@meimu/mutracer 0.1.5 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSES/Classroom-CC0.txt +121 -0
- package/README.md +10 -7
- package/THIRD_PARTY_NOTICES.md +13 -8
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +12316 -9228
- package/docs/api.md +232 -21
- package/docs/caustics.md +80 -0
- package/docs/denoising.md +30 -15
- package/docs/materials.md +6 -5
- package/docs/performance.md +5 -2
- package/docs/progressive-rendering.md +73 -1
- package/docs/technical/continuous-spectrum.md +93 -0
- package/docs/threejs.md +14 -5
- package/docs/updates.md +46 -2
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +15 -8
- package/lib/Display.d.ts +13 -2
- package/lib/Display.js +28 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -0
- package/lib/Engine.js +99 -37
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +98 -15
- package/lib/Render.js +275 -27
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +11 -1
- package/lib/RenderLoop.js +120 -15
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +6 -3
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/math/access.d.ts +4 -0
- package/lib/math/access.js +10 -0
- package/lib/math/access.js.map +1 -0
- package/lib/math/mat3.d.ts +4 -0
- package/lib/math/mat3.js +54 -0
- package/lib/math/mat3.js.map +1 -0
- package/lib/math/mat4.d.ts +19 -0
- package/lib/math/mat4.js +413 -0
- package/lib/math/mat4.js.map +1 -0
- package/lib/math/storage.d.ts +6 -0
- package/lib/math/storage.js +22 -0
- package/lib/math/storage.js.map +1 -0
- package/lib/math/types.d.ts +3 -0
- package/lib/math/types.js +2 -0
- package/lib/math/types.js.map +1 -0
- package/lib/math/vec2.d.ts +13 -0
- package/lib/math/vec2.js +52 -0
- package/lib/math/vec2.js.map +1 -0
- package/lib/math/vec3.d.ts +23 -0
- package/lib/math/vec3.js +139 -0
- package/lib/math/vec3.js.map +1 -0
- package/lib/math.d.ts +5 -17
- package/lib/math.js +5 -55
- package/lib/math.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidn.js +4 -2
- package/lib/oidn.js.map +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
- package/lib/renderer/AovPrimitiveCache.js +48 -0
- package/lib/renderer/AovPrimitiveCache.js.map +1 -0
- package/lib/renderer/Box3.d.ts +5 -0
- package/lib/renderer/Box3.js +9 -0
- package/lib/renderer/Box3.js.map +1 -0
- package/lib/renderer/GPUTraceQueue.d.ts +11 -0
- package/lib/renderer/GPUTraceQueue.js +33 -0
- package/lib/renderer/GPUTraceQueue.js.map +1 -0
- package/lib/renderer/MaterialData.d.ts +15 -0
- package/lib/renderer/MaterialData.js +61 -0
- package/lib/renderer/MaterialData.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +11 -98
- package/lib/renderer/MaterialTable.js +34 -412
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +36 -13
- package/lib/renderer/RenderingPipeline.js +1 -17
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +0 -1
- package/lib/renderer/TileRender.js +14 -1
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +39 -0
- package/lib/renderer/WGPUAov.js +239 -0
- package/lib/renderer/WGPUAov.js.map +1 -0
- package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
- package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
- package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
- package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
- package/lib/renderer/WGPUBindlessTextures.js +180 -0
- package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.js +17 -97
- package/lib/renderer/WGPUBloomPass.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +1 -1
- package/lib/renderer/WGPUComputePass.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
- package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.js +10 -9
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
- package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +132 -29
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +83 -56
- package/lib/renderer/WGPURayTracePass.js +884 -837
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
- package/lib/renderer/WGPURenderingPipeline.js +297 -82
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUShaderCache.d.ts +2 -2
- package/lib/renderer/WGPUShaderCache.js +10 -5
- package/lib/renderer/WGPUShaderCache.js.map +1 -1
- package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
- package/lib/renderer/WGPUShaderCapabilities.js +54 -0
- package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
- package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
- package/lib/renderer/WGPUSkyBaker.js +85 -0
- package/lib/renderer/WGPUSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLAov.d.ts +41 -0
- package/lib/renderer/WebGLAov.js +106 -0
- package/lib/renderer/WebGLAov.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
- package/lib/renderer/WebGLFullQuadPass.js +22 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
- package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
- package/lib/renderer/WebGLRayTracePass.js +121 -9
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +126 -22
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
- package/lib/renderer/WebGLSkyBaker.js +422 -0
- package/lib/renderer/WebGLSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLSkySource.d.ts +9 -0
- package/lib/renderer/WebGLSkySource.js +28 -0
- package/lib/renderer/WebGLSkySource.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +6 -0
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +42 -0
- package/lib/renderer/aov.js +50 -0
- package/lib/renderer/aov.js.map +1 -0
- package/lib/renderer/aovDisplay.d.ts +14 -0
- package/lib/renderer/aovDisplay.js +32 -0
- package/lib/renderer/aovDisplay.js.map +1 -0
- package/lib/renderer/aovScene.d.ts +21 -0
- package/lib/renderer/aovScene.js +139 -0
- package/lib/renderer/aovScene.js.map +1 -0
- package/lib/renderer/binnedSahBvh.js +2 -1
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +20 -10
- package/lib/renderer/bvhAccel.js +168 -58
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
- package/lib/renderer/cameraSnapshot.js +2 -1
- package/lib/renderer/cameraSnapshot.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +2 -0
- package/lib/renderer/cameraUniform.js +12 -0
- package/lib/renderer/cameraUniform.js.map +1 -0
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/committedScene.js +4 -0
- package/lib/renderer/committedScene.js.map +1 -1
- package/lib/renderer/denoiser.d.ts +3 -11
- package/lib/renderer/denoiser.js.map +1 -1
- package/lib/renderer/depthQuery.js +4 -1
- package/lib/renderer/depthQuery.js.map +1 -1
- package/lib/renderer/displacementPreparation.d.ts +11 -0
- package/lib/renderer/displacementPreparation.js +351 -0
- package/lib/renderer/displacementPreparation.js.map +1 -0
- package/lib/renderer/displacementRange.d.ts +1 -0
- package/lib/renderer/displacementRange.js +9 -0
- package/lib/renderer/displacementRange.js.map +1 -0
- package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
- package/lib/renderer/displayParityDiagnostics.js +2 -0
- package/lib/renderer/displayParityDiagnostics.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +9 -8
- package/lib/renderer/envMapCreation.js +36 -12
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/envMapDistribution.d.ts +12 -2
- package/lib/renderer/envMapDistribution.js +43 -34
- package/lib/renderer/envMapDistribution.js.map +1 -1
- package/lib/renderer/geometryBvhBounds.d.ts +4 -0
- package/lib/renderer/geometryBvhBounds.js +82 -0
- package/lib/renderer/geometryBvhBounds.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +32 -0
- package/lib/renderer/geometryUpdateState.js +2 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +17 -9
- package/lib/renderer/geometryUpdates.js +92 -33
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
- package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
- package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/aovTrace.frag.js +121 -0
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
- package/lib/renderer/glsl/depthQuery.frag.js +7 -7
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +271 -248
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
- package/lib/renderer/lightConstants.d.ts +10 -0
- package/lib/renderer/lightConstants.js +11 -0
- package/lib/renderer/lightConstants.js.map +1 -0
- package/lib/renderer/lightCore.d.ts +12 -0
- package/lib/renderer/lightCore.js +13 -0
- package/lib/renderer/lightCore.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +22 -18
- package/lib/renderer/lightSampling.js +135 -62
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/lightsData.d.ts +21 -0
- package/lib/renderer/lightsData.js +192 -0
- package/lib/renderer/lightsData.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +3 -26
- package/lib/renderer/lightsUtil.js +3 -153
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialBufferData.d.ts +70 -0
- package/lib/renderer/materialBufferData.js +2 -0
- package/lib/renderer/materialBufferData.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +11 -0
- package/lib/renderer/materialConstants.js +11 -0
- package/lib/renderer/materialConstants.js.map +1 -1
- package/lib/renderer/materialCore.d.ts +8 -0
- package/lib/renderer/materialCore.js +9 -0
- package/lib/renderer/materialCore.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +2 -2
- package/lib/renderer/materialEmission.js +3 -3
- package/lib/renderer/materialEmission.js.map +1 -1
- package/lib/renderer/materialLayout.d.ts +2 -101
- package/lib/renderer/materialLayout.js +110 -172
- package/lib/renderer/materialLayout.js.map +1 -1
- package/lib/renderer/materialLayoutSchema.d.ts +26 -0
- package/lib/renderer/materialLayoutSchema.js +172 -0
- package/lib/renderer/materialLayoutSchema.js.map +1 -0
- package/lib/renderer/materialParams.d.ts +69 -0
- package/lib/renderer/materialParams.js +272 -0
- package/lib/renderer/materialParams.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +14 -324
- package/lib/renderer/materialTextureSlots.js +21 -8
- package/lib/renderer/materialTextureSlots.js.map +1 -1
- package/lib/renderer/materialTextures.d.ts +6 -0
- package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
- package/lib/renderer/materialTextures.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.js +6 -147
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
- package/lib/renderer/meshInstances.d.ts +4 -21
- package/lib/renderer/meshInstances.js +10 -56
- package/lib/renderer/meshInstances.js.map +1 -1
- package/lib/renderer/oidnNetwork.d.ts +2 -2
- package/lib/renderer/oidnNetwork.js +1 -1
- package/lib/renderer/oidnNetwork.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.js +850 -846
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/ownedDenoiser.d.ts +9 -0
- package/lib/renderer/ownedDenoiser.js +2 -0
- package/lib/renderer/ownedDenoiser.js.map +1 -0
- package/lib/renderer/packedMeshInstances.d.ts +23 -0
- package/lib/renderer/packedMeshInstances.js +80 -0
- package/lib/renderer/packedMeshInstances.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +12 -47
- package/lib/renderer/prepareMeshBVH.js +21 -642
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
- package/lib/renderer/proceduralEnvironmentPower.js +8 -0
- package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +1 -0
- package/lib/renderer/progressiveScheduler.js +7 -3
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +4 -1
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/renderingLimits.d.ts +9 -0
- package/lib/renderer/renderingLimits.js +18 -0
- package/lib/renderer/renderingLimits.js.map +1 -0
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +73 -0
- package/lib/renderer/sceneAssembly.js +109 -0
- package/lib/renderer/sceneAssembly.js.map +1 -0
- package/lib/renderer/sceneChangeCore.d.ts +39 -0
- package/lib/renderer/sceneChangeCore.js +307 -0
- package/lib/renderer/sceneChangeCore.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +3 -6
- package/lib/renderer/sceneChangeDetector.js +24 -150
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +119 -0
- package/lib/renderer/sceneLayoutSchema.js +111 -0
- package/lib/renderer/sceneLayoutSchema.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +3 -3
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +55 -0
- package/lib/renderer/scenePreparation.js +360 -0
- package/lib/renderer/scenePreparation.js.map +1 -0
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/scratchSampling.js.map +1 -1
- package/lib/renderer/shader.d.ts +2 -0
- package/lib/renderer/shader.js +2 -0
- package/lib/renderer/shader.js.map +1 -1
- package/lib/renderer/shaderCapabilities.d.ts +23 -0
- package/lib/renderer/shaderCapabilities.js +55 -0
- package/lib/renderer/shaderCapabilities.js.map +1 -0
- package/lib/renderer/shaderCapacity.d.ts +2 -0
- package/lib/renderer/shaderCapacity.js +5 -0
- package/lib/renderer/shaderCapacity.js.map +1 -0
- package/lib/renderer/skyModel.d.ts +9 -0
- package/lib/renderer/skyModel.js +10 -0
- package/lib/renderer/skyModel.js.map +1 -0
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +60 -0
- package/lib/renderer/textureAtlas.js +145 -0
- package/lib/renderer/textureAtlas.js.map +1 -0
- package/lib/renderer/textureAtlasPixels.d.ts +7 -0
- package/lib/renderer/textureAtlasPixels.js +68 -0
- package/lib/renderer/textureAtlasPixels.js.map +1 -0
- package/lib/renderer/util.d.ts +1 -1
- package/lib/renderer/util.js.map +1 -1
- package/lib/renderer/webgl.d.ts +9 -2
- package/lib/renderer/webgl.js +54 -9
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglLightSampling.d.ts +39 -0
- package/lib/renderer/webglLightSampling.js +15 -0
- package/lib/renderer/webglLightSampling.js.map +1 -0
- package/lib/renderer/wgpuBindless.d.ts +26 -0
- package/lib/renderer/wgpuBindless.js +95 -0
- package/lib/renderer/wgpuBindless.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
- package/lib/renderer/wgpuBindlessSource.js +51 -0
- package/lib/renderer/wgpuBindlessSource.js.map +1 -0
- package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
- package/lib/renderer/wgpuMaterialConstants.js +52 -0
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
- package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
- package/lib/renderer/wgpuSceneUniform.js +125 -0
- package/lib/renderer/wgpuSceneUniform.js.map +1 -0
- package/lib/renderer/wgpuShaderSource.d.ts +22 -0
- package/lib/renderer/wgpuShaderSource.js +33 -0
- package/lib/renderer/wgpuShaderSource.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
- package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
- package/lib/renderer/wgsl/causticLight.compute.js +537 -0
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +41 -35
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +747 -704
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +4 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +83 -79
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +137 -137
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +52 -32
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -144
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +269 -245
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +27 -14
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -95
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
- package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
- package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
- package/lib/renderer/wgsl/jnlm.compute.js +315 -0
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
- package/lib/renderer/wgsl/photonMap.compute.js +352 -0
- package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +25 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +645 -500
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/Camera.js +7 -3
- package/lib/scene/Camera.js.map +1 -1
- package/lib/scene/EnvironmentLight.d.ts +5 -9
- package/lib/scene/EnvironmentLight.js +4 -14
- package/lib/scene/EnvironmentLight.js.map +1 -1
- package/lib/scene/EnvironmentLightState.d.ts +18 -0
- package/lib/scene/EnvironmentLightState.js +19 -0
- package/lib/scene/EnvironmentLightState.js.map +1 -0
- package/lib/scene/Geometry.d.ts +12 -6
- package/lib/scene/Geometry.js +37 -13
- package/lib/scene/Geometry.js.map +1 -1
- package/lib/scene/InstanceState.d.ts +39 -0
- package/lib/scene/InstanceState.js +77 -0
- package/lib/scene/InstanceState.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +1 -1
- package/lib/scene/InstancedMesh.js +3 -0
- package/lib/scene/InstancedMesh.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +209 -0
- package/lib/scene/MaterialState.js +231 -0
- package/lib/scene/MaterialState.js.map +1 -0
- package/lib/scene/Mesh.d.ts +4 -6
- package/lib/scene/Mesh.js +3 -11
- package/lib/scene/Mesh.js.map +1 -1
- package/lib/scene/MeshState.d.ts +20 -0
- package/lib/scene/MeshState.js +35 -0
- package/lib/scene/MeshState.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +6 -168
- package/lib/scene/OpenPBRMaterial.js +5 -223
- package/lib/scene/OpenPBRMaterial.js.map +1 -1
- package/lib/scene/PixelTexture.d.ts +6 -0
- package/lib/scene/PixelTexture.js +10 -0
- package/lib/scene/PixelTexture.js.map +1 -0
- package/lib/scene/ProceduralSky.d.ts +24 -0
- package/lib/scene/ProceduralSky.js +40 -0
- package/lib/scene/ProceduralSky.js.map +1 -0
- package/lib/scene/RectLight.d.ts +2 -13
- package/lib/scene/RectLight.js +3 -21
- package/lib/scene/RectLight.js.map +1 -1
- package/lib/scene/RectLightState.d.ts +31 -0
- package/lib/scene/RectLightState.js +26 -0
- package/lib/scene/RectLightState.js.map +1 -0
- package/lib/scene/Scene.d.ts +15 -4
- package/lib/scene/Scene.js.map +1 -1
- package/lib/scene/SceneNode.js +7 -6
- package/lib/scene/SceneNode.js.map +1 -1
- package/lib/scene/Texture.d.ts +10 -41
- package/lib/scene/Texture.js +4 -33
- package/lib/scene/Texture.js.map +1 -1
- package/lib/scene/TextureState.d.ts +35 -0
- package/lib/scene/TextureState.js +35 -0
- package/lib/scene/TextureState.js.map +1 -0
- package/lib/scene/attributeData.d.ts +4 -0
- package/lib/scene/attributeData.js +10 -0
- package/lib/scene/attributeData.js.map +1 -0
- package/lib/scene/lightState.d.ts +8 -0
- package/lib/scene/lightState.js +2 -0
- package/lib/scene/lightState.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +7 -12
- package/lib/scene/openPbrSchema.js +273 -28
- package/lib/scene/openPbrSchema.js.map +1 -1
- package/lib/scene/skyParameters.d.ts +20 -0
- package/lib/scene/skyParameters.js +28 -0
- package/lib/scene/skyParameters.js.map +1 -0
- package/lib/scene/textureData.d.ts +9 -0
- package/lib/scene/textureData.js +2 -0
- package/lib/scene/textureData.js.map +1 -0
- package/lib/scene/texturePixels.d.ts +6 -0
- package/lib/scene/texturePixels.js +10 -0
- package/lib/scene/texturePixels.js.map +1 -0
- package/lib/settings/display.d.ts +33 -0
- package/lib/settings/display.js +7 -0
- package/lib/settings/display.js.map +1 -1
- package/lib/settings/render.d.ts +36 -3
- package/lib/settings/render.js +4 -1
- package/lib/settings/render.js.map +1 -1
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/util/commonGeometry.js +7 -7
- package/lib/util/commonGeometry.js.map +1 -1
- package/lib/util/fromTHREE.d.ts +4 -1
- package/lib/util/fromTHREE.js +20 -7
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/util/geometry.js +42 -29
- package/lib/util/geometry.js.map +1 -1
- package/lib/util/loadRGBE.js +3 -4
- package/lib/util/loadRGBE.js.map +1 -1
- package/lib/util/studioLighting.d.ts +18 -0
- package/lib/util/studioLighting.js +36 -0
- package/lib/util/studioLighting.js.map +1 -0
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +5 -0
- package/package.json +33 -7
- package/lib/renderer/texturesFromMaterials.d.ts +0 -6
- package/lib/renderer/texturesFromMaterials.js.map +0 -1
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float scale = max(
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void sampling_orthonormal_basis(in vec3 normal, out vec3 tangent, out vec3 bitangent) {
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-
float xy = normal.x * normal.y *
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float cv = -1.0 / (ik + normal.z);
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float xy = normal.x * normal.y * cv;
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tangent = vec3(
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1.0 + ik * normal.x * normal.x *
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1.0 + ik * normal.x * normal.x * cv,
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ik * xy,
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-ik * normal.x
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);
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bitangent = vec3(
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xy,
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ik + normal.y * normal.y *
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ik + normal.y * normal.y * cv,
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-normal.y
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);
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vec3
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if (
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vec3 sampling_spectral_rgb_filter(vec3 rgb, int channel) {
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if (channel == 0) {
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}
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float sampling_cauchy_ior(
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float ha,
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float hk,
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float rm
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) {
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return
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if (wavelength == 0.0 || hk <= 0.0) {
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return ha;
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}
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const float FRAUNHOFER_C = 656.3;
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const float FRAUNHOFER_F = 486.1;
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float
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float jX = 1.0 / (
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1.0 / (FRAUNHOFER_F * FRAUNHOFER_F)
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return
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float nU = max(rm / hk, 1e-6);
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float rR = (ha - 1.0) * jX / nU;
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float uO = ha
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- rR / (FRAUNHOFER_D * FRAUNHOFER_D);
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return uO + rR / (wavelength * wavelength);
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}
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vec3
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vec3 fj(
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vec3 gw,
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float anisotropy,
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vec2 samplePoint
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) {
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float
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float cosine;
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if (abs(anisotropy) < 0.001) {
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-
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cosine = 1.0 - 2.0 * samplePoint.y;
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}
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else {
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float
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+
float iZ = (1.0 - anisotropy * anisotropy)
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/ (1.0 + anisotropy - 2.0 * anisotropy * samplePoint.y);
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-
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-
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+
cosine = (
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+
iZ * iZ - 1.0 - anisotropy * anisotropy
|
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|
) / (2.0 * anisotropy);
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}
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float
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float
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+
float uC = sqrt(max(0.0, 1.0 - cosine * cosine));
|
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+
float azimuth = TWOPI * samplePoint.x;
|
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|
vec3 tangent;
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vec3 bitangent;
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-
|
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-
return tangent * (
|
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-
+ bitangent * (
|
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-
+
|
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|
+
sampling_orthonormal_basis(gw, tangent, bitangent);
|
|
179
|
+
return tangent * (uC * cos(azimuth))
|
|
180
|
+
+ bitangent * (uC * sin(azimuth))
|
|
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|
+
+ gw * cosine;
|
|
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182
|
}
|
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183
|
|
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-
float
|
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|
-
float
|
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|
-
+ 2.0 * anisotropy *
|
|
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|
+
float bB(float cosine, float anisotropy) {
|
|
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|
+
float ah = 1.0 + anisotropy * anisotropy
|
|
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|
+
+ 2.0 * anisotropy * cosine;
|
|
190
187
|
return INV4PI * (1.0 - anisotropy * anisotropy)
|
|
191
|
-
/ (
|
|
188
|
+
/ (ah * sqrt(ah));
|
|
192
189
|
}
|
|
193
190
|
`;
|
|
194
191
|
//# sourceMappingURL=sampling.glsl.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sampling.glsl.js","sourceRoot":"","sources":["../../../../src/renderer/glsl/chunks/sampling.glsl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEvC,eAAe,IAAI,CAAA
|
|
1
|
+
{"version":3,"file":"sampling.glsl.js","sourceRoot":"","sources":["../../../../src/renderer/glsl/chunks/sampling.glsl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEvC,eAAe,IAAI,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4LlB,CAAC","sourcesContent":["import { glsl } from '../../shader.js';\n\nexport default glsl`\n// The GGX distribution and spherical-cap VNDF sampler are adapted from\n// adobe/openpbr-bsdf, Copyright 2026 Adobe, Apache-2.0. Other routines are\n// project implementations of their stated analytic distributions.\n\nvec3 sampling_ggx_visible_normal(vec3 view, vec2 alpha, vec2 samplePoint) {\n vec3 stretch = vec3(alpha, 1.0);\n vec3 sphericalView = normalize(stretch * view);\n float viewZ = min(sphericalView.z, 1.0);\n float capSpan = 1.0 + viewZ;\n float normalZ = (1.0 - samplePoint.y) * capSpan;\n float oneMinusZ = samplePoint.y * capSpan;\n float onePlusZ = normalZ + (1.0 - viewZ);\n float radial = sqrt(max(0.0, onePlusZ * oneMinusZ));\n float azimuth = TWOPI * samplePoint.x;\n vec3 sphericalNormal = vec3(\n sphericalView.x + radial * cos(azimuth),\n sphericalView.y + radial * sin(azimuth),\n normalZ\n );\n return normalize(stretch * sphericalNormal);\n}\n\nfloat sampling_ggx_ndf(vec3 halfway, vec2 alpha) {\n vec3 ellipsoidNormal = vec3(\n halfway.x / alpha.x,\n halfway.y / alpha.y,\n halfway.z\n );\n float denominator = dot(ellipsoidNormal, ellipsoidNormal);\n return 1.0 / (\n PI * alpha.x * alpha.y * denominator * denominator\n );\n}\n\nfloat sampling_ggx_smith_g1(vec3 direction, vec2 alpha) {\n float normalComponent = abs(direction.z);\n if (normalComponent <= 1e-8) {\n return 0.0;\n }\n vec2 roughDirection = alpha * direction.xy;\n float tanThetaSquared = dot(roughDirection, roughDirection)\n / (normalComponent * normalComponent);\n return 2.0 / (1.0 + sqrt(1.0 + tanThetaSquared));\n}\n\nfloat sampling_schlick_fifth_power(float cosine) {\n float complement = clamp(1.0 - cosine, 0.0, 1.0);\n return pow(complement, 5.0);\n}\n\nfloat sampling_dielectric_fresnel(float incidentCosine, float etaIOverEtaT) {\n float cosineI = clamp(abs(incidentCosine), 0.0, 1.0);\n float sineTSquared = etaIOverEtaT * etaIOverEtaT\n * max(0.0, 1.0 - cosineI * cosineI);\n if (sineTSquared >= 1.0) {\n return 1.0;\n }\n\n float cosineT = sqrt(max(0.0, 1.0 - sineTSquared));\n float perpendicular = (cosineI - etaIOverEtaT * cosineT)\n / max(cosineI + etaIOverEtaT * cosineT, 1e-8);\n float parallel = (etaIOverEtaT * cosineI - cosineT)\n / max(etaIOverEtaT * cosineI + cosineT, 1e-8);\n return 0.5 * (\n perpendicular * perpendicular + parallel * parallel\n );\n}\n\nvec2 sampling_concentric_disk(vec2 samplePoint) {\n vec2 offset = 2.0 * samplePoint - vec2(1.0);\n if (offset.x == 0.0 && offset.y == 0.0) {\n return vec2(0.0);\n }\n\n float radius;\n float angle;\n if (abs(offset.x) > abs(offset.y)) {\n radius = offset.x;\n angle = 0.25 * PI * (offset.y / offset.x);\n }\n else {\n radius = offset.y;\n angle = 0.5 * PI - 0.25 * PI * (offset.x / offset.y);\n }\n return radius * vec2(cos(angle), sin(angle));\n}\n\nvec3 sampling_cosine_hemisphere(vec2 samplePoint) {\n vec2 diskPoint = sampling_concentric_disk(samplePoint);\n return vec3(\n diskPoint,\n sqrt(max(0.0, 1.0 - dot(diskPoint, diskPoint)))\n );\n}\n\nfloat sampling_power_heuristic(float firstPdf, float secondPdf) {\n float scale = max(firstPdf, secondPdf);\n if (scale <= 0.0) {\n return 0.0;\n }\n vec2 normalized = vec2(firstPdf, secondPdf) / scale;\n vec2 squared = normalized * normalized;\n return squared.x / (squared.x + squared.y);\n}\n\nvoid sampling_orthonormal_basis(in vec3 normal, out vec3 tangent, out vec3 bitangent) {\n float signZ = normal.z >= 0.0 ? 1.0 : -1.0;\n float factor = -1.0 / (signZ + normal.z);\n float xy = normal.x * normal.y * factor;\n tangent = vec3(\n 1.0 + signZ * normal.x * normal.x * factor,\n signZ * xy,\n -signZ * normal.x\n );\n bitangent = vec3(\n xy,\n signZ + normal.y * normal.y * factor,\n -normal.y\n );\n}\n\nvec3 sampling_spectral_rgb_filter(vec3 rgb, int channel) {\n if (channel == 0) {\n return rgb;\n }\n vec3 channelMask = vec3(0.0);\n channelMask[channel - 1] = 1.0;\n return rgb * channelMask;\n}\n\nfloat sampling_cauchy_ior(\n float wavelength,\n float referenceIor,\n float dispersionScale,\n float abbeNumber\n) {\n if (wavelength == 0.0 || dispersionScale <= 0.0) {\n return referenceIor;\n }\n\n const float FRAUNHOFER_C = 656.3;\n const float FRAUNHOFER_D = 587.6;\n const float FRAUNHOFER_F = 486.1;\n float inverseDifference = 1.0 / (\n 1.0 / (FRAUNHOFER_F * FRAUNHOFER_F)\n - 1.0 / (FRAUNHOFER_C * FRAUNHOFER_C)\n );\n float effectiveAbbe = max(abbeNumber / dispersionScale, 1e-6);\n float cauchyB = (referenceIor - 1.0) * inverseDifference / effectiveAbbe;\n float cauchyA = referenceIor\n - cauchyB / (FRAUNHOFER_D * FRAUNHOFER_D);\n return cauchyA + cauchyB / (wavelength * wavelength);\n}\n\nvec3 sampling_henyey_greenstein(\n vec3 forwardDirection,\n float anisotropy,\n vec2 samplePoint\n) {\n float cosine;\n if (abs(anisotropy) < 0.001) {\n cosine = 1.0 - 2.0 * samplePoint.y;\n }\n else {\n float ratio = (1.0 - anisotropy * anisotropy)\n / (1.0 + anisotropy - 2.0 * anisotropy * samplePoint.y);\n cosine = (\n ratio * ratio - 1.0 - anisotropy * anisotropy\n ) / (2.0 * anisotropy);\n }\n\n float sine = sqrt(max(0.0, 1.0 - cosine * cosine));\n float azimuth = TWOPI * samplePoint.x;\n vec3 tangent;\n vec3 bitangent;\n sampling_orthonormal_basis(forwardDirection, tangent, bitangent);\n return tangent * (sine * cos(azimuth))\n + bitangent * (sine * sin(azimuth))\n + forwardDirection * cosine;\n}\n\nfloat sampling_henyey_greenstein_phase(float cosine, float anisotropy) {\n float denominator = 1.0 + anisotropy * anisotropy\n + 2.0 * anisotropy * cosine;\n return INV4PI * (1.0 - anisotropy * anisotropy)\n / (denominator * sqrt(denominator));\n}\n`;\n"]}
|
|
@@ -24,41 +24,41 @@ const uint BOUNCE_STRIDE = 64u;
|
|
|
24
24
|
|
|
25
25
|
|
|
26
26
|
|
|
27
|
-
uvec2
|
|
28
|
-
uint
|
|
29
|
-
uint
|
|
30
|
-
uint
|
|
31
|
-
uint
|
|
32
|
-
uint x =
|
|
27
|
+
uvec2 aI;
|
|
28
|
+
uint aC;
|
|
29
|
+
uint samplingBounce = 0u;
|
|
30
|
+
uint ca = 0u;
|
|
31
|
+
uint cB(uint kC) {
|
|
32
|
+
uint x = kC;
|
|
33
33
|
x ^= x >> 16u; x *= 0x7feb352du;
|
|
34
34
|
x ^= x >> 15u; x *= 0x846ca68bu;
|
|
35
35
|
return x ^ (x >> 16u);
|
|
36
36
|
}
|
|
37
|
-
uint
|
|
38
|
-
return
|
|
37
|
+
uint ak(uint a, uint b) {
|
|
38
|
+
return cB(a ^ cB(b + 0x9e3779b9u));
|
|
39
39
|
}
|
|
40
|
-
uint
|
|
41
|
-
uint x =
|
|
40
|
+
uint iD(uint kC, uint seed) {
|
|
41
|
+
uint x = kC + seed;
|
|
42
42
|
x ^= x * 0x6c50b47cu; x ^= x * 0xb82f1e52u;
|
|
43
43
|
x ^= x * 0xc7afe638u; x ^= x * 0x8d22f6e6u;
|
|
44
44
|
return x;
|
|
45
45
|
}
|
|
46
|
-
uint
|
|
47
|
-
return reverseBits(
|
|
46
|
+
uint ud(uint x, uint seed) {
|
|
47
|
+
return reverseBits(iD(reverseBits(x), seed));
|
|
48
48
|
}
|
|
49
49
|
|
|
50
|
-
uint
|
|
51
|
-
uint r = reverseBits(
|
|
50
|
+
uint sm(uint kC) {
|
|
51
|
+
uint r = reverseBits(kC);
|
|
52
52
|
${sobolD1Steps.map(([shift, mask]) => `r ^= (r << ${shift}u) & 0x${mask.toString(16)}u;`).join("\n ")}
|
|
53
53
|
return r;
|
|
54
54
|
}
|
|
55
|
-
vec2
|
|
56
|
-
uint i =
|
|
57
|
-
uint x = reverseBits(
|
|
58
|
-
uint y =
|
|
55
|
+
vec2 yf(uint index, uint seed) {
|
|
56
|
+
uint i = ud(index, ak(seed, 0u));
|
|
57
|
+
uint x = reverseBits(iD(i, ak(seed, 1u)));
|
|
58
|
+
uint y = ud(sm(i), ak(seed, 2u));
|
|
59
59
|
return vec2(float(x >> 8u), float(y >> 8u)) * (1.0 / 16777216.0);
|
|
60
60
|
}
|
|
61
|
-
uint
|
|
61
|
+
uint uX(uvec2 p) {
|
|
62
62
|
uvec2 v = p & uvec2(255u);
|
|
63
63
|
v = (v | (v << uvec2(4u))) & uvec2(0x0f0fu);
|
|
64
64
|
v = (v | (v << uvec2(2u))) & uvec2(0x3333u);
|
|
@@ -66,104 +66,104 @@ v = (v | (v << uvec2(1u))) & uvec2(0x5555u);
|
|
|
66
66
|
return v.x | (v.y << 1u);
|
|
67
67
|
}
|
|
68
68
|
${zSobolPackedPermutations.map((v, i) => `const uint Z_PERM_${i} = ${v}u;`).join("\n")}
|
|
69
|
-
uint
|
|
70
|
-
uint group =
|
|
69
|
+
uint kG(uint va) {
|
|
70
|
+
uint group = va >> 2u;
|
|
71
71
|
uint word = Z_PERM_5;
|
|
72
72
|
${[0, 1, 2, 3, 4].map(i => `word = group == ${i}u ? Z_PERM_${i} : word;`).join("\n ")}
|
|
73
|
-
return (word >> ((
|
|
73
|
+
return (word >> ((va & 3u) * 8u)) & 255u;
|
|
74
74
|
}
|
|
75
|
-
uint
|
|
75
|
+
uint qJ(uint kY, uint dim, uint logSPP) {
|
|
76
76
|
uint odd = logSPP & 1u;
|
|
77
|
-
uint
|
|
77
|
+
uint wb = 8u + ((logSPP + 1u) >> 1u);
|
|
78
78
|
uint result = 0u;
|
|
79
|
-
for (int digit = int(
|
|
79
|
+
for (int digit = int(wb) - 1; digit >= int(odd); digit--) {
|
|
80
80
|
uint shift = 2u*uint(digit) - odd;
|
|
81
81
|
|
|
82
|
-
uint
|
|
83
|
-
if (shift < 30u) {
|
|
84
|
-
uint
|
|
85
|
-
uint d = (
|
|
86
|
-
result |= ((
|
|
82
|
+
uint tN = 0u;
|
|
83
|
+
if (shift < 30u) { tN = kY >> (shift + 2u); }
|
|
84
|
+
uint va = (cB(tN ^ (0x55555555u * dim)) >> 24u) % 24u;
|
|
85
|
+
uint d = (kY >> shift) & 3u;
|
|
86
|
+
result |= ((kG(va) >> (2u*d)) & 3u) << shift;
|
|
87
87
|
}
|
|
88
88
|
if (odd != 0u) {
|
|
89
|
-
result |= (
|
|
89
|
+
result |= (kY & 1u) ^ (cB((kY >> 1u) ^ (0x55555555u * dim)) & 1u);
|
|
90
90
|
}
|
|
91
91
|
return result;
|
|
92
92
|
}
|
|
93
93
|
|
|
94
94
|
|
|
95
95
|
|
|
96
|
-
uint
|
|
97
|
-
return CAMERA_BEVEL_BASE + uint(BEVEL_SAMPLES) +
|
|
96
|
+
uint bE(uint slot) {
|
|
97
|
+
return CAMERA_BEVEL_BASE + uint(BEVEL_SAMPLES) + samplingBounce * BOUNCE_STRIDE + slot;
|
|
98
98
|
}
|
|
99
99
|
|
|
100
|
-
uvec4
|
|
101
|
-
uint
|
|
102
|
-
bool
|
|
103
|
-
bool
|
|
104
|
-
uint
|
|
105
|
-
uint
|
|
106
|
-
vec2
|
|
107
|
-
void
|
|
100
|
+
uvec4 hg;
|
|
101
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uint hh;
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bool fA = false;
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bool cX = false;
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uint dD;
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uint gt;
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vec2 eJ;
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void dm(uint dim) {
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108
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uint
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uvec4 key = uvec4(dim,
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-
if (
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-
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-
|
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114
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uint
|
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uint index =
|
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uint kl = aI.x + aI.y * uint(round(1.0 / pixelSize.x));
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uvec4 key = uvec4(dim, aC, kl, uint(sequenceSeed));
|
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if (fA && all(equal(hg, key)) && hh == uint(zSobolLogSPP)) { return; }
|
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hg = key; hh = uint(zSobolLogSPP);
|
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fA = true; cX = false;
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uint seed = ak(ak(kl, dim), uint(sequenceSeed));
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uint index = aC;
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116
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if (samplingPattern == 1) {
|
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117
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uint logSPP = uint(zSobolLogSPP);
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if (index == 0u) { logSPP = 0u; }
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119
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else { index -= 1u; }
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120
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uint
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+
uint jd = index >> logSPP;
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uint mask = (1u << logSPP) - 1u;
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uint
|
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-
index =
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125
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-
uvec2 tile =
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-
|
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+
uint kY = (uX(aI) << logSPP) | (index & mask);
|
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index = qJ(kY, dim, logSPP);
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+
uvec2 tile = aI >> uvec2(8u);
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+
seed = ak(ak(dim, uint(sequenceSeed)), ak(tile.x, tile.y));
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127
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-
if (
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-
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+
if (aC != 0u) { jd += 1u; }
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+
seed = ak(seed, jd);
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}
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-
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-
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uint x = reverseBits(
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-
|
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+
dD = ud(index, ak(seed, 0u));
|
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+
gt = seed;
|
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+
uint x = reverseBits(iD(dD, ak(seed, 1u)));
|
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+
eJ.x = float(x >> 8u) * (1.0 / 16777216.0);
|
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135
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}
|
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|
-
vec2
|
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-
|
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138
|
-
if (!
|
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-
uint y =
|
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-
|
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141
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-
|
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136
|
+
vec2 le(uint dim) {
|
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+
dm(dim);
|
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138
|
+
if (!cX) {
|
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+
uint y = ud(sm(dD), ak(gt, 2u));
|
|
140
|
+
eJ.y = float(y >> 8u) * (1.0 / 16777216.0);
|
|
141
|
+
cX = true;
|
|
142
142
|
}
|
|
143
|
-
return EPS + (1.0 - 2.0*EPS) *
|
|
143
|
+
return EPS + (1.0 - 2.0*EPS) * eJ;
|
|
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144
|
}
|
|
145
|
-
float
|
|
145
|
+
float sample1D(uint dim) {
|
|
146
146
|
if (samplingPattern == 2) { return EPS + (1.0 - 2.0*EPS)*rand(); }
|
|
147
|
-
|
|
148
|
-
return EPS + (1.0 - 2.0*EPS) *
|
|
147
|
+
dm(dim);
|
|
148
|
+
return EPS + (1.0 - 2.0*EPS) * eJ.x;
|
|
149
149
|
}
|
|
150
|
-
vec2
|
|
150
|
+
vec2 sample2D(uint dim) {
|
|
151
151
|
if (samplingPattern == 2) {
|
|
152
|
-
float x =
|
|
152
|
+
float x = sample1D(dim); float y = sample1D(dim);
|
|
153
153
|
return vec2(x,y);
|
|
154
154
|
}
|
|
155
|
-
return
|
|
155
|
+
return le(dim);
|
|
156
156
|
}
|
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157
157
|
|
|
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|
-
float
|
|
159
|
-
uint dim =
|
|
160
|
-
|
|
158
|
+
float ek(uint slot) {
|
|
159
|
+
uint dim = ak(ak(samplingBounce, slot), ca) | 0x80000000u;
|
|
160
|
+
ca += 1u;
|
|
161
161
|
if (samplingPattern == 2) { return EPS + (1.0 - 2.0*EPS)*rand(); }
|
|
162
162
|
|
|
163
|
-
uint
|
|
164
|
-
uint
|
|
165
|
-
uint i =
|
|
166
|
-
uint x = reverseBits(
|
|
163
|
+
uint kl = aI.x + aI.y * uint(round(1.0 / pixelSize.x));
|
|
164
|
+
uint seed = ak(ak(kl, dim), uint(sequenceSeed));
|
|
165
|
+
uint i = ud(aC, ak(seed, 0u));
|
|
166
|
+
uint x = reverseBits(iD(i, ak(seed, 1u)));
|
|
167
167
|
return EPS + (1.0 - 2.0*EPS) * (float(x >> 8u) * (1.0 / 16777216.0));
|
|
168
168
|
}
|
|
169
169
|
`;
|
|
@@ -9,16 +9,16 @@ vec4 textureLinear(sampler2D map, vec2 uv) {
|
|
|
9
9
|
return texture(map, uv);
|
|
10
10
|
#else
|
|
11
11
|
vec2 size = vec2(textureSize(map, 0));
|
|
12
|
-
vec2
|
|
12
|
+
vec2 qQ = 1.0 / size;
|
|
13
13
|
|
|
14
14
|
uv = uv * size - 0.5;
|
|
15
15
|
vec2 f = fract(uv);
|
|
16
16
|
uv = floor(uv) + 0.5;
|
|
17
17
|
|
|
18
|
-
vec4 s1 = texture(map, (uv + vec2(0, 0)) *
|
|
19
|
-
vec4 s2 = texture(map, (uv + vec2(1, 0)) *
|
|
20
|
-
vec4 s3 = texture(map, (uv + vec2(0, 1)) *
|
|
21
|
-
vec4 s4 = texture(map, (uv + vec2(1, 1)) *
|
|
18
|
+
vec4 s1 = texture(map, (uv + vec2(0, 0)) * qQ);
|
|
19
|
+
vec4 s2 = texture(map, (uv + vec2(1, 0)) * qQ);
|
|
20
|
+
vec4 s3 = texture(map, (uv + vec2(0, 1)) * qQ);
|
|
21
|
+
vec4 s4 = texture(map, (uv + vec2(1, 1)) * qQ);
|
|
22
22
|
|
|
23
23
|
return mix(mix(s1, s2, f.x), mix(s3, s4, f.x), f.y);
|
|
24
24
|
#endif
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { glsl } from '../../shader.js';
|
|
2
|
-
import { uvProjectionConstants } from '../../
|
|
2
|
+
import { uvProjectionConstants } from '../../materialConstants.js';
|
|
3
3
|
export default glsl `
|
|
4
4
|
vec2 sphericalProjection(vec3 pos) {
|
|
5
5
|
vec3 n = normalize(pos);
|
|
@@ -8,12 +8,12 @@ float phi = acos(n.y) / PI;
|
|
|
8
8
|
return vec2(theta, 1.0 - phi);
|
|
9
9
|
}
|
|
10
10
|
|
|
11
|
-
vec2
|
|
12
|
-
vec3
|
|
11
|
+
vec2 iO(vec3 pos, vec3 normal, vec2 uvScale) {
|
|
12
|
+
vec3 dg = abs(normal);
|
|
13
13
|
vec2 uv = vec2(0.0);
|
|
14
|
-
if (
|
|
14
|
+
if (dg.x > dg.y && dg.x > dg.z) {
|
|
15
15
|
uv = pos.yz;
|
|
16
|
-
} else if (
|
|
16
|
+
} else if (dg.y > dg.x && dg.y > dg.z) {
|
|
17
17
|
uv = pos.xz;
|
|
18
18
|
} else {
|
|
19
19
|
uv = pos.xy;
|
|
@@ -53,18 +53,18 @@ return fract(uv * uvScale);
|
|
|
53
53
|
|
|
54
54
|
|
|
55
55
|
|
|
56
|
-
vec2
|
|
56
|
+
vec2 hA(vec3 pos, vec3 normal) {
|
|
57
57
|
float theta = atan(pos.z, pos.x) / (2.0 * PI) + 0.5;
|
|
58
58
|
return vec2(theta, pos.y);
|
|
59
59
|
}
|
|
60
60
|
|
|
61
|
-
vec2
|
|
62
|
-
if (
|
|
63
|
-
return
|
|
64
|
-
} else if (
|
|
61
|
+
vec2 gE(int fg, vec3 pos, vec3 normal, vec2 uvScale) {
|
|
62
|
+
if (fg == ${uvProjectionConstants.triplanar + ''}) {
|
|
63
|
+
return iO(pos, normal, uvScale);
|
|
64
|
+
} else if (fg == ${uvProjectionConstants.spherical + ''}) {
|
|
65
65
|
return sphericalProjection(pos) * uvScale;
|
|
66
|
-
} else if (
|
|
67
|
-
return
|
|
66
|
+
} else if (fg == ${uvProjectionConstants.cylindrical + ''}) {
|
|
67
|
+
return hA(pos, normal) * uvScale;
|
|
68
68
|
}
|
|
69
69
|
return vec2(0.0);
|
|
70
70
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"uvProjection.glsl.js","sourceRoot":"","sources":["../../../../src/renderer/glsl/chunks/uvProjection.glsl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AACvC,OAAO,EAAE,qBAAqB,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"uvProjection.glsl.js","sourceRoot":"","sources":["../../../../src/renderer/glsl/chunks/uvProjection.glsl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AACvC,OAAO,EAAE,qBAAqB,EAAE,MAAM,4BAA4B,CAAC;AAEnE,eAAe,IAAI,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;YA2DO,qBAAqB,CAAC,SAAS,GAAG,EAAE;;mBAE7B,qBAAqB,CAAC,SAAS,GAAG,EAAE;;mBAEpC,qBAAqB,CAAC,WAAW,GAAG,EAAE;;;;;CAKtE,CAAC","sourcesContent":["import { glsl } from '../../shader.js';\nimport { uvProjectionConstants } from '../../materialConstants.js';\n\nexport default glsl`\nvec2 sphericalProjection(vec3 pos) {\n vec3 n = normalize(pos);\n float theta = atan(n.x, n.z) / (2.0 * PI) + 0.5;\n float phi = acos(n.y) / PI;\n return vec2(theta, 1.0 - phi);\n}\n\nvec2 triplanarProjection(vec3 pos, vec3 normal, vec2 uvScale) {\n vec3 absNormal = abs(normal);\n vec2 uv = vec2(0.0);\n if (absNormal.x > absNormal.y && absNormal.x > absNormal.z) {\n uv = pos.yz;\n } else if (absNormal.y > absNormal.x && absNormal.y > absNormal.z) {\n uv = pos.xz;\n } else {\n uv = pos.xy;\n }\n return fract(uv * uvScale);\n}\n\n// vec4 triplanarProjectionSample(\n// sampler2DArray _map, vec2 mapSize, int index,\n// vec3 pos, vec3 normal, vec2 uvScale, float blending\n// ) {\n// vec3 absNormal = abs(normal);\n// // Calculate blending power - higher expo means sharper transitions\n// float expo = (1.0 - blending) * 125.0 + blending * 3.0;\n \n// // Weight each axis by its normal component raised to expo power\n// vec3 weights = pow(absNormal, vec3(expo));\n \n// // Normalize weights so they sum to 1\n// weights = weights / (weights.x + weights.y + weights.z);\n \n// // Project UVs on each axis plane (yz, xz, xy)\n// vec2 yzPlane = pos.yz * uvScale;\n// vec2 xzPlane = pos.xz * uvScale;\n// vec2 xyPlane = pos.xy * uvScale;\n// // Wrap\n// yzPlane = fract(yzPlane);\n// xzPlane = fract(xzPlane);\n// xyPlane = fract(xyPlane);\n\n// // Sample maps\n// vec4 yz = texture(_map, vec3(yzPlane * mapSize, float(index)));\n// vec4 xz = texture(_map, vec3(xzPlane * mapSize, float(index)));\n// vec4 xy = texture(_map, vec3(xyPlane * mapSize, float(index)));\n \n// // Blend the projected coordinates using the weights\n// return weights.x * yz + weights.y * xz + weights.z * xy;\n// }\n\nvec2 cylindricalProjection(vec3 pos, vec3 normal) {\n float theta = atan(pos.z, pos.x) / (2.0 * PI) + 0.5;\n return vec2(theta, pos.y);\n}\n\nvec2 projectUV(int projectionType, vec3 pos, vec3 normal, vec2 uvScale) {\n if (projectionType == ${uvProjectionConstants.triplanar + ''}) {\n return triplanarProjection(pos, normal, uvScale);\n } else if (projectionType == ${uvProjectionConstants.spherical + ''}) {\n return sphericalProjection(pos) * uvScale;\n } else if (projectionType == ${uvProjectionConstants.cylindrical + ''}) {\n return cylindricalProjection(pos, normal) * uvScale;\n }\n return vec2(0.0);\n}\n`;\n"]}
|
|
@@ -33,18 +33,18 @@ if (any(lessThan(uv, vec2(0.0))) || any(greaterThan(uv, vec2(1.0)))) return;
|
|
|
33
33
|
vec4 origin = viewProjectionInv * vec4(uv * 2.0 - 1.0, -1.0, 1.0);
|
|
34
34
|
vec4 target = viewProjectionInv * vec4(uv * 2.0 - 1.0, 1.0, 1.0);
|
|
35
35
|
Ray ray;
|
|
36
|
-
|
|
36
|
+
initRay(ray, origin.xyz / origin.w, normalize(target.xyz * origin.w - origin.xyz * target.w));
|
|
37
37
|
vec3 eye = viewInv[3].xyz;
|
|
38
|
-
vec3
|
|
39
|
-
|
|
38
|
+
vec3 forward = -normalize(viewInv[2].xyz);
|
|
39
|
+
SurfaceInteraction si;
|
|
40
40
|
si.triangleIndex = -1;
|
|
41
41
|
for (int layer = 0; layer < 32; layer++) {
|
|
42
|
-
|
|
42
|
+
intersectScene(ray, si, false);
|
|
43
43
|
if (!si.hit) return;
|
|
44
|
-
|
|
45
|
-
|
|
44
|
+
OpenPbrResolvedMaterial material;
|
|
45
|
+
getMaterial(material, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
|
|
46
46
|
if (material.materialType != SHADOW_CATCHER && material.alpha > 0.0) {
|
|
47
|
-
out_depth.r = max(dot(si.position - eye,
|
|
47
|
+
out_depth.r = max(dot(si.position - eye, forward), 0.0);
|
|
48
48
|
return;
|
|
49
49
|
}
|
|
50
50
|
ray.o = si.position + ray.d * (EPS * 0.02);
|