@meimu/mutracer 0.1.5 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSES/Classroom-CC0.txt +121 -0
- package/README.md +10 -7
- package/THIRD_PARTY_NOTICES.md +13 -8
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +12316 -9228
- package/docs/api.md +232 -21
- package/docs/caustics.md +80 -0
- package/docs/denoising.md +30 -15
- package/docs/materials.md +6 -5
- package/docs/performance.md +5 -2
- package/docs/progressive-rendering.md +73 -1
- package/docs/technical/continuous-spectrum.md +93 -0
- package/docs/threejs.md +14 -5
- package/docs/updates.md +46 -2
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +15 -8
- package/lib/Display.d.ts +13 -2
- package/lib/Display.js +28 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -0
- package/lib/Engine.js +99 -37
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +98 -15
- package/lib/Render.js +275 -27
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +11 -1
- package/lib/RenderLoop.js +120 -15
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +6 -3
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/math/access.d.ts +4 -0
- package/lib/math/access.js +10 -0
- package/lib/math/access.js.map +1 -0
- package/lib/math/mat3.d.ts +4 -0
- package/lib/math/mat3.js +54 -0
- package/lib/math/mat3.js.map +1 -0
- package/lib/math/mat4.d.ts +19 -0
- package/lib/math/mat4.js +413 -0
- package/lib/math/mat4.js.map +1 -0
- package/lib/math/storage.d.ts +6 -0
- package/lib/math/storage.js +22 -0
- package/lib/math/storage.js.map +1 -0
- package/lib/math/types.d.ts +3 -0
- package/lib/math/types.js +2 -0
- package/lib/math/types.js.map +1 -0
- package/lib/math/vec2.d.ts +13 -0
- package/lib/math/vec2.js +52 -0
- package/lib/math/vec2.js.map +1 -0
- package/lib/math/vec3.d.ts +23 -0
- package/lib/math/vec3.js +139 -0
- package/lib/math/vec3.js.map +1 -0
- package/lib/math.d.ts +5 -17
- package/lib/math.js +5 -55
- package/lib/math.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidn.js +4 -2
- package/lib/oidn.js.map +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
- package/lib/renderer/AovPrimitiveCache.js +48 -0
- package/lib/renderer/AovPrimitiveCache.js.map +1 -0
- package/lib/renderer/Box3.d.ts +5 -0
- package/lib/renderer/Box3.js +9 -0
- package/lib/renderer/Box3.js.map +1 -0
- package/lib/renderer/GPUTraceQueue.d.ts +11 -0
- package/lib/renderer/GPUTraceQueue.js +33 -0
- package/lib/renderer/GPUTraceQueue.js.map +1 -0
- package/lib/renderer/MaterialData.d.ts +15 -0
- package/lib/renderer/MaterialData.js +61 -0
- package/lib/renderer/MaterialData.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +11 -98
- package/lib/renderer/MaterialTable.js +34 -412
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +36 -13
- package/lib/renderer/RenderingPipeline.js +1 -17
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +0 -1
- package/lib/renderer/TileRender.js +14 -1
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +39 -0
- package/lib/renderer/WGPUAov.js +239 -0
- package/lib/renderer/WGPUAov.js.map +1 -0
- package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
- package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
- package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
- package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
- package/lib/renderer/WGPUBindlessTextures.js +180 -0
- package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.js +17 -97
- package/lib/renderer/WGPUBloomPass.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +1 -1
- package/lib/renderer/WGPUComputePass.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
- package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.js +10 -9
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
- package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +132 -29
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +83 -56
- package/lib/renderer/WGPURayTracePass.js +884 -837
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
- package/lib/renderer/WGPURenderingPipeline.js +297 -82
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUShaderCache.d.ts +2 -2
- package/lib/renderer/WGPUShaderCache.js +10 -5
- package/lib/renderer/WGPUShaderCache.js.map +1 -1
- package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
- package/lib/renderer/WGPUShaderCapabilities.js +54 -0
- package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
- package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
- package/lib/renderer/WGPUSkyBaker.js +85 -0
- package/lib/renderer/WGPUSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLAov.d.ts +41 -0
- package/lib/renderer/WebGLAov.js +106 -0
- package/lib/renderer/WebGLAov.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
- package/lib/renderer/WebGLFullQuadPass.js +22 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
- package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
- package/lib/renderer/WebGLRayTracePass.js +121 -9
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +126 -22
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
- package/lib/renderer/WebGLSkyBaker.js +422 -0
- package/lib/renderer/WebGLSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLSkySource.d.ts +9 -0
- package/lib/renderer/WebGLSkySource.js +28 -0
- package/lib/renderer/WebGLSkySource.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +6 -0
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +42 -0
- package/lib/renderer/aov.js +50 -0
- package/lib/renderer/aov.js.map +1 -0
- package/lib/renderer/aovDisplay.d.ts +14 -0
- package/lib/renderer/aovDisplay.js +32 -0
- package/lib/renderer/aovDisplay.js.map +1 -0
- package/lib/renderer/aovScene.d.ts +21 -0
- package/lib/renderer/aovScene.js +139 -0
- package/lib/renderer/aovScene.js.map +1 -0
- package/lib/renderer/binnedSahBvh.js +2 -1
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +20 -10
- package/lib/renderer/bvhAccel.js +168 -58
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
- package/lib/renderer/cameraSnapshot.js +2 -1
- package/lib/renderer/cameraSnapshot.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +2 -0
- package/lib/renderer/cameraUniform.js +12 -0
- package/lib/renderer/cameraUniform.js.map +1 -0
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/committedScene.js +4 -0
- package/lib/renderer/committedScene.js.map +1 -1
- package/lib/renderer/denoiser.d.ts +3 -11
- package/lib/renderer/denoiser.js.map +1 -1
- package/lib/renderer/depthQuery.js +4 -1
- package/lib/renderer/depthQuery.js.map +1 -1
- package/lib/renderer/displacementPreparation.d.ts +11 -0
- package/lib/renderer/displacementPreparation.js +351 -0
- package/lib/renderer/displacementPreparation.js.map +1 -0
- package/lib/renderer/displacementRange.d.ts +1 -0
- package/lib/renderer/displacementRange.js +9 -0
- package/lib/renderer/displacementRange.js.map +1 -0
- package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
- package/lib/renderer/displayParityDiagnostics.js +2 -0
- package/lib/renderer/displayParityDiagnostics.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +9 -8
- package/lib/renderer/envMapCreation.js +36 -12
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/envMapDistribution.d.ts +12 -2
- package/lib/renderer/envMapDistribution.js +43 -34
- package/lib/renderer/envMapDistribution.js.map +1 -1
- package/lib/renderer/geometryBvhBounds.d.ts +4 -0
- package/lib/renderer/geometryBvhBounds.js +82 -0
- package/lib/renderer/geometryBvhBounds.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +32 -0
- package/lib/renderer/geometryUpdateState.js +2 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +17 -9
- package/lib/renderer/geometryUpdates.js +92 -33
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
- package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
- package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/aovTrace.frag.js +121 -0
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
- package/lib/renderer/glsl/depthQuery.frag.js +7 -7
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +271 -248
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
- package/lib/renderer/lightConstants.d.ts +10 -0
- package/lib/renderer/lightConstants.js +11 -0
- package/lib/renderer/lightConstants.js.map +1 -0
- package/lib/renderer/lightCore.d.ts +12 -0
- package/lib/renderer/lightCore.js +13 -0
- package/lib/renderer/lightCore.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +22 -18
- package/lib/renderer/lightSampling.js +135 -62
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/lightsData.d.ts +21 -0
- package/lib/renderer/lightsData.js +192 -0
- package/lib/renderer/lightsData.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +3 -26
- package/lib/renderer/lightsUtil.js +3 -153
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialBufferData.d.ts +70 -0
- package/lib/renderer/materialBufferData.js +2 -0
- package/lib/renderer/materialBufferData.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +11 -0
- package/lib/renderer/materialConstants.js +11 -0
- package/lib/renderer/materialConstants.js.map +1 -1
- package/lib/renderer/materialCore.d.ts +8 -0
- package/lib/renderer/materialCore.js +9 -0
- package/lib/renderer/materialCore.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +2 -2
- package/lib/renderer/materialEmission.js +3 -3
- package/lib/renderer/materialEmission.js.map +1 -1
- package/lib/renderer/materialLayout.d.ts +2 -101
- package/lib/renderer/materialLayout.js +110 -172
- package/lib/renderer/materialLayout.js.map +1 -1
- package/lib/renderer/materialLayoutSchema.d.ts +26 -0
- package/lib/renderer/materialLayoutSchema.js +172 -0
- package/lib/renderer/materialLayoutSchema.js.map +1 -0
- package/lib/renderer/materialParams.d.ts +69 -0
- package/lib/renderer/materialParams.js +272 -0
- package/lib/renderer/materialParams.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +14 -324
- package/lib/renderer/materialTextureSlots.js +21 -8
- package/lib/renderer/materialTextureSlots.js.map +1 -1
- package/lib/renderer/materialTextures.d.ts +6 -0
- package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
- package/lib/renderer/materialTextures.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.js +6 -147
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
- package/lib/renderer/meshInstances.d.ts +4 -21
- package/lib/renderer/meshInstances.js +10 -56
- package/lib/renderer/meshInstances.js.map +1 -1
- package/lib/renderer/oidnNetwork.d.ts +2 -2
- package/lib/renderer/oidnNetwork.js +1 -1
- package/lib/renderer/oidnNetwork.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.js +850 -846
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/ownedDenoiser.d.ts +9 -0
- package/lib/renderer/ownedDenoiser.js +2 -0
- package/lib/renderer/ownedDenoiser.js.map +1 -0
- package/lib/renderer/packedMeshInstances.d.ts +23 -0
- package/lib/renderer/packedMeshInstances.js +80 -0
- package/lib/renderer/packedMeshInstances.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +12 -47
- package/lib/renderer/prepareMeshBVH.js +21 -642
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
- package/lib/renderer/proceduralEnvironmentPower.js +8 -0
- package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +1 -0
- package/lib/renderer/progressiveScheduler.js +7 -3
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +4 -1
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/renderingLimits.d.ts +9 -0
- package/lib/renderer/renderingLimits.js +18 -0
- package/lib/renderer/renderingLimits.js.map +1 -0
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +73 -0
- package/lib/renderer/sceneAssembly.js +109 -0
- package/lib/renderer/sceneAssembly.js.map +1 -0
- package/lib/renderer/sceneChangeCore.d.ts +39 -0
- package/lib/renderer/sceneChangeCore.js +307 -0
- package/lib/renderer/sceneChangeCore.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +3 -6
- package/lib/renderer/sceneChangeDetector.js +24 -150
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +119 -0
- package/lib/renderer/sceneLayoutSchema.js +111 -0
- package/lib/renderer/sceneLayoutSchema.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +3 -3
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +55 -0
- package/lib/renderer/scenePreparation.js +360 -0
- package/lib/renderer/scenePreparation.js.map +1 -0
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/scratchSampling.js.map +1 -1
- package/lib/renderer/shader.d.ts +2 -0
- package/lib/renderer/shader.js +2 -0
- package/lib/renderer/shader.js.map +1 -1
- package/lib/renderer/shaderCapabilities.d.ts +23 -0
- package/lib/renderer/shaderCapabilities.js +55 -0
- package/lib/renderer/shaderCapabilities.js.map +1 -0
- package/lib/renderer/shaderCapacity.d.ts +2 -0
- package/lib/renderer/shaderCapacity.js +5 -0
- package/lib/renderer/shaderCapacity.js.map +1 -0
- package/lib/renderer/skyModel.d.ts +9 -0
- package/lib/renderer/skyModel.js +10 -0
- package/lib/renderer/skyModel.js.map +1 -0
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +60 -0
- package/lib/renderer/textureAtlas.js +145 -0
- package/lib/renderer/textureAtlas.js.map +1 -0
- package/lib/renderer/textureAtlasPixels.d.ts +7 -0
- package/lib/renderer/textureAtlasPixels.js +68 -0
- package/lib/renderer/textureAtlasPixels.js.map +1 -0
- package/lib/renderer/util.d.ts +1 -1
- package/lib/renderer/util.js.map +1 -1
- package/lib/renderer/webgl.d.ts +9 -2
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offset + 2 < positions.length; offset += stride) {\n const x = positions[offset], y = positions[offset + 1], z = positions[offset + 2];\n if (!Number.isFinite(x) || !Number.isFinite(y) || !Number.isFinite(z)) continue;\n // Each selected value is already float32. Keep the reduction in scalars,\n // avoiding six typed-array loads/stores per vertex with identical rounding.\n minX = Math.min(minX, x); minY = Math.min(minY, y); minZ = Math.min(minZ, z);\n maxX = Math.max(maxX, x); maxY = Math.max(maxY, y); maxZ = Math.max(maxZ, z);\n }\n return [vec3.fromValues(minX, minY, minZ), vec3.fromValues(maxX, maxY, maxZ)] as [vec3.Vec3Array, vec3.Vec3Array];\n}\n\nexport function getBvhBounds(geometry: Geometry) {\n const bvh = getGeometryBvh(geometry)!;\n const floats = new Float32Array(bvh.buffer);\n if (bvh.layout === 'bvh4') {\n return [\n [floats[0], floats[1], floats[2]],\n [\n floats[0] + floats[3],\n floats[1] + floats[4],\n floats[2] + floats[5]\n ]\n ] as [vec3.Vec3Array, vec3.Vec3Array];\n }\n if (bvh.layout === 'bvh-gpu') {\n const words = new Uint32Array(bvh.buffer);\n if (words[11] === 0) {\n return [\n [\n Math.min(floats[0], floats[8]),\n Math.min(floats[1], floats[9]),\n Math.min(floats[2], floats[10])\n ],\n [\n Math.max(floats[4], floats[12]),\n Math.max(floats[5], floats[13]),\n Math.max(floats[6], floats[14])\n ]\n ] as [vec3.Vec3Array, vec3.Vec3Array];\n }\n // A single-leaf BVH_GPU node does not store its own bounds.\n return computeGeometryBounds(geometry);\n }\n if (bvh.layout === 'cwbvh') {\n const words = new Uint32Array(bvh.buffer);\n const header = words[3];\n const signedByte = (value: number) => (value << 24) >> 24;\n const scale = [\n 2 ** signedByte(header),\n 2 ** signedByte(header >> 8),\n 2 ** signedByte(header >> 16)\n ];\n const min: vec3.Vec3Array = [floats[0], floats[1], floats[2]];\n const max: vec3.Vec3Array = [...min];\n for (let slot = 0; slot < 8; slot++) {\n const meta = (words[6 + (slot >> 2)] >> ((slot & 3) * 8)) & 0xff;\n if (!meta) continue;\n const shift = (slot & 3) * 8;\n const half = slot >> 2;\n max[0] = Math.max(max[0], min[0] + ((words[14 + half] >> shift) & 0xff) * scale[0]);\n max[1] = Math.max(max[1], min[1] + ((words[16 + half] >> shift) & 0xff) * scale[1]);\n max[2] = Math.max(max[2], min[2] + ((words[18 + half] >> shift) & 0xff) * scale[2]);\n }\n return [min, max] as [vec3.Vec3Array, vec3.Vec3Array];\n }\n return [\n [floats[0], floats[1], floats[2]],\n [floats[4], floats[5], floats[6]]\n ] as [vec3.Vec3Array, vec3.Vec3Array];\n}\n"]}
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@@ -0,0 +1,32 @@
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1
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+
import type Geometry from '../scene/Geometry.js';
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2
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+
import type MaterialState from '../scene/MaterialState.js';
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3
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+
import type { vec3 } from '../math.js';
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4
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+
import type { FlattendBVH } from './bvhAccel.js';
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5
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+
export interface GeometryUpdateMesh {
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6
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+
geometry: Geometry;
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7
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+
materials: MaterialState[];
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8
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}
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export interface GeometryUpdateBinding<M extends GeometryUpdateMesh = GeometryUpdateMesh> {
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10
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mesh: M;
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11
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geometry: Geometry;
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12
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+
bvhBounds: [vec3.Vec3Array, vec3.Vec3Array];
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}
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export interface GeometryUpdateRegion {
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15
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vertexOffset: number;
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indexOffset: number;
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materialIndices: number[];
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}
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export interface GeometryUpdateState<M extends GeometryUpdateMesh = GeometryUpdateMesh> {
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20
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geometry: Geometry;
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21
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+
geometries: Geometry[];
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+
geometryRegions: Map<Geometry, GeometryUpdateRegion>;
|
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23
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+
geometryStates: Map<Geometry, {
|
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topologyVersion: number;
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25
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indices: Geometry['indices']['array'];
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indexCount: number;
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+
}>;
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28
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+
instanceBindings: GeometryUpdateBinding<M>[];
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blases: {
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bvh: FlattendBVH;
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}[];
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}
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"geometryUpdateState.js","sourceRoot":"","sources":["../../src/renderer/geometryUpdateState.ts"],"names":[],"mappings":"","sourcesContent":["import type Geometry from '../scene/Geometry.js';\nimport type MaterialState from '../scene/MaterialState.js';\nimport type { vec3 } from '../math.js';\nimport type { FlattendBVH } from './bvhAccel.js';\n\n// The update algorithm needs no renderer resources or browser scene facade.\nexport interface GeometryUpdateMesh { geometry: Geometry; materials: MaterialState[]; }\nexport interface GeometryUpdateBinding<M extends GeometryUpdateMesh = GeometryUpdateMesh> {\n mesh: M;\n geometry: Geometry;\n bvhBounds: [vec3.Vec3Array, vec3.Vec3Array];\n}\nexport interface GeometryUpdateRegion { vertexOffset: number; indexOffset: number; materialIndices: number[]; }\nexport interface GeometryUpdateState<M extends GeometryUpdateMesh = GeometryUpdateMesh> {\n geometry: Geometry;\n geometries: Geometry[];\n geometryRegions: Map<Geometry, GeometryUpdateRegion>;\n geometryStates: Map<Geometry, {topologyVersion: number; indices: Geometry['indices']['array']; indexCount: number}>;\n instanceBindings: GeometryUpdateBinding<M>[];\n blases: {bvh: FlattendBVH}[];\n}\n"]}
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@@ -1,14 +1,22 @@
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1
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-
import Geometry from '../scene/Geometry.js';
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1
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+
import type Geometry from '../scene/Geometry.js';
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2
2
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import { type FlattendBVH } from './bvhAccel.js';
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3
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-
import {
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-
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5
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-
type Prepared = ReturnType<typeof updateMeshInstances>;
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+
import type { GeometryUpdateState, GeometryUpdateMesh } from './geometryUpdateState.js';
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+
type Prepared = GeometryUpdateState;
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6
5
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/** Displaced geometry must be prepared as a whole. */
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7
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-
export declare function canUpdateGeometries(prepared:
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export declare function canUpdateGeometries<M extends GeometryUpdateMesh>(prepared: GeometryUpdateState<M>, geometries: readonly Geometry[]): boolean;
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7
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/** Constant-time topology detection; markUpdated also covers in-place index edits. */
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-
export declare function geometryTopologyChanged(prepared:
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8
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+
export declare function geometryTopologyChanged(prepared: {
|
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9
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+
geometryStates: Prepared['geometryStates'];
|
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10
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} | undefined, source: Geometry): boolean;
|
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11
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+
export interface GeometryUpdateOptions {
|
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12
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+
softwareBvhs?: boolean;
|
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13
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+
displacement?: Map<Geometry, {
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14
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scale: number;
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15
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+
ranges: Float32Array;
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}>;
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}
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18
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/** Refits/rebuilds changed BLASes and refreshes all shared instances' cached bounds. */
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11
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-
export declare function updatePreparedGeometries(prepared:
|
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+
export declare function updatePreparedGeometries<M extends GeometryUpdateMesh>(prepared: GeometryUpdateState<M>, changed: ReadonlySet<Geometry>, options?: GeometryUpdateOptions): {
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vertices: {
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first: number;
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14
22
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count: number;
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@@ -19,10 +27,10 @@ export declare function updatePreparedGeometries(prepared: Prepared, changed: Re
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blas: FlattendBVH;
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offset: number;
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}[];
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-
meshes: Set<
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+
meshes: Set<M>;
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resized: boolean;
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32
|
relocated: boolean;
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|
};
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|
/** Packs the same interleaved vertex layout for full and partial GPU uploads. */
|
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|
-
export declare function packVertexAttributes(geometry: Geometry, output: Float32Array, stride: number, offsets: readonly number[], first: number, count: number, includeMaterialIndex?: boolean, deformationOnly?: boolean): void;
|
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35
|
+
export declare function packVertexAttributes(geometry: Geometry, output: Float32Array, stride: number, offsets: readonly number[], first: number, count: number, includeMaterialIndex?: boolean, deformationOnly?: boolean, outputFirst?: number): void;
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28
36
|
export {};
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@@ -1,12 +1,18 @@
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1
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+
import { matrixStorage, copyNumericStorage } from '../math/storage.js';
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1
2
|
import { getGeometryBvh, setGeometryBvh } from './geometryBvh.js';
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2
3
|
import { writeMaterialIndices } from './materialIndices.js';
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3
4
|
import { isDeformationUpdate } from '../scene/geometryChanges.js';
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5
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+
import { attributeValue } from '../scene/attributeData.js';
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4
6
|
import { hasGeneratedVertexTangents } from '../util/geometry.js';
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5
7
|
import { buildBLAS, refitBLAS } from './bvhAccel.js';
|
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6
|
-
import { getBvhBounds } from './
|
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8
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+
import { computeGeometryBounds, getBvhBounds } from './geometryBvhBounds.js';
|
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7
9
|
const vertexAttributes = ['position', 'normal', 'uv', 'uv1', 'color', 'tangent', 'materialIndex'];
|
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10
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+
// Box only the identity: widening a generic preparation record for a native
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+
// WeakMap key can otherwise make a copy instead of retaining the caller's key.
|
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8
12
|
const bindingIndices = new WeakMap();
|
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9
13
|
function indices(prepared) {
|
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14
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+
// The prepared object's identity owns its binding type; entries are never
|
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15
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+
// shared between preparations with different mesh types.
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10
16
|
let maps = bindingIndices.get(prepared);
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11
17
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if (!maps) {
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12
18
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maps = { source: new Map(), prepared: new Map() };
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@@ -56,17 +62,18 @@ function copyRegion(source, merged, region, topologyChanged, deformationOnly) {
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56
62
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if (!topologyChanged)
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57
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return;
|
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writeMaterialIndices(source, materialIndices, merged.materialIndex.array, vertexOffset);
|
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59
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-
|
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60
|
-
|
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65
|
+
const indices = source.indexArray;
|
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66
|
+
for (let i = 0; i < indices.length; i++)
|
|
67
|
+
writeIndex(merged, indexOffset + i, indices[i] + vertexOffset);
|
|
61
68
|
}
|
|
62
69
|
/** Constant-time topology detection; markUpdated also covers in-place index edits. */
|
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63
70
|
export function geometryTopologyChanged(prepared, source) {
|
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64
71
|
const state = prepared?.geometryStates.get(source);
|
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65
72
|
return !!state && (state.topologyVersion !== source.topologyVersion ||
|
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66
|
-
state.indices !== source.indices.array || state.indexCount !== source.
|
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73
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+
state.indices !== source.indices.array || state.indexCount !== source.indexArray.length);
|
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74
|
}
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|
/** Refits/rebuilds changed BLASes and refreshes all shared instances' cached bounds. */
|
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69
|
-
export function updatePreparedGeometries(prepared, changed) {
|
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76
|
+
export function updatePreparedGeometries(prepared, changed, options = {}) {
|
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70
77
|
const vertices = [];
|
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71
78
|
const blases = [];
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79
|
const meshes = new Set();
|
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@@ -74,58 +81,110 @@ export function updatePreparedGeometries(prepared, changed) {
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74
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|
const updated = new Map();
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75
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prepared.geometries.forEach((geometry, i) => {
|
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76
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|
const source = indices(prepared).prepared.get(geometry)?.[0].mesh.geometry ?? geometry;
|
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77
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-
const previous = prepared.blases[i].bvh;
|
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84
|
+
const previous = i < prepared.blases.length ? prepared.blases[i].bvh : undefined;
|
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85
|
if (changed.has(source)) {
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|
const region = prepared.geometryRegions.get(geometry);
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|
const topologyChanged = geometryTopologyChanged(prepared, source);
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|
const deformationOnly = !topologyChanged && isDeformationUpdate(source);
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-
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-
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-
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+
if (options.softwareBvhs !== false) {
|
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|
+
const displacement = options.displacement?.get(geometry);
|
|
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|
+
const key = displacement ? geometry : source;
|
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|
+
let bvh = updated.get(key);
|
|
93
|
+
if (!bvh) {
|
|
94
|
+
bvh = displacement ? getGeometryBvh(geometry) ?? getGeometryBvh(source) : getGeometryBvh(source);
|
|
95
|
+
const detail = displacement ? { normal: source.normal.array,
|
|
96
|
+
scale: displacement.scale, ranges: displacement.ranges } : undefined;
|
|
97
|
+
if (topologyChanged || !bvh || source.dynamic && bvh.builder !== 'builtin' || !refitBLAS(bvh, source, detail)) {
|
|
98
|
+
bvh = buildBLAS(source, displacement?.scale, displacement?.ranges);
|
|
99
|
+
}
|
|
100
|
+
setGeometryBvh(source, bvh);
|
|
101
|
+
updated.set(key, bvh);
|
|
87
102
|
}
|
|
88
|
-
setGeometryBvh(
|
|
89
|
-
|
|
103
|
+
setGeometryBvh(geometry, bvh);
|
|
104
|
+
prepared.blases[i].bvh = bvh;
|
|
105
|
+
resized ||= previous?.buffer.byteLength !== bvh.buffer.byteLength;
|
|
106
|
+
relocated ||= previous?.buffer.byteLength !== bvh.buffer.byteLength || previous?.layout !== bvh.layout;
|
|
107
|
+
blases.push({ blas: bvh, offset });
|
|
90
108
|
}
|
|
91
|
-
setGeometryBvh(geometry, bvh);
|
|
92
109
|
geometry.version = source.version;
|
|
93
|
-
prepared.blases[i].bvh = bvh;
|
|
94
|
-
resized ||= previous.buffer.byteLength !== bvh.buffer.byteLength;
|
|
95
|
-
relocated ||= previous.buffer.byteLength !== bvh.buffer.byteLength || previous.layout !== bvh.layout;
|
|
96
110
|
copyRegion(source, prepared.geometry, region, topologyChanged, deformationOnly);
|
|
97
111
|
const count = source.vertexCount, previousVertices = vertices[vertices.length - 1];
|
|
98
112
|
if (previousVertices && previousVertices.first + previousVertices.count === region.vertexOffset && previousVertices.topologyChanged === topologyChanged && previousVertices.deformationOnly === deformationOnly)
|
|
99
113
|
previousVertices.count += count;
|
|
100
114
|
else
|
|
101
115
|
vertices.push({ first: region.vertexOffset, count, topologyChanged, deformationOnly });
|
|
102
|
-
blases.push({ blas: bvh, offset });
|
|
103
116
|
for (const binding of indices(prepared).prepared.get(geometry) ?? []) {
|
|
104
|
-
|
|
117
|
+
const bounds = options.softwareBvhs === false ? computeGeometryBounds(geometry) : getBvhBounds(geometry);
|
|
118
|
+
// Keep shared bound arrays: native generic-record values read from a Map
|
|
119
|
+
// can be copies, so replacing their tuple does not update the owner view.
|
|
120
|
+
copyNumericStorage(binding.bvhBounds[0], matrixStorage(bounds[0]));
|
|
121
|
+
copyNumericStorage(binding.bvhBounds[1], matrixStorage(bounds[1]));
|
|
105
122
|
meshes.add(binding.mesh);
|
|
106
123
|
}
|
|
107
124
|
}
|
|
108
|
-
|
|
125
|
+
if (i < prepared.blases.length)
|
|
126
|
+
offset += prepared.blases[i].bvh.buffer.byteLength;
|
|
109
127
|
});
|
|
110
128
|
for (const source of changed)
|
|
111
129
|
prepared.geometryStates.set(source, { topologyVersion: source.topologyVersion,
|
|
112
|
-
indices: source.indices.array, indexCount: source.
|
|
130
|
+
indices: source.indices.array, indexCount: source.indexArray.length });
|
|
113
131
|
return { vertices, blases, meshes, resized, relocated };
|
|
114
132
|
}
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
|
|
133
|
+
function writeIndex(geometry, index, value) {
|
|
134
|
+
const array = geometry.indexArray;
|
|
135
|
+
array[index] = value;
|
|
136
|
+
}
|
|
137
|
+
function packAttribute(attribute, output, stride, offset, first, count, outputFirst = first) {
|
|
138
|
+
if (!attribute)
|
|
139
|
+
return;
|
|
140
|
+
const array = attribute.array, size = attribute.itemSize;
|
|
141
|
+
let destination = outputFirst * stride + offset, source = first * size;
|
|
142
|
+
if (size === 1) {
|
|
143
|
+
for (let i = 0; i < count; i++, destination += stride, source += size) {
|
|
144
|
+
output[destination] = attributeValue(array, source);
|
|
145
|
+
}
|
|
146
|
+
return;
|
|
147
|
+
}
|
|
148
|
+
if (size === 2) {
|
|
149
|
+
for (let i = 0; i < count; i++, destination += stride, source += size) {
|
|
150
|
+
output[destination] = attributeValue(array, source);
|
|
151
|
+
output[destination + 1] = attributeValue(array, source + 1);
|
|
152
|
+
}
|
|
153
|
+
return;
|
|
154
|
+
}
|
|
155
|
+
if (size === 3) {
|
|
156
|
+
for (let i = 0; i < count; i++, destination += stride, source += size) {
|
|
157
|
+
output[destination] = attributeValue(array, source);
|
|
158
|
+
output[destination + 1] = attributeValue(array, source + 1);
|
|
159
|
+
output[destination + 2] = attributeValue(array, source + 2);
|
|
160
|
+
}
|
|
161
|
+
return;
|
|
162
|
+
}
|
|
163
|
+
if (size === 4) {
|
|
125
164
|
for (let i = 0; i < count; i++, destination += stride, source += size) {
|
|
126
|
-
|
|
127
|
-
|
|
165
|
+
output[destination] = attributeValue(array, source);
|
|
166
|
+
output[destination + 1] = attributeValue(array, source + 1);
|
|
167
|
+
output[destination + 2] = attributeValue(array, source + 2);
|
|
168
|
+
output[destination + 3] = attributeValue(array, source + 3);
|
|
128
169
|
}
|
|
170
|
+
return;
|
|
171
|
+
}
|
|
172
|
+
for (let i = 0; i < count; i++, destination += stride, source += size) {
|
|
173
|
+
for (let c = 0; c < size; c++)
|
|
174
|
+
output[destination + c] = attributeValue(array, source + c);
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
/** Packs the same interleaved vertex layout for full and partial GPU uploads. */
|
|
178
|
+
export function packVertexAttributes(geometry, output, stride, offsets, first, count, includeMaterialIndex = true, deformationOnly = false, outputFirst = first) {
|
|
179
|
+
packAttribute(geometry.position, output, stride, offsets[0], first, count, outputFirst);
|
|
180
|
+
packAttribute(geometry.normal, output, stride, offsets[1], first, count, outputFirst);
|
|
181
|
+
if (!deformationOnly) {
|
|
182
|
+
packAttribute(geometry.uv, output, stride, offsets[2], first, count, outputFirst);
|
|
183
|
+
packAttribute(geometry.uv1, output, stride, offsets[3], first, count, outputFirst);
|
|
184
|
+
packAttribute(geometry.color, output, stride, offsets[4], first, count, outputFirst);
|
|
129
185
|
}
|
|
186
|
+
packAttribute(geometry.tangent, output, stride, offsets[5], first, count, outputFirst);
|
|
187
|
+
if (includeMaterialIndex)
|
|
188
|
+
packAttribute(geometry.materialIndex, output, stride, offsets[6], first, count, outputFirst);
|
|
130
189
|
}
|
|
131
190
|
//# sourceMappingURL=geometryUpdates.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ getGeometryBvh, setGeometryBvh } from './geometryBvh.js';\nimport { writeMaterialIndices } from './materialIndices.js';\nimport { isDeformationUpdate } from '../scene/geometryChanges.js';\nimport Geometry from '../scene/Geometry.js';\nimport { hasGeneratedVertexTangents } from '../util/geometry.js';\nimport { buildBLAS, refitBLAS, type FlattendBVH } from './bvhAccel.js';\nimport { getBvhBounds, updateMeshInstances } from './prepareMeshBVH.js';\nimport Mesh from '../scene/Mesh.js';\n\ntype Prepared = ReturnType<typeof updateMeshInstances>;\nconst vertexAttributes = ['position', 'normal', 'uv', 'uv1', 'color', 'tangent', 'materialIndex'] as const;\nconst bindingIndices = new WeakMap<Prepared, { source: Map<Geometry, Prepared['instanceBindings']>;\n prepared: Map<Geometry, Prepared['instanceBindings']> }>();\nfunction indices(prepared: Prepared) {\n let maps = bindingIndices.get(prepared);\n if (!maps) {\n maps = { source: new Map(), prepared: new Map() };\n for (const binding of prepared.instanceBindings) {\n for (const [map, geometry] of [[maps.source, binding.mesh.geometry], [maps.prepared, binding.geometry]] as const) {\n let bindings = map.get(geometry);\n if (!bindings) map.set(geometry, bindings = []);\n bindings.push(binding);\n }\n }\n bindingIndices.set(prepared, maps);\n }\n return maps;\n}\n\n/** Displaced geometry must be prepared as a whole. */\nexport function canUpdateGeometries(prepared: Prepared, geometries: readonly Geometry[]) {\n return geometries.every(geometry => {\n const bindings = indices(prepared).source.get(geometry) ?? [];\n return bindings.length > 0 && bindings.every(b => !b.mesh.materials.some(m => m.displacementMap) &&\n b.geometry.position.array === geometry.position.array);\n });\n}\n\n/** Rewrites only a geometry's existing region, preserving global material indices. */\nfunction copyRegion(source: Geometry, merged: Geometry, region: Prepared['geometryRegions'] extends Map<Geometry, infer R> ? R : never, topologyChanged: boolean, deformationOnly: boolean) {\n const { vertexOffset, indexOffset, materialIndices } = region;\n const count = source.vertexCount;\n for (const name of vertexAttributes) {\n if (name === 'materialIndex' || deformationOnly && name !== 'position' && name !== 'normal' && name !== 'tangent') continue;\n const target = merged[name]; if (!target) continue;\n const attribute = name === 'uv1' ? source.uv1 ?? source.uv : source[name];\n const offset = vertexOffset * target.itemSize;\n if (attribute && attribute.itemSize !== target.itemSize) {\n for (let v = 0; v < count; v++) for (let c = 0; c < target.itemSize; c++) {\n target.array[offset + v * target.itemSize + c] = c < attribute.itemSize ? attribute.array[v * attribute.itemSize + c] : name === 'tangent' && !hasGeneratedVertexTangents(source) ? 2 : 0;\n }\n }\n else if (attribute) target.array.set(attribute.array, offset);\n else target.array.fill(name === 'color' ? 1 : 0, offset, offset + count * target.itemSize);\n }\n if (!topologyChanged) return;\n writeMaterialIndices(source, materialIndices, merged.materialIndex!.array, vertexOffset);\n for (let i = 0; i < source.indices.array.length; i++) merged.indices.array[indexOffset + i] = source.indices.array[i] + vertexOffset;\n}\n\n/** Constant-time topology detection; markUpdated also covers in-place index edits. */\nexport function geometryTopologyChanged(prepared: Prepared | undefined, source: Geometry) {\n const state = prepared?.geometryStates.get(source);\n return !!state && (state.topologyVersion !== source.topologyVersion ||\n state.indices !== source.indices.array || state.indexCount !== source.indices.array.length);\n}\n\n/** Refits/rebuilds changed BLASes and refreshes all shared instances' cached bounds. */\nexport function updatePreparedGeometries(prepared: Prepared, changed: ReadonlySet<Geometry>) {\n const vertices: { first: number; count: number; topologyChanged: boolean; deformationOnly: boolean }[] = [];\n const blases: { blas: FlattendBVH; offset: number }[] = [];\n const meshes = new Set<Mesh>();\n let resized = false, relocated = false, offset = 0;\n const updated = new Map<Geometry, FlattendBVH>();\n prepared.geometries.forEach((geometry, i) => {\n const source = indices(prepared).prepared.get(geometry)?.[0].mesh.geometry ?? geometry;\n const previous = prepared.blases[i].bvh;\n if (changed.has(source)) {\n const region = prepared.geometryRegions.get(geometry)!;\n const topologyChanged = geometryTopologyChanged(prepared, source);\n const deformationOnly = !topologyChanged && isDeformationUpdate(source);\n let bvh = updated.get(source);\n if (!bvh) {\n bvh = getGeometryBvh(source);\n if (topologyChanged || !bvh || source.dynamic && bvh.builder !== 'builtin' || !refitBLAS(bvh, source)) {\n bvh = buildBLAS(source);\n }\n setGeometryBvh(source, bvh); updated.set(source, bvh);\n }\n setGeometryBvh(geometry, bvh); geometry.version = source.version;\n prepared.blases[i].bvh = bvh;\n resized ||= previous.buffer.byteLength !== bvh.buffer.byteLength;\n relocated ||= previous.buffer.byteLength !== bvh.buffer.byteLength || previous.layout !== bvh.layout;\n copyRegion(source, prepared.geometry, region, topologyChanged, deformationOnly);\n const count = source.vertexCount, previousVertices = vertices[vertices.length - 1];\n if (previousVertices && previousVertices.first + previousVertices.count === region.vertexOffset && previousVertices.topologyChanged === topologyChanged && previousVertices.deformationOnly === deformationOnly) previousVertices.count += count;\n else vertices.push({first: region.vertexOffset, count, topologyChanged, deformationOnly});\n blases.push({blas: bvh, offset});\n for (const binding of indices(prepared).prepared.get(geometry) ?? []) {\n binding.bvhBounds = getBvhBounds(geometry); meshes.add(binding.mesh);\n }\n }\n offset += prepared.blases[i].bvh.buffer.byteLength;\n });\n for (const source of changed) prepared.geometryStates.set(source, { topologyVersion: source.topologyVersion,\n indices: source.indices.array, indexCount: source.indices.array.length });\n return { vertices, blases, meshes, resized, relocated };\n}\n\n/** Packs the same interleaved vertex layout for full and partial GPU uploads. */\nexport function packVertexAttributes(geometry: Geometry, output: Float32Array, stride: number,\n offsets: readonly number[], first: number, count: number, includeMaterialIndex = true, deformationOnly = false) {\n for (let k = 0; k < vertexAttributes.length; k++) {\n if (k === 6 && !includeMaterialIndex || deformationOnly && k >= 2 && k <= 4) continue;\n const attribute = geometry[vertexAttributes[k]];\n if (!attribute) continue;\n const array = attribute.array, size = attribute.itemSize;\n let destination = first * stride + offsets[k], source = first * size;\n for (let i = 0; i < count; i++, destination += stride, source += size) {\n for (let c = 0; c < size; c++) output[destination + c] = array[source + c];\n }\n }\n}\n"]}
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+
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{matrixStorage, copyNumericStorage} from '../math/storage.js';\nimport { getGeometryBvh, setGeometryBvh } from './geometryBvh.js';\nimport { writeMaterialIndices } from './materialIndices.js';\nimport { isDeformationUpdate } from '../scene/geometryChanges.js';\nimport type Geometry from '../scene/Geometry.js';\nimport { Attribute } from '../scene/Geometry.js';\nimport { attributeValue, type AttributeData } from '../scene/attributeData.js';\nimport { hasGeneratedVertexTangents } from '../util/geometry.js';\nimport { buildBLAS, refitBLAS, type FlattendBVH } from './bvhAccel.js';\nimport type { GeometryUpdateState, GeometryUpdateMesh, GeometryUpdateRegion, GeometryUpdateBinding } from './geometryUpdateState.js';\nimport {computeGeometryBounds, getBvhBounds } from './geometryBvhBounds.js';\n\ntype Prepared = GeometryUpdateState;\ntype BindingIndices<M extends GeometryUpdateMesh> = {source: Map<Geometry, GeometryUpdateBinding<M>[]>; prepared: Map<Geometry, GeometryUpdateBinding<M>[]>};\nconst vertexAttributes = ['position', 'normal', 'uv', 'uv1', 'color', 'tangent', 'materialIndex'] as const;\n// Box only the identity: widening a generic preparation record for a native\n// WeakMap key can otherwise make a copy instead of retaining the caller's key.\nconst bindingIndices = new WeakMap<object, BindingIndices<GeometryUpdateMesh>>();\nfunction indices<M extends GeometryUpdateMesh>(prepared: GeometryUpdateState<M>) {\n // The prepared object's identity owns its binding type; entries are never\n // shared between preparations with different mesh types.\n let maps = bindingIndices.get(prepared) as BindingIndices<M> | undefined;\n if (!maps) {\n maps = { source: new Map(), prepared: new Map() };\n for (const binding of prepared.instanceBindings) {\n for (const [map, geometry] of [[maps.source, binding.mesh.geometry], [maps.prepared, binding.geometry]] as const) {\n let bindings = map.get(geometry);\n if (!bindings) map.set(geometry, bindings = []);\n bindings.push(binding);\n }\n }\n bindingIndices.set(prepared, maps);\n }\n return maps;\n}\n\n/** Displaced geometry must be prepared as a whole. */\nexport function canUpdateGeometries<M extends GeometryUpdateMesh>(prepared: GeometryUpdateState<M>, geometries: readonly Geometry[]) {\n return geometries.every(geometry => {\n const bindings = indices(prepared).source.get(geometry) ?? [];\n return bindings.length > 0 && bindings.every(b => !b.mesh.materials.some(m => m.displacementMap) &&\n b.geometry.position.array === geometry.position.array);\n });\n}\n\n/** Rewrites only a geometry's existing region, preserving global material indices. */\nfunction copyRegion(source: Geometry, merged: Geometry, region: GeometryUpdateRegion, topologyChanged: boolean, deformationOnly: boolean) {\n const { vertexOffset, indexOffset, materialIndices } = region;\n const count = source.vertexCount;\n for (const name of vertexAttributes) {\n if (name === 'materialIndex' || deformationOnly && name !== 'position' && name !== 'normal' && name !== 'tangent') continue;\n const target = merged[name]; if (!target) continue;\n const attribute = name === 'uv1' ? source.uv1 ?? source.uv : source[name];\n const offset = vertexOffset * target.itemSize;\n if (attribute && attribute.itemSize !== target.itemSize) {\n for (let v = 0; v < count; v++) for (let c = 0; c < target.itemSize; c++) {\n target.array[offset + v * target.itemSize + c] = c < attribute.itemSize ? attribute.array[v * attribute.itemSize + c] : name === 'tangent' && !hasGeneratedVertexTangents(source) ? 2 : 0;\n }\n }\n else if (attribute) target.array.set(attribute.array, offset);\n else target.array.fill(name === 'color' ? 1 : 0, offset, offset + count * target.itemSize);\n }\n if (!topologyChanged) return;\n writeMaterialIndices(source, materialIndices, merged.materialIndex!.array, vertexOffset);\n const indices = source.indexArray;\n for (let i = 0; i < indices.length; i++) writeIndex(merged, indexOffset + i, indices[i] + vertexOffset);\n}\n\n/** Constant-time topology detection; markUpdated also covers in-place index edits. */\nexport function geometryTopologyChanged(prepared: {geometryStates: Prepared['geometryStates']} | undefined, source: Geometry) {\n const state = prepared?.geometryStates.get(source);\n return !!state && (state.topologyVersion !== source.topologyVersion ||\n state.indices !== source.indices.array || state.indexCount !== source.indexArray.length);\n}\n\nexport interface GeometryUpdateOptions {\n softwareBvhs?: boolean;\n displacement?: Map<Geometry, {scale: number; ranges: Float32Array}>;\n}\n\n/** Refits/rebuilds changed BLASes and refreshes all shared instances' cached bounds. */\nexport function updatePreparedGeometries<M extends GeometryUpdateMesh>(prepared: GeometryUpdateState<M>, changed: ReadonlySet<Geometry>, options: GeometryUpdateOptions = {}) {\n const vertices: { first: number; count: number; topologyChanged: boolean; deformationOnly: boolean }[] = [];\n const blases: { blas: FlattendBVH; offset: number }[] = [];\n const meshes = new Set<M>();\n let resized = false, relocated = false, offset = 0;\n const updated = new Map<Geometry, FlattendBVH>();\n prepared.geometries.forEach((geometry, i) => {\n const source = indices(prepared).prepared.get(geometry)?.[0].mesh.geometry ?? geometry;\n const previous = i < prepared.blases.length ? prepared.blases[i].bvh : undefined;\n if (changed.has(source)) {\n const region = prepared.geometryRegions.get(geometry)!;\n const topologyChanged = geometryTopologyChanged(prepared, source);\n const deformationOnly = !topologyChanged && isDeformationUpdate(source);\n if (options.softwareBvhs !== false) {\n const displacement = options.displacement?.get(geometry);\n const key = displacement ? geometry : source;\n let bvh = updated.get(key);\n if (!bvh) {\n bvh = displacement ? getGeometryBvh(geometry) ?? getGeometryBvh(source) : getGeometryBvh(source);\n const detail = displacement ? {normal: source.normal.array,\n scale: displacement.scale, ranges: displacement.ranges} : undefined;\n if (topologyChanged || !bvh || source.dynamic && bvh.builder !== 'builtin' || !refitBLAS(bvh, source, detail)) {\n bvh = buildBLAS(source, displacement?.scale, displacement?.ranges);\n }\n setGeometryBvh(source, bvh); updated.set(key, bvh);\n }\n setGeometryBvh(geometry, bvh);\n prepared.blases[i].bvh = bvh;\n resized ||= previous?.buffer.byteLength !== bvh.buffer.byteLength;\n relocated ||= previous?.buffer.byteLength !== bvh.buffer.byteLength || previous?.layout !== bvh.layout;\n blases.push({blas: bvh, offset});\n }\n geometry.version = source.version;\n copyRegion(source, prepared.geometry, region, topologyChanged, deformationOnly);\n const count = source.vertexCount, previousVertices = vertices[vertices.length - 1];\n if (previousVertices && previousVertices.first + previousVertices.count === region.vertexOffset && previousVertices.topologyChanged === topologyChanged && previousVertices.deformationOnly === deformationOnly) previousVertices.count += count;\n else vertices.push({first: region.vertexOffset, count, topologyChanged, deformationOnly});\n for (const binding of indices(prepared).prepared.get(geometry) ?? []) {\n const bounds = options.softwareBvhs === false ? computeGeometryBounds(geometry) : getBvhBounds(geometry);\n // Keep shared bound arrays: native generic-record values read from a Map\n // can be copies, so replacing their tuple does not update the owner view.\n copyNumericStorage(binding.bvhBounds[0], matrixStorage(bounds[0]));\n copyNumericStorage(binding.bvhBounds[1], matrixStorage(bounds[1]));\n meshes.add(binding.mesh);\n }\n }\n if (i < prepared.blases.length) offset += prepared.blases[i].bvh.buffer.byteLength;\n });\n for (const source of changed) prepared.geometryStates.set(source, { topologyVersion: source.topologyVersion,\n indices: source.indices.array, indexCount: source.indexArray.length });\n return { vertices, blases, meshes, resized, relocated };\n}\n\nfunction writeIndex(geometry: Geometry, index: number, value: number) {\n const array = geometry.indexArray;\n array[index] = value;\n}\n\nfunction packAttribute<T extends AttributeData>(attribute: Attribute<T> | undefined,\n output: Float32Array, stride: number, offset: number, first: number, count: number, outputFirst = first) {\n if (!attribute) return;\n const array = attribute.array, size = attribute.itemSize;\n let destination = outputFirst * stride + offset, source = first * size;\n if (size === 1) {\n for (let i = 0; i < count; i++, destination += stride, source += size) {\n output[destination] = attributeValue(array, source);\n }\n return;\n }\n if (size === 2) {\n for (let i = 0; i < count; i++, destination += stride, source += size) {\n output[destination] = attributeValue(array, source);\n output[destination + 1] = attributeValue(array, source + 1);\n }\n return;\n }\n if (size === 3) {\n for (let i = 0; i < count; i++, destination += stride, source += size) {\n output[destination] = attributeValue(array, source);\n output[destination + 1] = attributeValue(array, source + 1);\n output[destination + 2] = attributeValue(array, source + 2);\n }\n return;\n }\n if (size === 4) {\n for (let i = 0; i < count; i++, destination += stride, source += size) {\n output[destination] = attributeValue(array, source);\n output[destination + 1] = attributeValue(array, source + 1);\n output[destination + 2] = attributeValue(array, source + 2);\n output[destination + 3] = attributeValue(array, source + 3);\n }\n return;\n }\n for (let i = 0; i < count; i++, destination += stride, source += size) {\n for (let c = 0; c < size; c++) output[destination + c] = attributeValue(array, source + c);\n }\n}\n\n/** Packs the same interleaved vertex layout for full and partial GPU uploads. */\nexport function packVertexAttributes(geometry: Geometry, output: Float32Array, stride: number,\n offsets: readonly number[], first: number, count: number, includeMaterialIndex = true, deformationOnly = false, outputFirst = first) {\n packAttribute(geometry.position, output, stride, offsets[0], first, count, outputFirst);\n packAttribute(geometry.normal, output, stride, offsets[1], first, count, outputFirst);\n if (!deformationOnly) {\n packAttribute(geometry.uv, output, stride, offsets[2], first, count, outputFirst);\n packAttribute(geometry.uv1, output, stride, offsets[3], first, count, outputFirst);\n packAttribute(geometry.color, output, stride, offsets[4], first, count, outputFirst);\n }\n packAttribute(geometry.tangent, output, stride, offsets[5], first, count, outputFirst);\n if (includeMaterialIndex) packAttribute(geometry.materialIndex, output, stride, offsets[6], first, count, outputFirst);\n}\n"]}
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@@ -0,0 +1,54 @@
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1
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+
import { FragmentShader, Shader } from '../shader.js';
|
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2
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export default new FragmentShader({
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3
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name: 'AOV display', outputs: ['color'],
|
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4
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uniforms: {
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5
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geometry: Shader.uniform('sampler2D'), position: Shader.uniform('sampler2D'),
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6
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diffuse: Shader.uniform('sampler2D'), specular: Shader.uniform('sampler2D'),
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7
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identity: Shader.uniform('usampler2D'), motion: Shader.uniform('sampler2D'),
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8
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kind: Shader.uniform('int'), samples: Shader.uniform('float'),
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9
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mapping: Shader.uniform('vec4'), idComponent: Shader.uniform('int')
|
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10
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},
|
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11
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main: /* glsl */ `
|
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12
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uint vB(uint v) {
|
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13
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+
v = (v ^ (v >> 16u)) * 0x7feb352du;
|
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14
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+
v = (v ^ (v >> 15u)) * 0x846ca68bu;
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15
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return v ^ (v >> 16u);
|
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16
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+
}
|
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17
|
+
vec3 srgb(vec3 rgb) {
|
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18
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return mix(1.055 * pow(max(rgb, vec3(0.0)), vec3(1.0 / 2.4)) - 0.055,
|
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19
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+
12.92 * rgb, lessThanEqual(rgb, vec3(0.0031308)));
|
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20
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+
}
|
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21
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+
void main() {
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22
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+
ivec2 p = ivec2(gl_FragCoord.xy);
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23
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vec4 point = texelFetch(position, p, 0), g = texelFetch(geometry, p, 0);
|
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24
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+
float inv = 1.0 / max(point.w, 1.0), alpha = point.w / max(samples, 1.0);
|
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25
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+
vec3 color = vec3(0.0);
|
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26
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+
if (kind == 0) {
|
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27
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+
color = vec3(clamp((g.x * inv - mapping.x) / (mapping.y - mapping.x), 0.0, 1.0));
|
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28
|
+
} else if (kind == 1) {
|
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29
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+
color = clamp(point.xyz * inv / mapping.z * .5 + .5, 0.0, 1.0);
|
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30
|
+
} else if (kind == 2) {
|
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31
|
+
color = clamp(g.yzw * inv, 0.0, 1.0);
|
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32
|
+
} else if (kind == 3 || kind == 4) {
|
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33
|
+
vec4 r = kind == 3 ? texelFetch(diffuse, p, 0) : texelFetch(specular, p, 0);
|
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34
|
+
alpha = r.w / max(samples, 1.0);
|
|
35
|
+
color = srgb(clamp(r.xyz / max(r.w, 1.0), 0.0, 1.0));
|
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36
|
+
} else if (kind == 5) {
|
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37
|
+
uvec4 ids = texelFetch(identity, p, 0);
|
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38
|
+
alpha = ids.x == 0xffffffffu ? 0.0 : 1.0;
|
|
39
|
+
uint h = vB(ids[idComponent]);
|
|
40
|
+
color = .2 + .8 * vec3(float(h & 255u), float((h >> 8u) & 255u),
|
|
41
|
+
float((h >> 16u) & 255u)) / 255.0;
|
|
42
|
+
} else {
|
|
43
|
+
vec4 m = texelFetch(motion, p, 0);
|
|
44
|
+
alpha = m.w == 3.0 ? 1.0 : 0.0;
|
|
45
|
+
float gz = length(m.xy), hue = 0.0;
|
|
46
|
+
if (gz > 0.0) hue = fract(atan(m.y, m.x) / 6.28318530718 + 1.0);
|
|
47
|
+
vec3 v = abs(fract(vec3(hue) + vec3(0.0, 2.0 / 3.0, 1.0 / 3.0)) * 6.0 - 3.0);
|
|
48
|
+
color = clamp(v - 1.0, 0.0, 1.0) * clamp(gz / mapping.w, 0.0, 1.0);
|
|
49
|
+
}
|
|
50
|
+
if (alpha <= 0.0) color = vec3(0.0);
|
|
51
|
+
out_color = vec4(color, clamp(alpha, 0.0, 1.0));
|
|
52
|
+
}`
|
|
53
|
+
});
|
|
54
|
+
//# sourceMappingURL=aovDisplay.frag.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"aovDisplay.frag.js","sourceRoot":"","sources":["../../../src/renderer/glsl/aovDisplay.frag.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,cAAc,EAAE,MAAM,EAAC,MAAM,cAAc,CAAC;AACpD,eAAe,IAAI,cAAc,CAAC;IAChC,IAAI,EAAE,aAAa,EAAE,OAAO,EAAE,CAAC,OAAO,CAAC;IACvC,QAAQ,EAAE;QACR,QAAQ,EAAE,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC;QAC5E,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC,EAAE,QAAQ,EAAE,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC;QAC3E,QAAQ,EAAE,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,CAAC,WAAW,CAAC;QAC3E,IAAI,EAAE,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC;QAC7D,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,WAAW,EAAE,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC;KACpE;IACD,IAAI,EAAE,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAyCjB;CAAC,CAAC,CAAC","sourcesContent":["import {FragmentShader, Shader} from '../shader.js';\nexport default new FragmentShader({\n name: 'AOV display', outputs: ['color'],\n uniforms: {\n geometry: Shader.uniform('sampler2D'), position: Shader.uniform('sampler2D'),\n diffuse: Shader.uniform('sampler2D'), specular: Shader.uniform('sampler2D'),\n identity: Shader.uniform('usampler2D'), motion: Shader.uniform('sampler2D'),\n kind: Shader.uniform('int'), samples: Shader.uniform('float'),\n mapping: Shader.uniform('vec4'), idComponent: Shader.uniform('int')\n },\n main: /* glsl */ `\nuint displayHash(uint v) {\n v = (v ^ (v >> 16u)) * 0x7feb352du;\n v = (v ^ (v >> 15u)) * 0x846ca68bu;\n return v ^ (v >> 16u);\n}\nvec3 srgb(vec3 rgb) {\n return mix(1.055 * pow(max(rgb, vec3(0.0)), vec3(1.0 / 2.4)) - 0.055,\n 12.92 * rgb, lessThanEqual(rgb, vec3(0.0031308)));\n}\nvoid main() {\n ivec2 p = ivec2(gl_FragCoord.xy);\n vec4 point = texelFetch(position, p, 0), g = texelFetch(geometry, p, 0);\n float inv = 1.0 / max(point.w, 1.0), alpha = point.w / max(samples, 1.0);\n vec3 color = vec3(0.0);\n if (kind == 0) {\n color = vec3(clamp((g.x * inv - mapping.x) / (mapping.y - mapping.x), 0.0, 1.0));\n } else if (kind == 1) {\n color = clamp(point.xyz * inv / mapping.z * .5 + .5, 0.0, 1.0);\n } else if (kind == 2) {\n color = clamp(g.yzw * inv, 0.0, 1.0);\n } else if (kind == 3 || kind == 4) {\n vec4 r = kind == 3 ? texelFetch(diffuse, p, 0) : texelFetch(specular, p, 0);\n alpha = r.w / max(samples, 1.0);\n color = srgb(clamp(r.xyz / max(r.w, 1.0), 0.0, 1.0));\n } else if (kind == 5) {\n uvec4 ids = texelFetch(identity, p, 0);\n alpha = ids.x == 0xffffffffu ? 0.0 : 1.0;\n uint h = displayHash(ids[idComponent]);\n color = .2 + .8 * vec3(float(h & 255u), float((h >> 8u) & 255u),\n float((h >> 16u) & 255u)) / 255.0;\n } else {\n vec4 m = texelFetch(motion, p, 0);\n alpha = m.w == 3.0 ? 1.0 : 0.0;\n float magnitude = length(m.xy), hue = 0.0;\n if (magnitude > 0.0) hue = fract(atan(m.y, m.x) / 6.28318530718 + 1.0);\n vec3 v = abs(fract(vec3(hue) + vec3(0.0, 2.0 / 3.0, 1.0 / 3.0)) * 6.0 - 3.0);\n color = clamp(v - 1.0, 0.0, 1.0) * clamp(magnitude / mapping.w, 0.0, 1.0);\n }\n if (alpha <= 0.0) color = vec3(0.0);\n out_color = vec4(color, clamp(alpha, 0.0, 1.0));\n}`});\n"]}
|
|
@@ -0,0 +1,87 @@
|
|
|
1
|
+
import proposals from './aovReflectanceSamples.glsl.js';
|
|
2
|
+
// GLSL mirror of the shared 256-proposal, fused OpenPBR reflection quadrature.
|
|
3
|
+
export default proposals + /* glsl */ `
|
|
4
|
+
void aovReflectance(OpenPbrPreparedBsdf prepared, bool qH, bool kE, out vec3 diffuse, out vec3 specular) {
|
|
5
|
+
diffuse=vec3(0.0); specular=vec3(0.0);
|
|
6
|
+
vec3 view = prepared.viewLocal;
|
|
7
|
+
if (view.z <= 1e-6) { return; }
|
|
8
|
+
OpenPbrResolvedMaterial material = prepared.material;
|
|
9
|
+
vec2 alpha = vec2(material.alphaX, material.alphaY);
|
|
10
|
+
float lN = aD(view, alpha);
|
|
11
|
+
float iR = prepared.weights[OPENPBR_LOBE_DIFFUSE];
|
|
12
|
+
float fN = prepared.weights[OPENPBR_LOBE_METAL];
|
|
13
|
+
float specularWeight = prepared.weights[OPENPBR_LOBE_SPECULAR];
|
|
14
|
+
float dS = 1.0;
|
|
15
|
+
if (kE && prepared.dielectricMsProbability > 0.0) {
|
|
16
|
+
dS = max(aY(prepared.refractionEtaTOverEtaI, prepared.specularAlpha), 1e-12);
|
|
17
|
+
}
|
|
18
|
+
vec3 ce = normalize(vec3(alpha, 1.0) * view);
|
|
19
|
+
float qG = min(ce.z, 1.0);
|
|
20
|
+
float jN = 1.0 + qG;
|
|
21
|
+
uint count = 256u;
|
|
22
|
+
for (uint i = 0u; i < uint(NO_UNROLL(256)); i++) {
|
|
23
|
+
uint wn = i / 2u;
|
|
24
|
+
vec2 u = vec2((float(wn) + 0.5) / float(count / 2u),
|
|
25
|
+
fract(float(reverseBits(wn)) * 2.3283064365386963e-10 + 0.37));
|
|
26
|
+
vec4 proposal = gV[wn];
|
|
27
|
+
|
|
28
|
+
bool hv = prepared.specularAlpha < 0.001;
|
|
29
|
+
vec3 light = vec3(proposal.xy, sqrt(max(0.0, 1.0 - dot(proposal.xy, proposal.xy))));
|
|
30
|
+
if (hv) { light = aM(u); }
|
|
31
|
+
if ((i & 1u) != 0u) {
|
|
32
|
+
float kf = (1.0 - u.y) * jN;
|
|
33
|
+
float dr = sqrt(max(0.0, (kf + (1.0 - qG)) * (u.y * jN)));
|
|
34
|
+
vec3 aa = normalize(vec3(alpha, 1.0) * vec3(ce.xy + dr * proposal.zw, kf));
|
|
35
|
+
if (hv) { aa = aA(view, alpha, u); }
|
|
36
|
+
light = reflect(-view, aa);
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
if (light.z <= 0.0) { continue; }
|
|
40
|
+
vec3 aa = normalize(view + light);
|
|
41
|
+
float specularPdf = lN * sampling_ggx_ndf(aa, alpha) / (4.0 * view.z);
|
|
42
|
+
float pdf = 0.5 * (light.z * INVPI + specularPdf);
|
|
43
|
+
|
|
44
|
+
|
|
45
|
+
vec3 au = openpbr_to_local(prepared.basis, openpbr_to_world(prepared.basis, light));
|
|
46
|
+
if (au.z <= 0.0) { continue; }
|
|
47
|
+
float scale = abs(au.z) / (pdf * float(count));
|
|
48
|
+
if (qH && iR > 0.0) {
|
|
49
|
+
float compensation = prepared.diffuseSpecularEnergyCompensation * ar(
|
|
50
|
+
prepared.specularEtaTOverEtaI, prepared.specularAlpha, abs(au.z));
|
|
51
|
+
float unusedPdf = 0.0;
|
|
52
|
+
diffuse += iR * bw(material, prepared.diffuseColor,
|
|
53
|
+
view, au, compensation, unusedPdf) * scale;
|
|
54
|
+
}
|
|
55
|
+
if (kE) {
|
|
56
|
+
vec3 evaluatedHalf = normalize(view + au);
|
|
57
|
+
float viewHalf = abs(dot(view, evaluatedHalf));
|
|
58
|
+
vec3 fresnel = vec3(0.0);
|
|
59
|
+
if (specularWeight > 0.0) {
|
|
60
|
+
vec3 dielectric = vec3(ae(viewHalf, material.relativeIor));
|
|
61
|
+
if (material.thinWalled) { dielectric = aq(dielectric, material.transmissionWeight); }
|
|
62
|
+
fresnel += specularWeight * material.specularColor * dielectric;
|
|
63
|
+
}
|
|
64
|
+
if (fN > 0.0) {
|
|
65
|
+
fresnel += fN * material.specularWeight * openpbr_metal_fresnel(viewHalf,
|
|
66
|
+
material.baseWeight * material.baseColor, material.specularColor);
|
|
67
|
+
}
|
|
68
|
+
float rE = sampling_ggx_ndf(evaluatedHalf, alpha) * lN
|
|
69
|
+
* aD(au, alpha) / (4.0 * max(au.z * view.z, 1e-8));
|
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70
|
+
vec3 reflection = fresnel * rE;
|
|
71
|
+
if (fN > 0.0 && prepared.metalMsFactor > 0.0) {
|
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72
|
+
float cv = min(prepared.metalMsFactor * aR(prepared.specularAlpha, au.z), 1.0 / max(au.z, 1e-8));
|
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73
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+
reflection += fN * prepared.metalMsScale * cv * INVPI;
|
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74
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+
}
|
|
75
|
+
if (prepared.dielectricMsProbability > 0.0) {
|
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76
|
+
float oP = prepared.dielectricMsViewLoss * aV(
|
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77
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+
prepared.refractionEtaTOverEtaI, prepared.specularAlpha, abs(au.z)) / dS;
|
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78
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+
float cv = min(oP * prepared.dielectricMsReflectionRatio, 1.0 / abs(au.z));
|
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79
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+
reflection += prepared.dielectricMsReflectionScale * cv * INVPI;
|
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80
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+
}
|
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81
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+
specular += reflection * scale;
|
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82
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+
}
|
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83
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+
}
|
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84
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+
return;
|
|
85
|
+
}
|
|
86
|
+
`;
|
|
87
|
+
//# sourceMappingURL=aovReflectance.glsl.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"aovReflectance.glsl.js","sourceRoot":"","sources":["../../../src/renderer/glsl/aovReflectance.glsl.ts"],"names":[],"mappings":"AAAA,OAAO,SAAS,MAAM,iCAAiC,CAAC;AAExD,+EAA+E;AAC/E,eAAe,SAAS,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmFrC,CAAC","sourcesContent":["import proposals from './aovReflectanceSamples.glsl.js';\n\n// GLSL mirror of the shared 256-proposal, fused OpenPBR reflection quadrature.\nexport default proposals + /* glsl */ `\nvoid aovReflectance(OpenPbrPreparedBsdf prepared, bool wantDiffuse, bool wantSpecular, out vec3 diffuse, out vec3 specular) {\n diffuse=vec3(0.0); specular=vec3(0.0);\n vec3 view = prepared.viewLocal;\n if (view.z <= 1e-6) { return; }\n OpenPbrResolvedMaterial material = prepared.material;\n vec2 alpha = vec2(material.alphaX, material.alphaY);\n float viewMasking = sampling_ggx_smith_g1(view, alpha);\n float diffuseWeight = prepared.weights[OPENPBR_LOBE_DIFFUSE];\n float metalWeight = prepared.weights[OPENPBR_LOBE_METAL];\n float specularWeight = prepared.weights[OPENPBR_LOBE_SPECULAR];\n float dielectricAverageLoss = 1.0;\n if (wantSpecular && prepared.dielectricMsProbability > 0.0) {\n dielectricAverageLoss = max(openpbr_ideal_dielectric_average_loss(prepared.refractionEtaTOverEtaI, prepared.specularAlpha), 1e-12);\n }\n vec3 sphericalView = normalize(vec3(alpha, 1.0) * view);\n float viewZ = min(sphericalView.z, 1.0);\n float capSpan = 1.0 + viewZ;\n uint count = 256u;\n for (uint i = 0u; i < uint(NO_UNROLL(256)); i++) {\n uint pair = i / 2u;\n vec2 u = vec2((float(pair) + 0.5) / float(count / 2u),\n fract(float(reverseBits(pair)) * 2.3283064365386963e-10 + 0.37));\n vec4 proposal = mtReflectanceProposals[pair];\n // Same near-delta runtime fallback as WGSL.\n bool runtimeProposal = prepared.specularAlpha < 0.001;\n vec3 light = vec3(proposal.xy, sqrt(max(0.0, 1.0 - dot(proposal.xy, proposal.xy))));\n if (runtimeProposal) { light = sampling_cosine_hemisphere(u); }\n if ((i & 1u) != 0u) {\n float normalZ = (1.0 - u.y) * capSpan;\n float radial = sqrt(max(0.0, (normalZ + (1.0 - viewZ)) * (u.y * capSpan)));\n vec3 halfVector = normalize(vec3(alpha, 1.0) * vec3(sphericalView.xy + radial * proposal.zw, normalZ));\n if (runtimeProposal) { halfVector = sampling_ggx_visible_normal(view, alpha, u); }\n light = reflect(-view, halfVector);\n }\n // Rejected VNDF proposals retain their weight in the denominator.\n if (light.z <= 0.0) { continue; }\n vec3 halfVector = normalize(view + light);\n float specularPdf = viewMasking * sampling_ggx_ndf(halfVector, alpha) / (4.0 * view.z);\n float pdf = 0.5 * (light.z * INVPI + specularPdf);\n // Preserve the production evaluator's frame round trip, including FP32\n // rounding near narrow highlights. Proposal PDFs use the original light.\n vec3 evaluatedLight = openpbr_to_local(prepared.basis, openpbr_to_world(prepared.basis, light));\n if (evaluatedLight.z <= 0.0) { continue; }\n float scale = abs(evaluatedLight.z) / (pdf * float(count));\n if (wantDiffuse && diffuseWeight > 0.0) {\n float compensation = prepared.diffuseSpecularEnergyCompensation * openpbr_opaque_energy_complement(\n prepared.specularEtaTOverEtaI, prepared.specularAlpha, abs(evaluatedLight.z));\n float unusedPdf = 0.0;\n diffuse += diffuseWeight * openpbr_eval_diffuse(material, prepared.diffuseColor,\n view, evaluatedLight, compensation, unusedPdf) * scale;\n }\n if (wantSpecular) {\n vec3 evaluatedHalf = normalize(view + evaluatedLight);\n float viewHalf = abs(dot(view, evaluatedHalf));\n vec3 fresnel = vec3(0.0);\n if (specularWeight > 0.0) {\n vec3 dielectric = vec3(openpbr_dielectric_fresnel(viewHalf, material.relativeIor));\n if (material.thinWalled) { dielectric = openpbr_thin_wall_reflection_coefficient(dielectric, material.transmissionWeight); }\n fresnel += specularWeight * material.specularColor * dielectric;\n }\n if (metalWeight > 0.0) {\n fresnel += metalWeight * material.specularWeight * openpbr_metal_fresnel(viewHalf,\n material.baseWeight * material.baseColor, material.specularColor);\n }\n float microfacet = sampling_ggx_ndf(evaluatedHalf, alpha) * viewMasking\n * sampling_ggx_smith_g1(evaluatedLight, alpha) / (4.0 * max(evaluatedLight.z * view.z, 1e-8));\n vec3 reflection = fresnel * microfacet;\n if (metalWeight > 0.0 && prepared.metalMsFactor > 0.0) {\n float factor = min(prepared.metalMsFactor * openpbr_metal_energy_complement(prepared.specularAlpha, evaluatedLight.z), 1.0 / max(evaluatedLight.z, 1e-8));\n reflection += metalWeight * prepared.metalMsScale * factor * INVPI;\n }\n if (prepared.dielectricMsProbability > 0.0) {\n float factors = prepared.dielectricMsViewLoss * openpbr_ideal_dielectric_loss(\n prepared.refractionEtaTOverEtaI, prepared.specularAlpha, abs(evaluatedLight.z)) / dielectricAverageLoss;\n float factor = min(factors * prepared.dielectricMsReflectionRatio, 1.0 / abs(evaluatedLight.z));\n reflection += prepared.dielectricMsReflectionScale * factor * INVPI;\n }\n specular += reflection * scale;\n }\n }\n return;\n}\n`;\n"]}
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@@ -0,0 +1,2 @@
|
|
|
1
|
+
declare const _default: "\nconst vec4 mtReflectanceProposals[128] = vec4[128](\n vec4(-0.971247852, -0.202764958, 0.999698818, 0.0245412290),\n vec4(-0.808660269, 0.547487736, 0.997290432, 0.0735645667),\n vec4(-0.942509234, 0.187289074, 0.992479563, 0.122410677),\n vec4(-0.763038993, -0.558020830, 0.985277653, 0.170961902),\n vec4(-0.929654300, -0.00785388052, 0.975702107, 0.219101235),\n vec4(-0.656618595, 0.740912974, 0.963776052, 0.266712785),\n vec4(-0.817265987, 0.373183846, 0.949528158, 0.313681751),\n vec4(-0.793490529, -0.386950523, 0.932992816, 0.359895051),\n vec4(-0.860713601, -0.105764769, 0.914209723, 0.405241340),\n vec4(-0.604139447, 0.619064212, 0.893224299, 0.449611336),\n vec4(-0.787263036, 0.281084418, 0.870086968, 0.492898226),\n vec4(-0.673318744, -0.468566477, 0.844853580, 0.534997642),\n vec4(-0.799623907, 0.0901312605, 0.817584813, 0.575808227),\n vec4(-0.570307195, -0.676738262, 0.788346410, 0.615231633),\n vec4(-0.627450705, 0.452229142, 0.757208824, 0.653172851),\n vec4(-0.698281944, -0.294418186, 0.724247098, 0.689540565),\n vec4(-0.726036906, -0.153989345, 0.689540505, 0.724247098),\n vec4(-0.523753047, 0.608020604, 0.653172791, 0.757208884),\n vec4(-0.671607554, 0.233185455, 0.615231574, 0.788346410),\n vec4(-0.491990626, -0.494420350, 0.575808167, 0.817584813),\n vec4(-0.678437173, 0.0412081257, 0.534997642, 0.844853580),\n vec4(-0.495611340, -0.807542920, 0.492898196, 0.870086968),\n vec4(-0.508582473, 0.402262419, 0.449611306, 0.893224299),\n vec4(-0.537693322, -0.333672792, 0.405241281, 0.914209783),\n vec4(-0.614562631, -0.0568606183, 0.359894961, 0.932992816),\n vec4(-0.452296555, 0.809743226, 0.313681662, 0.949528217),\n vec4(-0.492342144, 0.317682207, 0.266712755, 0.963776052),\n vec4(-0.403601944, -0.406031638, 0.219101220, 0.975702107),\n vec4(-0.537260950, 0.137945175, 0.170961857, 0.985277653),\n vec4(-0.404928178, -0.715918541, 0.122410625, 0.992479563),\n vec4(-0.386338592, 0.556550741, 0.0735644922, 0.997290432),\n vec4(-0.445942074, -0.242918074, 0.0245411359, 0.999698818),\n vec4(-0.459759980, -0.175696611, -0.0245412234, 0.999698818),\n vec4(-0.359771132, 0.682195961, -0.0735645741, 0.997290432),\n vec4(-0.412575692, 0.205535084, -0.122410707, 0.992479503),\n vec4(-0.336475104, -0.646421731, -0.170961946, 0.985277653),\n vec4(-0.429363400, 0.0166855231, -0.219101310, 0.975702107),\n vec4(-0.319253087, -0.925218344, -0.266712844, 0.963776052),\n vec4(-0.294470191, 0.430103362, -0.313681722, 0.949528158),\n vec4(-0.281283021, -0.387403429, -0.359895051, 0.932992816),\n vec4(-0.358183086, -0.0808178857, -0.405241340, 0.914209723),\n vec4(-0.271769434, 0.854052365, -0.449611366, 0.893224299),\n vec4(-0.244775921, 0.311606824, -0.492898166, 0.870087028),\n vec4(-0.244355842, -0.552090824, -0.534997702, 0.844853520),\n vec4(-0.283291280, 0.112162955, -0.575808167, 0.817584813),\n vec4(-0.224362880, -0.823741674, -0.615231693, 0.788346350),\n vec4(-0.210826442, 0.610893846, -0.653172851, 0.757208824),\n vec4(-0.191608176, -0.297364026, -0.689540684, 0.724246979),\n vec4(-0.207833603, -0.124338157, -0.724247158, 0.689540505),\n vec4(-0.176593989, 0.814833522, -0.757208824, 0.653172851),\n vec4(-0.158949688, 0.293469012, -0.788346469, 0.615231514),\n vec4(-0.152046368, -0.648668587, -0.817584813, 0.575808167),\n vec4(-0.167782038, 0.0643178672, -0.844853640, 0.534997463),\n vec4(-0.128430068, -0.907204390, -0.870087028, 0.492898136),\n vec4(-0.115809105, 0.572147131, -0.893224299, 0.449611366),\n vec4(-0.103222348, -0.403248310, -0.914209783, 0.405241221),\n vec4(-0.112737618, -0.0319865458, -0.932992816, 0.359895051),\n vec4(-0.0796749964, 0.955433667, -0.949528217, 0.313681602),\n vec4(-0.0672519580, 0.453793734, -0.963776052, 0.266712725),\n vec4(-0.0551275201, -0.538435221, -0.975702167, 0.219101071),\n vec4(-0.0426490456, 0.204346836, -0.985277653, 0.170961812),\n vec4(-0.0306719355, -0.790655255, -0.992479503, 0.122410700),\n vec4(-0.0184057076, 0.708510995, -0.997290492, 0.0735644475),\n vec4(-0.00613544276, -0.291185349, -0.999698818, 0.0245412104),\n vec4(0.00613530306, -0.244297966, -0.999698818, -0.0245413855),\n vec4(0.0184059385, 0.755400777, -0.997290432, -0.0735646188),\n vec4(0.0306059923, 0.253786176, -0.992479503, -0.122410871),\n vec4(0.0429276451, -0.743136168, -0.985277653, -0.170961991),\n vec4(0.0701737553, 0.00441496586, -0.975702107, -0.219101235),\n vec4(0.0674433559, -0.992085159, -0.963776052, -0.266712904),\n vec4(0.0794365108, 0.499346048, -0.949528158, -0.313681781),\n vec4(0.0915081054, -0.485832185, -0.932992756, -0.359895200),\n vec4(0.101071075, -0.0861614645, -0.914209723, -0.405241400),\n vec4(0.116242222, 0.872919321, -0.893224180, -0.449611515),\n vec4(0.126407236, 0.359021723, -0.870086908, -0.492898285),\n vec4(0.139908314, -0.603366435, -0.844853580, -0.534997642),\n vec4(0.168981716, 0.0979395211, -0.817584693, -0.575808346),\n vec4(0.164669126, -0.853637457, -0.788346410, -0.615231633),\n vec4(0.175589874, 0.605686426, -0.757208705, -0.653172970),\n vec4(0.181917489, -0.321471483, -0.724247038, -0.689540625),\n vec4(0.219242185, -0.135647133, -0.689540565, -0.724247098),\n vec4(0.212299466, 0.790099680, -0.653172910, -0.757208765),\n vec4(0.208243251, 0.240495890, -0.615231574, -0.788346469),\n vec4(0.234419063, -0.640313387, -0.575808048, -0.817584932),\n vec4(0.315854102, 0.0532567836, -0.534997344, -0.844853759),\n vec4(0.260333687, -0.894772291, -0.492898196, -0.870086968),\n vec4(0.265374005, 0.502337217, -0.449611217, -0.893224359),\n vec4(0.267429054, -0.339113116, -0.405241072, -0.914209843),\n vec4(0.380209267, -0.0445682108, -0.359895110, -0.932992756),\n vec4(0.307221651, 0.891683638, -0.313681692, -0.949528217),\n vec4(0.296788067, 0.329054117, -0.266712576, -0.963776112),\n vec4(0.317195147, -0.457708418, -0.219100907, -0.975702226),\n vec4(0.419729054, 0.148764044, -0.170961887, -0.985277653),\n vec4(0.349995196, -0.727014899, -0.122410536, -0.992479563),\n vec4(0.356363803, 0.594497383, -0.0735642835, -0.997290492),\n vec4(0.434345096, -0.231501341, -0.0245412868, -0.999698818),\n vec4(0.480473697, -0.164373189, 0.0245413091, -0.999698818),\n vec4(0.392657876, 0.681903303, 0.0735647827, -0.997290432),\n vec4(0.492657542, 0.218807966, 0.122411035, -0.992479503),\n vec4(0.409054011, -0.584142148, 0.170961916, -0.985277653),\n vec4(0.569577277, 0.0289491210, 0.219101399, -0.975702107),\n vec4(0.442882210, -0.855257273, 0.266713053, -0.963775992),\n vec4(0.459734946, 0.387970626, 0.313681692, -0.949528217),\n vec4(0.513070345, -0.343044043, 0.359895140, -0.932992756),\n vec4(0.629031241, -0.0690753013, 0.405241549, -0.914209664),\n vec4(0.483215511, 0.773316741, 0.449611664, -0.893224120),\n vec4(0.586818159, 0.310843110, 0.492898226, -0.870086968),\n vec4(0.528679490, -0.427168757, 0.534997761, -0.844853461),\n vec4(0.683721542, 0.126429096, 0.575808465, -0.817584634),\n vec4(0.517971814, -0.658907175, 0.615231574, -0.788346410),\n vec4(0.548397303, 0.476606160, 0.653172910, -0.757208765),\n vec4(0.695181608, -0.259932309, 0.689540744, -0.724246919),\n vec4(0.748597383, -0.117820688, 0.724247038, -0.689540625),\n vec4(0.556980729, 0.641256869, 0.757208884, -0.653172791),\n vec4(0.741829991, 0.268901259, 0.788346529, -0.615231454),\n vec4(0.647817433, -0.477341115, 0.817584991, -0.575807929),\n vec4(0.816602290, 0.0779312477, 0.844853580, -0.534997642),\n vec4(0.599919200, -0.671730816, 0.870087087, -0.492898077),\n vec4(0.724726558, 0.447135508, 0.893224418, -0.449611068),\n vec4(0.810727239, -0.307791352, 0.914209723, -0.405241370),\n vec4(0.882583082, -0.0201240778, 0.932992816, -0.359894961),\n vec4(0.645550549, 0.729843259, 0.949528277, -0.313681543),\n vec4(0.839177251, 0.362342149, 0.963776171, -0.266712397),\n vec4(0.839526892, -0.399391353, 0.975702107, -0.219101220),\n vec4(0.928934336, 0.175204813, 0.985277653, -0.170961723),\n vec4(0.774228692, -0.569184363, 0.992479563, -0.122410372),\n vec4(0.815476179, 0.537282884, 0.997290432, -0.0735645965),\n vec4(0.968665719, -0.214761987, 0.999698818, -0.0245411228)\n);\n";
|
|
2
|
+
export default _default;
|