@meimu/mutracer 0.1.5 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/LICENSES/Classroom-CC0.txt +121 -0
  2. package/README.md +10 -7
  3. package/THIRD_PARTY_NOTICES.md +13 -8
  4. package/dist/assets/bvh.worker.js +1 -1
  5. package/dist/mutracer.umd.js +12316 -9228
  6. package/docs/api.md +232 -21
  7. package/docs/caustics.md +80 -0
  8. package/docs/denoising.md +30 -15
  9. package/docs/materials.md +6 -5
  10. package/docs/performance.md +5 -2
  11. package/docs/progressive-rendering.md +73 -1
  12. package/docs/technical/continuous-spectrum.md +93 -0
  13. package/docs/threejs.md +14 -5
  14. package/docs/updates.md +46 -2
  15. package/docs/viewer-checklist.md +65 -0
  16. package/docs/viewer.md +15 -8
  17. package/lib/Display.d.ts +13 -2
  18. package/lib/Display.js +28 -7
  19. package/lib/Display.js.map +1 -1
  20. package/lib/Engine.d.ts +4 -0
  21. package/lib/Engine.js +99 -37
  22. package/lib/Engine.js.map +1 -1
  23. package/lib/Render.d.ts +98 -15
  24. package/lib/Render.js +275 -27
  25. package/lib/Render.js.map +1 -1
  26. package/lib/RenderLoop.d.ts +11 -1
  27. package/lib/RenderLoop.js +120 -15
  28. package/lib/RenderLoop.js.map +1 -1
  29. package/lib/main.d.ts +6 -3
  30. package/lib/main.js +1 -0
  31. package/lib/main.js.map +1 -1
  32. package/lib/math/access.d.ts +4 -0
  33. package/lib/math/access.js +10 -0
  34. package/lib/math/access.js.map +1 -0
  35. package/lib/math/mat3.d.ts +4 -0
  36. package/lib/math/mat3.js +54 -0
  37. package/lib/math/mat3.js.map +1 -0
  38. package/lib/math/mat4.d.ts +19 -0
  39. package/lib/math/mat4.js +413 -0
  40. package/lib/math/mat4.js.map +1 -0
  41. package/lib/math/storage.d.ts +6 -0
  42. package/lib/math/storage.js +22 -0
  43. package/lib/math/storage.js.map +1 -0
  44. package/lib/math/types.d.ts +3 -0
  45. package/lib/math/types.js +2 -0
  46. package/lib/math/types.js.map +1 -0
  47. package/lib/math/vec2.d.ts +13 -0
  48. package/lib/math/vec2.js +52 -0
  49. package/lib/math/vec2.js.map +1 -0
  50. package/lib/math/vec3.d.ts +23 -0
  51. package/lib/math/vec3.js +139 -0
  52. package/lib/math/vec3.js.map +1 -0
  53. package/lib/math.d.ts +5 -17
  54. package/lib/math.js +5 -55
  55. package/lib/math.js.map +1 -1
  56. package/lib/oidn.d.ts +1 -1
  57. package/lib/oidn.js +4 -2
  58. package/lib/oidn.js.map +1 -1
  59. package/lib/oidnBundledWeights.cdn.d.ts +2 -2
  60. package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
  61. package/lib/renderer/AovPrimitiveCache.js +48 -0
  62. package/lib/renderer/AovPrimitiveCache.js.map +1 -0
  63. package/lib/renderer/Box3.d.ts +5 -0
  64. package/lib/renderer/Box3.js +9 -0
  65. package/lib/renderer/Box3.js.map +1 -0
  66. package/lib/renderer/GPUTraceQueue.d.ts +11 -0
  67. package/lib/renderer/GPUTraceQueue.js +33 -0
  68. package/lib/renderer/GPUTraceQueue.js.map +1 -0
  69. package/lib/renderer/MaterialData.d.ts +15 -0
  70. package/lib/renderer/MaterialData.js +61 -0
  71. package/lib/renderer/MaterialData.js.map +1 -0
  72. package/lib/renderer/MaterialTable.d.ts +11 -98
  73. package/lib/renderer/MaterialTable.js +34 -412
  74. package/lib/renderer/MaterialTable.js.map +1 -1
  75. package/lib/renderer/RenderingPipeline.d.ts +36 -13
  76. package/lib/renderer/RenderingPipeline.js +1 -17
  77. package/lib/renderer/RenderingPipeline.js.map +1 -1
  78. package/lib/renderer/TileRender.d.ts +0 -1
  79. package/lib/renderer/TileRender.js +14 -1
  80. package/lib/renderer/TileRender.js.map +1 -1
  81. package/lib/renderer/WGPUAov.d.ts +39 -0
  82. package/lib/renderer/WGPUAov.js +239 -0
  83. package/lib/renderer/WGPUAov.js.map +1 -0
  84. package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
  85. package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
  86. package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
  87. package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
  88. package/lib/renderer/WGPUBindlessTextures.js +180 -0
  89. package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
  90. package/lib/renderer/WGPUBloomPass.js +17 -97
  91. package/lib/renderer/WGPUBloomPass.js.map +1 -1
  92. package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
  93. package/lib/renderer/WGPUCausticLightPass.js +217 -0
  94. package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
  95. package/lib/renderer/WGPUComputePass.d.ts +1 -1
  96. package/lib/renderer/WGPUComputePass.js.map +1 -1
  97. package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
  98. package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
  99. package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
  100. package/lib/renderer/WGPUFullQuadPass.js +10 -9
  101. package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
  102. package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
  103. package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
  104. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
  105. package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
  106. package/lib/renderer/WGPUPhotonMap.js +191 -0
  107. package/lib/renderer/WGPUPhotonMap.js.map +1 -0
  108. package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
  109. package/lib/renderer/WGPURayTraceOutput.js +132 -29
  110. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  111. package/lib/renderer/WGPURayTracePass.d.ts +83 -56
  112. package/lib/renderer/WGPURayTracePass.js +884 -837
  113. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  114. package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
  115. package/lib/renderer/WGPURenderingPipeline.js +297 -82
  116. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  117. package/lib/renderer/WGPUShaderCache.d.ts +2 -2
  118. package/lib/renderer/WGPUShaderCache.js +10 -5
  119. package/lib/renderer/WGPUShaderCache.js.map +1 -1
  120. package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
  121. package/lib/renderer/WGPUShaderCapabilities.js +54 -0
  122. package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
  123. package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
  124. package/lib/renderer/WGPUSkyBaker.js +85 -0
  125. package/lib/renderer/WGPUSkyBaker.js.map +1 -0
  126. package/lib/renderer/WebGLAov.d.ts +41 -0
  127. package/lib/renderer/WebGLAov.js +106 -0
  128. package/lib/renderer/WebGLAov.js.map +1 -0
  129. package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
  130. package/lib/renderer/WebGLFullQuadPass.js +22 -2
  131. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  132. package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
  133. package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
  134. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  135. package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
  136. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
  137. package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
  138. package/lib/renderer/WebGLRayTracePass.js +121 -9
  139. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  140. package/lib/renderer/WebGLRenderingPipeline.js +126 -22
  141. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  142. package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
  143. package/lib/renderer/WebGLSkyBaker.js +422 -0
  144. package/lib/renderer/WebGLSkyBaker.js.map +1 -0
  145. package/lib/renderer/WebGLSkySource.d.ts +9 -0
  146. package/lib/renderer/WebGLSkySource.js +28 -0
  147. package/lib/renderer/WebGLSkySource.js.map +1 -0
  148. package/lib/renderer/accumulationTarget.d.ts +6 -0
  149. package/lib/renderer/accumulationTarget.js.map +1 -1
  150. package/lib/renderer/aov.d.ts +42 -0
  151. package/lib/renderer/aov.js +50 -0
  152. package/lib/renderer/aov.js.map +1 -0
  153. package/lib/renderer/aovDisplay.d.ts +14 -0
  154. package/lib/renderer/aovDisplay.js +32 -0
  155. package/lib/renderer/aovDisplay.js.map +1 -0
  156. package/lib/renderer/aovScene.d.ts +21 -0
  157. package/lib/renderer/aovScene.js +139 -0
  158. package/lib/renderer/aovScene.js.map +1 -0
  159. package/lib/renderer/binnedSahBvh.js +2 -1
  160. package/lib/renderer/binnedSahBvh.js.map +1 -1
  161. package/lib/renderer/bvhAccel.d.ts +20 -10
  162. package/lib/renderer/bvhAccel.js +168 -58
  163. package/lib/renderer/bvhAccel.js.map +1 -1
  164. package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
  165. package/lib/renderer/cameraSnapshot.js +2 -1
  166. package/lib/renderer/cameraSnapshot.js.map +1 -1
  167. package/lib/renderer/cameraUniform.d.ts +2 -0
  168. package/lib/renderer/cameraUniform.js +12 -0
  169. package/lib/renderer/cameraUniform.js.map +1 -0
  170. package/lib/renderer/causticDiagnostics.d.ts +31 -0
  171. package/lib/renderer/causticDiagnostics.js +5 -0
  172. package/lib/renderer/causticDiagnostics.js.map +1 -0
  173. package/lib/renderer/causticEmission.d.ts +10 -0
  174. package/lib/renderer/causticEmission.js +40 -0
  175. package/lib/renderer/causticEmission.js.map +1 -0
  176. package/lib/renderer/causticUniform.d.ts +12 -0
  177. package/lib/renderer/causticUniform.js +22 -0
  178. package/lib/renderer/causticUniform.js.map +1 -0
  179. package/lib/renderer/caustics.d.ts +16 -0
  180. package/lib/renderer/caustics.js +93 -0
  181. package/lib/renderer/caustics.js.map +1 -0
  182. package/lib/renderer/committedScene.js +4 -0
  183. package/lib/renderer/committedScene.js.map +1 -1
  184. package/lib/renderer/denoiser.d.ts +3 -11
  185. package/lib/renderer/denoiser.js.map +1 -1
  186. package/lib/renderer/depthQuery.js +4 -1
  187. package/lib/renderer/depthQuery.js.map +1 -1
  188. package/lib/renderer/displacementPreparation.d.ts +11 -0
  189. package/lib/renderer/displacementPreparation.js +351 -0
  190. package/lib/renderer/displacementPreparation.js.map +1 -0
  191. package/lib/renderer/displacementRange.d.ts +1 -0
  192. package/lib/renderer/displacementRange.js +9 -0
  193. package/lib/renderer/displacementRange.js.map +1 -0
  194. package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
  195. package/lib/renderer/displayParityDiagnostics.js +2 -0
  196. package/lib/renderer/displayParityDiagnostics.js.map +1 -0
  197. package/lib/renderer/envMapCreation.d.ts +9 -8
  198. package/lib/renderer/envMapCreation.js +36 -12
  199. package/lib/renderer/envMapCreation.js.map +1 -1
  200. package/lib/renderer/envMapDistribution.d.ts +12 -2
  201. package/lib/renderer/envMapDistribution.js +43 -34
  202. package/lib/renderer/envMapDistribution.js.map +1 -1
  203. package/lib/renderer/geometryBvhBounds.d.ts +4 -0
  204. package/lib/renderer/geometryBvhBounds.js +82 -0
  205. package/lib/renderer/geometryBvhBounds.js.map +1 -0
  206. package/lib/renderer/geometryUpdateState.d.ts +32 -0
  207. package/lib/renderer/geometryUpdateState.js +2 -0
  208. package/lib/renderer/geometryUpdateState.js.map +1 -0
  209. package/lib/renderer/geometryUpdates.d.ts +17 -9
  210. package/lib/renderer/geometryUpdates.js +92 -33
  211. package/lib/renderer/geometryUpdates.js.map +1 -1
  212. package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
  213. package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
  214. package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
  215. package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
  216. package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
  217. package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
  218. package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
  219. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
  220. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
  221. package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
  222. package/lib/renderer/glsl/aovTrace.frag.js +121 -0
  223. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
  224. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
  225. package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
  226. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
  227. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
  228. package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
  229. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
  230. package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
  231. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
  232. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
  233. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
  234. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  235. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
  236. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  237. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  238. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
  239. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
  240. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  241. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
  242. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
  243. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
  244. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
  245. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
  246. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
  247. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
  248. package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
  249. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
  250. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  251. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  252. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
  253. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
  254. package/lib/renderer/glsl/depthQuery.frag.js +7 -7
  255. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
  256. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
  257. package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
  258. package/lib/renderer/glsl/rayTrace.frag.js +271 -248
  259. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
  260. package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
  261. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  262. package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
  263. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
  264. package/lib/renderer/lightConstants.d.ts +10 -0
  265. package/lib/renderer/lightConstants.js +11 -0
  266. package/lib/renderer/lightConstants.js.map +1 -0
  267. package/lib/renderer/lightCore.d.ts +12 -0
  268. package/lib/renderer/lightCore.js +13 -0
  269. package/lib/renderer/lightCore.js.map +1 -0
  270. package/lib/renderer/lightSampling.d.ts +22 -18
  271. package/lib/renderer/lightSampling.js +135 -62
  272. package/lib/renderer/lightSampling.js.map +1 -1
  273. package/lib/renderer/lightsData.d.ts +21 -0
  274. package/lib/renderer/lightsData.js +192 -0
  275. package/lib/renderer/lightsData.js.map +1 -0
  276. package/lib/renderer/lightsUtil.d.ts +3 -26
  277. package/lib/renderer/lightsUtil.js +3 -153
  278. package/lib/renderer/lightsUtil.js.map +1 -1
  279. package/lib/renderer/materialBufferData.d.ts +70 -0
  280. package/lib/renderer/materialBufferData.js +2 -0
  281. package/lib/renderer/materialBufferData.js.map +1 -0
  282. package/lib/renderer/materialConstants.d.ts +11 -0
  283. package/lib/renderer/materialConstants.js +11 -0
  284. package/lib/renderer/materialConstants.js.map +1 -1
  285. package/lib/renderer/materialCore.d.ts +8 -0
  286. package/lib/renderer/materialCore.js +9 -0
  287. package/lib/renderer/materialCore.js.map +1 -0
  288. package/lib/renderer/materialEmission.d.ts +2 -2
  289. package/lib/renderer/materialEmission.js +3 -3
  290. package/lib/renderer/materialEmission.js.map +1 -1
  291. package/lib/renderer/materialLayout.d.ts +2 -101
  292. package/lib/renderer/materialLayout.js +110 -172
  293. package/lib/renderer/materialLayout.js.map +1 -1
  294. package/lib/renderer/materialLayoutSchema.d.ts +26 -0
  295. package/lib/renderer/materialLayoutSchema.js +172 -0
  296. package/lib/renderer/materialLayoutSchema.js.map +1 -0
  297. package/lib/renderer/materialParams.d.ts +69 -0
  298. package/lib/renderer/materialParams.js +272 -0
  299. package/lib/renderer/materialParams.js.map +1 -0
  300. package/lib/renderer/materialTextureSlots.d.ts +14 -324
  301. package/lib/renderer/materialTextureSlots.js +21 -8
  302. package/lib/renderer/materialTextureSlots.js.map +1 -1
  303. package/lib/renderer/materialTextures.d.ts +6 -0
  304. package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
  305. package/lib/renderer/materialTextures.js.map +1 -0
  306. package/lib/renderer/mergeMeshesToGeometry.js +6 -147
  307. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
  308. package/lib/renderer/meshInstances.d.ts +4 -21
  309. package/lib/renderer/meshInstances.js +10 -56
  310. package/lib/renderer/meshInstances.js.map +1 -1
  311. package/lib/renderer/oidnNetwork.d.ts +2 -2
  312. package/lib/renderer/oidnNetwork.js +1 -1
  313. package/lib/renderer/oidnNetwork.js.map +1 -1
  314. package/lib/renderer/openPbrEnergyLut.js +850 -846
  315. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  316. package/lib/renderer/ownedDenoiser.d.ts +9 -0
  317. package/lib/renderer/ownedDenoiser.js +2 -0
  318. package/lib/renderer/ownedDenoiser.js.map +1 -0
  319. package/lib/renderer/packedMeshInstances.d.ts +23 -0
  320. package/lib/renderer/packedMeshInstances.js +80 -0
  321. package/lib/renderer/packedMeshInstances.js.map +1 -0
  322. package/lib/renderer/prepareMeshBVH.d.ts +12 -47
  323. package/lib/renderer/prepareMeshBVH.js +21 -642
  324. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  325. package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
  326. package/lib/renderer/proceduralEnvironmentPower.js +8 -0
  327. package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
  328. package/lib/renderer/progressiveScheduler.d.ts +1 -0
  329. package/lib/renderer/progressiveScheduler.js +7 -3
  330. package/lib/renderer/progressiveScheduler.js.map +1 -1
  331. package/lib/renderer/renderPipeline.d.ts +4 -1
  332. package/lib/renderer/renderPipeline.js.map +1 -1
  333. package/lib/renderer/renderingLimits.d.ts +9 -0
  334. package/lib/renderer/renderingLimits.js +18 -0
  335. package/lib/renderer/renderingLimits.js.map +1 -0
  336. package/lib/renderer/researchTransport.d.ts +31 -0
  337. package/lib/renderer/researchTransport.js +5 -0
  338. package/lib/renderer/researchTransport.js.map +1 -0
  339. package/lib/renderer/sceneAssembly.d.ts +73 -0
  340. package/lib/renderer/sceneAssembly.js +109 -0
  341. package/lib/renderer/sceneAssembly.js.map +1 -0
  342. package/lib/renderer/sceneChangeCore.d.ts +39 -0
  343. package/lib/renderer/sceneChangeCore.js +307 -0
  344. package/lib/renderer/sceneChangeCore.js.map +1 -0
  345. package/lib/renderer/sceneChangeDetector.d.ts +3 -6
  346. package/lib/renderer/sceneChangeDetector.js +24 -150
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@@ -201,133 +201,17 @@ declare const slots: readonly [{
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  readonly sampling: "manual";
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  }];
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  export type MaterialTextureIndex = typeof slots[number]['index'];
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- export declare const MATERIAL_TEXTURE_SLOTS: ({
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- packed: {
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- row: number;
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- component: number;
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- wgslField: string;
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- glslRow: string;
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- glslComponent: string;
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- };
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- property: "map";
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- index: "diffuseMapIndex";
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- target: "baseColor/alpha/transmissionWeight";
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- channel: "rgb/a";
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- colorSpace: "srgb";
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- operation: "custom";
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- define: "NUM_DIFFUSE_MAPS";
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- feature: "USE_DIFFUSE_MAPS";
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- featureBit: number;
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- sampling: "manual";
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- } | {
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- packed: {
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- row: number;
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- component: number;
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- wgslField: string;
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- glslRow: string;
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- glslComponent: string;
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- };
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- property: "alphaMap";
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- index: "alphaMapIndex";
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- target: "alpha";
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- channel: "g";
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- colorSpace: "linear";
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- operation: "multiply";
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- define: "NUM_ALPHA_MAPS";
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- feature: "USE_ALPHA_MAPS";
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- featureBit: number;
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- sampling: "multiply";
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- } | {
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- packed: {
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- row: number;
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- component: number;
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- wgslField: string;
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- glslRow: string;
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- glslComponent: string;
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- };
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- property: "normalMap";
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- index: "normalMapIndex";
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- target: "normal";
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- channel: "rgb";
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- colorSpace: "linear";
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- operation: "custom";
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- define: "NUM_NORMAL_MAPS";
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- feature: "USE_NORMAL_MAPS";
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- featureBit: number;
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- sampling: "manual";
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- } | {
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- packed: {
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- row: number;
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- component: number;
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- wgslField: string;
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- glslRow: string;
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- glslComponent: string;
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- };
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- property: "emissiveMap";
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- index: "emissiveMapIndex";
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- target: "emission";
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- channel: "rgb";
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- colorSpace: "srgb";
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- operation: "custom";
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- define: "NUM_EMISSIVE_MAPS";
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- feature: "USE_EMISSIVE_MAPS";
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- featureBit: number;
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- sampling: "manual";
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- } | {
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- packed: {
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- row: number;
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- component: number;
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- wgslField: string;
281
- glslRow: string;
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- glslComponent: string;
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- };
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- property: "metallicRoughnessMap";
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- index: "metallicRoughnessMapIndex";
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- target: "baseMetalness/specularRoughness";
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- channel: "b/g";
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- colorSpace: "linear";
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- operation: "custom";
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- define: "NUM_METALLIC_ROUGHNESS_MAPS";
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- feature: "USE_METALLIC_ROUGHNESS_MAPS";
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- featureBit: number;
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- sampling: "manual";
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- } | {
295
- packed: {
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- row: number;
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- component: number;
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- wgslField: string;
299
- glslRow: string;
300
- glslComponent: string;
301
- };
302
- property: "roughnessMap";
303
- index: "roughnessMapIndex";
304
- target: "specularRoughness";
305
- channel: "g";
306
- colorSpace: "linear";
307
- operation: "multiply";
308
- define: "NUM_ROUGHNESS_MAPS";
309
- feature: "USE_ROUGHNESS_MAPS";
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- featureBit: number;
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- sampling: "multiply";
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- } | {
313
- packed: {
314
- row: number;
315
- component: number;
316
- wgslField: string;
317
- glslRow: string;
318
- glslComponent: string;
319
- };
320
- property: "metalnessMap";
321
- index: "metalnessMapIndex";
322
- target: "baseMetalness";
323
- channel: "b";
324
- colorSpace: "linear";
325
- operation: "multiply";
326
- define: "NUM_METALNESS_MAPS";
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- feature: "USE_METALNESS_MAPS";
204
+ export declare const MATERIAL_TEXTURE_SLOTS: {
205
+ property: "map" | "alphaMap" | "normalMap" | "emissiveMap" | "metallicRoughnessMap" | "roughnessMap" | "metalnessMap" | "transmissionMap" | "thinFilmMap" | "displacementMap" | "coatWeightMap" | "coatRoughnessMap" | "fuzzColorMap" | "fuzzRoughnessMap" | "specularWeightMap" | "specularColorMap" | "anisotropyMap" | "coatNormalMap";
206
+ index: "diffuseMapIndex" | "alphaMapIndex" | "normalMapIndex" | "emissiveMapIndex" | "metallicRoughnessMapIndex" | "roughnessMapIndex" | "metalnessMapIndex" | "transmissionMapIndex" | "thinFilmMapIndex" | "displacementMapIndex" | "coatWeightMapIndex" | "coatRoughnessMapIndex" | "fuzzColorMapIndex" | "fuzzRoughnessMapIndex" | "specularWeightMapIndex" | "specularColorMapIndex" | "anisotropyMapIndex" | "coatNormalMapIndex";
207
+ target: string;
208
+ channel: string;
209
+ colorSpace: "srgb" | "linear";
210
+ operation: "custom" | "multiply";
211
+ define: string | null;
212
+ feature: string | null;
328
213
  featureBit: number;
329
- sampling: "multiply";
330
- } | {
214
+ sampling: "manual" | "multiply";
331
215
  packed: {
332
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  row: number;
333
217
  component: number;
@@ -335,203 +219,9 @@ export declare const MATERIAL_TEXTURE_SLOTS: ({
335
219
  glslRow: string;
336
220
  glslComponent: string;
337
221
  };
338
- property: "transmissionMap";
339
- index: "transmissionMapIndex";
340
- target: "transmissionWeight";
341
- channel: "r";
342
- colorSpace: "linear";
343
- operation: "multiply";
344
- define: "NUM_TRANSMISSION_MAPS";
345
- feature: "USE_TRANSMISSION_MAPS";
346
- featureBit: number;
347
- sampling: "multiply";
348
- } | {
349
- packed: {
350
- row: number;
351
- component: number;
352
- wgslField: string;
353
- glslRow: string;
354
- glslComponent: string;
355
- };
356
- property: "thinFilmMap";
357
- index: "thinFilmMapIndex";
358
- target: "thinFilmThickness";
359
- channel: "per-material";
360
- colorSpace: "linear";
361
- operation: "custom";
362
- define: "NUM_THIN_FILM_MAPS";
363
- feature: "USE_THIN_FILM_MAPS";
364
- featureBit: number;
365
- sampling: "manual";
366
- } | {
367
- packed: {
368
- row: number;
369
- component: number;
370
- wgslField: string;
371
- glslRow: string;
372
- glslComponent: string;
373
- };
374
- property: "displacementMap";
375
- index: "displacementMapIndex";
376
- target: "displacement";
377
- channel: "r";
378
- colorSpace: "linear";
379
- operation: "custom";
380
- define: null;
381
- feature: null;
382
- featureBit: 0;
383
- sampling: "manual";
384
- } | {
385
- packed: {
386
- row: number;
387
- component: number;
388
- wgslField: string;
389
- glslRow: string;
390
- glslComponent: string;
391
- };
392
- property: "coatWeightMap";
393
- index: "coatWeightMapIndex";
394
- target: "coatWeight";
395
- channel: "r";
396
- colorSpace: "linear";
397
- operation: "multiply";
398
- define: "NUM_COAT_WEIGHT_MAPS";
399
- feature: "USE_COAT_WEIGHT_MAPS";
400
- featureBit: number;
401
- sampling: "multiply";
402
- } | {
403
- packed: {
404
- row: number;
405
- component: number;
406
- wgslField: string;
407
- glslRow: string;
408
- glslComponent: string;
409
- };
410
- property: "coatRoughnessMap";
411
- index: "coatRoughnessMapIndex";
412
- target: "coatRoughness";
413
- channel: "g";
414
- colorSpace: "linear";
415
- operation: "multiply";
416
- define: "NUM_COAT_ROUGHNESS_MAPS";
417
- feature: "USE_COAT_ROUGHNESS_MAPS";
418
- featureBit: number;
419
- sampling: "multiply";
420
- } | {
421
- packed: {
422
- row: number;
423
- component: number;
424
- wgslField: string;
425
- glslRow: string;
426
- glslComponent: string;
427
- };
428
- property: "fuzzColorMap";
429
- index: "fuzzColorMapIndex";
430
- target: "fuzzColor";
431
- channel: "rgb";
432
- colorSpace: "srgb";
433
- operation: "multiply";
434
- define: "NUM_FUZZ_COLOR_MAPS";
435
- feature: "USE_FUZZ_COLOR_MAPS";
436
- featureBit: number;
437
- sampling: "multiply";
438
- } | {
439
- packed: {
440
- row: number;
441
- component: number;
442
- wgslField: string;
443
- glslRow: string;
444
- glslComponent: string;
445
- };
446
- property: "fuzzRoughnessMap";
447
- index: "fuzzRoughnessMapIndex";
448
- target: "fuzzRoughness";
449
- channel: "a";
450
- colorSpace: "linear";
451
- operation: "multiply";
452
- define: "NUM_FUZZ_ROUGHNESS_MAPS";
453
- feature: "USE_FUZZ_ROUGHNESS_MAPS";
454
- featureBit: number;
455
- sampling: "multiply";
456
- } | {
457
- packed: {
458
- row: number;
459
- component: number;
460
- wgslField: string;
461
- glslRow: string;
462
- glslComponent: string;
463
- };
464
- property: "specularWeightMap";
465
- index: "specularWeightMapIndex";
466
- target: "specularWeight";
467
- channel: "a";
468
- colorSpace: "linear";
469
- operation: "multiply";
470
- define: "NUM_SPECULAR_WEIGHT_MAPS";
471
- feature: "USE_SPECULAR_WEIGHT_MAPS";
472
- featureBit: number;
473
- sampling: "multiply";
474
- } | {
475
- packed: {
476
- row: number;
477
- component: number;
478
- wgslField: string;
479
- glslRow: string;
480
- glslComponent: string;
481
- };
482
- property: "specularColorMap";
483
- index: "specularColorMapIndex";
484
- target: "specularColor";
485
- channel: "rgb";
486
- colorSpace: "srgb";
487
- operation: "multiply";
488
- define: "NUM_SPECULAR_COLOR_MAPS";
489
- feature: "USE_SPECULAR_COLOR_MAPS";
490
- featureBit: number;
491
- sampling: "multiply";
492
- } | {
493
- packed: {
494
- row: number;
495
- component: number;
496
- wgslField: string;
497
- glslRow: string;
498
- glslComponent: string;
499
- };
500
- property: "anisotropyMap";
501
- index: "anisotropyMapIndex";
502
- target: "specularAnisotropy/direction";
503
- channel: "rg/b";
504
- colorSpace: "linear";
505
- operation: "custom";
506
- define: "NUM_ANISOTROPY_MAPS";
507
- feature: "USE_ANISOTROPY_MAPS";
508
- featureBit: number;
509
- sampling: "manual";
510
- } | {
511
- packed: {
512
- row: number;
513
- component: number;
514
- wgslField: string;
515
- glslRow: string;
516
- glslComponent: string;
517
- };
518
- property: "coatNormalMap";
519
- index: "coatNormalMapIndex";
520
- target: "coatNormal";
521
- channel: "rgb";
522
- colorSpace: "linear";
523
- operation: "custom";
524
- define: "NUM_COAT_NORMAL_MAPS";
525
- feature: "USE_COAT_NORMAL_MAPS";
526
- featureBit: number;
527
- sampling: "manual";
528
- })[];
529
- export declare const MATERIAL_TEXTURE_FEATURE_BITS: {
530
- [k: string]: number;
531
- };
532
- export declare const MATERIAL_TEXTURE_DEFINES: ("NUM_DIFFUSE_MAPS" | "NUM_ALPHA_MAPS" | "NUM_NORMAL_MAPS" | "NUM_EMISSIVE_MAPS" | "NUM_METALLIC_ROUGHNESS_MAPS" | "NUM_ROUGHNESS_MAPS" | "NUM_METALNESS_MAPS" | "NUM_TRANSMISSION_MAPS" | "NUM_THIN_FILM_MAPS" | "NUM_COAT_WEIGHT_MAPS" | "NUM_COAT_ROUGHNESS_MAPS" | "NUM_FUZZ_COLOR_MAPS" | "NUM_FUZZ_ROUGHNESS_MAPS" | "NUM_SPECULAR_WEIGHT_MAPS" | "NUM_SPECULAR_COLOR_MAPS" | "NUM_ANISOTROPY_MAPS" | "NUM_COAT_NORMAL_MAPS")[];
533
- export declare function materialTextureFeatures(defines: Record<string, string | number>): {
534
- [k: string]: boolean;
535
- };
222
+ }[];
223
+ export declare const MATERIAL_TEXTURE_FEATURE_BITS: Record<string, number>;
224
+ export declare const MATERIAL_TEXTURE_DEFINES: string[];
225
+ export declare function materialTextureFeatures(defines: Record<string, string | number>): Record<string, boolean>;
536
226
  export declare function simpleTextureSample(property: MaterialTextureName, backend: 'wgsl' | 'glsl'): string;
537
227
  export declare function thinFilmTextureSample(backend: 'wgsl' | 'glsl'): string;
@@ -1,6 +1,6 @@
1
1
  import { MATERIAL_TEXTURE_NAMES } from '../scene/materialTextureNames.js';
2
2
  export { MATERIAL_TEXTURE_NAMES };
3
- import { MATERIAL_LAYOUT, materialLayoutFields } from './materialLayout.js';
3
+ import { MATERIAL_LAYOUT, materialLayoutFields } from './materialLayoutSchema.js';
4
4
  // Internal slots only. Order is the legacy atlas/index contract. Color spaces
5
5
  // describe decoding at the sample site; textures share the same stored atlas.
6
6
  const slots = [
@@ -133,22 +133,35 @@ const slots = [
133
133
  ];
134
134
  const textureNamesMatch = true;
135
135
  void textureNamesMatch;
136
- export const MATERIAL_TEXTURE_SLOTS = slots.map(slot => {
136
+ const descriptors = slots;
137
+ export const MATERIAL_TEXTURE_SLOTS = descriptors.map(slot => {
137
138
  const field = materialLayoutFields().find(field => field.source === slot.index);
138
139
  if (!field)
139
140
  throw new Error(`Missing packed texture index: ${slot.property}`);
140
- return { ...slot, packed: {
141
+ return { property: slot.property, index: slot.index, target: slot.target,
142
+ channel: slot.channel, colorSpace: slot.colorSpace, operation: slot.operation,
143
+ define: slot.define, feature: slot.feature, featureBit: slot.featureBit,
144
+ sampling: slot.sampling, packed: {
141
145
  row: field.row, component: field.component, wgslField: field.name,
142
146
  glslRow: `MAT_ROW_${MATERIAL_LAYOUT[field.row].name}`,
143
147
  glslComponent: 'xyzw'[field.component]
144
148
  } };
145
149
  });
146
- export const MATERIAL_TEXTURE_FEATURE_BITS = Object.fromEntries(slots.flatMap(slot => slot.feature
147
- ? [[slot.feature, slot.featureBit]] : []));
148
- export const MATERIAL_TEXTURE_DEFINES = slots.flatMap(slot => slot.define ? [slot.define] : []);
150
+ export const MATERIAL_TEXTURE_FEATURE_BITS = {};
151
+ export const MATERIAL_TEXTURE_DEFINES = [];
152
+ for (const slot of descriptors) {
153
+ if (slot.feature)
154
+ MATERIAL_TEXTURE_FEATURE_BITS[slot.feature] = slot.featureBit;
155
+ if (slot.define)
156
+ MATERIAL_TEXTURE_DEFINES.push(slot.define);
157
+ }
149
158
  export function materialTextureFeatures(defines) {
150
- return Object.fromEntries(MATERIAL_TEXTURE_SLOTS.flatMap(slot => slot.feature && slot.define
151
- ? [[slot.feature, +defines[slot.define] > 0]] : []));
159
+ const result = {};
160
+ for (const slot of MATERIAL_TEXTURE_SLOTS) {
161
+ if (slot.feature && slot.define)
162
+ result[slot.feature] = Number(defines[slot.define]) > 0;
163
+ }
164
+ return result;
152
165
  }
153
166
  // Call at each original sample site: alpha resolution and combined maps must
154
167
  // keep their existing order. The scalar factors use raw linear channels; film ranges resolve explicitly.
@@ -1 +1 @@
1
- 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{ MATERIAL_TEXTURE_NAMES, type MaterialTextureName } from '../scene/materialTextureNames.js';\nexport { MATERIAL_TEXTURE_NAMES };\nexport type { MaterialTextureName };\nimport { MATERIAL_LAYOUT, materialLayoutFields } from './materialLayout.js';\n\n// Internal slots only. Order is the legacy atlas/index contract. Color spaces\n// describe decoding at the sample site; textures share the same stored atlas.\nconst slots = [\n {\n property: 'map', index: 'diffuseMapIndex',\n target: 'baseColor/alpha/transmissionWeight', channel: 'rgb/a',\n colorSpace: 'srgb', operation: 'custom',\n define: 'NUM_DIFFUSE_MAPS', feature: 'USE_DIFFUSE_MAPS', featureBit: 2 ** 1,\n sampling: 'manual'\n },\n {\n property: 'alphaMap', index: 'alphaMapIndex',\n target: 'alpha', channel: 'g',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_ALPHA_MAPS', feature: 'USE_ALPHA_MAPS', featureBit: 2 ** 2,\n sampling: 'multiply'\n },\n {\n property: 'normalMap', index: 'normalMapIndex',\n target: 'normal', channel: 'rgb',\n colorSpace: 'linear', operation: 'custom',\n define: 'NUM_NORMAL_MAPS', feature: 'USE_NORMAL_MAPS', featureBit: 2 ** 9,\n sampling: 'manual'\n },\n {\n property: 'emissiveMap', index: 'emissiveMapIndex',\n target: 'emission', channel: 'rgb',\n colorSpace: 'srgb', operation: 'custom',\n define: 'NUM_EMISSIVE_MAPS', feature: 'USE_EMISSIVE_MAPS', featureBit: 2 ** 7,\n sampling: 'manual'\n },\n {\n property: 'metallicRoughnessMap', index: 'metallicRoughnessMapIndex',\n target: 'baseMetalness/specularRoughness', channel: 'b/g',\n colorSpace: 'linear', operation: 'custom',\n define: 'NUM_METALLIC_ROUGHNESS_MAPS', feature: 'USE_METALLIC_ROUGHNESS_MAPS', featureBit: 2 ** 3,\n sampling: 'manual'\n },\n {\n property: 'roughnessMap', index: 'roughnessMapIndex',\n target: 'specularRoughness', channel: 'g',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_ROUGHNESS_MAPS', feature: 'USE_ROUGHNESS_MAPS', featureBit: 2 ** 4,\n sampling: 'multiply'\n },\n {\n property: 'metalnessMap', index: 'metalnessMapIndex',\n target: 'baseMetalness', channel: 'b',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_METALNESS_MAPS', feature: 'USE_METALNESS_MAPS', featureBit: 2 ** 5,\n sampling: 'multiply'\n },\n {\n property: 'transmissionMap', index: 'transmissionMapIndex',\n target: 'transmissionWeight', channel: 'r',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_TRANSMISSION_MAPS', feature: 'USE_TRANSMISSION_MAPS', featureBit: 2 ** 6,\n sampling: 'multiply'\n },\n {\n property: 'thinFilmMap', index: 'thinFilmMapIndex',\n target: 'thinFilmThickness', channel: 'per-material',\n colorSpace: 'linear', operation: 'custom',\n define: 'NUM_THIN_FILM_MAPS', feature: 'USE_THIN_FILM_MAPS', featureBit: 2 ** 8,\n sampling: 'manual'\n },\n {\n property: 'displacementMap', index: 'displacementMapIndex',\n target: 'displacement', channel: 'r',\n colorSpace: 'linear', operation: 'custom',\n define: null, feature: null, featureBit: 0,\n sampling: 'manual'\n },\n {\n property: 'coatWeightMap', index: 'coatWeightMapIndex',\n target: 'coatWeight', channel: 'r',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_COAT_WEIGHT_MAPS', feature: 'USE_COAT_WEIGHT_MAPS', featureBit: 2 ** 15,\n sampling: 'multiply'\n },\n {\n property: 'coatRoughnessMap', index: 'coatRoughnessMapIndex',\n target: 'coatRoughness', channel: 'g',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_COAT_ROUGHNESS_MAPS', feature: 'USE_COAT_ROUGHNESS_MAPS', featureBit: 2 ** 16,\n sampling: 'multiply'\n },\n {\n property: 'fuzzColorMap', index: 'fuzzColorMapIndex',\n target: 'fuzzColor', channel: 'rgb',\n colorSpace: 'srgb', operation: 'multiply',\n define: 'NUM_FUZZ_COLOR_MAPS', feature: 'USE_FUZZ_COLOR_MAPS', featureBit: 2 ** 18,\n sampling: 'multiply'\n },\n {\n property: 'fuzzRoughnessMap', index: 'fuzzRoughnessMapIndex',\n target: 'fuzzRoughness', channel: 'a',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_FUZZ_ROUGHNESS_MAPS', feature: 'USE_FUZZ_ROUGHNESS_MAPS', featureBit: 2 ** 19,\n sampling: 'multiply'\n },\n {\n property: 'specularWeightMap', index: 'specularWeightMapIndex',\n target: 'specularWeight', channel: 'a',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_SPECULAR_WEIGHT_MAPS', feature: 'USE_SPECULAR_WEIGHT_MAPS', featureBit: 2 ** 20,\n sampling: 'multiply'\n },\n {\n property: 'specularColorMap', index: 'specularColorMapIndex',\n target: 'specularColor', channel: 'rgb',\n colorSpace: 'srgb', operation: 'multiply',\n define: 'NUM_SPECULAR_COLOR_MAPS', feature: 'USE_SPECULAR_COLOR_MAPS', featureBit: 2 ** 21,\n sampling: 'multiply'\n },\n {\n property: 'anisotropyMap', index: 'anisotropyMapIndex',\n target: 'specularAnisotropy/direction', channel: 'rg/b',\n colorSpace: 'linear', operation: 'custom',\n define: 'NUM_ANISOTROPY_MAPS', feature: 'USE_ANISOTROPY_MAPS', featureBit: 2 ** 22,\n sampling: 'manual'\n },\n {\n property: 'coatNormalMap', index: 'coatNormalMapIndex',\n target: 'coatNormal', channel: 'rgb',\n colorSpace: 'linear', operation: 'custom',\n define: 'NUM_COAT_NORMAL_MAPS', feature: 'USE_COAT_NORMAL_MAPS', featureBit: 2 ** 17,\n sampling: 'manual'\n },\n] as const;\n\n// A missing or extra descriptor fails type checking in both directions.\ntype SlotName = typeof slots[number]['property'];\nconst textureNamesMatch: [Exclude<MaterialTextureName, SlotName> | Exclude<SlotName, MaterialTextureName>] extends [never] ? true : never = true;\nvoid textureNamesMatch;\nexport type MaterialTextureIndex = typeof slots[number]['index'];\n\nexport const MATERIAL_TEXTURE_SLOTS = slots.map(slot => {\n const field = materialLayoutFields().find(field => field.source === slot.index);\n if (!field) throw new Error(`Missing packed texture index: ${slot.property}`);\n return { ...slot, packed: {\n row: field.row, component: field.component, wgslField: field.name,\n glslRow: `MAT_ROW_${MATERIAL_LAYOUT[field.row].name}`,\n glslComponent: 'xyzw'[field.component]\n } };\n});\n\nexport const MATERIAL_TEXTURE_FEATURE_BITS = Object.fromEntries(slots.flatMap(slot => slot.feature\n ? [[slot.feature, slot.featureBit]] : []));\nexport const MATERIAL_TEXTURE_DEFINES = slots.flatMap(slot => slot.define ? [slot.define] : []);\n\nexport function materialTextureFeatures(defines: Record<string, string | number>) {\n return Object.fromEntries(MATERIAL_TEXTURE_SLOTS.flatMap(slot => slot.feature && slot.define\n ? [[slot.feature, +defines[slot.define] > 0]] : []));\n}\n\n// Call at each original sample site: alpha resolution and combined maps must\n// keep their existing order. The scalar factors use raw linear channels; film ranges resolve explicitly.\nexport function simpleTextureSample(property: MaterialTextureName, backend: 'wgsl' | 'glsl'): string {\n const slot = MATERIAL_TEXTURE_SLOTS.find(slot => slot.property === property);\n if (!slot || slot.sampling !== 'multiply') throw new Error(`Handwritten texture slot: ${property}`);\n const index = slot.index;\n const sample = (expression: string) => slot.colorSpace === 'srgb' ? `decodeMapColor(${index}, ${expression})` : expression;\n if (backend === 'wgsl') {\n return `\n if (${slot.feature}) {\n let ${index} = i32(matData.${slot.packed.wgslField});\n if (${index} >= 0) {\n (*ma).${slot.target} *= ${sample(`sampleMap(\n ${index}, getMapUvSet(${index}, uv, uv1)\n ).${slot.channel}`)};\n }\n }\n`;\n }\n return `\n #ifdef ${slot.define}\n int ${index} = int(fetchMatData(i + ${slot.packed.glslRow}).${slot.packed.glslComponent});\n if (${index} >= 0) {\n mat.${slot.target} *= ${sample(`sampleMap(\n ${index}, getMapUvSet(${index}, uv, uv1)\n ).${slot.channel}`)};\n }\n #endif\n`;\n}\n\n// Multi-parameter slots retain explicit resolution and their original sample site.\nexport function thinFilmTextureSample(backend: 'wgsl' | 'glsl'): string {\n const slot = MATERIAL_TEXTURE_SLOTS.find(slot => slot.property === 'thinFilmMap')!;\n if (backend === 'wgsl') return `\n if (${slot.feature}) {\n let thinFilmMapIndex = i32(matData.${slot.packed.wgslField});\n if (thinFilmMapIndex >= 0) {\n let filmTexel = sampleMap(thinFilmMapIndex, getMapUvSet(thinFilmMapIndex, uv, uv1));\n // Preserve the legacy nm conversion followed by R multiplication exactly.\n if (matData.thinFilmThicknessMinimum == 0.0 && matData.thinFilmMapChannel == 0.0) {\n (*ma).thinFilmThickness *= filmTexel.r;\n } else {\n (*ma).thinFilmThickness = mix(matData.thinFilmThicknessMinimum,\n matData.thinFilmThickness, filmTexel[i32(matData.thinFilmMapChannel)]) * 1000.0;\n }\n }\n }\n`;\n return `\n #ifdef ${slot.define}\n int thinFilmMapIndex = int(fetchMatData(i + ${slot.packed.glslRow}).${slot.packed.glslComponent});\n if (thinFilmMapIndex >= 0) {\n vec4 filmTexel = sampleMap(thinFilmMapIndex, getMapUvSet(thinFilmMapIndex, uv, uv1));\n vec4 filmTextureParams = fetchMatData(i + MAT_ROW_FILM_TEXTURE);\n if (filmTextureParams.z == 0.0 && filmTextureParams.w == 0.0) {\n mat.thinFilmThickness *= filmTexel.r;\n } else {\n mat.thinFilmThickness = mix(filmTextureParams.z, misc.b,\n filmTexel[int(filmTextureParams.w)]) * 1000.0;\n }\n }\n #endif\n`;\n}\n"]}
1
+ 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{ MATERIAL_TEXTURE_NAMES, type MaterialTextureName } from '../scene/materialTextureNames.js';\nexport { MATERIAL_TEXTURE_NAMES };\nexport type { MaterialTextureName };\nimport { MATERIAL_LAYOUT, materialLayoutFields } from './materialLayoutSchema.js';\n\n// Internal slots only. Order is the legacy atlas/index contract. Color spaces\n// describe decoding at the sample site; textures share the same stored atlas.\nconst slots = [\n {\n property: 'map', index: 'diffuseMapIndex',\n target: 'baseColor/alpha/transmissionWeight', channel: 'rgb/a',\n colorSpace: 'srgb', operation: 'custom',\n define: 'NUM_DIFFUSE_MAPS', feature: 'USE_DIFFUSE_MAPS', featureBit: 2 ** 1,\n sampling: 'manual'\n },\n {\n property: 'alphaMap', index: 'alphaMapIndex',\n target: 'alpha', channel: 'g',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_ALPHA_MAPS', feature: 'USE_ALPHA_MAPS', featureBit: 2 ** 2,\n sampling: 'multiply'\n },\n {\n property: 'normalMap', index: 'normalMapIndex',\n target: 'normal', channel: 'rgb',\n colorSpace: 'linear', operation: 'custom',\n define: 'NUM_NORMAL_MAPS', feature: 'USE_NORMAL_MAPS', featureBit: 2 ** 9,\n sampling: 'manual'\n },\n {\n property: 'emissiveMap', index: 'emissiveMapIndex',\n target: 'emission', channel: 'rgb',\n colorSpace: 'srgb', operation: 'custom',\n define: 'NUM_EMISSIVE_MAPS', feature: 'USE_EMISSIVE_MAPS', featureBit: 2 ** 7,\n sampling: 'manual'\n },\n {\n property: 'metallicRoughnessMap', index: 'metallicRoughnessMapIndex',\n target: 'baseMetalness/specularRoughness', channel: 'b/g',\n colorSpace: 'linear', operation: 'custom',\n define: 'NUM_METALLIC_ROUGHNESS_MAPS', feature: 'USE_METALLIC_ROUGHNESS_MAPS', featureBit: 2 ** 3,\n sampling: 'manual'\n },\n {\n property: 'roughnessMap', index: 'roughnessMapIndex',\n target: 'specularRoughness', channel: 'g',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_ROUGHNESS_MAPS', feature: 'USE_ROUGHNESS_MAPS', featureBit: 2 ** 4,\n sampling: 'multiply'\n },\n {\n property: 'metalnessMap', index: 'metalnessMapIndex',\n target: 'baseMetalness', channel: 'b',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_METALNESS_MAPS', feature: 'USE_METALNESS_MAPS', featureBit: 2 ** 5,\n sampling: 'multiply'\n },\n {\n property: 'transmissionMap', index: 'transmissionMapIndex',\n target: 'transmissionWeight', channel: 'r',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_TRANSMISSION_MAPS', feature: 'USE_TRANSMISSION_MAPS', featureBit: 2 ** 6,\n sampling: 'multiply'\n },\n {\n property: 'thinFilmMap', index: 'thinFilmMapIndex',\n target: 'thinFilmThickness', channel: 'per-material',\n colorSpace: 'linear', operation: 'custom',\n define: 'NUM_THIN_FILM_MAPS', feature: 'USE_THIN_FILM_MAPS', featureBit: 2 ** 8,\n sampling: 'manual'\n },\n {\n property: 'displacementMap', index: 'displacementMapIndex',\n target: 'displacement', channel: 'r',\n colorSpace: 'linear', operation: 'custom',\n define: null, feature: null, featureBit: 0,\n sampling: 'manual'\n },\n {\n property: 'coatWeightMap', index: 'coatWeightMapIndex',\n target: 'coatWeight', channel: 'r',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_COAT_WEIGHT_MAPS', feature: 'USE_COAT_WEIGHT_MAPS', featureBit: 2 ** 15,\n sampling: 'multiply'\n },\n {\n property: 'coatRoughnessMap', index: 'coatRoughnessMapIndex',\n target: 'coatRoughness', channel: 'g',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_COAT_ROUGHNESS_MAPS', feature: 'USE_COAT_ROUGHNESS_MAPS', featureBit: 2 ** 16,\n sampling: 'multiply'\n },\n {\n property: 'fuzzColorMap', index: 'fuzzColorMapIndex',\n target: 'fuzzColor', channel: 'rgb',\n colorSpace: 'srgb', operation: 'multiply',\n define: 'NUM_FUZZ_COLOR_MAPS', feature: 'USE_FUZZ_COLOR_MAPS', featureBit: 2 ** 18,\n sampling: 'multiply'\n },\n {\n property: 'fuzzRoughnessMap', index: 'fuzzRoughnessMapIndex',\n target: 'fuzzRoughness', channel: 'a',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_FUZZ_ROUGHNESS_MAPS', feature: 'USE_FUZZ_ROUGHNESS_MAPS', featureBit: 2 ** 19,\n sampling: 'multiply'\n },\n {\n property: 'specularWeightMap', index: 'specularWeightMapIndex',\n target: 'specularWeight', channel: 'a',\n colorSpace: 'linear', operation: 'multiply',\n define: 'NUM_SPECULAR_WEIGHT_MAPS', feature: 'USE_SPECULAR_WEIGHT_MAPS', featureBit: 2 ** 20,\n sampling: 'multiply'\n },\n {\n property: 'specularColorMap', index: 'specularColorMapIndex',\n target: 'specularColor', channel: 'rgb',\n colorSpace: 'srgb', operation: 'multiply',\n define: 'NUM_SPECULAR_COLOR_MAPS', feature: 'USE_SPECULAR_COLOR_MAPS', featureBit: 2 ** 21,\n sampling: 'multiply'\n },\n {\n property: 'anisotropyMap', index: 'anisotropyMapIndex',\n target: 'specularAnisotropy/direction', channel: 'rg/b',\n colorSpace: 'linear', operation: 'custom',\n define: 'NUM_ANISOTROPY_MAPS', feature: 'USE_ANISOTROPY_MAPS', featureBit: 2 ** 22,\n sampling: 'manual'\n },\n {\n property: 'coatNormalMap', index: 'coatNormalMapIndex',\n target: 'coatNormal', channel: 'rgb',\n colorSpace: 'linear', operation: 'custom',\n define: 'NUM_COAT_NORMAL_MAPS', feature: 'USE_COAT_NORMAL_MAPS', featureBit: 2 ** 17,\n sampling: 'manual'\n },\n] as const;\n\n// A missing or extra descriptor fails type checking in both directions.\ntype SlotName = typeof slots[number]['property'];\nconst textureNamesMatch: [Exclude<MaterialTextureName, SlotName> | Exclude<SlotName, MaterialTextureName>] extends [never] ? true : never = true;\nvoid textureNamesMatch;\nexport type MaterialTextureIndex = typeof slots[number]['index'];\n\ninterface TextureSlotDescriptor {\n property: MaterialTextureName;\n index: MaterialTextureIndex;\n target: string;\n channel: string;\n colorSpace: 'srgb' | 'linear';\n operation: 'multiply' | 'custom';\n define: string | null;\n feature: string | null;\n featureBit: number;\n sampling: 'manual' | 'multiply';\n}\nconst descriptors: readonly TextureSlotDescriptor[] = slots;\nexport const MATERIAL_TEXTURE_SLOTS = descriptors.map(slot => {\n const field = materialLayoutFields().find(field => field.source === slot.index);\n if (!field) throw new Error(`Missing packed texture index: ${slot.property}`);\n return { property: slot.property, index: slot.index, target: slot.target,\n channel: slot.channel, colorSpace: slot.colorSpace, operation: slot.operation,\n define: slot.define, feature: slot.feature, featureBit: slot.featureBit,\n sampling: slot.sampling, packed: {\n row: field.row, component: field.component, wgslField: field.name,\n glslRow: `MAT_ROW_${MATERIAL_LAYOUT[field.row].name}`,\n glslComponent: 'xyzw'[field.component]\n } };\n});\nexport const MATERIAL_TEXTURE_FEATURE_BITS: Record<string, number> = {};\nexport const MATERIAL_TEXTURE_DEFINES: string[] = [];\nfor (const slot of descriptors) {\n if (slot.feature) MATERIAL_TEXTURE_FEATURE_BITS[slot.feature] = slot.featureBit;\n if (slot.define) MATERIAL_TEXTURE_DEFINES.push(slot.define);\n}\nexport function materialTextureFeatures(defines: Record<string, string | number>) {\n const result: Record<string, boolean> = {};\n for (const slot of MATERIAL_TEXTURE_SLOTS) {\n if (slot.feature && slot.define) result[slot.feature] = Number(defines[slot.define]) > 0;\n }\n return result;\n}\n\n// Call at each original sample site: alpha resolution and combined maps must\n// keep their existing order. The scalar factors use raw linear channels; film ranges resolve explicitly.\nexport function simpleTextureSample(property: MaterialTextureName, backend: 'wgsl' | 'glsl'): string {\n const slot = MATERIAL_TEXTURE_SLOTS.find(slot => slot.property === property);\n if (!slot || slot.sampling !== 'multiply') throw new Error(`Handwritten texture slot: ${property}`);\n const index = slot.index;\n const sample = (expression: string) => slot.colorSpace === 'srgb' ? `decodeMapColor(${index}, ${expression})` : expression;\n if (backend === 'wgsl') {\n return `\n if (${slot.feature}) {\n let ${index} = i32(matData.${slot.packed.wgslField});\n if (${index} >= 0) {\n (*ma).${slot.target} *= ${sample(`sampleMap(\n ${index}, getMapUvSet(${index}, uv, uv1)\n ).${slot.channel}`)};\n }\n }\n`;\n }\n return `\n #ifdef ${slot.define}\n int ${index} = int(fetchMatData(i + ${slot.packed.glslRow}).${slot.packed.glslComponent});\n if (${index} >= 0) {\n mat.${slot.target} *= ${sample(`sampleMap(\n ${index}, getMapUvSet(${index}, uv, uv1)\n ).${slot.channel}`)};\n }\n #endif\n`;\n}\n\n// Multi-parameter slots retain explicit resolution and their original sample site.\nexport function thinFilmTextureSample(backend: 'wgsl' | 'glsl'): string {\n const slot = MATERIAL_TEXTURE_SLOTS.find(slot => slot.property === 'thinFilmMap')!;\n if (backend === 'wgsl') return `\n if (${slot.feature}) {\n let thinFilmMapIndex = i32(matData.${slot.packed.wgslField});\n if (thinFilmMapIndex >= 0) {\n let filmTexel = sampleMap(thinFilmMapIndex, getMapUvSet(thinFilmMapIndex, uv, uv1));\n // Preserve the legacy nm conversion followed by R multiplication exactly.\n if (matData.thinFilmThicknessMinimum == 0.0 && matData.thinFilmMapChannel == 0.0) {\n (*ma).thinFilmThickness *= filmTexel.r;\n } else {\n (*ma).thinFilmThickness = mix(matData.thinFilmThicknessMinimum,\n matData.thinFilmThickness, filmTexel[i32(matData.thinFilmMapChannel)]) * 1000.0;\n }\n }\n }\n`;\n return `\n #ifdef ${slot.define}\n int thinFilmMapIndex = int(fetchMatData(i + ${slot.packed.glslRow}).${slot.packed.glslComponent});\n if (thinFilmMapIndex >= 0) {\n vec4 filmTexel = sampleMap(thinFilmMapIndex, getMapUvSet(thinFilmMapIndex, uv, uv1));\n vec4 filmTextureParams = fetchMatData(i + MAT_ROW_FILM_TEXTURE);\n if (filmTextureParams.z == 0.0 && filmTextureParams.w == 0.0) {\n mat.thinFilmThickness *= filmTexel.r;\n } else {\n mat.thinFilmThickness = mix(filmTextureParams.z, misc.b,\n filmTexel[int(filmTextureParams.w)]) * 1000.0;\n }\n }\n #endif\n`;\n}\n"]}
@@ -0,0 +1,6 @@
1
+ import type MaterialState from '../scene/MaterialState.js';
2
+ import type { MaterialTextureName } from '../scene/materialTextureNames.js';
3
+ export declare function mergeTexturesFromMaterials<M extends MaterialState, T extends MaterialTextureName>(materials: M[], textureNames: readonly T[]): {
4
+ textures: NonNullable<M[T]>[];
5
+ indices: Record<string, number[]>;
6
+ };
@@ -1,7 +1,6 @@
1
1
  // Portions adapted from ray-tracing-renderer@0.10.15
2
2
  // (https://github.com/hoverinc/ray-tracing-renderer).
3
3
  // Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.
4
- // retrieve textures used by meshes, grouping textures from meshes shared *across all* mesh properties
5
4
  export function mergeTexturesFromMaterials(materials, textureNames) {
6
5
  const textureMap = {
7
6
  textures: [],
@@ -34,4 +33,4 @@ function texturesFromMaterials(materials, textureName, textures) {
34
33
  }
35
34
  return indices;
36
35
  }
37
- //# sourceMappingURL=texturesFromMaterials.js.map
36
+ //# sourceMappingURL=materialTextures.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"materialTextures.js","sourceRoot":"","sources":["../../src/renderer/materialTextures.ts"],"names":[],"mappings":"AAAA,qDAAqD;AACrD,sDAAsD;AACtD,kFAAkF;AAWlF,MAAM,UAAU,0BAA0B,CACxC,SAA0B,EAAE,YAA4C;IAExE,MAAM,UAAU,GAGZ;QACF,QAAQ,EAAE,EAAE;QACZ,OAAO,EAAE,EAA8B;KACxC,CAAC;IAEF,KAAK,MAAM,IAAI,IAAI,YAAY,EAAE,CAAC;QAChC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,qBAAqB,CAC9C,SAAS,EACT,IAAI,EACJ,UAAU,CAAC,QAAQ,CACpB,CAAC;IACJ,CAAC;IAED,OAAO,UAAU,CAAC;AACpB,CAAC;AAED,SAAS,qBAAqB,CAC5B,SAA0B,EAC1B,WAAgC,EAChC,QAAwB;IAExB,MAAM,OAAO,GAAG,EAAE,CAAC;IAEnB,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE,CAAC;QACjC,MAAM,eAAe,GACnB,QAAQ,CAAC,WAAW,CAAC;YACrB,QAAQ,CAAC,WAAW,CAAE,CAAC,KAAK,CAAC;QAE/B,IAAI,CAAC,eAAe,EAAE,CAAC;YACrB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACnB,CAAC;aAAM,CAAC;YACN,IAAI,WAAW,GAAG,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAE,CAAC,CAAC;YAC3D,IAAI,WAAW,IAAI,CAAC,EAAE,CAAC;gBACrB,oCAAoC;gBACpC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAC5B,CAAC;iBAAM,CAAC;gBACN,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;gBAC9B,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAE,CAAC,CAAC;YACxC,CAAC;QACH,CAAC;IACH,CAAC;IAED,OAAO,OAAO,CAAC;AACjB,CAAC","sourcesContent":["// Portions adapted from ray-tracing-renderer@0.10.15\n// (https://github.com/hoverinc/ray-tracing-renderer).\n// Copyright (c) 2019 HOVER, MIT license; see LICENSES/RayTracingRenderer-MIT.txt.\n\nimport type MaterialState from '../scene/MaterialState.js';\nimport type { MaterialTextureName } from '../scene/materialTextureNames.js';\nimport type TextureState from '../scene/TextureState.js';\n\n// retrieve textures used by meshes, grouping textures from meshes shared *across all* mesh properties\nexport function mergeTexturesFromMaterials<M extends MaterialState, T extends MaterialTextureName>(\n materials: M[],\n textureNames: readonly T[]\n): {textures: NonNullable<M[T]>[]; indices: Record<string, number[]>};\nexport function mergeTexturesFromMaterials(\n materials: MaterialState[], textureNames: readonly MaterialTextureName[]\n) {\n const textureMap: {\n textures: TextureState[];\n indices: Record<string, number[]>;\n } = {\n textures: [],\n indices: {} as Record<string, number[]>\n };\n\n for (const name of textureNames) {\n textureMap.indices[name] = texturesFromMaterials(\n materials,\n name,\n textureMap.textures\n );\n }\n\n return textureMap;\n}\n\nfunction texturesFromMaterials(\n materials: MaterialState[],\n textureName: MaterialTextureName,\n textures: TextureState[]\n) {\n const indices = [];\n\n for (const material of materials) {\n const isTextureLoaded =\n material[textureName] &&\n material[textureName]!.image;\n\n if (!isTextureLoaded) {\n indices.push(-1);\n } else {\n let existsIndex = textures.indexOf(material[textureName]!);\n if (existsIndex >= 0) {\n // Reuse existing duplicate texture.\n indices.push(existsIndex);\n } else {\n indices.push(textures.length);\n textures.push(material[textureName]!);\n }\n }\n }\n\n return indices;\n}\n"]}