@meimu/mutracer 0.1.5 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSES/Classroom-CC0.txt +121 -0
- package/README.md +10 -7
- package/THIRD_PARTY_NOTICES.md +13 -8
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +12316 -9228
- package/docs/api.md +232 -21
- package/docs/caustics.md +80 -0
- package/docs/denoising.md +30 -15
- package/docs/materials.md +6 -5
- package/docs/performance.md +5 -2
- package/docs/progressive-rendering.md +73 -1
- package/docs/technical/continuous-spectrum.md +93 -0
- package/docs/threejs.md +14 -5
- package/docs/updates.md +46 -2
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +15 -8
- package/lib/Display.d.ts +13 -2
- package/lib/Display.js +28 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -0
- package/lib/Engine.js +99 -37
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +98 -15
- package/lib/Render.js +275 -27
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +11 -1
- package/lib/RenderLoop.js +120 -15
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +6 -3
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/math/access.d.ts +4 -0
- package/lib/math/access.js +10 -0
- package/lib/math/access.js.map +1 -0
- package/lib/math/mat3.d.ts +4 -0
- package/lib/math/mat3.js +54 -0
- package/lib/math/mat3.js.map +1 -0
- package/lib/math/mat4.d.ts +19 -0
- package/lib/math/mat4.js +413 -0
- package/lib/math/mat4.js.map +1 -0
- package/lib/math/storage.d.ts +6 -0
- package/lib/math/storage.js +22 -0
- package/lib/math/storage.js.map +1 -0
- package/lib/math/types.d.ts +3 -0
- package/lib/math/types.js +2 -0
- package/lib/math/types.js.map +1 -0
- package/lib/math/vec2.d.ts +13 -0
- package/lib/math/vec2.js +52 -0
- package/lib/math/vec2.js.map +1 -0
- package/lib/math/vec3.d.ts +23 -0
- package/lib/math/vec3.js +139 -0
- package/lib/math/vec3.js.map +1 -0
- package/lib/math.d.ts +5 -17
- package/lib/math.js +5 -55
- package/lib/math.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidn.js +4 -2
- package/lib/oidn.js.map +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
- package/lib/renderer/AovPrimitiveCache.js +48 -0
- package/lib/renderer/AovPrimitiveCache.js.map +1 -0
- package/lib/renderer/Box3.d.ts +5 -0
- package/lib/renderer/Box3.js +9 -0
- package/lib/renderer/Box3.js.map +1 -0
- package/lib/renderer/GPUTraceQueue.d.ts +11 -0
- package/lib/renderer/GPUTraceQueue.js +33 -0
- package/lib/renderer/GPUTraceQueue.js.map +1 -0
- package/lib/renderer/MaterialData.d.ts +15 -0
- package/lib/renderer/MaterialData.js +61 -0
- package/lib/renderer/MaterialData.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +11 -98
- package/lib/renderer/MaterialTable.js +34 -412
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +36 -13
- package/lib/renderer/RenderingPipeline.js +1 -17
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +0 -1
- package/lib/renderer/TileRender.js +14 -1
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +39 -0
- package/lib/renderer/WGPUAov.js +239 -0
- package/lib/renderer/WGPUAov.js.map +1 -0
- package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
- package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
- package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
- package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
- package/lib/renderer/WGPUBindlessTextures.js +180 -0
- package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.js +17 -97
- package/lib/renderer/WGPUBloomPass.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +1 -1
- package/lib/renderer/WGPUComputePass.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
- package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.js +10 -9
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
- package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +132 -29
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +83 -56
- package/lib/renderer/WGPURayTracePass.js +884 -837
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
- package/lib/renderer/WGPURenderingPipeline.js +297 -82
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUShaderCache.d.ts +2 -2
- package/lib/renderer/WGPUShaderCache.js +10 -5
- package/lib/renderer/WGPUShaderCache.js.map +1 -1
- package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
- package/lib/renderer/WGPUShaderCapabilities.js +54 -0
- package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
- package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
- package/lib/renderer/WGPUSkyBaker.js +85 -0
- package/lib/renderer/WGPUSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLAov.d.ts +41 -0
- package/lib/renderer/WebGLAov.js +106 -0
- package/lib/renderer/WebGLAov.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
- package/lib/renderer/WebGLFullQuadPass.js +22 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
- package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
- package/lib/renderer/WebGLRayTracePass.js +121 -9
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +126 -22
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
- package/lib/renderer/WebGLSkyBaker.js +422 -0
- package/lib/renderer/WebGLSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLSkySource.d.ts +9 -0
- package/lib/renderer/WebGLSkySource.js +28 -0
- package/lib/renderer/WebGLSkySource.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +6 -0
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +42 -0
- package/lib/renderer/aov.js +50 -0
- package/lib/renderer/aov.js.map +1 -0
- package/lib/renderer/aovDisplay.d.ts +14 -0
- package/lib/renderer/aovDisplay.js +32 -0
- package/lib/renderer/aovDisplay.js.map +1 -0
- package/lib/renderer/aovScene.d.ts +21 -0
- package/lib/renderer/aovScene.js +139 -0
- package/lib/renderer/aovScene.js.map +1 -0
- package/lib/renderer/binnedSahBvh.js +2 -1
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +20 -10
- package/lib/renderer/bvhAccel.js +168 -58
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
- package/lib/renderer/cameraSnapshot.js +2 -1
- package/lib/renderer/cameraSnapshot.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +2 -0
- package/lib/renderer/cameraUniform.js +12 -0
- package/lib/renderer/cameraUniform.js.map +1 -0
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/committedScene.js +4 -0
- package/lib/renderer/committedScene.js.map +1 -1
- package/lib/renderer/denoiser.d.ts +3 -11
- package/lib/renderer/denoiser.js.map +1 -1
- package/lib/renderer/depthQuery.js +4 -1
- package/lib/renderer/depthQuery.js.map +1 -1
- package/lib/renderer/displacementPreparation.d.ts +11 -0
- package/lib/renderer/displacementPreparation.js +351 -0
- package/lib/renderer/displacementPreparation.js.map +1 -0
- package/lib/renderer/displacementRange.d.ts +1 -0
- package/lib/renderer/displacementRange.js +9 -0
- package/lib/renderer/displacementRange.js.map +1 -0
- package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
- package/lib/renderer/displayParityDiagnostics.js +2 -0
- package/lib/renderer/displayParityDiagnostics.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +9 -8
- package/lib/renderer/envMapCreation.js +36 -12
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/envMapDistribution.d.ts +12 -2
- package/lib/renderer/envMapDistribution.js +43 -34
- package/lib/renderer/envMapDistribution.js.map +1 -1
- package/lib/renderer/geometryBvhBounds.d.ts +4 -0
- package/lib/renderer/geometryBvhBounds.js +82 -0
- package/lib/renderer/geometryBvhBounds.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +32 -0
- package/lib/renderer/geometryUpdateState.js +2 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +17 -9
- package/lib/renderer/geometryUpdates.js +92 -33
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
- package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
- package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/aovTrace.frag.js +121 -0
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
- package/lib/renderer/glsl/depthQuery.frag.js +7 -7
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +271 -248
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
- package/lib/renderer/lightConstants.d.ts +10 -0
- package/lib/renderer/lightConstants.js +11 -0
- package/lib/renderer/lightConstants.js.map +1 -0
- package/lib/renderer/lightCore.d.ts +12 -0
- package/lib/renderer/lightCore.js +13 -0
- package/lib/renderer/lightCore.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +22 -18
- package/lib/renderer/lightSampling.js +135 -62
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/lightsData.d.ts +21 -0
- package/lib/renderer/lightsData.js +192 -0
- package/lib/renderer/lightsData.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +3 -26
- package/lib/renderer/lightsUtil.js +3 -153
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialBufferData.d.ts +70 -0
- package/lib/renderer/materialBufferData.js +2 -0
- package/lib/renderer/materialBufferData.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +11 -0
- package/lib/renderer/materialConstants.js +11 -0
- package/lib/renderer/materialConstants.js.map +1 -1
- package/lib/renderer/materialCore.d.ts +8 -0
- package/lib/renderer/materialCore.js +9 -0
- package/lib/renderer/materialCore.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +2 -2
- package/lib/renderer/materialEmission.js +3 -3
- package/lib/renderer/materialEmission.js.map +1 -1
- package/lib/renderer/materialLayout.d.ts +2 -101
- package/lib/renderer/materialLayout.js +110 -172
- package/lib/renderer/materialLayout.js.map +1 -1
- package/lib/renderer/materialLayoutSchema.d.ts +26 -0
- package/lib/renderer/materialLayoutSchema.js +172 -0
- package/lib/renderer/materialLayoutSchema.js.map +1 -0
- package/lib/renderer/materialParams.d.ts +69 -0
- package/lib/renderer/materialParams.js +272 -0
- package/lib/renderer/materialParams.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +14 -324
- package/lib/renderer/materialTextureSlots.js +21 -8
- package/lib/renderer/materialTextureSlots.js.map +1 -1
- package/lib/renderer/materialTextures.d.ts +6 -0
- package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
- package/lib/renderer/materialTextures.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.js +6 -147
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
- package/lib/renderer/meshInstances.d.ts +4 -21
- package/lib/renderer/meshInstances.js +10 -56
- package/lib/renderer/meshInstances.js.map +1 -1
- package/lib/renderer/oidnNetwork.d.ts +2 -2
- package/lib/renderer/oidnNetwork.js +1 -1
- package/lib/renderer/oidnNetwork.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.js +850 -846
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/ownedDenoiser.d.ts +9 -0
- package/lib/renderer/ownedDenoiser.js +2 -0
- package/lib/renderer/ownedDenoiser.js.map +1 -0
- package/lib/renderer/packedMeshInstances.d.ts +23 -0
- package/lib/renderer/packedMeshInstances.js +80 -0
- package/lib/renderer/packedMeshInstances.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +12 -47
- package/lib/renderer/prepareMeshBVH.js +21 -642
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
- package/lib/renderer/proceduralEnvironmentPower.js +8 -0
- package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +1 -0
- package/lib/renderer/progressiveScheduler.js +7 -3
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +4 -1
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/renderingLimits.d.ts +9 -0
- package/lib/renderer/renderingLimits.js +18 -0
- package/lib/renderer/renderingLimits.js.map +1 -0
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +73 -0
- package/lib/renderer/sceneAssembly.js +109 -0
- package/lib/renderer/sceneAssembly.js.map +1 -0
- package/lib/renderer/sceneChangeCore.d.ts +39 -0
- package/lib/renderer/sceneChangeCore.js +307 -0
- package/lib/renderer/sceneChangeCore.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +3 -6
- package/lib/renderer/sceneChangeDetector.js +24 -150
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +119 -0
- package/lib/renderer/sceneLayoutSchema.js +111 -0
- package/lib/renderer/sceneLayoutSchema.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +3 -3
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +55 -0
- package/lib/renderer/scenePreparation.js +360 -0
- package/lib/renderer/scenePreparation.js.map +1 -0
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/scratchSampling.js.map +1 -1
- package/lib/renderer/shader.d.ts +2 -0
- package/lib/renderer/shader.js +2 -0
- package/lib/renderer/shader.js.map +1 -1
- package/lib/renderer/shaderCapabilities.d.ts +23 -0
- package/lib/renderer/shaderCapabilities.js +55 -0
- package/lib/renderer/shaderCapabilities.js.map +1 -0
- package/lib/renderer/shaderCapacity.d.ts +2 -0
- package/lib/renderer/shaderCapacity.js +5 -0
- package/lib/renderer/shaderCapacity.js.map +1 -0
- package/lib/renderer/skyModel.d.ts +9 -0
- package/lib/renderer/skyModel.js +10 -0
- package/lib/renderer/skyModel.js.map +1 -0
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +60 -0
- package/lib/renderer/textureAtlas.js +145 -0
- package/lib/renderer/textureAtlas.js.map +1 -0
- package/lib/renderer/textureAtlasPixels.d.ts +7 -0
- package/lib/renderer/textureAtlasPixels.js +68 -0
- package/lib/renderer/textureAtlasPixels.js.map +1 -0
- package/lib/renderer/util.d.ts +1 -1
- package/lib/renderer/util.js.map +1 -1
- package/lib/renderer/webgl.d.ts +9 -2
- package/lib/renderer/webgl.js +54 -9
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglLightSampling.d.ts +39 -0
- package/lib/renderer/webglLightSampling.js +15 -0
- package/lib/renderer/webglLightSampling.js.map +1 -0
- package/lib/renderer/wgpuBindless.d.ts +26 -0
- package/lib/renderer/wgpuBindless.js +95 -0
- package/lib/renderer/wgpuBindless.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
- package/lib/renderer/wgpuBindlessSource.js +51 -0
- package/lib/renderer/wgpuBindlessSource.js.map +1 -0
- package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
- package/lib/renderer/wgpuMaterialConstants.js +52 -0
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
- package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
- package/lib/renderer/wgpuSceneUniform.js +125 -0
- package/lib/renderer/wgpuSceneUniform.js.map +1 -0
- package/lib/renderer/wgpuShaderSource.d.ts +22 -0
- package/lib/renderer/wgpuShaderSource.js +33 -0
- package/lib/renderer/wgpuShaderSource.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
- package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
- package/lib/renderer/wgsl/causticLight.compute.js +537 -0
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +41 -35
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +747 -704
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +4 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +83 -79
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +137 -137
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +52 -32
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -144
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +269 -245
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +27 -14
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -95
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
- package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
- package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
- package/lib/renderer/wgsl/jnlm.compute.js +315 -0
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
- package/lib/renderer/wgsl/photonMap.compute.js +352 -0
- package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +25 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +645 -500
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/Camera.js +7 -3
- package/lib/scene/Camera.js.map +1 -1
- package/lib/scene/EnvironmentLight.d.ts +5 -9
- package/lib/scene/EnvironmentLight.js +4 -14
- package/lib/scene/EnvironmentLight.js.map +1 -1
- package/lib/scene/EnvironmentLightState.d.ts +18 -0
- package/lib/scene/EnvironmentLightState.js +19 -0
- package/lib/scene/EnvironmentLightState.js.map +1 -0
- package/lib/scene/Geometry.d.ts +12 -6
- package/lib/scene/Geometry.js +37 -13
- package/lib/scene/Geometry.js.map +1 -1
- package/lib/scene/InstanceState.d.ts +39 -0
- package/lib/scene/InstanceState.js +77 -0
- package/lib/scene/InstanceState.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +1 -1
- package/lib/scene/InstancedMesh.js +3 -0
- package/lib/scene/InstancedMesh.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +209 -0
- package/lib/scene/MaterialState.js +231 -0
- package/lib/scene/MaterialState.js.map +1 -0
- package/lib/scene/Mesh.d.ts +4 -6
- package/lib/scene/Mesh.js +3 -11
- package/lib/scene/Mesh.js.map +1 -1
- package/lib/scene/MeshState.d.ts +20 -0
- package/lib/scene/MeshState.js +35 -0
- package/lib/scene/MeshState.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +6 -168
- package/lib/scene/OpenPBRMaterial.js +5 -223
- package/lib/scene/OpenPBRMaterial.js.map +1 -1
- package/lib/scene/PixelTexture.d.ts +6 -0
- package/lib/scene/PixelTexture.js +10 -0
- package/lib/scene/PixelTexture.js.map +1 -0
- package/lib/scene/ProceduralSky.d.ts +24 -0
- package/lib/scene/ProceduralSky.js +40 -0
- package/lib/scene/ProceduralSky.js.map +1 -0
- package/lib/scene/RectLight.d.ts +2 -13
- package/lib/scene/RectLight.js +3 -21
- package/lib/scene/RectLight.js.map +1 -1
- package/lib/scene/RectLightState.d.ts +31 -0
- package/lib/scene/RectLightState.js +26 -0
- package/lib/scene/RectLightState.js.map +1 -0
- package/lib/scene/Scene.d.ts +15 -4
- package/lib/scene/Scene.js.map +1 -1
- package/lib/scene/SceneNode.js +7 -6
- package/lib/scene/SceneNode.js.map +1 -1
- package/lib/scene/Texture.d.ts +10 -41
- package/lib/scene/Texture.js +4 -33
- package/lib/scene/Texture.js.map +1 -1
- package/lib/scene/TextureState.d.ts +35 -0
- package/lib/scene/TextureState.js +35 -0
- package/lib/scene/TextureState.js.map +1 -0
- package/lib/scene/attributeData.d.ts +4 -0
- package/lib/scene/attributeData.js +10 -0
- package/lib/scene/attributeData.js.map +1 -0
- package/lib/scene/lightState.d.ts +8 -0
- package/lib/scene/lightState.js +2 -0
- package/lib/scene/lightState.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +7 -12
- package/lib/scene/openPbrSchema.js +273 -28
- package/lib/scene/openPbrSchema.js.map +1 -1
- package/lib/scene/skyParameters.d.ts +20 -0
- package/lib/scene/skyParameters.js +28 -0
- package/lib/scene/skyParameters.js.map +1 -0
- package/lib/scene/textureData.d.ts +9 -0
- package/lib/scene/textureData.js +2 -0
- package/lib/scene/textureData.js.map +1 -0
- package/lib/scene/texturePixels.d.ts +6 -0
- package/lib/scene/texturePixels.js +10 -0
- package/lib/scene/texturePixels.js.map +1 -0
- package/lib/settings/display.d.ts +33 -0
- package/lib/settings/display.js +7 -0
- package/lib/settings/display.js.map +1 -1
- package/lib/settings/render.d.ts +36 -3
- package/lib/settings/render.js +4 -1
- package/lib/settings/render.js.map +1 -1
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/util/commonGeometry.js +7 -7
- package/lib/util/commonGeometry.js.map +1 -1
- package/lib/util/fromTHREE.d.ts +4 -1
- package/lib/util/fromTHREE.js +20 -7
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/util/geometry.js +42 -29
- package/lib/util/geometry.js.map +1 -1
- package/lib/util/loadRGBE.js +3 -4
- package/lib/util/loadRGBE.js.map +1 -1
- package/lib/util/studioLighting.d.ts +18 -0
- package/lib/util/studioLighting.js +36 -0
- package/lib/util/studioLighting.js.map +1 -0
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +5 -0
- package/package.json +33 -7
- package/lib/renderer/texturesFromMaterials.d.ts +0 -6
- package/lib/renderer/texturesFromMaterials.js.map +0 -1
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// Portions adapted from ray-tracing-renderer@0.10.15
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// (https://github.com/hoverinc/ray-tracing-renderer).
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// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.
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import { uvProjectionConstants } from '../../materialConstants.js';
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let
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let ll = pS(
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uv0, uv1, uv2,
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jv(displacementMapIndex),
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hScale,
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matData.displacementBias,
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displacementUvProjectionScale,
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${anyHit ? 'true' : 'false'},
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jg
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);
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}
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const displacementIntersectCode = function (anyHit, hasAnisotropyDirections) {
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return /* wgsl */ `
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let hScale =
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let
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let uW = bitcast<i32>(r3.w);
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let n0 = normalize(attrBuffers[index.x * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
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let n1 = normalize(attrBuffers[index.y * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
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if (abs(hScale) > 0.0 &&
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let minH = f32(
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let maxH = f32(
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if (abs(hScale) > 0.0 && uW > 0) {
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let maxH = f32(uW & 0xff) / 255.0;
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${getPDMDisplacmentCode(anyHit)}
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tMax =
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`;
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};
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const cwbvhTraversalWgsl = /* wgsl */ `
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fn
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fn bm(value: u32) -> vec4f {
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fn
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fn kI(value: u32) -> u32 {
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118
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|
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119
|
-
fn
|
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119
|
+
fn oJ(value: u32) -> u32 {
|
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120
120
|
return (bitcast<u32>(f32(value)) >> 23u) - 127u;
|
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121
121
|
}
|
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122
122
|
|
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123
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-
fn
|
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123
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+
fn oY(
|
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124
124
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node: i32,
|
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125
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-
|
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125
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+
uN: i32,
|
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126
126
|
n0: vec4f,
|
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127
127
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o: vec3f,
|
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128
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-
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128
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+
gb: vec3f,
|
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129
129
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tMax: f32
|
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130
130
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) -> u32 {
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131
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-
let i = node +
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+
let i = node + uN;
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132
132
|
let n2 = bvhBuffer[i + 2];
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133
133
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let n3 = bvhBuffer[i + 3];
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134
134
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let n4 = bvhBuffer[i + 4];
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135
135
|
let header = bitcast<u32>(n0.w);
|
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136
|
-
let
|
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137
|
-
let
|
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138
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-
let
|
|
139
|
-
let
|
|
140
|
-
bitcast<f32>(u32(
|
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141
|
-
bitcast<f32>(u32(
|
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142
|
-
bitcast<f32>(u32(
|
|
136
|
+
let sD = bitcast<i32>((header & 0xffu) << 24u) >> 24;
|
|
137
|
+
let sE = bitcast<i32>(((header >> 8u) & 0xffu) << 24u) >> 24;
|
|
138
|
+
let sF = bitcast<i32>(((header >> 16u) & 0xffu) << 24u) >> 24;
|
|
139
|
+
let hG = vec3f(
|
|
140
|
+
bitcast<f32>(u32(sD + 127) << 23u),
|
|
141
|
+
bitcast<f32>(u32(sE + 127) << 23u),
|
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142
|
+
bitcast<f32>(u32(sF + 127) << 23u)
|
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143
143
|
);
|
|
144
|
-
let
|
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145
|
-
let
|
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146
|
-
let
|
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147
|
-
|
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148
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-
|
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149
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-
|
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150
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-
let
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151
|
-
let
|
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152
|
-
let
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153
|
-
let
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154
|
-
let
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155
|
-
let
|
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156
|
-
let
|
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157
|
-
let
|
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158
|
-
let
|
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159
|
-
|
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160
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-
|
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161
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-
let
|
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162
|
-
|
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163
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-
|
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164
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-
|
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165
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-
|
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166
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-
|
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167
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-
max((min(vp, vj) - vec4f(bJ.x)), (min(vs, vl) - vec4f(bJ.y))),
|
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168
|
-
(min(vu, vn) - vec4f(bJ.z))
|
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144
|
+
let padding = eU(gb, o);
|
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145
|
+
let eD = (n0.xyz - o) * gb;
|
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146
|
+
let cV = hG * gb;
|
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147
|
+
|
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148
|
+
|
|
149
|
+
|
|
150
|
+
let vm = bitcast<vec4u>(n2);
|
|
151
|
+
let vn = bitcast<vec4u>(n3);
|
|
152
|
+
let vo = bitcast<vec4u>(n4);
|
|
153
|
+
let negative = gb < vec3f(0.0);
|
|
154
|
+
let wK = select(vm.xy, vn.zw, negative.x);
|
|
155
|
+
let xX = select(vn.zw, vm.xy, negative.x);
|
|
156
|
+
let wL = select(vm.zw, vo.xy, negative.y);
|
|
157
|
+
let xY = select(vo.xy, vm.zw, negative.y);
|
|
158
|
+
let wM = select(vn.xy, vo.zw, negative.z);
|
|
159
|
+
let xZ = select(vo.zw, vn.xy, negative.z);
|
|
160
|
+
|
|
161
|
+
let yL = max(
|
|
162
|
+
max(
|
|
163
|
+
bm(wK.x) * cV.x + eD.x - vec4f(padding.x),
|
|
164
|
+
bm(wL.x) * cV.y + eD.y - vec4f(padding.y)
|
|
165
|
+
),
|
|
166
|
+
bm(wM.x) * cV.z + eD.z - vec4f(padding.z)
|
|
169
167
|
);
|
|
170
|
-
let
|
|
171
|
-
min(
|
|
172
|
-
(
|
|
168
|
+
let yH = min(
|
|
169
|
+
min(
|
|
170
|
+
bm(xX.x) * cV.x + eD.x + vec4f(padding.x),
|
|
171
|
+
bm(xY.x) * cV.y + eD.y + vec4f(padding.y)
|
|
172
|
+
),
|
|
173
|
+
bm(xZ.x) * cV.z + eD.z + vec4f(padding.z)
|
|
173
174
|
);
|
|
174
|
-
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
let vo = wx * dc.z + eI.z;
|
|
181
|
-
let wJ = max(
|
|
182
|
-
max((min(vq, vk) - vec4f(bJ.x)), (min(vt, vm) - vec4f(bJ.y))),
|
|
183
|
-
(min(vw, vo) - vec4f(bJ.z))
|
|
175
|
+
let yM = max(
|
|
176
|
+
max(
|
|
177
|
+
bm(wK.y) * cV.x + eD.x - vec4f(padding.x),
|
|
178
|
+
bm(wL.y) * cV.y + eD.y - vec4f(padding.y)
|
|
179
|
+
),
|
|
180
|
+
bm(wM.y) * cV.z + eD.z - vec4f(padding.z)
|
|
184
181
|
);
|
|
185
|
-
let
|
|
186
|
-
min(
|
|
187
|
-
(
|
|
182
|
+
let yI = min(
|
|
183
|
+
min(
|
|
184
|
+
bm(xX.y) * cV.x + eD.x + vec4f(padding.x),
|
|
185
|
+
bm(xY.y) * cV.y + eD.y + vec4f(padding.y)
|
|
186
|
+
),
|
|
187
|
+
bm(xZ.y) * cV.z + eD.z + vec4f(padding.z)
|
|
188
188
|
);
|
|
189
189
|
|
|
190
|
-
let
|
|
191
|
-
let
|
|
192
|
-
return select(0u, 1u,
|
|
193
|
-
| select(0u, 2u,
|
|
194
|
-
| select(0u, 4u,
|
|
195
|
-
| select(0u, 8u,
|
|
196
|
-
| select(0u, 16u,
|
|
197
|
-
| select(0u, 32u,
|
|
198
|
-
| select(0u, 64u,
|
|
199
|
-
| select(0u, 128u,
|
|
190
|
+
let wI = (yL <= min(yH, vec4f(tMax))) & (yH > vec4f(0.0));
|
|
191
|
+
let wJ = (yM <= min(yI, vec4f(tMax))) & (yI > vec4f(0.0));
|
|
192
|
+
return select(0u, 1u, wI.x)
|
|
193
|
+
| select(0u, 2u, wI.y)
|
|
194
|
+
| select(0u, 4u, wI.z)
|
|
195
|
+
| select(0u, 8u, wI.w)
|
|
196
|
+
| select(0u, 16u, wJ.x)
|
|
197
|
+
| select(0u, 32u, wJ.y)
|
|
198
|
+
| select(0u, 64u, wJ.z)
|
|
199
|
+
| select(0u, 128u, wJ.w);
|
|
200
200
|
}
|
|
201
201
|
|
|
202
202
|
`;
|
|
203
203
|
function getBVHTraverseCode(handleHitCode, hasDisplacement, anyHit, blasLayoutMask, hasAnisotropyDirections, skipTriangleCode = '') {
|
|
204
204
|
const intersectTriangles = /* wgsl */ `
|
|
205
|
-
let
|
|
206
|
-
let vertexOffset = vec3i(bitcast<i32>(
|
|
207
|
-
for (var k = 0; k <
|
|
205
|
+
let oX = instancesBuffer[bK * ${INSTANCE_VEC4_STRIDE}];
|
|
206
|
+
let vertexOffset = vec3i(bitcast<i32>(oX.y));
|
|
207
|
+
for (var k = 0; k < primitiveCount; k++) {
|
|
208
208
|
let triangleIndex = primitiveOffset + k;
|
|
209
209
|
${skipTriangleCode}
|
|
210
|
-
if (bounces > 0 && triangleIndex ==
|
|
210
|
+
if (bounces > 0 && triangleIndex == fH && bK == fG) {
|
|
211
211
|
continue;
|
|
212
212
|
}
|
|
213
213
|
|
|
214
214
|
let r3 = bvhBuffer[triangleIndex];
|
|
215
215
|
let index = bitcast<vec3i>(r3.xyz) + vertexOffset;
|
|
216
|
-
var tri =
|
|
216
|
+
var tri = fw(
|
|
217
217
|
attrBuffers[index.x * ATTR_STRIDE + POSITION_OFF]${hasAnisotropyDirections ? '.xyz' : ''},
|
|
218
218
|
attrBuffers[index.y * ATTR_STRIDE + POSITION_OFF]${hasAnisotropyDirections ? '.xyz' : ''},
|
|
219
219
|
attrBuffers[index.z * ATTR_STRIDE + POSITION_OFF]${hasAnisotropyDirections ? '.xyz' : ''}
|
|
220
220
|
);
|
|
221
|
-
var
|
|
221
|
+
var pa = false;
|
|
222
222
|
|
|
223
223
|
${hasDisplacement
|
|
224
224
|
? displacementIntersectCode(anyHit, hasAnisotropyDirections)
|
|
225
225
|
: flatIntersectCode()}
|
|
226
|
-
if (
|
|
226
|
+
if (pa) {
|
|
227
227
|
${handleHitCode}
|
|
228
228
|
}
|
|
229
229
|
}
|
|
@@ -231,285 +231,285 @@ ${handleHitCode}
|
|
|
231
231
|
return /* wgsl */ `
|
|
232
232
|
var d = ray.d;
|
|
233
233
|
var o = ray.o;
|
|
234
|
-
var
|
|
235
|
-
var
|
|
236
|
-
var
|
|
237
|
-
var
|
|
238
|
-
var
|
|
239
|
-
var
|
|
240
|
-
var
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
jh--;
|
|
234
|
+
var jk = -1;
|
|
235
|
+
var gb = eW(d);
|
|
236
|
+
var bP = false;
|
|
237
|
+
var sd = false;
|
|
238
|
+
var eS: vec3f;
|
|
239
|
+
var ex: vec3f;
|
|
240
|
+
var aw: vec3f;
|
|
241
|
+
|
|
242
|
+
|
|
243
|
+
if (cH(o, bvhBuffer[0].xyz, bvhBuffer[1].xyz, gb, tMax) > 0.0) {
|
|
244
|
+
jk = 0;
|
|
245
|
+
mw[0] = 0;
|
|
246
|
+
}
|
|
247
|
+
while (jk >= 0) {
|
|
248
|
+
let uo = mw[jk];
|
|
249
|
+
jk--;
|
|
251
250
|
o = ray.o;
|
|
252
251
|
d = ray.d;
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
let
|
|
256
|
-
let
|
|
257
|
-
if (
|
|
258
|
-
let left =
|
|
259
|
-
let right =
|
|
260
|
-
let d0 =
|
|
252
|
+
gb = eW(d);
|
|
253
|
+
|
|
254
|
+
let yw = bvhBuffer[uo];
|
|
255
|
+
let eP = bitcast<i32>(yw.w);
|
|
256
|
+
if (eP >= 0) {
|
|
257
|
+
let left = uo + 2;
|
|
258
|
+
let right = eP;
|
|
259
|
+
let d0 = cH(
|
|
261
260
|
o,
|
|
262
261
|
bvhBuffer[left].xyz,
|
|
263
262
|
bvhBuffer[left + 1].xyz,
|
|
264
|
-
|
|
263
|
+
gb,
|
|
265
264
|
tMax
|
|
266
265
|
);
|
|
267
|
-
let d1 =
|
|
266
|
+
let d1 = cH(
|
|
268
267
|
o,
|
|
269
268
|
bvhBuffer[right].xyz,
|
|
270
269
|
bvhBuffer[right + 1].xyz,
|
|
271
|
-
|
|
270
|
+
gb,
|
|
272
271
|
tMax
|
|
273
272
|
);
|
|
274
273
|
|
|
275
274
|
if (d0 > d1) {
|
|
276
|
-
if (d0 > 0.0) {
|
|
277
|
-
if (d1 > 0.0) {
|
|
275
|
+
if (d0 > 0.0) { jk++; mw[jk] = left; }
|
|
276
|
+
if (d1 > 0.0) { jk++; mw[jk] = right; }
|
|
278
277
|
}
|
|
279
278
|
else {
|
|
280
|
-
if (d1 > 0.0) {
|
|
281
|
-
if (d0 > 0.0) {
|
|
279
|
+
if (d1 > 0.0) { jk++; mw[jk] = right; }
|
|
280
|
+
if (d0 > 0.0) { jk++; mw[jk] = left; }
|
|
282
281
|
}
|
|
283
282
|
}
|
|
284
283
|
else {
|
|
285
|
-
let
|
|
284
|
+
let rN = -eP;
|
|
286
285
|
|
|
287
286
|
|
|
288
287
|
for (
|
|
289
|
-
var
|
|
290
|
-
|
|
291
|
-
|
|
288
|
+
var mW = rN - 1;
|
|
289
|
+
mW >= 0;
|
|
290
|
+
mW--
|
|
292
291
|
) {
|
|
293
|
-
let
|
|
294
|
-
let
|
|
295
|
-
let
|
|
296
|
-
let
|
|
292
|
+
let qn = bvhBuffer[uo + 2 + mW];
|
|
293
|
+
let bK = bitcast<i32>(qn.x);
|
|
294
|
+
let xl = bitcast<i32>(qn.y);
|
|
295
|
+
let oX = instancesBuffer[bK * ${INSTANCE_VEC4_STRIDE}];
|
|
297
296
|
let w2l = mat4x4<f32>(
|
|
298
|
-
instancesBuffer[
|
|
299
|
-
instancesBuffer[
|
|
300
|
-
instancesBuffer[
|
|
301
|
-
instancesBuffer[
|
|
297
|
+
instancesBuffer[bK * ${INSTANCE_VEC4_STRIDE} + 1],
|
|
298
|
+
instancesBuffer[bK * ${INSTANCE_VEC4_STRIDE} + 2],
|
|
299
|
+
instancesBuffer[bK * ${INSTANCE_VEC4_STRIDE} + 3],
|
|
300
|
+
instancesBuffer[bK * ${INSTANCE_VEC4_STRIDE} + 4]
|
|
302
301
|
);
|
|
303
302
|
o = (w2l * vec4f(ray.o, 1.0)).xyz;
|
|
304
303
|
d = (w2l * vec4f(ray.d, 0.0)).xyz;
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
|
|
304
|
+
gb = eW(d);
|
|
305
|
+
dZ = maxDimension(abs(d));
|
|
306
|
+
gH = mU(d, dZ);
|
|
308
307
|
|
|
309
|
-
let fK = bitcast<u32>(
|
|
310
|
-
let
|
|
308
|
+
let fK = bitcast<u32>(oX.x);
|
|
309
|
+
let gN = fK >> 30u;
|
|
311
310
|
let blasOffset = i32(fK & 0x3fffffffu);
|
|
312
|
-
let
|
|
311
|
+
let bufferOff = rtUniform.blasOffset;
|
|
313
312
|
|
|
314
313
|
${(blasLayoutMask & 8) !== 0 ? /* wgsl */ `
|
|
315
|
-
if (
|
|
314
|
+
if (gN == 3u) {
|
|
316
315
|
|
|
317
316
|
|
|
318
317
|
|
|
319
318
|
|
|
320
|
-
var
|
|
321
|
-
var
|
|
322
|
-
var
|
|
323
|
-
var kZ = 0u;
|
|
319
|
+
var qc = -1;
|
|
320
|
+
var ta = 0u;
|
|
321
|
+
var ln = 0u;
|
|
324
322
|
|
|
325
|
-
var
|
|
326
|
-
let
|
|
323
|
+
var el = 0x80000000u;
|
|
324
|
+
let wm = select(0u, 4u, d.x < 0.0)
|
|
327
325
|
| select(0u, 2u, d.y < 0.0)
|
|
328
326
|
| select(0u, 1u, d.z < 0.0);
|
|
329
|
-
let
|
|
327
|
+
let rc = 7u - wm;
|
|
330
328
|
|
|
331
329
|
|
|
332
330
|
|
|
333
331
|
|
|
334
|
-
while (
|
|
335
|
-
|
|
332
|
+
while (ta < 4096u) {
|
|
333
|
+
ta++;
|
|
336
334
|
|
|
337
|
-
let internalMask =
|
|
338
|
-
let
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
if ((
|
|
342
|
-
|
|
335
|
+
let internalMask = el & 0xffu;
|
|
336
|
+
let qY =
|
|
337
|
+
kI(el >> 24u) + 24u;
|
|
338
|
+
el &= ~(1u << qY);
|
|
339
|
+
if ((el & 0xff000000u) != 0u) {
|
|
340
|
+
qc++;
|
|
343
341
|
|
|
344
|
-
|
|
342
|
+
tE[qc] = vec2u(ln, el);
|
|
345
343
|
}
|
|
346
344
|
|
|
347
|
-
let slot = (
|
|
348
|
-
let
|
|
349
|
-
let relativeIndex = countOneBits(internalMask &
|
|
350
|
-
let
|
|
351
|
-
let node = blasOffset + i32(
|
|
352
|
-
let
|
|
353
|
-
let
|
|
354
|
-
node,
|
|
345
|
+
let slot = (qY - 24u) ^ rc;
|
|
346
|
+
let oa = (1u << slot) - 1u;
|
|
347
|
+
let relativeIndex = countOneBits(internalMask & oa);
|
|
348
|
+
let tA = ln + relativeIndex;
|
|
349
|
+
let node = blasOffset + i32(tA * 5u);
|
|
350
|
+
let jF = bvhBuffer[node + bufferOff];
|
|
351
|
+
let vQ = oY(
|
|
352
|
+
node, bufferOff, jF, o, gb, tMax
|
|
355
353
|
);
|
|
356
354
|
|
|
357
355
|
|
|
358
|
-
|
|
359
|
-
if (
|
|
360
|
-
let
|
|
361
|
-
let
|
|
362
|
-
var
|
|
363
|
-
var
|
|
364
|
-
while (
|
|
365
|
-
let
|
|
366
|
-
|
|
367
|
-
let
|
|
368
|
-
bitcast<u32>(
|
|
369
|
-
bitcast<u32>(
|
|
370
|
-
|
|
356
|
+
el = 0u;
|
|
357
|
+
if (vQ != 0u) {
|
|
358
|
+
let fF = bvhBuffer[node + bufferOff + 1];
|
|
359
|
+
let sM = bitcast<u32>(jF.w) >> 24u;
|
|
360
|
+
var uT = 0u;
|
|
361
|
+
var kp = vQ;
|
|
362
|
+
while (kp != 0u) {
|
|
363
|
+
let sw = kI(kp);
|
|
364
|
+
kp &= ~(1u << sw);
|
|
365
|
+
let tW = select(
|
|
366
|
+
bitcast<u32>(fF.z),
|
|
367
|
+
bitcast<u32>(fF.w),
|
|
368
|
+
sw >= 4u
|
|
371
369
|
);
|
|
372
|
-
let
|
|
373
|
-
(
|
|
374
|
-
let
|
|
375
|
-
let
|
|
376
|
-
|
|
377
|
-
|
|
378
|
-
|
|
370
|
+
let uF =
|
|
371
|
+
(tW >> ((sw & 3u) * 8u)) & 0xffu;
|
|
372
|
+
let jH = uF & 0x1fu;
|
|
373
|
+
let xk = select(
|
|
374
|
+
jH,
|
|
375
|
+
jH ^ rc,
|
|
376
|
+
jH >= 24u
|
|
379
377
|
);
|
|
380
|
-
let
|
|
381
|
-
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
|
|
385
|
-
|
|
386
|
-
let
|
|
387
|
-
var
|
|
388
|
-
while (
|
|
389
|
-
let
|
|
390
|
-
|
|
391
|
-
let
|
|
392
|
-
let primitiveOffset =
|
|
393
|
-
+ i32(
|
|
378
|
+
let wQ = (uF >> 5u) & 0x7u;
|
|
379
|
+
uT |= wQ << xk;
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
ln = bitcast<u32>(fF.x);
|
|
383
|
+
el = (uT & 0xff000000u) | sM;
|
|
384
|
+
let ps = bitcast<u32>(fF.y);
|
|
385
|
+
var pv = uT & 0x00ffffffu;
|
|
386
|
+
while (pv != 0u) {
|
|
387
|
+
let oD = oJ(pv);
|
|
388
|
+
pv &= ~(1u << oD);
|
|
389
|
+
let primitiveCount = 1;
|
|
390
|
+
let primitiveOffset = bufferOff + blasOffset
|
|
391
|
+
+ i32(ps + oD);
|
|
394
392
|
${intersectTriangles}
|
|
395
393
|
}
|
|
396
394
|
}
|
|
397
395
|
|
|
398
|
-
if ((
|
|
399
|
-
if (
|
|
400
|
-
let
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
396
|
+
if ((el & 0xff000000u) != 0u) { continue; }
|
|
397
|
+
if (qc >= 0) {
|
|
398
|
+
let rf = tE[qc];
|
|
399
|
+
ln = rf.x;
|
|
400
|
+
el = rf.y;
|
|
401
|
+
qc--;
|
|
404
402
|
}
|
|
405
403
|
else { break; }
|
|
406
404
|
}
|
|
407
405
|
}
|
|
408
406
|
` : ''}
|
|
409
407
|
|
|
410
|
-
var
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
dS = 0;
|
|
408
|
+
var dR = -1;
|
|
409
|
+
if (gN != 3u) {
|
|
410
|
+
dR = 0;
|
|
414
411
|
|
|
415
|
-
|
|
412
|
+
gs[0] = xl;
|
|
416
413
|
}
|
|
417
414
|
|
|
418
|
-
while (
|
|
415
|
+
while (dR >= 0) {
|
|
419
416
|
|
|
420
|
-
let node =
|
|
421
|
-
|
|
422
|
-
var
|
|
417
|
+
let node = gs[dR];
|
|
418
|
+
dR--;
|
|
419
|
+
var primitiveCount = 0;
|
|
423
420
|
var primitiveOffset = 0;
|
|
424
421
|
|
|
425
422
|
${(blasLayoutMask & 4) !== 0 ? /* wgsl */ `
|
|
426
|
-
if (
|
|
427
|
-
let i = node +
|
|
428
|
-
let
|
|
429
|
-
let
|
|
430
|
-
let
|
|
431
|
-
let
|
|
432
|
-
|
|
433
|
-
if (
|
|
434
|
-
primitiveOffset =
|
|
435
|
-
+ i32(bitcast<u32>(
|
|
423
|
+
if (gN == 2u) {
|
|
424
|
+
let i = node + bufferOff;
|
|
425
|
+
let xq = bvhBuffer[i];
|
|
426
|
+
let xr = bvhBuffer[i + 1];
|
|
427
|
+
let xs = bvhBuffer[i + 2];
|
|
428
|
+
let xt = bvhBuffer[i + 3];
|
|
429
|
+
primitiveCount = i32(bitcast<u32>(xs.w));
|
|
430
|
+
if (primitiveCount > 0) {
|
|
431
|
+
primitiveOffset = bufferOff + blasOffset
|
|
432
|
+
+ i32(bitcast<u32>(xt.w));
|
|
436
433
|
}
|
|
437
434
|
else {
|
|
438
|
-
let left = blasOffset + i32(bitcast<u32>(
|
|
439
|
-
let right = blasOffset + i32(bitcast<u32>(
|
|
440
|
-
let
|
|
441
|
-
o,
|
|
435
|
+
let left = blasOffset + i32(bitcast<u32>(xq.w) * 4u);
|
|
436
|
+
let right = blasOffset + i32(bitcast<u32>(xr.w) * 4u);
|
|
437
|
+
let pb = cH(
|
|
438
|
+
o, xq.xyz, xr.xyz, gb, tMax
|
|
442
439
|
);
|
|
443
|
-
let
|
|
444
|
-
o,
|
|
440
|
+
let oc = cH(
|
|
441
|
+
o, xs.xyz, xt.xyz, gb, tMax
|
|
445
442
|
);
|
|
446
|
-
if (
|
|
447
|
-
if (
|
|
448
|
-
|
|
443
|
+
if (pb > oc) {
|
|
444
|
+
if (pb > 0.0) {
|
|
445
|
+
dR++; gs[dR] = left;
|
|
449
446
|
}
|
|
450
|
-
if (
|
|
451
|
-
|
|
447
|
+
if (oc > 0.0) {
|
|
448
|
+
dR++; gs[dR] = right;
|
|
452
449
|
}
|
|
453
450
|
}
|
|
454
451
|
else {
|
|
455
|
-
if (
|
|
456
|
-
|
|
452
|
+
if (oc > 0.0) {
|
|
453
|
+
dR++; gs[dR] = right;
|
|
457
454
|
}
|
|
458
|
-
if (
|
|
459
|
-
|
|
455
|
+
if (pb > 0.0) {
|
|
456
|
+
dR++; gs[dR] = left;
|
|
460
457
|
}
|
|
461
458
|
}
|
|
462
459
|
}
|
|
463
460
|
}
|
|
464
461
|
` : ''}
|
|
465
462
|
${(blasLayoutMask & 2) !== 0 ? /* wgsl */ `
|
|
466
|
-
if (
|
|
467
|
-
let
|
|
468
|
-
if ((
|
|
469
|
-
|
|
470
|
-
primitiveOffset =
|
|
471
|
-
+ i32(
|
|
463
|
+
if (gN == 1u) {
|
|
464
|
+
let hT = bitcast<u32>(node);
|
|
465
|
+
if ((hT & 0x80000000u) != 0u) {
|
|
466
|
+
primitiveCount = i32((hT >> 23u) & 0xffu);
|
|
467
|
+
primitiveOffset = bufferOff + blasOffset
|
|
468
|
+
+ i32(hT & 0x007fffffu);
|
|
472
469
|
}
|
|
473
470
|
else {
|
|
474
|
-
let i = node +
|
|
475
|
-
let
|
|
476
|
-
let
|
|
477
|
-
let
|
|
478
|
-
let
|
|
479
|
-
let nodeMin =
|
|
480
|
-
let
|
|
481
|
-
let
|
|
482
|
-
bitcast<u32>(
|
|
483
|
-
bitcast<u32>(
|
|
471
|
+
let i = node + bufferOff;
|
|
472
|
+
let vW = bvhBuffer[i];
|
|
473
|
+
let sq = bvhBuffer[i + 1];
|
|
474
|
+
let qI = bvhBuffer[i + 2];
|
|
475
|
+
let oF = bvhBuffer[i + 3];
|
|
476
|
+
let nodeMin = vW.xyz;
|
|
477
|
+
let ea = vec3f(vW.w, sq.x, sq.y);
|
|
478
|
+
let mF = array<u32, 4>(
|
|
479
|
+
bitcast<u32>(sq.z), bitcast<u32>(sq.w),
|
|
480
|
+
bitcast<u32>(qI.x), bitcast<u32>(qI.y)
|
|
484
481
|
);
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
let
|
|
488
|
-
let
|
|
489
|
-
let
|
|
490
|
-
let
|
|
491
|
-
let
|
|
492
|
-
let
|
|
493
|
-
let
|
|
494
|
-
let
|
|
495
|
-
let
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
(
|
|
482
|
+
|
|
483
|
+
|
|
484
|
+
let negative = gb < vec3f(0.0);
|
|
485
|
+
let wK = unpack4x8unorm(bitcast<u32>(select(qI.z, oF.y, negative.x)));
|
|
486
|
+
let xX = unpack4x8unorm(bitcast<u32>(select(oF.y, qI.z, negative.x)));
|
|
487
|
+
let wL = unpack4x8unorm(bitcast<u32>(select(qI.w, oF.z, negative.y)));
|
|
488
|
+
let xY = unpack4x8unorm(bitcast<u32>(select(oF.z, qI.w, negative.y)));
|
|
489
|
+
let wM = unpack4x8unorm(bitcast<u32>(select(oF.x, oF.w, negative.z)));
|
|
490
|
+
let xZ = unpack4x8unorm(bitcast<u32>(select(oF.w, oF.x, negative.z)));
|
|
491
|
+
let padding = eU(gb, o);
|
|
492
|
+
let ns = max(
|
|
493
|
+
max(
|
|
494
|
+
(nodeMin.x + wK * ea.x - o.x) * gb.x - vec4f(padding.x),
|
|
495
|
+
(nodeMin.y + wL * ea.y - o.y) * gb.y - vec4f(padding.y)
|
|
496
|
+
),
|
|
497
|
+
(nodeMin.z + wM * ea.z - o.z) * gb.z - vec4f(padding.z)
|
|
501
498
|
);
|
|
502
|
-
let
|
|
503
|
-
min(
|
|
504
|
-
(
|
|
499
|
+
let sW = min(
|
|
500
|
+
min(
|
|
501
|
+
(nodeMin.x + xX * ea.x - o.x) * gb.x + vec4f(padding.x),
|
|
502
|
+
(nodeMin.y + xY * ea.y - o.y) * gb.y + vec4f(padding.y)
|
|
503
|
+
),
|
|
504
|
+
(nodeMin.z + xZ * ea.z - o.z) * gb.z + vec4f(padding.z)
|
|
505
505
|
);
|
|
506
|
-
var distance = select(
|
|
506
|
+
var distance = select(sW, ns, ns > vec4f(0.0));
|
|
507
507
|
distance = select(
|
|
508
508
|
distance,
|
|
509
509
|
vec4f(-1.0),
|
|
510
|
-
|
|
510
|
+
ns > min(sW, vec4f(tMax))
|
|
511
511
|
);
|
|
512
|
-
var
|
|
512
|
+
var eY = array<f32, 4>(
|
|
513
513
|
distance.x,
|
|
514
514
|
distance.y,
|
|
515
515
|
distance.z,
|
|
@@ -518,83 +518,83 @@ distance.w
|
|
|
518
518
|
|
|
519
519
|
|
|
520
520
|
for (var order = 0; order < 4; order++) {
|
|
521
|
-
var
|
|
522
|
-
var
|
|
521
|
+
var dW = -1.0;
|
|
522
|
+
var ej = -1;
|
|
523
523
|
for (var child = 0; child < 4; child++) {
|
|
524
524
|
if (
|
|
525
|
-
|
|
526
|
-
|
|
525
|
+
mF[child] != 0u &&
|
|
526
|
+
eY[child] > dW
|
|
527
527
|
) {
|
|
528
|
-
|
|
529
|
-
|
|
528
|
+
dW = eY[child];
|
|
529
|
+
ej = child;
|
|
530
530
|
}
|
|
531
531
|
}
|
|
532
|
-
if (
|
|
533
|
-
let
|
|
534
|
-
var
|
|
535
|
-
if ((
|
|
536
|
-
|
|
532
|
+
if (ej >= 0 && dW > 0.0) {
|
|
533
|
+
let ol = mF[ej];
|
|
534
|
+
var jO = bitcast<i32>(ol);
|
|
535
|
+
if ((ol & 0x80000000u) == 0u) {
|
|
536
|
+
jO += blasOffset;
|
|
537
537
|
}
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
538
|
+
dR++;
|
|
539
|
+
gs[dR] = jO;
|
|
540
|
+
eY[ej] = -1.0;
|
|
541
541
|
}
|
|
542
542
|
}
|
|
543
543
|
}
|
|
544
544
|
}
|
|
545
545
|
` : ''}
|
|
546
546
|
${(blasLayoutMask & 1) !== 0 ? /* wgsl */ `
|
|
547
|
-
if (
|
|
548
|
-
let i = node +
|
|
547
|
+
if (gN == 0u) {
|
|
548
|
+
let i = node + bufferOff;
|
|
549
549
|
let r1 = bvhBuffer[i];
|
|
550
|
-
let
|
|
550
|
+
let bf = bitcast<i32>(r1.w);
|
|
551
551
|
|
|
552
|
-
if (
|
|
552
|
+
if (bf >= 0) {
|
|
553
553
|
let left = node + 2;
|
|
554
|
-
let right =
|
|
555
|
-
let d0 =
|
|
554
|
+
let right = bf + blasOffset;
|
|
555
|
+
let d0 = cH(
|
|
556
556
|
o,
|
|
557
|
-
bvhBuffer[left +
|
|
558
|
-
bvhBuffer[left + 1 +
|
|
559
|
-
|
|
557
|
+
bvhBuffer[left + bufferOff].xyz,
|
|
558
|
+
bvhBuffer[left + 1 + bufferOff].xyz,
|
|
559
|
+
gb,
|
|
560
560
|
tMax
|
|
561
561
|
);
|
|
562
|
-
let d1 =
|
|
562
|
+
let d1 = cH(
|
|
563
563
|
o,
|
|
564
|
-
bvhBuffer[right +
|
|
565
|
-
bvhBuffer[right + 1 +
|
|
566
|
-
|
|
564
|
+
bvhBuffer[right + bufferOff].xyz,
|
|
565
|
+
bvhBuffer[right + 1 + bufferOff].xyz,
|
|
566
|
+
gb,
|
|
567
567
|
tMax
|
|
568
568
|
);
|
|
569
569
|
|
|
570
570
|
if (d0 > d1) {
|
|
571
571
|
if (d0 > 0.0) {
|
|
572
|
-
|
|
572
|
+
dR++; gs[dR] = left;
|
|
573
573
|
|
|
574
574
|
}
|
|
575
575
|
if (d1 > 0.0) {
|
|
576
|
-
|
|
576
|
+
dR++; gs[dR] = right;
|
|
577
577
|
|
|
578
578
|
}
|
|
579
579
|
}
|
|
580
580
|
else {
|
|
581
581
|
if (d1 > 0.0) {
|
|
582
|
-
|
|
582
|
+
dR++; gs[dR] = right;
|
|
583
583
|
|
|
584
584
|
}
|
|
585
585
|
if (d0 > 0.0) {
|
|
586
|
-
|
|
586
|
+
dR++; gs[dR] = left;
|
|
587
587
|
|
|
588
588
|
}
|
|
589
589
|
}
|
|
590
590
|
}
|
|
591
591
|
else {
|
|
592
|
-
|
|
592
|
+
primitiveCount = -bf;
|
|
593
593
|
primitiveOffset = i + 2;
|
|
594
594
|
}
|
|
595
595
|
}
|
|
596
596
|
` : ''}
|
|
597
|
-
if (
|
|
597
|
+
if (primitiveCount > 0) {
|
|
598
598
|
${intersectTriangles}
|
|
599
599
|
}
|
|
600
600
|
}
|
|
@@ -604,19 +604,225 @@ ${intersectTriangles}
|
|
|
604
604
|
|
|
605
605
|
`;
|
|
606
606
|
}
|
|
607
|
-
|
|
607
|
+
// Raw first-hit contract for native diagnostics. Reuse the same traversal and
|
|
608
|
+
// triangle tests without surface completion or any integrator/alpha sampling.
|
|
609
|
+
export function createSceneHitQueryWgsl(hasAnisotropyDirections = false) {
|
|
610
|
+
return /* wgsl */ `
|
|
611
|
+
struct qV {
|
|
612
|
+
hit: bool, instance: i32, record: i32, t: f32, barycentric: vec3f,
|
|
613
|
+
}
|
|
614
|
+
fn wq(ray: Ray) -> qV {
|
|
615
|
+
var result: qV;
|
|
616
|
+
result.instance = -1; result.record = -1; result.t = RAY_MAX_DISTANCE;
|
|
617
|
+
if (rtUniform.isEmpty > 0) { return result; }
|
|
618
|
+
let bounces = 0;
|
|
619
|
+
let doubleSided = false;
|
|
620
|
+
let jg = false;
|
|
621
|
+
let fH = -1;
|
|
622
|
+
let fG = -1;
|
|
623
|
+
var tMax = RAY_MAX_DISTANCE;
|
|
624
|
+
var dZ: i32;
|
|
625
|
+
var gH: vec3f;
|
|
626
|
+
${getBVHTraverseCode(`
|
|
627
|
+
result.hit = true; result.instance = bK; result.record = triangleIndex;
|
|
628
|
+
result.t = tMax; result.barycentric = aw;
|
|
629
|
+
`, false, false, 1, hasAnisotropyDirections)}
|
|
630
|
+
return result;
|
|
631
|
+
}
|
|
632
|
+
`;
|
|
633
|
+
}
|
|
634
|
+
export function createSceneIntersectionsWgsl({ hasDisplacement, hasAnisotropyDirections = true, hasCoatNormals = false, blasLayoutMask = 1, closestName = 'intersectScene', shadowName = 'intersectSceneShadow', bevelName = 'intersectSceneBevel', closestHitHook = '' }) {
|
|
635
|
+
return /* wgsl */ `
|
|
636
|
+
fn ${closestName}(ray: Ray, si: ptr<function, SurfaceInteraction>, bounces: i32, doubleSided: bool, jg: bool) {
|
|
637
|
+
|
|
638
|
+
(*si).hit = false;
|
|
639
|
+
|
|
640
|
+
if (rtUniform.isEmpty > 0) {
|
|
641
|
+
return;
|
|
642
|
+
}
|
|
643
|
+
|
|
644
|
+
var tMax = RAY_MAX_DISTANCE;
|
|
645
|
+
var dZ: i32;
|
|
646
|
+
var gH: vec3f;
|
|
647
|
+
|
|
648
|
+
var hr: vec3i;
|
|
649
|
+
var lR: fw;
|
|
650
|
+
var am: i32;
|
|
651
|
+
var fH: i32 = (*si).triangleIndex;
|
|
652
|
+
let fG = (*si).instanceIndex;
|
|
653
|
+
|
|
654
|
+
${getBVHTraverseCode(`
|
|
655
|
+
(*si).triangleIndex = triangleIndex;
|
|
656
|
+
lR = tri;
|
|
657
|
+
hr = index;
|
|
658
|
+
am = bK;
|
|
659
|
+
`, hasDisplacement, false, blasLayoutMask, hasAnisotropyDirections)}
|
|
660
|
+
|
|
661
|
+
${closestHitHook} if (sd) {
|
|
662
|
+
mH(
|
|
663
|
+
si,
|
|
664
|
+
lR,
|
|
665
|
+
aw,
|
|
666
|
+
hr,
|
|
667
|
+
bP,
|
|
668
|
+
am,
|
|
669
|
+
ex,
|
|
670
|
+
eS,
|
|
671
|
+
-1
|
|
672
|
+
);
|
|
673
|
+
}
|
|
674
|
+
}
|
|
675
|
+
|
|
676
|
+
|
|
677
|
+
fn ${bevelName}(ray: Ray, si: ptr<function, SurfaceInteraction>, instanceIndex: i32, maxDistance: f32) {
|
|
678
|
+
(*si).hit = false;
|
|
679
|
+
|
|
680
|
+
if (rtUniform.isEmpty > 0) {
|
|
681
|
+
return;
|
|
682
|
+
}
|
|
683
|
+
|
|
684
|
+
let bounces = 0;
|
|
685
|
+
let doubleSided = true;
|
|
686
|
+
let jg = false;
|
|
687
|
+
var tMax = maxDistance;
|
|
688
|
+
var dZ: i32;
|
|
689
|
+
var gH: vec3f;
|
|
690
|
+
var hr: vec3i;
|
|
691
|
+
var lR: fw;
|
|
692
|
+
var am: i32;
|
|
693
|
+
var fH: i32 = -1;
|
|
694
|
+
let fG = instanceIndex;
|
|
695
|
+
|
|
696
|
+
${getBVHTraverseCode(`
|
|
697
|
+
(*si).triangleIndex = triangleIndex;
|
|
698
|
+
lR = tri;
|
|
699
|
+
hr = index;
|
|
700
|
+
am = bK;
|
|
701
|
+
`, hasDisplacement, false, blasLayoutMask, hasAnisotropyDirections, `
|
|
702
|
+
if (bK != instanceIndex) {
|
|
703
|
+
continue;
|
|
704
|
+
}
|
|
705
|
+
`)}
|
|
706
|
+
|
|
707
|
+
if (sd) {
|
|
708
|
+
(*si).instanceIndex = am;
|
|
709
|
+
(*si).normal = ex;
|
|
710
|
+
(*si).position = eS;
|
|
711
|
+
(*si).materialIndex = i32(af(bitcast<i32>(instancesBuffer[am * ${INSTANCE_VEC4_STRIDE}].z)).x);
|
|
712
|
+
hn(
|
|
713
|
+
si,
|
|
714
|
+
lR,
|
|
715
|
+
aw,
|
|
716
|
+
hr,
|
|
717
|
+
bP,
|
|
718
|
+
-1
|
|
719
|
+
);
|
|
720
|
+
|
|
721
|
+
let l2w = mat4x4<f32>(
|
|
722
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 5],
|
|
723
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 6],
|
|
724
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 7],
|
|
725
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 8]
|
|
726
|
+
);
|
|
727
|
+
let w2l = mat4x4<f32>(
|
|
728
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 1],
|
|
729
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 2],
|
|
730
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 3],
|
|
731
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 4]
|
|
732
|
+
);
|
|
733
|
+
let aG = transpose(mat3x3<f32>(
|
|
734
|
+
w2l[0].xyz,
|
|
735
|
+
w2l[1].xyz,
|
|
736
|
+
w2l[2].xyz
|
|
737
|
+
));
|
|
738
|
+
(*si).faceNormal = normalize(aG * ex);
|
|
739
|
+
(*si).vertexNormal = normalize(aG * (*si).vertexNormal);
|
|
740
|
+
(*si).normal = normalize(aG * (*si).normal);
|
|
741
|
+
${hasCoatNormals ? /* wgsl */ ` (*si).coatNormal = normalize(aG * (*si).coatNormal);` : ''}
|
|
742
|
+
if (USE_TANGENT && dot((*si).tangent, (*si).tangent) > 0.0) {
|
|
743
|
+
(*si).tangent = normalize((l2w * vec4f((*si).tangent, 0.0)).xyz);
|
|
744
|
+
}
|
|
745
|
+
${hasAnisotropyDirections ? /* wgsl */ `
|
|
746
|
+
(*si).directionTangent = (l2w * vec4f((*si).directionTangent, 0.0)).xyz;
|
|
747
|
+
(*si).directionBitangent = (l2w * vec4f((*si).directionBitangent, 0.0)).xyz;
|
|
748
|
+
(*si).geometryTangent = (l2w * vec4f((*si).geometryTangent, 0.0)).xyz;
|
|
749
|
+
(*si).geometryBitangent = (l2w * vec4f((*si).geometryBitangent, 0.0)).xyz;
|
|
750
|
+
` : /* wgsl */ ``}
|
|
751
|
+
(*si).shadowOffset = (l2w * vec4f((*si).shadowOffset, 0.0)).xyz;
|
|
752
|
+
(*si).position = (l2w * vec4((*si).position, 1.0)).xyz;
|
|
753
|
+
}
|
|
754
|
+
}
|
|
755
|
+
|
|
756
|
+
fn ${shadowName}(ray: Ray, lightDistance: f32, jR: i32, rU:i32) -> bool {
|
|
757
|
+
if (rtUniform.isEmpty > 0) {
|
|
758
|
+
return false;
|
|
759
|
+
}
|
|
760
|
+
|
|
761
|
+
let doubleSided = true;
|
|
762
|
+
let rj = min(max(lightDistance, 0.0), RAY_MAX_DISTANCE);
|
|
763
|
+
var tMax = rj;
|
|
764
|
+
var dZ: i32;
|
|
765
|
+
var gH: vec3f;
|
|
766
|
+
|
|
767
|
+
let bounces = 1;
|
|
768
|
+
var jg = false;
|
|
769
|
+
var fH: i32 = jR;
|
|
770
|
+
let fG = rU;
|
|
771
|
+
|
|
772
|
+
${getBVHTraverseCode(
|
|
773
|
+
/*wgsl */ `
|
|
774
|
+
|
|
775
|
+
|
|
776
|
+
|
|
777
|
+
var jA = true;
|
|
778
|
+
|
|
779
|
+
if (jA) {
|
|
780
|
+
if (HAS_ALPHA) {
|
|
781
|
+
let materialIndex = i32(af(bitcast<i32>(oX.z)).x);
|
|
782
|
+
if (!ou(
|
|
783
|
+
materialIndex,
|
|
784
|
+
index,
|
|
785
|
+
aw,
|
|
786
|
+
eS,
|
|
787
|
+
ex
|
|
788
|
+
)) {
|
|
789
|
+
|
|
790
|
+
tMax = rj;
|
|
791
|
+
jA = false;
|
|
792
|
+
}
|
|
793
|
+
}
|
|
794
|
+
}
|
|
795
|
+
if (jA) {
|
|
796
|
+
return true;
|
|
797
|
+
}
|
|
798
|
+
`, hasDisplacement, true, blasLayoutMask, hasAnisotropyDirections)}
|
|
799
|
+
|
|
800
|
+
return false;
|
|
801
|
+
}
|
|
802
|
+
|
|
803
|
+
`;
|
|
804
|
+
}
|
|
805
|
+
export default function getIntersectCode({ hasDisplacement, hasAnisotropyDirections = true, hasCoatNormals = false, blasLayoutMask = 1, sceneIntersections = '' }) {
|
|
608
806
|
return /*wgsl*/ `
|
|
609
807
|
|
|
808
|
+
|
|
809
|
+
|
|
810
|
+
|
|
811
|
+
|
|
812
|
+
var<private> mw: array<i32, TLAS_STACK_SIZE>;
|
|
813
|
+
var<private> gs: array<i32, BLAS_STACK_SIZE>;
|
|
814
|
+
${(blasLayoutMask & 8) !== 0 ? /* wgsl */ `var<private> tE: array<vec2u, BLAS_STACK_SIZE>;` : ''}
|
|
815
|
+
|
|
610
816
|
${hasDisplacement ? displacementWgsl : ''}
|
|
611
817
|
${(blasLayoutMask & 8) !== 0 ? cwbvhTraversalWgsl : ''}
|
|
612
818
|
|
|
613
|
-
struct
|
|
819
|
+
struct fw {
|
|
614
820
|
p0: vec3f,
|
|
615
821
|
p1: vec3f,
|
|
616
822
|
p2: vec3f,
|
|
617
823
|
};
|
|
618
824
|
|
|
619
|
-
fn
|
|
825
|
+
fn hs(rad: f32, pos: vec3f, r: Ray) -> f32 {
|
|
620
826
|
let op: vec3f = pos - r.o;
|
|
621
827
|
let eps: f32 = 0.001;
|
|
622
828
|
let b: f32 = dot(op, r.d);
|
|
@@ -639,7 +845,7 @@ return t2;
|
|
|
639
845
|
return INF;
|
|
640
846
|
}
|
|
641
847
|
|
|
642
|
-
fn
|
|
848
|
+
fn nV(pos: vec3f, u: vec3f, v: vec3f, n: vec3f, r: Ray) -> f32 {
|
|
643
849
|
let dt: f32 = dot(r.d, n);
|
|
644
850
|
let t: f32 = (dot(n, pos) - dot(n, r.o)) / dt;
|
|
645
851
|
|
|
@@ -659,14 +865,16 @@ return INF;
|
|
|
659
865
|
}
|
|
660
866
|
|
|
661
867
|
fn sphereSolidAnglePdf(origin: vec3f, center: vec3f, radius: f32) -> f32 {
|
|
662
|
-
let
|
|
663
|
-
if (
|
|
664
|
-
let
|
|
665
|
-
let cosThetaMax = sqrt(max(0.0, 1.0 -
|
|
666
|
-
|
|
868
|
+
let ao = distance(origin, center);
|
|
869
|
+
if (ao <= radius) { return INV4PI; }
|
|
870
|
+
let sinThetaMaxSquared = min(1.0, radius * radius / (ao * ao));
|
|
871
|
+
let cosThetaMax = sqrt(max(0.0, 1.0 - sinThetaMaxSquared));
|
|
872
|
+
|
|
873
|
+
let oneMinusCosThetaMax = sinThetaMaxSquared / (1.0 + cosThetaMax);
|
|
874
|
+
return 1.0 / max(TWOPI * oneMinusCosThetaMax, 1e-8);
|
|
667
875
|
}
|
|
668
876
|
|
|
669
|
-
fn
|
|
877
|
+
fn mX(r: Ray, light: Light, lightSample: ptr<function, LightSampleRec>) -> f32 {
|
|
670
878
|
|
|
671
879
|
|
|
672
880
|
var d: f32 = INF;
|
|
@@ -678,9 +886,9 @@ var d: f32 = INF;
|
|
|
678
886
|
(*lightSample).isDelta = false;
|
|
679
887
|
var u = light.u;
|
|
680
888
|
var v = light.v;
|
|
681
|
-
var
|
|
889
|
+
var dO = i32(light.litType);
|
|
682
890
|
|
|
683
|
-
if (
|
|
891
|
+
if (HAS_SCENE_RECT_LIGHT && dO == RECT_LIGHT) {
|
|
684
892
|
|
|
685
893
|
var pos = light.position - u * 0.5 - v * 0.5;
|
|
686
894
|
var normal = normalize(cross(u, v));
|
|
@@ -688,18 +896,18 @@ if (dot(normal, r.d) > 0.0) {
|
|
|
688
896
|
return INF;
|
|
689
897
|
}
|
|
690
898
|
|
|
691
|
-
d =
|
|
899
|
+
d = nV(pos, u, v, normal, r);
|
|
692
900
|
if (d < 0.0) {
|
|
693
901
|
d = INF;
|
|
694
902
|
}
|
|
695
903
|
else {
|
|
696
|
-
var
|
|
904
|
+
var ct: f32 = dot(-r.d, normal);
|
|
697
905
|
let spread = light.radiusOrSpread;
|
|
698
|
-
if (
|
|
906
|
+
if (ct >= cos(spread * PI / 2.0)) {
|
|
699
907
|
(*lightSample).direction = r.d;
|
|
700
908
|
(*lightSample).normal = normal;
|
|
701
909
|
(*lightSample).dist = d;
|
|
702
|
-
(*lightSample).pdf = (d * d) / (light.area *
|
|
910
|
+
(*lightSample).pdf = (d * d) / (light.area * ct);
|
|
703
911
|
(*lightSample).emission = light.emission;
|
|
704
912
|
(*lightSample).isDelta = false;
|
|
705
913
|
}
|
|
@@ -709,12 +917,12 @@ d = INF;
|
|
|
709
917
|
}
|
|
710
918
|
}
|
|
711
919
|
|
|
712
|
-
else if (
|
|
920
|
+
else if (HAS_SCENE_SPHERE_LIGHT && dO == SPHERE_LIGHT) {
|
|
713
921
|
if (light.radiusOrSpread <= 0.0) {
|
|
714
|
-
let
|
|
715
|
-
let projection = dot(
|
|
716
|
-
let
|
|
717
|
-
if (projection <= EPS || dot(
|
|
922
|
+
let kz = light.position - r.o;
|
|
923
|
+
let projection = dot(kz, r.d);
|
|
924
|
+
let bd = kz - projection * r.d;
|
|
925
|
+
if (projection <= EPS || dot(bd, bd) > 1e-8) {
|
|
718
926
|
return INF;
|
|
719
927
|
}
|
|
720
928
|
d = projection;
|
|
@@ -725,7 +933,7 @@ d = projection;
|
|
|
725
933
|
(*lightSample).isDelta = true;
|
|
726
934
|
}
|
|
727
935
|
else {
|
|
728
|
-
d =
|
|
936
|
+
d = hs(light.radiusOrSpread, light.position, r);
|
|
729
937
|
(*lightSample).isDelta = false;
|
|
730
938
|
if (d > 0.0 && d != INF) {
|
|
731
939
|
(*lightSample).direction = r.d;
|
|
@@ -754,12 +962,12 @@ light.radiusOrSpread <= 0.0
|
|
|
754
962
|
}
|
|
755
963
|
}
|
|
756
964
|
|
|
757
|
-
else if (
|
|
965
|
+
else if (HAS_SCENE_SPOT_LIGHT && dO == SPOT_LIGHT) {
|
|
758
966
|
if (light.radiusOrSpread <= 0.0) {
|
|
759
|
-
let
|
|
760
|
-
let projection = dot(
|
|
761
|
-
let
|
|
762
|
-
if (projection <= EPS || dot(
|
|
967
|
+
let kz = light.position - r.o;
|
|
968
|
+
let projection = dot(kz, r.d);
|
|
969
|
+
let bd = kz - projection * r.d;
|
|
970
|
+
if (projection <= EPS || dot(bd, bd) > 1e-8) {
|
|
763
971
|
return INF;
|
|
764
972
|
}
|
|
765
973
|
d = projection;
|
|
@@ -770,13 +978,13 @@ d = projection;
|
|
|
770
978
|
(*lightSample).isDelta = true;
|
|
771
979
|
}
|
|
772
980
|
else {
|
|
773
|
-
d =
|
|
981
|
+
d = hs(light.radiusOrSpread, light.position, r);
|
|
774
982
|
(*lightSample).isDelta = false;
|
|
775
983
|
}
|
|
776
984
|
if (d != INF) {
|
|
777
|
-
let
|
|
778
|
-
let
|
|
779
|
-
if (
|
|
985
|
+
let xv = r.o + d * r.d;
|
|
986
|
+
let ne = evaluateSpotEmissionMultiplier(light, normalize(r.o - xv));
|
|
987
|
+
if (ne <= 0.0) { return INF; }
|
|
780
988
|
if (light.radiusOrSpread > 0.0) {
|
|
781
989
|
(*lightSample).direction = r.d;
|
|
782
990
|
(*lightSample).dist = d;
|
|
@@ -785,7 +993,7 @@ r.o + r.d * d - light.position
|
|
|
785
993
|
);
|
|
786
994
|
(*lightSample).pdf = sphereSolidAnglePdf(r.o, light.position, light.radiusOrSpread);
|
|
787
995
|
}
|
|
788
|
-
(*lightSample).emission = light.emission *
|
|
996
|
+
(*lightSample).emission = light.emission * ne * select(
|
|
789
997
|
1.0,
|
|
790
998
|
1.0 / max(d * d, 1e-8),
|
|
791
999
|
light.radiusOrSpread <= 0.0
|
|
@@ -793,7 +1001,7 @@ light.radiusOrSpread <= 0.0
|
|
|
793
1001
|
}
|
|
794
1002
|
}
|
|
795
1003
|
|
|
796
|
-
else if (
|
|
1004
|
+
else if (dO != RECT_LIGHT && dO != SPHERE_LIGHT && dO != SPOT_LIGHT) {
|
|
797
1005
|
|
|
798
1006
|
d = INF;
|
|
799
1007
|
}
|
|
@@ -801,111 +1009,111 @@ d = INF;
|
|
|
801
1009
|
return d;
|
|
802
1010
|
}
|
|
803
1011
|
|
|
804
|
-
fn
|
|
805
|
-
let m00 =
|
|
806
|
-
let m01 =
|
|
807
|
-
let m02 =
|
|
808
|
-
let m10 =
|
|
809
|
-
let m11 =
|
|
810
|
-
let m12 =
|
|
811
|
-
let m20 =
|
|
812
|
-
let m21 =
|
|
813
|
-
let m22 =
|
|
814
|
-
var w00 = m00.y *
|
|
815
|
-
var w01 = m01.y *
|
|
816
|
-
var w02 = m02.y *
|
|
817
|
-
var w10 = m10.y *
|
|
818
|
-
var w11 = m11.y *
|
|
819
|
-
var w12 = m12.y *
|
|
820
|
-
var w20 = m20.y *
|
|
821
|
-
var w21 = m21.y *
|
|
822
|
-
var w22 = m22.y *
|
|
823
|
-
|
|
824
|
-
var
|
|
825
|
-
|
|
826
|
-
w00 = w00 /
|
|
827
|
-
w01 = w01 /
|
|
828
|
-
w02 = w02 /
|
|
829
|
-
w10 = w10 /
|
|
830
|
-
w11 = w11 /
|
|
831
|
-
w12 = w12 /
|
|
832
|
-
w20 = w20 /
|
|
833
|
-
w21 = w21 /
|
|
834
|
-
w22 = w22 /
|
|
835
|
-
|
|
836
|
-
let rand =
|
|
837
|
-
var
|
|
1012
|
+
fn fh(m0: vec3i, m1: vec3i, m2: vec3i, bary: vec3f) -> i32 {
|
|
1013
|
+
let m00 = af(m0.x);
|
|
1014
|
+
let m01 = af(m0.y);
|
|
1015
|
+
let m02 = af(m0.z);
|
|
1016
|
+
let m10 = af(m1.x);
|
|
1017
|
+
let m11 = af(m1.y);
|
|
1018
|
+
let m12 = af(m1.z);
|
|
1019
|
+
let m20 = af(m2.x);
|
|
1020
|
+
let m21 = af(m2.y);
|
|
1021
|
+
let m22 = af(m2.z);
|
|
1022
|
+
var w00 = m00.y * bary.x;
|
|
1023
|
+
var w01 = m01.y * bary.x;
|
|
1024
|
+
var w02 = m02.y * bary.x;
|
|
1025
|
+
var w10 = m10.y * bary.y;
|
|
1026
|
+
var w11 = m11.y * bary.y;
|
|
1027
|
+
var w12 = m12.y * bary.y;
|
|
1028
|
+
var w20 = m20.y * bary.z;
|
|
1029
|
+
var w21 = m21.y * bary.z;
|
|
1030
|
+
var w22 = m22.y * bary.z;
|
|
1031
|
+
|
|
1032
|
+
var hd = w00 + w01 + w02 + w10 + w11 + w12 + w20 + w21 + w22;
|
|
1033
|
+
|
|
1034
|
+
w00 = w00 / hd;
|
|
1035
|
+
w01 = w01 / hd + w00;
|
|
1036
|
+
w02 = w02 / hd + w01;
|
|
1037
|
+
w10 = w10 / hd + w02;
|
|
1038
|
+
w11 = w11 / hd + w10;
|
|
1039
|
+
w12 = w12 / hd + w11;
|
|
1040
|
+
w20 = w20 / hd + w12;
|
|
1041
|
+
w21 = w21 / hd + w20;
|
|
1042
|
+
w22 = w22 / hd + w21;
|
|
1043
|
+
|
|
1044
|
+
let rand = ek(0u);
|
|
1045
|
+
var nW: f32;
|
|
838
1046
|
if (rand < w00) {
|
|
839
|
-
|
|
1047
|
+
nW = m00.x;
|
|
840
1048
|
} else if (rand < w01) {
|
|
841
|
-
|
|
1049
|
+
nW = m01.x;
|
|
842
1050
|
} else if (rand < w02) {
|
|
843
|
-
|
|
1051
|
+
nW = m02.x;
|
|
844
1052
|
} else if (rand < w10) {
|
|
845
|
-
|
|
1053
|
+
nW = m10.x;
|
|
846
1054
|
} else if (rand < w11) {
|
|
847
|
-
|
|
1055
|
+
nW = m11.x;
|
|
848
1056
|
} else if (rand < w12) {
|
|
849
|
-
|
|
1057
|
+
nW = m12.x;
|
|
850
1058
|
} else if (rand < w20) {
|
|
851
|
-
|
|
1059
|
+
nW = m20.x;
|
|
852
1060
|
} else if (rand < w21) {
|
|
853
|
-
|
|
1061
|
+
nW = m21.x;
|
|
854
1062
|
} else {
|
|
855
|
-
|
|
1063
|
+
nW = m22.x;
|
|
856
1064
|
}
|
|
857
|
-
return i32(
|
|
1065
|
+
return i32(nW);
|
|
858
1066
|
}
|
|
859
1067
|
|
|
860
|
-
fn
|
|
861
|
-
|
|
1068
|
+
fn mp(
|
|
1069
|
+
pQ: i32,
|
|
862
1070
|
index: vec3i,
|
|
863
|
-
|
|
1071
|
+
bary: vec3f
|
|
864
1072
|
) -> i32 {
|
|
865
1073
|
let m0 = vec3i(attrBuffers[index.x * ATTR_STRIDE + MATERIALINDEX_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
|
|
866
1074
|
let m1 = vec3i(attrBuffers[index.y * ATTR_STRIDE + MATERIALINDEX_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
|
|
867
1075
|
let m2 = vec3i(attrBuffers[index.z * ATTR_STRIDE + MATERIALINDEX_OFF]${hasAnisotropyDirections ? '.xyz' : ''});
|
|
868
1076
|
if (m0.x > 0 || m1.x > 0 || m2.x > 0) {
|
|
869
|
-
return
|
|
1077
|
+
return fh(m0, m1, m2, bary);
|
|
870
1078
|
}
|
|
871
|
-
return
|
|
1079
|
+
return pQ;
|
|
872
1080
|
}
|
|
873
1081
|
|
|
874
1082
|
|
|
875
1083
|
|
|
876
1084
|
${hasAnisotropyDirections ? /* wgsl */ `
|
|
877
|
-
fn
|
|
878
|
-
let determinant =
|
|
1085
|
+
fn ez(normal: vec3f, dp1: vec3f, dp2: vec3f, oM: vec2f, oN: vec2f, input: vec4f) -> mat2x3f {
|
|
1086
|
+
let determinant = oM.x * oN.y - oM.y * oN.x;
|
|
879
1087
|
var t = input.xyz;
|
|
880
1088
|
var b = vec3f(0.0);
|
|
881
1089
|
|
|
882
1090
|
var sign = select(input.w, 0.0, abs(input.w) > 1.5);
|
|
883
1091
|
if (abs(determinant) > 1e-12) {
|
|
884
|
-
let dt = (dp1 *
|
|
885
|
-
let db = (dp2 *
|
|
1092
|
+
let dt = (dp1 * oN.y - dp2 * oM.y) / determinant;
|
|
1093
|
+
let db = (dp2 * oM.x - dp1 * oN.x) / determinant;
|
|
886
1094
|
if (dot(t, t) < 1e-8) { t = dt; }
|
|
887
1095
|
if (sign == 0.0) { sign = select(1.0, -1.0, dot(cross(normal, dt), db) < 0.0); }
|
|
888
1096
|
}
|
|
889
1097
|
t -= normal * dot(normal, t);
|
|
890
1098
|
if (dot(t, t) < 1e-8) {
|
|
891
1099
|
let ik = select(-1.0, 1.0, normal.z >= 0.0);
|
|
892
|
-
let
|
|
893
|
-
let xy = normal.x * normal.y *
|
|
894
|
-
t = vec3f(1.0 + ik * normal.x * normal.x *
|
|
895
|
-
b = vec3f(xy, ik + normal.y * normal.y *
|
|
1100
|
+
let cv = -1.0 / (ik + normal.z);
|
|
1101
|
+
let xy = normal.x * normal.y * cv;
|
|
1102
|
+
t = vec3f(1.0 + ik * normal.x * normal.x * cv, ik * xy, -ik * normal.x);
|
|
1103
|
+
b = vec3f(xy, ik + normal.y * normal.y * cv, -normal.y);
|
|
896
1104
|
}
|
|
897
1105
|
else { t = normalize(t); b = normalize(cross(normal, t)); }
|
|
898
1106
|
return mat2x3f(t, b * select(1.0, -1.0, sign < 0.0));
|
|
899
1107
|
}
|
|
900
1108
|
|
|
901
1109
|
` : /* wgsl */ ``}
|
|
902
|
-
fn
|
|
903
|
-
si: ptr<function,
|
|
904
|
-
tri:
|
|
905
|
-
|
|
1110
|
+
fn hn(
|
|
1111
|
+
si: ptr<function, SurfaceInteraction>,
|
|
1112
|
+
tri: fw,
|
|
1113
|
+
bary: vec3f,
|
|
906
1114
|
index: vec3i,
|
|
907
|
-
|
|
908
|
-
|
|
1115
|
+
bP: bool,
|
|
1116
|
+
fq: i32
|
|
909
1117
|
) {
|
|
910
1118
|
(*si).hit = true;
|
|
911
1119
|
|
|
@@ -917,26 +1125,26 @@ let i1 = index.y;
|
|
|
917
1125
|
let i2 = index.z;
|
|
918
1126
|
(*si).vertexColor = vec3f(1.0);
|
|
919
1127
|
if (USE_VERTEX_COLOR) {
|
|
920
|
-
(*si).vertexColor =
|
|
921
|
-
+
|
|
922
|
-
+
|
|
1128
|
+
(*si).vertexColor = bary.x * attrBuffers[i0 * ATTR_STRIDE + COLOR_OFF].xyz
|
|
1129
|
+
+ bary.y * attrBuffers[i1 * ATTR_STRIDE + COLOR_OFF].xyz
|
|
1130
|
+
+ bary.z * attrBuffers[i2 * ATTR_STRIDE + COLOR_OFF].xyz;
|
|
923
1131
|
}
|
|
924
|
-
let
|
|
1132
|
+
let pL = uvProjection == ${uvProjectionConstants.spherical};
|
|
925
1133
|
|
|
926
1134
|
var normal: vec3f = (*si).normal;
|
|
927
|
-
var
|
|
1135
|
+
var gW: vec3f;
|
|
928
1136
|
var n0 = vec3f(0.0);
|
|
929
1137
|
var n1 = vec3f(0.0);
|
|
930
1138
|
var n2 = vec3f(0.0);
|
|
931
1139
|
|
|
932
1140
|
|
|
933
|
-
if (!
|
|
1141
|
+
if (!bP || pL) {
|
|
934
1142
|
n0 = attrBuffers[i0 * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
935
1143
|
n1 = attrBuffers[i1 * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
936
1144
|
n2 = attrBuffers[i2 * ATTR_STRIDE + NORMAL_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
937
|
-
|
|
938
|
-
if (!
|
|
939
|
-
normal =
|
|
1145
|
+
gW = normalize(bary.x * n0 + bary.y * n1 + bary.z * n2);
|
|
1146
|
+
if (!bP) {
|
|
1147
|
+
normal = gW;
|
|
940
1148
|
}
|
|
941
1149
|
}
|
|
942
1150
|
|
|
@@ -944,19 +1152,19 @@ var uv: vec2f;
|
|
|
944
1152
|
var uv0: vec2f;
|
|
945
1153
|
var uv1: vec2f;
|
|
946
1154
|
var uv2: vec2f;
|
|
947
|
-
var
|
|
1155
|
+
var cQ = vec2f(0.0);
|
|
948
1156
|
if (USE_UV) {
|
|
949
1157
|
uv0 = attrBuffers[i0 * ATTR_STRIDE + UV_OFF].xy;
|
|
950
1158
|
uv1 = attrBuffers[i1 * ATTR_STRIDE + UV_OFF].xy;
|
|
951
1159
|
uv2 = attrBuffers[i2 * ATTR_STRIDE + UV_OFF].xy;
|
|
952
|
-
uv =
|
|
1160
|
+
uv = bary.x * uv0 + bary.y * uv1 + bary.z * uv2;
|
|
953
1161
|
if (USE_UV1) {
|
|
954
1162
|
let secondaryUv0 = attrBuffers[i0 * ATTR_STRIDE + UV1_OFF].xy;
|
|
955
1163
|
let secondaryUv1 = attrBuffers[i1 * ATTR_STRIDE + UV1_OFF].xy;
|
|
956
1164
|
let secondaryUv2 = attrBuffers[i2 * ATTR_STRIDE + UV1_OFF].xy;
|
|
957
|
-
|
|
958
|
-
+
|
|
959
|
-
+
|
|
1165
|
+
cQ = bary.x * secondaryUv0
|
|
1166
|
+
+ bary.y * secondaryUv1
|
|
1167
|
+
+ bary.z * secondaryUv2;
|
|
960
1168
|
}
|
|
961
1169
|
}
|
|
962
1170
|
|
|
@@ -964,28 +1172,28 @@ if (USE_TANGENT) {
|
|
|
964
1172
|
let t0 = attrBuffers[i0 * ATTR_STRIDE + TANGENT_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
965
1173
|
let t1 = attrBuffers[i1 * ATTR_STRIDE + TANGENT_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
966
1174
|
let t2 = attrBuffers[i2 * ATTR_STRIDE + TANGENT_OFF]${hasAnisotropyDirections ? '.xyz' : ''};
|
|
967
|
-
(*si).tangent = normalize(
|
|
1175
|
+
(*si).tangent = normalize(bary.x * t0 + bary.y * t1 + bary.z * t2);
|
|
968
1176
|
}
|
|
969
1177
|
|
|
970
|
-
if (
|
|
971
|
-
(*si).materialIndex =
|
|
1178
|
+
if (fq >= 0) {
|
|
1179
|
+
(*si).materialIndex = fq;
|
|
972
1180
|
}
|
|
973
1181
|
else {
|
|
974
|
-
(*si).materialIndex =
|
|
1182
|
+
(*si).materialIndex = mp(
|
|
975
1183
|
(*si).materialIndex,
|
|
976
1184
|
index,
|
|
977
|
-
|
|
1185
|
+
bary
|
|
978
1186
|
);
|
|
979
1187
|
}
|
|
980
1188
|
|
|
981
1189
|
if (uvProjection > 0) {
|
|
982
1190
|
|
|
983
|
-
uv =
|
|
984
|
-
|
|
1191
|
+
uv = gE(uvProjection, (*si).position, select(normal, gW, pL));
|
|
1192
|
+
cQ = uv;
|
|
985
1193
|
}
|
|
986
1194
|
|
|
987
1195
|
uv = uv * material.uvScale;
|
|
988
|
-
|
|
1196
|
+
cQ = cQ * material.uvScale;
|
|
989
1197
|
|
|
990
1198
|
|
|
991
1199
|
if (uvProjection == ${uvProjectionConstants.triplanar}) {
|
|
@@ -998,41 +1206,41 @@ let directionMaterial = materialsBuffer[(*si).materialIndex];
|
|
|
998
1206
|
if (directionMaterial.anisotropyMapIndex >= 0.0 || directionMaterial.specularAnisotropyRotation != 0.0 || directionMaterial.coatAnisotropyRotation != 0.0${hasCoatNormals ? " || directionMaterial.coatWeight > 0.0" : ""}) {
|
|
999
1207
|
let dp1 = tri.p0 - tri.p2;
|
|
1000
1208
|
let dp2 = tri.p1 - tri.p2;
|
|
1001
|
-
var
|
|
1209
|
+
var aS = vec4f(0.0);
|
|
1002
1210
|
if (USE_TANGENT) {
|
|
1003
|
-
|
|
1004
|
-
+
|
|
1005
|
-
+
|
|
1006
|
-
}
|
|
1007
|
-
let
|
|
1008
|
-
(*si).geometryTangent =
|
|
1009
|
-
(*si).geometryBitangent =
|
|
1010
|
-
var
|
|
1211
|
+
aS = bary.x * attrBuffers[i0 * ATTR_STRIDE + TANGENT_OFF]
|
|
1212
|
+
+ bary.y * attrBuffers[i1 * ATTR_STRIDE + TANGENT_OFF]
|
|
1213
|
+
+ bary.z * attrBuffers[i2 * ATTR_STRIDE + TANGENT_OFF];
|
|
1214
|
+
}
|
|
1215
|
+
let eL = ez(normal, dp1, dp2, uv0-uv2, uv1-uv2, aS);
|
|
1216
|
+
(*si).geometryTangent = eL[0];
|
|
1217
|
+
(*si).geometryBitangent = eL[1];
|
|
1218
|
+
var fX = eL;
|
|
1011
1219
|
if (USE_UV1 && directionMaterial.anisotropyMapIndex >= 0.0 && mapInfo[i32(directionMaterial.anisotropyMapIndex) + NUM_MAPS * 2].x > 0.5) {
|
|
1012
1220
|
let a = attrBuffers[i0 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1013
1221
|
let b = attrBuffers[i1 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1014
1222
|
let c = attrBuffers[i2 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1015
|
-
|
|
1223
|
+
fX = ez(normal, dp1, dp2, a-c, b-c, select(aS, vec4f(0.0), aS.w == 0.0));
|
|
1016
1224
|
}
|
|
1017
|
-
(*si).directionTangent =
|
|
1018
|
-
(*si).directionBitangent =
|
|
1225
|
+
(*si).directionTangent = fX[0];
|
|
1226
|
+
(*si).directionBitangent = fX[1];
|
|
1019
1227
|
${hasCoatNormals ? /* wgsl */ `
|
|
1020
1228
|
if (USE_COAT_NORMAL_MAPS && directionMaterial.coatNormalMapIndex >= 0.0) {
|
|
1021
|
-
let
|
|
1022
|
-
var
|
|
1023
|
-
if (USE_UV1 && mapInfo[
|
|
1229
|
+
let kP = i32(directionMaterial.coatNormalMapIndex);
|
|
1230
|
+
var mG = eL;
|
|
1231
|
+
if (USE_UV1 && mapInfo[kP + NUM_MAPS * 2].x > 0.5) {
|
|
1024
1232
|
let a = attrBuffers[i0 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1025
1233
|
let b = attrBuffers[i1 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1026
1234
|
let c = attrBuffers[i2 * ATTR_STRIDE + UV1_OFF].xy;
|
|
1027
|
-
|
|
1028
|
-
select(
|
|
1235
|
+
mG = ez(normal, dp1, dp2, a-c, b-c,
|
|
1236
|
+
select(aS, vec4f(0.0), aS.w == 0.0));
|
|
1029
1237
|
}
|
|
1030
1238
|
|
|
1031
1239
|
|
|
1032
|
-
let decoded = sampleMap(
|
|
1033
|
-
select(
|
|
1034
|
-
let mapped =
|
|
1035
|
-
+
|
|
1240
|
+
let decoded = sampleMap(kP, getMapUvSet(kP, uv,
|
|
1241
|
+
select(cQ, uv, uvProjection > 0))).rgb * 2.0 - 1.0;
|
|
1242
|
+
let mapped = mG[0] * decoded.x * directionMaterial.coatNormalScale.x
|
|
1243
|
+
+ mG[1] * decoded.y * directionMaterial.coatNormalScale.y + normal * decoded.z;
|
|
1036
1244
|
if (dot(mapped, mapped) > 1e-12) { (*si).coatNormal = normalize(mapped); }
|
|
1037
1245
|
}
|
|
1038
1246
|
` : ''}
|
|
@@ -1042,19 +1250,19 @@ if (dot(mapped, mapped) > 1e-12) { (*si).coatNormal = normalize(mapped); }
|
|
|
1042
1250
|
(*si).normal = normal;
|
|
1043
1251
|
(*si).vertexNormal = normal;
|
|
1044
1252
|
(*si).shadowOffset = vec3f(0.0);
|
|
1045
|
-
if (!
|
|
1253
|
+
if (!bP) {
|
|
1046
1254
|
|
|
1047
1255
|
|
|
1048
1256
|
|
|
1049
1257
|
let geometricNormal = normalize(cross(tri.p1 - tri.p0, tri.p2 - tri.p0));
|
|
1050
|
-
let
|
|
1258
|
+
let kw = bary.x * n0 + bary.y * n1 + bary.z * n2;
|
|
1051
1259
|
let a = dot(n2 - n0, tri.p0 - tri.p2);
|
|
1052
1260
|
let b = dot(n2 - n1, tri.p1 - tri.p2);
|
|
1053
1261
|
let c = dot(n1 - n0, tri.p1 - tri.p0);
|
|
1054
|
-
var h = a *
|
|
1055
|
-
+ (a + b + c) *
|
|
1056
|
-
+ b *
|
|
1057
|
-
if (dot(
|
|
1262
|
+
var h = a * bary.x * (bary.x - 1.0)
|
|
1263
|
+
+ (a + b + c) * bary.x * bary.y
|
|
1264
|
+
+ b * bary.y * (bary.y - 1.0);
|
|
1265
|
+
if (dot(kw, geometricNormal) > 0.0) {
|
|
1058
1266
|
var h0 = max(max(dot(tri.p1 - tri.p0, n0), dot(tri.p2 - tri.p0, n0)), 0.0);
|
|
1059
1267
|
var h1 = max(max(dot(tri.p0 - tri.p1, n1), dot(tri.p2 - tri.p1, n1)), 0.0);
|
|
1060
1268
|
var h2 = max(max(dot(tri.p0 - tri.p2, n2), dot(tri.p1 - tri.p2, n2)), 0.0);
|
|
@@ -1072,22 +1280,22 @@ h1 = max(dot((*si).position - tri.p1, n1) + h1, 0.0);
|
|
|
1072
1280
|
h2 = max(dot((*si).position - tri.p2, n2) + h2, 0.0);
|
|
1073
1281
|
h = min(-min(min(h0, h1), h2), h * 0.5);
|
|
1074
1282
|
}
|
|
1075
|
-
(*si).shadowOffset =
|
|
1283
|
+
(*si).shadowOffset = kw * h;
|
|
1076
1284
|
}
|
|
1077
1285
|
(*si).uv = uv;
|
|
1078
|
-
(*si).uv1 =
|
|
1286
|
+
(*si).uv1 = cQ;
|
|
1079
1287
|
if (USE_NORMAL_MAPS) {
|
|
1080
1288
|
let dp1 = tri.p0 - tri.p2;
|
|
1081
1289
|
let dp2 = tri.p1 - tri.p2;
|
|
1082
|
-
let
|
|
1083
|
-
let
|
|
1084
|
-
(*si).normal =
|
|
1085
|
-
(*si).materialIndex, uv, normal, dp1, dp2,
|
|
1290
|
+
let oM = uv0 - uv2;
|
|
1291
|
+
let oN = uv1 - uv2;
|
|
1292
|
+
(*si).normal = oS(
|
|
1293
|
+
(*si).materialIndex, uv, normal, dp1, dp2, oM, oN
|
|
1086
1294
|
);
|
|
1087
1295
|
}
|
|
1088
1296
|
}
|
|
1089
1297
|
|
|
1090
|
-
struct
|
|
1298
|
+
struct ev {
|
|
1091
1299
|
t: f32,
|
|
1092
1300
|
barycentric: vec3f,
|
|
1093
1301
|
};
|
|
@@ -1096,8 +1304,8 @@ barycentric: vec3f,
|
|
|
1096
1304
|
|
|
1097
1305
|
|
|
1098
1306
|
|
|
1099
|
-
fn fM(o: vec3f, d: vec3f, tri:
|
|
1100
|
-
var ti:
|
|
1307
|
+
fn fM(o: vec3f, d: vec3f, tri: fw, dZ: i32, gH: vec3f, tMax: f32) -> ev {
|
|
1308
|
+
var ti: ev;
|
|
1101
1309
|
|
|
1102
1310
|
|
|
1103
1311
|
var p0t = tri.p0 - o;
|
|
@@ -1105,11 +1313,11 @@ var p1t = tri.p1 - o;
|
|
|
1105
1313
|
var p2t = tri.p2 - o;
|
|
1106
1314
|
|
|
1107
1315
|
|
|
1108
|
-
if (
|
|
1316
|
+
if (dZ == 0) {
|
|
1109
1317
|
p0t = p0t.yzx;
|
|
1110
1318
|
p1t = p1t.yzx;
|
|
1111
1319
|
p2t = p2t.yzx;
|
|
1112
|
-
} else if (
|
|
1320
|
+
} else if (dZ == 1) {
|
|
1113
1321
|
p0t = p0t.zxy;
|
|
1114
1322
|
p1t = p1t.zxy;
|
|
1115
1323
|
p2t = p2t.zxy;
|
|
@@ -1117,9 +1325,9 @@ p2t = p2t.zxy;
|
|
|
1117
1325
|
|
|
1118
1326
|
|
|
1119
1327
|
|
|
1120
|
-
p0t = vec3f(p0t.xy +
|
|
1121
|
-
p1t = vec3f(p1t.xy +
|
|
1122
|
-
p2t = vec3f(p2t.xy +
|
|
1328
|
+
p0t = vec3f(p0t.xy + gH.xy * p0t.z, p0t.z);
|
|
1329
|
+
p1t = vec3f(p1t.xy + gH.xy * p1t.z, p1t.z);
|
|
1330
|
+
p2t = vec3f(p2t.xy + gH.xy * p2t.z, p2t.z);
|
|
1123
1331
|
|
|
1124
1332
|
|
|
1125
1333
|
var e = vec3f(
|
|
@@ -1131,9 +1339,9 @@ p0t.x * p1t.y - p0t.y * p1t.x
|
|
|
1131
1339
|
if (DEPTH_QUERY_MODE) {
|
|
1132
1340
|
|
|
1133
1341
|
|
|
1134
|
-
let
|
|
1342
|
+
let sB = abs(vec3f(p1t.x * p2t.y, p2t.x * p0t.y, p0t.x * p1t.y))
|
|
1135
1343
|
+ abs(vec3f(p1t.y * p2t.x, p2t.y * p0t.x, p0t.y * p1t.x));
|
|
1136
|
-
e = select(e, vec3f(0.0), abs(e) <=
|
|
1344
|
+
e = select(e, vec3f(0.0), abs(e) <= sB * 1e-6);
|
|
1137
1345
|
}
|
|
1138
1346
|
|
|
1139
1347
|
|
|
@@ -1144,19 +1352,19 @@ return ti;
|
|
|
1144
1352
|
let det = e.x + e.y + e.z;
|
|
1145
1353
|
if (DEPTH_QUERY_MODE && det == 0.0) { return ti; }
|
|
1146
1354
|
|
|
1147
|
-
p0t.z *=
|
|
1148
|
-
p1t.z *=
|
|
1149
|
-
p2t.z *=
|
|
1150
|
-
let
|
|
1355
|
+
p0t.z *= gH.z;
|
|
1356
|
+
p1t.z *= gH.z;
|
|
1357
|
+
p2t.z *= gH.z;
|
|
1358
|
+
let sp = (e.x * p0t.z + e.y * p1t.z + e.z * p2t.z);
|
|
1151
1359
|
|
|
1152
1360
|
|
|
1153
|
-
if (abs(
|
|
1361
|
+
if (abs(sp) > abs(tMax * det)) {
|
|
1154
1362
|
return ti;
|
|
1155
1363
|
}
|
|
1156
1364
|
|
|
1157
|
-
let
|
|
1158
|
-
ti.t =
|
|
1159
|
-
ti.barycentric = e *
|
|
1365
|
+
let tP = 1. / det;
|
|
1366
|
+
ti.t = sp * tP;
|
|
1367
|
+
ti.barycentric = e * tP;
|
|
1160
1368
|
|
|
1161
1369
|
return ti;
|
|
1162
1370
|
}
|
|
@@ -1166,26 +1374,26 @@ return ti;
|
|
|
1166
1374
|
|
|
1167
1375
|
override DEPTH_QUERY_MODE: bool = false;
|
|
1168
1376
|
|
|
1169
|
-
fn
|
|
1377
|
+
fn eW(d: vec3f) -> vec3f {
|
|
1170
1378
|
if (!DEPTH_QUERY_MODE) { return 1.0 / d; }
|
|
1171
1379
|
return 1.0 / select(d, select(vec3f(1e-20), vec3f(-1e-20), d < vec3f(0.0)), abs(d) < vec3f(1e-20));
|
|
1172
1380
|
}
|
|
1173
1381
|
|
|
1174
|
-
fn
|
|
1382
|
+
fn eU(gb: vec3f, o: vec3f) -> vec3f {
|
|
1175
1383
|
if (!DEPTH_QUERY_MODE) { return vec3f(0.0); }
|
|
1176
|
-
return abs(
|
|
1384
|
+
return abs(gb) * max(vec3f(1.0), abs(o)) * 1e-6;
|
|
1177
1385
|
}
|
|
1178
1386
|
|
|
1179
1387
|
|
|
1180
1388
|
|
|
1181
|
-
fn
|
|
1182
|
-
let
|
|
1183
|
-
let
|
|
1184
|
-
let
|
|
1185
|
-
let
|
|
1186
|
-
let
|
|
1187
|
-
let t0 = max(
|
|
1188
|
-
let t1 = min(
|
|
1389
|
+
fn cH(o: vec3f, xU: vec3f, xT: vec3f, gb: vec3f, tMax: f32) -> f32 {
|
|
1390
|
+
let xg = (xU - o) * gb;
|
|
1391
|
+
let xh = (xT - o) * gb;
|
|
1392
|
+
let padding = eU(gb, o);
|
|
1393
|
+
let ns = min(xg, xh) - padding;
|
|
1394
|
+
let sW = max(xg, xh) + padding;
|
|
1395
|
+
let t0 = max(ns.x, max(ns.y, ns.z));
|
|
1396
|
+
let t1 = min(sW.x, min(sW.y, sW.z));
|
|
1189
1397
|
return select(select(t1, t0, t0 > 0.0), -1.0, (t0 > t1 || t0 > tMax));
|
|
1190
1398
|
}
|
|
1191
1399
|
|
|
@@ -1193,69 +1401,69 @@ fn maxDimension(v: vec3f) -> i32 {
|
|
|
1193
1401
|
return select(select(2, 1, v.y > v.z), select(2, 0, v.x > v.z), v.x > v.y);
|
|
1194
1402
|
}
|
|
1195
1403
|
|
|
1196
|
-
fn
|
|
1404
|
+
fn mU(d: vec3f, dZ: i32) -> vec3f {
|
|
1197
1405
|
|
|
1198
1406
|
|
|
1199
|
-
if (
|
|
1407
|
+
if (dZ == 0) {
|
|
1200
1408
|
return vec3f(-d.y, -d.z, 1.0) / d.x;
|
|
1201
|
-
} else if (
|
|
1409
|
+
} else if (dZ == 1) {
|
|
1202
1410
|
return vec3f(-d.z, -d.x, 1.0) / d.y;
|
|
1203
1411
|
} else {
|
|
1204
1412
|
return vec3f(-d.x, -d.y, 1.0) / d.z;
|
|
1205
1413
|
}
|
|
1206
1414
|
}
|
|
1207
1415
|
|
|
1208
|
-
fn
|
|
1209
|
-
si: ptr<function,
|
|
1210
|
-
|
|
1211
|
-
|
|
1212
|
-
|
|
1213
|
-
|
|
1214
|
-
|
|
1215
|
-
|
|
1216
|
-
|
|
1217
|
-
|
|
1416
|
+
fn mH(
|
|
1417
|
+
si: ptr<function, SurfaceInteraction>,
|
|
1418
|
+
lR: fw,
|
|
1419
|
+
aw: vec3f,
|
|
1420
|
+
hr: vec3i,
|
|
1421
|
+
bP: bool,
|
|
1422
|
+
am: i32,
|
|
1423
|
+
ex: vec3f,
|
|
1424
|
+
eS: vec3f,
|
|
1425
|
+
fq: i32
|
|
1218
1426
|
) {
|
|
1219
|
-
(*si).instanceIndex =
|
|
1220
|
-
(*si).barycentrics =
|
|
1221
|
-
(*si).normal =
|
|
1222
|
-
(*si).position =
|
|
1223
|
-
(*si).materialIndex = i32(
|
|
1224
|
-
bitcast<i32>(instancesBuffer[
|
|
1427
|
+
(*si).instanceIndex = am;
|
|
1428
|
+
(*si).barycentrics = aw.xy;
|
|
1429
|
+
(*si).normal = ex;
|
|
1430
|
+
(*si).position = eS;
|
|
1431
|
+
(*si).materialIndex = i32(af(
|
|
1432
|
+
bitcast<i32>(instancesBuffer[am * ${INSTANCE_VEC4_STRIDE}].z)
|
|
1225
1433
|
).x);
|
|
1226
1434
|
|
|
1227
1435
|
|
|
1228
|
-
|
|
1436
|
+
hn(
|
|
1229
1437
|
si,
|
|
1230
|
-
|
|
1231
|
-
|
|
1232
|
-
|
|
1233
|
-
|
|
1234
|
-
|
|
1438
|
+
lR,
|
|
1439
|
+
aw,
|
|
1440
|
+
hr,
|
|
1441
|
+
bP,
|
|
1442
|
+
fq
|
|
1235
1443
|
);
|
|
1236
1444
|
|
|
1237
1445
|
let l2w = mat4x4<f32>(
|
|
1238
|
-
instancesBuffer[
|
|
1239
|
-
instancesBuffer[
|
|
1240
|
-
instancesBuffer[
|
|
1241
|
-
instancesBuffer[
|
|
1446
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 5],
|
|
1447
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 6],
|
|
1448
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 7],
|
|
1449
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 8]
|
|
1242
1450
|
);
|
|
1243
1451
|
let w2l = mat4x4<f32>(
|
|
1244
|
-
instancesBuffer[
|
|
1245
|
-
instancesBuffer[
|
|
1246
|
-
instancesBuffer[
|
|
1247
|
-
instancesBuffer[
|
|
1452
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 1],
|
|
1453
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 2],
|
|
1454
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 3],
|
|
1455
|
+
instancesBuffer[am * ${INSTANCE_VEC4_STRIDE} + 4]
|
|
1248
1456
|
);
|
|
1249
|
-
let
|
|
1457
|
+
let aG = transpose(mat3x3<f32>(
|
|
1250
1458
|
w2l[0].xyz,
|
|
1251
1459
|
w2l[1].xyz,
|
|
1252
1460
|
w2l[2].xyz
|
|
1253
1461
|
));
|
|
1254
1462
|
|
|
1255
|
-
(*si).faceNormal = normalize(
|
|
1256
|
-
(*si).vertexNormal = normalize(
|
|
1257
|
-
(*si).normal = normalize(
|
|
1258
|
-
${hasCoatNormals ? /* wgsl */ ` (*si).coatNormal = normalize(
|
|
1463
|
+
(*si).faceNormal = normalize(aG * ex);
|
|
1464
|
+
(*si).vertexNormal = normalize(aG * (*si).vertexNormal);
|
|
1465
|
+
(*si).normal = normalize(aG * (*si).normal);
|
|
1466
|
+
${hasCoatNormals ? /* wgsl */ ` (*si).coatNormal = normalize(aG * (*si).coatNormal);` : ''}
|
|
1259
1467
|
if (USE_TANGENT && dot((*si).tangent, (*si).tangent) > 0.0) {
|
|
1260
1468
|
(*si).tangent = normalize((l2w * vec4f((*si).tangent, 0.0)).xyz);
|
|
1261
1469
|
}
|
|
@@ -1274,171 +1482,6 @@ ${createIntersectionAlphaWgsl(hasAnisotropyDirections)}
|
|
|
1274
1482
|
|
|
1275
1483
|
|
|
1276
1484
|
|
|
1277
|
-
|
|
1278
|
-
fn cZ(ray: Ray, si: ptr<function, ad>, bounces: i32, doubleSided: bool, lC: bool) {
|
|
1279
|
-
|
|
1280
|
-
(*si).hit = false;
|
|
1281
|
-
|
|
1282
|
-
if (rtUniform.isEmpty > 0) {
|
|
1283
|
-
return;
|
|
1284
|
-
}
|
|
1285
|
-
|
|
1286
|
-
var tMax = RAY_MAX_DISTANCE;
|
|
1287
|
-
var ey: i32;
|
|
1288
|
-
var gQ: vec3f;
|
|
1289
|
-
|
|
1290
|
-
var hw: vec3i;
|
|
1291
|
-
var lB: fB;
|
|
1292
|
-
var ao: i32;
|
|
1293
|
-
var hO: i32 = (*si).triangleIndex;
|
|
1294
|
-
|
|
1295
|
-
${getBVHTraverseCode(`
|
|
1296
|
-
(*si).triangleIndex = triangleIndex;
|
|
1297
|
-
lB = tri;
|
|
1298
|
-
hw = index;
|
|
1299
|
-
ao = cf;
|
|
1300
|
-
`, hasDisplacement, false, blasLayoutMask, hasAnisotropyDirections)}
|
|
1301
|
-
|
|
1302
|
-
if (rb) {
|
|
1303
|
-
mi(
|
|
1304
|
-
si,
|
|
1305
|
-
lB,
|
|
1306
|
-
aB,
|
|
1307
|
-
hw,
|
|
1308
|
-
bU,
|
|
1309
|
-
ao,
|
|
1310
|
-
eD,
|
|
1311
|
-
eY,
|
|
1312
|
-
-1
|
|
1313
|
-
);
|
|
1314
|
-
}
|
|
1315
|
-
}
|
|
1316
|
-
|
|
1317
|
-
|
|
1318
|
-
fn iM(ray: Ray, si: ptr<function, ad>, instanceIndex: i32, maxDistance: f32) {
|
|
1319
|
-
(*si).hit = false;
|
|
1320
|
-
|
|
1321
|
-
if (rtUniform.isEmpty > 0) {
|
|
1322
|
-
return;
|
|
1323
|
-
}
|
|
1324
|
-
|
|
1325
|
-
let bounces = 0;
|
|
1326
|
-
let doubleSided = true;
|
|
1327
|
-
let lC = false;
|
|
1328
|
-
var tMax = maxDistance;
|
|
1329
|
-
var ey: i32;
|
|
1330
|
-
var gQ: vec3f;
|
|
1331
|
-
var hw: vec3i;
|
|
1332
|
-
var lB: fB;
|
|
1333
|
-
var ao: i32;
|
|
1334
|
-
var hO: i32 = -1;
|
|
1335
|
-
|
|
1336
|
-
${getBVHTraverseCode(`
|
|
1337
|
-
(*si).triangleIndex = triangleIndex;
|
|
1338
|
-
lB = tri;
|
|
1339
|
-
hw = index;
|
|
1340
|
-
ao = cf;
|
|
1341
|
-
`, hasDisplacement, false, blasLayoutMask, hasAnisotropyDirections, `
|
|
1342
|
-
if (cf != instanceIndex) {
|
|
1343
|
-
continue;
|
|
1344
|
-
}
|
|
1345
|
-
`)}
|
|
1346
|
-
|
|
1347
|
-
if (rb) {
|
|
1348
|
-
(*si).instanceIndex = ao;
|
|
1349
|
-
(*si).normal = eD;
|
|
1350
|
-
(*si).position = eY;
|
|
1351
|
-
(*si).materialIndex = i32(ae(bitcast<i32>(instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE}].z)).x);
|
|
1352
|
-
ht(
|
|
1353
|
-
si,
|
|
1354
|
-
lB,
|
|
1355
|
-
aB,
|
|
1356
|
-
hw,
|
|
1357
|
-
bU,
|
|
1358
|
-
-1
|
|
1359
|
-
);
|
|
1360
|
-
|
|
1361
|
-
let l2w = mat4x4<f32>(
|
|
1362
|
-
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 5],
|
|
1363
|
-
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 6],
|
|
1364
|
-
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 7],
|
|
1365
|
-
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 8]
|
|
1366
|
-
);
|
|
1367
|
-
let w2l = mat4x4<f32>(
|
|
1368
|
-
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 1],
|
|
1369
|
-
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 2],
|
|
1370
|
-
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 3],
|
|
1371
|
-
instancesBuffer[ao * ${INSTANCE_VEC4_STRIDE} + 4]
|
|
1372
|
-
);
|
|
1373
|
-
let aD = transpose(mat3x3<f32>(
|
|
1374
|
-
w2l[0].xyz,
|
|
1375
|
-
w2l[1].xyz,
|
|
1376
|
-
w2l[2].xyz
|
|
1377
|
-
));
|
|
1378
|
-
(*si).faceNormal = normalize(aD * eD);
|
|
1379
|
-
(*si).vertexNormal = normalize(aD * (*si).vertexNormal);
|
|
1380
|
-
(*si).normal = normalize(aD * (*si).normal);
|
|
1381
|
-
${hasCoatNormals ? /* wgsl */ ` (*si).coatNormal = normalize(aD * (*si).coatNormal);` : ''}
|
|
1382
|
-
if (USE_TANGENT && dot((*si).tangent, (*si).tangent) > 0.0) {
|
|
1383
|
-
(*si).tangent = normalize((l2w * vec4f((*si).tangent, 0.0)).xyz);
|
|
1384
|
-
}
|
|
1385
|
-
${hasAnisotropyDirections ? /* wgsl */ `
|
|
1386
|
-
(*si).directionTangent = (l2w * vec4f((*si).directionTangent, 0.0)).xyz;
|
|
1387
|
-
(*si).directionBitangent = (l2w * vec4f((*si).directionBitangent, 0.0)).xyz;
|
|
1388
|
-
(*si).geometryTangent = (l2w * vec4f((*si).geometryTangent, 0.0)).xyz;
|
|
1389
|
-
(*si).geometryBitangent = (l2w * vec4f((*si).geometryBitangent, 0.0)).xyz;
|
|
1390
|
-
` : /* wgsl */ ``}
|
|
1391
|
-
(*si).shadowOffset = (l2w * vec4f((*si).shadowOffset, 0.0)).xyz;
|
|
1392
|
-
(*si).position = (l2w * vec4((*si).position, 1.0)).xyz;
|
|
1393
|
-
}
|
|
1394
|
-
}
|
|
1395
|
-
|
|
1396
|
-
fn ex(ray: Ray, lightDistance: f32, jL: i32) -> bool {
|
|
1397
|
-
if (rtUniform.isEmpty > 0) {
|
|
1398
|
-
return false;
|
|
1399
|
-
}
|
|
1400
|
-
|
|
1401
|
-
let doubleSided = true;
|
|
1402
|
-
let qo = min(max(lightDistance, 0.0), RAY_MAX_DISTANCE);
|
|
1403
|
-
var tMax = qo;
|
|
1404
|
-
var ey: i32;
|
|
1405
|
-
var gQ: vec3f;
|
|
1406
|
-
|
|
1407
|
-
let bounces = 1;
|
|
1408
|
-
var lC = false;
|
|
1409
|
-
var hO: i32 = jL;
|
|
1410
|
-
|
|
1411
|
-
${getBVHTraverseCode(
|
|
1412
|
-
/*wgsl */ `
|
|
1413
|
-
|
|
1414
|
-
|
|
1415
|
-
|
|
1416
|
-
var jt = true;
|
|
1417
|
-
|
|
1418
|
-
if (jt) {
|
|
1419
|
-
if (HAS_ALPHA) {
|
|
1420
|
-
let materialIndex = i32(ae(bitcast<i32>(ot.z)).x);
|
|
1421
|
-
if (!nF(
|
|
1422
|
-
materialIndex,
|
|
1423
|
-
index,
|
|
1424
|
-
aB,
|
|
1425
|
-
eY,
|
|
1426
|
-
eD
|
|
1427
|
-
)) {
|
|
1428
|
-
|
|
1429
|
-
tMax = qo;
|
|
1430
|
-
jt = false;
|
|
1431
|
-
}
|
|
1432
|
-
}
|
|
1433
|
-
}
|
|
1434
|
-
if (jt) {
|
|
1435
|
-
return true;
|
|
1436
|
-
}
|
|
1437
|
-
`, hasDisplacement, true, blasLayoutMask, hasAnisotropyDirections)}
|
|
1438
|
-
|
|
1439
|
-
return false;
|
|
1440
|
-
}
|
|
1441
|
-
|
|
1442
|
-
`;
|
|
1485
|
+
${sceneIntersections || createSceneIntersectionsWgsl({ hasDisplacement, hasAnisotropyDirections, hasCoatNormals, blasLayoutMask })}`;
|
|
1443
1486
|
}
|
|
1444
1487
|
//# sourceMappingURL=intersect.wgsl.js.map
|