@meimu/mutracer 0.1.5 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (590) hide show
  1. package/LICENSES/Classroom-CC0.txt +121 -0
  2. package/README.md +10 -7
  3. package/THIRD_PARTY_NOTICES.md +13 -8
  4. package/dist/assets/bvh.worker.js +1 -1
  5. package/dist/mutracer.umd.js +12316 -9228
  6. package/docs/api.md +232 -21
  7. package/docs/caustics.md +80 -0
  8. package/docs/denoising.md +30 -15
  9. package/docs/materials.md +6 -5
  10. package/docs/performance.md +5 -2
  11. package/docs/progressive-rendering.md +73 -1
  12. package/docs/technical/continuous-spectrum.md +93 -0
  13. package/docs/threejs.md +14 -5
  14. package/docs/updates.md +46 -2
  15. package/docs/viewer-checklist.md +65 -0
  16. package/docs/viewer.md +15 -8
  17. package/lib/Display.d.ts +13 -2
  18. package/lib/Display.js +28 -7
  19. package/lib/Display.js.map +1 -1
  20. package/lib/Engine.d.ts +4 -0
  21. package/lib/Engine.js +99 -37
  22. package/lib/Engine.js.map +1 -1
  23. package/lib/Render.d.ts +98 -15
  24. package/lib/Render.js +275 -27
  25. package/lib/Render.js.map +1 -1
  26. package/lib/RenderLoop.d.ts +11 -1
  27. package/lib/RenderLoop.js +120 -15
  28. package/lib/RenderLoop.js.map +1 -1
  29. package/lib/main.d.ts +6 -3
  30. package/lib/main.js +1 -0
  31. package/lib/main.js.map +1 -1
  32. package/lib/math/access.d.ts +4 -0
  33. package/lib/math/access.js +10 -0
  34. package/lib/math/access.js.map +1 -0
  35. package/lib/math/mat3.d.ts +4 -0
  36. package/lib/math/mat3.js +54 -0
  37. package/lib/math/mat3.js.map +1 -0
  38. package/lib/math/mat4.d.ts +19 -0
  39. package/lib/math/mat4.js +413 -0
  40. package/lib/math/mat4.js.map +1 -0
  41. package/lib/math/storage.d.ts +6 -0
  42. package/lib/math/storage.js +22 -0
  43. package/lib/math/storage.js.map +1 -0
  44. package/lib/math/types.d.ts +3 -0
  45. package/lib/math/types.js +2 -0
  46. package/lib/math/types.js.map +1 -0
  47. package/lib/math/vec2.d.ts +13 -0
  48. package/lib/math/vec2.js +52 -0
  49. package/lib/math/vec2.js.map +1 -0
  50. package/lib/math/vec3.d.ts +23 -0
  51. package/lib/math/vec3.js +139 -0
  52. package/lib/math/vec3.js.map +1 -0
  53. package/lib/math.d.ts +5 -17
  54. package/lib/math.js +5 -55
  55. package/lib/math.js.map +1 -1
  56. package/lib/oidn.d.ts +1 -1
  57. package/lib/oidn.js +4 -2
  58. package/lib/oidn.js.map +1 -1
  59. package/lib/oidnBundledWeights.cdn.d.ts +2 -2
  60. package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
  61. package/lib/renderer/AovPrimitiveCache.js +48 -0
  62. package/lib/renderer/AovPrimitiveCache.js.map +1 -0
  63. package/lib/renderer/Box3.d.ts +5 -0
  64. package/lib/renderer/Box3.js +9 -0
  65. package/lib/renderer/Box3.js.map +1 -0
  66. package/lib/renderer/GPUTraceQueue.d.ts +11 -0
  67. package/lib/renderer/GPUTraceQueue.js +33 -0
  68. package/lib/renderer/GPUTraceQueue.js.map +1 -0
  69. package/lib/renderer/MaterialData.d.ts +15 -0
  70. package/lib/renderer/MaterialData.js +61 -0
  71. package/lib/renderer/MaterialData.js.map +1 -0
  72. package/lib/renderer/MaterialTable.d.ts +11 -98
  73. package/lib/renderer/MaterialTable.js +34 -412
  74. package/lib/renderer/MaterialTable.js.map +1 -1
  75. package/lib/renderer/RenderingPipeline.d.ts +36 -13
  76. package/lib/renderer/RenderingPipeline.js +1 -17
  77. package/lib/renderer/RenderingPipeline.js.map +1 -1
  78. package/lib/renderer/TileRender.d.ts +0 -1
  79. package/lib/renderer/TileRender.js +14 -1
  80. package/lib/renderer/TileRender.js.map +1 -1
  81. package/lib/renderer/WGPUAov.d.ts +39 -0
  82. package/lib/renderer/WGPUAov.js +239 -0
  83. package/lib/renderer/WGPUAov.js.map +1 -0
  84. package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
  85. package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
  86. package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
  87. package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
  88. package/lib/renderer/WGPUBindlessTextures.js +180 -0
  89. package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
  90. package/lib/renderer/WGPUBloomPass.js +17 -97
  91. package/lib/renderer/WGPUBloomPass.js.map +1 -1
  92. package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
  93. package/lib/renderer/WGPUCausticLightPass.js +217 -0
  94. package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
  95. package/lib/renderer/WGPUComputePass.d.ts +1 -1
  96. package/lib/renderer/WGPUComputePass.js.map +1 -1
  97. package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
  98. package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
  99. package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
  100. package/lib/renderer/WGPUFullQuadPass.js +10 -9
  101. package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
  102. package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
  103. package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
  104. package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
  105. package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
  106. package/lib/renderer/WGPUPhotonMap.js +191 -0
  107. package/lib/renderer/WGPUPhotonMap.js.map +1 -0
  108. package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
  109. package/lib/renderer/WGPURayTraceOutput.js +132 -29
  110. package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
  111. package/lib/renderer/WGPURayTracePass.d.ts +83 -56
  112. package/lib/renderer/WGPURayTracePass.js +884 -837
  113. package/lib/renderer/WGPURayTracePass.js.map +1 -1
  114. package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
  115. package/lib/renderer/WGPURenderingPipeline.js +297 -82
  116. package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
  117. package/lib/renderer/WGPUShaderCache.d.ts +2 -2
  118. package/lib/renderer/WGPUShaderCache.js +10 -5
  119. package/lib/renderer/WGPUShaderCache.js.map +1 -1
  120. package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
  121. package/lib/renderer/WGPUShaderCapabilities.js +54 -0
  122. package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
  123. package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
  124. package/lib/renderer/WGPUSkyBaker.js +85 -0
  125. package/lib/renderer/WGPUSkyBaker.js.map +1 -0
  126. package/lib/renderer/WebGLAov.d.ts +41 -0
  127. package/lib/renderer/WebGLAov.js +106 -0
  128. package/lib/renderer/WebGLAov.js.map +1 -0
  129. package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
  130. package/lib/renderer/WebGLFullQuadPass.js +22 -2
  131. package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
  132. package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
  133. package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
  134. package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
  135. package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
  136. package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
  137. package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
  138. package/lib/renderer/WebGLRayTracePass.js +121 -9
  139. package/lib/renderer/WebGLRayTracePass.js.map +1 -1
  140. package/lib/renderer/WebGLRenderingPipeline.js +126 -22
  141. package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
  142. package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
  143. package/lib/renderer/WebGLSkyBaker.js +422 -0
  144. package/lib/renderer/WebGLSkyBaker.js.map +1 -0
  145. package/lib/renderer/WebGLSkySource.d.ts +9 -0
  146. package/lib/renderer/WebGLSkySource.js +28 -0
  147. package/lib/renderer/WebGLSkySource.js.map +1 -0
  148. package/lib/renderer/accumulationTarget.d.ts +6 -0
  149. package/lib/renderer/accumulationTarget.js.map +1 -1
  150. package/lib/renderer/aov.d.ts +42 -0
  151. package/lib/renderer/aov.js +50 -0
  152. package/lib/renderer/aov.js.map +1 -0
  153. package/lib/renderer/aovDisplay.d.ts +14 -0
  154. package/lib/renderer/aovDisplay.js +32 -0
  155. package/lib/renderer/aovDisplay.js.map +1 -0
  156. package/lib/renderer/aovScene.d.ts +21 -0
  157. package/lib/renderer/aovScene.js +139 -0
  158. package/lib/renderer/aovScene.js.map +1 -0
  159. package/lib/renderer/binnedSahBvh.js +2 -1
  160. package/lib/renderer/binnedSahBvh.js.map +1 -1
  161. package/lib/renderer/bvhAccel.d.ts +20 -10
  162. package/lib/renderer/bvhAccel.js +168 -58
  163. package/lib/renderer/bvhAccel.js.map +1 -1
  164. package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
  165. package/lib/renderer/cameraSnapshot.js +2 -1
  166. package/lib/renderer/cameraSnapshot.js.map +1 -1
  167. package/lib/renderer/cameraUniform.d.ts +2 -0
  168. package/lib/renderer/cameraUniform.js +12 -0
  169. package/lib/renderer/cameraUniform.js.map +1 -0
  170. package/lib/renderer/causticDiagnostics.d.ts +31 -0
  171. package/lib/renderer/causticDiagnostics.js +5 -0
  172. package/lib/renderer/causticDiagnostics.js.map +1 -0
  173. package/lib/renderer/causticEmission.d.ts +10 -0
  174. package/lib/renderer/causticEmission.js +40 -0
  175. package/lib/renderer/causticEmission.js.map +1 -0
  176. package/lib/renderer/causticUniform.d.ts +12 -0
  177. package/lib/renderer/causticUniform.js +22 -0
  178. package/lib/renderer/causticUniform.js.map +1 -0
  179. package/lib/renderer/caustics.d.ts +16 -0
  180. package/lib/renderer/caustics.js +93 -0
  181. package/lib/renderer/caustics.js.map +1 -0
  182. package/lib/renderer/committedScene.js +4 -0
  183. package/lib/renderer/committedScene.js.map +1 -1
  184. package/lib/renderer/denoiser.d.ts +3 -11
  185. package/lib/renderer/denoiser.js.map +1 -1
  186. package/lib/renderer/depthQuery.js +4 -1
  187. package/lib/renderer/depthQuery.js.map +1 -1
  188. package/lib/renderer/displacementPreparation.d.ts +11 -0
  189. package/lib/renderer/displacementPreparation.js +351 -0
  190. package/lib/renderer/displacementPreparation.js.map +1 -0
  191. package/lib/renderer/displacementRange.d.ts +1 -0
  192. package/lib/renderer/displacementRange.js +9 -0
  193. package/lib/renderer/displacementRange.js.map +1 -0
  194. package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
  195. package/lib/renderer/displayParityDiagnostics.js +2 -0
  196. package/lib/renderer/displayParityDiagnostics.js.map +1 -0
  197. package/lib/renderer/envMapCreation.d.ts +9 -8
  198. package/lib/renderer/envMapCreation.js +36 -12
  199. package/lib/renderer/envMapCreation.js.map +1 -1
  200. package/lib/renderer/envMapDistribution.d.ts +12 -2
  201. package/lib/renderer/envMapDistribution.js +43 -34
  202. package/lib/renderer/envMapDistribution.js.map +1 -1
  203. package/lib/renderer/geometryBvhBounds.d.ts +4 -0
  204. package/lib/renderer/geometryBvhBounds.js +82 -0
  205. package/lib/renderer/geometryBvhBounds.js.map +1 -0
  206. package/lib/renderer/geometryUpdateState.d.ts +32 -0
  207. package/lib/renderer/geometryUpdateState.js +2 -0
  208. package/lib/renderer/geometryUpdateState.js.map +1 -0
  209. package/lib/renderer/geometryUpdates.d.ts +17 -9
  210. package/lib/renderer/geometryUpdates.js +92 -33
  211. package/lib/renderer/geometryUpdates.js.map +1 -1
  212. package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
  213. package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
  214. package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
  215. package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
  216. package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
  217. package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
  218. package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
  219. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
  220. package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
  221. package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
  222. package/lib/renderer/glsl/aovTrace.frag.js +121 -0
  223. package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
  224. package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
  225. package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
  226. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
  227. package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
  228. package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
  229. package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
  230. package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
  231. package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
  232. package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
  233. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
  234. package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
  235. package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
  236. package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
  237. package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
  238. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
  239. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
  240. package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
  241. package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
  242. package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
  243. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
  244. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
  245. package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
  246. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
  247. package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
  248. package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
  249. package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
  250. package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
  251. package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
  252. package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
  253. package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
  254. package/lib/renderer/glsl/depthQuery.frag.js +7 -7
  255. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
  256. package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
  257. package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
  258. package/lib/renderer/glsl/rayTrace.frag.js +271 -248
  259. package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
  260. package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
  261. package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
  262. package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
  263. package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
  264. package/lib/renderer/lightConstants.d.ts +10 -0
  265. package/lib/renderer/lightConstants.js +11 -0
  266. package/lib/renderer/lightConstants.js.map +1 -0
  267. package/lib/renderer/lightCore.d.ts +12 -0
  268. package/lib/renderer/lightCore.js +13 -0
  269. package/lib/renderer/lightCore.js.map +1 -0
  270. package/lib/renderer/lightSampling.d.ts +22 -18
  271. package/lib/renderer/lightSampling.js +135 -62
  272. package/lib/renderer/lightSampling.js.map +1 -1
  273. package/lib/renderer/lightsData.d.ts +21 -0
  274. package/lib/renderer/lightsData.js +192 -0
  275. package/lib/renderer/lightsData.js.map +1 -0
  276. package/lib/renderer/lightsUtil.d.ts +3 -26
  277. package/lib/renderer/lightsUtil.js +3 -153
  278. package/lib/renderer/lightsUtil.js.map +1 -1
  279. package/lib/renderer/materialBufferData.d.ts +70 -0
  280. package/lib/renderer/materialBufferData.js +2 -0
  281. package/lib/renderer/materialBufferData.js.map +1 -0
  282. package/lib/renderer/materialConstants.d.ts +11 -0
  283. package/lib/renderer/materialConstants.js +11 -0
  284. package/lib/renderer/materialConstants.js.map +1 -1
  285. package/lib/renderer/materialCore.d.ts +8 -0
  286. package/lib/renderer/materialCore.js +9 -0
  287. package/lib/renderer/materialCore.js.map +1 -0
  288. package/lib/renderer/materialEmission.d.ts +2 -2
  289. package/lib/renderer/materialEmission.js +3 -3
  290. package/lib/renderer/materialEmission.js.map +1 -1
  291. package/lib/renderer/materialLayout.d.ts +2 -101
  292. package/lib/renderer/materialLayout.js +110 -172
  293. package/lib/renderer/materialLayout.js.map +1 -1
  294. package/lib/renderer/materialLayoutSchema.d.ts +26 -0
  295. package/lib/renderer/materialLayoutSchema.js +172 -0
  296. package/lib/renderer/materialLayoutSchema.js.map +1 -0
  297. package/lib/renderer/materialParams.d.ts +69 -0
  298. package/lib/renderer/materialParams.js +272 -0
  299. package/lib/renderer/materialParams.js.map +1 -0
  300. package/lib/renderer/materialTextureSlots.d.ts +14 -324
  301. package/lib/renderer/materialTextureSlots.js +21 -8
  302. package/lib/renderer/materialTextureSlots.js.map +1 -1
  303. package/lib/renderer/materialTextures.d.ts +6 -0
  304. package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
  305. package/lib/renderer/materialTextures.js.map +1 -0
  306. package/lib/renderer/mergeMeshesToGeometry.js +6 -147
  307. package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
  308. package/lib/renderer/meshInstances.d.ts +4 -21
  309. package/lib/renderer/meshInstances.js +10 -56
  310. package/lib/renderer/meshInstances.js.map +1 -1
  311. package/lib/renderer/oidnNetwork.d.ts +2 -2
  312. package/lib/renderer/oidnNetwork.js +1 -1
  313. package/lib/renderer/oidnNetwork.js.map +1 -1
  314. package/lib/renderer/openPbrEnergyLut.js +850 -846
  315. package/lib/renderer/openPbrEnergyLut.js.map +1 -1
  316. package/lib/renderer/ownedDenoiser.d.ts +9 -0
  317. package/lib/renderer/ownedDenoiser.js +2 -0
  318. package/lib/renderer/ownedDenoiser.js.map +1 -0
  319. package/lib/renderer/packedMeshInstances.d.ts +23 -0
  320. package/lib/renderer/packedMeshInstances.js +80 -0
  321. package/lib/renderer/packedMeshInstances.js.map +1 -0
  322. package/lib/renderer/prepareMeshBVH.d.ts +12 -47
  323. package/lib/renderer/prepareMeshBVH.js +21 -642
  324. package/lib/renderer/prepareMeshBVH.js.map +1 -1
  325. package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
  326. package/lib/renderer/proceduralEnvironmentPower.js +8 -0
  327. package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
  328. package/lib/renderer/progressiveScheduler.d.ts +1 -0
  329. package/lib/renderer/progressiveScheduler.js +7 -3
  330. package/lib/renderer/progressiveScheduler.js.map +1 -1
  331. package/lib/renderer/renderPipeline.d.ts +4 -1
  332. package/lib/renderer/renderPipeline.js.map +1 -1
  333. package/lib/renderer/renderingLimits.d.ts +9 -0
  334. package/lib/renderer/renderingLimits.js +18 -0
  335. package/lib/renderer/renderingLimits.js.map +1 -0
  336. package/lib/renderer/researchTransport.d.ts +31 -0
  337. package/lib/renderer/researchTransport.js +5 -0
  338. package/lib/renderer/researchTransport.js.map +1 -0
  339. package/lib/renderer/sceneAssembly.d.ts +73 -0
  340. package/lib/renderer/sceneAssembly.js +109 -0
  341. package/lib/renderer/sceneAssembly.js.map +1 -0
  342. package/lib/renderer/sceneChangeCore.d.ts +39 -0
  343. package/lib/renderer/sceneChangeCore.js +307 -0
  344. package/lib/renderer/sceneChangeCore.js.map +1 -0
  345. package/lib/renderer/sceneChangeDetector.d.ts +3 -6
  346. package/lib/renderer/sceneChangeDetector.js +24 -150
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  581. package/lib/util/studioLighting.d.ts +18 -0
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  587. package/llms.txt +5 -0
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@@ -1,3 +1,11 @@
1
+ import { researchTransport } from './researchTransport.js';
2
+ import { EmissiveTriangleCache } from './lightSampling.js';
3
+ import { prepareWebGLLightSampling } from './webglLightSampling.js';
4
+ import { AovPrimitiveCache } from './AovPrimitiveCache.js';
5
+ import { aovTraceFragment } from './glsl/aovTrace.frag.js';
6
+ import { packAovScene } from './aovScene.js';
7
+ import { aovMask } from './aov.js';
8
+ import { WebGLSkySource } from './WebGLSkySource.js';
1
9
  import { normalizeBounces } from './pathLimits.js';
2
10
  import { updateMeshInstanceColors } from './prepareMeshBVH.js';
3
11
  import { updateTLASInstanceColors } from './bvhAccel.js';
@@ -18,7 +26,7 @@ import { constants, Texture2D as WebGLTexture2D } from './webgl.js';
18
26
  import { WebGLFullQuadPass } from './WebGLFullQuadPass.js';
19
27
  import { mat4 } from '../math.js';
20
28
  import { buildBLAS, buildTLAS, concatBLASBuffers, refitBLAS, refitTLAS, mergeRefitRanges } from './bvhAccel.js';
21
- import { generateBackgroundMapFromSceneBackground, environmentRotation, backgroundMapTransform } from './envMapCreation.js';
29
+ import { generateBackgroundMapFromSceneBackground, environmentRotation, backgroundMapTransform, backgroundMapRotation } from './envMapCreation.js';
22
30
  import { envMapDistribution, environmentMapSourcesMatch } from './envMapDistribution.js';
23
31
  import createRayTraceFragmentShader from './glsl/rayTrace.frag.js';
24
32
  import shadowCatcherFrag from './glsl/shadowCatcher.frag.js';
@@ -56,8 +64,13 @@ function packLightsToTexture(texture, lights, texturesIndices, selectionPmfs, se
56
64
  // TODO use one method to set all required properties.
57
65
  // Ensure necessary properties are set.
58
66
  class WebGLRayTracePass {
67
+ _aovPrimitiveCache = new AovPrimitiveCache();
59
68
  _renderer;
60
69
  _meshes = [];
70
+ _emissiveActive = false;
71
+ _directLightLegacy;
72
+ _emissiveCache = new EmissiveTriangleCache();
73
+ _emissiveTex = new WebGLTexture2D(commonNearestFloatProps);
61
74
  _sceneEnvironment = new SceneEnvironmentCache();
62
75
  _rectLightTextures = new RectLightTextureTracker();
63
76
  _analyticLights = [];
@@ -100,12 +113,14 @@ class WebGLRayTracePass {
100
113
  _envMap = new WebGLTexture2D(commonLinearFloatProps);
101
114
  _envMapDistribution = new WebGLTexture2D(commonLinearFloatProps);
102
115
  _envImageSource;
116
+ _skySource = new WebGLSkySource();
103
117
  _backgroundTex = new WebGLTexture2D(commonLinearFloatProps);
104
118
  _hasEnvMap = false;
105
119
  _hasBackground = false;
106
120
  _groundedBackgroundParams = new Float32Array([0, 0, 0, 0]);
107
121
  _groundedBackgroundCenter = new Float32Array([0, 0]);
108
122
  _backgroundMapTransform = backgroundMapTransform();
123
+ _backgroundMapRotation = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
109
124
  _bounces = 2;
110
125
  _bevelSamples = DEFAULT_BEVEL_SAMPLES;
111
126
  _clamping;
@@ -134,6 +149,8 @@ class WebGLRayTracePass {
134
149
  _viewProjInv = mat4.create();
135
150
  _apertureRadius = 0;
136
151
  _focusDistance = 10;
152
+ _aovPass;
153
+ _aovCenter;
137
154
  _tracePasses;
138
155
  _depthPass;
139
156
  _depthAbort = new AbortController();
@@ -176,13 +193,22 @@ class WebGLRayTracePass {
176
193
  shader: depthQueryFrag, outputs: ['depth'],
177
194
  outputParams: { depth: commonNearestFloatProps }
178
195
  });
179
- this._tracePasses = [this._mainPass, this._shadowCatcherPass, this._depthPass];
196
+ this._aovPass = new WebGLFullQuadPass('AOV accumulation', renderer, { shader: aovTraceFragment(false), outputs: ['geometry', 'position', 'diffuse', 'specular'], outputParams: Object.fromEntries(['geometry', 'position', 'diffuse', 'specular'].map(name => [name, commonNearestFloatProps])) });
197
+ this._aovCenter = new WebGLFullQuadPass('AOV center', renderer, { shader: aovTraceFragment(true), outputs: ['id', 'motion'], outputParams: { id: { ...commonNearestFloatProps, type: 5125 }, motion: commonNearestFloatProps } });
198
+ this._tracePasses = [this._aovPass, this._aovCenter, this._mainPass, this._shadowCatcherPass, this._depthPass];
180
199
  this._tracePasses.forEach((pass) => {
181
200
  pass.setDefines({
182
201
  OES_texture_float_linear: !!renderer.gl.getExtension('OES_texture_float_linear')
183
202
  });
184
203
  });
185
204
  this._mainPass.setUniform('openPbrEnergyLut', this._openPbrEnergyLut);
205
+ this._aovPass.setUniform('openPbrEnergyLut', this._openPbrEnergyLut);
206
+ }
207
+ preparePrograms() {
208
+ this.prepare();
209
+ const main = this._mainPass.isProgramReady();
210
+ const shadow = !this._hasShadowCatcher || this._shadowCatcherPass.isProgramReady();
211
+ return main && shadow;
186
212
  }
187
213
  createPass(clear, tile, disableShadowCatcher = false) {
188
214
  this.prepare();
@@ -239,7 +265,9 @@ class WebGLRayTracePass {
239
265
  }
240
266
  setBackground(background) {
241
267
  this._backgroundMapTransform.set(backgroundMapTransform(background));
242
- const backgroundImage = background && generateBackgroundMapFromSceneBackground(background);
268
+ const rotation = backgroundMapRotation(background);
269
+ this._backgroundMapRotation.set([rotation[0], rotation[1], rotation[2], rotation[4], rotation[5], rotation[6], rotation[8], rotation[9], rotation[10]]);
270
+ const backgroundImage = background ? this._skySource.resolve(generateBackgroundMapFromSceneBackground(background)) : undefined;
243
271
  if (backgroundImage) {
244
272
  this._backgroundTex.source = backgroundImage;
245
273
  }
@@ -391,10 +419,14 @@ class WebGLRayTracePass {
391
419
  }
392
420
  return this._debugBvhData;
393
421
  }
422
+ /** @internal */
423
+ _loadDiagnosticAccumulation(inputs, catcher) {
424
+ this._mainPass.loadDiagnosticOutputs({ color: inputs.color, albedo: inputs.albedo, normal: inputs.normal, moments: inputs.moments });
425
+ this._shadowCatcherPass.loadDiagnosticOutputs({ shadowCatcher: inputs.shadowCatcher, catcherBackground: inputs.catcherBackground, catcherMoments: inputs.catcherMoments });
426
+ this._hasShadowCatcher = catcher;
427
+ }
394
428
  getDiagnostics() {
395
- return {
396
- textureAtlas: this._materialData?.textureAtlasStats
397
- };
429
+ return { textureAtlas: this._materialData?.textureAtlasStats };
398
430
  }
399
431
  _updateMeshData() {
400
432
  this._pendingGeometryUpdates.clear();
@@ -635,7 +667,7 @@ class WebGLRayTracePass {
635
667
  light.type === 'SpotLight' ||
636
668
  light.type === 'RectLight');
637
669
  const numAnalyticLights = analyticLights.length;
638
- const envImage = this._sceneEnvironment.update(lights);
670
+ const envImage = this._skySource.resolve(this._sceneEnvironment.update(lights));
639
671
  const rotation = environmentRotation(lights);
640
672
  const rotation3 = [rotation[0], rotation[1], rotation[2], rotation[4], rotation[5], rotation[6], rotation[8], rotation[9], rotation[10]];
641
673
  this._tracePasses.forEach(pass => pass.setUniform('environmentRotation', rotation3));
@@ -654,6 +686,7 @@ class WebGLRayTracePass {
654
686
  ? (1 - POWER_WEIGHTED_LIGHT_MIX) * fallbackPmf +
655
687
  POWER_WEIGHTED_LIGHT_MIX * (weight / totalWeight)
656
688
  : fallbackPmf);
689
+ this._directLightLegacy = { env: this._envLightSelectionPmf, pmfs: this._analyticLightSelectionPmfs };
657
690
  let cumulativePmf = this._envLightSelectionPmf;
658
691
  this._analyticLightSelectionCdfs = Float32Array.from(this._analyticLightSelectionPmfs, (pmf) => {
659
692
  cumulativePmf += pmf;
@@ -726,15 +759,16 @@ class WebGLRayTracePass {
726
759
  this._shadowCatcherPass.useTarget(target);
727
760
  }
728
761
  setQuality(options) {
762
+ researchTransport()?.configure(this, 'webgl');
729
763
  this._tracePasses.forEach(pass => {
730
764
  pass.setUniform('bounceLimit', normalizeBounces(options.bounces));
731
765
  pass.setUniform('bevelEnabled', options.bevel);
732
766
  pass.setUniform('dispersionWavelengths', options.dispersionWavelengths);
733
767
  });
734
768
  }
735
- setWavelength(wavelength) {
769
+ setSpectralChannel(channel) {
736
770
  this._tracePasses.forEach((pass) => {
737
- pass.setUniform('wavelength', wavelength);
771
+ pass.setUniform('spectralChannel', channel);
738
772
  });
739
773
  }
740
774
  setSampleCount(sampleCount) {
@@ -766,6 +800,29 @@ class WebGLRayTracePass {
766
800
  this._updateMeshColors();
767
801
  if (this._pendingMaterialUpdate)
768
802
  this._updateMaterialData();
803
+ researchTransport()?.prepare(this, 'webgl');
804
+ const res = this._preparedMeshData;
805
+ if (res) {
806
+ const triangles = this._emissiveCache.collect(res.emissiveBindings, res.materials);
807
+ this._mainPass.setDefines({ HAS_EMISSIVE_LIGHTS: triangles.length > 0 });
808
+ if (!triangles.length && this._emissiveActive && this._directLightLegacy) {
809
+ this._envLightSelectionPmf = this._directLightLegacy.env;
810
+ this._analyticLightSelectionPmfs = Float32Array.from(this._directLightLegacy.pmfs);
811
+ this._tracePasses.forEach(pass => pass.setUniform('envLightSelectionPmf', this._envLightSelectionPmf));
812
+ this._needsUpdateAnalyticLightsBuffer = true;
813
+ }
814
+ this._emissiveActive = triangles.length > 0;
815
+ if (triangles.length) {
816
+ const lighting = prepareWebGLLightSampling(this._analyticLights, triangles, estimateEnvironmentPower(this._envImageSource));
817
+ this._envLightSelectionPmf = lighting.environmentPmf;
818
+ this._analyticLightSelectionPmfs = Float32Array.from(lighting.analyticPmfs);
819
+ const columns = setDataTexture(this._emissiveTex, lighting.data, 4).columnsLog;
820
+ this._mainPass.setUniforms({ emissiveLightData: this._emissiveTex, emissiveLightColumns: columns,
821
+ emissiveChoiceOffset: lighting.emissiveTexels, emissiveChoiceCount: lighting.choiceCount,
822
+ emissivePmfOffset: lighting.pmfOffset, emissiveWeightTotal: lighting.totalWeight, envLightSelectionPmf: lighting.environmentPmf });
823
+ this._needsUpdateAnalyticLightsBuffer = true;
824
+ }
825
+ }
769
826
  if (this._needsUpdateAnalyticLightsBuffer) {
770
827
  const analyticLights = this._analyticLights;
771
828
  analyticLights.length > 0 &&
@@ -785,6 +842,7 @@ class WebGLRayTracePass {
785
842
  pass.setUniform('groundedBackgroundParams', this._groundedBackgroundParams);
786
843
  pass.setUniform('groundedBackgroundCenter', this._groundedBackgroundCenter);
787
844
  pass.setUniform('backgroundMapTransform', this._backgroundMapTransform);
845
+ pass.setUniform('backgroundMapRotation', this._backgroundMapRotation);
788
846
  pass.setDefines({
789
847
  // Double bounce fix on intel mac
790
848
  // Limit the bounce to avoid long compilation time.
@@ -816,6 +874,57 @@ class WebGLRayTracePass {
816
874
  }
817
875
  // WebGL has uniform per-pixel counts; setSampleCount already includes offset.
818
876
  setSampleSequenceOffset(_offset) { }
877
+ prepareAovs(state, camera, width, height, kinds) {
878
+ if (!kinds.length)
879
+ return true;
880
+ // An AOV channel may be the first thing to render a new scene.
881
+ this.prepare();
882
+ if (!this._preparedMeshData || !this._tlas)
883
+ return true;
884
+ const gl = this._renderer.gl;
885
+ if (!gl.getExtension('EXT_color_buffer_float'))
886
+ throw new Error('AOV requires EXT_color_buffer_float');
887
+ state.resize(width, height);
888
+ this._aovPass.setDefines({ AOV_REFLECTANCE: (aovMask(kinds) & 24) !== 0 });
889
+ if (!state.frame) {
890
+ const packed = packAovScene(this._preparedMeshData, this._tlas, camera, width, height, state.history, this._aovPrimitiveCache.get(this._preparedMeshData, this._tlas));
891
+ state.frame = packed.frame;
892
+ state.setScene(packed.words);
893
+ }
894
+ this._aovCenter.setUniform('aovScene', state.scene);
895
+ this._aovCenter.setUniform('previousId', state.previousCenter.id);
896
+ this._aovCenter.setUniform('previousMotion', state.previousCenter.motion);
897
+ this._aovPass.setUniform('aovScene', state.scene);
898
+ this._aovCenter.setSize(width, height);
899
+ this._aovPass.setSize(width, height);
900
+ const previous = state.accumulation[(state.samples + 1) % 2];
901
+ const center = this._aovCenter.isProgramReady();
902
+ const accumulation = this._aovPass.isProgramReady({ previousGeometry: previous.geometry, previousPosition: previous.position, previousDiffuse: previous.diffuse, previousSpecular: previous.specular });
903
+ return center && accumulation;
904
+ }
905
+ renderAovs(state, camera, width, height, samples, cap, kinds, sequenceOffset = 0) {
906
+ if (!this.prepareAovs(state, camera, width, height, kinds))
907
+ return false;
908
+ if (!kinds.length || !this._preparedMeshData || !this._tlas)
909
+ return true;
910
+ if (!state.centerReady) {
911
+ this._aovCenter.createPass({}, state.center);
912
+ state.centerReady = true;
913
+ state.history.accept(state.frame);
914
+ }
915
+ const target = Math.min(samples, cap);
916
+ if ((aovMask(kinds) & 31) === 0)
917
+ state.samples = target;
918
+ while (state.samples < target) {
919
+ const output = state.accumulation[state.samples % 2], previous = state.accumulation[(state.samples + 1) % 2];
920
+ this._aovPass.setUniform('aovMask', aovMask(kinds));
921
+ this._aovPass.setUniform('aovSample', state.samples);
922
+ this._aovPass.setUniform('sampleCount', state.samples + sequenceOffset);
923
+ this._aovPass.createPass({ previousGeometry: previous.geometry, previousPosition: previous.position, previousDiffuse: previous.diffuse, previousSpecular: previous.specular }, output);
924
+ state.samples++;
925
+ }
926
+ return true;
927
+ }
819
928
  async readDepthSamples(area, aspect) {
820
929
  if (this._depthAbort.signal.aborted || this._invalid || !this._preparedMeshData ||
821
930
  !this._renderer.isAllProgramCompiled())
@@ -827,6 +936,8 @@ class WebGLRayTracePass {
827
936
  return unpackDepthSamples(rgba);
828
937
  }
829
938
  dispose() {
939
+ researchTransport()?.dispose(this, 'webgl');
940
+ this._skySource.dispose();
830
941
  this._depthAbort.abort();
831
942
  this._materialData?.dispose(this._renderer.gl);
832
943
  this._materialData = undefined;
@@ -834,6 +945,7 @@ class WebGLRayTracePass {
834
945
  const gl = this._renderer.gl;
835
946
  [
836
947
  this._lightTex,
948
+ this._emissiveTex,
837
949
  this._openPbrEnergyLut,
838
950
  this._envMap,
839
951
  this._envMapDistribution,