@dreamboard-games/sdk 0.2.0

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Files changed (369) hide show
  1. package/LICENSE.md +96 -0
  2. package/README.md +12 -0
  3. package/dist/HandView-ncJIVLhN.d.ts +193 -0
  4. package/dist/ResourceCounter-CTREyF73.d.ts +102 -0
  5. package/dist/ThemeProvider-fy0_QzgO.d.ts +99 -0
  6. package/dist/bundle-TIZcw8LB.d.ts +281 -0
  7. package/dist/cards-Sl3b40Mv.d.ts +13 -0
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  36. package/dist/components-D5ZRE2Hl.d.ts +1451 -0
  37. package/dist/generated/runtime/primitives.d.ts +12 -0
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  46. package/dist/generated/workspace-contract.d.ts +14 -0
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  49. package/dist/hex-board-view-D_07hO6O.d.ts +933 -0
  50. package/dist/hex-color-MhOyuY-o.d.ts +8 -0
  51. package/dist/index-BwqPQtBu.d.ts +1433 -0
  52. package/dist/index.d.ts +1 -0
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  55. package/dist/infrastructure/reducer-bundle-abi.d.ts +1083 -0
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  58. package/dist/infrastructure/workspace-codegen.d.ts +53 -0
  59. package/dist/infrastructure/workspace-codegen.js +44 -0
  60. package/dist/infrastructure/workspace-codegen.js.map +1 -0
  61. package/dist/manifest-contract-BNHVGFtU.d.ts +9 -0
  62. package/dist/package-set.d.ts +13 -0
  63. package/dist/package-set.js +12 -0
  64. package/dist/package-set.js.map +1 -0
  65. package/dist/primitive-props-DpKs-GCr.d.ts +11 -0
  66. package/dist/reducer.d.ts +3786 -0
  67. package/dist/reducer.js +8131 -0
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  69. package/dist/runtime/primitives.d.ts +226 -0
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  75. package/dist/runtime/workspace-contract.d.ts +172 -0
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  78. package/dist/runtime-api-3dshj6kK.d.ts +101 -0
  79. package/dist/runtime-api-DWxvTr-O.d.ts +379 -0
  80. package/dist/runtime.d.ts +58 -0
  81. package/dist/runtime.js +13 -0
  82. package/dist/runtime.js.map +1 -0
  83. package/dist/slots-1GPGihk8.d.ts +8 -0
  84. package/dist/testing.d.ts +149 -0
  85. package/dist/testing.js +513 -0
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  87. package/dist/types.d.ts +496 -0
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  90. package/dist/ui/components.d.ts +16 -0
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  93. package/dist/ui/defaults.d.ts +19 -0
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  97. package/dist/ui/types/player-state.d.ts +365 -0
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  100. package/dist/ui-contract-iQfTtUSL.d.ts +1161 -0
  101. package/dist/ui.d.ts +320 -0
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  104. package/package.json +199 -0
  105. package/src/generated/reducer-contract/builders.ts +90 -0
  106. package/src/generated/reducer-contract/version.ts +9 -0
  107. package/src/generated/reducer-contract/wire.ts +100 -0
  108. package/src/generated/reducer-contract/zod.ts +101 -0
  109. package/src/generated/runtime/primitives.ts +2 -0
  110. package/src/generated/runtime-api.ts +5 -0
  111. package/src/generated/runtime.ts +35 -0
  112. package/src/generated/workspace-contract.ts +2 -0
  113. package/src/index.ts +7 -0
  114. package/src/infrastructure/reducer-bundle-abi.ts +8 -0
  115. package/src/infrastructure/reducer-contract/bundle.ts +37 -0
  116. package/src/infrastructure/workspace-codegen/hex-geometry.ts +69 -0
  117. package/src/infrastructure/workspace-codegen/index.ts +64 -0
  118. package/src/infrastructure/workspace-codegen/manifest-contract.ts +6632 -0
  119. package/src/infrastructure/workspace-codegen/manifest-validation.ts +795 -0
  120. package/src/infrastructure/workspace-codegen/ownership.ts +131 -0
  121. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +169 -0
  122. package/src/infrastructure/workspace-codegen/seeds.ts +1705 -0
  123. package/src/infrastructure/workspace-codegen.ts +1 -0
  124. package/src/package-set.ts +19 -0
  125. package/src/reducer/authoring/contract.ts +157 -0
  126. package/src/reducer/authoring/effect.ts +224 -0
  127. package/src/reducer/authoring/game.ts +23 -0
  128. package/src/reducer/authoring/interaction.ts +98 -0
  129. package/src/reducer/authoring/phase.ts +300 -0
  130. package/src/reducer/authoring/types.ts +70 -0
  131. package/src/reducer/authoring/validation.ts +382 -0
  132. package/src/reducer/authoring/view-stage.ts +68 -0
  133. package/src/reducer/authoring.ts +29 -0
  134. package/src/reducer/bundle/ingress-bundle.ts +491 -0
  135. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +254 -0
  136. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +73 -0
  137. package/src/reducer/bundle/trusted/instruction-runner.ts +414 -0
  138. package/src/reducer/bundle/trusted/interaction-authorization.ts +137 -0
  139. package/src/reducer/bundle/trusted/interaction-collectors.ts +859 -0
  140. package/src/reducer/bundle/trusted/interaction-decision.ts +747 -0
  141. package/src/reducer/bundle/trusted/interaction-resolver.ts +95 -0
  142. package/src/reducer/bundle/trusted/interaction-types.ts +171 -0
  143. package/src/reducer/bundle/trusted/lifecycle-runner.ts +427 -0
  144. package/src/reducer/bundle/trusted/projection-builder.ts +356 -0
  145. package/src/reducer/bundle/trusted/projection-context.ts +39 -0
  146. package/src/reducer/bundle/trusted/rng-sampler.ts +150 -0
  147. package/src/reducer/bundle/trusted/runtime-registry.ts +120 -0
  148. package/src/reducer/bundle/trusted/runtime-scope.ts +336 -0
  149. package/src/reducer/bundle/trusted/simultaneous-player.ts +97 -0
  150. package/src/reducer/bundle/trusted/stage-resolver.ts +87 -0
  151. package/src/reducer/bundle/trusted/static-projection.ts +116 -0
  152. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +97 -0
  153. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +39 -0
  154. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +43 -0
  155. package/src/reducer/bundle/trusted/trusted-state-codec.ts +48 -0
  156. package/src/reducer/bundle/trusted-bundle.ts +97 -0
  157. package/src/reducer/bundle/types.ts +171 -0
  158. package/src/reducer/bundle.ts +2 -0
  159. package/src/reducer/client-param-schemas.ts +57 -0
  160. package/src/reducer/compose.ts +34 -0
  161. package/src/reducer/core/runtime-input.ts +30 -0
  162. package/src/reducer/core/runtime-instruction.ts +59 -0
  163. package/src/reducer/core/types.ts +62 -0
  164. package/src/reducer/definition-index.ts +277 -0
  165. package/src/reducer/derived.ts +106 -0
  166. package/src/reducer/effects.ts +92 -0
  167. package/src/reducer/engine/runtime-instruction-engine.ts +155 -0
  168. package/src/reducer/ingress/decode-runtime-input.ts +7 -0
  169. package/src/reducer/ingress/decode-session-state.ts +9 -0
  170. package/src/reducer/ingress/encode-session-state.ts +6 -0
  171. package/src/reducer/ingress/input-codec.ts +18 -0
  172. package/src/reducer/ingress/phase-schemas.ts +62 -0
  173. package/src/reducer/ingress/raw-types.ts +107 -0
  174. package/src/reducer/ingress/runtime-codec.ts +14 -0
  175. package/src/reducer/ingress/runtime-payload.ts +13 -0
  176. package/src/reducer/ingress/session-codec.ts +392 -0
  177. package/src/reducer/ingress/types.ts +6 -0
  178. package/src/reducer/inputs/boardInput.ts +217 -0
  179. package/src/reducer/inputs/boardTarget.ts +190 -0
  180. package/src/reducer/inputs/cardInput.ts +86 -0
  181. package/src/reducer/inputs/cardTarget.ts +101 -0
  182. package/src/reducer/inputs/choiceTarget.ts +104 -0
  183. package/src/reducer/inputs/defineInputs.ts +71 -0
  184. package/src/reducer/inputs/formInput.ts +809 -0
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  186. package/src/reducer/inputs/promptInput.ts +87 -0
  187. package/src/reducer/inputs/rngInput.ts +58 -0
  188. package/src/reducer/inputs/targetRule.ts +123 -0
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  190. package/src/reducer/model/definition.ts +1072 -0
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  192. package/src/reducer/model/manifest.ts +570 -0
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  205. package/src/reducer/table-ops.ts +2671 -0
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  207. package/src/reducer/transaction.ts +120 -0
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  209. package/src/runtime/primitives.ts +1 -0
  210. package/src/runtime/types/runtime-api.ts +1 -0
  211. package/src/runtime/workspace-contract.ts +32 -0
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  213. package/src/runtime-internal/components/PluginRuntime.tsx +103 -0
  214. package/src/runtime-internal/components/board/target-layer.ts +70 -0
  215. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +44 -0
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  222. package/src/runtime-internal/errors/ValidationError.ts +29 -0
  223. package/src/runtime-internal/hooks/useActivePlayers.ts +33 -0
  224. package/src/runtime-internal/hooks/useBoardInteractions.ts +665 -0
  225. package/src/runtime-internal/hooks/useGameSelector.ts +105 -0
  226. package/src/runtime-internal/hooks/useGameView.ts +9 -0
  227. package/src/runtime-internal/hooks/useInteractionByKey.ts +354 -0
  228. package/src/runtime-internal/hooks/useInteractionHandle.ts +438 -0
  229. package/src/runtime-internal/hooks/useIsMyTurn.ts +20 -0
  230. package/src/runtime-internal/hooks/useLobby.ts +76 -0
  231. package/src/runtime-internal/hooks/useMe.ts +48 -0
  232. package/src/runtime-internal/hooks/usePlayerInfo.ts +28 -0
  233. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +23 -0
  234. package/src/runtime-internal/hooks/usePluginRuntime.ts +147 -0
  235. package/src/runtime-internal/hooks/useSeatInbox.ts +61 -0
  236. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +10 -0
  237. package/src/runtime-internal/index.ts +42 -0
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  352. package/src/ui/plugin-styles.css +250 -0
  353. package/src/ui/primitives/dialog-lifecycle.ts +58 -0
  354. package/src/ui/primitives/dice.tsx +79 -0
  355. package/src/ui/primitives/primitive-props.tsx +101 -0
  356. package/src/ui/theme/ThemeProvider.tsx +252 -0
  357. package/src/ui/theme/board.ts +61 -0
  358. package/src/ui/theme/css-vars.ts +105 -0
  359. package/src/ui/theme/derive.ts +240 -0
  360. package/src/ui/theme/index.ts +61 -0
  361. package/src/ui/theme/presets/arcade.ts +261 -0
  362. package/src/ui/theme/presets/studio.ts +261 -0
  363. package/src/ui/theme/presets/tabletop.ts +266 -0
  364. package/src/ui/theme/tokens.ts +392 -0
  365. package/src/ui/types/hex-color.ts +20 -0
  366. package/src/ui/types/player-state.ts +463 -0
  367. package/src/ui/types/tiled-board.ts +785 -0
  368. package/src/ui/types/visual-state.ts +137 -0
  369. package/src/ui.ts +1 -0
@@ -0,0 +1,387 @@
1
+ import { createContext, useContext, useMemo, type ReactNode } from "react";
2
+ import type { PlayerId } from "@dreamboard/manifest-contract";
3
+ import { useStore } from "zustand";
4
+ import {
5
+ useInteractionUiStore,
6
+ usePendingInteractionKey,
7
+ } from "../context/InteractionDraftContext.js";
8
+ import { usePluginState } from "../context/PluginStateContext.js";
9
+ import { usePluginSession } from "../context/PluginSessionContext.js";
10
+ import { useActivePlayers } from "../hooks/useActivePlayers.js";
11
+ import { useGameView } from "../hooks/useGameView.js";
12
+ import { usePlayerInfo } from "../hooks/usePlayerInfo.js";
13
+ import { usePlayerTurnOrder } from "../hooks/usePlayerTurnOrder.js";
14
+ import type {
15
+ InputDomain,
16
+ InteractionDescriptor,
17
+ InteractionInputDescriptor,
18
+ } from "../types/plugin-state.js";
19
+ import type { Player } from "../../ui/types/player-state.js";
20
+ import { interactionLabel } from "../utils/interaction-labels.js";
21
+ import {
22
+ clearInteractionRoute,
23
+ getInteractionDraftReadiness,
24
+ } from "../utils/interaction-router.js";
25
+
26
+ export type GamePlayer<PlayerIdValue extends string = PlayerId> = Omit<
27
+ Player,
28
+ "playerId"
29
+ > & {
30
+ playerId: PlayerIdValue;
31
+ };
32
+
33
+ export type GamePlayerEntry<PlayerIdValue extends string = PlayerId> =
34
+ GamePlayer<PlayerIdValue> & {
35
+ index: number;
36
+ isActive: boolean;
37
+ isCurrentPlayer: boolean;
38
+ isControllable: boolean;
39
+ };
40
+
41
+ export interface GamePlayersState<PlayerIdValue extends string = PlayerId> {
42
+ byId: ReadonlyMap<PlayerIdValue, GamePlayer<PlayerIdValue>>;
43
+ order: readonly PlayerIdValue[];
44
+ entries: ReadonlyArray<GamePlayerEntry<PlayerIdValue>>;
45
+ active: readonly PlayerIdValue[];
46
+ current: GamePlayer<PlayerIdValue> | null;
47
+ }
48
+
49
+ export interface GameMeState<PlayerIdValue extends string = PlayerId> {
50
+ playerId: PlayerIdValue | null;
51
+ player: GamePlayer<PlayerIdValue> | null;
52
+ controllablePlayerIds: readonly PlayerIdValue[];
53
+ canAct: boolean;
54
+ }
55
+
56
+ export interface GameTurnState<
57
+ PlayerIdValue extends string = PlayerId,
58
+ PhaseValue extends string = string,
59
+ > {
60
+ phase: PhaseValue | null;
61
+ stage: string | null;
62
+ activePlayerIds: readonly PlayerIdValue[];
63
+ currentPlayerId: PlayerIdValue | null;
64
+ order: readonly PlayerIdValue[];
65
+ isMine: boolean;
66
+ }
67
+
68
+ export interface GameRenderState<
69
+ ViewValue = unknown,
70
+ PlayerIdValue extends string = PlayerId,
71
+ PhaseValue extends string = string,
72
+ > {
73
+ view: ViewValue;
74
+ phase: PhaseValue | null;
75
+ stage: string | null;
76
+ session: ReturnType<typeof usePluginSession>;
77
+ me: GameMeState<PlayerIdValue>;
78
+ turn: GameTurnState<PlayerIdValue, PhaseValue>;
79
+ players: GamePlayersState<PlayerIdValue>;
80
+ }
81
+
82
+ export interface GamePendingInputState {
83
+ key: string;
84
+ kind: string;
85
+ domain: InputDomain;
86
+ title: string;
87
+ }
88
+
89
+ export interface GameActiveActionState<
90
+ Interaction extends string = string,
91
+ Params extends Record<string, unknown> = Record<string, unknown>,
92
+ > {
93
+ interaction: Interaction;
94
+ interactionId: string;
95
+ descriptor: InteractionDescriptor<Interaction>;
96
+ title: string;
97
+ draft: Readonly<Partial<Params>>;
98
+ values: Partial<Params>;
99
+ missingInputs: readonly string[];
100
+ readyFrontier: readonly string[];
101
+ pendingInput: GamePendingInputState | null;
102
+ }
103
+
104
+ export interface GameChromeState<
105
+ ViewValue = unknown,
106
+ PlayerIdValue extends string = PlayerId,
107
+ PhaseValue extends string = string,
108
+ Interaction extends string = string,
109
+ > extends GameRenderState<ViewValue, PlayerIdValue, PhaseValue> {
110
+ activePlayers: readonly PlayerIdValue[];
111
+ activeAction: GameActiveActionState<Interaction> | null;
112
+ cancel: (() => void) | null;
113
+ }
114
+
115
+ export interface GameRootProps<
116
+ ViewValue = unknown,
117
+ PlayerIdValue extends string = PlayerId,
118
+ PhaseValue extends string = string,
119
+ > {
120
+ onActionError?: (error: unknown) => void;
121
+ children: (
122
+ state: GameRenderState<ViewValue, PlayerIdValue, PhaseValue>,
123
+ ) => ReactNode;
124
+ }
125
+
126
+ export interface GameChromeProps<
127
+ ViewValue = unknown,
128
+ PlayerIdValue extends string = PlayerId,
129
+ PhaseValue extends string = string,
130
+ Interaction extends string = string,
131
+ > {
132
+ children: (
133
+ state: GameChromeState<ViewValue, PlayerIdValue, PhaseValue, Interaction>,
134
+ ) => ReactNode;
135
+ }
136
+
137
+ type GameActionErrorHandler = (error: unknown) => void;
138
+
139
+ const GameActionErrorContext = createContext<GameActionErrorHandler | null>(
140
+ null,
141
+ );
142
+
143
+ export function useGameActionError(): GameActionErrorHandler | null {
144
+ return useContext(GameActionErrorContext);
145
+ }
146
+
147
+ function fallbackPlayer<PlayerIdValue extends string>(
148
+ playerId: PlayerIdValue,
149
+ ): GamePlayer<PlayerIdValue> {
150
+ return {
151
+ playerId,
152
+ name: playerId,
153
+ };
154
+ }
155
+
156
+ function useGameRenderState<
157
+ ViewValue = unknown,
158
+ PlayerIdValue extends string = PlayerId,
159
+ PhaseValue extends string = string,
160
+ >(): GameRenderState<ViewValue, PlayerIdValue, PhaseValue> {
161
+ const view = useGameView() as ViewValue;
162
+ const session = usePluginSession();
163
+ const playerInfo = usePlayerInfo();
164
+ const activePlayers = useActivePlayers().map(
165
+ (playerId) => playerId as PlayerIdValue,
166
+ );
167
+ const turnOrder = usePlayerTurnOrder().map(
168
+ (playerId) => playerId as PlayerIdValue,
169
+ );
170
+ const phase = usePluginState(
171
+ (state) => state.gameplay.currentPhase,
172
+ ) as PhaseValue | null;
173
+ const stage = usePluginState((state) => state.gameplay.currentStage);
174
+
175
+ const playersById = useMemo(() => {
176
+ const next = new Map<PlayerIdValue, GamePlayer<PlayerIdValue>>();
177
+ playerInfo.forEach((player, key) => {
178
+ const playerId = key as PlayerIdValue;
179
+ next.set(playerId, {
180
+ ...player,
181
+ playerId,
182
+ });
183
+ });
184
+ return next;
185
+ }, [playerInfo]);
186
+
187
+ const controllingPlayerId =
188
+ session.controllingPlayerId == null
189
+ ? null
190
+ : (session.controllingPlayerId as PlayerIdValue);
191
+ const controllablePlayerIds = session.controllablePlayerIds.map(
192
+ (playerId) => playerId as PlayerIdValue,
193
+ );
194
+ const currentPlayerId = activePlayers[0] ?? turnOrder[0] ?? null;
195
+ const currentPlayer = currentPlayerId
196
+ ? (playersById.get(currentPlayerId) ?? fallbackPlayer(currentPlayerId))
197
+ : null;
198
+ const mePlayer = controllingPlayerId
199
+ ? (playersById.get(controllingPlayerId) ??
200
+ fallbackPlayer(controllingPlayerId))
201
+ : null;
202
+
203
+ const entries = useMemo<ReadonlyArray<GamePlayerEntry<PlayerIdValue>>>(
204
+ () =>
205
+ turnOrder.map((playerId, index) => {
206
+ const player = playersById.get(playerId) ?? fallbackPlayer(playerId);
207
+ return {
208
+ ...player,
209
+ index,
210
+ isActive: activePlayers.includes(playerId),
211
+ isCurrentPlayer: playerId === controllingPlayerId,
212
+ isControllable: controllablePlayerIds.includes(playerId),
213
+ };
214
+ }),
215
+ [
216
+ activePlayers,
217
+ controllablePlayerIds,
218
+ controllingPlayerId,
219
+ playersById,
220
+ turnOrder,
221
+ ],
222
+ );
223
+
224
+ return {
225
+ view,
226
+ phase,
227
+ stage,
228
+ session,
229
+ me: {
230
+ playerId: controllingPlayerId,
231
+ player: mePlayer,
232
+ controllablePlayerIds,
233
+ canAct:
234
+ controllingPlayerId != null &&
235
+ activePlayers.includes(controllingPlayerId),
236
+ },
237
+ turn: {
238
+ phase,
239
+ stage,
240
+ activePlayerIds: activePlayers,
241
+ currentPlayerId,
242
+ order: turnOrder,
243
+ isMine:
244
+ controllingPlayerId != null &&
245
+ activePlayers.includes(controllingPlayerId),
246
+ },
247
+ players: {
248
+ byId: playersById,
249
+ order: turnOrder,
250
+ entries,
251
+ active: activePlayers,
252
+ current: currentPlayer,
253
+ },
254
+ };
255
+ }
256
+
257
+ export function GameRoot<
258
+ ViewValue = unknown,
259
+ PlayerIdValue extends string = PlayerId,
260
+ PhaseValue extends string = string,
261
+ >({
262
+ children,
263
+ onActionError,
264
+ }: GameRootProps<ViewValue, PlayerIdValue, PhaseValue>) {
265
+ const state = useGameRenderState<ViewValue, PlayerIdValue, PhaseValue>();
266
+
267
+ const rendered = <>{children(state)}</>;
268
+ if (!onActionError) return rendered;
269
+ return (
270
+ <GameActionErrorContext.Provider value={onActionError}>
271
+ {rendered}
272
+ </GameActionErrorContext.Provider>
273
+ );
274
+ }
275
+
276
+ export function GameChrome<
277
+ ViewValue = unknown,
278
+ PlayerIdValue extends string = PlayerId,
279
+ PhaseValue extends string = string,
280
+ Interaction extends string = string,
281
+ >({
282
+ children,
283
+ }: GameChromeProps<ViewValue, PlayerIdValue, PhaseValue, Interaction>) {
284
+ const renderState = useGameRenderState<
285
+ ViewValue,
286
+ PlayerIdValue,
287
+ PhaseValue
288
+ >();
289
+ const store = useInteractionUiStore();
290
+ const pendingInteractionKey = usePendingInteractionKey();
291
+ const draftSnapshot = useStore(store, (state) => state.drafts);
292
+ const armSnapshot = useStore(store, (state) => state.arms);
293
+ const descriptor = usePluginState((state) =>
294
+ pendingInteractionKey
295
+ ? state.gameplay.availableInteractions.find(
296
+ (candidate) => candidate.interactionKey === pendingInteractionKey,
297
+ )
298
+ : undefined,
299
+ );
300
+
301
+ const activeAction =
302
+ useMemo<GameActiveActionState<Interaction> | null>(() => {
303
+ if (!descriptor) return null;
304
+ const draft = store.getDraft(descriptor.interactionKey);
305
+ const readiness = getInteractionDraftReadiness(descriptor, draft);
306
+ const pendingInputKey =
307
+ readiness.readyFrontier[0] ?? readiness.missingInputs[0] ?? null;
308
+ const pendingInput = pendingInputKey
309
+ ? descriptor.inputs.find((input) => input.key === pendingInputKey)
310
+ : undefined;
311
+ return {
312
+ interaction: descriptor.interactionKey as Interaction,
313
+ interactionId: descriptor.interactionId,
314
+ descriptor: descriptor as InteractionDescriptor<Interaction>,
315
+ title: interactionLabel(descriptor),
316
+ draft,
317
+ values: readiness.values,
318
+ missingInputs: readiness.missingInputs,
319
+ readyFrontier: readiness.readyFrontier,
320
+ pendingInput: pendingInput ? pendingInputState(pendingInput) : null,
321
+ };
322
+ }, [descriptor, draftSnapshot, armSnapshot, store]);
323
+
324
+ const cancel = useMemo(
325
+ () =>
326
+ descriptor
327
+ ? () => {
328
+ clearInteractionRoute(store, descriptor);
329
+ }
330
+ : null,
331
+ [descriptor, store],
332
+ );
333
+
334
+ return (
335
+ <>
336
+ {children({
337
+ ...renderState,
338
+ activePlayers: renderState.turn.activePlayerIds,
339
+ activeAction,
340
+ cancel,
341
+ })}
342
+ </>
343
+ );
344
+ }
345
+
346
+ function pendingInputState(
347
+ input: InteractionInputDescriptor,
348
+ ): GamePendingInputState {
349
+ return {
350
+ key: input.key,
351
+ kind: input.kind,
352
+ domain: input.domain,
353
+ title: pendingInputTitle(input),
354
+ };
355
+ }
356
+
357
+ function pendingInputTitle(input: InteractionInputDescriptor): string {
358
+ switch (input.kind) {
359
+ case "card":
360
+ return "Choose a card";
361
+ case "board-space":
362
+ return "Choose a board space";
363
+ case "board-edge":
364
+ return "Choose a board edge";
365
+ case "board-vertex":
366
+ return "Choose a board vertex";
367
+ case "board-tile":
368
+ return "Choose a board tile";
369
+ default:
370
+ return `Choose ${humanizeInputKey(input.key)}`;
371
+ }
372
+ }
373
+
374
+ function humanizeInputKey(key: string): string {
375
+ return key
376
+ .replace(/Id$/, "")
377
+ .replace(/([a-z0-9])([A-Z])/g, "$1 $2")
378
+ .replace(/[-_]+/g, " ")
379
+ .replace(/\s+/g, " ")
380
+ .trim()
381
+ .toLowerCase();
382
+ }
383
+
384
+ export const Game = {
385
+ Root: GameRoot,
386
+ Chrome: GameChrome,
387
+ };
@@ -0,0 +1,147 @@
1
+ import { useCallback } from "react";
2
+ import type { CardIntent } from "../../ui.js";
3
+ import { useInteractionUiStore } from "../context/InteractionDraftContext.js";
4
+ import { usePluginSession } from "../context/PluginSessionContext.js";
5
+ import { usePluginState } from "../context/PluginStateContext.js";
6
+ import { useRuntimeContext } from "../context/RuntimeContext.js";
7
+ import {
8
+ applyCardIntent,
9
+ decodeRuntimeDropTargetId,
10
+ type CardIntentResult,
11
+ } from "../utils/card-intent-adapter.js";
12
+
13
+ export type RuntimeCardIntentResult = CardIntentResult;
14
+
15
+ /**
16
+ * Author-facing card intent. Mirrors the SDK shape, but for `drop` intents
17
+ * `targetId` is the manifest id (e.g. `"hex-a"`) — the runtime adapter
18
+ * decodes the opaque SDK target id before invoking author callbacks. This
19
+ * matches the type the generated `hand.Hand` facade declares.
20
+ */
21
+ export type AuthoredCardIntent =
22
+ | { type: "activate"; cardId: string; source: "tap" | "keyboard" }
23
+ | { type: "previewStart"; cardId: string }
24
+ | { type: "previewEnd"; cardId: string }
25
+ | {
26
+ type: "drop";
27
+ cardId: string;
28
+ targetId: string;
29
+ source: "pointer" | "keyboard";
30
+ };
31
+
32
+ /**
33
+ * Translate a raw SDK `CardIntent` into the author-facing
34
+ * `AuthoredCardIntent` shape. For drop intents the opaque encoded
35
+ * `targetId` is decoded into its manifest value; non-decodable target
36
+ * ids fall through unchanged so authors can detect and ignore them.
37
+ */
38
+ export function decodeAuthoredCardIntent(
39
+ intent: CardIntent,
40
+ ): AuthoredCardIntent {
41
+ if (intent.type !== "drop") {
42
+ return intent;
43
+ }
44
+ const decoded = decodeRuntimeDropTargetId(String(intent.targetId));
45
+ return {
46
+ type: "drop",
47
+ cardId: String(intent.cardId),
48
+ source: intent.source,
49
+ targetId: decoded ? decoded.value : String(intent.targetId),
50
+ };
51
+ }
52
+
53
+ export interface UseCardIntentAdapterOptions {
54
+ /** Zone the hand is rendering. Used for snapshot lookup. */
55
+ zone: string;
56
+ /**
57
+ * Optional hook for the host to react to the runtime classification of an
58
+ * intent. Useful for confirmation animations or analytics. The intent is
59
+ * already routed by the time this fires. Receives the decoded
60
+ * authored-shape intent so `targetId` is the manifest id, not the SDK
61
+ * opaque encoding.
62
+ */
63
+ onResult?: (
64
+ intent: AuthoredCardIntent,
65
+ result: RuntimeCardIntentResult,
66
+ ) => void;
67
+ }
68
+
69
+ /**
70
+ * Bind SDK card intent emission to the canonical runtime collector pipeline.
71
+ *
72
+ * The returned callback accepts the SDK `CardIntent` shape unchanged. The
73
+ * adapter looks up the descriptor for the originating card, atomically
74
+ * applies the card and any decoded drop-target inputs, and routes
75
+ * pending/submitting/submitted classifications through the runtime API.
76
+ *
77
+ * Preview intents are forwarded to the optional `onResult` callback as
78
+ * `ignored` results so authors can attach analytics without owning the
79
+ * routing logic themselves.
80
+ */
81
+ export function useCardIntentAdapter({
82
+ zone,
83
+ onResult,
84
+ }: UseCardIntentAdapterOptions) {
85
+ const store = useInteractionUiStore();
86
+ const { controllingPlayerId } = usePluginSession();
87
+ const runtime = useRuntimeContext();
88
+ const zoneSnapshot = usePluginState(
89
+ (state) => state.gameplay.zones[zone] ?? null,
90
+ );
91
+ const availableInteractions = usePluginState(
92
+ (state) => state.gameplay.availableInteractions,
93
+ );
94
+
95
+ return useCallback(
96
+ async (intent: CardIntent): Promise<RuntimeCardIntentResult> => {
97
+ const authored = decodeAuthoredCardIntent(intent);
98
+ if (intent.type === "previewStart" || intent.type === "previewEnd") {
99
+ const result: RuntimeCardIntentResult = {
100
+ status: "ignored",
101
+ reason: "no-descriptor",
102
+ };
103
+ onResult?.(authored, result);
104
+ return result;
105
+ }
106
+ if (!controllingPlayerId) {
107
+ const result: RuntimeCardIntentResult = {
108
+ status: "ignored",
109
+ reason: "interaction-unavailable",
110
+ };
111
+ onResult?.(authored, result);
112
+ return result;
113
+ }
114
+ const result = await applyCardIntent(
115
+ {
116
+ store,
117
+ availableInteractions,
118
+ zoneSnapshot,
119
+ submit: async (descriptor, params) => {
120
+ await runtime.submitInteraction(
121
+ controllingPlayerId,
122
+ descriptor.interactionId,
123
+ params,
124
+ );
125
+ },
126
+ },
127
+ intent.type === "drop"
128
+ ? {
129
+ type: "drop",
130
+ cardId: String(intent.cardId),
131
+ targetId: String(intent.targetId),
132
+ }
133
+ : { type: "activate", cardId: String(intent.cardId) },
134
+ );
135
+ onResult?.(authored, result);
136
+ return result;
137
+ },
138
+ [
139
+ availableInteractions,
140
+ controllingPlayerId,
141
+ onResult,
142
+ runtime,
143
+ store,
144
+ zoneSnapshot,
145
+ ],
146
+ );
147
+ }