@meimu/mutracer 0.1.5 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/LICENSES/Classroom-CC0.txt +121 -0
  2. package/README.md +10 -7
  3. package/THIRD_PARTY_NOTICES.md +13 -8
  4. package/dist/assets/bvh.worker.js +1 -1
  5. package/dist/mutracer.umd.js +12316 -9228
  6. package/docs/api.md +232 -21
  7. package/docs/caustics.md +80 -0
  8. package/docs/denoising.md +30 -15
  9. package/docs/materials.md +6 -5
  10. package/docs/performance.md +5 -2
  11. package/docs/progressive-rendering.md +73 -1
  12. package/docs/technical/continuous-spectrum.md +93 -0
  13. package/docs/threejs.md +14 -5
  14. package/docs/updates.md +46 -2
  15. package/docs/viewer-checklist.md +65 -0
  16. package/docs/viewer.md +15 -8
  17. package/lib/Display.d.ts +13 -2
  18. package/lib/Display.js +28 -7
  19. package/lib/Display.js.map +1 -1
  20. package/lib/Engine.d.ts +4 -0
  21. package/lib/Engine.js +99 -37
  22. package/lib/Engine.js.map +1 -1
  23. package/lib/Render.d.ts +98 -15
  24. package/lib/Render.js +275 -27
  25. package/lib/Render.js.map +1 -1
  26. package/lib/RenderLoop.d.ts +11 -1
  27. package/lib/RenderLoop.js +120 -15
  28. package/lib/RenderLoop.js.map +1 -1
  29. package/lib/main.d.ts +6 -3
  30. package/lib/main.js +1 -0
  31. package/lib/main.js.map +1 -1
  32. package/lib/math/access.d.ts +4 -0
  33. package/lib/math/access.js +10 -0
  34. package/lib/math/access.js.map +1 -0
  35. package/lib/math/mat3.d.ts +4 -0
  36. package/lib/math/mat3.js +54 -0
  37. package/lib/math/mat3.js.map +1 -0
  38. package/lib/math/mat4.d.ts +19 -0
  39. package/lib/math/mat4.js +413 -0
  40. package/lib/math/mat4.js.map +1 -0
  41. package/lib/math/storage.d.ts +6 -0
  42. package/lib/math/storage.js +22 -0
  43. package/lib/math/storage.js.map +1 -0
  44. package/lib/math/types.d.ts +3 -0
  45. package/lib/math/types.js +2 -0
  46. package/lib/math/types.js.map +1 -0
  47. package/lib/math/vec2.d.ts +13 -0
  48. package/lib/math/vec2.js +52 -0
  49. package/lib/math/vec2.js.map +1 -0
  50. package/lib/math/vec3.d.ts +23 -0
  51. package/lib/math/vec3.js +139 -0
  52. package/lib/math/vec3.js.map +1 -0
  53. package/lib/math.d.ts +5 -17
  54. package/lib/math.js +5 -55
  55. package/lib/math.js.map +1 -1
  56. package/lib/oidn.d.ts +1 -1
  57. package/lib/oidn.js +4 -2
  58. package/lib/oidn.js.map +1 -1
  59. package/lib/oidnBundledWeights.cdn.d.ts +2 -2
  60. package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
  61. package/lib/renderer/AovPrimitiveCache.js +48 -0
  62. package/lib/renderer/AovPrimitiveCache.js.map +1 -0
  63. package/lib/renderer/Box3.d.ts +5 -0
  64. package/lib/renderer/Box3.js +9 -0
  65. package/lib/renderer/Box3.js.map +1 -0
  66. package/lib/renderer/GPUTraceQueue.d.ts +11 -0
  67. package/lib/renderer/GPUTraceQueue.js +33 -0
  68. package/lib/renderer/GPUTraceQueue.js.map +1 -0
  69. package/lib/renderer/MaterialData.d.ts +15 -0
  70. package/lib/renderer/MaterialData.js +61 -0
  71. package/lib/renderer/MaterialData.js.map +1 -0
  72. package/lib/renderer/MaterialTable.d.ts +11 -98
  73. package/lib/renderer/MaterialTable.js +34 -412
  74. package/lib/renderer/MaterialTable.js.map +1 -1
  75. package/lib/renderer/RenderingPipeline.d.ts +36 -13
  76. package/lib/renderer/RenderingPipeline.js +1 -17
  77. package/lib/renderer/RenderingPipeline.js.map +1 -1
  78. package/lib/renderer/TileRender.d.ts +0 -1
  79. package/lib/renderer/TileRender.js +14 -1
  80. package/lib/renderer/TileRender.js.map +1 -1
  81. package/lib/renderer/WGPUAov.d.ts +39 -0
  82. package/lib/renderer/WGPUAov.js +239 -0
  83. package/lib/renderer/WGPUAov.js.map +1 -0
  84. package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
  85. package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
  86. package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
  87. package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
  88. package/lib/renderer/WGPUBindlessTextures.js +180 -0
  89. package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
  90. package/lib/renderer/WGPUBloomPass.js +17 -97
  91. package/lib/renderer/WGPUBloomPass.js.map +1 -1
  92. package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
  93. package/lib/renderer/WGPUCausticLightPass.js +217 -0
  94. package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
  95. package/lib/renderer/WGPUComputePass.d.ts +1 -1
  96. package/lib/renderer/WGPUComputePass.js.map +1 -1
  97. package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
  98. package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
  99. package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
  100. package/lib/renderer/WGPUFullQuadPass.js +10 -9
  101. package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
  102. package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
  103. package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
  104. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
  105. package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
  106. package/lib/renderer/WGPUPhotonMap.js +191 -0
  107. package/lib/renderer/WGPUPhotonMap.js.map +1 -0
  108. package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
  109. package/lib/renderer/WGPURayTraceOutput.js +132 -29
  110. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  111. package/lib/renderer/WGPURayTracePass.d.ts +83 -56
  112. package/lib/renderer/WGPURayTracePass.js +884 -837
  113. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  114. package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
  115. package/lib/renderer/WGPURenderingPipeline.js +297 -82
  116. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  117. package/lib/renderer/WGPUShaderCache.d.ts +2 -2
  118. package/lib/renderer/WGPUShaderCache.js +10 -5
  119. package/lib/renderer/WGPUShaderCache.js.map +1 -1
  120. package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
  121. package/lib/renderer/WGPUShaderCapabilities.js +54 -0
  122. package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
  123. package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
  124. package/lib/renderer/WGPUSkyBaker.js +85 -0
  125. package/lib/renderer/WGPUSkyBaker.js.map +1 -0
  126. package/lib/renderer/WebGLAov.d.ts +41 -0
  127. package/lib/renderer/WebGLAov.js +106 -0
  128. package/lib/renderer/WebGLAov.js.map +1 -0
  129. package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
  130. package/lib/renderer/WebGLFullQuadPass.js +22 -2
  131. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  132. package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
  133. package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
  134. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  135. package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
  136. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
  137. package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
  138. package/lib/renderer/WebGLRayTracePass.js +121 -9
  139. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  140. package/lib/renderer/WebGLRenderingPipeline.js +126 -22
  141. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  142. package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
  143. package/lib/renderer/WebGLSkyBaker.js +422 -0
  144. package/lib/renderer/WebGLSkyBaker.js.map +1 -0
  145. package/lib/renderer/WebGLSkySource.d.ts +9 -0
  146. package/lib/renderer/WebGLSkySource.js +28 -0
  147. package/lib/renderer/WebGLSkySource.js.map +1 -0
  148. package/lib/renderer/accumulationTarget.d.ts +6 -0
  149. package/lib/renderer/accumulationTarget.js.map +1 -1
  150. package/lib/renderer/aov.d.ts +42 -0
  151. package/lib/renderer/aov.js +50 -0
  152. package/lib/renderer/aov.js.map +1 -0
  153. package/lib/renderer/aovDisplay.d.ts +14 -0
  154. package/lib/renderer/aovDisplay.js +32 -0
  155. package/lib/renderer/aovDisplay.js.map +1 -0
  156. package/lib/renderer/aovScene.d.ts +21 -0
  157. package/lib/renderer/aovScene.js +139 -0
  158. package/lib/renderer/aovScene.js.map +1 -0
  159. package/lib/renderer/binnedSahBvh.js +2 -1
  160. package/lib/renderer/binnedSahBvh.js.map +1 -1
  161. package/lib/renderer/bvhAccel.d.ts +20 -10
  162. package/lib/renderer/bvhAccel.js +168 -58
  163. package/lib/renderer/bvhAccel.js.map +1 -1
  164. package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
  165. package/lib/renderer/cameraSnapshot.js +2 -1
  166. package/lib/renderer/cameraSnapshot.js.map +1 -1
  167. package/lib/renderer/cameraUniform.d.ts +2 -0
  168. package/lib/renderer/cameraUniform.js +12 -0
  169. package/lib/renderer/cameraUniform.js.map +1 -0
  170. package/lib/renderer/causticDiagnostics.d.ts +31 -0
  171. package/lib/renderer/causticDiagnostics.js +5 -0
  172. package/lib/renderer/causticDiagnostics.js.map +1 -0
  173. package/lib/renderer/causticEmission.d.ts +10 -0
  174. package/lib/renderer/causticEmission.js +40 -0
  175. package/lib/renderer/causticEmission.js.map +1 -0
  176. package/lib/renderer/causticUniform.d.ts +12 -0
  177. package/lib/renderer/causticUniform.js +22 -0
  178. package/lib/renderer/causticUniform.js.map +1 -0
  179. package/lib/renderer/caustics.d.ts +16 -0
  180. package/lib/renderer/caustics.js +93 -0
  181. package/lib/renderer/caustics.js.map +1 -0
  182. package/lib/renderer/committedScene.js +4 -0
  183. package/lib/renderer/committedScene.js.map +1 -1
  184. package/lib/renderer/denoiser.d.ts +3 -11
  185. package/lib/renderer/denoiser.js.map +1 -1
  186. package/lib/renderer/depthQuery.js +4 -1
  187. package/lib/renderer/depthQuery.js.map +1 -1
  188. package/lib/renderer/displacementPreparation.d.ts +11 -0
  189. package/lib/renderer/displacementPreparation.js +351 -0
  190. package/lib/renderer/displacementPreparation.js.map +1 -0
  191. package/lib/renderer/displacementRange.d.ts +1 -0
  192. package/lib/renderer/displacementRange.js +9 -0
  193. package/lib/renderer/displacementRange.js.map +1 -0
  194. package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
  195. package/lib/renderer/displayParityDiagnostics.js +2 -0
  196. package/lib/renderer/displayParityDiagnostics.js.map +1 -0
  197. package/lib/renderer/envMapCreation.d.ts +9 -8
  198. package/lib/renderer/envMapCreation.js +36 -12
  199. package/lib/renderer/envMapCreation.js.map +1 -1
  200. package/lib/renderer/envMapDistribution.d.ts +12 -2
  201. package/lib/renderer/envMapDistribution.js +43 -34
  202. package/lib/renderer/envMapDistribution.js.map +1 -1
  203. package/lib/renderer/geometryBvhBounds.d.ts +4 -0
  204. package/lib/renderer/geometryBvhBounds.js +82 -0
  205. package/lib/renderer/geometryBvhBounds.js.map +1 -0
  206. package/lib/renderer/geometryUpdateState.d.ts +32 -0
  207. package/lib/renderer/geometryUpdateState.js +2 -0
  208. package/lib/renderer/geometryUpdateState.js.map +1 -0
  209. package/lib/renderer/geometryUpdates.d.ts +17 -9
  210. package/lib/renderer/geometryUpdates.js +92 -33
  211. package/lib/renderer/geometryUpdates.js.map +1 -1
  212. package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
  213. package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
  214. package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
  215. package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
  216. package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
  217. package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
  218. package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
  219. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
  220. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
  221. package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
  222. package/lib/renderer/glsl/aovTrace.frag.js +121 -0
  223. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
  224. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
  225. package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
  226. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
  227. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
  228. package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
  229. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
  230. package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
  231. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
  232. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
  233. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
  234. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  235. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
  236. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  237. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  238. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
  239. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
  240. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  241. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
  242. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
  243. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
  244. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
  245. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
  246. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
  247. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
  248. package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
  249. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
  250. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  251. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  252. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
  253. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
  254. package/lib/renderer/glsl/depthQuery.frag.js +7 -7
  255. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
  256. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
  257. package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
  258. package/lib/renderer/glsl/rayTrace.frag.js +271 -248
  259. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
  260. package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
  261. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  262. package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
  263. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
  264. package/lib/renderer/lightConstants.d.ts +10 -0
  265. package/lib/renderer/lightConstants.js +11 -0
  266. package/lib/renderer/lightConstants.js.map +1 -0
  267. package/lib/renderer/lightCore.d.ts +12 -0
  268. package/lib/renderer/lightCore.js +13 -0
  269. package/lib/renderer/lightCore.js.map +1 -0
  270. package/lib/renderer/lightSampling.d.ts +22 -18
  271. package/lib/renderer/lightSampling.js +135 -62
  272. package/lib/renderer/lightSampling.js.map +1 -1
  273. package/lib/renderer/lightsData.d.ts +21 -0
  274. package/lib/renderer/lightsData.js +192 -0
  275. package/lib/renderer/lightsData.js.map +1 -0
  276. package/lib/renderer/lightsUtil.d.ts +3 -26
  277. package/lib/renderer/lightsUtil.js +3 -153
  278. package/lib/renderer/lightsUtil.js.map +1 -1
  279. package/lib/renderer/materialBufferData.d.ts +70 -0
  280. package/lib/renderer/materialBufferData.js +2 -0
  281. package/lib/renderer/materialBufferData.js.map +1 -0
  282. package/lib/renderer/materialConstants.d.ts +11 -0
  283. package/lib/renderer/materialConstants.js +11 -0
  284. package/lib/renderer/materialConstants.js.map +1 -1
  285. package/lib/renderer/materialCore.d.ts +8 -0
  286. package/lib/renderer/materialCore.js +9 -0
  287. package/lib/renderer/materialCore.js.map +1 -0
  288. package/lib/renderer/materialEmission.d.ts +2 -2
  289. package/lib/renderer/materialEmission.js +3 -3
  290. package/lib/renderer/materialEmission.js.map +1 -1
  291. package/lib/renderer/materialLayout.d.ts +2 -101
  292. package/lib/renderer/materialLayout.js +110 -172
  293. package/lib/renderer/materialLayout.js.map +1 -1
  294. package/lib/renderer/materialLayoutSchema.d.ts +26 -0
  295. package/lib/renderer/materialLayoutSchema.js +172 -0
  296. package/lib/renderer/materialLayoutSchema.js.map +1 -0
  297. package/lib/renderer/materialParams.d.ts +69 -0
  298. package/lib/renderer/materialParams.js +272 -0
  299. package/lib/renderer/materialParams.js.map +1 -0
  300. package/lib/renderer/materialTextureSlots.d.ts +14 -324
  301. package/lib/renderer/materialTextureSlots.js +21 -8
  302. package/lib/renderer/materialTextureSlots.js.map +1 -1
  303. package/lib/renderer/materialTextures.d.ts +6 -0
  304. package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
  305. package/lib/renderer/materialTextures.js.map +1 -0
  306. package/lib/renderer/mergeMeshesToGeometry.js +6 -147
  307. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
  308. package/lib/renderer/meshInstances.d.ts +4 -21
  309. package/lib/renderer/meshInstances.js +10 -56
  310. package/lib/renderer/meshInstances.js.map +1 -1
  311. package/lib/renderer/oidnNetwork.d.ts +2 -2
  312. package/lib/renderer/oidnNetwork.js +1 -1
  313. package/lib/renderer/oidnNetwork.js.map +1 -1
  314. package/lib/renderer/openPbrEnergyLut.js +850 -846
  315. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  316. package/lib/renderer/ownedDenoiser.d.ts +9 -0
  317. package/lib/renderer/ownedDenoiser.js +2 -0
  318. package/lib/renderer/ownedDenoiser.js.map +1 -0
  319. package/lib/renderer/packedMeshInstances.d.ts +23 -0
  320. package/lib/renderer/packedMeshInstances.js +80 -0
  321. package/lib/renderer/packedMeshInstances.js.map +1 -0
  322. package/lib/renderer/prepareMeshBVH.d.ts +12 -47
  323. package/lib/renderer/prepareMeshBVH.js +21 -642
  324. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  325. package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
  326. package/lib/renderer/proceduralEnvironmentPower.js +8 -0
  327. package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
  328. package/lib/renderer/progressiveScheduler.d.ts +1 -0
  329. package/lib/renderer/progressiveScheduler.js +7 -3
  330. package/lib/renderer/progressiveScheduler.js.map +1 -1
  331. package/lib/renderer/renderPipeline.d.ts +4 -1
  332. package/lib/renderer/renderPipeline.js.map +1 -1
  333. package/lib/renderer/renderingLimits.d.ts +9 -0
  334. package/lib/renderer/renderingLimits.js +18 -0
  335. package/lib/renderer/renderingLimits.js.map +1 -0
  336. package/lib/renderer/researchTransport.d.ts +31 -0
  337. package/lib/renderer/researchTransport.js +5 -0
  338. package/lib/renderer/researchTransport.js.map +1 -0
  339. package/lib/renderer/sceneAssembly.d.ts +73 -0
  340. package/lib/renderer/sceneAssembly.js +109 -0
  341. package/lib/renderer/sceneAssembly.js.map +1 -0
  342. package/lib/renderer/sceneChangeCore.d.ts +39 -0
  343. package/lib/renderer/sceneChangeCore.js +307 -0
  344. package/lib/renderer/sceneChangeCore.js.map +1 -0
  345. package/lib/renderer/sceneChangeDetector.d.ts +3 -6
  346. package/lib/renderer/sceneChangeDetector.js +24 -150
  347. package/lib/renderer/sceneChangeDetector.js.map +1 -1
  348. package/lib/renderer/sceneLayoutSchema.d.ts +119 -0
  349. package/lib/renderer/sceneLayoutSchema.js +111 -0
  350. package/lib/renderer/sceneLayoutSchema.js.map +1 -0
  351. package/lib/renderer/sceneLightChanges.d.ts +3 -3
  352. package/lib/renderer/sceneLightChanges.js.map +1 -1
  353. package/lib/renderer/scenePreparation.d.ts +55 -0
  354. package/lib/renderer/scenePreparation.js +360 -0
  355. package/lib/renderer/scenePreparation.js.map +1 -0
  356. package/lib/renderer/scratchSampling.js +18 -18
  357. package/lib/renderer/scratchSampling.js.map +1 -1
  358. package/lib/renderer/shader.d.ts +2 -0
  359. package/lib/renderer/shader.js +2 -0
  360. package/lib/renderer/shader.js.map +1 -1
  361. package/lib/renderer/shaderCapabilities.d.ts +23 -0
  362. package/lib/renderer/shaderCapabilities.js +55 -0
  363. package/lib/renderer/shaderCapabilities.js.map +1 -0
  364. package/lib/renderer/shaderCapacity.d.ts +2 -0
  365. package/lib/renderer/shaderCapacity.js +5 -0
  366. package/lib/renderer/shaderCapacity.js.map +1 -0
  367. package/lib/renderer/skyModel.d.ts +9 -0
  368. package/lib/renderer/skyModel.js +10 -0
  369. package/lib/renderer/skyModel.js.map +1 -0
  370. package/lib/renderer/spectrum.d.ts +21 -0
  371. package/lib/renderer/spectrum.js +154 -0
  372. package/lib/renderer/spectrum.js.map +1 -0
  373. package/lib/renderer/textureAtlas.d.ts +60 -0
  374. package/lib/renderer/textureAtlas.js +145 -0
  375. package/lib/renderer/textureAtlas.js.map +1 -0
  376. package/lib/renderer/textureAtlasPixels.d.ts +7 -0
  377. package/lib/renderer/textureAtlasPixels.js +68 -0
  378. package/lib/renderer/textureAtlasPixels.js.map +1 -0
  379. package/lib/renderer/util.d.ts +1 -1
  380. package/lib/renderer/util.js.map +1 -1
  381. package/lib/renderer/webgl.d.ts +9 -2
  382. package/lib/renderer/webgl.js +54 -9
  383. package/lib/renderer/webgl.js.map +1 -1
  384. package/lib/renderer/webglLightSampling.d.ts +39 -0
  385. package/lib/renderer/webglLightSampling.js +15 -0
  386. package/lib/renderer/webglLightSampling.js.map +1 -0
  387. package/lib/renderer/wgpuBindless.d.ts +26 -0
  388. package/lib/renderer/wgpuBindless.js +95 -0
  389. package/lib/renderer/wgpuBindless.js.map +1 -0
  390. package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
  391. package/lib/renderer/wgpuBindlessSource.js +51 -0
  392. package/lib/renderer/wgpuBindlessSource.js.map +1 -0
  393. package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
  394. package/lib/renderer/wgpuMaterialConstants.js +52 -0
  395. package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
  396. package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
  397. package/lib/renderer/wgpuSceneUniform.js +125 -0
  398. package/lib/renderer/wgpuSceneUniform.js.map +1 -0
  399. package/lib/renderer/wgpuShaderSource.d.ts +22 -0
  400. package/lib/renderer/wgpuShaderSource.js +33 -0
  401. package/lib/renderer/wgpuShaderSource.js.map +1 -0
  402. package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
  403. package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
  404. package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
  405. package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
  406. package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
  407. package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
  408. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
  409. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
  410. package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
  411. package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
  412. package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
  413. package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
  414. package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
  415. package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
  416. package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
  417. package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
  418. package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
  419. package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
  420. package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
  421. package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
  422. package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
  423. package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
  424. package/lib/renderer/wgsl/causticLight.compute.js +537 -0
  425. package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
  426. package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
  427. package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
  428. package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
  429. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
  430. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
  431. package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
  432. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
  433. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
  434. package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
  435. package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
  436. package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
  437. package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
  438. package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
  439. package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
  440. package/lib/renderer/wgsl/chunks/envMap.wgsl.js +41 -35
  441. package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
  442. package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
  443. package/lib/renderer/wgsl/chunks/intersect.wgsl.js +747 -704
  444. package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
  445. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
  446. package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
  447. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +4 -1
  448. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +83 -79
  449. package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
  450. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
  451. package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
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  453. package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
  454. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +3 -1
  455. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +52 -32
  456. package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
  457. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
  458. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -144
  459. package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
  460. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
  461. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +269 -245
  462. package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
  463. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
  464. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +27 -14
  465. package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
  466. package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
  467. package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -95
  468. package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
  469. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
  470. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
  471. package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
  472. package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
  473. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
  474. package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
  475. package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
  476. package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
  477. package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
  478. package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
  479. package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
  480. package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
  481. package/lib/renderer/wgsl/jnlm.compute.js +315 -0
  482. package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
  483. package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
  484. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
  485. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
  486. package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
  487. package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
  488. package/lib/renderer/wgsl/photonMap.compute.js +352 -0
  489. package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
  490. package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
  491. package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
  492. package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
  493. package/lib/renderer/wgsl/rayTrace.compute.d.ts +25 -1
  494. package/lib/renderer/wgsl/rayTrace.compute.js +645 -500
  495. package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
  496. package/lib/scene/Camera.js +7 -3
  497. package/lib/scene/Camera.js.map +1 -1
  498. package/lib/scene/EnvironmentLight.d.ts +5 -9
  499. package/lib/scene/EnvironmentLight.js +4 -14
  500. package/lib/scene/EnvironmentLight.js.map +1 -1
  501. package/lib/scene/EnvironmentLightState.d.ts +18 -0
  502. package/lib/scene/EnvironmentLightState.js +19 -0
  503. package/lib/scene/EnvironmentLightState.js.map +1 -0
  504. package/lib/scene/Geometry.d.ts +12 -6
  505. package/lib/scene/Geometry.js +37 -13
  506. package/lib/scene/Geometry.js.map +1 -1
  507. package/lib/scene/InstanceState.d.ts +39 -0
  508. package/lib/scene/InstanceState.js +77 -0
  509. package/lib/scene/InstanceState.js.map +1 -0
  510. package/lib/scene/InstancedMesh.d.ts +1 -1
  511. package/lib/scene/InstancedMesh.js +3 -0
  512. package/lib/scene/InstancedMesh.js.map +1 -1
  513. package/lib/scene/MaterialState.d.ts +209 -0
  514. package/lib/scene/MaterialState.js +231 -0
  515. package/lib/scene/MaterialState.js.map +1 -0
  516. package/lib/scene/Mesh.d.ts +4 -6
  517. package/lib/scene/Mesh.js +3 -11
  518. package/lib/scene/Mesh.js.map +1 -1
  519. package/lib/scene/MeshState.d.ts +20 -0
  520. package/lib/scene/MeshState.js +35 -0
  521. package/lib/scene/MeshState.js.map +1 -0
  522. package/lib/scene/OpenPBRMaterial.d.ts +6 -168
  523. package/lib/scene/OpenPBRMaterial.js +5 -223
  524. package/lib/scene/OpenPBRMaterial.js.map +1 -1
  525. package/lib/scene/PixelTexture.d.ts +6 -0
  526. package/lib/scene/PixelTexture.js +10 -0
  527. package/lib/scene/PixelTexture.js.map +1 -0
  528. package/lib/scene/ProceduralSky.d.ts +24 -0
  529. package/lib/scene/ProceduralSky.js +40 -0
  530. package/lib/scene/ProceduralSky.js.map +1 -0
  531. package/lib/scene/RectLight.d.ts +2 -13
  532. package/lib/scene/RectLight.js +3 -21
  533. package/lib/scene/RectLight.js.map +1 -1
  534. package/lib/scene/RectLightState.d.ts +31 -0
  535. package/lib/scene/RectLightState.js +26 -0
  536. package/lib/scene/RectLightState.js.map +1 -0
  537. package/lib/scene/Scene.d.ts +15 -4
  538. package/lib/scene/Scene.js.map +1 -1
  539. package/lib/scene/SceneNode.js +7 -6
  540. package/lib/scene/SceneNode.js.map +1 -1
  541. package/lib/scene/Texture.d.ts +10 -41
  542. package/lib/scene/Texture.js +4 -33
  543. package/lib/scene/Texture.js.map +1 -1
  544. package/lib/scene/TextureState.d.ts +35 -0
  545. package/lib/scene/TextureState.js +35 -0
  546. package/lib/scene/TextureState.js.map +1 -0
  547. package/lib/scene/attributeData.d.ts +4 -0
  548. package/lib/scene/attributeData.js +10 -0
  549. package/lib/scene/attributeData.js.map +1 -0
  550. package/lib/scene/lightState.d.ts +8 -0
  551. package/lib/scene/lightState.js +2 -0
  552. package/lib/scene/lightState.js.map +1 -0
  553. package/lib/scene/openPbrSchema.d.ts +7 -12
  554. package/lib/scene/openPbrSchema.js +273 -28
  555. package/lib/scene/openPbrSchema.js.map +1 -1
  556. package/lib/scene/skyParameters.d.ts +20 -0
  557. package/lib/scene/skyParameters.js +28 -0
  558. package/lib/scene/skyParameters.js.map +1 -0
  559. package/lib/scene/textureData.d.ts +9 -0
  560. package/lib/scene/textureData.js +2 -0
  561. package/lib/scene/textureData.js.map +1 -0
  562. package/lib/scene/texturePixels.d.ts +6 -0
  563. package/lib/scene/texturePixels.js +10 -0
  564. package/lib/scene/texturePixels.js.map +1 -0
  565. package/lib/settings/display.d.ts +33 -0
  566. package/lib/settings/display.js +7 -0
  567. package/lib/settings/display.js.map +1 -1
  568. package/lib/settings/render.d.ts +36 -3
  569. package/lib/settings/render.js +4 -1
  570. package/lib/settings/render.js.map +1 -1
  571. package/lib/tinybvh/tinybvh.wasm +0 -0
  572. package/lib/util/commonGeometry.js +7 -7
  573. package/lib/util/commonGeometry.js.map +1 -1
  574. package/lib/util/fromTHREE.d.ts +4 -1
  575. package/lib/util/fromTHREE.js +20 -7
  576. package/lib/util/fromTHREE.js.map +1 -1
  577. package/lib/util/geometry.js +42 -29
  578. package/lib/util/geometry.js.map +1 -1
  579. package/lib/util/loadRGBE.js +3 -4
  580. package/lib/util/loadRGBE.js.map +1 -1
  581. package/lib/util/studioLighting.d.ts +18 -0
  582. package/lib/util/studioLighting.js +36 -0
  583. package/lib/util/studioLighting.js.map +1 -0
  584. package/lib/version.d.ts +1 -1
  585. package/lib/version.js +1 -1
  586. package/lib/version.js.map +1 -1
  587. package/llms.txt +5 -0
  588. package/package.json +33 -7
  589. package/lib/renderer/texturesFromMaterials.d.ts +0 -6
  590. package/lib/renderer/texturesFromMaterials.js.map +0 -1
@@ -1,56 +1,56 @@
1
1
  const displacementCommon = /*wgsl*/ `
2
2
 
3
3
 
4
- struct jD {
4
+ struct jI {
5
5
  barycentric: vec3f,
6
6
  t: f32,
7
7
  normal: vec3f,
8
8
 
9
9
  }
10
10
 
11
- fn uX(
11
+ fn xp(
12
12
  uu: f32,
13
- tX: vec3f, tY: vec3f,
13
+ vK: vec3f, vL: vec3f,
14
14
  eAC: vec3f, eBD: vec3f,
15
- iO: vec3f,
16
- pX: f32,
17
- pZ: ptr<function, f32>
15
+ iM: vec3f,
16
+ qK: f32,
17
+ qM: ptr<function, f32>
18
18
  ) -> bool {
19
19
  if (uu >= 0.0 && uu <= 1.0) {
20
- let pAB = mix(tX, tY, uu);
20
+ let pAB = mix(vK, vL, uu);
21
21
  let pCD = mix(eAC, eBD, uu);
22
- var n = cross(iO, pCD);
23
- let vA = 1.0 / dot(n, n);
22
+ var n = cross(iM, pCD);
23
+ let xH = 1.0 / dot(n, n);
24
24
  n = cross(n, pAB);
25
- let tt = dot(n, pCD) * vA;
26
- let vv = dot(n, iO) * vA;
27
- if (vv >= 0.0 && vv <= 1.0 && tt > pX && tt < *pZ) {
28
- *pZ = tt;
25
+ let tt = dot(n, pCD) * xH;
26
+ let vv = dot(n, iM) * xH;
27
+ if (vv >= 0.0 && vv <= 1.0 && tt > qK && tt < *qM) {
28
+ *qM = tt;
29
29
  return true;
30
30
  }
31
31
  }
32
32
  return false;
33
33
  }
34
34
 
35
- fn hj(
36
- pP: vec3f, iO: vec3f, pX: f32, tn: f32,
35
+ fn hc(
36
+ qx: vec3f, iM: vec3f, qK: f32, uR: f32,
37
37
  pA: vec3f, pB: vec3f, pC: vec3f, pD: vec3f,
38
- pZ: ptr<function, f32>
38
+ qM: ptr<function, f32>
39
39
  ) -> bool {
40
40
  let eAB = pB - pA;
41
41
  let eAC = pC - pA;
42
42
  let eBD = pD - pB;
43
43
  let eCD = pD - pC;
44
- let tX = pA - pP;
45
- let tY = pB - pP;
44
+ let vK = pA - qx;
45
+ let vL = pB - qx;
46
46
 
47
47
  var u1: f32;
48
48
  var u2: f32;
49
49
  {
50
50
  let qN = cross(eAB, -eCD);
51
- let a = dot(qN, iO);
52
- var b = dot(cross(tY, iO), eBD);
53
- let c = dot(cross(tX, iO), eAC);
51
+ let a = dot(qN, iM);
52
+ var b = dot(cross(vL, iM), eBD);
53
+ let c = dot(cross(vK, iM), eAC);
54
54
  b -= a + c;
55
55
 
56
56
  let det = b * b - 4.0 * a * c;
@@ -62,19 +62,19 @@ if (a == 0.0) {
62
62
  u1 = -c / b;
63
63
  u2 = -1.0;
64
64
  } else {
65
- let vQ = sqrt(det);
66
- let wL = -0.5 * (b + sign(b) * vQ);
67
- u1 = wL / a;
68
- u2 = c / wL;
65
+ let yg = sqrt(det);
66
+ let yN = -0.5 * (b + sign(b) * yg);
67
+ u1 = yN / a;
68
+ u2 = c / yN;
69
69
  }
70
70
  }
71
71
 
72
- *pZ = tn;
72
+ *qM = uR;
73
73
 
74
74
  var hit = false;
75
75
 
76
- hit = uX(u1, tX, tY, eAC, eBD, iO, pX, pZ) ||
77
- uX(u2, tX, tY, eAC, eBD, iO, pX, pZ);
76
+ hit = xp(u1, vK, vL, eAC, eBD, iM, qK, qM) ||
77
+ xp(u2, vK, vL, eAC, eBD, iM, qK, qM);
78
78
  if (!hit) {
79
79
  return false;
80
80
  }
@@ -82,70 +82,70 @@ return false;
82
82
  return true;
83
83
  }
84
84
 
85
- fn sv(
86
- pP: vec3f, iO: vec3f, pX: f32, tn: f32,
85
+ fn tO(
86
+ qx: vec3f, iM: vec3f, qK: f32, uR: f32,
87
87
  pA: vec3f, pB: vec3f, pC: vec3f,
88
88
  pD: vec3f, pE: vec3f, pF: vec3f,
89
89
 
90
- bT: ptr<function, f32>,
91
- bS: ptr<function, f32>
90
+ bO: ptr<function, f32>,
91
+ bN: ptr<function, f32>
92
92
  ) -> bool {
93
- *bT = INF;
94
- *bS = -INF;
93
+ *bO = INF;
94
+ *bN = -INF;
95
95
 
96
- let wd = maxDimension(abs(iO));
97
- let gQ = mu(iO, wd);
96
+ let yv = maxDimension(abs(iM));
97
+ let gH = mU(iM, yv);
98
98
  var tt: f32;
99
99
 
100
100
  tt = fM(
101
- pP, iO,
102
- fB(pC, pB, pA), wd, gQ, INF
101
+ qx, iM,
102
+ fw(pC, pB, pA), yv, gH, INF
103
103
  ).t;
104
104
  if (tt > 0.0) {
105
- *bT = min(*bT, tt);
106
- *bS = max(*bS, tt);
105
+ *bO = min(*bO, tt);
106
+ *bN = max(*bN, tt);
107
107
  }
108
108
  tt = fM(
109
- pP, iO,
110
- fB(pD, pE, pF), wd, gQ, INF
109
+ qx, iM,
110
+ fw(pD, pE, pF), yv, gH, INF
111
111
  ).t;
112
112
  if (tt > 0.0) {
113
- *bT = min(*bT, tt);
114
- *bS = max(*bS, tt);
113
+ *bO = min(*bO, tt);
114
+ *bN = max(*bN, tt);
115
115
  }
116
- if (hj(
117
- pP, iO, -INF, INF,
116
+ if (hc(
117
+ qx, iM, -INF, INF,
118
118
  pA, pB, pD, pE,
119
119
  &tt)) {
120
- *bT = min(*bT, tt);
121
- *bS = max(*bS, tt);
120
+ *bO = min(*bO, tt);
121
+ *bN = max(*bN, tt);
122
122
  }
123
- if (hj(
124
- pP, iO, -INF, INF,
123
+ if (hc(
124
+ qx, iM, -INF, INF,
125
125
  pB, pC, pE, pF,
126
126
  &tt)) {
127
- *bT = min(*bT, tt);
128
- *bS = max(*bS, tt);
127
+ *bO = min(*bO, tt);
128
+ *bN = max(*bN, tt);
129
129
  }
130
- if (hj(
131
- pP, iO, -INF, INF,
130
+ if (hc(
131
+ qx, iM, -INF, INF,
132
132
  pC, pA, pF, pD,
133
133
  &tt)) {
134
- *bT = min(*bT, tt);
135
- *bS = max(*bS, tt);
134
+ *bO = min(*bO, tt);
135
+ *bN = max(*bN, tt);
136
136
  }
137
137
 
138
- *bT = max(*bT, pX);
139
- *bS = min(*bS, tn);
138
+ *bO = max(*bO, qK);
139
+ *bN = min(*bN, uR);
140
140
 
141
- return *bT <= *bS && *bS > 0.0;
141
+ return *bO <= *bN && *bN > 0.0;
142
142
  }
143
143
  `;
144
144
  export default /* wgsl */ `
145
145
 
146
146
  ${displacementCommon}
147
147
 
148
- fn lP(p: vec3f, p0: vec3f, p1: vec3f, p2: vec3f) -> vec3f {
148
+ fn mg(p: vec3f, p0: vec3f, p1: vec3f, p2: vec3f) -> vec3f {
149
149
  let v0 = p1 - p0;
150
150
  let v1 = p2 - p0;
151
151
  let v2 = p - p0;
@@ -156,9 +156,9 @@ let d11 = dot(v1, v1);
156
156
  let d20 = dot(v2, v0);
157
157
  let d21 = dot(v2, v1);
158
158
 
159
- let tT = 1.0 / (d00 * d11 - d01 * d01);
160
- let v = clamp((d11 * d20 - d01 * d21) * tT, 0.0, 1.0);
161
- let w = clamp((d00 * d21 - d01 * d20) * tT, 0.0, 1.0);
159
+ let vF = 1.0 / (d00 * d11 - d01 * d01);
160
+ let v = clamp((d11 * d20 - d01 * d21) * vF, 0.0, 1.0);
161
+ let w = clamp((d00 * d21 - d01 * d20) * vF, 0.0, 1.0);
162
162
  let u = 1.0 - v - w;
163
163
 
164
164
  return vec3f(u, v, w);
@@ -166,59 +166,59 @@ return vec3f(u, v, w);
166
166
 
167
167
 
168
168
 
169
- fn pc(
170
- qr: vec3f, qM: vec3f, wQ: f32,
169
+ fn pS(
170
+ rl: vec3f, rP: vec3f, yR: f32,
171
171
  _pA: vec3f, _pB: vec3f, _pC: vec3f,
172
172
  _nA: vec3f, _nB: vec3f, _nC: vec3f,
173
- vG: vec2f, vH: vec2f, vI: vec2f,
173
+ xQ: vec2f, xR: vec2f, xS: vec2f,
174
174
 
175
- jQ: i32,
176
- vF: vec2f,
175
+ jW: i32,
176
+ xP: vec2f,
177
177
 
178
- wk: f32, wj: f32,
178
+ yE: f32, yD: f32,
179
179
  hScale: f32,
180
- uJ: f32,
181
- uf: f32,
180
+ wG: f32,
181
+ vR: f32,
182
182
  uvProjection: i32,
183
183
  uvScale: vec2f,
184
- vV: bool,
185
- rc: bool
186
- ) -> jD {
184
+ ym: bool,
185
+ se: bool
186
+ ) -> jI {
187
187
 
188
188
 
189
189
 
190
- let DT = select(max(abs(hScale) / 32.0, 1e-12), uf, uf > 0.0);
191
- let dt = DT / length(qM);
190
+ let DT = select(max(abs(hScale) / 32.0, 1e-12), vR, vR > 0.0);
191
+ let dt = DT / length(rP);
192
192
  let dbx = 0.001;
193
193
  let dby = 0.001;
194
194
 
195
- var result: jD;
195
+ var result: jI;
196
196
  result.t = INF;
197
197
 
198
- var bT = INF;
199
- var bS = -INF;
198
+ var bO = INF;
199
+ var bN = -INF;
200
200
 
201
- let ra = sign(hScale);
202
- let uP = abs(hScale);
201
+ let sb = sign(hScale);
202
+ let wZ = abs(hScale);
203
203
 
204
- let te = ra * normalize(cross(_pB - _pA, _pC - _pA));
204
+ let uG = sb * normalize(cross(_pB - _pA, _pC - _pA));
205
205
 
206
206
 
207
- let dA = dot(_nA, te);
208
- let dB = dot(_nB, te);
209
- let dC = dot(_nC, te);
207
+ let dA = dot(_nA, uG);
208
+ let dB = dot(_nB, uG);
209
+ let dC = dot(_nC, uG);
210
210
 
211
- var minH = wk * hScale * min(min(dA, dB), dC);
212
- var maxH = wj * hScale * max(max(dA, dB), dC);
211
+ var minH = yE * hScale * min(min(dA, dB), dC);
212
+ var maxH = yD * hScale * max(max(dA, dB), dC);
213
213
 
214
214
 
215
215
 
216
216
 
217
- let tZ = abs(maxH) - abs(minH);
217
+ let vM = abs(maxH) - abs(minH);
218
218
 
219
219
 
220
220
  minH = sign(minH) * max(abs(minH) - DT * 2.0, 0.0);
221
- if (tZ < DT * 2.0) {
221
+ if (vM < DT * 2.0) {
222
222
  maxH = sign(maxH) * min(abs(maxH) + DT * 2.0, abs(hScale));
223
223
  }
224
224
 
@@ -230,70 +230,70 @@ let pD = _pA + _nA * maxH / dA;
230
230
  let pE = _pB + _nB * maxH / dB;
231
231
  let pF = _pC + _nC * maxH / dC;
232
232
 
233
- if (!sv(
234
- qr, qM, 0.0, INF,
233
+ if (!tO(
234
+ rl, rP, 0.0, INF,
235
235
  pA, pB, pC,
236
236
  pD, pE, pF,
237
237
 
238
- &bT, &bS
238
+ &bO, &bN
239
239
  )) {
240
240
  return result;
241
241
  }
242
242
 
243
- var wM = false;
243
+ var yO = false;
244
244
 
245
- if (bS == bT) {
246
- bT = 0.0;
245
+ if (bN == bO) {
246
+ bO = 0.0;
247
247
  }
248
248
 
249
- var t = bT + dt * eo(2u);
250
- var s = qr + qM * t;
251
- var tS = dot(s - _pA, te);
252
- var vd = select(0.0, INF, ra < 0.0);
249
+ var t = bO + dt * ek(2u);
250
+ var s = rl + rP * t;
251
+ var vE = dot(s - _pA, uG);
252
+ var hSurf = select(0.0, INF, sb < 0.0);
253
253
 
254
- var c0 = _pA + _nA * tS / dA;
255
- var c1 = _pB + _nB * tS / dB;
256
- var c2 = _pC + _nC * tS / dC;
254
+ var c0 = _pA + _nA * vE / dA;
255
+ var c1 = _pB + _nB * vE / dB;
256
+ var c2 = _pC + _nC * vE / dC;
257
257
 
258
- var tF: vec3f;
258
+ var vc: vec3f;
259
259
 
260
- tS = abs(tS);
260
+ vE = abs(vE);
261
261
 
262
- var qZ = tS - vd;
263
- var pY = qZ;
262
+ var hDiff = vE - hSurf;
263
+ var qL = hDiff;
264
264
  var step = 0;
265
265
 
266
266
  while (true) {
267
267
 
268
- let b = lP(s, c0, c1, c2);
268
+ let b = mg(s, c0, c1, c2);
269
269
 
270
- tF = _pA * b.x + _pB * b.y + _pC * b.z;
270
+ vc = _pA * b.x + _pB * b.y + _pC * b.z;
271
271
 
272
- tS = distance(tF, s);
272
+ vE = distance(vc, s);
273
273
 
274
274
  var uv: vec2f;
275
275
  if (uvProjection > 0) {
276
276
  let n = normalize(_nA * b.x + _nB * b.y + _nC * b.z);
277
- uv = gI(uvProjection, tF - (_nA * b.x + _nB * b.y + _nC * b.z) * uJ, n) * uvScale;
277
+ uv = gE(uvProjection, vc - (_nA * b.x + _nB * b.y + _nC * b.z) * wG, n) * uvScale;
278
278
  }
279
279
  else {
280
- uv = vG * b.x + vH * b.y + vI * b.z;
280
+ uv = xQ * b.x + xR * b.y + xS * b.z;
281
281
  }
282
- let h = sampleMap(jQ, uv).x;
282
+ let h = sampleMap(jW, uv).x;
283
283
 
284
- vd = max(uP * h, DT);
284
+ hSurf = max(wZ * h, DT);
285
285
 
286
286
 
287
- let dh = dot(te, s - c0);
287
+ let dh = dot(uG, s - c0);
288
288
  c0 = c0 + _nA * dh / dA;
289
289
  c1 = c1 + _nB * dh / dB;
290
290
  c2 = c2 + _nC * dh / dC;
291
291
 
292
- pY = qZ;
293
- qZ = tS - vd;
292
+ qL = hDiff;
293
+ hDiff = vE - hSurf;
294
294
 
295
- if (!(select(qZ * ra, qZ * pY, rc) > 0.0
296
- && t < bS + dt)
295
+ if (!(select(hDiff * sb, hDiff * qL, se) > 0.0
296
+ && t < bN + dt)
297
297
 
298
298
  && step > 0) {
299
299
  break;
@@ -301,15 +301,15 @@ break;
301
301
 
302
302
  step++;
303
303
  t = t + dt;
304
- s = s + qM * dt;
304
+ s = s + rP * dt;
305
305
  }
306
306
 
307
- if (select(qZ * ra, qZ * pY, rc) <= 0.0) {
308
- let dtt = dt * (abs(qZ) / (abs(pY) + abs(qZ) + EPS));
307
+ if (select(hDiff * sb, hDiff * qL, se) <= 0.0) {
308
+ let dtt = dt * (abs(hDiff) / (abs(qL) + abs(hDiff) + EPS));
309
309
  t = t - dtt;
310
310
 
311
- let wO = qr + qM * t;
312
- let b = lP(wO, c0, c1, c2);
311
+ let yP = rl + rP * t;
312
+ let b = mg(yP, c0, c1, c2);
313
313
 
314
314
  let N = normalize(_nA * b.x + _nB * b.y + _nC * b.z);
315
315
 
@@ -317,33 +317,33 @@ let p_a = _pA * b.x + _pB * b.y + _pC * b.z;
317
317
  let p_b = _pA * (b.x + dbx) + _pB * b.y + _pC * (b.z - dbx);
318
318
  let p_c = _pA * b.x + _pB * (b.y + dby) + _pC * (b.z - dby);
319
319
 
320
- var wg: vec2f;
321
- var wh: vec2f;
322
- var wi: vec2f;
320
+ var yA: vec2f;
321
+ var yB: vec2f;
322
+ var yC: vec2f;
323
323
 
324
324
  if (uvProjection > 0) {
325
325
  let NA = normalize(_nA * b.x + _nB * b.y + _nC * b.z);
326
326
  let NB = normalize(_nA * (b.x + dbx) + _nB * b.y + _nC * (b.z - dbx));
327
327
  let NC = normalize(_nA * b.x + _nB * (b.y + dby) + _nC * (b.z - dby));
328
- wg = gI(uvProjection, p_a - (_nA * b.x + _nB * b.y + _nC * b.z) * uJ, NA) * uvScale;
329
- wh = gI(uvProjection, p_b - (_nA * (b.x + dbx) + _nB * b.y + _nC * (b.z - dbx)) * uJ, NB) * uvScale;
330
- wi = gI(uvProjection, p_c - (_nA * b.x + _nB * (b.y + dby) + _nC * (b.z - dby)) * uJ, NC) * uvScale;
328
+ yA = gE(uvProjection, p_a - (_nA * b.x + _nB * b.y + _nC * b.z) * wG, NA) * uvScale;
329
+ yB = gE(uvProjection, p_b - (_nA * (b.x + dbx) + _nB * b.y + _nC * (b.z - dbx)) * wG, NB) * uvScale;
330
+ yC = gE(uvProjection, p_c - (_nA * b.x + _nB * (b.y + dby) + _nC * (b.z - dby)) * wG, NC) * uvScale;
331
331
  }
332
332
  else {
333
- wg = vG * b.x + vH * b.y + vI * b.z;
334
- wh = vG * (b.x + dbx) + vH * b.y + vI * (b.z - dbx);
335
- wi = vG * b.x + vH * (b.y + dby) + vI * (b.z - dby);
333
+ yA = xQ * b.x + xR * b.y + xS * b.z;
334
+ yB = xQ * (b.x + dbx) + xR * b.y + xS * (b.z - dbx);
335
+ yC = xQ * b.x + xR * (b.y + dby) + xS * (b.z - dby);
336
336
  }
337
337
 
338
- let s_a = p_a + ra * N * sampleMap(jQ, wg).x * hScale;
339
- let s_b = p_b + ra * N * sampleMap(jQ, wh).x * hScale;
340
- let s_c = p_c + ra * N * sampleMap(jQ, wi).x * hScale;
338
+ let s_a = p_a + sb * N * sampleMap(jW, yA).x * hScale;
339
+ let s_b = p_b + sb * N * sampleMap(jW, yB).x * hScale;
340
+ let s_c = p_c + sb * N * sampleMap(jW, yC).x * hScale;
341
341
 
342
- let N_s = -ra * normalize(cross(s_c - s_a, s_b - s_a));
342
+ let N_s = -sb * normalize(cross(s_c - s_a, s_b - s_a));
343
343
 
344
344
  result.t = t;
345
345
  result.barycentric = b;
346
- result.normal = normalize(N_s - te + ra * N);
346
+ result.normal = normalize(N_s - uG + sb * N);
347
347
  }
348
348
 
349
349
  return result;
@@ -4,13 +4,13 @@
4
4
  export default /* wgsl */ `
5
5
  var<private> s0: vec4u;
6
6
 
7
- fn kh(p: vec2u, frame: i32) {
7
+ fn fi(p: vec2u, frame: i32) {
8
8
 
9
9
  s0 = vec4u(p, u32(frame), u32(p.x) + u32(p.y));
10
10
  }
11
11
 
12
12
 
13
- fn vx() {
13
+ fn xF() {
14
14
  s0 = s0 * 1664525u + 1013904223u;
15
15
  s0.x += s0.y*s0.w; s0.y += s0.z*s0.x; s0.z += s0.x*s0.y; s0.w += s0.y*s0.z;
16
16
  s0 = s0 ^ (s0>>vec4(16u));
@@ -18,7 +18,7 @@ s0.x += s0.y*s0.w; s0.y += s0.z*s0.x; s0.z += s0.x*s0.y; s0.w += s0.y*s0.z;
18
18
  }
19
19
 
20
20
  fn rand() -> f32 {
21
- vx(); return f32(s0.x)/f32(0xffffffffu);
21
+ xF(); return f32(s0.x)/f32(0xffffffffu);
22
22
  }
23
23
 
24
24
  `;
@@ -1,5 +1,7 @@
1
- export default function rayTraceCore({ hasAnisotropyDirections, hasCoatNormals, hasSceneAlpha }: {
1
+ export default function rayTraceCore({ hasAnisotropyDirections, hasCoatNormals, hasSceneAlpha, caustics, lightCapabilities }: {
2
2
  hasAnisotropyDirections?: boolean;
3
3
  hasCoatNormals?: boolean;
4
4
  hasSceneAlpha?: boolean;
5
+ caustics?: boolean;
6
+ lightCapabilities?: number;
5
7
  }): string;
@@ -1,7 +1,8 @@
1
- import { materialBufferWgsl } from '../../materialLayout.js';
1
+ import { materialBufferWgsl } from '../../materialLayoutSchema.js';
2
+ import { ALL_LIGHT_SHADER_CAPABILITIES, LIGHT_SHADER_CAPABILITIES } from '../../shaderCapabilities.js';
2
3
  import { ShadowCatcherMaterial, UnlitMaterial } from '../../../constants.js';
3
- import { CONSTANT_DIRECTIONAL_LIGHT, CONSTANT_RECT_LIGHT, CONSTANT_SPHERE_LIGHT, CONSTANT_SPOT_LIGHT } from '../../lightsUtil.js';
4
- export default function rayTraceCore({ hasAnisotropyDirections = true, hasCoatNormals = false, hasSceneAlpha = true }) {
4
+ import { CONSTANT_DIRECTIONAL_LIGHT, CONSTANT_RECT_LIGHT, CONSTANT_SPHERE_LIGHT, CONSTANT_SPOT_LIGHT } from '../../lightConstants.js';
5
+ export default function rayTraceCore({ hasAnisotropyDirections = true, hasCoatNormals = false, hasSceneAlpha = true, caustics = false, lightCapabilities = ALL_LIGHT_SHADER_CAPABILITIES }) {
5
6
  return /*wgsl*/ `
6
7
 
7
8
  const luminance = vec3f(0.2126, 0.7152, 0.0722);
@@ -15,13 +16,18 @@ const RECT_LIGHT = ${CONSTANT_RECT_LIGHT};
15
16
  const SPHERE_LIGHT = ${CONSTANT_SPHERE_LIGHT};
16
17
  const DIRECTIONAL_LIGHT = ${CONSTANT_DIRECTIONAL_LIGHT};
17
18
  const SPOT_LIGHT = ${CONSTANT_SPOT_LIGHT};
19
+ const HAS_SCENE_SPHERE_LIGHT = ${(lightCapabilities & LIGHT_SHADER_CAPABILITIES.SphereLight) !== 0};
20
+ const HAS_SCENE_RECT_LIGHT = ${(lightCapabilities & LIGHT_SHADER_CAPABILITIES.RectLight) !== 0};
21
+ const HAS_SCENE_SPOT_LIGHT = ${(lightCapabilities & LIGHT_SHADER_CAPABILITIES.SpotLight) !== 0};
22
+ const HAS_SCENE_DIRECTIONAL_LIGHT = ${(lightCapabilities & LIGHT_SHADER_CAPABILITIES.DirectionalLight) !== 0};
23
+ const HAS_SCENE_EMISSIVE_LIGHT = ${(lightCapabilities & LIGHT_SHADER_CAPABILITIES.emissive) !== 0};
18
24
 
19
25
  struct Ray {
20
26
  o: vec3f,
21
27
  d: vec3f,
22
28
  };
23
29
 
24
- struct ad {
30
+ struct SurfaceInteraction {
25
31
  position: vec3f,
26
32
 
27
33
 
@@ -56,6 +62,8 @@ barycentrics: vec2f,
56
62
 
57
63
  wavelength: f32,
58
64
 
65
+ spectralChannel: i32,
66
+
59
67
  mediumType: i32,
60
68
  mediumExtinction: vec3f,
61
69
  mediumScattering: vec3f,
@@ -66,7 +74,7 @@ mediumAnisotropy: f32,
66
74
 
67
75
 
68
76
 
69
- struct J {
77
+ struct OpenPbrResolvedMaterial {
70
78
  baseColor: vec3f,
71
79
  transmissionWeight: f32,
72
80
 
@@ -75,7 +83,9 @@ specularAnisotropy: f32,
75
83
 
76
84
  baseMetalness: f32,
77
85
  specularIor: f32,
78
- specularRoughness: f32,
86
+ specularRoughness: f32,${caustics ? /* wgsl */ `
87
+ causticRoughness: f32,
88
+ causticNormalMapped: bool,` : ''}
79
89
 
80
90
  transmissionDispersionScale: f32,
81
91
  dispersionAbbeNumber: f32,
@@ -147,7 +157,13 @@ fromEye: bool,
147
157
  abort: bool,
148
158
  scatteringPdf: f32,
149
159
  scatteringIsDelta: bool,
150
- isNextRefraction: bool,
160
+ isNextRefraction: bool,${caustics ? /* wgsl */ `
161
+ causticK: u32,
162
+ causticSingleT: bool,
163
+ causticReceiverPrimary: bool,
164
+ causticHasReceiver: bool,
165
+ causticPhotonReceiver:bool,
166
+ causticMneeReceiver: bool,` : ''}
151
167
  };
152
168
 
153
169
  struct LightSampleRec {
@@ -203,7 +219,7 @@ secondaryUv1: vec2f,
203
219
  secondaryUv2: vec2f,
204
220
  };
205
221
 
206
- struct pe {
222
+ struct pW {
207
223
  probability: f32,
208
224
  aliasIndex: i32,
209
225
  sourceType: i32,
@@ -250,8 +266,12 @@ sceneFeatureFlags: u32,
250
266
  sequenceSeed: u32,
251
267
  zSobolLogSPP: u32,
252
268
  sampleSequenceOffset: u32,
269
+
270
+ shadowCatcherChoiceOffset: i32,
271
+ shadowCatcherChoiceCount: i32,
253
272
  environmentRotation: mat4x4f,
254
273
  backgroundMapTransform: vec4f,
274
+ backgroundMapRotation: mat4x4f,
255
275
  }
256
276
 
257
277
 
@@ -273,44 +293,44 @@ backgroundMapTransform: vec4f,
273
293
  @group(1) @binding(9) var openPbrEnergyLut: texture_2d<f32>;
274
294
  @group(1) @binding(10) var adaptiveSampleTargets: texture_2d<f32>;
275
295
 
276
- fn cL(dV: i32, ls: i32) -> f32 {
277
- let im = dV + ls / 4;
296
+ fn cF(dV: i32, lK: i32) -> f32 {
297
+ let im = dV + lK / 4;
278
298
  let width = rtUniform.lightSamplingTextureWidth;
279
299
  let packed = textureLoad(lightSamplingData, vec2i(im % width, im / width), 0);
280
- return packed[ls % 4];
300
+ return packed[lK % 4];
281
301
  }
282
302
 
283
- fn kR(dV: i32, uv: vec2f) -> f32 {
303
+ fn ld(dV: i32, uv: vec2f) -> f32 {
284
304
  if (dV < 0) { return 1.0; }
285
- let fQ = fract(uv) * 128.0 - vec2f(0.5);
286
- let x0 = i32(floor(fQ.x));
287
- let y0 = i32(floor(fQ.y));
288
- let fx = fract(fQ.x);
289
- let fy = fract(fQ.y);
305
+ let pixel = fract(uv) * 128.0 - vec2f(0.5);
306
+ let x0 = i32(floor(pixel.x));
307
+ let y0 = i32(floor(pixel.y));
308
+ let fx = fract(pixel.x);
309
+ let fy = fract(pixel.y);
290
310
  let xa = select(x0, 127, x0 < 0);
291
311
  let xb = select(x0 + 1, 0, x0 >= 127);
292
312
  let ya = select(y0, 127, y0 < 0);
293
313
  let yb = select(y0 + 1, 0, y0 >= 127);
294
- let a = cL(dV, ya * 128 + xa);
295
- let b = cL(dV, ya * 128 + xb);
296
- let c = cL(dV, yb * 128 + xa);
297
- let d = cL(dV, yb * 128 + xb);
314
+ let a = cF(dV, ya * 128 + xa);
315
+ let b = cF(dV, ya * 128 + xb);
316
+ let c = cF(dV, yb * 128 + xa);
317
+ let d = cF(dV, yb * 128 + xb);
298
318
  return mix(mix(a, b, fx), mix(c, d, fx), fy);
299
319
  }
300
320
 
301
- fn bL(light: Light, dK: vec3f) -> f32 {
321
+ fn evaluateSpotEmissionMultiplier(light: Light, dI: vec3f) -> f32 {
302
322
  let axis = normalize(light.u);
303
- let cc = dot(axis, dK);
304
- var tP = select(0.0, 1.0, cc >= light.v.x);
323
+ let ct = dot(axis, dI);
324
+ var vw = select(0.0, 1.0, ct >= light.v.x);
305
325
  if (light.v.y > light.v.x + 1e-6) {
306
- tP = smoothstep(light.v.x, light.v.y, cc);
326
+ vw = smoothstep(light.v.x, light.v.y, ct);
307
327
  }
308
- if (tP <= 0.0 || light.textureIndex < 0.0) { return tP; }
309
- let uj = light.iesReference;
310
- let vD = cross(axis, uj);
311
- let vertical = acos(clamp(cc, -1.0, 1.0));
312
- let horizontal = atan2(dot(dK, vD), dot(dK, uj));
313
- return tP * kR(i32(light.textureIndex), vec2f(vertical / PI, horizontal / TWOPI + 0.5));
328
+ if (vw <= 0.0 || light.textureIndex < 0.0) { return vw; }
329
+ let vX = light.iesReference;
330
+ let xN = cross(axis, vX);
331
+ let vertical = acos(clamp(ct, -1.0, 1.0));
332
+ let horizontal = atan2(dot(dI, xN), dot(dI, vX));
333
+ return vw * ld(i32(light.textureIndex), vec2f(vertical / PI, horizontal / TWOPI + 0.5));
314
334
  }
315
335
 
316
336
 
@@ -322,7 +342,7 @@ return tP * kR(i32(light.textureIndex), vec2f(vertical / PI, horizontal / TWOPI
322
342
  @group(2) @binding(2) var<uniform> analyticLights: array<Light, NUM_UNIFORM_LIGHTS>;
323
343
 
324
344
 
325
- fn iC(ray: ptr<function, Ray>, origin: vec3f, direction: vec3f) {
345
+ fn initRay(ray: ptr<function, Ray>, origin: vec3f, direction: vec3f) {
326
346
  (*ray).o = origin;
327
347
  (*ray).d = direction;
328
348
  }