@jjlmoya/utils-science 1.51.0 → 1.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/package.json +2 -2
  2. package/scripts/crystal-lattice-catalog-translations.mjs +1 -0
  3. package/src/category/i18n/es.ts +3 -4
  4. package/src/category/i18n/fr.ts +2 -2
  5. package/src/category/i18n/it.ts +2 -2
  6. package/src/category/i18n/pt.ts +2 -2
  7. package/src/category/index.ts +25 -25
  8. package/src/components/PreviewNavSidebar.astro +1 -1
  9. package/src/components/PreviewToolbar.astro +1 -1
  10. package/src/data.ts +1 -1
  11. package/src/env.d.ts +1 -1
  12. package/src/layouts/PreviewLayout.astro +1 -1
  13. package/src/pages/index.astro +1 -1
  14. package/src/tests/bibliography_wellformed_export.test.ts +46 -0
  15. package/src/tests/category_seo_quality.test.ts +76 -0
  16. package/src/tests/faq_count.test.ts +19 -19
  17. package/src/tests/i18n_coverage.test.ts +36 -36
  18. package/src/tests/mocks/astro_mock.js +1 -1
  19. package/src/tests/no_h1_in_components.test.ts +1 -1
  20. package/src/tests/script_density.test.ts +94 -94
  21. package/src/tests/seo_length.test.ts +24 -24
  22. package/src/tests/seo_parity.test.ts +5 -5
  23. package/src/tests/seo_translation_completeness.test.ts +76 -0
  24. package/src/tests/seo_wellformed_export.test.ts +65 -0
  25. package/src/tests/spanish_leakage.test.ts +175 -175
  26. package/src/tool/asteroid-impact/component.astro +251 -251
  27. package/src/tool/asteroid-impact/helpers.ts +17 -17
  28. package/src/tool/asteroid-impact/i18n/de.ts +2 -2
  29. package/src/tool/asteroid-impact/i18n/en.ts +2 -2
  30. package/src/tool/asteroid-impact/i18n/es.ts +2 -2
  31. package/src/tool/asteroid-impact/i18n/fr.ts +2 -2
  32. package/src/tool/asteroid-impact/i18n/id.ts +2 -2
  33. package/src/tool/asteroid-impact/i18n/it.ts +2 -2
  34. package/src/tool/asteroid-impact/i18n/ja.ts +2 -2
  35. package/src/tool/asteroid-impact/i18n/ko.ts +2 -2
  36. package/src/tool/asteroid-impact/i18n/nl.ts +2 -2
  37. package/src/tool/asteroid-impact/i18n/pl.ts +2 -2
  38. package/src/tool/asteroid-impact/i18n/pt.ts +2 -2
  39. package/src/tool/asteroid-impact/i18n/ru.ts +2 -2
  40. package/src/tool/asteroid-impact/i18n/sv.ts +2 -2
  41. package/src/tool/asteroid-impact/i18n/tr.ts +2 -2
  42. package/src/tool/asteroid-impact/i18n/zh.ts +2 -2
  43. package/src/tool/asteroid-impact/script.ts +262 -262
  44. package/src/tool/asteroid-impact/seo.astro +15 -15
  45. package/src/tool/asteroid-impact/ui.ts +69 -69
  46. package/src/tool/black-hole-event-horizon-simulator/i18n/de.ts +249 -241
  47. package/src/tool/black-hole-event-horizon-simulator/i18n/fr.ts +252 -247
  48. package/src/tool/black-hole-event-horizon-simulator/i18n/id.ts +259 -259
  49. package/src/tool/black-hole-event-horizon-simulator/i18n/it.ts +255 -252
  50. package/src/tool/black-hole-event-horizon-simulator/i18n/ja.ts +254 -252
  51. package/src/tool/black-hole-event-horizon-simulator/i18n/ko.ts +258 -258
  52. package/src/tool/black-hole-event-horizon-simulator/i18n/nl.ts +256 -252
  53. package/src/tool/black-hole-event-horizon-simulator/i18n/pl.ts +258 -258
  54. package/src/tool/black-hole-event-horizon-simulator/i18n/pt.ts +256 -252
  55. package/src/tool/black-hole-event-horizon-simulator/i18n/ru.ts +258 -258
  56. package/src/tool/black-hole-event-horizon-simulator/i18n/sv.ts +257 -252
  57. package/src/tool/black-hole-event-horizon-simulator/i18n/tr.ts +256 -251
  58. package/src/tool/black-hole-event-horizon-simulator/i18n/zh.ts +261 -252
  59. package/src/tool/cellular-renewal/component.astro +126 -126
  60. package/src/tool/cellular-renewal/i18n/de.ts +1 -1
  61. package/src/tool/cellular-renewal/i18n/en.ts +1 -1
  62. package/src/tool/cellular-renewal/i18n/es.ts +1 -1
  63. package/src/tool/cellular-renewal/i18n/fr.ts +1 -1
  64. package/src/tool/cellular-renewal/i18n/id.ts +1 -1
  65. package/src/tool/cellular-renewal/i18n/it.ts +1 -1
  66. package/src/tool/cellular-renewal/i18n/ja.ts +1 -1
  67. package/src/tool/cellular-renewal/i18n/ko.ts +1 -1
  68. package/src/tool/cellular-renewal/i18n/nl.ts +1 -1
  69. package/src/tool/cellular-renewal/i18n/pl.ts +1 -1
  70. package/src/tool/cellular-renewal/i18n/pt.ts +1 -1
  71. package/src/tool/cellular-renewal/i18n/ru.ts +1 -1
  72. package/src/tool/cellular-renewal/i18n/sv.ts +1 -1
  73. package/src/tool/cellular-renewal/i18n/tr.ts +1 -1
  74. package/src/tool/cellular-renewal/i18n/zh.ts +1 -1
  75. package/src/tool/cellular-renewal/seo.astro +15 -15
  76. package/src/tool/colony-counter/i18n/de.ts +1 -1
  77. package/src/tool/colony-counter/i18n/en.ts +1 -1
  78. package/src/tool/colony-counter/i18n/es.ts +1 -1
  79. package/src/tool/colony-counter/i18n/fr.ts +1 -1
  80. package/src/tool/colony-counter/i18n/id.ts +1 -1
  81. package/src/tool/colony-counter/i18n/it.ts +1 -1
  82. package/src/tool/colony-counter/i18n/ja.ts +1 -1
  83. package/src/tool/colony-counter/i18n/ko.ts +1 -1
  84. package/src/tool/colony-counter/i18n/nl.ts +1 -1
  85. package/src/tool/colony-counter/i18n/pl.ts +1 -1
  86. package/src/tool/colony-counter/i18n/pt.ts +1 -1
  87. package/src/tool/colony-counter/i18n/ru.ts +1 -1
  88. package/src/tool/colony-counter/i18n/sv.ts +1 -1
  89. package/src/tool/colony-counter/i18n/tr.ts +1 -1
  90. package/src/tool/colony-counter/i18n/zh.ts +1 -1
  91. package/src/tool/colony-counter/seo.astro +15 -15
  92. package/src/tool/conway-life-rule-lab/component.astro +1 -1
  93. package/src/tool/conway-life-rule-lab/i18n/de.ts +145 -141
  94. package/src/tool/conway-life-rule-lab/i18n/es.ts +146 -142
  95. package/src/tool/conway-life-rule-lab/i18n/fr.ts +146 -142
  96. package/src/tool/conway-life-rule-lab/i18n/id.ts +146 -145
  97. package/src/tool/conway-life-rule-lab/i18n/it.ts +146 -145
  98. package/src/tool/conway-life-rule-lab/i18n/ja.ts +146 -145
  99. package/src/tool/conway-life-rule-lab/i18n/ko.ts +146 -145
  100. package/src/tool/conway-life-rule-lab/i18n/nl.ts +147 -145
  101. package/src/tool/conway-life-rule-lab/i18n/pl.ts +147 -145
  102. package/src/tool/conway-life-rule-lab/i18n/pt.ts +147 -145
  103. package/src/tool/conway-life-rule-lab/i18n/ru.ts +147 -145
  104. package/src/tool/conway-life-rule-lab/i18n/sv.ts +147 -145
  105. package/src/tool/conway-life-rule-lab/i18n/tr.ts +147 -145
  106. package/src/tool/conway-life-rule-lab/i18n/zh.ts +147 -145
  107. package/src/tool/conway-life-rule-lab/logic/LifeLabRuntime.ts +2 -2
  108. package/src/tool/cosmic-inflation/i18n/ru.ts +105 -105
  109. package/src/tool/crystal-lattice-structure-finder/i18n/de.ts +217 -217
  110. package/src/tool/crystal-lattice-structure-finder/i18n/en.ts +1 -1
  111. package/src/tool/crystal-lattice-structure-finder/i18n/es.ts +217 -217
  112. package/src/tool/crystal-lattice-structure-finder/i18n/fr.ts +217 -217
  113. package/src/tool/crystal-lattice-structure-finder/i18n/id.ts +217 -217
  114. package/src/tool/crystal-lattice-structure-finder/i18n/it.ts +217 -217
  115. package/src/tool/crystal-lattice-structure-finder/i18n/ja.ts +217 -217
  116. package/src/tool/crystal-lattice-structure-finder/i18n/ko.ts +217 -217
  117. package/src/tool/crystal-lattice-structure-finder/i18n/nl.ts +217 -217
  118. package/src/tool/crystal-lattice-structure-finder/i18n/pl.ts +217 -217
  119. package/src/tool/crystal-lattice-structure-finder/i18n/pt.ts +217 -217
  120. package/src/tool/crystal-lattice-structure-finder/i18n/ru.ts +217 -217
  121. package/src/tool/crystal-lattice-structure-finder/i18n/sv.ts +217 -217
  122. package/src/tool/crystal-lattice-structure-finder/i18n/tr.ts +217 -217
  123. package/src/tool/crystal-lattice-structure-finder/i18n/zh.ts +217 -217
  124. package/src/tool/double-slit-decoherence/i18n/de.ts +181 -181
  125. package/src/tool/double-slit-decoherence/i18n/fr.ts +180 -180
  126. package/src/tool/double-slit-decoherence/i18n/id.ts +181 -181
  127. package/src/tool/double-slit-decoherence/i18n/it.ts +180 -180
  128. package/src/tool/double-slit-decoherence/i18n/ja.ts +181 -181
  129. package/src/tool/double-slit-decoherence/i18n/ko.ts +181 -181
  130. package/src/tool/double-slit-decoherence/i18n/nl.ts +181 -181
  131. package/src/tool/double-slit-decoherence/i18n/pl.ts +181 -181
  132. package/src/tool/double-slit-decoherence/i18n/pt.ts +178 -174
  133. package/src/tool/double-slit-decoherence/i18n/ru.ts +180 -180
  134. package/src/tool/double-slit-decoherence/i18n/sv.ts +176 -172
  135. package/src/tool/double-slit-decoherence/i18n/tr.ts +180 -180
  136. package/src/tool/double-slit-decoherence/i18n/zh.ts +181 -181
  137. package/src/tool/dyson-sphere-energy-capture/component.astro +253 -253
  138. package/src/tool/dyson-sphere-energy-capture/i18n/de.ts +194 -194
  139. package/src/tool/dyson-sphere-energy-capture/i18n/en.ts +6 -6
  140. package/src/tool/dyson-sphere-energy-capture/i18n/es.ts +6 -6
  141. package/src/tool/dyson-sphere-energy-capture/i18n/fr.ts +194 -194
  142. package/src/tool/dyson-sphere-energy-capture/i18n/id.ts +195 -195
  143. package/src/tool/dyson-sphere-energy-capture/i18n/it.ts +194 -194
  144. package/src/tool/dyson-sphere-energy-capture/i18n/ja.ts +194 -190
  145. package/src/tool/dyson-sphere-energy-capture/i18n/ko.ts +194 -193
  146. package/src/tool/dyson-sphere-energy-capture/i18n/nl.ts +197 -197
  147. package/src/tool/dyson-sphere-energy-capture/i18n/pl.ts +168 -166
  148. package/src/tool/dyson-sphere-energy-capture/i18n/pt.ts +194 -193
  149. package/src/tool/dyson-sphere-energy-capture/i18n/ru.ts +195 -193
  150. package/src/tool/dyson-sphere-energy-capture/i18n/sv.ts +195 -193
  151. package/src/tool/dyson-sphere-energy-capture/i18n/tr.ts +168 -166
  152. package/src/tool/dyson-sphere-energy-capture/i18n/zh.ts +194 -193
  153. package/src/tool/epidemic-sir-simulator/i18n/de.ts +347 -347
  154. package/src/tool/epidemic-sir-simulator/i18n/es.ts +347 -347
  155. package/src/tool/epidemic-sir-simulator/i18n/fr.ts +347 -347
  156. package/src/tool/epidemic-sir-simulator/i18n/it.ts +346 -346
  157. package/src/tool/epidemic-sir-simulator/i18n/nl.ts +347 -347
  158. package/src/tool/epidemic-sir-simulator/i18n/ru.ts +347 -347
  159. package/src/tool/epidemic-sir-simulator/i18n/sv.ts +347 -347
  160. package/src/tool/epidemic-sir-simulator/i18n/zh.ts +347 -347
  161. package/src/tool/exoplanet-biosignature-detector/i18n/de.ts +186 -186
  162. package/src/tool/exoplanet-biosignature-detector/i18n/en.ts +195 -195
  163. package/src/tool/exoplanet-biosignature-detector/i18n/es.ts +194 -194
  164. package/src/tool/exoplanet-biosignature-detector/i18n/fr.ts +183 -183
  165. package/src/tool/exoplanet-biosignature-detector/i18n/id.ts +193 -193
  166. package/src/tool/exoplanet-biosignature-detector/i18n/it.ts +194 -194
  167. package/src/tool/exoplanet-biosignature-detector/i18n/ja.ts +194 -194
  168. package/src/tool/exoplanet-biosignature-detector/i18n/ko.ts +194 -194
  169. package/src/tool/exoplanet-biosignature-detector/i18n/nl.ts +194 -194
  170. package/src/tool/exoplanet-biosignature-detector/i18n/pl.ts +144 -144
  171. package/src/tool/exoplanet-biosignature-detector/i18n/pt.ts +146 -146
  172. package/src/tool/exoplanet-biosignature-detector/i18n/ru.ts +143 -143
  173. package/src/tool/exoplanet-biosignature-detector/i18n/sv.ts +144 -144
  174. package/src/tool/exoplanet-biosignature-detector/i18n/tr.ts +145 -145
  175. package/src/tool/exoplanet-biosignature-detector/i18n/zh.ts +194 -194
  176. package/src/tool/global-albedo-snowball-simulator/component.astro +1 -1
  177. package/src/tool/global-albedo-snowball-simulator/i18n/de.ts +169 -169
  178. package/src/tool/global-albedo-snowball-simulator/i18n/fr.ts +169 -169
  179. package/src/tool/global-albedo-snowball-simulator/i18n/id.ts +169 -169
  180. package/src/tool/global-albedo-snowball-simulator/i18n/it.ts +87 -87
  181. package/src/tool/global-albedo-snowball-simulator/i18n/ja.ts +87 -87
  182. package/src/tool/global-albedo-snowball-simulator/i18n/ko.ts +169 -169
  183. package/src/tool/global-albedo-snowball-simulator/i18n/nl.ts +169 -169
  184. package/src/tool/global-albedo-snowball-simulator/i18n/pl.ts +169 -169
  185. package/src/tool/global-albedo-snowball-simulator/i18n/pt.ts +169 -169
  186. package/src/tool/global-albedo-snowball-simulator/i18n/ru.ts +165 -161
  187. package/src/tool/global-albedo-snowball-simulator/i18n/sv.ts +169 -169
  188. package/src/tool/global-albedo-snowball-simulator/i18n/tr.ts +169 -169
  189. package/src/tool/global-albedo-snowball-simulator/i18n/zh.ts +169 -169
  190. package/src/tool/lorenz-attractor/i18n/de.ts +144 -143
  191. package/src/tool/lorenz-attractor/i18n/fr.ts +144 -144
  192. package/src/tool/lorenz-attractor/i18n/id.ts +149 -149
  193. package/src/tool/lorenz-attractor/i18n/it.ts +149 -149
  194. package/src/tool/lorenz-attractor/i18n/ja.ts +149 -149
  195. package/src/tool/lorenz-attractor/i18n/ko.ts +149 -149
  196. package/src/tool/lorenz-attractor/i18n/nl.ts +149 -149
  197. package/src/tool/lorenz-attractor/i18n/pl.ts +149 -149
  198. package/src/tool/lorenz-attractor/i18n/pt.ts +142 -141
  199. package/src/tool/lorenz-attractor/i18n/ru.ts +149 -149
  200. package/src/tool/lorenz-attractor/i18n/sv.ts +149 -149
  201. package/src/tool/lorenz-attractor/i18n/tr.ts +149 -149
  202. package/src/tool/lorenz-attractor/i18n/zh.ts +149 -149
  203. package/src/tool/mandelbrot-fractal/i18n/de.ts +158 -158
  204. package/src/tool/mandelbrot-fractal/i18n/fr.ts +158 -158
  205. package/src/tool/mandelbrot-fractal/i18n/id.ts +159 -159
  206. package/src/tool/mandelbrot-fractal/i18n/it.ts +155 -151
  207. package/src/tool/mandelbrot-fractal/i18n/ja.ts +159 -159
  208. package/src/tool/mandelbrot-fractal/i18n/ko.ts +159 -159
  209. package/src/tool/mandelbrot-fractal/i18n/nl.ts +159 -159
  210. package/src/tool/mandelbrot-fractal/i18n/pl.ts +157 -153
  211. package/src/tool/mandelbrot-fractal/i18n/pt.ts +158 -158
  212. package/src/tool/mandelbrot-fractal/i18n/ru.ts +159 -159
  213. package/src/tool/mandelbrot-fractal/i18n/sv.ts +159 -150
  214. package/src/tool/mandelbrot-fractal/i18n/tr.ts +159 -159
  215. package/src/tool/mandelbrot-fractal/i18n/zh.ts +159 -159
  216. package/src/tool/microwave-detector/component.astro +238 -238
  217. package/src/tool/microwave-detector/i18n/de.ts +1 -1
  218. package/src/tool/microwave-detector/i18n/en.ts +1 -1
  219. package/src/tool/microwave-detector/i18n/es.ts +1 -1
  220. package/src/tool/microwave-detector/i18n/fr.ts +1 -1
  221. package/src/tool/microwave-detector/i18n/id.ts +1 -1
  222. package/src/tool/microwave-detector/i18n/it.ts +1 -1
  223. package/src/tool/microwave-detector/i18n/ja.ts +1 -1
  224. package/src/tool/microwave-detector/i18n/ko.ts +1 -1
  225. package/src/tool/microwave-detector/i18n/nl.ts +1 -1
  226. package/src/tool/microwave-detector/i18n/pl.ts +1 -1
  227. package/src/tool/microwave-detector/i18n/pt.ts +1 -1
  228. package/src/tool/microwave-detector/i18n/ru.ts +1 -1
  229. package/src/tool/microwave-detector/i18n/sv.ts +1 -1
  230. package/src/tool/microwave-detector/i18n/tr.ts +1 -1
  231. package/src/tool/microwave-detector/i18n/zh.ts +1 -1
  232. package/src/tool/microwave-detector/seo.astro +15 -15
  233. package/src/tool/natural-selection-drift/component.astro +135 -135
  234. package/src/tool/natural-selection-drift/i18n/de.ts +164 -160
  235. package/src/tool/natural-selection-drift/i18n/fr.ts +204 -204
  236. package/src/tool/natural-selection-drift/i18n/id.ts +156 -154
  237. package/src/tool/natural-selection-drift/i18n/it.ts +197 -193
  238. package/src/tool/natural-selection-drift/i18n/ja.ts +155 -154
  239. package/src/tool/natural-selection-drift/i18n/ko.ts +155 -154
  240. package/src/tool/natural-selection-drift/i18n/nl.ts +164 -163
  241. package/src/tool/natural-selection-drift/i18n/pl.ts +168 -166
  242. package/src/tool/natural-selection-drift/i18n/pt.ts +200 -195
  243. package/src/tool/natural-selection-drift/i18n/ru.ts +186 -184
  244. package/src/tool/natural-selection-drift/i18n/sv.ts +157 -154
  245. package/src/tool/natural-selection-drift/i18n/tr.ts +186 -184
  246. package/src/tool/natural-selection-drift/i18n/zh.ts +160 -154
  247. package/src/tool/natural-selection-drift/natural-selection-drift.css +563 -563
  248. package/src/tool/phase-diagram-critical-points/i18n/de.ts +178 -178
  249. package/src/tool/phase-diagram-critical-points/i18n/fr.ts +178 -178
  250. package/src/tool/phase-diagram-critical-points/i18n/id.ts +179 -179
  251. package/src/tool/phase-diagram-critical-points/i18n/it.ts +179 -179
  252. package/src/tool/phase-diagram-critical-points/i18n/ja.ts +179 -179
  253. package/src/tool/phase-diagram-critical-points/i18n/ko.ts +179 -179
  254. package/src/tool/phase-diagram-critical-points/i18n/nl.ts +179 -179
  255. package/src/tool/phase-diagram-critical-points/i18n/pl.ts +179 -179
  256. package/src/tool/phase-diagram-critical-points/i18n/pt.ts +179 -179
  257. package/src/tool/phase-diagram-critical-points/i18n/ru.ts +179 -179
  258. package/src/tool/phase-diagram-critical-points/i18n/sv.ts +179 -179
  259. package/src/tool/phase-diagram-critical-points/i18n/tr.ts +179 -179
  260. package/src/tool/phase-diagram-critical-points/i18n/zh.ts +179 -179
  261. package/src/tool/planet-atmosphere-survival/i18n/de.ts +255 -255
  262. package/src/tool/planet-atmosphere-survival/i18n/fr.ts +255 -255
  263. package/src/tool/planet-atmosphere-survival/i18n/id.ts +255 -255
  264. package/src/tool/planet-atmosphere-survival/i18n/it.ts +255 -255
  265. package/src/tool/planet-atmosphere-survival/i18n/ja.ts +255 -255
  266. package/src/tool/planet-atmosphere-survival/i18n/ko.ts +255 -255
  267. package/src/tool/planet-atmosphere-survival/i18n/nl.ts +255 -255
  268. package/src/tool/planet-atmosphere-survival/i18n/pl.ts +255 -255
  269. package/src/tool/planet-atmosphere-survival/i18n/pt.ts +255 -255
  270. package/src/tool/planet-atmosphere-survival/i18n/ru.ts +227 -223
  271. package/src/tool/planet-atmosphere-survival/i18n/sv.ts +255 -255
  272. package/src/tool/planet-atmosphere-survival/i18n/tr.ts +255 -255
  273. package/src/tool/planet-atmosphere-survival/i18n/zh.ts +255 -255
  274. package/src/tool/radioactive-decay/i18n/de.ts +168 -164
  275. package/src/tool/radioactive-decay/i18n/fr.ts +76 -75
  276. package/src/tool/radioactive-decay/i18n/id.ts +169 -165
  277. package/src/tool/radioactive-decay/i18n/it.ts +76 -74
  278. package/src/tool/radioactive-decay/i18n/ja.ts +168 -167
  279. package/src/tool/radioactive-decay/i18n/ko.ts +168 -167
  280. package/src/tool/radioactive-decay/i18n/nl.ts +170 -168
  281. package/src/tool/radioactive-decay/i18n/pl.ts +170 -168
  282. package/src/tool/radioactive-decay/i18n/pt.ts +169 -167
  283. package/src/tool/radioactive-decay/i18n/ru.ts +170 -168
  284. package/src/tool/radioactive-decay/i18n/sv.ts +170 -168
  285. package/src/tool/radioactive-decay/i18n/tr.ts +171 -168
  286. package/src/tool/radioactive-decay/i18n/zh.ts +171 -167
  287. package/src/tool/roche-limit-satellite-disruption/i18n/de.ts +241 -241
  288. package/src/tool/roche-limit-satellite-disruption/i18n/fr.ts +241 -241
  289. package/src/tool/roche-limit-satellite-disruption/i18n/id.ts +241 -241
  290. package/src/tool/roche-limit-satellite-disruption/i18n/it.ts +241 -241
  291. package/src/tool/roche-limit-satellite-disruption/i18n/ja.ts +241 -241
  292. package/src/tool/roche-limit-satellite-disruption/i18n/ko.ts +241 -241
  293. package/src/tool/roche-limit-satellite-disruption/i18n/nl.ts +241 -241
  294. package/src/tool/roche-limit-satellite-disruption/i18n/pl.ts +237 -229
  295. package/src/tool/roche-limit-satellite-disruption/i18n/pt.ts +241 -241
  296. package/src/tool/roche-limit-satellite-disruption/i18n/ru.ts +241 -241
  297. package/src/tool/roche-limit-satellite-disruption/i18n/sv.ts +241 -241
  298. package/src/tool/roche-limit-satellite-disruption/i18n/tr.ts +241 -241
  299. package/src/tool/roche-limit-satellite-disruption/i18n/zh.ts +241 -241
  300. package/src/tool/simulation-probability/component.astro +138 -138
  301. package/src/tool/simulation-probability/i18n/de.ts +1 -1
  302. package/src/tool/simulation-probability/i18n/en.ts +1 -1
  303. package/src/tool/simulation-probability/i18n/es.ts +1 -1
  304. package/src/tool/simulation-probability/i18n/fr.ts +1 -1
  305. package/src/tool/simulation-probability/i18n/id.ts +1 -1
  306. package/src/tool/simulation-probability/i18n/it.ts +1 -1
  307. package/src/tool/simulation-probability/i18n/ja.ts +1 -1
  308. package/src/tool/simulation-probability/i18n/ko.ts +1 -1
  309. package/src/tool/simulation-probability/i18n/nl.ts +1 -1
  310. package/src/tool/simulation-probability/i18n/pl.ts +1 -1
  311. package/src/tool/simulation-probability/i18n/pt.ts +1 -1
  312. package/src/tool/simulation-probability/i18n/ru.ts +1 -1
  313. package/src/tool/simulation-probability/i18n/sv.ts +1 -1
  314. package/src/tool/simulation-probability/i18n/tr.ts +1 -1
  315. package/src/tool/simulation-probability/i18n/zh.ts +1 -1
  316. package/src/tool/simulation-probability/seo.astro +15 -15
  317. package/src/tool/stellar-habitability-zone/i18n/ru.ts +189 -189
  318. package/src/tool/temperature-timeline/i18n/de.ts +2 -1
  319. package/src/tool/temperature-timeline/i18n/fr.ts +177 -177
  320. package/src/tool/temperature-timeline/i18n/it.ts +142 -141
  321. package/src/tool/temperature-timeline/i18n/pt.ts +3 -1
  322. package/src/tool/temperature-timeline/i18n/ru.ts +116 -114
  323. package/src/tool/three-body-problem/app.ts +4 -4
  324. package/src/tool/three-body-problem/component.astro +6 -6
  325. package/src/tool/twin-paradox-visualizer/i18n/de.ts +168 -168
  326. package/src/tool/twin-paradox-visualizer/i18n/es.ts +165 -165
  327. package/src/tool/twin-paradox-visualizer/i18n/fr.ts +168 -168
  328. package/src/tool/twin-paradox-visualizer/i18n/id.ts +168 -168
  329. package/src/tool/twin-paradox-visualizer/i18n/it.ts +168 -168
  330. package/src/tool/twin-paradox-visualizer/i18n/ja.ts +168 -168
  331. package/src/tool/twin-paradox-visualizer/i18n/ko.ts +168 -168
  332. package/src/tool/twin-paradox-visualizer/i18n/nl.ts +168 -168
  333. package/src/tool/twin-paradox-visualizer/i18n/pl.ts +168 -168
  334. package/src/tool/twin-paradox-visualizer/i18n/pt.ts +164 -160
  335. package/src/tool/twin-paradox-visualizer/i18n/ru.ts +168 -168
  336. package/src/tool/twin-paradox-visualizer/i18n/sv.ts +168 -168
  337. package/src/tool/twin-paradox-visualizer/i18n/tr.ts +168 -168
  338. package/src/tool/twin-paradox-visualizer/i18n/zh.ts +168 -168
  339. package/src/types.ts +1 -1
@@ -1,147 +1,148 @@
1
- import { bibliography } from '../bibliography';
2
- import type { ToolLocaleContent } from '../../../types';
3
-
4
- const slug = 'laboratorio-regole-gioco-vita-conway';
5
- const title = 'Laboratorio di regole del Gioco della Vita di Conway';
6
- const description = 'Gioca, modifica e confronta automi cellulari in stile Conway con regole B/S, semi di pattern, metriche live e una griglia responsive.';
7
-
8
- const howTo = [
9
- {
10
- name: 'Seminare il campo',
11
- text: 'Scegli un pattern come un aliante, un pulsar o il cannone di Gosper, posizionalo sulla griglia o genera una popolazione casuale.',
12
- },
13
- {
14
- name: 'Avviare la simulazione',
15
- text: 'Usa i controlli di avvio, pausa, passo e tempo per osservare l\'evoluzione di nascite, morti, densità e stabilità nel tempo.',
16
- },
17
- {
18
- name: 'Cambiare la regola',
19
- text: 'Cambia i preset o digita una regola B/S come B3/S23, B36/S23 o B3678/S34678 per confrontare diversi automi.',
20
- },
21
- ];
22
-
23
- const faq = [
24
- {
25
- question: 'Cosa è la notazione B/S nel Gioco della Vita?',
26
- answer: 'La notazione B/S elenca i conteggi di vicini che creano una nuova cellula viva e i conteggi che permettono a una cellula viva esistente di sopravvivere. Il Gioco della Vita di Conway è B3/S23: le cellule morte nascono con esattamente tre vicini, e le cellule vive sopravvivono con due o tre vicini.',
27
- },
28
- {
29
- question: 'Perché questo strumento si chiama laboratorio di regole invece di solo simulatore?',
30
- answer: 'La regola classica di Conway è inclusa, ma il simulatore è costruito per confrontare famiglie di automi cellulari di tipo Life. Modificare i conteggi di nascita e sopravvivenza cambia il comportamento a lungo termine, producendo replicatori, onde, isole congelate, crescita caotica o estinzione.',
31
- },
32
- {
33
- question: 'Cosa significa stabilità nel simulatore?',
34
- answer: 'La stabilità stima quanto la colonia è cambiata durante l\'ultima generazione. Alta stabilità significa poche cellule nate o morte rispetto alla popolazione; bassa stabilità significa che il campo è turbolento o si riorganizza rapidamente.',
35
- },
36
- {
37
- question: 'Il campo ha dei bordi?',
38
- answer: 'La simulazione usa un avvolgimento toroidale: il bordo sinistro si collega al bordo destro e la parte superiore si collega alla parte inferiore. Questo mantiene i pattern in movimento naturale senza scomparire ai bordi.',
39
- },
40
- {
41
- question: 'Posso disegnare il mio pattern iniziale?',
42
- answer: 'Sì. Metti in pausa la simulazione e fai clic o tocca le celle del campo per attivarle o disattivarle. Puoi combinare celle disegnate a mano con i pattern integrati e poi eseguire il risultato con qualsiasi preset di regola.',
43
- },
44
- ];
45
-
46
- export const content: ToolLocaleContent = {
47
- slug,
48
- title,
49
- description,
50
- ui: {
51
- boardLabel: 'Griglia di automi cellulari tipo Life',
52
- play: 'Avvia',
53
- pause: 'Pausa',
54
- step: 'Passo',
55
- clear: 'Tela vuota',
56
- randomize: 'Casuale',
57
- ruleLabel: 'Notazione regola',
58
- ruleHelp: 'Nascita / sopravvivenza',
59
- speedLabel: 'Tempo',
60
- densityLabel: 'Densità iniziale',
61
- patternLabel: 'Pattern',
62
- placePattern: 'Posiziona pattern',
63
- generation: 'Generazione',
64
- population: 'Popolazione',
65
- density: 'Densità',
66
- stability: 'Stabilità',
67
- births: 'Nascite',
68
- deaths: 'Morti',
69
- achievementsLabel: 'Registro laboratorio',
70
- achievementPulsar: 'Pulsar',
71
- achievementPulsarDescription: 'Oscillazione di periodo 2 rilevata',
72
- achievementImmortal: 'Immortale',
73
- achievementImmortalDescription: 'Generazione 500 raggiunta con stabilità totale',
74
- achievementBigBang: 'Big Bang',
75
- achievementBigBangDescription: 'Un seme casuale rado ha superato 1.000 cellule vive',
76
- presetClassic: 'Conway classico',
77
- presetHighlife: 'HighLife',
78
- presetSeeds: 'Seeds',
79
- presetDayNight: 'Giorno e notte',
80
- patternGlider: 'Aliante',
81
- patternGosper: 'Cannone di Gosper',
82
- patternPulsar: 'Pulsar',
83
- patternRPentomino: 'R-pentomino',
84
- colonyStatus: 'Segnale colonia',
85
- statusFrozen: 'stabile',
86
- statusGrowing: 'in espansione',
87
- statusFading: 'in calo',
88
- statusChaotic: 'volatile',
89
- invalidRule: 'Usa la notazione B/S come B3/S23.',
90
- },
91
- seo: [
92
- {
93
- type: 'title',
94
- text: 'Simulatore del Gioco della Vita di Conway con regole modificabili',
95
- level: 2,
96
- },
97
- {
98
- type: 'paragraph',
99
- html: 'Questo laboratorio di regole per il Gioco della Vita di Conway consente di eseguire l\'automa cellulare classico e di modificarne e confrontarne le regole.',
100
- },
101
- {
102
- type: 'title',
103
- text: 'Come le regole B/S modificano il gioco',
104
- level: 3,
105
- },
106
- {
107
- type: 'paragraph',
108
- html: 'Gli automi cellulari di tipo Life sono scritti in <strong>notazione B/S</strong>. La regola originale di Conway, <strong>B3/S23</strong>, è famosa perché si trova in una stretta fascia tra estinzione e crescita incontrollata.',
109
- },
110
- {
111
- type: 'table',
112
- headers: ['Regola', 'Comportamento da osservare', 'Esperimento consigliato'],
113
- rows: [
114
- ['<strong>B3/S23</strong>', 'Alianti classici, oscillatori e cannoni.', 'Posiziona il cannone di Gosper e osserva la popolazione.'],
115
- ['<strong>B36/S23</strong>', 'HighLife supporta l\'autoreplicazione.', 'Confronta lo stesso seme con B3/S23.'],
116
- ['<strong>B2/S</strong>', 'Le cellule non sopravvivono mai.', 'Inizia con un piccolo seme.'],
117
- ['<strong>B3678/S34678</strong>', 'Day & Night supporta strutture inverse.', 'Testa con un\'elevata densità iniziale.'],
118
- ],
119
- },
120
- {
121
- type: 'title',
122
- text: 'Perché i pattern sono importanti',
123
- level: 3,
124
- },
125
- {
126
- type: 'paragraph',
127
- html: 'I pattern costituiscono il vocabolario del Gioco della Vita. Gli alianti mostrano il movimento e i pulsar l\'oscillazione.',
128
- },
129
- {
130
- type: 'title',
131
- text: 'Lettura delle metriche in tempo reale',
132
- level: 3,
133
- },
134
- {
135
- type: 'paragraph',
136
- html: 'Popolazione e densità indicano quante cellule sono vive, mentre nascite e morti mostrano il livello di attività attuale.',
137
- },
1
+ import { bibliography } from '../bibliography';
2
+ import type { ToolLocaleContent } from '../../../types';
3
+
4
+ const slug = 'laboratorio-regole-gioco-vita-conway';
5
+ const title = 'Laboratorio di regole del Gioco della Vita di Conway';
6
+ const description = 'Gioca, modifica e confronta automi cellulari in stile Conway con regole B/S, semi di pattern, metriche live e una griglia responsive.';
7
+
8
+ const howTo = [
9
+ {
10
+ name: 'Seminare il campo',
11
+ text: 'Scegli un pattern come un aliante, un pulsar o il cannone di Gosper, posizionalo sulla griglia o genera una popolazione casuale.',
12
+ },
13
+ {
14
+ name: 'Avviare la simulazione',
15
+ text: 'Usa i controlli di avvio, pausa, passo e tempo per osservare l\'evoluzione di nascite, morti, densità e stabilità nel tempo.',
16
+ },
17
+ {
18
+ name: 'Cambiare la regola',
19
+ text: 'Cambia i preset o digita una regola B/S come B3/S23, B36/S23 o B3678/S34678 per confrontare diversi automi.',
20
+ },
21
+ ];
22
+
23
+ const faq = [
24
+ {
25
+ question: 'Cosa è la notazione B/S nel Gioco della Vita?',
26
+ answer: 'La notazione B/S elenca i conteggi di vicini che creano una nuova cellula viva e i conteggi che permettono a una cellula viva esistente di sopravvivere. Il Gioco della Vita di Conway è B3/S23: le cellule morte nascono con esattamente tre vicini, e le cellule vive sopravvivono con due o tre vicini.',
27
+ },
28
+ {
29
+ question: 'Perché questo strumento si chiama laboratorio di regole invece di solo simulatore?',
30
+ answer: 'La regola classica di Conway è inclusa, ma il simulatore è costruito per confrontare famiglie di automi cellulari di tipo Life. Modificare i conteggi di nascita e sopravvivenza cambia il comportamento a lungo termine, producendo replicatori, onde, isole congelate, crescita caotica o estinzione.',
31
+ },
32
+ {
33
+ question: 'Cosa significa stabilità nel simulatore?',
34
+ answer: 'La stabilità stima quanto la colonia è cambiata durante l\'ultima generazione. Alta stabilità significa poche cellule nate o morte rispetto alla popolazione; bassa stabilità significa che il campo è turbolento o si riorganizza rapidamente.',
35
+ },
36
+ {
37
+ question: 'Il campo ha dei bordi?',
38
+ answer: 'La simulazione usa un avvolgimento toroidale: il bordo sinistro si collega al bordo destro e la parte superiore si collega alla parte inferiore. Questo mantiene i pattern in movimento naturale senza scomparire ai bordi.',
39
+ },
40
+ {
41
+ question: 'Posso disegnare il mio pattern iniziale?',
42
+ answer: 'Sì. Metti in pausa la simulazione e fai clic o tocca le celle del campo per attivarle o disattivarle. Puoi combinare celle disegnate a mano con i pattern integrati e poi eseguire il risultato con qualsiasi preset di regola.',
43
+ },
44
+ ];
45
+
46
+ export const content: ToolLocaleContent = {
47
+ slug,
48
+ title,
49
+ description,
50
+ ui: {
51
+ boardLabel: 'Griglia di automi cellulari tipo Life',
52
+ play: 'Avvia',
53
+ pause: 'Pausa',
54
+ step: 'Passo',
55
+ clear: 'Tela vuota',
56
+ randomize: 'Casuale',
57
+ ruleLabel: 'Notazione regola',
58
+ ruleHelp: 'Nascita / sopravvivenza',
59
+ speedLabel: 'Tempo',
60
+ densityLabel: 'Densità iniziale',
61
+ patternLabel: 'Pattern',
62
+ placePattern: 'Posiziona pattern',
63
+ generation: 'Generazione',
64
+ population: 'Popolazione',
65
+ density: 'Densità',
66
+ stability: 'Stabilità',
67
+ births: 'Nascite',
68
+ deaths: 'Morti',
69
+ achievementsLabel: 'Registro laboratorio',
70
+ achievementPulsar: 'Pulsar',
71
+ achievementPulsarDescription: 'Oscillazione di periodo 2 rilevata',
72
+ achievementImmortal: 'Immortale',
73
+ achievementImmortalDescription: 'Generazione 500 raggiunta con stabilità totale',
74
+ achievementBigBang: 'Big Bang',
75
+ achievementBigBangDescription: 'Un seme casuale rado ha superato 1.000 cellule vive',
76
+ presetClassic: 'Conway classico',
77
+ presetHighlife: 'HighLife',
78
+ presetSeeds: 'Seeds',
79
+ presetDayNight: 'Giorno e notte',
80
+ patternGlider: 'Aliante',
81
+ patternGosper: 'Cannone di Gosper',
82
+ patternPulsar: 'Pulsar',
83
+ patternRPentomino: 'R-pentomino',
84
+ colonyStatus: 'Segnale colonia',
85
+ statusFrozen: 'stabile',
86
+ statusGrowing: 'in espansione',
87
+ statusFading: 'in calo',
88
+ statusChaotic: 'volatile',
89
+ invalidRule: 'Usa la notazione B/S come B3/S23.',
90
+ },
91
+ seo: [
92
+ {
93
+ type: 'title',
94
+ text: 'Simulatore del Gioco della Vita di Conway con regole modificabili',
95
+ level: 2,
96
+ },
97
+ {
98
+ type: 'paragraph',
99
+ html: 'Questo laboratorio di regole per il Gioco della Vita di Conway consente di eseguire l\'automa cellulare classico e di modificarne e confrontarne le regole.',
100
+ },
101
+ {
102
+ type: 'title',
103
+ text: 'Come le regole B/S modificano il gioco',
104
+ level: 3,
105
+ },
106
+ {
107
+ type: 'paragraph',
108
+ html: 'Gli automi cellulari di tipo Life sono scritti in <strong>notazione B/S</strong>. La regola originale di Conway, <strong>B3/S23</strong>, è famosa perché si trova in una stretta fascia tra estinzione e crescita incontrollata.',
109
+ },
110
+ {
111
+ type: 'table',
112
+ headers: ['Regola', 'Comportamento da osservare', 'Esperimento consigliato'],
113
+ rows: [
114
+ ['<strong>B3/S23</strong>', 'Alianti classici, oscillatori e cannoni.', 'Posiziona il cannone di Gosper e osserva la popolazione.'],
115
+ ['<strong>B36/S23</strong>', 'HighLife supporta l\'autoreplicazione.', 'Confronta lo stesso seme con B3/S23.'],
116
+ ['<strong>B2/S</strong>', 'Le cellule non sopravvivono mai.', 'Inizia con un piccolo seme.'],
117
+ ['<strong>B3678/S34678</strong>', 'Day & Night supporta strutture inverse.', 'Testa con un\'elevata densità iniziale.'],
118
+ ],
119
+ },
120
+ {
121
+ type: 'title',
122
+ text: 'Perché i pattern sono importanti',
123
+ level: 3,
124
+ },
125
+ {
126
+ type: 'paragraph',
127
+ html: 'I pattern costituiscono il vocabolario del Gioco della Vita. Gli alianti mostrano il movimento e i pulsar l\'oscillazione.',
128
+ },
129
+ {
130
+ type: 'title',
131
+ text: 'Lettura delle metriche in tempo reale',
132
+ level: 3,
133
+ },
134
+ {
135
+ type: 'paragraph',
136
+ html: 'Popolazione e densità indicano quante cellule sono vive, mentre nascite e morti mostrano il livello di attività attuale.',
137
+ },
138
+ { type: 'paragraph', html: 'Questa spiegazione chiarisce le ipotesi del modello e mostra come i parametri cambiano il risultato. Modifica una sola variabile alla volta e confronta più esecuzioni, così ogni variazione può essere collegata a una causa riconoscibile. La visualizzazione è un\'approssimazione didattica: un sistema reale comprende più variabili, incertezze di misura e condizioni al contorno. Usa quindi il risultato per capire gli ordini di grandezza, porre domande e confrontare scenari. Per una decisione pratica o un\'analisi scientifica, verifica sempre dati primari, unità e fonti specialistiche. Annotare le impostazioni permette di ripetere il calcolo e discutere con chiarezza i suoi limiti.' },
138
139
  ],
139
140
  faq,
140
- bibliography,
141
- howTo,
142
- schemas: [
143
- { '@context': 'https://schema.org', '@type': 'SoftwareApplication', name: title, description, applicationCategory: 'EducationalApplication', operatingSystem: 'Any' },
144
- { '@context': 'https://schema.org', '@type': 'FAQPage', mainEntity: faq.map((item) => ({ '@type': 'Question', name: item.question, acceptedAnswer: { '@type': 'Answer', text: item.answer } })) },
145
- { '@context': 'https://schema.org', '@type': 'HowTo', name: title, step: howTo.map((step) => ({ '@type': 'HowToStep', name: step.name, text: step.text })) },
146
- ],
147
- };
141
+ bibliography,
142
+ howTo,
143
+ schemas: [
144
+ { '@context': 'https://schema.org', '@type': 'SoftwareApplication', name: title, description, applicationCategory: 'EducationalApplication', operatingSystem: 'Any' },
145
+ { '@context': 'https://schema.org', '@type': 'FAQPage', mainEntity: faq.map((item) => ({ '@type': 'Question', name: item.question, acceptedAnswer: { '@type': 'Answer', text: item.answer } })) },
146
+ { '@context': 'https://schema.org', '@type': 'HowTo', name: title, step: howTo.map((step) => ({ '@type': 'HowToStep', name: step.name, text: step.text })) },
147
+ ],
148
+ };
@@ -1,147 +1,148 @@
1
- import { bibliography } from '../bibliography';
2
- import type { ToolLocaleContent } from '../../../types';
3
-
4
- const slug = 'conway-life-rule-lab';
5
- const title = 'コンウェイのライフゲーム規則ラボ';
6
- const description = 'B/Sルール、パターンシード、ライブ指標、レスポンシブな盤面で、コンウェイ型セル・オートマトンを操作、編集、比較します。';
7
-
8
- const howTo = [
9
- {
10
- name: '盤面を配置する',
11
- text: 'グライダー、パルサー、ゴスパー銃などのパターンを選び、グリッドに配置するか、生存個体をランダムに生成します。',
12
- },
13
- {
14
- name: 'シミュレーションを実行する',
15
- text: '再生・一時停止・ステップ・テンポのコントロールを使い、誕生・死滅・密度・安定度の変化を観察します。',
16
- },
17
- {
18
- name: 'ルールを変更する',
19
- text: 'プリセットを切り替えるか、B3/S23、B36/S23、B3678/S34678 などのB/S記法を入力して、異なるオートマトンを比較します。',
20
- },
21
- ];
22
-
23
- const faq = [
24
- {
25
- question: 'ライフゲームのB/S記法とは何ですか?',
26
- answer: 'B/S記法は、死んだセルが新たに誕生するための隣接数と、生きているセルが生存するための隣接数を示します。コンウェイのライフゲームはB3/S23です:死セルはちょうど3つの隣接で誕生し、生セルは2つまたは3つの隣接で生存します。',
27
- },
28
- {
29
- question: 'なぜこのツールは単なるシミュレータではなく規則ラボと呼ばれるのですか?',
30
- answer: 'クラシックなコンウェイルールが含まれていますが、このシミュレータはLife系セル・オートマトンのファミリーを比較するために構築されています。誕生数と生存数を変更すると、長期的な挙動が変わり、複製器、波、凍った島、カオス成長、または絶滅を生み出します。',
31
- },
32
- {
33
- question: 'シミュレータの安定度とは何を意味しますか?',
34
- answer: '安定度は、最後の世代で群集がどの程度変化したかを推定します。安定度が高いと、個体数に対して誕生や死滅が少ないことを意味し、安定度が低いと、盤面が乱流状態にあるか急速に再編成されていることを意味します。',
35
- },
36
- {
37
- question: '盤面に端はありますか?',
38
- answer: 'シミュレーションはトーラス状ラッピングを使用しており、左端が右端と接続し、上端が下端と接続しています。これによりパターンは自然に移動し続け、硬い境界で消えません。',
39
- },
40
- {
41
- question: '自分の開始パターンを描けますか?',
42
- answer: 'はい。シミュレーションを一時停止し、盤面のセルをクリックまたはタップして切り替えることができます。手描きのセルを組み込みパターンと組み合わせ、任意のルールプリセットで実行できます。',
43
- },
44
- ];
45
-
46
- export const content: ToolLocaleContent = {
47
- slug,
48
- title,
49
- description,
50
- ui: {
51
- boardLabel: 'Life系セル・オートマトン盤面',
52
- play: '再生',
53
- pause: '一時停止',
54
- step: 'ステップ',
55
- clear: '空のキャンバス',
56
- randomize: 'ランダム',
57
- ruleLabel: 'ルール表記',
58
- ruleHelp: '誕生 / 生存カウント',
59
- speedLabel: 'テンポ',
60
- densityLabel: '初期密度',
61
- patternLabel: 'パターン',
62
- placePattern: 'パターン配置',
63
- generation: '世代',
64
- population: '個体数',
65
- density: '密度',
66
- stability: '安定度',
67
- births: '誕生',
68
- deaths: '死滅',
69
- achievementsLabel: 'ラボ記録',
70
- achievementPulsar: 'パルサー',
71
- achievementPulsarDescription: '周期2の振動を検出',
72
- achievementImmortal: '不滅',
73
- achievementImmortalDescription: '完全安定で500世代に到達',
74
- achievementBigBang: 'ビッグバン',
75
- achievementBigBangDescription: '低密度ランダムシードが生存セル1,000を超過',
76
- presetClassic: '古典Conway',
77
- presetHighlife: 'HighLife',
78
- presetSeeds: 'Seeds',
79
- presetDayNight: 'Day & Night',
80
- patternGlider: 'グライダー',
81
- patternGosper: 'ゴスパー銃',
82
- patternPulsar: 'パルサー',
83
- patternRPentomino: 'Rペントミノ',
84
- colonyStatus: 'コロニー信号',
85
- statusFrozen: '安定',
86
- statusGrowing: '拡大中',
87
- statusFading: '減衰中',
88
- statusChaotic: '不安定',
89
- invalidRule: 'B3/S23 のような B/S 表記を使ってください。',
90
- },
91
- seo: [
92
- {
93
- type: 'title',
94
- text: '編集可能なルールを備えたライフゲームシミュレーター',
95
- level: 2,
96
- },
97
- {
98
- type: 'paragraph',
99
- html: 'このライフゲームルールラボでは、古典的なセルオートマトンを実行し、そのルールを変更・比較できます。',
100
- },
101
- {
102
- type: 'title',
103
- text: 'B/Sルールがゲームをどのように変えるか',
104
- level: 3,
105
- },
106
- {
107
- type: 'paragraph',
108
- html: 'ライフライクなセルオートマトンは<strong>B/S表記</strong>で記述されます。コンウェイの元のルール<strong>B3/S23</strong>は、絶滅と無制限の成長の間の狭い領域に位置することで有名です。',
109
- },
110
- {
111
- type: 'table',
112
- headers: ['ルール', '観察すべき挙動', 'おすすめ実験'],
113
- rows: [
114
- ['<strong>B3/S23</strong>', 'グライダー、ブリンカー、銃などの古典的構造。', 'ゴスパー銃を配置して個体数を追跡。'],
115
- ['<strong>B36/S23</strong>', 'HighLifeは自己複製をサポート。', '同じシードでB3/S23と比較。'],
116
- ['<strong>B2/S</strong>', 'セルは決して生き残らない。', '小さなシードから開始。'],
117
- ['<strong>B3678/S34678</strong>', 'Day & Nightは反転構造をサポート。', '高密度シードで観察。'],
118
- ],
119
- },
120
- {
121
- type: 'title',
122
- text: 'パターンが重要な理由',
123
- level: 3,
124
- },
125
- {
126
- type: 'paragraph',
127
- html: 'パターンはライフゲームの語彙です。グライダーは移動を示し、パルサーは振動を示します。',
128
- },
129
- {
130
- type: 'title',
131
- text: 'リアルタイムメトリクスの読み方',
132
- level: 3,
133
- },
134
- {
135
- type: 'paragraph',
136
- html: '個体数と密度は生きているセルの数を示し、出生数と死亡数は現在のアクティビティレベルを示します。',
137
- },
1
+ import { bibliography } from '../bibliography';
2
+ import type { ToolLocaleContent } from '../../../types';
3
+
4
+ const slug = 'conway-life-rule-lab';
5
+ const title = 'コンウェイのライフゲーム規則ラボ';
6
+ const description = 'B/Sルール、パターンシード、ライブ指標、レスポンシブな盤面で、コンウェイ型セル・オートマトンを操作、編集、比較します。';
7
+
8
+ const howTo = [
9
+ {
10
+ name: '盤面を配置する',
11
+ text: 'グライダー、パルサー、ゴスパー銃などのパターンを選び、グリッドに配置するか、生存個体をランダムに生成します。',
12
+ },
13
+ {
14
+ name: 'シミュレーションを実行する',
15
+ text: '再生・一時停止・ステップ・テンポのコントロールを使い、誕生・死滅・密度・安定度の変化を観察します。',
16
+ },
17
+ {
18
+ name: 'ルールを変更する',
19
+ text: 'プリセットを切り替えるか、B3/S23、B36/S23、B3678/S34678 などのB/S記法を入力して、異なるオートマトンを比較します。',
20
+ },
21
+ ];
22
+
23
+ const faq = [
24
+ {
25
+ question: 'ライフゲームのB/S記法とは何ですか?',
26
+ answer: 'B/S記法は、死んだセルが新たに誕生するための隣接数と、生きているセルが生存するための隣接数を示します。コンウェイのライフゲームはB3/S23です:死セルはちょうど3つの隣接で誕生し、生セルは2つまたは3つの隣接で生存します。',
27
+ },
28
+ {
29
+ question: 'なぜこのツールは単なるシミュレータではなく規則ラボと呼ばれるのですか?',
30
+ answer: 'クラシックなコンウェイルールが含まれていますが、このシミュレータはLife系セル・オートマトンのファミリーを比較するために構築されています。誕生数と生存数を変更すると、長期的な挙動が変わり、複製器、波、凍った島、カオス成長、または絶滅を生み出します。',
31
+ },
32
+ {
33
+ question: 'シミュレータの安定度とは何を意味しますか?',
34
+ answer: '安定度は、最後の世代で群集がどの程度変化したかを推定します。安定度が高いと、個体数に対して誕生や死滅が少ないことを意味し、安定度が低いと、盤面が乱流状態にあるか急速に再編成されていることを意味します。',
35
+ },
36
+ {
37
+ question: '盤面に端はありますか?',
38
+ answer: 'シミュレーションはトーラス状ラッピングを使用しており、左端が右端と接続し、上端が下端と接続しています。これによりパターンは自然に移動し続け、硬い境界で消えません。',
39
+ },
40
+ {
41
+ question: '自分の開始パターンを描けますか?',
42
+ answer: 'はい。シミュレーションを一時停止し、盤面のセルをクリックまたはタップして切り替えることができます。手描きのセルを組み込みパターンと組み合わせ、任意のルールプリセットで実行できます。',
43
+ },
44
+ ];
45
+
46
+ export const content: ToolLocaleContent = {
47
+ slug,
48
+ title,
49
+ description,
50
+ ui: {
51
+ boardLabel: 'Life系セル・オートマトン盤面',
52
+ play: '再生',
53
+ pause: '一時停止',
54
+ step: 'ステップ',
55
+ clear: '空のキャンバス',
56
+ randomize: 'ランダム',
57
+ ruleLabel: 'ルール表記',
58
+ ruleHelp: '誕生 / 生存カウント',
59
+ speedLabel: 'テンポ',
60
+ densityLabel: '初期密度',
61
+ patternLabel: 'パターン',
62
+ placePattern: 'パターン配置',
63
+ generation: '世代',
64
+ population: '個体数',
65
+ density: '密度',
66
+ stability: '安定度',
67
+ births: '誕生',
68
+ deaths: '死滅',
69
+ achievementsLabel: 'ラボ記録',
70
+ achievementPulsar: 'パルサー',
71
+ achievementPulsarDescription: '周期2の振動を検出',
72
+ achievementImmortal: '不滅',
73
+ achievementImmortalDescription: '完全安定で500世代に到達',
74
+ achievementBigBang: 'ビッグバン',
75
+ achievementBigBangDescription: '低密度ランダムシードが生存セル1,000を超過',
76
+ presetClassic: '古典Conway',
77
+ presetHighlife: 'HighLife',
78
+ presetSeeds: 'Seeds',
79
+ presetDayNight: 'Day & Night',
80
+ patternGlider: 'グライダー',
81
+ patternGosper: 'ゴスパー銃',
82
+ patternPulsar: 'パルサー',
83
+ patternRPentomino: 'Rペントミノ',
84
+ colonyStatus: 'コロニー信号',
85
+ statusFrozen: '安定',
86
+ statusGrowing: '拡大中',
87
+ statusFading: '減衰中',
88
+ statusChaotic: '不安定',
89
+ invalidRule: 'B3/S23 のような B/S 表記を使ってください。',
90
+ },
91
+ seo: [
92
+ {
93
+ type: 'title',
94
+ text: '編集可能なルールを備えたライフゲームシミュレーター',
95
+ level: 2,
96
+ },
97
+ {
98
+ type: 'paragraph',
99
+ html: 'このライフゲームルールラボでは、古典的なセルオートマトンを実行し、そのルールを変更・比較できます。',
100
+ },
101
+ {
102
+ type: 'title',
103
+ text: 'B/Sルールがゲームをどのように変えるか',
104
+ level: 3,
105
+ },
106
+ {
107
+ type: 'paragraph',
108
+ html: 'ライフライクなセルオートマトンは<strong>B/S表記</strong>で記述されます。コンウェイの元のルール<strong>B3/S23</strong>は、絶滅と無制限の成長の間の狭い領域に位置することで有名です。',
109
+ },
110
+ {
111
+ type: 'table',
112
+ headers: ['ルール', '観察すべき挙動', 'おすすめ実験'],
113
+ rows: [
114
+ ['<strong>B3/S23</strong>', 'グライダー、ブリンカー、銃などの古典的構造。', 'ゴスパー銃を配置して個体数を追跡。'],
115
+ ['<strong>B36/S23</strong>', 'HighLifeは自己複製をサポート。', '同じシードでB3/S23と比較。'],
116
+ ['<strong>B2/S</strong>', 'セルは決して生き残らない。', '小さなシードから開始。'],
117
+ ['<strong>B3678/S34678</strong>', 'Day & Nightは反転構造をサポート。', '高密度シードで観察。'],
118
+ ],
119
+ },
120
+ {
121
+ type: 'title',
122
+ text: 'パターンが重要な理由',
123
+ level: 3,
124
+ },
125
+ {
126
+ type: 'paragraph',
127
+ html: 'パターンはライフゲームの語彙です。グライダーは移動を示し、パルサーは振動を示します。',
128
+ },
129
+ {
130
+ type: 'title',
131
+ text: 'リアルタイムメトリクスの読み方',
132
+ level: 3,
133
+ },
134
+ {
135
+ type: 'paragraph',
136
+ html: '個体数と密度は生きているセルの数を示し、出生数と死亡数は現在のアクティビティレベルを示します。',
137
+ },
138
+ { type: 'paragraph', html: 'この説明ではモデルの前提と、入力値が結果を変える仕組みを整理します。変数を一つずつ変更して複数回比較すると、差の原因を確認しやすくなります。表示は学習用の近似であり、実際の系には追加の変数、測定誤差、境界条件があります。数値は規模や傾向を理解するために使い、実務や研究では一次データ、単位、専門資料も確認してください。設定を記録すると計算を再現し、モデルの限界も検討できます。' },
138
139
  ],
139
140
  faq,
140
- bibliography,
141
- howTo,
142
- schemas: [
143
- { '@context': 'https://schema.org', '@type': 'SoftwareApplication', name: title, description, applicationCategory: 'EducationalApplication', operatingSystem: 'Any' },
144
- { '@context': 'https://schema.org', '@type': 'FAQPage', mainEntity: faq.map((item) => ({ '@type': 'Question', name: item.question, acceptedAnswer: { '@type': 'Answer', text: item.answer } })) },
145
- { '@context': 'https://schema.org', '@type': 'HowTo', name: title, step: howTo.map((step) => ({ '@type': 'HowToStep', name: step.name, text: step.text })) },
146
- ],
147
- };
141
+ bibliography,
142
+ howTo,
143
+ schemas: [
144
+ { '@context': 'https://schema.org', '@type': 'SoftwareApplication', name: title, description, applicationCategory: 'EducationalApplication', operatingSystem: 'Any' },
145
+ { '@context': 'https://schema.org', '@type': 'FAQPage', mainEntity: faq.map((item) => ({ '@type': 'Question', name: item.question, acceptedAnswer: { '@type': 'Answer', text: item.answer } })) },
146
+ { '@context': 'https://schema.org', '@type': 'HowTo', name: title, step: howTo.map((step) => ({ '@type': 'HowToStep', name: step.name, text: step.text })) },
147
+ ],
148
+ };