@meimu/mutracer 0.1.5 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSES/Classroom-CC0.txt +121 -0
- package/README.md +10 -7
- package/THIRD_PARTY_NOTICES.md +13 -8
- package/dist/assets/bvh.worker.js +1 -1
- package/dist/mutracer.umd.js +12316 -9228
- package/docs/api.md +232 -21
- package/docs/caustics.md +80 -0
- package/docs/denoising.md +30 -15
- package/docs/materials.md +6 -5
- package/docs/performance.md +5 -2
- package/docs/progressive-rendering.md +73 -1
- package/docs/technical/continuous-spectrum.md +93 -0
- package/docs/threejs.md +14 -5
- package/docs/updates.md +46 -2
- package/docs/viewer-checklist.md +65 -0
- package/docs/viewer.md +15 -8
- package/lib/Display.d.ts +13 -2
- package/lib/Display.js +28 -7
- package/lib/Display.js.map +1 -1
- package/lib/Engine.d.ts +4 -0
- package/lib/Engine.js +99 -37
- package/lib/Engine.js.map +1 -1
- package/lib/Render.d.ts +98 -15
- package/lib/Render.js +275 -27
- package/lib/Render.js.map +1 -1
- package/lib/RenderLoop.d.ts +11 -1
- package/lib/RenderLoop.js +120 -15
- package/lib/RenderLoop.js.map +1 -1
- package/lib/main.d.ts +6 -3
- package/lib/main.js +1 -0
- package/lib/main.js.map +1 -1
- package/lib/math/access.d.ts +4 -0
- package/lib/math/access.js +10 -0
- package/lib/math/access.js.map +1 -0
- package/lib/math/mat3.d.ts +4 -0
- package/lib/math/mat3.js +54 -0
- package/lib/math/mat3.js.map +1 -0
- package/lib/math/mat4.d.ts +19 -0
- package/lib/math/mat4.js +413 -0
- package/lib/math/mat4.js.map +1 -0
- package/lib/math/storage.d.ts +6 -0
- package/lib/math/storage.js +22 -0
- package/lib/math/storage.js.map +1 -0
- package/lib/math/types.d.ts +3 -0
- package/lib/math/types.js +2 -0
- package/lib/math/types.js.map +1 -0
- package/lib/math/vec2.d.ts +13 -0
- package/lib/math/vec2.js +52 -0
- package/lib/math/vec2.js.map +1 -0
- package/lib/math/vec3.d.ts +23 -0
- package/lib/math/vec3.js +139 -0
- package/lib/math/vec3.js.map +1 -0
- package/lib/math.d.ts +5 -17
- package/lib/math.js +5 -55
- package/lib/math.js.map +1 -1
- package/lib/oidn.d.ts +1 -1
- package/lib/oidn.js +4 -2
- package/lib/oidn.js.map +1 -1
- package/lib/oidnBundledWeights.cdn.d.ts +2 -2
- package/lib/renderer/AovPrimitiveCache.d.ts +10 -0
- package/lib/renderer/AovPrimitiveCache.js +48 -0
- package/lib/renderer/AovPrimitiveCache.js.map +1 -0
- package/lib/renderer/Box3.d.ts +5 -0
- package/lib/renderer/Box3.js +9 -0
- package/lib/renderer/Box3.js.map +1 -0
- package/lib/renderer/GPUTraceQueue.d.ts +11 -0
- package/lib/renderer/GPUTraceQueue.js +33 -0
- package/lib/renderer/GPUTraceQueue.js.map +1 -0
- package/lib/renderer/MaterialData.d.ts +15 -0
- package/lib/renderer/MaterialData.js +61 -0
- package/lib/renderer/MaterialData.js.map +1 -0
- package/lib/renderer/MaterialTable.d.ts +11 -98
- package/lib/renderer/MaterialTable.js +34 -412
- package/lib/renderer/MaterialTable.js.map +1 -1
- package/lib/renderer/RenderingPipeline.d.ts +36 -13
- package/lib/renderer/RenderingPipeline.js +1 -17
- package/lib/renderer/RenderingPipeline.js.map +1 -1
- package/lib/renderer/TileRender.d.ts +0 -1
- package/lib/renderer/TileRender.js +14 -1
- package/lib/renderer/TileRender.js.map +1 -1
- package/lib/renderer/WGPUAov.d.ts +39 -0
- package/lib/renderer/WGPUAov.js +239 -0
- package/lib/renderer/WGPUAov.js.map +1 -0
- package/lib/renderer/WGPUBindlessMaterialData.d.ts +17 -0
- package/lib/renderer/WGPUBindlessMaterialData.js +48 -0
- package/lib/renderer/WGPUBindlessMaterialData.js.map +1 -0
- package/lib/renderer/WGPUBindlessTextures.d.ts +47 -0
- package/lib/renderer/WGPUBindlessTextures.js +180 -0
- package/lib/renderer/WGPUBindlessTextures.js.map +1 -0
- package/lib/renderer/WGPUBloomPass.js +17 -97
- package/lib/renderer/WGPUBloomPass.js.map +1 -1
- package/lib/renderer/WGPUCausticLightPass.d.ts +48 -0
- package/lib/renderer/WGPUCausticLightPass.js +217 -0
- package/lib/renderer/WGPUCausticLightPass.js.map +1 -0
- package/lib/renderer/WGPUComputePass.d.ts +1 -1
- package/lib/renderer/WGPUComputePass.js.map +1 -1
- package/lib/renderer/WGPUEnvMapDistribution.d.ts +12 -0
- package/lib/renderer/WGPUEnvMapDistribution.js +150 -0
- package/lib/renderer/WGPUEnvMapDistribution.js.map +1 -0
- package/lib/renderer/WGPUFullQuadPass.js +10 -9
- package/lib/renderer/WGPUFullQuadPass.js.map +1 -1
- package/lib/renderer/WGPUJNLMDenoiser.d.ts +1 -20
- package/lib/renderer/WGPUJNLMDenoiser.js +4 -267
- package/lib/renderer/WGPUJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WGPUPhotonMap.d.ts +37 -0
- package/lib/renderer/WGPUPhotonMap.js +191 -0
- package/lib/renderer/WGPUPhotonMap.js.map +1 -0
- package/lib/renderer/WGPURayTraceOutput.d.ts +13 -1
- package/lib/renderer/WGPURayTraceOutput.js +132 -29
- package/lib/renderer/WGPURayTraceOutput.js.map +1 -1
- package/lib/renderer/WGPURayTracePass.d.ts +83 -56
- package/lib/renderer/WGPURayTracePass.js +884 -837
- package/lib/renderer/WGPURayTracePass.js.map +1 -1
- package/lib/renderer/WGPURenderingPipeline.d.ts +5 -3
- package/lib/renderer/WGPURenderingPipeline.js +297 -82
- package/lib/renderer/WGPURenderingPipeline.js.map +1 -1
- package/lib/renderer/WGPUShaderCache.d.ts +2 -2
- package/lib/renderer/WGPUShaderCache.js +10 -5
- package/lib/renderer/WGPUShaderCache.js.map +1 -1
- package/lib/renderer/WGPUShaderCapabilities.d.ts +10 -0
- package/lib/renderer/WGPUShaderCapabilities.js +54 -0
- package/lib/renderer/WGPUShaderCapabilities.js.map +1 -0
- package/lib/renderer/WGPUSkyBaker.d.ts +13 -0
- package/lib/renderer/WGPUSkyBaker.js +85 -0
- package/lib/renderer/WGPUSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLAov.d.ts +41 -0
- package/lib/renderer/WebGLAov.js +106 -0
- package/lib/renderer/WebGLAov.js.map +1 -0
- package/lib/renderer/WebGLFullQuadPass.d.ts +7 -4
- package/lib/renderer/WebGLFullQuadPass.js +22 -2
- package/lib/renderer/WebGLFullQuadPass.js.map +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.d.ts +1 -1
- package/lib/renderer/WebGLJNLMDenoiser.js +83 -74
- package/lib/renderer/WebGLJNLMDenoiser.js.map +1 -1
- package/lib/renderer/WebGLRayTraceOutputPass.js +7 -4
- package/lib/renderer/WebGLRayTraceOutputPass.js.map +1 -1
- package/lib/renderer/WebGLRayTracePass.d.ts +18 -3
- package/lib/renderer/WebGLRayTracePass.js +121 -9
- package/lib/renderer/WebGLRayTracePass.js.map +1 -1
- package/lib/renderer/WebGLRenderingPipeline.js +126 -22
- package/lib/renderer/WebGLRenderingPipeline.js.map +1 -1
- package/lib/renderer/WebGLSkyBaker.d.ts +39 -0
- package/lib/renderer/WebGLSkyBaker.js +422 -0
- package/lib/renderer/WebGLSkyBaker.js.map +1 -0
- package/lib/renderer/WebGLSkySource.d.ts +9 -0
- package/lib/renderer/WebGLSkySource.js +28 -0
- package/lib/renderer/WebGLSkySource.js.map +1 -0
- package/lib/renderer/accumulationTarget.d.ts +6 -0
- package/lib/renderer/accumulationTarget.js.map +1 -1
- package/lib/renderer/aov.d.ts +42 -0
- package/lib/renderer/aov.js +50 -0
- package/lib/renderer/aov.js.map +1 -0
- package/lib/renderer/aovDisplay.d.ts +14 -0
- package/lib/renderer/aovDisplay.js +32 -0
- package/lib/renderer/aovDisplay.js.map +1 -0
- package/lib/renderer/aovScene.d.ts +21 -0
- package/lib/renderer/aovScene.js +139 -0
- package/lib/renderer/aovScene.js.map +1 -0
- package/lib/renderer/binnedSahBvh.js +2 -1
- package/lib/renderer/binnedSahBvh.js.map +1 -1
- package/lib/renderer/bvhAccel.d.ts +20 -10
- package/lib/renderer/bvhAccel.js +168 -58
- package/lib/renderer/bvhAccel.js.map +1 -1
- package/lib/renderer/bvhWorkerBuild.d.ts +1 -0
- package/lib/renderer/cameraSnapshot.js +2 -1
- package/lib/renderer/cameraSnapshot.js.map +1 -1
- package/lib/renderer/cameraUniform.d.ts +2 -0
- package/lib/renderer/cameraUniform.js +12 -0
- package/lib/renderer/cameraUniform.js.map +1 -0
- package/lib/renderer/causticDiagnostics.d.ts +31 -0
- package/lib/renderer/causticDiagnostics.js +5 -0
- package/lib/renderer/causticDiagnostics.js.map +1 -0
- package/lib/renderer/causticEmission.d.ts +10 -0
- package/lib/renderer/causticEmission.js +40 -0
- package/lib/renderer/causticEmission.js.map +1 -0
- package/lib/renderer/causticUniform.d.ts +12 -0
- package/lib/renderer/causticUniform.js +22 -0
- package/lib/renderer/causticUniform.js.map +1 -0
- package/lib/renderer/caustics.d.ts +16 -0
- package/lib/renderer/caustics.js +93 -0
- package/lib/renderer/caustics.js.map +1 -0
- package/lib/renderer/committedScene.js +4 -0
- package/lib/renderer/committedScene.js.map +1 -1
- package/lib/renderer/denoiser.d.ts +3 -11
- package/lib/renderer/denoiser.js.map +1 -1
- package/lib/renderer/depthQuery.js +4 -1
- package/lib/renderer/depthQuery.js.map +1 -1
- package/lib/renderer/displacementPreparation.d.ts +11 -0
- package/lib/renderer/displacementPreparation.js +351 -0
- package/lib/renderer/displacementPreparation.js.map +1 -0
- package/lib/renderer/displacementRange.d.ts +1 -0
- package/lib/renderer/displacementRange.js +9 -0
- package/lib/renderer/displacementRange.js.map +1 -0
- package/lib/renderer/displayParityDiagnostics.d.ts +11 -0
- package/lib/renderer/displayParityDiagnostics.js +2 -0
- package/lib/renderer/displayParityDiagnostics.js.map +1 -0
- package/lib/renderer/envMapCreation.d.ts +9 -8
- package/lib/renderer/envMapCreation.js +36 -12
- package/lib/renderer/envMapCreation.js.map +1 -1
- package/lib/renderer/envMapDistribution.d.ts +12 -2
- package/lib/renderer/envMapDistribution.js +43 -34
- package/lib/renderer/envMapDistribution.js.map +1 -1
- package/lib/renderer/geometryBvhBounds.d.ts +4 -0
- package/lib/renderer/geometryBvhBounds.js +82 -0
- package/lib/renderer/geometryBvhBounds.js.map +1 -0
- package/lib/renderer/geometryUpdateState.d.ts +32 -0
- package/lib/renderer/geometryUpdateState.js +2 -0
- package/lib/renderer/geometryUpdateState.js.map +1 -0
- package/lib/renderer/geometryUpdates.d.ts +17 -9
- package/lib/renderer/geometryUpdates.js +92 -33
- package/lib/renderer/geometryUpdates.js.map +1 -1
- package/lib/renderer/glsl/aovDisplay.frag.d.ts +3 -0
- package/lib/renderer/glsl/aovDisplay.frag.js +54 -0
- package/lib/renderer/glsl/aovDisplay.frag.js.map +1 -0
- package/lib/renderer/glsl/aovReflectance.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js +87 -0
- package/lib/renderer/glsl/aovReflectance.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.d.ts +2 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js +135 -0
- package/lib/renderer/glsl/aovReflectanceSamples.glsl.js.map +1 -0
- package/lib/renderer/glsl/aovTrace.frag.d.ts +2 -0
- package/lib/renderer/glsl/aovTrace.frag.js +121 -0
- package/lib/renderer/glsl/aovTrace.frag.js.map +1 -0
- package/lib/renderer/glsl/chunks/cameraRay.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.d.ts +2 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js +35 -0
- package/lib/renderer/glsl/chunks/emissiveLight.glsl.js.map +1 -0
- package/lib/renderer/glsl/chunks/envMap.glsl.js +73 -67
- package/lib/renderer/glsl/chunks/envMap.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/intersect.glsl.js +432 -434
- package/lib/renderer/glsl/chunks/intersect.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js +160 -157
- package/lib/renderer/glsl/chunks/materialBuffer.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/openPbrBsdf.glsl.js +802 -802
- package/lib/renderer/glsl/chunks/rand.glsl.js +3 -3
- package/lib/renderer/glsl/chunks/random.glsl.js +6 -6
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js +72 -67
- package/lib/renderer/glsl/chunks/rayTraceCore.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js +94 -76
- package/lib/renderer/glsl/chunks/sampleLight.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.d.ts +1 -0
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js +143 -120
- package/lib/renderer/glsl/chunks/sampleMaterial.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js +21 -18
- package/lib/renderer/glsl/chunks/sampleShadowCatcher.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sampling.glsl.js +91 -94
- package/lib/renderer/glsl/chunks/sampling.glsl.js.map +1 -1
- package/lib/renderer/glsl/chunks/sobol.glsl.js +79 -79
- package/lib/renderer/glsl/chunks/textureLinear.glsl.js +5 -5
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js +12 -12
- package/lib/renderer/glsl/chunks/uvProjection.glsl.js.map +1 -1
- package/lib/renderer/glsl/depthQuery.frag.js +7 -7
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js +17 -9
- package/lib/renderer/glsl/normalizeRayTraceOutput.frag.js.map +1 -1
- package/lib/renderer/glsl/rayTrace.frag.d.ts +1 -1
- package/lib/renderer/glsl/rayTrace.frag.js +271 -248
- package/lib/renderer/glsl/rayTrace.frag.js.map +1 -1
- package/lib/renderer/glsl/shadowCatcher.frag.js +37 -32
- package/lib/renderer/glsl/shadowCatcher.frag.js.map +1 -1
- package/lib/renderer/glsl/webglPipeline.frag.js +65 -60
- package/lib/renderer/glsl/webglPipeline.frag.js.map +1 -1
- package/lib/renderer/lightConstants.d.ts +10 -0
- package/lib/renderer/lightConstants.js +11 -0
- package/lib/renderer/lightConstants.js.map +1 -0
- package/lib/renderer/lightCore.d.ts +12 -0
- package/lib/renderer/lightCore.js +13 -0
- package/lib/renderer/lightCore.js.map +1 -0
- package/lib/renderer/lightSampling.d.ts +22 -18
- package/lib/renderer/lightSampling.js +135 -62
- package/lib/renderer/lightSampling.js.map +1 -1
- package/lib/renderer/lightsData.d.ts +21 -0
- package/lib/renderer/lightsData.js +192 -0
- package/lib/renderer/lightsData.js.map +1 -0
- package/lib/renderer/lightsUtil.d.ts +3 -26
- package/lib/renderer/lightsUtil.js +3 -153
- package/lib/renderer/lightsUtil.js.map +1 -1
- package/lib/renderer/materialBufferData.d.ts +70 -0
- package/lib/renderer/materialBufferData.js +2 -0
- package/lib/renderer/materialBufferData.js.map +1 -0
- package/lib/renderer/materialConstants.d.ts +11 -0
- package/lib/renderer/materialConstants.js +11 -0
- package/lib/renderer/materialConstants.js.map +1 -1
- package/lib/renderer/materialCore.d.ts +8 -0
- package/lib/renderer/materialCore.js +9 -0
- package/lib/renderer/materialCore.js.map +1 -0
- package/lib/renderer/materialEmission.d.ts +2 -2
- package/lib/renderer/materialEmission.js +3 -3
- package/lib/renderer/materialEmission.js.map +1 -1
- package/lib/renderer/materialLayout.d.ts +2 -101
- package/lib/renderer/materialLayout.js +110 -172
- package/lib/renderer/materialLayout.js.map +1 -1
- package/lib/renderer/materialLayoutSchema.d.ts +26 -0
- package/lib/renderer/materialLayoutSchema.js +172 -0
- package/lib/renderer/materialLayoutSchema.js.map +1 -0
- package/lib/renderer/materialParams.d.ts +69 -0
- package/lib/renderer/materialParams.js +272 -0
- package/lib/renderer/materialParams.js.map +1 -0
- package/lib/renderer/materialTextureSlots.d.ts +14 -324
- package/lib/renderer/materialTextureSlots.js +21 -8
- package/lib/renderer/materialTextureSlots.js.map +1 -1
- package/lib/renderer/materialTextures.d.ts +6 -0
- package/lib/renderer/{texturesFromMaterials.js → materialTextures.js} +1 -2
- package/lib/renderer/materialTextures.js.map +1 -0
- package/lib/renderer/mergeMeshesToGeometry.js +6 -147
- package/lib/renderer/mergeMeshesToGeometry.js.map +1 -1
- package/lib/renderer/meshInstances.d.ts +4 -21
- package/lib/renderer/meshInstances.js +10 -56
- package/lib/renderer/meshInstances.js.map +1 -1
- package/lib/renderer/oidnNetwork.d.ts +2 -2
- package/lib/renderer/oidnNetwork.js +1 -1
- package/lib/renderer/oidnNetwork.js.map +1 -1
- package/lib/renderer/openPbrEnergyLut.js +850 -846
- package/lib/renderer/openPbrEnergyLut.js.map +1 -1
- package/lib/renderer/ownedDenoiser.d.ts +9 -0
- package/lib/renderer/ownedDenoiser.js +2 -0
- package/lib/renderer/ownedDenoiser.js.map +1 -0
- package/lib/renderer/packedMeshInstances.d.ts +23 -0
- package/lib/renderer/packedMeshInstances.js +80 -0
- package/lib/renderer/packedMeshInstances.js.map +1 -0
- package/lib/renderer/prepareMeshBVH.d.ts +12 -47
- package/lib/renderer/prepareMeshBVH.js +21 -642
- package/lib/renderer/prepareMeshBVH.js.map +1 -1
- package/lib/renderer/proceduralEnvironmentPower.d.ts +3 -0
- package/lib/renderer/proceduralEnvironmentPower.js +8 -0
- package/lib/renderer/proceduralEnvironmentPower.js.map +1 -0
- package/lib/renderer/progressiveScheduler.d.ts +1 -0
- package/lib/renderer/progressiveScheduler.js +7 -3
- package/lib/renderer/progressiveScheduler.js.map +1 -1
- package/lib/renderer/renderPipeline.d.ts +4 -1
- package/lib/renderer/renderPipeline.js.map +1 -1
- package/lib/renderer/renderingLimits.d.ts +9 -0
- package/lib/renderer/renderingLimits.js +18 -0
- package/lib/renderer/renderingLimits.js.map +1 -0
- package/lib/renderer/researchTransport.d.ts +31 -0
- package/lib/renderer/researchTransport.js +5 -0
- package/lib/renderer/researchTransport.js.map +1 -0
- package/lib/renderer/sceneAssembly.d.ts +73 -0
- package/lib/renderer/sceneAssembly.js +109 -0
- package/lib/renderer/sceneAssembly.js.map +1 -0
- package/lib/renderer/sceneChangeCore.d.ts +39 -0
- package/lib/renderer/sceneChangeCore.js +307 -0
- package/lib/renderer/sceneChangeCore.js.map +1 -0
- package/lib/renderer/sceneChangeDetector.d.ts +3 -6
- package/lib/renderer/sceneChangeDetector.js +24 -150
- package/lib/renderer/sceneChangeDetector.js.map +1 -1
- package/lib/renderer/sceneLayoutSchema.d.ts +119 -0
- package/lib/renderer/sceneLayoutSchema.js +111 -0
- package/lib/renderer/sceneLayoutSchema.js.map +1 -0
- package/lib/renderer/sceneLightChanges.d.ts +3 -3
- package/lib/renderer/sceneLightChanges.js.map +1 -1
- package/lib/renderer/scenePreparation.d.ts +55 -0
- package/lib/renderer/scenePreparation.js +360 -0
- package/lib/renderer/scenePreparation.js.map +1 -0
- package/lib/renderer/scratchSampling.js +18 -18
- package/lib/renderer/scratchSampling.js.map +1 -1
- package/lib/renderer/shader.d.ts +2 -0
- package/lib/renderer/shader.js +2 -0
- package/lib/renderer/shader.js.map +1 -1
- package/lib/renderer/shaderCapabilities.d.ts +23 -0
- package/lib/renderer/shaderCapabilities.js +55 -0
- package/lib/renderer/shaderCapabilities.js.map +1 -0
- package/lib/renderer/shaderCapacity.d.ts +2 -0
- package/lib/renderer/shaderCapacity.js +5 -0
- package/lib/renderer/shaderCapacity.js.map +1 -0
- package/lib/renderer/skyModel.d.ts +9 -0
- package/lib/renderer/skyModel.js +10 -0
- package/lib/renderer/skyModel.js.map +1 -0
- package/lib/renderer/spectrum.d.ts +21 -0
- package/lib/renderer/spectrum.js +154 -0
- package/lib/renderer/spectrum.js.map +1 -0
- package/lib/renderer/textureAtlas.d.ts +60 -0
- package/lib/renderer/textureAtlas.js +145 -0
- package/lib/renderer/textureAtlas.js.map +1 -0
- package/lib/renderer/textureAtlasPixels.d.ts +7 -0
- package/lib/renderer/textureAtlasPixels.js +68 -0
- package/lib/renderer/textureAtlasPixels.js.map +1 -0
- package/lib/renderer/util.d.ts +1 -1
- package/lib/renderer/util.js.map +1 -1
- package/lib/renderer/webgl.d.ts +9 -2
- package/lib/renderer/webgl.js +54 -9
- package/lib/renderer/webgl.js.map +1 -1
- package/lib/renderer/webglLightSampling.d.ts +39 -0
- package/lib/renderer/webglLightSampling.js +15 -0
- package/lib/renderer/webglLightSampling.js.map +1 -0
- package/lib/renderer/wgpuBindless.d.ts +26 -0
- package/lib/renderer/wgpuBindless.js +95 -0
- package/lib/renderer/wgpuBindless.js.map +1 -0
- package/lib/renderer/wgpuBindlessSource.d.ts +2 -0
- package/lib/renderer/wgpuBindlessSource.js +51 -0
- package/lib/renderer/wgpuBindlessSource.js.map +1 -0
- package/lib/renderer/wgpuMaterialConstants.d.ts +4 -0
- package/lib/renderer/wgpuMaterialConstants.js +52 -0
- package/lib/renderer/wgpuMaterialConstants.js.map +1 -0
- package/lib/renderer/wgpuSceneUniform.d.ts +42 -0
- package/lib/renderer/wgpuSceneUniform.js +125 -0
- package/lib/renderer/wgpuSceneUniform.js.map +1 -0
- package/lib/renderer/wgpuShaderSource.d.ts +22 -0
- package/lib/renderer/wgpuShaderSource.js +33 -0
- package/lib/renderer/wgpuShaderSource.js.map +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js +70 -0
- package/lib/renderer/wgsl/aovDisplay.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js +98 -0
- package/lib/renderer/wgsl/aovReflectance.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js +135 -0
- package/lib/renderer/wgsl/aovReflectanceSamples.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.d.ts +5 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js +38 -0
- package/lib/renderer/wgsl/aovResolve.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.d.ts +4 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js +21 -0
- package/lib/renderer/wgsl/aovSnapshot.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js +115 -0
- package/lib/renderer/wgsl/aovTrace.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/bloom.wgsl.d.ts +13 -0
- package/lib/renderer/wgsl/bloom.wgsl.js +92 -0
- package/lib/renderer/wgsl/bloom.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/causticLight.compute.d.ts +6 -0
- package/lib/renderer/wgsl/causticLight.compute.js +537 -0
- package/lib/renderer/wgsl/causticLight.compute.js.map +1 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js +102 -0
- package/lib/renderer/wgsl/chunks/background.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js +12 -0
- package/lib/renderer/wgsl/chunks/causticAdjoint.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.d.ts +2 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js +16 -0
- package/lib/renderer/wgsl/chunks/causticAtomic.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js +62 -0
- package/lib/renderer/wgsl/chunks/caustics.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/chunks/common.wgsl.js +4 -4
- package/lib/renderer/wgsl/chunks/envMap.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js +41 -35
- package/lib/renderer/wgsl/chunks/envMap.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.d.ts +13 -1
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js +747 -704
- package/lib/renderer/wgsl/chunks/intersect.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js +16 -16
- package/lib/renderer/wgsl/chunks/intersectionAlpha.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.d.ts +4 -1
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js +83 -79
- package/lib/renderer/wgsl/chunks/materialBuffer.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js +855 -857
- package/lib/renderer/wgsl/chunks/openPbrBsdf.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/pdm_displacement.wgsl.js +137 -137
- package/lib/renderer/wgsl/chunks/rand.wgsl.js +3 -3
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.d.ts +3 -1
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js +52 -32
- package/lib/renderer/wgsl/chunks/rayTraceCore.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js +152 -144
- package/lib/renderer/wgsl/chunks/sampleLight.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js +269 -245
- package/lib/renderer/wgsl/chunks/sampleMaterial.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js +27 -14
- package/lib/renderer/wgsl/chunks/sampleShadowCatcher.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js +91 -95
- package/lib/renderer/wgsl/chunks/sampling.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.d.ts +1 -1
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js +1 -0
- package/lib/renderer/wgsl/chunks/shadowCatcherAccumulation.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/chunks/sobol.wgsl.js +83 -83
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js +12 -12
- package/lib/renderer/wgsl/chunks/uvProjection.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/compose.frag.wgsl.d.ts +8 -3
- package/lib/renderer/wgsl/compose.frag.wgsl.js +143 -118
- package/lib/renderer/wgsl/compose.frag.wgsl.js.map +1 -1
- package/lib/renderer/wgsl/customDenoise.wgsl.js +10 -10
- package/lib/renderer/wgsl/depthQuery.wgsl.js +7 -7
- package/lib/renderer/wgsl/jnlm.compute.d.ts +25 -0
- package/lib/renderer/wgsl/jnlm.compute.js +315 -0
- package/lib/renderer/wgsl/jnlm.compute.js.map +1 -0
- package/lib/renderer/wgsl/offlineAdaptive.compute.js +28 -28
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.d.ts +1 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js +17 -0
- package/lib/renderer/wgsl/oidnAuxiliary.wgsl.js.map +1 -0
- package/lib/renderer/wgsl/photonMap.compute.d.ts +29 -0
- package/lib/renderer/wgsl/photonMap.compute.js +352 -0
- package/lib/renderer/wgsl/photonMap.compute.js.map +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.d.ts +1 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js +198 -0
- package/lib/renderer/wgsl/proceduralSky.compute.js.map +1 -0
- package/lib/renderer/wgsl/rayTrace.compute.d.ts +25 -1
- package/lib/renderer/wgsl/rayTrace.compute.js +645 -500
- package/lib/renderer/wgsl/rayTrace.compute.js.map +1 -1
- package/lib/scene/Camera.js +7 -3
- package/lib/scene/Camera.js.map +1 -1
- package/lib/scene/EnvironmentLight.d.ts +5 -9
- package/lib/scene/EnvironmentLight.js +4 -14
- package/lib/scene/EnvironmentLight.js.map +1 -1
- package/lib/scene/EnvironmentLightState.d.ts +18 -0
- package/lib/scene/EnvironmentLightState.js +19 -0
- package/lib/scene/EnvironmentLightState.js.map +1 -0
- package/lib/scene/Geometry.d.ts +12 -6
- package/lib/scene/Geometry.js +37 -13
- package/lib/scene/Geometry.js.map +1 -1
- package/lib/scene/InstanceState.d.ts +39 -0
- package/lib/scene/InstanceState.js +77 -0
- package/lib/scene/InstanceState.js.map +1 -0
- package/lib/scene/InstancedMesh.d.ts +1 -1
- package/lib/scene/InstancedMesh.js +3 -0
- package/lib/scene/InstancedMesh.js.map +1 -1
- package/lib/scene/MaterialState.d.ts +209 -0
- package/lib/scene/MaterialState.js +231 -0
- package/lib/scene/MaterialState.js.map +1 -0
- package/lib/scene/Mesh.d.ts +4 -6
- package/lib/scene/Mesh.js +3 -11
- package/lib/scene/Mesh.js.map +1 -1
- package/lib/scene/MeshState.d.ts +20 -0
- package/lib/scene/MeshState.js +35 -0
- package/lib/scene/MeshState.js.map +1 -0
- package/lib/scene/OpenPBRMaterial.d.ts +6 -168
- package/lib/scene/OpenPBRMaterial.js +5 -223
- package/lib/scene/OpenPBRMaterial.js.map +1 -1
- package/lib/scene/PixelTexture.d.ts +6 -0
- package/lib/scene/PixelTexture.js +10 -0
- package/lib/scene/PixelTexture.js.map +1 -0
- package/lib/scene/ProceduralSky.d.ts +24 -0
- package/lib/scene/ProceduralSky.js +40 -0
- package/lib/scene/ProceduralSky.js.map +1 -0
- package/lib/scene/RectLight.d.ts +2 -13
- package/lib/scene/RectLight.js +3 -21
- package/lib/scene/RectLight.js.map +1 -1
- package/lib/scene/RectLightState.d.ts +31 -0
- package/lib/scene/RectLightState.js +26 -0
- package/lib/scene/RectLightState.js.map +1 -0
- package/lib/scene/Scene.d.ts +15 -4
- package/lib/scene/Scene.js.map +1 -1
- package/lib/scene/SceneNode.js +7 -6
- package/lib/scene/SceneNode.js.map +1 -1
- package/lib/scene/Texture.d.ts +10 -41
- package/lib/scene/Texture.js +4 -33
- package/lib/scene/Texture.js.map +1 -1
- package/lib/scene/TextureState.d.ts +35 -0
- package/lib/scene/TextureState.js +35 -0
- package/lib/scene/TextureState.js.map +1 -0
- package/lib/scene/attributeData.d.ts +4 -0
- package/lib/scene/attributeData.js +10 -0
- package/lib/scene/attributeData.js.map +1 -0
- package/lib/scene/lightState.d.ts +8 -0
- package/lib/scene/lightState.js +2 -0
- package/lib/scene/lightState.js.map +1 -0
- package/lib/scene/openPbrSchema.d.ts +7 -12
- package/lib/scene/openPbrSchema.js +273 -28
- package/lib/scene/openPbrSchema.js.map +1 -1
- package/lib/scene/skyParameters.d.ts +20 -0
- package/lib/scene/skyParameters.js +28 -0
- package/lib/scene/skyParameters.js.map +1 -0
- package/lib/scene/textureData.d.ts +9 -0
- package/lib/scene/textureData.js +2 -0
- package/lib/scene/textureData.js.map +1 -0
- package/lib/scene/texturePixels.d.ts +6 -0
- package/lib/scene/texturePixels.js +10 -0
- package/lib/scene/texturePixels.js.map +1 -0
- package/lib/settings/display.d.ts +33 -0
- package/lib/settings/display.js +7 -0
- package/lib/settings/display.js.map +1 -1
- package/lib/settings/render.d.ts +36 -3
- package/lib/settings/render.js +4 -1
- package/lib/settings/render.js.map +1 -1
- package/lib/tinybvh/tinybvh.wasm +0 -0
- package/lib/util/commonGeometry.js +7 -7
- package/lib/util/commonGeometry.js.map +1 -1
- package/lib/util/fromTHREE.d.ts +4 -1
- package/lib/util/fromTHREE.js +20 -7
- package/lib/util/fromTHREE.js.map +1 -1
- package/lib/util/geometry.js +42 -29
- package/lib/util/geometry.js.map +1 -1
- package/lib/util/loadRGBE.js +3 -4
- package/lib/util/loadRGBE.js.map +1 -1
- package/lib/util/studioLighting.d.ts +18 -0
- package/lib/util/studioLighting.js +36 -0
- package/lib/util/studioLighting.js.map +1 -0
- package/lib/version.d.ts +1 -1
- package/lib/version.js +1 -1
- package/lib/version.js.map +1 -1
- package/llms.txt +5 -0
- package/package.json +33 -7
- package/lib/renderer/texturesFromMaterials.d.ts +0 -6
- package/lib/renderer/texturesFromMaterials.js.map +0 -1
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vec3f(-0.5876, 1.1329, -0.1006),
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return
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${linearToSrgbDefine}
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fn
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+
fn ga(jz: vec3f) -> vec3f {
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let contrast = colorGradingParams.x;
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86
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let saturation = colorGradingParams.y;
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let temperature = colorGradingParams.z;
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let tint = colorGradingParams.w;
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let
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let uL = vec3f(
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1.0 + temperature * 0.16 + tint * 0.04,
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1.0 - tint * 0.12,
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1.0 - temperature * 0.16 + tint * 0.04
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);
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var color = max(
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var color = max(jz * uL, vec3f(0.0));
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color = max((color - 0.18) * contrast + 0.18, vec3f(0.0));
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let luminance = dot(color, vec3f(0.2126, 0.7152, 0.0722));
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return max(mix(vec3f(luminance), color, saturation), vec3f(0.0));
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}
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`;
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export
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export function createComposeMain(sdrEncoding = 'srgb') {
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return /* wgsl */ `
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var
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var
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var finalColor = load_colorTex(uv, 0);
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var jp = vec4(0.0);
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if (bloomIntensity > 0.0) {
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-
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-
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+
jp = load_bloomTex(uv, 0) * bloomIntensity;
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finalColor = vec4f(finalColor.rgb + jp.rgb, finalColor.a);
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}
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var
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let
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let
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-
if (!
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-
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110
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+
var gradedColor = ga(finalColor.rgb * exposure);
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+
let iJ = smoothstep(0.2, 0.72, distance(vec2f(uv) / vec2f(colorTexRegion()), vec2f(0.5)));
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+
gradedColor *= 1.0 - toneMappingParams.y * iJ;
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+
let gy = hdrOutputEnabled > 0.5;
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+
if (!gy) {
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gradedColor = bZ(gradedColor);
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}
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let
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-
pow(max(
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-
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-
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+
let mN = select(
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${sdrEncoding === 'srgb' ? 'linearToSrgb(gradedColor)' : 'pow(max(gradedColor, vec3f(0.0)), vec3f(1.0 / 2.2))'},
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linearToSrgb(gradedColor),
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gy
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);
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var
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var oL = mN;
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if (flatBackgroundColor.a > 0.5) {
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-
let
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+
let jj = clamp(
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load_flatBackgroundMaskTex(uv, 0).a,
|
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0.0,
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1.0
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127
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);
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128
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-
let
|
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-
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+
let pR = linearToSrgb(max(flatBackgroundColor.rgb, vec3f(0.0)));
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+
oL = mix(pR, mN, jj);
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if (bloomIntensity > 0.0) {
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-
var
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-
max(
|
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+
var unbloomedColor = ga(
|
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+
max(finalColor.rgb - jp.rgb, vec3f(0.0))
|
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|
* exposure
|
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135
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);
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135
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-
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136
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-
if (!
|
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137
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-
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138
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-
}
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-
let
|
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-
pow(max(
|
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141
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-
|
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142
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-
|
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136
|
+
unbloomedColor *= 1.0 - toneMappingParams.y * iJ;
|
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137
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+
if (!gy) {
|
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138
|
+
unbloomedColor = bZ(unbloomedColor);
|
|
139
|
+
}
|
|
140
|
+
let sC = select(
|
|
141
|
+
${sdrEncoding === 'srgb' ? 'linearToSrgb(unbloomedColor)' : 'pow(max(unbloomedColor, vec3f(0.0)), vec3f(1.0 / 2.2))'},
|
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142
|
+
linearToSrgb(unbloomedColor),
|
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|
+
gy
|
|
143
144
|
);
|
|
144
|
-
|
|
145
|
-
* (1.0 -
|
|
145
|
+
oL += max(mN - sC, vec3f(0.0))
|
|
146
|
+
* (1.0 - jj);
|
|
146
147
|
}
|
|
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148
|
}
|
|
148
|
-
|
|
149
|
+
finalColor = vec4f(oL, finalColor.a);
|
|
149
150
|
if (bloomIntensity > 0.0) {
|
|
150
|
-
|
|
151
|
+
finalColor.a = max(finalColor.a, min(dot(jp.rgb, vec3f(0.2125, 0.7154, 0.0721)), 1.0));
|
|
151
152
|
}
|
|
152
153
|
|
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153
154
|
if (shadowCatcherEnabled > 0.5) {
|
|
@@ -161,86 +162,110 @@ let background = load_catcherBackgroundTex(uv, 0);
|
|
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161
162
|
|
|
162
163
|
|
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163
164
|
|
|
164
|
-
let
|
|
165
|
-
var
|
|
166
|
-
var backgroundColor =
|
|
167
|
-
|
|
168
|
-
backgroundColor *= 1.0 - toneMappingParams.y *
|
|
169
|
-
if (!
|
|
170
|
-
|
|
171
|
-
backgroundColor =
|
|
165
|
+
let kU = select(0.0, clamp(background.a - coverage, 0.0, 1.0 - coverage), flatBackgroundColor.a > 0.5);
|
|
166
|
+
var foregroundColor = ga((foreground.rgb + jp.rgb) * exposure);
|
|
167
|
+
var backgroundColor = ga((background.rgb / max(background.a, 0.000001) + jp.rgb) * exposure);
|
|
168
|
+
foregroundColor *= 1.0 - toneMappingParams.y * iJ;
|
|
169
|
+
backgroundColor *= 1.0 - toneMappingParams.y * iJ;
|
|
170
|
+
if (!gy) {
|
|
171
|
+
foregroundColor = bZ(foregroundColor);
|
|
172
|
+
backgroundColor = bZ(backgroundColor);
|
|
172
173
|
}
|
|
173
|
-
|
|
174
|
-
backgroundColor = select(pow(max(backgroundColor, vec3f(0.0)), vec3f(1.0 / 2.2)),
|
|
174
|
+
foregroundColor = select(${sdrEncoding === 'srgb' ? 'linearToSrgb(foregroundColor)' : 'pow(max(foregroundColor, vec3f(0.0)), vec3f(1.0 / 2.2))'}, linearToSrgb(foregroundColor), gy);
|
|
175
|
+
backgroundColor = select(${sdrEncoding === 'srgb' ? 'linearToSrgb(backgroundColor)' : 'pow(max(backgroundColor, vec3f(0.0)), vec3f(1.0 / 2.2))'}, linearToSrgb(backgroundColor), gy);
|
|
175
176
|
if (flatBackgroundColor.a > 0.5) {
|
|
176
|
-
var
|
|
177
|
-
|
|
178
|
-
if (!
|
|
179
|
-
let
|
|
180
|
-
let
|
|
181
|
-
backgroundColor =
|
|
177
|
+
var unbloomedBackground = ga(background.rgb / max(background.a, 0.000001) * exposure);
|
|
178
|
+
unbloomedBackground *= 1.0 - toneMappingParams.y * iJ;
|
|
179
|
+
if (!gy) { unbloomedBackground = bZ(unbloomedBackground); }
|
|
180
|
+
let mO = select(${sdrEncoding === 'srgb' ? 'linearToSrgb(unbloomedBackground)' : 'pow(max(unbloomedBackground, vec3f(0.0)), vec3f(1.0 / 2.2))'}, linearToSrgb(unbloomedBackground), gy);
|
|
181
|
+
let vY = select(vec3f(0.0), max(backgroundColor - mO, vec3f(0.0)), bloomIntensity > 0.0);
|
|
182
|
+
backgroundColor = linearToSrgb(max(flatBackgroundColor.rgb, vec3f(0.0))) + vY;
|
|
182
183
|
}
|
|
183
184
|
|
|
184
185
|
|
|
185
|
-
let
|
|
186
|
-
let
|
|
187
|
-
let
|
|
188
|
-
let
|
|
189
|
-
let
|
|
190
|
-
let alpha =
|
|
191
|
-
let premultiplied =
|
|
192
|
-
+ backgroundColor *
|
|
193
|
-
+ shadowCatcherColor *
|
|
194
|
-
|
|
186
|
+
let fR = coverage * opacity;
|
|
187
|
+
let mD = clamp(dot(jp.rgb, vec3f(0.2125, 0.7154, 0.0721)), 0.0, 1.0);
|
|
188
|
+
let hq = max(foreground.a, mD * (1.0 - coverage - kU));
|
|
189
|
+
let jf = max(background.a, mD * coverage);
|
|
190
|
+
let kD = (jf - kU) * (1.0 - opacity) + kU;
|
|
191
|
+
let alpha = hq + kD + fR;
|
|
192
|
+
let premultiplied = foregroundColor * hq
|
|
193
|
+
+ backgroundColor * kD
|
|
194
|
+
+ shadowCatcherColor * fR;
|
|
195
|
+
finalColor = vec4f(premultiplied / max(alpha, 0.000001), alpha);
|
|
195
196
|
}
|
|
196
197
|
}
|
|
197
198
|
|
|
198
|
-
output.color =
|
|
199
|
+
output.color = finalColor;
|
|
199
200
|
|
|
200
201
|
|
|
201
202
|
`;
|
|
203
|
+
}
|
|
204
|
+
export const composeMain = createComposeMain();
|
|
202
205
|
// Preserve the existing display composition, but give OIDN a floating-point,
|
|
203
206
|
// linear-light image. Alpha is deliberately not used as a second color layer.
|
|
204
|
-
export
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
select(pow(
|
|
209
|
-
|
|
210
|
-
gC
|
|
211
|
-
);
|
|
212
|
-
output.denoiseColor = vec4f(sW, dY.a);
|
|
213
|
-
|
|
207
|
+
export function createCompositeDenoiseColorMain(output = 'output.denoiseColor', input = 'finalColor', sdrEncoding = 'srgb') {
|
|
208
|
+
const srgbDecode = 'select(pow((encoded + 0.055) / 1.055, vec3f(2.4)), encoded / 12.92, encoded <= vec3f(0.04045))';
|
|
209
|
+
return /* wgsl */ `
|
|
210
|
+
let encoded = max(${input}.rgb, vec3f(0.0));
|
|
211
|
+
let uq = ${sdrEncoding === 'srgb' ? srgbDecode : `select(pow(encoded, vec3f(2.2)), ${srgbDecode}, gy)`};
|
|
212
|
+
${output} = vec4f(uq, ${input}.a);
|
|
214
213
|
|
|
214
|
+
`;
|
|
215
|
+
}
|
|
216
|
+
export function createCompositeDenoiseAlbedoMain(output = 'output.denoiseAlbedo') {
|
|
217
|
+
return /* wgsl */ `
|
|
215
218
|
|
|
216
219
|
|
|
217
220
|
|
|
218
221
|
let rawAlbedo = load_flatBackgroundMaskTex(uv, 0);
|
|
219
|
-
var
|
|
222
|
+
var pJ = rawAlbedo.rgb;
|
|
220
223
|
if (shadowCatcherEnabled > 0.5 && flatBackgroundColor.a < 0.5) {
|
|
221
224
|
let coverage = clamp(load_shadowCatcherTex(uv, 0).r, 0.0, 1.0);
|
|
222
225
|
let background = load_catcherBackgroundTex(uv, 0);
|
|
223
226
|
if (coverage > 0.0 && background.a > 0.0) {
|
|
224
|
-
var iv =
|
|
225
|
-
iv *= 1.0 - toneMappingParams.y *
|
|
226
|
-
if (!
|
|
227
|
+
var iv = ga(background.rgb / background.a * exposure);
|
|
228
|
+
iv *= 1.0 - toneMappingParams.y * iJ;
|
|
229
|
+
if (!gy) { iv = bZ(iv); }
|
|
227
230
|
|
|
228
231
|
|
|
229
232
|
|
|
230
|
-
let
|
|
231
|
-
|
|
233
|
+
let sr = clamp(background.a, 0.0, coverage);
|
|
234
|
+
pJ += sr * (clamp(iv, vec3f(0.0), vec3f(1.0)) - vec3f(1.0));
|
|
232
235
|
}
|
|
233
236
|
}
|
|
234
|
-
output
|
|
237
|
+
${output} = vec4f(clamp(pJ, vec3f(0.0), vec3f(1.0)), rawAlbedo.a);
|
|
235
238
|
`;
|
|
236
|
-
|
|
239
|
+
}
|
|
240
|
+
export const compositeDenoiseOutputMain = createCompositeDenoiseColorMain() + createCompositeDenoiseAlbedoMain();
|
|
241
|
+
export function createCompositeDenoiseDisplayMain(sdrEncoding = 'srgb') {
|
|
242
|
+
return /* wgsl */ `
|
|
237
243
|
let denoised = load_colorTex(uv, 0);
|
|
238
244
|
|
|
239
245
|
|
|
240
246
|
|
|
241
247
|
let alpha = select(load_composedTex(uv, 0).a, clamp(denoised.a, 0.0, 1.0), denoisedAlpha > 0.5);
|
|
242
248
|
let linear = max(denoised.rgb, vec3f(0.0));
|
|
243
|
-
let encoded = select(pow(linear, vec3f(1.0 / 2.2)),
|
|
249
|
+
let encoded = ${sdrEncoding === 'srgb' ? 'linearToSrgb(linear)' : 'select(pow(linear, vec3f(1.0 / 2.2)), linearToSrgb(linear), hdrOutputEnabled > 0.5)'};
|
|
244
250
|
output.color = vec4f(select(vec3f(0.0), encoded, alpha > 0.0), alpha);
|
|
245
251
|
`;
|
|
252
|
+
}
|
|
253
|
+
export const compositeDenoiseDisplayMain = createCompositeDenoiseDisplayMain();
|
|
254
|
+
// Shared hit normalization; CPU readback retains its f32 reference path.
|
|
255
|
+
export const hdrResolveWGSL = /* wgsl */ `
|
|
256
|
+
fn fo(color: f32, count: f32, hit: f32, uw: f32, rgb: bool) -> f32 {
|
|
257
|
+
if (count <= 0.0) {
|
|
258
|
+
return 0.0;
|
|
259
|
+
}
|
|
260
|
+
let total = max(count, uw);
|
|
261
|
+
let divisor = select(total, hit, (rgb && (hit > 0.0)));
|
|
262
|
+
return (color / divisor);
|
|
263
|
+
}
|
|
264
|
+
fn jx(color: f32, coverage: f32, flat: bool, rgb: bool) -> f32 {
|
|
265
|
+
if ((flat && rgb) && (coverage > 0.0)) {
|
|
266
|
+
return (color * coverage);
|
|
267
|
+
}
|
|
268
|
+
return color;
|
|
269
|
+
}
|
|
270
|
+
`;
|
|
246
271
|
//# sourceMappingURL=compose.frag.wgsl.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"compose.frag.wgsl.js","sourceRoot":"","sources":["../../../src/renderer/wgsl/compose.frag.wgsl.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,kBAAkB,GAAG,UAAU,CAAC;;;;;;;CAO5C,CAAC;AAEF,MAAM,CAAC,MAAM,aAAa,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0EtC,kBAAkB;;;;;;;;;;;;;;;;CAgBnB,CAAC;AAEF,MAAM,CAAC,MAAM,WAAW,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqGrC,CAAC;AAEF,6EAA6E;AAC7E,8EAA8E;AAC9E,MAAM,CAAC,MAAM,0BAA0B,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BpD,CAAC;AAEF,MAAM,CAAC,MAAM,2BAA2B,GAAG,UAAU,CAAC;;;;;;;;;CASrD,CAAC","sourcesContent":["export const linearToSrgbDefine = /* wgsl */ `\nfn linearToSrgb(color: vec3f) -> vec3f {\n let linear = max(color, vec3f(0.0));\n let low = linear * 12.92;\n let high = 1.055 * pow(linear, vec3f(1.0 / 2.4)) - 0.055;\n return select(high, low, linear <= vec3f(0.0031308));\n}\n`;\n\nexport const composeDefine = /* wgsl */ `\n\nfn linearToneMapping(color: vec3f) -> vec3f {\n return clamp(color, vec3f(0.0), vec3f(1.0));\n}\nfn reinhardToneMapping(color: vec3f) -> vec3f {\n return clamp(color / (vec3f(1.0) + color), vec3f(0.0), vec3f(1.0));\n}\nfn cineonToneMapping(inputColor: vec3f) -> vec3f {\n let color = max(vec3f(0.0), inputColor - 0.004);\n return pow((color * (6.2 * color + 0.5)) /\n (color * (6.2 * color + 1.7) + 0.06), vec3f(2.2));\n}\nfn rrtAndOdtFit(value: vec3f) -> vec3f {\n let numerator = value * (value + 0.0245786) - 0.000090537;\n let denominator = value * (0.983729 * value + 0.4329510) + 0.238081;\n return numerator / denominator;\n}\nfn acesToneMapping(inputColor: vec3f) -> vec3f {\n let inputMatrix = mat3x3f(\n vec3f(0.59719, 0.07600, 0.02840),\n vec3f(0.35458, 0.90834, 0.13383),\n vec3f(0.04823, 0.01566, 0.83777)\n );\n let outputMatrix = mat3x3f(\n vec3f(1.60475, -0.10208, -0.00327),\n vec3f(-0.53108, 1.10813, -0.07276),\n vec3f(-0.07367, -0.00605, 1.07602)\n );\n let color = inputMatrix * (inputColor / 0.6);\n return clamp(outputMatrix * rrtAndOdtFit(color), vec3f(0.0), vec3f(1.0));\n}\nfn agxDefaultContrastApprox(value: vec3f) -> vec3f {\n let value2 = value * value;\n let value4 = value2 * value2;\n return 15.5 * value4 * value2 - 40.14 * value4 * value\n + 31.96 * value4 - 6.868 * value2 * value\n + 0.4298 * value2 + 0.1191 * value - 0.00232;\n}\nfn agxToneMapping(inputColor: vec3f) -> vec3f {\n let linearRec2020ToLinearSrgb = mat3x3f(\n vec3f(1.6605, -0.1246, -0.0182),\n vec3f(-0.5876, 1.1329, -0.1006),\n vec3f(-0.0728, -0.0083, 1.1187)\n );\n let linearSrgbToLinearRec2020 = mat3x3f(\n vec3f(0.6274, 0.0691, 0.0164),\n vec3f(0.3293, 0.9195, 0.0880),\n vec3f(0.0433, 0.0113, 0.8956)\n );\n let insetMatrix = mat3x3f(\n vec3f(0.856627153315983, 0.137318972929847, 0.11189821299995),\n vec3f(0.0951212405381588, 0.761241990602591, 0.0767994186031903),\n vec3f(0.0482516061458583, 0.101439036467562, 0.811302368396859)\n );\n let outsetMatrix = mat3x3f(\n vec3f(1.1271005818144368, -0.1413297634984383, -0.14132976349843826),\n vec3f(-0.11060664309660323, 1.157823702216272, -0.11060664309660294),\n vec3f(-0.016493938717834573, -0.016493938717834257, 1.2519364065950405)\n );\n var color = insetMatrix * (linearSrgbToLinearRec2020 * inputColor);\n color = clamp((log2(max(color, vec3f(1e-10))) + 12.47393) / 16.5, vec3f(0.0), vec3f(1.0));\n color = outsetMatrix * agxDefaultContrastApprox(color);\n color = pow(max(color, vec3f(0.0)), vec3f(2.2));\n return clamp(linearRec2020ToLinearSrgb * color, vec3f(0.0), vec3f(1.0));\n}\nfn applyToneMapping(color: vec3f) -> vec3f {\n let toneMappingMode = i32(toneMappingParams.x);\n if (toneMappingMode == 1) { return acesToneMapping(color); }\n if (toneMappingMode == 2) { return cineonToneMapping(color); }\n if (toneMappingMode == 3) { return reinhardToneMapping(color); }\n if (toneMappingMode == 4) { return linearToneMapping(color); }\n return agxToneMapping(color);\n}\n${linearToSrgbDefine}\nfn gradeColor(inputColor: vec3f) -> vec3f {\n let contrast = colorGradingParams.x;\n let saturation = colorGradingParams.y;\n let temperature = colorGradingParams.z;\n let tint = colorGradingParams.w;\n let balance = vec3f(\n 1.0 + temperature * 0.16 + tint * 0.04,\n 1.0 - tint * 0.12,\n 1.0 - temperature * 0.16 + tint * 0.04\n );\n var color = max(inputColor * balance, vec3f(0.0));\n color = max((color - 0.18) * contrast + 0.18, vec3f(0.0));\n let luminance = dot(color, vec3f(0.2126, 0.7152, 0.0722));\n return max(mix(vec3f(luminance), color, saturation), vec3f(0.0));\n}\n`;\n\nexport const composeMain = /* wgsl */ `\n\nvar finalColor = load_colorTex(uv, 0);\nvar bloomTexel = vec4(0.0);\nif (bloomIntensity > 0.0) {\n bloomTexel = load_bloomTex(uv, 0) * bloomIntensity;\n finalColor = vec4f(finalColor.rgb + bloomTexel.rgb, finalColor.a);\n}\n\nvar gradedColor = gradeColor(finalColor.rgb * exposure);\nlet vignetteEdge = smoothstep(0.2, 0.72, distance(vec2f(uv) / vec2f(colorTexRegion()), vec2f(0.5)));\ngradedColor *= 1.0 - toneMappingParams.y * vignetteEdge;\nlet hdrOutput = hdrOutputEnabled > 0.5;\nif (!hdrOutput) {\n gradedColor = applyToneMapping(gradedColor);\n}\nlet encodedDisplay = select(\n pow(max(gradedColor, vec3f(0.0)), vec3f(1.0 / 2.2)),\n linearToSrgb(gradedColor),\n hdrOutput\n);\nvar displayColor = encodedDisplay;\nif (flatBackgroundColor.a > 0.5) {\n let surfaceCoverage = clamp(\n load_flatBackgroundMaskTex(uv, 0).a,\n 0.0,\n 1.0\n );\n let flatBackgroundDisplay = linearToSrgb(max(flatBackgroundColor.rgb, vec3f(0.0)));\n displayColor = mix(flatBackgroundDisplay, encodedDisplay, surfaceCoverage);\n if (bloomIntensity > 0.0) {\n var unbloomedColor = gradeColor(\n max(finalColor.rgb - bloomTexel.rgb, vec3f(0.0))\n * exposure\n );\n unbloomedColor *= 1.0 - toneMappingParams.y * vignetteEdge;\n if (!hdrOutput) {\n unbloomedColor = applyToneMapping(unbloomedColor);\n }\n let encodedUnbloomed = select(\n pow(max(unbloomedColor, vec3f(0.0)), vec3f(1.0 / 2.2)),\n linearToSrgb(unbloomedColor),\n hdrOutput\n );\n displayColor += max(encodedDisplay - encodedUnbloomed, vec3f(0.0))\n * (1.0 - surfaceCoverage);\n }\n}\nfinalColor = vec4f(displayColor, finalColor.a);\nif (bloomIntensity > 0.0) {\n finalColor.a = max(finalColor.a, min(dot(bloomTexel.rgb, vec3f(0.2125, 0.7154, 0.0721)), 1.0));\n}\n\nif (shadowCatcherEnabled > 0.5) {\n let shadowCatcher = load_shadowCatcherTex(uv, 0);\n let coverage = clamp(shadowCatcher.r, 0.0, 1.0);\n let opacity = max(clamp(shadowCatcher.a / max(coverage, 0.000001), 0.0, 1.0) - (1.0 - shadowCatcherAlpha), 0.0);\n if (coverage > 0.0 || flatBackgroundColor.a > 0.5) {\n let foreground = load_foregroundTex(uv, 0);\n let background = load_catcherBackgroundTex(uv, 0);\n // An opaque flat backdrop also owns primary misses outside the receiver.\n // Its alpha contains catcher coverage plus miss coverage; only the catcher\n // fraction receives shadow. These weights come from the accumulation,\n // independently of the quantized denoising/albedo guide.\n let flatMissCoverage = select(0.0, clamp(background.a - coverage, 0.0, 1.0 - coverage), flatBackgroundColor.a > 0.5);\n var foregroundColor = gradeColor((foreground.rgb + bloomTexel.rgb) * exposure);\n var backgroundColor = gradeColor((background.rgb / max(background.a, 0.000001) + bloomTexel.rgb) * exposure);\n foregroundColor *= 1.0 - toneMappingParams.y * vignetteEdge;\n backgroundColor *= 1.0 - toneMappingParams.y * vignetteEdge;\n if (!hdrOutput) {\n foregroundColor = applyToneMapping(foregroundColor);\n backgroundColor = applyToneMapping(backgroundColor);\n }\n foregroundColor = select(pow(max(foregroundColor, vec3f(0.0)), vec3f(1.0 / 2.2)), linearToSrgb(foregroundColor), hdrOutput);\n backgroundColor = select(pow(max(backgroundColor, vec3f(0.0)), vec3f(1.0 / 2.2)), linearToSrgb(backgroundColor), hdrOutput);\n if (flatBackgroundColor.a > 0.5) {\n var unbloomedBackground = gradeColor(background.rgb / max(background.a, 0.000001) * exposure);\n unbloomedBackground *= 1.0 - toneMappingParams.y * vignetteEdge;\n if (!hdrOutput) { unbloomedBackground = applyToneMapping(unbloomedBackground); }\n let encodedUnbloomedBackground = select(pow(max(unbloomedBackground, vec3f(0.0)), vec3f(1.0 / 2.2)), linearToSrgb(unbloomedBackground), hdrOutput);\n let bloomSpill = select(vec3f(0.0), max(backgroundColor - encodedUnbloomedBackground, vec3f(0.0)), bloomIntensity > 0.0);\n backgroundColor = linearToSrgb(max(flatBackgroundColor.rgb, vec3f(0.0))) + bloomSpill;\n }\n // Foreground and catcher are disjoint primary samples, not overlapping\n // alpha layers. Shadow only the catcher background before averaging.\n let shadowAlpha = coverage * opacity;\n let bloomAlpha = clamp(dot(bloomTexel.rgb, vec3f(0.2125, 0.7154, 0.0721)), 0.0, 1.0);\n let foregroundAlpha = max(foreground.a, bloomAlpha * (1.0 - coverage - flatMissCoverage));\n let backgroundAlpha = max(background.a, bloomAlpha * coverage);\n let visibleBackgroundAlpha = (backgroundAlpha - flatMissCoverage) * (1.0 - opacity) + flatMissCoverage;\n let alpha = foregroundAlpha + visibleBackgroundAlpha + shadowAlpha;\n let premultiplied = foregroundColor * foregroundAlpha\n + backgroundColor * visibleBackgroundAlpha\n + shadowCatcherColor * shadowAlpha;\n finalColor = vec4f(premultiplied / max(alpha, 0.000001), alpha);\n }\n}\n\noutput.color = finalColor;\n\n// output.color = load_bloomTex(uv, 0) * bloomIntensity;\n`;\n\n// Preserve the existing display composition, but give OIDN a floating-point,\n// linear-light image. Alpha is deliberately not used as a second color layer.\nexport const compositeDenoiseOutputMain = /* wgsl */ `\nlet encoded = max(finalColor.rgb, vec3f(0.0));\nlet displayLinear = select(\n pow(encoded, vec3f(2.2)),\n select(pow((encoded + 0.055) / 1.055, vec3f(2.4)), encoded / 12.92,\n encoded <= vec3f(0.04045)),\n hdrOutput\n);\noutput.denoiseColor = vec4f(displayLinear, finalColor.a);\n\n// The receiver is invisible: its visible texture is the displayed background,\n// not the neutral reflectance used for its lighting estimate. Match the beauty\n// reconstruction filter, including mixed foreground/receiver primary samples.\n// Exclude the stochastic shadow and bloom so neither is preserved as texture.\nlet rawAlbedo = load_flatBackgroundMaskTex(uv, 0);\nvar compositeAlbedo = rawAlbedo.rgb;\nif (shadowCatcherEnabled > 0.5 && flatBackgroundColor.a < 0.5) {\n let coverage = clamp(load_shadowCatcherTex(uv, 0).r, 0.0, 1.0);\n let background = load_catcherBackgroundTex(uv, 0);\n if (coverage > 0.0 && background.a > 0.0) {\n var backgroundAlbedo = gradeColor(background.rgb / background.a * exposure);\n backgroundAlbedo *= 1.0 - toneMappingParams.y * vignetteEdge;\n if (!hdrOutput) { backgroundAlbedo = applyToneMapping(backgroundAlbedo); }\n // Background alpha already includes primary catcher coverage. Retain the\n // neutral receiver for its transparent part, without counting coverage twice\n // or adding the stochastic shadow opacity to the texture guide.\n let backgroundWeight = clamp(background.a, 0.0, coverage);\n compositeAlbedo += backgroundWeight * (clamp(backgroundAlbedo, vec3f(0.0), vec3f(1.0)) - vec3f(1.0));\n }\n}\noutput.denoiseAlbedo = vec4f(clamp(compositeAlbedo, vec3f(0.0), vec3f(1.0)), rawAlbedo.a);\n`;\n\nexport const compositeDenoiseDisplayMain = /* wgsl */ `\nlet denoised = load_colorTex(uv, 0);\n// Keep the original primary coverage, including transparency. OIDN only\n// filters RGB; filtering coverage separately reintroduces silhouette seams.\n// The built-in filter weights color and coverage together and may replace it.\nlet alpha = select(load_composedTex(uv, 0).a, clamp(denoised.a, 0.0, 1.0), denoisedAlpha > 0.5);\nlet linear = max(denoised.rgb, vec3f(0.0));\nlet encoded = select(pow(linear, vec3f(1.0 / 2.2)), linearToSrgb(linear), hdrOutputEnabled > 0.5);\noutput.color = vec4f(select(vec3f(0.0), encoded, alpha > 0.0), alpha);\n`;\n"]}
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{"version":3,"file":"compose.frag.wgsl.js","sourceRoot":"","sources":["../../../src/renderer/wgsl/compose.frag.wgsl.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,kBAAkB,GAAG,UAAU,CAAC;;;;;;;CAO5C,CAAC;AAEF,MAAM,CAAC,MAAM,aAAa,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0EtC,kBAAkB;;;;;;;;;;;;;;;;CAgBnB,CAAC;AAEF,MAAM,UAAU,iBAAiB,CAAC,cAAkC,MAAM;IACxE,OAAO,UAAU,CAAC;;;;;;;;;;;;;;;;;EAiBhB,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC,CAAC,qDAAqD;;;;;;;;;;;;;;;;;;;;;;;EAuBxG,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,8BAA8B,CAAC,CAAC,CAAC,wDAAwD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2BAiC3F,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,+BAA+B,CAAC,CAAC,CAAC,yDAAyD;2BACpH,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,+BAA+B,CAAC,CAAC,CAAC,yDAAyD;;;;;kBAKnG,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,mCAAmC,CAAC,CAAC,CAAC,6DAA6D;;;;;;;;;;;;;;;;;;;;;;CAsB3K,CAAC;AACF,CAAC;AACD,MAAM,CAAC,MAAM,WAAW,GAAG,iBAAiB,EAAE,CAAC;AAE/C,6EAA6E;AAC7E,8EAA8E;AAC9E,MAAM,UAAU,+BAA+B,CAAC,MAAM,GAAG,qBAAqB,EAAE,KAAK,GAAG,YAAY,EAAE,cAAkC,MAAM;IAC5I,MAAM,UAAU,GAAG,gGAAgG,CAAC;IACpH,OAAO,UAAU,CAAC;oBACA,KAAK;WACH,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,oCAAoC,UAAU,OAAc;EACtH,MAAM,gBAA2B,KAAK;;CAEvC,CAAC;AACF,CAAC;AACD,MAAM,UAAU,gCAAgC,CAAC,MAAM,GAAG,sBAAsB;IAC9E,OAAO,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;EAoBlB,MAAM;CACP,CAAC;AACF,CAAC;AACD,MAAM,CAAC,MAAM,0BAA0B,GAAG,+BAA+B,EAAE,GAAG,gCAAgC,EAAE,CAAC;AAEjH,MAAM,UAAU,iCAAiC,CAAC,cAAkC,MAAM;IACxF,OAAO,UAAU,CAAC;;;;;;;gBAOJ,WAAW,KAAK,MAAM,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,qFAAqF;;CAEtJ,CAAC;AACF,CAAC;AAED,MAAM,CAAC,MAAM,2BAA2B,GAAG,iCAAiC,EAAE,CAAC;AAE/E,yEAAyE;AACzE,MAAM,CAAC,MAAM,cAAc,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;CAexC,CAAC","sourcesContent":["export const linearToSrgbDefine = /* wgsl */ `\nfn linearToSrgb(color: vec3f) -> vec3f {\n let linear = max(color, vec3f(0.0));\n let low = linear * 12.92;\n let high = 1.055 * pow(linear, vec3f(1.0 / 2.4)) - 0.055;\n return select(high, low, linear <= vec3f(0.0031308));\n}\n`;\n\nexport const composeDefine = /* wgsl */ `\n\nfn linearToneMapping(color: vec3f) -> vec3f {\n return clamp(color, vec3f(0.0), vec3f(1.0));\n}\nfn reinhardToneMapping(color: vec3f) -> vec3f {\n return clamp(color / (vec3f(1.0) + color), vec3f(0.0), vec3f(1.0));\n}\nfn cineonToneMapping(inputColor: vec3f) -> vec3f {\n let color = max(vec3f(0.0), inputColor - 0.004);\n return pow((color * (6.2 * color + 0.5)) /\n (color * (6.2 * color + 1.7) + 0.06), vec3f(2.2));\n}\nfn rrtAndOdtFit(value: vec3f) -> vec3f {\n let numerator = value * (value + 0.0245786) - 0.000090537;\n let denominator = value * (0.983729 * value + 0.4329510) + 0.238081;\n return numerator / denominator;\n}\nfn acesToneMapping(inputColor: vec3f) -> vec3f {\n let inputMatrix = mat3x3f(\n vec3f(0.59719, 0.07600, 0.02840),\n vec3f(0.35458, 0.90834, 0.13383),\n vec3f(0.04823, 0.01566, 0.83777)\n );\n let outputMatrix = mat3x3f(\n vec3f(1.60475, -0.10208, -0.00327),\n vec3f(-0.53108, 1.10813, -0.07276),\n vec3f(-0.07367, -0.00605, 1.07602)\n );\n let color = inputMatrix * (inputColor / 0.6);\n return clamp(outputMatrix * rrtAndOdtFit(color), vec3f(0.0), vec3f(1.0));\n}\nfn agxDefaultContrastApprox(value: vec3f) -> vec3f {\n let value2 = value * value;\n let value4 = value2 * value2;\n return 15.5 * value4 * value2 - 40.14 * value4 * value\n + 31.96 * value4 - 6.868 * value2 * value\n + 0.4298 * value2 + 0.1191 * value - 0.00232;\n}\nfn agxToneMapping(inputColor: vec3f) -> vec3f {\n let linearRec2020ToLinearSrgb = mat3x3f(\n vec3f(1.6605, -0.1246, -0.0182),\n vec3f(-0.5876, 1.1329, -0.1006),\n vec3f(-0.0728, -0.0083, 1.1187)\n );\n let linearSrgbToLinearRec2020 = mat3x3f(\n vec3f(0.6274, 0.0691, 0.0164),\n vec3f(0.3293, 0.9195, 0.0880),\n vec3f(0.0433, 0.0113, 0.8956)\n );\n let insetMatrix = mat3x3f(\n vec3f(0.856627153315983, 0.137318972929847, 0.11189821299995),\n vec3f(0.0951212405381588, 0.761241990602591, 0.0767994186031903),\n vec3f(0.0482516061458583, 0.101439036467562, 0.811302368396859)\n );\n let outsetMatrix = mat3x3f(\n vec3f(1.1271005818144368, -0.1413297634984383, -0.14132976349843826),\n vec3f(-0.11060664309660323, 1.157823702216272, -0.11060664309660294),\n vec3f(-0.016493938717834573, -0.016493938717834257, 1.2519364065950405)\n );\n var color = insetMatrix * (linearSrgbToLinearRec2020 * inputColor);\n color = clamp((log2(max(color, vec3f(1e-10))) + 12.47393) / 16.5, vec3f(0.0), vec3f(1.0));\n color = outsetMatrix * agxDefaultContrastApprox(color);\n color = pow(max(color, vec3f(0.0)), vec3f(2.2));\n return clamp(linearRec2020ToLinearSrgb * color, vec3f(0.0), vec3f(1.0));\n}\nfn applyToneMapping(color: vec3f) -> vec3f {\n let toneMappingMode = i32(toneMappingParams.x);\n if (toneMappingMode == 1) { return acesToneMapping(color); }\n if (toneMappingMode == 2) { return cineonToneMapping(color); }\n if (toneMappingMode == 3) { return reinhardToneMapping(color); }\n if (toneMappingMode == 4) { return linearToneMapping(color); }\n return agxToneMapping(color);\n}\n${linearToSrgbDefine}\nfn gradeColor(inputColor: vec3f) -> vec3f {\n let contrast = colorGradingParams.x;\n let saturation = colorGradingParams.y;\n let temperature = colorGradingParams.z;\n let tint = colorGradingParams.w;\n let balance = vec3f(\n 1.0 + temperature * 0.16 + tint * 0.04,\n 1.0 - tint * 0.12,\n 1.0 - temperature * 0.16 + tint * 0.04\n );\n var color = max(inputColor * balance, vec3f(0.0));\n color = max((color - 0.18) * contrast + 0.18, vec3f(0.0));\n let luminance = dot(color, vec3f(0.2126, 0.7152, 0.0722));\n return max(mix(vec3f(luminance), color, saturation), vec3f(0.0));\n}\n`;\n\nexport function createComposeMain(sdrEncoding: 'gamma22' | 'srgb' = 'srgb'): string {\n return /* wgsl */ `\n\nvar finalColor = load_colorTex(uv, 0);\nvar bloomTexel = vec4(0.0);\nif (bloomIntensity > 0.0) {\n bloomTexel = load_bloomTex(uv, 0) * bloomIntensity;\n finalColor = vec4f(finalColor.rgb + bloomTexel.rgb, finalColor.a);\n}\n\nvar gradedColor = gradeColor(finalColor.rgb * exposure);\nlet vignetteEdge = smoothstep(0.2, 0.72, distance(vec2f(uv) / vec2f(colorTexRegion()), vec2f(0.5)));\ngradedColor *= 1.0 - toneMappingParams.y * vignetteEdge;\nlet hdrOutput = hdrOutputEnabled > 0.5;\nif (!hdrOutput) {\n gradedColor = applyToneMapping(gradedColor);\n}\nlet encodedDisplay = select(\n ${sdrEncoding === 'srgb' ? 'linearToSrgb(gradedColor)' : 'pow(max(gradedColor, vec3f(0.0)), vec3f(1.0 / 2.2))'},\n linearToSrgb(gradedColor),\n hdrOutput\n);\nvar displayColor = encodedDisplay;\nif (flatBackgroundColor.a > 0.5) {\n let surfaceCoverage = clamp(\n load_flatBackgroundMaskTex(uv, 0).a,\n 0.0,\n 1.0\n );\n let flatBackgroundDisplay = linearToSrgb(max(flatBackgroundColor.rgb, vec3f(0.0)));\n displayColor = mix(flatBackgroundDisplay, encodedDisplay, surfaceCoverage);\n if (bloomIntensity > 0.0) {\n var unbloomedColor = gradeColor(\n max(finalColor.rgb - bloomTexel.rgb, vec3f(0.0))\n * exposure\n );\n unbloomedColor *= 1.0 - toneMappingParams.y * vignetteEdge;\n if (!hdrOutput) {\n unbloomedColor = applyToneMapping(unbloomedColor);\n }\n let encodedUnbloomed = select(\n ${sdrEncoding === 'srgb' ? 'linearToSrgb(unbloomedColor)' : 'pow(max(unbloomedColor, vec3f(0.0)), vec3f(1.0 / 2.2))'},\n linearToSrgb(unbloomedColor),\n hdrOutput\n );\n displayColor += max(encodedDisplay - encodedUnbloomed, vec3f(0.0))\n * (1.0 - surfaceCoverage);\n }\n}\nfinalColor = vec4f(displayColor, finalColor.a);\nif (bloomIntensity > 0.0) {\n finalColor.a = max(finalColor.a, min(dot(bloomTexel.rgb, vec3f(0.2125, 0.7154, 0.0721)), 1.0));\n}\n\nif (shadowCatcherEnabled > 0.5) {\n let shadowCatcher = load_shadowCatcherTex(uv, 0);\n let coverage = clamp(shadowCatcher.r, 0.0, 1.0);\n let opacity = max(clamp(shadowCatcher.a / max(coverage, 0.000001), 0.0, 1.0) - (1.0 - shadowCatcherAlpha), 0.0);\n if (coverage > 0.0 || flatBackgroundColor.a > 0.5) {\n let foreground = load_foregroundTex(uv, 0);\n let background = load_catcherBackgroundTex(uv, 0);\n // An opaque flat backdrop also owns primary misses outside the receiver.\n // Its alpha contains catcher coverage plus miss coverage; only the catcher\n // fraction receives shadow. These weights come from the accumulation,\n // independently of the quantized denoising/albedo guide.\n let flatMissCoverage = select(0.0, clamp(background.a - coverage, 0.0, 1.0 - coverage), flatBackgroundColor.a > 0.5);\n var foregroundColor = gradeColor((foreground.rgb + bloomTexel.rgb) * exposure);\n var backgroundColor = gradeColor((background.rgb / max(background.a, 0.000001) + bloomTexel.rgb) * exposure);\n foregroundColor *= 1.0 - toneMappingParams.y * vignetteEdge;\n backgroundColor *= 1.0 - toneMappingParams.y * vignetteEdge;\n if (!hdrOutput) {\n foregroundColor = applyToneMapping(foregroundColor);\n backgroundColor = applyToneMapping(backgroundColor);\n }\n foregroundColor = select(${sdrEncoding === 'srgb' ? 'linearToSrgb(foregroundColor)' : 'pow(max(foregroundColor, vec3f(0.0)), vec3f(1.0 / 2.2))'}, linearToSrgb(foregroundColor), hdrOutput);\n backgroundColor = select(${sdrEncoding === 'srgb' ? 'linearToSrgb(backgroundColor)' : 'pow(max(backgroundColor, vec3f(0.0)), vec3f(1.0 / 2.2))'}, linearToSrgb(backgroundColor), hdrOutput);\n if (flatBackgroundColor.a > 0.5) {\n var unbloomedBackground = gradeColor(background.rgb / max(background.a, 0.000001) * exposure);\n unbloomedBackground *= 1.0 - toneMappingParams.y * vignetteEdge;\n if (!hdrOutput) { unbloomedBackground = applyToneMapping(unbloomedBackground); }\n let encodedUnbloomedBackground = select(${sdrEncoding === 'srgb' ? 'linearToSrgb(unbloomedBackground)' : 'pow(max(unbloomedBackground, vec3f(0.0)), vec3f(1.0 / 2.2))'}, linearToSrgb(unbloomedBackground), hdrOutput);\n let bloomSpill = select(vec3f(0.0), max(backgroundColor - encodedUnbloomedBackground, vec3f(0.0)), bloomIntensity > 0.0);\n backgroundColor = linearToSrgb(max(flatBackgroundColor.rgb, vec3f(0.0))) + bloomSpill;\n }\n // Foreground and catcher are disjoint primary samples, not overlapping\n // alpha layers. Shadow only the catcher background before averaging.\n let shadowAlpha = coverage * opacity;\n let bloomAlpha = clamp(dot(bloomTexel.rgb, vec3f(0.2125, 0.7154, 0.0721)), 0.0, 1.0);\n let foregroundAlpha = max(foreground.a, bloomAlpha * (1.0 - coverage - flatMissCoverage));\n let backgroundAlpha = max(background.a, bloomAlpha * coverage);\n let visibleBackgroundAlpha = (backgroundAlpha - flatMissCoverage) * (1.0 - opacity) + flatMissCoverage;\n let alpha = foregroundAlpha + visibleBackgroundAlpha + shadowAlpha;\n let premultiplied = foregroundColor * foregroundAlpha\n + backgroundColor * visibleBackgroundAlpha\n + shadowCatcherColor * shadowAlpha;\n finalColor = vec4f(premultiplied / max(alpha, 0.000001), alpha);\n }\n}\n\noutput.color = finalColor;\n\n// output.color = load_bloomTex(uv, 0) * bloomIntensity;\n`;\n}\nexport const composeMain = createComposeMain();\n\n// Preserve the existing display composition, but give OIDN a floating-point,\n// linear-light image. Alpha is deliberately not used as a second color layer.\nexport function createCompositeDenoiseColorMain(output = 'output.denoiseColor', input = 'finalColor', sdrEncoding: 'gamma22' | 'srgb' = 'srgb'): string {\n const srgbDecode = 'select(pow((encoded + 0.055) / 1.055, vec3f(2.4)), encoded / 12.92, encoded <= vec3f(0.04045))';\n return /* wgsl */ `\nlet encoded = max(${input}.rgb, vec3f(0.0));\nlet displayLinear = ${sdrEncoding === 'srgb' ? srgbDecode : `select(pow(encoded, vec3f(2.2)), ${srgbDecode}, hdrOutput)`};\n${output} = vec4f(displayLinear, ${input}.a);\n\n`;\n}\nexport function createCompositeDenoiseAlbedoMain(output = 'output.denoiseAlbedo'): string {\n return /* wgsl */ `// The receiver is invisible: its visible texture is the displayed background,\n// not the neutral reflectance used for its lighting estimate. Match the beauty\n// reconstruction filter, including mixed foreground/receiver primary samples.\n// Exclude the stochastic shadow and bloom so neither is preserved as texture.\nlet rawAlbedo = load_flatBackgroundMaskTex(uv, 0);\nvar compositeAlbedo = rawAlbedo.rgb;\nif (shadowCatcherEnabled > 0.5 && flatBackgroundColor.a < 0.5) {\n let coverage = clamp(load_shadowCatcherTex(uv, 0).r, 0.0, 1.0);\n let background = load_catcherBackgroundTex(uv, 0);\n if (coverage > 0.0 && background.a > 0.0) {\n var backgroundAlbedo = gradeColor(background.rgb / background.a * exposure);\n backgroundAlbedo *= 1.0 - toneMappingParams.y * vignetteEdge;\n if (!hdrOutput) { backgroundAlbedo = applyToneMapping(backgroundAlbedo); }\n // Background alpha already includes primary catcher coverage. Retain the\n // neutral receiver for its transparent part, without counting coverage twice\n // or adding the stochastic shadow opacity to the texture guide.\n let backgroundWeight = clamp(background.a, 0.0, coverage);\n compositeAlbedo += backgroundWeight * (clamp(backgroundAlbedo, vec3f(0.0), vec3f(1.0)) - vec3f(1.0));\n }\n}\n${output} = vec4f(clamp(compositeAlbedo, vec3f(0.0), vec3f(1.0)), rawAlbedo.a);\n`;\n}\nexport const compositeDenoiseOutputMain = createCompositeDenoiseColorMain() + createCompositeDenoiseAlbedoMain();\n\nexport function createCompositeDenoiseDisplayMain(sdrEncoding: 'gamma22' | 'srgb' = 'srgb'): string {\n return /* wgsl */ `\nlet denoised = load_colorTex(uv, 0);\n// Keep the original primary coverage, including transparency. OIDN only\n// filters RGB; filtering coverage separately reintroduces silhouette seams.\n// The built-in filter weights color and coverage together and may replace it.\nlet alpha = select(load_composedTex(uv, 0).a, clamp(denoised.a, 0.0, 1.0), denoisedAlpha > 0.5);\nlet linear = max(denoised.rgb, vec3f(0.0));\nlet encoded = ${sdrEncoding === 'srgb' ? 'linearToSrgb(linear)' : 'select(pow(linear, vec3f(1.0 / 2.2)), linearToSrgb(linear), hdrOutputEnabled > 0.5)'};\noutput.color = vec4f(select(vec3f(0.0), encoded, alpha > 0.0), alpha);\n`;\n}\n\nexport const compositeDenoiseDisplayMain = createCompositeDenoiseDisplayMain();\n\n// Shared hit normalization; CPU readback retains its f32 reference path.\nexport const hdrResolveWGSL = /* wgsl */ `\nfn hdr_resolve_component(color: f32, count: f32, hit: f32, minimum_count: f32, rgb: bool) -> f32 {\nif (count <= 0.0) {\nreturn 0.0;\n}\nlet total = max(count, minimum_count);\nlet divisor = select(total, hit, (rgb && (hit > 0.0)));\nreturn (color / divisor);\n}\nfn hdr_flat_component(color: f32, coverage: f32, flat: bool, rgb: bool) -> f32 {\nif ((flat && rgb) && (coverage > 0.0)) {\nreturn (color * coverage);\n}\nreturn color;\n}\n`;\n"]}
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@@ -5,19 +5,19 @@ let filtered = load_filteredTex(uv, 0).rgb;
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let foreground = load_foregroundTex(uv, 0);
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let background = load_backgroundTex(uv, 0);
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var
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var
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var mS = foreground;
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var mR = background;
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if (any(filtered != original)) {
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let
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let
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let scale = select(vec3f(1.0), filtered /
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let
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let wu = abs(original) > vec3f(0.000001);
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let ah = select(vec3f(1.0), original, wu);
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let scale = select(vec3f(1.0), filtered / ah, wu);
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let vO = select(filtered - original, vec3f(0.0), wu);
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mS = vec4f(foreground.rgb * scale + vO, foreground.a);
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mR = vec4f(background.rgb * scale + vO * background.a, background.a);
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}
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output.foreground =
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output.background =
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output.foreground = mS;
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output.background = mR;
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`;
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/** Custom output alpha is ignored; retain the input composition's coverage. */
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export const customDenoiseCoverageMain = /* wgsl */ `
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@@ -10,21 +10,21 @@ let offset = vec2f(id.xy) / ${DEPTH_SAMPLE_GRID - 1}.0 * 2.0 - 1.0;
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let uv = depthArea.xy + depthArea.zw * offset * vec2f(1.0, -1.0);
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outColor[index] = vec4f(0.0);
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if (any(uv < vec2f(0.0)) || any(uv > vec2f(1.0))) { return; }
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var ray =
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var ray = eT(uv);
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let eye = cameraUniform.viewInv[3].xyz;
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let
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var si:
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let forward = -normalize(cameraUniform.viewInv[2].xyz);
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var si: SurfaceInteraction;
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si.triangleIndex = -1;
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for (var layer = 0; layer < 32; layer++) {
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intersectScene(ray, &si, 0, false, false);
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if (!si.hit) { return; }
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var material: OpenPbrResolvedMaterial;
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getMaterial(&material, si.materialIndex, si.uv, si.uv1, si.instanceIndex, si.vertexColor);
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if (material.materialType != SHADOW_CATCHER && material.alpha > 0.0) {
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outColor[index] = vec4f(max(dot(si.position - eye,
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outColor[index] = vec4f(max(dot(si.position - eye, forward), 0.0), 0.0, 0.0, 0.0);
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return;
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}
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ray.o = si.position + ray.d * (EPS * 0.02);
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@@ -0,0 +1,25 @@
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import { type JNLMFilterShape } from '../jnlm.js';
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export type JNLMGuideBindings = 'textures' | 'buffers';
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export declare function packJNLMParameters(width: number, height: number, strength: number, pass: number): ArrayBuffer;
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export declare const JNLM_WORKGROUP_SIZE = 8;
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/**
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* Pass 1: the guide mean and the variance of that mean from the accumulated
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* moments. Ray buffers are stored bottom-up; guides use texture rows.
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*/
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export declare const jnlmGuideWGSL: string;
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/**
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* Pass 2: smooth the noisy per-pixel variance over 3 x 3 pixels. Pixels with
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* a single sample take the spatial variance of their neighborhood instead.
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*/
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export declare const jnlmVarianceWGSL = "\n\nstruct JNLMParams {\n size: vec2u,\n colorSensitivity: f32,\n // Pixel spacing of the search window and patches in this pass.\n dilation: f32,\n}\n@group(0) @binding(0) var<uniform> params: JNLMParams;\n\n@group(0) @binding(1) var<storage, read> rawGuide: array<vec2f>;\n@group(0) @binding(2) var<storage, read_write> guide: array<vec2f>;\n\n@compute @workgroup_size(8, 8, 1)\nfn main(@builtin(global_invocation_id) id: vec3u) {\n let size = params.size;\n if (id.x >= size.x || id.y >= size.y) { return; }\n let center = rawGuide[id.x + id.y * size.x];\n var varianceSum = 0.0;\n var varianceCount = 0.0;\n var meanSum = 0.0;\n var meanSquareSum = 0.0;\n for (var dy = -1; dy <= 1; dy++) {\n for (var dx = -1; dx <= 1; dx++) {\n let q = clamp(vec2i(id.xy) + vec2i(dx, dy), vec2i(0), vec2i(size) - 1);\n let value = rawGuide[u32(q.x) + u32(q.y) * size.x];\n meanSum += value.x;\n meanSquareSum += value.x * value.x;\n if (value.y >= 0.0) {\n varianceSum += value.y;\n varianceCount += 1.0;\n }\n }\n }\n var variance: f32;\n if (center.y >= 0.0) {\n variance = varianceSum / varianceCount;\n } else {\n let spatialMean = meanSum / 9.0;\n variance = max(meanSquareSum / 9.0 - spatialMean * spatialMean, 0.0) * 9.0 / 8.0;\n }\n guide[id.x + id.y * size.x] = vec2f(center.x, variance);\n}\n";
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/** Copies the composed image into the filter's color buffer. */
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export declare function createJNLMLoadColorWGSL(guides?: JNLMGuideBindings): string;
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export declare const jnlmLoadColorWGSL: string;
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/**
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* Pass 3: the joint NL-means filter of the composed image. It also filters
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* the guide with the same weights, with the variance of the weighted mean,
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* for a following pass. The albedo regression corrects color only, keeping
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* uncertain fitted texture responses out of the matching guide.
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*/
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export declare function createJNLMFilterWGSL({ searchRadius, patchRadius, albedoBandwidth, normalBandwidth }?: JNLMFilterShape, guides?: JNLMGuideBindings): string;
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export declare const jnlmEncodeWGSL = "\nstruct OutputParams { size: vec2u, premultiply: u32, reserved: u32 }\n@group(0) @binding(0) var<uniform> params: OutputParams;\n@group(0) @binding(1) var<storage, read> color: array<vec4f>;\n@group(0) @binding(2) var output: texture_storage_2d<rgba8unorm, write>;\n\nfn linearToSrgb(color: vec3f) -> vec3f {\n let linear = max(color, vec3f(0.0));\n let low = linear * 12.92;\n let high = 1.055 * pow(linear, vec3f(1.0 / 2.4)) - 0.055;\n return select(high, low, linear <= vec3f(0.0031308));\n}\n\n@compute @workgroup_size(8, 8, 1)\nfn main(@builtin(global_invocation_id) id: vec3u) {\n if (any(id.xy >= params.size)) { return; }\n let c = color[id.y * params.size.x + id.x];\n var rgb = linearToSrgb(c.rgb);\n if (params.premultiply != 0u) { rgb *= c.a; }\n textureStore(output, id.xy, vec4f(rgb, c.a));\n}\n";
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