@dreamboard-games/sdk 0.2.0

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Files changed (369) hide show
  1. package/LICENSE.md +96 -0
  2. package/README.md +12 -0
  3. package/dist/HandView-ncJIVLhN.d.ts +193 -0
  4. package/dist/ResourceCounter-CTREyF73.d.ts +102 -0
  5. package/dist/ThemeProvider-fy0_QzgO.d.ts +99 -0
  6. package/dist/bundle-TIZcw8LB.d.ts +281 -0
  7. package/dist/cards-Sl3b40Mv.d.ts +13 -0
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  36. package/dist/components-D5ZRE2Hl.d.ts +1451 -0
  37. package/dist/generated/runtime/primitives.d.ts +12 -0
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  46. package/dist/generated/workspace-contract.d.ts +14 -0
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  49. package/dist/hex-board-view-D_07hO6O.d.ts +933 -0
  50. package/dist/hex-color-MhOyuY-o.d.ts +8 -0
  51. package/dist/index-BwqPQtBu.d.ts +1433 -0
  52. package/dist/index.d.ts +1 -0
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  55. package/dist/infrastructure/reducer-bundle-abi.d.ts +1083 -0
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  58. package/dist/infrastructure/workspace-codegen.d.ts +53 -0
  59. package/dist/infrastructure/workspace-codegen.js +44 -0
  60. package/dist/infrastructure/workspace-codegen.js.map +1 -0
  61. package/dist/manifest-contract-BNHVGFtU.d.ts +9 -0
  62. package/dist/package-set.d.ts +13 -0
  63. package/dist/package-set.js +12 -0
  64. package/dist/package-set.js.map +1 -0
  65. package/dist/primitive-props-DpKs-GCr.d.ts +11 -0
  66. package/dist/reducer.d.ts +3786 -0
  67. package/dist/reducer.js +8131 -0
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  69. package/dist/runtime/primitives.d.ts +226 -0
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  75. package/dist/runtime/workspace-contract.d.ts +172 -0
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  78. package/dist/runtime-api-3dshj6kK.d.ts +101 -0
  79. package/dist/runtime-api-DWxvTr-O.d.ts +379 -0
  80. package/dist/runtime.d.ts +58 -0
  81. package/dist/runtime.js +13 -0
  82. package/dist/runtime.js.map +1 -0
  83. package/dist/slots-1GPGihk8.d.ts +8 -0
  84. package/dist/testing.d.ts +149 -0
  85. package/dist/testing.js +513 -0
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  87. package/dist/types.d.ts +496 -0
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  90. package/dist/ui/components.d.ts +16 -0
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  93. package/dist/ui/defaults.d.ts +19 -0
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  97. package/dist/ui/types/player-state.d.ts +365 -0
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  100. package/dist/ui-contract-iQfTtUSL.d.ts +1161 -0
  101. package/dist/ui.d.ts +320 -0
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  104. package/package.json +199 -0
  105. package/src/generated/reducer-contract/builders.ts +90 -0
  106. package/src/generated/reducer-contract/version.ts +9 -0
  107. package/src/generated/reducer-contract/wire.ts +100 -0
  108. package/src/generated/reducer-contract/zod.ts +101 -0
  109. package/src/generated/runtime/primitives.ts +2 -0
  110. package/src/generated/runtime-api.ts +5 -0
  111. package/src/generated/runtime.ts +35 -0
  112. package/src/generated/workspace-contract.ts +2 -0
  113. package/src/index.ts +7 -0
  114. package/src/infrastructure/reducer-bundle-abi.ts +8 -0
  115. package/src/infrastructure/reducer-contract/bundle.ts +37 -0
  116. package/src/infrastructure/workspace-codegen/hex-geometry.ts +69 -0
  117. package/src/infrastructure/workspace-codegen/index.ts +64 -0
  118. package/src/infrastructure/workspace-codegen/manifest-contract.ts +6632 -0
  119. package/src/infrastructure/workspace-codegen/manifest-validation.ts +795 -0
  120. package/src/infrastructure/workspace-codegen/ownership.ts +131 -0
  121. package/src/infrastructure/workspace-codegen/preset-card-sets.ts +169 -0
  122. package/src/infrastructure/workspace-codegen/seeds.ts +1705 -0
  123. package/src/infrastructure/workspace-codegen.ts +1 -0
  124. package/src/package-set.ts +19 -0
  125. package/src/reducer/authoring/contract.ts +157 -0
  126. package/src/reducer/authoring/effect.ts +224 -0
  127. package/src/reducer/authoring/game.ts +23 -0
  128. package/src/reducer/authoring/interaction.ts +98 -0
  129. package/src/reducer/authoring/phase.ts +300 -0
  130. package/src/reducer/authoring/types.ts +70 -0
  131. package/src/reducer/authoring/validation.ts +382 -0
  132. package/src/reducer/authoring/view-stage.ts +68 -0
  133. package/src/reducer/authoring.ts +29 -0
  134. package/src/reducer/bundle/ingress-bundle.ts +491 -0
  135. package/src/reducer/bundle/trusted/engine-instruction-resolver.ts +254 -0
  136. package/src/reducer/bundle/trusted/flow-instruction-resolver.ts +73 -0
  137. package/src/reducer/bundle/trusted/instruction-runner.ts +414 -0
  138. package/src/reducer/bundle/trusted/interaction-authorization.ts +137 -0
  139. package/src/reducer/bundle/trusted/interaction-collectors.ts +859 -0
  140. package/src/reducer/bundle/trusted/interaction-decision.ts +747 -0
  141. package/src/reducer/bundle/trusted/interaction-resolver.ts +95 -0
  142. package/src/reducer/bundle/trusted/interaction-types.ts +171 -0
  143. package/src/reducer/bundle/trusted/lifecycle-runner.ts +427 -0
  144. package/src/reducer/bundle/trusted/projection-builder.ts +356 -0
  145. package/src/reducer/bundle/trusted/projection-context.ts +39 -0
  146. package/src/reducer/bundle/trusted/rng-sampler.ts +150 -0
  147. package/src/reducer/bundle/trusted/runtime-registry.ts +120 -0
  148. package/src/reducer/bundle/trusted/runtime-scope.ts +336 -0
  149. package/src/reducer/bundle/trusted/simultaneous-player.ts +97 -0
  150. package/src/reducer/bundle/trusted/stage-resolver.ts +87 -0
  151. package/src/reducer/bundle/trusted/static-projection.ts +116 -0
  152. package/src/reducer/bundle/trusted/trusted-runtime-args.ts +97 -0
  153. package/src/reducer/bundle/trusted/trusted-runtime-result.ts +39 -0
  154. package/src/reducer/bundle/trusted/trusted-setup-profiles.ts +43 -0
  155. package/src/reducer/bundle/trusted/trusted-state-codec.ts +48 -0
  156. package/src/reducer/bundle/trusted-bundle.ts +97 -0
  157. package/src/reducer/bundle/types.ts +171 -0
  158. package/src/reducer/bundle.ts +2 -0
  159. package/src/reducer/client-param-schemas.ts +57 -0
  160. package/src/reducer/compose.ts +34 -0
  161. package/src/reducer/core/runtime-input.ts +30 -0
  162. package/src/reducer/core/runtime-instruction.ts +59 -0
  163. package/src/reducer/core/types.ts +62 -0
  164. package/src/reducer/definition-index.ts +277 -0
  165. package/src/reducer/derived.ts +106 -0
  166. package/src/reducer/effects.ts +92 -0
  167. package/src/reducer/engine/runtime-instruction-engine.ts +155 -0
  168. package/src/reducer/ingress/decode-runtime-input.ts +7 -0
  169. package/src/reducer/ingress/decode-session-state.ts +9 -0
  170. package/src/reducer/ingress/encode-session-state.ts +6 -0
  171. package/src/reducer/ingress/input-codec.ts +18 -0
  172. package/src/reducer/ingress/phase-schemas.ts +62 -0
  173. package/src/reducer/ingress/raw-types.ts +107 -0
  174. package/src/reducer/ingress/runtime-codec.ts +14 -0
  175. package/src/reducer/ingress/runtime-payload.ts +13 -0
  176. package/src/reducer/ingress/session-codec.ts +392 -0
  177. package/src/reducer/ingress/types.ts +6 -0
  178. package/src/reducer/inputs/boardInput.ts +217 -0
  179. package/src/reducer/inputs/boardTarget.ts +190 -0
  180. package/src/reducer/inputs/cardInput.ts +86 -0
  181. package/src/reducer/inputs/cardTarget.ts +101 -0
  182. package/src/reducer/inputs/choiceTarget.ts +104 -0
  183. package/src/reducer/inputs/defineInputs.ts +71 -0
  184. package/src/reducer/inputs/formInput.ts +809 -0
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  186. package/src/reducer/inputs/promptInput.ts +87 -0
  187. package/src/reducer/inputs/rngInput.ts +58 -0
  188. package/src/reducer/inputs/targetRule.ts +123 -0
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  190. package/src/reducer/model/definition.ts +1072 -0
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  192. package/src/reducer/model/manifest.ts +570 -0
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  205. package/src/reducer/table-ops.ts +2671 -0
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  207. package/src/reducer/transaction.ts +120 -0
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  209. package/src/runtime/primitives.ts +1 -0
  210. package/src/runtime/types/runtime-api.ts +1 -0
  211. package/src/runtime/workspace-contract.ts +32 -0
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  213. package/src/runtime-internal/components/PluginRuntime.tsx +103 -0
  214. package/src/runtime-internal/components/board/target-layer.ts +70 -0
  215. package/src/runtime-internal/context/ClientParamSchemaContext.tsx +44 -0
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  222. package/src/runtime-internal/errors/ValidationError.ts +29 -0
  223. package/src/runtime-internal/hooks/useActivePlayers.ts +33 -0
  224. package/src/runtime-internal/hooks/useBoardInteractions.ts +665 -0
  225. package/src/runtime-internal/hooks/useGameSelector.ts +105 -0
  226. package/src/runtime-internal/hooks/useGameView.ts +9 -0
  227. package/src/runtime-internal/hooks/useInteractionByKey.ts +354 -0
  228. package/src/runtime-internal/hooks/useInteractionHandle.ts +438 -0
  229. package/src/runtime-internal/hooks/useIsMyTurn.ts +20 -0
  230. package/src/runtime-internal/hooks/useLobby.ts +76 -0
  231. package/src/runtime-internal/hooks/useMe.ts +48 -0
  232. package/src/runtime-internal/hooks/usePlayerInfo.ts +28 -0
  233. package/src/runtime-internal/hooks/usePlayerTurnOrder.ts +23 -0
  234. package/src/runtime-internal/hooks/usePluginRuntime.ts +147 -0
  235. package/src/runtime-internal/hooks/useSeatInbox.ts +61 -0
  236. package/src/runtime-internal/hooks/useSimultaneousPhase.ts +10 -0
  237. package/src/runtime-internal/index.ts +42 -0
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  352. package/src/ui/plugin-styles.css +250 -0
  353. package/src/ui/primitives/dialog-lifecycle.ts +58 -0
  354. package/src/ui/primitives/dice.tsx +79 -0
  355. package/src/ui/primitives/primitive-props.tsx +101 -0
  356. package/src/ui/theme/ThemeProvider.tsx +252 -0
  357. package/src/ui/theme/board.ts +61 -0
  358. package/src/ui/theme/css-vars.ts +105 -0
  359. package/src/ui/theme/derive.ts +240 -0
  360. package/src/ui/theme/index.ts +61 -0
  361. package/src/ui/theme/presets/arcade.ts +261 -0
  362. package/src/ui/theme/presets/studio.ts +261 -0
  363. package/src/ui/theme/presets/tabletop.ts +266 -0
  364. package/src/ui/theme/tokens.ts +392 -0
  365. package/src/ui/types/hex-color.ts +20 -0
  366. package/src/ui/types/player-state.ts +463 -0
  367. package/src/ui/types/tiled-board.ts +785 -0
  368. package/src/ui/types/visual-state.ts +137 -0
  369. package/src/ui.ts +1 -0
@@ -0,0 +1,398 @@
1
+ /**
2
+ * End-of-game winner display and scoreboard overlay.
3
+ *
4
+ * Visual styling derives entirely from the active {@link useTheme}
5
+ * (semantic + intent + elevation tokens). The win moment is the
6
+ * Peak-end anchor of the session, so the surface intentionally pushes
7
+ * the loudest theme signals (display typeface, primary intent,
8
+ * elevation.overlay) without inventing one-off colours.
9
+ */
10
+
11
+ import { motion } from "framer-motion";
12
+ import { Trophy, Home, Crown, Medal } from "lucide-react";
13
+ import { useEffect, useState } from "react";
14
+ import { Dialog, DialogContent, DialogTitle } from "../internal/ui/dialog.js";
15
+ import { useTheme } from "../theme/ThemeProvider.js";
16
+ import {
17
+ chipStyle,
18
+ intentForVariant,
19
+ surfaceStyle,
20
+ type ButtonVariant,
21
+ } from "../theme/derive.js";
22
+ import type { Theme } from "../theme/tokens.js";
23
+ import { ThemedButton } from "./ThemedButton.js";
24
+
25
+ export interface PlayerScore {
26
+ playerId: string;
27
+ name: string;
28
+ score: number;
29
+ isWinner?: boolean;
30
+ details?: Record<string, number>;
31
+ }
32
+
33
+ export interface GameEndDisplayProps {
34
+ isGameOver: boolean;
35
+ /** Sorted by rank */
36
+ scores: PlayerScore[];
37
+ winnerMessage?: string;
38
+ showDetails?: boolean;
39
+ onReturnToLobby?: () => void;
40
+ className?: string;
41
+ }
42
+
43
+ function rankIntent(rank: number): ButtonVariant {
44
+ if (rank === 1) return "warning"; // gold
45
+ if (rank === 2) return "secondary"; // silver
46
+ if (rank === 3) return "info"; // bronze-ish (no bronze in palette)
47
+ return "secondary";
48
+ }
49
+
50
+ function RankIcon({ rank, theme }: { rank: number; theme: Theme }) {
51
+ const intent = intentForVariant(theme, rankIntent(rank));
52
+ if (rank === 1) {
53
+ return (
54
+ <Trophy
55
+ width={20}
56
+ height={20}
57
+ strokeWidth={3}
58
+ aria-hidden="true"
59
+ style={{ color: intent.solid }}
60
+ />
61
+ );
62
+ }
63
+ if (rank === 2 || rank === 3) {
64
+ return (
65
+ <Medal
66
+ width={20}
67
+ height={20}
68
+ strokeWidth={2.5}
69
+ aria-hidden="true"
70
+ style={{ color: intent.solid }}
71
+ />
72
+ );
73
+ }
74
+ return (
75
+ <span
76
+ style={{
77
+ width: 20,
78
+ textAlign: "center",
79
+ color: theme.semantic.text.muted,
80
+ fontFamily: theme.typography.fontFamily.tabular,
81
+ fontWeight: theme.typography.fontWeight.bold,
82
+ }}
83
+ >
84
+ #{rank}
85
+ </span>
86
+ );
87
+ }
88
+
89
+ export function GameEndDisplay({
90
+ isGameOver,
91
+ scores,
92
+ winnerMessage,
93
+ showDetails = false,
94
+ onReturnToLobby,
95
+ className,
96
+ }: GameEndDisplayProps) {
97
+ const theme = useTheme();
98
+ const reducedMotion = theme.motion.reducedMotion === "true";
99
+ const [isOpen, setIsOpen] = useState(isGameOver);
100
+
101
+ useEffect(() => {
102
+ setIsOpen(isGameOver);
103
+ }, [isGameOver]);
104
+
105
+ if (!isGameOver) return null;
106
+
107
+ const winner = scores.find((s) => s.isWinner) || scores[0];
108
+ const sortedScores = [...scores].sort((a, b) => b.score - a.score);
109
+ const winningIntent = theme.semantic.intent.warning;
110
+ const title = `${winner?.name ?? "Game"} Wins!`;
111
+
112
+ return (
113
+ <Dialog open={isOpen} onOpenChange={setIsOpen}>
114
+ <DialogContent
115
+ className={`border-0 p-6 text-center shadow-none sm:max-w-lg ${className ?? ""}`}
116
+ overlayClassName="bg-black/50 backdrop-blur-md"
117
+ aria-describedby={undefined}
118
+ style={{
119
+ ...surfaceStyle(theme, { tone: "sheet", radius: "hud" }),
120
+ width: "100%",
121
+ maxWidth: 480,
122
+ padding: `${theme.space[8]} ${theme.space[6]}`,
123
+ textAlign: "center",
124
+ boxShadow: theme.elevation.overlay,
125
+ overflow: "hidden",
126
+ backgroundImage: `radial-gradient(circle at top, ${winningIntent.soft} 0%, ${theme.semantic.surface.sheet} 60%)`,
127
+ fontFamily: theme.typography.fontFamily.body,
128
+ }}
129
+ >
130
+ <DialogTitle className="sr-only">{title}</DialogTitle>
131
+
132
+ {/* Trophy badge */}
133
+ <motion.div
134
+ initial={
135
+ reducedMotion
136
+ ? { scale: 1 }
137
+ : { scale: 0.95, rotate: -180, opacity: 0 }
138
+ }
139
+ animate={
140
+ reducedMotion ? { scale: 1 } : { scale: 1, rotate: 0, opacity: 1 }
141
+ }
142
+ transition={{
143
+ type: "spring",
144
+ stiffness: 200,
145
+ damping: 15,
146
+ delay: reducedMotion ? 0 : 0.2,
147
+ }}
148
+ style={{
149
+ marginBottom: theme.space[6],
150
+ display: "inline-flex",
151
+ alignItems: "center",
152
+ justifyContent: "center",
153
+ width: 96,
154
+ height: 96,
155
+ borderRadius: theme.radius.pill,
156
+ background: winningIntent.soft,
157
+ border: `3px solid ${winningIntent.border}`,
158
+ boxShadow: theme.elevation.lifted,
159
+ }}
160
+ >
161
+ <Trophy
162
+ width={48}
163
+ height={48}
164
+ strokeWidth={2.5}
165
+ aria-hidden="true"
166
+ style={{ color: winningIntent.solid }}
167
+ />
168
+ </motion.div>
169
+
170
+ <motion.div
171
+ initial={reducedMotion ? { opacity: 0 } : { opacity: 0, y: 10 }}
172
+ animate={reducedMotion ? { opacity: 1 } : { opacity: 1, y: 0 }}
173
+ transition={{ delay: reducedMotion ? 0 : 0.4 }}
174
+ >
175
+ <h2
176
+ aria-hidden="true"
177
+ style={{
178
+ margin: 0,
179
+ fontFamily: theme.typography.fontFamily.display,
180
+ fontSize: theme.typography.fontSize["3xl"],
181
+ fontWeight: theme.typography.fontWeight.bold,
182
+ color: theme.semantic.text.primary,
183
+ marginBottom: theme.space[2],
184
+ lineHeight: theme.typography.lineHeight.tight,
185
+ }}
186
+ >
187
+ {title}
188
+ </h2>
189
+ {winnerMessage && (
190
+ <p
191
+ style={{
192
+ margin: 0,
193
+ marginBottom: theme.space[6],
194
+ display: "inline-block",
195
+ ...chipStyle(theme, { variant: "warning", size: "md" }),
196
+ fontSize: theme.typography.fontSize.sm,
197
+ }}
198
+ >
199
+ {winnerMessage}
200
+ </p>
201
+ )}
202
+ </motion.div>
203
+
204
+ <motion.div
205
+ initial={{ opacity: 0 }}
206
+ animate={{ opacity: 1 }}
207
+ transition={{ delay: reducedMotion ? 0 : 0.6 }}
208
+ style={{
209
+ display: "flex",
210
+ flexDirection: "column",
211
+ gap: theme.space[3],
212
+ marginBottom: theme.space[8],
213
+ textAlign: "left",
214
+ }}
215
+ role="list"
216
+ aria-label="Final scores"
217
+ >
218
+ {sortedScores.map((player, index) => {
219
+ const rank = index + 1;
220
+ const intent = intentForVariant(theme, rankIntent(rank));
221
+ const isWinner = player.isWinner ?? rank === 1;
222
+ return (
223
+ <motion.div
224
+ key={player.playerId}
225
+ initial={
226
+ reducedMotion ? { opacity: 0 } : { opacity: 0, x: -20 }
227
+ }
228
+ animate={reducedMotion ? { opacity: 1 } : { opacity: 1, x: 0 }}
229
+ transition={{
230
+ delay: reducedMotion ? 0 : 0.6 + index * 0.1,
231
+ }}
232
+ style={{
233
+ display: "flex",
234
+ alignItems: "center",
235
+ justifyContent: "space-between",
236
+ padding: theme.space[3],
237
+ background: isWinner
238
+ ? intent.soft
239
+ : theme.semantic.surface.card,
240
+ border: `1px solid ${
241
+ isWinner ? intent.border : theme.semantic.border.subtle
242
+ }`,
243
+ borderRadius: theme.radius.lg,
244
+ boxShadow: isWinner
245
+ ? theme.elevation.hover
246
+ : theme.elevation.rest,
247
+ }}
248
+ role="listitem"
249
+ >
250
+ <div
251
+ style={{
252
+ display: "flex",
253
+ alignItems: "center",
254
+ gap: theme.space[3],
255
+ }}
256
+ >
257
+ <RankIcon rank={rank} theme={theme} />
258
+ <span
259
+ style={{
260
+ fontFamily: theme.typography.fontFamily.body,
261
+ fontSize: theme.typography.fontSize.lg,
262
+ fontWeight: theme.typography.fontWeight.bold,
263
+ color: isWinner
264
+ ? intent.onSoft
265
+ : theme.semantic.text.primary,
266
+ }}
267
+ >
268
+ {player.name}
269
+ </span>
270
+ {isWinner && (
271
+ <Crown
272
+ width={20}
273
+ height={20}
274
+ strokeWidth={3}
275
+ aria-label="Winner"
276
+ style={{ color: intent.solid }}
277
+ />
278
+ )}
279
+ </div>
280
+ <span
281
+ style={{
282
+ fontFamily: theme.typography.fontFamily.tabular,
283
+ fontSize: theme.typography.fontSize["2xl"],
284
+ fontWeight: theme.typography.fontWeight.bold,
285
+ color: isWinner
286
+ ? intent.onSoft
287
+ : theme.semantic.text.primary,
288
+ paddingInline: theme.space[2],
289
+ paddingBlock: theme.space[0.5],
290
+ background: theme.semantic.surface.inset,
291
+ borderRadius: theme.radius.md,
292
+ border: `1px solid ${theme.semantic.border.subtle}`,
293
+ }}
294
+ >
295
+ {player.score}
296
+ </span>
297
+ </motion.div>
298
+ );
299
+ })}
300
+ </motion.div>
301
+
302
+ {showDetails && winner?.details && (
303
+ <motion.div
304
+ initial={{ opacity: 0 }}
305
+ animate={{ opacity: 1 }}
306
+ transition={{ delay: reducedMotion ? 0 : 0.8 }}
307
+ style={{
308
+ marginBottom: theme.space[8],
309
+ padding: theme.space[4],
310
+ background: theme.semantic.surface.inset,
311
+ border: `1px dashed ${theme.semantic.border.default}`,
312
+ borderRadius: theme.radius.lg,
313
+ textAlign: "left",
314
+ }}
315
+ >
316
+ <h3
317
+ style={{
318
+ margin: 0,
319
+ marginBottom: theme.space[3],
320
+ fontFamily: theme.typography.fontFamily.display,
321
+ fontSize: theme.typography.fontSize.md,
322
+ fontWeight: theme.typography.fontWeight.bold,
323
+ color: theme.semantic.text.primary,
324
+ display: "flex",
325
+ alignItems: "center",
326
+ gap: theme.space[2],
327
+ }}
328
+ >
329
+ <span
330
+ style={{
331
+ width: 8,
332
+ height: 8,
333
+ background: theme.semantic.intent.primary.solid,
334
+ borderRadius: theme.radius.pill,
335
+ display: "inline-block",
336
+ }}
337
+ />
338
+ Score Breakdown
339
+ </h3>
340
+ <div
341
+ style={{
342
+ display: "flex",
343
+ flexDirection: "column",
344
+ gap: theme.space[2],
345
+ }}
346
+ >
347
+ {Object.entries(winner.details).map(([key, value]) => (
348
+ <div
349
+ key={key}
350
+ style={{
351
+ display: "flex",
352
+ justifyContent: "space-between",
353
+ fontSize: theme.typography.fontSize.md,
354
+ color: theme.semantic.text.primary,
355
+ }}
356
+ >
357
+ <span style={{ textTransform: "capitalize" }}>
358
+ {key.replace(/([A-Z])/g, " $1")}
359
+ </span>
360
+ <span
361
+ style={{
362
+ fontFamily: theme.typography.fontFamily.tabular,
363
+ fontWeight: theme.typography.fontWeight.bold,
364
+ }}
365
+ >
366
+ {value}
367
+ </span>
368
+ </div>
369
+ ))}
370
+ </div>
371
+ </motion.div>
372
+ )}
373
+
374
+ {onReturnToLobby && (
375
+ <motion.div
376
+ initial={reducedMotion ? { opacity: 0 } : { opacity: 0, y: 10 }}
377
+ animate={reducedMotion ? { opacity: 1 } : { opacity: 1, y: 0 }}
378
+ transition={{ delay: reducedMotion ? 0 : 1 }}
379
+ style={{ display: "flex", justifyContent: "center" }}
380
+ >
381
+ <ThemedButton
382
+ type="button"
383
+ variant="primary"
384
+ size="lg"
385
+ onClick={onReturnToLobby}
386
+ style={{
387
+ gap: theme.space[2],
388
+ }}
389
+ >
390
+ <Home size={20} strokeWidth={3} aria-hidden="true" />
391
+ Return to Lobby
392
+ </ThemedButton>
393
+ </motion.div>
394
+ )}
395
+ </DialogContent>
396
+ </Dialog>
397
+ );
398
+ }
@@ -0,0 +1,260 @@
1
+ /**
2
+ * GameSkeleton - Loading state component
3
+ *
4
+ * Displays animated placeholders while game content loads
5
+ */
6
+
7
+ import { motion } from "framer-motion";
8
+ import { clsx } from "clsx";
9
+ import { Loader2 } from "lucide-react";
10
+
11
+ const CARD_SKELETON_KEYS = ["card-1", "card-2", "card-3", "card-4", "card-5"];
12
+ const PLAYER_SKELETON_KEYS = ["player-1", "player-2", "player-3", "player-4"];
13
+ const HAND_SKELETON_KEYS = [
14
+ "hand-card-1",
15
+ "hand-card-2",
16
+ "hand-card-3",
17
+ "hand-card-4",
18
+ "hand-card-5",
19
+ "hand-card-6",
20
+ ];
21
+
22
+ export interface GameSkeletonProps {
23
+ variant?: "default" | "cards" | "players" | "minimal";
24
+ message?: string;
25
+ className?: string;
26
+ }
27
+ function SkeletonBox({
28
+ className,
29
+ animate = true,
30
+ }: {
31
+ className?: string;
32
+ animate?: boolean;
33
+ }) {
34
+ return (
35
+ <motion.div
36
+ className={clsx("bg-slate-200 rounded", className)}
37
+ animate={
38
+ animate
39
+ ? {
40
+ opacity: [0.5, 1, 0.5],
41
+ }
42
+ : undefined
43
+ }
44
+ transition={{
45
+ duration: 1.5,
46
+ repeat: Infinity,
47
+ ease: "easeInOut",
48
+ }}
49
+ aria-hidden="true"
50
+ />
51
+ );
52
+ }
53
+
54
+ function CardSkeleton({ size = "md" }: { size?: "sm" | "md" | "lg" }) {
55
+ const sizeClasses = {
56
+ sm: "w-16 h-24 sm:w-20 sm:h-28",
57
+ md: "w-20 h-32 sm:w-24 sm:h-36",
58
+ lg: "w-24 h-36 sm:w-32 sm:h-48",
59
+ };
60
+
61
+ return (
62
+ <motion.div
63
+ className={clsx(
64
+ "rounded-lg sm:rounded-xl overflow-hidden",
65
+ sizeClasses[size],
66
+ )}
67
+ initial={{ opacity: 0, y: 20 }}
68
+ animate={{ opacity: 1, y: 0 }}
69
+ transition={{ type: "spring", stiffness: 300, damping: 25 }}
70
+ >
71
+ <SkeletonBox className="w-full h-full" />
72
+ </motion.div>
73
+ );
74
+ }
75
+
76
+ function PlayerSkeleton() {
77
+ return (
78
+ <div className="flex items-center gap-3 p-3 bg-white/80 rounded-xl border-2 border-slate-200">
79
+ <SkeletonBox className="w-12 h-12 sm:w-14 sm:h-14 rounded-full" />
80
+ <div className="flex-1 space-y-2">
81
+ <SkeletonBox className="h-4 w-24 sm:w-32" />
82
+ <SkeletonBox className="h-3 w-16 sm:w-20" />
83
+ </div>
84
+ </div>
85
+ );
86
+ }
87
+
88
+ export function GameSkeleton({
89
+ variant = "default",
90
+ message = "Loading game...",
91
+ className,
92
+ }: GameSkeletonProps) {
93
+ if (variant === "minimal") {
94
+ return (
95
+ <div
96
+ className={clsx(
97
+ "flex flex-col items-center justify-center min-h-screen p-8 bg-gradient-to-br from-slate-50 to-slate-100",
98
+ className,
99
+ )}
100
+ role="status"
101
+ aria-live="polite"
102
+ aria-label={message}
103
+ >
104
+ <motion.div
105
+ animate={{ rotate: 360 }}
106
+ transition={{ duration: 1, repeat: Infinity, ease: "linear" }}
107
+ >
108
+ <Loader2 size={48} className="text-blue-500" aria-hidden="true" />
109
+ </motion.div>
110
+ <motion.p
111
+ className="mt-4 text-slate-600 text-lg font-medium"
112
+ initial={{ opacity: 0 }}
113
+ animate={{ opacity: 1 }}
114
+ transition={{ delay: 0.2 }}
115
+ >
116
+ {message}
117
+ </motion.p>
118
+ </div>
119
+ );
120
+ }
121
+
122
+ if (variant === "cards") {
123
+ return (
124
+ <div
125
+ className={clsx(
126
+ "flex flex-col items-center justify-center min-h-screen p-4 sm:p-8",
127
+ className,
128
+ )}
129
+ role="status"
130
+ aria-live="polite"
131
+ aria-label={message}
132
+ >
133
+ <div className="flex gap-2 sm:gap-4 mb-8">
134
+ {CARD_SKELETON_KEYS.map((key, i) => (
135
+ <motion.div
136
+ key={key}
137
+ initial={{ opacity: 0, y: 20 }}
138
+ animate={{ opacity: 1, y: 0 }}
139
+ transition={{ delay: i * 0.1 }}
140
+ >
141
+ <CardSkeleton />
142
+ </motion.div>
143
+ ))}
144
+ </div>
145
+ <motion.p
146
+ className="text-slate-600 text-sm sm:text-base"
147
+ initial={{ opacity: 0 }}
148
+ animate={{ opacity: 1 }}
149
+ transition={{ delay: 0.5 }}
150
+ >
151
+ {message}
152
+ </motion.p>
153
+ </div>
154
+ );
155
+ }
156
+
157
+ if (variant === "players") {
158
+ return (
159
+ <div
160
+ className={clsx(
161
+ "flex flex-col items-center justify-center min-h-screen p-4 sm:p-8",
162
+ className,
163
+ )}
164
+ role="status"
165
+ aria-live="polite"
166
+ aria-label={message}
167
+ >
168
+ <div className="w-full max-w-md space-y-4 mb-8">
169
+ {PLAYER_SKELETON_KEYS.map((key, i) => (
170
+ <motion.div
171
+ key={key}
172
+ initial={{ opacity: 0, x: -20 }}
173
+ animate={{ opacity: 1, x: 0 }}
174
+ transition={{ delay: i * 0.1 }}
175
+ >
176
+ <PlayerSkeleton />
177
+ </motion.div>
178
+ ))}
179
+ </div>
180
+ <motion.p
181
+ className="text-slate-600 text-sm sm:text-base"
182
+ initial={{ opacity: 0 }}
183
+ animate={{ opacity: 1 }}
184
+ transition={{ delay: 0.4 }}
185
+ >
186
+ {message}
187
+ </motion.p>
188
+ </div>
189
+ );
190
+ }
191
+
192
+ // Default variant - complete game layout
193
+ return (
194
+ <div
195
+ className={clsx(
196
+ "min-h-screen p-4 sm:p-8 bg-gradient-to-br from-slate-50 to-slate-100",
197
+ className,
198
+ )}
199
+ role="status"
200
+ aria-live="polite"
201
+ aria-label={message}
202
+ >
203
+ {/* Header */}
204
+ <div className="flex items-center justify-between mb-6 sm:mb-8">
205
+ <SkeletonBox className="h-8 w-32 sm:w-48" />
206
+ <SkeletonBox className="h-8 w-20 sm:w-32" />
207
+ </div>
208
+
209
+ {/* Players */}
210
+ <div className="grid grid-cols-2 lg:grid-cols-4 gap-3 sm:gap-4 mb-6 sm:mb-8">
211
+ {PLAYER_SKELETON_KEYS.map((key, i) => (
212
+ <motion.div
213
+ key={key}
214
+ initial={{ opacity: 0, scale: 0.9 }}
215
+ animate={{ opacity: 1, scale: 1 }}
216
+ transition={{ delay: i * 0.1 }}
217
+ >
218
+ <PlayerSkeleton />
219
+ </motion.div>
220
+ ))}
221
+ </div>
222
+
223
+ {/* Play area */}
224
+ <div className="mb-6 sm:mb-8">
225
+ <SkeletonBox className="w-full h-48 sm:h-64 rounded-2xl" />
226
+ </div>
227
+
228
+ {/* Hand */}
229
+ <div className="flex justify-center gap-2 sm:gap-4">
230
+ {HAND_SKELETON_KEYS.map((key, i) => (
231
+ <motion.div
232
+ key={key}
233
+ initial={{ opacity: 0, y: 20 }}
234
+ animate={{ opacity: 1, y: 0 }}
235
+ transition={{ delay: 0.4 + i * 0.05 }}
236
+ >
237
+ <CardSkeleton />
238
+ </motion.div>
239
+ ))}
240
+ </div>
241
+
242
+ {/* Loading message */}
243
+ <motion.div
244
+ className="flex items-center justify-center mt-8"
245
+ initial={{ opacity: 0 }}
246
+ animate={{ opacity: 1 }}
247
+ transition={{ delay: 0.8 }}
248
+ >
249
+ <Loader2
250
+ size={24}
251
+ className="text-blue-500 animate-spin mr-3"
252
+ aria-hidden="true"
253
+ />
254
+ <p className="text-slate-600 text-sm sm:text-base font-medium">
255
+ {message}
256
+ </p>
257
+ </motion.div>
258
+ </div>
259
+ );
260
+ }