. package/lib/renderer/causticEmission.d.ts +10 -0
  174. package/lib/renderer/causticEmission.js +40 -0
  175. package/lib/renderer/causticEmission.js.map +1 -0
  176. package/lib/renderer/causticUniform.d.ts +12 -0
  177. package/lib/renderer/causticUniform.js +22 -0
  178. package/lib/renderer/causticUniform.js.map +1 -0
  179. package/lib/renderer/caustics.d.ts +16 -0
  180. package/lib/renderer/caustics.js +93 -0
  181. package/lib/renderer/caustics.js.map +1 -0
  182. package/lib/renderer/committedScene.js +4 -0
  183. package/lib/renderer/committedScene.js.map +1 -1
  184. package/lib/renderer/denoiser.d.ts +3 -11
  185. package/lib/renderer/denoiser.js.map +1 -1
  186. package/lib/renderer/depthQuery.js +4 -1
  187. package/lib/renderer/depthQuery.js.map +1 -1
  188. package/lib/renderer/displacementPreparation.d.ts +11 -0
  189. package/lib/renderer/displacementPreparation.js +351 -0
  190. package/lib/renderer/displacementPreparation.js.map +1 -0
  191. package/lib/renderer/displacementRange.d.ts +1 -0
  192. package/lib/renderer/displacementRange.js +9 -0
  193. package/lib/renderer/displacementRange.js.map +1 -0
  194. package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
  195. package/lib/renderer/displayParityDiagnostics.js +2 -0
  196. package/lib/renderer/displayParityDiagnostics.js.map +1 -0
  197. package/lib/renderer/envMapCreation.d.ts +9 -8
  198. package/lib/renderer/envMapCreation.js +36 -12
  199. package/lib/renderer/envMapCreation.js.map +1 -1
  200. package/lib/renderer/envMapDistribution.d.ts +12 -2
  201. package/lib/renderer/envMapDistribution.js +43 -34
  202. package/lib/renderer/envMapDistribution.js.map +1 -1
  203. package/lib/renderer/geometryBvhBounds.d.ts +4 -0
  204. package/lib/renderer/geometryBvhBounds.js +82 -0
  205. package/lib/renderer/geometryBvhBounds.js.map +1 -0
  206. package/lib/renderer/geometryUpdateState.d.ts +32 -0
  207. package/lib/renderer/geometryUpdateState.js +2 -0
  208. package/lib/renderer/geometryUpdateState.js.map +1 -0
  209. package/lib/renderer/geometryUpdates.d.ts +17 -9
  210. package/lib/renderer/geometryUpdates.js +92 -33
  211. package/lib/renderer/geometryUpdates.js.map +1 -1
  212. package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
  213. package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
  214. package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
  215. package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
  216. package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
  217. package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
  218. package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
  219. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
  220. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
  221. package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
  222. package/lib/renderer/glsl/aovTrace.frag.js +121 -0
  223. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
  224. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
  225. package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
  226. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
  227. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
  228. package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
  229. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
  230. package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
  231. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
  232. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
  233. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
  234. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  235. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
  236. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  237. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  238. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
  239. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
  240. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  241. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
  242. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
  243. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
  244. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
  245. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
  246. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
  247. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
  248. package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
  249. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
  250. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  251. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  252. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
  253. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
  254. package/lib/renderer/glsl/depthQuery.frag.js +7 -7
  255. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
  256. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
  257. package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
  258. package/lib/renderer/glsl/rayTrace.frag.js +271 -248
  259. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
  260. package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
  261. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  262. package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
  263. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
  264. package/lib/renderer/lightConstants.d.ts +10 -0
  265. package/lib/renderer/lightConstants.js +11 -0
  266. package/lib/renderer/lightConstants.js.map +1 -0
  267. package/lib/renderer/lightCore.d.ts +12 -0
  268. package/lib/renderer/lightCore.js +13 -0
  269. package/lib/renderer/lightCore.js.map +1 -0
  270. package/lib/renderer/lightSampling.d.ts +22 -18
  271. package/lib/renderer/lightSampling.js +135 -62
  272. package/lib/renderer/lightSampling.js.map +1 -1
  273. package/lib/renderer/lightsData.d.ts +21 -0
  274. package/lib/renderer/lightsData.js +192 -0
  275. package/lib/renderer/lightsData.js.map +1 -0
  276. package/lib/renderer/lightsUtil.d.ts +3 -26
  277. package/lib/renderer/lightsUtil.js +3 -153
  278. package/lib/renderer/lightsUtil.js.map +1 -1
  279. package/lib/renderer/materialBufferData.d.ts +70 -0
  280. package/lib/renderer/materialBufferData.js +2 -0
  281. package/lib/renderer/materialBufferData.js.map +1 -0
  282. package/lib/renderer/materialConstants.d.ts +11 -0
  283. package/lib/renderer/materialConstants.js +11 -0
  284. package/lib/renderer/materialConstants.js.map +1 -1
  285. package/lib/renderer/materialCore.d.ts +8 -0
  286. package/lib/renderer/materialCore.js +9 -0
  287. package/lib/renderer/materialCore.js.map +1 -0
  288. package/lib/renderer/materialEmission.d.ts +2 -2
  289. package/lib/renderer/materialEmission.js +3 -3
  290. package/lib/renderer/materialEmission.js.map +1 -1
  291. package/lib/renderer/materialLayout.d.ts +2 -101
  292. package/lib/renderer/materialLayout.js +110 -172
  293. package/lib/renderer/materialLayout.js.map +1 -1
  294. package/lib/renderer/materialLayoutSchema.d.ts +26 -0
  295. package/lib/renderer/materialLayoutSchema.js +172 -0
  296. package/lib/renderer/materialLayoutSchema.js.map +1 -0
  297. package/lib/renderer/materialParams.d.ts +69 -0
  298. package/lib/renderer/materialParams.js +272 -0
  299. package/lib/renderer/materialParams.js.map +1 -0
  300. package/lib/renderer/materialTextureSlots.d.ts +14 -324
  301. package/lib/renderer/materialTextureSlots.js +21 -8
  302. package/lib/renderer/materialTextureSlots.js.map +1 -1
  303. package/lib/renderer/materialTextures.d.ts +6 -0
  304. package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
  305. package/lib/renderer/materialTextures.js.map +1 -0
  306. package/lib/renderer/mergeMeshesToGeometry.js +6 -147
  307. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
  308. package/lib/renderer/meshInstances.d.ts +4 -21
  309. package/lib/renderer/meshInstances.js +10 -56
  310. package/lib/renderer/meshInstances.js.map +1 -1
  311. package/lib/renderer/oidnNetwork.d.ts +2 -2
  312. package/lib/renderer/oidnNetwork.js +1 -1
  313. package/lib/renderer/oidnNetwork.js.map +1 -1
  314. package/lib/renderer/openPbrEnergyLut.js +850 -846
  315. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  316. package/lib/renderer/ownedDenoiser.d.ts +9 -0
  317. package/lib/renderer/ownedDenoiser.js +2 -0
  318. package/lib/renderer/ownedDenoiser.js.map +1 -0
  319. package/lib/renderer/packedMeshInstances.d.ts +23 -0
  320. package/lib/renderer/packedMeshInstances.js +80 -0
  321. package/lib/renderer/packedMeshInstances.js.map +1 -0
  322. package/lib/renderer/prepareMeshBVH.d.ts +12 -47
  323. package/lib/renderer/prepareMeshBVH.js +21 -642
  324. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  325. package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
  326. package/lib/renderer/proceduralEnvironmentPower.js +8 -0
  327. package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
  328. package/lib/renderer/progressiveScheduler.d.ts +1 -0
  329. package/lib/renderer/progressiveScheduler.js +7 -3
  330. package/lib/renderer/progressiveScheduler.js.map +1 -1
  331. package/lib/renderer/renderPipeline.d.ts +4 -1
  332. package/lib/renderer/renderPipeline.js.map +1 -1
  333. package/lib/renderer/renderingLimits.d.ts +9 -0
  334. package/lib/renderer/renderingLimits.js +18 -0
  335. package/lib/renderer/renderingLimits.js.map +1 -0
  336. package/lib/renderer/researchTransport.d.ts +31 -0
  337. package/lib/renderer/researchTransport.js +5 -0
  338. package/lib/renderer/researchTransport.js.map +1 -0
  339. package/lib/renderer/sceneAssembly.d.ts +73 -0
  340. package/lib/renderer/sceneAssembly.js +109 -0
  341. package/lib/renderer/sceneAssembly.js.map +1 -0
  342. package/lib/renderer/sceneChangeCore.d.ts +39 -0
  343. package/lib/renderer/sceneChangeCore.js +307 -0
  344. package/lib/renderer/sceneChangeCore.js.map +1 -0
  345. package/lib/renderer/sceneChangeDetector.d.ts +3 -6
  346. package/lib/renderer/sceneChangeDetector.js +24 -150
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  553. package/lib/scene/openPbrSchema.d.ts +7 -12
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  565. package/lib/settings/display.d.ts +33 -0
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  571. package/lib/tinybvh/tinybvh.wasm +0 -0
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  574. package/lib/util/fromTHREE.d.ts +4 -1
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  579. package/lib/util/loadRGBE.js +3 -4
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  581. package/lib/util/studioLighting.d.ts +18 -0
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  586. package/lib/version.js.map +1 -1
  587. package/llms.txt +5 -0
  588. package/package.json +33 -7
  589. package/lib/renderer/texturesFromMaterials.d.ts +0 -6
  590. package/lib/renderer/texturesFromMaterials.js.map +0 -1
@@ -1,11 +1,14 @@
1
- import { type SamplingPattern } from './sampling.js';
1
+ import { WGPUAov } from './WGPUAov.js';
2
+ import { type AovKind } from './aov.js';
3
+ import { type MaterialTextureSelection } from './wgpuBindless.js';
4
+ import type { SamplingPattern } from './sampling.js';
2
5
  import { type DepthSampleArea } from './depthQuery.js';
3
6
  import Mesh from '../scene/Mesh.js';
4
7
  import DirectionalLight from '../scene/DirectionalLight.js';
5
8
  import SphereLight from '../scene/SphereLight.js';
6
9
  import RectLight from '../scene/RectLight.js';
7
10
  import SpotLight from '../scene/SpotLight.js';
8
- import { SceneBackground, SceneLight } from '../scene/Scene.js';
11
+ import type { SceneBackground, SceneLight } from '../scene/Scene.js';
9
12
  import Camera from '../scene/Camera.js';
10
13
  import Geometry from '../scene/Geometry.js';
11
14
  import OpenPBRMaterial from '../scene/OpenPBRMaterial.js';
@@ -25,50 +28,27 @@ export declare function getWebGPUErrorMessage(error: unknown): string;
25
28
  export declare function shaderSourceFingerprint(source: string): string;
26
29
  export declare function isWebGPUPipelineSpecializationFailure(...errors: unknown[]): boolean;
27
30
  /** CPU-side views over the `RayTraceUniform` WGSL struct. */
28
- export declare function makeRayTraceUniform(): {
29
- buffer: ArrayBuffer;
30
- views: {
31
- outputSize: Float32Array<ArrayBuffer>;
32
- sampleCount: Float32Array<ArrayBuffer>;
33
- scaleOffset: Float32Array<ArrayBuffer>;
34
- lightsCount: Int32Array<ArrayBuffer>;
35
- transmissiveOutputAlphaMin: Float32Array<ArrayBuffer>;
36
- jitter: Float32Array<ArrayBuffer>;
37
- backgroundColor: Float32Array<ArrayBuffer>;
38
- groundedBackgroundParams: Float32Array<ArrayBuffer>;
39
- groundedBackgroundCenter: Float32Array<ArrayBuffer>;
40
- blasOffset: Int32Array<ArrayBuffer>;
41
- isEmpty: Int32Array<ArrayBuffer>;
42
- bevel: Int32Array<ArrayBuffer>;
43
- dispersionWavelengths: Int32Array<ArrayBuffer>;
44
- envLightPmf: Float32Array<ArrayBuffer>;
45
- lightChoiceCount: Int32Array<ArrayBuffer>;
46
- lightWeightTotal: Float32Array<ArrayBuffer>;
47
- lightSamplingTextureWidth: Int32Array<ArrayBuffer>;
48
- lightChoiceTexelOffset: Int32Array<ArrayBuffer>;
49
- bounces: Int32Array<ArrayBuffer>;
50
- varianceMoments: Int32Array<ArrayBuffer>;
51
- adaptiveSampling: Int32Array<ArrayBuffer>;
52
- clamping: Float32Array<ArrayBuffer>;
53
- directLightCandidates: Int32Array<ArrayBuffer>;
54
- backgroundFlags: Int32Array<ArrayBuffer>;
55
- loopUnrollGuard: Uint32Array<ArrayBuffer>;
56
- sceneFeatureFlags: Uint32Array<ArrayBuffer>;
57
- sequenceSeed: Uint32Array<ArrayBuffer>;
58
- zSobolLogSPP: Uint32Array<ArrayBuffer>;
59
- sampleSequenceOffset: Uint32Array<ArrayBuffer>;
60
- environmentRotation: Float32Array<ArrayBuffer>;
61
- backgroundMapTransform: Float32Array<ArrayBuffer>;
62
- };
63
- };
31
+ export { makeRayTraceUniform } from './wgpuSceneUniform.js';
64
32
  export declare function packAnalyticsLightsToBuffer(lights: AnalyticLight[], texturesIndices: number[], selectionPmfs: number[], iesProfileTexelOffsets?: ArrayLike<number>): Float32Array<ArrayBuffer>;
65
33
  declare class WGPURayTracePass {
34
+ private _textureSelection;
35
+ private _aovPrimitiveCache;
66
36
  private _device;
67
37
  private _rayTracePipeline?;
68
38
  private _targetAspect;
69
39
  private _width;
70
40
  private _height;
71
41
  private _meshes;
42
+ private _causticKey;
43
+ private _photonMapping;
44
+ private _photonMap?;
45
+ private _causticLight?;
46
+ private _causticSettings?;
47
+ private _causticPerspective;
48
+ private _causticCameraScale;
49
+ private _causticBounds;
50
+ private _transport?;
51
+ private _lightTracing;
72
52
  private _sceneEnvironment;
73
53
  private _rectLightTextures;
74
54
  private _analyticLights;
@@ -76,6 +56,9 @@ declare class WGPURayTracePass {
76
56
  private _materialChanges;
77
57
  private _pendingMaterialUpdate?;
78
58
  private _materialData;
59
+ private _bindless?;
60
+ private _retiredBindless;
61
+ private _disposed;
79
62
  private _maxTextureArrayBytes;
80
63
  private _pendingGeometryUpdates;
81
64
  private _needsUpdateMeshData;
@@ -118,6 +101,7 @@ declare class WGPURayTracePass {
118
101
  private _instancesBuffer?;
119
102
  private _emissiveCache;
120
103
  private _lightChoices;
104
+ private _shadowCatcherLightChoices;
121
105
  private _lightSamplingData?;
122
106
  private _lightSamplingScratch?;
123
107
  private _lightSamplingTriangleCount;
@@ -133,20 +117,29 @@ declare class WGPURayTracePass {
133
117
  private _envImageSource;
134
118
  private _envTex?;
135
119
  private _envDistributionTex?;
120
+ private _envDistribution?;
121
+ private _skyBaker?;
136
122
  private _backgroundImageSource;
137
123
  private _backgroundTex?;
138
- private _rayTracePipelineLayout?;
139
124
  private _rayTraceBindGroups?;
125
+ private _photonEmissionGroups?;
140
126
  private _blasLayoutMask;
141
- private _compiledBlasLayoutMask;
142
- private _compiledAnisotropyDirections;
143
- private _compiledCoatNormals;
144
- private _compiledHasAlpha;
145
- private _compiledSceneHasAlpha;
146
127
  private _alphaBlendStrategy;
147
128
  private _constants;
148
- private _prevPipelineConstants;
149
- private _prevDefinesCode;
129
+ private _retainedShaderCapabilities?;
130
+ private _retainedShaderStructure?;
131
+ private _shaderCapabilities;
132
+ private _targetTransport;
133
+ private _traceVariants;
134
+ private _queuedCompiles;
135
+ private _activeCompiles;
136
+ private _traceModules;
137
+ private _requestedVariant?;
138
+ private _activeVariant?;
139
+ private _activeInputs?;
140
+ private _awaitingRetirement?;
141
+ private _resourceError;
142
+ private _aovPipelinesFailed;
150
143
  private _hasTransmission;
151
144
  private _hasShadowCatcher;
152
145
  private _hasDisplacement;
@@ -160,23 +153,23 @@ declare class WGPURayTracePass {
160
153
  private _apertureRadius;
161
154
  private _focusDistance;
162
155
  private _needsUpdateBindGroups;
163
- private _computeShaderModule?;
156
+ private _needsPhotonTargetBindGroups;
157
+ private _needsUpdateOutputBindGroup;
158
+ private _aovPipelines;
164
159
  private _depthCompute?;
165
160
  private _depthTracePipeline?;
166
161
  private _depthPipeline?;
167
162
  private _shaderCache;
168
163
  private _debugBVHBuffer?;
169
- private _isCompilingShader;
170
- private _shaderCompilationDiagnostics?;
171
- private _pipelineError;
172
164
  private _bakePipelineConstants;
173
- private _failedPipelineSignature?;
174
- constructor(device: GPUDevice);
165
+ constructor(device: GPUDevice, _textureSelection?: MaterialTextureSelection);
175
166
  getOutputBuffer(): {
176
- color: GPUBuffer;
177
167
  normal: GPUBuffer;
178
168
  albedo: GPUBuffer;
179
169
  shadowCatcher: GPUBuffer;
170
+ caustic?: GPUBuffer | undefined;
171
+ wideHdr?: boolean | undefined;
172
+ color: GPUBuffer;
180
173
  };
181
174
  private _ensureAdaptiveSamplingTexture;
182
175
  /**
@@ -188,18 +181,49 @@ declare class WGPURayTracePass {
188
181
  private _createPipelineLayout;
189
182
  private _updateGPUBuffer;
190
183
  private _uniformBuffer;
191
- updatePipeline(): Promise<void>;
184
+ private _preparePhotonTarget;
185
+ /**
186
+ * Prepares the pipeline for the settings currently written to this pass.
187
+ * Everything except compilation runs synchronously, and compilation only
188
+ * writes to its own variant. Renders with different settings can therefore
189
+ * interleave without invalidating each other. Returns a promise while the
190
+ * requested state waits on the GPU; undefined means nothing is outstanding.
191
+ */
192
+ updatePipeline(): Promise<void> | undefined;
193
+ /** Runs only for a ready variant, without yielding, so tracing can start in this call. */
194
+ private _installTraceVariant;
195
+ /** Snapshots everything compilation needs. The task must not read mutable pass state afterwards. */
196
+ private _startTraceVariant;
197
+ /** Runs the most recently requested variants first: a dragged slider's last value is the one in use. */
198
+ private _pumpCompiles;
199
+ private _requestQueuedCompile;
200
+ private _prepareAovPipelines;
201
+ prepareAovs(kinds: readonly AovKind[]): boolean;
202
+ renderAovs(state: WGPUAov, camera: Camera, samples: number, cap: number, kinds: readonly AovKind[]): boolean;
192
203
  readDepthSamples(area: DepthSampleArea, aspect?: number): Promise<Float32Array | undefined>;
204
+ /** Whether the latest request waits on GPU work that will settle on its own. */
193
205
  isCompilingShader(): boolean;
194
206
  isPipelineReady(): boolean;
207
+ /** Failure of the latest request. A failed variant does not affect other renders. */
195
208
  getPipelineError(): unknown;
196
209
  private _updateBindGroups;
197
- createPass(encoder: GPUCommandEncoder, clear: boolean, tiles: [number, number], timing?: WGPURayTraceTimingCapture): void;
210
+ createPass(encoder: GPUCommandEncoder, clear: boolean, tiles: [number, number], timing?: WGPURayTraceTimingCapture): number;
198
211
  getDebugBVHData(): Promise<{
199
212
  buffer: ArrayBuffer;
200
213
  }>;
201
214
  getDiagnostics(): {
202
- textureAtlas: import("./MaterialTable.js").TextureAtlasStats | undefined;
215
+ textureAtlas: import("./textureAtlas.js").TextureAtlasStats | undefined;
216
+ materialTextures: {
217
+ metadataBytes: number;
218
+ resourceTableCapacity: number;
219
+ retiredBytes: number;
220
+ textureCount: number;
221
+ estimatedBytes: number;
222
+ scale: number;
223
+ requested: "auto" | "atlas";
224
+ active: "atlas" | "bindless";
225
+ fallbackReason: string | undefined;
226
+ };
203
227
  shaderCompilation: ShaderCompilationDiagnostics | undefined;
204
228
  lightSampling: {
205
229
  emissiveTriangles: number;
@@ -247,7 +271,9 @@ declare class WGPURayTracePass {
247
271
  bevel: boolean;
248
272
  dispersionWavelengths: 1 | 3;
249
273
  directLightCandidates: number;
274
+ caustics?: import('../Render.js').CausticSettings;
250
275
  }): void;
276
+ private _setCaustics;
251
277
  private _setEnvMap;
252
278
  setMeshes(meshes: Mesh[], update?: {
253
279
  transforms?: readonly Mesh[];
@@ -269,6 +295,7 @@ declare class WGPURayTracePass {
269
295
  private _updateMeshMembership;
270
296
  private _updateMeshColors;
271
297
  private _refitMeshInstances;
298
+ private _createMaterialData;
272
299
  private _updateTextures;
273
300
  setLights(lights: SceneLight[]): void;
274
301
  private _updateViewProjInv;